Author Topic: Developer Blog #2 - Patch 1.2  (Read 8535 times)

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Offline Rigadoon

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Developer Blog #2 - Patch 1.2
« on: March 10, 2014, 01:38:31 am »
Developer Blog #2 - Patch 1.2

Today's Developer Blog will talk about the team's work over the week on Patch 1.2 and show the new French Sentry and Rifle Grenadier classes.

The biggest priority was, of course, to figure out a solution to the lag issues that have been plaguing servers reaching more than 80 players. Thankfully, the FSE team took the time to help us identify the issue and we're fairly certain that it has been fixed. However, we plan to test it extensively to confirm this. Additionally, we have reworked our BRF files, major reorganizing has been done and unnecessary resources have been deleted. This should further improve performance. If the testing goes well, 100-200 people playing on a server should no longer be a problem.

As well, we've worked to flesh out our current factions. New classes, weapons and uniforms have been added. Two major things that'll be shown in this blog are the French Sentry and Viven-Bessiere rifle grenades.

Many have requested a French sentry to counter the German one so here it is. This one was a bit more difficult than the German one as French experiments with body armour were not as successful as the Germans. However, doing some research, I've found some types of French armour that wouldn't be completely unlikely to be seen on a French lookout in 1916-1917. He wears a chest plate, an Adrian stomach guard and Adrian shoulder guards. All of these were produced and issued in large numbers but were typically discarded due to the discomfort they caused.
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Here's the Viven-Bessiere rifle grenade that the French Rifle Grenadier class will be getting.
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The VB grenade was the most widely used French rifle grenade of the war. A cup launcher was attached to the rifle to hold the grenade in place for the bullet to strike it. Unlike many rifle grenades at the time which required blanks, VB which could be fired with a normal round, which avoided the problem of nasty accidents happening when the wrong ammunition was used. It was a very effective weapon, significantly boosting the firepower of infantry units, and had a significant impact in shaping French late-war infantry tactics. There may be concerns that France is getting too many new toys this update, but don't worry, Germany will have some surprises of its own either in the 1.2 patch or the next.


Unfortunately, I don't have an exact date for the patch release, but I can say that it's going to be soon. We are aware that server population has gone down quite a bit since the release but know that this will not stop the team from periodically improving the mod. Hopefully, the 1.2 patch and subsequent updates will help the situation. However, the team alone cannot keep the mod alive. We need you guys, the community, to continue supporting us as you have the in past, spreading the mod and simply playing it. Thanks for joining us on this Dev Blog!

« Last Edit: August 04, 2014, 01:31:37 pm by Rigadoon »

Offline Saga

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Re: Developer Blog #2 - Patch 1.2
« Reply #1 on: March 10, 2014, 01:43:54 am »
Looking good!  :)

Offline Dom13WorstNW

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Re: Developer Blog #2 - Patch 1.2
« Reply #2 on: March 10, 2014, 01:44:04 am »
Cant Wait    ;D ;D ;D ;D

Offline Getty

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Re: Developer Blog #2 - Patch 1.2
« Reply #3 on: March 10, 2014, 01:44:28 am »
Funny when I was literally cancelling my event this popped up on my steam announcements. Stop mind reading.

Offline apricotes1

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Re: Developer Blog #2 - Patch 1.2
« Reply #4 on: March 10, 2014, 01:44:59 am »
Sounds good. Good luck

Offline Landrik

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Re: Developer Blog #2 - Patch 1.2
« Reply #5 on: March 10, 2014, 01:58:08 am »
Hopefully comes out soon.
Humans are extremely complicated creatures. Death uncomplicates them to a frightening degree...

Offline usnavy30

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Re: Developer Blog #2 - Patch 1.2
« Reply #6 on: March 10, 2014, 02:16:47 am »
Excellent Excellent Excellent!
Eagerly awaiting to test for lag fix.
How To Run A Mod Installer.exe
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Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline Apollo

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Re: Developer Blog #2 - Patch 1.2
« Reply #7 on: March 10, 2014, 05:45:58 am »
Nice idea! Can't wait to see this implemented.

Offline Killington

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Re: Developer Blog #2 - Patch 1.2
« Reply #8 on: March 10, 2014, 05:53:50 am »
Looking awesome! I eagerly await this and future updates! ;)
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline super_ninja185

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Re: Developer Blog #2 - Patch 1.2
« Reply #9 on: March 10, 2014, 07:38:23 am »
Good Work. Cant wait for the update. I'm also very glad that you guys are still working on the mod even tho people say the mod is "Dead". I still host my events and I try my best to keep it running as long as possible. Good luck in future updates :)
« Last Edit: March 12, 2014, 11:31:36 am by super_ninja185 »

Offline SeanBeansShako

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Re: Developer Blog #2 - Patch 1.2
« Reply #10 on: March 10, 2014, 02:41:08 pm »
The same people who declare the mod 'dead' are the same people who harassed for it to be released early. Never listen to these people they are forever wrong. They certainly didn't show any loyalty leaving as quickly as they arrived.

Keep up the good work, I'm hoping the regiment leaders and events will keep their members on alert standby as we wait for the release.
« Last Edit: March 10, 2014, 02:55:28 pm by SeanBeansShako »

Offline Dasher54

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Re: Developer Blog #2 - Patch 1.2
« Reply #11 on: March 10, 2014, 02:51:32 pm »
Its going to be a great update keep up the good work!

Offline asagek

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Re: Developer Blog #2 - Patch 1.2
« Reply #12 on: March 10, 2014, 03:37:20 pm »
Hurraah To The Dev. Team!!
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No, I would recommend removing a faction to reduce the lag. I would suggest removing France.
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Offline Waterbeetle

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Re: Developer Blog #2 - Patch 1.2
« Reply #13 on: March 10, 2014, 06:05:50 pm »
Server files too please.

Offline Willhelm

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Re: Developer Blog #2 - Patch 1.2
« Reply #14 on: March 10, 2014, 06:27:34 pm »
Sounds good.