I got a few legendaries, crafted a few others. Now I'm absolutely broke on dust and there's a bunch of crap I want to craft. I'm probably going to switch to playing mostly Wild after the rotation in the Spring, it really depends on what mechanics they add, but I'm getting tired of buying new content just to keep up. There's gotta be WotOG level competitive control decks to keep me interested. Just having the Jade and Pirates packages gone isn't enough, especially since some of the most fun cards to play with are going to be leaving too.
There's a non-Jade Infinity Druid list I want to build for Wild that looks pretty awesome, it's the deck I mentioned earlier in the thread. It's got some weird tech to play against Naga Sea Witch + Giants decks, like Soggoth the Slitherer, which is pretty funny, since he never worked well in Standard. Here's the list:
2x Naturalize
2x Wild Growth
2x Wrath
1x Brann Bronzebeard
2x Coldlight Oracle
2x Deathlord
1x Mulch
2x Astral Tiger (don't have)
1x Barnes
1x The Darkness (don't have)
1x Twig of the World Tree
2x Nourish
2x Sludge Belcher
1x Dark Arakkoa
1x Spreading Plague
1x Malfurion the Pestilent
1x Malorne (don't have)
1x Hadronox (don't have)
1x Soggoth the Slitherer (don't have)
1x N'Zoth, the Corruptor
2x Ultimate Infestation (need a second one)
It's pretty wacky, as you can tell, and I'm pretty short of dust. Crafting Malorne, Hadronox, and Soggoth the Slitherer are all things I never expected to do, but I think all are pretty relevant, despite being individually bad. It's got some cool wincons, including double The Darkness from Barnes (assuming the "1/1" copy awakens as a 20/20), twice as many Darkness Candles from Brann to wake it up faster, milling out with Brann + Coldlights + Naturalize + Deathlords, slowing down Giants a shit ton with Sludge Belchers, Spreading Plague, Soggoth, N'Zoth, etc., and infinitely avoiding fatigue with Astral Tigers and Malorne, who are pretty good with building massive board states for N'Zoth and allowing late game Ultimate Infestations when there's several Tigers and Stags in the deck. Sure, you need to really stock up on them, which N'Zoth helps with, but otherwise I think they'll work pretty well. I prefer them over Jade Idols because some lists run Skulking Geist, which completely fucks over other Druid decks that go to fatigue, and I like the synergy that the Deathrattles provide. It's a really similar idea to this Mage deck I built for Wild months ago, where you just play boards of Deathrattles and Giants over and over again with stuff like Echo of Medivh, but that deck relied on too few of cards and weird situations to happen, while this Druid deck just has a lot of cross synergies and everything kinda makes sense for the gameplan of the deck, which has multiple outs. It'll probably be bad but it seems fun as fuck.
PS. Fuck meta mages rn lol.