Author Topic: 15y Wednesday Siege/Linebattle  (Read 8047 times)

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Offline pengbuster

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15y Wednesday Siege/Linebattle
« on: May 25, 2017, 08:12:30 pm »

 
The KPR previously hosted this event for over two years, becoming a popular hub for many NA regiments.
It is has been taken over by the VI Corps. If you are looking for a stable and well-run event, look no further.


This Wednesday event contains two portions of gameplay:
 
Two rounds of siege (20 minutes each) and a short line battle afterward using the KPR's Monday Line Battle rules.
 
Please read ALL rules carefully to ensure that you understand how this event operates before signing up.



Information

Available Roles:
Line Infantry, Skirmishers,
Cavalry, Artillery, Horse Artillery
(Horse Artillery only used in line battle)
 
TeamSpeak IP:
vi.teamspeak3.com

 
Join TeamSpeak at 7:30PM EST for attendance.
Specialist role selection happens at that time.
Application Template
 
Copy and paste the following template to
a new reply and fill in the information.

 
Quote
Regiment Name:
Estimated Attendance:
Regiment Leader (Steam):
Do you agree to ALL rules?:



GENERAL RULES
  • The rules are considered to be your warning. Any further warnings are at the discretion of the admin(s).
  • No trolling: teamkilling, teamwounding, kicking, obstructing artillery, destroying useful defenses etc.
  • Profane or abusive language & imagery, taunting, spamming, racial or ethnic slurs will not be tolerated. This also covers insulting the admins.
  • If an admin asks a question only regiment leaders should respond.
  • If a regiment leader has an issue with something or someone during the event, please contact one of the KPR admins. Do not take unilateral action.
  • NO CHEATING. This includes everything that gives someone an unfair advantage over others that play the game normally.
  • Ramboing is never allowed. Siege rules alter this for the inside of forts.
  • Regiments may only charge an enemy that is within 100m distance of them (max unit spread is 10-men).
  • Firing on the charge (FoC) is allowed, but no reloading until in formation again. Firing out of line (FoL) isn't allowed unless otherwise stated.
  • Musketoons are NOT allowed. Players found using them in a live round will be slain without further warning.

SIEGE RULES

Time Limit:
# of Lives:
Unit Types:
Restrictions:
Artillery Use:
Attackers:
Defenders:

2 rounds @ 20-min maximum each. Line battle follows afterward.
Unlimited for Attackers | 5 for Defenders (30-second respawn) | Switch to spectator and back to your unit if you cannot respawn.
You may take any unit type excluding riflemen and cavalry. Infantry units using cavalry muskets are allowed.
Each regiment may only have 1 officer and 1 sapper (100 build points). Explosive crates and planks are allowed. Artillery are not allowed to use rockets.
Attackers may only use a maximum of 2 artillery pieces (any 2 of: cannon, howitzer or mortar) | Defenders may use all available artillery pieces.
Must move out in lines of at least 4 men.May charge (and fire) within 100m of the fort. Firing out of line is allowed INSIDE the fort.
Defenders should remain inside the fort. If they leave, they must move out in lines of at least 4 men (FoL isn't allowed).

 
LINE BATTLE RULES

Basic Rules:

 
 
 
Combat Rules:

- 2 or more maps. Best 2 out of 3 rounds @ 20 minutes max. per round. All charge is called after 15 minutes. Bonuses are turned on.
- Maximum of 1 officer, flag bearer, and musician per regiment (counts toward unit total unless stated otherwise).
- If your unit drops below 3 players, join another unit and act as that unit. Artillerists are exempt from this rule.


- Regiments may not split up forces unless they occupy different roles or is stated otherwise.
- No crouching while engaging the enemy (unless otherwise stated). You may crouch while out of combat.
- If attacked at any point, you may use your weapons to defend yourself, but must reform after the threat is gone.
- If in an anti-cav formation, a combination of shooting and melee is allowed. Otherwise, FoC rules apply.
- Firing on the charge (FoC) means that you must immediately engage in melee. You may reform if the enemy retreats.
- 3 players that are near each other and in formation may reload their weapons and continue firing IF their regiment is in melee.

Unit Rules:

Line Infantry Rules
- Up to 1/2-man spacing between people in the line.
- Use any line infantry unit type including the Austrian Grenzers (infantry musket only). UK, France, and Russia light infantry is not allowed.
- May form double rank formation. The front rank may crouch at any time provided that the rear rank remains stationary.
- A line of 30 people or more may split lines for better management. Alternatively, they should use double rank formation.

[close]
Cavalry (Specialist) Rules
- Max. of 15 horsemen (including officer and musician), all of a uniform class.
- Dragoons are allowed, but must form a staggered or regular line that is static with 3-man spacing to fire.
- Dragoons may fire on the charge, but must immediately engage in melee as per the FoC rules.
- Dismounted cavalry act as light infantry and are subject to Skirmisher rules.
[close]
Skirmisher (Specialist) Rules
- 15 riflemen max. (doesn't include officer/musician)  OR  18 light infantry max. (Russian rifle class with cav musket = light infantry).
- Excess players must use line infantry and form a line or join a friendly line.
- May crouch in combat while firing and reloading.
- May pick up and use the weapons of other skirmishers (swapping rifle for musket and vice-versa).
 
Formations
- Riflemen use any formation with a max. of 5-man spacing. Repeat issues with spacing larger than 5-man will result in the offending players being slain.
- Light infantry use a staggered line formation with a max. of 3-man spacing. Formation may remain fluid, but shooting should be done in static formation.
[close]
Artillery (Specialist) Rules
- 20 players maximum (including artillery guard and sappers)
- Max. of 2 cannons and 1 howitzer. This configuration may not be changed. Regiments can opt to forgo the use of one of the guns if low on crew.
 
Defences
- Max. of 2 sappers allowed. Build points are set to 150 and explosive crates are not allowed to be used.
 
Artillery Guard
- Artillery guard may use the light infantry class and act as light infantry if they wish to move out from the artillery position.
- Artillery guard may move and shoot freely while within 15m of an active artillery piece.
[close]
Horse Artillery (Specialist) Rules
Horse artillery roams the battlefield at will and should not interfere with the assigned artillery.
- 15 players maximum: 3 cannon crew minimum, remaining players use light infantry, 1 sapper max. is optional. 
- Excess players must use line infantry and form a line or join a friendly line if under 3 players.
- Max. of 1 cannon with minimum 3 to crew it. This configuration may not be changed.
 
Defences
- Max. of 1 sapper allowed. Build points are set to 150 and explosive crates are not allowed to be used.
 
Light Infantry Guards
- Light Infantry guards may use the light infantry class and must observe normal light infantry formation rules.
- Light Infantry guards may not move away separately from their mobile cannon. Offenders will be considered rambo.
- May crouch in combat while firing and reloading.
- May pick up and use the weapons of other units (swapping musket for rifle and vice-versa).
[close]

Restrictions:

- Only the regiment that signed up for a specialist role may play that class.
- Sappers (engineers) may only be used by the regiments signed up for artillery.
- May pick up and use any weapon that is dropped by others except rifles unless stated otherwise.



Questions should be directed to the contacts mentioned in the Event Admins section.
 
Thank you for taking the time to read this.

 
Thread format created by [22nd] Amit
« Last Edit: July 23, 2017, 04:06:50 am by pengbuster »

MaThiEu

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Re: Wednesday Siege/Linebattle Event Continued
« Reply #1 on: May 26, 2017, 10:08:50 am »
GL !

Offline Kolakhan

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Re: Wednesday Siege/Linebattle Event Continued
« Reply #2 on: May 26, 2017, 03:41:47 pm »
I am pleased to support this event.

KPR
8-10 skirms
Kolakhan

Offline [FEB]Gen_Gustavo

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Re: Wednesday Siege/Linebattle Event Continued
« Reply #3 on: May 26, 2017, 06:16:13 pm »
You can count on our support!
FEB
5-10 Infantary

Gustavo the Proud

Offline NicePooba

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Re: Wednesday Siege/Linebattle Event Continued
« Reply #4 on: May 26, 2017, 07:36:38 pm »
Good Luck!
« Last Edit: May 26, 2017, 07:40:32 pm by NicePooba »
Vitallion once said to GlukTheWalrus - y u no get gud?

Offline ~Midnight~

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Offline LiquidSkorpion

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Offline WilliamWallace

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Re: Wednesday Siege/Linebattle Event Continued
« Reply #7 on: May 27, 2017, 08:13:04 am »
Regiment Name: Avant - Garde Battalion
Estimated Attendance: ~ 10 Line
Regiment Leader (Steam): AGB Prower : https://steamcommunity.com/profiles/76561198022748314/
AGB Wallace : https://steamcommunity.com/id/Wallace23/
Click below to Join the 41st NY Discord


Offline Dodge

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Re: Wednesday Siege/Linebattle Event Continued
« Reply #8 on: May 27, 2017, 08:15:02 am »
Regiment name: 39th "Dorsetshire" Regiment of Foot
Estimated Attendance: 30-40
Regiment Leader: 39th Dodge https://steamcommunity.com/id/dodge23/

Offline ~Midnight~

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Re: Wednesday Siege/Linebattle Event Continued
« Reply #9 on: May 27, 2017, 02:44:07 pm »
*insert autistic screeching*

just kidding good luck

Offline pengbuster

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Re: Wednesday Siege/Linebattle Event Continued
« Reply #10 on: May 27, 2017, 05:21:23 pm »
All accepted

Offline Jamestown

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Re: Wednesday Siege/Linebattle Event Continued
« Reply #11 on: May 29, 2017, 03:30:03 am »
Regiment Name: 4th Royal Veteran Battalion
Estimated Attendance: 8-12
Regiment Leader (Steam): https://steamcommunity.com/id/4thRVBJamestown/
Do you agree to ALL rules?: Yes.

|Viper|

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Re: Wednesday Siege/Linebattle Event Continued
« Reply #12 on: June 02, 2017, 06:27:56 pm »
Regiment Name: 21e Régiment d'infanterie ⚜
Estimated Attendance: 11-15
Regiment Leader (Steam): [21e] Marceaux
Do you agree to ALL rules?: Yes

Offline pengbuster

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Re: Wednesday Siege/Linebattle Event Continued
« Reply #13 on: June 06, 2017, 11:36:11 pm »
All accepted

Offline Dionant

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Re: Wednesday Siege/Linebattle Event Continued
« Reply #14 on: June 07, 2017, 11:39:36 pm »
Regiment Name: 13er Garde Regiment "Von Der Kaiser"
Estimated Attendance: 4-8
Regiment Leader (Steam): https://steamcommunity.com/profiles/76561198135239775
Do you agree to ALL rules?: Yes