Right... I think I might need a step-by-step guide to this.
So I removed the pants from the Russian Uniforms (will re-add them to the relevant units)
I liked the look of the Austrian Ranker Pants, so I got them in the BRF, copied them and pasted them in the class's Trousers I wanted to replace,
Tried to rename them the relevant stuff, which I think I have got wrong.
What it looks like in BRF vs Ingame...
officer lod6
officer lod7
officer 5
are the trousers.
I think the lods are causing this, just remove them and create them again by clicking on the trousers and selecting Compute LODs
So, does this sound right -
Example:
british_artillery_officer (this is the chest)
british_artillery_officer.1 (this is the straps. ect.)
british_artillery_officer.2 (this is the red waist ribbon thing)
british_artillery_officer.3 (medallion/jewelry)
british_artillery_officer.lod4 (the chest again, though in a lower texture)
the trousers used are Russian, though I have removed those trousers from the Russian BRF, so they have an invisible texture,
I add the following trousers to the brituniforms -
austrian_infantry_pants (the trousers)
austrian_infantry_pants.lod2 (the trousers, though not as HQ)
austrian_infantry_pants.lod4 (the trousers, but low quality)
I paste these at the bottom of the british_artillery_officer.lod4. what would I rename the austrian_infantry_pants?
in my mind it would look like this:
british_artillery_officer (this is the chest)
british_artillery_officer.1 (this is the straps. ect.)
british_artillery_officer.2 (this is the red waist ribbon thing)
british_artillery_officer.3 (medallion/jewelry)
british_artillery_officer.lod4 (the chest again, though in a lower texture)
british_artillery_officer.4 (austrian_infantry_pants)
british_artillery_officer.4.1 (austrian_infantry_pants.lod2)
british_artillery_officer.4.2 (austrian_infantry_pants.lod4)
Sorry, I have literally no experience in BRF