Author Topic: Anyone still play Skyrim?  (Read 14887 times)

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Online Furrnox

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Re: Anyone still play Skyrim?
« Reply #45 on: June 02, 2017, 10:50:27 pm »
Just started a new campaign with a Breton with the next gen mods of the Special Edition.

Anyone still interested in playing this game?
Not really but do feel free to post some sick screens if you get any.

Offline Audiate

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Re: Anyone still play Skyrim?
« Reply #46 on: June 03, 2017, 02:01:05 am »
I've actually been trying to, lately, with some new mods, but I think I'm just going to start my list over from scratch. I'm looking to somewhat overhaul it, improve the graphics greatly, while giving it a less cold but more dark vibe. I also want it to be quite a bit more difficult, since it was super easy whenever I played and I'm trying to slowly ease myself off my Dark Souls addiction after being disappointed with DS3. So I got a lock-on and a roll-dodge mod that both work pretty well, but my old graphics mods just aren't cutting it, and the world is still too uninteresting (in my opinion, it had the least immersive world between Morrowind and Oblivion, primarily due to its small scale and empty landscapes--I liked the Skyrim DLCs waaaay better than the base game because of the new areas).

Anyone got a recommendable core graphics overhaul list? I can handle the ENB, because what I want is going to need some fine tuning, but I'd love some suggestions on texture and lighting replacements. Specifically, high quality textures that don't clash with each other, and lighting that adds better shadows, but dark enough to require using a torch or spell to see through dungeons/at night. I'm going to be using something like Grim and Somber, but I can't find a lighting mod that would compliment that well. RLO is okay, though I've had problems with functionality in the past, and it's not quite as contrasting as I'd hope--like having a ton of light sources in a room but barely any light, and not many light sources in an area but a weirdly high amount of light.

AeroNinja

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Re: Anyone still play Skyrim?
« Reply #47 on: June 03, 2017, 01:31:22 pm »
Since I updated to special edition I keep crashing when I enter the main menu. No mods or whatsoever. Really frustrating

Offline Wolfster

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Re: Anyone still play Skyrim?
« Reply #48 on: July 30, 2017, 01:56:53 am »
I dooooo


Offline Phillyz

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Re: Anyone still play Skyrim?
« Reply #49 on: July 30, 2017, 04:16:35 pm »
On a rare occasion.

Offline Blaze

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Re: Anyone still play Skyrim?
« Reply #50 on: August 05, 2017, 12:25:30 pm »
Of-course especially with this!
http://www.moddb.com/mods/the-game-of-thrones-adaptation-mod-for-skyrim
For any game of thrones fans!
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AeroNinja

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Re: Anyone still play Skyrim?
« Reply #51 on: December 17, 2017, 08:06:28 pm »
I have written a very large and long story about my Character in Skyrim gave it a personal touch to make it an actual fantasy.

I might post it here when it is done. Will surely be a very long read.

Offline Audiate

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Re: Anyone still play Skyrim?
« Reply #52 on: December 27, 2017, 12:13:02 am »
Every now and again I still pick it up with a new dash of mods and it's a lot of fun. I'm starting two characters, one being a conjurer, which I've never really tried doing before, that I'm giving the Soul Cairn summon spells + a mod spell that lets them summon Keepers, those big mini-bosses that look kinda like DS Darkwraiths. The other is something I've never actually attempted in TES before at all, which is alchemy and poisons, with stealth as a side thing. Poisons usually kinda suck so I'm working on trying to get the poisoning system converted into an enchantment system that uses poisons to re-oil your blades/arrows similarly to how soul gems fill enchanted weapons. Mostly doing that for the stealthier missions in the Beyond Skyrim expansions, which I recommend a lot by the way, even though the only playable one at the moment is Bruma, which is a decent size but the border cuts off so many things. Regardless, the area has a lot of nostalgia value for Oblivion fans, and it's an overall really well made mod. Idk what/when the next parts will be, but they've been showing a ton from Cyrodiil and High Rock + Hammerfell, which will be combined into a single overworld. Check it out.

Offline joer5835

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Re: Anyone still play Skyrim?
« Reply #53 on: December 27, 2017, 05:09:16 pm »
Haven't played in years tbh. I am somewhat tempted to get the special edition (didn't get it for free because I never bought the DLCs for the standard Skyrim edition) for only 20 euros this sale. Despite me hating how bland and boring the world and the characters were, I appreciated the freedom to explore and dick around when it first came out. Playing again with DLC, 64Bit support and a bunch of new mods sounds tempting. I'm just affraid I'll get bored quickly because of a 'been there, done that' feeling.
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AeroNinja

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Re: Anyone still play Skyrim?
« Reply #54 on: December 27, 2017, 05:17:39 pm »
I know what you feel. There are a lot of new quests mods But Yeah, once you have completed that, you are again in that cyclus. I have the special edition and I must say I Still enjoy it everytime I start it.

Offline Audiate

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Re: Anyone still play Skyrim?
« Reply #55 on: December 27, 2017, 07:55:06 pm »
A big, big change is getting mods that effect NPC interaction. That's what got me to play Skyrim again. It's a subtle change that translate to a significant one in game. Here's some ones I can recommend:

The People of Skyrim:
Really nice mod that changes a lot of aspects about both the game world and NPC behavior. Expands a TON on the world by adding new villages and NPCs to make Skyrim look less like an abandoned land where everyone migrated south for the winter.
https://www.nexusmods.com/skyrim/mods/87687/

Immersive Citizens:
What I thought People of Skyrim was at first. This mod is all about expanding vanilla NPCs' behavior and adding to the sense of realism, which breaks up the feel that all NPCs in Skyrim are weird robots. It adds new schedules for a ton of NPCs, so they're not just wandering around town all day.
https://www.nexusmods.com/skyrim/mods/65013/

Interesting NPCs:
Adds a bunch of NPCs around the world that are all fully voice acted and unique from each other and from the base game characters, but more or less fit into the Skyrim world (they all should be lore friendly). Many are followers.
https://www.nexusmods.com/skyrim/mods/8429/

To Your Face:
A brand new mod that gets rid of that awkward dialogue that happens when you're running through a town or sitting in a town marketplace and people talk to the back of your head over each other because they all think the Dragonborn gives a shit about what they tell them every time they come into town. It's an SKSE plugin, so you'll need to get SKSE and drop the plugin into the SKSE plugins folder. There's tutorials online that explain how each type of mod should be installed, by the way. More or less you should just use Mod Organizer and learn where mods are supposed to be.
https://www.nexusmods.com/skyrim/mods/87635

There's also some mods that introduce new way quests can be gained, meaning new quests are added. I haven't used many but here's some I know were pretty popular.

Missives:
Adds signposts in several towns and cities that offer local jobs, similarly to the monster quests from the Witcher 3.
https://www.nexusmods.com/skyrim/mods/85815

Legacy of the Dragonborn:
Another one I always heard great things about but never used myself. Adds a playerhome that you can fill with the legendary things you find along both the vanilla questlines and dungeons, and things unique to Legacy of the Dragonborn, which is a ton of things. I'm also pretty sure there's compatibility with some major quest mods and stuff, so the artifacts you find in those can be added to your collection in LotD. Wasn't really my thing to collect and display stuff, but I hear the content added is worth it alone.
https://www.nexusmods.com/skyrim/mods/52248/

And of course, there's new lands mods that a lot of people consider must-experiences.

Beyond Skyrim: Bruma:
The first release in a series of releases that aims to add the entirety of Tamriel to Skyrim's engine (and they're actually making a ton of progress!). This one is fantastic and has me really excited for the rest, it adds Bruma and the areas around it, including the Wizard's Tower from the Oblivion DLC, and Cloud Ruler Temple which has been apparently transformed into a lovingly made dungeon experience, which I still haven't started but plan to soon. The rest of Cyrodiil, as well as High Rock + Hammerfell, are on their way pretty soon.
https://www.nexusmods.com/skyrim/mods/84946

Falskaar:
Falskaar was kinda the original new lands mod. It adds a DLC sized new world to Skyrim with its own stories and stuff. Not something I experienced because I had weird mod order inconsistencies, but something worth experiencing I've heard.
https://www.nexusmods.com/skyrim/mods/37994

Shadows of Morrowind:
While not anything super complete at the moment, and not something you should have high hopes for in the future (afaik), this mod adds Morrowind as an explorable area, basically as a way to see the Morrowind world in Skyrim's engine. I'm pretty sure it's not much more than that, but they might have been expanding on it since then. There's other mods out there, in progress, that aim to go above and beyond Shadows of Morrowind, including Beyond Skyrim(: Morrowind), and Skywind. Still, pretty cool landscapes, if you just like to explore, and hey, it might be more than that and I'm just an idiot.
https://www.nexusmods.com/skyrim/mods/35789

Beyond Reach:
Totally unrelated to Beyond Skyrim, Beyond Reach is a less than lore-friendly mod that adds some new lands I think west of Markarth. It should still feel like Skyrim, but I think they take some twists and turns that makes it feel different. Can't personally recommend it, and it's not something I was told is a must play thing, but more lands is more lands.
https://www.nexusmods.com/skyrim/mods/48467

The Gray Cowl of Nocturnal:
More of a massive quest mod than a new lands mod, GCoN is a renowned mod that centers around searching for the Gray Cowl of Nocturnal from Oblivion, which ended up in Hammerfell after the Oblivion Crisis. Regarded as one of the top mods of Skyrim in terms of content, it's definitely something you should check out if you like a mix between stealth, combat, and puzzles. Emphasis on puzzles--think before you do.
https://www.nexusmods.com/skyrim/mods/64651/

Skyblivion and Skywind:
The TESRenewal project is something I've been following since I heard that some dedicated fans were trying to remake the amazing but clunky game of Morrowind in Oblivion. They've come a long way since then, though, and are now slowly but surely making progress on recreating and expanding on the games of Oblivion Morrowind in Skyrim's engine. You can't play it yet, you might not even be able to play it in 2018, but it'll definitely be an experience worth the wait, I'm sure. They're the most professional looking Skyrim mods perhaps ever made. They're remaining loyal to both games, but drastically, and I mean DRASTICALLY overhauling the world space to both make them bigger and make them more interesting and detailed, so traveling all over on foot will actually appeal to more than those who like to stumble across weird quests. Again, no release date in sight for either, but seriously, keep your eyes out for both, they're likely going to be absolutely fantastic experiences even if you're not big fans of Morrowind or Oblivion.

Enderal:
Probably the most ambitious mod behind Skywind, Skyblivion, and Beyond Skyrim, but perhaps for that reason, it's actually out. I think this mod has won awards from places like moddb, and it's so significant it's regarded as its own entire game rather than a mod for Skyrim--it has nothing to do with TES, it's just build in the engine. You unfortunately can't use most mods alongside Enderal, but its installer is pretty awesome, and will put all your Skyrim mods into a backup while Enderal is installed, so that when you uninstall Enderal through the installer, all your mods should be put back where they were. Anyway, this thing is basically a game, which is free, as long as you own Skyrim (and maybe the DLC). It plays like its own game, the world is interesting to explore and just about every NPC you come across is interesting. The dungeons and environments are well paced, so things never feel boring, and the whole experience feels extremely professional. I wouldn't be surprised if the dev team becomes a company in the future, if they haven't already. It isn't TES, but it's one of the best things you could experience when launching up Skyrim. Personally, though, I recommend playing this before trying to heavily mod Skyrim, because though the installer is great and all, it's not at all perfect, and can make mistakes, especially with SKSE and ENB stuff.
https://enderal.com/

There's of course also a ton of mods that change the graphics, mechanics, UI, sounds, or add new content like weapons, armors, houses, followers, etc., but those are all up to personal opinions. For instance, after Witcher 3 reawakened my love for the Witcher franchise, I modded Skyrim with some mods that made it play and feel more like Witcher 3. There's also mods that change combat, some of which inspired by Dark Souls, which are things I can personally recommend from my own opinions but they may not be what you'd want. That's the only reason I haven't recommend mods like VIGILANT, which is a pretty fantastic DS-esque quest mod. Check some of the combat mods out, check out some of the graphic overhauls. Skyrim is very easily transformable, and that's its #1 redeeming factor, since it fixes, redoes, and expands everything good or bad about Skyrim.

P.S. I'm a fast typer and I know about these mods, this didn't take that long to compile. :)
« Last Edit: December 27, 2017, 08:13:06 pm by Audiate »

AeroNinja

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Re: Anyone still play Skyrim?
« Reply #56 on: December 27, 2017, 08:11:42 pm »
I'm using some of these! They are quite good indeed. I love the atmosphere falskaar gives. Haven't tried out Bruma yet.

Offline joer5835

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Re: Anyone still play Skyrim?
« Reply #57 on: December 27, 2017, 08:47:26 pm »
Having a more Dark Souls-esque combat system actually sounds very appealing. You might have convinced me to just go for it and try the Skyrim SE.
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Offline Audiate

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Re: Anyone still play Skyrim?
« Reply #58 on: December 27, 2017, 10:23:32 pm »
No! SE doesn't have nearly as much mod support. It's a trap a lot of people fall into, I almost did myself. Hopefully you didn't already buy it.

VIGILANT is a must have for Dark Souls fans, I hear. I've been meaning to try it but just haven't yet.
https://www.nexusmods.com/skyrim/mods/67103/

And in case it isn't already translated by now:
https://www.nexusmods.com/skyrim/mods/83876/ - Haven't tried it, could be bad, the original might be better, I don't know. Try the base mod on its own and try this if you don't like whatever the vanilla is.

Gameplay mods you'd want for sure:

TK Dodge:
Let's you assign a button to preform a directional roll. Not as smooth as Dark Soul's but it actually adds some skill and interaction to the game, and makes a lot of the boss fights feel more interactive.
https://www.nexusmods.com/skyrim/mods/20923/

Dark Souls Gameplay:
This is what I ended up using as my combat mod. It's imperfect but it balances the game in a way to make it feel more like how Dark Souls is balanced.
https://www.nexusmods.com/skyrim/mods/52883/

Dark Souls Combat:
This is what comes up when you Google for this stuff, but I never tried it, it might have come out after I installed the mods I ended up using, or it could have been that it's on loverslab and I only searched the nexus. Loverslab is where all the porn mods are, but mods, chill out, this isn't an 18+ mod. Still, viewer discretion on the link if you don't have a good adblock.
https://www.loverslab.com/topic/50710-dark-souls-combat-v153/

You could also try out the UI mods that add health bars. Here's a few, I never bothered with them.
https://www.nexusmods.com/skyrim/mods/58728/
https://www.nexusmods.com/skyrim/mods/82725/

Also, this could be nice with or without enemy health bars. It may or may not have health bars of its own, didn't read.
https://www.nexusmods.com/skyrim/mods/87895/
« Last Edit: December 27, 2017, 10:25:30 pm by Audiate »

Offline Sinjide

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Re: Anyone still play Skyrim?
« Reply #59 on: January 23, 2018, 01:28:32 am »
Played Enderal a year ago, was one of the best RPG experience I've ever had (and I've had some  ;D ).
Far better than Skyrim in term of story and immersion, I got totally hooked into it. I could definitely pay to get more.

They're currently working on a expansion for the mod, but I heavily suggest everyone to give it a try.