Author Topic: Mount & Blade II: Bannerlord  (Read 64997 times)

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Offline Arcturus

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Re: Mount & Blade II: Bannerlord
« Reply #30 on: November 22, 2013, 04:02:24 pm »
Taleworlds has posted a dev blog:
http://forums.taleworlds.com/index.php/board,253.0.html

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Well, this surpassed all my expectations for the game, can't wait now!

Offline Jelly

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Re: Mount & Blade II: Bannerlord
« Reply #31 on: November 22, 2013, 08:25:22 pm »
Looks like Liam Neeson. xD

Offline Rejenorst

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Re: Mount & Blade II: Bannerlord
« Reply #32 on: November 23, 2013, 01:23:46 am »
Graphics, detail and shaders look much nicer
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Offline Thundersnow

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Re: Mount & Blade II: Bannerlord
« Reply #33 on: November 25, 2013, 08:50:26 am »
Wow Chosen1, amazing .gif   ;D

Offline Vespasian

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Re: Mount & Blade II: Bannerlord
« Reply #34 on: November 28, 2013, 02:06:08 am »
I just hope my character isnt made bald every time he wears a helmet

AeroNinja

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Re: Mount & Blade II: Bannerlord
« Reply #35 on: December 05, 2013, 07:54:40 pm »
When does it finally come out. :(

Offline Killington

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Re: Mount & Blade II: Bannerlord
« Reply #36 on: December 05, 2013, 10:12:11 pm »
I think the Bannerlord release is scheduled for the 25th anniversary of the original Mount & Blade?
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline Thundersnow

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Re: Mount & Blade II: Bannerlord
« Reply #37 on: December 05, 2013, 11:55:46 pm »
I think the Bannerlord release is scheduled for the 25th anniversary of the original Mount & Blade?

Hahah!  Nice.

Offline Bever

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Re: Mount & Blade II: Bannerlord
« Reply #38 on: December 06, 2013, 06:21:42 pm »
Graphics are much better than in Warband, even if it's still not up to date. But Graphic isnt so important as the gameplay in my opinion. :)
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Offline Crunk

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Re: Mount & Blade II: Bannerlord
« Reply #39 on: December 06, 2013, 06:23:31 pm »
All I want are visible upgrades for villages and towns. Would be so cool to actually see a village/town grow.
My plan is to crowdsource a plan.

Offline Bever

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Re: Mount & Blade II: Bannerlord
« Reply #40 on: December 06, 2013, 06:24:40 pm »
Thats right. Singleplayer needs more features.
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Offline Furrnox

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Re: Mount & Blade II: Bannerlord
« Reply #41 on: December 10, 2013, 04:36:54 am »
I think Warband had enough singelplayer features but it's always good to expand a bit so I guess I partially agree with you.

Offline Killington

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Re: Mount & Blade II: Bannerlord
« Reply #42 on: December 10, 2013, 04:48:40 am »
I think Warband had enough singelplayer features but it's always good to expand a bit so I guess I partially agree with you.
At the very least it should have as many features as Floris, but I'd like more.
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline TORN

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Re: Mount & Blade II: Bannerlord
« Reply #43 on: December 10, 2013, 12:06:43 pm »
Co-op singleplayer pleasse

Offline Furrnox

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Re: Mount & Blade II: Bannerlord
« Reply #44 on: December 10, 2013, 12:09:11 pm »
There is a mod for that being worked on for Warband dunno if it will ever be finished though.