Flying Squirrel Entertainment

The Lounge => Off Topic => Other Games => Topic started by: Odysseus on November 12, 2012, 08:29:42 pm

Title: Mount & Blade II: Bannerlord
Post by: Odysseus on November 12, 2012, 08:29:42 pm
A place to talk about the next addition to the awesome Mount & Blade game series!
Title: Re: Mount & Blade II: Bannerlord
Post by: Enigma on November 12, 2012, 08:42:57 pm
I for one, really can not wait for it's release!
Title: Re: Mount & Blade II: Bannerlord
Post by: Odysseus on November 12, 2012, 08:49:07 pm
I for one, really can not wait for it's release!
nor i, i cant wait for more glorious exploits in the land of calradia!  :)
Title: Re: Mount & Blade II: Bannerlord
Post by: Refleax on November 12, 2012, 09:57:52 pm
Everyone should be excited for this!
Title: Re: Mount & Blade II: Bannerlord
Post by: Jacob on November 12, 2012, 11:04:04 pm
Bannerlord 2 and Battle Cry ERMAGHERD!!!
Title: Re: Mount & Blade II: Bannerlord
Post by: Odysseus on November 13, 2012, 01:31:07 pm
Bannerlord 2 and Battle Cry ERMAGHERD!!!
the worlds 2 best games
Title: Re: Mount & Blade II: Bannerlord
Post by: Volumed on November 13, 2012, 02:11:53 pm
I only hope it's not going to be like War Of The Roses and Medieval Warfare.
I really like medieval games, but they feel like some kind of call of duty with with a medieval theme it doesn't give the right feeling what mount and blade did when I played it the first time.
Title: Re: Mount & Blade II: Bannerlord
Post by: TORN on November 13, 2012, 07:50:44 pm
I only hope it's not going to be like War Of The Roses and Medieval Warfare.
You REALLY think they will make it like that?
Title: Re: Mount & Blade II: Bannerlord
Post by: Harry on November 13, 2012, 09:15:31 pm
I'm hoping for a big improvement for singleplayer. better AI is a must have; for multiplayer, well if it ain't broke, don't fix it.
Title: Re: Mount & Blade II: Bannerlord
Post by: Coconut on November 13, 2012, 09:25:08 pm
Better AI would be great. Like if you want your AI to retreat they actually turn around and start running and not just walking backwards.
Title: Re: Mount & Blade II: Bannerlord
Post by: Volumed on November 13, 2012, 09:39:14 pm
I only hope it's not going to be like War Of The Roses and Medieval Warfare.
You REALLY think they will make it like that?

Yes, I truly believe the multiplayer will be but I hope I'm wrong.
Title: Re: Mount & Blade II: Bannerlord
Post by: Odysseus on November 14, 2012, 05:49:34 pm
I only hope it's not going to be like War Of The Roses and Medieval Warfare.
You REALLY think they will make it like that?

Yes, I truly believe the multiplayer will be but I hope I'm wrong.
i REALLY hope your VERY wrong  :o
Title: Re: Mount & Blade II: Bannerlord
Post by: Coconut on November 14, 2012, 11:14:45 pm
They should really add the decapitation and loses of limbs in bannerlord when you kill someone. It was really epic in medieval warfare.
Title: Re: Mount & Blade II: Bannerlord
Post by: Volumed on November 14, 2012, 11:35:14 pm
They should really add the decapitation and loses of limbs in bannerlord when you kill someone. It was really epic in medieval warfare.

Sounds cool, but please this counts for a lot people stay realistic! Creating a game is making chooses do you want nice graphics you must return in other feathers like Multiplayer player numbers and gameplay in itself or do you want a high player count then you have to return in models and texture resolutions this is because people got different kind of computer performance where the other guy got a intel core i7 with the latest geforce can handle more things then somebody with a i2 and a middle version graphic card, feathers like  decapitation ask for more performance so make your choose what do you want 200 man battles without decapitation and lose limbs or battles with maybe 80 man but with it? The same thing is with Battle Cry of Freedom.
Title: Re: Mount & Blade II: Bannerlord
Post by: MackCW on November 15, 2012, 02:13:50 pm
I said it over there and I'll say it again. It really needs co-op campaign with four slots.
Title: Re: Mount & Blade II: Bannerlord
Post by: Odysseus on November 15, 2012, 05:21:20 pm
I said it over there and I'll say it again. It really needs co-op campaign with four slots.
i would give anything for this
Title: Re: Mount & Blade II: Bannerlord
Post by: Shortshorts on November 15, 2012, 11:00:50 pm
I'm hoping for a big improvement for singleplayer. better AI is a must have; for multiplayer, well if it ain't broke, don't fix it.
I said it over there and I'll say it again. It really needs co-op campaign with four slots.
Give me these two and i'll be a very happy camper. Perhaps a more intuitive way to command your troops as well.
Title: Re: Mount & Blade II: Bannerlord
Post by: Desparin on November 16, 2012, 05:33:36 pm
Do we have any idea/and or speculations as to what the specs required to passably run                M&B: Bannerlord would be?

And am hoping for co-op campaign though I imagine that would be somewhat difficult to implement with various players all controlling different factions all moving simultaneously.
Title: Re: Mount & Blade II: Bannerlord
Post by: Spearing on November 17, 2012, 09:03:07 am
Here's another question: do we have any specifics on the setting of Bannerlord, besides... y'know... Calradia and all that shtuff. What will the time be like? What year/s is it set in? Factions? What makes this any different from M&B:W?
Title: Re: Mount & Blade II: Bannerlord
Post by: Odysseus on February 18, 2013, 01:05:19 am
How the hell did this make it to the 4th page?
Title: Re: Mount & Blade II: Bannerlord
Post by: Crunk on February 18, 2013, 01:14:46 am
I said it over there and I'll say it again. It really needs co-op campaign with four slots.

Hell yes.
Title: Re: Mount & Blade II: Bannerlord
Post by: MrRiv on February 21, 2013, 12:33:01 am
I said it over there and I'll say it again. It really needs co-op campaign with four slots.

Hell yes.

This.

Personally, I was disappointed with the personal kingdom options of Native.  I wish they not only expanded politically, but economically.  The current economy system doesn't really show it's true potential. 
Title: Re: Mount & Blade II: Bannerlord
Post by: Ryno2626 on March 08, 2013, 02:05:05 am
I agree with Mack, it needs a co-op caimpaign.
Title: Re: Mount & Blade II: Bannerlord
Post by: ArtOfKilling on May 30, 2013, 11:37:30 pm
id like also multy player campaighn :)
Title: Re: Mount & Blade II: Bannerlord
Post by: Windbusche on May 31, 2013, 03:04:09 am
Do we even have proof they're working on it other than a fancy teaser with some stupid text?

Well, not proof specifically, but anything that they can SHOW?
Title: Re: Mount & Blade II: Bannerlord
Post by: Rigadoon on May 31, 2013, 03:38:02 am
Do we even have proof they're working on it other than a fancy teaser with some stupid text?

Well, not proof specifically, but anything that they can SHOW?

They said they'll be giving us more info in no more than six months. :|
Title: Re: Mount & Blade II: Bannerlord
Post by: Windbusche on May 31, 2013, 03:38:38 am
Great, great progress. :(
Title: Re: Mount & Blade II: Bannerlord
Post by: Rigadoon on May 31, 2013, 03:39:59 am
A very broad far off release date for what will most likely be just a bit of info... Well it's better than nothing.
Title: Re: Mount & Blade II: Bannerlord
Post by: Chosen1 on May 31, 2013, 04:04:37 am
id like also multy player campaighn :)

Like cRPG? :{
Title: Re: Mount & Blade II: Bannerlord
Post by: MaHuD on November 22, 2013, 03:06:58 pm
Taleworlds has posted a dev blog:
http://forums.taleworlds.com/index.php/board,253.0.html
Title: Re: Mount & Blade II: Bannerlord
Post by: Arcturus on November 22, 2013, 04:02:24 pm
Taleworlds has posted a dev blog:
http://forums.taleworlds.com/index.php/board,253.0.html

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.taleworlds.com%2FImages%2FBlog%2Ftwdd_wb_bl_comparison_hair_fix.png&hash=7c680eae46ccecb2898ace2188c8bbcfe59d26e1)
[close]

Well, this surpassed all my expectations for the game, can't wait now!
Title: Re: Mount & Blade II: Bannerlord
Post by: Jelly on November 22, 2013, 08:25:22 pm
Looks like Liam Neeson. xD
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on November 23, 2013, 01:23:46 am
Graphics, detail and shaders look much nicer
Title: Re: Mount & Blade II: Bannerlord
Post by: Thundersnow on November 25, 2013, 08:50:26 am
Wow Chosen1, amazing .gif   ;D
Title: Re: Mount & Blade II: Bannerlord
Post by: Vespasian on November 28, 2013, 02:06:08 am
I just hope my character isnt made bald every time he wears a helmet
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on December 05, 2013, 07:54:40 pm
When does it finally come out. :(
Title: Re: Mount & Blade II: Bannerlord
Post by: Killington on December 05, 2013, 10:12:11 pm
I think the Bannerlord release is scheduled for the 25th anniversary of the original Mount & Blade?
Title: Re: Mount & Blade II: Bannerlord
Post by: Thundersnow on December 05, 2013, 11:55:46 pm
I think the Bannerlord release is scheduled for the 25th anniversary of the original Mount & Blade?

Hahah!  Nice.
Title: Re: Mount & Blade II: Bannerlord
Post by: Bever on December 06, 2013, 06:21:42 pm
Graphics are much better than in Warband, even if it's still not up to date. But Graphic isnt so important as the gameplay in my opinion. :)
Title: Re: Mount & Blade II: Bannerlord
Post by: Crunk on December 06, 2013, 06:23:31 pm
All I want are visible upgrades for villages and towns. Would be so cool to actually see a village/town grow.
Title: Re: Mount & Blade II: Bannerlord
Post by: Bever on December 06, 2013, 06:24:40 pm
Thats right. Singleplayer needs more features.
Title: Re: Mount & Blade II: Bannerlord
Post by: Furrnox on December 10, 2013, 04:36:54 am
I think Warband had enough singelplayer features but it's always good to expand a bit so I guess I partially agree with you.
Title: Re: Mount & Blade II: Bannerlord
Post by: Killington on December 10, 2013, 04:48:40 am
I think Warband had enough singelplayer features but it's always good to expand a bit so I guess I partially agree with you.
At the very least it should have as many features as Floris, but I'd like more.
Title: Re: Mount & Blade II: Bannerlord
Post by: TORN on December 10, 2013, 12:06:43 pm
Co-op singleplayer pleasse
Title: Re: Mount & Blade II: Bannerlord
Post by: Furrnox on December 10, 2013, 12:09:11 pm
There is a mod for that being worked on for Warband dunno if it will ever be finished though.
Title: Re: Mount & Blade II: Bannerlord
Post by: Riddlez on December 10, 2013, 12:53:56 pm
For singleplayer?

Only more or just as much features as ACIV
Title: Re: Mount & Blade II: Bannerlord
Post by: TORN on December 10, 2013, 12:56:14 pm
Well it seems like a pain in the ass to make such a thing work.
But the singleplayer is fine maybe a better trading/economy system.

But I want to see an improved multiplayer because that will be the thing i'll play the most
Title: Re: Mount & Blade II: Bannerlord
Post by: Riddlez on December 10, 2013, 12:58:13 pm
One major thing they will have to put in SP, is responsive enemy generals. Using different tactics and stuff.
Title: Re: Mount & Blade II: Bannerlord
Post by: TORN on December 10, 2013, 12:59:17 pm
yes and improved AI ofcourse.

The horse AI is so damn stupid, just charging into big spearwall of enemies and into walls. Especially in a tournament.
Title: Re: Mount & Blade II: Bannerlord
Post by: Bever on December 10, 2013, 07:19:50 pm
I think Warband had enough singelplayer features but it's always good to expand a bit so I guess I partially agree with you.

Would be cool if the quests will be more various.
In Warband the quest were very similar most of the time.
Title: Re: Mount & Blade II: Bannerlord
Post by: Nipplestockings on December 10, 2013, 07:24:38 pm
I think Warband had enough singelplayer features but it's always good to expand a bit so I guess I partially agree with you.

Would be cool if the quests will be more various.
In Warband the quest were very similar most of the time.

The side quests were a bore in Warband, but they were usually unimportant and you could ignore them and do whatever you wanted. I do hope they add better quests, but I would like it more if they just made it so those events merged with the actual gameplay more seamlessly. Some of the things could have easily been made more fluid and dynamic.
Title: Re: Mount & Blade II: Bannerlord
Post by: SeanBeansShako on December 10, 2013, 07:41:04 pm
One side quest they should not bring back in Bannerlord is the one where you basically become the Calradian Royal Mail for every damn Lord under the sun.

Tedious.
Title: Re: Mount & Blade II: Bannerlord
Post by: TORN on December 10, 2013, 07:41:56 pm
or when  giving away your companion. Fuck that shit he's my bro  :'(
Title: Re: Mount & Blade II: Bannerlord
Post by: SeanBeansShako on December 10, 2013, 07:44:22 pm
I have a theory all those letters you pass around are pretty much shopping lists and tiny catty or playful notes with in jokes between the Lords.

Not actual useful information.

Title: Re: Mount & Blade II: Bannerlord
Post by: TORN on December 10, 2013, 07:45:40 pm
the end of the game= you giving into pressure and open one of the note to see the response of : "k"
Title: Re: Mount & Blade II: Bannerlord
Post by: Crunk on December 10, 2013, 07:48:30 pm
the end of the game= you giving into pressure and open one of the note to see the response of : "k"

Or you read it and it says: "This guy has been walking around for ages, L-O-L"
Title: Re: Mount & Blade II: Bannerlord
Post by: SeanBeansShako on December 10, 2013, 07:48:40 pm
the end of the game= you giving into pressure and open one of the note to see the response of : "k"

It is actually the last panel of this. (http://static.fjcdn.com/pictures/The+Original+Dickbutt+Comic.+by+K.C+Green_81a7f6_3381643.jpg)
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on December 13, 2013, 11:51:17 am
New Dev blog up:

http://www.taleworlds.com/en/Games/Bannerlord/Blog/3
Title: Re: Mount & Blade II: Bannerlord
Post by: TORN on December 13, 2013, 12:12:32 pm
It looks beautifull!
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on December 13, 2013, 01:19:21 pm
The scenes are definitely showing a lot more ambiance this time round.
Title: Re: Mount & Blade II: Bannerlord
Post by: TORN on December 13, 2013, 01:48:53 pm
I'm guessing it's the khergit khanate and Nordic village
Title: Re: Mount & Blade II: Bannerlord
Post by: Crunk on December 13, 2013, 02:32:01 pm
Well, that game will probably keep me fixed in behind my pc for ages.

M&B, why must you be so good..
Title: Re: Mount & Blade II: Bannerlord
Post by: TORN on December 13, 2013, 02:34:55 pm
Sorry Reje but I'm more excited for Bannerlord than for BCoF  :-*
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on December 13, 2013, 02:38:52 pm
Well I will certainly be playing both... I hope :D


Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on January 06, 2014, 04:49:42 am
Third dev blog up:

http://www.taleworlds.com/en/Games/Bannerlord/Blog/4
Title: Re: Mount & Blade II: Bannerlord
Post by: George385 on January 06, 2014, 04:54:53 am
Third dev blog up:

http://www.taleworlds.com/en/Games/Bannerlord/Blog/4


reje, that was from like 2 or 3 weeks ago. i think everyone would have seen it.
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on January 06, 2014, 04:58:29 am
I didn't see it. :P But then I forgot to check.
Title: Re: Mount & Blade II: Bannerlord
Post by: Killington on January 06, 2014, 05:31:33 am
I rely on this thread to get my news about Bannerlord, so this is new to me :)
Title: Re: Mount & Blade II: Bannerlord
Post by: TORN on January 06, 2014, 06:37:44 am
but hey dat looks goood!
Title: Re: Mount & Blade II: Bannerlord
Post by: Furrnox on January 06, 2014, 06:47:02 am
I rely on this thread to get my news about Bannerlord, so this is new to me :)
Lazy nub.
Title: Re: Mount & Blade II: Bannerlord
Post by: Jelly on January 06, 2014, 12:17:00 pm
Furrnox don't hate pls
Title: Re: Mount & Blade II: Bannerlord
Post by: Killington on January 06, 2014, 12:44:08 pm
Furrnox don't hate pls
Nah, he's right xD
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on January 16, 2014, 03:36:18 am
Another dev blog is up talking about the siege combat improvements, one notable item in the screenshot is a siege tower next to a ladder and the article claims hat Bannerlord will feature multiple points of entry for sieges this time round:

http://www.taleworlds.com/en/Games/Bannerlord/Blog/5
Title: Re: Mount & Blade II: Bannerlord
Post by: George385 on January 16, 2014, 03:43:26 am
wait, where is the game set? what time period? i heard it was the Piracy Golden Age in the Caribbean bur that doesnt look like piartes. lol.
Title: Re: Mount & Blade II: Bannerlord
Post by: Nipplestockings on January 16, 2014, 04:00:52 am
wait, where is the game set? what time period? i heard it was the Piracy Golden Age in the Caribbean bur that doesnt look like piartes. lol.

It's set in Calradia, just like Warband. Read the information on their website.
Title: Re: Mount & Blade II: Bannerlord
Post by: TheFlyingFishy on January 16, 2014, 06:21:42 am
Yes. The dudes that made WFaS were making another spin-off of the main Mount and Blade games that was set in the Caribbean, but it's beginning to look like it'll be canceled.
Title: Re: Mount & Blade II: Bannerlord
Post by: Dom13WorstNW on January 16, 2014, 06:29:05 am
Yes. The dudes that made WFaS were making another spin-off of the main Mount and Blade games that was set in the Caribbean, but it's beginning to look like it'll be canceled.


wat?  lol
Title: Re: Mount & Blade II: Bannerlord
Post by: SeanBeansShako on January 16, 2014, 09:48:28 am
Previous three posts of nerd rage deleted to keep the flow going.

Quit getting needlessly mad at video games both of you. Post again, but be vaguely nice and stay on topic.
Title: Re: Mount & Blade II: Bannerlord
Post by: TORN on January 16, 2014, 10:09:29 am
I still hope they tweak the animations.
and by the looks of it, it's going to be moshpits on the walls again :p
Title: Re: Mount & Blade II: Bannerlord
Post by: Menelaos on January 16, 2014, 02:54:58 pm
Weight would be neat, it could delay attacks and make heavier weapons feel heavy.
Title: Re: Mount & Blade II: Bannerlord
Post by: Killington on January 16, 2014, 03:03:12 pm
Weight would be neat, it could delay attacks and make heavier weapons feel heavy.
Didn't they sort of do that in Warband by just giving heavy weapons a slower speed?
Title: Re: Mount & Blade II: Bannerlord
Post by: Nipplestockings on January 16, 2014, 03:46:03 pm
Weight would be neat, it could delay attacks and make heavier weapons feel heavy.
Didn't they sort of do that in Warband by just giving heavy weapons a slower speed?

Yeah, and in singleplayer if your character has lower or higher strength, he swings them still differently. I think it's pretty well done, but I suppose there are always ways to improve.
Title: Re: Mount & Blade II: Bannerlord
Post by: MagicTeatowel on January 16, 2014, 07:23:25 pm
What Im looking/hoping for in MBII.

1. A larger, more diverse world. (More factions please :D)
2. A word that is "more alive", special events, more things moving around the map etc.
3. A better AI, PLEASE!
4. A major major major upgrade in terms of graphics.
Title: Re: Mount & Blade II: Bannerlord
Post by: Dom13WorstNW on January 17, 2014, 11:05:07 pm
I've never played Mount and Blade single player  just the multiplayer

The only thing I really want in terms of mutiplayer is siege weapons. As far as graphics go, I dont really care. Hopefully the combat will feel smooth.
Title: Re: Mount & Blade II: Bannerlord
Post by: TORN on January 17, 2014, 11:11:04 pm
I've never played Mount and Blade single player  just the multiplayer

The only thing I really want in terms of mutiplayer is siege weapons. As far as graphics go, I dont really care. Hopefully the combat will feel smooth.
Never played singleplayer?!!!!!! Such a fucking shame
Title: Re: Mount & Blade II: Bannerlord
Post by: Dom13WorstNW on January 17, 2014, 11:13:29 pm
I've never played Mount and Blade single player  just the multiplayer

The only thing I really want in terms of mutiplayer is siege weapons. As far as graphics go, I dont really care. Hopefully the combat will feel smooth.
Never played singleplayer?!!!!!! Such a fucking shame

meh  I dont play singleplayer in any games.  Im not sure if I own any singleplayer only games.   :P
Title: Re: Mount & Blade II: Bannerlord
Post by: Nipplestockings on January 17, 2014, 11:37:53 pm
I've never played Mount and Blade single player  just the multiplayer

The only thing I really want in terms of mutiplayer is siege weapons. As far as graphics go, I dont really care. Hopefully the combat will feel smooth.
Never played singleplayer?!!!!!! Such a fucking shame

meh  I dont play singleplayer in any games.  Im not sure if I own any singleplayer only games.   :P

You what now? Christ.
Title: Re: Mount & Blade II: Bannerlord
Post by: Death by EMP on January 17, 2014, 11:39:24 pm
I've never played Mount and Blade single player  just the multiplayer

The only thing I really want in terms of mutiplayer is siege weapons. As far as graphics go, I dont really care. Hopefully the combat will feel smooth.
Never played singleplayer?!!!!!! Such a fucking shame

meh  I dont play singleplayer in any games.  Im not sure if I own any singleplayer only games.   :P

You what now? Christ.
He's a CoD player, ignore him.
Title: Re: Mount & Blade II: Bannerlord
Post by: TORN on January 17, 2014, 11:39:48 pm
I've never played Mount and Blade single player  just the multiplayer

The only thing I really want in terms of mutiplayer is siege weapons. As far as graphics go, I dont really care. Hopefully the combat will feel smooth.
Never played singleplayer?!!!!!! Such a fucking shame

meh  I dont play singleplayer in any games.  Im not sure if I own any singleplayer only games.   :P
Dom13WorstNW more like Dom13WorstWorld
Title: Re: Mount & Blade II: Bannerlord
Post by: GoldenEagle on January 19, 2014, 07:53:51 pm
I love singleplayer. I spend more time on singleplayer on most games than on multiplayer. In singleplayer, you can be a hero, a bandit or even a rich merchant.. Whatever you want. In multiplayer you just kill people.
Title: Re: Mount & Blade II: Bannerlord
Post by: Dom13WorstNW on January 21, 2014, 04:47:29 am
What is the best singleplayer mod for Warband?   ???
Title: Re: Mount & Blade II: Bannerlord
Post by: Killington on January 21, 2014, 04:48:30 am
Floris.
Title: Re: Mount & Blade II: Bannerlord
Post by: George385 on January 21, 2014, 04:49:09 am
depends on what you are interested in...

pls elaborate.
Title: Re: Mount & Blade II: Bannerlord
Post by: Dom13WorstNW on January 21, 2014, 04:50:45 am
depends on what you are interested in...

pls elaborate.

well idk I've never played the singleplayer so I dont know what to expect.  I guess the mod with the best content.
Title: Re: Mount & Blade II: Bannerlord
Post by: Nipplestockings on January 21, 2014, 04:57:46 am
depends on what you are interested in...

pls elaborate.

well idk I've never played the singleplayer so I dont know what to expect.  I guess the mod with the best content.

Floris if you want a far better version of the native singleplayer campaign. 1257 AD if you want a fantastic mod set in medieval Europe. Prophesy of Pendor if you want a great fantasy mod with a well written story and good characters/factions/events. Brytenwalda is also a really good mod set in the British Isles during the viking age.

Those are all some of my favorite singleplayer ones, I'm sure there are others that I missed.
Title: Re: Mount & Blade II: Bannerlord
Post by: George385 on January 21, 2014, 05:09:09 am
depends on what you are interested in...

pls elaborate.

well idk I've never played the singleplayer so I dont know what to expect.  I guess the mod with the best content.

Floris if you want a far better version of the native singleplayer campaign. 1257 AD if you want a fantastic mod set in medieval Europe. Prophesy of Pendor if you want a great fantasy mod with a well written story and good characters/factions/events. Brytenwalda is also a really good mod set in the British Isles during the viking age.

Those are all some of my favorite singleplayer ones, I'm sure there are others that I missed.

Brytenwalda was not set during the viking age... It was set during the early Dark Ages, before Alfred the Great took control of first united England... The Vikings were only getting started at these times, im talking around 450 A.D that Brytenwalda was aimed at, only 40 years after the Romans left. The Vikings never really started coming to Europe until when Alfred the Great was around in the mid ninth century.

anyway, back on topic, if you want one set during feudal Japan, then Gekokujo is the way to go :)
Title: Re: Mount & Blade II: Bannerlord
Post by: MackCW on January 21, 2014, 02:26:11 pm
Floris and PoP are incredible. If Warband never existed they would have just been as popular as Native.

Prophesy of Pendor is hard as hell though. If you haven't played Native SP I would try out Floris first.

I played a whole year on SP before NW came out. Never even really tried Warband MP until the last two weeks of MM. 
Title: Re: Mount & Blade II: Bannerlord
Post by: Jelly on January 21, 2014, 06:44:08 pm
I'd suggest 'Prophesy of Pendor' or 'A Clash of Kings', a mod based on the works of George R.R. Martin. It's good fun and kept me entertained; I'm currently a Northern Sergeant in Robb Stark's party.
Title: Re: Mount & Blade II: Bannerlord
Post by: TORN on January 21, 2014, 06:45:49 pm
note for clash of kings. Don't play it if you want to avoid spoilers. Around the 400 days mark there's an event that spoils some stuff from the fifth book if i'm not correct
Title: Re: Mount & Blade II: Bannerlord
Post by: Death by EMP on January 22, 2014, 12:03:39 am
Floris? More like Bore-is. Best mod is without a doubt and without competition http://forums.taleworlds.com/index.php/board,314.0.html Light & Darkness: Heroes of Calradia. Anyone who says otherwise is a heretic and should be executed for glorious Light & Darkness: Heroes of Calradia.
Title: Re: Mount & Blade II: Bannerlord
Post by: MackCW on January 22, 2014, 01:22:24 am
Floris? More like Bore-is. Best mod is without a doubt and without competition http://forums.taleworlds.com/index.php/board,314.0.html Light & Darkness: Heroes of Calradia. Anyone who says otherwise is a heretic and should be executed for glorious Light & Darkness: Heroes of Calradia.

It was fun. Weird as shit though.
Title: Re: Mount & Blade II: Bannerlord
Post by: Death by EMP on January 22, 2014, 02:07:48 am
Floris? More like Bore-is. Best mod is without a doubt and without competition http://forums.taleworlds.com/index.php/board,314.0.html Light & Darkness: Heroes of Calradia. Anyone who says otherwise is a heretic and should be executed for glorious Light & Darkness: Heroes of Calradia.

It was fun. Weird as shit though.
That's the Chinese showing through. Still, it's fucking badass what they did with Warband. Made it scripted, has cutscenes, in battle dialogue, actual story, fantasy world, magic, so much other cool shit. The only area it's lacking in is translation, it's still pretty rough on the English side, good enough to know whats going on, but not anything to commemorate.
Title: Re: Mount & Blade II: Bannerlord
Post by: George385 on January 22, 2014, 02:37:01 am
i was going to try it until you mentioned magic...
Title: Re: Mount & Blade II: Bannerlord
Post by: Death by EMP on January 22, 2014, 03:28:52 am
i was going to try it until you mentioned magic...
Not magic in combat, like alchemy and shit. Play it, it's nice.
Title: Re: Mount & Blade II: Bannerlord
Post by: TheFlyingFishy on January 23, 2014, 05:19:30 am
Brytenwalda (http://forums.taleworlds.com/index.php/board,189.0.html) is my favorite game that I've ever played.

Prophecy of Pendor (http://forums.taleworlds.com/index.php/board,119.0.html) is great, and has a really interesting and sad backstory.

Floris (http://forums.taleworlds.com/index.php/board,197.0.html) is good for when you want all sorts of features, but don't want to leave Calradia.

Light and Darkness (http://forums.taleworlds.com/index.php/board,314.0.html) is some cool beans. Can't wait for part two.

Rigale (http://forums.taleworlds.com/index.php/board,209.0.html) was one of my favorites, but it's long dead by now.

Vikingr (http://forums.taleworlds.com/index.php/board,202.0.html) and Deluge (http://forums.taleworlds.com/index.php/board,274.0.html) are probably the best multiplayer mods.  Persistent World (http://forums.taleworlds.com/index.php/board,184.0.html) is a great time killer and a good way to chill out after a long day.

If you have the original Mount and Blade you really need to get The Last Days of the Third Age, (http://mbx.streetofeyes.com/index.php/board,20.0.html) 1866: A Mount and Blade Western (http://forums.taleworlds.com/index.php/board,150.0.html), Sword of Damocles (http://forums.taleworlds.com/index.php/board,117.0.html),  and The Wedding Dance (http://forums.taleworlds.com/index.php/topic,58995.0.html) (This one has some very mature content, though.) Star Wars Conquest (http://www.moddb.com/mods/swconquest) would also be fun if you're super into Star Wars, I imagine.
Title: Re: Mount & Blade II: Bannerlord
Post by: George385 on August 30, 2014, 09:24:49 am
bump for the new dev blog :D
Title: Re: Mount & Blade II: Bannerlord
Post by: Wolfy on August 30, 2014, 10:10:17 am
Was hoping for more but still good. Seems odd that we had to wait much longer for  lore and screens then things like the hair, faces etc.

tye arms dough
Spoiler
(https://www.taleworlds.com/Images/Blog/mb89-s.jpg)
[close]
Title: Re: Mount & Blade II: Bannerlord
Post by: ClearlyInvsible on August 30, 2014, 06:30:49 pm
Blood and Steel is a good SP mod (Turns the game into a Calradia with demons wandering around, also completely reworks the factions: http://forums.taleworlds.com/index.php/board,185.0.html

The Red Wars is a great one also (Brings Calradia into the years before World War II, with Communism and Fascism clashing):
http://forums.taleworlds.com/index.php/board,366.0.html

But here's some mods to keep an eye out for once they're released:

Nova Aetas (Late Renessance game, think same time period as AC: Brotherhood(This mod has a metric shitton of features, it's insane)): http://forums.taleworlds.com/index.php/topic,281485.0.html

Calradia Imperial Age (Mod which converts Calradia into the Napoleonic Era, adds some new nations too)
http://forums.taleworlds.com/index.php/topic,307638.0.html

L'Aigle (Most hyped Warband mod in existance, been in production for years and has had many delays. Still, converts the entire era to 1809 Europe and a good place to grab some eye candy):
http://forums.taleworlds.com/index.php/topic,195571.0.html

The Reckoning (Post-apoctalyptic zombie mod. The modder working on this is a coding master, he's added working jeeps, helicopters and a cover system for AI):
http://forums.taleworlds.com/index.php/topic,271193.0.html

Sayazn (Low fantasy (No not magic, just in a world that isn't Calradia or the real world) gunpower mod, very very pain-stakenly done with all the features a line general would want. Also a unique and interesting lore):
http://forums.taleworlds.com/index.php/topic,291695.0.html

Crusader-Way to Expiation (Mod that takes you into the 4th Crusade, much detail and work put into it. Been in production for years now but they intend to release Multiplayer this yeah):
http://forums.taleworlds.com/index.php/topic,161039.0.html
Title: Re: Mount & Blade II: Bannerlord
Post by: Death by EMP on August 30, 2014, 06:34:41 pm
Blood and Steel is a good SP mod (Turns the game into a Calradia with demons wandering around, also completely reworks the factions: http://forums.taleworlds.com/index.php/board,185.0.html

The Red Wars is a great one also (Brings Calradia into the years before World War II, with Communism and Fascism clashing):
http://forums.taleworlds.com/index.php/board,366.0.html

But here's some mods to keep an eye out for once they're released:

Nova Aetas (Late Renessance game, think same time period as AC: Brotherhood(This mod has a metric shitton of features, it's insane)): http://forums.taleworlds.com/index.php/topic,281485.0.html

Calradia Imperial Age (Mod which converts Calradia into the Napoleonic Era, adds some new nations too)
http://forums.taleworlds.com/index.php/topic,307638.0.html

L'Aigle (Most hyped Warband mod in existance, been in production for years and has had many delays. Still, converts the entire era to 1809 Europe and a good place to grab some eye candy):
http://forums.taleworlds.com/index.php/topic,195571.0.html

The Reckoning (Post-apoctalyptic zombie mod. The modder working on this is a coding master, he's added working jeeps, helicopters and a cover system for AI):
http://forums.taleworlds.com/index.php/topic,271193.0.html

Sayazn (Low fantasy (No not magic, just in a world that isn't Calradia or the real world) gunpower mod, very very pain-stakenly done with all the features a line general would want. Also a unique and interesting lore):
http://forums.taleworlds.com/index.php/topic,291695.0.html

Crusader-Way to Expiation (Mod that takes you into the 4th Crusade, much detail and work put into it. Been in production for years now but they intend to release Multiplayer this yeah):
http://forums.taleworlds.com/index.php/topic,161039.0.html
You're replying to an 8 month old question just FYI
Title: Re: Mount & Blade II: Bannerlord
Post by: ClearlyInvsible on August 30, 2014, 06:38:35 pm
I know, but I wanted to make a list.
Title: Re: Mount & Blade II: Bannerlord
Post by: Vespasian on September 02, 2014, 04:01:17 pm
Blood and Steel is a good SP mod (Turns the game into a Calradia with demons wandering around, also completely reworks the factions: http://forums.taleworlds.com/index.php/board,185.0.html

The Red Wars is a great one also (Brings Calradia into the years before World War II, with Communism and Fascism clashing):
http://forums.taleworlds.com/index.php/board,366.0.html

But here's some mods to keep an eye out for once they're released:

Nova Aetas (Late Renessance game, think same time period as AC: Brotherhood(This mod has a metric shitton of features, it's insane)): http://forums.taleworlds.com/index.php/topic,281485.0.html

Calradia Imperial Age (Mod which converts Calradia into the Napoleonic Era, adds some new nations too)
http://forums.taleworlds.com/index.php/topic,307638.0.html

L'Aigle (Most hyped Warband mod in existance, been in production for years and has had many delays. Still, converts the entire era to 1809 Europe and a good place to grab some eye candy):
http://forums.taleworlds.com/index.php/topic,195571.0.html

The Reckoning (Post-apoctalyptic zombie mod. The modder working on this is a coding master, he's added working jeeps, helicopters and a cover system for AI):
http://forums.taleworlds.com/index.php/topic,271193.0.html

Sayazn (Low fantasy (No not magic, just in a world that isn't Calradia or the real world) gunpower mod, very very pain-stakenly done with all the features a line general would want. Also a unique and interesting lore):
http://forums.taleworlds.com/index.php/topic,291695.0.html

Crusader-Way to Expiation (Mod that takes you into the 4th Crusade, much detail and work put into it. Been in production for years now but they intend to release Multiplayer this yeah):
http://forums.taleworlds.com/index.php/topic,161039.0.html
You're replying to an 8 month old question just FYI
I have waited 8 months for this exact post. Thank you Invisible
Title: Re: Mount & Blade II: Bannerlord
Post by: Who- on September 02, 2014, 04:47:39 pm
bcof and bannerlord are not coming out. They are myths
Title: Re: Mount & Blade II: Bannerlord
Post by: George385 on September 02, 2014, 10:56:13 pm
bcof and bannerlord are not coming out. They are myths

this.
Title: Re: Mount & Blade II: Bannerlord
Post by: EdwardC on September 02, 2014, 11:09:24 pm
bcof and bannerlord are not coming out. They are myths

this.
Is a lie.
Title: Re: Mount & Blade II: Bannerlord
Post by: KL4R1N0G4MPR0S on September 07, 2014, 04:41:17 am
bcof and bannerlord are not coming out. They are myths

this.
Is a lie.
Iz za truthz. Shame for all of you who donated :D
Title: Re: Mount & Blade II: Bannerlord
Post by: AlekoTheGreek on September 07, 2014, 11:55:40 am
Blasphemy!, You need to accept BCoF and Bannerlord in your hearts in order to see the games relased!
Title: Re: Mount & Blade II: Bannerlord
Post by: KL4R1N0G4MPR0S on September 07, 2014, 12:36:33 pm
Blasphemy!, You need to accept BCoF and Bannerlord in your hearts in order to see the games relased!
Show us the Light, O' Commissioned Officer!
Title: Re: Mount & Blade II: Bannerlord
Post by: BNS Marko on September 27, 2014, 11:13:17 pm
 https://www.youtube.com/watch?v=obO5sbziqjM
Title: Re: Mount & Blade II: Bannerlord
Post by: KL4R1N0G4MPR0S on September 28, 2014, 12:44:07 am
https://www.youtube.com/watch?v=obO5sbziqjM
Strangely, this video gave me an erection that took 45 minutes to go back to normal.
Title: Re: Mount & Blade II: Bannerlord
Post by: AlekoTheGreek on September 28, 2014, 12:45:36 am
i foundthe vid earlier today, while watching i was like... 0_0 ... all the fing time! :)
Title: Re: Mount & Blade II: Bannerlord
Post by: EdwardC on September 28, 2014, 06:15:42 am
https://www.youtube.com/watch?v=obO5sbziqjM

Finally!
Title: Re: Mount & Blade II: Bannerlord
Post by: BNS Marko on September 28, 2014, 10:27:04 am
Yeah it's really good. Hope they remove the ground tessellation though.
Title: Re: Mount & Blade II: Bannerlord
Post by: Crunk on September 28, 2014, 12:17:16 pm
Oh myyy.
Title: Re: Mount & Blade II: Bannerlord
Post by: AlekoTheGreek on September 28, 2014, 01:31:05 pm
oh btw,

Captain Lust [Taleworlds] has killed Zaszx

don't tell me you didn't freeze the frame to see the names :)
Title: Re: Mount & Blade II: Bannerlord
Post by: Vespasian on September 28, 2014, 04:07:44 pm
oh btw,

Captain Lust [Taleworlds] has killed Zaszx

don't tell me you didn't freeze the frame to see the names :)
+1
Title: Re: Mount & Blade II: Bannerlord
Post by: KL4R1N0G4MPR0S on September 28, 2014, 04:08:55 pm
oh btw,

Captain Lust [Taleworlds] has killed Zaszx

don't tell me you didn't freeze the frame to see the names :)

+2 observant
Title: Re: Mount & Blade II: Bannerlord
Post by: Nipplestockings on September 28, 2014, 04:48:40 pm
That music... It's by that guy who allows his work in a number of current Warband mods. Don't remember his name, but I'm glad they're using it because it's really good. Was never really a fan of the native warband sound track.
Title: Re: Mount & Blade II: Bannerlord
Post by: BNS Marko on September 28, 2014, 04:59:28 pm
I think it's Theretor.
Title: Re: Mount & Blade II: Bannerlord
Post by: Dom13WorstNW on September 28, 2014, 05:18:59 pm
That music... It's by that guy who allows his work in a number of current Warband mods. Don't remember his name, but I'm glad they're using it because it's really good. Was never really a fan of the native warband sound track.

The guy that made the deluge soundtrack is Sławomir Jabłoński. Im not sure if hes the one you're talking about.
Title: Re: Mount & Blade II: Bannerlord
Post by: KL4R1N0G4MPR0S on September 28, 2014, 05:19:36 pm
On a serious note, I  honestly think that this game is gonna fucking rek face when it comes out

DX11 Graphics
plus +A really powerful map editor which offers so many paramters to set for absolutely everything
+Huge maps
+The great melee system which we know and love
+Hundreds of ppl in multiplayer (hopefully without the lag this time)
+A renewed campaign in Calradia after the death of  the Old King, with RPG stats etc etc (I spent 250 hours on the old one in Native to conquer the whole kingdom - worth every second)
+MODDABILITY

=All time classic. Can't wait 'til it's released.
Title: Re: Mount & Blade II: Bannerlord
Post by: Nipplestockings on September 28, 2014, 06:02:46 pm
That music... It's by that guy who allows his work in a number of current Warband mods. Don't remember his name, but I'm glad they're using it because it's really good. Was never really a fan of the native warband sound track.

The guy that made the deluge soundtrack is Sławomir Jabłoński. Im not sure if hes the one you're talking about.

No, it's not him. His music is in Prophesy of Pendor and a few other mods. I think some of his stuff is on youtube as well.
Title: Re: Mount & Blade II: Bannerlord
Post by: AlekoTheGreek on September 28, 2014, 06:48:12 pm
On a serious note, I  honestly think that this game is gonna fucking rek face when it comes out

DX11 Graphics
plus +A really powerful map editor which offers so many paramters to set for absolutely everything
+Huge maps
+The great melee system which we know and love
+Hundreds of ppl in multiplayer (hopefully without the lag this time)
+A renewed campaign in Calradia after the death of  the Old King, with RPG stats etc etc (I spent 250 hours on the old one in Native to conquer the whole kingdom - worth every second)
+MODDABILITY

=All time classic. Can't wait 'til it's released.

indeed my dear
Title: Re: Mount & Blade II: Bannerlord
Post by: BNS Marko on September 28, 2014, 07:24:41 pm
I think it's Theretor.
Title: Re: Mount & Blade II: Bannerlord
Post by: Amit_ on September 28, 2014, 08:09:38 pm
Yeah it's really good. Hope they remove the ground tessellation though.

Why would you want them to remove ground tessellation?
Title: Re: Mount & Blade II: Bannerlord
Post by: Nipplestockings on September 28, 2014, 08:22:32 pm
Yeah it's really good. Hope they remove the ground tessellation though.

Why would you want them to remove ground tessellation?

Because it looks bad and there are better ways to deal with performance issues.
Title: Re: Mount & Blade II: Bannerlord
Post by: Coconut on September 28, 2014, 08:35:17 pm
Yeah.... If the Bannerlord team decides to make their own NW or if L'Aigle comes out for Bannerlord or gets ported over later... My life will be complete. Can't wake to make maps for this game.

The only thing I am disappointed in was that the trees are not dynamic and don't move like the windmills.
Title: Re: Mount & Blade II: Bannerlord
Post by: Hinkel on September 28, 2014, 08:42:37 pm
The only thing I am disappointed in was that the trees are not dynamic and don't move like the windmills.

There is a waving tree shader.. so trees and stuff are waving in the wind.
Title: Re: Mount & Blade II: Bannerlord
Post by: Coconut on September 28, 2014, 09:01:56 pm
where was that in the video? I must have missed it
Title: Re: Mount & Blade II: Bannerlord
Post by: Hinkel on September 28, 2014, 09:13:34 pm
Just look when he is showing the editor.. the tree placement for example. The Trees are waving there..

But it depends on the wind level anyway. When you get a higher wind setting for the map, the Trees are more waving! :)
Title: Re: Mount & Blade II: Bannerlord
Post by: BNS Marko on September 28, 2014, 09:14:59 pm
There are tree vertex shaders in Warband, too.
Not sure if in vanilla, I know Battle of Europe has moving leaves and trees  :P
Title: Re: Mount & Blade II: Bannerlord
Post by: Coconut on September 28, 2014, 09:21:55 pm
Just look when he is showing the editor.. the tree placement for example. The Trees are waving there..

But it depends on the wind level anyway. When you get a higher wind setting for the map, the Trees are more waving! :)
ah I see now. I was confused because when he turned up the rotation speed of the windmill the trees were not affected. I guess they are separate variables.
Title: Re: Mount & Blade II: Bannerlord
Post by: KL4R1N0G4MPR0S on September 28, 2014, 10:39:25 pm
There are tree vertex shaders in Warband, too.
Not sure if in vanilla, I know Battle of Europe has moving leaves and trees  :P
Battle of Europe best mod :)
Title: Re: Mount & Blade II: Bannerlord
Post by: EdwardC on September 29, 2014, 02:03:39 am
https://www.fsegames.eu/forum/index.php?topic=19271.0
Title: Re: Mount & Blade II: Bannerlord
Post by: Olafson on September 29, 2014, 11:35:34 am
NW has moving tree and foliage shaders... And a dozen of other stuff.
Title: Re: Mount & Blade II: Bannerlord
Post by: AlekoTheGreek on September 29, 2014, 12:57:33 pm
there are many people who play on low graphics or even wit DX7.... thats why many don't even notice the moving trees :)
Title: Re: Mount & Blade II: Bannerlord
Post by: KL4R1N0G4MPR0S on September 29, 2014, 05:08:33 pm
there are many people who play on low graphics or even wit DX7.... thats why many don't even notice the moving trees :)
wat no
Title: Re: Mount & Blade II: Bannerlord
Post by: Hinkel on September 29, 2014, 05:55:40 pm
there are many people who play on low graphics or even wit DX7.... thats why many don't even notice the moving trees :)
wat no

The majority is playing on low setting. DX7 is used by the most..  ::)
Title: Re: Mount & Blade II: Bannerlord
Post by: KL4R1N0G4MPR0S on September 29, 2014, 06:00:17 pm
there are many people who play on low graphics or even wit DX7.... thats why many don't even notice the moving trees :)
wat no

The majority is playing on low setting. DX7 is used by the most..  ::)
No. Fucking. Way. Warband isn't that heavy a game, even with my specs I can manage medium at 1080p with 2x AA

Spoiler
GT650M 2GBGDDR5
i73630QM
8GB Ram
1TB Hard drive with 120GB Mukhkin mSATA SSD
And it is a LAPTOP!
[close]
Title: Re: Mount & Blade II: Bannerlord
Post by: Nipplestockings on September 29, 2014, 06:14:34 pm
I wouldn't say the majority plays on low settings, but it's certainly a high enough percentage of the player base that it's a factor worth taking into consideration.
Title: Re: Mount & Blade II: Bannerlord
Post by: KL4R1N0G4MPR0S on September 29, 2014, 06:17:03 pm
I wouldn't say the majority plays on low settings, but it's certainly a high enough percentage of the player base that it's a factor worth taking into consideration.
Ofc, just saying that our PCs, on average, can only handle DX7, is kinda, well, overexaggerating. But then, who am I to dispute the words of the Great Hinkel, Modder, and pillar of this community? :P
Title: Re: Mount & Blade II: Bannerlord
Post by: Nipplestockings on September 29, 2014, 06:22:03 pm
I definitely don't believe it's the majority. Still, that doesn't mean it's worth disregarding as a matter of consideration.
Title: Re: Mount & Blade II: Bannerlord
Post by: Dom13WorstNW on September 29, 2014, 10:20:20 pm
I wouldn't say the majority plays on low settings, but it's certainly a high enough percentage of the player base that it's a factor worth taking into consideration.
Ofc, just saying that our PCs, on average, can only handle DX7, is kinda, well, overexaggerating. But then, who am I to dispute the words of the Great Hinkel, Modder, and pillar of this community? :P

not at all

I play on dx7 and I know a lot of people that play on it.
Title: Re: Mount & Blade II: Bannerlord
Post by: MrTiki on September 29, 2014, 10:47:41 pm
Until I got my new rig I was playing on DX7 with mostly the lowest settings. Then again, it was a 5 year old pentium dual core, so it's probably not comparable to most PC gamers.
Title: Re: Mount & Blade II: Bannerlord
Post by: Coconut on September 29, 2014, 11:42:49 pm
I play on DX7 because thats how I used to play on warband for like 4 years. I upgrade my computer like 3 years ago and couldnt change. I prefer the game to look like shit because it is how I am used to it and there is less to get in the way of gameplay.

TL;DR I could play on DX7 but gameplay, less lag in 200 player battles>graphics.
Title: Re: Mount & Blade II: Bannerlord
Post by: KL4R1N0G4MPR0S on September 30, 2014, 01:16:26 am
I play on DX7 because thats how I used to play on warband for like 4 years. I upgrade my computer like 3 years ago and couldnt change. I prefer the game to look like shit because it is how I am used to it and there is less to get in the way of gameplay.

TL;DR I could play on DX7 but gameplay, less lag in 200 player battles>graphics.
Thank you for including a TL;DR.
I wish to continue the sudden trend of people reporting how shit their PC is, by saying that my 2002 IBM workstation has only 256MB of RAM, an 750MHz processor and a 12" CRT monitor, harnessed to a whopping 25 GB HDD. It can run Warband on High Settings at DX5 at a steady 30fps
Title: Re: Mount & Blade II: Bannerlord
Post by: Amit_ on September 30, 2014, 09:45:04 am
Yeah it's really good. Hope they remove the ground tessellation though.

Why would you want them to remove ground tessellation?

Because it looks bad and there are better ways to deal with performance issues.

More realistic ground looks worse than flat terrain with a texture laid over top of it?


I wouldn't say the majority plays on low settings, but it's certainly a high enough percentage of the player base that it's a factor worth taking into consideration.
Ofc, just saying that our PCs, on average, can only handle DX7, is kinda, well, overexaggerating. But then, who am I to dispute the words of the Great Hinkel, Modder, and pillar of this community? :P

I don't think Hinkel was saying that the average player can only run on DX7. They just happen to do it out of habit. There are people that I know that are running high-end GPUs (GTX 670, HD 7870, etc) on low graphics even though their systems could easily slice through the game at the highest settings with 150-200 FPS. Their response to my absolute horror: "We're used to this. We like it that way."
Title: Re: Mount & Blade II: Bannerlord
Post by: Nipplestockings on September 30, 2014, 02:31:25 pm
Yeah it's really good. Hope they remove the ground tessellation though.

Why would you want them to remove ground tessellation?

Because it looks bad and there are better ways to deal with performance issues.

More realistic ground looks worse than flat terrain with a texture laid over top of it?

It's not that the textures themselves look bad, but that the textures fade and degrade in quality as you get farther away. It looks awful and there are much more effective ways to increase performance for players with lower end rigs.
Title: Re: Mount & Blade II: Bannerlord
Post by: Olafson on September 30, 2014, 02:33:21 pm
No, it does not look awfull, you wont even notice it. You only notice it when the Wireframe is enabled.
Title: Re: Mount & Blade II: Bannerlord
Post by: KL4R1N0G4MPR0S on September 30, 2014, 04:58:20 pm
I don't think Hinkel was saying that the average player can only run on DX7. They just happen to do it out of habit. There are people that I know that are running high-end GPUs (GTX 670, HD 7870, etc) on low graphics even though their systems could easily slice through the game at the highest settings with 150-200 FPS. Their response to my absolute horror: "We're used to this. We like it that way."
We are used to having less graphical fidelity, when improving it has no perceptible cost to performance? k den if they say so...
Title: Re: Mount & Blade II: Bannerlord
Post by: TheHunted0 on September 30, 2014, 05:16:24 pm
New mod, mount and blade banner swag which gives you all them banners for free!!!!!!!!
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on October 01, 2014, 05:44:24 am
I was looking at the new dev blog and they mentioned are 225 km squared piece of terrain but I don't know if that is for the campaign map or not. Seems like an awful lot of space for the M&B sized battles of 100 - 500 units even if it gets up to 1000. 
Title: Re: Mount & Blade II: Bannerlord
Post by: BNS Marko on October 01, 2014, 08:54:40 am
It's for the battle map, and it's only the max size you can manipulate like now.
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on October 01, 2014, 09:36:25 am
Ah ok. That seems amazingly huge for battlemaps. I think ARMA 2 maps are like 200km squared to get a sense of scale.

I am really curious to know if and how they will exploit that technical achievement in battle maps or if they will limit the areas you can move around in but allow for say 25km + background scenic areas etc. 
Title: Re: Mount & Blade II: Bannerlord
Post by: BNS Marko on October 01, 2014, 10:27:48 am
It's basically 15km x 15km(225km2, not (225km)2) on each border, there was a massive discussion on the metric scales on the TW topic lol.
I imagine it's going to be really useful in PW mods, also autogenerating battle according to army sizes in singleplayer.

Edit: Yes in comparison to the 200kmsq ArmA map, and also ~54kmsq Skyrim map.
Title: Re: Mount & Blade II: Bannerlord
Post by: Riddlez on October 05, 2014, 11:00:34 pm
Arma 3, I think, has 250-300 kmsq, if I am not mistaken.
But, don't forget, ArmA has cars, trucks, planes, fighter jets and Helicopters. I mean, driving form Kavala to the very north of Altis takes a long time even in a car at 100 mph
Title: Re: Mount & Blade II: Bannerlord
Post by: FrithBiscuit on November 01, 2014, 01:05:16 am
(https://i.gyazo.com/07c3f5197d28a112f39c1a1c12a72de5.png)

GunZo's admin application for Bannerlord
Title: Re: Mount & Blade II: Bannerlord
Post by: KL4R1N0G4MPR0S on November 01, 2014, 01:49:41 am
Spoiler
(https://i.gyazo.com/07c3f5197d28a112f39c1a1c12a72de5.png)

GunZo's admin application for Bannerlord
[close]
The fucking irony. Jesus Christ.
Title: Re: Mount & Blade II: Bannerlord
Post by: AlekoTheGreek on November 01, 2014, 04:57:01 pm
Spoiler
(https://i.gyazo.com/07c3f5197d28a112f39c1a1c12a72de5.png)

GunZo's admin application for Bannerlord
[close]
The fucking irony. Jesus Christ.
Title: Re: Mount & Blade II: Bannerlord
Post by: DarkLight on November 01, 2014, 05:10:14 pm
If he gets to be admin it will be the end of times.
Title: Re: Mount & Blade II: Bannerlord
Post by: KL4R1N0G4MPR0S on November 01, 2014, 05:23:12 pm
If he gets to be admin it will be the end of times.
Does no-one over there like... know what the fuck he is?
Title: Re: Mount & Blade II: Bannerlord
Post by: Toffee on April 06, 2015, 01:16:51 pm
Bump ba bump

Pls Bannerlord! I need you
Title: Re: Mount & Blade II: Bannerlord
Post by: KL4R1N0G4MPR0S on April 06, 2015, 02:02:06 pm
rumour has it that Bannerlord is of kill :D jk
Title: Re: Mount & Blade II: Bannerlord
Post by: Wastee on April 07, 2015, 07:20:29 am
When Bannerlord comes out if I have school I am gonna be like those CoD fanboys and skip school
Title: Re: Mount & Blade II: Bannerlord
Post by: Toffee on April 07, 2015, 06:06:32 pm
They released a dev blog recently. They need to release more. It feeds my addiction.

Help me
Title: Re: Mount & Blade II: Bannerlord
Post by: usnavy30 on April 08, 2015, 12:41:52 am
More often devblogs should be the rallying cry of the forumites!
Title: Re: Mount & Blade II: Bannerlord
Post by: Phoen!x on April 08, 2015, 02:25:50 pm
When Bannerlord comes out if I have school I am gonna be like those CoD fanboys and skip school
Title: Re: Mount & Blade II: Bannerlord
Post by: Vespasian on April 18, 2015, 01:51:17 pm
Isn't it due this month?
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on April 18, 2015, 02:09:39 pm
Initial release date is listed as April 2015 but I suspect it will be later in the year. They may do something like early access to generate cash though. Who knows.

I am certainly looking forward to it.
Title: Re: Mount & Blade II: Bannerlord
Post by: KL4R1N0G4MPR0S on April 18, 2015, 02:38:30 pm
Initial release date is listed as April 2015 but I suspect it will be later in the year. They may do something like early access to generate cash though. Who knows.

I am certainly looking forward to it.
WAIT WHAT
*grabs wallet*
have my money TW
Title: Re: Mount & Blade II: Bannerlord
Post by: Saxon on April 18, 2015, 02:43:24 pm
Initial release date is listed as April 2015 but I suspect it will be later in the year. They may do something like early access to generate cash though. Who knows.

I am certainly looking forward to it.
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on April 18, 2015, 04:34:21 pm
I am not sure what the source was for that April release date though. It just pops up at the top of google when u search for it. Any discussion(s) about it will likely stem from Turkish sources.

Wiki states 2016 with citation needed and I am thinking that a late 2015 or 2016 release is more likely. 
Title: Re: Mount & Blade II: Bannerlord
Post by: Saxon on April 18, 2015, 04:35:14 pm
Until we reach that year and it'll be the next year;)
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on April 18, 2015, 05:23:57 pm
Quite possibly. Indie development is often slooooooooooooooow D:
Title: Re: Mount & Blade II: Bannerlord
Post by: Colonel Howe on April 18, 2015, 09:43:26 pm
Quite possibly. Indie development is often slooooooooooooooow D:
Trust me, everyone ok this forum knows this after Developer Blog 25
Title: Re: Mount & Blade II: Bannerlord
Post by: KL4R1N0G4MPR0S on April 18, 2015, 11:23:14 pm
>rekt
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on April 19, 2015, 08:18:48 am
Quite possibly. Indie development is often slooooooooooooooow D:
Trust me, everyone ok this forum knows this after Developer Blog 25

That's why I mentioned it ^_^

Still 25 > 10
Title: Re: Mount & Blade II: Bannerlord
Post by: Riddlez on April 19, 2015, 01:33:21 pm
Yeah? Then how long ago was it we heard from TW?
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on April 19, 2015, 02:26:14 pm
The longest period between blogs was 3 months for TW and plenty of people whined about that. FSE will simply not be outdone by this and have doubled that record since 25th and still you whine and complain. Tsk tsk. 
Title: Re: Mount & Blade II: Bannerlord
Post by: Saxon on April 19, 2015, 06:57:42 pm
ngl i like warband, dunno why you moan, plebs
Title: Re: Mount & Blade II: Bannerlord
Post by: Furrnox on April 20, 2015, 08:55:24 am
Well Taleworlds never announced they would have a "weekly devblog" - Vince.
Title: Re: Mount & Blade II: Bannerlord
Post by: Riddlez on April 20, 2015, 08:59:18 am
FSE Announcement: Changing policy - We now have millenium updates.
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on April 20, 2015, 12:47:17 pm
Well Taleworlds never announced they would have a "weekly devblog" - Vince.

This is true. Olafson did mention that the weekly thing didn't pan out. Was way to ambitious.
Title: Re: Mount & Blade II: Bannerlord
Post by: Riddlez on April 27, 2015, 06:59:56 pm
Well Taleworlds never announced they would have a "weekly devblog" - Vince.

This is true. Olafson did mention that the weekly thing didn't pan out. Was way to ambitious.

You don't say?
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on April 29, 2015, 09:28:10 am
Well Taleworlds never announced they would have a "weekly devblog" - Vince.

This is true. Olafson did mention that the weekly thing didn't pan out. Was way to ambitious.

You don't say?

No shit. I said it.
Title: Re: Mount & Blade II: Bannerlord
Post by: MackCW on April 29, 2015, 01:28:03 pm
No shit. I said it.


 ;D ;D ;D
Title: Re: Mount & Blade II: Bannerlord
Post by: Wastee on May 20, 2015, 08:20:21 am
No shit. I said it.


 ;D ;D ;D
Title: Re: Mount & Blade II: Bannerlord
Post by: DoctorWarband on July 28, 2015, 07:32:33 pm
An update by PC Gamer, Bannerlord will be at Gamescom next week.
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on July 28, 2015, 07:45:26 pm
Yep. They said that they will be showing some gameplay for media.
Title: Re: Mount & Blade II: Bannerlord
Post by: Hinkel on July 29, 2015, 09:08:49 pm
It will be presented backstage, not for the public. Showing some alpha footage for the press.
Title: Re: Mount & Blade II: Bannerlord
Post by: Turin Turambar on July 29, 2015, 09:45:32 pm
Shit
Title: Re: Mount & Blade II: Bannerlord
Post by: Colonel Howe on July 29, 2015, 10:16:41 pm
Is this mod dead?
Title: Re: Mount & Blade II: Bannerlord
Post by: Nick Lazanis on July 29, 2015, 10:27:07 pm
Is this mod dead?
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on August 05, 2015, 01:36:24 pm
Bannerlord will be streamed today, or tomorrow.

Join the discussion here: http://forums.taleworlds.com/index.php?topic=249537

Or watch the stream and get banned: http://www.twitch.tv/twitch
Title: Re: Mount & Blade II: Bannerlord
Post by: Hinkel on August 05, 2015, 02:12:10 pm
Got a show this morning, nothing much new compared to last year.
But definatly going to mod for this in 2017 :)
Title: Re: Mount & Blade II: Bannerlord
Post by: Earth Bby on August 05, 2015, 02:22:18 pm
Will some record it and post it on youtube or is that not allowed? I hate twitch.
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on August 05, 2015, 02:33:53 pm
Will some record it and post it on youtube or is that not allowed? I hate twitch.
+1
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on August 05, 2015, 02:58:36 pm
Some gameplay has been released.

https://www.youtube.com/watch?v=pTbaWgLjN6s
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on August 05, 2015, 03:03:11 pm
Mooommm... Wheress ma moneeeey
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on August 05, 2015, 03:05:51 pm
Looks epic!
Title: Re: Mount & Blade II: Bannerlord
Post by: Herishey on August 05, 2015, 03:12:00 pm
I really like the look of the crafting, the replay system is nice too.
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on August 05, 2015, 03:14:45 pm
More combat plez
Title: Re: Mount & Blade II: Bannerlord
Post by: timlef on August 05, 2015, 03:23:11 pm
looks awesome already  8)
Title: Re: Mount & Blade II: Bannerlord
Post by: Nick Lazanis on August 05, 2015, 04:49:33 pm
More combat plez
Title: Re: Mount & Blade II: Bannerlord
Post by: Cazasar on August 05, 2015, 05:02:32 pm
That crafting will be epic !
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on August 05, 2015, 05:33:50 pm
MORE VIDEOS. PREPARE FOR HYPE.

https://www.youtube.com/watch?v=ZpkrdMAyCmo

https://www.youtube.com/watch?v=w66nHR7GTF4
Title: Re: Mount & Blade II: Bannerlord
Post by: Earth Bby on August 05, 2015, 07:42:29 pm
Loving the maps editor
Title: Re: Mount & Blade II: Bannerlord
Post by: OttoFIN on August 05, 2015, 08:09:18 pm
Beatiful.
Title: Re: Mount & Blade II: Bannerlord
Post by: usnavy30 on August 05, 2015, 10:48:51 pm
These videos should likewise be added to the OP and more information. That horizon above the water in the map editor looked astounding. I am quite glad we have these videos to sink our teeth (and discussion) into.
Title: Re: Mount & Blade II: Bannerlord
Post by: Furrnox on August 06, 2015, 01:05:45 am
Hype!
Title: Re: Mount & Blade II: Bannerlord
Post by: TheZach_Attack on August 06, 2015, 02:34:54 am
Noice
Title: Re: Mount & Blade II: Bannerlord
Post by: Colonel Howe on August 06, 2015, 03:59:49 am
Brienne of Tarth leading shit
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on August 06, 2015, 07:45:02 am
0:55 Benedict Cumberbatch? :D
Title: Re: Mount & Blade II: Bannerlord
Post by: Turin Turambar on August 06, 2015, 07:57:45 am
0:55 Benedict Cumberbatch? :D
Thought the same.
Title: Re: Mount & Blade II: Bannerlord
Post by: DoctorWarband on August 06, 2015, 01:43:41 pm
From what I have seen with the combat, I am very much into it, but I think that they need to take another step and add gore in. It is something that was always needed in the Mount & Blade franchise, and if they don't add it, it will still be awesome, but, it will be really lacking. Even if they put as an option in the campaign menu, to turn it on and off at will, will be good for me.
Title: Re: Mount & Blade II: Bannerlord
Post by: Herishey on August 06, 2015, 02:05:03 pm
From what I have seen with the combat, I am very much into it, but I think that they need to take another step and add gore in. It is something that was always needed in the Mount & Blade franchise, and if they don't add it, it will still be awesome, but, it will be really lacking. Even if they put as an option in the campaign menu, to turn it on and off at will, will be good for me.
I think it would be good to have the option too, though it should definitely be optional for those who prefer it without.
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on August 06, 2015, 03:01:11 pm
From what I have seen with the combat, I am very much into it, but I think that they need to take another step and add gore in. It is something that was always needed in the Mount & Blade franchise, and if they don't add it, it will still be awesome, but, it will be really lacking. Even if they put as an option in the campaign menu, to turn it on and off at will, will be good for me.
I think it would be good to have the option too, though it should definitely be optional for those who prefer it without.
When I helped to do the original voices for M&B Warband; Armagan didn't end up using the more violent screams I did (which I later released as Official voice pack), as he wanted to keep the product friendly for all ages I believe. If they pursue a similar line with M&B2 I doubt they will include much more gore than blood splatter, but I expect M&B2 will likely be mod friendly so hopefully there might be some opportunities there.
Title: Re: Mount & Blade II: Bannerlord
Post by: Coconut on August 06, 2015, 06:39:41 pm
inb4 fse abandons BCoF and makes a DLC in collaboration with taleworlds for bannerlord.
Title: Re: Mount & Blade II: Bannerlord
Post by: Furrnox on August 06, 2015, 06:40:54 pm
Some nice Wallpapers!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FmyWK3.jpg&hash=69a48cb52c50dac7146bffbf0fca6db2d878e332)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FqbSuj.jpg&hash=d4be423aa304923fe37d0eb27b26437ed24deb29)
[close]
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on August 06, 2015, 06:46:08 pm
inb4 fse abandons BCoF and makes a DLC in collaboration with taleworlds for bannerlord.

Well I can't speak for FSE devs as I am just a contractor but I may get involved in the mod community/modding at a later date.
Title: Re: Mount & Blade II: Bannerlord
Post by: Coconut on August 06, 2015, 06:48:13 pm
inb4 fse abandons BCoF and makes a DLC in collaboration with taleworlds for bannerlord.

Well I can't speak for FSE devs as I am just a contractor but I may get involved in the mod community/modding at a later date.
maybe not abandoning BCoF, but i defiantly see them making a mod for Bannerlord to promote more donations for BCoF and get more publicity, sorta the same way North and south 2.0 was released by hinkel a few months back.
Title: Re: Mount & Blade II: Bannerlord
Post by: Furrnox on August 06, 2015, 06:56:52 pm
Or they could just abandon BCoF and give all donators keys to NW for Bannerlord. If they will even be involved in such a dlc which I currently doubt.
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on August 06, 2015, 09:41:15 pm
Some nice Wallpapers!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FmyWK3.jpg&hash=69a48cb52c50dac7146bffbf0fca6db2d878e332)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FqbSuj.jpg&hash=d4be423aa304923fe37d0eb27b26437ed24deb29)
[close]

I'm using the first one
Title: Re: Mount & Blade II: Bannerlord
Post by: Nick Lazanis on August 06, 2015, 10:11:52 pm
Same here. Sweet wall-ing-papers.
Title: Re: Mount & Blade II: Bannerlord
Post by: Earth Bby on August 07, 2015, 02:18:29 pm
Some nice Wallpapers!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FmyWK3.jpg&hash=69a48cb52c50dac7146bffbf0fca6db2d878e332)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FqbSuj.jpg&hash=d4be423aa304923fe37d0eb27b26437ed24deb29)
[close]


v pretty

oops I pressed modify instead of quote, sry  :-*
Title: Re: Mount & Blade II: Bannerlord
Post by: Frederik on August 07, 2015, 02:34:36 pm


oops I pressed modify instead of quote, sry  :-*
Badmin
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on August 07, 2015, 05:54:32 pm
v pretty

oops I pressed modify instead of quote, sry  :-*

Away with you vile beggar!

Spoiler
https://www.youtube.com/watch?v=49X-QCM5Ask
[close]
Title: Re: Mount & Blade II: Bannerlord
Post by: Earth Bby on August 08, 2015, 01:08:20 am
 ;D I was lagging  >:(
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on August 08, 2015, 05:03:40 am
:D
Title: Re: Mount & Blade II: Bannerlord
Post by: Ser Thomas on August 11, 2015, 08:26:41 pm
https://www.youtube.com/watch?v=H-wYZvApOmE
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on August 12, 2015, 12:00:30 pm
The blog to the video is also worth checking out:

https://www.taleworlds.com/en/Games/Bannerlord/Blog/13
Title: Re: Mount & Blade II: Bannerlord
Post by: Herishey on August 12, 2015, 12:03:22 pm
From what I have seen with the combat, I am very much into it, but I think that they need to take another step and add gore in. It is something that was always needed in the Mount & Blade franchise, and if they don't add it, it will still be awesome, but, it will be really lacking. Even if they put as an option in the campaign menu, to turn it on and off at will, will be good for me.
I think it would be good to have the option too, though it should definitely be optional for those who prefer it without.
When I helped to do the original voices for M&B Warband; Armagan didn't end up using the more violent screams I did (which I later released as Official voice pack), as he wanted to keep the product friendly for all ages I believe. If they pursue a similar line with M&B2 I doubt they will include much more gore than blood splatter, but I expect M&B2 will likely be mod friendly so hopefully there might be some opportunities there.
That's kinda what I meant with the optional thing, even without age in mind there are some people who would just prefer to keep it clean or at least without blood flying everywhere.
Title: Re: Mount & Blade II: Bannerlord
Post by: TORN on September 08, 2015, 11:59:18 am
This is going to be so much more than I expected.
Title: Re: Mount & Blade II: Bannerlord
Post by: Fwuffy on September 08, 2015, 12:31:05 pm
This is going to be so much more than I expected.
ikr
Title: Re: Mount & Blade II: Bannerlord
Post by: Rejenorst on September 08, 2015, 01:41:35 pm
I expect a mod where you can launch prisoners on that there catapult. The thwack impact sounds will be immensely satisfying. If you launch a Lord (being they probably can't die) it will likely diminish your relations by the size of the brick he hits on the way down.

Away with you vile beggar! *Fire catapult* *Wilhelm scream* *Thwack* *Glorious*
Title: Re: Mount & Blade II: Bannerlord
Post by: TORN on September 08, 2015, 01:52:22 pm
I'd love to fire some peasants at a stone wall.


"Please M'lord, it's almost harvesting season." *fires*
Title: Re: Mount & Blade II: Bannerlord
Post by: Wastee on September 08, 2015, 02:59:57 pm
Loling intensifies
Title: Re: Mount & Blade II: Bannerlord
Post by: Windflower on September 17, 2015, 04:20:36 am
400 vs 400 Battle
(https://i.imgur.com/PDLWKzM.jpg)
[close]
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on September 17, 2015, 04:20:34 pm
400 vs 400 Battle
(https://i.imgur.com/PDLWKzM.jpg)
[close]

Those were leaked screenshots from around a year ago. You can find the complete album: here (https://i.imgur.com/a/I4ptT)
Title: Re: Mount & Blade II: Bannerlord
Post by: Windflower on September 17, 2015, 08:17:29 pm
o ok
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on September 17, 2015, 08:27:49 pm
I can't wait no longer. And its gonna be 2016 untill it comes out i guess :'(
Title: Re: Mount & Blade II: Bannerlord
Post by: Amit_ on September 17, 2015, 11:26:38 pm
Those were leaked screenshots from around a year ago. You can find the complete album: here (https://i.imgur.com/a/I4ptT)

If those were from a year ago, why does the build date say January 23rd, 2015?
Title: Re: Mount & Blade II: Bannerlord
Post by: Nipplestockings on September 17, 2015, 11:30:15 pm
That's around a year ago, Amit.
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on September 18, 2015, 04:21:41 pm
Those were leaked screenshots from around a year ago. You can find the complete album: here (https://i.imgur.com/a/I4ptT)

If those were from a year ago, why does the build date say January 23rd, 2015?

Sorry, 7 months and 5 days ago.
Title: Re: Mount & Blade II: Bannerlord
Post by: danangleland on September 18, 2015, 09:03:27 pm
400 vs 400 Battle
(https://i.imgur.com/PDLWKzM.jpg)
[close]
What makes you say it is a 400 vs 400 battle?
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on September 18, 2015, 09:04:15 pm
The battle is actually pretty big. xD
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on September 21, 2015, 10:03:21 pm
27th of september they normally gonna give release date or very maybe early acces.

I hope they just give release date and pre order.
Title: Re: Mount & Blade II: Bannerlord
Post by: BNS Marko on September 21, 2015, 10:27:24 pm
Not this early.
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on September 21, 2015, 10:30:05 pm
Yes, I'd probably expect a BETA or Alpha this early, but I'd expect a release sometime in 2016..
Title: Re: Mount & Blade II: Bannerlord
Post by: GovernerPancake on November 10, 2015, 03:02:28 pm
Can't wait, think community will migrate?
Title: Re: Mount & Blade II: Bannerlord
Post by: Dazzer on November 10, 2015, 03:13:30 pm
Can't wait, think community will migrate?
sure
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on November 10, 2015, 04:49:35 pm
Updates.

Quote
-Motion-capture technology is being used.
-Multi-level battle maps (for example there is a dungeon under a village.)
-Team of 70 people are developing the game.
-Single-player map is 4 times bigger than Warband.
-Dynamic seasons
-Player and NPC's can have kids. Player can play as his/her kids when retired/died.
-Presumably there is some sort of ageing system if kids are playable characters
-NPC's can recruit companions.
-Climbable ladders.
-Maps in game are layered; and you can find dungeons in basement of the buildings and you can use the roofs as well.
-Atmosphere is much more detailed, they said it somewhat resembles the detail level and ambience of pre-release Witcher 3 videos.
-Weapon swings and usage feels much more real than the previous games, animations are motion captured.
-Women and men have different and realistic body types, and you can choose different body types for characters.
-There will be a new graphics engine specifically coded for this game.
-Transition between seasons will be much quicker, and seasonal changes will be reflected in the battlefield and town maps.
-Optimisation hasn't started yet.
- All companions and important characters have voice acting. (Not all NPC's because there are many of them.)
- Different cultures have different accents.
- They are unsure about lord's children replacing them when they die.
- You can play 12 different board games at inns. All of them are imitations of historical real-word board games.
- You can find bards at inns.
- Towns are going to be a lot more lively.
- Rather than scripts, essential NPC's have various behaviors(?). Every time you enter this town you will find it different. (Random events? Maybe a lord with paranoid trait beheads all woodsman thus making wood extinct? It's good to imagine...)
- Weapons react different to different surfaces. While an arrow get stuck in wood, it can bounce off a rock.
- Warband will be out for PS 4 and Xbox One. PlayStation version is currently playable. They are trying to maintain 60 fps in 100 vs 100 battles. No release date yet.
- Developers seem to know what they're doing. Game will be released when they think it is finished.
- Don't forget game is still in development these can change.

Yes, these are a list of things that *might* be in the game. Onto the topic of consoles: personally, I think it's a good thing because they might make more money from it to make it into a better game, more people will know about the game and I'll be able to play it on the PS4. What do you think?

Here are some snapshots of the console version (very large, you have been warned):

Seems like some docks of a village...
(https://i.imgur.com/08Qwlp0.jpg)
[close]
Spoiler
(https://i.imgur.com/QLGwnfv.jpg)
[close]
Seems like concept art of villages...
(https://i.imgur.com/qYToC7a.jpg)
[close]
A warrior, carrying a katana...?
(https://i.imgur.com/sIL7XPv.jpg)
[close]
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on November 10, 2015, 05:40:45 pm
Its not a katana im fairly sure of it. I think its kinda like a Mongol Sword used by Khans or so, I Think.
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on November 10, 2015, 05:42:37 pm
I can dream, Harold!
Title: Re: Mount & Blade II: Bannerlord
Post by: usnavy30 on November 10, 2015, 11:40:39 pm
The sheer idea of Bannerlord being made for consoles, quite frankly, is frightening. At least the multiplayer aspect.
Title: Re: Mount & Blade II: Bannerlord
Post by: Rutger Müller on November 11, 2015, 12:24:17 am
The sheer idea of Bannerlord being made for consoles, quite frankly, is frightening. At least the multiplayer aspect.
https://i.imgur.com/7rw1Qwb.gifv
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on November 11, 2015, 10:03:57 am
PC has it good sides and bad ones, same with consoles. Its a personal opinion wether someone likes Consoles better or PC. But all this crap about PC masterrace is making me sick.
Title: Re: Mount & Blade II: Bannerlord
Post by: GerRagnar on November 11, 2015, 11:28:04 am
Just dont take it serious  ;)

But when a console guy says that pc gaming has nothing to do with gaming.
I really think some of them must be really dumb.

I personally love playing on every console and pc as long  I have fun.

PCMR is more like a fancult for the "small" PC community.

 I would buy banterlord for both PC and Xbox
Title: Re: Mount & Blade II: Bannerlord
Post by: joer5835 on November 11, 2015, 12:24:41 pm
PC has it good sides and bad ones, same with consoles. Its a personal opinion wether someone likes Consoles better or PC. But all this crap about PC masterrace is making me sick.

PC Masterrace is really just a joke that some people decided to take seriously. Sadly it happens both ways, there's a lot of console gamers that still believe PC gaming is nothing but Farmville and Minecraft.

Personally I think it is undeniable that PC offers more than Consoles, but I can accept people prefering consoles based on personal preferences. To each his own.
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on November 11, 2015, 01:48:08 pm
True. Completely agreed. Every console has its every good and bad thing.
Title: Re: Mount & Blade II: Bannerlord
Post by: GovernerPancake on November 11, 2015, 02:55:33 pm
It looks like CK2 ideas are being implemented?
Title: Re: Mount & Blade II: Bannerlord
Post by: Rutger Müller on November 12, 2015, 06:14:26 am
one thing that was always cool about consoles is that everyone was on a level playing field. You didnt usually lose because you get low fps, or that guy has a higher hertz monitor than you or a better mouse or something.
Title: Re: Mount & Blade II: Bannerlord
Post by: Cazasar on November 12, 2015, 06:54:48 am
This is just an excuse on PC tho. The best players I know have shit equip for some reasons
Title: Re: Mount & Blade II: Bannerlord
Post by: Nipplestockings on November 12, 2015, 06:56:14 am
one thing that was always cool about consoles is that everyone was on a level playing field. You didnt usually lose because you get low fps, or that guy has a higher hertz monitor than you or a better mouse or something.

Connectivity and ping issues have always been a problem on consoles and cause lots of shit between players.
Title: Re: Mount & Blade II: Bannerlord
Post by: joer5835 on November 12, 2015, 03:36:35 pm
one thing that was always cool about consoles is that everyone was on a level playing field. You didnt usually lose because you get low fps, or that guy has a higher hertz monitor than you or a better mouse or something.

A lot of console games still suffer from framedrops. A LOT. That coupled with connectivity issues and it's not that perfect, tbh.

As for the whole PC thing with people having better mouse and stuff. If someone really is a good player, he will always be good, no matter if he uses a €5,- mouse or a €150,- one. A fancier mouse really doesn't help you that much. Truly the only equipment that I can think of that is usefull is a good, clear sound setup, now THAT can make a lot of difference in a FPS game.
Title: Re: Mount & Blade II: Bannerlord
Post by: Killington on November 12, 2015, 05:35:07 pm
The way I've always seen it is that consoles are better when you want to play local multiplayer with your friends or family. You only need to buy one magic box, not one for each player, and everyone being together on the couch and socializing is more fun than people being in their own world with headphones on at a computer.

If you plan on playing a lot of singleplayer or competitive play without any damn auto-aim... then PC is where it's at.
Title: Re: Mount & Blade II: Bannerlord
Post by: joer5835 on November 12, 2015, 06:44:27 pm
And as such it is sad to see that most developers have stopped implementing split-screen multiplayer in games. Such a damn shame.
Title: Re: Mount & Blade II: Bannerlord
Post by: danangleland on November 16, 2015, 10:51:19 pm
Here are some snapshots of the console version (very large, you have been warned):

Seems like some docks of a village...
(https://i.imgur.com/08Qwlp0.jpg)
[close]
Spoiler
(https://i.imgur.com/QLGwnfv.jpg)
[close]
Seems like concept art of villages...
(https://i.imgur.com/qYToC7a.jpg)
[close]
A warrior, carrying a katana...?
(https://i.imgur.com/sIL7XPv.jpg)
[close]

There was mention of Warband being ready for Playstation in the info that you linked, nothing about development of Bannerlord for consoles. Was it actually written in the Turkish magazine that these are console screenshots? In any case, they look great, thanks for posting them. The version here is higher res than the one I've seen posted at Taleworlds, and you can really see the horse bard better. I love the way that lamellar looks! By the way, someone on Taleworlds forum said that the round hilt of that Khuzait sword was of Chinese origin and spread across the steppe of Central Asia, so that explains the hilt.

And as such it is sad to see that most developers have stopped implementing split-screen multiplayer in games. Such a damn shame.

Indeed, I remember split screen multiplayer fondly, from games like Lotus Turbo Challenge 3 on the Amiga back in the early 1990s, to the demo of Serious Sam on PC a decade later. Playing over the internet or even over a LAN in different rooms isn't the same.
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on December 19, 2015, 10:45:00 am
there is a new blog coming

https://www.twitter.com/captainlust/status/677842747554988033
Title: Re: Mount & Blade II: Bannerlord
Post by: Furrnox on December 20, 2015, 08:52:13 pm
PC Masterrace.
Title: Re: Mount & Blade II: Bannerlord
Post by: Dazzer on December 20, 2015, 08:53:56 pm
PC Masterrace.
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on December 20, 2015, 08:55:36 pm
PC is good but there is no such thing as masterrace. Each PC and Console have their good and weak points.
Title: Re: Mount & Blade II: Bannerlord
Post by: Audiate on December 20, 2015, 08:58:05 pm
Lmao this guy. ;D ;D ;D

Bannerlord on console is a shit concept.
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on December 20, 2015, 08:58:32 pm
Yeah ofcourse. Franchise was always on PC. I was just talking globally.
Title: Re: Mount & Blade II: Bannerlord
Post by: Dazzer on December 20, 2015, 09:00:04 pm
Let's hope it will not end like GTA V
Title: Re: Mount & Blade II: Bannerlord
Post by: Audiate on December 20, 2015, 09:16:29 pm
Yeah ofcourse. Franchise was always on PC. I was just talking globally.

That's why I said

Lmao this guy. ;D ;D ;D

PC is way better than console. You can do everything a console can on a PC and then a million things more.
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on December 20, 2015, 09:18:51 pm
Yeah. You can. But you always sit associal in just your room (mostly) where you just spend hours no living. While many people have a Console in their leaving room and wanting to play with family and in real life friends and stuff.
Title: Re: Mount & Blade II: Bannerlord
Post by: Audiate on December 20, 2015, 09:21:16 pm
Steam Big Picture, bitch. ::)
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on December 20, 2015, 09:23:57 pm
Sucks though.
Title: Re: Mount & Blade II: Bannerlord
Post by: Furrnox on December 20, 2015, 09:40:02 pm
It is literally the same thing if you hook up your pc to the tv in your living room, pleb.
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on December 20, 2015, 09:41:01 pm
Ye sure.
Title: Re: Mount & Blade II: Bannerlord
Post by: Furrnox on December 20, 2015, 09:42:45 pm
You're right it's better cuz you get that 1080p, 60fps masterrace!
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on December 20, 2015, 09:43:16 pm
Cause Graphics is everything in gaming lol.
Title: Re: Mount & Blade II: Bannerlord
Post by: Furrnox on December 20, 2015, 09:45:44 pm
FOV Slider.
Title: Re: Mount & Blade II: Bannerlord
Post by: Olafson on December 20, 2015, 09:55:09 pm
FOV Slider.

+1
Title: Re: Mount & Blade II: Bannerlord
Post by: Audiate on December 20, 2015, 10:49:28 pm
>Argues that consoles are as good or better than PC
>Says graphics aren't everything in gaming
>Using greentext outside of chanland

Nice logic there bud.
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on December 21, 2015, 08:46:35 am
Don't turn my story into something else. I never said consoles were better. I said that PCs and consoles alike have their own bad and good points. But reading is hard it seems.
Title: Re: Mount & Blade II: Bannerlord
Post by: KL4R1N0G4MPR0S on December 21, 2015, 12:25:46 pm
Yeah. You can. But you always sit associal in just your room (mostly) where you just spend hours no living. While many people have a Console in their leaving room and wanting to play with family and in real life friends and stuff.
To be fair, a game like Bannerlord would be the last thing I would like to play on a couch with my friends. Rocket League, on the other hand...
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on December 21, 2015, 06:43:16 pm
New devblog.

https://www.taleworlds.com/en/Games/Bannerlord/Blog/14 (https://www.taleworlds.com/en/Games/Bannerlord/Blog/14)
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on February 14, 2016, 11:59:53 am
Do you guys think something Napoleonic will come for this game?
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on February 14, 2016, 12:26:39 pm
Do you guys think something Napoleonic will come for this game?

Not officially but definitely a mod.
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on February 14, 2016, 12:35:30 pm
I hope a good mod then. :c
Title: Re: Mount & Blade II: Bannerlord
Post by: Audiate on February 14, 2016, 06:25:57 pm
It's nearly confirmed. Given how much mods have helped sell Warband, and make it far more popular than the original M&B, specifically when thousands of people have bought Warband just for MM/NW alone, Bannerlord basically has to have strong modding capability, and some aspiring Joe-Schmo type will absolutely make their version of MM/NW's successor.

So yeah, probably-definitely.
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on February 14, 2016, 07:25:30 pm
Alright. Thanks for the info. :)
Title: Re: Mount & Blade II: Bannerlord
Post by: danangleland on March 04, 2016, 01:12:07 am
Some of you may already know that Bannerlord is one of the games being demonstrated at the PC Gamer Weekender in a couple of days. What you may not know is that at 16:00 GMT on the Sunday, there will apparently be a live stream of the Bannerlord presentation: https://www.youtube.com/watch?v=Qe6g0_HRexw (https://www.youtube.com/watch?v=Qe6g0_HRexw)

I don't know whether all of it will be shown or whether it will cover other games as well during the 1 hour slot that Bannerlord has, but we will be able to see something of the presentation which includes 40 minutes of live gameplay.

EDIT: whilst the PC Gamer live stream does start at 13:00, Bannerlord's slot in this stream is scheduled to start at 16:00.
Title: Re: Mount & Blade II: Bannerlord
Post by: Sinjide on March 04, 2016, 02:10:44 am
40 minutes of live gameplay.

Yup, let's hope we can learn some interesting stuff  :D


Came too late but
PC Masterrace.

I was really scared when I heard it was planned to be on consoles too.
Title: Re: Mount & Blade II: Bannerlord
Post by: danangleland on March 04, 2016, 12:00:28 pm
I checked the TaleWorlds forum again and realised Captain Lust had stated something earlier; as far as he knows, he says, there will be a 20 minute slot for Bannerlord in the livestream. So we certainly won't see all of the footage live, but he also said the whole thing was going to be recorded and we would see it at a later date, probably one or two weeks afterwards.

@Sinjide; I wouldn't worry about the console port, I am not sure it has even been confirmed for Bannerlord. As I remember it, the brief mentions it had in interviews said that they were considering it,  though they have said Warband is definitely going to be on Xbox and PS4. Also Armagan has stated that if Bannerlord is ported to consoles it will be after the PC release of the game and development will not be influenced by the console port.
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on March 04, 2016, 01:28:24 pm
Ah that is nice. As M&B franchise always was on PC. Can't wait for the new footage to watch.
Title: Re: Mount & Blade II: Bannerlord
Post by: Coconut on March 05, 2016, 10:40:58 am
I checked the TaleWorlds forum again and realised Captain Lust had stated something earlier; as far as he knows, he says, there will be a 20 minute slot for Bannerlord in the livestream. So we certainly won't see all of the footage live, but he also said the whole thing was going to be recorded and we would see it at a later date, probably one or two weeks afterwards.

@Sinjide; I wouldn't worry about the console port, I am not sure it has even been confirmed for Bannerlord. As I remember it, the brief mentions it had in interviews said that they were considering it,  though they have said Warband is definitely going to be on Xbox and PS4. Also Armagan has stated that if Bannerlord is ported to consoles it will be after the PC release of the game and development will not be influenced by the console port.
https://www.taleworlds.com/en/Games/Bannerlord/News/146

Our session will start at 1pm on both the Saturday and the Sunday of the event (5th and 6th of March, respectively).

3 hours until 1 pm in london HYPE
Title: Re: Mount & Blade II: Bannerlord
Post by: KL4R1N0G4MPR0S on March 05, 2016, 04:10:00 pm
fap fap
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on March 05, 2016, 08:06:24 pm
fap fap
Title: Re: Mount & Blade II: Bannerlord
Post by: danangleland on March 05, 2016, 08:42:28 pm
People might want to check out the TaleWorlds forum; a nice forumite named Hirovard went to the event and made a video, from which he has already posted several stills. He also got a photo with Lust! I think he is planning to upload the video, whether it will be tonight or not I don't know.

Here is a link to the relevant thread for those who don't often visit: https://forums.taleworlds.com/index.php/topic,249537.26985.html (https://forums.taleworlds.com/index.php/topic,249537.26985.html)
Title: Re: Mount & Blade II: Bannerlord
Post by: Dom13WorstNW on March 05, 2016, 09:37:03 pm
^  The livestream of Bannerlord will be tomorrow

Quote from: hirovard Taleworlds Forum
Just some stuff to keep you lot happy

Spoiler
(https://i.imgur.com/AnIVbIP.jpg)

(https://i.imgur.com/8RqEatL.jpg)

(https://i.imgur.com/Z0Gn75E.jpg)

(https://i.imgur.com/Tp2KVEp.jpg)

(https://i.imgur.com/cDt8UTI.jpg)
Street gangs

(https://i.imgur.com/JKH1iZ1.jpg)
[close]



Oh and i almost forgot

map
(https://i.imgur.com/QjOJhuc.jpg)
[close]



Colors/factions
Quote from: uzo70 taleworlds forum


Blue – Sturgia
Green – Battania
Pink – Northern Empire
Orange – Western Empire
Red – Vlandia
Dark Grey/Brown – Bandit
Brown – Khuzait
Yellow - Aserai
Purple - Sourthern Empire




Another person compared the map sizes

Quote from: Varrak Taleworlds Forum
Basic map comparision

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi.hizliresim.com%2FnMm8lR.jpg&hash=91aa6adcd55576a271ef0932a9a21dcbf6f326e4)
[close]


Title: Re: Mount & Blade II: Bannerlord
Post by: Coconut on March 06, 2016, 04:11:49 am
Spoiler
https://www.youtube.com/watch?v=uTKJcEPeCWg
https://www.youtube.com/watch?v=Y_bbMdijy5E
https://www.youtube.com/watch?v=GoduGovwUdA
https://www.youtube.com/watch?v=Getzhkq1OKQ
https://www.youtube.com/watch?v=wGE6paCTIk8
https://www.youtube.com/watch?v=-PSjD7a5bak
[close]

They are streaming 40 mins at 11am EST, 4 PM GMT, so if u dont wanna get spoiled with shitty quality videos, you can wait and watch it IN HD.


https://www.youtube.com/watch?v=Qe6g0_HRexw (https://www.youtube.com/watch?v=Qe6g0_HRexw)
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on March 06, 2016, 11:15:12 am
hype
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on March 06, 2016, 11:40:58 am
Can't wait for the stream. This game is gonna be GOTY for me. :o
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on March 06, 2016, 11:42:07 am
Can't wait for the stream. This game is gonna be GOTY for me. :o

Me too. Just imagine a Napoleonic mod.
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on March 06, 2016, 12:00:29 pm
Yes. I hope the TW community involves in it too.
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on March 06, 2016, 12:31:20 pm
30 minutes of gameplay footage.

https://www.youtube.com/watch?v=ONreLm09vqU
Title: Re: Mount & Blade II: Bannerlord
Post by: Norwegian13 on March 06, 2016, 12:32:01 pm
Awesome! Looking forward to the stream today!
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on March 06, 2016, 12:36:24 pm
Awesome! Looking forward to the stream today!

The same footage will be streamed later in HD. I advise waiting for that instead of watching lower quality.
Title: Re: Mount & Blade II: Bannerlord
Post by: Norwegian13 on March 06, 2016, 12:45:25 pm
Of course. Watched a few minutes of that video, the low quality throws me off. Livestream should be better.
Title: Re: Mount & Blade II: Bannerlord
Post by: Nipplestockings on March 06, 2016, 12:57:19 pm
That ending battle was sweet. Looks like they fixed up the melee system nicely as well.
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on March 06, 2016, 01:09:42 pm
Omg. The blood, the graphics landscape. Everything is just wow and it's still being worked on.
Title: Re: Mount & Blade II: Bannerlord
Post by: OttoFIN on March 06, 2016, 01:40:42 pm
I hope it's optimised.
Title: Re: Mount & Blade II: Bannerlord
Post by: Norwegian13 on March 06, 2016, 01:47:19 pm
Can't wait for the stream. This game is gonna be GOTY for me. :o

Me too. Just imagine a Napoleonic mod.

I really hope we'll get a Napoleonic mod. It would be amazing. This game will still be GOTY for me though. I'm definitely pre-ordering as soon as it is possible.
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on March 06, 2016, 01:52:03 pm
Well, someone on TW forums told me there will surely be a Napoleonic Wars mod. The DLC really had potential when it first released. But it went down because of the community and the updates. (I THINK).

If it will be a mod, it will still have some native bannerlord in it. Like MM from Warband. Also same community as the modders. I think fairly many people will play the mod.
Title: Re: Mount & Blade II: Bannerlord
Post by: Norwegian13 on March 06, 2016, 01:55:01 pm
I definitely would.
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on March 06, 2016, 01:56:35 pm
I definitely would.
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on March 06, 2016, 01:58:24 pm
I definitely would.

I also hope they'll make a Bannerlord forum section on TW. :P
Title: Re: Mount & Blade II: Bannerlord
Post by: Norwegian13 on March 06, 2016, 01:59:30 pm
I'm 99 % sure that they will. It's their game afterall :P
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on March 06, 2016, 01:59:59 pm
Yeah true. I can't wait anymore. :c
Title: Re: Mount & Blade II: Bannerlord
Post by: Norwegian13 on March 06, 2016, 02:10:18 pm
Yeah true. I can't wait anymore. :c

True words. I just want them to let us pre-order :P I wanna throw my money in TaleWorld's face.
Title: Re: Mount & Blade II: Bannerlord
Post by: Coconut on March 06, 2016, 02:16:07 pm
ITS LIVEEEEEE, (3 hours til bannerlord tho) but theres total war warahammer gameplay which will also be cool

https://www.youtube.com/watch?v=Qe6g0_HRexw
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on March 06, 2016, 02:17:01 pm
Yep. Waiting was worth it. :p
Title: Re: Mount & Blade II: Bannerlord
Post by: Norwegian13 on March 06, 2016, 02:19:42 pm
To be honest, the DLC-before-release kinda threw me off.

Maybe it'll be a good game - but I'll definitely wait before reviews until buying Warhammer Total War.
Title: Re: Mount & Blade II: Bannerlord
Post by: usnavy30 on March 06, 2016, 03:25:18 pm
Waiting for Bannerlord at 8 AM PST

Democracy 3: Africa more like Democracy 3: Imperialism

 ;D
Title: Re: Mount & Blade II: Bannerlord
Post by: Norwegian13 on March 06, 2016, 03:41:53 pm
Waiting for Bannerlord at 8 AM PST

Democracy 3: Africa more like Democracy 3: Imperialism

 ;D

I actually wonder who had the bright idea of mixing 'Africa' and 'Democracy'.
Title: Re: Mount & Blade II: Bannerlord
Post by: Nipplestockings on March 06, 2016, 04:27:16 pm
CIA
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on March 06, 2016, 04:32:06 pm
30 minutes...
Title: Re: Mount & Blade II: Bannerlord
Post by: usnavy30 on March 06, 2016, 04:40:25 pm
30 minutes...
The chat is going crazy ;D
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on March 06, 2016, 04:41:52 pm
30 minutes...
The chat is going crazy ;D
BANNERLORD OR DEATH
Title: Re: Mount & Blade II: Bannerlord
Post by: Norwegian13 on March 06, 2016, 04:51:29 pm
8 minutes till Bannerlord!

Chat is going absolutely crazy! ;D
Title: Re: Mount & Blade II: Bannerlord
Post by: Windflower on March 06, 2016, 04:57:16 pm
5 MINUTES HYPE
Title: Re: Mount & Blade II: Bannerlord
Post by: Black Watch 1745 on March 06, 2016, 04:59:55 pm
Well this should be interesting.
EDIT: Teeth options, excellent!
Title: Re: Mount & Blade II: Bannerlord
Post by: Coconut on March 06, 2016, 05:23:39 pm
everryone in chat is spamming 63e tactics, when the enemy is on the hill lol

also horses cant really bump into eachother and stop eachother, they like bounce off eachother and keep going, not sure how I feel about this...
Title: Re: Mount & Blade II: Bannerlord
Post by: Karth on March 06, 2016, 05:27:40 pm
everryone in chat is spamming 63e tactics, when the enemy is on the hill lol

.......................................  8)

didnt even know until someone sent me the stream, looks cool, although first thing I saw in chat was ^
Title: Re: Mount & Blade II: Bannerlord
Post by: usnavy30 on March 06, 2016, 05:45:08 pm
RIP archers baiting cavalry.
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on March 06, 2016, 05:45:21 pm
Stream is over.. That was amazing. The map, the battle, goddamn everything... I cannot contain my hype. Anyway, I want to comment on a few things on the game.

1 - The weapon system is absolutely amazing. I love now that you can create your own weapons, but there is one feature I'd like to ask is in the game. Aging of the weapons! If you have used the weapons for prolonged periods of time, the weapon is bound to get scratches and in some cases, get damaged. I would like to see scratches on swords, and even blood marks. If the weapon is broken in battle, for example the handle breaks off, then you will have to go back to the smithy to have the weapon repaired. I feel like this would really immerse the players in the game.

2 - I really found the influence system quite interesting. I would like to suggest a feature to be added to that however. If you have a higher title, like being a King, you should have a largr influence than say a Lord. For example, on that video, Phil was a Lord and was able to make another person follow him for 10 days. I think that a King should be able to make someone follow him for about 25 - 35 days. Also, I presume that if you lose a tournament or lose a battle your influence will decrease.

3 - One thing I saw is that the battlefield was the same. On the video earlier and the stream today, the battleground was the exact game. I would like to see a sort of battlefield randomizer. I know that this could be hard to implement into the game, but if you could, it would mark out any repetativeness in the game.

4 - I am really pleased that they have decided to make the game feel more alive. I would suggest a way to do that even more, this time with soldiers. You could have soldiers talking amongst themselves, when not in combat, like they do in the most recent Total War games. I think that this could really add to the atmosphere of the game.
Title: Re: Mount & Blade II: Bannerlord
Post by: Rutger Müller on March 06, 2016, 05:46:11 pm
when the cav smashed into the line it was amazing
Title: Re: Mount & Blade II: Bannerlord
Post by: Norwegian13 on March 06, 2016, 06:03:40 pm
Amazing stream!

Hype is real ;D
Title: Re: Mount & Blade II: Bannerlord
Post by: danangleland on March 06, 2016, 07:00:41 pm
also horses cant really bump into eachother and stop eachother, they like bounce off eachother and keep going, not sure how I feel about this...

Looks good to me, seems pretty realistic- when you see horses converge like that in real life they sort of deflect off each other, much like people do. It isn't like there were any head on collisions, they were all at angles. In Warband in contrast, there would be no effect at all on one horse, and the other one stops dead in its tracks and rears, as if momentum and mass didn't exist!

3 - One thing I saw is that the battlefield was the same. On the video earlier and the stream today, the battleground was the exact game. I would like to see a sort of battlefield randomizer. I know that this could be hard to implement into the game, but if you could, it would mark out any repetativeness in the game.

I was thrown by this at first, but there is no reason to think they will have a few set maps rather than using a generation system as in Warband, and I believe I know why the map was the same. I wrote about this at TaleWorlds and will paste my thoughts here:

I was also initially perturbed to note that the battle map was the same or looked extremely similar in both battles, and the same Vlandian lord was fought each time yet in a different part of the world map. But I now think this was deliberately set up for the purpose of showcasing the features that they wanted to within the time constraints of the demonstration; they needed the player to find both a friendly lord to bring along to show that feature (subordinating a friendly lord to join you) and an enemy lord. So to make sure it could be done quickly and not waste time searching the map and avoiding other interactions, they set up the lords in these positions in advance. For the same reason they probably made sure the same battle map was generated regardless of world map topography (or else placed the enemy lord in very similar areas of Vlandian land to get a similar result) so that they could demonstrate the enemy lord selecting a steep hill to use as a defence.
Title: Re: Mount & Blade II: Bannerlord
Post by: GerRagnar on March 06, 2016, 09:23:06 pm
https://www.youtube.com/watch?v=QlV25jsRS5A&feature=youtu.be&t=380

here is a good video
Title: Re: Mount & Blade II: Bannerlord
Post by: CaseliusFIN on March 07, 2016, 06:56:40 pm
Damn,
I'm now totally hyped for the game. Looking so good already. Especially it is nice to see non-empty towns without mindlessly wandering bystanders and characters standing still with no motion like we have in Warband. It seems much more polished in all fields.

Totally lost it when they started showcasing the facial features, it made me think which kind of multiplayer will be like knowing the community and their choice of faces  ;D.

I wish it comes this year like they want. Probably not but still.
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on March 07, 2016, 07:06:42 pm
The combat and sounds... ffs. Warband is boring now.

Informative.. Release at the end of the year. Explains it in this vid. :D

https://www.youtube.com/watch?v=gnGNojC8XrE
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on March 07, 2016, 07:17:06 pm
Hopefully some testing before the end of the year too.
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on March 07, 2016, 07:24:28 pm
I heard in a video that Frank Elliot told that there will be testing before release.

If u closely listen at almost the end of the video.
https://www.youtube.com/watch?v=czfPYoJ7PTY
Title: Re: Mount & Blade II: Bannerlord
Post by: Ser Thomas on March 07, 2016, 10:04:09 pm
I heard in a video that Frank Elliot told that there will be testing before release.

If u closely listen at almost the end of the video.
https://www.youtube.com/watch?v=czfPYoJ7PTY
That battle looks really damn nice
Title: Re: Mount & Blade II: Bannerlord
Post by: jabdimelborn on March 09, 2016, 11:10:21 pm
...Questions/Answers after the streaming:...

https://www.youtube.com/watch?v=N717E3Js1aQ


ciauz^^,
Jab
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on June 07, 2016, 07:44:37 am
By the way, Bannerlord is going to be at E-3 this year. Also it is reckoned the release will be sometime in Early 2017.
Title: Re: Mount & Blade II: Bannerlord
Post by: Norwegian13 on June 13, 2016, 09:03:21 pm
https://www.youtube.com/watch?v=705at0Pr4fM

hypee
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on June 13, 2016, 09:04:10 pm
To be honest, I thought that the video was quite short. Although, DESTRUCTIVE ENVIRONMENT!!!!!!!!!!!!!!!!!!!
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on June 13, 2016, 09:06:07 pm
nvm, extended gameplay.

https://www.youtube.com/watch?v=705at0Pr4fM
Title: Re: Mount & Blade II: Bannerlord
Post by: Toffee on June 13, 2016, 09:19:02 pm
Wheres the extended gameplay?
Title: Re: Mount & Blade II: Bannerlord
Post by: Nipplestockings on June 13, 2016, 09:26:23 pm
Those animations look about the same, if not worse than the ones in Warband...
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on June 13, 2016, 09:32:12 pm
Wheres the extended gameplay?

Shit, posted wrong link.

https://www.youtube.com/watch?v=iObwq1WaxQ8
Title: Re: Mount & Blade II: Bannerlord
Post by: Toffee on June 13, 2016, 09:34:52 pm
Lol wrong link again?
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on June 13, 2016, 09:37:43 pm
Lol wrong link again?

You sure? It's 7 mins long.
Title: Re: Mount & Blade II: Bannerlord
Post by: Toffee on June 13, 2016, 10:42:40 pm
Sorry my bad
Title: Re: Mount & Blade II: Bannerlord
Post by: Audiate on June 13, 2016, 11:07:42 pm
Those animations look about the same, if not worse than the ones in Warband...

I don't see anything wrong with them, those modded ones that make it all stylistic make it difficult to tell what the attacks obviously are which is pretty stupid in my opinion. They need to be a bit stiff for the game to be playable for the majority of people. If they want to add animations where the up and down attack looks basically exactly the same, that'll be easily.
Title: Re: Mount & Blade II: Bannerlord
Post by: Hinkel on June 13, 2016, 11:11:02 pm
Had the chance to speak with one of the Devs at the E3.

They are using alot of old placeholder things, like voices, sounds and animations yet. Those will be replaced over time.
Title: Re: Mount & Blade II: Bannerlord
Post by: usnavy30 on June 13, 2016, 11:22:10 pm
Had the chance to speak with one of the Devs at the E3.

They are using alot of old placeholder things, like voices, sounds and animations yet. Those will be replaced over time.
Thank God. I can hardly stand to hear the old Warband vanilla sounds again.
Title: Re: Mount & Blade II: Bannerlord
Post by: Jelly on June 13, 2016, 11:28:44 pm
Thank God. I can hardly stand to hear the old Warband vanilla sounds again.
IT'S ALMOST HARVESTING SEASON
Title: Re: Mount & Blade II: Bannerlord
Post by: Herishey on June 13, 2016, 11:31:36 pm
Had the chance to speak with one of the Devs at the E3.

They are using alot of old placeholder things, like voices, sounds and animations yet. Those will be replaced over time.
Thank God. I can hardly stand to hear the old Warband vanilla sounds again.
I hope they add a kill feed in (or at least the option to have one), seems weird not having it.
Title: Re: Mount & Blade II: Bannerlord
Post by: Nipplestockings on June 13, 2016, 11:32:39 pm
Those animations look about the same, if not worse than the ones in Warband...

I don't see anything wrong with them, those modded ones that make it all stylistic make it difficult to tell what the attacks obviously are which is pretty stupid in my opinion. They need to be a bit stiff for the game to be playable for the majority of people. If they want to add animations where the up and down attack looks basically exactly the same, that'll be easily.

I have no problem with the way things are in Warband, but I expected it to be a little different than that. It's not really a bad thing though.
Title: Re: Mount & Blade II: Bannerlord
Post by: Toffee on June 13, 2016, 11:39:33 pm
Well it is a sequel so there is obviously gonna be similarities
Title: Re: Mount & Blade II: Bannerlord
Post by: Herishey on June 13, 2016, 11:43:13 pm
Well it is a sequel so there is obviously gonna be similarities
That doesn't mean you copy the same shit animations and sounds.
Title: Re: Mount & Blade II: Bannerlord
Post by: usnavy30 on June 13, 2016, 11:45:04 pm
I hope they add a kill feed in (or at least the option to have one), seems weird not having it.
Surely the killfeed option is there as toggable. I am sure they would disable the killfeed with that many AI bots in the siege.
Title: Re: Mount & Blade II: Bannerlord
Post by: Hinkel on June 13, 2016, 11:49:00 pm
Well it is a sequel so there is obviously gonna be similarities
That doesn't mean you copy the same shit animations and sounds.

Like I said, they are early in the development and they use alot of placeholders right now.
Title: Re: Mount & Blade II: Bannerlord
Post by: Jelly on June 13, 2016, 11:54:58 pm
Well it is a sequel so there is obviously gonna be similarities
That doesn't mean you copy the same shit animations and sounds.

Like I said, they are early in the development and they use alot of placeholders right now.
They've been developing for years now?
Title: Re: Mount & Blade II: Bannerlord
Post by: Nock on June 14, 2016, 12:37:28 am
Well it is a sequel so there is obviously gonna be similarities
That doesn't mean you copy the same shit animations and sounds.

Like I said, they are early in the development and they use alot of placeholders right now.
They've been developing for years now?
Title: Re: Mount & Blade II: Bannerlord
Post by: Nipplestockings on June 14, 2016, 05:02:25 am
Well it is a sequel so there is obviously gonna be similarities
That doesn't mean you copy the same shit animations and sounds.

Like I said, they are early in the development and they use alot of placeholders right now.

You would say that!
Title: Re: Mount & Blade II: Bannerlord
Post by: Furrnox on June 14, 2016, 06:16:58 am
Announced 27th of September 2012..
Title: Re: Mount & Blade II: Bannerlord
Post by: Herishey on June 14, 2016, 10:10:41 am
Announced 27th of September 2012..
Hopefully BannerLord might be in the late stages of development in 2019 and then realised in 2025, that is if all things go to plan without any hiccups ofc.
Title: Re: Mount & Blade II: Bannerlord
Post by: Fwuffy on June 14, 2016, 11:23:38 am
Announced 27th of September 2012..
Hopefully BannerLord might be in the late stages of development in 2019 and then realised in 2025, that is if all things go to plan without any hiccups ofc.
you mean Battlecry of Freedom?
Title: Re: Mount & Blade II: Bannerlord
Post by: Herishey on June 14, 2016, 11:27:33 am
Announced 27th of September 2012..
Hopefully BannerLord might be in the late stages of development in 2019 and then realised in 2025, that is if all things go to plan without any hiccups ofc.
you mean Battlecry of Freedom?
Don't be silly, even BannerLord has managed to show more progress than BCoF.  :-X
Title: Re: Mount & Blade II: Bannerlord
Post by: Fwuffy on June 14, 2016, 11:29:06 am
Announced 27th of September 2012..
Hopefully BannerLord might be in the late stages of development in 2019 and then realised in 2025, that is if all things go to plan without any hiccups ofc.
you mean Battlecry of Freedom?
Don't be silly, even BannerLord has managed to show more progress than BCoF.  :-X
::)
Title: Re: Mount & Blade II: Bannerlord
Post by: ~Midnight~ on June 14, 2016, 02:17:05 pm
Announced 27th of September 2012..
Hopefully BannerLord might be in the late stages of development in 2019 and then realised in 2025, that is if all things go to plan without any hiccups ofc.
you mean Battlecry of Freedom?
Don't be silly, even BannerLord has managed to show more progress than BCoF.  :-X
::)
lmao
Title: Re: Mount & Blade II: Bannerlord
Post by: Edwin on June 22, 2016, 11:41:16 pm
Announced 27th of September 2012..
Hopefully BannerLord might be in the late stages of development in 2019 and then realised in 2025, that is if all things go to plan without any hiccups ofc.
you mean Battlecry of Freedom?
Don't be silly, even BannerLord has managed to show more progress than BCoF.  :-X
::)
lmao
ouch
Title: Re: Mount & Blade II: Bannerlord
Post by: Rhen on June 23, 2016, 01:35:46 am
Is this still a thing?
Title: Re: Mount & Blade II: Bannerlord
Post by: Rutger Müller on June 23, 2016, 04:20:58 am
Is this still a thing?
DEAD MOD??
Title: Re: Mount & Blade II: Bannerlord
Post by: Audiate on June 23, 2016, 04:55:10 am
DEAD MOD GUYS DEAD MOD GAY BOY GAAAY BOY
Title: Re: Mount & Blade II: Bannerlord
Post by: Rhen on June 23, 2016, 01:02:53 pm
What is Bannerlord really?
Title: Re: Mount & Blade II: Bannerlord
Post by: Furrnox on June 23, 2016, 02:22:54 pm
DEAD MOD GUYS DEAD MOD GAY BOY GAAAY BOY

Kinky.  :-*
Title: Re: Mount & Blade II: Bannerlord
Post by: Audiate on June 23, 2016, 03:14:08 pm
What is Bannerlord really?

Warband with the features and graphics they couldn't get in 2008-2010, and with a different time period, more factions, and an expanded world environment.
Title: Re: Mount & Blade II: Bannerlord
Post by: BNS Marko on June 23, 2016, 06:50:28 pm
Who'd think a sequel to a game would look similar.
Title: Re: Mount & Blade II: Bannerlord
Post by: Audiate on June 23, 2016, 09:40:54 pm
So, speaking mods/DLC, would you guys be more excited to see a Napoleonic mod or something else? What about a 15th-16th century mod done well, with a balance between swords, early guns, and cavalry, with of course some pikes in there if they work out well. I'd honestly be way more into that after how redundant NW has been. NW on Bannerlord would just be NW on Warband but with better visuals imo.
Title: Re: Mount & Blade II: Bannerlord
Post by: StevenChilton on June 23, 2016, 09:47:30 pm
I want a GoT mod-the Warband 'Clash of Kings' mod is pretty good but obviously limited by the fact it's based off a 2010 game with 2008 graphics.
Title: Re: Mount & Blade II: Bannerlord
Post by: Rutger Müller on June 23, 2016, 10:26:08 pm
So, speaking mods/DLC, would you guys be more excited to see a Napoleonic mod or something else? What about a 15th-16th century mod done well, with a balance between swords, early guns, and cavalry, with of course some pikes in there if they work out well. I'd honestly be way more into that after how redundant NW has been. NW on Bannerlord would just be NW on Warband but with better visuals imo.
we could call it, Mount and Blade With Fire and Sword

sounds good?
Title: Re: Mount & Blade II: Bannerlord
Post by: Audiate on June 23, 2016, 11:48:17 pm
I want a GoT mod-the Warband 'Clash of Kings' mod is pretty good but obviously limited by the fact it's based off a 2010 game with 2008 graphics.

Absolutely. That new(ish) Valyrian reforge quest screams for that weapon customization feature. I really hope that whole thing is moddable so you can specify a specific vendor, like a guy in Qohor or King's Landing, to "reforge" Valyrian steel for you, ie. you bring what he needs and it opens up the ability to craft a new weapon. I would love that function in a GOT mod.

So, speaking mods/DLC, would you guys be more excited to see a Napoleonic mod or something else? What about a 15th-16th century mod done well, with a balance between swords, early guns, and cavalry, with of course some pikes in there if they work out well. I'd honestly be way more into that after how redundant NW has been. NW on Bannerlord would just be NW on Warband but with better visuals imo.
we could call it, Mount and Blade With Fire and Sword

sounds good?

The problem with With Fire and Sword was that it wasn't finished and that it was set in a time period too foreign for people in predominantly English speaking countries, as well as the French, Germans, Italians, etc. If you grew up in that area, like the development team had, the events may be far more relevant to you, like how the American Independence is here and the English Civil War is in England (if you couldn't guess, heh).

I meant more like a late Hundred Years War type thing.
Title: Re: Mount & Blade II: Bannerlord
Post by: Jelly on June 24, 2016, 12:06:28 am
So Thirty Years War rather than that Eastern shite ye?
Title: Re: Mount & Blade II: Bannerlord
Post by: Audiate on June 24, 2016, 12:21:37 am
Precisely, the setting of With Fire and Sword was cool, but irrelevant to most of the world because of the countries involved were so locked to that region at the time.
Title: Re: Mount & Blade II: Bannerlord
Post by: Hinkel on August 17, 2016, 11:53:37 am
Defending a Siege :)

https://www.youtube.com/watch?v=51p7KvDpBBI
Title: Re: Mount & Blade II: Bannerlord
Post by: Dazzer on August 17, 2016, 12:01:34 pm
DLC about Thirty years war would be cool. Somebody could make an English civil war mod for that

Defending a Siege :)

https://www.youtube.com/watch?v=51p7KvDpBBI
Dont want to be a prick, but the hair looks awful to me
Title: Re: Mount & Blade II: Bannerlord
Post by: John Price on August 17, 2016, 12:07:52 pm
it does although I am not sure stunning graphics were what they were going for with the game. Aslong as there is an improvement over everything then its a better game for us regiments to play.
Title: Re: Mount & Blade II: Bannerlord
Post by: Frittentime on August 17, 2016, 12:09:22 pm
still 1 year away rip QQ
Title: Re: Mount & Blade II: Bannerlord
Post by: Hinkel on August 17, 2016, 12:34:04 pm
still 1 year away rip QQ

Most likely more then 1 year.
Title: Re: Mount & Blade II: Bannerlord
Post by: Frittentime on August 17, 2016, 12:43:13 pm
ja rip
Title: Re: Mount & Blade II: Bannerlord
Post by: Ted on August 17, 2016, 01:23:24 pm
*Had already been posted RIP me*
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on August 17, 2016, 02:53:26 pm
Shit I missed the stream.
Is there anything else?

EDIT: nevermind.
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on August 17, 2016, 03:05:39 pm
still 1 year away rip QQ

Most likely more then 1 year.

Where did you get this information from?
Title: Re: Mount & Blade II: Bannerlord
Post by: Frittentime on August 17, 2016, 03:22:52 pm
Just video
Title: Re: Mount & Blade II: Bannerlord
Post by: Hinkel on August 17, 2016, 03:49:37 pm
still 1 year away rip QQ

Most likely more then 1 year.

Where did you get this information from?

Well, I am at the Gamescom and got in touch..  ::)
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on August 17, 2016, 03:50:51 pm
it does although I am not sure stunning graphics were what they were going for with the game. Aslong as there is an improvement over everything then its a better game for us regiments to play.
Always caring about those silly regiments.

If the singleplayer looks good enough. I doubt I will be playing much multiplayer in this one. D:
Title: Re: Mount & Blade II: Bannerlord
Post by: John Price on August 17, 2016, 03:59:59 pm
Lol lets be real here, would you still be playing this game if their were no clans or regiments?

That wont change in the next game either.
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on August 17, 2016, 04:05:45 pm
Yes. I just started a new campaign on Warband. I like it with sound mods and some additional things like diplomacy. xp

It was not rude meant what I wanted to point out but, people only seem to care about Multiplayer these days.
Title: Re: Mount & Blade II: Bannerlord
Post by: John Price on August 17, 2016, 04:25:30 pm
Well this brings us on. Single player games always get boring after a certain amount of time. Only reason people play games like Skyrim because the modding scene is huge on it.

I personally start up a campaign maybe once a year or two which considering I play the game for atleast 2 hours everyday is pretty bad. Single player made me buy the game 8 years ago on taleworlds xD My mum let me buy it :') I was 12 at the time

My point was:
Aslong as there is an improvement over everything then its a better game for us regiments to play.
I was just pointing my statement towards everyone on the forums that would read it which is regimental :P
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on August 17, 2016, 04:28:50 pm
Yeah good point.

And your mom on your age of 12? WOW. If I told her I wanted that game she told me. YOU AINT GOT TIME FO DAT!
Title: Re: Mount & Blade II: Bannerlord
Post by: John Price on August 17, 2016, 04:31:16 pm
Well 10 years old if you factored in when I first bought WoW :P Although I didnt play it for like 8 years and Haza made me buy it again :'(
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on August 17, 2016, 04:32:12 pm
Haza is such a savage...

I loved WoW. Was an amazing game. Especially the lich king expansion.
Title: Re: Mount & Blade II: Bannerlord
Post by: John Price on August 17, 2016, 04:37:58 pm
back then was CoD 4 so I felt like I had better games to play
Title: Re: Mount & Blade II: Bannerlord
Post by: Frittentime on August 17, 2016, 04:40:05 pm
guys i never played sp never LOL
Title: Re: Mount & Blade II: Bannerlord
Post by: John Price on August 17, 2016, 04:41:10 pm
Dont bother unless you played it back then, its really shit
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on August 17, 2016, 04:48:20 pm
I must admit when you have seen these amazing battles of Bannerlord. Yeah, then it really sucks. xd
Title: Re: Mount & Blade II: Bannerlord
Post by: Toffee on August 17, 2016, 05:06:20 pm
The nostalgia is so good when you jump back into the game but after playing games like eu4 the diplomacy feels very lacklustre even with the diplomacy mod.

And we should all start playing Guild wars 2. It's f2p now apparently
Title: Re: Mount & Blade II: Bannerlord
Post by: Furrnox on August 17, 2016, 06:54:29 pm
What I want to know is can the defenders catapults destroy the attackers siege towers etc?
Title: Re: Mount & Blade II: Bannerlord
Post by: Nipplestockings on August 17, 2016, 06:59:02 pm
I wish the infantry wouldn't swarm like that. It's the exact same problem Warband had in singleplayer. Just annoying, but the rest of the video looks very cool.
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on August 17, 2016, 07:02:58 pm
I wish the infantry wouldn't swarm like that. It's the exact same problem Warband had in singleplayer. Just annoying, but the rest of the video looks very cool.
True

And I think you can destroy enemy equipment just like you can damage buildings. I think.
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on August 17, 2016, 09:36:37 pm
I think that the hair should move in the wind - it has already been achieved on an old engine in Viking Conquest, so I don't see why it cannot be achieved on a new engine. I think that bows have been made more powerful (although you cannot tell if they have been made more powerful or if it is simply cheats, which have been used on streams before) as well as them moving more quickly which is better, for me at least.
Title: Re: Mount & Blade II: Bannerlord
Post by: Toffee on August 17, 2016, 10:30:57 pm
What I want to know is can the defenders catapults destroy the attackers siege towers etc?

An extract from one of the developer blogs if this helps:
Spoiler
One of the major reveals in the siege gameplay is destruction. To lay it completely bare, the following are destructible: Any and all siege weapons and siege engines, all of the merlons (those battlements along the tops of the walls) and the two gates in the gatehouse. Additionally, it is possible to create a full breach in the walls, allowing for your soldiers to pass over on foot, and restricting the mobility of the defenders, who can no longer traverse that section; this is only possible on the overland map, our reasoning being that it should only be possible with a time investment, and to place emphasis on the battle itself being an assault on the walls, rather a time to sit back and bombard. There is a fleshed out bombardment phase on the overland map, during which, the siege weapons you construct will exchange fire back and forth with the defenders', resulting in casualties, as well as damage to the siege equipment and walls.

Destruction is enhanced by the inclusion of fire damage. With some extra investment, it is possible to construct mangonel and ballista that shoot flaming arrows or burning jars of oil. Fire is a type of damage, just like Cut and Piece in the previous games, which is effective against wooden siege equipment, troops and horses. Jars of oil also have an area of effect when they collide, making them particularly lethal in clustered choke-points, such as the murder holes.
[close]
Title: Re: Mount & Blade II: Bannerlord
Post by: Edwin on August 17, 2016, 10:56:19 pm
What's with the MTV commentator... drives me crazy
Title: Re: Mount & Blade II: Bannerlord
Post by: Audiate on August 18, 2016, 12:44:05 am
I wish the infantry wouldn't swarm like that. It's the exact same problem Warband had in singleplayer. Just annoying, but the rest of the video looks very cool.

It's not nearly as bad as Warband, what are you talking about lol?

In Warband, every single soldier went along the exact path that would be quickest for them. Now, each soldier seems to better understand where they are and where their unit is and where both of those things needs to go. It's way better than it used to be--it's not perfect, but it's WAY better.
Title: Re: Mount & Blade II: Bannerlord
Post by: Nipplestockings on August 18, 2016, 01:06:12 am
I'm just saying I can still see it, which is a bit disappointing considering how long it's been. That aside, I think it looks sweet. I have high hopes for Bannerlord, not trying to trash the game as a whole.
Title: Re: Mount & Blade II: Bannerlord
Post by: Audiate on August 18, 2016, 06:04:54 am
just sayin cuz u were hammerin at that like it was actually a problem that was there
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on August 18, 2016, 11:24:22 am
seems they do another stream

https://www.twitch.tv/gamestarde
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on October 19, 2016, 07:09:35 pm
So Bannerlord has been added to steam. hype..
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on October 19, 2016, 07:22:20 pm
Fuckin happy...

http://store.steampowered.com/app/261550/
Title: Re: Mount & Blade II: Bannerlord
Post by: usnavy30 on October 19, 2016, 09:42:20 pm
So Bannerlord has been added to steam. hype..
Excellent. Off to a good start for the community hub and store page, now we wait for the recommended system requirements.

Fuckin happy...

http://store.steampowered.com/app/261550/
Me too. Thank you for posting the link.
Title: Re: Mount & Blade II: Bannerlord
Post by: GeneralSquirts on October 19, 2016, 09:45:12 pm
Thank god, a game with an actual finished product that was promised. Thank you FS- I mean Taleworlds.  :-*
Title: Re: Mount & Blade II: Bannerlord
Post by: AeroNinja on October 19, 2016, 10:31:03 pm
Gonna buy Bannerlord and getting the fuck out of these forumsssss. Except for the mods...
Title: Re: Mount & Blade II: Bannerlord
Post by: Windflower on October 19, 2016, 10:47:24 pm
ya wow im so cool i use taleworlds im better than all of you
Title: Re: Mount & Blade II: Bannerlord
Post by: Toffee on October 19, 2016, 10:47:37 pm
System Requirements
Minimum:
Processor: Intel i3-2100 / AMD FX-6300
Memory: 4 GB RAM
Graphics: Intel HD 4600 / Nvidia GT730 / AMD R7 240
Storage: 40 GB available space
Additional Notes: These estimates may change during final release
Title: Re: Mount & Blade II: Bannerlord
Post by: Audiate on October 19, 2016, 11:55:58 pm
F-FFFFF-FFFF-FF-FFFORTYGIGS
Title: Re: Mount & Blade II: Bannerlord
Post by: Toffee on October 20, 2016, 01:13:52 am
Don't worry I'll store it on my floppy disks
Title: Re: Mount & Blade II: Bannerlord
Post by: Hinkel on October 20, 2016, 12:11:01 pm
Fuckin happy...

http://store.steampowered.com/app/261550/

Don't worry. There are many games, which have a steam store page launched, but no release date set and no price listed for years.
When the steam store page launches, it does mean that the alpha testers getting their keys to be able to play it via steam. So which would mean, a very basic alpha version is available for those testers now ;)
Title: Re: Mount & Blade II: Bannerlord
Post by: |Heinrich| on October 20, 2016, 01:22:18 pm
Hopefully there will be a NW mod for it ;D
Title: Re: Mount & Blade II: Bannerlord
Post by: The Mighty McLovin on October 20, 2016, 04:07:37 pm
Gonna buy Bannerlord and getting the fuck out of these forumsssss. Except for the mods...

Why don't you go now? Bannerlord's release isnt stopping you.
Title: Re: Mount & Blade II: Bannerlord
Post by: John Price on October 20, 2016, 04:14:06 pm
Gonna buy Bannerlord and getting the fuck out of these forumsssss. Except for the mods...

Why don't you go now? Bannerlord's release isnt stopping you.
No McLovin. Logic is just stupid.

Got all these people complaining about NW and FSE together yet its the only game they feel they have a place in its community, thats why they won't leave.
Title: Re: Mount & Blade II: Bannerlord
Post by: BabyJesus on October 20, 2016, 05:08:36 pm
Gonna buy Bannerlord and getting the fuck out of these forumsssss. Except for the mods...

Why don't you go now? Bannerlord's release isnt stopping you.
No McLovin. Logic is just stupid.

Got all these people complaining about NW and FSE together yet its the only game they feel they have a place in its community, thats why they won't leave.
so your only here because no one else wants you?
Title: Re: Mount & Blade II: Bannerlord
Post by: John Price on October 20, 2016, 05:12:33 pm
I could never see myself going...outside so I am fine as is.
Title: Re: Mount & Blade II: Bannerlord
Post by: Amit_ on January 12, 2017, 08:54:23 am
Bannerlord is apparently not coming any time soon: http://www.pcgamer.com/mount-blade-2-bannerlord-creators-give-update-on-development-progress/
Title: Re: Mount & Blade II: Bannerlord
Post by: usnavy30 on January 12, 2017, 09:47:13 am
Bannerlord is apparently not coming any time soon: http://www.pcgamer.com/mount-blade-2-bannerlord-creators-give-update-on-development-progress/
Probably for the best, quality takes time after all. I ain't impatient for a rushed release.
Title: Re: Mount & Blade II: Bannerlord
Post by: Audiate on January 12, 2017, 10:17:37 am
A lack of release date doesn't mean a release isn't anywhere close. It could be coming within the next few months, all depending on how quickly progress is made. Remember: time =/= quality; there's absolutely no true relation. A man can paint a masterpiece in a few minutes while another paints a piece of shit over the span of several years. Same with books, same with movies, same with music, same with anything. As long as everything goes well and there's minimal interruptions, Bannerlord can come out pretty quickly.

That said, don't get too hung up on these games. There's plenty of amazing games out there and you're robbing yourself of them by focusing on NW, BCoF, Bannerlord, WoR, etc.
Title: Re: Mount & Blade II: Bannerlord
Post by: usnavy30 on January 13, 2017, 01:44:11 am
A lack of release date doesn't mean a release isn't anywhere close. It could be coming within the next few months, all depending on how quickly progress is made. Remember: time =/= quality; there's absolutely no true relation. A man can paint a masterpiece in a few minutes while another paints a piece of shit over the span of several years. Same with books, same with movies, same with music, same with anything. As long as everything goes well and there's minimal interruptions, Bannerlord can come out pretty quickly.

That said, don't get too hung up on these games. There's plenty of amazing games out there and you're robbing yourself of them by focusing on NW, BCoF, Bannerlord, WoR, etc.
True about time and quality, maybe Taleworlds will surprise everyone with some significant news soonTM, but I would not want to put more pressure on Taleworlds. Many users on the Internet just beg and ask for a release date, countless times. They want the game right now but according to the recent development news (from PC Gamer) it is still too early to talk about the features many users want, like multiplayer info and co-op. If the PR guy says it is still too early to talk about the good stuff, that's it for now.

I'm not too focused on these games and every single update, if Bannerlord releases this year or the next, great. I have a lot of patience and bide the majority of time based on priority. I happily oblige to reply and it keeps the thread 'active' instead of forgotten.
Title: Re: Mount & Blade II: Bannerlord
Post by: Jelly on August 22, 2017, 02:59:37 pm
at this point i've given up on taleworlds showing anything other than combat videos
Spoiler
https://www.youtube.com/watch?v=c_3el4IAevg
[close]
Title: Re: Mount & Blade II: Bannerlord
Post by: Toffee on August 22, 2017, 03:01:49 pm
When you complain because the games studio updates you
Title: Re: Mount & Blade II: Bannerlord
Post by: Audiate on August 23, 2017, 05:41:06 am
at this point i've given up on taleworlds showing anything other than combat videos
Spoiler
https://www.youtube.com/watch?v=c_3el4IAevg
[close]

That's literally like 90% of what people expect from M&B. Combat. What are you complaining about, exactly? Anything?
Title: Re: Mount & Blade II: Bannerlord
Post by: Nero_ on August 23, 2017, 10:11:46 am
I WANT TO SEE RELATIONS GAMEPLAY, INTERACTIVE WOMEN!!!!!!!!!!!!!!!!!!!!!!!! CAN I SEX????
Title: Re: Mount & Blade II: Bannerlord
Post by: Jelly on August 23, 2017, 12:30:55 pm
at this point i've given up on taleworlds showing anything other than combat videos
Spoiler
https://www.youtube.com/watch?v=c_3el4IAevg
[close]

That's literally like 90% of what people expect from M&B. Combat. What are you complaining about, exactly? Anything?
well i'd like to see some more of the single-player mechanics, didn't know that it would be such a crime to get bored of combat videos tbf
Title: Re: Mount & Blade II: Bannerlord
Post by: Toffee on August 23, 2017, 12:44:04 pm
There might be nothing yet to show. They might be working on it as we speak. This is some amazing footage considering the game doesn't even have a release date yet.
Title: Re: Mount & Blade II: Bannerlord
Post by: Jelly on August 23, 2017, 12:53:07 pm
There might be nothing yet to show. They might be working on it as we speak. This is some amazing footage considering the game doesn't even have a release date yet.
you do realise that they have been working on this for several years now? i find it highly unlikely that there would be nothing to show. the only 'amazing' part of this footage is that it gives a glimpse into multiplayer.
Title: Re: Mount & Blade II: Bannerlord
Post by: Toffee on August 23, 2017, 12:55:38 pm
Yes they have been working on it for several years and yet the game is clearly not finished which shows that there is at least some aspect of the game that is being worked on, with the fighting looking pretty polished it's reasonable to assume that they are finishing other aspects of the game.

If the game was completely finished then we would be given a release date.
Title: Re: Mount & Blade II: Bannerlord
Post by: Audiate on August 23, 2017, 05:50:30 pm
You gotta understand how game development works. The first year or more, it's all just engine building, scripting, defining aspects like the physics, the core mechanics, etc., and then plenty more time spent filling it up with animations, models and textures, dialogue and content, netcode, maps, item stats (which take time to balance), gamemodes, specific and generic NPCs, quests, and so on, and at this point the team probably would find some issues or limitations with the core engine, which they would have to further tweak to fix or to unlimit themselves. Then, there's still stuff like the new and improved map editor and recording mode, and all the polish that goes into each texture and asset and model to avoid weird graphical glitches or clipping. And I didn't even cover all of it. They definitely don't want to run into the issues that spin-offs like WFaS or Caribbean had, though both were made by a different studio/company. They still want to get the mechanics from those games/DLCs and popular mods that got people to buy the game in the first place.

This is why I still have faith in my #1 man.

https://www.youtube.com/watch?v=0d6yBHDvKUw