Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Released Modifications => Iron Europe => Topic started by: Rigadoon on November 11, 2012, 06:09:18 pm

Title: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread
Post by: Rigadoon on November 11, 2012, 06:09:18 pm
Download (https://www.fsegames.eu/forum/index.php?topic=184.msg498678#msg498678)



(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FoXOsB.png&hash=f87de6ac678cb182f0b32078384114f7c035356f)





Mod Team
Most people in our mod team have extensive modding experience. Details on how to join are in the FAQ.

Joseph (http://forums.taleworlds.com/index.php?action=profile;u=56549):Coder|Rigger

Rigadoon (http://forums.taleworlds.com/index.php?action=profile;u=108402): Modeler|Texturer

DiplexHeated (http://forums.taleworlds.com/index.php?action=profile;u=159990): Sound Designer|2D Artist

Baillie (http://forums.taleworlds.com/index.php?action=profile;u=127581): Texturer

Hudson (http://forums.taleworlds.com/index.php?action=profile;u=221388): Modeler

BetaKnight (http://forums.taleworlds.com/index.php?action=profile;u=183221): Modeler|Texturer

DiffusionXI (http://forums.taleworlds.com/index.php?action=profile;u=220907): Modeler|Texturer

Bsnott (http://forums.taleworlds.com/index.php?action=profile;u=248564): Modeler

DanyEle (http://forums.taleworlds.com/index.php?action=profile;u=101730): Coder|Animator

Peppe019 (http://forums.taleworlds.com/index.php?action=profile;u=32800): Modeler|Texturer|Animator

KArantukki (http://forums.taleworlds.com/index.php?action=profile;u=176438): Modeler|Texturer|Mapper

Wigster (https://www.fsegames.eu/forum/index.php?action=profile;u=4641): Modeler
[close]

Credits
Thanks goes to these incredible people for their contributions to the mod. If you should be on this list but aren't, notify me immediately so I can get you up here! This list is not in any particular order.

Azrooh (http://forums.taleworlds.com/index.php?action=profile;u=94418): Allowed us to use his complex shooting system, toggable bayonets, and bleeding/bandaging from Secession as well as coding for Iron Europe itself.

Wolfstar97 (http://forums.taleworlds.com/index.php?action=profile;u=84677): Starting the original mod. His work on BF Europe is why Iron Europe exists.

Kapellan (http://forums.taleworlds.com/index.php?action=profile;u=127183): Allowing us to use his German weapons.

Lucke189 (http://forums.taleworlds.com/index.php?action=profile;u=15329): Creating the  WWI OSP (http://forums.taleworlds.com/index.php/topic,50086.0.html)

AndreusAs (http://forums.taleworlds.com/index.php?action=profile;u=62070): Allowing us to use sandbags from his mod. (http://forums.taleworlds.com/index.php/topic,200923.0.html)

ThatSillyLucas (http://forums.taleworlds.com/index.php?action=profile;u=150334): Provided us info on the French.

Rojen (http://forums.taleworlds.com/index.php?action=profile;u=101187): Former team member.

The Great War Team (http://www.twcenter.net/forums/showthread.php?t=374692): Allowing us to use their research.

Harry (http://forums.taleworlds.com/index.php?action=profile;u=155795): Providing incredibly detailed diagrams on a bunch of WWI weapons as well as bringing our attention to historical inaccuracies.

Skot the Sanguine (http://forums.taleworlds.com/index.php?action=profile;u=23651): Gave us very useful information and photos of German equipment. He's always there for us when we need historical guidance.

Gallipoli 1915-1916 Team (http://forums.taleworlds.com/index.php/topic,242888.0.html): Allowing us to use their resources including a rifle animation and battleship scene prop.

Willhelm (http://forums.taleworlds.com/index.php?action=profile;u=119625): Provided coding assistance and created

Schinider (https://www.fsegames.eu/forum/index.php?action=profile;u=8149): Bayonet charging animation.

Vornne (http://forums.taleworlds.com/index.php?action=profile;u=39923): Coding Inspiration.

Faradon (http://forums.taleworlds.com/index.php?action=profile;u=30734): Allowing us to use his Lightsabers, for admin weapons.

Hampus Norlander (http://forums.taleworlds.com/index.php?action=profile;u=68454): Former team member who created models, textures, and art.

Croosaid.R (http://forums.taleworlds.com/index.php?action=profile;u=91473): Former team member who created models and textures.
[close]

Poll Results
Poll results help us get an idea of what the community wants but do not make the final decisions.

Should there be females?
Yes:53 (31.9%)
No:113 (68.1%)
Total Members Voted: 166

Units Poll (http://forums.taleworlds.com/index.php/topic,244964.msg6074004.html#msg6074004)
Variety of different units: 61 (52.1%)
Standard unit but with uniform randomization: 56 (47.9%)
Total Members Voted: 117

[close]
Other Links
Total War Center Thread (http://www.twcenter.net/forums/showthread.php?t=564537)
For the TWC forumers. This one is usually out of date.

Steam Group (https://steamcommunity.com/groups/ironeuropewwi)
Join up to get notifications on updates and be able to ask questions to developers! In the future we hope that the steam group will also make event hosting easier.

Mod DB Page (http://www.moddb.com/mods/iron-europe-ww1-mod)
Pretty much the same as the page here. We just want to reach out to more people.

French Thread (http://forums.taleworlds.com/index.php/topic,253952.0.html)
For French speakers.

The Great War (http://www.twcenter.net/forums/forumdisplay.php?f=1608)
A released WWI mod for Napoleon total war. It's a ton of fun. Be sure to try out the tanks.
[close]


(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FMR7J3.png&hash=ce27eac6709964ba55a7364deca1d7ceb5c7dafa)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FMR7J3.png&hash=ce27eac6709964ba55a7364deca1d7ceb5c7dafa)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2F3VF7B.png&hash=60c8023ee259fbb47cdbc5b7a39be42f1152d111)

Introduction
Iron Europe is a mod in progress for Mount&Blade Napoleonic Wars. We aim to fully immerse players in the brutal battlefields of World War I with new gameplay features, weapons, sounds, scene props, maps and animations. You'll be able to pick from a variety of classes with different weapon sets, strengths and weaknesses, allowing you to decide how you want to play. Then you'll be thrown into muddy, worn down trenches where you'll either be fighting off enemy assault troops, cowering from artillery fire, or preparing attacks to punch through enemy lines.

Some history of the mod. The first WWI mod for Warband to ever be completed was The Vast Fields of Europe. While it had many interesting features, it was killed by buggy releases and lack of interest. Several months after the death of TVFoE, the team created Battlefield Europe 1916 with a whole new vision in mind. Iron Europe continues that vision and we grow ever closer delivering a grand WWI mod.

For those who remember Battlefield Europe 1916
Well here it is. Battlefield Europe is finally back but under a new name and some changes. Big change number one is that we'll be making our mod for Napoleonic Wars. Also, Wolfstar has moved on so the mod is no longer under his leadership. Our goals remain mostly the same and we hope to deliver you a mod that makes the long wait worth it. Thanks so much to those who have followed us since The Vast Fields of Europe or Battlefield Europe.
[close]

Planned Features
These are features that we plan to have in our first public release. Depending how much time we have, we may include extra or take away features for the release. In any case, you can expect us to patch the mod constantly after the first release, adding new features and factions.
-New Factions; French Third Republic, German Empire
-A wide variety of classes to choose from providing different strengths, weaknesses, and equipment sets
-Tons and tons of new weapons including revolvers, semi-autos, machine guns, and bolt action rifles
-New sounds for firing, shooting, melee and background music
-Both fuse and percussion grenades
-Working whistles and binoculars
-Attachable and detachable bayonets
-Mortars, infantry support guns, and other short range artillery
-Portable ammunition boxes
-Bleeding and bandaging

Frequently Asked Questions
Spoiler
1.How can I help?
   a.I don't have any modding skills at all but I still want to do what I can to help.
Even without modding skills you can be tons of help to the mod. Just spread the word around and wear one of our signatures (http://forums.taleworlds.com/index.php/topic,244964.msg5862986.html#msg5862986). This will help us a lot because every mod/game needs a strong player base to succeed. Also, posts on the thread are very encouraging to our team. Criticism helps us know how to improve our work and praise encourages us to work harder.
   b.I can research and/or map.
Sorry, but we don't allow researchers or mappers into the team. However, research and mapping help is still appreciated and of course, you'll be credited. For mappers, we've made a mapping module(NW with WWI props) so that mappers can get started before the release of the mod. However, it is currently bugged and it's best to wait until we fix it up.
   c.I can be a tester.
See #3.
   d.I have actual modding skills like modeling, coding, or animating.
We accept modders that are serious about helping the mod and have some modding experience. If you want to join, make a post on the forums(pm if you prefer) showing the position you want, past experiences, and some work you've done.

2.When will this mod be released?
Short Answer: We don't know
At this point in the development of the mod, there is really no way to determine when this mod will be released. Since we arn't getting paid to do this, we can only work on this in our freetime, still needing to worry about real work and school. There are also things that can put team members out of action for a long time. So for now, any release date that we give out will most likely be wrong and we'd rather not disappoint anyone.
    b.Will this mod be out by ------ ?
Again, we don't know. Why people believe that asking the same question in a slightly different way will yield them a better answer is beyond me.

3.Can I be apart of the closed beta?
Closed beta will be very small, exclusive to the team, contributors, and a few others. It doesn't take a huge amount of people to get the bug finding and feedback we need. Don't ask to be one of the 'few others', you will be denied.

4.Is this mod dead?
No. Unless if I state specifically that this mod is dead, you can assume that it is alive and kicking. If it has been some time since the last update, don't worry, know that we will not stop working on it until we have a release.

5.Why is the mod taking so long?
As said in #2, this is a non-profit mod. We can only work on this mod in our free time, still needing to worry about work and school. The time we have to work on the mod is very limited and you can imagine that after a long day of hard work there are more entertaining and relaxing options than working on a mod. This mod is the product of team members giving up their free time for the community so we ask that you respect the team and their efforts by letting us take our time and not complaining about how long the mod is taking.

6.When does the mod take place?
We're going for a late 1916 to early 1917 time frame, encompassing important battles such as Verdun(late), the Somme, and the Neville Offensive. This allows us to recreate an interesting period of the war where trench deadlock had set in and the first trials of many deadly new technologies were introduced to the battlefield.

7.Will there be machine guns?
Light machine guns that are easily portable will be available to both factions. This goes for heavy machine guns as well but they will be difficult to transport and you may not see them in the first version of the mod.

8.Will there be artillery?
We'll have a variety of shorter range artillery like mortars, infantry support guns, and light field guns. Anything heavier than those wouldn't make any sense because of the small size of Warband maps. There will also be a variety of ammunition like explosive and gas.

9.What about stuff like flamethrowers, tanks, armored cars and planes?
As you can probably guess, stuff like this is very difficult to do. Other mods have proven that such features are possible so you may see them in the far future but it's definitely not a priority at the moment.

10.What other factions will there be?
Once France and Germany are fleshed out we'll work on the UK. We'll decide where to go from there once the UK has been released.
   a.Montenegro?
No.

11.Will German troops be able to wear the Pickelhaube?
Unfortunately, no. It was not used during combat during the mod's time frame.

12.Will there be cavalry?
Cavalry did not see much success on the Western Front due to advances in weaponry and ruggedness of terrain. While it was used occasionally, it's use was so limited that we feel it's not justifiable to be included in the mod, at least for early versions. However, if we start to work on other theaters of the war, for example, the Eastern Front, where combat was very mobile, you can be sure that cavalry will be included.

13.Do you take donations?
Not at the moment, however, in the future, they will be quite useful for site and server hosting. So hold onto your cash, stay tuned for more info on this, and give yourself a pat on the back for being awesome.
[close]

Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 11, 2012, 06:09:39 pm
Updates!
All the work we have done and are willing to show will be released in updates every once in a while.
 The spoilers contain a list of what the updates contain. Click on the updates themselves to view the whole thing.

Update #1 (8/25) (https://www.fsegames.eu/forum/index.php?topic=184.msg3772#msg3772)
Spoiler
-French Uniform
-Lebel Rifle
-Trench Wall
-Adrian Helmet
[close]
Update #2 (8/26) (https://www.fsegames.eu/forum/index.php?topic=184.msg3773#msg3773)
Spoiler
-Crates
-Stahlhelm
-Barbed Wire
[close]
Update #3 Just News (8/27) (https://www.fsegames.eu/forum/index.php?topic=184.msg3778#msg3778)
Spoiler
-New team members
-Steam group
[close]
Update #4 (8/29) (https://www.fsegames.eu/forum/index.php?topic=184.msg3781#msg3781)
Spoiler
-French Officer progress
-New dirt texture
-French infantry uniform and helmet ingame
[close]
Update #5 (9/3) (https://www.fsegames.eu/forum/index.php?topic=184.msg3784#msg3784)
Spoiler
-New team members
-Brodie helmet
-Bridge scene prop
-Stahlhelm shape corrected
-Dirtier faces
-Lebel rifle ingame
[close]
Update #6 (9/9) (https://www.fsegames.eu/forum/index.php?topic=184.msg3785#msg3785)
Spoiler
-Officer Uniform
-New Trench Prop
[close]
Update #7 (9/19) (https://www.fsegames.eu/forum/index.php?topic=184.msg3786#msg3786)
Spoiler
-Trench Weapons
-Banners
[close]
Update #8 (9/29) (https://www.fsegames.eu/forum/index.php?topic=184.msg3788#msg3788)
Spoiler
-Big plans
[close]
Update #9 (10/6) (https://www.fsegames.eu/forum/index.php?topic=184.msg3791#msg3791)
Spoiler
-New Adrian Helmet
-Lebel Bayonet
-Shovel(for melee)
-French Officer in game
-Auto-fire and bayonet system demonstration
[close]
Update #10 (10/21) (https://www.fsegames.eu/forum/index.php?topic=184.msg3792#msg3792)
Spoiler
-French backpack variation
-French boots
-French Mortier de 58 mm type 2
-Gas warning bell
-Trench from WWI OSP and destroyed version
[close]
Update #11 Mapping Module (10/28) (https://www.fsegames.eu/forum/index.php?topic=184.msg3794#msg3794)
Spoiler
-Mapping module released
[close]
Update #12 German Weapons (12/5) (https://www.fsegames.eu/forum/index.php?topic=184.msg28632#msg28632)
Spoiler
German firearms, includes the K98az, Gewehr 98, MG08 and MG08/15
[close]
Update #13 German Weapons.2 (1/3) (https://www.fsegames.eu/forum/index.php?topic=184.msg50823#msg50823)
Spoiler
Update #12's guns textured and a couple new models.
[close]
Update #14 Knives (2/7) (https://www.fsegames.eu/forum/index.php?topic=184.msg88434#msg88434)
Spoiler
A couple French and German trench knives and bayonets.
[close]
Update #15 German Uniforms (4/9) (https://www.fsegames.eu/forum/index.php?topic=184.msg147345#msg147345)
Spoiler
German tunics and a great coat, no gear yet.
[close]
Update #16 Rigged Uniforms and Hats (5/6) (https://www.fsegames.eu/forum/index.php?topic=184.msg172591#msg172591)
Spoiler
A look at our uniforms and hats in game.
[close]
Update #17 German Uniforms.2 (6/14) (https://www.fsegames.eu/forum/index.php?topic=184.msg208234#msg208234)
Spoiler
A look at our uniforms and hats in game.
[close]
Update #18 Officer Equipment (7/20) (https://www.fsegames.eu/forum/index.php?topic=184.msg248331#msg248331)
Spoiler
Colmont and Feldglas Binoculars, a whistle, and a field phone scene prop.
[close]
Update #19 Pistols, Sentinels and Stormtroopers(8/4) (https://www.fsegames.eu/forum/index.php?topic=184.msg269624#msg269624)
Spoiler
Updated pistols + Ruby pistol. Sentinel Grabenpanzer body armor and Stormtrooper gear.
[close]
Update #20 Scopes, Grenades, In-game Screens(9/7) (https://www.fsegames.eu/forum/index.php?topic=184.msg303705#msg303705)
Spoiler
Update focusing more on in-game and coding. Video demonstrating shooting, scopes, bleeding, bandaging, binoculars, whistles and grenades. Grenade and new stalhlelm renders.
[close]
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 11, 2012, 06:10:00 pm
Community Stuff


Signatures
Here are some signatures made by the community. Putting one of these in your
signature helps us a lot and is much appreciated.

By Mack (http://forums.taleworlds.com/index.php?action=profile;u=201257) (2)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F2005guw.png&hash=e1d3d5ad6865bd4737588e2b63603c641f2f5095) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]http://i48.tinypic.com/2005guw.png[/img][/url]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi40.tinypic.com%2F10xvde9.jpg&hash=52e625204e10eb907cd1fe8ff201e5c5a579208c) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][IMG]http://oi40.tinypic.com/10xvde9.jpg[/img][/url]
[close]
By Rigadoon (1)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fironeuropesignature-1.png&hash=627febb657f41f1d1f5a57cd1f99dd61f1cb8f4f) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html]
[IMG]http://i1167.photobucket.com/albums/q639/J12-19/ironeuropesignature-1.png[/IMG][/url]
[close]
By Lloydski (http://forums.taleworlds.com/index.php?action=profile;u=162162) (4)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2Fironeusig1.jpg&hash=cdadf85c5d9ecaf5d60ccab03d7972454d2a5b7b) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code: Generic Signature
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]http://filesmelt.com/dl/ironeusig1.jpg[/img][/url]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2Fironeusigbritish.jpg&hash=4b9f7f253f3d9eafef7d40c892a5988535b522fa) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code: Support Britain
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]http://filesmelt.com/dl/ironeusigbritish.jpg[/img][/url]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2Fironeusigfrench.jpg&hash=8242c58290718dcab8eda67b0f57c90b9df96c68) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code: Support France
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]http://filesmelt.com/dl/ironeusigfrench.jpg[/img][/url]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2Fironeusiggerman.jpg&hash=c44fabf7c82148fd7b806f61c256f968c233d0fe) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code: Support Germany
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]http://filesmelt.com/dl/ironeusiggerman.jpg[/img][/url]
[close]
By Tomdebomb (http://forums.taleworlds.com/index.php?action=profile;u=163187) (1)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1240.photobucket.com%2Falbums%2Fgg491%2FTheTomdebomb%2FLighthorsemen.jpg&hash=42d7b0955e1eaa612fdc3a1d9d12eb12d0684cc0) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]http://i1240.photobucket.com/albums/gg491/TheTomdebomb/Lighthorsemen.jpg[/img][/url]
[close]
By DiplexHeated (http://forums.taleworlds.com/index.php?action=profile;u=159990) (2)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1216.photobucket.com%2Falbums%2Fdd371%2FDiplexHeated%2FFrenchSig.png%3Ft%3D1350003469&hash=555587f282af5c74b91b8a172928f47c6f55bee5) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][IMG]http://i1216.photobucket.com/albums/dd371/DiplexHeated/FrenchSig.png?t=1350003469[/img][/url]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1216.photobucket.com%2Falbums%2Fdd371%2FDiplexHeated%2FGermanSig.png%3Ft%3D1350003470&hash=3f3cf3c114745315d38babd41e3ae83e372e0925) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][IMG]http://i1216.photobucket.com/albums/dd371/DiplexHeated/GermanSig.png?t=1350003470[/img][/url]
[close]

By DasKinkyWalrus (http://forums.taleworlds.com/index.php?action=profile;u=236512) (1)
Spoiler
(https://i.imgur.com/dOJYy.jpg) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][IMG]https://i.imgur.com/dOJYy.jpg[/img][/url]
[close]

By Colonel Howe (https://www.fsegames.eu/forum/index.php?action=profile;u=559) (1)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffotos.fotoflexer.com%2Fea245cd09d6dc69181dd02b1ca2435be.jpg&hash=df453d242c522210c6990a710ebc89173c9d94ac) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]http://fotos.fotoflexer.com/ea245cd09d6dc69181dd02b1ca2435be.jpg[/img][/url]
[close]

By Aumashy (https://www.fsegames.eu/forum/index.php?action=profile;u=519) (3)
Spoiler
(https://i.imgur.com/XFUNe.png) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]https://i.imgur.com/XFUNe.png[/img][/url]
(https://i.imgur.com/xjEyi.png) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]https://i.imgur.com/xjEyi.png[/img][/url]
(https://i.imgur.com/uxeWT.png) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]https://i.imgur.com/uxeWT.png[/img][/url]
[close]

By Waterbeetle (https://www.fsegames.eu/forum/index.php?action=profile;u=4893) (2)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg41.imageshack.us%2Fimg41%2F4889%2Fironengland.png&hash=16e4b20259b9008fcf352f098b54565abe2d25b4)
Code
[URL=http://forums.taleworlds.com/index.php/topic,244964.0.html][img]http://img41.imageshack.us/img41/4889/ironengland.png[/img][/URL]
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F7947%2Fironfrench.png&hash=e61f3c6623880734afcf0c8a3e6397534d4b1616)
Code
[URL=http://forums.taleworlds.com/index.php/topic,244964.0.html][img]http://img252.imageshack.us/img252/7947/ironfrench.png[/img][/URL]
[close]

By Peppe (http://forums.taleworlds.com/index.php?action=profile;u=32800) (1)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F3071%2Fkbf5.png&hash=32d7803cf7f0c1ca839688209daa801a77509c4b) (http://forums.taleworlds.com/index.php/topic,244964.0.html)
Code
[URL=http://forums.taleworlds.com/index.php/topic,244964.0.html][img]http://img10.imageshack.us/img10/3071/kbf5.png[/img][/URL]
[close]

By Ronan6793 (https://www.fsegames.eu/forum/index.php?action=profile;u=222) (1)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1152.photobucket.com%2Falbums%2Fp492%2FRonan6793%2Ftte_zpsd70c0208.png&hash=a718ccbc4968d424e01734c21bc96a3001f33c66) (http://forums.taleworlds.com/index.php/topic,244964.0.html)
Code
[URL=http://forums.taleworlds.com/index.php/topic,244964.0.html][img]http://i1152.photobucket.com/albums/p492/Ronan6793/tte_zpsd70c0208.png[/img][/URL]
[close]

Maps

To be added.



Regiments
For reserving a regiment and other clan related things, please go to the [Iron Europe Regimental Thread] (https://www.fsegames.eu/forum/index.php?topic=858.0)
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 11, 2012, 06:10:58 pm
Reserved.
Title: Re: Iron Europe - WWI Mod
Post by: PhonieX on November 11, 2012, 06:12:04 pm
Sure, ^^
Title: Re: Iron Europe - WWI Mod
Post by: Connzcdf on November 11, 2012, 06:12:26 pm
Hurray for Iron Europe!  ;D
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 11, 2012, 06:12:34 pm
Sure, ^^

Thanks!
Title: Re: Iron Europe - WWI Mod
Post by: PhonieX on November 11, 2012, 06:13:00 pm
Np Chap^^
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 11, 2012, 06:14:09 pm
WOOOH!You have joined us!
Title: Re: Iron Europe - WWI Mod
Post by: Tali on November 11, 2012, 06:22:16 pm
Good luck with this mod, Gentlemen. It is looking great
Title: Re: Iron Europe - WWI Mod
Post by: PhonieX on November 11, 2012, 06:22:54 pm
I hope this forum will be more friendly than the other one:)
Title: Re: Iron Europe - WWI Mod
Post by: Maia on November 11, 2012, 06:35:36 pm
And once more,good luck with this project.

Title: Re: Iron Europe - WWI Mod
Post by: Menelaos on November 11, 2012, 06:49:39 pm
Good luck again!
First page!
Title: Re: Iron Europe - WWI Mod
Post by: Rogov on November 11, 2012, 07:13:38 pm
Still can't wait! :D
Title: Re: Iron Europe - WWI Mod
Post by: GoblinOverlord on November 11, 2012, 07:56:54 pm
New forum! Yay!

*The Goblins are settling down a bit on the new forums now, nice cave you got here*  ;D
Title: Re: Iron Europe - WWI Mod
Post by: Moogs on November 11, 2012, 08:06:24 pm
Looks prettier on the new forum.

Standard thread watching post.
Title: Re: Iron Europe - WWI Mod
Post by: Coconut on November 11, 2012, 08:18:25 pm
Looking good, cant wait to play this
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 11, 2012, 08:25:27 pm
The mod has arrived here, great!
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 11, 2012, 08:36:09 pm
The 77y would like to reserve the name Bavarian Reserve Infantry Regiment 16.
We will be setting up on launch and probably bringing a lot of guys with us.
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 11, 2012, 08:55:57 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1216.photobucket.com%2Falbums%2Fdd371%2FDiplexHeated%2FSample.png%3Ft%3D1352076268&hash=2621968409a7e1c4925306610ace71bfdc91a1d6)
[close]

Reserved for a near future.
Title: Re: Iron Europe - WWI Mod
Post by: James Grant on November 11, 2012, 10:13:01 pm
 Just leaving this here for safekeeping.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg109.imageshack.us%2Fimg109%2F5315%2Fkrrc.png&hash=413da8a6a513d5ff3e5d4e29f9bc554fb72eceb0)



The Kings Royal Rifle Corps is a regiment of the 3rd division, British army. During the Great War the regiment fought on three fronts in 22 Battalions. The Western front, the Italian and the Macedonian front. During the war the regiment lost Twelve thousand eight hundred and forty men dead with seven Victoria Crosses and a further 2000 other decorations awarded. The regiment itself gained a further sixty battle honours on top of what had already been earnt over 158 years of active service.
At the infamous battle of the Somme the Regiment fared much better than most of the British army capturing most of it's objectives. At Courcellette in September the 18th battalion lost it's Commanding Officer, Adjutant, Signalling and Trench Mortar Officers in a single artillery strike, nevertheless the battalion fought hard, gaining more ground than any other regiment present at the Somme. On the 4th of April,1917, the 10th & 11th battalions were able to fight in the best Rifles tradition as the regiment would have a hundred years prior in the Peninsula. The two battalions attacked at 2 p.m. over quite open ground in a snowstorm; about half-way to the village the snow lifted and heavy enemy fire was en-countered. Accurate fire and good skirmishing carried the battalions on, though both flank companies were in difficulties from strong-points held with machine guns. The resolute advance and the initiative of junior leaders made success complete. The whole village was taken at 6 p.m. Ninety prisoners, many weapons, food and stores of all sorts were captured.


Rank Structure
Officers
Colonel    Col(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F6104%2Fcolj.png&hash=58c19eba51730001c23629c06612f0e31e7d2aa3) (http://img26.imageshack.us/img26/3441/colbd.png)
Lieutenant Colonel    LtCol(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg827.imageshack.us%2Fimg827%2F6966%2Fltcoli.png&hash=198285cf9403726432a7a52b3b7c820f575d5285) (http://img534.imageshack.us/img534/5327/ltcol.png)
Major    Maj(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F1165%2Fmajg.png&hash=95c042130b18a6191bf1c46e24837381bca6e813) (http://img542.imageshack.us/img542/2676/majl.png)
Captain    Cpt(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg832.imageshack.us%2Fimg832%2F30%2Fcptc.png&hash=1ba79288b0f84b1f307ecf764f927256aff8c633) (http://img703.imageshack.us/img703/5793/cptq.png)
Lieutenant   Lt(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg855.imageshack.us%2Fimg855%2F3190%2F38320199.png&hash=062446a628a83fae8bb856a31176aaa5725ad07b) (http://img12.imageshack.us/img12/5115/34464878.png)
2nd Lieutenant   SLt(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg607.imageshack.us%2Fimg607%2F5544%2F2ltp.png&hash=885314bf2f5aa9c631ad41f07dadda63a9d88bdd) (http://img27.imageshack.us/img27/1849/2ltk.png)
NCOs
Warrant Officer First Class   WO1(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg38.imageshack.us%2Fimg38%2F1161%2Fw01.png&hash=64a3f8ef8388543c7de45256b637b90b3b0f8192) (http://img90.imageshack.us/img90/1161/w01.png)
Warrant Officer Second Class   WO2(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F1566%2Fw02b.png&hash=b917a076704bf8ef19ade0cf9a8039672de361be) (http://img33.imageshack.us/img33/8882/w02l.png)
Staff Serjeant   SSjt(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F3678%2Fssgt.png&hash=244be0afb8b6915d56a11a06898ebd52b8102acc) (http://img819.imageshack.us/img819/3678/ssgt.png)
Serjeant   Sjt(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg821.imageshack.us%2Fimg821%2F9519%2Fsgtf.png&hash=3db9f04c6344ddec94fdafd8ae8fd79e5d0208d9) (http://img546.imageshack.us/img546/3826/sgt.png)
Corporal   Cpl(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F2536%2Fcplx.png&hash=39a4f812b9b1a2afa460acedf40ff4c66e10c429) (http://img89.imageshack.us/img89/2536/cplx.png)
Enlisted
Lance Corporal LCpl(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F5932%2Flcpl.png&hash=f326d914737ddc0811c95332c3f7e5b8c8fb0bb1) (http://img818.imageshack.us/img818/5932/lcpl.png)
Rifleman Rfl(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F9862%2Frflm.png&hash=dcf0b3e94a1b4ed8bc25f880c6764fff4dd314fb) (http://img547.imageshack.us/img547/2953/rfl.png)
Private  Pte(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F1492%2Fpte.png&hash=2f503eaca41110ddd2b79694bd2848d5a08b2c7b) (http://img341.imageshack.us/img341/1492/pte.png)
Recruit             Rec (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F9483%2Frctv.png&hash=b87768cdc282e471e32f889da58e25c188991eaa) (http://img441.imageshack.us/img441/7127/rct.png)

[close]
Title: Re: Iron Europe - WWI Mod
Post by: Slawtering on November 11, 2012, 10:31:42 pm
Do I or do I not reserve a regiment. Again good luck WW1 is a brilliant setting severley under appreciated compared to modern and WW2.
Title: Re: Iron Europe - WWI Mod
Post by: Windbusche on November 11, 2012, 11:23:42 pm
Hey Rigadoon,

Have you started on the Germans yet? I really want to see some of their uniforms ;).
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 11, 2012, 11:25:45 pm
Hey Rigadoon,

Have you started on the Germans yet? I really want to see some of their uniforms ;).

Started on the uniform but it'll be quite a bit before I'm done.
Title: Re: Iron Europe - WWI Mod
Post by: Windbusche on November 11, 2012, 11:32:25 pm
Hey Rigadoon,

Have you started on the Germans yet? I really want to see some of their uniforms ;).

Started on the uniform but it'll be quite a bit before I'm done.
Can't wait. ;)
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 11, 2012, 11:49:38 pm
Just want to say, thanks for all those supporting us. We hope you continue to do so and post often in our new thread.  ;)


Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 12, 2012, 12:04:35 am
New thread! I shall verily commence posting!

(https://i.imgur.com/5FVKX.jpg)

Love me some Ottomans.
Title: Re: Iron Europe - WWI Mod
Post by: Davout on November 12, 2012, 12:06:49 am
Cant wait
Title: Re: Iron Europe - WWI Mod
Post by: Refleax on November 12, 2012, 12:44:54 am
Keep up the good work mates.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:00:25 am
Damn, I'll have to repost all the updates or they'll be deleted. Ignore my next few posts everybody.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:00:38 am
Update #1

Alright guys, here is your first update. We've got some great models done but serious coding work has not started yet.

Two French uniforms
Spoiler
Made by Rigadoon. We've already got this one in game but there are still some minor issues we'd like to fix before showing in game shots.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ffrenchinfrender.png&hash=042aa2277a22543f22914ef7a0f6aa876ca6b7d4)
[close]
Spoiler
This one by Hampus Norlander is not yet finished.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ffrench_inf_unif.png&hash=19e987e92b9d141aa53d4ad8349b3fe32047ea2b)
[close]

Lebel Rifle
Spoiler
Here we have a rifle by Kapellan. It's still not ready for ingame use but we're working on it.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2FLebel.png&hash=ee1741c766d17ec6197ce7b6f1604aba25d404f8)
[close]

Trench Wall
Spoiler
Made by Rigadoon. We plan to have very detailed trenches with a huge variety of props. Here's the first of many,
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ftrenchwall.png&hash=1d72ccd3f1e97a5ca4b3bd394df0fa5a2d645383)
[close]

Adrian Helmet
Spoiler
Modeled by Rigadoon, Textured by Hampus Norlander
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fadrian-1.jpg&hash=b083839f7320ac12d0ec7ba1c3b527062612736d)
[close]

Be on the look out for more updates!
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:00:59 am
Update #2

Thanks for all the good luck wishes and compliments! So here we've got a small update for you guys with some awesome items from Hampus Norlander. We're still trying to fix the issues that the French Uniform has in game but it shouldn't be long now before we show an ingame shot.

Crates
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fcrates.png&hash=2a0650a1e0dc17bed984d6bfccc4eb5b4bc0dda5)
[close]
Stahlhelm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fstalhelm.jpg&hash=0947842f4004439fae58534d0035638f4266ce33)
[close]

Barbed Wire
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fbarbedwire.png&hash=fe923374d3355dae238e1293dc257977efaa3351)
[close]

Also, Joseph has made a Moddb page for us.
http://www.moddb.com/mods/iron-europe-ww1-mod



Oh and big shout out to ThatSillyLucus for helping us out with info on France
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:03:09 am
Update #3

Sorry to disappoint you but we have no new items to show today. However, we do have important news we want to share.

First of all, we have another coder to help out Joseph, Gaham. He's also studying animation so it's possible he'll be able to help us with animations in the future. Also, we now have a steam group (https://steamcommunity.com/groups/ironeuropewwi)! You can ask the dev team questions and get notifications when we release an update. Later on it'll be used to organize events. So join up!

Okay. Now for something very very important. After hours of discussion, we've agreed to allow the active members of the Mount&Shovel team join us. This will greatly speed up development of the mod and basically reduce the work load on all of us. 

OP will be updated soon with the new team members. Thanks for reading and stay tuned for more info!
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:04:14 am
Update #4

We've all been pretty busy so work has been a bit slower, but here's a small update.

Joseph has got the French Uniform  and helmet in game. He's still working on the rigging and getting the spec in though so this is still far from the finished product. The helmet especially will look much better when spec is added.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ffrenchinfingame.jpg&hash=9667abb003aa2f4960a99fdfb7de27688504029d)
And yes, that is a new dirt texture.
[close]

And here's a sneak peak at the French officer. Still a lot to do.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ffrenchofficer.png&hash=c957c04384c42e43550ad19c9f6d98c071131285)
[close]

Last, Hampus Norlander has made some awesome art!
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Flauncher.png&hash=df37abd5609a3db2135ade0132ce2641c145e815)
[close]
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:04:31 am
Update #5
Hey everybody! Here's update #5. First of all, please welcome Rojen, Baillie, Hudson and Diplex Heated to the team!

So Rojen and Baillie were actually working on their own WWI mod before but is now part of the Iron Europe team. Here is a Brodie Helmet they made.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fbrodie.jpg&hash=522684e4d8d15f0f6f955297974ffe3f8e7c1fe6)
[close]

Bridge prop from Croosaid.r
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fbridgesegment.png&hash=6cffd1526770bf772d09143971546362411d005c)
[close]

So we were told by Docm that the shape that our Stahlhelm was wrong, so Hampus corrected it. The color is still wrong but at least the shape is now more like the real thing.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fstalhelm-1.jpg&hash=9319d4cee4eb0a0b15eded886073d5cc5857bd1b)
[close]

Another issue we were told about is that the faces were too clean. That's completely right so we got our new team member Baillie to put some mud splatters on them.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fnewfaces.jpg&hash=c268502e283fa6ef56e9ca5646949bdba1ca1454)
[close]

And now, we have some pictures of the Lebel Rifle in game. Ignore the crossbow bolts  :lol:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Flebelshooting.jpg&hash=7584e8f4efb9b8ba60eda3d14628f7b0303fb97f)
[close]

Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:04:50 am
Update #6

Small update. I have a headache from working too long so I won't write much. Enjoy.

French Officer Uniform
Spoiler
Made by Rigadoon. Normal map issues will be fixed
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ffrenchofficer3.png&hash=7eed5df5dfb767f02e1559289a5d16c9e3003a2a)
[close]

New Trench Wall ingame
Spoiler
By Rojen and Baillie
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ftrenchwall2.png&hash=9817381859fdfe288964302aa1576d8b9972580b)
[close]

kthxbai Thank you all for continuing to follow us!
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:05:08 am
Update #7
Thanks to all those that voted in the poll and posted opinions in the thread. We have a pretty good idea on what we're going to do about females now. Now to the models.  :wink:

We have tons of trench melee weapons now. You'll have a wide variety of weapons to bash your enemies with!
Hampus Norlander
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ftrenchclubs2_zpsab9c1cd9.png&hash=24b03896f9cfe32bec564e44d0d1e27b2431a240)
[close]
Rigadoon
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ftrenchclubs_zps78063e7a.png&hash=e0a40349c5b4a8684186795bfc1bd5a681f7ce11)
[close]


Also, we have a bunch of banners made by Hampus Norlander.
Warning, large amount of images
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fwrtemburg_zps3dd77649.png&hash=fa7923a035f5120a16d3d773d8d4149b13c78cfe)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fsaxony_zps090d0323.png&hash=7c5ca0dc4b499dbf76b98b341a54a867bde274cf)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fprussia_zps48cbe766.png&hash=ea05cfb0a92bb94eea3291febe680e49017da784)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Foldenburg_zps8eabd809.png&hash=44eb21c7fb3bc2aa16b493609f4236ae1171667b)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fmecklenburg_zpsaf0dc420.png&hash=46d1df060d76bddee11e6b04955c850c7f4414a1)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgermany4_zpsf927f920.png&hash=a07b1fa9e24a7b5614e3a424f38b54501eeec66f)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgermany3_zpscfaf3cd0.png&hash=81dd5365d083dcbd1d8b617e4d28524c8ceb7f4f)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgermany2_zps234ffb05.png&hash=c1c0081c0fc1ce8b16bc8cf2a5dfbf76e9ff6346)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgermany1_zpsf8e35e0b.png&hash=6474ba91d2250c235b89633a752e617ea4104e2c)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ffrench6_zps12203851.png&hash=537b80920746761f90d8876ddc4d8c84411c7aae)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ffrench5_zps0422ff46.png&hash=a0daa4dd5d65c5644962196efe01961c549c431d)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ffrench4_zps524dc338.png&hash=573ddfba8f78867ecfef200208aab11376cd759d)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ffrench3_zpsf82f77ec.png&hash=ae09d88681f141d06961b52c93b69920818fde45)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ffrench2_zps89d48102.png&hash=c6cfacfad4c56f392cb5d68e70b162ae6645ba45)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ffrench1_zpsfb9fb37e.png&hash=7b9fa1a69901f305b481c81942db7538ae246dd2)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fbavaria_zps2a09f9c1.png&hash=f0d647c094cfe74bdc95be15354ddc9c07013b0d)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Falsaac_zps48ff5a19.png&hash=5ced6e289fd426b3d34691005c9aed40e528ef6f)
[close]
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:06:20 am
Update #8

Alright, as Azrooh just said, he'll be working on this mod as a contributor. Now this is some really good news for us because Azrooh is a very skilled, very experienced coder. This opens up tons and tons of possibilities for us. He's going to help us with things like deployable machine guns, artillery, bayonets, medpacks, and poison gas. Some more info:

Machineguns : We'll have light machineguns that you fire on the move and heavy machineguns that you'll need to deploy like a rocket to use. They'll also overheat, forcing the player to fire in bursts.
Artillery and Gas : Artillery will be breechloaded, so no ramming. It'll also be able to fire percussive shell shot and canister will be replaced with poison gas.
Gas Masks : Gasmaks can be toggled with a key and will allow the player to pass through poison gas safely
Bayonets : Bayonets will work just like in Secession, you press a key to toggle it on and off. While the bayonet is on,  your rifle is a little bit less accurate but is a much deadlier weapon in melee
Medkits: Medkits will be very simple, just throwing weapons that can heal players.

Edit:Note that none of this is set in stone and may be changed.

We're also almost ready to release a mapping module for mappers that want to get started early. It'll have a bunch of WWI props that we've created.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:06:36 am
Update #9

A week ago, we showed some big plans for the future. Azrooh has gotten started on some of the features but let's start off with some models.

The Adrian Helmet! Again!
Spoiler
But now it has a cap badge, leather strap, and the texture has been changed a little. There will be some variation with the helmets so you'll find that on the battlefield not every Adrian helmet with have the strap.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fadrianhelmet.png&hash=f4faeafeec4c4d16dde8367a8bcccab7443600a9)
[close]

Lebel Bayonet
Spoiler
By Rigadoon. Right now it is not showing up properly in game(as you'll see in the video) but it'll be fixed.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Flebelbayonet-1.png&hash=0924e9f0f826ffc81ff5ad6f1e7ebfe6d3e24d1d)
[close]

Shovel
Spoiler
Here's a shovel from Lucke189's WWI osp that will be available as a melee weapon.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fmb2-2.jpg&hash=572d92b7e45fc5479a4f0857a36009c3cf01387b)
[close]

French Officer Uniform ingame
Spoiler
Note that the officer most likely won't have a sword in the actual release. Also, the helmet badge isn't showing up properly on the Adrian Helmet yet.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F921242735978022609%2FDA00C5588A0EE71714028FAE1474999403E9072E%2F&hash=02dfa97f74b6c914faf5c74ef5d3265f316eebcd)
[close]

So here is what Azrooh has done in coding! This video shows the French Chauchat Light Machine Gun in action with auto fire! It also shows the attachable/detachable bayonet feature.
http://www.youtube.com/watch?v=Ssue0F2irAE
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:06:52 am
Update #10

It's been a while since the last update but like I said, we're still working. For those who don't know, BetaKnight is now part of the team! He is a very skilled modeler/texturer and will be helping me finish up the uniforms. Here are all the models we've made in the past couple weeks.

A French backpack variation made by BetaKnight.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fnewbackpack.png&hash=afb15a75e5d580877663e42634d230166133d3e3)
[close]

Also if you take a closer look at the previous picture, you'll notice that we have new shoes! Also made by BetaKnight. Here's a closeup.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fbrodequin.png&hash=dc84139f184a67b4a185c0f7d5d33ba423a18a5c)
[close]

I've been working on a French Mortier de 58 mm type 2, also known as the Crapouillot.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2F58mmMortar.png&hash=d61af39f4c3a8c8b1d0078047ac04def81c1b271)
[close]

Here's a gas warning bell. Modeled by Hudson and textured by Baillie.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgasbell.png&hash=0648248d79fa6d5fa0e0844e0ad68d6e6ea44f9d)
[close]

This trench here is from the WWI OSP made by Lucke. Since we'd like our trenches to be destructible by artillery fire, I made a destroyed version.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ftrench1312.png&hash=b1de6cf7508747017566aaf0ed0a1f96a5813b86)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ftrenchdestroyed.png&hash=aea27f81a59037e1b2ed537d9690e3d32b9fda95)
[close]
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:07:04 am
Update #11
We finally have a version of the mapping module out, sorry for the long delay. This is just Napoleonic Wars with all the WWI props we made. The idea is to allow mappers to get started on mapping before the release of the mod. Here are some screenshots of some of the props on low graphics.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fupdate2.png&hash=36a537dab916fe72b25fc8e450af089a819434da)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fupdate1.png&hash=105a32a372cb5e0cfbc717ddbc5fc90af4581182)
[close]
As you can see it's still very rough so we'll be fixing it up as we go along. Please let us know how to improve it!

Here's the link!
Spoiler
Wait stop. To those people who like clicking links without reading anything - Just be sure that you know this is just a mapping module.
http://www.mediafire.com/?rdycc9gol0uac89
[close]

Oh and the textures and models of many of the props are from the WWI OSP made by Lucke189. AndreusAs was also kind enough to let us use his sandbags that he made for his Warhammer 40k mod. Thank them for making this possible.

Edit:Note that users have found the mapping module to have multiple issues. I recommend those to wait for the module update we will be releasing in some time.
Title: Re: Iron Europe - WWI Mod
Post by: Viktor 90th on November 12, 2012, 01:59:01 am
Can't wait  ;D
Title: Re: Iron Europe - WWI Mod
Post by: ElectroTerapin on November 12, 2012, 04:35:59 am
The 49y would like to reserve His Imperial Majesty's Own 49y Regiment of Dragoons. Thank you!
Title: Re: Iron Europe - WWI Mod
Post by: Coconut on November 12, 2012, 05:05:20 am
So much enthusiasm for regiments for this mod cant wait
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 12, 2012, 05:22:58 am
 So this DID make it to the new forums! I'm glad. Good luck to the team, I'm dying to see this released! ;D
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 05:51:01 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1216.photobucket.com%2Falbums%2Fdd371%2FDiplexHeated%2FSample.png%3Ft%3D1352076268&hash=2621968409a7e1c4925306610ace71bfdc91a1d6)
[close]

Reserved for a near future.

Very cool!
Title: Re: Iron Europe - WWI Mod
Post by: BSM 'Shut up' Williams on November 12, 2012, 09:36:59 am
i honestly CANT wait for this WONDERFUL mod
Title: Re: Iron Europe - WWI Mod
Post by: Desert Thunda on November 12, 2012, 01:50:12 pm
Time to re-populate this thread!
Title: Re: Iron Europe - WWI Mod
Post by: Desparin on November 12, 2012, 01:54:59 pm
I must say! But, by jove, this mod has me giggling like a schoolgirl at the anticipation of her first kiss xD
Title: Re: Iron Europe - WWI Mod
Post by: Davout on November 12, 2012, 02:10:04 pm
When will we see some more screenies?
Title: Re: Iron Europe - WWI Mod
Post by: James on November 12, 2012, 04:19:12 pm
I'd like to reserve the regiment "Kaiser's Trench Hunters" for the German Empire.
Title: Re: Iron Europe - WWI Mod
Post by: Desparin on November 12, 2012, 04:29:40 pm
Can't wait to see how the other faction's uniforms turn out. Er Mah Gerd, this is going to be sooooo amazing xD
Title: Re: Iron Europe - WWI Mod
Post by: Sir Henri on November 12, 2012, 04:38:53 pm
Yeah, great idea and great mod
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 12, 2012, 05:41:46 pm
Spoiler
(https://i.imgur.com/s11Bz.jpg?1?9515)
[close]

A banner I had made for the 84e Infantrie d'regiment, using a picture of an Italian Lippmann helmet :P
Title: Re: Iron Europe - WWI Mod
Post by: XtremeBadger on November 12, 2012, 06:32:35 pm
Hey could you reserve our regiment name for IE please? It is the 1st Regiment of Foot Guards, Grenadier Guards and ofcourse it is for the British Empire. Thank you :)
Title: Re: Iron Europe - WWI Mod
Post by: Frappiller on November 12, 2012, 06:39:49 pm
i think this mod might take priority over NW for me  ;D
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 12, 2012, 07:23:28 pm
so we change here eh?
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 12, 2012, 07:46:11 pm
Well, looks like I'll be just about done with the Taleworlds Forums. LONG LIVE FLYING SQUIRREL AND IRON EUROPE!
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 12, 2012, 09:06:49 pm
This sucks, I wanted to use this to increase my TW ranks  :'(
Title: Re: Iron Europe - WWI Mod
Post by: Colonel Howe on November 13, 2012, 03:27:08 am
thanks for adding my sig Rigadoon! Do you mind if I made a few more?
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 13, 2012, 03:31:33 am
God, I cannot wait, Riga!
Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 13, 2012, 03:33:37 am
Just re-posting the 4th's claims.

45nci İstanbul Deniz Piyade Alayı, for the Ottoman Empire!

And again, I cannot wait for this magnificent piece of work to be finished!
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 13, 2012, 03:41:19 am
Nice Ottoman Sig.  :D
Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 13, 2012, 04:16:18 am
Nice Ottoman Sig.  :D

Thank you kindly!
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 13, 2012, 04:29:23 am
BTW, Are we reserving regiments yet?
Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 13, 2012, 04:38:02 am
Well...

Just re-posting the 4th's claims.

45nci İstanbul Deniz Piyade Alayı, for the Ottoman Empire!

And again, I cannot wait for this magnificent piece of work to be finished!

I think so, there's also a few spoilers in the OP about who has what for whom.
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 13, 2012, 04:41:10 am
Hoffmann and the 1stWFI request and reserve the Königlich Bayerisches Infanterie-Regiment "Franz Josef I. Kaiser von Österreich und Apostolischer König von Ungarn" Nr.13 
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 13, 2012, 04:42:20 am
Don't ask how our tags will go, we're still working on it.
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 13, 2012, 05:38:35 am
Königlich Bayerisches Infanterie-Regiment "Franz Josef I. Kaiser von Österreich und Apostolischer König von Ungarn" Nr.13 

 ...loooord...
Title: Re: Iron Europe - WWI Mod
Post by: Aumashy on November 13, 2012, 05:39:19 am
Nice Ottoman Sig.  :D

Thank you kindly!
I hope you know who made that signature... *Cough* *Cough*....  >:(  ???
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 13, 2012, 05:40:51 am
If you could make one for my Bavarian Infantry, I would be very happy.
Title: Re: Iron Europe - WWI Mod
Post by: Aumashy on November 13, 2012, 06:18:56 am
If you could make one for my Bavarian Infantry, I would be very happy.
I could, depends on:
>How lazy I am at the moment (i.e. If I have photoshop open)
>How elaborate/complicated you want it.
>If I can think of a design.
>If I have time.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 13, 2012, 06:24:05 am
Don't ask how our tags will go, we're still working on it.
How about KBIR-FJIKvOuAKvU-Nr.13_(rank)_(name)?
Title: Re: Iron Europe - WWI Mod
Post by: joren860 on November 13, 2012, 10:57:52 am
how accurate is the artillery going to be?

if it's 100% accurate as the artillery in napoleonic wars it's going to be overpowered
Title: Re: Iron Europe - WWI Mod
Post by: MackCW on November 13, 2012, 02:12:08 pm
Artillery is only accurate in NW because people frontal charge artillery batteries 95 percent of the time. Which our arty detachment thanks you for.
Title: Re: Iron Europe - WWI Mod
Post by: Ropin on November 13, 2012, 02:45:15 pm
Hoffmann and the 1stWFI request and reserve the Königlich Bayerisches Infanterie-Regiment "Franz Josef I. Kaiser von Österreich und Apostolischer König von Ungarn" Nr.13 

what a name Hoffmann Your Kaiser Ropin is very happy
Title: Re: Iron Europe - WWI Mod
Post by: joren860 on November 13, 2012, 03:22:49 pm
Artillery is only accurate in NW because people frontal charge artillery batteries 95 percent of the time. Which our arty detachment thanks you for.
so the arty is going to be less accurate in iron europe ?
Title: Re: Iron Europe - WWI Mod
Post by: Desert Thunda on November 13, 2012, 04:25:02 pm
Artillery is only accurate in NW because people frontal charge artillery batteries 95 percent of the time. Which our arty detachment thanks you for.
so the arty is going to be less accurate in iron europe ?

I am not sure you will be able to have a clear view of the  battlefield at the back of the trenches, but I don't know.
Title: Re: Iron Europe - WWI Mod
Post by: joren860 on November 13, 2012, 05:46:08 pm
Artillery is only accurate in NW because people frontal charge artillery batteries 95 percent of the time. Which our arty detachment thanks you for.
so the arty is going to be less accurate in iron europe ?

I am not sure you will be able to have a clear view of the  battlefield at the back of the trenches, but I don't know.

i hope it's going to be less accurate, i mean it's trench warfare if the arty is 100% accurate the guys in the trecnh are ****ed
Title: Re: Iron Europe - WWI Mod
Post by: Aldemar on November 13, 2012, 06:04:01 pm
Reserved Regiments

84e Regiment d'Infanterie de Ligne - bdd458


its in use dude , change it to another regiment whats not already taken.


www.84e-regiment.com
https://www.fsegames.eu/forum/index.php?topic=73.0
Title: Re: Iron Europe - WWI Mod
Post by: James MacKnight on November 13, 2012, 06:51:18 pm
 Can't wait to play it ! and is it possible to created Camels'? 8)
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 13, 2012, 07:37:26 pm
Reserved Regiments

84e Regiment d'Infanterie de Ligne - bdd458


its in use dude , change it to another regiment whats not already taken.


www.84e-regiment.com
https://www.fsegames.eu/forum/index.php?topic=73.0

It's in use for Napoleonic Wars not Iron Europe, thus I can use it. Besides, I can make the tags something along the lines of 84eIdR_[Rank]_[Name]. Not too difficult.

We're a WWI Clan, for WWI things. Verdun Online, Iron Europe, etc... (Hopefully THE TRENCH:1916 as well, if they decide to implement some sort of multiplayer function).

Rigadoon, would you mind taking the De Ligne off of our name?
Title: Re: Iron Europe - WWI Mod
Post by: James Grant on November 13, 2012, 09:35:56 pm
Reserved Regiments

84e Regiment d'Infanterie de Ligne - bdd458


its in use dude , change it to another regiment whats not already taken.


www.84e-regiment.com
https://www.fsegames.eu/forum/index.php?topic=73.0

It's in use for Napoleonic Wars not Iron Europe, thus I can use it. Besides, I can make the tags something along the lines of 84eIdR_[Rank]_[Name]. Not too difficult.

We're a WWI Clan, for WWI things. Verdun Online, Iron Europe, etc... (Hopefully THE TRENCH:1916 as well, if they decide to implement some sort of multiplayer function).

Rigadoon, would you mind taking the De Ligne off of our name?

Aldemar clearly intends to use it for his own regiment in Iron Europe and so has the say.
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 13, 2012, 09:49:18 pm
Reserved Regiments

84e Regiment d'Infanterie de Ligne - bdd458


its in use dude , change it to another regiment whats not already taken.


www.84e-regiment.com
https://www.fsegames.eu/forum/index.php?topic=73.0

It's in use for Napoleonic Wars not Iron Europe, thus I can use it. Besides, I can make the tags something along the lines of 84eIdR_[Rank]_[Name]. Not too difficult.

We're a WWI Clan, for WWI things. Verdun Online, Iron Europe, etc... (Hopefully THE TRENCH:1916 as well, if they decide to implement some sort of multiplayer function).

Rigadoon, would you mind taking the De Ligne off of our name?

Aldemar clearly intends to use it for his own regiment in Iron Europe and so has the say.
I really don't intend to have this spill over, we had a lovely private chat. But I shall tell you something.

I reserved my 84e on AUGUST 26TH 2012.
 http://forums.taleworlds.com/index.php/topic,244964.msg5864997.html#msg5864997

I was told TODAY by Aldemar that he discovered Iron Europe TODAY.
Title: Re: Iron Europe - WWI Mod
Post by: James Grant on November 13, 2012, 09:51:02 pm
Yes and NW regiments have first say on the name of their descendant regiment.
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 13, 2012, 09:57:24 pm
However, they didn't have first say. They were 3-4 months late. It's a first come, first serve system. We wouldn't even have the same tags. 84e Vs. 84eIdR.

You don't get first say if you're late to the party.

Even then, it's a part of the 8th King's Battalion/Regiment of Foot. Yet you don't see us complaining about the similar name that Mc_0wn3d made for Iron Europe?

Either way, at this point in time it is a private matter.
Title: Re: Iron Europe - WWI Mod
Post by: TheBoberton on November 13, 2012, 10:00:17 pm
Wow, and here I was, still hoping that there might still be some form of respect in this community. Clearly I was mistaken from the beginning.

One would believe that it'd be common decency (Something this community sorely lacks.) to allow a regiment that has used that name for YEARS within MM/NW to use their name within this mod as well, but apparently not.
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 13, 2012, 10:04:05 pm
Wow, and here I was, still hoping that there might still be some form of respect in this community. Clearly I was mistaken from the beginning.

One would believe that it'd be common decency (Something this community sorely lacks.) to allow a regiment that has used that name for YEARS within MM/NW to use their name within this mod as well, but apparently not.
This is a private matter, please stop commenting on this.

Aldemar, instead of having the decency to PM me of the matter, MADE IT PUBLIC. So please, this is a PRIVATE MATTER so I ask that you STOP COMMENTING ON IT.
Title: Re: Iron Europe - WWI Mod
Post by: TheBoberton on November 13, 2012, 10:06:23 pm
It becomes a public matter the moment it comes to a public forum. Unsurprisingly, saying 'this is a private matter' doesn't really change that. As such, I would advise you both to delete your posts if you wish for it to remain 'private'.

I can USE CAPS WHILE EDITING TOO. Because I'm COOL LIKE THAT.

I would certainly appreciate it if you didn't 'yell' at everyone.

And I can certainly understand the need to bring this to light with the 'public', actually. There's a saying; 'Never give an order that won't be obeyed.' that fits this situation nicely. Basically, don't waste your effort if the person isn't going to listen.
Title: Re: Iron Europe - WWI Mod
Post by: jorgesi101 on November 13, 2012, 10:10:40 pm
Well the 84e treats this like they created the regiment in the late 1600, but the 84e in this game is an idea which anybody can call upon.    84e     and 84eIDR seems different , stop pissing your pants about it , he has the full right and he also reserved it before the 84e even knew about this mod
Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 13, 2012, 10:10:55 pm
When you put something like this on a forum, what do you think people will do?

Also, I do not envy the task of finding Ottoman unit names...scarce records oh my...
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 13, 2012, 10:11:50 pm
It becomes a public matter the moment it comes to a public forum. Unsurprisingly, saying 'this is a private matter' doesn't really change that. As such, I would advise you both to delete your posts if you wish for it to remain 'private'.
You try preaching to me "decency", yet Aldmar has not expressed any towards me or my fellows.

I can USE CAPS WHILE EDITING TOO. Because I'm COOL LIKE THAT.

I would certainly appreciate it if you didn't 'yell' at everyone.
I use it as bold to exemplify certain points. Some boards and websites I visit do not have a code for Bold, thus I use Caps instead as a substitute.

And I can certainly understand the need to bring this to light with the 'public', actually. There's a saying; 'Never give an order that won't be followed.' that fits this situation nicely. Basically, don't waste your effort if the person isn't going to listen.
Because Aldmar needs his "fanbois" to back him up.

When you put something like this on a forum, what do you think people will do?
I didn't confront Aldmar, Aldmar confronted me.
Title: Re: Iron Europe - WWI Mod
Post by: TheBoberton on November 13, 2012, 10:24:35 pm
You try preaching to me "decency", yet Aldmar has not expressed any towards me or my fellows.

Well seeing as he's posted here.. what, once? I must base my assumptions upon what I see, which in this case results in you being the aggressor after he asks you to change your name.

I use it as bold to exemplify certain points. Some boards and websites I visit do not have a code for Bold, thus I use Caps instead as a substitute.

Given that bold is a very prominent code within the menu for constructing a post, that's a tad silly.

Because Aldmar needs his "fanbois" to back him up.

No, but rather because it seems you're so consumed with the idea of being the 84th of Line that you haven't taken into account that someone else might want to use the name, seeing as they've used it for years.

And Jorge, I imagine you'd idly sit by and allow someone to reserve the 8th Battalion of The King's Regiment, correct? Or would you pitch a holy fit until they change their name?
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 13, 2012, 10:30:02 pm
It's a force of habit. I'm sorry if it bugs you.

Jorge would sit by. And guess what, there is an 8th's Battalion for Iron Europe, and Jorge doesn't care! Because it's just a game!

I invited Aldemar to our Teamspeak for a friendly conversation. What I got was a brash man, unable to compromise, who would not accept anything we would say, and was very confrontational. Using language such as "you've made me resort to threats", "We're waging war with you now" etc... Not a good impression of him, his regiment, or supporters.

It's very frustrating to me to have someone be so rude to you, especially when I am trying to compromise.

As I said, Aldmer and I are trying to get this worked out in private, and I really don't want to talk of it publicly until anything is truly finalized.
Title: Re: Iron Europe - WWI Mod
Post by: Davout on November 13, 2012, 10:31:09 pm
May i reserve the 84e but rename it 784692eTYD ?
Title: Re: Iron Europe - WWI Mod
Post by: TheBoberton on November 13, 2012, 10:33:32 pm
It's a force of habit.

Jorge would sit by. And guess what, there is an 8th's Battalion for Iron Europe, and Jorge doesn't care! Because it's just a game!

I invited Aldemar to our Teamspeak for a friendly conversation. What I got was a brash man, unable to compromise, who would not accept anything we would say, and was very confrontational. Using language such as "you've made me resort to threats", "We're waging war with you now" etc... Not a good impression of him, his regiment, or supporters.

There's an 8th Battalion, aye, but not one specifically from the regiment that the 8th RoF became in 1881. (That being "The King's Regiment")

I'd be confrontational too, and I actually should be, seeing as the 9th Light merged with the 84th Line before the Great War, thus I theoretically have as much right to the name as Aldemar.
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 13, 2012, 10:38:57 pm
It's a force of habit.

Jorge would sit by. And guess what, there is an 8th's Battalion for Iron Europe, and Jorge doesn't care! Because it's just a game!

I invited Aldemar to our Teamspeak for a friendly conversation. What I got was a brash man, unable to compromise, who would not accept anything we would say, and was very confrontational. Using language such as "you've made me resort to threats", "We're waging war with you now" etc... Not a good impression of him, his regiment, or supporters.

There's an 8th Battalion, aye, but not one specifically from the regiment that the 8th RoF became in 1881. (That being "The King's Regiment")

I'd be confrontational too, and I actually should be, seeing as the 9th Light merged with the 84th Line before the Great War, thus I theoretically have as much right to the name as Aldemar.
I did it as a gesture of good will, looking to find a solution that everyone can agree upon peacefully. I was fully ready to comprise and work it out like grown men, and not like small children. But he left angrily, without accomplishing anything. Myself and Jorge, we tried being nice, we tried compromising. But all we got was a man too big for others.

Maybe my replies have seemed brash, but when someone throws the hospitality I have shown away, I'm going to be a bit brash.
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 13, 2012, 10:42:17 pm
Ok every body take a deep breath and chill.I am going to back bdd here because he reved the regiment name some time ago and the NW regs getting first pick of there later brother regimets is something some people made just to have a failsafe incase some one got the reg name before them.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 13, 2012, 10:57:15 pm
Guys please keep this out of the thread. I'm trying to come up with a solution with those involved through personal messages.
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 14, 2012, 01:06:43 am
Anyway. Jaja, it appears I have indeed created tags... "13tes_"

Surprise surprise. Took 2 hours to decide on them though... >:(
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 14, 2012, 01:08:12 am
And, for a sig. I'd like something like you would have, except Bavarian(Or just German, if you're lazy) WW1 Era soldiers with the Bavarian flag fading, like in your Ottoman one.
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 14, 2012, 01:44:03 am
 This thread got posted into the ground... as in, up to the top of the in development mods, where I think it will remain for quite some time... poor other mods... anyways, good luck again, IE team! I'm going to be setting up something pretty big soon, so everyone, hold thine breaths.
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 14, 2012, 03:28:49 am
Glory to the Iron Europe Mod and Bavaria!...mainly Bavaria... :D
Title: Re: Iron Europe - WWI Mod
Post by: Karth on November 14, 2012, 04:26:18 am
I would like to reserve the regiment: 63eme Regiment d'Infanterie
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 14, 2012, 04:40:19 am
Good, more targets for my rifles.
Title: Re: Iron Europe - WWI Mod
Post by: Aldemar on November 14, 2012, 04:46:50 am
Wow, and here I was, still hoping that there might still be some form of respect in this community. Clearly I was mistaken from the beginning.

One would believe that it'd be common decency (Something this community sorely lacks.) to allow a regiment that has used that name for YEARS within MM/NW to use their name within this mod as well, but apparently not.

Yes and NW regiments have first say on the name of their descendant regiment.

Thanks for the support guys, i told bdd458 to rename the regiment but they seems to not understand that using the same Regiment/Clan name in the same community is a really bad idea. This is one community and we are all part of it. There cant be a second 84e Régiment d'Infanterie de Ligne without having trouble.

We have a reputation to maintain, we don't want the risk of others dragging it through the mud.

Un Contre Dix

Aldemar
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 14, 2012, 04:48:41 am
Thanks for the support guys, i told bdd458 to rename the regiment but they seems to not understand that using the same Regiment/Clan name in the same community is a really bad idea. This is one community and we are all part of it. There cant be a second 84e Régiment d'Infanterie de Ligne without having trouble.

Un Contre Dix

Aldemar
Guys please keep this out of the thread. I'm trying to come up with a solution with those involved through personal messages.

Ok every body take a deep breath and chill.I am going to back bdd here
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 14, 2012, 04:49:08 am
Anyway...let's just...umm...chat about this elsewhere.
Title: Re: Iron Europe - WWI Mod
Post by: Karth on November 14, 2012, 04:51:10 am
I suggest they just work it out via private messages.  But it would be confusing to the community, as personally if I didnt see this thread and saw "84e" in a linebattle on Iron Europe I would immediately think it was Aldemar's regiment when it is not.  But, still discuss it privately =p
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 14, 2012, 04:51:39 am
I suggest they just work it out via private messages.  But it would be confusing to the community, as personally if I didnt see this thread and saw "84e" in a linebattle on Iron Europe I would immediately think it was Aldemar's regiment when it is not.  But, still discuss it privately =p
84eIdR :P

Considering I've been distancing my 84eIdR from his from the beginning...
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 14, 2012, 04:54:00 am
Despite all of this bickering, let's get back to chatting about our regiments(no conflicts), and about the war we're about to take to the trenches of NW.
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 14, 2012, 04:55:14 am
Well, our partial realisms in WWI Source have been good, been gearing up for Iron Europe. Have the beginnings of an Arty Division. Infantry is going swell. Thunda is Thunda as usual.

Life as Merechal De France is fine.

Mostly 8th members for the Iron Europe part of the regiment (so North American), and the other ones are wholly international, with Mc_0wn3d being part of us for the WWI Source escapades.
Title: Re: Iron Europe - WWI Mod
Post by: Windbusche on November 14, 2012, 04:58:16 am
Can't bloody wait for this mod. Or for ze germans! <3
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 14, 2012, 05:01:25 am
Can't bloody wait for this mod. Or for ze germans! <3
France :D.

http://www.thetrench1916.com/
Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 14, 2012, 05:03:01 am
Ya know what the worst part was? We were trying to figure out a regiment to be for the Ottomans, but ffs it's damn near impossible to find any names. So, voila, we BS'd a regiment, and Ottoman Marines we are.
Title: Re: Iron Europe - WWI Mod
Post by: Karth on November 14, 2012, 05:08:32 am
If you want to find a French regiment during world war 1 and its historical engagements listings go to http://www.chtimiste.com/
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 14, 2012, 05:15:06 am
Yea, the 13tes Infanterie Regiment actually fought in Verdun and both battles of the Somme. Including a few skirmishes near Passchendaele. Long career.
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 14, 2012, 05:26:05 am
It was named after the current(WW1) Kaiser of Austria, Franz Josef I. von Habsburg(died 1916). This is due to Bavaria's close...CLOSE ties to Austria
Title: Re: Iron Europe - WWI Mod
Post by: Furrnox on November 14, 2012, 02:38:06 pm
I really can't wait for this mod. Mostly posting this so I get updated when people posts :D
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 14, 2012, 05:24:02 pm

Thanks for the support guys, i told bdd458 to rename the regiment but they seems to not understand that using the same Regiment/Clan name in the same community is a really bad idea. This is one community and we are all part of it. There cant be a second 84e Régiment d'Infanterie de Ligne without having trouble.

We have a reputation to maintain, we don't want the risk of others dragging it through the mud.

Un Contre Dix

Aldemar

I sent you a PM for a reason, if you want me to help resolve this issue then respond to it. Don't bring it on here.
Title: Re: Iron Europe - WWI Mod
Post by: Menelaos on November 14, 2012, 05:30:50 pm
Riga, less drama and group fighting  ;). More content and machine guns.
Title: Re: Iron Europe - WWI Mod
Post by: Karth on November 14, 2012, 05:31:55 pm
I cant wait for this mod ahmagoderghhh!!!

No but seriously, France shall prevail!
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 14, 2012, 05:56:01 pm
Our German machinegun crews will tear the Allies to pieces ;)
Title: Re: Iron Europe - WWI Mod
Post by: MackCW on November 14, 2012, 06:42:47 pm
The nice thing is because this is going to be less melee based, the pings aren't going to matter as much as they do in NW.

I'm going to enjoy playing against some EU players for once  ;D
Title: Re: Iron Europe - WWI Mod
Post by: Father Jack on November 14, 2012, 06:48:04 pm
I really can't wait for this mod. Mostly posting this so I get updated when people posts :D

Same xD
Title: Re: Iron Europe - WWI Mod
Post by: Bacon on November 14, 2012, 06:57:18 pm
rigadoon you should have reserved 2 page sor something it look quit cool to have all the updateds after eachother  stilll a nice system with the 2nd post having all the links
Title: Re: Iron Europe - WWI Mod
Post by: Desert Thunda on November 14, 2012, 07:46:18 pm
When will we be able to feast our eyes on some new screens Rigadoon? :D
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 14, 2012, 08:09:51 pm
When will we be able to feast our eyes on some new screens Rigadoon? :D

Soon. You'll see an updated mapping module with tons of new props.
Title: Re: Iron Europe - WWI Mod
Post by: LedZepp1109 on November 14, 2012, 08:44:46 pm
Love it :D
Title: Re: Iron Europe - WWI Mod
Post by: Hinkel on November 14, 2012, 09:41:14 pm
As your new next door moderator, I finally say: welcome ww1!  8)
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 14, 2012, 09:50:02 pm
As your new next door moderator, I finally say: welcome ww1!  8)

Congrats Hinkel!
Title: Re: Iron Europe - WWI Mod
Post by: Aldemar on November 14, 2012, 09:54:06 pm
I would like to reserve the regiment: 84e Regiment d'Infanterie d´ligne
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 14, 2012, 10:25:03 pm
I would like to reserve the regiment: Sturm-Bataillon Nr. 5 (Rohr) for Imperial Germany.  :)
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 14, 2012, 10:33:40 pm
As your new next door moderator, I finally say: welcome ww1!  8)
Whaat! moderator? congrats!
Title: Re: Iron Europe - WWI Mod
Post by: Jay_One on November 14, 2012, 11:27:45 pm
This is a mod for Napoleonic Wars. As such, you should understand that when you try to use the name of a reputable regiment in this community, there could be a disagreement.

The fact is the 84e already existed before you decided to reserve it for this mod, and now you've been asked not to use it. If you had any respect at all for the larger NW community as a whole, I would ask that you revoke or change your reservation.

Doesn't anyone else see why there is this public reaction? What if it was your regiment that someone was trying to impersonate.
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 14, 2012, 11:29:33 pm
eh? In what way? Its for Iron Europe not NW 2 separate thing. so fort i do say it is possible. they are not impersonating you (whoever it is) unless they claim the 84e there own on NW.

but anyways keep it to pm
Title: Re: Iron Europe - WWI Mod
Post by: Windbusche on November 14, 2012, 11:35:36 pm
This is a mod for Napoleonic Wars. As such, you should understand that when you try to use the name of a reputable regiment in this community, there could be a disagreement.

The fact is the 84e already existed before you decided to reserve it for this mod, and now you've been asked not to use it. If you had any respect at all for the larger NW community as a whole, I would ask that you revoke or change your reservation.

Doesn't anyone else see why there is this public reaction? What if it was your regiment that someone was trying to impersonate.
If you had any respect for Rigadoon you'd listen and leave it between Aldemar and whats-his-name via PMs.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fphotos%2Fimages%2Fnewsfeed%2F000%2F154%2F912%2Fberneydidnotread.gif%3F1318992465&hash=f1160c67234b969083adb0f20adc96ddd5324b61)
[close]
Title: Re: Iron Europe - WWI Mod
Post by: Frappiller on November 14, 2012, 11:37:47 pm
i understand how they feel but lets let them deal with it and no longer bump the thread with an argument that does not effect us
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 14, 2012, 11:38:43 pm
 Oh, Windy, how you make thee laugh.
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 14, 2012, 11:48:37 pm
As Beta said, we're not impersonating them, we're distancing ourselves from Aldemar's 84e since the beginning.

And a few points:

EU =/= NA.
We're the NA 8th. Yet there are EU 8ths, and sometimes some of their more trollish members get reported to Jorge, but he just lets 'em know that it isn't ours, it was a member from an EU one. But it causes no pain, no harm, no "muddied reputations".

and

84eIdR =/= 84e.

~ Matt

I feel part of this is because Rig accidentally (not putting any blame on you here Rig, but I feel that may be where some of this sprouted from. Completely accidental on all parties involved.) put the De Ligne into the reserved regiment part, even though I just wanted 84e Infantrie d'regiment. A different order of words, different tags, and not even the same thing. But yeah.

PM me if you want to know what my true frustration with the entire situation is. C'mon, I know you want to know.

Anyway, these are my last public words on the situation and I feel we should all listen to Rigadoon now.


Title: Re: Iron Europe - WWI Mod
Post by: Aldemar on November 14, 2012, 11:53:45 pm
We are not separating this community and people saying "you are only in NW", i think thats our decision, and to discous this over PM will bring nothing.

Exemple PM:


We have a reputation to maintain, we don't want the risk of others dragging it through the mud.
You don't need others to drag it through the mud, because you already did.


And putting the words i na wrong order is not a solution.

Title: Re: Iron Europe - WWI Mod
Post by: Bacon on November 14, 2012, 11:57:41 pm
how about PM's ?
Title: Re: Iron Europe - WWI Mod
Post by: Davout on November 15, 2012, 12:01:47 am
Aldemar, your first words to me were "You've made me resort to threats". Jorge and I tried to come up with a solution that could work, but for you it's your way or no way at all. You were there to compromise.

You acted so disrespectfully towards me, the 8th, 84eIdR, and anyone in our teamspeak. We invited you to talk, to compromise. You threw our goodwill back in our face. Don't talk about upholding a reputation when you pull what you pulled with Jorge and I. You're one of the most disrespectful people I've ever talked to.

Don't talk about reputations when you're garnering one for crap like that. Threatening us, declaring "war" on us. You don't have a leg to stand on at this point. You really don't.

At this point, it should be noted that the 15e left this community because of you Aldemar. Everyone should know how you treat others when not in the spotlight.
This is boring me now PM's or shut up.
Title: Re: Iron Europe - WWI Mod
Post by: Aldemar on November 15, 2012, 12:05:22 am
Aldemar, your first words to me were "You've made me resort to threats". Jorge and I tried to come up with a solution that could work, but for you it's your way or no way at all. You were there to compromise.

You acted so disrespectfully towards me, the 8th, 84eIdR, and anyone in our teamspeak. We invited you to talk, to compromise. You threw our goodwill back in our face. Don't talk about upholding a reputation when you pull what you pulled with Jorge and I. You're one of the most disrespectful people I've ever talked to.

Don't talk about reputations when you're garnering one for crap like that. Threatening us, declaring "war" on us. You don't have a leg to stand on at this point. You really don't.

At this point, it should be noted that the 15e left this community because of you Aldemar. Everyone should know how you treat others when not in the spotlight.


Your friend started the conversation with words like "Dont cry you cant claim this name e.t.c" ofcourse i talk after that directly and tell you "The only solution is that you rename yourself"   

And to talk about 15e doesnt make sence , and they didnt left the community.
Title: Re: Iron Europe - WWI Mod
Post by: Friedrich on November 15, 2012, 12:06:54 am
At this point, it should be noted that the 15e left this community because of you Aldemar. Everyone should know how you treat others when not in the spotlight.
Explain! What happened? What do you know about that? Tell me? Can you?

And btw, 15e is still active in this community: https://www.fsegames.eu/forum/index.php?topic=260.0 (https://www.fsegames.eu/forum/index.php?topic=260.0)

EDIT: please don't talk about things you don't know. Thank you.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 15, 2012, 12:11:34 am
Guys please keep this out of the thread. I'm trying to come up with a solution with those involved through personal messages.
Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 15, 2012, 12:22:23 am
Guys please keep this out of the thread. I'm trying to come up with a solution with those involved through personal messages.

ffs do it now and get out so we can talk about trenches n' shit.
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 15, 2012, 12:30:46 am
Back to the Historical Discussion
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 15, 2012, 12:31:10 am
You can kill each other in Private.
Title: Re: Iron Europe - WWI Mod
Post by: Aumashy on November 15, 2012, 12:33:43 am
For Hoffmann:
signature
(https://i.imgur.com/ZbqrU.png)
[close]
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 15, 2012, 12:36:29 am
For Hoffmann:
signature
(https://i.imgur.com/ZbqrU.png)
[close]



You are the best, comrade!
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 15, 2012, 12:39:44 am
While some of my replies may have seem heated and I am sorry if they were. They stem from the frustration of how I have been trying to stay calm through the entire debacle, how many have posted their uneducated opinions on it, and how I extended my hand in a gesture of good will to figure a solution out, yet my hand was batted down.

I'm am once again sorry for my more heated comments. This has been a stressful two days for me, and that can take a toll on the Psyche, both outward and inward appearances.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 15, 2012, 12:42:30 am
Here's a video of the N&S trench event that was hosted a couple days ago. You can read all about the event here (http://forums.taleworlds.com/index.php/topic,244964.msg6083298.html#msg6083298).

http://www.youtube.com/watch?v=kvqUfajbJOo
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 15, 2012, 12:48:36 am
Awww... I wish i went
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 15, 2012, 12:48:52 am
Here's a video of the N&S trench event that was hosted a couple days ago. You can read all about the event here (http://forums.taleworlds.com/index.php/topic,244964.msg6083298.html#msg6083298).

http://www.youtube.com/watch?v=kvqUfajbJOo


Looked amazingly fun...sad I couldn't make it...
Title: Re: Iron Europe - WWI Mod
Post by: Bacon on November 15, 2012, 12:49:22 am
Just wondering I had a mpa ready for the evtn I sneded everything to the hoster but he didn't even download it :'( ?
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 15, 2012, 12:50:10 am
Here's a video of the N&S trench event that was hosted a couple days ago. You can read all about the event here (http://forums.taleworlds.com/index.php/topic,244964.msg6083298.html#msg6083298).

http://www.youtube.com/watch?v=kvqUfajbJOo


Looked amazingly fun...sad I couldn't make it...

Hopefully someone will host another one!



Just wondering I had a mpa ready for the evtn I sneded everything to the hoster but he didn't even download it :'( ?

Read the video description. None of the maps for the event worked at all.
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 15, 2012, 12:51:37 am
Riga, how is development coming?
Title: Re: Iron Europe - WWI Mod
Post by: Llano on November 15, 2012, 01:45:06 am
I would like to reserve the Troitskii 107y Infantry Regiment.
Title: Re: Iron Europe - WWI Mod
Post by: Colonel Howe on November 15, 2012, 02:54:02 am
Finished Blackadder, need IE now  ;D
Title: Re: Iron Europe - WWI Mod
Post by: Karth on November 15, 2012, 05:43:34 am
Here's a video of the N&S trench event that was hosted a couple days ago. You can read all about the event here (http://forums.taleworlds.com/index.php/topic,244964.msg6083298.html#msg6083298).

http://www.youtube.com/watch?v=kvqUfajbJOo

Wow that looked like fun =D I wanna attend the next one (if theres gonna be)
Title: Re: Iron Europe - WWI Mod
Post by: Aumashy on November 15, 2012, 07:25:17 am
Have this, it isn't safe to support alone.
(https://i.imgur.com/3WpdI.png)
[close]
For you guys that just want to support the mod. I felt like I should contribute.
Don't worry, I'll be making different versions, like for France, etc...
Title: Re: Iron Europe - WWI Mod
Post by: Frappiller on November 15, 2012, 08:07:30 am
that does look nice but i think ill wait for a french one  ;D
Title: Re: Iron Europe - WWI Mod
Post by: Sanada on November 15, 2012, 09:06:00 am
I would like to reserve the 6th Armoured Division for United Kingdom(Note: I know tanks are not going to be in but armoured divisions were backed up by infantry they were not just only tanks, they also had assault infantry to support the tanks).
Title: Re: Iron Europe - WWI Mod
Post by: Xanderman on November 15, 2012, 09:08:32 am
Will you add in the ability to go prone. Can't wait for this mod.
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 15, 2012, 02:10:45 pm
To extend on to the above question, will there also be the option of sprinting? After playing on a custom trench map on NW I realised it is near impossible to run at a group of entrenched infantrymen with muskets let alone accurate bolt action rifles and machine guns, so I hope there will be a sprint mode so my Sturmtruppen can raid trenches and get into hand to hand combat before being shot to bits when they climb out the trench.   ;)
Title: Re: Iron Europe - WWI Mod
Post by: Hinkel on November 15, 2012, 02:25:01 pm
To extend on to the above question, will there also be the option of sprinting? After playing on a custom trench map on NW I realised it is near impossible to run at a group of entrenched infantrymen with muskets let alone accurate bolt action rifles and machine guns, so I hope there will be a sprint mode so my Sturmtruppen can raid trenches and get into hand to hand combat before being shot to bits when they climb out the trench.   ;)

Sprinting is pretty much impossible to code, cause warband only support 2 movement types: Walk / Run  :-[
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 15, 2012, 02:33:31 pm
Damn, that's going to hamper the fighting a lot, seeing as initially there will only be a handful of players like the start of N&S, if theres a machine-gun squad either side, the MG-08 and Lewis guns are going to have to either be reduced or players will rage-quit over dying anytime they pop their head over, Guessing this is why there isn't that many World War One mods on most games. But heres hoping there is a way to get round the sprinting, If the admin horse can run faster than an ordinary horse and the admin tools on PW4 allow the admins to run 2x as fast as standard players, I'm sure there must be some way around it.  :P
Title: Re: Iron Europe - WWI Mod
Post by: MackCW on November 15, 2012, 02:35:41 pm
Damn, that's going to hamper the fighting a lot, seeing as initially there will only be a handful of players like the start of N&S, if theres a machine-gun squad either side, the MG-08 and Lewis guns are going to have to either be reduced or players will rage-quit over dying anytime they pop their head over, Guessing this is why there isn't that many World War One mods on most games. But heres hoping there is a way to get round the sprinting, If the admin horse can run faster than an ordinary horse and the admin tools on PW4 allow the admins to run 2x as fast as standard players, I'm sure there must be some way around it.  :P

Rather than pub servers, I believe IE is going to be best served by events and my god they will be fantastic!
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 15, 2012, 02:40:27 pm
Damn, that's going to hamper the fighting a lot, seeing as initially there will only be a handful of players like the start of N&S, if theres a machine-gun squad either side, the MG-08 and Lewis guns are going to have to either be reduced or players will rage-quit over dying anytime they pop their head over, Guessing this is why there isn't that many World War One mods on most games. But heres hoping there is a way to get round the sprinting, If the admin horse can run faster than an ordinary horse and the admin tools on PW4 allow the admins to run 2x as fast as standard players, I'm sure there must be some way around it.  :P

Rather than pub servers, I believe IE is going to be best served by events and my god they will be fantastic!

I'm sure they will be! My battalion will be specialsied in raiding trenches, grenades and melee, so I'm hoping the sprint feature can be worked out!
Title: Re: Iron Europe - WWI Mod
Post by: dion1195 on November 15, 2012, 02:44:08 pm
Damn, that's going to hamper the fighting a lot, seeing as initially there will only be a handful of players like the start of N&S, if theres a machine-gun squad either side, the MG-08 and Lewis guns are going to have to either be reduced or players will rage-quit over dying anytime they pop their head over, Guessing this is why there isn't that many World War One mods on most games. But heres hoping there is a way to get round the sprinting, If the admin horse can run faster than an ordinary horse and the admin tools on PW4 allow the admins to run 2x as fast as standard players, I'm sure there must be some way around it.  :P

Rather than pub servers, I believe IE is going to be best served by events and my god they will be fantastic!

I'm sure they will be! My battalion will be specialsied in raiding trenches, grenades and melee, so I'm hoping the sprint feature can be worked out!

the mod light and darkness made an option to sprint.
Maybe ask them?

http://forums.taleworlds.com/index.php/board,314.0.html
Title: Re: Iron Europe - WWI Mod
Post by: Sanada on November 15, 2012, 03:11:26 pm
To extend on to the above question, will there also be the option of sprinting? After playing on a custom trench map on NW I realised it is near impossible to run at a group of entrenched infantrymen with muskets let alone accurate bolt action rifles and machine guns, so I hope there will be a sprint mode so my Sturmtruppen can raid trenches and get into hand to hand combat before being shot to bits when they climb out the trench.   ;)

You obviously never played Battlefield 1916 during an event :P.

Machine gun posts are the prime targets during a charge, the rifles have got average accuracy to take them out from long range, just hop from cover to cover like real ww1 :P


I won't want any sprinting option this shouldn't be a cod-look-a-like the normal running speed is just fine, if you get killed fast isn't that obvious during a trench war.
Title: Re: Iron Europe - WWI Mod
Post by: James Grant on November 15, 2012, 04:22:49 pm
Just occured to me I have something else to reserve, an army as opposed to a regiment. 3rd Division please :) By the way I'm more reserving these on behalf of people in my army/division. I'm not greedy ;)
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 15, 2012, 04:23:28 pm
To extend on to the above question, will there also be the option of sprinting? After playing on a custom trench map on NW I realised it is near impossible to run at a group of entrenched infantrymen with muskets let alone accurate bolt action rifles and machine guns, so I hope there will be a sprint mode so my Sturmtruppen can raid trenches and get into hand to hand combat before being shot to bits when they climb out the trench.   ;)

You obviously never played Battlefield 1916 during an event :P.

Machine gun posts are the prime targets during a charge, the rifles have got average accuracy to take them out from long range, just hop from cover to cover like real ww1 :P


I won't want any sprinting option this shouldn't be a cod-look-a-like the normal running speed is just fine, if you get killed fast isn't that obvious during a trench war.

Nope I haven't played Battlefield 1916 at all. And if you take out the MG team by an easy peasy sniping, that defeats the point of an MG team being able to play due to them getting killed within seconds. If the MG team will be similar to the Arty team, having to set up the gun, reload it, piece it together etc If they die whenever they attempt to reach it because of campers, that'll be just like COD. And run from cover to cover, real WWI? I'm not sure what version of WWI your talking about but there was barely 'cover'.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.worldaffairsboard.com%2Fattachments%2Fworld-wars%2F28093d1326777298-field-kit-animals-trenches-wwi-how-they-affected-battle-corpse7.jpg&hash=4bbf332a164e99b4406aacc6587c04ebb12f0b1e)
[close]

The ground had been bombarded, there was barbed wire in the way, wooden pikes, stakes, mines, it was initially open countryside that had turned muddy, what cover is there on an open field? Besides you were told to advance, not crater hop to the enemy like people would do in COD or on Omaha Beach, they hadn't learnt that lesson yet. Another point is, In WWI they had regiments and battalions of hundreds and thousands of men to 'spare' in suicidal charges. Whereas I'm sure there won't be 1000 player regiments, because if its using NW Battle mode, you get one life a round, the round will be over in about 30 seconds with no melee, however if the walk and sprint options accompanied the standard jog option, I think it would be all round more realistic:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20110404184825%2Fdeadliestfiction%2Fimages%2F8%2F81%2FGerman_Stormtrooper.jpg&hash=7327d1499ed34b7345a6575ae26fe63d4229e294)
[close]

And this will look absolutely nothing-at-all like COD, I'm not too sure where you got that from. You have a sprint option in most games, for example Red Orchestra, you can barely play without sprinting in-case of snipers and artillery. I understand you may not want people sprinting at you, but if you were a soldier in WWI, I'm quite sure you wouldn't want a nice brisk jog across the field like the Napoleonic run speed, because you'll be an easy target. Just look at the Somme, our boys were told to advance by walking, worst day in our military history. So I think a sprint option would come in handy if it was limited with a form of 'stamina' bar, like most games. And yes, it is obvious you will get killed fast, but that is the main reason why a lot of people stopped playing the WWI mod for Battlefield 1942 (Battlefield 1918) because there was only 4-5 players on a server due to there being no way to sprint so they'd die, die and die some more with a little extra death on top of that, and just a sprinkle of dyingnessly deathness. They had no chance to enjoy the full benefits of the mod, because it was a great mod, the feeling 'Will I make it?' that went through many soldiers minds. Hopping above onto no-mans land with a 'I've got to 'cover hop' to the enemy side according to Sanada, probably won't make it but hey ho thats life' way of thinking, I'm sure isn't going to be the best way to enjoy the mod. Much like the feeling I get whenever I attend a 77y line battle "Theres no chance we're going to win." because there are impossible odds against us, so in the end people ragequit and don't enjoy it.  ;)
That was my point as to why I think a sprint option would be useful.  :)
Title: Re: Iron Europe - WWI Mod
Post by: Desparin on November 15, 2012, 04:24:06 pm
Right, I know this is a somewhat derpy question. But is/will there be the option of some form of grenades in this mod?Not sure how they'd be implemented - perhaps remodeled bottles that the Partizani sometimes spawn with...
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 15, 2012, 04:33:07 pm
Right, I know this is a somewhat derpy question. But is/will there be the option of some form of grenades in this mod?Not sure how they'd be implemented - perhaps remodeled bottles that the Partizani sometimes spawn with...

Well if you base it off the Holy Handgrenade in the Admin options, I'm sure they'll be fairly easy to remodel and maybe tone down the explosion slightly. :D
Title: Re: Iron Europe - WWI Mod
Post by: Menelaos on November 15, 2012, 04:35:28 pm
This is a mod for Napoleonic Wars. As such, you should understand that when you try to use the name of a reputable regiment in this community, there could be a disagreement.

The fact is the 84e already existed before you decided to reserve it for this mod, and now you've been asked not to use it. If you had any respect at all for the larger NW community as a whole, I would ask that you revoke or change your reservation.

Doesn't anyone else see why there is this public reaction? What if it was your regiment that someone was trying to impersonate.
He reserved it, get your pathetic argument out of here and vent at something else. We go an entire page without this bullshit and you bring it back up.
Title: Re: Iron Europe - WWI Mod
Post by: Sanada on November 15, 2012, 04:42:53 pm
There was plenty of cover in late WW1(which is the mod located) because of the shelling..

your pic is from early WW1
Title: Re: Iron Europe - WWI Mod
Post by: Desparin on November 15, 2012, 04:45:56 pm
Right, I know this is a somewhat derpy question. But is/will there be the option of some form of grenades in this mod?Not sure how they'd be implemented - perhaps remodeled bottles that the Partizani sometimes spawn with...

Well if you base it off the Holy Handgrenade in the Admin options, I'm sure they'll be fairly easy to remodel and maybe tone down the explosion slightly. :D

Fair point. Didn't even consider than :P With me only being a measly Lance-Corporal I hardly ever witness the Holy Hand-grenades - though is a nice Monty Python reference xD
Title: Re: Iron Europe - WWI Mod
Post by: John Cameron on November 15, 2012, 05:02:14 pm
Hello dear folks.

The problem with the 84e is not when Aldemar discovered it or if he intended to reserve anything.

The problem is that the 84e is here since more than 2 years now. And they have a reputation to loose if others use their tags. And it is obviously the exact same tags. I am sure some of the folks who play Iron Europe will play NW as well... and other way around. So there will be people with 84e tags in both games but from different regiments. It can only lead to confusion.

People who used regimental tags without being allowed to do so on NW were always banned after a first warning and their refusal to remove / change it. Do you want that to happen to your fellow members? I guess not.

Just be so mature and change it. Shouldn't be a big deal as you do not actively use it yet anyway. The game is not even out yet. You have nothing to loose... just a lot of fights and confusion to avoid.

Best regards,
John Cameron

PS: I have nothing to do with Iron Europe. I just post this here on behalf of admins. As it seems it will cause trouble not only here but also ingame when people use the exact same tags for different regiments.

As for the future I would like to ask both sides to discuss this matter privately or together with mediators such as myself, any other moderator or the heads of the community, namely FSE. I think it is pretty rude to have such a fight on the Iron Europe developer forum.

May i take the chance though. To wish the developers the best of luck with their modification. It sure looks promising :)
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 15, 2012, 05:24:57 pm
There was plenty of cover in late WW1(which is the mod located) because of the shelling..

your pic is from early WW1

Battle of Passchendaele July to November 1917:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F3%2F3e%2FSecond_Battle_of_Passchendaele_-_Barbed_wire_and_Mud.jpg&hash=138656a4f16a4159a810259fbb614c311038a874)
[close]

Still pretty flat, pretty open and pretty muddy. I'm sure if you speak to a veteran of the Great War they didn't 'cover hop' because either your officer would accuse you of being a coward and shoot you or drag you to the front of the line or you'd go over the top hoping for cover to find the only cover is broken burnt tree bases. This is why sprint and prone is needed, much like in every war game, Red Orchestra has sprint and prone, if you train well using both to your advantage you can actually survive quite a while.

I believe the sprint function should be implemented but if you wish to implement rules to accompany it, for example, if you are basic infantry advancing, you have to walk together in a line, holding steady either walking or jogging, whereas specific troops such as Stormtroopers and Pioneers are allowed to advance via sprint in order to assault specified positions and do what they do best with the infantry following up behind.
Title: Re: Iron Europe - WWI Mod
Post by: Desert Thunda on November 15, 2012, 05:52:49 pm
To extend on to the above question, will there also be the option of sprinting? After playing on a custom trench map on NW I realised it is near impossible to run at a group of entrenched infantrymen with muskets let alone accurate bolt action rifles and machine guns, so I hope there will be a sprint mode so my Sturmtruppen can raid trenches and get into hand to hand combat before being shot to bits when they climb out the trench.   ;)

You obviously never played Battlefield 1916 during an event :P.

Machine gun posts are the prime targets during a charge, the rifles have got average accuracy to take them out from long range, just hop from cover to cover like real ww1 :P


I won't want any sprinting option this shouldn't be a cod-look-a-like the normal running speed is just fine, if you get killed fast isn't that obvious during a trench war.

He does have a point.

EDIT: Will the sappers be able to build new things such as barbed wire, trenches and mines?
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 15, 2012, 06:34:18 pm
To extend on to the above question, will there also be the option of sprinting? After playing on a custom trench map on NW I realised it is near impossible to run at a group of entrenched infantrymen with muskets let alone accurate bolt action rifles and machine guns, so I hope there will be a sprint mode so my Sturmtruppen can raid trenches and get into hand to hand combat before being shot to bits when they climb out the trench.   ;)

You obviously never played Battlefield 1916 during an event :P.

Machine gun posts are the prime targets during a charge, the rifles have got average accuracy to take them out from long range, just hop from cover to cover like real ww1 :P


I won't want any sprinting option this shouldn't be a cod-look-a-like the normal running speed is just fine, if you get killed fast isn't that obvious during a trench war.

He does have a point.

EDIT: Will the sappers be able to build new things such as barbed wire, trenches and mines?

Lets take the map Strangefields (Fog) on NW for example. Perfect WWI Early War map, small french village, the autumn fog, forest to the sides, cornfields and a farmhouse. Now I made a small trench quickly using the ground elevation tool on the map making tools, chose a soldier with a rifle, dropped my briquet and tried to re-enact 'going over the top'. Dependant on how far away the enemy trenches are, the first chance of death is the top of the ladder due to the slow walk. But that is inevitable, once up-top, it took me a while to reach where I imagined the enemy trenches using the standard run, I certainly couldn't imagine a machine gunner being threatened by a storm trooper having a little jog up to his gun. Now we could have a go at Sanadas tactics of hiding behind things back and forth till you reach the trench, but what is there as cover? Tree stumps, a log, a small cornfield that bullets can fly through, maybe one or two burnt out trees left standing and maybe the odd crater. But most of the craters won't be like the Hawthorn ridge, where a whole regiment can sit in it, theyll only be big enough for about one or two men if you're being historically accurate, so still, hopping in the crater there is a chance it will be re-bombarded or the moment you hop up, someones been camping you the moment they saw you enter it and boom, your head flys off. So as I said before, I think the option for the sprint should be included, but have rules imposed on it. Much like the rules of firing out of line unless your a skirmisher or non-officer aiming which don't make it impossible to do it because I'm sure you'll find it's better to have an option than to have no options.
Title: Re: Iron Europe - WWI Mod
Post by: Bacon on November 15, 2012, 07:05:07 pm
Here's a video of the N&S trench event that was hosted a couple days ago. You can read all about the event here (http://forums.taleworlds.com/index.php/topic,244964.msg6083298.html#msg6083298).

http://www.youtube.com/watch?v=kvqUfajbJOo


Looked amazingly fun...sad I couldn't make it...

Hopefully someone will host another one!



Just wondering I had a mpa ready for the evtn I sneded everything to the hoster but he didn't even download it :'( ?

Read the video description. None of the maps for the event worked at all.
ye but it didn't even get downloaded by the hoster himself :'(
Title: Re: Iron Europe - WWI Mod
Post by: Desert Thunda on November 15, 2012, 07:14:18 pm
To extend on to the above question, will there also be the option of sprinting? After playing on a custom trench map on NW I realised it is near impossible to run at a group of entrenched infantrymen with muskets let alone accurate bolt action rifles and machine guns, so I hope there will be a sprint mode so my Sturmtruppen can raid trenches and get into hand to hand combat before being shot to bits when they climb out the trench.   ;)

You obviously never played Battlefield 1916 during an event :P.

Machine gun posts are the prime targets during a charge, the rifles have got average accuracy to take them out from long range, just hop from cover to cover like real ww1 :P


I won't want any sprinting option this shouldn't be a cod-look-a-like the normal running speed is just fine, if you get killed fast isn't that obvious during a trench war.

He does have a point.

EDIT: Will the sappers be able to build new things such as barbed wire, trenches and mines?

Lets take the map Strangefields (Fog) on NW for example. Perfect WWI Early War map, small french village, the autumn fog, forest to the sides, cornfields and a farmhouse. Now I made a small trench quickly using the ground elevation tool on the map making tools, chose a soldier with a rifle, dropped my briquet and tried to re-enact 'going over the top'. Dependant on how far away the enemy trenches are, the first chance of death is the top of the ladder due to the slow walk. But that is inevitable, once up-top, it took me a while to reach where I imagined the enemy trenches using the standard run, I certainly couldn't imagine a machine gunner being threatened by a storm trooper having a little jog up to his gun. Now we could have a go at Sanadas tactics of hiding behind things back and forth till you reach the trench, but what is there as cover? Tree stumps, a log, a small cornfield that bullets can fly through, maybe one or two burnt out trees left standing and maybe the odd crater. But most of the craters won't be like the Hawthorn ridge, where a whole regiment can sit in it, theyll only be big enough for about one or two men if you're being historically accurate, so still, hopping in the crater there is a chance it will be re-bombarded or the moment you hop up, someones been camping you the moment they saw you enter it and boom, your head flys off. So as I said before, I think the option for the sprint should be included, but have rules imposed on it. Much like the rules of firing out of line unless your a skirmisher or non-officer aiming which don't make it impossible to do it because I'm sure you'll find it's better to have an option than to have no options.

I support Your sprinting idea but you can use your weapons to suppress that machine gunner if he keeps firing, say 4 men keep continuous fire on the machine gunner, the gunner will feel unsafe and will stop firing until he feels safe to do so, making an easy solution to the whole machine gunner problem, and if that doesn't work, well than welcome to WWI.
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 15, 2012, 08:54:10 pm
To extend on to the above question, will there also be the option of sprinting? After playing on a custom trench map on NW I realised it is near impossible to run at a group of entrenched infantrymen with muskets let alone accurate bolt action rifles and machine guns, so I hope there will be a sprint mode so my Sturmtruppen can raid trenches and get into hand to hand combat before being shot to bits when they climb out the trench.   ;)

You obviously never played Battlefield 1916 during an event :P.

Machine gun posts are the prime targets during a charge, the rifles have got average accuracy to take them out from long range, just hop from cover to cover like real ww1 :P


I won't want any sprinting option this shouldn't be a cod-look-a-like the normal running speed is just fine, if you get killed fast isn't that obvious during a trench war.

He does have a point.

EDIT: Will the sappers be able to build new things such as barbed wire, trenches and mines?

Lets take the map Strangefields (Fog) on NW for example. Perfect WWI Early War map, small french village, the autumn fog, forest to the sides, cornfields and a farmhouse. Now I made a small trench quickly using the ground elevation tool on the map making tools, chose a soldier with a rifle, dropped my briquet and tried to re-enact 'going over the top'. Dependant on how far away the enemy trenches are, the first chance of death is the top of the ladder due to the slow walk. But that is inevitable, once up-top, it took me a while to reach where I imagined the enemy trenches using the standard run, I certainly couldn't imagine a machine gunner being threatened by a storm trooper having a little jog up to his gun. Now we could have a go at Sanadas tactics of hiding behind things back and forth till you reach the trench, but what is there as cover? Tree stumps, a log, a small cornfield that bullets can fly through, maybe one or two burnt out trees left standing and maybe the odd crater. But most of the craters won't be like the Hawthorn ridge, where a whole regiment can sit in it, theyll only be big enough for about one or two men if you're being historically accurate, so still, hopping in the crater there is a chance it will be re-bombarded or the moment you hop up, someones been camping you the moment they saw you enter it and boom, your head flys off. So as I said before, I think the option for the sprint should be included, but have rules imposed on it. Much like the rules of firing out of line unless your a skirmisher or non-officer aiming which don't make it impossible to do it because I'm sure you'll find it's better to have an option than to have no options.

I support Your sprinting idea but you can use your weapons to suppress that machine gunner if he keeps firing, say 4 men keep continuous fire on the machine gunner, the gunner will feel unsafe and will stop firing until he feels safe to do so, making an easy solution to the whole machine gunner problem, and if that doesn't work, well than welcome to WWI.

True. I agree you can suppress the machine gunner but Pioneers and Stormtroopers will require the Infantry to supress, like Line infantry require the Rifles to suppress whilst they go in and melee as teamwork. The sprint was merely a 'life or death' option for most infantry that would act as a sort of failsafe. I'd just prefer the option, but Sanada seems to want to see everyone die miserably and slowly.  :P But with rules and guidelines on its use, such as only for specific units or only if your one of the last of your regiment as a foot-soldier, it doesn't have to be a Garrys Mod type sprint, where you go 100mph in the space of a second, Just maybe a little bit or 2x as fast as the standard run for a set amount of time.
Title: Re: Iron Europe - WWI Mod
Post by: Sanada on November 15, 2012, 09:48:11 pm
well(not to cause a spoiler pyramid)

I want the charge to be longer than like a 10 second charge and then do all the melee fighting at the enemy trench, the distance has to be atleast 5 minutes of walking/running so you get to see that it is not all about fighting in the trench but also the charge.

this is just my opinion*

Also cover hopping was pretty normal late WW1 and I never said the cover would be good but hey atleast it proves cover, but I also think that that images are not the real battlefield places but just taken for the public home.

The real battle had large craters because of the artillery shelling, you can't say the grounds were all flat after a week long barrage(Which was common).
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 15, 2012, 10:20:33 pm
Right, I know this is a somewhat derpy question. But is/will there be the option of some form of grenades in this mod?Not sure how they'd be implemented - perhaps remodeled bottles that the Partizani sometimes spawn with...

Opening Post.


Also cover hopping was pretty normal late WW1 and I never said the cover would be good but hey atleast it proves cover, but I also think that that images are not the real battlefield places but just taken for the public home.

The real battle had large craters because of the artillery shelling, you can't say the grounds were all flat after a week long barrage(Which was common).

During the Somme I know that the British soldiers were ordered to march towards the enemy in a line but it's correct that they started getting smarter about it and using cover later on.


On the sprint debate. Sprint is definitely possible, I've seen it in at least two mods. I'm not entirely sure it would work with NW's walking though but I'll have to double check on that. In any case, sprinting is really important with accurate rifles and machine guns on the battlefields so we may just replace NW's walk/jog system with jog/sprint.
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 16, 2012, 12:12:48 am
I think having jog/sprint is the best idea, I know we were ordered to advance at a walking pace but I think for the sake of the game we should be allowed to peg it for our lives.

Title: Re: Iron Europe - WWI Mod
Post by: James Grant on November 16, 2012, 12:15:39 am
One simple way to do it would simply to eliminate the walk function and swap it for a sprint function. Slow down the default speed and make the 'walk' double or more that. Though I do appreciate walking sometimes...
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 16, 2012, 12:22:54 am
One simple way to do it would simply to eliminate the walk function and swap it for a sprint function. Slow down the default speed and make the 'walk' double or more that. Though I do appreciate walking sometimes...

 Perhaps there could be walking, jogging, and a sort of sprint key that initiates a sprint until the player stops moving?
Title: Re: Iron Europe - WWI Mod
Post by: Aumashy on November 16, 2012, 12:23:54 am
For the Frenchies :)
(https://i.imgur.com/XFUNe.png)
[close]
More versions will come it possibly
Title: Re: Iron Europe - WWI Mod
Post by: James Grant on November 16, 2012, 12:27:18 am
One simple way to do it would simply to eliminate the walk function and swap it for a sprint function. Slow down the default speed and make the 'walk' double or more that. Though I do appreciate walking sometimes...

 Perhaps there could be walking, jogging, and a sort of sprint key that initiates a sprint until the player stops moving?

I'm certain it's possible. So much more has been modded into warband, simply silly if something so (on the surface) simple is impossible.
Regardless I am no modder outside of dabbling into R:TW and CKII. (Did make rather a good mod for CKII actually)
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 16, 2012, 12:28:07 am
GERMANY! GERMANY!
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 16, 2012, 12:55:37 am
One simple way to do it would simply to eliminate the walk function and swap it for a sprint function. Slow down the default speed and make the 'walk' double or more that. Though I do appreciate walking sometimes...

 Perhaps there could be walking, jogging, and a sort of sprint key that initiates a sprint until the player stops moving?

I'm certain it's possible. So much more has been modded into warband, simply silly if something so (on the surface) simple is impossible.
Regardless I am no modder outside of dabbling into R:TW and CKII. (Did make rather a good mod for CKII actually)

Thats what I thought. Incase people wanted to re-create the Somme for those historical accuracy lovers, they'd want the walk. So if we can make options for all 3 it would be good. If not, jog and shift for sprint would be good.  :D
Title: Re: Iron Europe - WWI Mod
Post by: Branok on November 16, 2012, 01:18:24 am
I would like to reserve Füsilier-Regiment Brandenburgisches Nr. 35
Title: Re: Iron Europe - WWI Mod
Post by: Aumashy on November 16, 2012, 01:48:02 am
nienniennien
(https://i.imgur.com/xjEyi.png)
[close]
Germany has arrived, more to come.
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 16, 2012, 04:09:30 am
well the conflict is over. Now onto more stuff to do! :D
Title: Re: Iron Europe - WWI Mod
Post by: Sanada on November 16, 2012, 09:08:20 am
the sprint will only be a duration right? Otherwise it would totally ruin the game imo.

Or make rifle not fireable while sprinting but then again the normal WW1 run is fine imo.
Title: Re: Iron Europe - WWI Mod
Post by: Llano on November 16, 2012, 12:42:36 pm
nienniennien
(https://i.imgur.com/xjEyi.png)
[close]
Germany has arrived, more to come.
RUSSIA!
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 16, 2012, 02:59:22 pm
the sprint will only be a duration right? Otherwise it would totally ruin the game imo.

Or make rifle not fireable while sprinting but then again the normal WW1 run is fine imo.
I honestly cannot see what the big deal about sprinting is, you seem to absolutely hate it, you want everyone to walk very slowly for 5 minutes till they reach the other trench? In some areas of the front the trenches were only 50 yards apart. As Rigadoon said, sprinting is vital to this game.

And yes make the rifle non fireable during sprinting, if I was running over no mans land I don't reckon I'd be hip firing my rifle and doing the bolt action whilst making sure I'm not tripping over shrapnel, bodies and wood. But sprinting is needed.
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 16, 2012, 03:01:57 pm
I think current way of running and walking is fine.It will be a bitch to code(I guess)and will not make that much of a diffrence when people have such weapons a MGs,Rifles and subs
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 16, 2012, 03:11:06 pm
I think current way of running and walking is fine.It will be a bitch to code(I guess)and will not make that much of a diffrence when people have such weapons a MGs,Rifles and subs

It won't be a 'bitch' seeing as it's already been done in 2-3 mods. And MG gunners wouldn't really pick up their 30kg MG08 and run with it. And how would the infantry use the SMGs, which are close quarter combat weaponry if when they hop out the trenches they get sniped and mowed down by arty, MGs and accurate quick firing rifles whilst jogging?

What I don't think you realise and understand is the difference between this and NW. In NW you can try dodge and weave by zig-zagging back and forth which ends up in your character going very slow but may help stop you being shot due to the musket being horribly inaccurate. This is due to the gunpowder with a chance the bullet can fly anywhere. I'm sure in real napoloenic times or on sharpe you don't seen soldiers running side to side going 'You can't hit me, Na na na na naaa!'.
In WWI the bullets were now catridges as we know today, brass casings. Barrels were rifled for accuracy, there was no 30 second ramrod reload time, just a 1-2 second pulling the bolt back time. If you want to attempt to run across no mans land against accurate rifles like the Lee-Enfield and Gewehr 98 whilst taking a nice brisk jog, be my guest, I'll gladly let you take my place in the line, I'm sure I'll be stepping over your cold body as you hit the floor  :P

Take North & South as an example. The rifles are more accurate than NW, You don't have to aim as higher as usual in-case of bullet drop, but guns weren't perfect then. However in WWI all you had to do was aim forwards and bam, his down. Why do you think so many died in comparison to Napoloenic battles? Imagine N&S accuracy but 2x that. Try 'jog' into that.
Title: Re: Iron Europe - WWI Mod
Post by: Sanada on November 16, 2012, 04:40:26 pm
the sprint will only be a duration right? Otherwise it would totally ruin the game imo.

Or make rifle not fireable while sprinting but then again the normal WW1 run is fine imo.
I honestly cannot see what the big deal about sprinting is, you seem to absolutely hate it, you want everyone to walk very slowly for 5 minutes till they reach the other trench? In some areas of the front the trenches were only 50 yards apart. As Rigadoon said, sprinting is vital to this game.

And yes make the rifle non fireable during sprinting, if I was running over no mans land I don't reckon I'd be hip firing my rifle and doing the bolt action whilst making sure I'm not tripping over shrapnel, bodies and wood. But sprinting is needed.

Sprinting is not needed.

as I mentioned earlier(there I have explained why I don't want sprinting)

the trench warfare is more than just over the top sprint like a cod look a like and then do the melee in the enemy trench and be done in 30 seconds.

The whole POINT of the ww1 warfare was that the charge was the most terrifying they didn't sprint much either because of the barbed wire and they had to look at the ground where they walked.

Honestly sprinting would only ruin the game.
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 16, 2012, 05:27:02 pm
the sprint will only be a duration right? Otherwise it would totally ruin the game imo.

Or make rifle not fireable while sprinting but then again the normal WW1 run is fine imo.
I honestly cannot see what the big deal about sprinting is, you seem to absolutely hate it, you want everyone to walk very slowly for 5 minutes till they reach the other trench? In some areas of the front the trenches were only 50 yards apart. As Rigadoon said, sprinting is vital to this game.

And yes make the rifle non fireable during sprinting, if I was running over no mans land I don't reckon I'd be hip firing my rifle and doing the bolt action whilst making sure I'm not tripping over shrapnel, bodies and wood. But sprinting is needed.

Sprinting is not needed.

as I mentioned earlier(there I have explained why I don't want sprinting)

the trench warfare is more than just over the top sprint like a cod look a like and then do the melee in the enemy trench and be done in 30 seconds.

The whole POINT of the ww1 warfare was that the charge was the most terrifying they didn't sprint much either because of the barbed wire and they had to look at the ground where they walked.

Honestly sprinting would only ruin the game.

One word. No.

Mate, let me put this into perspective like I have done already because you don't seem to understand...You climb out of the trench, correct? You still with me here or have you drifted off into imagination land? Good. Right once your over the top, what do you do? Slowly decide to start walking towards the trenches for 5 minutes losing 57,470 men in the process? Then slowly take out your bayonet as the enemy slowly rises their guns but don't fire at you? And the bullets slowly fly out of the barrels completely missing you because your in the Matrix? No. This is reality, Not fairytale. You have to take all the factors in, there will be machine guns, accurate rifles and in these events there won't be 1000 people servers. It'll be like Line battle and siege events, you keep trying till you get there eventually, if you keep jogging and being ripped to shreds by machine gun fire, I'm sure you'll get a few ragequitters after a while, sounds like you would.

Soldiers sprinted, I'm not sure what 'sprint' means to you. I don't mean go 30-40mph in the space of 3 seconds. I mean 2x the normal run speed as an option, go do a test on Napoloenic Wars. Now, jog towards the fortress on a 84e Siege server, I'll come along and watch, see if you survive very long. If bullets land near you or hit you, think what it would be like if those muskets were 3x more accurate, 3x as fast and 3x as deadly as they are? You'd die. Die some more. Die again, then a little bit of death ontop of that, plus some more death with a sprinkle of pain and misery plus, not forgetting the most important ingredient, Death! I don't really understand where you get the 'COD' idea from, so stop relating the two games, they're nothing like each other. If you implement the basic run that is already in NW, keeping it the same, I don't see how having the 'option' to sprint, would 'ruin the game' and make you want to ragequit and run home crying? You think 'Storm' troopers walked briskly? You think they just had a relaxing jog waving at the French 'Alright lads! Good day isn't it? :)' No. They ran, ran and assaulted. Ever heard of 'Blitzkrieg' the Germans didn't name it 'lightning' warfare for nothing. Personally to me, having 'options' doesn't ruin anything. Nothing can ruin this game except moaning players and laser cannons.
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 16, 2012, 05:35:35 pm
You are right men ran for there bloody lives But the ones that made it to the trench were the ones that take cover and stay low.The ones that ran head on got shot,blow up and trap in wire.So yes we could put a sprint in but is it that importent?Lets face it  VERY few men will live whhen charging and then have to face a fully maned regiment with two other guys.So i going with no sprint and man up.

EDIT:Use spoilers be for you get warned
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 16, 2012, 05:36:25 pm
the sprint will only be a duration right? Otherwise it would totally ruin the game imo.

Or make rifle not fireable while sprinting but then again the normal WW1 run is fine imo.
I honestly cannot see what the big deal about sprinting is, you seem to absolutely hate it, you want everyone to walk very slowly for 5 minutes till they reach the other trench? In some areas of the front the trenches were only 50 yards apart. As Rigadoon said, sprinting is vital to this game.

And yes make the rifle non fireable during sprinting, if I was running over no mans land I don't reckon I'd be hip firing my rifle and doing the bolt action whilst making sure I'm not tripping over shrapnel, bodies and wood. But sprinting is needed.

Sprinting is not needed.

as I mentioned earlier(there I have explained why I don't want sprinting)

the trench warfare is more than just over the top sprint like a cod look a like and then do the melee in the enemy trench and be done in 30 seconds.

The whole POINT of the ww1 warfare was that the charge was the most terrifying they didn't sprint much either because of the barbed wire and they had to look at the ground where they walked.

Honestly sprinting would only ruin the game.

One word. No.

Mate, let me put this into perspective like I have done already because you don't seem to understand...You climb out of the trench, correct? You still with me here or have you drifted off into imagination land? Good. Right once your over the top, what do you do? Slowly decide to start walking towards the trenches for 5 minutes? Then slowly take out your bayonet as the enemy slowly rises their guns but don't fire at you? And the bullets slowly fly out of the barrels completely missing you because your in the Matrix? No. This is reality, Not fairytale.

Soldiers sprinted, I'm not sure what 'sprint' means to you. I don't mean go 30-40mph in the space of 3 seconds. I mean 2x the normal run speed as an option, go do a test on Napoloenic Wars. Now, jog towards the fortress on a 84e Siege server, I'll come along and watch, see if you survive very long. If bullets land near you or hit you, think what it would be like if those muskets were 3x more accurate, 3x as fast and 3x as deadly as they are? You'd die. Die some more. Die again, then a little bit of death ontop of that, plus some more death with a sprinkle of pain and misery plus, not forgetting the most important ingredient, Death! I don't really understand where you get the 'COD' idea from, so stop relating the two games, they're nothing like each other. If you implement the basic run that is already in NW, keeping it the same, I don't see how having the 'option' to sprint, would 'ruin the game' and make you want to ragequit and run home crying? You think 'Storm' troopers walked briskly? You think they just had a relaxing jog waving at the French 'Alright lads! Good day isn't it? :)' No. They ran, ran and assaulted. Ever heard of 'Blitzkrieg' the Germans didn't name it 'lightning' warfare for nothing.

You. I like you.

100% Agree. Sprinting is needed, otherwise you'd never survive going over the top. Therefore I strongly hope that Rigadoon will implement Sprinting.
Title: Re: Iron Europe - WWI Mod
Post by: Desparin on November 16, 2012, 05:38:58 pm
the sprint will only be a duration right? Otherwise it would totally ruin the game imo.

Or make rifle not fireable while sprinting but then again the normal WW1 run is fine imo.
I honestly cannot see what the big deal about sprinting is, you seem to absolutely hate it, you want everyone to walk very slowly for 5 minutes till they reach the other trench? In some areas of the front the trenches were only 50 yards apart. As Rigadoon said, sprinting is vital to this game.

And yes make the rifle non fireable during sprinting, if I was running over no mans land I don't reckon I'd be hip firing my rifle and doing the bolt action whilst making sure I'm not tripping over shrapnel, bodies and wood. But sprinting is needed.

Sprinting is not needed.

as I mentioned earlier(there I have explained why I don't want sprinting)

the trench warfare is more than just over the top sprint like a cod look a like and then do the melee in the enemy trench and be done in 30 seconds.

The whole POINT of the ww1 warfare was that the charge was the most terrifying they didn't sprint much either because of the barbed wire and they had to look at the ground where they walked.

Honestly sprinting would only ruin the game.

One word. No.

Mate, let me put this into perspective like I have done already because you don't seem to understand...You climb out of the trench, correct? You still with me here or have you drifted off into imagination land? Good. Right once your over the top, what do you do? Slowly decide to start walking towards the trenches for 5 minutes losing 57,470 men in the process? Then slowly take out your bayonet as the enemy slowly rises their guns but don't fire at you? And the bullets slowly fly out of the barrels completely missing you because your in the Matrix? No. This is reality, Not fairytale.

Soldiers sprinted, I'm not sure what 'sprint' means to you. I don't mean go 30-40mph in the space of 3 seconds. I mean 2x the normal run speed as an option, go do a test on Napoloenic Wars. Now, jog towards the fortress on a 84e Siege server, I'll come along and watch, see if you survive very long. If bullets land near you or hit you, think what it would be like if those muskets were 3x more accurate, 3x as fast and 3x as deadly as they are? You'd die. Die some more. Die again, then a little bit of death ontop of that, plus some more death with a sprinkle of pain and misery plus, not forgetting the most important ingredient, Death! I don't really understand where you get the 'COD' idea from, so stop relating the two games, they're nothing like each other. If you implement the basic run that is already in NW, keeping it the same, I don't see how having the 'option' to sprint, would 'ruin the game' and make you want to ragequit and run home crying? You think 'Storm' troopers walked briskly? You think they just had a relaxing jog waving at the French 'Alright lads! Good day isn't it? :)' No. They ran, ran and assaulted. Ever heard of 'Blitzkrieg' the Germans didn't name it 'lightning' warfare for nothing.

Agreed with you on those points. Though I do have to pernickety about the Blitzkrieg point - that was only applicable for WW2 as the advances made in technology enable entire mechanised divisions to speedily thrust through enemy strong-points and secure ground for the infantry.
Title: Re: Iron Europe - WWI Mod
Post by: Slawtering on November 16, 2012, 05:43:16 pm
Yeah blitzkrieg is based entirely on fast mechanical (tanks,SPG and arty) assault with troops mopping up the mess.

Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 16, 2012, 05:44:15 pm
You are right men ran for there bloody lives But the ones that made it to the trench were the ones that take cover and stay low.The ones that ran head on got shot,blow up and trap in wire.So yes we could put a sprint in but is it that importent?Lets face it  VERY few men will live whhen charging and then have to face a fully maned regiment with two other guys.So i going with no sprint and man up.

EDIT:Use spoilers be for you get warned

Spoiler
Yes very few men will live when charging. Yes that is the 'historically accurate' way. But you haven't considered storm troopers, pioneers etc. Storm troopers did not jog or walk, they had bandoliers of grenades on their chest, if they walked a soldier would have to shoot the bag and he'd go kablooweh along with the rest of his men, that is why they ran. That is why sprinting is needed as an option for certain groups.

Your an infantryman in a NW regiment correct? You know the rules of 'No firing out of line' and 'no officer aiming' and light infantry and rifles can only skirmish correct? Some people may moan 'OMG THATS RUINING THE GAME, WAHHHH THEY KILLING ME.' The sprint option should only be designated to specific groups such as stormtroopers, pioneers because otherwise there would be no point in them being in the game which would in-turn cancel out a huge chunk of the German Army in WWI leaving nothing but one line walking up, getting shot, another line getting shot, then another. That was early war, later in the war leaders started to develop brains, something you seem to have yet too if you think sprinting isn't needed. No offense.
[close]
Title: Re: Iron Europe - WWI Mod
Post by: rocknok2 on November 16, 2012, 05:59:35 pm
Posting to subscribe for updates ^^
Title: Re: Iron Europe - WWI Mod
Post by: Sanada on November 16, 2012, 06:21:10 pm
Spoiler

You are right men ran for there bloody lives But the ones that made it to the trench were the ones that take cover and stay low.The ones that ran head on got shot,blow up and trap in wire.So yes we could put a sprint in but is it that importent?Lets face it  VERY few men will live whhen charging and then have to face a fully maned regiment with two other guys.So i going with no sprint and man up.

EDIT:Use spoilers be for you get warned

Spoiler
Yes very few men will live when charging. Yes that is the 'historically accurate' way. But you haven't considered storm troopers, pioneers etc. Storm troopers did not jog or walk, they had bandoliers of grenades on their chest, if they walked a soldier would have to shoot the bag and he'd go kablooweh along with the rest of his men, that is why they ran. That is why sprinting is needed as an option for certain groups.

Your an infantryman in a NW regiment correct? You know the rules of 'No firing out of line' and 'no officer aiming' and light infantry and rifles can only skirmish correct? Some people may moan 'OMG THATS RUINING THE GAME, WAHHHH THEY KILLING ME.' The sprint option should only be designated to specific groups such as stormtroopers, pioneers because otherwise there would be no point in them being in the game which would in-turn cancel out a huge chunk of the German Army in WWI leaving nothing but one line walking up, getting shot, another line getting shot, then another. That was early war, later in the war leaders started to develop brains, something you seem to have yet too if you think sprinting isn't needed. No offense.
[close]

[close]

you are totally right i live in a fairy tale where infantry men are getting brutally murderd(Hey sounds like WW1 does it not?)
Once again you don't know the true purpose of a ww1 game it is not some kind of heroic the last samurai shit, look at All quiet on the western fronts that is pretty accurate(though not completely).

Men were getting killed before they reached the trenches, they fell back they did not fully run because before they charged they fixed their bayonets thus making their weapon very heavy.(you haev to consider that most men there late ww1 were many conscripted men they had not the full expierence of holding a rifle + bayonet.

Clearly you have not seen a ww1 battlefield because you never been there before so why are you judging on pictures?
The true WW1 battlefields had landscape like hell.

as I said before it is fine as it is, the maps are gonna be medium sized so everything is gonna be just fine.

Why I make the cod reference is the fact that if you include sprinting you will get run and gun movements like no tomorrow.
It will be more like you run as fast as you could go in the enemy trench in less than 20 seconds and shoot everyone, this is a long paced game not a short paced game if you want running go play cod.

Tell my why do you want the charge to take so short?
An infantry charge should take a considerable amount of time(Not long) but you also must think of that they dug the trenches and when they were 50 yards asside why would an Infantry man dig a trench if he could just shoot the enemy?

Edit I leave the discussion since it is pointless the devs will decide I am out of here.
Title: Re: Iron Europe - WWI Mod
Post by: Xanderman on November 16, 2012, 06:46:45 pm
Googly i must promote you on your latest display of courage and ..ur..well.. common sense.
Bravo old chap! :D
Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 16, 2012, 10:21:33 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.bbc.co.uk%2Fhistory%2Fworldwars%2Fwwone%2Fimages%2Fmiddle_east_turkish.jpg&hash=0a2c2b0756b8a5e8ef1ba7c78e3305fecce6663e)
The Ottomans demand running! For the sake of all!
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 16, 2012, 10:41:20 pm
Are you planning on writing up IE specific rules for the events Rigadoon? Just though there is a uniform list that can't be disputed until private servers set up their own tweaks
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 16, 2012, 11:29:33 pm
Are you planning on writing up IE specific rules for the events Rigadoon? Just though there is a uniform list that can't be disputed until private servers set up their own tweaks

It's up to event hosters what they want their own event to be like. I'm looking forward to a wide variety of events, each providing players a different gameplay experience.
Title: Re: Iron Europe - WWI Mod
Post by: Davout on November 16, 2012, 11:32:18 pm
We haven't had any news in ages!!!
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 17, 2012, 12:05:16 am
Fair enough (:  expect event hosters will decide between them on the basic rules and then go into their own detail, gonna be very exciting
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 17, 2012, 12:32:45 am
We haven't had any news in ages!!!

 It's not easy making a mod. Mods are commonly made in modders' spare time, when they want to use their spare time to actually work on it. It will come when it is ready. ;)
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 17, 2012, 01:00:00 am
We haven't had any news in ages!!!

 It's not easy making a mod. Mods are commonly made in modders' spare time, when they want to use their spare time to actually work on it. It will come when it is ready. ;)

Aye, several team members are busy with important exams and another broke a finger, making it difficult for him to model. We're still working though and we'll try to get another update out as soon as possible.
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 17, 2012, 01:01:34 am
 Take your time, guys! We can/can't wait, but the mod should get as much work as it requires. :D
Title: Re: Iron Europe - WWI Mod
Post by: Cyco_Tatertot on November 17, 2012, 04:19:35 am
Don't feel rushed with the mod Rigadoon, we can wait as long as we need to :P
Title: Re: Iron Europe - WWI Mod
Post by: Aumashy on November 17, 2012, 06:21:47 am
communists
(https://i.imgur.com/uxeWT.png)
[close]
Russian Empire
Title: Re: Iron Europe - WWI Mod
Post by: rocknok2 on November 17, 2012, 12:44:23 pm
Reserving 1° Reggimento Bersaglieri
for the kingdom of Italy please!
Title: Re: Iron Europe - WWI Mod
Post by: Desert Thunda on November 17, 2012, 03:10:45 pm
Just wondering, will the French be wearing their red trousers? Because in 1 book it said that the French Army discarded it soon after the war broke out because it made them all too visible in the battlefield.
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 17, 2012, 03:18:35 pm
From the model images we've seen so far the French are in their all blue uniform
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 17, 2012, 04:59:04 pm
I think it should be made clear to all the UK regiments that they didnt use a number after 1881. The 22nd 'Cheshire' Regiment of Foot was simply renamed to the "Cheshire Regiment". Same goes for the rest.

Look through this list (http://en.wikipedia.org/wiki/List_of_British_Army_regiments_(1881)) <



The name and number below the main titles are what they used to be called, and what number they had.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 17, 2012, 05:24:01 pm
Just wondering, will the French be wearing their red trousers? Because in 1 book it said that the French Army discarded it soon after the war broke out because it made them all too visible in the battlefield.

Time of the mod is 1916-1917.
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 17, 2012, 05:28:49 pm
Just wondering, will the French be wearing their red trousers? Because in 1 book it said that the French Army discarded it soon after the war broke out because it made them all too visible in the battlefield.

Time of the mod is 1916-1917.

The Germans and the British issued their early war uniforms like the M1910 tunic due to shortages, so there is a chance the Frenchmen could have kept the red trousers but it's unlikely.
Title: Re: Iron Europe - WWI Mod
Post by: pod455 on November 17, 2012, 05:52:56 pm
Anyway, reserving the "Queens Own Cameron Highlanders"
but didnt you reserve the 5th Infantry Division on the TW forum?
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 17, 2012, 05:54:43 pm
Thats a whole division, containing several brigades and battalions. Sort of hard to represent them all :P
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 17, 2012, 05:57:17 pm
Just wondering, will the French be wearing their red trousers? Because in 1 book it said that the French Army discarded it soon after the war broke out because it made them all too visible in the battlefield.

Time of the mod is 1916-1917.

The Germans and the British issued their early war uniforms like the M1910 tunic due to shortages, so there is a chance the Frenchmen could have kept the red trousers but it's unlikely.

No chance at all except maybe with some colonial troops. German and British early war uniforms were still issued far into the war because they did not have extreme disadvantages like bright red trousers and kepis.
Title: Re: Iron Europe - WWI Mod
Post by: pod455 on November 17, 2012, 05:58:54 pm
Thats a whole division, containing several brigades and battalions. Sort of hard to represent them all :P
oh, ok, haha good luck then
Title: Re: Iron Europe - WWI Mod
Post by: KArantukki on November 18, 2012, 12:23:02 am
I want to reserve a regiment, the Königlich Bayerisches 1. Feldartillerie-Regiment „Prinzregent Luitpold“

German artillery.
Title: Re: Iron Europe - WWI Mod
Post by: Llano on November 18, 2012, 03:03:31 am
communists
(https://i.imgur.com/uxeWT.png)
[close]
Russian Empire
Ummmmm, how do i make it my signature?lol
Title: Re: Iron Europe - WWI Mod
Post by: Cyco_Tatertot on November 18, 2012, 03:28:57 am
communists
(https://i.imgur.com/uxeWT.png)
[close]
Russian Empire
Ummmmm, how do i make it my signature?lol
https://i.imgur.com/uxeWT.png

Put this link in the image command
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 18, 2012, 04:28:57 am
communists
(https://i.imgur.com/uxeWT.png)
[close]
Russian Empire
Ummmmm, how do i make it my signature?lol

Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][img]https://i.imgur.com/uxeWT.png[/img][/url]

 I remember I made a tutorial for McEwan once, lol. Here's how it works...

( = [
) = ]

(url=link)text(/url) will appear as just "text", but if it is clicked on, it will direct to the link provided. This works just the same with images, so if a (img)link(/img) code was put in between the brackets of (url=link)(/url), the picture will appear, and will direct to the link when clicked. Hope this helps! ;)
Title: Re: Iron Europe - WWI Mod
Post by: Cyco_Tatertot on November 18, 2012, 05:30:08 am
Trying to one up me Sir Audiate?! HOW DARE YOU!

:P
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 18, 2012, 05:31:01 am
Trying to one up me Sir Audiate?! HOW DARE YOU!

 What? I'm only doing what should have been done in the first place. ::)
Title: Re: Iron Europe - WWI Mod
Post by: Llano on November 18, 2012, 05:41:59 am
communists
(https://i.imgur.com/uxeWT.png)
[close]
Russian Empire
Ummmmm, how do i make it my signature?lol

Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][img]https://i.imgur.com/uxeWT.png[/img][/url]

 I remember I made a tutorial for McEwan once, lol. Here's how it works...

( = [
) = ]

(url=link)text(/url) will appear as just "text", but if it is clicked on, it will direct to the link provided. This works just the same with images, so if a (img)link(/img) code was put in between the brackets of (url=link)(/url), the picture will appear, and will direct to the link when clicked. Hope this helps! ;)
Thanks man!
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 18, 2012, 05:47:08 am
Llano, you and your traitorous Russian cult of the Wi-FI!
Title: Re: Iron Europe - WWI Mod
Post by: Bluehawk on November 18, 2012, 05:48:57 am
Blitzkrieg was a propaganda term; the actual doctrine was Bewegungskrieg - Maneuver Warfare. And it's at least as old as the 1820s, when the Prussian General Staff began to analyze their defeats in the Napoleonic Wars. It was on the Eastern Front of WW1 however where they saw the potential for mechanized maneuvering and deep-penetration as a viable operational and strategic element, and they understood that cutting off an enemy is worth disrupting your own clean "lines" in the process, and that is what led to the Wehrmacht's stunning victories in France in 1940, and the initial success of Barbarossa in 1941.

On the western front, with the trenches being so long and so close together in places, and the ground so muddy, you couldn't use cavalry or trucks for those swift operations that would carry you to Paris, and the tank and airplane (at least as a bomber) were still in embryonic form... it took much of the Bewegung out of the Krieg pretty quickly.
Title: Re: Iron Europe - WWI Mod
Post by: Llano on November 18, 2012, 05:49:54 am
How date you accuse me a traitor. I shall have you shot and hung at the same time. Afterwards, I will put your body on display .
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 18, 2012, 05:51:02 am
Why did you betray Hauptmann Hoffmann and his 13th Royal Bavarian Infantry Regiment?!
Title: Re: Iron Europe - WWI Mod
Post by: Llano on November 18, 2012, 05:52:09 am
Because Kapitan Llano wanted to run a regiment for once!
Title: Re: Iron Europe - WWI Mod
Post by: Llano on November 18, 2012, 05:54:55 am
The Troitskii 107y Infantry Regiment WILL prevail.
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 18, 2012, 05:55:12 am
That is all, Llano, I shall see you on the end of my sword. Good day, Kind sir.
Title: Re: Iron Europe - WWI Mod
Post by: Llano on November 18, 2012, 05:57:31 am
And to you, German Swine.
Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 18, 2012, 06:07:35 am
Pah! My German brethren will crush you silly Ruskies, and they can count on the Ottoman's glorious army to support them!

Osmanlı Imparatorluğu için ileriye! Rusça tehdit ile aşağı!
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 18, 2012, 06:11:25 am
 I bet everyone on these forums $0.52 that Pinkamena didn't type "Osmanlı Imparatorluğu için ileriye! Rusça tehdit ile aşağı!". Yeah, sure, $0.52 doesn't seem like much, but that's for all 914 members of these forums, excluding me of course.
Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 18, 2012, 06:18:24 am
...I never claimed I knew how to speak Turkish. Google Translate isn't a crime my friend.
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 18, 2012, 06:20:28 am
 I just wanted to make ~500 bucks. Alright everyone, pay up.
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 18, 2012, 06:29:59 am
Damn... here you go you sly arse!
Title: Re: Iron Europe - WWI Mod
Post by: Llano on November 18, 2012, 07:21:21 am
Pah! My German brethren will crush you silly Ruskies, and they can count on the Ottoman's glorious army to support them!

Osmanlı Imparatorluğu için ileriye! Rusça tehdit ile aşağı!
We will put your bold words to the test soon enough!
Title: Re: Iron Europe - WWI Mod
Post by: CHARLES111MAC on November 18, 2012, 12:53:18 pm
I wonder if it will be possible to reserve the Blackwatch in this mod ?
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 18, 2012, 03:47:49 pm
Check the reserved regiments, if they're not reserved, fair game.
Title: Re: Iron Europe - WWI Mod
Post by: KArantukki on November 18, 2012, 03:58:04 pm
@ everyone who created a bavarian regiment, are you interested in forming a bavarian division or army ?  :D

 Maybe we can form with all the german regiments something like in N&S (With a big army, divisions and small brigades).
Title: Re: Iron Europe - WWI Mod
Post by: Desert Thunda on November 18, 2012, 04:12:43 pm
@ everyone who created a bavarian regiment, are you interested in forming a bavarian division or army ?  :D

 Maybe we can form with all the german regiments something like in N&S (With a big army, divisions and small brigades).

And so the raising of entire armies begin!
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 18, 2012, 04:41:44 pm
There is already a fairly big German army, I think.
Title: Re: Iron Europe - WWI Mod
Post by: Desert Thunda on November 18, 2012, 05:05:22 pm
There is already a fairly big German army, I think.

Ya the German army is 2x larger than the French. :(
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 18, 2012, 05:33:46 pm
The difference is that there are more Entente units then Central Power units reserved. In other words, we're outnumbered.
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 18, 2012, 06:47:12 pm
Outnumbered? We Bavarians don't know the meaning of the word! Maybe we shall create an army and destroy the Kaisers enemies...
Title: Re: Iron Europe - WWI Mod
Post by: Marbo on November 18, 2012, 06:59:32 pm
In all fairness i don't think they have enough regiments. Give them some more and it'll be a bit fairer.
Title: Re: Iron Europe - WWI Mod
Post by: CHARLES111MAC on November 18, 2012, 11:28:04 pm
Id like to reserve the Blackwatch name please :)
Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 18, 2012, 11:28:16 pm
Anyone want to make an...Ottoman army...?

Oh...there's no other Ottoman regiments...well then...I'll just, ehh...go...

(https://i.imgur.com/H6ABF.gif)
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 18, 2012, 11:40:24 pm
I would save my words for the release of the mod, your enemy and most importantly, battlefield, is currently nonexistent and in the works. Many will arise for when the time comes.
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 19, 2012, 12:03:31 am
Wise words   8)
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 19, 2012, 12:06:56 am
Id like to reserve the Blackwatch name please :)

Added.

Oh by the way guys, if you haven't checked the reserve list recently, we've made it so that NW regiments have automatic rights to their ancestor regiment. So anybody can still reserve names of NW regiments, but if the leader from the NW regiment wants to expand to IE, they can take the name. This is just so that we don't have any further instances like the 84e thing.
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 19, 2012, 12:09:59 am
There are however two types of the 84e in the list though.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 19, 2012, 12:15:31 am
There are however two types of the 84e in the list though.

That's an exception because Bdd reserved the 84e before the rule was made(just now).
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 19, 2012, 12:19:00 am
Alright  ;)
Title: Re: Iron Europe - WWI Mod
Post by: Mik_ on November 19, 2012, 09:04:17 am
May i reserve the 93rd Sutherland Highlanders?  :)
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 19, 2012, 09:28:43 am
You may,if its not on the regiment list on the first page then its yours.  :D
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 19, 2012, 08:13:58 pm
May i reserve the 93rd Sutherland Highlanders?  :)

They werent around as the 93rd during WW1. They merged the 91st and 93rd turning it into this http://en.wikipedia.org/wiki/Argyll_and_Sutherland_Highlanders

Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 19, 2012, 08:56:56 pm
May i reserve the 93rd Sutherland Highlanders?  :)

They werent around as the 93rd during WW1. They merged the 91st and 93rd turning it into this http://en.wikipedia.org/wiki/Argyll_and_Sutherland_Highlanders
Rally?hum never new that xD And the argyll sutherland highlanders is my regiment ;) and i belive we resvered it before the rule(i think :?) :D
Title: Re: Iron Europe - WWI Mod
Post by: FAULTYscotsman on November 19, 2012, 09:13:32 pm
I reserved The Argyll and Sutherland Highlanders earlier this month before this rule was said like what Wolfy stated.



So this rule shouldn't apply to me ?
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 19, 2012, 09:16:02 pm
I reserved The Argyll and Sutherland Highlanders earlier this month before this rule was said.



So this rule shouldn't apply to me ?
The rule about regients should not applysince you revd the reg before the rule plus  he has not tryed to  rev the Argyll highlanders  :D
Title: Re: Iron Europe - WWI Mod
Post by: FAULTYscotsman on November 19, 2012, 09:25:15 pm
I reserved The Argyll and Sutherland Highlanders earlier this month before this rule was said.



So this rule shouldn't apply to me ?
The rule about regients should not applysince you revd the reg before the rule plus  he has not tryed to  rev the Argyll highlanders  :D


yeh but the 93rd along with the 91st turned into The Argyll and sutherland highlanders
Title: Re: Iron Europe - WWI Mod
Post by: James Grant on November 19, 2012, 09:45:37 pm
By reserving the 93rd you did not reserve the Argyll & Sutherland Highlanders. You reserved the non-existent 93rd. Not anyone elses fault if you reserved the wrong thing.
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 19, 2012, 10:58:28 pm
I think we need to start a new thread JUST for regiments...having these arguments in here risks burying important stuff and isn't going to make Rig's job any easier.
Title: Re: Iron Europe - WWI Mod
Post by: James Grant on November 19, 2012, 11:09:07 pm
Not a terrible idea.
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 19, 2012, 11:36:29 pm
I think we need to start a new thread JUST for regiments...having these arguments in here risks burying important stuff and isn't going to make Rig's job any easier.
+1
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 19, 2012, 11:42:47 pm
Sorted,

https://www.fsegames.eu/forum/index.php?topic=858.msg15476#msg15476
Title: Re: Iron Europe - WWI Mod
Post by: 2teSGI_Crossphazer on November 19, 2012, 11:48:46 pm
I would like to reserve a regiment for Austro-Hungary under the name "Infanterieregiment  Freiherr von Schwitzer Nr.82". Unfortunately 2. Szekler Grenz-Infanterieregiment was not found to exist by 1916, and through careful research this is the closest relative to that regiment that I have found.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 19, 2012, 11:48:54 pm
Sorted,

https://www.fsegames.eu/forum/index.php?topic=858.msg15476#msg15476

Thanks!
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 19, 2012, 11:49:40 pm
I would like to reserve a regiment for Austro-Hungary under the name "Infanterieregiment  Freiherr von Schwitzer Nr.82". Unfortunately 2. Szekler Grenz-Infanterieregiment was not found to exist by 1916, and through careful research this is the closest relative to that regiment that I have found.

Post exactly what you posted here, but on this thread. Will sort you out asap.

https://www.fsegames.eu/forum/index.php?topic=858.msg15476#msg15476
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 20, 2012, 12:08:22 am
Diplex was obviously for it.
Title: Re: Iron Europe - WWI Mod
Post by: Tavington on November 20, 2012, 02:18:12 am
Really looking forward to it, thank you for all the effort and time you're putting into this.  :)
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 20, 2012, 05:04:28 pm
Awesome job of the Regiment thread Diplex (:
Title: Re: Iron Europe - WWI Mod
Post by: Mik_ on November 20, 2012, 07:05:25 pm
Take back what i said about 93rd charles already has "The Blackwatch" Reserved  8)
Title: Re: Iron Europe - WWI Mod
Post by: HammingtonMuffin on November 21, 2012, 07:34:20 am
I hope there will be organized battles, not just chaos
Title: Re: Iron Europe - WWI Mod
Post by: Desparin on November 21, 2012, 10:20:43 am
I hope there will be organized battles, not just chaos

Shouldn't really be too different to NW Linebattles with respect to commanding. I imagine the admins will designate different parts of trenches to various regiments. Of course, this all depends on the size of regiments playing and what the terrain is like. Can't really see small regiments charging across no-man's land - would be kind of counter productive.
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 21, 2012, 11:24:04 pm
As someone who participates in WWI: Source realisms, I'd say that it should/will be like those. One team defends, the other attacks. Attackers try taking enemy trenches.

Alternate every round. I'd think that would work well. :P
Title: Re: Iron Europe - WWI Mod
Post by: MackCW on November 22, 2012, 12:22:36 am
I've never played WW 1 source...have to look that up.
Title: Re: Iron Europe - WWI Mod
Post by: Millander on November 22, 2012, 12:32:29 am
I did A pub ww1 event in that mod. It's was interesting.
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 22, 2012, 05:42:06 am
You should join us sometime when we set another one up :P
Title: Re: Iron Europe - WWI Mod
Post by: Cyco_Tatertot on November 23, 2012, 02:27:09 am
Now I am definitely excited for this mod, I am getting a regiment together to conquer... IRON EUROPE!
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 23, 2012, 02:26:02 pm
This mod is going to be great, Rig do you have any plans to move it across to FSE's new game in the future?
Title: Re: Iron Europe - WWI Mod
Post by: Desert Thunda on November 23, 2012, 04:00:09 pm
This mod is going to be great, Rig do you have any plans to move it across to FSE's new game in the future?

Slow down, The new game might not be released until 2014.
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 23, 2012, 05:35:33 pm
This mod is going to be great, Rig do you have any plans to move it across to FSE's new game in the future?

Slow down, The new game might not be released until 2014.

 Knowing the team, I think they can work something out mid-late 2013.
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 23, 2012, 07:03:20 pm
Hey it's worth asking (: the Engine would be perfect for IE  ;D
Title: Re: Iron Europe - WWI Mod
Post by: Xanderman on November 24, 2012, 05:08:35 pm
Any news or any other updates, sorry , I'm just really excited for this mod.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 25, 2012, 01:41:54 am
Any news or any other updates, sorry , I'm just really excited for this mod.

If we have an update ready we'll show you. Please be patient, not much longer now.  ;)
Title: Re: Iron Europe - WWI Mod
Post by: Cyco_Tatertot on November 25, 2012, 01:43:01 am
Any news or any other updates, sorry , I'm just really excited for this mod.

If we have an update ready we'll show you. Please be patient, not much longer now.  ;)
SPOILERS!
Title: Re: Iron Europe - WWI Mod
Post by: Viktor 90th on November 25, 2012, 02:29:35 am
Any news or any other updates, sorry , I'm just really excited for this mod.

If we have an update ready we'll show you. Please be patient, not much longer now.  ;)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi.qkme.me%2F3rwozy.jpg&hash=474b7e5c08cd75ad239c5dac15d651f0310a812a)
[close]
- Edit
Also wondering, Will unit types be named after regiments? it would be nice if there was not the opportunity for one regiment to have the name of an entire class.
 
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 25, 2012, 03:11:58 am
Any news or any other updates, sorry , I'm just really excited for this mod.

If we have an update ready we'll show you. Please be patient, not much longer now.  ;)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi.qkme.me%2F3rwozy.jpg&hash=474b7e5c08cd75ad239c5dac15d651f0310a812a)
[close]
- Edit
Also wondering, Will unit types be named after regiments? it would be nice if there was not the opportunity for one regiment to have the name of an entire class.

We have a different class system in mind that is still being thought out.
Title: Re: Iron Europe - WWI Mod
Post by: Cyco_Tatertot on November 25, 2012, 03:15:20 am
Any news or any other updates, sorry , I'm just really excited for this mod.

If we have an update ready we'll show you. Please be patient, not much longer now.  ;)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi.qkme.me%2F3rwozy.jpg&hash=474b7e5c08cd75ad239c5dac15d651f0310a812a)
[close]
- Edit
Also wondering, Will unit types be named after regiments? it would be nice if there was not the opportunity for one regiment to have the name of an entire class.

We have a different class system in mind that is still being thought out.
That must mean the mod isn't ready to come out yet :(

Oh well, worth the wait!
Title: Re: Iron Europe - WWI Mod
Post by: BSM 'Shut up' Williams on November 25, 2012, 03:56:22 pm
This mod is going to be great, Rig do you have any plans to move it across to FSE's new game in the future?

Slow down, The new game might not be released until 2014.

 Knowing the team, I think they can work something out mid-late 2013.




LOOKEY HERE its coming out next year https://www.fsegames.eu/announcment.html
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 25, 2012, 06:56:44 pm
 Which is why I said that. ;)
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 25, 2012, 07:22:02 pm
Rigadoon knows how to tease...damn you Sir
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 25, 2012, 09:11:25 pm
Rigadoon knows how to tease...damn you Sir
.........anyone else thinking what i am thinking
Title: Re: Iron Europe - WWI Mod
Post by: Marbo on November 26, 2012, 12:09:33 am
Rigadoon knows how to tease...damn you Sir
.........anyone else thinking what i am thinking
Ofc we all are...
Title: Re: Iron Europe - WWI Mod
Post by: reTARDIS on November 26, 2012, 02:29:38 am
Is the new FSE expansion going to be released on the Warband engine? Mount & Blade 2 is just around the corner, ya' know.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 26, 2012, 03:15:21 am
Is the new FSE expansion going to be released on the Warband engine? Mount & Blade 2 is just around the corner, ya' know.

It's not an expansion, it's a new game that is unrelated to the M&B series.
Title: Re: Iron Europe - WWI Mod
Post by: HammingtonMuffin on November 26, 2012, 03:26:38 am
What's going to happen after Freedom? I hope we won't have to deal with a port that could take months
Title: Re: Iron Europe - WWI Mod
Post by: reTARDIS on November 26, 2012, 03:30:36 am
Is the new FSE expansion going to be released on the Warband engine? Mount & Blade 2 is just around the corner, ya' know.

It's not an expansion, it's a new game that is unrelated to the M&B series.
Oops, my bad. :-X
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 26, 2012, 03:39:19 am
Is the new FSE expansion going to be released on the Warband engine? Mount & Blade 2 is just around the corner, ya' know.

It's not an expansion, it's a new game that is unrelated to the M&B series.

 Mount & Blade 2 isn't a part of the Mount & Blade series?? ???
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 26, 2012, 03:39:25 am
Is the new FSE expansion going to be released on the Warband engine? Mount & Blade 2 is just around the corner, ya' know.

It's not an expansion, it's a new game that is unrelated to the M&B series.

 Mount & Blade 2 isn't a part of the Mount & Blade series? ???
Title: Re: Iron Europe - WWI Mod
Post by: Windbusche on November 26, 2012, 03:49:50 am
He's referring to Battle Cry of Freedom, I believe.
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 26, 2012, 03:54:22 am
He's referring to Battle Cry of Freedom, I believe.

 That makes more sense.
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 26, 2012, 06:00:25 am
Completely going off topic. Hoffmann is back to entertain his fellow WW1 Participants.
Title: Re: Iron Europe - WWI Mod
Post by: Hinkel on November 26, 2012, 12:33:08 pm
What's going to happen after Freedom? I hope we won't have to deal with a port that could take months

I don't want to be a pessimist, but I wouldnt count on BCoF before mid/end 2014, to be realistic. So I think the mod has a huge amount of time to offer some great fun and its to early to think about the future ;)
Title: Re: Iron Europe - WWI Mod
Post by: James Grant on November 26, 2012, 05:48:11 pm
Is the new FSE expansion going to be released on the Warband engine? Mount & Blade 2 is just around the corner, ya' know.

Expansion? You mean Battlecry?
It's a standalone and will be on a new engine.
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 26, 2012, 08:11:16 pm
Battlecry = Standalone nothing to do with M&B
M&B2 Bannerlord = Standalone sequel to M&B, also not an expansion
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 26, 2012, 09:17:49 pm
Battlecry = Standalone nothing to do with M&B
M&B2 Bannerlord = Standalone sequel to M&B, also not an expansion




This guy understands. READ THE QUOTE. IT IS TRUTH!
Title: Re: Iron Europe - WWI Mod
Post by: Humlenerd on November 27, 2012, 06:57:40 pm
I'm just here to report that I've finally decided to join the FSE forums. It will be a pleasure to follow you here(even though I'm uncomfortable with "volunteer" as my rang :D).

Sincerely, Humlenerd.


BTW: Battlecry is a standalone game.
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 27, 2012, 08:41:16 pm
Why.. are there no US Regiments? This takes place in 1917 right? or did the creators change that?
Title: Re: Iron Europe - WWI Mod
Post by: Humlenerd on November 27, 2012, 09:03:50 pm
Why.. are there no US Regiments? This takes place in 1917 right? or did the creators change that?
From Taleworlds: "We're going for the period of time around the battles of Somme and Verdun, basically late 1916. Exceptions may be made."
Title: Re: Iron Europe - WWI Mod
Post by: Xanderman on November 27, 2012, 09:23:12 pm
we don't need the American regiments they were only in it for 6 months. I just want to see the core factions: Britain, France, Germany, Turkey or Italy
Title: Re: Iron Europe - WWI Mod
Post by: Karth on November 27, 2012, 09:26:21 pm
Aye, the US was a formal participant in world war 1 from like April 1917 to the end November 1918 or something, and this is based as humlenerd said late 1916 =p
Title: Re: Iron Europe - WWI Mod
Post by: Odysseus on November 27, 2012, 09:28:02 pm
we don't need the American regiments they were only in it for 6 months. I just want to see the core factions: Britain, France, Germany, Turkey or Italy
^^
also, id like to see a variety of units, like the different foreign regiments that served for one of the nations up above. only in later release though.
http://en.wikipedia.org/wiki/Jewish_legion'
regiments like that
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 27, 2012, 10:08:34 pm
Why.. are there no US Regiments? This takes place in 1917 right? or did the creators change that?
From Taleworlds: "We're going for the period of time around the battles of Somme and Verdun, basically late 1916. Exceptions may be made."

Is that what it says? I need to update it then, we made it much broader, 1916-1917, which gives us more options.
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 28, 2012, 03:34:17 am
Well I obviously want to see all the other powers in the game, but that doesn't mean the US wasn't in the war, or that they are not interesting.
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 28, 2012, 03:37:58 am
all the other powers

 Woah. That's a LOT of factions... you know that, right?
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 28, 2012, 04:37:41 am
all the other powers

 Woah. That's a LOT of factions... you know that, right?
So literal, FINE Reword:
I want to see all the Allies and Central powers in the game. But I still mean that you can't say the US wasn't in the war and that they didn't affect its outcome. I also see this interesting for the US to be in, since it never really had the same experience of the other countries since it's latest conflicts were a few Colonial wars and the Spanish American war/ Phillipine American war.
Title: Re: Iron Europe - WWI Mod
Post by: Humlenerd on November 28, 2012, 08:35:16 am
all the other powers

 Woah. That's a LOT of factions... you know that, right?
So literal, FINE Reword:
I want to see all the Allies and Central powers in the game. But I still mean that you can't say the US wasn't in the war and that they didn't affect its outcome. I also see this interesting for the US to be in, since it never really had the same experience of the other countries since it's latest conflicts were a few Colonial wars and the Spanish American war/ Phillipine American war.
Well... If the US is added, then is wil come out in a later patch. I think Germany and France are the first factions to be released.
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 28, 2012, 01:29:37 pm
all the other powers

 Woah. That's a LOT of factions... you know that, right?
So literal, FINE Reword:
I want to see all the Allies and Central powers in the game. But I still mean that you can't say the US wasn't in the war and that they didn't affect its outcome. I also see this interesting for the US to be in, since it never really had the same experience of the other countries since it's latest conflicts were a few Colonial wars and the Spanish American war/ Phillipine American war.
Well... If the US is added, then is wil come out in a later patch. I think Germany and France are the first factions to be released.

I know, but people are making Regiments for Britain, Italy etc.
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 28, 2012, 06:23:06 pm
Tbh I agree, the Americans can be added later on. Lets get France and Germany sorted, then the Brits etc
Title: Re: Iron Europe - WWI Mod
Post by: MackCW on November 28, 2012, 06:53:02 pm
I'm American and it's amazing how quite a few American players insist on America being represented in every game...even if we didn't play a prominent role.

However that isn't to insinuate America did not play a pivotal role in WWI but rather a retort to some players insisting America should be a playable faction in NW.

Title: Re: Iron Europe - WWI Mod
Post by: Karth on November 28, 2012, 06:54:19 pm
Im also American and dont really care.... I mean yea America suffered hundreds of thousands of casualties in the war, not as much compared to the other factions, but me like FRANCE!  ;D
Title: Re: Iron Europe - WWI Mod
Post by: Cyco_Tatertot on November 28, 2012, 06:58:05 pm
I am an American playing for the Russian Empire. Problem? :D
Title: Re: Iron Europe - WWI Mod
Post by: Karth on November 28, 2012, 06:59:21 pm
I am an American playing for the Russian Empire. Problem? :D
Traitor!
Title: Re: Iron Europe - WWI Mod
Post by: LittleGuy on November 28, 2012, 07:02:50 pm
Pfeh. It is time for all true men to return and fight for the Fatherland.
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 28, 2012, 08:36:12 pm
Well some people want the US in the game, doesn't mean it will happen right away, but people are reserving regiments for other countries and I was wondering why not the US.
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 28, 2012, 08:57:00 pm
Guess its because of the name?
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 28, 2012, 09:01:22 pm
Guess its because of the name?
What?
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.cpcache.com%2Fmerchandise%2F514_400x400_NoPeel.jpg%3Fregion%3Dname%3AFrontCenter%2Cid%3A29062582%2Cw%3A16&hash=76798d9a9ef5b94b62393824d272d468535b4619)
[close]
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 28, 2012, 09:18:45 pm
the name of the mod  ;)
Title: Re: Iron Europe - WWI Mod
Post by: Humlenerd on November 28, 2012, 09:23:19 pm
If they add the US, then they might as well add Canada :o
Canada did in matter of fact play quite the important role in WW1.  They did after all sacrifice 0.92 % of their population while USA onle gave 0.13 % :D
Title: Re: Iron Europe - WWI Mod
Post by: Humlenerd on November 28, 2012, 09:30:42 pm
the name of the mod  ;)
Hey Beta... When I see you in the trench:
Spoiler
(https://i.imgur.com/n4cYr.jpg)
[close]
I'm JeanBaptiste by the way  ::)
Title: Re: Iron Europe - WWI Mod
Post by: Humlenerd on November 28, 2012, 09:31:36 pm
How do I delete this comment?
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 28, 2012, 09:48:26 pm
Delete the third post your triple posting. And at that time I was literally raging (as i could not get into the freakin fort)
Title: Re: Iron Europe - WWI Mod
Post by: Karth on November 28, 2012, 10:40:41 pm
If they add the US, then they might as well add Canada :o
Canada did in matter of fact play quite the important role in WW1.  They did after all sacrifice 0.92 % of their population while USA onle gave 0.13 % :D

That doesnt really matter.. fact is both countries sacrificed many lives, but Id rather not have those incorporated at this current stage since I feel it should be focused more on European factions
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 28, 2012, 10:54:17 pm
If they add the US, then they might as well add Canada :o
Canada did in matter of fact play quite the important role in WW1.  They did after all sacrifice 0.92 % of their population while USA onle gave 0.13 % :D

That doesnt really matter.. fact is both countries sacrificed many lives, but Id rather not have those incorporated at this current stage since I feel it should be focused more on European factions

Fully agree
Title: Re: Iron Europe - WWI Mod
Post by: Humlenerd on November 28, 2012, 11:15:15 pm
If they add the US, then they might as well add Canada :o
Canada did in matter of fact play quite the important role in WW1.  They did after all sacrifice 0.92 % of their population while USA onle gave 0.13 % :D

That doesnt really matter.. fact is both countries sacrificed many lives, but Id rather not have those incorporated at this current stage since I feel it should be focused more on European factions

Fully agree
I do also agree. I was just making a point, and it seemed to work.
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 29, 2012, 04:37:00 am
'Merica
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.fineartamerica.com%2Fimages-medium-large%2Fworld-war-i-us-marines-granger.jpg&hash=c04bc222c82a8eb6321d59f13e418f683556ca2c)
[close]
I love WWI Posters, and the Marines.
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 29, 2012, 07:41:03 am
First in the Fight?

...lol
Title: Re: Iron Europe - WWI Mod
Post by: Frappiller on November 29, 2012, 08:00:12 am
First in the Fight?

...lol
first in the fight of the American troops
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 29, 2012, 11:57:01 am
I know I know just a little dig ;)
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 29, 2012, 01:43:51 pm
the name of the mod  ;)
Yeah I dont see your point. The name is iron Europe because most of WWI took place in Europe. Doesn't mean the US can't be in it. it's not called Iron Africa, America or Middle East.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcontent.lib.washington.edu%2Fcgi-bin%2Fgetimage.exe%3FCISOROOT%3D%2Fposters%26amp%3BCISOPTR%3D50%26amp%3BDMSCALE%3D100.00000%26amp%3BDMWIDTH%3D802%26amp%3BDMHEIGHT%3D534.66666666667%26amp%3BDMX%3D0%26amp%3BDMY%3D0%26amp%3BDMTEXT%3D%26amp%3BREC%3D1%26amp%3BDMTHUMB%3D0%26amp%3BDMROTATE%3D0&hash=f8ea8b1a47e0180725cc27e58d1ff3f31c23b7f2)
[close]
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 29, 2012, 06:48:43 pm
I only suggested an answer, not the real answer... But anyways
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 29, 2012, 06:59:55 pm
I only suggested an answer, not the real answer... But anyways
No
Yes
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 29, 2012, 07:05:29 pm
im confused now
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 29, 2012, 08:27:52 pm
im confused now
Same
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 29, 2012, 09:42:45 pm
I have been trying to understand what you two are on about but cant  :P
Title: Re: Iron Europe - WWI Mod
Post by: Windbusche on November 29, 2012, 09:50:00 pm
Nor can I.

And on the subject of America... I'd love to see them aswell, but in MUCH MUCH MUCH MUCH later patches. There's no need until like, the 10000th version. We didn't play much of a role until much later in the war. (Obviously.)
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 29, 2012, 09:58:57 pm
Nor can I.

And on the subject of America... I'd love to see them aswell, but in MUCH MUCH MUCH MUCH later patches. There's no need until like, the 10000th version. We didn't play much of a role until much later in the war. (Obviously.)

 Anyone, please feel free to correct me on this since I may very well be wrong, but I'm pretty sure this mod isn't going to have the episode system that NaS will, or will it have anything similar to it. Sure, if players want to play through the game's development, as the war had developed, I can fully understand why. But when making a game or mod, what gets finished, gets finished. If the United States can be added earlier than other things... they get added earlier  than other things, and this goes for just about anything and everything.
 Basically, what I'm trying to get at, is that this mod is far too early into development to start discussing things that aren't on the agenda just yet. What gets added, gets added. What gets added later, gets added later. What doesn't get added, doesn't get added.
Title: Re: Iron Europe - WWI Mod
Post by: Xeroth on November 29, 2012, 11:35:16 pm
Some new signatures. c:

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1089.photobucket.com%2Falbums%2Fi356%2FAtomicB01%2F076_Great_War-703x1024.png&hash=36699bd01660e13440cfa261db461548a6d79d8c)
Code
[url=www.fsegames.eu/forum/index.php?topic=184.0][IMG]http://i1089.photobucket.com/albums/i356/AtomicB01/076_Great_War-703x1024.png[/IMG][/url]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1089.photobucket.com%2Falbums%2Fi356%2FAtomicB01%2F075_Zeebrugge-762x1024.jpg&hash=da2ccf7e8000af4c27ccbb08a359753104e6a334)
Code
[url=http://[IMG]http://i1089.photobucket.com/albums/i356/AtomicB01/075_Zeebrugge-762x1024.jpg[/img][/IMG][/url]
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 30, 2012, 12:12:26 am
Nice!
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 30, 2012, 05:19:19 am
It's probably about time you guys got some news since it has been so long since our last update. We're in the final stages of our next update which will be an updated mapping module with lots of new scene props. The update after that, which should follow shortly, will show a bunch of German weapons that we have.
Title: Re: Iron Europe - WWI Mod
Post by: Desparin on November 30, 2012, 10:23:56 am
It's probably about time you guys got some news since it has been so long since our last update. We're in the final stages of our next update which will be an updated mapping module with lots of new scene props. The update after that, which should follow shortly, will show a bunch of German weapons that we have.

I should probably do some research but feel it's easier to ask a qualified individual such as yourself :)

Was there much variation in the weaponry deployed on the battlefield by French/German/British forces during WW1 - as in were the firing mechanisms different. Were similar calibre bullets used? Were the deployment of rifled weapons (or an increased rate of fire (clips of ammo)) widespread along the main lines of engagement or was the use of single-fire, or bolt-action weapons being implemented at this time (I'm thinking similar sort of weapons to WW2)?
Title: Re: Iron Europe - WWI Mod
Post by: Slick on November 30, 2012, 10:38:23 am
Can't wait for this.
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 30, 2012, 10:41:32 am
It's probably about time you guys got some news since it has been so long since our last update. We're in the final stages of our next update which will be an updated mapping module with lots of new scene props. The update after that, which should follow shortly, will show a bunch of German weapons that we have.
God has spoke xD
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 30, 2012, 06:52:39 pm
It's probably about time you guys got some news since it has been so long since our last update. We're in the final stages of our next update which will be an updated mapping module with lots of new scene props. The update after that, which should follow shortly, will show a bunch of German weapons that we have.

Was there much variation in the weaponry deployed on the battlefield by German forces during WW1 - as in were the firing mechanisms different. deployment of weapons?
Keep an eye here you will know ;)
Title: Re: Iron Europe - WWI Mod
Post by: Sanada on December 01, 2012, 07:12:59 pm
Pretty ironic Advertising with Tommies and not having them in the first release :P.
Title: Re: Iron Europe - WWI Mod
Post by: Connzcdf on December 01, 2012, 09:13:13 pm
Hey no advertising here!

Spoiler
This message was brought to you by the Welsh Guards! :3
[close]
Title: Re: Iron Europe - WWI Mod
Post by: Cyco_Tatertot on December 01, 2012, 09:23:23 pm
I think ye messed up the spoiler sir o.o
Title: Re: Iron Europe - WWI Mod
Post by: Connzcdf on December 01, 2012, 09:23:53 pm
Shhhh.  :-X
Title: Re: Iron Europe - WWI Mod
Post by: Odysseus on December 01, 2012, 10:29:45 pm
This mod, has too many signatures.

*Scuttles off to go make some sigs for IE*
Title: Re: Iron Europe - WWI Mod
Post by: TORN on December 02, 2012, 12:45:59 pm
This mod, has too many signatures.

*Scuttles off to go make some sigs for IE*
Kinda sloppy, but i'm pleased with the results
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1144.photobucket.com%2Falbums%2Fo481%2FTORN365%2Fbelgischsig.png&hash=a5da75e1744fc0ecbd3ac7542a3ef1fefc56b46a)

Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][IMG]http://i1144.photobucket.com/albums/o481/TORN365/belgischsig.png[/IMG][/url]
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on December 02, 2012, 08:05:53 pm
 While most of the sigs for this mod look rather good, you can qualify a lot of them as sloppy. That's just how some were intended to look. Yours will fit right in, TORN, just say it was intentional. :D
Title: Re: Iron Europe - WWI Mod
Post by: Sweeney on December 02, 2012, 08:54:12 pm
It is going to epic....Keep up the progress:D
Title: Re: Iron Europe - WWI Mod
Post by: FAULTYscotsman on December 02, 2012, 10:49:35 pm
Will bagpipes and other instruments be added to the mod ( especially bagpipes ) ?
Title: Re: Iron Europe - WWI Mod
Post by: Cyco_Tatertot on December 02, 2012, 11:01:28 pm
I hope not, bands weren't really in the trenches, they would of been useless. Hopefully the IE team maybe made a more creative way to get buffs and such.
Title: Re: Iron Europe - WWI Mod
Post by: Odysseus on December 03, 2012, 12:10:33 am
I hope not, bands weren't really in the trenches, they would of been useless. Hopefully the IE team maybe made a more creative way to get buffs and such.
Bagpipers were, but other then that, no.
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on December 03, 2012, 09:29:20 pm
I hope not, bands weren't really in the trenches, they would of been useless. Hopefully the IE team maybe made a more creative way to get buffs and such.
Bagpipers were, but other then that, no.
But what ever happened to the musical not of...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi.ebayimg.com%2Ft%2FV-rare-New-Zealand-WW1-Officers-Trench-Warfare-Whistle-Dated-1914-%2F00%2Fs%2FNDcwWDM4NA%3D%3D%2F%24%28KGrHqJ%2C%21o4F%21JCSBYqdBQcV2-YBPQ%7E%7E60_35.JPG&hash=26fbb1639e7cb3acb3d2724e7f8077b19d4e45f2)
Title: Re: Iron Europe - WWI Mod
Post by: Murray on December 03, 2012, 10:37:13 pm
Please have a button that allows officers to blow their whistles!
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on December 03, 2012, 10:49:31 pm
Please have a button that allows officers to blow their whistles!
........Ok we were all thinking it....
Anyway it would be cool to yell
"Fix bayonets!"
"Company charge!"*Blows whistle*
Title: Re: Iron Europe - WWI Mod
Post by: Odysseus on December 04, 2012, 02:46:23 am
Please have a button that allows officers to blow their whistles!
........Ok we were all thinking it....
Anyway it would be cool to yell
"Fix bayonets!"
"Company charge!"*Blows whistle*
Don't forget a bugler to go *toodoodoodootootdootoodoodoo*
Title: Re: Iron Europe - WWI Mod
Post by: Humlenerd on December 04, 2012, 11:02:05 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fchivethebrigade.files.wordpress.com%2F2012%2F07%2Fstrange-weapons-wwi-500-39.jpg&hash=d80246739bae0fa0d9a15c9942c55f8bcc8ea793)
[close]
Obviously the most used vehicle in ww1. If you don't add it, then it won't be historical accurate.
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on December 04, 2012, 01:11:21 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fchivethebrigade.files.wordpress.com%2F2012%2F07%2Fstrange-weapons-wwi-500-39.jpg&hash=d80246739bae0fa0d9a15c9942c55f8bcc8ea793)
[close]
Obviously the most used vehicle in ww1. If you don't add it, then it won't be historical accurate.
Lol
Title: Re: Iron Europe - WWI Mod
Post by: KillerMongoose on December 04, 2012, 03:57:54 pm
This mod, has too many signatures.

*Scuttles off to go make some sigs for IE*
Kinda sloppy, but i'm pleased with the results
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1144.photobucket.com%2Falbums%2Fo481%2FTORN365%2Fbelgischsig.png&hash=a5da75e1744fc0ecbd3ac7542a3ef1fefc56b46a)

Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][IMG]http://i1144.photobucket.com/albums/o481/TORN365/belgischsig.png[/IMG][/url]

Oh mai glob :D Belgians ;D I'm guessing they won't be in the game though? :(
Title: Re: Iron Europe - WWI Mod
Post by: FAULTYscotsman on December 04, 2012, 05:33:57 pm
Please have a button that allows officers to blow their whistles!
........Ok we were all thinking it....
Anyway it would be cool to yell
"Fix bayonets!"
"Company charge!"*Blows whistle*
Don't forget a bugler to go *toodoodoodootootdootoodoodoo*

But the most important aspect of WW1 was the Scottish bagpipes. They must be added to give men the courage to go over the top ( even tho they were shot if they didn't)
Title: Re: Iron Europe - WWI Mod
Post by: Hawke on December 04, 2012, 06:33:35 pm
Please have a button that allows officers to blow their whistles!
........Ok we were all thinking it....
Anyway it would be cool to yell
"Fix bayonets!"
"Company charge!"*Blows whistle*
Don't forget a bugler to go *toodoodoodootootdootoodoodoo*

But the most important aspect of WW1 was the Scottish bagpipes. They must be added to give men the courage to go over the top ( even tho they were shot if they didn't)
Courage?
I'd be more scared of a bagpiper, rather than going over the top. Sounds like cats being strangled.
Title: Re: Iron Europe - WWI Mod
Post by: TORN on December 04, 2012, 07:48:09 pm
Please have a button that allows officers to blow their whistles!
........Ok we were all thinking it....
Anyway it would be cool to yell
"Fix bayonets!"
"Company charge!"*Blows whistle*
Don't forget a bugler to go *toodoodoodootootdootoodoodoo*

But the most important aspect of WW1 was the Scottish bagpipes. They must be added to give men the courage to go over the top ( even tho they were shot if they didn't)
Courage?
I'd be more scared of a bagpiper, rather than going over the top. Sounds like cats being strangled.
Oh. Now the Scots will come after you. Better go hiding  :D
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on December 04, 2012, 08:28:16 pm
AH! Quote Pyramid!! Make it stoooop  :'(
Title: Re: Iron Europe - WWI Mod
Post by: FAULTYscotsman on December 04, 2012, 11:43:28 pm
Please have a button that allows officers to blow their whistles!
........Ok we were all thinking it....
Anyway it would be cool to yell
"Fix bayonets!"
"Company charge!"*Blows whistle*
Don't forget a bugler to go *toodoodoodootootdootoodoodoo*

But the most important aspect of WW1 was the Scottish bagpipes. They must be added to give men the courage to go over the top ( even tho they were shot if they didn't)
Courage?
I'd be more scared of a bagpiper, rather than going over the top. Sounds like cats being strangled.

lets hope you get shot before The Argyll's get you :)
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on December 04, 2012, 11:44:49 pm
Stop with the pyramid. Its going to hurt
Title: Re: Iron Europe - WWI Mod
Post by: Hawke on December 04, 2012, 11:46:11 pm
The only way that you're gonna get me is a teamkill!
Besides, the Royal Marines would beat a random Scottish regiment, eh?  :P
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on December 04, 2012, 11:47:29 pm
gotta finish gotta finish gotta finish gotta finish Ge
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on December 05, 2012, 12:17:52 am
gotta finish gotta finish gotta finish gotta finish Ge

GO GO GO! You can do it!  ;D
Title: Re: Iron Europe - WWI Mod
Post by: FAULTYscotsman on December 05, 2012, 07:45:21 pm
The only way that you're gonna get me is a teamkill!
Besides, the Royal Marines would beat a random Scottish regiment, eh?  :P

Not with the scottish bagpipes behind the Argyll's
Title: Re: Iron Europe - WWI Mod
Post by: Hawke on December 05, 2012, 08:26:21 pm
The only way that you're gonna get me is a teamkill!
Besides, the Royal Marines would beat a random Scottish regiment, eh?  :P

Not with the scottish bagpipes behind the Argyll's
What if we shot the airbags on the pipes, and then shot the Pipers?
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on December 05, 2012, 08:28:26 pm
The only way that you're gonna get me is a teamkill!
Besides, the Royal Marines would beat a random Scottish regiment, eh?  :P

Not with the scottish bagpipes behind the Argyll's
What if we shot the airbags on the pipes, and then shot the Pipers?
Then you will be shot by me, for I love all music, and murdering musicians is a crime against humanity.
Title: Re: Iron Europe - WWI Mod
Post by: Hawke on December 05, 2012, 08:29:50 pm
What if you missed, and got blown up by a mortar shell?
Title: Re: Iron Europe - WWI Mod
Post by: Windbusche on December 05, 2012, 09:16:23 pm
We can play 'what if' all day gentlemen, but let's leave this to the battlefield once this glory bound mod is released!
Title: Re: Iron Europe - WWI Mod
Post by: Hawke on December 05, 2012, 09:52:14 pm
We can play 'what if' all day gentlemen, but let's leave this to the battlefield once this glory bound mod is released!
What if it's never released?
Just joking, Windy!  :P
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on December 05, 2012, 09:57:56 pm
We can play 'what if' all day gentlemen, but let's leave this to the battlefield once this glory bound mod is released!
What if it's never released?
Just joking, Windy!  :P
Just dont........just dont....You cant joke about that....
Spoiler
;)
[close]
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on December 05, 2012, 11:34:24 pm
I dink i finisjed
Title: Re: Iron Europe - WWI Mod
Post by: Hawke on December 05, 2012, 11:35:43 pm
I dink i finisjed
Good Beta!
*Hands large cake over*
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on December 05, 2012, 11:38:51 pm
YES :D CAKE  My life is complete now  ;D
Title: Re: Iron Europe - WWI Mod
Post by: Hawke on December 05, 2012, 11:42:57 pm
 ;D
Title: Re: Iron Europe - WWI Mod
Post by: KillerMongoose on December 06, 2012, 03:41:43 am
This mod, has too many signatures.

*Scuttles off to go make some sigs for IE*
Kinda sloppy, but i'm pleased with the results
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1144.photobucket.com%2Falbums%2Fo481%2FTORN365%2Fbelgischsig.png&hash=a5da75e1744fc0ecbd3ac7542a3ef1fefc56b46a)

Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][IMG]http://i1144.photobucket.com/albums/o481/TORN365/belgischsig.png[/IMG][/url]

Oh mai glob :D Belgians ;D I'm guessing they won't be in the game though? :(
Title: Re: Iron Europe - WWI Mod
Post by: Viktor 90th on December 06, 2012, 05:08:28 am
The only way that you're gonna get me is a teamkill!
Besides, the Royal Marines would beat a random Scottish regiment, eh?  :P

Not with the scottish bagpipes behind the Argyll's
What if we shot the airbags on the pipes, and then shot the Pipers?
You...Would...Not..Get...Close
(Scottish riflemen ftw :P)
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on December 06, 2012, 05:47:24 am
Update #12 German Weapons
So we're now shifting focus to the Germans now that the basics for France are complete. We'll still go back from time to time to flesh out France.

Three high poly German weapons made by Kapellan. We're in the process of getting them ready for ingame use.
Spoiler
Gweher 98
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgweher.png&hash=e7dd3600cd1de66b6477e9e08a309477b02c4d19)

K98az
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fk98az.png&hash=08d898f2c1ecfb1de842215397d2e13e01e2e042)

MG08/15
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fmg08-15.png&hash=425deb9048d99fe3dac28ef12622422c73a1a576)
[close]

We also have a MG08 made by BetaKnight which is also WIP.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fmg08.png&hash=056e7d77dbbec21ccbb3369fc1e2bdc55d499863)
[close]

Sorry for the long wait, we'll try to get the next update out faster. Thanks for staying with us!
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Windbusche on December 06, 2012, 05:55:45 am
Rigadoon.

I think I'm going to faint.

I love it all!
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Wolfy on December 06, 2012, 09:12:41 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftroll.me%2Fimages%2Fatomic-rage%2Fim-going-to-die.jpg&hash=2b443df6e6582818da47a5a7da043380765056d8)
[close]
:o How did i miss these?!
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on December 06, 2012, 06:03:34 pm
Update #12 German Weapons
So we're now shifting focus to the Germans now that the basics for France are complete. We'll still go back from time to time to flesh out France.

Three high poly German weapons made by Kapellan. We're in the process of getting them ready for ingame use.
Spoiler
Gweher 98
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgweher.png&hash=e7dd3600cd1de66b6477e9e08a309477b02c4d19)

K98az
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fk98az.png&hash=08d898f2c1ecfb1de842215397d2e13e01e2e042)

MG08/15
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fmg08-15.png&hash=425deb9048d99fe3dac28ef12622422c73a1a576)
[close]

We also have a MG08 made by BetaKnight which is also WIP.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fmg08.png&hash=056e7d77dbbec21ccbb3369fc1e2bdc55d499863)
[close]

Sorry for the long wait, we'll try to get the next update out faster. Thanks for staying with us!
Can't wait for the final product :)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: TORN on December 06, 2012, 06:33:23 pm
sweet jesus.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: FAULTYscotsman on December 06, 2012, 10:13:13 pm
I know this be way way way to early to ask but can anyone recommend a hosting site to rent NW servers and can someone tell me how I would host a server for mods like N&S and IE  and is it possible to change servers from mod to another mod for example one day i need the server on N&S then the next i need it for IE. So can someone help?




Thanks.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Svensson on December 08, 2012, 10:27:52 am
I can imagine playing this mod will be something like this (start at 0;35).


[youtube]http://www.youtube.com/watch?v=O65Lx1053D0[/youtube]
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Xanderman on December 08, 2012, 06:35:01 pm
I can imagine playing this mod will be something like this (start at 0;35).


[youtube]http://www.youtube.com/watch?v=O65Lx1053D0[/youtube]

Svenson what is this.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: FAULTYscotsman on December 08, 2012, 06:58:53 pm
I can imagine playing this mod will be something like this (start at 0;35).


[youtube]http://www.youtube.com/watch?v=O65Lx1053D0[/youtube]

simply. What the hell?
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Cyco_Tatertot on December 08, 2012, 07:24:57 pm
Obviously its the best video ever. IMO anyway
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Connzcdf on December 08, 2012, 11:29:25 pm
I havn't laughed so much in ages.
Title: Re: Iron Europe - WWI Mod
Post by: HammingtonMuffin on December 09, 2012, 06:36:38 am
Update #12 German Weapons
So we're now shifting focus to the Germans now that the basics for France are complete. We'll still go back from time to time to flesh out France.

Three high poly German weapons made by Kapellan. We're in the process of getting them ready for ingame use.
Spoiler
Gweher 98
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgweher.png&hash=e7dd3600cd1de66b6477e9e08a309477b02c4d19)

K98az
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fk98az.png&hash=08d898f2c1ecfb1de842215397d2e13e01e2e042)

MG08/15
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fmg08-15.png&hash=425deb9048d99fe3dac28ef12622422c73a1a576)
[close]

We also have a MG08 made by BetaKnight which is also WIP.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fmg08.png&hash=056e7d77dbbec21ccbb3369fc1e2bdc55d499863)
[close]

Sorry for the long wait, we'll try to get the next update out faster. Thanks for staying with us!

Looks awesome
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Landrik on December 09, 2012, 06:51:57 am
That Mauser is spot on! Any chance of the Gewehr 88 being available? Good for those Austro-Hungarians and Turks. :P Actually own a Turkish 88.

Looking forward to this mod! I also do WWI reenacting and it all has me HOOKED.

On the topic of "going over the top", you really are an easy target climbing up that ladder. Do it as quickly as you can and fan out. Just like they did. Also, cover to cover is a no-brainer. Well, the Germans did it by the 16/17 timeframe. 1914 was already a huge bloodbath for those Germans that lined up all pretty and Napoleonic in front of Lee-Enfields rapid-firing.

Grenades, pistols, and billy clubs are musts in the trenches.

Fantastic to hear about gas and gas masks!

Instead of heavy artillery that we see in NW, I suggest use of mortars. Something that can still blow open a MG nest and makes sense for the ranges.



Can't wait to go over the top!
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Xanderman on December 09, 2012, 09:48:48 am
Can't wait to go over the top!
My God this man is mad.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Duuring on December 09, 2012, 11:29:52 am
Can't wait to go over the top!
My God this man is mad.

He's not mad! He's eager for glory!
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Pinkamena on December 09, 2012, 03:12:31 pm
No glory to be had for cowards and shirkers, now is there!?

Only through energy and force of will can we drive back the Sultan's enemies!
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Wolfy on December 09, 2012, 03:20:21 pm
Can't wait to go over the top!
My God this man is mad.
"Who dares wins!"
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Betaknight on December 09, 2012, 03:23:05 pm
Ill shoot everyone with this one machine (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fmg08.png&hash=056e7d77dbbec21ccbb3369fc1e2bdc55d499863)
Lets see if you seek glory or death
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Wolfy on December 09, 2012, 04:27:18 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F_4QlVRfDC7rs%2FTI83AngHRcI%2FAAAAAAAAGA4%2FHXV2hRLtiLI%2Fs1600%2F8082.gif&hash=07a3b5bd679551266566fae15727cd9868524c1e)

The Weekend Massacre

Some of you may remember the "weekend massacre"Well i remember many people said that they really enjoyed it or really wanted to go.So i am going to do a event much like that but for IE and NaS regiment alike.So if you want a feel of IE before its out,come along to The Weekend Massacre  ;)This is a small simulation of what IE might be like and might calm down all the regiment that are so desperate for this mod.The evemt will be played on NaS untill IE is out.


-Rules-

1:No cavalry
2:No trolling
3:No ramboing
4:Must stay together when charging
5:One side will be picked to charge(sides change with every round)
6:Total of six rounds
7:One sapper per regiment
8:Admins have the final word


Joining up

Code
1)Regiment name:
2)Is your regiment NaS or IE:
3)How many people can you bring:
4)Leaders steam name:
5)Will you follow the rules:
PM me your applications

Times
The event will be hosted next Sunday at 7.30GMT.
Feel free to contact me via steam(Wolfy the wolf)
Join TS at 7.25 for PW and sever.The ip is 85.236.100.188:13467 

This will be updated soon :)


Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Audiate on December 09, 2012, 04:28:56 pm
 What mod will the event be played on until IE is released?
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Wolfy on December 09, 2012, 04:38:46 pm
NaS  ;) The new fix/unfix bayonets will be pretty cool for the charges
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Audiate on December 09, 2012, 04:42:33 pm
 It would be, but NaS and IE will be very much different... still, pretty interesting.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Jacob on December 09, 2012, 04:48:41 pm
Loving the look of this mod
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: FAULTYscotsman on December 09, 2012, 05:16:34 pm
does anyone have any WW1 maps tho?

I have a half finished one on NW but i dont know if it will work on N&S

Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Murray on December 09, 2012, 09:03:54 pm
I think they have trench maps prepared for it (:
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: pod455 on December 09, 2012, 09:23:17 pm
It would be, but NaS and IE will be very much different... still, pretty interesting.
well its better than normal NW. Fixable bayonets, more accurate rifles etc.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Hoffmann on December 10, 2012, 03:21:41 am
Who can possibly wait for such an epic mod. My Bavarians are ready to engage the enemies of the Reich!
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Landrik on December 10, 2012, 11:03:30 am
Hmm... A bit mad; a bit brave. Someone has to take the trenches eventually!

You have no idea of the uplift in morale of fixing bayonets in unison. It may carry you over the top with us, kamerad.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Murray on December 10, 2012, 07:55:50 pm
LEEEEEEEEEEEEEEEEEEEROOOOOOOOOOOOOOOY JEEEEEEEEENK-

Never might I can't be arsed.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Xanderman on December 11, 2012, 09:18:45 pm
Can i have a bit of rum before i go over the top.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: PJ on December 11, 2012, 10:50:31 pm
It's looking good. ;D
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Delta901 on December 12, 2012, 06:00:21 pm
The Mapping Module Doesnt Work.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: CHARLES111MAC on December 12, 2012, 08:21:21 pm
i canny wait tay play this :)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on December 12, 2012, 08:21:31 pm
The Mapping Module Doesnt Work.

I've already responded to this several times.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: FAULTYscotsman on December 13, 2012, 11:01:23 pm
The Mapping Module Doesnt Work.

I've already responded to this several times.

Rigadoon isnt a happy chappy
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Cyco_Tatertot on December 14, 2012, 02:30:00 am
The Mapping Module Doesnt Work.

I've already responded to this several times.

Rigadoon isnt a happy chappy
I wouldn't be happy if I would have to constantly answer a question multiple times :P
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Windbusche on December 14, 2012, 05:03:03 am
Rigadoon & team,

I'd personally like to say astonishing work thus far. Every time I see a new post on this thread I leap into action to check and see if it's an update. The quality of the items being presented in these updates is astonishing, you're all extremely talented at what you do. Great historical accuracy, great looking textures and models, and great concepts. All I've seen from this thread so far.

Keep up the great work.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on December 14, 2012, 07:34:42 am
Rigadoon & team,

I'd personally like to say astonishing work thus far. Every time I see a new post on this thread I leap into action to check and see if it's an update. The quality of the items being presented in these updates is astonishing, you're all extremely talented at what you do. Great historical accuracy, great looking textures and models, and great concepts. All I've seen from this thread so far.

Keep up the great work.

Thanks a ton! That goes to everybody else who has complimented on the work we've done. I'm too busy to respond to all of them, but know that your words are much appreciated.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Fyzzaraya on December 14, 2012, 08:13:07 am
I just discovered this and I feel like I discovered a gold mine....astonishing work guys...This will be a masterpiece..
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: SBetz30 on December 15, 2012, 05:58:34 am
Will there be Snipers?
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Snowball on December 15, 2012, 01:28:07 pm
Hello!
Its a bit premature but what wouuld you do if IE got really famous ie MM famous.Would you make a offical DLC or stand alone game  :D
Thanks
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Wolfy on December 15, 2012, 02:08:26 pm
IMPORTANT

Sadly the weekend massacre event is to be cancelled  :'( this is because Hinkel is having some RL problems and will not finish by Sunday.
There for the events postponed until further notice.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Budzinskiy on December 15, 2012, 02:09:45 pm
Quick question about this awesome mod :
Will there be cavalry ?(I want to know even if it's like dismounted cavalry like during the middle of the war)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: TORN on December 15, 2012, 02:16:31 pm
Quick question about this awesome mod :
Will there be cavalry ?(I want to know even if it's like dismounted cavalry like during the middle of the war)
FUHGFPiugqdfgjoµqdfghuioqsdgpdqh
Look at the FAQ jesus.
Read the thread before you post!
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: FAULTYscotsman on December 15, 2012, 04:32:59 pm
Quick question about this awesome mod :
Will there be cavalry ?(I want to know even if it's like dismounted cavalry like during the middle of the war)

Think. Cav V Repeating rifles in trench warfare with barbed wire and possibly machine guns
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: pod455 on December 15, 2012, 05:28:14 pm
IMPORTANT

Sadly the weekend massacre event is to be cancelled  :'( this is because Hinkel is having some RL problems and will not finish by Sunday.
There for the events postponed until further notice.
:'(
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fnooooooooooooooo.com%2Fvader.jpg&hash=f682fb5fdfdb8005886e644a8486e0bf9d161c65)
[close]
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on December 15, 2012, 08:45:16 pm
IMPORTANT

Sadly the weekend massacre event is to be cancelled  :'( this is because Hinkel is having some RL problems and will not finish by Sunday.
There for the events postponed until further notice.
Ah that's a shame. I hope Hinkel is doing alright.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Windbusche on December 15, 2012, 09:50:43 pm
By the gods I cannot wait for this mod.

You have my seal of approval, my blessing, my children and soul, and anything else you need to continue sexy-fying this mod.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: TORN on December 15, 2012, 09:52:13 pm
When it comes out i'll be focusing on it all.
My Regiment i'm  going to put alot of time into it
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Miller on December 16, 2012, 08:47:16 am
Alright everyone, its clear people are gonna start hurting themselves if they don't get some trench foot soon, so myself with the help of the glorious Union Army bring you all this (yes i am trying again :P):

TrencH FooT

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.military-art.com%2Fmall%2Fimages%2F800s%2Fdhm1662.jpg&hash=a0b51e3d1d5153dc6f3ab1cb94d8d6dbe45716a0)

This is a weekly event on Fridays at 4:00 pm est/ 9:00 gmt. It will be designed to simulate the combat of 1914 (very early war) on the Western Front yet using the mod North and South as our medium of doing so. Any and all Mount and Blade Warband clans (NW,Nas, IE, etc) are eligible for application. It will be required that you sign up each week for the event via pm'ing myself in the form of the following application:

Application:

Spoiler
What is the name of your clan:
How many soldiers can you muster:
What is the steam name of the 1st in command:
Can the 1st in command speak English:
How excited are you for Iron Europe to be released:
[close]

This event will be hosted on the Union Army Server (200 slots, great quality, etc). The following rules will be followed at all times:

Rules:

Spoiler
-Chat will remain clear except for officer communication and other important matters
-Respect for admins will be upheld at all times by every participant
-One of the sides will be designated to attack the opposing side, while the other primarily defends, unable to cross the center line of the map while defending. The roles will rotate after each round. There will be a total of 6 rounds per event, then a tiebreaker if necessary.

Infantry:


-One sapper may be taken per unit
-No double gunning
-No ramboing
-1 officer per 6 men is allowed per unit
-Although line tactics are not mandatory, they are suggested, as they were used during this time in the war, and all regiments will be expected to keep their men together in a similar/ mutual region of the map.
-Must have at least 8 men to apply

Cavalry:


-Firearms are free to be used as you see fit on horseback or on the ground
-Must stay together in the same general area
-No pistol spam
-Must have at least 5 men to apply

Artillery:

-Only artillery pieces provided on the map are eligible for use (usually mortars)
-Must have at least 4 men to apply

[close]

I will make a collections of maps for this event myself. I will not be accepting other maps from the public, however if there is a certain location or idea you have that you wish to be included on a future map then please post about it or message me. This event is not suppose to be a substitute for Iron Europe, but rather a temporary alternative to the agony of waiting to go over the top or use the creeping barrage tactic at a walking pace into uncut barbed wire only to amount to the worst military defeat in the history of Britannia. I hope to see many regiments participate, as a reflection of how popular this mod will eventually be. If there are any questions about this event then please do not hesitate to ask.

And if anyone was wondering about the inclusion of Hinkel's patch in this event... i don't quite understand the status of progress of the patch, nor do I understand its content fully, o as of right now this event will only be natural NaS, however this doesn't mean it cant be included in the future when it is completed. 

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.military-art.com%2Fmall%2Fimages%2F800s%2Fdhm6072.jpg&hash=217f09896272682999da8fa7ee17150f488d9a92)








 
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Sweeney on December 16, 2012, 01:38:42 pm
Neat:D
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Betaknight on December 16, 2012, 04:04:53 pm
If only i could update like in my thread :/
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Desert Thunda on December 19, 2012, 09:46:18 am
So......How is it going?  :D
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: TORN on December 20, 2012, 05:09:12 pm
i'm crazy for an update :o
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on December 20, 2012, 10:57:35 pm
Sorry guys. I'll try to put up an update over the weekend. Everything for the mapping module is pretty much done but we're being held back by a certain somebody refusing to do a 5 minute job.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: TORN on December 20, 2012, 11:43:43 pm
Burn the heretic.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Betaknight on December 21, 2012, 01:50:41 am
Sorry guys. I'll try to put up an update over the weekend. Everything for the mapping module is pretty much done but we're being held back by a certain somebody refusing to do a 5 minute job.
Well ill hold till he is done
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Miller on December 21, 2012, 02:14:17 am
cant wait for the TrencH FooT event tomorrow  :)
anyone attending should try to get some footage if possible, to promote more regiments to sign up for it next week. We will have 6 as i count now, for tomorrow that is.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on December 21, 2012, 02:27:45 am
Sorry guys. I'll try to put up an update over the weekend. Everything for the mapping module is pretty much done but we're being held back by a certain somebody refusing to do a 5 minute job.
Well ill hold till he is done
Uh..what?

cant wait for the TrencH FooT event tomorrow  :)
anyone attending should try to get some footage if possible, to promote more regiments to sign up for it next week. We will have 6 as i count now, for tomorrow that is.
I'll try to attend and record it like I did to the last trench battle event.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Xanderman on December 21, 2012, 08:44:27 am
Will you guys be making a trailer soon?
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on December 21, 2012, 09:49:46 am
Will you guys be making a trailer soon?

Perhaps not soon. We don't have all the content we need yet.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: BSM 'Shut up' Williams on December 21, 2012, 01:27:15 pm
LOOK'S EXCITING CANT WAIT FOR THIS MOD!!!!
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Jorvasker on December 21, 2012, 04:51:32 pm
Cant wait of this mod :D
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: pod455 on December 22, 2012, 07:27:45 pm
Cant wait of this mod :D
+1
oooooo green! so fancy
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Wolff on December 23, 2012, 12:29:18 pm
too many colours are such gay ...
...and most of the people calling other persons homosexual want detract from their own homosexuality ....öhm.... :-[
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Bluehawk on December 23, 2012, 12:39:16 pm
For 'tis the sport to have the queer
Hoist with his own petar; and 't shall go hard

 :o
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Betaknight on December 23, 2012, 03:27:15 pm
Stop it. Lets get back to the guns. Any particular guns you guys interested in? (just asking)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: pod455 on December 23, 2012, 11:24:39 pm
Lee-Enfield SMLE .303
My favioute Bolt-action rifle  :D
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Hoffmann on December 24, 2012, 04:06:19 am
Going off the topic of weaponry. Just watched Joyeux Noël again. Love that movie! Certainly got me ready for a good old-fashioned hand to hand fist fight in the middle of an enemy trench! And, in the spirit of the Holidays;

Frohe Weihnachten!


Joyeux Noël!


Merry Christmas!



(Enjoy the Pretty Colors!)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Riotblade on December 24, 2012, 09:50:50 am
Cant wait for the Mod!
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Wolff on December 24, 2012, 04:10:40 pm
waiting for C96  ::)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Xanderman on December 24, 2012, 07:46:05 pm
You have come a long way with this mod, keep up the good work can't wait for release. Will you also have an updater system like Hinkel's North and South mod?
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Betaknight on December 24, 2012, 11:48:00 pm
I hope :D
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Reaver on December 25, 2012, 08:06:50 pm
Hello i am Reaver and i made a Pickelhaube,so i would like to hear your opioion on my creation
and also i am asking for a Texturer that can Texture me this. Would be awesome :)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F4393%2Fprussian.png&hash=f8cdd212d3934472d5c16c92ea4dc3e3705b8b6d)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: TORN on December 25, 2012, 10:03:25 pm
The helmet needs to me a bit more slick. It has to be less wider.

(sorry for incorrect use of english terms, if any)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on December 25, 2012, 11:04:30 pm
Copy paste from TW.

Hey guys. I was originally going to release an update, as a Christmas gift, but had to leave town for some sudden family stuff. So instead, using an iPad, I drew a little something for you guys on the way with my terrible art skills.  :wink:

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2F295739F6-0ED9-4288-9200-EFAA95B61B63-548-00000133D1EA7A1C.jpg&hash=12e86826422a2abbdcd316ceb4705c8c1cdfe01f)

Rather sloppy but it's something at least.  :lol: Stay tuned for the next update! Merry Christmas.



Reaver, not bad! When I have more time I'll type up some suggestions.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Wolfy on December 25, 2012, 11:36:23 pm
Hello i am Reaver and i made a Pickelhaube,so i would like to hear your opioion on my creation
and also i am asking for a Texturer that can Texture me this. Would be awesome :)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F4393%2Fprussian.png&hash=f8cdd212d3934472d5c16c92ea4dc3e3705b8b6d)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F400x%2F31264204.jpg&hash=31ee27723207df582e07892f3c95fc8aae0ae579)
XD Its very good.I cant offer much in way of help but yeah not bad  ;)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Xanderman on December 25, 2012, 11:45:46 pm
Reaver that helmet is pretty good apart from its to wide at the top, needs to be slimmed down slightly.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: TORN on December 26, 2012, 12:16:42 pm
Reaver that helmet is pretty good apart from its to wide at the top, needs to be slimmed down slightly.
those were the words i was looking for
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Reaver on December 26, 2012, 05:10:51 pm
so here is a ingame preview with the optimized Helmet
and the crappy Textures cause i can only Texture Unifomes but i dont know how to this texture
this pickelhaube maybe its just too hard i dont know i did my best

Also asking you Guys do you like it and anything i can do better ? xD


(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg855.imageshack.us%2Fimg855%2F9651%2Fdadwa.png&hash=d264ed2aadf39a3e5ac03a37db3c5773eea83cee)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: James vanKliff on December 26, 2012, 05:55:49 pm
Indeed
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Reaver on December 26, 2012, 08:22:48 pm
Pickelhaube combined with Infantry coat of a German WW1 Soldier

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F5830%2Fdwadw.png&hash=7fdd8d25d85cbae42df4a94e84d4b8f2e258f653)
[close]

and here German WW1 Soldier in Summer Warfare Outfit WIP
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg203.imageshack.us%2Fimg203%2F1208%2Fdwadawx.png&hash=fdc8e1394ec7eebd6c7c2e41eab5179c666e5909)
[close]
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Betaknight on December 26, 2012, 09:31:38 pm
Please us spoilers next time.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: pod455 on December 28, 2012, 01:01:06 am
Pickelhaube combined with Infantry coat of a German WW1 Soldier

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F5830%2Fdwadw.png&hash=7fdd8d25d85cbae42df4a94e84d4b8f2e258f653)
[close]

Colour messed up?
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on December 28, 2012, 02:59:25 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg855.imageshack.us%2Fimg855%2F9651%2Fdadwa.png&hash=d264ed2aadf39a3e5ac03a37db3c5773eea83cee)
[close]

It's missing a few parts and the shape doesn't look quite right. I suggest really paying attention to your reference images when modeling, all the basic parts of the helmet definitely need to be there. I won't go into more detail on that, I'm sure you'll see what I'm talking about if you check your reference images. Using the import image plane function can help with this a lot. On the texture, more time needs to be spent on the transparency of the front plate, get those black spots out. Like I said earlier, not bad, it's a great start, but it can look much much better with some more time invested in it. Hope this helps a bit and good luck.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Colonel Howe on December 28, 2012, 07:18:24 pm
It gets better and better every time i visit this thread. Can't wait to fix bayonets and go over the top. And Rig, for marching, is the animation gonna be different were the soldier has his weapon slung over his shoulder or carrying it from the butt of the weapon? Just curious and I don't know if your the authority on this, but how would events be set-up? Because lines obviously wont work so I'm curious to know how formations will go or if its just gonna be everyone over the top. Thanks.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Xanderman on December 29, 2012, 09:27:26 am
I guess what will happen in events is that when your attacking you will been in a loose formation but you have to at least stay with your regiment while the defenders just have to make a line along the parapet.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rejestone on December 29, 2012, 09:34:50 am
I actually find it funny that there's this, Iron Europe, a WWI mod, and being created now, Cross of Europe, a mod for WWII.

-Skullz
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Dom13WorstNW on December 29, 2012, 10:10:58 am
OH MY GOD! I want it now....but I cant :'(
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Desert Thunda on December 29, 2012, 10:25:27 am
Just curious to know what will the sappers (or Engineers) be able to build in Iron Europe different than the constructions of NW and NaS? (Like Trenches, barbed wire etc)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: James Grant on December 29, 2012, 11:06:04 am
I actually find it funny that there's this, Iron Europe, a WWI mod, and being created now, Cross of Europe, a mod for WWII.

-Skullz


You make it sound like a coincidence...
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rejestone on December 29, 2012, 11:10:29 am
I actually find it funny that there's this, Iron Europe, a WWI mod, and being created now, Cross of Europe, a mod for WWII.

-Skullz


You make it sound like a coincidence...
Lol, the difference is that people are looking forward to this mod, and that its unlikely we'll get this mod done with this few people.

-Skullz
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: James Grant on December 29, 2012, 12:03:55 pm
Do you mean it's unlikely cross of Europe or iron Europe will finish? You make it sound  like you mean the former but it quite clearly will be finished.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rejestone on December 29, 2012, 12:11:32 pm
Yeah i realised that seemed "what".

I ment its unlikely CoE will finish, IE will totally finish.

But im actually going to leave CoE, Going to create a secret mod with a bunch of others, just brainstorming ideas for the name.

-Skullz
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Wolfy on December 29, 2012, 12:14:14 pm
Do you mean it's unlikely cross of Europe or iron Europe will finish? You make it sound  like you mean the former but it quite clearly will be finished.
We all know the ansewer to that......we all do  ;)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: pod455 on December 29, 2012, 12:50:25 pm
I doubt COE will finish, he has no work done from what ive seen
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Betaknight on December 29, 2012, 03:20:51 pm
Just curious to know what will the sappers (or Engineers) be able to build in Iron Europe different than the constructions of NW and NaS? (Like Trenches, barbed wire etc)
I Think the barbed wire should be able to be built by engineers but also as prop. I really dont know how mines would work, hence i dont know if the game engine will hold that or support that. They can construct walls of sand bags thats something thats already in...
and so on. But ill keep brainstorming
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Fyzzaraya on December 29, 2012, 04:21:00 pm
I Think the barbed wire should be able to be built by engineers but also as prop. I really dont know how mines would work, hence i dont know if the game engine will hold that or support that. They can construct walls of sand bags thats something thats already in...
and so on. But ill keep brainstorming

(Mines)I think its the same as a cannonball hitting the ground,but there must be something to trigger it...
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rejestone on December 29, 2012, 04:27:47 pm
I Think the barbed wire should be able to be built by engineers but also as prop. I really dont know how mines would work, hence i dont know if the game engine will hold that or support that. They can construct walls of sand bags thats something thats already in...
and so on. But ill keep brainstorming

(Mines)I think its the same as a cannonball hitting the ground,but there must be something to trigger it...
Why not have it bigger? sure it'll kill more people, but it should leave alot of smoke so the attackers have some concealment.

-Skullz
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Connzcdf on December 29, 2012, 04:33:19 pm
I Think the barbed wire should be able to be built by engineers but also as prop. I really dont know how mines would work, hence i dont know if the game engine will hold that or support that. They can construct walls of sand bags thats something thats already in...
and so on. But ill keep brainstorming

(Mines)I think its the same as a cannonball hitting the ground,but there must be something to trigger it...
Why not have it bigger? sure it'll kill more people, but it should leave alot of smoke so the attackers have some concealment.

-Skullz
Never forget those who have bad computers! That would lag alot of people out, as there is alot of people with just regular everyday PC's instead of gaming ones.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: baz44331 on December 29, 2012, 07:21:25 pm
epic mod, I love WW1 you guys are doing a great job.

Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: TORN on December 29, 2012, 08:41:15 pm
Spoiler
I Think the barbed wire should be able to be built by engineers but also as prop. I really dont know how mines would work, hence i dont know if the game engine will hold that or support that. They can construct walls of sand bags thats something thats already in...
and so on. But ill keep brainstorming

(Mines)I think its the same as a cannonball hitting the ground,but there must be something to trigger it...
Why not have it bigger? sure it'll kill more people, but it should leave alot of smoke so the attackers have some concealment.

-Skullz
Never forget those who have bad computers! That would lag alot of people out, as there is alot of people with just regular everyday PC's instead of gaming ones.
[close]
Connor we all know you have a bad pc :) but i'm pretty sure even with low settings your pc would be able to handle it. The mines shouldn't be to big I would say something like a howitzer shell maybe a tad bigger
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Connzcdf on December 29, 2012, 09:44:49 pm
Spoiler
I Think the barbed wire should be able to be built by engineers but also as prop. I really dont know how mines would work, hence i dont know if the game engine will hold that or support that. They can construct walls of sand bags thats something thats already in...
and so on. But ill keep brainstorming

(Mines)I think its the same as a cannonball hitting the ground,but there must be something to trigger it...
Why not have it bigger? sure it'll kill more people, but it should leave alot of smoke so the attackers have some concealment.

-Skullz
Never forget those who have bad computers! That would lag alot of people out, as there is alot of people with just regular everyday PC's instead of gaming ones.
[close]
Connor we all know you have a bad pc :) but i'm pretty sure even with low settings your pc would be able to handle it. The mines shouldn't be to big I would say something like a howitzer shell maybe a tad bigger
Howitzers lag me out.  :'( But I do like the idea and I will play not matter what.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: pod455 on December 30, 2012, 12:03:16 am
Yeah i realised that seemed "what".

I ment its unlikely CoE will finish, IE will totally finish.

But im actually going to leave CoE, Going to create a secret mod with a bunch of others, just brainstorming ideas for the name.

-Skullz
not very secret now that you just annouced it   ::)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Pinkamena on December 30, 2012, 02:41:53 am
Yeah i realised that seemed "what".

I ment its unlikely CoE will finish, IE will totally finish.

But im actually going to leave CoE, Going to create a secret mod with a bunch of others, just brainstorming ideas for the name.

-Skullz
not very secret now that you just annouced it   ::)

It's the thought that counts, mate!
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on December 30, 2012, 11:14:29 pm
And Rig, for marching, is the animation gonna be different were the soldier has his weapon slung over his shoulder or carrying it from the butt of the weapon?
We don't really have an animator(besides Azrooh, who has limited time) so there isn't much we can do with animations at the moment. We may do away with marching completely and change the system to jog/sprint instead of march/jog. Having all three would be nice but it really all depends on what is possible. In any case, I doubt a weapon-slung-over-shoulder animation would translate well into a shooting animation, or really anything else.
Quote
Just curious and I don't know if your the authority on this, but how would events be set-up? Because lines obviously wont work so I'm curious to know how formations will go or if its just gonna be everyone over the top.

It's really up to the event hosters on how they their regiments to fight. People have talked about simple squad battles, basically just line battles without the lines, people move and fight in loose blobs. There are tons of other ideas that were put up. Ideally, when the mod is released, there will be different events to suit different tastes.


Just curious to know what will the sappers (or Engineers) be able to build in Iron Europe different than the constructions of NW and NaS? (Like Trenches, barbed wire etc)
I don't have a solid answer for that yet. Personally, I would rather just do away with most of the building and limit it to digging small mounds. In NW being able to create fortifications comes in handy, but in WWI, where most of the maps already have trenches and bunkers, I don't really see the point. But that's just me. :P
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: HWMHall on December 31, 2012, 04:13:00 am
Just keep chugging guys and this will turn out great.  8) I'm pulling for you.  ;D
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Windbusche on December 31, 2012, 04:20:57 am
Any plans for some urban maps? Not like NW European City, but LOTS of buildings, alleys, so on and so fourth? (Preferably all the buildings able to be entered). Would make for some interesting squad on squad combat. ;)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Xanderman on December 31, 2012, 09:25:58 am
sounds great.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: TORN on December 31, 2012, 03:26:58 pm
Any plans for some urban maps? Not like NW European City, but LOTS of buildings, alleys, so on and so fourth? (Preferably all the buildings able to be entered). Would make for some interesting squad on squad combat. ;)
Well to be historical accurate it wouldn't be possible. Because WWI was the most destructive war ever. For some reason they had the thought of 'destroy' instead of 'capture'.

For example (i'm going to use belgians example)

The town of Ypres was leveled to the ground.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fe%2Feb%2FIeper_WWI_devestation.jpg&hash=cd744efe062657430cd460be350529e6f56d0159)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F_rxrDfmuL9pQ%2FTNRulUpEPSI%2FAAAAAAAAA2A%2FOYI0ocsoQ2s%2Fs1600%2FYpres.JPG&hash=e61a3f7e390e8f1e61ab886a7bb563c24347be3a)
[close]
They said that Antwerp was burning when captured.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwholesale-prints.net%2FDDD1914%2FDDD1914545.jpg&hash=78ec7c0a37f791e6d77c2c5b8aaf1e226a44abad)
[close]
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Connzcdf on December 31, 2012, 04:10:59 pm
Any plans for some urban maps? Not like NW European City, but LOTS of buildings, alleys, so on and so fourth? (Preferably all the buildings able to be entered). Would make for some interesting squad on squad combat. ;)
Well to be historical accurate it wouldn't be possible. Because WWI was the most destructive war ever. For some reason they had the thought of 'destroy' instead of 'capture'.

For example (i'm going to use belgians example)

The town of Ypres was leveled to the ground.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fe%2Feb%2FIeper_WWI_devestation.jpg&hash=cd744efe062657430cd460be350529e6f56d0159)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F_rxrDfmuL9pQ%2FTNRulUpEPSI%2FAAAAAAAAA2A%2FOYI0ocsoQ2s%2Fs1600%2FYpres.JPG&hash=e61a3f7e390e8f1e61ab886a7bb563c24347be3a)
[close]
They said that Antwerp was burning when captured.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwholesale-prints.net%2FDDD1914%2FDDD1914545.jpg&hash=78ec7c0a37f791e6d77c2c5b8aaf1e226a44abad)
[close]
You could still have an urban map, just a little dirty thats all.
Spoiler
Okey maybe alot.
[close]
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: TORN on December 31, 2012, 04:30:01 pm
Yeah it would be cool ofcourse. :)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Gustav on January 02, 2013, 05:33:40 am
You MUST play this game while listening to this:

[youtube]http://www.youtube.com/watch?v=ltAxoW7ltok&list=PL9627D65311B88FC9&shuffle=417[/youtube]

[youtube]http://www.youtube.com/watch?v=PwTWew5W-I8&list=PL9627D65311B88FC9&shuffle=417[/youtube]

[youtube]http://www.youtube.com/watch?v=BEY7Ton1gO4&list=PL9627D65311B88FC9&shuffle=417[/youtube]
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Xanderman on January 02, 2013, 09:29:58 am
I love price of a mile, could you possibly change the soundtrack and add this into it.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Jeljer007 on January 02, 2013, 08:22:00 pm
Just make the urban maps with destroyed buildings? Might be a bit much work. But it would be cool if you could still get up to the 2nd level or something.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Colonel Howe on January 02, 2013, 08:23:47 pm
A future Gallopoli map would be really nice
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on January 04, 2013, 05:48:35 am
Update #13 German Weapons.2

Welcome to update #13. Unfortunately, we had to delay the mapping module for even longer. I'm really sorry for those who've been waiting a long time. We'll do our best to get it out as soon as possible without it being a repeat of the current buggy mapping module. Hopefully these German weapons will be enough to satisfy you guys.

Last week we showed Kapellan's K98az, Gewehr 98, and MG08-15 models. Now see them in all their glory, fully textured! Many of these weapons are still a bit too high poly and we'll work on lowering them.
Gewehr 98
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgewehr_zps38ee2b19.png&hash=2a8186f9c486d0664c1463598318472e8bc67eca)
[close]
K98az
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fk98az-1_zpsc7e2200e.png&hash=c8a57693db1e661ea6cf43ab46136475c1524cc1)
[close]
MG08-15
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fmg08-15-1_zps6c9ec741.png&hash=6492019e0c022b3108ca46ad074e8354e59260d6)
[close]

Austro kindly donated us his stielhandgranate model and texture.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fstick_zps3a886c3b.jpg&hash=78644ed5101f101563ae0fdfb60bfe6d7fc44d6a)
[close]

From our own team, BetaKnight finished his MG08 model and I made a bayonet for the Gewehr.
MG08
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fmg08-1_zpsb9213501.png&hash=c57f3a4bbf0a795fa8267d704f88b46353b157d9)
[close]
Seintengewehr 98/05
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2FSeitengewehr_zps1adce19c.png&hash=9ae57e0813a9017792677f20cb6b286d06d8ae71)
[close]

Expect some more progress on these weapons in the future! We'll get the untextured ones textured and the textured ones optimized and in game. Of course, we'll work hard on the mapping module as well.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Windbusche on January 04, 2013, 06:14:57 am
HNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNG.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on January 04, 2013, 06:17:17 am
You MUST play this game while listening to this:

Spoiler
[youtube]http://www.youtube.com/watch?v=ltAxoW7ltok&list=PL9627D65311B88FC9&shuffle=417[/youtube]

[youtube]http://www.youtube.com/watch?v=PwTWew5W-I8&list=PL9627D65311B88FC9&shuffle=417[/youtube]

[youtube]http://www.youtube.com/watch?v=BEY7Ton1gO4&list=PL9627D65311B88FC9&shuffle=417[/youtube]
[close]

Price of a Mile is the best!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Xanderman on January 04, 2013, 09:48:39 am
Its coming along very nicely.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Windbusche on January 04, 2013, 10:43:27 am
As a suggestion, (not sure if NW's are already like this) perhaps make the bayonet on it's own do more thrusting damage than slashing? Not sure if it's already done, as previously stated. Just thought I'd put that out there. ;)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: maximosGR on January 04, 2013, 05:32:37 pm
yeah but i like to hear that song. defence needs more  bravery when outnumber

http://www.youtube.com/watch?v=Cr00QE1uLU8
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: TORN on January 04, 2013, 06:15:23 pm
Bloody Briliant
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages5.fanpop.com%2Fimage%2Fphotos%2F25800000%2FPooping-Rainbows-random-25866864-1600-1200.jpg&hash=72da7df74ff3b19240a5a518836c884f57b43b56)
[close]
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Betaknight on January 04, 2013, 06:49:14 pm
ERMAGERD SO BEAUTIFUL :O
IM GOING TO CRY  :'( :'( :'( :'(
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: König on January 04, 2013, 11:05:40 pm
Awesome looking guns guys!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Connzcdf on January 04, 2013, 11:06:31 pm
ERMAGERD SO BEAUTIFUL :O
IM GOING TO CRY  :'( :'( :'( :'(
*sniff* I think I am too.  :'( :'( :'(
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: XtremeBadger on January 04, 2013, 11:52:44 pm
Love the look of those weapons  :D
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Xeroth on January 05, 2013, 03:48:21 am
That is looking excellent, keep up the good work.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Gustav on January 05, 2013, 04:14:10 am
Awesome Models!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Gustav on January 05, 2013, 04:23:10 am
Would be cool to have a trailer showing the battlefield after the fighting, picture this: Green fields scratched by artillery shells, corpses everywhere, men and horses taking a last breath, with this awesome music:
 
https://www.youtube.com/watch?v=8NGtL3HUPUo&list=PL7B16C924C1FAD7BD&shuffle=310
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Landrik on January 05, 2013, 07:25:10 am
Simply amazing, IE team.

I have a turtle head peaking just thinking about the German uniforms/kits and their full-on models in game!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Refleax on January 05, 2013, 07:47:36 am
Amazing lads.

Keep up the good work!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Delta901 on January 05, 2013, 05:45:20 pm
Would be cool to have a trailer showing the battlefield after the fighting, picture this: Green fields scratched by artillery shells, corpses everywhere, men and horses taking a last breath, with this awesome music:
 
https://www.youtube.com/watch?v=8NGtL3HUPUo&list=PL7B16C924C1FAD7BD&shuffle=310
Thats funny Im making a vid with that music
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Gustav on January 05, 2013, 06:37:54 pm
Would be cool to have a trailer showing the battlefield after the fighting, picture this: Green fields scratched by artillery shells, corpses everywhere, men and horses taking a last breath, with this awesome music:
 
https://www.youtube.com/watch?v=8NGtL3HUPUo&list=PL7B16C924C1FAD7BD&shuffle=310
Thats funny Im making a vid with that music

 cool :D
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Hoffmann on January 06, 2013, 07:09:50 pm
I just got a lot more excited. COME, GERMAN COMRADES, OUR WEAPONS ARE NEARLY DONE!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on January 06, 2013, 10:49:04 pm
Bavaria is ready!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Jorvasker on January 07, 2013, 03:57:10 am
When is this mod comming out i cant wait for it :D
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 07, 2013, 03:57:29 am
FAQ
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Japan on January 07, 2013, 04:06:24 am
FAQ
When will FAQ have a date for the mod's release?
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: TORN on January 07, 2013, 05:25:12 pm
FAQ
When will FAQ have a date for the mod's release?
When the mod will be near done.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Noodlenrice on January 07, 2013, 07:20:10 pm
Looks good, but I'm confused. Will all classes get a shovel instead of a sword/butterknife and be allowed to build section of trenches, which encourages teamwork/regiments and digging in as a group or will there be some muscle man that is a sapper that can build a trench as quick as 5 other guys.  I believe it would be easier for the latter but the former is more realistic.  I would be really disappointing is maps came with  trenches already and you couldn't build your own cause that would really blow in my opinion.  Well it doesn't matter anyways.  Everything else looks good can't wait!!!! *turns on can't touch this in background while moonwalking across room and counting off the day until the Dev. Team releases the well... release date and then start literally playing the shit out of this mod  8)*
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: LordAdder on January 07, 2013, 08:33:17 pm
Looks good, but I'm confused. Will all classes get a shovel instead of a sword/butterknife and be allowed to build section of trenches, which encourages teamwork/regiments and digging in as a group or will there be some muscle man that is a sapper that can build a trench as quick as 5 other guys.  I believe it would be easier for the latter but the former is more realistic.  I would be really disappointing is maps came with  trenches already and you couldn't build your own cause that would really blow in my opinion.  Well it doesn't matter anyways.  Everything else looks good can't wait!!!! *turns on can't touch this in background while moonwalking across room and counting off the day until the Dev. Team releases the well... release date and then start literally playing the shit out of this mod  8)*
Good Idea, last part.... no, you can't moonwalk bro.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: pod455 on January 07, 2013, 09:26:00 pm
Looks good, but I'm confused. Will all classes get a shovel instead of a sword/butterknife and be allowed to build section of trenches, which encourages teamwork/regiments and digging in as a group or will there be some muscle man that is a sapper that can build a trench as quick as 5 other guys.  I believe it would be easier for the latter but the former is more realistic.  I would be really disappointing is maps came with  trenches already and you couldn't build your own cause that would really blow in my opinion.  Well it doesn't matter anyways.  Everything else looks good can't wait!!!! *turns on can't touch this in background while moonwalking across room and counting off the day until the Dev. Team releases the well... release date and then start literally playing the shit out of this mod  8)*
when people create trenches in-game it wont feel as good as having a proper trench or do you expect people to build stuff like this?
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fww1facts.net%2Fwp-content%2Fuploads%2F2012%2F03%2FLife-in-the-trenches-1024x781.jpg&hash=bf15eed5c16323e0ae8c040260b01780a8f0a289)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-zbN28ng6c-Q%2FTvlBBFuL_XI%2FAAAAAAAAAJg%2F6mIGm0yE9Jg%2Fs1600%2FTrench1.jpg&hash=aa42eb3f2d5ebecffce28ea1d395b264519542fe)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fjspivey.wikispaces.com%2Ffile%2Fview%2F3.JPG%2F132644221%2F459x265%2F3.JPG&hash=a2e563787a5aee70cbf9197b4db523edd8965017)
[close]
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 07, 2013, 11:40:32 pm
Looks good, but I'm confused. Will all classes get a shovel instead of a sword/butterknife and be allowed to build section of trenches, which encourages teamwork/regiments and digging in as a group or will there be some muscle man that is a sapper that can build a trench as quick as 5 other guys.  I believe it would be easier for the latter but the former is more realistic.  I would be really disappointing is maps came with  trenches already and you couldn't build your own cause that would really blow in my opinion.  Well it doesn't matter anyways.  Everything else looks good can't wait!!!! *turns on can't touch this in background while moonwalking across room and counting off the day until the Dev. Team releases the well... release date and then start literally playing the shit out of this mod  8)*

I have no clue how player made trenches would work. There is no way to implement such a feature and have the trenches resemble anything close to real trenches. And...seriously? You want clean maps with no trenches? That's really against the idea of WWI, long permanent lines of trenches, each side trying to break through. Trenches weren't made in a day, and definitely not in 5 minutes(which is what it would be like if trenches needed to be created in game).
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Francis Warren on January 08, 2013, 12:37:48 am
Not player created trenches, but maybe player created sapper lines that are created between the trenches, so men could avoid deadly machine gun fire (but not artillery), the only downfall with this would be the time span of how long it would take to create one of these...
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Noodlenrice on January 08, 2013, 07:02:31 am
True, maybe maps with those perma trenches but makeshift really shitty ones that give just basic cover and can be built within maybe a couple minute.  Should have gone a little more in depth with question tho.  The animation could be a makeshift one that looks like earthworks on top of another earthwork and mabye sandbags on top.  It is one sided and as I said already shitty.  It can still take a bullet or bullets.  It at least means that events are not totally biased towards the defenders.

Edit: I believe Sapper lines would be good but only for traveling from arty positions to the perma trenches and not to the makeshift trenches I proposed.  I'm not a modder but still believe it would be easy enough (since they have made badass weapons) to just replace the chavaux de fries's animation and such to the design like this except with only the side showing up and it being higher up at least to waist level which allows you to kneel behind cover.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Landrik on January 08, 2013, 07:30:41 am
I think something better would be planks for getting over barbed wire, barbed wire cutters, Small barbed wire sections (to block off trench paths), or possibly crappy little sandbags about 3 men wide and 1m tall.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Landrik on January 08, 2013, 07:59:01 am
There's been talk of being able to be prone and the ability to sprint, but could there also be the option for movement while crouched, possibly even prone if it is implemented?
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 08, 2013, 07:59:09 am
True, maybe maps with those perma trenches but makeshift really shitty ones that give just basic cover and can be built within maybe a couple minute.  Should have gone a little more in depth with question tho.  The animation could be a makeshift one that looks like earthworks on top of another earthwork and mabye sandbags on top.  It is one sided and as I said already shitty.  It can still take a bullet or bullets.  It at least means that events are not totally biased towards the defenders.

Edit: I believe Sapper lines would be good but only for traveling from arty positions to the perma trenches and not to the makeshift trenches I proposed.  I'm not a modder but still believe it would be easy enough (since they have made badass weapons) to just replace the chavaux de fries's animation and such to the design like this except with only the side showing up and it being higher up at least to waist level which allows you to kneel behind cover.

The terrain can't be edited during game play(to my knowledge, I've never seen any mod manage that) so player placed trenches would be on top of the ground. Basically, they would look completely awful.

Edit: I feel like I'm misunderstanding your post, but that may just be because it's late. So I'm probably blabbing silly things right now. xD Anyways, to the silliness. I don't know what an animation of a "earthwork on top of another earthwork" looks like. I don't see what some mounds of dirt would need an animation for. Still, I find a lack of need for these player constructed trenches. As I said, they would be above ground and look really stupid. Also, you already have normal NW mounds and sandbags to serve the purpose of cover in no man's land, and look exactly the same as what you're describing. Again, I'm probably misreading, and if you have a more detailed explanation I'd love to hear it.  ;)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Colonel Howe on January 08, 2013, 09:38:24 pm
New signatures for you Mr. Rigadoon
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffotos.fotoflexer.com%2F10ca5cd229fef52ebafd7107955b3387.jpg&hash=8e14e5ba6d42a36a61e62219068b752c12eb53dc) (https://www.fsegames.eu/forum/index.php?topic=184.0)
Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][img width=397 height=290]http://fotos.fotoflexer.com/10ca5cd229fef52ebafd7107955b3387.jpg[/img][/url]
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffotos.fotoflexer.com%2F572a22b50cc4270bf4b4a2f40f9b182b.jpg&hash=4d85213ad0342865feb25348de8624ca60e7f38e) (https://www.fsegames.eu/forum/index.php?topic=184.0)
Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][img width=350 height=215]http://fotos.fotoflexer.com/572a22b50cc4270bf4b4a2f40f9b182b.jpg[/img][/url]
[close]
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Noodlenrice on January 08, 2013, 10:53:57 pm
Yeah what I meant was like the permanent trenches that come with the map.  Then like the chavaux due freis is already half way to waist then replace the animation with dirt piled up that is almost impossible to penetrate with bullets (due to the damage taken which will take some changes in the "stats" of the objects.  I'm not able to give example due to me being away from computer atm.  As soon as I can get to my computer I may post an example picture if I can scavenge for one.  One more question.  Will there be barbed wire that can only be destroyed through wire cutters or artillery fire. Love the texturing of the weapons.  Hope the battles and maps are not totally biased to defenders.  I don't expect to make fortified trenches but basic waist high dirt mounds to kneel or (hopefully) be prone behind.

Edit: I hope their is a prone position because if you could move only when fully erect then the scoreboard for the MG's score will blow up the scoreboard.

Here is Example of what it would look like: Just don't include the dug down part and make the dirt up to the waist.  Note: This is a British Trench that staged attacks.  Hopefully the brits are in the game cause they were the "smart alecs" that thought to always be on the offensive even when their (before the americans) only Major ally was this // close to losing it's capital.  (In my opinion Let's not start a Argument in this beautiful thread).
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Waterbeetle on January 10, 2013, 02:21:52 pm
Waterbeetle's sigs:

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg594.imageshack.us%2Fimg594%2F4898%2Firongermany.png&hash=cf033aba057cba0f8c45c0a3265a43ce53c1f800)
Code
[URL=https://www.fsegames.eu/forum/index.php?topic=184.0][img]http://img594.imageshack.us/img594/4898/irongermany.png[/img][/URL]
Für den Kaiser und Vaterland!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg41.imageshack.us%2Fimg41%2F4889%2Fironengland.png&hash=16e4b20259b9008fcf352f098b54565abe2d25b4)
Code
[URL=https://www.fsegames.eu/forum/index.php?topic=184.0][img]http://img41.imageshack.us/img41/4889/ironengland.png[/img][/URL]
For King and country!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F7947%2Fironfrench.png&hash=e61f3c6623880734afcf0c8a3e6397534d4b1616)
Code
[URL=https://www.fsegames.eu/forum/index.php?topic=184.0][img]http://img252.imageshack.us/img252/7947/ironfrench.png[/img][/URL]
Vive La France!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 11, 2013, 05:51:29 am
Much appreciated. Thanks!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Waterbeetle on January 11, 2013, 09:11:15 am
Much appreciated. Thanks!

You're welcome, can't wait for the mod.  :)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: LordAdder on January 11, 2013, 05:54:28 pm
Is there any way to make an animation for the player to bolt the gun after each shot?
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 11, 2013, 11:15:28 pm
Is there any way to make an animation for the player to bolt the gun after each shot?

Already in.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Matthew on January 12, 2013, 02:06:41 am
Is there any way to make an animation for the player to bolt the gun after each shot?

Already in.
Will you have to press a button to pull the bolt back or will it be automatic, if you had to click a button or left click to pull the bolt back that would be amazing :-)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 12, 2013, 02:57:44 am
Is there any way to make an animation for the player to bolt the gun after each shot?

Already in.
Will you have to press a button to pull the bolt back or will it be automatic, if you had to click a button or left click to pull the bolt back that would be amazing :-)
I can't say much about this now, perhaps we'll show a video detailing the shooting system.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: LordAdder on January 12, 2013, 05:51:27 am
Is there any way to make an animation for the player to bolt the gun after each shot?

Already in.
Will you have to press a button to pull the bolt back or will it be automatic, if you had to click a button or left click to pull the bolt back that would be amazing :-)
I can't say much about this now, perhaps we'll show a video detailing the shooting system.
I was worried it would be along the lines of you shoot the weapon and you stay aiming and the weapon auto bolts each shot
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on January 12, 2013, 11:21:50 am
Omg let us see a video of please Rigadoon  :-*

Yeh I like the idea of having to click to bolt the weapon
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: pod455 on January 12, 2013, 11:58:09 am
I like the idea of manual bolting, it adds to the game; I remember in WW1:S I forgot to bolt my rifle and it got me killed but it was completly my fault and it was funny
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: BSM 'Shut up' Williams on January 12, 2013, 06:31:20 pm
Me cant wait for this.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Windom on January 12, 2013, 10:46:45 pm
Just wanted to show some support by making a signature.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1303.photobucket.com%2Falbums%2Fag155%2FWindomPole%2FBritsWWI1-1_zps3622b236-1_zpsbd4bc8a4.jpg&hash=cd769548599f0fe90338eff3deaadee976287622)
Code
[IMG]http://i1303.photobucket.com/albums/ag155/WindomPole/BritsWWI1-1_zps3622b236-1_zpsbd4bc8a4.jpg[/IMG]
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Betaknight on January 12, 2013, 10:48:54 pm
Hmm interesting image. What is the original image?
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Tiberius on January 13, 2013, 09:58:50 am
New signature I made. It is creepy, indeed.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1286.photobucket.com%2Falbums%2Fa619%2FTiberiusScipio%2Flwsm_3---trench_123_zps39cf440d-1_zps4dd6b27d.jpg&hash=3a8dd2ffcd1c42067980f393bc4c2bd979093db7)
Code
[IMG]http://i1286.photobucket.com/albums/a619/TiberiusScipio/lwsm_3---trench_123_zps39cf440d-1_zps4dd6b27d.jpg[/IMG]
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: GEN0C1DE on January 13, 2013, 11:08:53 am
I cannot wait for this mod to be released! The multiplayer Line Battles will be amazing!!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on January 13, 2013, 01:00:08 pm
They're probably not going to LB's in the way we know, but you're correct they will be extremely fun! :D
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Windbusche on January 13, 2013, 04:23:40 pm
They're probably not going to LB's in the way we know, but you're correct they will be extremely fun! :D
+1.

With the quality of this team's work, traditional linebattles or not, it will be enjoyable. ;)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Branok on January 14, 2013, 02:55:29 pm
Trench Battles... cannot wait.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Xanderman on January 14, 2013, 05:23:37 pm
Over the top lads!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Willhelm on January 15, 2013, 12:57:04 am
Will the sappers be capable of building barbed wire?
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: GEN0C1DE on January 17, 2013, 01:08:28 am
Quote
Will the sappers be capable of building barbed wire?
WWI used miles and mile and miles of barbed wire. Why not put it in? :P
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Betaknight on January 17, 2013, 01:50:11 pm
Id be perplexed if we wouldnt. I mean it would be easy. Just make it as if we where making sand bags.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Davout on January 17, 2013, 01:51:38 pm
Make it so only wire cutters and explosions can destroy them. Not just anyone
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Betaknight on January 17, 2013, 01:54:50 pm
Im not sure how that would work... Plus its hard to type fast since people are staring at the ipad im using
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on January 17, 2013, 05:12:59 pm
Barbed wire would be good, as long as it can't be abused (such as barbed wire forts)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Colonel Howe on January 18, 2013, 01:10:36 am
Murray, im a bit of a cynical person and I can tell you, that will happen  :P
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Miller on January 18, 2013, 01:30:21 am
just an fyi that there are only 3 regiments signed up for tomorrows TrencH FooT event http://forums.taleworlds.com/index.php/topic,257538.msg6177035.html#msg6177035  so there is definitely room, so sign up your unit now if you wish to attend.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: TORN on January 18, 2013, 05:42:37 pm
Barbed wire would be good, as long as it can't be abused (such as barbed wire forts)
Barbed wire would be like sandbags. And sandbags can be abused.
Everything can be abused.
But I would make the height of the barbed wire higher so you can't jump over it. Because...it's barbed wire.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on January 18, 2013, 06:17:33 pm
Miller what time is the event tomorrow?
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Gewehr98 on January 19, 2013, 06:01:17 am
If you guys get to the point of developing Americans, I have an authentic, trench worn tunic my great grandad wore in WWI that I would be more than happy to take pictures of so you can get it juuuust right.

Are we going to get the Chauchat? My great grand uncle was killed near Gesnes-en-Argonne with a Chauchat in his hand.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: pod455 on January 19, 2013, 11:40:54 am
If you guys get to the point of developing Americans, I have an authentic, trench worn tunic my great grandad wore in WWI that I would be more than happy to take pictures of so you can get it juuuust right.

Are we going to get the Chauchat? My great grand uncle was killed near Gesnes-en-Argonne with a Chauchat in his hand.
I don't think they will be adding america any time soon. And thats what the internet is for.  ;)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Colonel Howe on January 19, 2013, 09:43:44 pm
Very excited and I can feel a release date with my psychic abilities Yoda taught me. I have made my French ranks and detachments for the 151e. The force is with you Rig
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Danik on January 19, 2013, 09:58:38 pm
Could this picture be used as a reference?

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi464.photobucket.com%2Falbums%2Frr1%2FAGustafB%2Fwwi21007.jpg&hash=0ce7b3f0071b56c47d33bd7aa6ed207c4cd2469f)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: TORN on January 19, 2013, 10:04:18 pm
No.
That is from WWII
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Danik on January 19, 2013, 10:08:35 pm
I can say for sure it's not. This is not a ww2 stahlhelm.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: TORN on January 19, 2013, 10:11:55 pm
By the looks of the equipement. i wouldn't say it is WW1
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: pod455 on January 19, 2013, 10:27:44 pm
its WW1, though german WW1-2 uniforms are quite similar
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 19, 2013, 10:57:19 pm
No.
That is from WWII

WWII Stahlhelms don't have the brow plate lugs.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: TORN on January 19, 2013, 10:58:34 pm
I thought they had.
sorry my bad  ;)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: James Grant on January 19, 2013, 10:59:11 pm
I thought they had.
sorry my bad  ;)

Nub.



;)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: TORN on January 19, 2013, 11:15:34 pm
I thought they had.
sorry my bad  ;)

Nub.



;)
Join the club.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Betaknight on January 20, 2013, 01:02:57 am
I knew it was wwi once i saw the grenade on his belt
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Landrik on January 20, 2013, 01:09:05 am
@Gewehr98: I also had family fight as Doughboys during WWI. It's good to hear you're taking care of history.

@Danik: Yes and no. The picture is more of an assortment of WWI German items put together on a mannequin rather than an actual impression.

Here's a photo of a Grenadier from Grenadier-Regiment (5. Württembergische) Nr. 123. The Württembergers had unique ammunition pouches, many would recognize as medic pouches in WWII. Also, he has the Swedish Cuffs worn by certain units.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsphotos-b.xx.fbcdn.net%2Fhphotos-snc7%2F386855_395340817198579_1990800118_n.jpg&hash=fb0bad61adc9611bee7e17033e71e3c34a9b039a)
[close]

Then here's a picture of two Stosstruppen.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsphotos-b.xx.fbcdn.net%2Fhphotos-prn1%2F69577_427702113962449_906705925_n.jpg&hash=6e3fcdb3cba31ff943d7a9228c367221e31cc51b)
[close]

These are much better reference pictures. If there's any particular units that you'd like to see as German, I have a ton of pictures.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Betaknight on January 20, 2013, 01:12:10 am
last one looks funny they look chubby
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Stefiboy on January 20, 2013, 04:05:24 am
last one looks funny they look chubby
Cough* Aztir Cough* Cough*
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on January 20, 2013, 12:03:45 pm
Heeeeeey be nice to the Ginger Ninja!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Aztir on January 20, 2013, 12:42:19 pm
last one looks funny they look chubby
Cough* Aztir Cough* Cough*

Wtf Stefi.
i havent talked to you since the ban from MM.
there is a reason half the community dislikes you...
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rejestone on January 20, 2013, 12:57:26 pm
Can't wait til its released, lots of Aussies waiting aswell.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: pod455 on January 20, 2013, 01:32:53 pm
last one looks funny they look chubby
Cough* Aztir Cough* Cough*

Wtf Stefi.
i havent talked to you since the ban from MM.
there is a reason half the community dislikes you...
hes trying to get his shit together
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Connzcdf on January 20, 2013, 01:48:54 pm
Please take it to PM's.

And also when can we axpect another update? Looking forward to them all.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Ralph on January 21, 2013, 09:13:28 am
I found a cool WW1 picture and decided to make the best of it.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F4631%2F869bd3d692c34f46b6a9b2b.png&hash=50af3c6b6d159ca5d09062769f64bfd691e7443e) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]http://img716.imageshack.us/img716/4631/869bd3d692c34f46b6a9b2b.png[/img][/url]
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Willhelm on January 22, 2013, 04:14:41 am
Barbed wire would be good, as long as it can't be abused (such as barbed wire forts)
Barbed wire would be like sandbags. And sandbags can be abused.
Everything can be abused.
But I would make the height of the barbed wire higher so you can't jump over it. Because...it's barbed wire.

You can make the collision box follow the wire so it can't be used to hide behind as a wall, so a barbed wire fort would be useless and you could just shoot them through the giant gaps everywhere. Also making the collision box follow the wire would mean it would be hard to hit directly onto the wire in the heat of battle with a bayonet, meaning it isn't easily destroyable without a weapon which can swing, which most units won't have I believe.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Landrik on January 22, 2013, 12:36:21 pm
Honestly the barbed wire sections shouldn't be very long. If you have a guy who's going to cut a hole in the wire, it'd be silly if he destroys a large section of wire doing so. Also, it'd also fit inside of a trench, which attackers would do to hamper enemy reinforcements. Two in one. Badda bing.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on January 22, 2013, 07:12:39 pm
It would be good to have something, when forces pushed and took trenches, they often built barricades left and right so enemy still in the same trench couldn't reclaim them easily.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: James Grant on January 22, 2013, 10:25:37 pm
It would be good to have something, when forces pushed and took trenches, they often built barricades left and right so enemy still in the same trench couldn't reclaim them easily.

You do know of the Sapper class right?
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Jorvasker on January 23, 2013, 01:36:57 am
This is like the most talked about mod i think ever in NW maybe NaS was but i think this one beats it :P
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Landrik on January 23, 2013, 01:44:05 am
Off the forums, this mod is a very hot topic.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 23, 2013, 05:30:41 am
I'll get an update out for you guys before the end of the month. That should stop you guys trying to murder each other for another couple weeks.  ;)


I found a cool WW1 picture and decided to make the best of it.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F4631%2F869bd3d692c34f46b6a9b2b.png&hash=50af3c6b6d159ca5d09062769f64bfd691e7443e) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]http://img716.imageshack.us/img716/4631/869bd3d692c34f46b6a9b2b.png[/img][/url]
[close]
Much appreciated.  :)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on January 23, 2013, 06:46:01 pm
Of course I've heard of sappers, I'm talking about sappers being allowed to lay down barbed wire, pay attention please.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Landrik on January 24, 2013, 03:35:17 am
We'll have plenty of time to settle our quarrels in the Trenches of France.

ANGRIFF!
[youtube]http://www.youtube.com/watch?v=X8KmKWLK9xE[/youtube]
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Wismar on January 27, 2013, 05:41:56 pm


(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2FIronELogo-1.png&hash=55c6f752e492991078d90b125e67fa853f5709ed)





Mod Team
Most people in our mod team have extensive modding experience. Details on how to join are in the FAQ.

Joseph (http://forums.taleworlds.com/index.php?action=profile;u=56549):Coder|Rigging

Rigadoon (http://forums.taleworlds.com/index.php?action=profile;u=108402): Modeler|Texturer

Hampus Norlander (http://forums.taleworlds.com/index.php?action=profile;u=68454): Modeler|Texturer|Art

Croosaid.R (http://forums.taleworlds.com/index.php?action=profile;u=91473): Modeler|Texturer

Gaham (http://forums.taleworlds.com/index.php?action=profile;u=108283): Coder

DiplexHeated (http://forums.taleworlds.com/index.php?action=profile;u=159990): Sound Design|Art

Baillie (http://forums.taleworlds.com/index.php?action=profile;u=127581): Texturer

Hudson (http://forums.taleworlds.com/index.php?action=profile;u=221388): Modeler

BetaKnight (http://forums.taleworlds.com/index.php?action=profile;u=183221): Modeler|Texturer

DiffusionXI (http://forums.taleworlds.com/index.php?action=profile;u=220907): Modeler|Texturer

Cheesemcboots (http://www.moddb.com/members/cheesemcboots): Texturer|Art
[close]

Credits
Thanks goes to these incredible people for their contributions to the mod. If you should be on this list but aren't, notify me immediately so I can get you up here! Besides the first person, this list is not in any particular order.

Azrooh (http://forums.taleworlds.com/index.php?action=profile;u=94418): Deserves a spot at the top of the list because of the amazing coding work that he has done and is still doing, for the mod.

Wolfstar97 (http://forums.taleworlds.com/index.php?action=profile;u=84677): Starting the original mod and doing a great job on it. His work on BF Europe is why Iron Europe exists.

Kapellan (http://forums.taleworlds.com/index.php?action=profile;u=127183): Worked on BF Europe, we're using his beautiful weapon models

Lucke189 (http://forums.taleworlds.com/index.php?action=profile;u=15329): For his  WWI OSP (http://forums.taleworlds.com/index.php/topic,50086.0.html)

AndreusAs (http://forums.taleworlds.com/index.php?action=profile;u=62070): Allowing us to use sandbags from his mod. (http://forums.taleworlds.com/index.php/topic,200923.0.html)

ThatSillyLucas (http://forums.taleworlds.com/index.php?action=profile;u=150334): Awesome guy who provided us tons of info on the French.

Rojen (http://forums.taleworlds.com/index.php?action=profile;u=101187): Former team member that had to leave due to work/school reasons.

The Great War Team (http://www.twcenter.net/forums/showthread.php?t=374692): Allowing us to use their research.

Harry (http://forums.taleworlds.com/index.php?action=profile;u=155795): Providing incredibly detailed diagrams on a bunch of WWI weapons.

Skot the Sanguine (http://forums.taleworlds.com/index.php?action=profile;u=23651): Gave us very useful information and photos of German equipment.

Signature makers (https://www.fsegames.eu/forum/index.php?topic=184.msg2090#msg2090): Helping us advertise the mod.

[close]

Poll Results
Poll results help us get an idea of what the community wants but do not make the final decisions.

Should there be females?
Yes:53 (31.9%)
No:113 (68.1%)
Total Members Voted: 166

Units Poll (http://forums.taleworlds.com/index.php/topic,244964.msg6074004.html#msg6074004)
Variety of different units: 61 (52.1%)
Standard unit but with uniform randomization: 56 (47.9%)
Total Members Voted: 117

[close]
Other Links
Total War Center Thread (http://www.twcenter.net/forums/showthread.php?t=564537)
For the TWC forumers. This one is usually out of date.

Steam Group (https://steamcommunity.com/groups/ironeuropewwi)
Join up to get notifications on updates and be able to ask questions to developers! In the future we hope that the steam group will also make event hosting easier.

Mod DB Page (http://www.moddb.com/mods/iron-europe-ww1-mod)
Pretty much the same as the page here. We just want to reach out to more people.

French Thread (http://forums.taleworlds.com/index.php/topic,253952.0.html)
For French speakers.

The Great War (http://www.twcenter.net/forums/forumdisplay.php?f=1608)
A WWI mod for Napoleon: Total War. They've made tons of new things including tanks!

Gallipoli 1915-1916 (http://forums.taleworlds.com/index.php/topic,242888.0.html)
A WWI mod for Mount&Blade Warband. They've shown some very high quality work. Definitely worth checking out.
[close]


(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1133.photobucket.com%2Falbums%2Fm584%2FWhisper99r%2Fcizgii.png&hash=9ec62cfcb14caafa43899f7b0f36991859fc36d9)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1133.photobucket.com%2Falbums%2Fm584%2FWhisper99r%2Fcizgii.png&hash=9ec62cfcb14caafa43899f7b0f36991859fc36d9)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2FIE.png&hash=69817fde84950592784ac47c7f9fe542f432a7fb)

Introduction
Iron Europe is a mod in progress for Mount&Blade Napoleonic Wars. We aim to fully immerse players in the brutal battlefields of World War I with new gameplay features, weapons, sounds, scene props, maps and animations. You'll be able to pick from a variety of classes with different weapon sets, strengths and weaknesses, allowing you to decide how you want to play. Then you'll be thrown into muddy, worn down trenches where you'll either be fighting off enemy assault troops, cowering from artillery fire, or preparing attacks to punch through enemy lines.

Some history of the mod. The first WWI mod for Warband to ever be completed was The Vast Fields of Europe. While it had many interesting features, it was killed by buggy releases and lack of interest. Several months after the death of TVFoE, the team created Battlefield Europe 1916 with a whole new vision in mind. Iron Europe continues that vision and we grow ever closer delivering a grand WWI mod.

For those who remember Battlefield Europe 1916
Well here it is. Battlefield Europe is finally back but under a new name and some changes. Big change number one is that we'll be making our mod for Napoleonic Wars. Also, Wolfstar has moved on so the mod is no longer under his leadership. Our goals remain mostly the same and we hope to deliver you a mod that makes the long wait worth it. Thanks so much to those who have followed us since The Vast Fields of Europe or Battlefield Europe.
[close]

Planned Features
These are the features we'd like to have for our first public release. We'll definitely expand the mod to include more features in the future.
-New Factions; French Third Republic, German Empire
-A wide variety of classes to choose from providing different strenghts and weaknesses
-Tons and tons of new weapons including revolvers, semi-autos, machine guns, and bolt action rifles
-New sounds for firing, shooting, melee and background music
-Grenades with timer
-Working whistles and binoculars
-Attachable and detachable bayonets
-Mortars, infantry support guns, and other short range artillery
-Poison gas shells and gasmasks

Frequently Asked Questions
Spoiler
1.How can I help?
   a.I don't have any modding skills at all but I still want to do what I can to help.
Even without modding skills you can be tons of help to the mod. Just spread the word around and wear one of our signatures (http://forums.taleworlds.com/index.php/topic,244964.msg5862986.html#msg5862986). This will help us tons because every mod/game needs a strong player base to succeed. Also, posts on the thread are very encouraging to our team. Criticism helps us know how to improve our work and praise encourages us to work harder.
   b.I can research and/or map.
Sorry but we don't allow researchers or mappers into the team officially. It would just be too easy to abuse since that would mean that anyone who can provide a couple google links or a couple maps would have access to early testing versions. However, research and mapping help is still appreciated and of course, you'll be credited. For mappers, we've made a mapping module(NW with WWI props) so that mappers can get started before the release of the mod. However, it is currently bugged and it's best to wait until we fix it up.
   c.I have actual modding skills like modeling, coding, or animating.
We accept modders that are serious about helping the mod and have some modding experience. If you want to join, make a post on the forums(pm if you prefer) showing the position you want, past experiences, and some work you've done.

2.When does the mod take place?
We want to be flexible to allow us more options so we're going for a 1916-17 time frame.

3.When will this mod be released?
Short Answer: We don't know
At this point in the development of the mod, there is really no way to determine when this mod will be released. Since we arn't getting paid to do this, we can only work on this in our freetime, still needing to worry about real work and school. There are also things that can put team members out of action for a long time. So for now, any release date that we give out will most likely be wrong and we'd rather not disappoint anyone.
    b.Will this mod be out by ------ ?
Again, we don't know. Asking "when will this release," in a slightly different way will not yield you a better answer.

4.Will there be machineguns?
Yes. We'll have light machine guns that can be moved around quickly and heavy machine guns that you need to deploy to use. Update #9 shows a placeholder French Chauchat LMG in action.

5.Will there be artillery?
Yes! We'll have a variety of shorter range artillery like mortars, infantry support guns, and light field guns. Anything heavier than those wouldn't make any sense because of the small size of Warband maps. There will also be a wide variety of ammunition like explosive and gas.

6.What about stuff like flamethrowers, tanks, armored cars and planes?
As you can probably guess, stuff like this is very difficult to do. Other mods have proven that such features are possible so you may see them in the far future but it's definitely not a priority at the moment.

7.What other factions will there be?
Once France and Germany are fleshed out we'll work on the UK. After that we're thinking of doing the other major powers in this order; Austria-Hungarian Empire, Russian Empire, Ottoman Empire. If we actually make it that far, we may even try to include some minor factions.  :wink:
   b.Montenegro?
No.

8.Will German troops be able to wear the Pickelhaube?
Unfortunately, no. It was not used during combat during the mod's time frame.

9.Will there be cavalry?
For the first few versions, no. We're starting with creating the Western Front which means maps covered with trenches, barbed wire, and craters. Cavalry would hardly be able to maneuver. Machine guns and accurate rifles would annihilate horses at the start of every round. Cavalry is simply not good for game play. Furthermore, historically there are several countries that did not use cavalry significantly on the Western Front. Even the countries that did use cavalry found little use for them and they were often dismounted to fight in the trenches.

10.Can I be apart of the closed beta?
Closed beta will be very small, exclusive to the team, contributors, and a few others. Don't ask to be one of the 'few others', you will be denied.
[close]

Come on the pickelhaubes was used in WW1! But that is not the point. I am sure of that most of the people here want to be able to wear pickelhaubes because they are really awesome looking. If anyone know of any pickelhaube reskin for NW I would be very greatfull if you told me.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Wismar on January 27, 2013, 05:49:11 pm
Come on, look at the signature I am using. You can see that the Germans wear pickelhaube. I will admit I have a pickelhaube fetish but there has been no skin or mods that uses pickelhaubes. I doesn't make it that I can't create mods.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Apollo on January 27, 2013, 06:49:19 pm
If you could not triple post, that would be excellent. Although, I do agree, many grenadiers did wear pickelhaubes.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 27, 2013, 07:29:53 pm
Come on the pickelhaubes was used in WW1! But that is not the point. I am sure of that most of the people here want to be able to wear pickelhaubes because they are really awesome looking. If anyone know of any pickelhaube reskin for NW I would be very greatfull if you told me.
I don't recall where I said pickelhaubes weren't used in WWI. If people want a pickelhaube in the mod, they are free to reskin it. I'd even be up for making it myself. Also, use the edit button, it's there for a reason.  ;)

If you could not triple post, that would be excellent. Although, I do agree, many grenadiers did wear pickelhaubes.
On the Western Front, in late 1916 and beyond, the Pickelhaube was already restricted to being worn by high ranking officers away from the front lines.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Wismar on January 28, 2013, 11:08:04 am
Come on the pickelhaubes was used in WW1! But that is not the point. I am sure of that most of the people here want to be able to wear pickelhaubes because they are really awesome looking. If anyone know of any pickelhaube reskin for NW I would be very greatfull if you told me.
I don't recall where I said pickelhaubes weren't used in WWI. If people want a pickelhaube in the mod, they are free to reskin it. I'd even be up for making it myself. Also, use the edit button, it's there for a reason.  ;)

If you could not triple post, that would be excellent. Although, I do agree, many grenadiers did wear pickelhaubes.
On the Western Front, in late 1916 and beyond, the Pickelhaube was already restricted to being worn by high ranking officers away from the front lines.

Would you like to make a pickelhaube reskin? I would like to pay you some for the service, pm me if you are interested.

Sorry for posting alot, I am just so eager to play this and I was a bit dissapointed that pickelhaubs wouldn't make it through. I wish you good luck with this mod and I hope to play it soon.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Lutz on January 28, 2013, 04:25:00 pm
We know all swedens like Pickelhaube  ;D
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Betaknight on January 28, 2013, 08:05:32 pm
Come on the pickelhaubes was used in WW1! But that is not the point. I am sure of that most of the people here want to be able to wear pickelhaubes because they are really awesome looking. If anyone know of any pickelhaube reskin for NW I would be very greatfull if you told me.
I don't recall where I said pickelhaubes weren't used in WWI. If people want a pickelhaube in the mod, they are free to reskin it. I'd even be up for making it myself. Also, use the edit button, it's there for a reason.  ;)

If you could not triple post, that would be excellent. Although, I do agree, many grenadiers did wear pickelhaubes.
On the Western Front, in late 1916 and beyond, the Pickelhaube was already restricted to being worn by high ranking officers away from the front lines.
ooooh. :D Crimean War hats :D
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Fyzzaraya on January 28, 2013, 08:42:39 pm
ooooh. :D Crimean War hats :D

MONGOLESE hats...they were used a lot in the war,HOW CAN YOU NOT PUT THEM???????(joking  ;))
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: IWelly on January 28, 2013, 11:16:56 pm
not that im getting restless but..... Cant wait for this mod.... get more people to work for it.. increase work rate! com'on people want the mod! :D
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 28, 2013, 11:21:30 pm
not that im getting restless but..... Cant wait for this mod.... get more people to work for it.. increase work rate! com'on people want the mod! :D

Don't you worry about that, we've got some very talented artists that joined us recently and you'll see some of their work soon. The "update before end of the month" promise is getting a little iffy now. My main computer suddenly broke down and is now getting fixed.  :-\ We'll see but don't get your hopes up for an update before the start of February.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: FAULTYscotsman on January 29, 2013, 12:22:59 am
not that im getting restless but..... Cant wait for this mod.... get more people to work for it.. increase work rate! com'on people want the mod! :D

Don't you worry about that, we've got some very talented artists that joined us recently and you'll see some of their work soon. The "update before end of the month" promise is getting a little iffy now. My main computer suddenly broke down and is now getting fixed.  :-\ We'll see but don't get your hopes up for an update before the start of February.

Just wonderin why wont yous release a crappy alpha to keep everyone quiet and actually have something to play instead of making us wait for the mod to be a release that is probably ment to be almost perfect , but youve got to have some planned release date?

if you dont have a estimated release date for the mod then why release updates about it? and do what the jocobite mod team is doing and just not say anything at all because all you have done is got people excited and now annoyed at the point your not giving any approximations of a release date to look forward too.

and if you hold back until you release a finalised mod then what if there is something that community really did not like within the mod? then you would have to work on the mod after it was all supposed to be finished.

This is just all curiosity and showing that it is really annoying that your giving out updates but not a approximate release date.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 29, 2013, 06:19:30 am
How silly of us to release updates. You're right, we'll just stop. Truly sorry about annoying you.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Windbusche on January 29, 2013, 06:48:11 am
not that im getting restless but..... Cant wait for this mod.... get more people to work for it.. increase work rate! com'on people want the mod! :D

Don't you worry about that, we've got some very talented artists that joined us recently and you'll see some of their work soon. The "update before end of the month" promise is getting a little iffy now. My main computer suddenly broke down and is now getting fixed.  :-\ We'll see but don't get your hopes up for an update before the start of February.

Just wonderin why wont yous release a crappy alpha to keep everyone quiet and actually have something to play instead of making us wait for the mod to be a release that is probably ment to be almost perfect , but youve got to have some planned release date?

if you dont have a estimated release date for the mod then why release updates about it? and do what the jocobite mod team is doing and just not say anything at all because all you have done is got people excited and now annoyed at the point your not giving any approximations of a release date to look forward too.

and if you hold back until you release a finalised mod then what if there is something that community really did not like within the mod? then you would have to work on the mod after it was all supposed to be finished.

This is just all curiosity and showing that it is really annoying that your giving out updates but not a approximate release date.
Really? Look at any mod that has alot of supporters, and backing. L'aigle, The Veiled Stars, there is no SET release date for those, yet nobody complains. Sure, people ask, but not as rudely as you.
You don't want to see updates? That means no screenshots. No screenshots? Where's the drive to download the mod?

You're thinking selfishly, and not tactically, as Rigadoon has to do. I'm sure he and his team are working hard every day to present this mod to you all, but once it's ready. Not on any set release as of yet, but you don't seem to get that.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Landrik on January 29, 2013, 07:24:51 am
I'm ready for 2014 if need be. WWI's just worth it if done right. L'Aigle was announced in like, 2010? These sort of mods take a lot of work, especially if you're going to have the modern warfare of devastating bolt-action rifles, machineguns, artillery, and poison gas to be implemented. Modern, for the time period. Also, I want this mod to look good. I'm sure you've looked at other mods and everything is just so poor and rushed.

TL;DR: Patience!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 29, 2013, 08:19:01 am
Hmm...yeah Windbusche, I suppose that's a better way of putting it than my five paragraph rage essay. I'll just post the shortened version.

Seriously, Crash, if you're "annoyed" by the standard practice for all MB:Warband mods than you probably should stop following mods. I find it hilarious that you say it's annoying that we post updates and phrase it like the IE team is trying to harass you by posting updates without giving you a definite release. All I have to say to that is; you're alone in that matter. I have never heard an IE follower, or a follower of ANY mod, say that. After each update, I receive pm's and steam messages, thanking the IE team members for the work. So I can stop posting updates to make you happy, but that would alienate everybody else who follows the mod. Yeahh...that's not happening. Either change your ridiculous mindset, or stop following the mod all mods.

Now, if you excuse me. I will be sending a stern message to the FSE team because of the way they release Developer Diaries but don't give a definite release date. The nerve of them! How dare they keep my informed on what they're doing. That's just sick, rude, and most of all, annoying. I'd much rather just be completely left in the dark.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Waterbeetle on January 29, 2013, 09:44:11 am
Hmm...yeah Windbusche, I suppose that's a better way of putting it than my five paragraph rage essay. I'll just post the shortened version.

Seriously, Crash, if you're "annoyed" by the standard practice for all MB:Warband mods than you probably should stop following mods. I find it hilarious that you say it's annoying that we post updates and phrase it like the IE team is trying to harass you by posting updates without giving you a definite release. All I have to say to that is; you're alone in that matter. I have never heard an IE follower, or a follower of ANY mod, say that. After each update, I receive pm's and steam messages, thanking the IE team members for the work. So I can stop posting updates to make you happy, but that would alienate everybody else who follows the mod. Yeahh...that's not happening. Either change your ridiculous mindset, or stop following the mod all mods.

Now, if you excuse me. I will be sending a stern message to the FSE team because of the way they release Developer Diaries but don't give a definite release date. The nerve of them! How dare they keep my informed on what they're doing. That's just sick, rude, and most of all, annoying. I'd much rather just be completely left in the dark.

Take your time, and I love the little updates (or big ones :-X).
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Fritz on January 29, 2013, 10:34:22 am
Patience is a virtue  ;) When the time comes, I'll win the war for the Kaiser.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: FAULTYscotsman on January 29, 2013, 11:52:27 am
Hmm...yeah Windbusche, I suppose that's a better way of putting it than my five paragraph rage essay. I'll just post the shortened version.

Seriously, Crash, if you're "annoyed" by the standard practice for all MB:Warband mods than you probably should stop following mods. I find it hilarious that you say it's annoying that we post updates and phrase it like the IE team is trying to harass you by posting updates without giving you a definite release. All I have to say to that is; you're alone in that matter. I have never heard an IE follower, or a follower of ANY mod, say that. After each update, I receive pm's and steam messages, thanking the IE team members for the work. So I can stop posting updates to make you happy, but that would alienate everybody else who follows the mod. Yeahh...that's not happening. Either change your ridiculous mindset, or stop following the mod all mods.

Now, if you excuse me. I will be sending a stern message to the FSE team because of the way they release Developer Diaries but don't give a definite release date. The nerve of them! How dare they keep my informed on what they're doing. That's just sick, rude, and most of all, annoying. I'd much rather just be completely left in the dark.

Did you see sentance at the bottem saying " just out of curisoity "?, and didnt the FSE team say the game may be out by 2014?, im not asking for a date, i asked for an estimate, as in mid 2013 or mid 2014 so simmer down. Dont get all worked up about it  ;)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Humlenerd on January 29, 2013, 12:12:11 pm
Did you see sentance at the bottem saying " just out of curisoity "?, and didnt the FSE team say the game may be out by 2014?, im not asking for a date, i asked for an estimate, as in mid 2013 or mid 2014 so simmer down. Dont get all worked up about it  ;)
It will be released 28 July, 2014  ;)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Fritz on January 29, 2013, 12:24:31 pm
It will be released 28 July, 2014  ;)

So that means we are done with the fighting by Christmas '14 right?
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Karth on January 29, 2013, 02:23:44 pm
If you are that excited about it why dont you come up with your own imaginary release date (make it at least 10 months+) and then when the mod comes out before then, you will be happy!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 29, 2013, 06:24:25 pm
Hmm...yeah Windbusche, I suppose that's a better way of putting it than my five paragraph rage essay. I'll just post the shortened version.

Seriously, Crash, if you're "annoyed" by the standard practice for all MB:Warband mods than you probably should stop following mods. I find it hilarious that you say it's annoying that we post updates and phrase it like the IE team is trying to harass you by posting updates without giving you a definite release. All I have to say to that is; you're alone in that matter. I have never heard an IE follower, or a follower of ANY mod, say that. After each update, I receive pm's and steam messages, thanking the IE team members for the work. So I can stop posting updates to make you happy, but that would alienate everybody else who follows the mod. Yeahh...that's not happening. Either change your ridiculous mindset, or stop following the mod all mods.

Now, if you excuse me. I will be sending a stern message to the FSE team because of the way they release Developer Diaries but don't give a definite release date. The nerve of them! How dare they keep my informed on what they're doing. That's just sick, rude, and most of all, annoying. I'd much rather just be completely left in the dark.

Did you see sentance at the bottem saying " just out of curisoity "?, and didnt the FSE team say the game may be out by 2014?, im not asking for a date, i asked for an estimate, as in mid 2013 or mid 2014 so simmer down. Dont get all worked up about it  ;)

I did in fact read that sentence and in the same sentence you said the post was to show how annoying our updates were. If you ask a question in a rude way then you will get an aggressive response.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: LordAdder on January 29, 2013, 06:35:52 pm
Spoiler
Hmm...yeah Windbusche, I suppose that's a better way of putting it than my five paragraph rage essay. I'll just post the shortened version.

Seriously, Crash, if you're "annoyed" by the standard practice for all MB:Warband mods than you probably should stop following mods. I find it hilarious that you say it's annoying that we post updates and phrase it like the IE team is trying to harass you by posting updates without giving you a definite release. All I have to say to that is; you're alone in that matter. I have never heard an IE follower, or a follower of ANY mod, say that. After each update, I receive pm's and steam messages, thanking the IE team members for the work. So I can stop posting updates to make you happy, but that would alienate everybody else who follows the mod. Yeahh...that's not happening. Either change your ridiculous mindset, or stop following the mod all mods.

Now, if you excuse me. I will be sending a stern message to the FSE team because of the way they release Developer Diaries but don't give a definite release date. The nerve of them! How dare they keep my informed on what they're doing. That's just sick, rude, and most of all, annoying. I'd much rather just be completely left in the dark.

Did you see sentance at the bottem saying " just out of curisoity "?, and didnt the FSE team say the game may be out by 2014?, im not asking for a date, i asked for an estimate, as in mid 2013 or mid 2014 so simmer down. Dont get all worked up about it  ;)
[close]
Calm down Crash, don't be a jerk. And don't rage and delete everything you own.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on January 29, 2013, 07:34:37 pm
Stfu Crash you're being an idiot. Guild Wars 2 did the exact same thing Riga is doing, "no release date, it'll be done when it's done" and no one complained about that. You're being childish because you can't have what you want when you want it.

But seriously Riga I'm dying for another update  :o maybe some ingame footage/stills?  ;D
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: FAULTYscotsman on January 29, 2013, 10:07:47 pm
Stfu Crash you're being an idiot. Guild Wars 2 did the exact same thing Riga is doing, "no release date, it'll be done when it's done" and no one complained about that. You're being childish because you can't have what you want when you want it.

But seriously Riga I'm dying for another update  :o maybe some ingame footage/stills?  ;D

I'm not being childish, if i was being childish i would be spamming being increasingly rude ect


Hmm...yeah Windbusche, I suppose that's a better way of putting it than my five paragraph rage essay. I'll just post the shortened version.

Seriously, Crash, if you're "annoyed" by the standard practice for all MB:Warband mods than you probably should stop following mods. I find it hilarious that you say it's annoying that we post updates and phrase it like the IE team is trying to harass you by posting updates without giving you a definite release. All I have to say to that is; you're alone in that matter. I have never heard an IE follower, or a follower of ANY mod, say that. After each update, I receive pm's and steam messages, thanking the IE team members for the work. So I can stop posting updates to make you happy, but that would alienate everybody else who follows the mod. Yeahh...that's not happening. Either change your ridiculous mindset, or stop following the mod all mods.

Now, if you excuse me. I will be sending a stern message to the FSE team because of the way they release Developer Diaries but don't give a definite release date. The nerve of them! How dare they keep my informed on what they're doing. That's just sick, rude, and most of all, annoying. I'd much rather just be completely left in the dark.

Did you see sentance at the bottem saying " just out of curisoity "?, and didnt the FSE team say the game may be out by 2014?, im not asking for a date, i asked for an estimate, as in mid 2013 or mid 2014 so simmer down. Dont get all worked up about it  ;)

I did in fact read that sentence and in the same sentence you said the post was to show how annoying our updates were. If you ask a question in a rude way then you will get an aggressive response.

I did not say your updates was annoying, and i did not ask in a rude way i was not swearing or calling names or anything like that,
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Humlenerd on January 29, 2013, 11:19:09 pm
Let's avoid turning this into a flame-thread and stay on topic, guys  ;)

Anyways... A delay on the update won't be a problem to me as long as you make progress :D
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Windbusche on January 29, 2013, 11:19:45 pm
Aye aye, Humlenerd just summed it up.

Can't wait for the next update, Rig. ;)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Hoffmann on February 01, 2013, 12:51:46 am
I await good tidings of battlefield cheer, in the hope that many updates will be released this year.


Can't wait, Rig!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on February 01, 2013, 12:32:32 pm
Don't forget guys if you have N&S installed their should be the TrencH FooT event tonight ^^
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Jeljer007 on February 01, 2013, 11:10:45 pm
We want more updates! or the modrealease. That will do too  ::)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on February 01, 2013, 11:17:28 pm
We literally just finished playing the trench foot event so we're dying for the mod lol
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Jeljer007 on February 01, 2013, 11:21:37 pm
^^ :)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Windbusche on February 01, 2013, 11:23:47 pm
I want it as much as either of you fine fellows do, I assure you.

However I suppose we'll just have to wait until it's absolutely ready, not that I can really answer this. ;).

Can't wait for the update!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Wolfy on February 01, 2013, 11:55:29 pm
Tuff,you will get nothing and like it!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Baillie on February 02, 2013, 02:02:32 pm
I don't think you'll be dissapointed with the next updates or so ;)  :-X
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Landrik on February 02, 2013, 02:07:31 pm
Thanks Baillie for twisting the bayonet plugged in my side. :c
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Waterbeetle on February 02, 2013, 02:09:11 pm
I don't think you'll be dissapointed with the next updates or so ;)  :-X
It's the first release?  ;D
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Baillie on February 02, 2013, 04:18:34 pm
Naah :P It'll be fap-material though, don't worry :D But that's everything eh? :)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: BSM 'Shut up' Williams on February 03, 2013, 08:41:19 am
Oh yeah....
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Betaknight on February 03, 2013, 06:38:42 pm
I suppose its an important update of things. But Yeah after this one I can see bigger updates coming out.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Menelaos on February 04, 2013, 01:08:42 am
I'm excited for the mod but there's been little progress lately. Some screens would be nice, that is if you are finished with anything.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on February 04, 2013, 01:13:45 am
I'm excited for the mod but there's been little progress lately. Some screens would be nice, that is if you are finished with anything.

There should be an update very soon if all goes according to plan.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Baillie on February 04, 2013, 05:34:33 pm
Spoiler
I'm excited for the mod but there's been little progress lately. Some screens would be nice, that is if you are finished with anything.

There should be an update very soon if all goes according to plan.
[close]
Everyone is working hard on the team, and we are all doing our very best to produce things you might be interested to see! Updates will come when they are ready, there is no way to speed them up! Think about it -  The longer you wait, the longer the time we've spent on it, the better the quality of the product!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Colonel Howe on February 04, 2013, 06:36:45 pm
I was reading a little book today and it mentioned the Battle of Verdun. And now it made me want this mod more :P

[attachment deleted by admin]
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on February 04, 2013, 08:01:20 pm
I hate you all for that level of teasing, it's too much!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: pod455 on February 04, 2013, 09:49:15 pm
I was reading a little book today and it mentioned the Battle of Verdun. And now it made me want this mod more :P
:o
I have that same book!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Colonel Howe on February 04, 2013, 10:23:28 pm
I was reading a little book today and it mentioned the Battle of Verdun. And now it made me want this mod more :P
:o
I have that same book!
Sweet mother of God... :o
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Wismar on February 06, 2013, 08:46:26 pm
Is the update coming anytime soon?
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Waterbeetle on February 06, 2013, 08:48:52 pm
Is the update coming anytime soon?

I recommend reading back.  ;)

There should be an update very soon if all goes according to plan.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: sodaman on February 07, 2013, 10:16:54 am
Can i request that you make a skin for the Australian regiments??? Even if its included in the list of classes on the British side, the main feature that would be required in the uniform would be the iconic Slouch Hat, if it is possible to include and Australian soldier class, it would be greatly appreciated as Australia was heavily involved in World War 1. Also just a simple Australian flag or something like that for one of the emblems so we can set ourselves apart from the rest.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: James Grant on February 07, 2013, 04:21:41 pm
Well considering the only factions for the first release are France and Germany that would be a rather odd class to have.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Landrik on February 07, 2013, 04:25:21 pm
...list of classes on the British side...

Were you paying attention, Grant?
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: James Grant on February 07, 2013, 04:32:21 pm
...list of classes on the British side...

Were you paying attention, Grant?

Yes, there isn't yet a British side. It is merely a possibility for a later release.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: BSM 'Shut up' Williams on February 07, 2013, 05:03:35 pm
...list of classes on the British side...

Were you paying attention, Grant?

Yes, there isn't yet a British side. It is merely a possibility for a later release.

Or there maybe a suprise.who knows? Apart from riggy.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: TORN on February 07, 2013, 07:55:30 pm
Well since the UK and France both used alot of colonial troops in WW1.
I maybe suggest the faction of 'Commonwealth of Nations'
or 'The British Commonwealth'
or just simple 'The Commonwealth'
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: James Grant on February 07, 2013, 08:04:12 pm
Well since the UK and France both used alot of colonial troops in WW1.
I maybe suggest the faction of 'Commonwealth of Nations'
or 'The British Commonwealth'
or just simple 'The Commonwealth'

Considering how similar each regiment is doomed to look I think the variation from colonial troops will add alot.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: TORN on February 07, 2013, 08:07:18 pm
Indeed the Australians with their cool hat and the indians with their towel hat...
You would also have south africans and canadians and Chinese people from Hong Kong.
As France you would have alot of north africans.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on February 07, 2013, 11:38:03 pm
Update #14 Knives

The team has been working hard on many big things. Unfortunately, they aren't quite ready to be shown. However, it's been far too long since the last update, so I cooked up a little something for you guys. Consider it a little treat for your patience. ;) A while ago, we showed our extensive collection of clubs. Of course, if you have the mashy things, you need the stabby and slashy things. So this update will feature several knives to be included in the mod. Thank Diplex for these incredible looking preview layouts!

The Lebel bayonet was something that was shown before but I discovered that the references I used were of a pre-war model. This is a more WWI appropriate version, with a removed quillon. The blade has also been improved, now having a cruciform shape, which create wounds that were very difficult to heal. A popular nickname for the bayonet was Rosalie.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fn92Y7w4poghnukwwfbDi98QVn8DYMhnMZMwtI5MPGwg_zps86499e7e.png&hash=7679fad8cbe3eb9d14b879ff414c2e9b0654e333)
[close]

The Poignard-Baïonnette Lebel M1886/14 was developed by Lt. Col. Coutrot of the French Army, who saw the need of knives in trench warfare. A Lebel Bayonet's blade could be turned into three Poignard-Baïonnettes.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2FPoignard_zpsbe9f7e76.png&hash=f408a13937f183ee3cf4468de054c89c4d86d555)
[close]

The Couteau Poignard Mle 1916 was a much deadlier trench knife produced later in the war. It was called the Vengeur(Avenger).
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2FCouteau_zps8d1990cb.png&hash=9a40a0a1c0b999f5fe306dab32755d7e36f5fe0a)
[close]

Now to the Germans. The main bayonet the Germans used during WWI was the Seitengewehr 98/05. Because of its distinctive shape, it was often called the Butcher's Blade by Allied soldiers
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2FSeitengewehr_zps8b6b9bd6.png&hash=90269acdedb13864db1f5918de8461a06353e303)
[close]

Last is the German Nahkampfmesser fighting knife.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2FNahkampfmesser_zpsc94629b0.png&hash=62bc1c512b0cf0e8346864dbe9d71fdf9d7ff349)
[close]

There are some things that still need improving but they're done for the most part. Stay tuned for the next update! Like I said, big things are on the way.   ;)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Hawke on February 07, 2013, 11:41:32 pm
Beautiful as always, Rigadoon!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Windbusche on February 07, 2013, 11:58:12 pm
Gorgeous work, Rigadoon.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on February 08, 2013, 12:07:43 am
Fantastic. I can't wait for release. :D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Dom13WorstNW on February 08, 2013, 02:21:52 am
    nice Cant wait for more  updates 

Edited by Rejenorst: "Police that smiley!!!"
 
Spoiler
;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
[close]

Edited by Dom13 : I added more  ;D

Edited by Olafson: I added even more :)

                                                                             
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Venom on February 08, 2013, 07:36:44 am
one more smiley and someone dies
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Waterbeetle on February 08, 2013, 08:16:01 am
one more smiley and someone dies

*I died

Super sexy Knives, to stab some boche with!  :)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Stefiboy on February 08, 2013, 04:54:50 pm
Update #14 Knives

The team has been working hard on many big things. Unfortunately, they aren't quite ready to be shown. However, it's been far too long since the last update, so I cooked up a little something for you guys. Consider it a little treat for your patience. ;) A while ago, we showed our extensive collection of clubs. Of course, if you have the mashy things, you need the stabby and slashy things. So this update will feature several knives to be included in the mod. Thank Diplex for these incredible looking preview layouts!

The Lebel bayonet was something that was shown before but I discovered that the references I used were of a pre-war model. This is a more WWI appropriate version, with a removed quillon. The blade has also been improved, now having a cruciform shape, which create wounds that were very difficult to heal. A popular nickname for the bayonet was Rosalie.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fn92Y7w4poghnukwwfbDi98QVn8DYMhnMZMwtI5MPGwg_zps86499e7e.png&hash=7679fad8cbe3eb9d14b879ff414c2e9b0654e333)
[close]

The Poignard-Baïonnette Lebel M1886/14 was developed by Lt. Col. Coutrot of the French Army, who saw the need of knives in trench warfare. A Lebel Bayonet's blade could be turned into three Poignard-Baïonnettes.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2FPoignard_zpsbe9f7e76.png&hash=f408a13937f183ee3cf4468de054c89c4d86d555)
[close]

The Couteau Poignard Mle 1916 was a much deadlier trench knife produced later in the war. It was called the Vengeur(Avenger).
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2FCouteau_zps8d1990cb.png&hash=9a40a0a1c0b999f5fe306dab32755d7e36f5fe0a)
[close]

Now to the Germans. The main bayonet the Germans used during WWI was the Seitengewehr 98/05. Because of its distinctive shape, it was often called the Butcher's Blade by Allied soldiers
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2FSeitengewehr_zps8b6b9bd6.png&hash=90269acdedb13864db1f5918de8461a06353e303)
[close]

Last is the German Nahkampfmesser fighting knife.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2FNahkampfmesser_zpsc94629b0.png&hash=62bc1c512b0cf0e8346864dbe9d71fdf9d7ff349)
[close]

There are some things that still need improving but they're done for the most part. Stay tuned for the next update! Like I said, big things are on the way.   ;)
Beautiful Rigadoon, now i can Stab the Damn brits with Some Fine Zerman Enzineering...
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Waterbeetle on February 09, 2013, 02:39:55 am
one more smiley and someone dies

*I died

Super sexy Knives, to stab some boche with!  :)
You french lover!

Is that a insult? I'm Dutch and I love French in history, warfare and the people.
I was just joking around.

Oooh, joking with me! You bad boy. ;)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 09, 2013, 12:29:14 pm
Rigadoon I happen to notice that on the german blades have stripes on it's handle.
Were they part of the design or just something soldiers did to keep the 'bodycount'?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Murray on February 09, 2013, 01:44:47 pm
Rigadoon I happen to notice that on the german blades have stripes on it's handle.
Were they part of the design or just something soldiers did to keep the 'bodycount'?

I was thinking it was to help add more grip
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on February 09, 2013, 02:18:21 pm
Yeah, it's for grip. It's on all of the bayonets.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 09, 2013, 04:13:18 pm
Dammit it would be cool if it were the death stripes.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on February 09, 2013, 05:11:14 pm
Dammit it would be cool if it were the death stripes.
So, would everyone have the same kill count?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Reaver on February 09, 2013, 09:27:23 pm
Hey a quick Update from me

Mauser C96 without Texture
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F1061%2Fc96.png&hash=628908d9e39969c4c36d976605113f54b41aca86)
[close]
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on February 09, 2013, 11:03:09 pm
Hey a quick Update from me

Mauser C96 without Texture
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F1061%2Fc96.png&hash=628908d9e39969c4c36d976605113f54b41aca86)
[close]
Nice!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Reaver on February 09, 2013, 11:05:32 pm
Thanks
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Francis Warren on February 10, 2013, 04:24:16 pm
Rigadoon I happen to notice that on the german blades have stripes on it's handle.
Were they part of the design or just something soldiers did to keep the 'bodycount'?

Cutting notches into a knife with another knife makessense.jpg
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 10, 2013, 05:37:08 pm
I don't need to make sense.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TheSnowHindu on February 10, 2013, 06:40:47 pm
 I've been following this mod for months but now i got an account i can finally say it. Good luck and please dont make machine guns too over powered  :)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on February 10, 2013, 06:46:15 pm
You dodge machinegun fire in other games just fine, don't you? I think old fears die hard. :P
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Willhelm on February 10, 2013, 10:07:08 pm
Render with f12 in blender reaver.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Marsh on February 11, 2013, 01:41:21 pm
Will there be tanks? You could use the arty horse for the speed of movemt and then texture it up :)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Menelaos on February 11, 2013, 01:48:39 pm
Will there be tanks? You could use the arty horse for the speed of movemt and then texture it up :)
Given the set time and amount of work that would require. No.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Marsh on February 11, 2013, 01:52:39 pm
Will there be tanks? You could use the arty horse for the speed of movemt and then texture it up :)
Given the set time and amount of work that would require. No.
Why not do it at a slow pace and add it in as an update?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Francis Warren on February 11, 2013, 03:20:30 pm
Will there be tanks? You could use the arty horse for the speed of movemt and then texture it up :)
Given the set time and amount of work that would require. No.
Why not do it at a slow pace and add it in as an update?

Because it would have wildly varying amounts of players needed in each tank for each side. the Mk I. required just 8 men to operate it, where as the A7V required from 18-24 men to operate it, plus there would be massive balancing issues due to the different designs and different size cannons used.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Menelaos on February 11, 2013, 06:15:58 pm
Will there be tanks? You could use the arty horse for the speed of movemt and then texture it up :)
Given the set time and amount of work that would require. No.
Why not do it at a slow pace and add it in as an update?
I welcome you to script a moving object in warband that allows multiple people to operate it, this object being destructible and able to utilize a weapon system.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Marsh on February 11, 2013, 11:30:56 pm
It's perfectly possibe.
[youtube]http://www.youtube.com/watch?v=kcSWf3DAw5w[/youtube]

If Festung_Breslau can do it then I'm sure this team of professionals can! Ask them how to do it and then all that needs doing is texturing
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 11, 2013, 11:38:32 pm
You do know that is still in developement.
and he is working on that for some time now.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 11, 2013, 11:44:17 pm
It's perfectly possibe.
[youtube]http://www.youtube.com/watch?v=kcSWf3DAw5w[/youtube]

If Festung_Breslau can do it then I'm sure this team of professionals can! Ask them how to do it and then all that needs doing is texturing
But what about more than one person operating it? Making it more realistic?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 11, 2013, 11:46:36 pm
there are a few problems here.
the module we are currently speaking of is for Mount and Blade
this module is for singleplayer and not multiplayer.
multiple people operating it would be impossible.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on February 12, 2013, 12:36:41 am
Meh. I'm not so much for the inclusion of tanks because of the huge work load involved and how it'd be difficult to get a way to counter the machine beasts. Perhaps in another engine or game.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 12, 2013, 12:43:43 am
and the tank would be different than shown in the video.
The tanks in WW1 would have 4 guns if i'm not correct


or more?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Rigadoon on February 12, 2013, 01:45:22 am
If Festung_Breslau can do it then I'm sure this team of professionals can! Ask them how to do it and then all that needs doing is texturing
Just texturing? A texture is quite useless without a model. xD Anyways, Mat, in past experience, completely ignores messages asking for resources, so that's not an option. Azrooh is probably capable of implementing tanks but he's very busy and we're lucky to have him helping us at all. I'm sure you guys would agree that his incredible skills are better spent doing things like mortars, artillery, machine guns and poison gas.

this module is for singleplayer and not multiplayer.
Festung Breslau has multiplayer in which the tanks work perfectly fine.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Baillie on February 12, 2013, 08:55:13 am
Entirely agree with what you said there Rig!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 12, 2013, 12:12:11 pm
this module is for singleplayer and not multiplayer.

IE is for Multiplayer........
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Danik on February 12, 2013, 01:21:37 pm
Have you thought about how to make the bots not to cluster up in the trench? Preset bot formations for every individual in map spawns, for instance. I saw this feature in Crusader mod. Maybe you could go further and make them able to jump to reach the target?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Baillie on February 12, 2013, 05:33:40 pm
He meant Festung Breslau, but he is still wrong there, however I do believe someone has already commented to his post, correcting him.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on February 12, 2013, 05:46:52 pm
Anyone heard, Gallipoli1915 mod is in making.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on February 12, 2013, 05:51:34 pm
AV7 Is A Beautiful Tank.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 12, 2013, 05:55:37 pm
Anyone heard, Gallipoli1915 mod is in making.
That mod has good model's in it however progess is VERY slow
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: a_Sniegu on February 14, 2013, 01:05:03 am
Yep! I should wait now for this mod when it's coming out!
Can you add Kingdom of Poland (Poland)?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on February 14, 2013, 01:35:09 am
Is it bad I check this thread at least two times a day?

Yes. Yes it is.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Windbusche on February 14, 2013, 02:48:21 am
I check every new post. :P
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on February 14, 2013, 03:06:14 am
Any screenshots going to be released soon? I'm very excited for this mod.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 14, 2013, 01:19:45 pm
I check even when there isn't a new post ........
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on February 14, 2013, 07:59:07 pm
Yep! I should wait now for this mod when it's coming out!
Can you add Kingdom of Poland (Poland)?

Me (Im Polish) have to say that there should be but the Polskie Zolnierzy were hired by the damned ruskie (i hate russians) Austro's and the french but good idea cant wait for this mod and hopefuly for the Kngdom Of Poland to be added.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 14, 2013, 08:05:31 pm
Racist???
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Willhelm on February 14, 2013, 08:14:23 pm
Yep! I should wait now for this mod when it's coming out!
Can you add Kingdom of Poland (Poland)?

Me (Im Polish) have to say that there should be but the Polskie Zolnierzy were hired by the damned ruskie (i hate russians) Austro's and the french but good idea cant wait for this mod and hopefuly for the Kngdom Of Poland to be added.

You hate millions of people you've never met?

Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 14, 2013, 08:29:35 pm
tbh I don't think that Poland will be a faction.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wolfy on February 14, 2013, 09:38:07 pm
No it will not.Almost all the nations in the world  where involed in WW1.Hence the name "world war".
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Londnred on February 15, 2013, 03:08:28 pm
Yep! I should wait now for this mod when it's coming out!
Can you add Kingdom of Poland (Poland)?

Me (Im Polish) have to say that there should be but the Polskie Zolnierzy were hired by the damned ruskie (i hate russians) Austro's and the french but good idea cant wait for this mod and hopefuly for the Kngdom Of Poland to be added.

You hate millions of people you've never met?

Obviously this fellow is quite reasonable and not racist at all.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on February 15, 2013, 03:38:38 pm
Yep! I should wait now for this mod when it's coming out!
Can you add Kingdom of Poland (Poland)?

Me (Im Polish) have to say that there should be but the Polskie Zolnierzy were hired by the damned ruskie (i hate russians) Austro's and the french but good idea cant wait for this mod and hopefuly for the Kngdom Of Poland to be added.

You hate millions of people you've never met?

Obviously this fellow is quite reasonable and not racist at all.

I don't think Russians are a race, unless you want to be racist and categorize them as one  :P
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 15, 2013, 04:45:55 pm
Yep! I should wait now for this mod when it's coming out!
Can you add Kingdom of Poland (Poland)?

Me (Im Polish) have to say that there should be but the Polskie Zolnierzy were hired by the damned ruskie (i hate russians) Austro's and the french but good idea cant wait for this mod and hopefuly for the Kngdom Of Poland to be added.

You hate millions of people you've never met?

Obviously this fellow is quite reasonable and not racist at all.

I don't think Russians are a race, unless you want to be racist and categorize them as one  :P
each nation is a race, I think
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 15, 2013, 05:04:06 pm
your nationality doesn't define you to a race.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on February 15, 2013, 08:06:44 pm
tbh I don't think that Poland will be a faction.

Yeah they should at least put Blue Hallers army to the Francais if not then i will rename my Favorite looking regiment (w/Greatcoat's) to Blue Haller's 1st Polish Legion.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: James Grant on February 15, 2013, 09:54:23 pm
tbh I don't think that Poland will be a faction.

Yeah they should at least put Blue Hallers army to the Francais if not then i will rename my Favorite looking regiment (w/Greatcoat's) to Blue Haller's 1st Polish Legion.

Will you please stop shouting about Poland everywhere.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on February 16, 2013, 01:15:03 am
I dunno guys. We should have the mod focus on the Polish, Montenegrins, and Americans. Nevermind working on those silly mainstream countries. First three factions. Bam.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on February 16, 2013, 02:32:16 am
I dunno guys. We should have the mod focus on the Polish, Montenegrins, and Americans. Nevermind working on those silly mainstream countries. First three factions. Bam.
I don't think there are any American nationalists on this forum. I do know Anti-american sentiment is pretty extreme here so I think we should make a faction called the "Angsty Euro Teenager Brigade"
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 16, 2013, 02:45:20 am
I think the mod is based in 1916 and the U.S joined in 1917
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Windbusche on February 16, 2013, 03:21:23 am
I dunno guys. We should have the mod focus on the Polish, Montenegrins, and Americans. Nevermind working on those silly mainstream countries. First three factions. Bam.
I don't think there are any American nationalists on this forum. I do know Anti-american sentiment is pretty extreme here so I think we should make a faction called the "Angsty Euro Teenager Brigade"
I'm American, yet I hate America. So I'd say you're right.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on February 16, 2013, 04:44:01 am
I dunno guys. We should have the mod focus on the Polish, Montenegrins, and Americans. Nevermind working on those silly mainstream countries. First three factions. Bam.
I don't think there are any American nationalists on this forum. I do know Anti-american sentiment is pretty extreme here so I think we should make a faction called the "Angsty Euro Teenager Brigade"
I'm American, yet I hate America. So I'd say you're right.

You don't know how lucky you are to live in America. Most people who hated America throughout their teenage years and resolved to leave America as soon as they turned 18 or settled down in a well paying job decided to stay in America after they had traveled around a little bit. Living in Sweden, Switzerland, or other parts of Europe with extremely high HDIs and low crime rates seems cool at first, but there are so many things that they don't have there that you don't appreciate when you've lived in the US for your whole life.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Rigadoon on February 16, 2013, 04:49:38 am
Is it bad I check this thread at least two times a day?

Yes. Yes it is.
No! Not at all.  ;D

each nation is a race, I think
Nope.

Yep! I should wait now for this mod when it's coming out!
Can you add Kingdom of Poland (Poland)?
FAQ.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on February 16, 2013, 09:55:51 am
Don't get me wrong, I love America. I wouldn't want to live anywhere else. I'm just not bursting through the seams with moto. xD

Thanks Rigadoon, for supporting my addiction.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Cara on February 16, 2013, 11:24:33 am
What are the news about your fantastic mod ? I cant wait  ;D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Duuring on February 16, 2013, 11:59:15 am
I was really waiting for someone to call Baktech a Polish Agovic.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Windbusche on February 16, 2013, 12:01:44 pm
I was really waiting for someone to call Baktech a Polish Agovic.
Which I did.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Danik on February 16, 2013, 01:02:07 pm
Spoiler
tbh I don't think that Poland will be a faction.

Yeah they should at least put Blue Hallers army to the Francais if not then i will rename my Favorite looking regiment (w/Greatcoat's) to Blue Haller's 1st Polish Legion.

Will you please stop shouting about Poland everywhere.

+1
+2!! It's fine to be patriotic but the level you are doing it as is just annoying
+3. Don't be a Polish Agovic.
+4 Or spouting racist, anti-Russian bull about the forums.
+5!
Shut up, Baktech.
[close]

+6, I'm Russian but my great-grandfather was Polish-Ukrainian.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 16, 2013, 01:07:50 pm
each nation is a race, I think
Nope.
hm ok, my mistake
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on February 16, 2013, 01:47:02 pm
Yep! I should wait now for this mod when it's coming out!
Can you add Kingdom of Poland (Poland)?

Me (Im Polish) have to say that there should be but the Polskie Zolnierzy were hired by the damned ruskie (i hate russians) Austro's and the french but good idea cant wait for this mod and hopefuly for the Kngdom Of Poland to be added.

You hate millions of people you've never met?

Obviously this fellow is quite reasonable and not racist at all.

I don't think Russians are a race, unless you want to be racist and categorize them as one  :P
each nation is a race, I think
I wouldn't say each nation but more like continents or bigger parts of the world have there own race (unless they are really multicultural, like the US) like Northern europe got aryas, southern europe got semites and so on. There is nothing such as a "human race", it's a specie. Just like dogs have various races. Have you ever heard anyone say "the dog race"? I'm tired of people that someone is racist because they said something bad about a race. Racism is when you categorize people. You don't need to think less of any of the races. Get your facts right next time.







JK
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Baillie on February 16, 2013, 01:48:49 pm
Please stop the quote tree spam.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on February 16, 2013, 02:31:32 pm
I dunno guys. We should have the mod focus on the Polish, Montenegrins, and Americans. Nevermind working on those silly mainstream countries. First three factions. Bam.

Thanks Landrik +1
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Desert Thunda on February 16, 2013, 02:36:31 pm
I dunno guys. We should have the mod focus on the Polish, Montenegrins, and Americans. Nevermind working on those silly mainstream countries. First three factions. Bam.

Thanks Landrik +1

I think he was joking...
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 16, 2013, 02:38:46 pm
He was, and baktech was only agreeing with him because he said poland  ::)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 16, 2013, 04:29:40 pm
no need to read comment. If there is Poland in the comment it is a good comment!
Polish greatness!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Duuring on February 16, 2013, 04:40:27 pm
I was really waiting for someone to call Baktech a Polish Agovic.
Which I did.

And I love you for it.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Rigadoon on February 16, 2013, 11:22:12 pm
I dunno guys. We should have the mod focus on the Polish, Montenegrins, and Americans. Nevermind working on those silly mainstream countries. First three factions. Bam.

Thanks Landrik +1
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F952%2Ffacepalmf.gif&hash=338bca26fd10c400de45826b645c34a83cdf24a1)

Thanks Rigadoon, for supporting my addiction.
I have the same addiction.  ;) I check the thread more than five times a day to see what you guys are talking about. It seems there are always interesting discussions or lols to be had from posts like Backtech's or heartwarming compliments to the team.

What are the news about your fantastic mod ? I cant wait  ;D
Well, I've got an entire week off school so I'll be able to devote tons of time to the mod. I really hate making you guys wait a whole month for each update which was the case for the last three.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 17, 2013, 12:07:53 am
I have it! Chinese Labour Corps!
Rigadoon you know what to do!


Edit: I found a British enlistement poster it is actually quite cool.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F7%2F7e%2FThe_Scrap_of_Paper_-_Enlist_Today.jpg%2F394px-The_Scrap_of_Paper_-_Enlist_Today.jpg&hash=26a2379f8ac6ce1ebfb5298af6dc6706d71d6f0f)
[close]
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Murray on February 17, 2013, 06:32:14 pm
FUCK YEH! PATRIOTISM!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 17, 2013, 07:05:18 pm
Fuck poland we need Montenegro!

Fuck montenegro we need Polska
Fuck both of them.
I don't agree with you due to the fact that its racism but baktech is really annoying me with his poland spam so i kinda agree with you..........kinda
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on February 17, 2013, 07:06:19 pm
I'm looking forward to the sight of a regiment charging out of threre trench, getting gunned down immediately as they are crawling out of there hiding holes.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Hawke on February 17, 2013, 07:16:28 pm
Fuck poland we need Montenegro!

Fuck montenegro we need Polska
Fuck both of them.
I don't agree with you due to the fact that its racism but baktech is really annoying me with his poland spam so i kinda agree with you..........kinda
Wut?
As far as I'm aware, Poles and Montenegrins are white.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Diplex on February 17, 2013, 07:20:21 pm
Poland wasnt even an independent state during WW1. Why should they have a faction :P ?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Hawke on February 17, 2013, 07:54:52 pm
Spoiler
Fuck poland we need Montenegro!

Fuck montenegro we need Polska
Fuck both of them.
I don't agree with you due to the fact that its racism but baktech is really annoying me with his poland spam so i kinda agree with you..........kinda
Wut?
As far as I'm aware, Poles and Montenegrins are white.
So you can only be racist if you insult black people? Racism is nothing to do with discriminating another race. It's about categorizing people in races! You don't need to think that anyone is less worth.
[close]
I'm... Not?
I simply stated "Fuck them both" to put and end to that. Then Pod came in with his disillusioned talk of racism.  ::)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Rigadoon on February 17, 2013, 08:19:36 pm
but that's a discussion for another forum  ;)

All of this race discussion is for another thread/forum. Take it elsewhere please.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Waterbeetle on February 18, 2013, 09:11:56 am
Because of this awesome mod I almost forgot how retarded the Napoleonic wars "kid movement" community actually is.
I pray for you Iron Europe.  :'(
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Desert Thunda on February 18, 2013, 02:24:04 pm
Because of this awesome mod I almost forgot how retarded the Napoleonic wars "kid movement" community actually is.
I pray for you Iron Europe.  :'(

+1
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Murray on February 26, 2013, 06:36:32 pm
Mandatory comment about wanting an update  ;D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Dom13WorstNW on February 26, 2013, 11:53:37 pm
I want more updates ;(   It has been so long ;(
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Waterbeetle on February 27, 2013, 09:05:07 am
I'll get an update out for you guys before the end of the month. That should stop you guys trying to murder each other for another couple weeks.  ;)

you were right.  :P

But I join in the knives update was not enough to pleasure me, I want to be entertained!  :-X
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wolfy on February 27, 2013, 12:42:01 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.acmeclimateaction.com%2Ffiles%2Fimagecache%2Facmewatch_full%2Fwatch%2Fboris-johnson-yawn_667484n.jpg&hash=c57d9adab2bdd3fb128298aa658e14a7582dd120)
[close]
No,i am not.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Gokiller on February 27, 2013, 01:56:45 pm
Guy's, if you post either post something that actually add something useful to the thread, or don't post at all. Over the last pages more then 50% we're off-toptic "crap" posts. Just spam.

You're not supporting the mod with doing this. If you wish to support them, suggest things! Or help promoting! :)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on February 27, 2013, 03:09:59 pm
This has probably already been asked, but what other factions do you see yourself realistically implementing after the initial two? Are you going to go for all of the major powers or do you think that'll take too much time in the long run?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 27, 2013, 03:10:56 pm
Russia, British empire, Austro-Hungary?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on February 27, 2013, 03:14:57 pm
Of course, those are the logical choices, but my question was asking whether or not it was a realistic assumption to make that all of these will actually get added in the long run.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 27, 2013, 03:17:06 pm
tbh I think the awnser is no.
Because judging how much stuff they're adding i'm not quite sure they'll have enough space.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on February 27, 2013, 03:21:29 pm
Well if only one of these were to be added, I would vote for Russia. Gotta get summa dat eastern front action.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 27, 2013, 03:24:39 pm
gotta agree.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on February 27, 2013, 11:51:24 pm
A banner I made from a re-enactment photograph I took:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEuropeBanner_zpsb20c7590.jpg&hash=f5eff0b7224559c8d93ae6b7cb0a8f27a00c1da9)
[close]
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Hoffmann on February 28, 2013, 01:17:24 am
Very, VERY nice Googly. :D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: kpetschulat on February 28, 2013, 02:25:57 am
I would be way more than happy with just Prussian, French 3rd Empire, Britain, and Russian. That way, we can get the Eastern Front in there too. Four factions is more than enough. But, if they're able to, the Austrians, or Americans should be tossed in as that last, 5th faction. However, as long as it has French and Prussians, I'm fine.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on February 28, 2013, 02:30:19 am
And here's some more I made from editing my friends re-enactment photographs:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FDEATH_zps02812822.jpg&hash=2c2527d07c0c887346450ab2cac71d0a661fcc05)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FForMotherRussia_zps6f81487f.jpg&hash=15916b8f0f1785fabfc8dbbfbb887bbae0c1f70f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEuropa_zps40e9bad0.jpg&hash=d96bc09dbef228ea8af962fb34b145ac8d7ae782)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEruopa_zpsb38057f6.jpg&hash=a890875cb6852db0b094e30b3a0f7c19c570266f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIRONEUROPE_zpsae6bfdd6.jpg&hash=bcf27c2722aa7becde90d757f7b423d117709cba)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIRON_zps1ed9fc84.jpg&hash=bada6bf59d7806459c23bb6c4f4f7563e30e40fd)
[close]
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on February 28, 2013, 02:32:13 am
And here's some more I made from editing my friends re-enactment photographs:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FDEATH_zps02812822.jpg&hash=2c2527d07c0c887346450ab2cac71d0a661fcc05)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FForMotherRussia_zps6f81487f.jpg&hash=15916b8f0f1785fabfc8dbbfbb887bbae0c1f70f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEuropa_zps40e9bad0.jpg&hash=d96bc09dbef228ea8af962fb34b145ac8d7ae782)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEruopa_zpsb38057f6.jpg&hash=a890875cb6852db0b094e30b3a0f7c19c570266f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIRONEUROPE_zpsae6bfdd6.jpg&hash=bcf27c2722aa7becde90d757f7b423d117709cba)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIRON_zps1ed9fc84.jpg&hash=bada6bf59d7806459c23bb6c4f4f7563e30e40fd)
[close]

Shit, those are good. Well done!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on February 28, 2013, 09:59:07 am
Very nice work!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Salugram on February 28, 2013, 12:43:16 pm
Well, this is gonna be awsome!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on February 28, 2013, 12:49:02 pm
And here's some more I made from editing my friends re-enactment photographs:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FDEATH_zps02812822.jpg&hash=2c2527d07c0c887346450ab2cac71d0a661fcc05)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FForMotherRussia_zps6f81487f.jpg&hash=15916b8f0f1785fabfc8dbbfbb887bbae0c1f70f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEuropa_zps40e9bad0.jpg&hash=d96bc09dbef228ea8af962fb34b145ac8d7ae782)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEruopa_zpsb38057f6.jpg&hash=a890875cb6852db0b094e30b3a0f7c19c570266f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIRONEUROPE_zpsae6bfdd6.jpg&hash=bcf27c2722aa7becde90d757f7b423d117709cba)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIRON_zps1ed9fc84.jpg&hash=bada6bf59d7806459c23bb6c4f4f7563e30e40fd)
[close]
I love the pickelhaube-gasmask combination! It looks wicked!
How can I use these as signatures?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on February 28, 2013, 05:49:38 pm
And here's some more I made from editing my friends re-enactment photographs:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FDEATH_zps02812822.jpg&hash=2c2527d07c0c887346450ab2cac71d0a661fcc05)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FForMotherRussia_zps6f81487f.jpg&hash=15916b8f0f1785fabfc8dbbfbb887bbae0c1f70f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEuropa_zps40e9bad0.jpg&hash=d96bc09dbef228ea8af962fb34b145ac8d7ae782)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEruopa_zpsb38057f6.jpg&hash=a890875cb6852db0b094e30b3a0f7c19c570266f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIRONEUROPE_zpsae6bfdd6.jpg&hash=bcf27c2722aa7becde90d757f7b423d117709cba)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIRON_zps1ed9fc84.jpg&hash=bada6bf59d7806459c23bb6c4f4f7563e30e40fd)
[close]
I love the pickelhaube-gasmask combination! It looks wicked!
How can I use these as signatures?

What's with you and the ugly pickelhuabes just these are ugly. What's with you and them?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on February 28, 2013, 05:56:36 pm
And here's some more I made from editing my friends re-enactment photographs:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FDEATH_zps02812822.jpg&hash=2c2527d07c0c887346450ab2cac71d0a661fcc05)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FForMotherRussia_zps6f81487f.jpg&hash=15916b8f0f1785fabfc8dbbfbb887bbae0c1f70f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEuropa_zps40e9bad0.jpg&hash=d96bc09dbef228ea8af962fb34b145ac8d7ae782)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEruopa_zpsb38057f6.jpg&hash=a890875cb6852db0b094e30b3a0f7c19c570266f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIRONEUROPE_zpsae6bfdd6.jpg&hash=bcf27c2722aa7becde90d757f7b423d117709cba)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIRON_zps1ed9fc84.jpg&hash=bada6bf59d7806459c23bb6c4f4f7563e30e40fd)
[close]
I love the pickelhaube-gasmask combination! It looks wicked!
How can I use these as signatures?

What's with you and the ugly pickelhuabes just these are ugly. What's with you and them?
Sure I'm allowed to have my own opinion? Aren't I?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 28, 2013, 06:15:51 pm
I would be way more than happy with just Prussian, French 3rd Empire, Britain, and Russian. That way, we can get the Eastern Front in there too. Four factions is more than enough. But, if they're able to, the Austrians, or Americans should be tossed in as that last, 5th faction. However, as long as it has French and Prussians, I'm fine.
Wasn't it French 3rd Republic and not empire?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on February 28, 2013, 06:40:30 pm
And here's some more I made from editing my friends re-enactment photographs:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FDEATH_zps02812822.jpg&hash=2c2527d07c0c887346450ab2cac71d0a661fcc05)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FForMotherRussia_zps6f81487f.jpg&hash=15916b8f0f1785fabfc8dbbfbb887bbae0c1f70f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEuropa_zps40e9bad0.jpg&hash=d96bc09dbef228ea8af962fb34b145ac8d7ae782)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEruopa_zpsb38057f6.jpg&hash=a890875cb6852db0b094e30b3a0f7c19c570266f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIRONEUROPE_zpsae6bfdd6.jpg&hash=bcf27c2722aa7becde90d757f7b423d117709cba)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIRON_zps1ed9fc84.jpg&hash=bada6bf59d7806459c23bb6c4f4f7563e30e40fd)
[close]
I love the pickelhaube-gasmask combination! It looks wicked!
How can I use these as signatures?

What's with you and the ugly pickelhuabes just these are ugly. What's with you and them?

The reason you may find them ugly is because of the helmet cover they wore, it was a beigey-grey as they began to realise a black helmet with a big eagle and point on the head wasn't the best of ideas. But it marked the end of the old Napoleonic prussian ideals so that is why they are popular amongst people, then you also get some others who like it merely because they imagine themselves head-butting people in trenches when in reality they would have most probably been mown down by mortar, machine gun and artillery fire before they even reached the trench in this game.  :P

I shall crop these down for signature sizes later today, but if you wish to have one as your signature just press 'View Image' and copy the URL  :)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: LordAdder on February 28, 2013, 06:43:02 pm
I would be way more than happy with just Prussian, French 3rd Empire, Britain, and Russian. That way, we can get the Eastern Front in there too. Four factions is more than enough. But, if they're able to, the Austrians, or Americans should be tossed in as that last, 5th faction. However, as long as it has French and Prussians, I'm fine.
Wasn't it French 3rd Republic and not empire?
Yes it was, and even though Prussia existed at the time, it was still part of the German Empire.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on February 28, 2013, 06:55:46 pm
And here's some more I made from editing my friends re-enactment photographs:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FDEATH_zps02812822.jpg&hash=2c2527d07c0c887346450ab2cac71d0a661fcc05)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FForMotherRussia_zps6f81487f.jpg&hash=15916b8f0f1785fabfc8dbbfbb887bbae0c1f70f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEuropa_zps40e9bad0.jpg&hash=d96bc09dbef228ea8af962fb34b145ac8d7ae782)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEruopa_zpsb38057f6.jpg&hash=a890875cb6852db0b094e30b3a0f7c19c570266f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIRONEUROPE_zpsae6bfdd6.jpg&hash=bcf27c2722aa7becde90d757f7b423d117709cba)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIRON_zps1ed9fc84.jpg&hash=bada6bf59d7806459c23bb6c4f4f7563e30e40fd)
[close]
I love the pickelhaube-gasmask combination! It looks wicked!
How can I use these as signatures?

What's with you and the ugly pickelhuabes just these are ugly. What's with you and them?

The reason you may find them ugly is because of the helmet cover they wore, it was a beigey-grey as they began to realise a black helmet with a big eagle and point on the head wasn't the best of ideas. But it marked the end of the old Napoleonic prussian ideals so that is why they are popular amongst people, then you also get some others who like it merely because they imagine themselves head-butting people in trenches when in reality they would have most probably been mown down by mortar, machine gun and artillery fire before they even reached the trench in this game.  :P

I shall crop these down for signature sizes later today, but if you wish to have one as your signature just press 'View Image' and copy the URL  :)
Thank u!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Murray on February 28, 2013, 06:59:46 pm
They're gorgeous! definitely wanted to play around with a new sig using them ;D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 28, 2013, 07:19:35 pm
And here's some more I made from editing my friends re-enactment photographs:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FDEATH_zps02812822.jpg&hash=2c2527d07c0c887346450ab2cac71d0a661fcc05)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FForMotherRussia_zps6f81487f.jpg&hash=15916b8f0f1785fabfc8dbbfbb887bbae0c1f70f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEuropa_zps40e9bad0.jpg&hash=d96bc09dbef228ea8af962fb34b145ac8d7ae782)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEruopa_zpsb38057f6.jpg&hash=a890875cb6852db0b094e30b3a0f7c19c570266f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIRONEUROPE_zpsae6bfdd6.jpg&hash=bcf27c2722aa7becde90d757f7b423d117709cba)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIRON_zps1ed9fc84.jpg&hash=bada6bf59d7806459c23bb6c4f4f7563e30e40fd)
[close]
I love the pickelhaube-gasmask combination! It looks wicked!
How can I use these as signatures?

What's with you and the ugly pickelhuabes just these are ugly. What's with you and them?
We could say that about you and Poland....... It's the same thing
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: VonTawast on February 28, 2013, 08:25:12 pm
Wouldn't that be ethnic hatred?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Murray on February 28, 2013, 08:53:31 pm
No it would just be pointing out the irony
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 28, 2013, 08:54:50 pm
I need to get an update or i'll shoot someone  ;D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on February 28, 2013, 09:08:35 pm
I need to get an update or i'll shoot someone  ;D
Indeed
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on February 28, 2013, 11:16:43 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEurope2_zpse421f562.png&hash=d6f0b202d1ba188974df0eb341759addad556602)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEruopeForums_zpsde2bc4ef.png&hash=869dbdaddafc1bdb5ac5c50e74c69b0ebea35e4f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEurope4_zps8c184fa0.png&hash=cbce79dc987fc3f8ecbfadc10b32e480a4b9d9f5)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEuropeAssault_zps96b57066.png&hash=b28a9fbab7807193edc125bbcfdf32f3c5c52f24)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEuropeForums_zps84360808.png&hash=a490d8772f36eafc461b6d13e7e20ed347f2efe1)
[close]

These were cut down to be easier for signatures.  :)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on February 28, 2013, 11:51:07 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEurope2_zpse421f562.png&hash=d6f0b202d1ba188974df0eb341759addad556602)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEruopeForums_zpsde2bc4ef.png&hash=869dbdaddafc1bdb5ac5c50e74c69b0ebea35e4f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEurope4_zps8c184fa0.png&hash=cbce79dc987fc3f8ecbfadc10b32e480a4b9d9f5)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEuropeAssault_zps96b57066.png&hash=b28a9fbab7807193edc125bbcfdf32f3c5c52f24)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEuropeForums_zps84360808.png&hash=a490d8772f36eafc461b6d13e7e20ed347f2efe1)
[close]

These were cut down to be easier for signatures.  :)
Nice!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Duuring on March 01, 2013, 12:18:38 am
I was going to comment he probably clicked the post button too much by acciden, but then I noted the first is with capital letter and the 2nd without. Intresting...
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Windbusche on March 01, 2013, 12:37:13 am
My point exactly.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on March 01, 2013, 12:39:09 am
Why double post the same thing?
Sorry, the forum f*cked up.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on March 01, 2013, 12:41:39 am
I was going to comment he probably clicked the post button too much by acciden, but then I noted the first is with capital letter and the 2nd without. Intresting...
My internet crashed so I thought I didn't post anything so I posted is again.
Sorry, I know I should have looked.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: kpetschulat on March 01, 2013, 05:13:59 am
Dude, stop double posting. It's not hard to keep everything to Newport. I've seen on some threads where you have triple posted. Just, stop...
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on March 01, 2013, 06:17:47 pm
And here's some more I made from editing my friends re-enactment photographs:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FDEATH_zps02812822.jpg&hash=2c2527d07c0c887346450ab2cac71d0a661fcc05)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FForMotherRussia_zps6f81487f.jpg&hash=15916b8f0f1785fabfc8dbbfbb887bbae0c1f70f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEuropa_zps40e9bad0.jpg&hash=d96bc09dbef228ea8af962fb34b145ac8d7ae782)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEruopa_zpsb38057f6.jpg&hash=a890875cb6852db0b094e30b3a0f7c19c570266f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIRONEUROPE_zpsae6bfdd6.jpg&hash=bcf27c2722aa7becde90d757f7b423d117709cba)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIRON_zps1ed9fc84.jpg&hash=bada6bf59d7806459c23bb6c4f4f7563e30e40fd)
[close]
I love the pickelhaube-gasmask combination! It looks wicked!
How can I use these as signatures?

What's with you and the ugly pickelhuabes just these are ugly. What's with you and them?

The reason you may find them ugly is because of the helmet cover they wore, it was a beigey-grey as they began to realise a black helmet with a big eagle and point on the head wasn't the best of ideas. But it marked the end of the old Napoleonic prussian ideals so that is why they are popular amongst people, then you also get some others who like it merely because they imagine themselves head-butting people in trenches when in reality they would have most probably been mown down by mortar, machine gun and artillery fire before they even reached the trench in this game.  :P

I shall crop these down for signature sizes later today, but if you wish to have one as your signature just press 'View Image' and copy the URL  :)
Thank u!


Stalhelms For The Win.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on March 01, 2013, 06:27:12 pm
And here's some more I made from editing my friends re-enactment photographs:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FDEATH_zps02812822.jpg&hash=2c2527d07c0c887346450ab2cac71d0a661fcc05)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FForMotherRussia_zps6f81487f.jpg&hash=15916b8f0f1785fabfc8dbbfbb887bbae0c1f70f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEuropa_zps40e9bad0.jpg&hash=d96bc09dbef228ea8af962fb34b145ac8d7ae782)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIronEruopa_zpsb38057f6.jpg&hash=a890875cb6852db0b094e30b3a0f7c19c570266f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIRONEUROPE_zpsae6bfdd6.jpg&hash=bcf27c2722aa7becde90d757f7b423d117709cba)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FIRON_zps1ed9fc84.jpg&hash=bada6bf59d7806459c23bb6c4f4f7563e30e40fd)
[close]
I love the pickelhaube-gasmask combination! It looks wicked!
How can I use these as signatures?

What's with you and the ugly pickelhuabes just these are ugly. What's with you and them?

The reason you may find them ugly is because of the helmet cover they wore, it was a beigey-grey as they began to realise a black helmet with a big eagle and point on the head wasn't the best of ideas. But it marked the end of the old Napoleonic prussian ideals so that is why they are popular amongst people, then you also get some others who like it merely because they imagine themselves head-butting people in trenches when in reality they would have most probably been mown down by mortar, machine gun and artillery fire before they even reached the trench in this game.  :P

I shall crop these down for signature sizes later today, but if you wish to have one as your signature just press 'View Image' and copy the URL  :)
Thank u!


Stalhelms For The Win.
Pickelhaubes For The Win.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Hoffmann on March 02, 2013, 07:42:45 am
Pickelhaube is better. :D. Then again, I don't care, I love both of the German Helmets!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 02, 2013, 08:37:35 am
I look forward to getting a pickelhaube for the 2014 reenacting, however, I don't look forward to how much it'll cost me. Q.Q
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on March 02, 2013, 02:35:32 pm
I look forward to getting a pickelhaube for the 2014 reenacting, however, I don't look forward to how much it'll cost me. Q.Q

Pickelhaubes from all the states in US Currency: (I'm guessing you're American)
http://www.hessenantique.com/German_Pickelhaube_s/54.htm

Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 03, 2013, 12:09:39 pm
You have no idea how many times I've gone on that page daily for Württemberg to come back in stock. -sigh-

IMA-USA has a generic Prussian one of cheaper quality for much cheaper. I don't know how to feel about it. It'll be covered up anyways and my wallet is pleading for its life, but my inner reenactor is sharking me like a DI to buy the right one. D:
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: GoblinOverlord on March 03, 2013, 08:31:09 pm
Any news of this mod? I'm curious!  :-[
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on March 03, 2013, 10:35:35 pm
You have no idea how many times I've gone on that page daily for Württemberg to come back in stock. -sigh-

IMA-USA has a generic Prussian one of cheaper quality for much cheaper. I don't know how to feel about it. It'll be covered up anyways and my wallet is pleading for its life, but my inner reenactor is sharking me like a DI to buy the right one. D:

Well I believe you can buy a Württemberg plate on Ebay, from what I remember seeing, so maybe you can convert a Prussian Pickelhaube and try find Württemberg cockades, or just cover it with the field cover unless you're a perfectionist as I know a few re-enactors who are xD
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Rigadoon on March 04, 2013, 12:11:28 am
Any news of this mod? I'm curious!  :-[

+1
+1

We have three people working on German uniforms and two others finishing up the French weapons. You can expect some German uniform updates soon. ;)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on March 04, 2013, 12:12:54 am
Any news of this mod? I'm curious!  :-[

+1
+1

We have three people working on German uniforms and two others finishing up the French weapons. You can expect some German uniform updates soon. ;)
Nice!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on March 04, 2013, 01:52:59 am
Any news of this mod? I'm curious!  :-[

+1
+1

We have three people working on German uniforms and two others finishing up the French weapons. You can expect some German uniform updates soon. ;)

Huzzah! I've wondering what the German Officer uniform will look like and also whether there's a choice between M1910, Transitional and M15 tunics for infantry.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: GoblinOverlord on March 04, 2013, 08:27:56 am
Yessssssss.......  ;D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Dom13WorstNW on March 04, 2013, 08:52:14 am
I like new news it keeps me updated  ::)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on March 04, 2013, 05:18:41 pm
Ooh yay!
Title: Re: Iron Europe - WWI Mod (M1915 Bluse)
Post by: Rigadoon on March 09, 2013, 12:01:39 am
Hello! Since Update 15 is taking quite a bit of time, I decided to release this little preview. You may see more of these in the future and they'll be bundled up into the full Update 15. Hopefully, that will mean more frequent updates for you guys to enjoy. Here is the M1915 Bluse modeled and textured by myself. This is what most of the German soldiers will be wearing. It was introduced in late 1915 and was similar to the older 1910 tunic, but was much less visible due to the lack of piping and hidden buttons.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fm1915bluse_zpsf7a50b23.png&hash=d9fdbdf30609e947f49447f23e0714e0d8b62165)

In the next few weeks you can expect more Update 15 previews showing the M15 Greatcoat, various hats and boots, and the 1910 tunic(and simplified version), which, while outdated, was still used quite frequently.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Hawke on March 09, 2013, 12:06:41 am
Looks great, Rigadoon!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on March 09, 2013, 12:07:13 am
Nice!
Title: Re: Iron Europe - WWI Mod (M1915 Bluse)
Post by: BSM 'Shut up' Williams on March 09, 2013, 10:30:23 am
Hello! Since Update 15 is taking quite a bit of time, I decided to release this little preview. You may see more of these in the future and they'll be bundled up into the full Update 15. Hopefully, that will mean more frequent updates for you guys to enjoy. Here is the M1915 Bluse modeled and textured by myself. This is what most of the German soldiers will be wearing. It was introduced in late 1915 and was similar to the older 1910 tunic, but was much less visible due to the lack of piping and hidden buttons.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fm1915bluse_zpsf7a50b23.png&hash=d9fdbdf30609e947f49447f23e0714e0d8b62165)

In the next few weeks you can expect more Update 15 previews showing the M15 Greatcoat, various hats and boots, and the 1910 tunic(and simplified version), which, while outdated, was still used quite frequently.

YAY! GreatCoat
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: GoblinOverlord on March 09, 2013, 11:48:49 am
Nerdgasm......  :D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on March 09, 2013, 12:06:01 pm
Nerdgasm......  :D
Historical accurategasm...:)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 09, 2013, 12:11:50 pm
I can even see the tinge of green on the collar. Excellent work, fellas. Low boots with the puttees should be up next!

Can't wait to see the rest! Excellent work!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wigster600 on March 11, 2013, 09:10:15 pm
Awesomesauce.   :D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Betaknight on March 12, 2013, 06:54:40 pm
I want to show much more but my pc is down..... ;-;
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on March 12, 2013, 11:46:30 pm
I want to show much more but my pc is down..... ;-;

Show much what?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on March 13, 2013, 12:20:51 am
I want to show much more but my pc is down..... ;-;

Show much what?

Progress/content
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on March 13, 2013, 12:26:09 am
Some new Russian banners:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2F01822c4c-f93d-4402-86f7-d5769d66ea2d_zps37e2326f.jpg&hash=1df1d3baaf5e900fea880bd6528fb6d0c4c6aa90)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2Fa0adbe3f-beb5-4a64-95ec-546cc6fe3ba5_zps5546c76b.jpg&hash=ec79a18cbffdf06faee1e37c23b3e5ed5df3fb01)
[close]
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 13, 2013, 12:27:25 am
Nice, Googly.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Noodlenrice on March 13, 2013, 09:31:45 am
Some sexy Banners Just wish they were for Germany :)  JK Russia is fine
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Scrat555 on March 15, 2013, 03:28:27 am
Spoiler
Last I checked Boy Scouts was a pretty nice group...

On an unrelated but slightly related note, WW1, and ponies.

(https://i.imgur.com/qu401RO.png)
[close]

On a slightly more related note, WW1 and ponies, reality edition.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F1734%2Fpackmulesxj7.jpg&hash=9a4dd7105b45004f6fcb2a89c751a31b704067fb)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Diplex on March 15, 2013, 03:29:32 am
I cant remember seeing a single horse die in "War Horse"..
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Pinkamena on March 15, 2013, 03:34:56 am
Can't we just let the glamorized version of ponies take the day? Eh?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Xanderman on March 15, 2013, 08:23:31 am
cannot wait ze new update.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: James Grant on March 15, 2013, 09:05:59 am
I cant remember seeing a single horse die in "War Horse"..

I commented that on youtube, quite literally had oddballs pestering me with replies for about 4 months.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Diplex on March 15, 2013, 04:02:44 pm
I cant remember seeing a single horse die in "War Horse"..

I commented that on youtube, quite literally had oddballs pestering me with replies for about 4 months.

Yeah, and in the first combat scene, when they charged the german MG positions, everyone got shot off of their horses, but the not a single bloody horse was killed haha
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: James Grant on March 15, 2013, 04:14:52 pm
I cant remember seeing a single horse die in "War Horse"..

I commented that on youtube, quite literally had oddballs pestering me with replies for about 4 months.

Yeah, and in the first combat scene, when they charged the german MG positions, everyone got shot off of their horses, but the not a single bloody horse was killed haha
http://youtu.be/sKUdxkaDoNo?t=2m21s
 (http://youtu.be/sKUdxkaDoNo?t=2m21s)
I swear they're only 20 meters behind the running infantry, no way the machine guns could open up in time to kill much of the cavalry. But I suppose the British must have stopped and reformed...only plausible explanation  ::)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 15, 2013, 05:16:05 pm
and i only posted a picture of a small kid with a pickelhaube.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Waterbeetle on March 15, 2013, 05:23:08 pm
and i only posted a picture of a small kid with a pickelhaube.

What did you do?! You started a chain reaction! The end of the world! Aaaaaah!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: LordAdder on March 15, 2013, 07:35:36 pm
to make it up i'll post this

big picture!
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8380%2F8467749135_03a7cbc302_o.jpg&hash=be586bf3c1d3ceb30f4e1d11fc7ffb483e17907d)
[close]
What is your Avatar a picture of? It looks like an American Officer during the time between 1865 and 1898.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 15, 2013, 07:37:03 pm
It's a Belgian Carabineer lieutenant in 1918
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Docm30 on March 15, 2013, 08:14:57 pm
I didn't know Poirot was in the army.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TheSnowHindu on March 15, 2013, 09:46:18 pm
Is it wierd that i am British yet i want to be in a german regiment?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 15, 2013, 09:46:47 pm
nope
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: kpetschulat on March 15, 2013, 09:56:50 pm
Is it wierd that i am British yet i want to be in a german regiment?

Is it weird that I'm German, and want to be in a German regiment?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 15, 2013, 09:57:03 pm
yes.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Frederik on March 15, 2013, 09:58:02 pm
But you life in the USA sice you are 3
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: kpetschulat on March 15, 2013, 09:58:55 pm
Yeah, but what does that have to do with anything?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Frederik on March 15, 2013, 10:08:02 pm
to my mind when you move with three years you dont realy belong to this country
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: kpetschulat on March 15, 2013, 10:08:50 pm
to my mind when you move with three years you dont realy belong to this country

Uhm, I was born in Germany. I'm German. What you're trying to say is ludicrous. Lol.  ::)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Frederik on March 15, 2013, 10:10:38 pm
but which language do you speak better?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 15, 2013, 10:12:27 pm
language doesn't define your nationality.

Here in Belgium we speak dutch, french and german (and we need to learn english aswell)

That doesn't make us all those nationalities.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Frederik on March 15, 2013, 10:17:16 pm
yes, but if you speak spanish as mother tounge, can you be belgish then?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Windbusche on March 15, 2013, 10:18:02 pm
....

Yes?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Betaknight on March 15, 2013, 10:19:41 pm
Stay on topic porfavor, please.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 15, 2013, 10:22:51 pm
Stay on topic porfavor, please.
i see what you did there.
But anyway let me contribute something else.

uniformed sailor from the German battleship "SMS Westfalen". Ca 1914
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8524%2F8553071123_4982ecc2e9_o.jpg&hash=fca02bba212aa653f9b4cce2e55700b19b7aa262)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Docm30 on March 15, 2013, 10:30:23 pm
What a ponce.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: kpetschulat on March 15, 2013, 10:52:46 pm
yes, but if you speak spanish as mother tounge, can you be belgish then?

Yes... Lol. I speak German almost as good as my English, but with minor grammatical mistakes at times. It's hard to say exactly what is my first language, English or German. My Father is German, I was born in the same town as him. But, my Mother is American. My Father speaks German to me, my mother speaks American English. So, I guess I can count my slight grammatical errors in German on account of English, where the grammar is almost opposite that of German, especially sentence formalities.

I'm German. Came to America. Have a duel-citizenship. I'm a German-American. I'm proud of it too. But, let's not stray to far from the village here.

I hope to find a large, German regiment when "Iron Europe" comes out. I'm almost certain most of my time will be playing this mod, and Wilhelm's "Blood and Iron" mod.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 15, 2013, 11:14:33 pm
Well said, Petschie.

I'm almost certain most of my time will be playing this mod, and Wilhelm's "Blood and Iron" mod.

Hear, hear!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on March 16, 2013, 03:08:21 am
To get us back on topic...

Another reason why we can't have the US Army in this game, they do too much sitting around far too late!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.gwpda.org%2Fphotos%2Fcoppermine%2Falbums%2Fuploads%2Ftroops%2F0100.jpg&hash=f072b68a19db43c890dd271badaa4fff5c4eb176) (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.gwpda.org%2Fphotos%2Fcoppermine%2Falbums%2Fuploads%2Ftroops%2F0153.jpg&hash=3832b91e5811426d0c1c40ca2988bf07693c243f) (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.gwpda.org%2Fphotos%2Fcoppermine%2Falbums%2Fuploads%2Ftroops%2F0121.jpg&hash=426da86eaffe94b8f4223e8b3586af79187d7168)
[close]
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Rigadoon on March 16, 2013, 04:16:27 am
If it wasn't obvious enough, Googly was kidding. Just making sure we don't have more flame wars.  ;D

I know we've been pretty quite for some time now but be patient just a little longer. Work on German uniforms continues and not long after they're finished, we can have some game footage for you guys to enjoy.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on March 16, 2013, 04:28:34 am
Oh boy game footage :3
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Viktor 90th on March 16, 2013, 06:57:51 am
Stay on topic porfavor, please.
i see what you did there.
But anyway let me contribute something else.

uniformed sailor from the German battleship "SMS Westfalen". Ca 1914
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8524%2F8553071123_4982ecc2e9_o.jpg&hash=fca02bba212aa653f9b4cce2e55700b19b7aa262)
Anybody Else see a vague resemblance to Daniel Craig?  :o
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on March 16, 2013, 10:44:40 am
Looking forward playing this alongside Blood & Iron.
It's going to be nice.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Zoring on March 16, 2013, 01:31:22 pm
Hi guys, great looking mod, should be really fun to play, WW1 is my favorite historical period and I am loving that it is getting some attention.

I have a few errors to point out with your Gewehr 98 and Kar 98az models however, so I hope you indulge me in the spirit of assisting your excellent mod be accurate as possible. Apologies if these have been pointed out before. In the renders you have shown here.

Gewehr 98, from left to right
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg687%2F5194%2Fgewehrzps38ee2b19.png&hash=fd9dd0de7c0e67cd4e5241f8d171c67ef763423e)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg208%2F5671%2Fgew981.jpg&hash=6d9a84b5ae9d9aebaa7fc8cd7b8f6b2b6de4c3e7)
Buttplate: Is a post 1942 style cupped buttplate, the buttplate should be flush against the stock.
Sling Attachment: The stock features a WW2 style through the stock hole for the sling, the G98 features a sling swivel attached to the underside.
Bolt Recess: The stock has a recess for the curved bolt for finger clearance, not present on WW1 G98's.
Rear Sight: This is a flat ladder sight, it should be a 'Lange Vizier' style 'rollercoaster'.
Rear barrel band: This should have the front sling swivel, the wooden hand grip should also extend past the barrel band slightly
Barrel band spring on the right side this should not run the entire length of the barrel to the front band, on the left side there is no spring present.
Front bandIs lacking the stacking hook
Front sightHas the WW2 reinforcement band around it, the front sight should sit directly on the barrel with no band around the underside.

K98az from left to right:
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg826%2F5982%2Fk98az1zpsc7e2200e.png&hash=2898489e788afd938f72626c83c04443aff45684)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F8035%2Furlrs.jpg&hash=9e1cb5a24362485f6006e7b3b30f3373ce0d9d44)
Buttplate: Is a post 1942 style cupped buttplate, the buttplate should be flush against the stock.
Stock Pre 1916 Kar98AZ had no stock take-down disc (the silver circle on the butt) and no groove in the front for the fingers, post 1916 Kar98az had the disc and the finger grooves (currently this model has stock disc but no finger grooves)
Rear barrel bandThis is a WW2 band currently, the Kar98az has a screw on the right side that holds the band in place.
Band SpringsThe Kar98az has no band springs.
Front bandThis is currently a WW2 barrel band, the real Kar98az differed in many details, the photo attached should show the correct front band.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F9476%2Fimg0092ht.jpg&hash=1cd58129799d3f2951421884f82e4222c91039b9)
Front sightThis currently has a WW2 sight hood, the Kar98az has a 'bunny ear' arrangement.

I can provide reference photos of any of the following German guns as i own them and can get any angle required
Luger P08, Mauser C96, Gewehr 88, Gewehr 91, Gewehr 98, Gewehr 98 with Grabbenmagazin (Trench Magazine) Kar 98AZ, 1918 T-Gewehr.
Plus bayonets
S71, S98, S98/05, S98/05 Sawback, Ersatz Bayonet

Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 16, 2013, 03:09:32 pm
wow :o
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Rigadoon on March 16, 2013, 05:58:31 pm
Yup we're already aware of all those from a couple other guys. Kapellan donated the models to us and I believe they were made for a different time period. It should be easy to make the fixes.

Oh and I think those images may prove useful. I'll talk to you soon. And I do appreciate the time you put into pointing out those errors. ;)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 16, 2013, 07:37:02 pm
I need to get to that tier of knowledge. D:
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: König on March 17, 2013, 01:40:12 am
I need to get to that tier of knowledge. D:
Silly nub.  :P

Also...
Work on German uniforms continues and not long after they're finished, we can have some game footage for you guys to enjoy.
+1000
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on March 17, 2013, 09:03:43 am
I need to get to that tier of knowledge. D:
Silly nub.  :P

Also...
Work on German uniforms continues and not long after they're finished, we can have some game footage for you guys to enjoy.
+1000

Seriously dude 1000 come on more than that.

Spoiler
+INFINITE
[close]




Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Xanderman on March 17, 2013, 09:13:05 am
Can't wait to see some in game footage, a trailer perhaps?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on March 17, 2013, 09:22:18 am
Can't wait to see some in game footage, a trailer perhaps?

You know what it means when a footage of gameplay shows up? THE ALPHA RELEASE IS CLOSE!!

I bet that Great Britain will be in the first release, a little surprise you know would be nice, nice? GREAT!!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Danik on March 17, 2013, 11:03:12 am
Can't wait to see some in game footage, a trailer perhaps?

You know what it means when a footage of gameplay shows up? THE ALPHA RELEASE IS CLOSE!!
How can you even say that after tons of "Crusader: way to expiation" gameplay videos and it's still not close to release after years D:
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on March 17, 2013, 01:37:20 pm
Can't wait to see some in game footage, a trailer perhaps?

You know what it means when a footage of gameplay shows up? THE ALPHA RELEASE IS CLOSE!!
How can you even say that after tons of "Crusader: way to expiation" gameplay videos and it's still not close to release after years D:

well this one first of all has WAY more Developers so quicker progress.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Pinkamena on March 17, 2013, 06:26:03 pm
Figured I ought to share neat stuff.

"Hell Fighters from Harlem" by Hugh Charles McBarron Jr.
Spoiler
(https://i.imgur.com/UoNkBPF.jpg)
[close]
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: König on March 17, 2013, 06:49:06 pm
inb4harlemshakejokes

But on a more serious note, nice picture!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 17, 2013, 07:30:26 pm
Can't wait to see some in game footage, a trailer perhaps?

You know what it means when a footage of gameplay shows up? THE ALPHA RELEASE IS CLOSE!!

I bet that Great Britain will be in the first release, a little surprise you know would be nice, nice? GREAT!!
how can you even assume all those things?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on March 17, 2013, 08:35:26 pm
Can't wait to see some in game footage, a trailer perhaps?

You know what it means when a footage of gameplay shows up? THE ALPHA RELEASE IS CLOSE!!

I bet that Great Britain will be in the first release, a little surprise you know would be nice, nice? GREAT!!
how can you even assume all those things?


Um... Cos its happened before, Duh!! With NaS and AZW.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 17, 2013, 08:42:08 pm
I remember footage shown of IE like months ago.
And then there was no alpha.

If you get way to excited like a horny dog you'll just get dissapointed when it doesn't come out as soon as you wanted it to be.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Stefiboy on March 17, 2013, 08:46:14 pm
I remember footage shown of IE like months ago.
And then there was no alpha.

If you get way to excited like a horny dog you'll just get dissapointed when it doesn't come out as soon as you wanted it to be.
Point,But when a trailer comes on, its official, an Alpha comes on.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 17, 2013, 08:50:38 pm
game footage =/= trailer
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on March 17, 2013, 09:08:03 pm
I remember footage shown of IE like months ago.
And then there was no alpha.

If you get way to excited like a horny dog you'll just get dissapointed when it doesn't come out as soon as you wanted it to be.
Point,But when a trailer comes on, its official, an Alpha comes on.

Indeed.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on March 17, 2013, 09:33:07 pm
Guys, it's footage, you just have to wait. It's not going to be like the trailer for Dawn of War with explosions and amazing scenes like L'Aigle because they have been working on that thing for years with no release yet.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Rigadoon on March 18, 2013, 03:14:57 am
You know what it means when a footage of gameplay shows up? THE ALPHA RELEASE IS CLOSE!!

I bet that Great Britain will be in the first release, a little surprise you know would be nice, nice? GREAT!!
Well that's a pretty silly bet. Do have any clue how much time goes into creating a faction? We hardly have the man power to finish what we have planned. While it looks like we have a large team, many are inactive and most have little time.
 
And no, gameplay footage does not equal a release immediantly after. But it does mean that we're closer.  ;) Also, do remember that I said footage after we finish the basic German uniforms. Meaning that you won't see footage extremely soon, but you will see some more uniform updates to give you all something to look at while we work towards getting the video.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Xanderman on March 18, 2013, 08:13:49 am
The first release will have people playing as the germans and french like it was at the start of the war and the second release will introduce the British.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: GoblinOverlord on March 18, 2013, 08:44:51 am
OMG, release it pleeaaase.......  :'(

(Sorry but I had to say it)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Zoring on March 19, 2013, 08:06:29 am
Yup we're already aware of all those from a couple other guys. Kapellan donated the models to us and I believe they were made for a different time period. It should be easy to make the fixes.

Oh and I think those images may prove useful. I'll talk to you soon. And I do appreciate the time you put into pointing out those errors. ;)

No worries Rigadoon, i also have some German infantry uniforms and helmets and such also.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on March 19, 2013, 09:45:12 am
Yup we're already aware of all those from a couple other guys. Kapellan donated the models to us and I believe they were made for a different time period. It should be easy to make the fixes.

Oh and I think those images may prove useful. I'll talk to you soon. And I do appreciate the time you put into pointing out those errors. ;)

No worries Rigadoon, i also have some German infantry uniforms and helmets and such also.

Wow have you been collecting them?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Xanderman on March 19, 2013, 05:23:22 pm
Hey guys I found a source mod for Half life 2 which is called WW1 source.
[youtube]http://www.youtube.com/watch?v=oEA8Ww5ExRQ[/youtube]
[youtube]http://www.youtube.com/watch?v=7jxJiYk800g[/youtube]
Basically I'm going satisfy my excitment with this game until Iron Europe comes out.
If any body is interested the mod download page
http://www.moddb.com/mods/ww1-source/downloads/wwi-source-113b-full-installer
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on March 19, 2013, 10:38:57 pm
Hey guys I found a source mod for Half life 2 which is called WW1 source.
[youtube]http://www.youtube.com/watch?v=oEA8Ww5ExRQ[/youtube]
[youtube]http://www.youtube.com/watch?v=7jxJiYk800g[/youtube]
Basically I'm going satisfy my excitment with this game until Iron Europe comes out.
If any body is interested the mod download page
http://www.moddb.com/mods/ww1-source/downloads/wwi-source-113b-full-installer
Nice!
A bit to fast pace for my liking though.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 19, 2013, 10:59:26 pm
WWI would've been great for the first Red Orchestra.

WWI Source is a bit clumsy.

This is what got me to buy Red Orchestra. Too bad the server glitch killed a lot of the community.

[youtube]http://www.youtube.com/watch?v=hQSkcZn8i3k[/youtube]
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Xanderman on March 20, 2013, 08:05:29 am
Then again ww1 source is still in Beta but I know what you mean.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Desert Thunda on March 20, 2013, 08:40:54 am
WWI source is close to dead with a community of about 20-30 actives.

Just wait for 2.0 and the flood shall begin.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: LordAdder on March 20, 2013, 02:32:42 pm
WWI source is close to dead with a community of about 20-30 actives.

Just wait for 2.0 and the flood shall begin.
A 2.0 that will never come, and this may even be out by then.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: König on March 20, 2013, 03:39:13 pm
WWI would've been great for the first Red Orchestra.
BEHOLD:
http://www.moddb.com/mods/grabenkrieg
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 20, 2013, 04:43:07 pm
WWI would've been great for the first Red Orchestra.
BEHOLD:
http://www.moddb.com/mods/grabenkrieg

I know about it, König, it's just they would have to make a heavy edit to the base gameplay for me to get into it. Things such as the return to the suppression system that DH has rather than the "everything is zoned in and deaf" system that RO2 has. Not only that, but heavily increase the weapon sway of unsupported weapons and get rid of the laser accuracy of all of the weapons. RO2 in its current state is much too arcadey for WWI or even WWII, since you just have idiots running around with prototype assault rifles that never saw Stalingrad to begin with.

The beauty of RO1 is if you're crossing open ground at 100-200 meters away, you have a pretty good chance at surviving. There are excellent marksmen in the game and I'd like to consider myself one of them, so you'd still have people picked off if you weren't making good use of micro-terrain or cover.

I have two in-game examples of the rediculous lethality of RO2 vs. RO1:

The map "Fallen Heroes" in RO2 is a remake of "Fallen Fighters" in RO1. In FF I can move from the rear areas of my respective base capture point towards the center and even make movements within the center without too much trouble. Most of the fire I'll take will either be flanking fire, artillery, or the machine-gun of a tank. However, in FH, if you're not moving without the aid of smoke or safety in numbers, you'll be sniped from everywhere and anywhere since everyone is laser accurate.

As I've already let everyone in the FKI know, I do (or rather did until RO:Ostfront and Darkest Hour died because of the server glitch) historical realism gaming with a unit. (We've since moved to Invasion '44 for ArmA II) However, we had just come from preparing for RO2 by playing Red Orchestra: Ostfront and we were at the top of our game, just getting out of a Battle of Berlin campaign with a multitude of other units also preparing for RO2. We were extremely efficient and deadly, tearing everyone to shreds even each other during trainings. (Dom Pavlova still gives me nightmares, haha!) However, the most suitable map for our realism type gaming was "Red October Factory" with the amount of differential terrain and room to maneuver compared to many other maps. However, no matter how well in cover or hidden defenders would be or how far back we'd have the attacker's starting point would be, we'd keep on running into cross-map sniping or attackers being able to ignore suppression and pick off machinegunners or riflemen in good positions... positions that would've been much more difficult to neutralize in RO1. Trainings would be over in a matter of minutes with the same result each time... 2-3 guys on each team skulking around to get the drop on each other and kill the last enemies.

I emotionally invested myself into RO2 and really tried to like it and forgive its downfalls, being very optimistic about features being fixed. However, even now, most of them still haven't been fixed or they've just been shirked off. Not to mention the terrible tanking. All of the realism units that did play RO2 abandoned ship about 3-4 months afterwards until it was us and one other unit. They moved back to DH and so did we. I don't know if I can ever look back, unless some mod would fix the terrible issues brought on by the TWI team.

TL;DR: I'm skeptical.

/rant
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 20, 2013, 04:55:07 pm
TL;DR: I'm skeptical.

thank god you wrote that.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: König on March 20, 2013, 04:55:42 pm
Well, a WWI mod for RO2 is still better than no WWI mod (not counting IE).
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Willhelm on March 20, 2013, 05:00:09 pm
http://www.moddb.com/mods/battle-of-empires-1914-1918
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: König on March 20, 2013, 05:05:51 pm
http://www.moddb.com/mods/battle-of-empires-1914-1918
Nice, but it's not a shooter the same way IE or Grabenkrieg will be.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 20, 2013, 06:07:37 pm
TL;DR: I'm skeptical.

thank god you wrote that.

I'm a considerate person. c:

Well, a WWI mod for RO2 is still better than no WWI mod (not counting IE).

You're right.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: DeoVindice61 on March 21, 2013, 05:34:36 am
WWI would've been great for the first Red Orchestra.
BEHOLD:
http://www.moddb.com/mods/grabenkrieg

I know about it, König, it's just they would have to make a heavy edit to the base gameplay for me to get into it. Things such as the return to the suppression system that DH has rather than the "everything is zoned in and deaf" system that RO2 has. Not only that, but heavily increase the weapon sway of unsupported weapons and get rid of the laser accuracy of all of the weapons. RO2 in its current state is much too arcadey for WWI or even WWII, since you just have idiots running around with prototype assault rifles that never saw Stalingrad to begin with.

The beauty of RO1 is if you're crossing open ground at 100-200 meters away, you have a pretty good chance at surviving. There are excellent marksmen in the game and I'd like to consider myself one of them, so you'd still have people picked off if you weren't making good use of micro-terrain or cover.

I have two in-game examples of the rediculous lethality of RO2 vs. RO1:

The map "Fallen Heroes" in RO2 is a remake of "Fallen Fighters" in RO1. In FF I can move from the rear areas of my respective base capture point towards the center and even make movements within the center without too much trouble. Most of the fire I'll take will either be flanking fire, artillery, or the machine-gun of a tank. However, in FH, if you're not moving without the aid of smoke or safety in numbers, you'll be sniped from everywhere and anywhere since everyone is laser accurate.

As I've already let everyone in the FKI know, I do (or rather did until RO:Ostfront and Darkest Hour died because of the server glitch) historical realism gaming with a unit. (We've since moved to Invasion '44 for ArmA II) However, we had just come from preparing for RO2 by playing Red Orchestra: Ostfront and we were at the top of our game, just getting out of a Battle of Berlin campaign with a multitude of other units also preparing for RO2. We were extremely efficient and deadly, tearing everyone to shreds even each other during trainings. (Dom Pavlova still gives me nightmares, haha!) However, the most suitable map for our realism type gaming was "Red October Factory" with the amount of differential terrain and room to maneuver compared to many other maps. However, no matter how well in cover or hidden defenders would be or how far back we'd have the attacker's starting point would be, we'd keep on running into cross-map sniping or attackers being able to ignore suppression and pick off machinegunners or riflemen in good positions... positions that would've been much more difficult to neutralize in RO1. Trainings would be over in a matter of minutes with the same result each time... 2-3 guys on each team skulking around to get the drop on each other and kill the last enemies.

I emotionally invested myself into RO2 and really tried to like it and forgive its downfalls, being very optimistic about features being fixed. However, even now, most of them still haven't been fixed or they've just been shirked off. Not to mention the terrible tanking. All of the realism units that did play RO2 abandoned ship about 3-4 months afterwards until it was us and one other unit. They moved back to DH and so did we. I don't know if I can ever look back, unless some mod would fix the terrible issues brought on by the TWI team.

TL;DR: I'm skeptical.

/rant


Woah woah woah, did you say you were in a DH realism unit ? May I ask what unit were you in? I used to be in the 10th SS Pzgren. b
And its really sad about the server glitch thing. Man DH used to be my life im not kidding, (I play it 24/7) sucks to see it ruined.  >:(
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 21, 2013, 06:04:33 am
Yeah, I knew of the 10.SS "Freundsberg". You guys got pretty torn up in the Battle of Berlin campaign. :P We didn't get shit for action, though. One battle against the Spearhead Division and we stomped their shit so hard we let them attack us twice. Then we stomped their shit again. It was on a crud map anyways to boot.

2.SS "Das Reich" here. Joined in May of '11 after stumbling on Red Orchestra on some Youtube videos. Time flies.

No, I'm with you on that. RO1 is my baby. xD
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Bluehawk on March 21, 2013, 06:27:01 am
I was in the RO1 2.SS, in... Christ, 2006 onward, the one run by Ostheim and Hoffner. Our rivals were the dreaded 181st Tank Brigade, founded by our former armour detachment leader. When I blew up his command tank with a satchel in one realism match, hoo doggy, it was better than any stupid scripted Call of Duty cinematic set-piece. I was a King among Men! They put a tank destruction badge on my dorky forum signature. I've lost the version with my later Gendarmerie gorget though, yet I still have the avatar with the gorget. Strange. Actually, Ostheim left/was ejected when I joined, and Hoffner shared command with Switzer (now calling himself Schweitzer).

(https://i.imgur.com/qOFZJwC.jpg)
The "insert rune here" was from after they issued warnings for the Wolfsangel. Ahh, the moral ambiguity, the petty arguments and shoddy talking-points... I remember it like it was yesterday.

I never made the transition to DH... something about the new community it attracted and some of the gameplay changes didn't agree with me.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Docm30 on March 21, 2013, 06:52:07 am
I kind of lost interest in RO after they added tanks. Not that they did a bad job or anything, I just preferred it when it was all infantry and the addition of tanks only made it hard to find infantry-only servers.

That said, I did get back into it for a while when it went commercial and had a good few years of fun. Still one of my all-time favourite games.

What's this server glitch mentioned? it's been probably a year since I've played, but I don't recall anything being wrong back then.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 21, 2013, 07:03:26 am
I found out about the game way too late. It's all I ever wanted and was on the Eastern Front to boot.

Believe me, there's been times where I was close to leaving. There's just a few individuals and the cameraderie I share with them that keeps me coming back. Also, being able to be a squad leader and just lead my guys to success is really rewarding and mentally challenging.

I've heard the horror stories from the 181st Tank Brigade. I hear they really shaped the German realism units into something formidiable because of how much the Axis units got wrecked time and time again. I really have to commend you on your satchel kill!

Probably my best experience in an actual battle would be directing MG fire into an unsuspecting enemy squad at long distance or picking off an infiltrator with my MP. Throw in the occasional suicide charge through MG fire and running into an objective between artillery salvos, counting on the man next to me not to take a hit since he's the only one with a panzerfaust well... you can't trade in those tense moments for anything!

It's now being led by Hoffmann, Reinhard long gone from being active, though he showed up a few times just to check in during my time in.

Ostheim was doing his own thing with the 24.Panzer in RO2 and then 12.SS in Iron Front: Liberation 1944 but retired in a sense. Schweitzer shows up occasionally, but the pessimistic bastard can't bring himself to do trainings with us right now.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi968.photobucket.com%2Falbums%2Fae164%2FKorgoth15%2FDasReich%2FDLandrik01.png&hash=43d10329331cb6e2e2c3c46ff4ffbfd4befe6f9f)

Well, up until about 2-3 months ago everything was fine with RO1 and its mods such as Darkest Hour and Mare Nostrum until some sort of server glitch hit where you'd have either 1-2 servers show up or none at all. TWI completely ignored fixing it and it still plagues the game today. It's since then killed most of the community.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Zoring on March 21, 2013, 03:23:54 pm
Wow have you been collecting them?

You are correct :) I have a couple of uniforms and a bunch of WW1 guns and bayonets and things, all fun stuff. Here is a video of me shooting my G98.

http://www.youtube.com/watch?v=0i9WOLn_6qQ&list=UU9DAlEE2_hTDKi6NyR5od2w&index=1
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F9219%2F29084103.png&hash=4dc0746bdddf8beff570f2a2d8a2223cd78b0c4e)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on March 21, 2013, 03:47:58 pm
Wow have you been collecting them?

You are correct :) I have a couple of uniforms and a bunch of WW1 guns and bayonets and things, all fun stuff. Here is a video of me shooting my G98.

http://www.youtube.com/watch?v=0i9WOLn_6qQ&list=UU9DAlEE2_hTDKi6NyR5od2w&index=1
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F9219%2F29084103.png&hash=4dc0746bdddf8beff570f2a2d8a2223cd78b0c4e)
Nice
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 21, 2013, 04:30:59 pm
Excellent video, Zoring! It's amazing hearing the rapid fire from everyone on line. Amplify that by 3 and that's what we should be hearing in Iron Europe!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: VonTawast on March 21, 2013, 05:11:53 pm
What the hell was that third guy shooting in the beginning? So much smoke emerged from it. Some sort of musket?  :D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Zoring on March 21, 2013, 05:47:04 pm
VonTawast: That was a Martini-Henry, blackpowder makes a lot of smoke :D

Thanks Landrik, the noise of war most have been unbelievable, we are just firing a bunch of bolt action rifles, imagine machine guns, cannons, people screaming, etc.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on March 21, 2013, 05:56:03 pm
Wow have you been collecting them?

You are correct :) I have a couple of uniforms and a bunch of WW1 guns and bayonets and things, all fun stuff. Here is a video of me shooting my G98.

http://www.youtube.com/watch?v=0i9WOLn_6qQ&list=UU9DAlEE2_hTDKi6NyR5od2w&index=1
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F9219%2F29084103.png&hash=4dc0746bdddf8beff570f2a2d8a2223cd78b0c4e)

I subscribed to you, you are awesome.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 21, 2013, 06:41:06 pm
Thanks Landrik, the noise of war most have been unbelievable, we are just firing a bunch of bolt action rifles, imagine machine guns, cannons, people screaming, etc.

When WWI reenacting is in the thick of it, it's amazing. I have to ask, where are you from? I hear some UK/Aussie accents and I don't think I've ever been to a range that was cool with having a bayonet attached during firing.

I subscribed to you, you are awesome.

As did I.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on March 22, 2013, 01:08:42 am
Thanks Landrik, the noise of war most have been unbelievable, we are just firing a bunch of bolt action rifles, imagine machine guns, cannons, people screaming, etc.
When WWI reenacting is in the thick of it, it's amazing. I have to ask, where are you from? I hear some UK/Aussie accents and I don't think I've ever been to a range that was cool with having a bayonet attached during firing.


I'm guessing Australia but if its the UK, what is your group? I know a re-enactment group in the UK that attends Military Odyessy in Kent but I'm not sure if your part of them?

Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: bdd458 on March 24, 2013, 12:20:12 am
Quick question, who made the maps for the NaS WWI event? I would love to contact him to see if we could use those for a possible WWI NW event Jorge is thinking of possibly doing.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Matthew on March 24, 2013, 12:30:12 am
Quick question, who made the maps for the NaS WWI event? I would love to contact him to see if we could use those for a possible WWI NW event Jorge is thinking of possibly doing.
Miller
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Zoring on March 25, 2013, 07:36:10 am
Thanks Landrik, the noise of war most have been unbelievable, we are just firing a bunch of bolt action rifles, imagine machine guns, cannons, people screaming, etc.
When WWI reenacting is in the thick of it, it's amazing. I have to ask, where are you from? I hear some UK/Aussie accents and I don't think I've ever been to a range that was cool with having a bayonet attached during firing.


I'm guessing Australia but if its the UK, what is your group? I know a re-enactment group in the UK that attends Military Odyessy in Kent but I'm not sure if your part of them?

Thanks chaps glad you liked it, the correct answer is Australia. I'm not with a re-enactment group, just a personal hobby (we have only one group in WA about half a dozen guys that do Australian WW1). But I have done displays for the local historical society here.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: adamapple on March 25, 2013, 01:52:09 pm


Thanks chaps glad you liked it, the correct answer is Australia. I'm not with a re-enactment group, just a personal hobby (we have only one group in WA about half a dozen guys that do Australian WW1). But I have done displays for the local historical society here.

Perth Region? or other because I've been trying to find re-enactment groups that include WW1 and anything pre 20th century but without luck. (I am with the Perth based SCA medieval group but alas no guns :'( )
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Zoring on March 29, 2013, 11:52:43 am
Perth Region indeed, in Cockburn, where are you at?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: adamapple on March 29, 2013, 04:51:26 pm
Awesome. I'm in Stirling. Where is the range at and how did you manage to get guns?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on March 29, 2013, 04:54:11 pm
Not to be a buzzkill, but can you guys take this to the re-enactment discussion board please? This is really off-topic.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 29, 2013, 07:40:59 pm
Any updates on the German uniforms, eh? eh? -nudge nudge-
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Col_Sloppy on March 31, 2013, 04:13:58 am
when will this mod be released?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Willhelm on March 31, 2013, 04:38:25 am
when will this mod be released?
When you read the FAQ.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Naens on March 31, 2013, 05:52:32 am
damn
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TheSnowHindu on March 31, 2013, 05:48:45 pm
Hey, the mod looks like an awesome idea. How far along are you with it because I’m looking for a mod to potentially fill our empty event on Tuesday.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on March 31, 2013, 06:26:50 pm
Hey, the mod looks like an awesome idea. How far along are you with it because I’m looking for a mod to potentially fill our empty event on Tuesday.

It says everything in the FAQ :P
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on March 31, 2013, 06:29:01 pm
Hey, the mod looks like an awesome idea. How far along are you with it because I’m looking for a mod to potentially fill our empty event on Tuesday.
Like how you copy,pasted this question from the blood & iron thread.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Rigadoon on March 31, 2013, 07:11:42 pm
Any updates on the German uniforms, eh? eh? -nudge nudge-

Very close to finishing them.  ;)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Murray on March 31, 2013, 11:05:50 pm
Any updates on the German uniforms, eh? eh? -nudge nudge-

Very close to finishing them.  ;)


Urr god. (http://www.google.co.uk/imgres?um=1&hl=en&safe=off&client=firefox-a&sa=N&rls=org.mozilla:en-US:official&biw=1440&bih=825&tbm=isch&tbnid=RUVS30EBgKjXMM:&imgrefurl=http://www.reactionface.info/face/andy-samberg-jizzed-my-pants&docid=hD4If4XG8Qj5jM&imgurl=http://www.reactionface.info/sites/default/files/images/1310650820313.jpg&w=308&h=313&ei=mKRYUcCCKMm0O4HugYAH&zoom=1&ved=1t:3588,r:0,s:0,i:96&iact=rc&dur=411&page=1&tbnh=185&tbnw=180&start=0&ndsp=23&tx=117&ty=74)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: asagek on March 31, 2013, 11:21:21 pm
Any updates on the German uniforms, eh? eh? -nudge nudge-

Very close to finishing them.  ;)


Urr god. (http://www.google.co.uk/imgres?um=1&hl=en&safe=off&client=firefox-a&sa=N&rls=org.mozilla:en-US:official&biw=1440&bih=825&tbm=isch&tbnid=RUVS30EBgKjXMM:&imgrefurl=http://www.reactionface.info/face/andy-samberg-jizzed-my-pants&docid=hD4If4XG8Qj5jM&imgurl=http://www.reactionface.info/sites/default/files/images/1310650820313.jpg&w=308&h=313&ei=mKRYUcCCKMm0O4HugYAH&zoom=1&ved=1t:3588,r:0,s:0,i:96&iact=rc&dur=411&page=1&tbnh=185&tbnw=180&start=0&ndsp=23&tx=117&ty=74)
You Can't Be God But He's Getting Very Close XD  ;D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: KillerMongoose on April 01, 2013, 09:02:27 am
I was wondering if there will ever potentially be Belgians in this mod? They would be really easy to make, just reskin the French uniforms and give them mausers. However if any modeling did need to be done I would happily do it for you!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wolfy on April 01, 2013, 03:22:33 pm
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Connzcdf on April 01, 2013, 03:27:16 pm
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
In my opinion I  think it's pointless to add Russia as they left the war in 1917, and it's equipment was very irregular. I think it was literally one weapon to two people.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Cara on April 01, 2013, 03:41:52 pm
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
In my opinion I  think it's pointless to add Russia as they left the war in 1917, and it's equipment was very irregular. I think it was literally one weapon to two people.

Same in WW2  ;D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on April 01, 2013, 03:58:49 pm
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
In my opinion I  think it's pointless to add Russia as they left the war in 1917, and it's equipment was very irregular. I think it was literally one weapon to two people.

Same in WW2  ;D
What would the 2nd guy be good for then?
Picking up his buddies gun after he dies?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: König on April 01, 2013, 04:15:32 pm
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
In my opinion I  think it's pointless to add Russia as they left the war in 1917, and it's equipment was very irregular. I think it was literally one weapon to two people.

Same in WW2  ;D
What would the 2nd guy be good for then?
Picking up his buddies gun after he dies?
Basically, yes.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on April 01, 2013, 06:35:33 pm
I was wondering if there will ever potentially be Belgians in this mod? They would be really easy to make, just reskin the French uniforms and give them mausers. However if any modeling did need to be done I would happily do it for you!
i was already planning on making a reskin when IE comes out...  ;)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Agovich on April 01, 2013, 07:04:48 pm
Happy 198th birthday to herr Otto von Bismarck!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: KillerMongoose on April 02, 2013, 05:09:29 am
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
If there's anything I can do to help (models, research, unit names, publicity) just let me know!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on April 02, 2013, 02:55:08 pm
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
If there's anything I can do to help (models, research, unit names, publicity) just let me know!
you should read the FAQ
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on April 02, 2013, 11:25:00 pm
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
In my opinion I  think it's pointless to add Russia as they left the war in 1917, and it's equipment was very irregular. I think it was literally one weapon to two people.
Same in WW2  ;D
What would the 2nd guy be good for then?
Picking up his buddies gun after he dies?
Basically, yes.

This is the worst "Enemy at the Gates" propaganda I've ever heard. I hate hearing it time and time again. Sure the Russians may have lacked heavy equipment at times, but the whole "Man with a rifle, man with the ammo" bullshit runs rampant. There were no shortages of bolt action rifles for anyone in either war.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: VonTawast on April 03, 2013, 01:25:56 am
What I heard, they used the Mosin Nagant rifle, which at the time was incredibly cheap to produce.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: kpetschulat on April 03, 2013, 01:31:28 am
What I heard, they used the Mosin Nagant rifle, which at the time was incredibly cheap to produce.

Probably the cheapest gun to produce in WWI and WWII, yet one of the best. Surprisingly.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Audiate on April 03, 2013, 01:46:53 am
What I heard, they used the Mosin Nagant rifle, which at the time was incredibly cheap to produce.

Probably the cheapest gun to produce in WWI and WWII, yet one of the best. Surprisingly.

 I'm sure the designer of it did that on purpose. ::)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: kpetschulat on April 03, 2013, 01:57:23 am
Lol, right? Hmmm... This gun is probably going to suck if it only costs 150 ruebels to make. BAM BOOM POW! Best gun for 40 years... Lol.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on April 03, 2013, 05:24:11 am
The MN is great. Huge kick and a very simple rifle. But after doing a bit of research on the Russians in WWII, they get a bad rep, although it's not all unfounded. I can't wait to play as them in IE.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: König on April 03, 2013, 07:00:50 am
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
In my opinion I  think it's pointless to add Russia as they left the war in 1917, and it's equipment was very irregular. I think it was literally one weapon to two people.
Same in WW2  ;D
What would the 2nd guy be good for then?
Picking up his buddies gun after he dies?
Basically, yes.

This is the worst "Enemy at the Gates" propaganda I've ever heard. I hate hearing it time and time again. Sure the Russians may have lacked heavy equipment at times, but the whole "Man with a rifle, man with the ammo" bullshit runs rampant. There were no shortages of bolt action rifles for anyone in either war.
Well then, allow me to flesh out my sentence. In such a scenario as mentioned, yes, there is little for the "second man" to do. That is not to say however, that the said scenario happened with any sort of regularity in either World War. On the contrary, Russia had large quantities of SMGs (like the PPsh 41) that, especially as the war progressed, it equipped its troops with. Let alone bolt-actions. I also don't think they really "lacked" much of anything, if anything it would be more of problem with getting it to the soldier, rather than producing it in the first place.
I also think Russia would be an interesting faction to add in IE, though, at least in my opinion, should defiantly come after other additional factions like Britain and America. ( ;) )

tl;dr
Screw me, and add Russia eventually.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Archibald_Buchanan on April 03, 2013, 11:38:46 pm
Cant wait for trench-war. Will officers have whistles for charges?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Japan on April 04, 2013, 12:15:55 am
Cant wait for trench-war. Will officers have whistles for charges?
I hope not. Don't want them to keep playing it none stop and annoying the others.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: kpetschulat on April 04, 2013, 12:16:48 am
Cant wait for trench-war. Will officers have whistles for charges?
I hope not. Don't want them to keep playing it none stop and annoying the others.

+1 I don't want to hear non-stop whistles when I play.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Bluehawk on April 04, 2013, 03:15:28 am
This is the worst "Enemy at the Gates" propaganda I've ever heard. I hate hearing it time and time again. Sure the Russians may have lacked heavy equipment at times, but the whole "Man with a rifle, man with the ammo" bullshit runs rampant. There were no shortages of bolt action rifles for anyone in either war.

In 1914 the Russian army had more men than rifles, by a difference of about two million (six versus four), so when Russia launched its general advance, the reinforcements arriving often did not have anything to fight with besides their entrenching tools. The primary issue at the front though was ammunition and lack of artillery support, aerial reconnaissance, and an inability to encode communications properly (the Germans knew what they were doing at practically every step). The image then - if you need one - shouldn't be two men with one rifle, but two men with rifles and bayonets fixed but with empty magazines standing watch in a trench while a third man below digs.

Enemy at the Gates however couldn't have gotten it less correct. Soldiers were already armed before reaching the Volga, and in fact the 62nd Army had more weapons and ammunition than men in September. There was a shortage of food though, especially for the civilian population, since the Internal Forces conducted such a successful and early "grain victory" by evacuating stores and silos across the Volga, that there was a lull before the battle got underway and accurate supply could be calculated that severe rationing had to go into effect. Minor cases of theft and looting naturally took place and, under martial law, the Internal Forces shot these desperate people on sight. Unlike in the film though, army deserters would almost always be returned to their unit by the blocking detachments that caught them. To give a sense of proportion, on the "Stalingrad Front" as of 15th October 1942, 15,649 people were detained by blocking units: 244 were imprisoned, 278 were shot, 218 were sent to penal companies (of regular battalions), 42 were sent to penal battalions, and the remaining 14,833 were returned to their original units. So the scene where infantry are fired on by their own battalion-level Maxims is something out of a Warhammer 40K codex, and not any account of Stalingrad.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Docm30 on April 04, 2013, 04:14:00 am
Well, it was an awful, awful, awful movie, not even considering the inaccuracies. What'dya expect?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Audiate on April 04, 2013, 04:21:36 am
Well, it was an awful, awful, awful movie, not even considering the inaccuracies. What'dya expect?

 Oh Docm, we love you. We aaaall love you, Docm...
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Docm30 on April 04, 2013, 06:32:55 am
Seriously. If you want to see a movie about the Russian front, see a Russian one. Like Come and See or Ivan's Childhood.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on April 04, 2013, 07:21:52 am
This is the worst "Enemy at the Gates" propaganda I've ever heard. I hate hearing it time and time again. Sure the Russians may have lacked heavy equipment at times, but the whole "Man with a rifle, man with the ammo" bullshit runs rampant. There were no shortages of bolt action rifles for anyone in either war.

In 1914 the Russian army had more men than rifles, by a difference of about two million (six versus four), so when Russia launched its general advance, the reinforcements arriving often did not have anything to fight with besides their entrenching tools. The primary issue at the front though was ammunition and lack of artillery support, aerial reconnaissance, and an inability to encode communications properly (the Germans knew what they were doing at practically every step). The image then - if you need one - shouldn't be two men with one rifle, but two men with rifles and bayonets fixed but with empty magazines standing watch in a trench while a third man below digs.

Enemy at the Gates however couldn't have gotten it less correct. Soldiers were already armed before reaching the Volga, and in fact the 62nd Army had more weapons and ammunition than men in September. There was a shortage of food though, especially for the civilian population, since the Internal Forces conducted such a successful and early "grain victory" by evacuating stores and silos across the Volga, that there was a lull before the battle got underway and accurate supply could be calculated that severe rationing had to go into effect. Minor cases of theft and looting naturally took place and, under martial law, the Internal Forces shot these desperate people on sight. Unlike in the film though, army deserters would almost always be returned to their unit by the blocking detachments that caught them. To give a sense of proportion, on the "Stalingrad Front" as of 15th October 1942, 15,649 people were detained by blocking units: 244 were imprisoned, 278 were shot, 218 were sent to penal companies (of regular battalions), 42 were sent to penal battalions, and the remaining 14,833 were returned to their original units. So the scene where infantry are fired on by their own battalion-level Maxims is something out of a Warhammer 40K codex, and not any account of Stalingrad.

I knew very well of the horrible logistics, planning, and communication during WWI, but not of rifles and ammunition.

Stalingrad talk below.

Spoiler
Army Group South, Fall Blau, and the Stalingrad area of operations including the battle for the city itself is where my knowledge is the strongest, so you're very correct. A very famous Division in Stalingrad, the 13th Guards Division (portrayed in the movie as well as many video games) are seen in pictures with their signature loadout of greatcoats, helmets, PPShs, and a gas mask bag.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffarm7.static.flickr.com%2F6140%2F5977346284_c6904c8b2a.jpg&hash=75c1a7a0e2eaa804444d585074f10058669fa01c)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F3085%2F64272568703619825106146.jpg&hash=cebe3fa282154b60ec99fe108687fe35c477bf8b)
[close]

Starvation was a large problem for both sides in Stalingrad and the best way to feed the troops were to drop canisters and crates by air, although the amount of anti-aircraft capabilities by both sides were devastatingly huge.

I read a story about German troops in the Red October Factory complex noticing that the Russians holding their narrow strip of land on the banks of the Volga would show where they were by fires and would be dropped supplies. So the Germans did it themselves and received food that way until the Russians caught on.

Speaking of food, if not for the Lend-Lease program, thousands or more Russians would've starved to death during the Winter of '41 up until later in the war. The most recognizable item being... Spam. Yep.
[close]
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Danik on April 04, 2013, 10:29:47 pm
I would love to see Russian expeditionary force/Russian Legion in the French faction. They were fighting at the Western front even after the Russian withdrawal from the war, and was mostly using French weapons.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: GoblinOverlord on April 04, 2013, 11:23:46 pm
So how will battles take place? Can both teams just wait in their trenches, do they have to coordinate and go ''over the top'' or is a team forced to go ''over the top''?

It's been so long now! But I still can't wait!  :D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on April 05, 2013, 03:51:01 am
So how will battles take place? Can both teams just wait in their trenches, do they have to coordinate and go ''over the top'' or is a team forced to go ''over the top''?

I'd rather have the teams coordinate. Going to see some hectic no-mans-land fighting for the maps that have them.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on April 05, 2013, 11:16:53 am
I prefer over the top one side charges other defends.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Xanderman on April 05, 2013, 01:17:33 pm
I prefer over the top one side charges other defends.
I agree
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on April 05, 2013, 03:01:15 pm
I prefer over the top one side charges other defends.
I agree

Thank you it would be much more realistic and it should be made for battle modes or sieges, it would match.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Warwick_the_Kingmaker on April 05, 2013, 08:25:17 pm
Seriously. If you want to see a movie about the Russian front, see a Russian one. Like Come and See or Ivan's Childhood.
Might take you up on that, been too long since I've seen a decent movie.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Loper543210 on April 05, 2013, 11:23:51 pm
I prefer over the top one side charges other defends.
I agree

Thank you it would be much more realistic and it should be made for battle modes or sieges, it would match.
I agree also , and then epic Counter attack ;D ! Official servers should be in conquest mode , where there are 3 places to capture :
Team 1 trench , No man's Land , Team 2 trench . And if one side will take the whole maps Capture points or for ex. their own trench and no man's land , the team 2 would have to counter attack to get back no man's land , so they won't loose because of losing their team points (You would loose teampoints if your enemy would have more controled points than you) , that would prevent people from camping in the trenches, and it would make them actually counter attacking ;) .
Regards !
Loper543210.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Reverse on April 06, 2013, 01:38:09 am
I prefer over the top one side charges other defends.
I agree

Thank you it would be much more realistic and it should be made for battle modes or sieges, it would match.
I agree also , and then epic Counter attack ;D ! Official servers should be in conquest mode , where there are 3 places to capture :
Team 1 trench , No man's Land , Team 2 trench . And if one side will take the whole maps Capture points or for ex. their own trench and no man's land , the team 2 would have to counter attack to get back no man's land , so they won't loose because of losing their team points (You would loose teampoints if your enemy would have more controled points than you) , that would prevent people from camping in the trenches, and it would make them actually counter attacking ;) .
Regards !
Loper543210.
That would be amazing! very similar to WWI Source
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Tavington on April 06, 2013, 01:57:07 am
Sounds awesome.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Murray on April 06, 2013, 12:23:48 pm
I'm hoping to use our current server to also host IE games, I plan on having the map set to conquest with several points to capture so you can move your forces closer up. Either have it on a time limit and the team with the most captures wins, or the team who caps all wins.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Xanderman on April 06, 2013, 02:57:34 pm
I guess siege game mode could works as well, The flag is in a trench and the attckers spawn in another trench and have to cross no mans land in order to get it.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on April 06, 2013, 06:32:29 pm
I guess siege game mode could works as well, The flag is in a trench and the attckers spawn in another trench and have to cross no mans land in order to get it.

Indeed.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on April 06, 2013, 07:58:11 pm
I guess siege game mode could works as well, The flag is in a trench and the attckers spawn in another trench and have to cross no mans land in order to get it.

There is a custom native siege map called Agincourt which works pretty much exactly like this. The two teams spawn opposite one another on a torn up field with mounds and muddy declines, but the flag is only one one side. It's a good map.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: sovietgondor on April 07, 2013, 09:52:56 am
I could see a siege mode working. It would be interesting to see a Somme Offensive or Verdun map, at least I think that those would be fitting for it.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Xanderman on April 07, 2013, 10:54:24 am
I could see a siege mode working. It would be interesting to see a Somme Offensive or Verdun map, at least I think that those would be fitting for it.
That would be awesome, just imagine the atmosphere. I wish there could be a way to stop the attackers leaving the spawn straight away, which means that it gives everyone a chance to spawn and it means that all the attackers can charge at once which will look so cool. I would love to be the officer who blows the whistle to send men over the top.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wolfy on April 07, 2013, 11:01:38 am
If the attackers want to win  then they should charge together but I am sure that many regiments will act  independent.

EDIT: For all those loyal followers we have a treat for you soon :).
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Cara on April 07, 2013, 11:12:41 am
If the attackers want to win  then they should charge together but I am sure that many regiments will act  independent.

EDIT: For all those loyal followers we have a treat for you soon :).

I don't want a threat from you nub  :P
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Museal on April 07, 2013, 07:01:29 pm
can u give us a idea of when your next update shall be?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wolfy on April 07, 2013, 07:19:36 pm
Soon.Very soon.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on April 07, 2013, 07:25:28 pm
Soon.Very soon.
Everyone brace yourself!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: 2teSGI_Crossphazer on April 08, 2013, 05:04:18 pm
How many more updates will be shown before a release? I know dating updates and releases is nigh-impossible for non-professional game development, but I assume the stages of development are well enough known?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Xanderman on April 08, 2013, 10:37:48 pm
How many more updates will be shown before a release? I know dating updates and releases is nigh-impossible for non-professional game development, but I assume the stages of development are well enough known?
well apparently this update will be special so we'll have to wait and see.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on April 09, 2013, 09:38:49 am
How many more updates will be shown before a release? I know dating updates and releases is nigh-impossible for non-professional game development, but I assume the stages of development are well enough known?
well apparently this update will be special so we'll have to wait and see.

Indeed.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Museal on April 09, 2013, 01:22:44 pm
Well than this should be good I'm looking forward for when it comes out I have already set up ranks and a websight for my regiment and its not even out yet  ;D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Betaknight on April 09, 2013, 04:46:35 pm
Its special alright. So keep an eye.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Danik on April 09, 2013, 07:29:41 pm
Betaknight, fixed your PC yet?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Betaknight on April 09, 2013, 09:50:31 pm
Yup and im already working
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on April 09, 2013, 11:07:07 pm
Lookinf forward to the update!
Any hints on when it's coming?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Windbusche on April 10, 2013, 05:17:34 am
I love the pretty pictures and all, but how goes things on the coding end, Rigadoon? Much left to do?
Title: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Rigadoon on April 10, 2013, 05:42:08 am
Update #15 German Uniforms
This update shows the variety of German uniforms that I have been working on. In a preview some time ago I showed the standard M1915 Bluse. Added to the mix are early war tunics which, while outdated, were still used in large amounts throughout the war, and a greatcoat.

M1915 Bluse
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fm1915_fin_zpsaeb321d8.png&hash=f6e3b9a50d7f7c6a3ea8b8657dbf34d6f55d66e3)
[close]

M1910 Waffenrock Simplified
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fm1910sim_fin_zpsfcd56642.png&hash=513936bd0af70f5f5ac7ed92fe8d68784dbf5fa5)
[close]

M1910 Waffenrock
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fm1910_fin_zps7c7d9d34.png&hash=d4d040f21becd0b0e93efa53c060290d78394c7c)
[close]

M1915 Mantel
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fm1915coat_fin_zps6fcc5a47.png&hash=e133b5ef29185f16f802c81ba8685e71f3db62d3)
[close]

There are some minor issues, such as cuff length or the greatcoat's collar color, that have yet to be fixed. Originally, rigged in-game screenshots were supposed to be part of this update but there are a couple things that Joseph is currently fixing. We'll be showing the in-game shots sometime over the weekend if all goes to plan.

I've heard a lot of concerns over how long the mod is taking. Honestly, there's nothing we can do about it. We're working as fast as we can and like I often say, we're not being paid so the time we can devote to the mod is limited. Work is still going strong, we're far from dead. I'm working on gear for the uniforms, Betaknight is working on boots, Hudson on hats, Joseph on rigging, other team members on various things. Just be patient and allow us to do the best we can to bring you a mod worthy of the long wait.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Docm30 on April 10, 2013, 06:09:09 am
If anyone complains about how long it's taking, just remind them that they're getting the mod for free and you're working as hard as you reasonably can, or tell them to eat a bag of dicks. Either one works.

Looking forward to seeing some equipment on those uniforms. I got a thing for brown leather straps.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: 2teSGI_Crossphazer on April 10, 2013, 06:17:30 am
I do not wish to ask about any timetables, which is rather unappreciative of the fact that all this nice content is provided free due to the good will and hard work from a good team of modders, but rather: is there some sort of "to do", "done" and "in progress" list of features for this mod? I think this would help bring some people's expectations about when the mod is going to be finished back to reasonable levels, or inform them of the mod's progress without having to ask how mod is going, which can irk some people.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Wismar on April 10, 2013, 07:04:16 am
Update #15 German Uniforms
This update shows the variety of German uniforms that I have been working on. In a preview some time ago I showed the standard M1915 Bluse. Added to the mix are early war tunics which, while outdated, were still used in large amounts throughout the war, and a greatcoat.

M1915 Bluse
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fm1915_fin_zpsaeb321d8.png&hash=f6e3b9a50d7f7c6a3ea8b8657dbf34d6f55d66e3)
[close]

M1910 Waffenrock Simplified
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fm1910sim_fin_zpsfcd56642.png&hash=513936bd0af70f5f5ac7ed92fe8d68784dbf5fa5)
[close]

M1910 Waffenrock
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fm1910_fin_zps7c7d9d34.png&hash=d4d040f21becd0b0e93efa53c060290d78394c7c)
[close]

M1915 Mantel
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fm1915coat_fin_zps6fcc5a47.png&hash=e133b5ef29185f16f802c81ba8685e71f3db62d3)
[close]

There are some minor issues, such as cuff length or the greatcoat's collar color, that have yet to be fixed. Originally, rigged in-game screenshots were supposed to be part of this update but there are a couple things that Joseph is currently fixing. We'll be showing the in-game shots sometime over the weekend if all goes to plan.

I've heard a lot of concerns over how long the mod is taking. Honestly, there's nothing we can do about it. We're working as fast as we can and like I often say, we're not being paid so the time we can devote to the mod is limited. Work is still going strong, we're far from dead. I'm working on gear for the uniforms, Betaknight is working on boots, Hudson on hats, Joseph on rigging, other team members on various things. Just be patient and allow us to do the best we can to bring you a mod worthy of the long wait.
Nice greatcoat!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on April 10, 2013, 10:14:48 am
Update #15 German Uniforms
This update shows the variety of German uniforms that I have been working on. In a preview some time ago I showed the standard M1915 Bluse. Added to the mix are early war tunics which, while outdated, were still used in large amounts throughout the war, and a greatcoat.

M1915 Bluse
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fm1915_fin_zpsaeb321d8.png&hash=f6e3b9a50d7f7c6a3ea8b8657dbf34d6f55d66e3)
[close]

M1910 Waffenrock Simplified
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fm1910sim_fin_zpsfcd56642.png&hash=513936bd0af70f5f5ac7ed92fe8d68784dbf5fa5)
[close]

M1910 Waffenrock
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fm1910_fin_zps7c7d9d34.png&hash=d4d040f21becd0b0e93efa53c060290d78394c7c)
[close]

M1915 Mantel
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fm1915coat_fin_zps6fcc5a47.png&hash=e133b5ef29185f16f802c81ba8685e71f3db62d3)
[close]

There are some minor issues, such as cuff length or the greatcoat's collar color, that have yet to be fixed. Originally, rigged in-game screenshots were supposed to be part of this update but there are a couple things that Joseph is currently fixing. We'll be showing the in-game shots sometime over the weekend if all goes to plan.

I've heard a lot of concerns over how long the mod is taking. Honestly, there's nothing we can do about it. We're working as fast as we can and like I often say, we're not being paid so the time we can devote to the mod is limited. Work is still going strong, we're far from dead. I'm working on gear for the uniforms, Betaknight is working on boots, Hudson on hats, Joseph on rigging, other team members on various things. Just be patient and allow us to do the best we can to bring you a mod worthy of the long wait.

I Love The M1915 Mantel.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TORN on April 10, 2013, 12:30:51 pm
lovely!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Matthew on April 10, 2013, 02:49:12 pm
Great job so happy when I saw update 15 =)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Museal on April 10, 2013, 05:48:35 pm
I guess it was close good job  ;) they look great.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Willhelm on April 10, 2013, 06:09:42 pm
Will the French Foreign Legion be a unit? They would be good to use for British and American regiments before those Nations are added.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on April 10, 2013, 07:24:20 pm
Looking good, guys. Awesome that beta got his computer fixed.

Also, with the mantel, I think there is some sort of design in the back almost the same as the tunics. I'm on my way home today so I'll check myself and take a picture in case it's different as I said.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Pinkamena on April 11, 2013, 10:41:50 am
Nice to see progress on this! I was getting secretly a little worried there for a while!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Waterbeetle on April 11, 2013, 11:28:06 am
Will the French Foreign Legion be a unit? They would be good to use for British and American regiments before those Nations are added.

Such a nice uniform also.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F8467%2Funiform1.jpg&hash=545dd4d1fa94ce37544b35857ec41351881fa74c)

 ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on April 11, 2013, 11:45:39 am
Will the French Foreign Legion be a unit? They would be good to use for British and American regiments before those Nations are added.

Such a nice uniform also.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F8467%2Funiform1.jpg&hash=545dd4d1fa94ce37544b35857ec41351881fa74c)

 ;D

Yeah.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Tavington on April 11, 2013, 01:37:45 pm
Excellent work!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Desert Thunda on April 11, 2013, 02:33:19 pm
I remember a long time ago Rigadoon gave us a list of French units that will be added, let me find them.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on April 11, 2013, 03:10:31 pm
I remember a long time ago Rigadoon gave us a list of French units that will be added, let me find them.

Oh, Please do.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Matthew on April 11, 2013, 06:41:37 pm
The subtle folds in the back of the M1910's look really good =)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on April 11, 2013, 07:49:12 pm
Just took an ass-load of reference pictures of my mantel. Going to figure out how to upload them.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Desert Thunda on April 11, 2013, 08:23:39 pm
Could not find the list, but I am 100% sure French Foreign Legion was on that list.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Desert Thunda on April 11, 2013, 08:46:28 pm
Could not find the list, but I am 100% sure French Foreign Legion was on that list.



Nub.

Oi, you go to TW thread and read every single page. (Jk)

Did not look in the thread cause was too busy, but still.

I am 100% sure French Foreign Legion was on that list.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on April 11, 2013, 08:53:53 pm
Could not find the list, but I am 100% sure French Foreign Legion was on that list.



Nub.

Oi, you go to TW thread and read every single page. (Jk)

Did not look in the thread cause was too busy, but still.

I am 100% sure French Foreign Legion was on that list.

I can still change the French Foreign Legion to Blue Haller's 1st Polish Legion Army. (I know how to Change Unit names)  :) ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 11, 2013, 08:57:06 pm
Could not find the list, but I am 100% sure French Foreign Legion was on that list.



Nub.

Oi, you go to TW thread and read every single page. (Jk)

Did not look in the thread cause was too busy, but still.

I am 100% sure French Foreign Legion was on that list.

I can still change the French Foreign Legion to Blue Haller's 1st Polish Legion Army. (I know how to Change Unit names)  :) ;)
Lol.
Maybe ill add it when im done with the boots. Ive done random things like the mg 08
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on April 11, 2013, 09:41:50 pm
I'm no photographer, but here it is, IE team. Love this mantel.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg854%2F6381%2Fimg20130411134329974.jpg&hash=3633aa956c327392a5b482cd34a840939d9d689f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg21%2F1238%2Fimg20130411134304414.jpg&hash=f2bbcc860fe99dac22ae9a497bcf7e0ebae8f795)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg855%2F4538%2Fimg20130411134245351.jpg&hash=40e770a8829ad61b1595601d431c3fa883eec76e)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg43%2F349%2Fimg20130411134224422.jpg&hash=408a0ee50a1e0b6b030ff6e9604bd4034528e9a5)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg832%2F4363%2Fimg20130411134153936.jpg&hash=bc27cbfa2e462a3c8d97ac90647ec5bd0995fbdb)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg203%2F8124%2Fimg20130411134012730.jpg&hash=77c68fe8ca142036a935be13ad60b055933ee2b1)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg856%2F3711%2Fimg20130411133817718.jpg&hash=e8233d4df1c4daf0c9d5e0307ea2e0aa9bf3d80b)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg827%2F9877%2Fimg20130411133756430.jpg&hash=3149c0bb93eba8893952cff4434ef4e78a1ec968)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Rigadoon on April 11, 2013, 10:10:12 pm
Could not find the list, but I am 100% sure French Foreign Legion was on that list.



Nub.

Oi, you go to TW thread and read every single page. (Jk)

Did not look in the thread cause was too busy, but still.

I am 100% sure French Foreign Legion was on that list.

It's an old list. Things have changed around.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Desert Thunda on April 11, 2013, 10:14:12 pm
Ah, but will we be seeing the new list anytime soon? And possibly the Germans too?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on April 12, 2013, 10:42:34 am
Could not find the list, but I am 100% sure French Foreign Legion was on that list.



Nub.

Oi, you go to TW thread and read every single page. (Jk)

Did not look in the thread cause was too busy, but still.

I am 100% sure French Foreign Legion was on that list.

I can still change the French Foreign Legion to Blue Haller's 1st Polish Legion Army. (I know how to Change Unit names)  :) ;)
Lol.
Maybe ill add it when im done with the boots. Ive done random things like the mg 08

Yay thanks Beta!!  ;D ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Museal on April 13, 2013, 01:07:52 am
Will the french have the Chauchat?
And will there be officer s with swords like the British 1897 Pattern British Infantry Officer's Sword?
 note this may be a dum question but u dont see many swords in ww1 so I was unsure


Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Willhelm on April 13, 2013, 01:18:06 am
Will the french have the Chauchat?
And will there be officer s with swords like the British 1897 Pattern British Infantry Officer's Sword?
 note this may be a dum question but u dont see many swords in ww1 so I was unsure
http://www.youtube.com/watch?v=Ssue0F2irAE
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 13, 2013, 04:26:07 am
Yes they will. Since Im the one that made them :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Docm30 on April 13, 2013, 07:08:43 am
Can we see a picture?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: zac on April 13, 2013, 02:17:47 pm
Cant wait :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: von_Bismarck on April 13, 2013, 02:23:05 pm
Will the french have the Chauchat?
And will there be officer s with swords like the British 1897 Pattern British Infantry Officer's Sword?
 note this may be a dum question but u dont see many swords in ww1 so I was unsure

I hope all the officers will have swords, just like Jack Churchill said, "any officer who goes into action without his sword is improperly armed."

By the way, if anyone just says "swagger sticks" then I am going to die of laughter  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Danik on April 13, 2013, 02:28:53 pm
Swagger sticks.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Docm30 on April 13, 2013, 02:30:52 pm
I think swords stopped being used once officers realised it made them a prime target for snipers. Also when they realised swords were totally useless in a trench.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: von_Bismarck on April 13, 2013, 02:31:46 pm
Swagger sticks.

 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

You made my year, sir!  ;D ;D ;D ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: von_Bismarck on April 13, 2013, 02:53:47 pm
I think swords stopped being used once officers realised it made them a prime target for snipers. Also when they realised swords were totally useless in a trench.

Okay, then I am just going to steal the sabre of a horseman at the start of every round  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 13, 2013, 05:51:20 pm
Can we see a picture?
Only if rigadoon wants to :D but it looks like to lungs. xD or half moons
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Museal on April 13, 2013, 09:45:09 pm
The reason I was unsure about swords was how by the end of the war there weren't many officers with them the reasons being

A) they slowed down the officer when he was crossing no mans land
B) they rusted after long service in the trench
C) they showed clearly who was the officer which has already pointed out made them clear targets
Ect

So as I believe I remember it being said that this mod is bast on the later part of the war I was unsure u would equip every officer with them as a result.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: von_Bismarck on April 13, 2013, 10:09:00 pm

So as I believe I remember it being said that this mod is bast on the later part of the war I was unsure u would equip every officer with them as a result.

Yeah, sadly everyone and specially almost all the modders are obsessed with the later war....  >:(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Museal on April 14, 2013, 12:58:32 am

So as I believe I remember it being said that this mod is bast on the later part of the war I was unsure u would equip every officer with them as a result.

Yeah, sadly everyone and specially almost all the modders are obsessed with the later war....  >:(

Well the early war was not great due to the fact that not many generals understood treanch warfare while it became more tactical by the end as there were more successful operations conpared to the sheer falior of british and french offensives at the beginig even the victorys came at a huge cost so I can see why this period was chosen
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: von_Bismarck on April 14, 2013, 01:04:49 am

So as I believe I remember it being said that this mod is bast on the later part of the war I was unsure u would equip every officer with them as a result.

Yeah, sadly everyone and specially almost all the modders are obsessed with the later war....  >:(

Well the early war was not great due to the fact that not many generals understood treanch warfare while it became more tactical by the end as there were more successful operations conpared to the sheer falior of british and french offensives at the beginig even the victorys came at a huge cost so I can see why this period was chosen

I am talking about the early war, before the trenches set on, not all the war was like the somme  ;). But in every case I could be more pleased if they had taken a period on which not all the factions used those steel cans.
What is important here is the gameplay, not what tactics did used the generals in the early war, yeah, bad try to argue.
 :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 14, 2013, 02:10:31 am

So as I believe I remember it being said that this mod is bast on the later part of the war I was unsure u would equip every officer with them as a result.

Yeah, sadly everyone and specially almost all the modders are obsessed with the later war....  >:(

Well the early war was not great due to the fact that not many generals understood treanch warfare while it became more tactical by the end as there were more successful operations conpared to the sheer falior of british and french offensives at the beginig even the victorys came at a huge cost so I can see why this period was chosen

I am talking about the early war, before the trenches set on, not all the war was like the somme  ;). But in every case I could be more pleased if they had taken a period on which not all the factions used those steel cans.
What is important here is the gameplay, not what tactics did used the generals in the early war, yeah, bad try to argue.
 :)
Steel Cans as in Muskets/Guns that use powder?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: von_Bismarck on April 14, 2013, 02:16:23 am

So as I believe I remember it being said that this mod is bast on the later part of the war I was unsure u would equip every officer with them as a result.

Yeah, sadly everyone and specially almost all the modders are obsessed with the later war....  >:(

Well the early war was not great due to the fact that not many generals understood treanch warfare while it became more tactical by the end as there were more successful operations conpared to the sheer falior of british and french offensives at the beginig even the victorys came at a huge cost so I can see why this period was chosen

I am talking about the early war, before the trenches set on, not all the war was like the somme  ;). But in every case I could be more pleased if they had taken a period on which not all the factions used those steel cans.
What is important here is the gameplay, not what tactics did used the generals in the early war, yeah, bad try to argue.
 :)
Steel Cans as in Muskets/Guns that use powder?

No, I am talking about this:
Spoiler
http://upload.wikimedia.org/wikipedia/commons/8/89/M1917helmet.jpg
[close]
Spoiler
http://upload.wikimedia.org/wikipedia/commons/2/28/Stahlhelm.jpg
[close]
Spoiler
http://upload.wikimedia.org/wikipedia/commons/9/93/Arian_helmet_1.jpg
[close]

I will be fair, I actually do like the adrian helmet, but the kepi is traditional.  :)
If I were a soldier in the real first world war... I'd shoot myself before wearing that Stahlhelm!  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Museal on April 14, 2013, 02:57:16 am

So as I believe I remember it being said that this mod is bast on the later part of the war I was unsure u would equip every officer with them as a result.

Yeah, sadly everyone and specially almost all the modders are obsessed with the later war....  >:(

Well the early war was not great due to the fact that not many generals understood treanch warfare while it became more tactical by the end as there were more successful operations conpared to the sheer falior of british and french offensives at the beginig even the victorys came at a huge cost so I can see why this period was chosen
I am talking about the early war, before the trenches set on, not all the war was like the somme  ;). But in every case I could be more pleased if they had taken a period on which not all the factions used those steel cans.
What is important here is the gameplay, not what tactics did used the generals in the early war, yeah, bad try to argue.
 :)


No I was not attempting to argue it in a sence of gameplay so it was not a bad argument I was mearly stating why people may be intrested more in the later parts of the war as it is a intresting period in terms of tactics used by both sides and yes I do know the war was not entirly trenchesas its was a new way of fighting developed due to the new wepons being developed but even if you take away the treanch section there was still herendus casultys for both sides so my point stil remains  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Willhelm on April 14, 2013, 04:27:58 am
Early WW1 French troops had almost the same uniform as the Franco Prussian war, I think a WW1 game should have the iconic uniforms of the later war which people are familiar with.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on April 14, 2013, 02:33:37 pm
The stahlhelm was a coveted piece of equipment when the pickelhaube offered no actual protection. Besides, I think I'd rather have a stahlhelm when it's raining as well. It was also equipped by the" elite" stosstruppen, seen as a status symbol of sorts.

The pistol has replaced the sword as the officer's arm in combat, although ceremoniously the sword remains.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Danik on April 16, 2013, 08:36:28 pm
I think swords stopped being used once officers realised it made them a prime target for snipers. Also when they realised swords were totally useless in a trench.

Okay, then I am just going to steal the sabre of a horseman at the start of every round  :P
I'm afraid this mod won't have cavalry either.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Willhelm on April 16, 2013, 08:40:48 pm
Cavalry would be useless.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: von_Bismarck on April 16, 2013, 08:41:06 pm
I think swords stopped being used once officers realised it made them a prime target for snipers. Also when they realised swords were totally useless in a trench.

Okay, then I am just going to steal the sabre of a horseman at the start of every round  :P
I'm afraid this mod won't have cavalry either.

You never read the FAQ, do you? There will be cavalry in the later versions.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: LordAdder on April 16, 2013, 08:44:37 pm
I think swords stopped being used once officers realised it made them a prime target for snipers. Also when they realised swords were totally useless in a trench.

Okay, then I am just going to steal the sabre of a horseman at the start of every round  :P
I'm afraid this mod won't have cavalry either.

You never read the FAQ, do you? There will be cavalry in the later versions.  ;)

Too bad it may take 500 years to add cavalry.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: von_Bismarck on April 16, 2013, 08:46:09 pm
No matter what will be in the mod or not, I will have my saber!  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 16, 2013, 08:52:10 pm
Cav will come later on. But it might not take so oong after release since the game has its horse already so...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Rigadoon on April 16, 2013, 10:50:20 pm
No matter what will be in the mod or not, I will have my saber!  :P

Please just shut up already. We get that you want swords, it's not happening in the near future. Go make your own mod.

Edit: Just saw the mute. xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: GoblinOverlord on April 16, 2013, 10:53:35 pm
I don't care what will be in the mod, as long as you guys release it!  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 16, 2013, 10:58:05 pm
No matter what will be in the mod or not, I will have my saber!  :P

Please just shut up already. We get that you want swords, it's not happening in the near future. Go make your own mod.

Edit: Just saw the mute. xD
Haha... Well we strice to finish as fast as we can, ofcourse keeping up with quality. As I once said in MnG (When I was Dev), what would you prefer? A mod that comes out fast or a mod that has quality? In other words A mod with quality or a fast buggy made mod?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Windbusche on April 16, 2013, 11:00:21 pm
Bahaha, I still remember you saying that Beta.

Rig, he was muted for being silly on the Boston Bombing thread, not this. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 16, 2013, 11:03:23 pm
Bahaha, I still remember you saying that Beta.

Rig, he was muted for being silly on the Boston Bombing thread, not this. :P
True...
Inremember Wind the community spammer xD the one who brought mng back alive with spams xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Windbusche on April 16, 2013, 11:07:04 pm
Ahaha. Let's save nostalgia for Steam, friend. This thread is dedicated to Rigadoon & his team's beautiful work. So unless you've got something to show I suggest we abandon thread and just steam about it. xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 16, 2013, 11:08:30 pm
Umh... Right. So what have I to show now... Hmmm.... Ill look around and see
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Museal on April 17, 2013, 12:18:30 am
Umh... Right. So what have I to show now... Hmmm.... Ill look around and see

I am intrigued please go on my good fellow enlighten us with the information you have locked away in the labyrinth of your mind  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Hugonaut on April 17, 2013, 05:17:32 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1229.photobucket.com%2Falbums%2Fee468%2Fsatrom66%2FIroneurope2_zps09abfe48.jpg&hash=b9568499ec9f381c3122f326dff4d924572b2734) (http://s1229.photobucket.com/user/satrom66/media/Ironeurope2_zps09abfe48.jpg.html)
I made this for fun. because I didn't like the other ones.  If you like it feel free to use it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Docm30 on April 17, 2013, 07:04:02 am
"Relive The Great War" sounds like a warning.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on April 17, 2013, 08:58:55 am
Well, I'm going to be doing a bit of that this weekend in Newville, PA. WWI reenactment FTW. Nothing like dodging machine-gun fire and getting hit directly by mortars. -sigh- Good times.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Docm30 on April 17, 2013, 09:01:47 am
That's not exactly reliving the war.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 17, 2013, 02:11:32 pm
That's not exactly reliving the war.
More like pretend? Eh?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: bdd458 on April 18, 2013, 07:11:56 pm
Well, I'm going to be doing a bit of that this weekend in Newville, PA. WWI reenactment FTW. Nothing like dodging machine-gun fire and getting hit directly by mortars. -sigh- Good times.
What unit are you a part of?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Desert Thunda on April 18, 2013, 07:28:28 pm
Just thought I should say that Verdun Online released their open beta, but its the browser version.

http://www.verdungame.com/

WWI game :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TheSnowHindu on April 18, 2013, 07:46:10 pm
Just thought I should say that Verdun Online released their open beta, but its the browser version.

http://www.verdungame.com/

WWI game :D
Thanks for that link, I'll check it out and tell you guys how it was.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Jelly on April 18, 2013, 09:48:57 pm
Just thought I should say that Verdun Online released their open beta, but its the browser version.

http://www.verdungame.com/

WWI game :D
Not bad. Must check this out :o
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: GoblinOverlord on April 18, 2013, 10:28:54 pm
The problem is that there are too few players.  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Wismar on April 18, 2013, 10:39:54 pm
The problem is that there are too few players.  :-\
Yeah, I wasn't able to find any games :(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TORN on April 18, 2013, 10:49:17 pm
go rogue guys it is like dm
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Olafson on April 18, 2013, 11:55:32 pm
Yeah... Its sad. They have no real marketing going on. :/
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: bdd458 on April 19, 2013, 02:18:18 am
I'll blame it on the fact they switched websites randomly, I was still waiting on their old website for an update, which is now just a white page that says "Update coming ASAP". So there are a lot of people who have been waiting since that project was started (about 6 years ago) who have no idea that it's actually happening. Why they switched websites, and to one without a forum is mind boggling.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Jelly on April 20, 2013, 11:23:07 am
A friend and I were trying to get into a Rogue server, and it wouldn't work. Only one of us could connect at a time.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TORN on April 20, 2013, 11:25:07 am
Rogue games are hosted by the player itself.

SO you probally had problems connecting to him, don't join at the  same time is my advice
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Jelly on April 20, 2013, 04:59:52 pm
Ah. Thanks.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Hammerstout on April 21, 2013, 12:25:12 am
They patched Verdun a few hours ago seems it's working now.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Danik on April 22, 2013, 07:33:10 pm
I liked this song during the waiting "Oui oui Marie", maybe you can have it in this mod also.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TomaHawkAU on April 23, 2013, 12:32:25 am
ANZAC Day (25th of April) is coming up.

https://www.youtube.com/watch?v=cAwvH8FbdjM

Lest we forget
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: bdd458 on April 23, 2013, 07:07:13 am
Couple days late, but April 21st was the anniversary of Manfred Von Richthofen death.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Danik on April 23, 2013, 03:54:40 pm
Just asking, will it be possible to use ironsights in fps mode ?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Rigadoon on April 23, 2013, 08:59:26 pm
Just asking, will it be possible to use ironsights in fps mode ?

We thought about including ironsights but they are incompatible with the new shooting system that Azrooh implemented.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: kpetschulat on April 23, 2013, 09:16:39 pm
... new shooting system...

Oh, my... Intrigued, and oh so very curious, I am. Lol.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Xanderman on April 24, 2013, 07:12:33 am
Will you have to manually pull back the bolt on rifles?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Docm30 on April 24, 2013, 07:52:07 am
We thought about including ironsights but they are incompatible with the new shooting system that Azrooh implemented.

Any chance we'll be seeing that soon? I think I've seen a new shooting system Azrooh made, but I don't know if it's the same as you're using.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Wismar on April 24, 2013, 07:58:48 am
Will you have to manually pull back the bolt on rifles?
I would guess that instead of holding down the left mouse button to aim and release to fire it's more like you press the right mounse button and then tap the left to fire more like a traditional shooting game.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: SBetz30 on April 25, 2013, 01:28:42 am
Will there be Sniper Rifles?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TomaHawkAU on April 25, 2013, 07:25:50 am
ANZAC Day today

lest we forget

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcarmelrowley.com.au%2Fblog%2Fwp-content%2Fuploads%2F2012%2F04%2FAnzacDayRemember.jpg&hash=63ad2ae00a5bb6073058d89e5c1cb8ddf92aef8e)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Colonel Howe on April 26, 2013, 04:15:19 am
Talking about the First World War in Western recently and when I tell my teacher, "Hey I can almost reenact this stuff"-I then explain-admiration and disappointment occur in his eyes simultaneously. Anyways, keep up the good work Rigadoon. Can't wait to storm the Marne, Verdun, and go over the top
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Hugonaut on April 26, 2013, 05:32:32 am
That's not exactly reliving the war.

why? how? it was just a sig brah.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: MilfAndCookies on April 27, 2013, 10:33:55 pm
I really hope this turns out well.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: kpetschulat on April 27, 2013, 10:42:22 pm
I really hope this turns out well.

I just hope this gets released... Lol. I'm sure, if it's taking this long, some awesome things are going to be in the mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on April 28, 2013, 10:12:45 am
I really hope this turns out well.

I just hope this gets released... Lol. I'm sure, if it's taking this long, some awesome things are going to be in the mod.

Machine guns are implemented.

Can't wait I wonder if there is gonna be secret 'Untold to us' faction in the release we were never told about.....   ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Rigadoon on April 28, 2013, 10:42:50 am
I really hope this turns out well.

I just hope this gets released... Lol. I'm sure, if it's taking this long, some awesome things are going to be in the mod.

Machine guns are implemented.

Can't wait I wonder if there is gonna be secret 'Untold to us' faction in the release we were never told about.....   ;)

Dang you caught me. Yeah we were secretly planning to put UK in the release. Since including an entire new faction is just a little thing that we can do in our spare time. ;D But really, that's ridiculous. We already have lots on our list for the first release, it would be pointless to try to add tons and tons of content(that's what a faction is, no it's not a little thing) and adding a couple months to development time. Or would you guys rather have a 2014 release?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Millander on April 28, 2013, 10:46:20 am
Personally I dont want britian ever to be in the mod.l
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Hawke on April 28, 2013, 10:59:07 am
That's a shame. Because Britain is going to be added eventually. Can't say the same for the U.S, however.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Millander on April 28, 2013, 11:09:14 am
I say this because I prefer 2 more played faction than multiple less played ones.

Can't say the same for the U.S, however.
I dont really know where you got that from.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Docm30 on April 28, 2013, 11:14:06 am
The mod is set late 1916 to early 1917. The US was not a combatant in that time frame
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on April 28, 2013, 12:43:36 pm
I really hope this turns out well.

I just hope this gets released... Lol. I'm sure, if it's taking this long, some awesome things are going to be in the mod.

Machine guns are implemented.

Can't wait I wonder if there is gonna be secret 'Untold to us' faction in the release we were never told about.....   ;)

Dang you caught me. Yeah we were secretly planning to put UK in the release. Since including an entire new faction is just a little thing that we can do in our spare time. ;D But really, that's ridiculous. We already have lots on our list for the first release, it would be pointless to try to add tons and tons of content(that's what a faction is, no it's not a little thing) and adding a couple months to development time. Or would you guys rather have a 2014 release?

Wow, I actually exposed a dev secret  ;) sorry  ;D I personally think an any time now release would be best, becuase 2014 is gonna be lllloooonnnngggg, I think the British faction should be a patch, so people will stay happy.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: kpetschulat on April 28, 2013, 01:43:39 pm
I don't think you guys no what sarcasm is...  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Xanderman on April 28, 2013, 03:09:54 pm
I don't think you guys no what sarcasm is...  ::)
Still even if it was sarcasm you have to see that it is very difficult to detect sarcasm when it is in the form of writting.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Nipplestockings on April 28, 2013, 05:20:33 pm
I don't think you guys no what sarcasm is...  ::)
Still even if it was sarcasm you have to see that it is very difficult to detect sarcasm when it is in the form of writting.

I detected it immediately. Everyone knows Britain played a large role in the war, and docm is a reasonable person who would not claim otherwise, so I assumed he was joking around.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 28, 2013, 07:36:16 pm
I wonder what Korea is doing right now....

Just kidding. Back on topic. When I get my things back, I am going to finish what Rig-a-doon told me to do and probably make the foreign legion.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Rigadoon on April 28, 2013, 08:42:38 pm
Although, I do think that if Rigadoon and team are going to include the UK, then it should be in a patch, not in the first release.

It would be ridiculously pointless to do otherwise.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on April 28, 2013, 09:34:22 pm
Although, I do think that if Rigadoon and team are going to include the UK, then it should be in a patch, not in the first release.

It would be ridiculously pointless to do otherwise.

Yeah. I just wanna play!  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Rigadoon on April 29, 2013, 06:03:14 am
A peek at what's coming up for the next update.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ffeldmutze_zps28c64839.png&hash=03965a4ac4dbfe5aec728d8dab971533810ac8b8)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2F2013-04-28_00001_zps4425632d.jpg&hash=30c76ade1cb4ed017e4e631b861de3fd7bf7ea63)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Japan on April 29, 2013, 06:09:19 am
Spoiler
A peek at what's coming up for the next update.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ffeldmutze_zps28c64839.png&hash=03965a4ac4dbfe5aec728d8dab971533810ac8b8)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2F2013-04-28_00001_zps4425632d.jpg&hash=30c76ade1cb4ed017e4e631b861de3fd7bf7ea63)
[close]
Now that looks interesting.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Dom13WorstNW on April 29, 2013, 06:40:04 am
Spoiler
A peek at what's coming up for the next update.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ffeldmutze_zps28c64839.png&hash=03965a4ac4dbfe5aec728d8dab971533810ac8b8)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2F2013-04-28_00001_zps4425632d.jpg&hash=30c76ade1cb4ed017e4e631b861de3fd7bf7ea63)
[close]

Looks great  ;D  The more I think About the mod the more I want it so I will never come on here again  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Millander on April 29, 2013, 07:10:50 am
iz needz Japan
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on April 29, 2013, 09:28:43 am
Just wondering, will you put on the different state cockades on the cap (missing on your model, under the national cockade) for the different classes? If you're going for a generic one, I suggest the Prussian black and white.

Also, could use a good ol' palette swap for the German lowboots and feldgrau puttees.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 29, 2013, 06:17:20 pm
A peek at what's coming up for the next update.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ffeldmutze_zps28c64839.png&hash=03965a4ac4dbfe5aec728d8dab971533810ac8b8)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2F2013-04-28_00001_zps4425632d.jpg&hash=30c76ade1cb4ed017e4e631b861de3fd7bf7ea63)
I say: We should change their shoes.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TORN on April 29, 2013, 06:22:55 pm
lovely
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Rigadoon on April 29, 2013, 07:12:09 pm
Just wondering, will you put on the different state cockades on the cap (missing on your model, under the national cockade) for the different classes? If you're going for a generic one, I suggest the Prussian black and white.

The hat shown is one where the soldier removed the state cockade. I'll likely make another version where a slit was cut in the camo band so that the cockade could be pulled through.

Quote
Also, could use a good ol' palette swap for the German lowboots and feldgrau puttees.

Beta just finished modeling some new boots.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on April 29, 2013, 10:07:09 pm
Good to hear, Rigadoon. Beta has enough work to stack through the ceiling with all the mods he's in plus his requests.

A lot of people are highly enticipating this mod and cheering you on, including myself! The Germans are shaping up to look really good.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 30, 2013, 02:15:46 am
Good to hear, Rigadoon. Beta has enough work to stack through the ceiling with all the mods he's in plus his requests.

A lot of people are highly enticipating this mod and cheering you on, including myself! The Germans are shaping up to look really good.
What ceiling? That went down when I opened the Shack xD
Why do I help so many mods? Cause Of the Community; I give. ;)

Its for the love maaaaan
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: kpetschulat on April 30, 2013, 03:19:54 am
Its for the love maaaaan

And boy, do we love you, Beta.

XOXOXOXOXOXOXO <3<3<3<3<3<3<3<3<3<3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on April 30, 2013, 07:43:48 am
Its for the love maaaaan

And boy, do we love you, Beta.

XOXOXOXOXOXOXO <3<3<3<3<3<3<3<3<3<3

^^^^^^^^^
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Baillie on May 03, 2013, 05:01:02 pm
We all love Beta, some more than others :S and some in a different way entirely :S
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Colonel Howe on May 03, 2013, 05:06:31 pm
Myself and Beta are life partners, he just doesn't know it  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on May 03, 2013, 05:34:03 pm
Umh.. Ok this is not the "Beta I love you" thread so let's keep it on topic ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on May 03, 2013, 09:29:41 pm
Only natural thing I could think of would be the equipment on the German uniforms.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BloodBeag on May 05, 2013, 06:44:11 pm
feels like this mod will never be finished
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: asagek on May 05, 2013, 07:26:18 pm
feels like this mod will never be finished
don't say that!!! Xd
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on May 05, 2013, 08:13:07 pm
feels like this mod will never be finished
L'aigle feels the same yet it keeps going. So shall we.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Wismar on May 05, 2013, 10:26:21 pm
Looking forward to seeing the large 15th in big trench battles :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: LordAdder on May 06, 2013, 06:04:44 pm
I wonder how the classes will play out.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on May 06, 2013, 06:44:43 pm
I wonder how the classes will play out.

Awesomely.  ;D  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Hawke on May 06, 2013, 09:56:48 pm
I wonder how the classes will play out.
I would imagine that they'd point guns at each-other and shoot.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #16 Rigged Uniforms and Hats)
Post by: Rigadoon on May 07, 2013, 03:01:26 am
Update #16 Rigged Uniforms and Hats
Back again with another update. This time we have the uniforms from Update #15 rigged and ingame. They still lack equipment, but it shouldn't be long before that's done and ready to go. Also, there are two new hats, one shown earlier in a preview.

Rigged by Joseph.The first picture's hat has not been changed and boots have not been modified at all. BetaKnight has finished modeling new ones and in currently working on texturing them.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Friggeduniformupdate_zps40b92122.jpg&hash=3227460cf18cb30ca7bbcc98debd148a924dd0bf)


Modeled by Hudson/Wolfy, Textured by Rigadoon.

M1910 Schirmmütze
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fschirmmutze_zpsecaa78b4.png&hash=c694e921e18cf483243495b3e5cbba263aa53eb3)

M1910 Feldmütze
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ffeldmutze_zps28c64839.png&hash=03965a4ac4dbfe5aec728d8dab971533810ac8b8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Nipplestockings on May 07, 2013, 03:04:11 am
Wow, that looks fucking amazing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Elhamer on May 07, 2013, 03:21:03 am
Looks Awsome  Good work!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Desert Thunda on May 07, 2013, 04:49:59 am
Sweet! :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on May 07, 2013, 05:52:27 am
Right on. :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Wismar on May 07, 2013, 08:05:48 am
Nice!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TomaHawkAU on May 07, 2013, 08:26:15 am
none of them are wearing the helmet :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: asagek on May 07, 2013, 04:05:39 pm
They look awsome
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Wismar on May 07, 2013, 05:34:45 pm
Maybe make the character model a little more buff?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Nipplestockings on May 07, 2013, 05:41:25 pm
Maybe make the character model a little more buff?

I think they look fine. ww1 soldiers were by no means "buff". Malnutrition, starvation, etc. does not lead to good health!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Danik on May 07, 2013, 05:46:35 pm
Using improved face pack wouldn't be that bad. Oscar what's in your text Sverigesdemokraterna? xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #16 Rigged Uniforms and Hats)
Post by: BSM 'Shut up' Williams on May 07, 2013, 06:03:32 pm
Update #16 Rigged Uniforms and Hats
Back again with another update. This time we have the uniforms from Update #15 rigged and ingame. They still lack equipment, but it shouldn't be long before that's done and ready to go. Also, there are two new hats, one shown earlier in a preview.

Rigged by Joseph.The first picture's hat has not been changed and boots have not been modified at all. BetaKnight has finished modeling new ones and in currently working on texturing them.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Friggeduniformupdate_zps40b92122.jpg&hash=3227460cf18cb30ca7bbcc98debd148a924dd0bf)


Modeled by Hudson/Wolfy, Textured by Rigadoon.

M1910 Schirmmütze
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fschirmmutze_zpsecaa78b4.png&hash=c694e921e18cf483243495b3e5cbba263aa53eb3)

M1910 Feldmütze
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ffeldmutze_zps28c64839.png&hash=03965a4ac4dbfe5aec728d8dab971533810ac8b8)

Its beautiful.  ;D ;D ;D ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #16 Rigged Uniforms and Hats)
Post by: asagek on May 07, 2013, 07:20:23 pm
Update #16 Rigged Uniforms and Hats
Back again with another update. This time we have the uniforms from Update #15 rigged and ingame. They still lack equipment, but it shouldn't be long before that's done and ready to go. Also, there are two new hats, one shown earlier in a preview.

Rigged by Joseph.The first picture's hat has not been changed and boots have not been modified at all. BetaKnight has finished modeling new ones and in currently working on texturing them.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Friggeduniformupdate_zps40b92122.jpg&hash=3227460cf18cb30ca7bbcc98debd148a924dd0bf)


Modeled by Hudson/Wolfy, Textured by Rigadoon.

M1910 Schirmmütze
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fschirmmutze_zpsecaa78b4.png&hash=c694e921e18cf483243495b3e5cbba263aa53eb3)

M1910 Feldmütze
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ffeldmutze_zps28c64839.png&hash=03965a4ac4dbfe5aec728d8dab971533810ac8b8)

Its beautiful.  ;D ;D ;D ;D
You are right!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TORN on May 07, 2013, 07:58:00 pm
it's looking good
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: DanyEle on May 07, 2013, 09:19:04 pm
Good job there! And Rigadoon, do i have your permission to post the map i made for this mod?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Connzcdf on May 07, 2013, 10:07:47 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fschirmmutze_zpsecaa78b4.png&hash=c694e921e18cf483243495b3e5cbba263aa53eb3)
Sorry for being nub but;
On the right hat is the peek meant to be that square? It just looks a bit funny. Or it might just be me being stereotypical.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on May 07, 2013, 10:48:17 pm
It's a soft cap other than the band and visor, so it's perfectly fine. Even with the oblong shape.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Connzcdf on May 07, 2013, 11:19:17 pm
It's a soft cap other than the band and visor, so it's perfectly fine. Even with the oblong shape.
Ahhh I see, thanks Landrik. ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Rigadoon on May 07, 2013, 11:38:54 pm
Good job there! And Rigadoon, do i have your permission to post the map i made for this mod?
Yes of course!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fschirmmutze_zpsecaa78b4.png&hash=c694e921e18cf483243495b3e5cbba263aa53eb3)
Sorry for being nub but;
On the right hat is the peek meant to be that square? It just looks a bit funny. Or it might just be me being stereotypical.

Just the perspective, it's quite round.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: DanyEle on May 10, 2013, 09:02:14 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww10.pic-upload.de%2F10.05.13%2Frmgr5t3f9gi.png&hash=262c6cd14969fa811456128f4b6266683a4ae7bb)
Here is a map I made in 1-2 weeks, based on one Temuze created previously. It's called Battle of Trentino and i named it after the Austro - Italian front zone I live in ( Trentino) . I was inspired by the beautiful mountains surrounding this area and Trentino itself was theatre of several battles in 1915-1916. In some of them (e.g: Monte Bondone, Vigolana, Monte Grappa) remnaints of trenches and forts built by the Austro Hungarians can still be seen and I used my knowledge acquired by actual visits to those places to portray a convincing and realistic battlefield adapted to NW's engine.  This map is compatible with Battle, Siege, Team Deathmatch, Deathmatch, Duel gamemodes.  Enjoy the screenshots!

Bird's eye view
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg542%2F4426%2Fmbwarband20130510193358.jpg&hash=01de6e1cad02eb4d20afb289c7830f203fbd9859)
[close]

Beautiful Trentino's alps
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg607%2F4190%2Fmbwarband20130510190349.jpg&hash=673f6aa1f9246519c2a9d0ea753c8073944479da)
[close]


Faction 1 's spawn
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg853%2F7666%2Fmbwarband20130510190551.jpg&hash=a82a58b071098a09f1a934501233831ba5c61adc)
[close]

Faction 1's trenches
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg708%2F7207%2Fmbwarband20130510190541.jpg&hash=333e7453d4d5518f0d89acbfaa442d137d400519)
[close]

View on a part of the battefield
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg254%2F628%2Fmbwarband20130510190534.jpg&hash=0e351f59d822e50c786bb9dbc4f96b2da8b5e6e2)
[close]

Some trenches
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg16%2F2776%2Fmbwarband20130510190502.jpg&hash=28e63ffd3d85065040ee03843ad27dab27012bb4)
[close]

A hole for all those scared commanders like me and you
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg811%2F7526%2Fmbwarband20130510190520.jpg&hash=3cd47a01a6209f222534c4a275b106861b883711)
[close]

View from the hole, useful to hide in it
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg21%2F9999%2Fmbwarband20130510190526.jpg&hash=b07e5d666a6d4a8bd951f2370145218ab216e419)
[close]

Another view of the battlefield
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg706%2F4268%2Fmbwarband20130510190454.jpg&hash=3b9a265f9a193b7fa0148aad927e624a917e2540)
[close]

A trench made of mud, or snow
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg837%2F5142%2Fmbwarband20130510190435.jpg&hash=6066636d6380a8935aff724b2b17ac36e6bdca79)
[close]

Defenders' trench
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg21%2F1395%2Fmbwarband20130510190424.jpg&hash=f434323534536e495e60b4e3ad14cd790973061a)
[close]

Defenders' first trench(es)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg16%2F7571%2Fmbwarband20130510190342.jpg&hash=510f6671f21e63f98d83e6efeaed2ab2057f0b90)
[close]

Defenders' second trench
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg14%2F6811%2Fmbwarband20130510190334.jpg&hash=8b4d7510f42c86e6c4048c74b1101d3b3fd0f4c0)
[close]

View on the defenders' spawn
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg4%2F3769%2Fmbwarband20130510190326.jpg&hash=527d56e0f4b6274388ee1f55eb73d94597fe7c86)
[close]

Now imagine all those empty trenches crowded with soldiers waiting for their commander's order to charge. Ain't that beautiful in Iron Europe?  While waiting for it to come out, you can enjoy a video I made of this map ( it was slightly modified since then, still you could get a general idea of the feeling :) .

[youtube]http://www.youtube.com/watch?v=DzDMsnSYlDA[/youtube]


@Rigadoon: You can use that pic at the top of my post as signature for Austria ( i tried to make one since I noticed there was none for Austria).
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Wismar on May 10, 2013, 09:14:26 pm
Epic map :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on May 10, 2013, 09:24:46 pm
(https://www7.pic-upload.de/10.05.13/ejf8nh8cd1id.png)


Here is a map I made in 1-2 weeks, based on one Temuze created previously. It's called Battle of Trentino and i named it after the Austro - Italian front zone I live in ( Trentino) . I was inspired by the beautiful moutains surrounding and Trentino itself was theatre of several battles in 1915-1916. In some of them (e.g: Monte Bondone, Vigolana, Monte Grappa) remnaints of trenches and forts built by the Austro Hungarians can still be seen and I used my knowledge acquired by actual visits to those places to portray a convincing and realistic battlefield adapted to NW's engine.  This map is compatible with Battle, Siege, Team Deathmatch, Deathmatch, Duel gamemodes.  Enjoy the screenshots!

Bird's eye view
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg542%2F4426%2Fmbwarband20130510193358.jpg&hash=01de6e1cad02eb4d20afb289c7830f203fbd9859)
[close]

Beautiful Trentino's alps
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg607%2F4190%2Fmbwarband20130510190349.jpg&hash=673f6aa1f9246519c2a9d0ea753c8073944479da)
[close]


Faction 1 's spawn
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg853%2F7666%2Fmbwarband20130510190551.jpg&hash=a82a58b071098a09f1a934501233831ba5c61adc)
[close]

Faction 1's trenches
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg708%2F7207%2Fmbwarband20130510190541.jpg&hash=333e7453d4d5518f0d89acbfaa442d137d400519)
[close]

View on a part of the battefield
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg254%2F628%2Fmbwarband20130510190534.jpg&hash=0e351f59d822e50c786bb9dbc4f96b2da8b5e6e2)
[close]

Some trenches
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg16%2F2776%2Fmbwarband20130510190502.jpg&hash=28e63ffd3d85065040ee03843ad27dab27012bb4)
[close]

A hole for all those scared commanders like me and you
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg811%2F7526%2Fmbwarband20130510190520.jpg&hash=3cd47a01a6209f222534c4a275b106861b883711)
[close]

View from the hole, useful to hide in it
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg21%2F9999%2Fmbwarband20130510190526.jpg&hash=b07e5d666a6d4a8bd951f2370145218ab216e419)
[close]

Another view of the battlefield
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg706%2F4268%2Fmbwarband20130510190454.jpg&hash=3b9a265f9a193b7fa0148aad927e624a917e2540)
[close]

A trench made of mud, or snow
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg837%2F5142%2Fmbwarband20130510190435.jpg&hash=6066636d6380a8935aff724b2b17ac36e6bdca79)
[close]

Defenders' trench
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg21%2F1395%2Fmbwarband20130510190424.jpg&hash=f434323534536e495e60b4e3ad14cd790973061a)
[close]

Defenders' first trench(es)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg16%2F7571%2Fmbwarband20130510190342.jpg&hash=510f6671f21e63f98d83e6efeaed2ab2057f0b90)
[close]

Defenders' second trench
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg14%2F6811%2Fmbwarband20130510190334.jpg&hash=8b4d7510f42c86e6c4048c74b1101d3b3fd0f4c0)
[close]

View on the defenders' spawn
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg4%2F3769%2Fmbwarband20130510190326.jpg&hash=527d56e0f4b6274388ee1f55eb73d94597fe7c86)
[close]

Now imagine all those empty trenches crowded with soldiers waiting for their commander's order to charge. Ain't that beautiful in Iron Europe?  While waiting for it to come out, you can enjoy a video I made of this map ( it was slightly modified since then, still you could get a general idea of the feeling :) .

[youtube]http://www.youtube.com/watch?v=DzDMsnSYlDA[/youtube]


@Rigadoon: You can use that pic at the top of my post as signature for Austria ( i tried to make one since I noticed there was none for Austria).

One thing for sure I'm gonna play that maps all the time,  ;D  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Sir Hal on May 11, 2013, 03:54:18 pm
I've been waiting for this mod for so long!!! Can't wait!  :D Looks so good, any idea of a release date or Alpha?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on May 11, 2013, 04:26:30 pm
You said that on B&I you copy and pasted, You lazy Son Of A B***h.  :P  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Nipplestockings on May 11, 2013, 04:42:40 pm
I've been waiting for this mod for so long!!! Can't wait!  :D Looks so good, any idea of a release date or Alpha?

Read the OP.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Wismar on May 11, 2013, 05:56:35 pm
You said that on B&I you copy and pasted, You lazy Son Of A B***h.  :P  ;D
That's one thing you got right Baktech!

If you really wanted the alpha then you could without problem write 500 words about why you should get the alpha.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on May 11, 2013, 06:17:57 pm
You said that on B&I you copy and pasted, You lazy Son Of A B***h.  :P  ;D
That's one thing you got right Baktech!

If you really wanted the alpha then you could without problem write 500 words about why you should get the alpha.


HAHAHA!!. I don't get it  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Reverse on May 15, 2013, 12:29:59 am
I wish you lads good luck on this mod!
I'm a bit late, obviously
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TORN on May 15, 2013, 01:25:52 pm
just about more than a year late  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Menelaos on May 15, 2013, 01:39:14 pm
Rigadoon spotted in NA 1, confirmed slacker.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on May 15, 2013, 07:33:51 pm
Wot? I thought we could enjoy slacking off.... Specially after the patch T-T
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: deThomas on May 16, 2013, 03:05:24 pm
Will the Partizan and Sankt-Petersburg units be replaced by something in the mod? Like Assyrian Resistance Militia? (Against the Ottomans) EDIT : There was Assyrians in the Russian army.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TORN on May 16, 2013, 08:07:00 pm
Will the Partizan and Sankt-Petersburg units be replaced by something in the mod? Like Assyrian Resistance Militia? (Against the Ottomans) EDIT : There was Assyrians in the Russian army.
Read the OP
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Kaiser on May 18, 2013, 08:49:05 pm
I would like to reserve the 1st Neva Infantry for Imperial Russia. :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Rigadoon on May 18, 2013, 09:49:01 pm
Another little preview. Here's some German equipment. There are still some tweaks that need to be done before it can be added to the uniforms.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2FGermanEquipmentPresentation_zps807265e4.png&hash=76f3e793c159787534c0779d7f34ad72a8cdc308)

Also, DanyEle from Bearforce 2 recently started helping with coding work. Thanks to him we got a lot of stuff implemented and we're getting close to having a testing version.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Connzcdf on May 18, 2013, 09:53:34 pm
Another little preview. Here's some German equipment. There are still some tweaks that need to be done before it can be added to the uniforms.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2FGermanEquipmentPresentation_zps807265e4.png&hash=76f3e793c159787534c0779d7f34ad72a8cdc308)

Also, DanyEle from Bearforce 2 recently started helping with coding work. Thanks to him we got a lot of stuff implemented and we're getting close to having a testing version.
Thats cool, is that put in it's webbing order? Or is that just a compilation?
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rigadoon on May 18, 2013, 09:54:52 pm
Just randomly stacked together.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Connzcdf on May 18, 2013, 09:55:48 pm
Just randomly stacked together.
Thank you, and may I ask what is the tin on the right?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on May 18, 2013, 10:11:41 pm
Another little preview. Here's some German equipment. There are still some tweaks that need to be done before it can be added to the uniforms.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2FGermanEquipmentPresentation_zps807265e4.png&hash=76f3e793c159787534c0779d7f34ad72a8cdc308)
[close]

Also, DanyEle from Bearforce 2 recently started helping with coding work. Thanks to him we got a lot of stuff implemented and we're getting close to having a testing version.

This is amazing can't wait to play them.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rigadoon on May 18, 2013, 10:17:44 pm
Just randomly stacked together.
Thank you, and may I ask what is the tin on the right?
Gas mask canister.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: TORN on May 19, 2013, 02:21:10 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_m9g0tsjEGv1rqfhi2o1_400.gif&hash=86b982b50b62b2d1e547a6e7b322a2963d9729af)
[close]

So many updates! You're spoiling us.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Landrik on May 19, 2013, 05:25:44 am
The equipment is very detailed. Excellent work.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: i put my pants on on May 19, 2013, 09:03:35 am
Best of luck too you!
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: BSM 'Shut up' Williams on May 19, 2013, 09:35:27 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_m9g0tsjEGv1rqfhi2o1_400.gif&hash=86b982b50b62b2d1e547a6e7b322a2963d9729af)
[close]

So many updates! You're spoiling us.


Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg818%2F9470%2F1368351496172.gif&hash=2ff9ff65774ad902bba20db0277ff4f756ec7cef)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Wolfy on May 19, 2013, 10:06:08 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_m9g0tsjEGv1rqfhi2o1_400.gif&hash=86b982b50b62b2d1e547a6e7b322a2963d9729af)
[close]

So many updates! You're spoiling us.
Would you like it better if we just didn't give you any updates?
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: BSM 'Shut up' Williams on May 19, 2013, 10:11:20 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_m9g0tsjEGv1rqfhi2o1_400.gif&hash=86b982b50b62b2d1e547a6e7b322a2963d9729af)
[close]

So many updates! You're spoiling us.
Would you like it better if we just didn't give you any updates?

Don't listen to him Wolfy.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: TORN on May 19, 2013, 03:14:13 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_m9g0tsjEGv1rqfhi2o1_400.gif&hash=86b982b50b62b2d1e547a6e7b322a2963d9729af)
[close]

So many updates! You're spoiling us.
Would you like it better if we just didn't give you any updates?
Moar or demerits wolfy  >:(
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rigadoon on May 19, 2013, 11:19:50 pm
Totally not spoiling you guys.

I was originally just going to leave you guys with that equipment render for a week or two while we prepared the next update. But an event I was attending got canceled so I just went ahead and finished it off with the extra time. Presenting German Equipment Preview++. Currently, it lacks a shovel and bayonet. This is one of the many uniform variations you'll see in the mod.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgermanuniform_zpscd1a203c.png&hash=29aa9186799e680f4702ba002502b44366a3b2f3)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Dom13WorstNW on May 19, 2013, 11:24:39 pm
Totally not spoiling you guys.

I was originally just going to leave you guys with that equipment render for a week or two while we prepared the next update. But an event I was attending got canceled so I just went ahead and finished it off with the extra time. Presenting German Equipment Preview++. Currently, it lacks a shovel and bayonet. This is one of the many uniform variations you'll see in the mod.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgermanuniform_zpscd1a203c.png&hash=29aa9186799e680f4702ba002502b44366a3b2f3)

I luv you  :-*
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Wismar on May 19, 2013, 11:27:47 pm
Me gusta ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Docm30 on May 19, 2013, 11:36:07 pm
Nice. There are a couple things, though.

No suspenders? what gives?

Your leather straps need work, as well. The leather pattern is too strong, there should be some light-coloured wear along the edges and the edges should probably be rounded a bit by the normal map.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Waterbeetle on May 19, 2013, 11:37:48 pm
Oh, that is very nice. Great work!

spoil us more.  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rigadoon on May 19, 2013, 11:45:56 pm
Nice. There are a couple things, though.

No suspenders? what gives?

Your leather straps need work, as well. The leather pattern is too strong, there should be some light-coloured wear along the edges and the edges should probably be rounded a bit by the normal map.

I've seen plenty of mid-late war German soldiers that don't use suspenders of any sort. Some assault troops used y-straps and it was common practice to use breadbag straps that hooked to the top of their ammunition pouches and went around the back of their neck, both of which will be in different uniform variations.

Yeah I'll be toning down the leather pattern. There is wear on the edges though, I suppose I need to strengthen it to make it more visible. I'm not quite sure what you mean by rounding the edges with normal maps.

Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Docm30 on May 19, 2013, 11:51:35 pm
I mean the edges look razor-sharp. The normal map should make the edges look slightly rounder or bevelled.

Also, suspenders look bad-ass, and that's the most important thing.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rigadoon on May 19, 2013, 11:55:55 pm
I mean the edges look razor-sharp. The normal map should make the edges look slightly rounder or bevelled.

Also, suspenders look bad-ass, and that's the most important thing.

Ah I see what you mean. I'll give it a shot. Thanks for the advice! Suspenders do indeed look really bad ass. Perhaps there will be some in the next update.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Landrik on May 19, 2013, 11:59:19 pm
Y-straps were assigned to Cavalry and Stoßtrupp. If Stoßtrupp guys weren't able to have Y-straps, they'd take breadbag straps and clip them onto their ammo pouches. Same with Infantry if they had them.

Looking good, Rig.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Pinkamena on May 20, 2013, 12:03:15 am
Spoiler
(https://i.imgur.com/xGH6VhO.png)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Landrik on May 20, 2013, 12:41:00 am
That's perfect, hahahaha!
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rigadoon on May 20, 2013, 12:59:49 am
Spoiler
(https://i.imgur.com/xGH6VhO.png)
[close]

My turn.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fiememe_zpsceadee52.png&hash=f6b5260471c3f9c2d22b6cf681147a57e18884b6)

Not directed at you, Pinkamena. Just for those "RELEASE MOD NAO" people.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Mrscotland on May 20, 2013, 02:14:07 am
Good one Rig!
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Desert Thunda on May 20, 2013, 11:49:21 am
All these spoilers :3
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Wolfy on May 21, 2013, 12:04:05 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_m9g0tsjEGv1rqfhi2o1_400.gif&hash=86b982b50b62b2d1e547a6e7b322a2963d9729af)
[close]

So many updates! You're spoiling us.
Would you like it better if we just didn't give you any updates?
Moar or demerits wolfy  >:(
Well your only one rank above me TORN plus your arty, meaning you can only give demerits to arty or ranks. Or in other words
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F250x250%2F37889062.jpg&hash=dc5566b70b82d4b3e6cb49011de0ef0d728ad860)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Betaknight on May 21, 2013, 02:09:05 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_m9g0tsjEGv1rqfhi2o1_400.gif&hash=86b982b50b62b2d1e547a6e7b322a2963d9729af)
[close]

So many updates! You're spoiling us.
Would you like it better if we just didn't give you any updates?
Moar or demerits wolfy  >:(
Well your only one rank above me TORN plus your arty, meaning you can only give demerits to arty or ranks. Or in other words
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F250x250%2F37889062.jpg&hash=dc5566b70b82d4b3e6cb49011de0ef0d728ad860)
Neither do you ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Furrnox on May 27, 2013, 12:55:59 pm
Spoiler
(https://i.imgur.com/xGH6VhO.png)
[close]

My turn.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fiememe_zpsceadee52.png&hash=f6b5260471c3f9c2d22b6cf681147a57e18884b6)

Not directed at you, Pinkamena. Just for those "RELEASE MOD NAO" people.  ;)

Yes, Yes do want release now :3
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: TORN on May 27, 2013, 07:31:15 pm
Oh Rigadoon what have you done :o
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: TomaHawkAU on May 28, 2013, 11:49:45 pm
Raddeo made these for me - its the 12th Australian Light Horse

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867220656201167612%2FD52F061DAF0097CEF384F41E9E4BF6310615C8E4%2F&hash=09f1cc692b5a93a86b93a4a3dd5236f2c3fc5643)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867220656201160318%2F6998D63C015EFF62D4C60A124E9E493B5B592C9F%2F&hash=ce4f07b1f4574055c8f69d0be24ea0435dbf61b0)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867220656201164507%2FFB657AB1635712406E66C1DEB3A4A11F65078E8A%2F&hash=a550875e0487c39a9889e6b1816399206749e9ba)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Reverse on May 28, 2013, 11:57:52 pm
Raddeo made these for me - its the 12th Australian Light Horse

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867220656201167612%2FD52F061DAF0097CEF384F41E9E4BF6310615C8E4%2F&hash=09f1cc692b5a93a86b93a4a3dd5236f2c3fc5643)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867220656201160318%2F6998D63C015EFF62D4C60A124E9E493B5B592C9F%2F&hash=ce4f07b1f4574055c8f69d0be24ea0435dbf61b0)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867220656201164507%2FFB657AB1635712406E66C1DEB3A4A11F65078E8A%2F&hash=a550875e0487c39a9889e6b1816399206749e9ba)
[close]
Thats really good!
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: billylstone on May 29, 2013, 02:14:16 am
Btw i can make in skins in paint i know its not much,but i can,and i can also make maps if neaded
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Connzcdf on May 29, 2013, 02:28:21 am
Btw i can make in skins in paint i know its not much,but i can,and i can also make maps if neaded
Please show us your creations, I am interested by your use of paint to skin a game. ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rejestone on May 29, 2013, 10:13:50 am
Spoiler
Spoiler
(https://i.imgur.com/xGH6VhO.png)
[close]

My turn.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fiememe_zpsceadee52.png&hash=f6b5260471c3f9c2d22b6cf681147a57e18884b6)

Not directed at you, Pinkamena. Just for those "RELEASE MOD NAO" people.  ;)
[close]
EA...Releasing things early and broken...
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Baillie on May 29, 2013, 11:26:10 am
Raddeo made these for me - its the 12th Australian Light Horse

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867220656201167612%2FD52F061DAF0097CEF384F41E9E4BF6310615C8E4%2F&hash=09f1cc692b5a93a86b93a4a3dd5236f2c3fc5643)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867220656201160318%2F6998D63C015EFF62D4C60A124E9E493B5B592C9F%2F&hash=ce4f07b1f4574055c8f69d0be24ea0435dbf61b0)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867220656201164507%2FFB657AB1635712406E66C1DEB3A4A11F65078E8A%2F&hash=a550875e0487c39a9889e6b1816399206749e9ba)
[close]
Very impressive! Am I right in thinking these to be retextures? Rather than remodels?
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Willhelm on May 29, 2013, 12:11:05 pm
Looks like the Bandolier is modeled.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Raddeo on May 29, 2013, 01:10:28 pm
In fact I've remodeled all models used in 12thALH. Jacket is a bit more loose than original NW, and is also a bit longer. That's why there is a rigging bug on first picture, I've forgotten to fix it. I've used British equipment to make belt and bandolier, and bag is also remodelled British one. Hat is remodelled Austrian hat. But... well... I have no idea why TomaHawk have posted it there :D
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Baillie on May 29, 2013, 03:21:06 pm
In fact I've remodeled all models used in 12thALH. Jacket is a bit more loose than original NW, and is also a bit longer. That's why there is a rigging bug on first picture, I've forgotten to fix it. I've used British equipment to make belt and bandolier, and bag is also remodelled British one. Hat is remodelled Austrian hat. But... well... I have no idea why TomaHawk have posted it there :D
Ah right, well, as I said, very interesting :) Well done :)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: TomaHawkAU on May 29, 2013, 11:30:29 pm
Lets put Australia in IE!!! :D
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Reverse on May 30, 2013, 01:51:23 am
Raddeo made these for me - its the 12th Australian Light Horse

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867220656201167612%2FD52F061DAF0097CEF384F41E9E4BF6310615C8E4%2F&hash=09f1cc692b5a93a86b93a4a3dd5236f2c3fc5643)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867220656201160318%2F6998D63C015EFF62D4C60A124E9E493B5B592C9F%2F&hash=ce4f07b1f4574055c8f69d0be24ea0435dbf61b0)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867220656201164507%2FFB657AB1635712406E66C1DEB3A4A11F65078E8A%2F&hash=a550875e0487c39a9889e6b1816399206749e9ba)
[close]
Thats really good!
Can I have a link to the download if possible?
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: TomaHawkAU on May 30, 2013, 02:01:44 am
Raddeo made these for me - its the 12th Australian Light Horse

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867220656201167612%2FD52F061DAF0097CEF384F41E9E4BF6310615C8E4%2F&hash=09f1cc692b5a93a86b93a4a3dd5236f2c3fc5643)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867220656201160318%2F6998D63C015EFF62D4C60A124E9E493B5B592C9F%2F&hash=ce4f07b1f4574055c8f69d0be24ea0435dbf61b0)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867220656201164507%2FFB657AB1635712406E66C1DEB3A4A11F65078E8A%2F&hash=a550875e0487c39a9889e6b1816399206749e9ba)
[close]
Thats really good!
Can I have a link to the download if possible?

Ill give it to you when I get home - im at school atm so should be in 5-6hours
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Wolfy on May 30, 2013, 11:30:13 am
Lets put Australia in IE!!! :D
No. Australia will not get its own faction. It may get a unit but its Up to Rigadoon.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: TomaHawkAU on May 30, 2013, 12:17:39 pm
Lets put Australia in IE!!! :D
No. Australia will not get its own faction. It may get a unit but its Up to Rigadoon.

Well obviously - though Australian troops did alot in terms of importance they were no where near in the number needed to be there own faction
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rejestone on May 31, 2013, 03:53:23 am
Lets put Australia in IE!!! :D
'STRAYA

Don't add Australia in as a faction, i absolutely love Australia but if anything just make a unit + banner, NOT a faction.

-Skullz
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: TomaHawkAU on May 31, 2013, 09:45:08 am
Lets put Australia in IE!!! :D
'STRAYA

Don't add Australia in as a faction, i absolutely love Australia but if anything just make a unit + banner, NOT a faction.

-Skullz

12thALH unit and Australian Flag and/or southern cross banner
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rigadoon on May 31, 2013, 08:45:31 pm
Shush.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rejestone on June 01, 2013, 05:45:03 am
Lets put Australia in IE!!! :D
'STRAYA

Don't add Australia in as a faction, i absolutely love Australia but if anything just make a unit + banner, NOT a faction.

-Skullz

12thALH unit and Australian Flag and/or southern cross banner
Spoiler
(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTdF7N-eQG8ORfXmYifX3eMHmwmhFC8J3Shke9jTyhfCFiy9fuC)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.ausflag.com.au%2Fimages%2Fred01.jpg&hash=d3c350e1b0d10bd6fa5c53d29d442b7718173597)
[close]

If Rigadoon is nice enough to even let us have a banner, thats better.

-Skullz
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Docm30 on June 01, 2013, 06:39:02 am
In what way is that not a Southern Cross banner?
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Spearing on June 02, 2013, 12:16:43 am
If someone made a map based off the one infantry assault of the red vs white guard in The Admiral, I'd be so happy.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Davout on June 03, 2013, 02:57:05 pm
Any more updates on their way soon?
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rigadoon on June 03, 2013, 07:38:15 pm
Sorry for the lack of news. It's the end of the school year so lots of team members are taking care of finals.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rejestone on June 04, 2013, 07:29:14 am
Sorry for the lack of news. It's the end of the school year so lots of team members are taking care of finals.
Good luck!
And have safe holidays! It's currently Week 6 of Term 2 in Australia!
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Audiate on June 04, 2013, 08:49:45 pm
 I know this is a shovel to a filled pit, but putting Australia in as a faction is like putting Canada in as a faction. They both did stuff, but most people would agree not enough stuff to have their own faction.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: DanyEle on June 04, 2013, 09:02:46 pm
I know this is a shovel to a filled pit, but putting Australia in as a faction is like putting Canada in as a faction. They both did stuff, but most people would agree not enough stuff to have their own faction.

Infact, neither of them will be implemented in the short term period.

Spoiler
The first one to be implemented will certaintly be italy :D .
[close]

Spoiler
Let the faction war begin.
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Jelly on June 04, 2013, 09:43:26 pm
There could be 2 Commonwealth factions in later releases:
Sorry if it has already been mentioned.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Burakkuada on June 04, 2013, 09:53:17 pm
Is this mod still alive?
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Jelly on June 04, 2013, 09:53:59 pm
Sorry for the lack of news. It's the end of the school year so lots of team members are taking care of finals.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rigadoon on June 04, 2013, 10:28:11 pm
Even if I didn't write that, how does one month since last preview mean that it's dead? Ridiculous.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Burakkuada on June 04, 2013, 11:02:26 pm
Jesus Christ I was just asking if it was dead, I didn't say it was dead
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Docm30 on June 04, 2013, 11:09:43 pm
I know this is a shovel to a filled pit, but putting Australia in as a faction is like putting Canada in as a faction. They both did stuff, but most people would agree not enough stuff to have their own faction.

The Canadians did more than the Americans, and I don't think a lot of people would claim they didn't do enough to be included in a game.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rigadoon on June 04, 2013, 11:10:38 pm
Jesus Christ I was just asking if it was dead, I didn't say it was dead
People don't ask that question unless if they suspect it is dead. You shouldn't have such suspicions because it's clearly far from dead.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Hawke on June 05, 2013, 12:02:25 am
I know this is a shovel to a filled pit, but putting Australia in as a faction is like putting Canada in as a faction. They both did stuff, but most people would agree not enough stuff to have their own faction.

The Canadians did more than the Americans, and I don't think a lot of people would claim they didn't do enough to be included in a game.
+1.
I'm British, but Canadians are awesome.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Davout on June 05, 2013, 12:17:53 am
I say that the dev's should choose what goes in and then if people want stuff like another faction, get some skins to over write another.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Willhelm on June 05, 2013, 12:45:54 am
I think you guys should let them focus on the decided factions and units before talking about new ones.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Windbusche on June 05, 2013, 12:48:09 am
I think you guys should let them focus on the decided factions and units before talking about new ones.
This.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: BSM 'Shut up' Williams on June 05, 2013, 04:57:14 pm
I'm gonna make my own Polish skins for this. Especially Haller's 1st Polish Blue Army legion (http://en.wikipedia.org/wiki/Blue_Army_(Poland)).
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2Fe%2Fe9%2FHaller_and_blue_army.jpg%2F450px-Haller_and_blue_army.jpg&hash=b7074127cd1a823620202ff38fed517035a89109)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rigadoon on June 05, 2013, 10:05:17 pm
Three pages of faction discussions is enough.

I think you guys should let them focus on the decided factions and units before talking about new ones.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Menelaos on June 05, 2013, 10:40:09 pm
Speculation can't hurt, we're all excited for the mod with the release of Blood and Iron now giving us a glimpse of trench fighting.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: TORN on June 05, 2013, 11:10:27 pm
Well i wouldn't want to see them to be the same.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: ClearlyInvsible on June 05, 2013, 11:15:16 pm
Canada should be in the mod as it's own faction, it was a Dominion of the Empire at this time so it shouldn't be lumped in with Britannia.

Also, why do the French colonies get no love? People from the Maghreb, West Africa and Indochina fought it this war and were a relatively big factor. Hell the Algerian corps died by the side of the Canadians at the Second Battle of Ypres to German gas.

And how about the ANZAC troops? They had to deal with the Ottoman Empire. Colonial nations deserve a bit more recognition here.

Plus no one ever seems to take note of Japan and how it had to deal with the German and Austro-Hungarian Navies on it's own (No the Brits coming there just to wave the jack does not count as helping).
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Docm30 on June 05, 2013, 11:40:14 pm
Last I checked they're not even adding the UK yet. Maybe you ought to slow down.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: ClearlyInvsible on June 05, 2013, 11:46:15 pm
I was speaking figuratively, of course. (Well I just made a collosal boob out of myself now didn't I chaps?)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Windbusche on June 06, 2013, 12:50:35 am
Speculation can't hurt, we're all excited for the mod with the release of Blood and Iron now giving us a glimpse of trench fighting.
It can when it's a constant annoyance to Rigadoon both on steam and Personal Messages.

On the thread, I'm sure he wouldn't mind faction suggestions if you have UNBIASED PROOF that they are worthy of being put in the mod as their own faction, rather than just a single unit.

Honestly, I feel Rigadoon would be rather annoyed with all the constant 'add my nation to mod pls' messages he's surely getting.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Betaknight on June 06, 2013, 01:44:17 am
you mean me cough
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rigadoon on June 06, 2013, 03:46:49 am
Canada should be in the mod as it's own faction, it was a Dominion of the Empire at this time so it shouldn't be lumped in with Britannia.

Also, why do the French colonies get no love? People from the Maghreb, West Africa and Indochina fought it this war and were a relatively big factor. Hell the Algerian corps died by the side of the Canadians at the Second Battle of Ypres to German gas.

And how about the ANZAC troops? They had to deal with the Ottoman Empire. Colonial nations deserve a bit more recognition here.

Plus no one ever seems to take note of Japan and how it had to deal with the German and Austro-Hungarian Navies on it's own (No the Brits coming there just to wave the jack does not count as helping).

All of this has been said before and I believe everyone here recognizes the importance of the factions you listed. We haven't even completed two factions and you're complaining that the French colonies, ANZAC, and Japan aren't getting any love? Slow down a bit, we want these cool factions to be part of the mod as well, but we're going to finish what we have planned and then expand.

Well, this is the fourth page, in a row, of faction related discussion. I suppose it's not really a big deal but what's the point? Like I said before, none of these suggestions are new to us. We have heard all the stories. This unit did this, this unit did that. Continue if you wish, but it's not going to change anything.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: AntonioTheWorstAtMelee on June 06, 2013, 06:38:13 am
http://en.wikipedia.org/wiki/Mexico_in_World_War_I

PROOF! I demand that the FAM be added to this mod!

Spoiler
:-* :-*
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Desert Thunda on June 06, 2013, 12:56:16 pm
UK is too mainstream and Overrated. Thats all I have to say.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Waterbeetle on June 06, 2013, 01:22:44 pm
UK is too mainstream and Overrated. Thats all I have to say.

Yeah, hiding on their island and stuff. :P

And for a lot of people here:

http://www.youtube.com/watch?v=yv-Fk1PwVeU
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Museal on June 06, 2013, 03:22:25 pm
Now, Now Gentlemen I sense a lot of negativity to us Brits here we were the true heroes of the war we basically fort most of the war by ourselves (we did the majority of all major actions for a period of time as the France army was exhausted) and saved the French army at Verdun because of the Somme and how we distracted the German army if it was not for us the French would have broken at that point and the war would have been over as we Brits could not hold such a large front by ourselves. We were also the main navel power during the war defending such a large space with our ships that many would have believed it to be impossible.  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Hawke on June 06, 2013, 04:51:15 pm
Now, Now Gentlemen I sense a lot of negativity to us Brits here we were the true heroes of the war we basically fort most of the war by ourselves (we did the majority of all major actions for a period of time as the France army was exhausted) and saved the French army at Verdun because of the Somme and how we distracted the German army if it was not for us the French would have broken at that point and the war would have been over as we Brits could not hold such a large front by ourselves. We were also the main navel power during the war defending such a large space with our ships that many would have believed it to be impossible.  :D

How cute, the brits still think they're important :3
...
We are. Nobody really gives a shit about the U.S, not anymore. World Superpower? Hah!
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Davout on June 06, 2013, 04:54:34 pm
I think Rigadoon should just do what factions he wants. To much fighting between people.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: LKJP on June 06, 2013, 06:44:52 pm
everyone havel a ook at the regiment for Iron Europe, 2nd Battalion Royal Regiment of Fusiliers, an elite Light roll battalion  http://2rrf.enjin.com/home
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Betaknight on June 06, 2013, 08:39:31 pm
Im sry i dont read those regimental "i want recruits today!" Websites. There is a special thread for that just go to the in development sector and to the regimentsl thread for iron europe.

Have a nice day!
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rigadoon on June 07, 2013, 04:15:34 am
Alright, that should be long enough for you guys to cool down. This is a forum, not Youtube comments. Stop embarrassing yourselves and grow up. I don't want to see something as pointless and immature as a US vs UK debate here again.

We all know Montenegro is superior to both anyways.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: kpetschulat on June 07, 2013, 04:18:35 am
... Montenegro...

No! The "M" word!!!  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Docm30 on June 07, 2013, 04:41:04 am
Migger?
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Docm30 on June 07, 2013, 04:58:13 am
I apologise, Rigadoon. Sometimes I can't help myself.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Miller on June 07, 2013, 08:48:52 am
Ive spent the last 4 hours procrastinating homework making this...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1119423428084779016%2FDC3AA9AF32C0CB3AF8EA91B83B00D73A46414749%2F&hash=bbd04618b783ad9dbb6f2c410af5fd4c52377519)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1119423428084764828%2FEA71CCAA73D2E0F0A4C1942368E6DEBD751ED83E%2F&hash=38c4a77a4a7affcc656dac9cfdfaa980fd8fd840)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1119423428084766460%2F4D740B9E662F3B53497F4F38C2ABF800B3B65D1D%2F&hash=122febd87daefa3170a39ea10d9cb928931f5d21)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1119423428084763289%2FDE543DC1F3C27ADAD20FE644FF99079C76A0B38F%2F&hash=1ffb2062f3d3e9a866cb264951dc1279013ad118)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1119423428084769878%2FAD8135E4673F55318B10C5DFBAC1713B46C43F70%2F&hash=b0e1cbee59b4b5a550fbe702cb5d2709b96f4ccb)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1119423428089873657%2F6247D08B7BACC3399BAE57C78E0A2731D4B317FA%2F&hash=fc9c2c85e46410f6c658df328745140d80a4629c)
[close]

I think its suppose to be Ypres or Loos or something. My B&I regiment will be experimenting with trench warfare infantry doctrine on it for the next few weeks, which should be interesting. Il try to get better pics up of it when its entirely done. You see, none of us are able to wait for this mod another minute it seems :)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: TomaHawkAU on June 07, 2013, 08:53:50 am
Ive spent the last 4 hours procrastinating homework making this...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1119423428084779016%2FDC3AA9AF32C0CB3AF8EA91B83B00D73A46414749%2F&hash=bbd04618b783ad9dbb6f2c410af5fd4c52377519)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1119423428084764828%2FEA71CCAA73D2E0F0A4C1942368E6DEBD751ED83E%2F&hash=38c4a77a4a7affcc656dac9cfdfaa980fd8fd840)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1119423428084766460%2F4D740B9E662F3B53497F4F38C2ABF800B3B65D1D%2F&hash=122febd87daefa3170a39ea10d9cb928931f5d21)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1119423428084763289%2FDE543DC1F3C27ADAD20FE644FF99079C76A0B38F%2F&hash=1ffb2062f3d3e9a866cb264951dc1279013ad118)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1119423428084769878%2FAD8135E4673F55318B10C5DFBAC1713B46C43F70%2F&hash=b0e1cbee59b4b5a550fbe702cb5d2709b96f4ccb)
[close]

I think its suppose to be Ypres or Loos or something. My B&I regiment will be experimenting with trench warfare infantry doctrine on it for the next few weeks, which should be interesting. Il try to get better pics up of it when its entirely done. You see, none of us are able to wait for this mod another minute it seems :)

very nice :D
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Gokiller on June 07, 2013, 12:32:48 pm
That very green texture is pissing me off! Arghh use your middle mouse button to use the original one! I can ensure you it will look much better! Mixing the earth texture with it wouldn't hurt either! :P
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Miller on June 07, 2013, 01:46:08 pm
i thot it was just perfect for some 1914, pre-F'ed up No Man's land scenery. idk il determine which one i like better, and thanks for the suggestion  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Murray on June 07, 2013, 02:09:27 pm
That is a beautiful map...
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Desert Thunda on June 08, 2013, 12:49:52 am
Needs a few additions but its good overall :)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Miller on June 08, 2013, 04:36:40 am
thanks im still tweaking it/ filling it
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: EdwardC on June 08, 2013, 05:17:14 am
That very green texture is pissing me off! Arghh use your middle mouse button to use the original one! I can ensure you it will look much better! Mixing the earth texture with it wouldn't hurt either! :P

Same it does not look real, in a way
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rigadoon on June 08, 2013, 08:29:33 am
Looks pretty good to me. I would add some hills though. Ignoring the craters, the ground is perfectly flat, which makes it look unnatural.

I think the lack of the promised mapping module needs an explanation. The first one we released was really half assed(completely my fault) and pretty much useless so we've been trying to make one that is perfect and shouldn't require much tweaking in the future. We keep discovering better ways to do the trench system so we started over several times. Ultimately, it got to the point that we decided that it's probably best to focus manpower on more important things. We'll probably just not have one at all and the new props will be part of the release. If it starts to delay the release by too much, we'll have it as a post-release update.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Landrik on June 08, 2013, 09:38:24 am
Thanks for the insight, Rigadoon! Keep up the good work!
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: BSM 'Shut up' Williams on June 08, 2013, 11:19:45 am
An Iron Europe's fan dream would be to come onto his P.C and see this [NW][M]Iron Europe - WWI Mod (RELEASED) (https://www.fsegames.eu/forum/index.php?topic=184.0)
in the next few hours.   :)
The link is just an example.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: TORN on June 08, 2013, 12:42:46 pm
An Iron Europe's fan dream would be to come onto his P.C and see this [NW][M]Iron Europe - WWI Mod (RELEASED) (https://www.fsegames.eu/forum/index.php?topic=184.0)
in the next few hours.   :)
The link is just an example.
don't start again...
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Hawke on June 08, 2013, 03:11:54 pm
Both of you, stop.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: TORN on June 08, 2013, 07:33:54 pm
Don't worry I took it to PM's like hours ago
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Hawke on June 08, 2013, 07:40:32 pm
Well I posted that
like hours ago
:P
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Landrik on June 10, 2013, 03:55:38 am
See what happens when you don't post content, devs? The HORROR.

Gotta see the completed German infantry soon. <3 Or new maps? :D
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Desert Thunda on June 10, 2013, 06:15:33 pm
New maps would be nice to see :)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Hoffmann on June 10, 2013, 06:41:15 pm
Don't push them. They're working hard. But, still, completed German infantry? :D
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Landrik on June 12, 2013, 10:55:48 am
See Bauer? You can't resist either. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Rigadoon on June 13, 2013, 09:12:56 am
Update #17 German Uniforms.2
Welcome back to another IE update. Here are a couple new German new uniform renders. As always, there are still some minor tweaks that are needed. We're also working on the shovel and bayonet scabbard that should be part of these uniforms as well. I've been trying to make the folds look more pronounced and natural. I'm happier with it but it isn't quite there yet.

This guy is wearing the M1915 Bluse with a Sturmpack and gasmask in ready position.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgermanuniform1_zps3c87c260.png&hash=e58f9e621c8f2a3c88d1c8bd979ea28f07316574)

Here's another soldier. This one is still wearing the outdated M1914 Waffenrock and carries minimal gear. His belt is being suspended by breadbag straps.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgermanuniform2_zps491ef5ca.png&hash=e414a2d89def2a80f8879fb1e6917ed3dcc23660)

Last, we have someone in marching equipment wearing a mantel.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgermanuniform3_zps871a2996.png&hash=abf93be8896e05eb41afb5ca5dd6adddf4646934)

Some news for the future. Azrooh and DanyEle will be helping us some more with coding. Joseph is rigging these at the moment and they should be ready shortly. In the longer run, we have German boots being textured, some new weapons being made, binoculars, whistles, and other cool stuff. Also, welcome DarthTaco to the team. He is currently working on some weapons, which we will hopefully get to showcase very soon.

As a bonus, have a revolver. Modèle 1892. You guys have been seeing too much German stuff. I'm aware the trigger is not there right now.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fmodele1892revolver_zps68df7834.png&hash=3ec70641ef49f86eb7945041679b984541d98bc0)
From our amazing modeler Diffusion and textured by myself.

Thanks for following us. Please continue to do so and spread the word. I hope you enjoyed the update!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: James Grant on June 13, 2013, 09:17:02 am
That all looks most excellent.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Rigadoon on June 13, 2013, 09:20:26 am
That all looks most excellent.

Thanks!

By the way guys, if you're going to quote updates, spoiler the images. Please.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Docm30 on June 13, 2013, 09:35:24 am
Why is the pistol's bore octagonal?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Rigadoon on June 13, 2013, 09:47:44 am
Why is the pistol's bore octagonal?

Rounding it out would be unnecessary. Nobody would notice in game. Highlighting some of the wrong lines is my mistake though. Only two of the edges should be hard and highlighted.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.deactivated-guns.co.uk%2Fimages%2FLebel%25201922%2FLebel-Revolver_3.jpg&hash=531e106e0cf6278f1d62fa249f35a4edf0724491)
[close]

Edit:That should fix it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Desert Thunda on June 13, 2013, 09:59:18 am
I am starting to like Germany more than France.
Damn you the German clothing looks much better!  :'(

Nice work as always :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Wismar on June 13, 2013, 11:56:32 am
Amazing stuff!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Museal on June 13, 2013, 12:17:21 pm
This all looks very nice ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: BSM 'Shut up' Williams on June 13, 2013, 12:23:28 pm
Nice!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Hawke on June 13, 2013, 05:04:22 pm
Awesome!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: kpetschulat on June 13, 2013, 05:06:30 pm
Excellent work on the update. I'm so anxious for this mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Dom13WorstNW on June 13, 2013, 06:36:02 pm
Nice Job  ;D   each update you release makes me want the mod more and more :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: TORN on June 13, 2013, 08:48:26 pm
Good to see the uniforms i'll be shooting at :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Jelly on June 13, 2013, 09:50:08 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.picgifs.com%2Fgraphics%2Fa%2Farmy%2Fgraphics-army-252088.gif&hash=37c17a2d5884ac5bde58b264db86a496a6761acc)                (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.picgifs.com%2Fgraphics%2Fa%2Farmy%2Fgraphics-army-104266.gif&hash=8361073e7d28f9b7a0da27723aa420dbb35910dc)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Dekkers on June 13, 2013, 09:52:01 pm
Amazing uniforms! This mod will be amazing :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Landrik on June 13, 2013, 11:03:33 pm
Good work!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Miller on June 14, 2013, 02:00:46 am
superb work!

and on the topic of that map i made, this is a vid of my 3rd company going over the top on the right flank of the infantry camp side of it. Ive made amendments since including more frequent shell holes and stakes extending further into the center of no mans land. This weekend i hope to conclude work on it and beginning a cliche' but impeccable Somme map  :)

http://www.youtube.com/watch?v=YkAeeGa1yw0

And my new Gallipoli map...

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1117172369008249419%2F695FC185D447464F05F87BB1995544414A9FE68A%2F&hash=d59e2cbbb3ba4053834f555d610d0fbf0f16a125)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1117172369008250870%2F69868A63A3208087B0F6C299679EAD8CFD444FF6%2F&hash=29040a1ca17d65d630998c8fa6429967f990786c)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1117172369008238913%2F4D293A338B1FEF0CC735B67DA7A4309E31E2C6C1%2F&hash=0c2faee9eec4d2ad9a819e7d957f72f4618dadd9)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1117172369008235709%2FD7DD66A4A5CDC967C382BDCA0141EF589EF1BE72%2F&hash=076902671750f62f41e001d3d4ef7ce9199c57df)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1117172369008228768%2F9FF06278CAA1DCD9D404755CBA6B375F2C73A64A%2F&hash=184f78227a328525db3433b7da95c574cf809508)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1117172369008242829%2F57A3DB30E24A5CCFCC72CFE8ADB253BD6DBC6AB8%2F&hash=8cf5843e4959549faf8e56bf33174ca24e123a30)
(https://steamcommunity.com/sharedfiles/filedetails/?id=153244261)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1117172369008231964%2FB759B8ECD25945C4B68DDCB4E7CD9D53406D3DFA%2F&hash=f0f9bc9769fe9ec60e2f643e07571cd8aa2ba8e5)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Wismar on June 17, 2013, 01:33:03 am
superb work!

and on the topic of that map i made, this is a vid of my 3rd company going over the top on the right flank of the infantry camp side of it. Ive made amendments since including more frequent shell holes and stakes extending further into the center of no mans land. This weekend i hope to conclude work on it and beginning a cliche' but impeccable Somme map  :)

http://www.youtube.com/watch?v=YkAeeGa1yw0

And my new Gallipoli map...

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1117172369008249419%2F695FC185D447464F05F87BB1995544414A9FE68A%2F&hash=d59e2cbbb3ba4053834f555d610d0fbf0f16a125)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1117172369008250870%2F69868A63A3208087B0F6C299679EAD8CFD444FF6%2F&hash=29040a1ca17d65d630998c8fa6429967f990786c)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1117172369008238913%2F4D293A338B1FEF0CC735B67DA7A4309E31E2C6C1%2F&hash=0c2faee9eec4d2ad9a819e7d957f72f4618dadd9)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1117172369008235709%2FD7DD66A4A5CDC967C382BDCA0141EF589EF1BE72%2F&hash=076902671750f62f41e001d3d4ef7ce9199c57df)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1117172369008228768%2F9FF06278CAA1DCD9D404755CBA6B375F2C73A64A%2F&hash=184f78227a328525db3433b7da95c574cf809508)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1117172369008242829%2F57A3DB30E24A5CCFCC72CFE8ADB253BD6DBC6AB8%2F&hash=8cf5843e4959549faf8e56bf33174ca24e123a30)
(https://steamcommunity.com/sharedfiles/filedetails/?id=153244261)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1117172369008231964%2FB759B8ECD25945C4B68DDCB4E7CD9D53406D3DFA%2F&hash=f0f9bc9769fe9ec60e2f643e07571cd8aa2ba8e5)
[close]

Amazing work! Can I download this for Blood & Iron?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Miller on June 17, 2013, 01:40:04 am
thank you and im still tweaking it atm, maybe i can give u a dl link soon when im confident in its final design. thanks tho  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Dekkers on June 17, 2013, 10:30:49 am
superb work!

and on the topic of that map i made, this is a vid of my 3rd company going over the top on the right flank of the infantry camp side of it. Ive made amendments since including more frequent shell holes and stakes extending further into the center of no mans land. This weekend i hope to conclude work on it and beginning a cliche' but impeccable Somme map  :)

http://www.youtube.com/watch?v=YkAeeGa1yw0

And my new Gallipoli map...

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1117172369008249419%2F695FC185D447464F05F87BB1995544414A9FE68A%2F&hash=d59e2cbbb3ba4053834f555d610d0fbf0f16a125)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1117172369008250870%2F69868A63A3208087B0F6C299679EAD8CFD444FF6%2F&hash=29040a1ca17d65d630998c8fa6429967f990786c)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1117172369008238913%2F4D293A338B1FEF0CC735B67DA7A4309E31E2C6C1%2F&hash=0c2faee9eec4d2ad9a819e7d957f72f4618dadd9)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1117172369008235709%2FD7DD66A4A5CDC967C382BDCA0141EF589EF1BE72%2F&hash=076902671750f62f41e001d3d4ef7ce9199c57df)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1117172369008228768%2F9FF06278CAA1DCD9D404755CBA6B375F2C73A64A%2F&hash=184f78227a328525db3433b7da95c574cf809508)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1117172369008242829%2F57A3DB30E24A5CCFCC72CFE8ADB253BD6DBC6AB8%2F&hash=8cf5843e4959549faf8e56bf33174ca24e123a30)
(https://steamcommunity.com/sharedfiles/filedetails/?id=153244261)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1117172369008231964%2FB759B8ECD25945C4B68DDCB4E7CD9D53406D3DFA%2F&hash=f0f9bc9769fe9ec60e2f643e07571cd8aa2ba8e5)
[close]

Id be careful with the size? And please remove some tents :P, some guys told me that if you add to many tents that your map will lagg so bad, that people will bairly play it even though it looks awesome!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Gokiller on June 17, 2013, 06:17:45 pm
Not to sure if that guy u speak with is alright...

However let's see.

First of all, work more on the detail of those hill sides, on the first picture far left the hill looks quite weird. Use the smooth feature to make the hills a bit realistic. The current state is pretty ugly, I can ensure you that it will look better with some smoothing on hill sides. ;)

Also, I don't hope that map is made for Battle, because in that case you will have either an hour long round, or you will have a mad attackers team. Be sure the attackers actually have a chance to get up there and to win the round. Seeing the accuraty of guns, you shouldn't give the defenders to much defensives to hide behind.

It could also be a good idea to add some vegatation to the map, trees, bushes whatever make it look a bit alive. The map looks pretty boring right now. :P

Last, perhaps include a small building (destroyed?) or hut around the beach, so the attackers have a point were they can find cover etc. Mortars for the attacking team wouldn't be bad either.

Well goodluck! :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: TORN on June 17, 2013, 06:24:44 pm
(...)
The opinion of a pro
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Wismar on June 17, 2013, 06:44:40 pm
Not to sure if that guy u speak with is alright...

However let's see.

First of all, work more on the detail of those hill sides, on the first picture far left the hill looks quite weird. Use the smooth feature to make the hills a bit realistic. The current state is pretty ugly, I can ensure you that it will look better with some smoothing on hill sides. ;)

Also, I don't hope that map is made for Battle, because in that case you will have either an hour long round, or you will have a mad attackers team. Be sure the attackers actually have a chance to get up there and to win the round. Seeing the accuraty of guns, you shouldn't give the defenders to much defensives to hide behind.

It could also be a good idea to add some vegatation to the map, trees, bushes whatever make it look a bit alive. The map looks pretty boring right now. :P

Last, perhaps include a small building (destroyed?) or hut around the beach, so the attackers have a point were they can find cover etc. Mortars for the attacking team wouldn't be bad either.

Well goodluck! :P
There were not many trees in "no man's land" though.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: sovietgondor on June 17, 2013, 07:16:12 pm
Not to sure if that guy u speak with is alright...

However let's see.

First of all, work more on the detail of those hill sides, on the first picture far left the hill looks quite weird. Use the smooth feature to make the hills a bit realistic. The current state is pretty ugly, I can ensure you that it will look better with some smoothing on hill sides. ;)

Also, I don't hope that map is made for Battle, because in that case you will have either an hour long round, or you will have a mad attackers team. Be sure the attackers actually have a chance to get up there and to win the round. Seeing the accuraty of guns, you shouldn't give the defenders to much defensives to hide behind.

It could also be a good idea to add some vegatation to the map, trees, bushes whatever make it look a bit alive. The map looks pretty boring right now. :P

Last, perhaps include a small building (destroyed?) or hut around the beach, so the attackers have a point were they can find cover etc. Mortars for the attacking team wouldn't be bad either.

Well goodluck! :P
There were not many trees in "no man's land" though.

Oscar makes a good point. To be honest nothing about a world war one battlefield looks lively, so naturally the maps will look pretty dead and boring. I can agree on some points, like no letting a defender have too much of an advantage while defending, but at the same time that falls under a lot of argument as well. The nature of the war this mod encircles is not a balanced one so try to find that happy medium between balance and historical accuracy so everyone can enjoy it to the fullest.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Betaknight on June 17, 2013, 07:32:00 pm
Not to sure if that guy u speak with is alright...

However let's see.

First of all, work more on the detail of those hill sides, on the first picture far left the hill looks quite weird. Use the smooth feature to make the hills a bit realistic. The current state is pretty ugly, I can ensure you that it will look better with some smoothing on hill sides. ;)

Also, I don't hope that map is made for Battle, because in that case you will have either an hour long round, or you will have a mad attackers team. Be sure the attackers actually have a chance to get up there and to win the round. Seeing the accuraty of guns, you shouldn't give the defenders to much defensives to hide behind.

Well goodluck! :P
Good points. Except the last one. Remember. We have artillery. So they won't be hiding there for long. They will have to move.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Waterbeetle on June 17, 2013, 08:39:52 pm
Are the maps that I have seen so far official maps or just fan made fun creating maps?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Miller on June 17, 2013, 09:26:02 pm
since the ottomans were drastically outnumbered anyway and still massacred the brits i was planning on configuring the teams to be unbalanced and having the attackers be larger oc. I will consider the landscaping suggestion, thank you for them. Also if anyone knows how to implement working boats, im embarrassed to say i have no idea how to so i piled them up on the beach instead... Id like to have a region out in the water from where the boats can actually float to shore and more of the beach can be utilized for the landing. Thanks for the feed back  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Hawke on June 17, 2013, 09:47:11 pm
They won because we had to land on a beach under fire, and charge up a hill into machine-guns.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Baillie on June 17, 2013, 10:56:46 pm
Are the maps that I have seen so far official maps or just fan made fun creating maps?
Fan made.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Miller on June 17, 2013, 11:09:51 pm
They won because we had to land on a beach under fire, and charge up a hill into machine-guns.

yup   :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Waterbeetle on June 17, 2013, 11:28:06 pm
Sorry, but I do not understand why they are posting the maps here then.
It can only confuse people I'm sure I can't be the only one.

Why not use the place made for it?:

https://www.fsegames.eu/forum/index.php?board=33.0

And make a topic "(your name here) maps based on ww1" or something like that.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Waterbeetle on June 18, 2013, 12:39:14 am
Because they're made for this mod, and they want to show them off on the mod it's being made for's thread.
Or are your social understanding skills so low that you can't see that?

Oh, you don't have to be so rude. I'm not as dumb as you look, I'm pretty sure the maps are made on NW.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Hawke on June 18, 2013, 01:02:37 am
A. I'm not sure you know what you're talking about. The Gallipoli map was made on Blood and Iron for this mod/B&I.
B. You don't know what I look like.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Miller on June 18, 2013, 01:21:56 am
why would it be impossible to import? is that true rigadoon?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Waterbeetle on June 18, 2013, 01:24:16 am
why would it be impossible to import? is that true rigadoon?

My bad I mean "it's not made on Iron europe" so you understand me wrong.
I did not say that it's not possible to import.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Miller on June 18, 2013, 02:02:24 am
ah ok thank you
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Wismar on June 18, 2013, 09:26:56 am
While we are disscussing maps, will there be new scene props for this so our wonderful mapmakers out there have some more tools to play with?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Mack on June 18, 2013, 01:04:32 pm
Or are your social understanding skills so low that you can't see that?
Was that really necessary? You don't need to turn everything into a flame war.

I don't have an issue with people posting and discussing their WWI themed maps here.

Rigadoon, you want me to make some maps for you?  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Baillie on June 18, 2013, 07:30:48 pm
While we are disscussing maps, will there be new scene props for this so our wonderful mapmakers out there have some more tools to play with?
A very early mapping module has already been released. So yes, there will be scene props!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Dekkers on June 18, 2013, 07:31:20 pm
While we are disscussing maps, will there be new scene props for this so our wonderful mapmakers out there have some more tools to play with?
A very early mapping module has already been released. So yes, there will be scene props!

Hi Baillie
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Jelly on June 18, 2013, 07:32:46 pm
While we are disscussing maps, will there be new scene props for this so our wonderful mapmakers out there have some more tools to play with?
A very early mapping module has already been released. So yes, there will be scene props!
Noob <3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Wismar on June 18, 2013, 09:55:00 pm
While we are disscussing maps, will there be new scene props for this so our wonderful mapmakers out there have some more tools to play with?
A very early mapping module has already been released. So yes, there will be scene props!
New ones aswell?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Windbusche on June 19, 2013, 08:09:58 am
I didn't realize viewing the previews was a chore. (https://www.fsegames.eu/forum/index.php?topic=184.msg3773#msg3773)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Desert Thunda on June 20, 2013, 01:04:59 pm
I tried to explain how Kelly made him look fat.

He clearly took my advice.

Nu, the new avatar scares me.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Rigadoon on June 20, 2013, 07:20:36 pm
I tried to explain how Kelly made him look fat.

He clearly took my advice.

Kelly was getting rusty.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Odysseus on June 21, 2013, 06:51:23 am
Whenever I see Star Trek in a post
(https://i.imgur.com/K0dpR.gif)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: asagek on June 24, 2013, 07:41:53 am
I hope the mod doesnt get released to quick because my internet is so slow right now i have 5kb/s download speed
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Docm30 on June 24, 2013, 09:37:57 am
That's just the dumbest thing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Rigadoon on June 24, 2013, 09:52:01 am
I should release it now just to mess with him.

No not really.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Murray on June 24, 2013, 10:13:36 pm
The teasing is too much  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Windbusche on June 25, 2013, 07:09:52 pm
I'd say just the right amount.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Davout on June 25, 2013, 10:19:04 pm
Are there any bits of tasty info on their way soon?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Colonel Howe on June 29, 2013, 11:46:40 pm
I guess the Verdun open beta will have to satisfy my needs until Iron Europe  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Noodlenrice on June 30, 2013, 08:50:25 am
I should release it now just to mess with him.


My reaction (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fdump.ardichoke.info%2Fimg%2FMustNotFap-Picard.jpg&hash=2fbaa4688e7ad139770f8ac2adbbc2971321a0e5)


No not really.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.martialartsmoviejunkie.com%2Fwp-content%2Fuploads%2F2012%2F12%2FJackie-Chan-Meme.jpg&hash=ff8f6dc17c66c06edab585556e3bc413c2051717)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: BSM 'Shut up' Williams on June 30, 2013, 10:09:33 am
I had same.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Landrik on June 30, 2013, 11:28:29 am
I should release it now just to mess with him.


My reaction
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fdump.ardichoke.info%2Fimg%2FMustNotFap-Picard.jpg&hash=2fbaa4688e7ad139770f8ac2adbbc2971321a0e5)
[close]


No not really.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.martialartsmoviejunkie.com%2Fwp-content%2Fuploads%2F2012%2F12%2FJackie-Chan-Meme.jpg&hash=ff8f6dc17c66c06edab585556e3bc413c2051717)
[close]

dem feels
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F2683%2F6vxs.png&hash=6e8babb67cc97171c77e36cb1de2122a8bdf45a4)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Warwick_the_Kingmaker on July 01, 2013, 03:53:20 pm
I guess the Verdun open beta will have to satisfy my needs until Iron Europe  :D
Oh that's right! Thanks for reminding me.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: asagek on July 08, 2013, 10:12:43 pm
I guess the Verdun open beta will have to satisfy my needs until Iron Europe  :D
Oh that's right! Thanks for reminding me.
i can't update verdun no more it stops at the unzipping when i start the updater now i have nothing to do
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Googly on July 10, 2013, 03:09:16 am
The other day I decided to try 'colourise history' as I noticed most colour photographs of WWI were of Allied soldiers, the same in WWII.

I recoloured photographs of 'Sturmbataillon Nr.5 'Rohr' under the command of Hauptmann Willy Rohr. They were the pioneers (literally aswell) of Stormtrooper tactics, specialising in grenade throwing, throat-cutting, Gasmask-Covered trench assault warfare which I will be portraying as my regiment when Iron Europe is finally released.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc07.deviantart.net%2Ffs71%2Ff%2F2013%2F187%2F7%2F6%2Fsturmbataillon_rohr___history_recoloured_by_joeylock-d6c9trx.png&hash=d58adf1c6b6d05199dcf8bc4a870fe5083380a91)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc07.deviantart.net%2Ffs71%2Fi%2F2013%2F190%2F5%2Fb%2Fsturmbataillon_nr_5__rohr__re_colour_comparison_by_joeylock-d6crg24.png&hash=92c3cc01406c77a5993566602a160c7ea706d494)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc00.deviantart.net%2Ffs71%2Ff%2F2013%2F190%2Ff%2F9%2Fsturmtruppen__sb_rohr__1916_by_joeylock-d6crg9n.png&hash=cfe70ffc93c6fb8c20de8e0ce1437ba99f9a6cac)
[close]

Whadda ya think?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Gustav on July 10, 2013, 03:12:19 am
The other day I decided to try 'colourise history' as I noticed most colour photographs of WWI were of Allied soldiers, the same in WWII.

I recoloured photographs of 'Sturmbataillon Nr.5 'Rohr' under the command of Hauptmann Willy Rohr. They were the pioneers (literally aswell) of Stormtrooper tactics, specialising in grenade throwing, throat-cutting, Gasmask-Covered trench assault warfare which I will be portraying as my regiment when Iron Europe is finally released.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc07.deviantart.net%2Ffs71%2Ff%2F2013%2F187%2F7%2F6%2Fsturmbataillon_rohr___history_recoloured_by_joeylock-d6c9trx.png&hash=d58adf1c6b6d05199dcf8bc4a870fe5083380a91)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc07.deviantart.net%2Ffs71%2Fi%2F2013%2F190%2F5%2Fb%2Fsturmbataillon_nr_5__rohr__re_colour_comparison_by_joeylock-d6crg24.png&hash=92c3cc01406c77a5993566602a160c7ea706d494)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc00.deviantart.net%2Ffs71%2Ff%2F2013%2F190%2Ff%2F9%2Fsturmtruppen__sb_rohr__1916_by_joeylock-d6crg9n.png&hash=cfe70ffc93c6fb8c20de8e0ce1437ba99f9a6cac)
[close]

Whadda ya think?


 AWESOME :D

 Tho about the mod, how is it going, haven't heard anything about it in a LOOOOOOOOOOOONG time... :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Nipplestockings on July 10, 2013, 04:19:02 am
The other day I decided to try 'colourise history' as I noticed most colour photographs of WWI were of Allied soldiers, the same in WWII.

I recoloured photographs of 'Sturmbataillon Nr.5 'Rohr' under the command of Hauptmann Willy Rohr. They were the pioneers (literally aswell) of Stormtrooper tactics, specialising in grenade throwing, throat-cutting, Gasmask-Covered trench assault warfare which I will be portraying as my regiment when Iron Europe is finally released.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc07.deviantart.net%2Ffs71%2Ff%2F2013%2F187%2F7%2F6%2Fsturmbataillon_rohr___history_recoloured_by_joeylock-d6c9trx.png&hash=d58adf1c6b6d05199dcf8bc4a870fe5083380a91)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc07.deviantart.net%2Ffs71%2Fi%2F2013%2F190%2F5%2Fb%2Fsturmbataillon_nr_5__rohr__re_colour_comparison_by_joeylock-d6crg24.png&hash=92c3cc01406c77a5993566602a160c7ea706d494)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc00.deviantart.net%2Ffs71%2Ff%2F2013%2F190%2Ff%2F9%2Fsturmtruppen__sb_rohr__1916_by_joeylock-d6crg9n.png&hash=cfe70ffc93c6fb8c20de8e0ce1437ba99f9a6cac)
[close]

Whadda ya think?

Those are good, except one thing I think is that in the last two photos the ground would be brown, not green, as it appears that it's winter.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Landrik on July 10, 2013, 06:10:55 am
Also, not all German puttees (leg wraps) were tan/brown. They had them in feldgrau as well. Actually... did they have tan puttees?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Googly on July 10, 2013, 02:32:57 pm
Also, not all German puttees (leg wraps) were tan/brown. They had them in feldgrau as well. Actually... did they have tan puttees?

Seeing as most of them seemed to have similar shades of puttees in the original photo, I put two and two together and just made all of them have a similar shade, plus this took me time initially, especially the foliage in the background, I don't think I'd spend more time trying all the shades xD

But I remember seeing these paintings with a variety of stone-grey and tan/beige puttees with knee padding like Sturmtruppen:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg855.imageshack.us%2Fimg855%2F1058%2Fsturmtruppen1918icmmode.jpg&hash=143513a4c7bd28876ae4781bda09858d4199e680)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2F_8WIjkzT4POU%2FS6TvlB1tjfI%2FAAAAAAAAAZA%2Faf3rEqCqVZk%2Fsturmtruppen%2520gas%2520.JPG&hash=c3ad6d29cdc8b38c8cd8f7f563ae05cc52c8e630)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.military-art.com%2Fmall%2Fimages%2Fdhm1543detail.jpg&hash=5c15f5eb883c9d2cd364f987a19fcd55bd586cea)
[close]


These are a pair of re-enactment puttees:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.hessenantique.com%2Fv%2Fvspfiles%2Fphotos%2F1116102-2.jpg&hash=a92f778f4924824a6fe9f37363265588c6f0d439)
[close]
The colour is fairly close to beige so I just based it off references I've seen  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Rigadoon on July 10, 2013, 04:01:21 pm
Hey guys, sorry, I've been on a trip for a while. It is very expensive to get on the internet and some sites I need are blocked where I am. So the update I meant to release last week still can't be released. Hang on a bit longer.

Also, Googly, those are wonderful, I hope you do more.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Landrik on July 10, 2013, 11:18:57 pm
:D

Ah, I was legitimately curious. Thanks. c:
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: RyanBoss on July 11, 2013, 06:37:28 pm
I can't wait for this. Great progress so far.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: asagek on July 15, 2013, 07:02:09 pm
Hey guys, sorry, I've been on a trip for a while. It is very expensive to get on the internet and some sites I need are blocked where I am. So the update I meant to release last week still can't be released. Hang on a bit longer.

Also, Googly, those are wonderful, I hope you do more.
So when are you going to be back Rig?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: BSM 'Shut up' Williams on July 15, 2013, 07:28:09 pm
I wonder what the update is...

By the way what country?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Betaknight on July 15, 2013, 10:05:22 pm
I wonder what the update is...

By the way what country?
:D Hurdurdurdurdurdur :D It's quite an interesting update :D Specially for me :D
I want to play a game on the forums, kind of a friendly contest.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: BSM 'Shut up' Williams on July 15, 2013, 10:44:59 pm
I wonder what the update is...

By the way what country?
:D Hurdurdurdurdurdur :D It's quite an interesting update :D Specially for me :D
I want to play a game on the forums, kind of a friendly contest.

I might know what the update is.  ;)
What kind of game?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Betaknight on July 16, 2013, 12:15:43 am
It was imminent. Ill think of one soon.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: asagek on July 16, 2013, 08:59:22 pm
It was imminent. Ill think of one soon.
That sound interesting tell uz more harharhar!! XD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Xanderman on July 17, 2013, 08:11:21 am
*sniff sniff* I smell an update.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: BloodBeag on July 17, 2013, 09:04:33 am
am I gonna make it to the 100th page?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Desert Thunda on July 17, 2013, 11:01:59 am
You need 8 more people to post (7 now) to get 100 :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Wismar on July 17, 2013, 04:19:36 pm
Rigadoon & Co,
You should defiently release some more videos on the mod because atm I have no idea how it's going to play out. There has only been one video if I'm correct and that was released ages ago.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Xanderman on July 18, 2013, 05:25:36 pm
I wish I had the power of coding then I could help with the mod and know how it's going.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Betaknight on July 19, 2013, 12:50:46 am
I dont know... Id have to ask rig

Dang... not the 100th post
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: kpetschulat on July 19, 2013, 01:36:21 am
... Damn it. Well, is there a beta or alpha coming soon? Or, at least a new update?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Landrik on July 19, 2013, 03:30:01 am
A new update is needed. :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: König on July 19, 2013, 03:34:08 am
Yes indeed.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Betaknight on July 19, 2013, 04:38:12 am
Only Rigadoon can tell. Patience is virtue. :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Docm30 on July 19, 2013, 05:05:43 am
You're all just spamming to try and get the first post on the 100th page, aren't you?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: kpetschulat on July 19, 2013, 05:08:57 am
Looks like you did it, Docm30. Good work.  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Desert Thunda on July 19, 2013, 11:25:05 am
Happy 100th page, even though it was achieved on TW ages ago :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Wismar on July 19, 2013, 12:33:00 pm
You're all just spamming to try and get the first post on the 100th page, aren't you?
And so were you ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Docm30 on July 19, 2013, 12:35:52 pm
Actually I wasn't. Watch the false accusations, kid.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Betaknight on July 19, 2013, 07:30:16 pm
Gentlemen, keep it friendly and on topic.

Docm30 (in my mind) is a very respected man. So let's go back to WW1, I'm almost done with a game for the forums. Without spamming
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Wismar on July 19, 2013, 08:50:13 pm
is dis m0d de4d??
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Betaknight on July 19, 2013, 10:30:29 pm
If it were dead. We would have locked it no?

So to stay clear, it is still alive and running, at the moment its vacation and people are traveling.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Wismar on July 19, 2013, 11:09:42 pm
If it were dead. We would have locked it no?

So to stay clear, it is still alive and running, at the moment its vacation and people are traveling.
Sorry if i didn't make it clear that it was a joke by typing it in a silly way.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Rigadoon on July 20, 2013, 04:41:35 pm
Update #18 Officer Equipment
Sorry for the long wait. Due to poor internet on a trip, I couldn't post the update until now. Here's some officer binoculars and whistles that will be in-game soon. This is a sort of filler update
to give you guys something to look at while we work on a larger update which is already mostly done.

First of, Colmont Paris M.G. 1900 binoculars for the French and Feldglas 08 binoculars for the Germans. Modeled by Bsnott and textured by Rigadoon.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ffeldglas08_zps0cbc8475.png&hash=057bd28323d84b1b07b9e669c6371215fc4ec5c5)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fcolmontparis1900_zps0ba0239f.png&hash=61a4464ec85b4230e59f2fbf0176e52cbd9c0a52)

And a whistle. Modeled by Bsnott and textured by Rigadoon.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2Fwhistlr_zps53c13730.png&hash=622871a672442fa649893f53a6a2ec6fae22bd94)

Finally, a somewhat related field phone scene prop. Modeled by Hudson and textured by Baillie.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Ffieldphone_zpse23b22b9.png&hash=926d6feb9112cf4f8cc0ebe9448c49c24e18f631)

We are still working on getting a gameplay video out and I believe we're getting fairly close. Again, I hope to get another update out sooner than usual, for you guys to enjoy. Modding is a really slow process and we thank those that have continued to follow and support us over all this time.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Wismar on July 20, 2013, 04:45:51 pm
Ahhhhhlftkfukkgdgvik!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Dom13WorstNW on July 20, 2013, 04:46:14 pm
Nice job   ;D ;D ;D ;D ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: kpetschulat on July 20, 2013, 04:51:36 pm
So, how are the whistles going to work? If you hadn't an idea as to how yet, would if you did it so that it replaces the instruments, and you right click, and have different whistle calls? That might be what you guys were planning...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Hawke on July 20, 2013, 05:12:04 pm
Awesome!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Hammerstout on July 20, 2013, 05:18:01 pm
Looking good, as always
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #17 German Uniforms.2)
Post by: Oldest_Guard on July 20, 2013, 05:22:35 pm
Ahhhhhlftkfukkgdgvik!

^  What he said.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Xanderman on July 20, 2013, 07:20:03 pm
Alexander approves.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Furrnox on July 20, 2013, 07:24:29 pm
Good job Rigadoon and crew :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Desert Thunda on July 20, 2013, 09:37:52 pm
Beautiful!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Orcaryo on July 20, 2013, 10:38:41 pm
Looks great!  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: asagek on July 21, 2013, 12:40:29 am
looks awsome!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Betaknight on July 21, 2013, 01:22:48 am
told you guys
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: RyanBoss on July 21, 2013, 02:55:44 am
Amazing. Look at the detail. Dat inscription on the binoculars.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Landrik on July 21, 2013, 06:13:13 am
Most excellent!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Wismar on July 23, 2013, 02:31:23 am
I hope you will add some sort of invasion gamemode to keep the pubs happy.
A mod with a decent public playerbase also gets a bigger regimental playerbase.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Dom13WorstNW on July 23, 2013, 03:27:40 am
Soooo ... whens dat realease date   ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Windbusche on July 23, 2013, 03:28:52 am
Soooo ... whens dat realease date   ::)
I think I can speak for Rigadoon here when I say this...

When it's god damn ready. People really lack patience for modders, it seems.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Rigadoon on July 23, 2013, 03:57:26 am
I hope you will add some sort of invasion gamemode to keep the pubs happy.
A mod with a decent public playerbase also gets a bigger regimental playerbase.
It's something we were considering. WWII China Battlefield has proven that invasion with modern weapons works perfectly fine and is tons of fun, so it would be a great addition to the mod. Perhaps we'll work on an Invasion mode after release.

Soooo ... whens dat realease date   ::)
You've been here long enough. Surely you know better.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Desert Thunda on July 23, 2013, 10:56:16 am
I hope you will add some sort of invasion gamemode to keep the pubs happy.
A mod with a decent public playerbase also gets a bigger regimental playerbase.
It's something we were considering. WWII China Battlefield has proven that invasion with modern weapons works perfectly fine and is tons of fun, so it would be a great addition to the mod. Perhaps we'll work on an Invasion mode after release.

Soooo ... whens dat realease date   ::)
You've been here long enough. Surely you know better.

Invasion yay  ;D

Get sniped half way accross the map.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Googly on July 24, 2013, 12:02:31 pm

Soooo ... whens dat realease date   ::)
You've been here long enough. Surely you know better.

If you asked Docm30 that question, he would guillotine you! Be lucky Rigadoons a nice guy who'll let it slide!  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: kpetschulat on July 24, 2013, 10:08:47 pm
I has to Docm30 need to get answer question to?

The summoning, has begun.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Wismar on July 24, 2013, 10:14:42 pm
I has l'agle mod and i not like shoting system
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Docm30 on July 25, 2013, 01:46:32 am
No Docm30 doesn't even answer unless your grammar is appalling or you actually insult him.

You've certainly fulfilled the first requirement.

Also, you guys are bloody weird.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Rigadoon on July 25, 2013, 06:43:00 am
I think we need a Docm fan club thread.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Betaknight on July 25, 2013, 07:13:07 pm
Yes. Yes we do.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: MR_Cheath on July 26, 2013, 04:44:14 pm
Good luck to you.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Danik on July 30, 2013, 01:58:07 pm
Just wondering is it possible to add prone and/or walking while crouched/proned? And grenade splints which would fly in 30 or 20 grade angle so you would have to take cover in addition to get away from the blast radius.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: kpetschulat on July 30, 2013, 03:30:39 pm
I forgot what mod it was, but it did have prone. It was kind of wonky, though. When you'd go prone, the mod would randomly start making you float. Also, you had the hitbox of crouching. So, you could be prone, and get hit in the "head hitbox" 3 feet above you. It was pretty stupid. Honestly, I think it was Survival Zombies or some shit like that. I really can't remember. All I remember was that it had zombies, demons, and mutants.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Xanderman on August 03, 2013, 06:52:43 pm
Update, anyone?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Desert Thunda on August 03, 2013, 07:05:48 pm
Update, anyone?

Soon
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Rigadoon on August 04, 2013, 12:50:36 am
Here's a quick preview. Model by Betaknight, texture by Rigadoon.

Reichsrevolver M1879. An outdated weapon but still deadly. Both French and German officers will be able to choose from a semi-auto and a revolver.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Freichsrevolverfinalrender_zpse26f3a49.png&hash=ae311f3273fedba4af2f4e7d768fbd2c51808224)
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Colonel Howe on August 04, 2013, 12:58:57 am
Very sexy. Seems like this mod is gaining some momentum
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Desert Thunda on August 04, 2013, 01:07:17 am
Sweet :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Killington on August 04, 2013, 01:26:31 am
Nice! Loving the revolver!  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Betaknight on August 04, 2013, 01:43:40 am
Bang Bang :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Xanderman on August 04, 2013, 09:09:44 am
Awesome!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Rigadoon on August 04, 2013, 01:34:16 pm
Just wondering is it possible to add prone and/or walking while crouched/proned? And grenade splints which would fly in 30 or 20 grade angle so you would have to take cover in addition to get away from the blast radius.

Sorry for not answering this earlier. Prone is not planned. I've yet to see it properly implemented and there are more important things to work on anyways. Walking while crouched is possible but there are no plans for it currently. It is a possibility for the future though. We're still working on implementing grenades so more info on that later.
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Wismar on August 04, 2013, 02:32:16 pm
Very nice!
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Museal on August 04, 2013, 02:47:07 pm
Looks very nice
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Waterbeetle on August 04, 2013, 03:08:22 pm
Is there a possible chance that there is going to be release in the summer holidays? Hint please.
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Windbusche on August 04, 2013, 04:25:14 pm
If it's ready during the Summer holidays.
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Willhelm on August 04, 2013, 05:05:52 pm
Aren't the holidays over now?
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Wismar on August 04, 2013, 05:32:28 pm
Aren't the holidays over now?
Yeah...
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Killington on August 04, 2013, 05:40:45 pm
Not for me, my summer holiday ends beginning of September. But it only started in July, which I've heard tell is later than for other people.
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: DanyEle on August 04, 2013, 06:11:10 pm
Is there a possible chance that there is going to be release in the summer holidays? Hint please.

If Rigadoon will feed me enough  ;D  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: BSM 'Shut up' Williams on August 04, 2013, 06:28:26 pm
Not for me, my summer holiday ends beginning of September. But it only started in July.

Me too.
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Wismar on August 04, 2013, 07:33:59 pm
For you people who enjoy WW1 stuff:

http://www.moddb.com/mods/the-great-war-mod

Oldest guard told me of this.
It's apparently coming out the 10th of august this year, so only 6 days left!
It looks like alot of fun and I can't wait to play some.

There may be some stuff that the Iron Europe devs can learn from this aswell.
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: DanyEle on August 04, 2013, 07:42:02 pm
For you people who enjoy WW1 stuff:

http://www.moddb.com/mods/the-great-war-mod

Oldest guard told me of this.
It's apparently coming out the 10th of august this year, so only 6 days left!
It looks like alot of fun and I can't wait to play some.

There may be some stuff that the Iron Europe devs can learn from this aswell.

Looks great, also WW1 source released an update! Its release doesn't seem to be far either.

http://www.moddb.com/mods/ww1-source
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Wismar on August 04, 2013, 08:38:48 pm
For you people who enjoy WW1 stuff:

http://www.moddb.com/mods/the-great-war-mod

Oldest guard told me of this.
It's apparently coming out the 10th of august this year, so only 6 days left!
It looks like alot of fun and I can't wait to play some.

There may be some stuff that the Iron Europe devs can learn from this aswell.

Looks great, also WW1 source released an update! Its release doesn't seem to be far either.

http://www.moddb.com/mods/ww1-source
Looks nice!
Will probably get it when it comes to steam.
Hope it will be able to hold a bigger scale of players than the most generic FPS:s.
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: kpetschulat on August 04, 2013, 08:54:39 pm
For you people who enjoy WW1 stuff:

http://www.moddb.com/mods/the-great-war-mod

Oldest guard told me of this.
It's apparently coming out the 10th of august this year, so only 6 days left!
It looks like alot of fun and I can't wait to play some.

There may be some stuff that the Iron Europe devs can learn from this aswell.

Holy shit. Those still-frames and panoramic shots in the video were incredible. I know what I'm getting for my birthday! (August 10th) :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Racoon on August 04, 2013, 09:07:47 pm
Cannot wait :3
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Rigadoon on August 04, 2013, 09:32:33 pm
For you people who enjoy WW1 stuff:

http://www.moddb.com/mods/the-great-war-mod

Oldest guard told me of this.
It's apparently coming out the 10th of august this year, so only 6 days left!
It looks like alot of fun and I can't wait to play some.

There may be some stuff that the Iron Europe devs can learn from this aswell.
I know one of the devs and he has been very helpful in sharing research.

Holy shit. Those still-frames and panoramic shots in the video were incredible. I know what I'm getting for my birthday! (August 10th) :D
Agreed. You don't often see mod trailers of that quality.
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Betaknight on August 04, 2013, 10:07:56 pm
I am hyped. :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Oldest_Guard on August 04, 2013, 10:27:26 pm
The mod looks so nice, Almost as excited for that as I am for this, great work on the revolver by the way Beta and Rig!

Also will you be able to use a whistle while using your revolver (Like a static prop in the mouth of the officer with a altered sound pack where they will make whistle noises) or will they be a instrument like a Bugle, Trumpet or Fife etc, Sorry if it seems nit-picky for asking about this, but an officer whistle is a trademark of WW1.

Also what will be the officer melee weapon? A pistol whip or is this set earlier in the war when swords were still popular with officers?
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Rigadoon on August 04, 2013, 11:02:09 pm
Also will you be able to use a whistle while using your revolver (Like a static prop in the mouth of the officer with a altered sound pack where they will make whistle noises) or will they be a instrument like a Bugle, Trumpet or Fife etc, Sorry if it seems nit-picky for asking about this, but an officer whistle is a trademark of WW1.
They'll be treated as an instrument. If we find a way to allow the player to use both a pistol and whistle at the same time in the future, we'd certainly do it.

Quote
Also what will be the officer melee weapon? A pistol whip or is this set earlier in the war when swords were still popular with officers?
The mod is set mid-late war so no swords. A pistol and trench knife should be adequate for self defense. They may not be the most effective in combat, but we'll try to find ways to make playing them worthwhile.
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Colonel Howe on August 04, 2013, 11:15:28 pm
For you people who enjoy WW1 stuff:

http://www.moddb.com/mods/the-great-war-mod

Oldest guard told me of this.
It's apparently coming out the 10th of august this year, so only 6 days left!
It looks like alot of fun and I can't wait to play some.

There may be some stuff that the Iron Europe devs can learn from this aswell.

Holy shit. Those still-frames and panoramic shots in the video were incredible. I know what I'm getting for my birthday! (August 10th) :D
OMG, thats amazing. I hated that mod at first but now...
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Oldest_Guard on August 05, 2013, 12:04:44 am
Spoiler
Also will you be able to use a whistle while using your revolver (Like a static prop in the mouth of the officer with a altered sound pack where they will make whistle noises) or will they be a instrument like a Bugle, Trumpet or Fife etc, Sorry if it seems nit-picky for asking about this, but an officer whistle is a trademark of WW1.
They'll be treated as an instrument. If we find a way to allow the player to use both a pistol and whistle at the same time in the future, we'd certainly do it.

Quote
Also what will be the officer melee weapon? A pistol whip or is this set earlier in the war when swords were still popular with officers?
The mod is set mid-late war so no swords. A pistol and trench knife should be adequate for self defense. They may not be the most effective in combat, but we'll try to find ways to make playing them worthwhile.
[close]
Very good, although the static prop sound file edit might be a viable option in my opinion however if you can find a way to do the pistol-whistle duel use that would be preferable.

On the other hand if you could do that with an instrument - Firearm mix, then maybe the ability to hold a pistol and the trench knife with the static whistle might be a good way do go, as it avoids the need to switch to the knife, which would possibly balance it against the rifles.

Also ammo runners might be a good idea for a specialist class for support, as I noticed in BaI ammo runs out quickly, and ammo runners will give a new dynamic to both public play and organised battles having a small dedicated team to resupply teammates would be a great piece of tactical play, Obviously these are just suggestions and I am not too experienced with the modding of games at all so I may be suggesting things that will only make more work for you.
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Wismar on August 05, 2013, 12:21:12 am
Spoiler
Spoiler
Also will you be able to use a whistle while using your revolver (Like a static prop in the mouth of the officer with a altered sound pack where they will make whistle noises) or will they be a instrument like a Bugle, Trumpet or Fife etc, Sorry if it seems nit-picky for asking about this, but an officer whistle is a trademark of WW1.
They'll be treated as an instrument. If we find a way to allow the player to use both a pistol and whistle at the same time in the future, we'd certainly do it.

Quote
Also what will be the officer melee weapon? A pistol whip or is this set earlier in the war when swords were still popular with officers?
The mod is set mid-late war so no swords. A pistol and trench knife should be adequate for self defense. They may not be the most effective in combat, but we'll try to find ways to make playing them worthwhile.
[close]
Very good, although the static prop sound file edit might be a viable option in my opinion however if you can find a way to do the pistol-whistle duel use that would be preferable.

On the other hand if you could do that with an instrument - Firearm mix, then maybe the ability to hold a pistol and the trench knife with the static whistle might be a good way do go, as it avoids the need to switch to the knife, which would possibly balance it against the rifles.

Also ammo runners might be a good idea for a specialist class for support, as I noticed in BaI ammo runs out quickly, and ammo runners will give a new dynamic to both public play and organised battles having a small dedicated team to resupply teammates would be a great piece of tactical play, Obviously these are just suggestions and I am not too experienced with the modding of games at all so I may be suggesting things that will only make more work for you.
[close]

I don't think it is possible to add duel wielding since they are going to implement a new shooting system to my understanding.
You would hold right mouse button to aim and press left mouse button to fire.
I might be horribly wrong but I think I remembered this from the mists of this thread.
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Hoffmann on August 05, 2013, 04:38:33 am
Rigadoon, I command you to work a normal shift of 17 hours a day on this mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Dom13WorstNW on August 05, 2013, 04:55:04 am
Rigadoon, I command you to work a normal shift of 17 hours a day on this mod.
No. >:(

23 hours of the day  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Colonel Howe on August 05, 2013, 05:08:29 am
Rigadoon, I command you to work a normal shift of 17 hours a day on this mod.
No. >:(

23 hours of the day  ;D
24/7. With a food tube and a bedpan under his chair
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Charles William on August 05, 2013, 06:01:53 am
For you people who enjoy WW1 stuff:

http://www.moddb.com/mods/the-great-war-mod

Oldest guard told me of this.
It's apparently coming out the 10th of august this year, so only 6 days left!
It looks like alot of fun and I can't wait to play some.

There may be some stuff that the Iron Europe devs can learn from this aswell.

Holy shit. Those still-frames and panoramic shots in the video were incredible. I know what I'm getting for my birthday! (August 10th) :D

freaking amazing mod early present for my Birthday haha (August 14th)  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Rigadoon on August 05, 2013, 10:37:39 am
While I can't work 24/7, it's been a very very productive summer and we're making tons of progress.  ;) Also, happy early birthdays, I'm probably not going to have the time to wish you two well later on.
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Bramif on August 05, 2013, 11:05:46 am
For you people who enjoy WW1 stuff:

http://www.moddb.com/mods/the-great-war-mod

Oldest guard told me of this.
It's apparently coming out the 10th of august this year, so only 6 days left!
It looks like alot of fun and I can't wait to play some.

There may be some stuff that the Iron Europe devs can learn from this aswell.

Holy shit. Those still-frames and panoramic shots in the video were incredible. I know what I'm getting for my birthday! (August 10th) :D

freaking amazing mod early present for my Birthday haha (August 14th)  8)
Well its going to be a one day late birthday present for me! (August 9th)
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Baillie on August 05, 2013, 12:34:32 pm
Spoiler
For you people who enjoy WW1 stuff:

http://www.moddb.com/mods/the-great-war-mod

Oldest guard told me of this.
It's apparently coming out the 10th of august this year, so only 6 days left!
It looks like alot of fun and I can't wait to play some.

There may be some stuff that the Iron Europe devs can learn from this aswell.

Holy shit. Those still-frames and panoramic shots in the video were incredible. I know what I'm getting for my birthday! (August 10th) :D

freaking amazing mod early present for my Birthday haha (August 14th)  8)
Well its going to be a one day late birthday present for me! (August 9th)
[close]
Make that 2 days late, august 8th ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: kpetschulat on August 05, 2013, 02:25:32 pm
A lot of Leo's, eh? Lol.

Rigadoon, it's been clear that significant progress has been made with iron Europe. We can wait, at least I can, another few months for the mod release, if need be.
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Wismar on August 05, 2013, 02:46:24 pm
A lot of Leo's, eh? Lol.

Rigadoon, it's been clear that significant progress has been made with iron Europe. We can wait, at least I can, another few months for the mod release, if need be.
No! Don't delay it!
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Windbusche on August 05, 2013, 03:08:10 pm
If it's not ready then they should delay it.

Rigadoon will release it whenever it IS ready. No need to rush.

EDIT: Reworded.
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Olafson on August 05, 2013, 04:40:11 pm
Nice.
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Betaknight on August 05, 2013, 06:43:20 pm
O....Olaf? Said nice? nice to what?
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: BSM 'Shut up' Williams on August 05, 2013, 08:00:53 pm
O....Olaf? Said nice? nice to what?

Maybe ze Reichsrevolver!
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Colonel Howe on August 05, 2013, 08:40:18 pm
While I can't work 24/7, it's been a very very productive summer and we're making tons of progress.  ;) Also, happy early birthdays, I'm probably not going to have the time to wish you two well later on.
Nonesense. It'll be like Stephen King's "Misery". I break your legs and handcuff you to a computer. Good motivation
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Refleax on August 06, 2013, 02:13:11 pm
O....Olaf? Said nice? nice to what?

Maybe ze Reichsrevolver!

Probably to both the revolver and the Total War mod.

We have all been following Iron Europe's progress closely and are greatly anticipating it's release!
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: Dom13WorstNW on August 07, 2013, 01:12:59 am
O....Olaf? Said nice? nice to what?

Maybe ze Reichsrevolver!

Probably to both the revolver and the Total War mod.

We have all been following Iron Europe's progress closely and are greatly anticipating it's release!

Damn ... and that's coming from a Dev  :o 8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: MR_Cheath on August 07, 2013, 08:47:34 pm
excellent work comrades.
Title: Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
Post by: asagek on August 08, 2013, 02:01:57 am
Can't wait for the mod
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Hammerstout on August 08, 2013, 03:52:48 am
The textures on the pistols are beautiful.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: zac on August 08, 2013, 03:56:09 am
EXCELLENT LOVE IT!!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Davout on August 08, 2013, 04:01:35 am
I shall not sleep till the next update O.O
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Colonel Howe on August 08, 2013, 04:02:54 am
Those are excellent. Did my misery threats help? :D
Title: Re: [NW][M]Iron Europe - WWI Mod(Update#19 Pistols, Sentinels and Stormtroopers)
Post by: Charles William on August 08, 2013, 04:07:24 am
Update #19 Pistols, Sentinels and Stormtroopers
Here again with another update. This is a typical render update but one of the larger ones. Next update, I'll start giving more information on how we're doing in other departments such as coding, sounds, and animation. Also, we'll be showing a bunch of in-game screenshots and possibly videos, since, thanks to DanyEle, both factions are now "playable," but far from finished. For now, enjoy some new models.

In earlier previews and updates, we showed two revolvers, one French and one German. For those who missed them;
Modele 1892 Revolver
Model:Diffusion, Texture:Rigadoon
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2FModel1892RevolverFinalRender_zps5a5ecff8.png&hash=789724e8aed6d7a2d2e0bb33ad8d7297e2744c09)
[close]
Model 1879 Reichsrevolver
Model:Betaknight, Texture:Rigadoon
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Freichsrevolverfinalrender_zpse26f3a49.png&hash=ae311f3273fedba4af2f4e7d768fbd2c51808224)
[close]
These revolvers might be outdated by WWI, but they're far from useless and will be an option for those who value power and/or prefer old fashioned firearms. For those who want to be armed with the latest, we have semi-autos! Here's a Ruby pistol, which were very widely used by French officers.
Ruby Pistol
Model:Rigadoon, Texture:Rigadoon
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2FRubyPistolFinalRender_zps4cf0a8dc.png&hash=3d8d1e325bba44b3f6ebc018c5b6010155520b90)
[close]
Oh no, why isn't there another image in this block. Something's not right. Yup, the most important pistol of them all isn't here. Sorry but the Luger is a lot more complex than all of these and it'll be a little longer before we can show it. I didn't want to delay an entire update for one model so you'll have to wait till a bit longer to enjoy the glory of the Luger. Perhaps next update if things go well.


Now onto some more German uniforms. It's probably getting a bit tiresome to see German uniforms over and over again, but I think you guys will enjoy these.
Here is the uniform of Sentry wearing a Grabenpanzer. Unlike most body armor experiments by other countries, this one was quite successful and used in large numbers. It may give you descent protection from rifles at a distance and pistols but rifle bullets at close range will punch straight through it. Obviously, the disadvantage of wearing one of these is that it severely restricted your speed and movement so it was only worn by sentries, machine gunners and other soldiers in exposed positions.
Sentinel with Grabenpanzer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgermanuni5_zps464b8ae9.png&hash=94a5fc6b5557f28c03b5c44975d0014f489fab19)
[close]
Finally, some uniforms of the elite Stormtroopers. They have grenade sacks, cloth bandoliers, and to top it off, leather reinforced trousers.
Stormtroopers
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgermanuni4_zpsb45d17fd.png&hash=048786879f7a94cbb05ff4fbac1690542563c35c)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgermanuni6_zpsb7c21d18.png&hash=2471ca07d1595b0cab2e5fef05b49417b13cb4aa)
[close]

As I said earlier, next update is when we're going to start showing more in-game stuff. DanyEle joining the team as a coder has really sped up the process. At this point, most of our items are in-game but there are still minor tweaks to be made. Of course, we'd also like to show off the new scripts that have been added to bring the WWI experience to life. See you guys soon!

Goodness Gracious my God is it done already Rigadoon cause i cant sleep thinking about this wonderful update of yours  :o
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Rigadoon on August 08, 2013, 04:08:04 am
Those are excellent. Did my misery threats help? :D
I very much wanted my legs to stay intact.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Desert Thunda on August 08, 2013, 05:37:51 am
Sexy
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Colonel Howe on August 08, 2013, 05:45:45 am
The more I look, the more I need to ask Rigadoon...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi.qkme.me%2F3qb90c.jpg&hash=0f952ed74915d88f1bfc24e8454a7b4d5c19d1e7)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Miller on August 08, 2013, 06:33:23 am
nice work once again rigadoon and company

oh i notice of coarse lanyard holes on many of the revolvers, do you plan to add the iconic pistol lanyards for officers?

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.movieplayer.it%2F2009%2F07%2F29%2Fdaniel-radcliffe-in-una-scena-di-attacco-con-altri-soldati-nel-film-my-boy-jack-125716.jpg&hash=1c4a52c34d77bf7519d0205d24e33ff838e1c5ca)

and its harry potter to the left we are looking at
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: kpetschulat on August 08, 2013, 06:35:02 am
Most excellent work indeed. I'm very curious to see that Luger, and maybe some MG's and more French gear.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Dom13WorstNW on August 08, 2013, 06:38:23 am
I shall not sleep till the next update O.O

yeah ... Good luck with that ::)

I want this mod Now so gimmie Before I uninstall NW  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Colonel Howe on August 08, 2013, 07:17:53 am
nice work once again rigadoon and company

oh i notice of coarse lanyard holes on many of the revolvers, do you plan to add the iconic pistol lanyards for officers?

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.movieplayer.it%2F2009%2F07%2F29%2Fdaniel-radcliffe-in-una-scena-di-attacco-con-altri-soldati-nel-film-my-boy-jack-125716.jpg&hash=1c4a52c34d77bf7519d0205d24e33ff838e1c5ca)

and its harry potter to the left we are looking at
What movie is that?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Docm30 on August 08, 2013, 07:24:59 am
It's the made-for-TV movie My Boy Jack, about Rudyard Kipling's son. It's based on a play based on Kipling's original poem of the same name.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Colonel Howe on August 08, 2013, 07:30:58 am
It's the made-for-TV movie My Boy Jack, about Rudyard Kipling's son. It's based on a play based on Kipling's original poem of the same name.
Sounds very interesting but then again I thought Spielberg's "War Horse" was going to be good. All Quiet on the Western Front remains the champion
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Xanderman on August 08, 2013, 08:45:21 am
You didn't like War horse? Why?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Hawke on August 08, 2013, 10:35:04 am
Awesome!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Jelly on August 08, 2013, 10:54:16 am
Fabulous update!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Oldest_Guard on August 08, 2013, 11:00:31 am
Ahhhhhh! So awesome, can't wait to see it in game!

Great work all of you!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on August 08, 2013, 11:06:51 am
nice work once again rigadoon and company

oh i notice of coarse lanyard holes on many of the revolvers, do you plan to add the iconic pistol lanyards for officers?

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.movieplayer.it%2F2009%2F07%2F29%2Fdaniel-radcliffe-in-una-scena-di-attacco-con-altri-soldati-nel-film-my-boy-jack-125716.jpg&hash=1c4a52c34d77bf7519d0205d24e33ff838e1c5ca)

and its harry potter to the left we are looking at

Or Heinrich Himmler...

By the way nice update. Did I just say nice? I meant beautiful.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Windbusche on August 08, 2013, 12:51:44 pm
I think my steam chat with him may have inspired him a little bit.

He has more free time anyway, since he resigned from being my ho.  >:(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Hawke on August 08, 2013, 12:58:35 pm
I still think it should be renamed to Perverted Ducks in a Trench.
Title: Re: [NW][M]Iron Europe - WWI Mod(Update#19 Pistols, Sentinels and Stormtroopers)
Post by: asagek on August 08, 2013, 01:07:46 pm
Update #19 Pistols, Sentinels and Stormtroopers
Here again with another update. This is a typical render update but one of the larger ones. Next update, I'll start giving more information on how we're doing in other departments such as coding, sounds, and animation. Also, we'll be showing a bunch of in-game screenshots and possibly videos, since, thanks to DanyEle, both factions are now "playable," but far from finished. For now, enjoy some new models.

In earlier previews and updates, we showed two revolvers, one French and one German. For those who missed them;
Modele 1892 Revolver
Model:Diffusion, Texture:Rigadoon
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2FModel1892RevolverFinalRender_zps5a5ecff8.png&hash=789724e8aed6d7a2d2e0bb33ad8d7297e2744c09)
[close]
Model 1879 Reichsrevolver
Model:Betaknight, Texture:Rigadoon
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Freichsrevolverfinalrender_zpse26f3a49.png&hash=ae311f3273fedba4af2f4e7d768fbd2c51808224)
[close]
These revolvers might be outdated by WWI, but they're far from useless and will be an option for those who value power and/or prefer old fashioned firearms. For those who want to be armed with the latest, we have semi-autos! Here's a Ruby pistol, which were very widely used by French officers.
Ruby Pistol
Model:Rigadoon, Texture:Rigadoon
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2FRubyPistolFinalRender_zps4cf0a8dc.png&hash=3d8d1e325bba44b3f6ebc018c5b6010155520b90)
[close]
Oh no, why isn't there another image in this block. Something's not right. Yup, the most important pistol of them all isn't here. Sorry but the Luger is a lot more complex than all of these and it'll be a little longer before we can show it. I didn't want to delay an entire update for one model so you'll have to wait till a bit longer to enjoy the glory of the Luger. Perhaps next update if things go well.


Now onto some more German uniforms. It's probably getting a bit tiresome to see German uniforms over and over again, but I think you guys will enjoy these.
Here is the uniform of Sentry wearing a Grabenpanzer. Unlike most body armor experiments by other countries, this one was quite successful and used in large numbers. It may give you descent protection from rifles at a distance and pistols but rifle bullets at close range will punch straight through it. Obviously, the disadvantage of wearing one of these is that it severely restricted your speed and movement so it was only worn by sentries, machine gunners and other soldiers in exposed positions.
Sentinel with Grabenpanzer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgermanuni5_zps464b8ae9.png&hash=94a5fc6b5557f28c03b5c44975d0014f489fab19)
[close]
Finally, some uniforms of the elite Stormtroopers. They have grenade sacks, cloth bandoliers, and to top it off, leather reinforced trousers.
Stormtroopers
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgermanuni4_zpsb45d17fd.png&hash=048786879f7a94cbb05ff4fbac1690542563c35c)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgermanuni6_zpsb7c21d18.png&hash=2471ca07d1595b0cab2e5fef05b49417b13cb4aa)
[close]

As I said earlier, next update is when we're going to start showing more in-game stuff. DanyEle joining the team as a coder has really sped up the process. At this point, most of our items are in-game but there are still minor tweaks to be made. Of course, we'd also like to show off the new scripts that have been added to bring the WWI experience to life. See you guys soon!
SO F*ck*ng Beautifull!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Wismar on August 08, 2013, 01:13:24 pm
Gyltofegjlkbgejhghkgrhkvfhrjggbtjrjckkdefjfu!!!!!

Beautiful work!
I will never stop saying this,
I can't wait until I can get my hands on this.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Xanderman on August 08, 2013, 03:54:30 pm
My God, Someone has usurped my avatar and signature. ??? Damn you asagek!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Menelaos on August 08, 2013, 04:23:36 pm
You guys found a fantastic member, things should move faster now.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: asagek on August 08, 2013, 04:24:00 pm
My God, Someone has usurped my avatar and signature. ??? Damn you asagek!
No mine doesnt have fucking on it i found it on a meme section for project reality its a mod for BF2
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Colonel Howe on August 08, 2013, 05:02:14 pm
You didn't like War horse? Why?
It was ok but when I heard Spielberg was going to make a WWI movie, I was expecting Saving Private Ryan with trenches. But it was too focused on the animal in my opinion and less on war. I don't care about the horse, I care about the Somme offensive :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Baillie on August 08, 2013, 05:26:54 pm
Spoiler
You didn't like War horse? Why?
It was ok but when I heard Spielberg was going to make a WWI movie, I was expecting Saving Private Ryan with trenches. But it was too focused on the animal in my opinion and less on war. I don't care about the horse, I care about the Somme offensive :P
[close]
This would be why I did not like it:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1293.photobucket.com%2Falbums%2Fb590%2Frusky87%2Fwarhorse_zps8cdcc043.png&hash=3596f698ff15f912c0a2dab427cef11c295be6d5)
[close]
Just the one machine gun would be sufficient for me! But no, 'Mr Spielberg' decided to excel himself, and add 10! A typical fault of his films!
OTT.
Rant over-Good work team, loving that update!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Windbusche on August 08, 2013, 06:17:27 pm
Ironic coming from the lad with a Machine Gun in his signature. ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Killington on August 08, 2013, 06:20:05 pm
Only one machine gun  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Baillie on August 08, 2013, 09:13:26 pm
Right you are ;) I do like a German Machine Gun, Emphasis on A
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Xanderman on August 08, 2013, 09:32:38 pm
The thing is that War horse is based off a novel which is all about the horse so what did you expect the movie to be about.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Landrik on August 09, 2013, 03:02:15 am
The "All Quiet on the Western Front" from the '30s is awesome and IMO better than the 70s one.

Another great WWI film is "Stosstrupp 1917" which was also made in the '30s.

[youtube]http://www.youtube.com/watch?v=awWCaAZ2l-Q[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod(Update#19 Pistols, Sentinels and Stormtroopers)
Post by: Googly on August 09, 2013, 03:12:49 am
Update #19 Pistols, Sentinels and Stormtroopers
 Obviously, the disadvantage of wearing one of these is that it severely restricted your speed and movement so it was only worn by sentries, machine gunners and other soldiers in exposed positions.
Sentinel with Grabenpanzer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgermanuni5_zps464b8ae9.png&hash=94a5fc6b5557f28c03b5c44975d0014f489fab19)
[close]
Finally, some uniforms of the elite Stormtroopers. They have grenade sacks, cloth bandoliers, and to top it off, leather reinforced trousers.
Stormtroopers
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgermanuni4_zpsb45d17fd.png&hash=048786879f7a94cbb05ff4fbac1690542563c35c)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fgermanuni6_zpsb7c21d18.png&hash=2471ca07d1595b0cab2e5fef05b49417b13cb4aa)
[close]

As I said earlier, next update is when we're going to start showing more in-game stuff. DanyEle joining the team as a coder has really sped up the process. At this point, most of our items are in-game but there are still minor tweaks to be made. Of course, we'd also like to show off the new scripts that have been added to bring the WWI experience to life. See you guys soon!

Sturmbataillon Rohr is pleased! Uniforms look amazing!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi92.photobucket.com%2Falbums%2Fl38%2Fnarutokan%2FTRUPPEN3_zps0247b376.png&hash=7a576b1dca134aabd4aff68a0bb85814f0e42acf)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: kpetschulat on August 09, 2013, 07:38:54 am
So, I was getting an urge for WWI, and I ended playing a pretty fun flash game about it. http://armorgames.com/play/2267/warfare-1917 I thought it to be very entertaining. Maybe you guys will like it?  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Xanderman on August 09, 2013, 09:00:10 am
I've played that, It's pretty fun.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Hawke on August 09, 2013, 01:51:01 pm
Played it before, quite good.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Wismar on August 09, 2013, 07:41:48 pm
The Great War mod for NTW comes out tomorrow, Can't wait!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Museal on August 10, 2013, 01:36:44 am
This update looks really nice good work keep up the good work  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: EdwardC on August 12, 2013, 11:05:08 am
The Bloody Tanks are invisible men with swords,  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Hammerstout on August 12, 2013, 11:09:38 am
The Great War mod was kind of a let down
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Hinkel on August 12, 2013, 11:11:59 am
The Bloody Tanks are invisible men with swords,  :'(

What did you expect? Looool
Its the only possible way to get tanks into the game with that cheap move.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: zac on August 12, 2013, 02:13:56 pm
I see an Iron Europe server hmmmmmmmm
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: DanyEle on August 12, 2013, 02:35:12 pm
Yup yup, I put a testing server up a couple of days ago, but we're making so many progresses that it's already outdated :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on August 12, 2013, 03:08:50 pm
Yup yup, I put a testing server up a couple of days ago, but we're making so many progresses that it's already outdated :D

What are you testing?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: DanyEle on August 12, 2013, 03:33:58 pm
Yup yup, I put a testing server up a couple of days ago, but we're making so many progresses that it's already outdated :D

What are you testing?

Iron Europe, obviously :D
Spoiler
If i told you that piece of information, rigadoon would have to kill me. But don't worry, you'll be shown a few interesting things in the next update.
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Wolfy on August 12, 2013, 04:18:21 pm
I have my new computer and Wings on it!  :D Now I can help rather then steal the current build and selling it on the mod black market. ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on August 12, 2013, 04:25:26 pm
Yup yup, I put a testing server up a couple of days ago, but we're making so many progresses that it's already outdated :D

What are you testing?

Iron Europe, obviously :D
Spoiler
If i told you that piece of information, rigadoon would have to kill me. But don't worry, you'll be shown a few interesting things in the next update.
[close]

Nice.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Desert Thunda on August 12, 2013, 08:45:01 pm
I have my new computer and Wings on it!  :D Now I can help rather then steal the current build and selling it on the mod black market. ;)

Oh no he is back.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Tavington on August 13, 2013, 01:13:34 am
It's all looking fantastic!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: AntonioTheWorstAtMelee on August 13, 2013, 10:19:12 pm
Can't wait for the mod and the glorious Imperial Russian Army
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Docm30 on August 14, 2013, 11:45:41 am
That usually what happens when you're unable to arm a third of your soldiers.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on August 14, 2013, 12:06:53 pm
Can't wait for the mod and the glorious Imperial Russian Army

The Russian army had to share 2 weapons between a whole group of soldiers.

The Russian army where defeated  big time in ww1.
Yep, not so glorious.

That usually what happens when you're unable to arm a third of your soldiers.

Agreed.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Xanderman on August 14, 2013, 01:13:40 pm
Plus isn't this mod concentrating on the western front?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Landrik on August 14, 2013, 01:23:53 pm
Hey Rigadigadoon, I was just looking at the pictures again and there's a few easy fixes to your canteens and breadbags.

1. The canteen how it is now is kind of just hanging from the belt. It actually was attached to a D-ring near the breadbag loop and to keep the canteen secure the strap fit through the one leather loop on the exterior of the breadbag. As shown:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.ir23gwhs.org%2Fflascheundbreadbag.jpg&hash=cf5a3de8181fb883e4aef71547ae4db18f4236f3)
[close]

Also if you could add a bit of bulk to the breadbag as it typically carried quite a bit of stuff in there like rations, one's fieldcap, and other miscellaneous stuff that one would like to carry around. Also the cup in the picture could've either been rigged like that but was most likely put in the breadbag so it wouldn't rattle around.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: AntonioTheWorstAtMelee on August 14, 2013, 05:18:22 pm
Can't wait for the mod and the glorious Imperial Russian Army

The Russian army had to share 2 weapons between a whole group of soldiers.

The Russian army where defeated  big time in ww1.
Yep, not so glorious.

That usually what happens when you're unable to arm a third of your soldiers.

Agreed.

Talk all you want peasants, the glorious and great Imperial Russia will crush you all. 
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on August 14, 2013, 06:25:40 pm
Can't wait for the mod and the glorious Imperial Russian Army

The Russian army had to share 2 weapons between a whole group of soldiers.

The Russian army where defeated  big time in ww1.
Yep, not so glorious.

That usually what happens when you're unable to arm a third of your soldiers.

Agreed.

Talk all you want peasants, the glorious and great Imperial Russia will crush you all.

When they finally re-arm themselves and be more organized. 
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Windbusche on August 14, 2013, 06:45:08 pm
Russia was badass regardless. I feel the good old tactic of 'DROWN THEM IN CORPSES' or 'THROW MEN AT THEM UNTIL THEY GET BORED' is pretty foolproof.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Noodlenrice on August 14, 2013, 06:49:43 pm
Plus isn't this mod concentrating on the western front?

I'm pretty sure the mod is for the western front
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: AntonioTheWorstAtMelee on August 14, 2013, 06:59:16 pm
Diplex put Russia as a faction on his regiment list. He is part of the mod team so I  guess Russia will be added eventually.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on August 14, 2013, 07:15:54 pm
Diplex put Russia as a faction on his regiment list. He is part of the mod team so I  guess Russia will be added eventually.

Yes, eventually.

EDIT: Yay! Page 111.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Desert Thunda on August 14, 2013, 07:37:19 pm
Russia was badass regardless. I feel the good old tactic of 'DROWN THEM IN CORPSES' or 'THROW MEN AT THEM UNTIL THEY GET BORED' is pretty foolproof.

Exactly.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: kpetschulat on August 14, 2013, 07:49:09 pm
Russia was badass regardless. I feel the good old tactic of 'DROWN THEM IN CORPSES' or 'THROW MEN AT THEM UNTIL THEY GET BORED' is pretty foolproof.

Here are a few pics of me fighting off thousands of Russians in The Great War mod for Napoleon: Total War.  ;)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594760137314113942%2F7EC9D6C87F5977404F54E063CF2DAFEAD4854F08%2F&hash=59b578a1e71df1b17c9b553bf18ce0e56b683760)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594760137314111629%2FCDEF3D72AFBBD5D442F5A9173C742637F1DFF5B0%2F&hash=5f4b5a01f3c5682d6ec8cfd86dcf4047080e1f2b)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594760137314109693%2F86EC7E33D76DCE031A706493573A06B8B23DF25A%2F&hash=d49b2793e2c45223968b69522ef195c24c6ce65b)
[close]

Pretty much proves Wind's Russian ideal, "Drown them in corpses."
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Xanderman on August 14, 2013, 07:51:08 pm
Playing as poland I see.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: kpetschulat on August 14, 2013, 07:51:25 pm
Austria, actually.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Desert Thunda on August 14, 2013, 07:51:42 pm
Russia was badass regardless. I feel the good old tactic of 'DROWN THEM IN CORPSES' or 'THROW MEN AT THEM UNTIL THEY GET BORED' is pretty foolproof.

Here are a few pics of me fighting off thousands of Russians in The Great War mod for Napoleon: Total War.  ;)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594760137314113942%2F7EC9D6C87F5977404F54E063CF2DAFEAD4854F08%2F&hash=59b578a1e71df1b17c9b553bf18ce0e56b683760)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594760137314111629%2FCDEF3D72AFBBD5D442F5A9173C742637F1DFF5B0%2F&hash=5f4b5a01f3c5682d6ec8cfd86dcf4047080e1f2b)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594760137314109693%2F86EC7E33D76DCE031A706493573A06B8B23DF25A%2F&hash=d49b2793e2c45223968b69522ef195c24c6ce65b)
[close]

Pretty much proves Wind's Russian ideal, "Drown them in corpses."

But I bet they didn't have 100,000 men in that battle!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: kpetschulat on August 14, 2013, 07:53:45 pm
No, but there was a lot... I had three Russian armies with all Patriot Conscripts (450 man units) rush me, and I just shot them to shit.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Desert Thunda on August 14, 2013, 07:56:36 pm
Fair Enough ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Hawke on August 14, 2013, 09:47:47 pm
No, but there was a lot... I had three Russian armies with all Patriot Conscripts (450 man units) rush me, and I just shot them to shit.
Raise the unit size, and make it four armies.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: AntonioTheWorstAtMelee on August 14, 2013, 10:03:02 pm
The glorious Russian Army in action! What a beautiful sight!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on August 14, 2013, 10:16:59 pm
The glorious Russian Army in action! What a beautiful sight!

Are you a Ruskie?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Desert Thunda on August 14, 2013, 10:18:19 pm
The glorious Russian Army in action! What a beautiful sight!

Are you a Ruskie?

Stop hating on Russia jeez
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Googly on August 15, 2013, 02:17:37 am
The glorious Russian Army in action! What a beautiful sight!

Are you a Ruskie?

Stop hating on Russia jeez

I'm pretty sure the Polish are fully entitled to 'hate' on the Russians judging by the history of their relations xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Windbusche on August 15, 2013, 02:56:22 am
Not on these forums they aren't. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Docm30 on August 15, 2013, 03:43:11 am
I'm pretty sure the Polish are fully entitled to 'hate' on the Russians judging by the history of their relations xD

That makes no sense. Baktech can rightfully dislike any Russian who has done direct harm to him in some way, but has no reason to dislike Russians in general. That's called 'senseless prejudice'.

Anyway, stop giving people justification to spam this thread with pointless negative comments.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Googly on August 15, 2013, 03:45:34 am
That makes no sense. Baktech can rightfully dislike any Russian who has done direct harm to him in some way, but has no reason to dislike Russians in general. That's called 'senseless prejudice'.

Anyway, stop giving people justification to spam this thread with pointless negative comments.

It makes perfect sense. He can rightfully dislike any Russian who did do harm to his country as well. He has rights either way, so I don't see how you cannot understand my comment but then again, you don't exactly like me so I understand your anger.

It's not justification, it's answering a post. If you didn't want people to answer posts, why did you answer mine? Exactly.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on August 15, 2013, 10:47:18 am
I didn't say I hate him I just simply asked "Are you a Ruskie?".
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Hawke on August 15, 2013, 11:41:32 am
I like Russians, I don't see the problem.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Prince_Eugen on August 15, 2013, 08:03:32 pm
Who set the baktech free? Get back to your cave, polish nationalist.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on August 15, 2013, 08:40:10 pm
Who set the baktech free? Get back to your cave, Polish nationalist.

I didn't do anything to offend you so back off.
And once again so everyone understands.

I didn't say anything about Russia I simply asked him if he was Russian!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Desert Thunda on August 15, 2013, 09:38:48 pm
I know backtech ;) I was just proving that you did say it :p
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Prince_Eugen on August 15, 2013, 09:41:06 pm
To Googly:
It's his deal to hate or like countries. But i wish him not to show this everytime - beign nationalist dick isnt good on international forums.
And may this post will be last in our discussion.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on August 15, 2013, 10:46:59 pm
stahp fighting over me and my liking of Russian military history D:

Spoiler
And no Baktech I'm not Russian, but I do like Russian Military
[close]

Okay.

For everyone else apart from AntonioTheWorstAtMelee this is all I wanted to know if he was Russian now, SHUT UP!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Betaknight on August 16, 2013, 12:27:53 am
Why is it only Rigadoon? T-T
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: AntonioTheWorstAtMelee on August 16, 2013, 12:30:01 am
Why is it only Rigadoon? T-T

Who are you?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Windbusche on August 16, 2013, 01:24:41 am
Why is it only Rigadoon? T-T
Beta, how goes everything?










 :-*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Landrik on August 16, 2013, 06:49:20 am
I still love you, Beta. <3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Wolfy on August 16, 2013, 04:15:56 pm
Why is it only Rigadoon? T-T
Beta, how goes everything?
 :-*
Tell him nothing!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Betaknight on August 16, 2013, 06:47:33 pm
Everything is going well Thank You! :D
I have finished some models :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on August 16, 2013, 06:50:31 pm
Everything is going well Thank You! :D
I have finished some models :D

Pweview?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Windbusche on August 16, 2013, 09:55:13 pm
I personally would rather wait to see 'em textured too.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: AntonioTheWorstAtMelee on August 16, 2013, 11:03:29 pm
I can't wait for update 20, give us da models!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Betaknight on August 16, 2013, 11:27:07 pm
We won't give you the models, We will share the models :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: ClearlyInvsible on August 16, 2013, 11:34:18 pm
I've been tossing the idea around of reserving a regiment for this... anyone here got any input?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on August 17, 2013, 12:09:56 am
We will share the models :D

Throughout the community.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Baillie on August 17, 2013, 12:26:29 pm
We will share the models :D

Throughout the community.
@Your avatar- Your hat doesn't fit...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Wolfy on August 17, 2013, 01:10:29 pm
I've been tossing the idea around of reserving a regiment for this... anyone here got any input?
If you want to then go ahead. There's lots of people reserving regiments and since the list will be getting updated it would be a good time to get the regiment you want.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on August 17, 2013, 05:08:25 pm
We will share the models :D

Throughout the community.
@Your avatar- Your hat doesn't fit...

Yeah. I know. :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: ClearlyInvsible on August 17, 2013, 05:48:09 pm
Wait...  there going to be Cavalry units in the mod?

Yup I know what regiment I'm taking.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Windbusche on August 17, 2013, 07:29:47 pm
12.Will there be cavalry?
For the first few versions, no. We're starting with creating the Western Front which means maps covered with trenches, barbed wire, and craters. Cavalry would hardly be able to maneuver. Machine guns and accurate rifles would annihilate horses at the start of every round. Cavalry is simply not good for game play. In the far future, when we move on to the Eastern Front, where combat was more mobile, we may include cavalry.
Keep this in mind, Clearly. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Gokiller on August 17, 2013, 07:34:58 pm
Two things.

Firstly, I would recommend updating the front page, the updates there go till 18. ^^

Secondly, I was wondering if there is a new scening module?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Colonel Howe on August 17, 2013, 07:47:18 pm
Dear Rigadoon,
I hope this virtual letter reaches you in time and before the war begins. It has come to my attention that there has been no mention of what regiments will be in-game name wise. At least I have heard no news of it. So I present you with proposal. Please considering adding the 151e infantry regiment for French infantry. A full detailed history of the regiment and their valiant acts and brutal experiences can be found here: http://151ril.com/content/history. But as for a summary te regiment served at many major battles from the Marne to Verdun and even the Somme. Thank you for the consideration.
From the desk of Colonel Howe of the Ask Rigadoon Department,
Colonel Howe
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: ClearlyInvsible on August 17, 2013, 09:11:46 pm
12.Will there be cavalry?
For the first few versions, no. We're starting with creating the Western Front which means maps covered with trenches, barbed wire, and craters. Cavalry would hardly be able to maneuver. Machine guns and accurate rifles would annihilate horses at the start of every round. Cavalry is simply not good for game play. In the far future, when we move on to the Eastern Front, where combat was more mobile, we may include cavalry.
Keep this in mind, Clearly. :P

Eh, I guess I'll have to wait a little while until I get to ride down my foes ^.^
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: TomaHawkAU on August 17, 2013, 11:15:18 pm
Dear Rigadoon,
I hope this virtual letter reaches you in time and before the war begins. It has come to my attention that there has been no mention of what regiments will be in-game name wise. At least I have heard no news of it. So I present you with proposal. Please considering adding the 151e infantry regiment for French infantry. A full detailed history of the regiment and their valiant acts and brutal experiences can be found here: http://151ril.com/content/history. But as for a summary te regiment served at many major battles from the Marne to Verdun and even the Somme. Thank you for the consideration.
From the desk of Colonel Howe of the Ask Rigadoon Department,
Colonel Howe

Their are no regiment names to be put in the mod. Because the uniforms all looked rather the same its just gonna be French Infantry, German Strumtruppen etc
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Thvle on August 18, 2013, 01:28:14 am
This mod is release in 2013?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Windbusche on August 18, 2013, 01:47:52 am
If it's ready in 2013, yes.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: AntonioTheWorstAtMelee on August 18, 2013, 04:21:02 am
If it's ready in 2013, yes.

Q2 '14 is release date (eyewitness source, I got a guy in the mod team)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Rigadoon on August 18, 2013, 07:32:53 am
If it's ready in 2013, yes.

Q2 '14 is release date (eyewitness source, I got a guy in the mod team)

What? Quit spreading bullshit.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: DanyEle on August 18, 2013, 08:39:31 pm
If it's ready in 2013, yes.

Q2 '14 is release date (eyewitness source, I got a guy in the mod team)

What?! Not even the devs have a release date set. It's ready when it's ready.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: ClearlyInvsible on August 18, 2013, 09:13:23 pm
Antonio you know people get muted for that right?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Xanderman on August 19, 2013, 11:58:16 am
So is there any in-game footage you could show us?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: AntonioTheWorstAtMelee on August 19, 2013, 05:42:10 pm
So is there any in-game footage you could show us?

There's a video of a MG firing, Azrooh coded it (looks good)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Wismar on August 19, 2013, 10:45:41 pm
Sorry if this has already been discussed.

Will there a "Iron Sight" feature in IE?

I saw DanEyle talk about re-animating the
spyglass feature so that it would look like
you are looking through an iron sight instead
of a spyglass and somehow attach it to the
weapon system.

Sorry if it sounds wierd but I'm not a modder myself.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: kpetschulat on August 19, 2013, 10:46:32 pm
Your question isn't weird, but your navy text is...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Wismar on August 19, 2013, 10:47:32 pm
Your question isn't weird, but your navy text is...
It looks fancy, ok?
And it stands out which also makes it get more atention.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Rigadoon on August 19, 2013, 11:36:35 pm
Sorry if this has already been discussed.

Will there a "Iron Sight" feature in IE?

I saw DanEyle talk about re-animating the
spyglass feature so that it would look like
you are looking through an iron sight instead
of a spyglass and somehow attach it to the
weapon system.

Sorry if it sounds wierd but I'm not a modder myself.

No. It doesn't work with the changes we made to the shooting mechanics. We do have sniper rifles that allow you to zoom(with a view similar to the spyglass) when aiming though.

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: asagek on August 20, 2013, 09:04:51 am
Sorry if this has already been discussed.

Will there a "Iron Sight" feature in IE?

I saw DanEyle talk about re-animating the
spyglass feature so that it would look like
you are looking through an iron sight instead
of a spyglass and somehow attach it to the
weapon system.

Sorry if it sounds wierd but I'm not a modder myself.

No. It doesn't work with the changes we made to the shooting mechanics. We do have sniper rifles that allow you to zoom(with a view similar to the spyglass) when aiming though.
Nice i like the sniper ability to zoom in
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Desert Thunda on August 20, 2013, 09:27:16 am
GG Officer Aiming Golden Age.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: ClearlyInvsible on August 20, 2013, 09:29:08 am
GG Officer Aiming Golden Age.

That was the job of Snipers, aim for the Officers then take out the NCOs or troops carrying special equipment.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Wismar on August 21, 2013, 02:54:46 pm
Ant ideas when the video trailer is coming out?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Willhelm on August 21, 2013, 04:35:51 pm
Am i the only person whose never had a problem with officer aiming?
It's a good idea. Not like you can't spectate in this game anyway. You're not actually dead and thus can't tell your men what to do.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Millander on August 21, 2013, 04:59:10 pm
In linebattles I always tell my guys to aim for officers. After all we won our independence through officer aiming.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Johan on August 21, 2013, 05:03:39 pm
Aiming for officers in a un-gentlemanly business, good sir.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: kpetschulat on August 21, 2013, 05:08:42 pm
Aiming for officers in a un-gentlemanly business, good sir.

It's the 'Murican way, deal with it. All started when Nathaniel Green told his soldiers to kill the officers. Since then, the American military has always shot at officers. Shoot officers, and you can cripple an entire battalion, even a whole army.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Millander on August 21, 2013, 08:15:27 pm
And you cripple their swag
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: kpetschulat on August 21, 2013, 08:17:53 pm
And you cripple their swag

Mmmmmmm... that too, naturally. 8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Xanderman on August 22, 2013, 08:56:31 am
I don't officer aim, I merely invite the enemy officer for a drink at the pub then challenge him to a duel, much simpler this way.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Wismar on August 22, 2013, 09:08:22 am
I don't officer aim, I merely invite the enemy officer for a drink at the pub then challenge him to a duel, much simpler this way.
Indeed, we also have so grouse hunting before that.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Landrik on August 23, 2013, 02:10:03 am
One event I had 5 kills and they were all pistol sniping and managed to all hit officers. I was in a constant state of "wat" the whole game.

But then,
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg836.imageshack.us%2Fimg836%2F2664%2Fu58.gif&hash=c416382c50a3f2a7ce74263a143dff76aba93108)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Willhelm on August 23, 2013, 12:16:20 pm
I think there's honour and then there is retarded tactics.
Refusing to ever shoot officers and refusing to ever retreat being the main ones.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Wismar on August 23, 2013, 05:10:18 pm
I think there's honour and then there is retarded tactics.
Refusing to ever shoot officers and refusing to ever retreat being the main ones.
It's an unwritten rule that only gentlemen will understand, 12 year olds won't.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: kpetschulat on August 23, 2013, 05:37:31 pm
I think there's honour and then there is retarded tactics.
Refusing to ever shoot officers and refusing to ever retreat being the main ones.
It's an unwritten rule that only gentlemen will understand, 12 year olds won't.

Why do you always result to insults, guy? That's a very "12 year old" thing to do.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Wismar on August 23, 2013, 05:52:44 pm
Oh, boy. What makes you think I took offense?
Why did you reply me then?
Either you took offence or you don't like me, maybe both?
If you didn't care then you wouldn't have answered.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: ClearlyInvsible on August 23, 2013, 06:05:59 pm
Oh, boy. What makes you think I took offense?
Why did you reply me then?
Either you took offence or you don't like me, maybe both?
If you didn't care then you wouldn't have answered.

Oscar, why the hell do you type with enter all the time?

It's Almost As Annoying As The Way O'Finnigan Types.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: kpetschulat on August 23, 2013, 06:16:57 pm
Either you took offence or you don't like me, maybe both?

The latter. I think I speak for most of us when I say not many of us "like you very much." ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: ClearlyInvsible on August 23, 2013, 06:23:54 pm
This is a thread about a modification not a bitch-off.

Both of you take it too PMs.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: DanyEle on August 23, 2013, 07:05:25 pm
Yes, let's get back on topic. The next update is very close and I ensure you it will be very interesting  ;)  If you actually want to help this mod making it have a solid player base once it comes out, instead of calling each other "12 year old kids" on this thread, you might post updates on other websites or forums you often visit. For instance, other than developing IE, I post the updates on the Italian Section of the Taleworlds forum and the Brigata Italiana's forum!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Landrik on August 23, 2013, 07:44:37 pm
Thank you, DanyEle. Something fucking constructive.

It's the mature thing to carry personal bitch fests to PMs. No one wants to see that shit when they see the IE topic has new posts.

I've been keeping quite a few people in the know about this mod and whenever it comes out for testing or release, I'll be throwing as many people at it as I can. Y'all just need to finish it. ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Willhelm on August 23, 2013, 08:01:33 pm
I think there's honour and then there is retarded tactics.
Refusing to ever shoot officers and refusing to ever retreat being the main ones.
It's an unwritten rule that only gentlemen will understand, 12 year olds won't.

I'd rather just not die than be bound to cultural concepts.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Noodlenrice on August 23, 2013, 08:21:23 pm
Yes, let's get back on topic. The next update is very close and I ensure you it will be very interesting  ;)  If you actually want to help this mod making it have a solid player base once it comes out, instead of calling each other "12 year old kids" on this thread, you might post updates on other websites or forums you often visit. For instance, other than developing IE, I post the updates on the Italian Section of the Taleworlds forum and the Brigata Italiana's forum!

Can't wait I wonder what it is
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Wismar on August 23, 2013, 09:47:16 pm
Yes, let's get back on topic. The next update is very close and I ensure you it will be very interesting  ;)  If you actually want to help this mod making it have a solid player base once it comes out, instead of calling each other "12 year old kids" on this thread, you might post updates on other websites or forums you often visit. For instance, other than developing IE, I post the updates on the Italian Section of the Taleworlds forum and the Brigata Italiana's forum!
Indeed, it comes down to adverticement. I actually spread the word around on a popular Swedish forum called Flashback. I've also gotten several of my friends interested in it.
So I do whatever I can. You should open a paypal account so people like me who are willing to support without modding skils can help out.

You should also create a nice trailer for the mod which we can use to advertice the mod in a simplier fashion on different websites.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Hawke on August 23, 2013, 09:51:07 pm
I use different coloured text because I'm cool.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Wismar on August 23, 2013, 10:00:29 pm
I use different coloured text because I'm cool.
You seem really anoyed for some reason.
I'm sorry if you don't like dark blue, because it's my favorite colour.
<3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Hawke on August 23, 2013, 10:28:52 pm
Nah, I'm not a hippie.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Wolfy on August 23, 2013, 10:39:48 pm
Love how it takes so little time before we are off topic again.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Desert Thunda on August 23, 2013, 10:44:24 pm
There always has to be a special kid.
I thought the "special kid" was Thunda  ???

Wolfy I missed you <3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Wolfy on August 23, 2013, 11:28:25 pm
There always has to be a special kid.
I thought the "special kid" was Thunda  ???

Wolfy I missed you <3
I missed you two! <3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: DanyEle on August 24, 2013, 12:57:17 am
Yes, let's get back on topic. The next update is very close and I ensure you it will be very interesting  ;)  If you actually want to help this mod making it have a solid player base once it comes out, instead of calling each other "12 year old kids" on this thread, you might post updates on other websites or forums you often visit. For instance, other than developing IE, I post the updates on the Italian Section of the Taleworlds forum and the Brigata Italiana's forum!
Indeed, it comes down to adverticement. I actually spread the word around on a popular Swedish forum called Flashback. I've also gotten several of my friends interested in it.
So I do whatever I can. You should open a paypal account so people like me who are willing to support without modding skils can help out.

You should also create a nice trailer for the mod which we can use to advertice the mod in a simplier fashion on different websites.

I could give my Paypal email so that people could donate money for coffee and make me code during night as well, consequently release th mod faster :D

Spoiler
Just joking, i don't like coffee so much
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: kpetschulat on August 24, 2013, 01:00:58 am
They say that Green Tea with ginseng extract is a perfect, and healthy, alternative to coffee. The ginseng leaves act as a natural "caffeine."
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Willhelm on August 24, 2013, 01:14:26 am
Quote
ginseng
Lets not having him watching porn all night.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: DanyEle on August 24, 2013, 01:18:35 am
Quote
ginseng
Lets not having him watching porn all night.

Mmm, they call that "double tasking"
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Wismar on August 24, 2013, 10:43:26 am
Daneyle, you are quite new to the IE team, right?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: DanyEle on August 24, 2013, 11:43:27 am
Daneyle, you are quite new to the IE team, right?

I've been working on Iron Europe since May, but i just started posting on FSE's forums like.... 2 weeks ago.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: masterborn12 on August 25, 2013, 01:32:01 am
asked auditate same question when he did a similar mod

will there be a special unit for the ottomans like a jihad unit. similar to the partizans
since ottomans were fighting for religion
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: ClearlyInvsible on August 25, 2013, 01:36:15 am
asked auditate same question when he did a similar mod

will there be a special unit for the ottomans like a jihad unit. similar to the partizans
since ottomans were fighting for religion

The FUCK are you on?

The Ottoman Empire was dragged into the war, it had nothing to do with religion!

In-fact the Ottomans were trying their best to stay out of the damn war. Problem is their fleet admiral (A German man, still loyal tot he Kaiser) attacked the Russians there-for forcing them into the war.

Also the Partizans were people fighting against the French because the French invaded Russia, they weren't religious zealots either.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Betaknight on August 25, 2013, 01:38:40 am
Let us not forget we are using Germans and French. Not Ottomans. Read the first page.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: masterborn12 on August 25, 2013, 01:41:13 am
i ment the ottoman faction

whic is probably in the second release and
invisible

http://en.wikipedia.org/wiki/Ottoman_Caliphate

look at call for jihad section
and please dont spread false information
yes ur right they were trying to get out of the war but read
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Betaknight on August 25, 2013, 01:43:17 am
I understand that they allied with the Germans, I will just go to the main point and save typing.
No. There will not be jihads in the mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: masterborn12 on August 25, 2013, 01:45:32 am
you missunderstood what i ment was since the jihadists in the ottoman empire were badly armed similar to the partizanis. what the question was in the second release or third when ottoman faction is out will there be a unit similiar to the partizanis but instead fighting for religion
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: DanyEle on August 25, 2013, 01:47:18 am
you missunderstood what i ment was since the jihadists in the ottoman empire were badly armed similar to the partizanis. what the question was in the second release or third when ottoman faction is out will there be a unit similiar to the partizanis but instead fighting for religion


You just quit spamming the Off-Topic section. Can you prevent from spamming this thread as well?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Betaknight on August 25, 2013, 01:47:40 am
10.What other factions will there be?
Once France and Germany are fleshed out we'll work on the UK. We'll decide where to go from there once the UK has been released.
   a.Montenegro?
No.

And I doubt the ottomans.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: ClearlyInvsible on August 25, 2013, 01:48:24 am
you missunderstood what i ment was since the jihadists in the ottoman empire were badly armed similar to the partizanis. what the question was in the second release or third when ottoman faction is out will there be a unit similiar to the partizanis but instead fighting for religion

There were. No. Jihadists.

10.What other factions will there be?
Once France and Germany are fleshed out we'll work on the UK. We'll decide where to go from there once the UK has been released.
   a.Montenegro?
No.

And I doubt the ottomans.

If they include Austria-Hungry then the Ottoman Empire should be given a slot also.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: masterborn12 on August 25, 2013, 01:51:38 am
congratulations anyways gl to this mod i hope it gets succeesfull which it probably will but its a mod with passion.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Betaknight on August 25, 2013, 01:54:48 am
10.What other factions will there be?
Once France and Germany are fleshed out we'll work on the UK. We'll decide where to go from there once the UK has been released.
   a.Montenegro?
No.

And I doubt I would vote for ottomans. Sorry. As what underlined is says, we'll see.

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Jak on August 25, 2013, 03:31:50 am
i cant wait more!!!!!!!!!!!!!!!!!!!   :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: kpetschulat on August 25, 2013, 05:01:41 am
After you guys do the British units, you should work on the Austro-Hungarians.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Docm30 on August 25, 2013, 06:39:25 am
They'd have to include the Serbs or Italians for that to make sense.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: kpetschulat on August 25, 2013, 07:20:41 am
And, why is that? If they make another Allied faction, the only real ally to the German Empire was Austria. Serbia and the Ottomans did jack shit other than take part in conflicts that did little to nothing to effect the outcomes the war. Personally, I do believe Austria is worthy of being featured in the mod, with or withouth the Italians and Serbs in it.

But, as usual, it is up to mod the developers. What we know so far is that France and Germany will be apart of the first release, followed by the British. We haven't been told of the plans after that. For all we know, Iron Europe will be just a WWI overhaul of NW featuring the same five factions.

Either way, I am content with what is released. Even if they do not decide to do Austria, the meaning two factions can be used for other nits in each faction. A collaboration of sorts from each alliance. So, one faction can feature the Serbs, Croats, Austrians/Hungarians, and the Ottomans. The other will have the Italians, Russians, Spanish, Flemish, etc.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Prince_Eugen on August 25, 2013, 07:45:08 am
Add Russia, then it will be more reasons to add Austria. We need to beat someone :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Docm30 on August 25, 2013, 08:16:17 am
And, why is that?

What do you mean why? the mod is obviously focused on the Western front, so it would be odd to add a faction that wasn't involved in the Western front without also adding a faction they historically fought.

It's also extremely unfair to say Serbia did "jack shit". They didn't very well lose 60% of their male population sitting on their asses. Serbia's participation was very important in that it stopped the Austrians from bringing their considerable manpower to bear on the Western front, which would have made things very, very difficult for the Allies. Austria-Hungary mobilised almost 8 million soldiers during the war. They were the third largest force in World War I, after Russia and Germany.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Prince_Eugen on August 25, 2013, 08:43:31 am
So, if the mod will focus on Western Front, no Russia will be added? The battles on Eastern Front played the role in war, and Russian Empire actually started war at 7th of August (the beginning of the East-Prussian Operation).
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Baillie on August 25, 2013, 04:11:18 pm
"10.What other factions will there be?
Once France and Germany are fleshed out we'll work on the UK. We'll decide where to go from there once the UK has been released.
   a.Montenegro?
No."

Would anyone else like to ask whether their country will be in the mod? - There's your answer^
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Wismar on August 25, 2013, 04:34:55 pm
It's sad Germany lost :(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Hawke on August 25, 2013, 04:35:47 pm
Not really.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: ClearlyInvsible on August 25, 2013, 04:58:54 pm
Truth be told, I disliked both sides in World War I.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Willhelm on August 25, 2013, 05:06:04 pm
Germany should have lost on better terms with more considerate reparations.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: ClearlyInvsible on August 25, 2013, 05:13:17 pm
Germany should have lost on better terms with more considerate reparations.

Germany shouldn't have gotten screwed over like they did, true. I wish the Allies actually followed Woodrow Wilson's plan.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Colbac on August 25, 2013, 05:16:25 pm
So, if the mod will focus on Western Front, no Russia will be added? The battles on Eastern Front played the role in war, and Russian Empire actually started war at 7th of August (the beginning of the East-Prussian Operation).
It does say that when the western front is finished, they will start work on the eastern front (but it will probably take awhile, btw, before that happens).
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: MagicTeatowel on August 25, 2013, 05:20:24 pm
I hope we have Bag Pipers

[youtube]http://www.youtube.com/watch?v=N84Iq1PnEPQ[/youtube]

I know its film, but I think its cool.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Miller on August 25, 2013, 06:18:25 pm
of coarse they will it was a huge part of not only Scottish and Canadian infantry doctrine but British in general!

[youtube]http://www.youtube.com/watch?v=rO4W4mnzd-I&feature=related[/youtube]

this is such a cool video  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Xanderman on August 25, 2013, 06:53:39 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstream1.gifsoup.com%2Fview%2F213489%2Fworld-war-one-o.gif&hash=956d5ddde490a92cddad93169f4323531570723d) (http://gifsoup.com/view/213489/world-war-one.html)  (http://gifsoup.com)
I'm really excited for this mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Wismar on August 25, 2013, 08:01:36 pm
Not really.
That's you little opinion,
Stop being so negative. You have to accept that I'm not like you.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Bramif on August 25, 2013, 08:07:47 pm
Not really.
That's you little opinion,
Stop being so negative. You have to accept that I'm not like you.
Wow he just said that he doesn`t think it`s sad that Germany lost wwi. No need to cause drama!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Betaknight on August 25, 2013, 09:43:41 pm
Wowow.... Hold your mortars. What in hell is going on now?  Son, we don't need no more drama. So please keep it friendly or get a room. :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Hawke on August 25, 2013, 09:45:37 pm
Don't worry, Oscar forgot to take his pills this morning. :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Windbusche on August 25, 2013, 09:49:49 pm
Save the flame throwing for the battlefield, gentlemen.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Prince_Eugen on August 25, 2013, 10:25:06 pm
Gentlemen. What do you think will be the best and common used tactics of battles in mod?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Hawke on August 25, 2013, 10:26:07 pm
Running over the top of a trench and getting cut down by machine-guns, most likely.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Desert Thunda on August 25, 2013, 10:26:44 pm
Gentlemen. What do you think will be the best and common used tactics of battles in mod?

URAAAAAAAAAAAAAA.


Nuff said.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Prince_Eugen on August 25, 2013, 10:30:05 pm
Gentlemen. What do you think will be the best and common used tactics of battles in mod?

URAAAAAAAAAAAAAA.


Nuff said.
That's why we need Russia in this mod ;)

Running over the top of a trench and getting cut down by machine-guns, most likely.
Probably, but what about skirmish formations, and charging in that formation. Also, the much manouverable type of battle, like trench flanking. And ofcourse, the Brusilov offcnsive:
http://en.wikipedia.org/wiki/Brusilov_Offensive
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Hawke on August 25, 2013, 10:33:17 pm
It's likely that this will be the most common form of combat.

[youtube]http://www.youtube.com/watch?v=N84Iq1PnEPQ[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Prince_Eugen on August 25, 2013, 10:35:10 pm
Then battles will be like playing with bots, not that attract, but boring.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Charles William on August 25, 2013, 10:45:09 pm
Enfield Rifles are good  8) anyways how's the mod?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: MagicTeatowel on August 25, 2013, 11:26:59 pm
First 5 seconds of this. WOW.
[youtube]
http://www.youtube.com/watch?v=oeJkpsOqQgc[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Docm30 on August 25, 2013, 11:33:43 pm
It's like they saw Saving Private Ryan thought "how can we make something equally stupid but in World War I?"
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Tavington on August 25, 2013, 11:38:27 pm
It's likely that this will be the most common form of combat.

[youtube]http://www.youtube.com/watch?v=N84Iq1PnEPQ[/youtube]

Mid round ceasefire naturally to get a horse unstuck from the barricades on the map  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Hawke on August 25, 2013, 11:41:54 pm
Haha, probably. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Colonel Howe on August 25, 2013, 11:47:58 pm
It's like they saw Saving Private Ryan thought "how can we make something equally stupid but in World War I?"
I agree. While some parts of it were ok, if some YOLO bearing 16 year old girls in my class can say "OMG, I love War Horse" then the character of movie is summed up right there and then isn't it?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Docm30 on August 25, 2013, 11:56:13 pm
I was referring to the clip of the frogs. That's not from War Horse is it?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Rigadoon on August 26, 2013, 12:03:43 am
It's from A Very Long Engagement, French movie.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Colbac on August 26, 2013, 01:32:13 am
What is the mod team primarily focusing on right now?

Also, I think it would very interesting if artillery had more of a knock down effect, because in NW if a howitzer shell lands near you but does not kill you, you get stunned for a little bit then right back up on your feet again. I think it would be alot better if it took longer to get up on your feet again.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Willhelm on August 26, 2013, 01:35:22 am
I think they're working on code.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Mailman653 on August 26, 2013, 03:36:37 am
I can't imagine an MG for NW, it would be brutal  :P Battles would have to change to CTF or TDM cause a Battle would end in a minute or two  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: kpetschulat on August 26, 2013, 03:48:43 am
So, out of curiosity, my debate with Docm30 aside, after the faction for Britain is completed, do you guys have plans to create another Central faction, hopefully the Austrians (I can contribute heavily to the creation of the Austrians with loads of pictures and historical information), or fill the last two factions with various units in each alliance?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Landrik on August 26, 2013, 03:54:28 am
The shock propaganda of MGs in WWI still holds true for some reason. I've seen allied bumrushes through MG-42 fire in gaming have less casualties than what WWI movies would have you believe.

ITT: "MG wil b 2 op"
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Docm30 on August 26, 2013, 07:43:52 am
Those kinds of casualties might make sense if the German trench was, say, twenty feet away and lined with machine-guns. With a more realistic distance and number of weapons, it looks bloody ridiculous.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Archduke Sven on August 26, 2013, 08:07:20 am
The shock propaganda of MGs in WWI still holds true for some reason. I've seen allied bumrushes through MG-42 fire in gaming have less casualties than what WWI movies would have you believe.

ITT: "MG wil b 2 op"

The MG doesn't kill a horde by itself. Thats why MGs where used in conjunction with rifles, the MG would surpress the attackers and the rifles would use aimed fire to kill them. Thats the idea of surpressing fire, but that tactic wasn't big until later in WW1. In WW1 it was pretty much just shoot in a general direction due to the compacter formations and known routes of attack, compared with WW2 where you have small units typically spread out, with the ability to attack from different directions.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Prince_Eugen on August 26, 2013, 08:43:57 am
http://en.wikipedia.org/wiki/Once_An_Eagle

Good movie, but book is even better, one of my favourites, showing the US army from WWI untill Vietnam through the story of the one man - Samuel Damon.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: DanyEle on August 26, 2013, 10:26:00 am
I think they're working on code.

And models, and textures and a lot of other interesting things. Everybody in the team has specific tasks. Not sure i can talk about the artillery system, but that's been adapted to to a WW1 scenario too.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Pinkamena on August 27, 2013, 02:31:46 am
I came here to look at updates and all I see in between here and there is needless drama...

Regardless, it looks good so far, and although my regiment is going to be American, I'd love to see Ottomans in it, always had a fascination with the Turks. I know it's more work and all, but I think the more nations the better, a little diversity never hurt nobody.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on August 27, 2013, 11:04:16 am
I came here to look at updates and all I see in between here and there is needless drama...

Regardless, it looks good so far, and although my regiment is going to be American, I'd love to see Ottomans in it, always had a fascination with the Turks. I know it's more work and all, but I think the more nations the better, a little diversity never hurt nobody.

+1 But the Nations should be updates.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Xanderman on August 28, 2013, 11:15:29 pm
Updates plz.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Windbusche on August 29, 2013, 12:02:34 am
When they're ready I'm sure there will be updates.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Dom13WorstNW on August 29, 2013, 11:57:56 am
When they're ready I'm sure there will be updates.

NO I WANT IT NOW  >:( >:(   :'(

But .. I have to wait  :(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Xanderman on August 29, 2013, 04:39:12 pm
Can I haz OP shotgun with infinite ammo plz
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: LordAdder on August 29, 2013, 09:43:40 pm
Can I haz OP shotgun with infinite ammo plz
Sure
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Rigadoon on August 29, 2013, 10:54:46 pm
Sorry, really busy week and Dany is traveling. We'll update as soon as possible. It should be a pretty big one.

Can I haz OP shotgun with infinite ammo plz
I think Dany implemented a M16 as an admin weapon.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Prince_Eugen on August 29, 2013, 11:12:22 pm
Sorry, really busy week and Dany is traveling. We'll update as soon as possible. It should be a pretty big one.

Can I haz OP shotgun with infinite ammo plz
I think Dany implemented a M16 as an admin weapon.
Yay!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Dom13WorstNW on August 29, 2013, 11:44:59 pm
Sorry, really busy week and Dany is traveling. We'll update as soon as possible. It should be a pretty big one.

Can I haz OP shotgun with infinite ammo plz
I think Dany implemented a M16 as an admin weapon.

I Love you
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Xanderman on August 31, 2013, 11:36:53 am
Sorry, really busy week and Dany is traveling. We'll update as soon as possible. It should be a pretty big one.

Can I haz OP shotgun with infinite ammo plz
I think Dany implemented a M16 as an admin weapon.
I honestly didn't think I would get a formal response back. xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: ClearlyInvsible on September 01, 2013, 02:41:39 am
Say Rig, I found this site that shows the uniforms from a wide variaty of nations from a long period of time, World War I included. I'll post the link and see if you think it's worth your time.

http://www.imagesdesoldats.com/en/
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Xanderman on September 01, 2013, 04:55:16 pm
So will HMGs (heavy machine guns) such as the Vickers gun have to have more than one person to operate them?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Prince_Eugen on September 01, 2013, 04:59:25 pm
Hmm, interesting, like, operator and loader, first carrying Machine Gun, and second - ammo. But what to do if someone of them is dead  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Archduke Sven on September 01, 2013, 06:39:59 pm
Hmm, interesting, like, operator and loader, first carrying Machine Gun, and second - ammo. But what to do if someone of them is dead  :-\

You would never run an HMG around under fire, thats literally suicide since you're a slow and big target. And if you're in cover there is little chance of either crewman dying from bullets and if its from a grenade or shell, both would die.

Either way, i think it's pretty simple to find people willing to man a machine gun if anyone died.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Noodlenrice on September 01, 2013, 11:35:50 pm
Hmm, interesting, like, operator and loader, first carrying Machine Gun, and second - ammo. But what to do if someone of them is dead  :-\

If the loader dies have another guy pick up his ammo that he drops.  If the operator dies have someone take it.
Hmm, interesting, like, operator and loader, first carrying Machine Gun, and second - ammo. But what to do if someone of them is dead  :-\

You would never run an HMG around under fire, thats literally suicide since you're a slow and big target. And if you're in cover there is little chance of either crewman dying from bullets and if its from a grenade or shell, both would die.

Either way, i think it's pretty simple to find people willing to man a machine gun if anyone died.

I say it be like rockets so that it took a long time to move the thing and set it up while you could not fire while moving
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Colbac on September 02, 2013, 05:41:19 am
Since the United States entered the war in 1917, but the troops only arrived during 1918, does that mean the United States will probably not become a planned faction?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on September 02, 2013, 10:42:21 am
Since the United States entered the war in 1917, but the troops only arrived during 1918, does that mean the United States will probably not become a planned faction?

That's most probably true. No U.S.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: ClearlyInvsible on September 02, 2013, 07:06:05 pm
That's a shame. I think having the Americans as a faction would be kind of neat.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Millander on September 02, 2013, 07:27:29 pm
Having the US would be pretty baller. We did swag it up late war
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: masterborn12 on September 02, 2013, 07:30:45 pm
please dont include USA this mod is about europe please let it stay so
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: ClearlyInvsible on September 02, 2013, 07:33:18 pm
please dont include USA this mod is about europe please let it stay so

It's about World War I, not Europe.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Rigadoon on September 02, 2013, 07:35:26 pm
Sorry for taking so long on the update. I'm creating a video which, of course, takes a long time to upload.

Early Christmas Truce.  ;D
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2F2013-08-24_00001_zps9646b809.jpg&hash=e155cf5a995a49945e69e9e4d69d6af25c1038d6)


Since the United States entered the war in 1917, but the troops only arrived during 1918, does that mean the United States will probably not become a planned faction?
It's outside of our time frame. But we aren't against expanding the mod's time frame in the far future. So it's possible.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: masterborn12 on September 02, 2013, 07:36:05 pm
yea thats true but in 1916 the only continents that partipicated was Europe and asia

Asia = ottoman empire

Usa werent in europe until 1917
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on September 02, 2013, 08:03:10 pm
Sorry for taking so long on the update. I'm creating a video which, of course, takes a long time to upload.

Early Christmas Truce.  ;D
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2F2013-08-24_00001_zps9646b809.jpg&hash=e155cf5a995a49945e69e9e4d69d6af25c1038d6)


Since the United States entered the war in 1917, but the troops only arrived during 1918, does that mean the United States will probably not become a planned faction?
It's outside of our time frame. But we aren't against expanding the mod's time frame in the far future. So it's possible.

Awesome! Release Mod!  ;) Gimme Gimme Gimme!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Hawke on September 02, 2013, 08:20:41 pm
Besides, not much point in having the U.S, seeing as they had very similar uniforms to the U.K.
Damn Yanks stealing our helmets...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: kpetschulat on September 02, 2013, 08:23:25 pm
Besides, not much point in having the U.S, seeing as they had very similar uniforms to the U.K.

Could just add a US regiment or two into the UK. There was such standardization in the Commonwealth Army it would be the same units all over. Adding one or two American regiments wouldn't be that bad of an idea. People who want to play as Americans can, and on top of that, America will have a small feature in the mod. Don't get me wrong, I don't care if America is in the mod or not, however it's just a suggestion to appease a larger base of this community. Add America = Huge NA community interest = Huge NA events = Larger mod popularity = bigger community...

If I didn't make myself clear, that North American community rivals the European community in size. We're talking about tens of thousands of players here in the States, probably far more.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Hawke on September 02, 2013, 08:26:37 pm
Oh, I'm not arguing against adding the U.S, I'm just pointing out that the uniforms were nearly identical.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: kpetschulat on September 02, 2013, 08:31:40 pm
Oh, I'm not arguing against adding the U.S, I'm just pointing out that the uniforms were nearly identical.

Sort of, but not quite...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.mysticrealms.org.uk%2Fairbrush%2Fimages%2Fww1uniformsb.jpg&hash=230b953b4ea049168fdf2a34ebea7451a0fcfcff)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.armchairgeneral.com%2Fphotopost%2Fdata%2F500%2FUniforms_USA.jpg&hash=1754529c61b865888b90d012f8f3598a8a754143)
[close]

All the better reason to embed them into the Commonwealth faction...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Xanderman on September 02, 2013, 11:09:22 pm
A thought occured to me about what music will play in the background for this mod if it is going to change the NW music track and I would like to make the suggestion of this song:http://www.youtube.com/watch?v=vNcdexT6SBI
This is merely a suggestion so if anyone doesn't like it please refrain from insults.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Miller on September 02, 2013, 11:22:56 pm
very awesome rigadoon  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Docm30 on September 03, 2013, 01:37:37 am
There was such standardization in the Commonwealth Army it would be the same units all over.

In the 1916-17 period, the CEF wore two pieces of British uniform, the helmet (which they painted differently) and the P08 equipment, though they used a modified Canadian version. Their tunic was very different, more different from the British tunic than the American one was. They wore different trousers, breeches, boots, caps, greatcoats, underwear, riding coats and more. It was the same story for the Australians, who wore probably the most different tunic of all, plus different hats (obviously; the slouch hat defines them), trousers and even a completely different set of equipment called the Pattern 1915, which was made of leather.

They both used different weapons from the British, as well.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Colbac on September 03, 2013, 02:52:42 am
It's outside of our time frame. But we aren't against expanding the mod's time frame in the far future. So it's possible.
Okay, thanks for responding! :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Landrik on September 03, 2013, 02:54:54 am
Don't see the problem with adding two American classes to the Commonwealth faction. Like a Soldier and a Marine. Just give them american sounding battle cries.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: ClearlyInvsible on September 03, 2013, 04:09:10 am
yea thats true but in 1916 the only continents that partipicated was Europe and asia

Asia = ottoman empire

Usa werent in europe until 1917

Japan was in the war also you know.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Pinkamena on September 03, 2013, 04:12:52 am
yea thats true but in 1916 the only continents that partipicated was Europe and asia

Asia = ottoman empire

Usa werent in europe until 1917

Japan was in the war also you know.

Guess what continent Japan is a part of...

If you guessed Asia, you win.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: ClearlyInvsible on September 03, 2013, 04:17:31 am
My point is that he failed to give credit to the nation, it seemed like he thought the Ottoman Empire was the only nation that had land in Asia that was in the war.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: kpetschulat on September 03, 2013, 04:24:28 am
There was such standardization in the Commonwealth Army it would be the same units all over.

In the 1916-17 period, the CEF wore two pieces of British uniform, the helmet (which they painted differently) and the P08 equipment, though they used a modified Canadian version. Their tunic was very different, more different from the British tunic than the American one was. They wore different trousers, breeches, boots, caps, greatcoats, underwear, riding coats and more. It was the same story for the Australians, who wore probably the most different tunic of all, plus different hats (obviously; the slouch hat defines them), trousers and even a completely different set of equipment called the Pattern 1915, which was made of leather.

They both used different weapons from the British, as well.

Oh, my. Uhm... *fixes collar* Er, all the pictures I have seen of British troops, they look the same. Then again, they're black and white.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: ClearlyInvsible on September 03, 2013, 04:27:23 am
Let me see if I can find some good comparison drawings of units...

Edit: Found some pages with various pics

Brits: http://battlefields1418.50megs.com/uniform2.htm

Canadians (These are from 1914 to 1915): http://battlefields1418.50megs.com/uniform3.htm

More Canadians: http://www.canadiansoldiers.com/uniforms/uniform.htm

Various Canadian gear: http://www.captainjacksmilitaria.com/index.php?page=miscellaneous-headgear

British Sentry in 1916:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F4%2F43%2FWorcester_Regiment_sentry_in_trench_Ovillers_1916_IWM_Q_4100.jpg%2F452px-Worcester_Regiment_sentry_in_trench_Ovillers_1916_IWM_Q_4100.jpg&hash=78c45290fe5c42d8ca77ce03a5ebfc8171a93e6a)
[close]

Brodie helmet of the 5th US Marine Regiment:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F8%2F89%2FM1917helmet.jpg%2F300px-M1917helmet.jpg&hash=1a0cc58577e781e48f368e4c7d1cab60e70db806)
[close]

A P08 Webbing set:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.thehistorybunker.co.uk%2Facatalog%2Fbritish_complete-set-of-p-08-gears.jpg&hash=0cf5b317d8c105f88ee600692fda6e851d05cb50)
[close]

Australian slouch hat:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.agwa.org.au%2Fimages%2Fstories%2Fequipment%2Fww1_gs_slouch_hat.gif&hash=84215f5bd230a681f394d8535fc1b707d1495a75)
[close]

Broody Helmet (New Aussie combat helmet):
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.agwa.org.au%2Fimages%2Fstories%2Fequipment%2FBroidy_Helmet.jpg&hash=741bf75f417fe964c398e35f19576c5cc371fd3d)
[close]

Aussie Tunic:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.agwa.org.au%2Fimages%2Fstories%2Fequipment%2Fajacket.jpg&hash=1ba8fdcbd7b058ac9c804cf1d5dd9296f1cadc6c)
[close]

American Model 1917 Tunic:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.angelfire.com%2Fmb2%2Fdoughboy%2Ftunic.jpg&hash=e817bc6f7e1725be57b2d8ef0378964ff1c1c14b)
[close]

Close-up on the 1917's collar:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.angelfire.com%2Fmb2%2Fdoughboy%2Fcollarstitch.jpg&hash=6e2466c2500280141109e1ac2080e19292df9fad)
[close]

Two Doughboys standing at attention:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.angelfire.com%2Fmb2%2Fdoughboy%2Fgasmasks.jpg&hash=dc2abf273ec62a269730bb1dff015081cb90776e)
[close]

(For the above 3, copy the image URL and paste it into a browser tab).

That's pretty much everything covering the Canadians, Americans, Brits and Aussies. I dunno if I should look for the New Zelanders.

Also quick question, within the classes of each nation are the subclasses going to have the proper rank insignia?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: kpetschulat on September 03, 2013, 04:30:11 am
Let me see if I can find some good comparison drawings of units...

I'd appreciate it. Nothing like a good history lesson. ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Googly on September 05, 2013, 11:06:50 pm
Don't see the problem with adding two American classes to the Commonwealth faction. Like a Soldier and a Marine. Just give them american sounding battle cries.

If anything, add one American class rather than two, seeing as they were 3 years late to the war, not two classes! Cause I'd rather not hear 'US MARINES OOORAAHHH!!!! TEN HUT!!!!!' taking over the battlefields whilst in an event. xD

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Landrik on September 06, 2013, 12:02:23 am
Why not? It's not like they said "ten hut" anyways. They're in the battlefield, not the drill field. Only reason to say to not include the Marines is because they were put to action against the Spring Offensive in 1918. However, the U.S. Army had the 1st Division on the front line in October 1917 near Nancy.

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Googly on September 06, 2013, 03:49:30 am
Why not? It's not like they said "ten hut" anyways. They're in the battlefield, not the drill field. Only reason to say to not include the Marines is because they were put to action against the Spring Offensive in 1918. However, the U.S. Army had the 1st Division on the front line in October 1917 near Nancy.

Doesn't mean they should get 'two' slots though. For 'Other Allied' forces, there should be about 2 slots for Canada like the Royal Newfoundland Regiment and the The Royal Canadian Regiment. Australia should get 2 for example the 1st Battalion and the New South Wales or even add a New Zealand detachment like the Auckland Battalion.

Then seeing as there are 5 troop slots on the page, you can have one for Americans most famous troops in WWI, such as the US MARINES OORAH and all that stuff. But I know that being an American, you want to see lots of American units but to be fair, seeing as this mod is supposed to be set in a 1916 to early 1917 time frame as said on the first page, the vast majority of units would be non-American. But as you said, the 1st Division was on the frontline October 1917, meaning there shouldn't really be any Americans in the game in the firstplace as its set 'early 1917' so having at least one unit in there should be considered lucky, let alone 2 or 3! xD

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: DanyEle on September 06, 2013, 11:16:44 am
The update is coming! Meanwhile, enjoy this new admin weapon :D :

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F8497%2Fh278.jpg&hash=a492acb5b2df7ce7fe909561b6e1dfc91d4dc047) (http://imageshack.us/photo/my-images/401/h278.jpg/)

Spoiler
Black Hawk Down!!!
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Oldest_Guard on September 06, 2013, 12:09:46 pm
Spoiler
The update is coming! Meanwhile, enjoy this new admin weapon :D :

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F8497%2Fh278.jpg&hash=a492acb5b2df7ce7fe909561b6e1dfc91d4dc047) (http://imageshack.us/photo/my-images/401/h278.jpg/)

Spoiler
Black Hawk Down!!!
[close]
[close]

Admin RPG cavalry beats everything!

Looking forward to the update :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: RCI_Killer on September 06, 2013, 04:32:08 pm
Ehy dany i hope this "Image" can help you :ftp://http://it.wikipedia.org/wiki/Steyr-Mannlicher_M1895
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: RCI_Killer on September 06, 2013, 04:37:03 pm
Granate! :[youtube][/youtube]http://www.youtube.com/watch?v=rVuH_iJoRSE
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: RCI_Killer on September 06, 2013, 04:54:27 pm
baionette! (http://)http://www.villasantostefano.com/villass/ernesto_petrilli/imm/coltelli_austriaci_1a_guerra_mondiale.jpg
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on September 06, 2013, 05:17:50 pm
The update is coming! Meanwhile, enjoy this new admin weapon :D :

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F8497%2Fh278.jpg&hash=a492acb5b2df7ce7fe909561b6e1dfc91d4dc047) (http://imageshack.us/photo/my-images/401/h278.jpg/)



Haha love it!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Landrik on September 06, 2013, 09:19:20 pm
It's all ultimately up to the developers. I'm just trying to give a voice to the people that would appreciate seeing the U.S. in this mod. If they do it, cool. If they don't, cool. Don't generalize the Marines as you are with the "OORAH" shit, though. It's making me sick to my stomach considering those who actually lost their lives in such a terrible war.

Dany, I fucking lost it with the RPG. xD Whenever I see one of those pop out, I know it's time to jump server. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Wigster600 on September 06, 2013, 09:46:50 pm
Very nice model for the RPG, whom made it?  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: ClearlyInvsible on September 06, 2013, 09:50:18 pm
Holy crap O.O

Well now I know what to shreak in terror for if I ever see it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Mat on September 07, 2013, 02:03:18 pm
Looks great ! I can't wait to use that kind of weapon against terrified running enemies  ;D

Hey Dany come stai ? E stato un paio di mese l'ultima volta che abbiamo parlato, anche se ho visto anakh (no so mai come si scrive :-[ ) ultimamente sul ts del 14Pk ^^
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: DanyEle on September 07, 2013, 04:23:37 pm
Very nice model for the RPG, whom made it?  :P

I found a free online model and texture, so Peppe imported it in a BRF and i implemented it!

Looks great ! I can't wait to use that kind of weapon against terrified running enemies  ;D

Hey Dany come stai ? E stato un paio di mese l'ultima volta che abbiamo parlato, anche se ho visto anakh (no so mai come si scrive :-[ ) ultimamente sul ts del 14Pk ^^

Ehi mat, hai scritto Anakh giusto, non preoccuparti :D ,starà fraternizzando con dei polacchi?  :o , dovremo prendere provvedimenti! Ci aspettano grandi  battaglie su questa mod, spero che anche la IVe vi prenderà parte una volta che verrà rilasciata!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Dom13WorstNW on September 07, 2013, 05:52:54 pm
If you guys are adding admin weapons ... Does that mean you are almost done with the mod?  :D 8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Googly on September 07, 2013, 06:11:08 pm
You know what I'd appreciate seeing in the next update? Officer Uniforms!

I'm not pushing for 'update update update yeahh' like Xander  ;)

We've seen the Infantrymen and Sturmtruppen uniforms, what about the Officers of the Infantry and Sturmtruppen!  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on September 07, 2013, 06:30:14 pm
If you guys are adding admin weapons ... Does that mean you are almost done with the mod?  :D 8)

Yeah...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Adley_BR on September 07, 2013, 06:43:32 pm
But isn't available yet?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on September 07, 2013, 07:01:50 pm
No.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Betaknight on September 07, 2013, 07:12:47 pm
If you guys are adding admin weapons ... Does that mean you are almost done with the mod?  :D 8)

Yeah...
baktech doesnt know what he is talking about, the mod isnt ready, nor close to that yet.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on September 07, 2013, 07:42:03 pm
When I said "Yeah..." I meant the questioning Yeah... when you agree with someone.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Xanderman on September 07, 2013, 08:23:11 pm
If you guys are adding admin weapons ... Does that mean you are almost done with the mod?  :D 8)

Yeah...
baktech doesnt know what he is talking about, the mod isnt ready, nor close to that yet.
B-b-b-b-b-b-b-b-b-b-but...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on September 07, 2013, 08:25:03 pm
When I said "Yeah..." I meant the questioning Yeah... when you agree with someone.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Betaknight on September 07, 2013, 11:21:13 pm
Love you baktech.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.lolriot.com%2Fwp-content%2Fuploads%2F2012%2F10%2FFunny-John-Wayne-Quote-Life-is-hard-its-harder-if-youre-stupid.jpg&hash=ff2b7148693d54772fb69c975451bd8226abe6c7)
[close]
My life.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BSM 'Shut up' Williams on September 07, 2013, 11:38:48 pm
Love you baktech.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.lolriot.com%2Fwp-content%2Fuploads%2F2012%2F10%2FFunny-John-Wayne-Quote-Life-is-hard-its-harder-if-youre-stupid.jpg&hash=ff2b7148693d54772fb69c975451bd8226abe6c7)
[close]
My life.

Haha! Thanks!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Rigadoon on September 07, 2013, 11:56:35 pm
Update #20 Scopes, Grenades, In-game Screens
As promised, the 20th update is going to focus more on coding and in-game stuff instead of being a typical render update. Before we get to that, some more members of the Bear Force team have joined us. Welcome KArantukki and Peppe019 to the team. They are both very experienced and will definitely speed up development.

Coding
Alright, now let's talk about coding. As most of you know, DanyEle joined the team some time ago. With Azrooh's help and his older work, he's been able to implement some really cool stuff. Before we get to that, I mentioned last update that we have most of our models in-game. I've gotten some screenshots of a couple implemented weapons.
Melee
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2Fclubsingame_zpsff5d470d.png&hash=c014e04308f2636c07583a09f77882559385b0c1)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2Fknivesingame_zps59828f0b.png&hash=c68b41f21ba40bcb2fc57fcac1a9ad53baa4d54f)
[close]
Guns
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2Fmodeleingame_zpsc51ab65f.png&hash=972a4c2f8b203dcfc3b9fbd3be7d32d8eeda2fa4)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2Frubyingame_zps45394d58.png&hash=fd907a38a1ac1684872413958ca80b067fb35199)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2Fgewehr98ingame_zps7b87953a.png&hash=78388da083042af293ca6ac26b8d259d4190ba82)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2Fk98azingame_zps7ba2021f.png&hash=ea3e38d7121fa490980f9bedd7b062871004d5d8)
[close]
We are aware that there are still a bunch of issues. For example, helmet shininess, Gewehr 98 sight, sizing, etc. We will work on correcting these overtime, don't worry.

Now onto the features that DanyEle has been working on.

Shooting System: We have a new system created by Azrooh. We've been hesitant to show it earlier due to some bugs, but with DanyEle joining the team, they were quickly fixed. It's more similar to what you use in typical shooter games, right click to aim and left click to shoot. You might've also seen this system in Bear Force II. We have several different kinds of weapons that load differently. For example, the Lebel is tube fed so loads cartridges individually while the Gewehr loads with stripper clips. As well, we have new sounds, from DiplexHeated, and new animations from Peppe019, to bring these weapons to life.

Scopes: We have a sniper class that spawns in with a scope. As you expect, when aiming, it allows you to zoom with a cross hair effect, similar to how spyglasses work. Like the bayonet, it is a separate, toggable, item in your inventory. The scope effect was made by Peppe019.

Bleeding and Bandaging: When you take a certain amount of damage, you start bleeding slowly. Some of you who've played Secession may recognize this feature. It's been adapted to NW by Dany. Of course, there are also bandages. When a bleeding person is hit by one, the bleeding stops.

Whistles and Binoculars: Simple stuff. They work the same way instruments and spyglasses work in NW. Whistle sound from Diplex and binocular effect from Peppe019.

Grenades: We finally have grenades. These will be carried by French and German assault troops. We have both ones with fuses and the more dangerous percussion ones. As well, there's a concentrated charge which was made by bundling the heads of several stick grenades together.

See these things in action here: [youtube]HVY2BtPMCBQ[/youtube]


Renders
Of course, work on models and textures have continued. Peppe019, one of our new artists, gave the Stalhlelm, created by Hampus Norlander,  a make over and created the Stirnpanzer Browplate as well.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2Fstalhlelm_zps33d738e5.png&hash=17524ff00084e900d8b85f5c89358ca0a3170714)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2Fstalhlelmwithsturmpanzer_zps7101bd3d.png&hash=043c67a4934d4fd2f37cb09201dbb662ab8c15a4)
[close]

Now, you saw a very brief glimpse of one of our grenades in the video. Here are a couple more we've made.
Spoiler
Stielhandgranate and Concentrated Charge(Geballte Ladung) by Austro.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2Fgermangrenades_zps72c85e43.png&hash=3b2bfbe18e9a14f08bc6096d0d869f51d4aa0702)

F1 Grenade by Rigadoon. P1 Grenade modeled by Bsnott and textured by Rigadoon.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2FFrenchGrenades_zps2b696111.png&hash=1c99fe03d902e527b746c0d02e10b36b9ccfbac4)
[close]


What's Next?
The mod is in a playable state but not yet ready for a release. We've started to talk about testing but don't get your hopes up. It's not going to be a public testing nor a large private testing. If you ask me to be part of the testing, I will never talk to you again.  :P In the meantime, you can expect a couple more updates that will give more and more information about the mod as we progress.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Killington on September 07, 2013, 11:59:06 pm
Nice work!  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Stjef on September 08, 2013, 12:04:51 am
Love it. :3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: ClearlyInvsible on September 08, 2013, 12:06:02 am
Nice job, as always.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Willhelm on September 08, 2013, 12:07:56 am
Great update, love the pistol animation.  DanyEle is really speeding things up.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Bramif on September 08, 2013, 12:08:44 am
Good job!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: LordAdder on September 08, 2013, 12:09:05 am
Looks nice, Revolvers I think need work. Along with possible recoil?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Docm30 on September 08, 2013, 12:30:04 am
Looking good.

I will say, though, that the sound of the Gew98 firing and re-chambering is the exact sound it makes when I drop a penny on my desk.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Menelaos on September 08, 2013, 12:38:11 am
This is simply amazing, you guys have really taken this idea and made it an amazing mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Norman_the_Owl on September 08, 2013, 01:09:41 am
Hopefully grenades don't cause a crashing issue...Having 200 players to a server, all with grenades (I'm assuming, correct me if i'm wrong) could cause issues should heavy fighting break out
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Oldest_Guard on September 08, 2013, 02:09:35 am
Awesome, Great work all of you!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: ClearlyInvsible on September 08, 2013, 02:22:43 am
Hopefully grenades don't cause a crashing issue...Having 200 players to a server, all with grenades (I'm assuming, correct me if i'm wrong) could cause issues should heavy fighting break out

I thought historically only Stormtroopers had grenades.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Rigadoon on September 08, 2013, 02:27:38 am
Hopefully grenades don't cause a crashing issue...Having 200 players to a server, all with grenades (I'm assuming, correct me if i'm wrong) could cause issues should heavy fighting break out

No, only assault troops, which will have class limiters on them.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Colbac on September 08, 2013, 02:37:58 am
I feel like the grenade explosion is too big, though I'm assuming it's still a WIP with grenades like that.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: ClearlyInvsible on September 08, 2013, 02:52:30 am
Well the F1 Grenade (At least the Russian version) had a 30 meter effective radius, and the Model 24 (Stielhandgranate) has a 12 to 14 yard radius, roughly 11 to 13 meter radius. French grenades had a helluva lot more kick but German "Stick" grenades could be thrown much farther on average.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Rigadoon on September 08, 2013, 03:46:37 am
Well the F1 Grenade (At least the Russian version) had a 30 meter effective radius, and the Model 24 (Stielhandgranate) has a 12 to 14 yard radius, roughly 11 to 13 meter radius. French grenades had a helluva lot more kick but German "Stick" grenades could be thrown much father on average.
Yup, thats true. We don't have different explosive powers for them currently but the stick grenade can be thrown much farther. The trade off is that it's more awkward to carry so in the mod, French troops are able to carry more grenades.

I feel like the grenade explosion is too big, though I'm assuming it's still a WIP with grenades like that.
I was thinking it was way too small, but keeping how it is now is probably better for balance. We'll be tweaking it during testing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: zac on September 08, 2013, 04:44:44 am
Very well Done :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Miller on September 08, 2013, 06:32:03 am
God speed Iron Europe!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Hawke on September 08, 2013, 12:03:44 pm
Awesome video!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Waterbeetle on September 08, 2013, 12:14:56 pm
Thanks for the video it's awesome.

A bandage system but no healing system? A shame!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Archduke Sven on September 08, 2013, 12:32:00 pm
Well the F1 Grenade (At least the Russian version) had a 30 meter effective radius, and the Model 24 (Stielhandgranate) has a 12 to 14 yard radius, roughly 11 to 13 meter radius. French grenades had a helluva lot more kick but German "Stick" grenades could be thrown much father on average.
Yup, thats true. We don't have different explosive powers for them currently but the stick grenade can be thrown much farther. The trade off is that it's more awkward to carry so in the mod, French troops are able to carry more grenades.

I feel like the grenade explosion is too big, though I'm assuming it's still a WIP with grenades like that.
I was thinking it was way too small, but keeping how it is now is probably better for balance. We'll be tweaking it during testing.

Are you going to make the grenades have different explosions? Because as you know, the Stielhandgranate had a more powerful explosive charge, but it had relatively little sharpnel blasting off of it, and the pieces were too thin to be lethal in most cases. Grenades with more powerful HE charges are known as offensive grenades since you can toss them ahead of you and not worry about shrapnel hitting you in the face, so you can keep advancing. Although the main trade off is that it's lethality range is much smaller than shrapnel based grenades. However with shrapnel based grenades you have to get on the ground or in cover unless you throw it very far away.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: RyanBoss on September 08, 2013, 12:33:24 pm
It looks amazing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 08, 2013, 12:56:10 pm
Spoiler
Update #20 Scopes, Grenades, In-game Screens
As promised, the 20th update is going to focus more on coding and in-game stuff instead of being a typical render update. Before we get to that, some more members of the Bear Force team have joined us. Welcome KArantukki and Peppe019 to the team. They are both very experienced and will definitely speed up development.

Coding
Alright, now let's talk about coding. As most of you know, DanyEle joined the team some time ago. With Azrooh's help and his older work, he's been able to implement some really cool stuff. Before we get to that, I mentioned last update that we have most of our models in-game. I've gotten some screenshots of a couple implemented weapons.
Melee
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2Fclubsingame_zpsff5d470d.png&hash=c014e04308f2636c07583a09f77882559385b0c1)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2Fknivesingame_zps59828f0b.png&hash=c68b41f21ba40bcb2fc57fcac1a9ad53baa4d54f)
[close]
Guns
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2Fmodeleingame_zpsc51ab65f.png&hash=972a4c2f8b203dcfc3b9fbd3be7d32d8eeda2fa4)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2Frubyingame_zps45394d58.png&hash=fd907a38a1ac1684872413958ca80b067fb35199)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2Fgewehr98ingame_zps7b87953a.png&hash=78388da083042af293ca6ac26b8d259d4190ba82)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2Fk98azingame_zps7ba2021f.png&hash=ea3e38d7121fa490980f9bedd7b062871004d5d8)
[close]
We are aware that there are still a bunch of issues. For example, helmet shininess, Gewehr 98 sight, sizing, etc. We will work on correcting these overtime, don't worry.

Now onto the features that DanyEle has been working on.

Shooting System: We have a new system created by Azrooh. We've been hesitant to show it earlier due to some bugs, but with DanyEle joining the team, they were quickly fixed. It's more similar to what you use in typical shooter games, right click to aim and left click to shoot. You might've also seen this system in Bear Force II. We have several different kinds of weapons that load differently. For example, the Lebel is tube fed so loads cartridges individually while the Gewehr loads with stripper clips. As well, we have new sounds, from DiplexHeated, and new animations from Peppe019, to bring these weapons to life.

Scopes: We have a sniper class that spawns in with a scope. As you expect, when aiming, it allows you to zoom with a cross hair effect, similar to how spyglasses work. Like the bayonet, it is a separate, toggable, item in your inventory. The scope effect was made by Peppe019.

Bleeding and Bandaging: When you take a certain amount of damage, you start bleeding slowly. Some of you who've played Secession may recognize this feature. It's been adapted to NW by Dany. Of course, there are also bandages. When a bleeding person is hit by one, the bleeding stops.

Whistles and Binoculars: Simple stuff. They work the same way instruments and spyglasses work in NW. Whistle sound from Diplex and binocular effect from Peppe019.

Grenades: We finally have grenades. These will be carried by French and German assault troops. We have both ones with fuses and the more dangerous percussion ones. As well, there's a concentrated charge which was made by bundling the heads of several stick grenades together.

See these things in action here: http://youtu.be/HVY2BtPMCBQ


Renders
Of course, work on models and textures have continued. Peppe019, one of our new artists, gave the Stalhlelm, created by Hampus Norlander,  a make over and created the Stirnpanzer Browplate as well.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2Fstalhlelm_zps33d738e5.png&hash=17524ff00084e900d8b85f5c89358ca0a3170714)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2Fstalhlelmwithsturmpanzer_zps7101bd3d.png&hash=043c67a4934d4fd2f37cb09201dbb662ab8c15a4)
[close]

Now, you saw a very brief glimpse of one of our grenades in the video. Here are a couple more we've made.
Spoiler
Stielhandgranate and Concentrated Charge(Geballte Ladung) by Austro.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2Fgermangrenades_zps72c85e43.png&hash=3b2bfbe18e9a14f08bc6096d0d869f51d4aa0702)

F1 Grenade by Rigadoon. P1 Grenade modeled by Bsnott and textured by Rigadoon.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2FFrenchGrenades_zps2b696111.png&hash=1c99fe03d902e527b746c0d02e10b36b9ccfbac4)
[close]


What's Next?
The mod is in a playable state but not yet ready for a release. We've started to talk about testing but don't get your hopes up. It's not going to be a public testing nor a large private testing. If you ask me to be part of the testing, I will never talk to you again.  :P In the meantime, you can expect a couple more updates that will give more and more information about the mod as we progress.
[close]

So awesome! Give it to me!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Colbac on September 08, 2013, 03:17:53 pm
Although I think the bandage system is fine, are you going to be able to just bandage yourself? Also, please put an option in the admin tools to turn it on and off, because I feel like a bandage system wouldn't work well in public. Though I could be wrong.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: BNS Marko on September 08, 2013, 03:27:34 pm
Fantastic job.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 08, 2013, 03:40:09 pm
Delete.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Desert Thunda on September 08, 2013, 05:13:43 pm
Beautiful.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #19 Pistols, Sentinels and Stormtroopers)
Post by: Thvle on September 08, 2013, 05:36:48 pm
OMGGGGGGG this mod is the best with difference... O_O
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Xanderman on September 09, 2013, 06:24:05 pm
BetaKnight: What are we gonna do tonight Rigadoon?
Rigadoon: What we do every night Beta, try to take over the NW playerbase!!

Jokes aside this mod is looking incredibly good and I hope that all this hardwork is rewarded with a good sized playerbase. (it might become the next MM)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 09, 2013, 06:33:37 pm
Or the next NW.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Menelaos on September 09, 2013, 06:41:21 pm
Does this mean bullets won't be 1 hit kills?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 09, 2013, 07:12:52 pm
I hope they are.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Killington on September 09, 2013, 07:32:18 pm
I hope they aren't, one, so melee isn't completely useless, and two, so bandages would actually be used:P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Willhelm on September 09, 2013, 08:05:58 pm
I hope they aren't, one, so melee isn't completely useless, and two, so bandages would actually be used:P
I hope they are, why make a WW1 mod if you're not going to mimic WW1, not saying every shot should kill, but dont aim to make the mod 2 shot kill.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on September 09, 2013, 08:18:53 pm
1 shot kills are frequent but there are cases in which you could get shot and still survive.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: sovietgondor on September 09, 2013, 08:27:03 pm
OMGGGGGGG this mod is the best with difference... O_O

+1 for the Pinky and the Brain quote.

Now with that out of the way, I just want to say I'm extremely excited for this mod. I just hope you guys take your time. I prefer quality over quantity, and solely believe that every dedicated NW player should be the same :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on September 09, 2013, 08:33:02 pm
Believe me we are.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 09, 2013, 10:17:44 pm
I hope they aren't, one, so melee isn't completely useless, and two, so bandages would actually be used:P
I hope they are, why make a WW1 mod if you're not going to mimic WW1, not saying every shot should kill, but dont aim to make the mod 2 shot kill.

In real life many people survive war wounds. One of our soldiers lost both legs and suffered over 40 injuries in Afghanistan and he survived, so I'm pretty sure being shot in the leg wouldn't make you die instantly and I really hope it doesn't on this game otherwise there will be no way to assault, besides seeing the video footage, you can get 2 shots off pretty quickly.
This is similar to the discussion I had at the start of the thread about the implementation of the sprinting system, someone disagreed because 'the jog is sufficient' apparently, yet in real life soldiers ran for their lives. So this mod should have a balance of realism but also playability, you can make a game super realistic, but it'll end up like Dark Souls, you'll rage and break your keyboard after half an hour of playing it xD

 If we're gonna 'mimic WWI' then shouldn't we have over 2,000,000 players at the same time? As you can tell, I'm not a huge fan of realism in games because real war isn't fun!  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on September 09, 2013, 10:47:15 pm
Well to be fair, the man wouldn't die but he sure as hell wouldn't be combat effective anymore.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Killington on September 09, 2013, 10:47:37 pm
I hope they aren't, one, so melee isn't completely useless, and two, so bandages would actually be used:P
I hope they are, why make a WW1 mod if you're not going to mimic WW1, not saying every shot should kill, but dont aim to make the mod 2 shot kill.
I would rather that sometimes a torso shot is a 1 hit kill, and sometimes it isn't. But even when it isn't, you'd still die soon from bleeding unless there's a buddy with bandages on hand.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on September 09, 2013, 11:09:15 pm
The pistol animation really should be the one handed one you see in NW because it wasn't until after WWII I believe that soldiers were taught to fire with two hands.

Also, could bandages not be too visible on your belt? It kind of betrays your camouflage.

Grenades were very common in WWI... I don't mind a regular guy getting two, but assault troops getting much more... I mean, they have those underarm sacks so they could carry plenty!

Speaking of assault troops, inside of the trench you'd have the pistol man up front just in case anyone wanted to tango coming towards them and then men with grenades behind him to clear out the trenches ahead. You'd also have riflemen watching just above to shoot at anyone outside of the trenches and provide security and basically be the eyes of the team. However, for attacking across no mans land teams would either cut the wire beforehand (typically for a general infantry attack) or lay ladders over the wire for the raiding team to quickly get through. They may also have brought with them wooden "X's" with barbed wire in between (a rather gruesome accordion looking trap) to block off trenches and hinder enemy progress.

Otherwise looks great and I can't wait to play. :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Rigadoon on September 09, 2013, 11:33:22 pm
The pistol animation really should be the one handed one you see in NW because it wasn't until after WWII I believe that soldiers were taught to fire with two hands.
Hm, wasn't aware of that. I'll have to look into that.

Quote
Also, could bandages not be too visible on your belt? It kind of betrays your camouflage.
The shaders on the bandages in the video weren't working properly so they won't be so ridiculously shiny and bright. They won't be visible on the belt when we release it anyways.[/quote]

Quote
Grenades were very common in WWI... I don't mind a regular guy getting two, but assault troops getting much more... I mean, they have those underarm sacks so they could carry plenty!
Yes, they were very common, but we want to limit them just because of all the team killing that is no doubt going to happen, server crashes, and for every encounter to start off with the spamming of grenades.

Quote
Speaking of assault troops, inside of the trench you'd have the pistol man up front just in case anyone wanted to tango coming towards them and then men with grenades behind him to clear out the trenches ahead. You'd also have riflemen watching just above to shoot at anyone outside of the trenches and provide security and basically be the eyes of the team. However, for attacking across no mans land teams would either cut the wire beforehand (typically for a general infantry attack) or lay ladders over the wire for the raiding team to quickly get through. They may also have brought with them wooden "X's" with barbed wire in between (a rather gruesome accordion looking trap) to block off trenches and hinder enemy progress.
We could have deployables like that. Do you have any pictures of these wooden "X's"?


I hope they are, why make a WW1 mod if you're not going to mimic WW1, not saying every shot should kill, but dont aim to make the mod 2 shot kill.
Most shots will be one hit kill. Like in NW, at long ranges, surviving a shot isn't unlikely, but you'll be left with so little health you're likely to bleed out anyways.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on September 10, 2013, 01:11:44 am
Yes, they were very common, but we want to limit them just because of all the team killing that is no doubt going to happen, server crashes, and for every encounter to start off with the spamming of grenades.

Fair enough.

Quote
We could have deployables like that. Do you have any pictures of these wooden "X's"?

Yes. They were very plentiful on the battlefield because they could easily be set up out in no man's land. However, tactic would be two guys carrying one of these and take out the support beam so throwing it in a narrow trench the entire thing would get tangled up and difficult to dislodge by any enemy troops filtering in. This picture has it made out of metal, but they were most commonly made out of wood.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.jurn.org%2Fdazposer%2Fwp-content%2Fuploads%2F2013%2F02%2Fbarr.jpg&hash=db423fbc86d249f71d8bc347a35bc119ae4eefe4)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: sovietgondor on September 10, 2013, 03:18:55 pm
I hope they aren't, one, so melee isn't completely useless, and two, so bandages would actually be used:P
I hope they are, why make a WW1 mod if you're not going to mimic WW1, not saying every shot should kill, but dont aim to make the mod 2 shot kill.

In real life many people survive war wounds. One of our soldiers lost both legs and suffered over 40 injuries in Afghanistan and he survived, so I'm pretty sure being shot in the leg wouldn't make you die instantly and I really hope it doesn't on this game otherwise there will be no way to assault, besides seeing the video footage, you can get 2 shots off pretty quickly.
This is similar to the discussion I had at the start of the thread about the implementation of the sprinting system, someone disagreed because 'the jog is sufficient' apparently, yet in real life soldiers ran for their lives. So this mod should have a balance of realism but also playability, you can make a game super realistic, but it'll end up like Dark Souls, you'll rage and break your keyboard after half an hour of playing it xD

 If we're gonna 'mimic WWI' then shouldn't we have over 2,000,000 players at the same time? As you can tell, I'm not a huge fan of realism in games because real war isn't fun!  :P

Try and remember that they are making a mod for NW which is a DLC/mod of M&B Warband. It is not Frostbyte or CryEngine3, so they are limited on the amount they can do. That being said people also have broken these limits and have taken mods beyond the call of duty. Don't expect sprinting, because as far as I've seen in all of the mods I have played, sprint hasn't been in any of them. and to be honest there really isn't a need for it. I can understand the want of realism for this mod, I have the thoughts too, But I also understand that an ultra realistic WWI mod is impossible because of balance and because of the engine they are working off of. I'll be surprised if they manage to get a working prone system in though.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Xanderman on September 10, 2013, 05:54:52 pm
I hope they aren't, one, so melee isn't completely useless, and two, so bandages would actually be used:P
I hope they are, why make a WW1 mod if you're not going to mimic WW1, not saying every shot should kill, but dont aim to make the mod 2 shot kill.

In real life many people survive war wounds. One of our soldiers lost both legs and suffered over 40 injuries in Afghanistan and he survived, so I'm pretty sure being shot in the leg wouldn't make you die instantly and I really hope it doesn't on this game otherwise there will be no way to assault, besides seeing the video footage, you can get 2 shots off pretty quickly.
This is similar to the discussion I had at the start of the thread about the implementation of the sprinting system, someone disagreed because 'the jog is sufficient' apparently, yet in real life soldiers ran for their lives. So this mod should have a balance of realism but also playability, you can make a game super realistic, but it'll end up like Dark Souls, you'll rage and break your keyboard after half an hour of playing it xD

 If we're gonna 'mimic WWI' then shouldn't we have over 2,000,000 players at the same time? As you can tell, I'm not a huge fan of realism in games because real war isn't fun!  :P

Try and remember that they are making a mod for NW which is a DLC/mod of M&B Warband. It is not Frostbyte or CryEngine3, so they are limited on the amount they can do. That being said people also have broken these limits and have taken mods beyond the call of duty. Don't expect sprinting, because as far as I've seen in all of the mods I have played, sprint hasn't been in any of them. and to be honest there really isn't a need for it. I can understand the want of realism for this mod, I have the thoughts too, But I also understand that an ultra realistic WWI mod is impossible because of balance and because of the engine they are working off of. I'll be surprised if they manage to get a working prone system in though.
Googly stated he wasn't a huge fan of realism.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Willhelm on September 10, 2013, 06:06:04 pm
I hope they aren't, one, so melee isn't completely useless, and two, so bandages would actually be used:P
I hope they are, why make a WW1 mod if you're not going to mimic WW1, not saying every shot should kill, but dont aim to make the mod 2 shot kill.

In real life many people survive war wounds. One of our soldiers lost both legs and suffered over 40 injuries in Afghanistan and he survived, so I'm pretty sure being shot in the leg wouldn't make you die instantly and I really hope it doesn't on this game otherwise there will be no way to assault, besides seeing the video footage, you can get 2 shots off pretty quickly.
This is similar to the discussion I had at the start of the thread about the implementation of the sprinting system, someone disagreed because 'the jog is sufficient' apparently, yet in real life soldiers ran for their lives. So this mod should have a balance of realism but also playability, you can make a game super realistic, but it'll end up like Dark Souls, you'll rage and break your keyboard after half an hour of playing it xD

 If we're gonna 'mimic WWI' then shouldn't we have over 2,000,000 players at the same time? As you can tell, I'm not a huge fan of realism in games because real war isn't fun!  :P

My point was to not aim for 2 shot kill even in critical areas. And while many shots in real life wouldn't instantly kill but just incapacitate, in game terms that's a kill.

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Jelly on September 10, 2013, 07:12:56 pm
can i quikscop wid dat scop nao?/??/
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 10, 2013, 07:16:13 pm
Please no.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 10, 2013, 07:18:33 pm
I hope they aren't, one, so melee isn't completely useless, and two, so bandages would actually be used:P
I hope they are, why make a WW1 mod if you're not going to mimic WW1, not saying every shot should kill, but dont aim to make the mod 2 shot kill.

In real life many people survive war wounds. One of our soldiers lost both legs and suffered over 40 injuries in Afghanistan and he survived, so I'm pretty sure being shot in the leg wouldn't make you die instantly and I really hope it doesn't on this game otherwise there will be no way to assault, besides seeing the video footage, you can get 2 shots off pretty quickly.
This is similar to the discussion I had at the start of the thread about the implementation of the sprinting system, someone disagreed because 'the jog is sufficient' apparently, yet in real life soldiers ran for their lives. So this mod should have a balance of realism but also playability, you can make a game super realistic, but it'll end up like Dark Souls, you'll rage and break your keyboard after half an hour of playing it xD

 If we're gonna 'mimic WWI' then shouldn't we have over 2,000,000 players at the same time? As you can tell, I'm not a huge fan of realism in games because real war isn't fun!  :P

My point was to not aim for 2 shot kill even in critical areas. And while many shots in real life wouldn't instantly kill but just incapacitate, in game terms that's a kill.
This is similar to the difference between Red Orchestra 2 and Red Orchestra 1, in RO1 when you got injured, you couldn't run if it were in the legs, similar to Arma 2. In Red Orchestra 2, if you got shot in the finger, you'd bleed out and die within seconds which obviously wouldn't happen, my great great grandfather was shot in the hand in WWI and he survived the entire war. Hence why I have only played a few hours of RO2 compared to many many hours of RO1.

What I was trying to put across was I hope that it's possible to create individual hitboxes for separate areas, because if the leg has the same hitbox as the heart area, it'd be kinda stupid dying cause you got shot in the shin xD Theres good realism and bad realism, good realism makes you feel immersed, bad realism is making the game unplayable or very irritating, like those stupid survival mods for Skyrim and Fallout.  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Jelly on September 10, 2013, 07:22:49 pm
Quote
my great great grandfather was shot in the hand in WWI and he survived the entire war
He must've had the juggernaut perk then. :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Diplex on September 10, 2013, 08:09:03 pm
I'm relaying a compliment,

I'm stunned! Best IE update to date. I'm honoured to be a fan of you guys and I'm really proud of the IE team. You have amazed me because you have done things with M&B that I would never think be possible. I mean the shooting system including the sounds and animations are simply the best. Don't forget about the grenades and bandages aswell, f*cking amazing.  I don't think this mod gets the atention it deserves. Even if it's one of the biggest in-dev mods out there if not the biggest, you still deserve a bigger following than just the M&B. I hope alot of other people like WW1 history buffs jump on the bandwagon.  Bottom line is, I love you <3            /Oscar XI Hederlööf
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Karth on September 10, 2013, 08:59:50 pm
Looking good as always  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on September 10, 2013, 10:09:29 pm
I'm relaying a compliment,

I'm stunned! Best IE update to date. I'm honoured to be a fan of you guys and I'm really proud of the IE team. You have amazed me because you have done things with M&B that I would never think be possible. I mean the shooting system including the sounds and animations are simply the best. Don't forget about the grenades and bandages aswell, f*cking amazing.  I don't think this mod gets the atention it deserves. Even if it's one of the biggest in-dev mods out there if not the biggest, you still deserve a bigger following than just the M&B. I hope alot of other people like WW1 history buffs jump on the bandwagon.  Bottom line is, I love you <3            /Oscar XI Hederlööf


Ah if only it wasn't Oscar, I'd actually agree.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on September 10, 2013, 11:10:28 pm
Well said, Oscar. I know once this releases I'll be all over the place spreading the word.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: TheBoberton on September 10, 2013, 11:14:35 pm
Ah if only it wasn't Oscar, I'd actually agree.

Disagreeing with something because of the source is rather petty.



I agree entirely with Oscar, and I look forward to this mod with great hopes as to its quality. Everything the team has brought forth has been wonderful, top quality work.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on September 10, 2013, 11:22:53 pm
Yeah it's petty. And yes I agree with him in the spirit, I do have an extreme amount of hope for this mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Hawke on September 10, 2013, 11:38:58 pm
Quote
my great great grandfather was shot in the hand in WWI and he survived the entire war
He must've had the juggernaut perk then. :)
My Great-Grandfather got shot in his right arm during a skirmish in which he was manning a Vickers, in 1917.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Wolfy on September 10, 2013, 11:51:35 pm
Quote
my great great grandfather was shot in the hand in WWI and he survived the entire war
He must've had the juggernaut perk then. :)
My Great-Grandfather got shot in his right arm during a skirmish in which he was manning a Vickers, in 1917.
The one in de Dukes reg?  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Hawke on September 11, 2013, 12:07:15 am
The Duke of Wellington's or the Duke of Cornwall's? I had ancestors in both, be more specific! :P

D.C.L.I = One killed fighting the Turks, other was shot in the arm. (He survived)
D.o.W's West Riding = Blown up when going over the top after an ammo dump full of Bangalore's exploded.  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 11, 2013, 05:33:13 am
Quote
my great great grandfather was shot in the hand in WWI and he survived the entire war
He must've had the juggernaut perk then. :)
My Great-Grandfather got shot in his right arm during a skirmish in which he was manning a Vickers, in 1917.

Exactly! He didn't die or bleed out within seconds like some people think this game should be like.  :o Was he shot in the arm during an assault on his trench? Or was he just watching over the top and hit by a sniper?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Killington on September 11, 2013, 05:43:51 am
Adding to the point of people not dying instantly, in the D-Day invasion the great Canadian hero James Doohan was friendly fired four times in the leg, once in the chest, and once in the hand, which blew off a finger. He then lived to play Scotty in Star trek.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Rigadoon on September 11, 2013, 06:54:03 am
Adding to the point of people not dying instantly, in the D-Day invasion the great Canadian hero James Doohan was friendly fired four times in the leg, once in the chest, and once in the hand, which blew off a finger. He then lived to play Scotty in Star trek.
The point people are trying to make is that any of these wounds would be incapacitating. You'd survive, but you wouldn't be able to fight. In video games, that means dead.

I'm relaying a compliment,

I'm stunned! Best IE update to date. I'm honoured to be a fan of you guys and I'm really proud of the IE team. You have amazed me because you have done things with M&B that I would never think be possible. I mean the shooting system including the sounds and animations are simply the best. Don't forget about the grenades and bandages aswell, f*cking amazing.  I don't think this mod gets the atention it deserves. Even if it's one of the biggest in-dev mods out there if not the biggest, you still deserve a bigger following than just the M&B. I hope alot of other people like WW1 history buffs jump on the bandwagon.  Bottom line is, I love you <3            /Oscar XI Hederlööf

Aww. <3 I read both forums by the way, so you don't need to worry about me missing your message if you left it on our TW thread.

Seriously guys, thanks so much for the compliments. I can't respond to all of them individually, but it really is much appreciated. I hope you guys continue to spread the word, letting more people know of IE so we can have a larger community when we release.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Killington on September 11, 2013, 12:54:28 pm
Adding to the point of people not dying instantly, in the D-Day invasion the great Canadian hero James Doohan was friendly fired four times in the leg, once in the chest, and once in the hand, which blew off a finger. He then lived to play Scotty in Star trek.
The point people are trying to make is that any of these wounds would be incapacitating. You'd survive, but you wouldn't be able to fight. In video games, that means dead.

Good point.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: sovietgondor on September 11, 2013, 02:05:00 pm
Quote
my great great grandfather was shot in the hand in WWI and he survived the entire war
He must've had the juggernaut perk then. :)
My Great-Grandfather got shot in his right arm during a skirmish in which he was manning a Vickers, in 1917.

I had a Great Uncle that served in the 2nd Construction Battalion. He also got to see action at Vimy, which really surprised me. 
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Wigster600 on September 11, 2013, 02:43:41 pm
I'll just leave this here, for sake of feels & 'vid related'.

Https://www.youtube.com/watch?v=NUeAqCClk_k
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 11, 2013, 09:22:01 pm
Adding to the point of people not dying instantly, in the D-Day invasion the great Canadian hero James Doohan was friendly fired four times in the leg, once in the chest, and once in the hand, which blew off a finger. He then lived to play Scotty in Star trek.
The point people are trying to make is that any of these wounds would be incapacitating. You'd survive, but you wouldn't be able to fight. In video games, that means dead.

Not necessarily, look at Arma 2, you can get shot in the thigh and fall on the floor and can't move unless you heal yourself or get healed. You don't go 'Argh my foot! I have to die now, goodbye cruel world!" xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: DaMonkey on September 11, 2013, 09:43:31 pm
Adding to the point of people not dying instantly, in the D-Day invasion the great Canadian hero James Doohan was friendly fired four times in the leg, once in the chest, and once in the hand, which blew off a finger. He then lived to play Scotty in Star trek.
The point people are trying to make is that any of these wounds would be incapacitating. You'd survive, but you wouldn't be able to fight. In video games, that means dead.

Not necessarily, look at Arma 2, you can get shot in the thigh and fall on the floor and can't move unless you heal yourself or get healed. You don't go 'Argh my foot! I have to die now, goodbye cruel world!" xD

Bullets in Arma are also a lot smaller.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 11, 2013, 09:51:37 pm
Bullets in Arma are also a lot smaller.

Technically the British .303 round isn't much different to the NATO 7.62x54 round used in various ARMA weaponry such as the FN FAL.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: sovietgondor on September 11, 2013, 09:53:05 pm
Adding to the point of people not dying instantly, in the D-Day invasion the great Canadian hero James Doohan was friendly fired four times in the leg, once in the chest, and once in the hand, which blew off a finger. He then lived to play Scotty in Star trek.
The point people are trying to make is that any of these wounds would be incapacitating. You'd survive, but you wouldn't be able to fight. In video games, that means dead.

Not necessarily, look at Arma 2, you can get shot in the thigh and fall on the floor and can't move unless you heal yourself or get healed. You don't go 'Argh my foot! I have to die now, goodbye cruel world!" xD

Bullets in Arma are also a lot smaller.

Arma also has it's own hit detection system which is way different than Warband.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 11, 2013, 09:53:27 pm
The British .303 round I believe took down the Red Baron.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 11, 2013, 10:06:35 pm
I understand that people love realism so much but does this:

[youtube]http://www.youtube.com/watch?v=oeJkpsOqQgc[/youtube]

Does this look 'fun' or 'playable'? About 20-30 guys get shot up within 5 yards, which yes, is realistic as to what happened in WWI, but we're not going to be in WWI, We're going to be in a game. Therefore I don't get how Stormtroopers are meant to work in this game if people can reload very quickly and get one hit kills when shooting someone in the finger. This was a huge 'game-killer' for games like WWI: Source, eventually there were only about 1-2 servers with 3-4 people on each because the game was fairly unplayable with all the 'realism'.

Unless the 77y port over to this mod, there won't be enough people to have these huge charges because their entire line will get wiped out by one hit kill pistols and rifles, even before the machine guns and MG's have had their fun. Realism is good, but there should be limits otherwise it'll end up being impossible to play.
If grenades are going to be nerfed then I really can't work out how events will be seeing as no one will be able to get across the field unless they're a 100 man line so that they have some 'left overs' who can actually take the trench without dying in the first few seconds. Unless you guys have a huge secret plan as to how this is going to work and still be fun at the same time?  :o
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Miller on September 11, 2013, 10:44:02 pm
I understand that people love realism so much but does this:

[youtube]http://www.youtube.com/watch?v=oeJkpsOqQgc[/youtube]

Does this look 'fun' or 'playable'? About 20-30 guys get shot up within 5 yards, which yes, is realistic as to what happened in WWI, but we're not going to be in WWI, We're going to be in a game. Therefore I don't get how Stormtroopers are meant to work in this game if people can reload very quickly and get one hit kills when shooting someone in the finger. This was a huge 'game-killer' for games like WWI: Source, eventually there were only about 1-2 servers with 3-4 people on each because the game was fairly unplayable with all the 'realism'.

Unless the 77y port over to this mod, there won't be enough people to have these huge charges because their entire line will get wiped out by one hit kill pistols and rifles, even before the machine guns and MG's have had their fun. Realism is good, but there should be limits otherwise it'll end up being impossible to play.
If grenades are going to be nerfed then I really can't work out how events will be seeing as no one will be able to get across the field unless they're a 100 man line so that they have some 'left overs' who can actually take the trench without dying in the first few seconds. Unless you guys have a huge secret plan as to how this is going to work and still be fun at the same time?  :o

Hell ya, attaque!!!

We'll have enough, if people are smart enough with their event rules it will be fair for attackers and defenders, as well as maintain realism in terms of scale proportion

also rigadoon, my ap coarses are letting my inhale a bit this weekend so i can finally finish the modeling asignment as well as maybe a 2nd one if i get ambitious fyi. ill do my best  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on September 12, 2013, 12:29:07 am
I think it'l be fun to replicate trench warfare in it's full glory. I mean if I really wanted something else I'd say "Forget WWI" and just play Blood and Iron solely (Franco-Prussian War wasn't in trenches mainly, not a dig at Iron Europe devs or Wilhem).
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Thvle on September 12, 2013, 02:07:42 am
It is likely that the mod comes out later this year?  ;D ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on September 12, 2013, 02:09:27 am
It is likely that the mod comes out later this year?  ;D ;D

Yeah... yeah no...

They've made great progress but I don't see IE coming out 'till next Spring.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Thvle on September 12, 2013, 02:10:36 am
It is likely that the mod comes out later this year?  ;D ;D

Yeah... yeah no...

They've made great progress but I don't see IE coming out 'till next Spring.

:(

Well, at least we can spend time with the L'Aigle, no? :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on September 12, 2013, 02:23:12 am
It is likely that the mod comes out later this year?  ;D ;D

Yeah... yeah no...

They've made great progress but I don't see IE coming out 'till next Spring.

:(

Well, at least we can spend time with the L'Aigle, no? :D

Er... ask Docm, I'm not making the mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Madbull on September 12, 2013, 02:27:18 am
It is likely that the mod comes out later this year?  ;D ;D

Yeah... yeah no...

They've made great progress but I don't see IE coming out 'till next Spring.

:(

Well, at least we can spend time with the L'Aigle, no? :D

Er... ask Docm, I'm not making the mod.

2013  ;)

Back on topic. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Rigadoon on September 12, 2013, 02:47:54 am
It is likely that the mod comes out later this year?  ;D ;D

Yeah... yeah no...

They've made great progress but I don't see IE coming out 'till next Spring.

Don't be too sure about that.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on September 12, 2013, 02:49:35 am
It is likely that the mod comes out later this year?  ;D ;D

Yeah... yeah no...

They've made great progress but I don't see IE coming out 'till next Spring.

Don't be too sure about that.  ;)

...Don't get my hopes up for nuthin Riggy :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: sovietgondor on September 12, 2013, 03:13:05 am
I understand that people love realism so much but does this:

[youtube]http://www.youtube.com/watch?v=oeJkpsOqQgc[/youtube]

Does this look 'fun' or 'playable'? About 20-30 guys get shot up within 5 yards, which yes, is realistic as to what happened in WWI, but we're not going to be in WWI, We're going to be in a game. Therefore I don't get how Stormtroopers are meant to work in this game if people can reload very quickly and get one hit kills when shooting someone in the finger. This was a huge 'game-killer' for games like WWI: Source, eventually there were only about 1-2 servers with 3-4 people on each because the game was fairly unplayable with all the 'realism'.

Unless the 77y port over to this mod, there won't be enough people to have these huge charges because their entire line will get wiped out by one hit kill pistols and rifles, even before the machine guns and MG's have had their fun. Realism is good, but there should be limits otherwise it'll end up being impossible to play.
If grenades are going to be nerfed then I really can't work out how events will be seeing as no one will be able to get across the field unless they're a 100 man line so that they have some 'left overs' who can actually take the trench without dying in the first few seconds. Unless you guys have a huge secret plan as to how this is going to work and still be fun at the same time?  :o

FYI WWI: Source is getting a huge overhaul. Just because it mimicked realism didn't make it unplayable. It was the amount of asinine bugs the game has. I understand your point on the whole "Over the Top" thing, but that's what most of the player are waiting for. An arty barrage, a Whistle, a charge. Sounds quite fun to me.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 12, 2013, 04:04:46 am
FYI WWI: Source is getting a huge overhaul.Just because it mimicked realism didn't make it unplayable. It was the amount of asinine bugs the game has. I understand your point on the whole "Over the Top" thing, but that's what most of the player are waiting for. An arty barrage, a Whistle, a charge. Sounds quite fun to me.

Have you played on a trench event on NW? They were using cannons and inaccurate muskets and it was still pretty difficult to get across without being shot or hit by mortars, I admit yes it was fun to be in the adrenaline rush of being shot at but there was honestly no 'point' to the event, hence why they stopped hosting it, charging across to other trenches is all fine and dandy, but 'Battle' mode will basically have to be deleted from the whole game because I'm pretty sure if it were you charging my trench going 'Wooo! Realism yeaaah booi!" then I took over a Maxim MG and shot your entire torso to bits with bullets before you even took 3 steps out of your trench and that was you out for the entire round? Prettttyyy sure you wouldn't be going "Wooo yeah! Realism! I'm bleeding and dying slowly on the floor! Woo this is so awesome!". xD

Technically most battles would have to either be a Siege style, one team has lives and defends their trenches flag whilst the other waves constantly charge, or it'll just be a huge team deathmatch event with say, first to reach 100 kills. But that'd raise another problem as well, people will end up camping and sniping so events like that will drag on for 3-4 hours. It's all well and good doing realism but people don't have hours and hours to spare for one single event merely because some people 'wanted realism'. I'm not saying make it so you have to take 200 bullets before you die, I'm just saying one hit kills, rapid firing MG's and accurate rifles + we have sniper rifles now? How the hell are we supposed to even spawn without dying straight away xD The whole 'Halo' craze died away when people began spawn camping and sniping people constantly, so IE is gonna have to figure out a way to stop that other than 'We'll impose event rules' because not everyone follows the rules for roleplaying as demonstrated on PW. Alot of thought is going to have to go into either map design or weapon design, otherwise having a 'stormtrooper' class will be rendered moot if they can't even get out of their trench let alone charge. If you think about it, how many WWI games do you know of that are extremely popular compared to WWII games? WWI is hard to recreate because it literally was 'I'll charge, they won't expect it. Oh wait..." so recreating a fun game is difficult unless you move away from realism, for example The Great War mod for N:TW would work perfectly because you have 1000's of men and machine guns that aren't 100% accurate due to a good balancing system. But when it comes to player controlled combat, you can't have 1000's of players but you can nerf MG's so they're not devastating. Games like 'Battlefield 1918' had accurate firing MG's and rifles, thats the kind of thing you should play if you want to have realism but I can't guarantee they'll be 'fun' seeing as barely anyone plays BF 18 anymore, when I went on it a while back there was a server with about 3 people on. I don't want to see IE become a dead mod merely because a few people stamped their feet and said they wanted realism.

In Napoleonic Wars line-battles you line up in 10-20 man lines and have 'blocking melee' wars, no one blocks bayonets left, right, up and down and spins around in real life you do realise? xD In normal Warband you can get sliced round the face by a short sword and hit in the leg by a mace, yet still have enough strength to swing your greatsword into someones skull. If you want to make IE realistic, do it on another engine because Warband wasn't meant to be the next Red Orchestra FPS realism shooter and it won't work if you try make it that. That's the point I'm saying, taking everything into consideration, accurate weapons, big grenade areas, lots of artillery and barely any people surviving, yes it will be realistic to real history in that sense, but it will also create huge standstills and stalemates which again, is realistic to WWI, but it won't work for a competitive game that has 1 hour events.

End of my rant for tonight!  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Miller on September 12, 2013, 04:13:44 am
FYI WWI: Source is getting a huge overhaul.Just because it mimicked realism didn't make it unplayable. It was the amount of asinine bugs the game has. I understand your point on the whole "Over the Top" thing, but that's what most of the player are waiting for. An arty barrage, a Whistle, a charge. Sounds quite fun to me.

Have you played on a trench event on NW? They were using cannons and inaccurate muskets and it was still pretty difficult to get across without being shot or hit by mortars, I admit yes it was fun to be in the adrenaline rush of being shot at but there was honestly no 'point' to the event, hence why they stopped hosting it, charging across to other trenches is all fine and dandy, but 'Battle' mode will basically have to be deleted from the whole game because I'm pretty sure if it were you charging my trench going 'Wooo! Realism yeaaah booi!" then I took over a Maxim MG and shot your entire torso to bits with bullets before you even took 3 steps out of your trench and that was you out for the entire round? Prettttyyy sure you wouldn't be going "Wooo yeah! Realism! I'm bleeding and dying slowly on the floor! Woo this is so awesome!". xD

Technically most battles would have to either be a Siege style, one team has lives and defends their trenches flag whilst the other waves constantly charge, or it'll just be a huge team deathmatch event with say, first to reach 100 kills. But that'd raise another problem as well, people will end up camping and sniping so events like that will drag on for 3-4 hours. It's all well and good doing realism but people don't have hours and hours to spare for one single event merely because some people 'wanted realism'. I'm not saying make it so you have to take 200 bullets before you die, I'm just saying one hit kills, rapid firing MG's and accurate rifles + we have sniper rifles now? How the hell are we supposed to even spawn without dying straight away xD The whole 'Halo' craze died away when people began spawn camping and sniping people constantly, so IE is gonna have to figure out a way to stop that other than 'We'll impose event rules' because not everyone follows the rules for roleplaying as demonstrated on PW. Alot of thought is going to have to go into either map design or weapon design, otherwise having a 'stormtrooper' class will be rendered moot if they can't even get out of their trench let alone charge. If you think about it, how many WWI games do you know of that are extremely popular compared to WWII games? WWI is hard to recreate because it literally was 'I'll charge, they won't expect it. Oh wait..." so recreating a fun game is difficult unless you move away from realism, for example The Great War mod for N:TW would work perfectly because you have 1000's of men and machine guns that aren't 100% accurate due to a good balancing system. But when it comes to player controlled combat, you can't have 1000's of players but you can nerf MG's so they're not devastating. Games like 'Battlefield 1918' had accurate firing MG's and rifles, thats the kind of thing you should play if you want to have realism but I can't guarantee they'll be 'fun' seeing as barely anyone plays BF 18 anymore, when I went on it a while back there was a server with about 3 people on. I don't want to see IE become a dead mod merely because a few people stamped their feet and said they wanted realism.

In Napoleonic Wars line-battles you line up in 10-20 man lines and have 'blocking melee' wars, no one blocks bayonets left, right, up and down and spins around in real life you do realise? xD In normal Warband you can get sliced round the face by a short sword and hit in the leg by a mace, yet still have enough strength to swing your greatsword into someones skull. If you want to make IE realistic, do it on another engine because Warband wasn't meant to be the next Red Orchestra FPS realism shooter and it won't work if you try make it that. That's the point I'm saying, taking everything into consideration, accurate weapons, big grenade areas, lots of artillery and barely any people surviving, yes it will be realistic to real history in that sense, but it will also create huge standstills and stalemates which again, is realistic to WWI, but it won't work for a competitive game that has 1 hour events.

End of my rant for tonight!  ;D


https://www.fsegames.eu/forum/index.php?topic=6401.0

3rd company kbl in action serving as an example of a successful trench/line battle:  http://www.youtube.com/watch?v=IBxXTXW67Sw

this is a blast and its in blood and iron, everythings gonna be fine  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 12, 2013, 04:16:32 am

https://www.fsegames.eu/forum/index.php?topic=6401.0

this is a blast and its in blood and iron, everything gonna be fine  :)

I don't remember rapid firing machine guns and snipers being in Blood and Iron when I installed it. Unless there was an update hidden from the forums?  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Miller on September 12, 2013, 04:18:08 am
wait was there in nw as you mention?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 12, 2013, 04:19:58 am
wait was there in nw as you mention?

No. Hence why I said in my quote if you read it "They were using cannons and inaccurate muskets and it was still pretty difficult to get across without being shot or hit by mortars".
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Miller on September 12, 2013, 04:25:01 am
ya ik what you said, i was just implying that it if it can work in b&i, adding machine guns and wide shrapnel radius arty to it will add an atmosphere if anything, you can march in a line across no mans land obviously, we will have to adapt to use turn of the century tactics that will enable survivability of the inf unit and preform realism, all good things, if rounds tend to be shorter we can just have more of them. 
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 12, 2013, 04:30:46 am
ya ik what you said, i was just implying that it if it can work in b&i, adding machine guns and wide shrapnel radius arty to it will add an atmosphere if anything, you can march in a line across no mans land obviously, we will have to adapt to use turn of the century tactics that will enable survivability of the inf unit and preform realism, all good things, if rounds tend to be shorter we can just have more of them.

So if we go with that logic, lets see, if we basically sellotaped together about 10 Dreyse rifles into one weapon and had it fire simultaneously into a line of about 10 men constantly, having about 3-4 of these 'selo-taped' guns equivalent to 10 rifles each along the line, whilst having about 20-30 other Dreyse rifles spread out across the trench, along with mortars raining down and admin holy hand grenades being lobbed, you truly believe you could get across the map in one piece and take the trench? I'd certainly love to see that myself. That's about 40 rifles firing at you constantly, not to mention howitzer and mortars and those hand grenades to dodge, you're gonna have a rough time!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: sovietgondor on September 12, 2013, 04:57:18 am
FYI WWI: Source is getting a huge overhaul.Just because it mimicked realism didn't make it unplayable. It was the amount of asinine bugs the game has. I understand your point on the whole "Over the Top" thing, but that's what most of the player are waiting for. An arty barrage, a Whistle, a charge. Sounds quite fun to me.

Have you played on a trench event on NW? They were using cannons and inaccurate muskets and it was still pretty difficult to get across without being shot or hit by mortars, I admit yes it was fun to be in the adrenaline rush of being shot at but there was honestly no 'point' to the event, hence why they stopped hosting it, charging across to other trenches is all fine and dandy, but 'Battle' mode will basically have to be deleted from the whole game because I'm pretty sure if it were you charging my trench going 'Wooo! Realism yeaaah booi!" then I took over a Maxim MG and shot your entire torso to bits with bullets before you even took 3 steps out of your trench and that was you out for the entire round? Prettttyyy sure you wouldn't be going "Wooo yeah! Realism! I'm bleeding and dying slowly on the floor! Woo this is so awesome!". xD

Technically most battles would have to either be a Siege style, one team has lives and defends their trenches flag whilst the other waves constantly charge, or it'll just be a huge team deathmatch event with say, first to reach 100 kills. But that'd raise another problem as well, people will end up camping and sniping so events like that will drag on for 3-4 hours. It's all well and good doing realism but people don't have hours and hours to spare for one single event merely because some people 'wanted realism'. I'm not saying make it so you have to take 200 bullets before you die, I'm just saying one hit kills, rapid firing MG's and accurate rifles + we have sniper rifles now? How the hell are we supposed to even spawn without dying straight away xD The whole 'Halo' craze died away when people began spawn camping and sniping people constantly, so IE is gonna have to figure out a way to stop that other than 'We'll impose event rules' because not everyone follows the rules for roleplaying as demonstrated on PW. Alot of thought is going to have to go into either map design or weapon design, otherwise having a 'stormtrooper' class will be rendered moot if they can't even get out of their trench let alone charge. If you think about it, how many WWI games do you know of that are extremely popular compared to WWII games? WWI is hard to recreate because it literally was 'I'll charge, they won't expect it. Oh wait..." so recreating a fun game is difficult unless you move away from realism, for example The Great War mod for N:TW would work perfectly because you have 1000's of men and machine guns that aren't 100% accurate due to a good balancing system. But when it comes to player controlled combat, you can't have 1000's of players but you can nerf MG's so they're not devastating. Games like 'Battlefield 1918' had accurate firing MG's and rifles, thats the kind of thing you should play if you want to have realism but I can't guarantee they'll be 'fun' seeing as barely anyone plays BF 18 anymore, when I went on it a while back there was a server with about 3 people on. I don't want to see IE become a dead mod merely because a few people stamped their feet and said they wanted realism.

In Napoleonic Wars line-battles you line up in 10-20 man lines and have 'blocking melee' wars, no one blocks bayonets left, right, up and down and spins around in real life you do realise? xD In normal Warband you can get sliced round the face by a short sword and hit in the leg by a mace, yet still have enough strength to swing your greatsword into someones skull. If you want to make IE realistic, do it on another engine because Warband wasn't meant to be the next Red Orchestra FPS realism shooter and it won't work if you try make it that. That's the point I'm saying, taking everything into consideration, accurate weapons, big grenade areas, lots of artillery and barely any people surviving, yes it will be realistic to real history in that sense, but it will also create huge standstills and stalemates which again, is realistic to WWI, but it won't work for a competitive game that has 1 hour events.

End of my rant for tonight!  ;D

Ok.

1. Yes I have played trench events before, both in NW and B&I. They were both awesome. If you observe where you move before you move there, you can avoid dying easily.

2. Don't use BF 1918 as an example. It was a great mod and had a huge player base. Not only that but it had events that were both realism and non realism and they were fun either way. It's a FPS. Sooner or later you run into someone who is a better shot then you. But as with most old games and mods they slowly wither away with time.

3. Once again I will say it. I don't care about the realism. Everyone knows WWI is hard to recreate as a video game without someone complaining about this or that, hence why there isnt that many. but at the same time the difficulty doubles with the Warband engine. Not everything in the First World War was trenches. there was such a thing as mobile warfare from 1914 right up to late 1915 before the fighting mowed down into a trench stalemate for the next 2 years. Now I can understand that trench charges may not be fun for most, but who says we will always be in trenches? with the arty system in NW no one would are stay put :/ thats just plain and simply obvious.

I don't think the devs are aiming for ultra realistic gameplay, but they are aiming for a realistic feel, and are trying to make it as balanced as possible. I appreciate what they are doing. As for you worrying over the damage system. you will see it when it comes out.

/end retort
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 12, 2013, 05:08:52 am
Ok.

1. Yes I have played trench events before, both in NW and B&I. They were both awesome. If you observe where you move before you move there, you can avoid dying easily.

2. Don't use BF 1918 as an example. It was a great mod and had a huge player base. Not only that but it had events that were both realism and non realism and they were fun either way. It's a FPS. Sooner or later you run into someone who is a better shot then you. But as with most old games and mods they slowly wither away with time.

3. Once again I will say it. I don't care about the realism. Everyone knows WWI is hard to recreate as a video game without someone complaining about this or that, hence why there isnt that many. but at the same time the difficulty doubles with the Warband engine. Not everything in the First World War was trenches. there was such a thing as mobile warfare from 1914 right up to late 1915 before the fighting mowed down into a trench stalemate for the next 2 years. Now I can understand that trench charges may not be fun for most, but who says we will always be in trenches? with the arty system in NW no one would are stay put :/ thats just plain and simply obvious.

I don't think the devs are aiming for ultra realistic gameplay, but they are aiming for a realistic feel, and are trying to make it as balanced as possible. I appreciate what they are doing. As for you worrying over the damage system. you will see it when it comes out.

/end retort

1. Against muskets, yes. Try against a machine gun, snipers, more rifles and more artillery + holy hand grenades. Then come back to me and I'll gladly bow down.

2. I can use it as an example if I so wish thank you.

3. Well you can't exactly be walking about across no mans land looking confused with mortars and machine guns firing, unless you're an idiot which I sincerly hope you aren't if you're planning on playing this game!

/no
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on September 12, 2013, 05:36:35 am
I fight fine in WWII games with better rifles and machineguns firing at me. I don't see why anyone should complain.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 12, 2013, 05:47:14 am
I fight fine in WWII games with better rifles and machineguns firing at me. I don't see why anyone should complain.

Because they're not Warband. In Red Orchestra you can leg it across the map, you can have tanks covering you in very big maps with SMG's and Light machine guns. On warband, you take a brisk jog across a map with no SMG's or tanks. As I stated above, this is not WWII nor is it an FPS.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Rigadoon on September 12, 2013, 07:44:02 am
The mod will be thoroughly tested before release to be sure that any new features we've added increase the enjoyment rather than take away. Sovietgondor sums up what we're trying to achieve pretty well. It's suppose to feel realistic, but not to the point where it's going to be a pain to play. We should also consider that the mod will most likely be played in conquest mode. That would be the best way to represent WWI warfare. So even if your entire squad gets wiped out, which shouldn't happen if you play it smart, it's not like you'll be sitting around for 20 minutes while surviving members of both sides camp it out.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: TomaHawkAU on September 12, 2013, 08:17:04 am
also I have 3 things to add

1. depending on how rapid firing the artillery is it can be easily used to cover your advance
2. Regiments are obviously going to have to work together so they can actually get across no mans land.
3. If you want it rigadoon I have a sprinting system in my mod created by CaseOfInsanity
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on September 12, 2013, 10:18:34 am
Was playing this gem again today. Super addictive.

http://armorgames.com/play/2267/warfare-1917

I'm having a bit of faith in the dev team on this mod. Any good tactical play and marksmanship will get you high on the scoreboard as it should be. If sprint and prone are included, it'll only be icing on the cake.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on September 12, 2013, 12:18:16 pm
You are always sprinting in nw xD
No prone yet, sadly it's a tad too hard to implement. I have yet to see a good one in any mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: TomaHawkAU on September 12, 2013, 12:22:41 pm
All Australians will play this game when released
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.firstworldwar.com%2Fposters%2Faustralia%2Fslides%2Fp_0017.jpg&hash=fa070ac45221cd594a188fafdc42792d5214946c)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fhsc.csu.edu.au%2Fmodern_history%2Fcore_study%2Fww1%2Fposters%2Fkanga.gif&hash=0e58e9d1df30ce7a8ffd77110694e959253c9aca)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.ww1propaganda.com%2Fsites%2Fdefault%2Ffiles%2F3g12166u-1412.jpg%3F1310607734&hash=129b225618c350c9123ba35d6be614709e21f253)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: sovietgondor on September 12, 2013, 02:15:13 pm
Was playing this gem again today. Super addictive.

http://armorgames.com/play/2267/warfare-1917

I'm having a bit of faith in the dev team on this mod. Any good tactical play and marksmanship will get you high on the scoreboard as it should be. If sprint and prone are included, it'll only be icing on the cake.

God I love that game :F

Takes me back to my highschool days on free slots. Just played that to pass the time. I also used to play 1066 against my friends. Good times.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 12, 2013, 04:13:24 pm
It's suppose to feel realistic, but not to the point where it's going to be a pain to play. We should also consider that the mod will most likely be played in conquest mode. That would be the best way to represent WWI warfare. So even if your entire squad gets wiped out, which shouldn't happen if you play it smart, it's not like you'll be sitting around for 20 minutes while surviving members of both sides camp it out.

That's what I like to hear! Realism without the pulling your hair out bits xD Hopefully the maps won't be vast open spaces without craters, tree trunks or destroyed things to hide behind!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 12, 2013, 04:46:05 pm
In the NW files there's a crouch walking animation.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: kpetschulat on September 12, 2013, 04:46:46 pm
There is? You sure that's not from a mod of yours or something?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 12, 2013, 05:16:25 pm
In the NW files there's a crouch walking animation.

Yeah when looking in MM Animations I noticed theres a crouch walk animation, a nice cannon firing animation and a better building animation for the sappers but NW completely removed them, I dunno why they looked pretty nice.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Wigster600 on September 12, 2013, 05:24:01 pm
In the NW files there's a crouch walking animation.

Yeah when looking in MM Animations I noticed theres a crouch walk animation, a nice cannon firing animation and a better building animation for the sappers but NW completely removed them, I dunno why they looked pretty nice.
That's FSe for you!  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 12, 2013, 05:27:02 pm
There is? You sure that's not from a mod of yours or something?

Yeah.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Johan on September 12, 2013, 06:58:47 pm
Have you played on a trench event on NW? They were using cannons and inaccurate muskets and it was still pretty difficult to get across without being shot or hit by mortars.

Hard to belive that, I find it quite easy to enter enemy trenches with my regiment of 15-20 men on Saturday Blood and Iron Trench event. The team you were playing with must have had a very, very bad day or just a horrible map.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: DanyEle on September 12, 2013, 08:56:08 pm
Let's see.... who wouldn't like to cut some germans into 2 pieces with a Lightsaber? (Forgive me Karantukki :D )

New Admin Weapon
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg835%2F5916%2F1jfr.png&hash=786a68b5981e57399f09b1f23d7f1735db794255)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Jelly on September 12, 2013, 09:23:43 pm
I would!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 12, 2013, 09:58:23 pm
Let's see.... who wouldn't like to cut some germans into 2 pieces with a Lightsaber? (Forgive me Karantukki :D )

New Admin Weapon
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg835%2F5916%2F1jfr.png&hash=786a68b5981e57399f09b1f23d7f1735db794255)
[close]

Ooh I love that!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Wolfy on September 12, 2013, 09:59:48 pm
In the NW files there's a crouch walking animation.

Yeah when looking in MM Animations I noticed theres a crouch walk animation, a nice cannon firing animation and a better building animation for the sappers but NW completely removed them, I dunno why they looked pretty nice.
Hmm, I am pretty sure those where part of a OSP so FSE couldn't use them in NW.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Rigadoon on September 12, 2013, 10:01:44 pm
You are always sprinting in nw xD
No prone yet, sadly it's a tad too hard to implement. I have yet to see a good one in any mod.

No, you're always doing a light jog. Anyone who sprints at that speed should be far away from the battlefield. Sent you a PM Tomahawk.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Killington on September 12, 2013, 10:07:47 pm
Let's see.... who wouldn't like to cut some germans into 2 pieces with a Lightsaber? (Forgive me Karantukki :D )

New Admin Weapon
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg835%2F5916%2F1jfr.png&hash=786a68b5981e57399f09b1f23d7f1735db794255)
[close]

Haha, love it! Can you make it count as an invincible shield so you can block bullets with it? :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on September 12, 2013, 10:33:46 pm
I don't want this mod to try to Call of Dutyize WWI. From what I've seen that's far, that's not going to happen. Realism is usually more fun than "arcade" style.

I mean come on, most people here stand in lines, getting screamed at by officers (Or doing the screaming) waiting to be shot a couple of times and then being murdered to death (Yes, murdered to DEATH) by sharp bayonets. Truth be told NW style line battles aren't that fun either by that logic.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on September 12, 2013, 10:56:18 pm
Well sprints should only last for about 5-7 seconds or about 40m with a definite cooldown. It's really hard to sprint with full on battle rattle across difficult terrain and footwear designed for rough wear instead of running. Should be considered to get from shell crater to shell crater or the last push towards the enemy trench. :P

But really, I think the standard movement in NW as the light jog will be more than enough.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Humlenerd on September 12, 2013, 11:15:58 pm
Let's see.... who wouldn't like to cut some germans into 2 pieces with a Lightsaber? (Forgive me Karantukki :D )

New Admin Weapon
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg835%2F5916%2F1jfr.png&hash=786a68b5981e57399f09b1f23d7f1735db794255)
[close]
I made the best sig for Iron Europe out of this  ;D
Spoiler
(https://i.imgur.com/tdzl6l2.jpg)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 13, 2013, 01:42:04 am
But really, I think the standard movement in NW as the light jog will be more than enough.

Well Rigadoon's already stated they're planning a sprinting system as this debate was finished way back at the start of the thread as I was the one defending sprinting xD

On the sprint debate. Sprint is definitely possible, I've seen it in at least two mods. I'm not entirely sure it would work with NW's walking though but I'll have to double check on that. In any case, sprinting is really important with accurate rifles and machine guns on the battlefields so we may just replace NW's walk/jog system with jog/sprint.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Docm30 on September 13, 2013, 01:51:15 am
Warband has sprinting by default. It automatically activates when you run forward without doing anything else. I guess stamina is the important part, though.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: TomaHawkAU on September 13, 2013, 09:17:56 am
Showing the sprinting that CaseOfInsanity made for his (no longer active) mod Napoleonic Wars++ which he has allowed me to use in my mod Liberty or Death
https://www.youtube.com/watch?v=ZL43EuYUIMU&feature=youtu.be
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: sovietgondor on September 13, 2013, 02:53:54 pm
Showing the sprinting that CaseOfInsanity made for his (no longer active) mod Napoleonic Wars++ which he has allowed me to use in my mod Liberty or Death
https://www.youtube.com/watch?v=ZL43EuYUIMU&feature=youtu.be

Hmm doesn't look half bad. But I could still lead that. By the way, nice work on your mod Tom it seems to be turning out well.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: kpetschulat on September 13, 2013, 04:03:51 pm
I really don't see the point of adding a sprint mechanic. In Warband, after you're character picks up speed when running, he automatically goes into a sprint mode.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 13, 2013, 05:23:13 pm
I really don't see the point of adding a sprint mechanic. In Warband, after you're character picks up speed when running, he automatically goes into a sprint mode.

I wouldn't call the 'jog' in Warband a 'sprint'. Unless you think Usain Bolt, world record 'sprinter' runs the same speeds as the guys in Warband, I think you may have go back and have a look xD A sprint as defined in the OED is to "run at full speed over a short distance" rather than "do the same jog you've been doing all your life only just a tincy bit faster than you used to do it".  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Xanderman on September 13, 2013, 05:44:16 pm
The mount and blade run cannot be called a sprint, I know because I am built for speed.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: kpetschulat on September 13, 2013, 06:12:28 pm
I really don't see the point of adding a sprint mechanic. In Warband, after you're character picks up speed when running, he automatically goes into a sprint mode.

I wouldn't call the 'jog' in Warband a 'sprint'. Unless you think Usain Bolt, world record 'sprinter' runs the same speeds as the guys in Warband, I think you may have go back and have a look xD A sprint as defined in the OED is to "run at full speed over a short distance" rather than "do the same jog you've been doing all your life only just a tincy bit faster than you used to do it".  ;D

Where do you come up with these stupid arguments? Last I checked, Usain Bolt doesn't run with 40 pounds of gear on, and a 15 pound musket. Do you expect to sprint that fast, if at all, with that gear on? It's extremely tiring, and won't last long. Again, after your character picks up speed, you can clearly see it goes from a quickwalk, to a run, to a slight sprint... It does not last as a sprint either. If you turn, or stop, you have to pick up speed again, just like any human, including Usain Bolt.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Nipplestockings on September 13, 2013, 07:54:10 pm
I really don't see the point of adding a sprint mechanic. In Warband, after you're character picks up speed when running, he automatically goes into a sprint mode.

I wouldn't call the 'jog' in Warband a 'sprint'. Unless you think Usain Bolt, world record 'sprinter' runs the same speeds as the guys in Warband, I think you may have go back and have a look xD A sprint as defined in the OED is to "run at full speed over a short distance" rather than "do the same jog you've been doing all your life only just a tincy bit faster than you used to do it".  ;D

Where do you come up with these stupid arguments? Last I checked, Usain Bolt doesn't run with 40 pounds of gear on, and a 15 pound musket. Do you expect to sprint that fast, if at all, with that gear on? It's extremely tiring, and won't last long. Again, after your character picks up speed, you can clearly see it goes from a quickwalk, to a run, to a slight sprint... It does not last as a sprint either. If you turn, or stop, you have to pick up speed again, just like any human, including Usain Bolt.

Even so, a sprint mechanic would useful for getting from cover to cover, and it would still be realistic. No matter how much equipment you're wearing, when you're in a situation like that the adrenaline basically eliminates all obstacles in your physical health and the stuff you're carrying. Granted, nobody could run a very long distance with all that stuff, but sprinting is very possible and I think it should be added.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 13, 2013, 07:59:20 pm
I agree to.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 13, 2013, 09:26:04 pm
Where do you come up with these stupid arguments? Last I checked, Usain Bolt doesn't run with 40 pounds of gear on, and a 15 pound musket. Do you expect to sprint that fast, if at all, with that gear on? It's extremely tiring, and won't last long. Again, after your character picks up speed, you can clearly see it goes from a quickwalk, to a run, to a slight sprint... It does not last as a sprint either. If you turn, or stop, you have to pick up speed again, just like any human, including Usain Bolt.

It's not a 'stupid' argument. You just imply it's stupid, many people have said after being in life threatening situations that you do get bursts of energy that people cannot explain well. If you were in WWI and I told you to take a brisk jog over no mans land and you were being shot at, are you honestly telling me you'd take a brisk jog and expect to survive about 50-100 meters of mud and muck? Or would you, quite literally 'Run for your life' because I'm pretty sure I'd leg it as fast as I possibly can to find cover or get into that trench rather than 'admire the beauty' of mud and death xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on September 13, 2013, 09:56:07 pm
Just implement a sprint system if you can...

Hell make a poll.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on September 13, 2013, 11:17:01 pm
There's only so much a guy can run for or even go at a light jog before he's out of breath. That's what I found funny about NW is that you just chug along in those leather shoes and gear across fields like you're at the track.

The sprint in the video looks good enough for me, especially if it has a cooldown. But I'm totally not for guys having Zulu-like running speeds like in AZW.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on September 13, 2013, 11:22:55 pm
Saying you can only sprint in melee with that system, it'd balance it pretty well.

I'd just ask the NW++ guy if you can use that for IE, it looks great.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: kpetschulat on September 14, 2013, 06:23:46 am
Where do you come up with these stupid arguments? Last I checked, Usain Bolt doesn't run with 40 pounds of gear on, and a 15 pound musket. Do you expect to sprint that fast, if at all, with that gear on? It's extremely tiring, and won't last long. Again, after your character picks up speed, you can clearly see it goes from a quickwalk, to a run, to a slight sprint... It does not last as a sprint either. If you turn, or stop, you have to pick up speed again, just like any human, including Usain Bolt.

... many people have said after being in life threatening situations that you do get bursts of energy that people cannot explain well.

That would be called adrenaline, bubba. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: sovietgondor on September 14, 2013, 02:03:06 pm
Well to be fair Googly, all you have done is bash realism for like the last five pages or so. It's kinda stupid to see the same complaints over and over.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 14, 2013, 04:07:51 pm
Well to be fair Googly, all you have done is bash realism for like the last five pages or so. It's kinda stupid to see the same complaints over and over.

Not really, as said before, you imply it's stupid. You just don't like seeing other peoples opinions because you don't believe in them, please don't take up politics.  ::)  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on September 14, 2013, 05:10:48 pm
Well to be fair Googly, all you have done is bash realism for like the last five pages or so. It's kinda stupid to see the same complaints over and over.

Not really, as said before, you imply it's stupid. You just don't like seeing other peoples opinions because you don't believe in them, please don't take up politics.  ::)  ;)

Er... isn't that politics in general? Screwing over other people's views and getting yous across? because I've never seen a Politician that's made everyone happy.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: sovietgondor on September 14, 2013, 05:42:14 pm
Well to be fair Googly, all you have done is bash realism for like the last five pages or so. It's kinda stupid to see the same complaints over and over.

Not really, as said before, you imply it's stupid. You just don't like seeing other peoples opinions because you don't believe in them, please don't take up politics.  ::)  ;)

Don't quit your day job Googly.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Xanderman on September 14, 2013, 06:50:33 pm
Well to be fair Googly, all you have done is bash realism for like the last five pages or so. It's kinda stupid to see the same complaints over and over.

Not really, as said before, you imply it's stupid. You just don't like seeing other peoples opinions because you don't believe in them, please don't take up politics.  ::)  ;)

Don't quit your day job Googly.
My god is the all knowledgable Googly losing an argument...tis a sign of the apocalypse.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: sovietgondor on September 14, 2013, 07:13:15 pm
Well to be fair Googly, all you have done is bash realism for like the last five pages or so. It's kinda stupid to see the same complaints over and over.

Not really, as said before, you imply it's stupid. You just don't like seeing other peoples opinions because you don't believe in them, please don't take up politics.  ::)  ;)

Don't quit your day job Googly.
My god is the all knowledgable Googly losing an argrument...tis a sign of the apocalypse.

+1
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 14, 2013, 09:15:29 pm
My god is the all knowledgable Googly losing an argrument...tis a sign of the apocalypse.

You ran away from NW, you have no say woman!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Xanderman on September 14, 2013, 09:23:45 pm
My god is the all knowledgable Googly losing an argument...tis a sign of the apocalypse.

You ran away from NW, you have no say woman!
A weak come back my old friend!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: EdwardC on September 15, 2013, 12:13:01 am
My god is the all knowledgable Googly losing an argument...tis a sign of the apocalypse.

You ran away from NW, you have no say woman!
A weak come back my old friend!
+1
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: sovietgondor on September 15, 2013, 12:38:30 am
My god is the all knowledgable Googly losing an argrument...tis a sign of the apocalypse.

You ran away from NW, you have no say woman!

He probably had a reason to leave....
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Colbac on September 16, 2013, 03:27:53 am
Whats the team working on right now? I'm guessing all the core mechanics are there its just coding, fixing, etc?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on September 16, 2013, 03:26:35 pm
Nope. You'll see soon. If you are a chosen one. :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Dom13WorstNW on September 17, 2013, 03:20:19 am
I've always wanted to be the chosen one :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Karth on September 17, 2013, 05:03:55 am
I've always wanted to be the chosen one :P

You are not Harry Potter.  But, anyways can't wait for this mod to get going  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on September 17, 2013, 06:04:12 am
Hey Devs, I was just looking over the latest video again...

Sniper rifles.

Can we make them very rare? If you've got a filled server of 200 with 100 on each side, should we only see 1-2 per team?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: kpetschulat on September 17, 2013, 06:24:27 am
Class limits similar to artillery units in NA1. 200 people/server, 100 people/team, 5 sniper max/team. Sounds good to me.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Rigadoon on September 17, 2013, 07:03:01 am
Hey Devs, I was just looking over the latest video again...

Sniper rifles.

Can we make them very rare? If you've got a filled server of 200 with 100 on each side, should we only see 1-2 per team?

The answer to that question should be obvious.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: DanyEle on September 17, 2013, 01:01:12 pm
The amount of snipers for each team is limited to 5% .
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on September 17, 2013, 02:17:48 pm
Good to hear.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 17, 2013, 07:27:58 pm
The amount of snipers for each team is limited to 5% .

I've got a feeling it'll be like TF2, everyone fighting over the Sniper "Ugh wat a nub in sniper, he is useless, nub get off snipe i is L337 man init" on Public servers xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 17, 2013, 07:41:47 pm
The amount of snipers for each team is limited to 5% .

I've got a feeling it'll be like TF2, everyone fighting over the Sniper.

It's gonna be a war of public chat!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Xanderman on September 17, 2013, 07:56:09 pm
I'll be 360 no-scoping all the noobs.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on September 18, 2013, 01:18:54 am
Aren't sniper rifles going just to be rifles with scopes?

Also, are there going to be any anti-material rifles later on? They had those to combat tanks in WWI
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Docm30 on September 18, 2013, 01:43:35 am
What's the point of anti-tank weapons without tanks?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on September 18, 2013, 02:01:40 am
What's the point of anti-tank weapons without tanks?

Really great admin weapons?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Killington on September 18, 2013, 02:07:51 am
What's the point of anti-tank weapons without tanks?
Maybe handheld wall destroyers?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Marceaux on September 18, 2013, 07:00:02 am
Itching for this mod. ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: kpetschulat on September 18, 2013, 07:01:41 am
Itching for this mod. ;D

Your avatar looks like Borat. Just felt like saying that.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Bluehawk on September 18, 2013, 07:42:09 am
Kpetschulat hates Georgians. Admin please ban.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Marceaux on September 18, 2013, 09:39:36 am
Itching for this mod. ;D

Your avatar looks like Borat. Just felt like saying that.

I don't see the resemblance.

http://en.wikipedia.org/wiki/Pyotr_Bagration (http://en.wikipedia.org/wiki/Pyotr_Bagration)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: benjiman1021 on September 18, 2013, 01:10:48 pm
Scots Guard Are Recruiting If you wish to join add [2ndNC] The Hapi on steam ( we are a regiment for this mod)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Waterbeetle on September 18, 2013, 04:10:53 pm
Scots Guard Are Recruiting If you wish to join add [2ndNC] The Hapi on steam ( we are a regiment for this mod)

No, just no! Recruit somewhere else.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 18, 2013, 05:01:14 pm
Scots Guard Are Recruiting If you wish to join add [2ndNC] The Hapi on steam ( we are a regiment for this mod)

Go away.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: sovietgondor on September 18, 2013, 06:22:01 pm
Thats just rude. Instead of jumping down his throat why don't you redirect him to a proper area for recruitment?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: kpetschulat on September 18, 2013, 06:32:47 pm
Thats just rude. Instead of jumping down his throat why don't you redirect him to a proper area for recruitment?

There isn't one.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Desert Thunda on September 18, 2013, 06:34:53 pm
Thats just rude. Instead of jumping down his throat why don't you redirect him to a proper area for recruitment?

There isn't one.

Well sometime ago I believe people were setting up recruitment messages on the Regimental thread.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: DanyEle on September 18, 2013, 06:45:58 pm
Go and recruit on the Test server!  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 18, 2013, 07:08:56 pm
Thats just rude. Instead of jumping down his throat why don't you redirect him to a proper area for recruitment?

It's not rude. You have to be pretty stupid if you get the recruitment area and the Iron Europe devlopment thread mixed up, he just thought 'This is a thread many people go on everyday therefore people will read my comment' advertising strategy, not 'noobiness' xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Marceaux on September 18, 2013, 07:24:47 pm
Thats just rude. Instead of jumping down his throat why don't you redirect him to a proper area for recruitment?

It's not rude. You have to be pretty stupid if you get the recruitment area and the Iron Europe devlopment thread mixed up, he just thought 'This is a thread many people go on everyday therefore people will read my comment' advertising strategy, not 'noobiness' xD

Agreed.

It was a bad strategy though lol. He just walked into an ambush.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: sovietgondor on September 19, 2013, 12:51:56 am
Thats just rude. Instead of jumping down his throat why don't you redirect him to a proper area for recruitment?

It's not rude. You have to be pretty stupid if you get the recruitment area and the Iron Europe devlopment thread mixed up, he just thought 'This is a thread many people go on everyday therefore people will read my comment' advertising strategy, not 'noobiness' xD

Lately everything apparently is stupid to you Googly. I was just putting it out there that people could redirect him, instead of jumping on him. And FYI telling someone to "Go away" on a public forums, last time I checked, is pretty rude.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Docm30 on September 19, 2013, 12:57:18 am
Why does anybody reply after someone already told him this is the wrong area? what do you gain by repeating it?

Anyway, the mod's looking good. Uhhmm...can I have it?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on September 19, 2013, 01:14:41 am
Why does anybody reply after someone already told him this is the wrong area? what do you gain by repeating it?

Anyway, the mod's looking good. Uhhmm...can I have it?

Docm being humerous? O.o
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: sovietgondor on September 19, 2013, 03:32:21 am
No idea... I've never met him :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Colbac on September 19, 2013, 03:40:25 am
Anyway, the mod's looking good. Uhhmm...can I have it?
Only if you trade L'aigle first ;).
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: sovietgondor on September 19, 2013, 12:29:13 pm
Anyway, the mod's looking good. Uhhmm...can I have it?
Only if you trade L'aigle first ;).

+1 do want.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Desert Thunda on September 19, 2013, 01:48:20 pm
Why does anybody reply after someone already told him this is the wrong area? what do you gain by repeating it?

Anyway, the mod's looking good. Uhhmm...can I have it?

Docm being humerous? O.o

IMPOSSIBRU


Now we wait until he uses a emoticon.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on September 19, 2013, 03:19:45 pm
Why does anybody reply after someone already told him this is the wrong area? what do you gain by repeating it?

Anyway, the mod's looking good. Uhhmm...can I have it?
Sure, I'll trade the beta test for IE for a test at L'Aigle. Sounds good?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Diplex on September 19, 2013, 03:21:37 pm
How lucky I am to have both! :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Gokiller on September 19, 2013, 03:26:19 pm
How lucky I am to have both! :D
Bah famous youtubers..  :(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on September 19, 2013, 03:29:05 pm
How lucky I am to have both! :D
(And it's lucky for us to have you on here, so it's a win win situation) hehehe.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: kpetschulat on September 19, 2013, 04:14:37 pm
How lucky I am to have both! :D

Really tired of you and your "I r youtuber, I can haz everything."  >:(
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
:'( :'( :'( :'( :'(
[close]
[close]
[close]
[close]
[close]
[close]
[close]
[close]
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: KArantukki on September 19, 2013, 04:54:32 pm
Why does anybody reply after someone already told him this is the wrong area? what do you gain by repeating it?

Anyway, the mod's looking good. Uhhmm...can I have it?

You give us the L'Aigle beta, and we give you the Iron Europe beta, deal ? (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.strategie-zone.de%2Fforum%2Fimages%2Fsmilies%2Fstrategie_zone%2520%2894%29.gif&hash=6e87dca434ae4f7b36db601156ecf05601ff7220)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Killington on September 19, 2013, 04:57:17 pm
Why does anybody reply after someone already told him this is the wrong area? what do you gain by repeating it?

Anyway, the mod's looking good. Uhhmm...can I have it?

You give us the L'Aigle beta, and we give you the Iron Europe beta, deal ? (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.strategie-zone.de%2Fforum%2Fimages%2Fsmilies%2Fstrategie_zone%2520%2894%29.gif&hash=6e87dca434ae4f7b36db601156ecf05601ff7220)

Can I join the Iron Europe team as a cheerleader so I can play L'Aigle beta?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: KArantukki on September 19, 2013, 05:15:16 pm
Ask the almighty Rigadoon :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Xanderman on September 19, 2013, 07:18:03 pm
Will grenades have a proper tragectory instead of flying straight?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: DanyEle on September 19, 2013, 07:56:50 pm
Will grenades have a proper tragectory instead of flying straight?

Yes, and they will even rotate while in the air!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on September 19, 2013, 07:58:18 pm
Why does anybody reply after someone already told him this is the wrong area? what do you gain by repeating it?

Anyway, the mod's looking good. Uhhmm...can I have it?

You give us the L'Aigle beta, and we give you the Iron Europe beta, deal ? (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.strategie-zone.de%2Fforum%2Fimages%2Fsmilies%2Fstrategie_zone%2520%2894%29.gif&hash=6e87dca434ae4f7b36db601156ecf05601ff7220)

Can I join the Iron Europe team as a cheerleader so I can play L'Aigle beta?
We dont need any cheerleaders at this time. We have diplex for that. He cheers us on.
Ill get a pic when i get home.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: KArantukki on September 19, 2013, 08:21:33 pm
oh, thats Diplexs job ? :D


Screenshot of the Ammobox (made by Dany and me)

Spoiler
(https://www7.pic-upload.de/19.09.13/db4jfwjmvglt.png)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 19, 2013, 08:24:45 pm
oh, thats Diplexs job ? :D


Screenshot of the Ammobox (made by Dany and me)

Spoiler
(https://www7.pic-upload.de/19.09.13/db4jfwjmvglt.png)
[close]

So awesome! I love the idle rifle pose!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: DanyEle on September 19, 2013, 08:37:21 pm
oh, thats Diplexs job ? :D


Screenshot of the Ammobox (made by Dany and me)

Spoiler
(https://www7.pic-upload.de/19.09.13/db4jfwjmvglt.png)
[close]

You revealed the new rifle stance mode!  ??? ???  8) 8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 19, 2013, 08:39:42 pm
oh, thats Diplexs job ? :D


Screenshot of the Ammobox (made by Dany and me)

Spoiler
(https://www7.pic-upload.de/19.09.13/db4jfwjmvglt.png)
[close]

You revealed the new rifle stance mode!  ??? ???  8) 8)

It's awesome.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on September 19, 2013, 08:41:06 pm
MY EYES THEY BLEED. AAAH. THE WOOD... THE WOOOOOOD. I'm gonna have to fix that.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on September 19, 2013, 08:44:07 pm
Yeah, looks cool, but the wood could use a bit of a retexture to blend in a bit. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: KArantukki on September 19, 2013, 08:44:19 pm
MY EYES THEY BLEED. AAAH. THE WOOD... THE WOOOOOOD. I'm gonna have to fix that.

Yeah, I didnt found a good one. So I took this one.
I wanted to fix it but if you want you can make it ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Diplex on September 19, 2013, 08:56:43 pm
oh, thats Diplexs job ? :D


Screenshot of the Ammobox (made by Dany and me)

Spoiler
(https://www7.pic-upload.de/19.09.13/db4jfwjmvglt.png)
[close]

Haha, no I do sounds too!

Whistles, some explosions, some extra FX, lots of guns (machine guns too!) and even some bayonet sounds.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Willhelm on September 19, 2013, 09:09:34 pm
I love the rifle stance.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on September 19, 2013, 09:12:57 pm
That's one hell of a rifle stance and the ammo box mechanic is a welcome addition (That should be in NW already tbh -_-)

That box could use some work though. If you send it to me I think I've got a texture I could slap on it, not a permanent solution but a decent placeholder. Let e see if I can find it...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Willhelm on September 19, 2013, 09:19:19 pm
It already looks like a place holder, but whats the point of making a placeholder, just make the texture properly.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: KArantukki on September 19, 2013, 09:25:17 pm
Now it should looks a litte bit better:

Spoiler
(https://www7.pic-upload.de/19.09.13/erxggj612d8.png)
[close]


however, I wait for Betas texture for it. ^^
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on September 19, 2013, 09:27:06 pm
That horrid NW rock texture is making my eyes bleed.

But the box does look better.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on September 19, 2013, 09:51:11 pm
Ill take a shot at it once my i find my adobe photoshop disc..
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Dom13WorstNW on September 19, 2013, 09:54:42 pm
How will the ammo box work?

Would it be placed somewhere on the map. Or can a class like a sapper place one or 2 per map?

Also ... Will it be an unlimited supply?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Rigadoon on September 19, 2013, 10:29:15 pm
I love the rifle stance.
Rifle stance is from the Gallipoli mod. I asked them for their resources and they were kind enough to donate.

MY EYES THEY BLEED. AAAH. THE WOOD... THE WOOOOOOD. I'm gonna have to fix that.
Boots first.

How will the ammo box work?

Would it be placed somewhere on the map. Or can a class like a sapper place one or 2 per map?

Also ... Will it be an unlimited supply?
Certain classes can carry them around and can deploy them, like rockets. We'll have to see during larger testing sessions if it should be limited.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Killington on September 19, 2013, 10:38:09 pm
I love the rifle stance.
Rifle stance is from the Gallipoli mod. I asked them for their resources and they were kind enough to donate.

MY EYES THEY BLEED. AAAH. THE WOOD... THE WOOOOOOD. I'm gonna have to fix that.
Boots first.

How will the ammo box work?

Would it be placed somewhere on the map. Or can a class like a sapper place one or 2 per map?

Also ... Will it be an unlimited supply?
Certain classes can carry them around and can deploy them, like rockets. We'll have to see during larger testing sessions if it should be limited.

How long would it take to deploy the ammo boxes?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on September 19, 2013, 10:51:31 pm
MY EYES THEY BLEED. AAAH. THE WOOD... THE WOOOOOOD. I'm gonna have to fix that.
Boots first.
:'( :'( :'( :'( okay...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Rigadoon on September 19, 2013, 10:52:33 pm
MY EYES THEY BLEED. AAAH. THE WOOD... THE WOOOOOOD. I'm gonna have to fix that.
Boots first.
:'( :'( :'( :'( okay...

<3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Gokiller on September 19, 2013, 10:53:44 pm
Holding slaves I see Riga? So so....
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Furrnox on September 19, 2013, 10:55:19 pm
This is so f-cking well done this deserves to be it's own dlc for the dlc :P.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: KArantukki on September 19, 2013, 11:02:29 pm
Holding slaves I see Riga? So so....

As I said ... the almighty Rigadoon (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.strategie-zone.de%2Fforum%2Fimages%2Fsmilies%2Fstrategie_zone%2520%28292%29.gif&hash=2ab2b6dfbdab20dd4ae7e6c6a452ceee4a043c6b)

This is so f-cking well done this deserves to be it's own dlc for the dlc :P.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.meme.li%2Fi%2Fooj98.jpg&hash=3ec57ea98bb55dcf0c0a6450662d440c8c02c1a7)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Windbusche on September 19, 2013, 11:24:22 pm
MY EYES THEY BLEED. AAAH. THE WOOD... THE WOOOOOOD. I'm gonna have to fix that.
Boots first.
:'( :'( :'( :'( okay...

<3
Why don't you ever send ME hearts, fair squire?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: 50th[Col]_Carson on September 20, 2013, 01:36:08 am
Cant Wait! Good Luck!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Killington on September 20, 2013, 04:12:28 am
Can't wait for the mod, go Iron Europe, yeeeeeeeeeeeeah!  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Rigadoon on September 20, 2013, 04:44:40 am
Holding slaves I see Riga? So so....

*Hides whip*

Uh...no. Don't be silly.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Menelaos on September 20, 2013, 04:59:17 am
I am going to predict that this mod will be released in November 11th at 11am.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Killington on September 20, 2013, 05:08:17 am
I am going to predict that this mod will be released in November 11th at 11am.
2018?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 20, 2013, 05:10:36 am
Ill take a shot at it once my i find my adobe photoshop disc..

The answer to life, the universe and everything:

http://www.gimp.org

Better and much much cheaper than Photoshop, because it's free!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Windbusche on September 20, 2013, 05:43:48 am
Better is a rather opinionated word to use. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Waterbeetle on September 20, 2013, 06:28:18 am
GIMP is mainly used by amateurs.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 20, 2013, 08:01:37 am
I am going to predict that this mod will be released in November 11th at 11am.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Desert Thunda on September 20, 2013, 08:25:14 am
Confirmed Menelaos is most trusted source from now on.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 20, 2013, 01:11:38 pm
GIMP is mainly used by amateurs.

Amateurs like your commanding officer! xD

But yeah, I've used GIMP for mostly everything and never felt the need to pay £326 for the same program with a few extra fancypants features, seems a waste!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: DanyEle on September 20, 2013, 02:38:47 pm
I am going to predict that this mod will be released in November 11th at 11am.

No, the official release date is

Spoiler
13/13/2013
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Prince_Eugen on September 20, 2013, 03:09:26 pm
I am going to predict that this mod will be released in November 11th at 11am.

No, the official release date is

Spoiler
13/13/2013
[close]
Liar Liar pants on fire.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on September 20, 2013, 03:43:28 pm
GIMP is mainly used by amateurs.

Amateurs like your commanding officer! xD

But yeah, I've used GIMP for mostly everything and never felt the need to pay £326 for the same program with a few extra fancypants features, seems a waste!
Lemme clear this up, Photoshop>Gimp. Nuf said.
Spoiler
But seriously, Gimp is good for beginners, i've used it myself. But Photoshop is more dedicated to real editing, both are good. That's all.
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on September 20, 2013, 08:49:41 pm
Releasing it on the very anniversary of the Armistice would be very cool though.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 20, 2013, 08:55:50 pm
I agree with that. It would be  8).
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Noodlenrice on September 21, 2013, 05:41:14 am
I am going to predict that this mod will be released in November 11th at 11am.
2018?

Na 11/11/11111
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 21, 2013, 06:19:46 am
I am going to predict that this mod will be released in November 11th at 11am.
2018?

You've gotten IE mixed up with L'Aigle.  ;) Oh wait, I got L'Aigles release date wrong too, that comes out on 2118, 104 years, 3 months, 11 days to go, it feels so soon!  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on September 21, 2013, 09:38:47 am
I saw that there was no inaccuracy of the weapon used in the latest video. Will you make it similar to B&I and N&S for the sake of human inaccuracy? Having laser aim is highly troublesome.

Also, one is shooting a full on rifle round. Rounds that to this day will pierce through a man's body armor unlike some intermediary cartridges used by most rifles today. There is quite a bit of recoil and compensation if you've ever fired one of these rifles at the range.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Rigadoon on September 21, 2013, 07:34:18 pm
I saw that there was no inaccuracy of the weapon used in the latest video. Will you make it similar to B&I and N&S for the sake of human inaccuracy? Having laser aim is highly troublesome.

Also, one is shooting a full on rifle round. Rounds that to this day will pierce through a man's body armor unlike some intermediary cartridges used by most rifles today. There is quite a bit of recoil and compensation if you've ever fired one of these rifles at the range.

They don't have laser aim. The reticle just doesn't open up with our new shooting system. You'll see the same completely closed reticle with the Chauchat even though the gun is visibly bouncing every where when firing full auto.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: kpetschulat on September 21, 2013, 07:35:17 pm
Can you guys change the targeting reticle to just a dot then?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Dom13WorstNW on September 21, 2013, 08:02:33 pm
 [NW][M]Iron Europe - WWI Mod (RELEASED) ??   

 :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 21, 2013, 08:22:34 pm
I would love that!
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Menelaos on September 21, 2013, 08:44:01 pm
I'm fairly happy with Bello Civilli for now, having more mods would take from the other at the moment.
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Googly on September 21, 2013, 09:14:07 pm
I'm fairly happy with Bello Civilli for now, having more mods would take from the other at the moment.

Trying to guilt trip Rigadoon to release it quicker so that he will think "I have to beat Bello Civilli before they steal my players!" sneaky! ;) xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: KArantukki on September 21, 2013, 11:32:53 pm
Some more screens for you:


Spoiler
(https://www7.pic-upload.de/21.09.13/myzw1jwxjt6m.jpg)

(https://www7.pic-upload.de/21.09.13/rkfpfwz3jgxg.jpg)

(https://www7.pic-upload.de/21.09.13/cvjyu33hug5.jpg)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on September 22, 2013, 12:07:40 am
Sweet. Looks like some places I've visited in VA of ACW trenches and such.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: kpetschulat on September 22, 2013, 12:07:59 am
This mod is going to be fucking awesome in events with conquest gamemode.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Davout on September 22, 2013, 01:03:46 am
Wouldn't the buildings be a bit more damaged?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Menelaos on September 22, 2013, 01:11:51 am
Well, that's where the artillery comes into play.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 22, 2013, 01:53:16 pm
Some more screens for you:


Spoiler
(https://www7.pic-upload.de/21.09.13/myzw1jwxjt6m.jpg)

(https://www7.pic-upload.de/21.09.13/rkfpfwz3jgxg.jpg)

(https://www7.pic-upload.de/21.09.13/cvjyu33hug5.jpg)
[close]

I would love to attack from the trees.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Googly on September 22, 2013, 09:48:42 pm
I just had a thought, will gas attacks be implemented early or later in development? And how would they work exactly? I understand the idea of having a button to stop and put on your gas mask but I'm interested to see how the gas system will work if it is made.  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on September 22, 2013, 11:48:57 pm
I would assume like the bleed system. except blind.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Killington on September 22, 2013, 11:50:12 pm
It would be really cool if it formed a visible area of effect that slowly moved in a random direction before eventually dissipating. But that might be asking for too much.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on September 22, 2013, 11:52:27 pm
well... what would the point be of gas grenades if there weren't any gas visible?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on September 23, 2013, 12:14:16 am
Or there could be artillery shells fitted with gas?

Actually that's an idea, an artillery piece that shoots only gas canisters. One kind blinds, the other slowly kills.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on September 23, 2013, 12:15:26 am
Any article saying that existed on this period of war?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on September 23, 2013, 12:16:27 am
First case of deadly gas attacks were in 1915, and Tear gas was used in 1914.

http://en.wikipedia.org/wiki/Chemical_weapons_in_World_War_I
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Killington on September 23, 2013, 12:37:38 am
well... what would the point be of gas grenades if there weren't any gas visible?
The more fantastic point that I naively asked for is that the gas would move around a bit before slowly dissipating ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on September 23, 2013, 01:02:54 am
oh... Well... i guess you can code in like when a shell falls and it explodes a white smoke comes out flying... maybe something like that
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on September 23, 2013, 01:07:44 am
You could have a shell come in (like a howie round) and when it explodes, gas fills in like yellow smoke and it does bleeding damage, slows your character, and restricts his screen if he doesn't have his mask on.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on September 23, 2013, 01:46:49 am
Well..... The particles effect would be big... and a server with ton pf that + plus the ton of smokes of other weapons = lagg...
We'll see.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on September 23, 2013, 03:01:54 am
IMO grenades don't need to have the smoke effect they have in the video. Just a quick blast.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: kpetschulat on September 23, 2013, 04:27:32 am
IMO grenades don't need to have the smoke effect they have in the video. Just a quick blast.

I agree. I saw one of the WWI era stiehlhandgranate used, and it was just a quick blast with minimal residual smoke.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Docm30 on September 23, 2013, 09:04:45 am
Neither TNT nor Baratol (which is a derivative of TNT) create much smoke (or really any) when exploded. I don't know what was in French grenades, but I assume some form of TNT.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Cara on September 23, 2013, 01:27:49 pm
Neither TNT nor Baratol (which is a derivative of TNT) create much smoke (or really any) when exploded. I don't know what was in French grenades, but I assume some form of TNT.

Mostly black powder at the beginning, and cheddite, shneideirite and NTMX.

http://www.passioncompassion1418.com/decouvertes/grenades_fr.html (in french)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: DanyEle on September 25, 2013, 09:06:37 pm
Who doesn't like tanks?  ;D

Spoiler
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/1378356_646568008700498_992954669_n.jpg)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on September 25, 2013, 11:28:53 pm
I think I read somewhere that there were so many British tanks that during the later war period there were more captured British tanks in German service than German made tanks.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Rigadoon on September 26, 2013, 12:36:19 am
I think I read somewhere that there were so many British tanks that during the later war period there were more captured British tanks in German service than German made tanks.

Considering that the only German made tank was the A7V and only 20 of them were made, that's not that surprising.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: bdd458 on September 26, 2013, 12:38:03 am
I think I read somewhere that there were so many British tanks that during the later war period there were more captured British tanks in German service than German made tanks.
The Germans had produced a grand total of 20 tanks. The British had made a couple thousand. The Germans used roughly 40-50 captured tanks.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Hawke on September 26, 2013, 01:02:41 am
So, shouldn't the picture show a British tank running over Germany and Austria, then?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: bdd458 on September 26, 2013, 01:27:49 am
So, shouldn't the picture show a British tank running over Germany and Austria, then?
It's Worldball it doesn't need to make sense.

POLAND CAN INTO SPACE.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Nipplestockings on September 26, 2013, 02:51:10 am
So, shouldn't the picture show a British tank running over Germany and Austria, then?
It's Worldball it doesn't need to make sense.

POLAND CAN INTO SPACE.

Worldball? Surely you mean Polandball? They've never been called Worldball.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: bdd458 on September 26, 2013, 03:31:40 am
So, shouldn't the picture show a British tank running over Germany and Austria, then?
It's Worldball it doesn't need to make sense.

POLAND CAN INTO SPACE.

Worldball? Surely you mean Polandball? They've never been called Worldball.
So my friend has been lying to me this entire time :(

My entire life is a lie.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: GodsonGuys on September 26, 2013, 04:08:25 am
Well.. Scopes and Grendades, If onlny they had them in Napoleoni Bot battles...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 26, 2013, 11:01:55 am
POLAND CAN INTO SPACE.

What do you mean?  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: KArantukki on September 26, 2013, 05:32:11 pm
POLAND CAN INTO SPACE.

What do you mean?  ;)

Maybe he mean the Europe Universalis IV achievement "Poland can into space"  ^^

Quote
As Poland, reach the maximum level in all technologies (32).

I dont know if there another meaning or origin of this :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Nipplestockings on September 26, 2013, 06:16:15 pm
POLAND CAN INTO SPACE.

What do you mean?  ;)

Maybe he mean the Europe Universalis IV achievement "Poland can into space"  ^^

Quote
As Poland, reach the maximum level in all technologies (32).

I dont know if there another meaning or origin of this :D

No, it's a joke from 4chan, or more specifically krautchan. I wasn't aware that this was an EU4 achievement, but it seems they're referencing that joke in that instance.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 26, 2013, 06:28:06 pm
"Poland can into space" doesn't make sense, it should be "Poland can go into space."
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Nipplestockings on September 26, 2013, 06:46:38 pm
"Poland can into space" doesn't make sense, it should be "Poland can go into space."

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F000%2F483%2F894%2F463.jpg&hash=931c28de786f5e89537e3e1ce9295d53e1f611d5)

Please read.

http://knowyourmeme.com/memes/polandball

And the joke is Poland can't into space, not can. It's poking fun at Poland's failed space program.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Prince_Eugen on September 26, 2013, 07:16:12 pm
Funny comics btw.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: FAULTYscotsman on September 26, 2013, 07:21:03 pm
This mod is turning very sexy indeed
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on September 26, 2013, 08:07:18 pm
Drawball has aruba too? "If you aint dutch, you aint much" hehe
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Raddeo on September 26, 2013, 08:19:35 pm
A bit offtopic, but as Polish I have to say, that this joke is a bit senseless, becouse of this guy :P :
Yup, Poland really CAN into space
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F4%2F4c%2FMiroslaw_H.jpg&hash=3bea7ad393dd596c1eaf0b831da880ca93a66fd8)
[close]
What's the sense of laughing at something what isn't even true?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Nipplestockings on September 26, 2013, 09:28:38 pm
A bit offtopic, but as Polish I have to say, that this joke is a bit senseless, becouse of this guy :P :
Yup, Poland really CAN into space
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F4%2F4c%2FMiroslaw_H.jpg&hash=3bea7ad393dd596c1eaf0b831da880ca93a66fd8)
[close]
What's the sense of laughing at something what isn't even true?

+1

It's not about Poland not having sent anyone into space, it's about the failure of the Polish space program as a separate entity. Anyway Polandball seeks to make fun of exactly the type of people you guys are, nationalistic Poles. Bad English doesn't apply to you guys but it was added to the joke because of a Polish user on Krautchan who had horrendous English and always went on rants about how Poland was the best thing ever. Read more into the joke, it's not as sinister and anti-poland as you'd like to think. There are also countryball jokes about the USA, Britain, Russia, France, Germany, and almost every other country.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi3.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F000%2F594%2F644%2F57c.png&hash=7e8c771d1d967761c159f2763afa91f8cfd285df)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi3.kym-cdn.com%2Fphotos%2Fimages%2Fnewsfeed%2F000%2F581%2F761%2F717.jpg&hash=1bd2139a7ed8f00246584b476deea3caf8652dcb)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi3.kym-cdn.com%2Fphotos%2Fimages%2Fnewsfeed%2F000%2F212%2F168%2F1323021086004.png&hash=4adb870e38484b661b88d742ddaf5815459c0dd8)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Oakenshield on September 26, 2013, 10:15:49 pm
So just to clarify, are you planning on patching the UK faction in after release? (Sorry if this has been mentioned earlier)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Nipplestockings on September 26, 2013, 11:32:28 pm
So just to clarify, are you planning on patching the UK faction in after release? (Sorry if this has been mentioned earlier)

They are not worrying about that right now. At this moment they are thinking about working on the content that will be available upon release, and anything that may or may not be developed after release will become an issue when it becomes relevant - that is after release.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: kpetschulat on September 27, 2013, 06:31:48 am
A bit offtopic, but as Polish I have to say, that this joke is a bit senseless, becouse of this guy :P :
Yup, Poland really CAN into space
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F4%2F4c%2FMiroslaw_H.jpg&hash=3bea7ad393dd596c1eaf0b831da880ca93a66fd8)
[close]
What's the sense of laughing at something what isn't even true?

+1

It's not about Poland not having sent anyone into space, it's about the failure of the Polish space program as a separate entity. Anyway Polandball seeks to make fun of exactly the type of people you guys are, nationalistic Poles. Bad English doesn't apply to you guys but it was added to the joke because of a Polish user on Krautchan who had horrendous English and always went on rants about how Poland was the best thing ever. Read more into the joke, it's not as sinister and anti-poland as you'd like to think. There are also countryball jokes about the USA, Britain, Russia, France, Germany, and almost every other country.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi3.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F000%2F594%2F644%2F57c.png&hash=7e8c771d1d967761c159f2763afa91f8cfd285df)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi3.kym-cdn.com%2Fphotos%2Fimages%2Fnewsfeed%2F000%2F581%2F761%2F717.jpg&hash=1bd2139a7ed8f00246584b476deea3caf8652dcb)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi3.kym-cdn.com%2Fphotos%2Fimages%2Fnewsfeed%2F000%2F212%2F168%2F1323021086004.png&hash=4adb870e38484b661b88d742ddaf5815459c0dd8)
[close]

This is all just too God damn funny.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Desert Thunda on September 29, 2013, 04:20:07 pm
I'm not openly expressing my feelings about Communism.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on September 29, 2013, 05:46:23 pm
Keep. It. On. Topic.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: DanyEle on September 29, 2013, 06:43:50 pm
POLSKA!

Back in your cage you silly Nationalist! Shoo!
Pardon me? Boljevik...

He's back!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: AeroNinja on September 29, 2013, 06:44:41 pm
POLSKA!

Back in your cage you silly Nationalist! Shoo!
Pardon me? Boljevik...

He's back!!
Sure he is D:
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Desert Thunda on September 29, 2013, 06:47:45 pm
Some people should stop having breaks by playing PW.

You know I am talking about you!!!!!!!! :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Wismar on September 29, 2013, 07:02:10 pm
POLSKA!

Back in your cage you silly Nationalist! Shoo!
Pardon me? Boljevik...

He's back!!
Sure he is D:

did he(Oscar) do something wrong in the past?? im curious to know  :o
I was dumb enough to use dupes.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: kpetschulat on September 29, 2013, 07:09:37 pm

Dupes that had racist names, and dumb enough to use racist and bigoted remarks against other users...

Hopefully, you don't do it again.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on September 29, 2013, 07:11:44 pm
Can we move on from the topic of Herr "Democracy" and get back to the mod?

I've been wondering, what kind of music are y'all going to use? I mean a copy of "Over there" from the US would be nice. It captures the era really well...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 29, 2013, 08:36:17 pm
Just a joke guys.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on September 29, 2013, 08:48:03 pm
Can we move on from the topic of Herr "Democracy" and get back to the mod?

I've been wondering, what kind of music are y'all going to use? I mean a copy of "Over there" from the US would be nice. It captures the era really well...
French lady singing on the mono-phone
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 29, 2013, 09:18:57 pm
Can we move on from the topic of Herr "Democracy" and get back to the mod?

I've been wondering, what kind of music are y'all going to use? I mean a copy of "Over there" from the US would be nice. It captures the era really well...
French lady singing on the mono-phone

Great idea!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on September 29, 2013, 11:47:09 pm
I know of a few WWI German songs.

Flandern in Not [Flanders in Distress]
Spoiler
[youtube]http://www.youtube.com/watch?v=kyXAekoZa1U[/youtube]
[close]

Als wir nach Frankreich zogen [When We Moved to France]
Spoiler
[youtube]http://www.youtube.com/watch?v=cS6_jZBtyZI[/youtube]
[close]

Argonnerwaldlied (Lied der Pioniere) [Argonne Forest Song (Song of the Combat Engineers)]
Spoiler
[youtube]http://www.youtube.com/watch?v=awrM-F4z3T0[/youtube]
[close]

Wir wollen unseren alte Kaiser Wilhelm wiederhaben [We Want Our Old Kaiser Wilhelm Back!]
Spoiler
[youtube]http://www.youtube.com/watch?v=uJrYIOyYIwQ[/youtube]
[close]

Musketier sind lust'ge Brüder [Musketeers Are Funny Brothers]
Spoiler
[youtube]http://www.youtube.com/watch?v=AGiaytEtME4[/youtube]
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Wismar on September 29, 2013, 11:52:21 pm
Nice songs! I liked Wir wollen unseren alte Kaiser Wilhelm wiederhaben the best.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Miller on September 30, 2013, 12:19:09 am
Everyone's favorite Tommy songs of coarse:

Spoiler
[youtube]http://www.youtube.com/watch?v=c0wycVPR_nI[/youtube]
[close]

Spoiler
[youtube]http://www.youtube.com/watch?v=XVM-tFAdADg[/youtube]
[close]

Spoiler
[youtube]http://www.youtube.com/watch?v=sHFO2FSxg_8[/youtube]
[close]

Spoiler
[youtube]http://www.youtube.com/watch?v=LgwQcUhKceg[/youtube]
[close]

Spoiler
[youtube]http://www.youtube.com/watch?v=w6RnirpFaZk[/youtube]
[close]

Spoiler
[youtube]http://www.youtube.com/watch?v=5P8UokgVqWs[/youtube]
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on September 30, 2013, 01:55:02 am
Great songs you have there. Finding original WWI recordings of GERMAN or FRENCH songs, however, is pretty much non-existent.

It'd be cool if there was a record player that you could play essentially like a piano, but didn't have to sit at it for it to play a song.

After a bit of digging I found some French songs.

La Toussaint Rouge - 1917
Spoiler
[youtube]http://www.youtube.com/watch?v=nmqHKFRlDO8[/youtube]
[close]

La Marseillaise chantée - 1915
Spoiler
[youtube]http://www.youtube.com/watch?v=pks2kV6EjG0[/youtube]
[close]

Rigoletto en français - 1917
Spoiler
[youtube]http://www.youtube.com/watch?v=3c8BZGPlO8w[/youtube]
[close]

Le Chant du Départ - 1915
Spoiler
[youtube]http://www.youtube.com/watch?v=6BdwxIFOFj4[/youtube]
[close]

Minuit Chrétiens (Noël d'Adam) - 1910
Spoiler
[youtube]http://www.youtube.com/watch?v=tN2SN-riV-M[/youtube]
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on September 30, 2013, 04:39:42 pm
Song World War One!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Kammin on October 01, 2013, 05:05:48 am
This might not be the right place to put this but does anyone know what regiment this is , and if it will appear in the mod?
(It's my great grandfather so I might make his regiment ) :3
Spoiler
(https://scontent-a-lhr.xx.fbcdn.net/hphotos-frc1/398038_10150481034139362_927951195_n.jpg)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Davout on October 01, 2013, 12:41:31 pm
This might not be the right place to put this but does anyone know what regiment this is , and if it will appear in the mod?
(It's my great grandfather so I might make his regiment ) :3
Spoiler
https://scontent-a-lhr.xx.fbcdn.net/hphotos-frc1/398038_10150481034139362_927951195_n.jpg
[close]
Where was he local too?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Xanderman on October 01, 2013, 05:55:01 pm
Please put this song on it!
Spoiler
[youtube]http://www.youtube.com/watch?v=Wq3eRXmboC4[/youtube]
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: kpetschulat on October 01, 2013, 05:56:17 pm
Please put this song on it!
Spoiler
[youtube]http://www.youtube.com/watch?v=Wq3eRXmboC4[/youtube]
[close]

That was one of my favorite games back on the Playstation 2. :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Kammin on October 01, 2013, 07:21:14 pm
Please put this song on it!
Spoiler
[youtube]http://www.youtube.com/watch?v=Wq3eRXmboC4[/youtube]
[close]


He lived where heathrow airport is :3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Xanderman on October 01, 2013, 07:46:06 pm
Please put this song on it!
Spoiler
[youtube]http://www.youtube.com/watch?v=Wq3eRXmboC4[/youtube]
[close]

That was one of my favorite games back on the Playstation 2. :D
Same, the mission this song was from was awesome. Betaknight please put this song in the mod, pleeasse.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Viktor 90th on October 01, 2013, 07:49:59 pm
Please put this song on it!
Spoiler
[youtube]http://www.youtube.com/watch?v=Wq3eRXmboC4[/youtube]
[close]

That was one of my favorite games back on the Playstation 2. :D
Same, the mission this song was from was awesome. Betaknight please put this song in the mod, pleeasse.
..Medal of honor was the bomb on ps2!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Joseph Graham on October 01, 2013, 08:16:26 pm
It's probably worth avoiding copyrighted pieces, at least ones where the copyright is still valid.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Xanderman on October 01, 2013, 09:12:21 pm
Yeah but a mod is non profit, the developers aren't making any money off of it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Nipplestockings on October 01, 2013, 09:17:59 pm
Yeah but a mod is non profit, the developers aren't making any money off of it.

They'd still have to get permission from whoever composed it, and that probably wouldn't be worth the effort.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Marceaux on October 01, 2013, 09:20:23 pm
I just wanna charge my men and I into entrenched lines! :'(
Iron Europe where art thou?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on October 01, 2013, 09:40:48 pm
This might not be the right place to put this but does anyone know what regiment this is , and if it will appear in the mod?
(It's my great grandfather so I might make his regiment ) :3
Spoiler
(https://scontent-a-lhr.xx.fbcdn.net/hphotos-frc1/398038_10150481034139362_927951195_n.jpg)
[close]

That uniform doesn't look like it belongs to the Dragoons, Lancers or the Yeomanry.

And if he's from around where Heathrow is... my guess it's a Hussar regiment.

Just tell me where he served, I should be able to deduct it from there.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Kammin on October 01, 2013, 10:04:35 pm
I'll try find out for you , got some of his medals in my attic . To the attic !!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Wismar on October 01, 2013, 10:07:12 pm
This might not be the right place to put this but does anyone know what regiment this is , and if it will appear in the mod?
(It's my great grandfather so I might make his regiment ) :3
Spoiler
(https://scontent-a-lhr.xx.fbcdn.net/hphotos-frc1/398038_10150481034139362_927951195_n.jpg)
[close]

That uniform doesn't look like it belongs to the Dragoons, Lancers or the Yeomanry.

And if he's from around where Heathrow is... my guess it's a Hussar regiment.

Just tell me where he served, I should be able to deduct it from there.
Were there any difference between the different cavalry types during this time except lancers since they all had a sabre and a rifle carbine or something alike?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: TORN on October 01, 2013, 10:19:08 pm
Yes you had different types of horse regiments.

to lazy to post any
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Archduke Sven on October 01, 2013, 10:36:11 pm
This might not be the right place to put this but does anyone know what regiment this is , and if it will appear in the mod?
(It's my great grandfather so I might make his regiment ) :3
Spoiler
(https://scontent-a-lhr.xx.fbcdn.net/hphotos-frc1/398038_10150481034139362_927951195_n.jpg)
[close]

That uniform doesn't look like it belongs to the Dragoons, Lancers or the Yeomanry.

And if he's from around where Heathrow is... my guess it's a Hussar regiment.

Just tell me where he served, I should be able to deduct it from there.
Were there any difference between the different cavalry types during this time except lancers since they all had a sabre and a rifle carbine or something alike?

Equipment wise, not really. They still had their specialized roles, for what ever they were worth.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on October 01, 2013, 10:38:37 pm
Hussars were issued different length rifles however, I could tell he was probably a Hussar by he length of his Carbine.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Kammin on October 01, 2013, 11:00:55 pm
I know he was turned into machine gunner part of the way through the war . And got remounted near the end . They also served in Ireland
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on October 01, 2013, 11:02:47 pm
Served in Ireland... ok I'll need to do some quick research.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Kammin on October 01, 2013, 11:04:41 pm
However that might have been after the war  :-[
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: MadManYo on October 01, 2013, 11:45:31 pm
Quick questions about mod.
1) Will the troop classes be like in NW Line, Light and skirms
and if so which regiment is being UK Skirms/Light.

2)Will the Factions be wearing early war hats or late war helmets?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on October 02, 2013, 12:07:08 am
Quick questions about mod.
1) Will the troop classes be like in NW Line, Light and skirms
and if so which regiment is being UK Skirms/Light.

2)Will the Factions be wearing early war hats or late war helmets?


UK and its classes have not been decided or worked on as of yet.

The mod is based in 1916-1917. They will most likely be wearing Brodie helmets.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: MadManYo on October 02, 2013, 12:46:34 am
Quick questions about mod.
1) Will the troop classes be like in NW Line, Light and skirms
and if so which regiment is being UK Skirms/Light.

2)Will the Factions be wearing early war hats or late war helmets?


UK and its classes have not been decided or worked on as of yet.

The mod is based in 1916-1917. They will most likely be wearing Brodie helmets.

Thanks for the info. Could I have 1 request or suggestion for a class on the UK?
The Rifle Brigade was the 95th Rifles before 1816 and I think it would be suitable to replace the 95th Rifles with The Rifle Brigade.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Kammin on October 02, 2013, 01:46:42 am
This might not be the right place to put this but does anyone know what regiment this is , and if it will appear in the mod?
(It's my great grandfather so I might make his regiment ) :3
Spoiler
(https://scontent-a-lhr.xx.fbcdn.net/hphotos-frc1/398038_10150481034139362_927951195_n.jpg)
[close]


Ok I found out that he was part of the Middlesex Imperial Yeomanry in 1915 . Thanks for the help gents :3 They did used to be called "Uxbridge's Hussars"
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on October 02, 2013, 03:20:23 am
AH, that makes sense actually. All other Cav regiments got sent to Mesopotamia.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Wigster600 on October 03, 2013, 05:55:10 pm
Can't wait for the dakka in this mod.  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on October 03, 2013, 07:39:32 pm
What is a dakka?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Jelly on October 03, 2013, 07:43:16 pm
What is a dakka?
Dakka is firepower.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Kammin on October 03, 2013, 07:45:45 pm
Follow by a "Waghhhhhh"
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Wigster600 on October 03, 2013, 07:53:43 pm
You need to paint the mod red, then it'll be released sooner.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on October 03, 2013, 07:56:02 pm
You can't paint the mod red and neither are we communists (no offense to anyone).
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Wigster600 on October 03, 2013, 07:59:29 pm
I am offend.  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Windbusche on October 03, 2013, 08:44:45 pm
But Pink is for the right manly boyz.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Desert Thunda on October 04, 2013, 02:08:51 pm
You can't paint the mod red and neither are we communists (no offense to anyone).

WoW dis offense to me  :-*

Some people must get off PW and work ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on October 04, 2013, 03:16:17 pm
Anyways... Something is brewing around the mod hehehe.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on October 04, 2013, 04:33:50 pm
Anyways... Something is brewing around the mod hehehe.

Ooh I wonder what!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Wigster600 on October 04, 2013, 04:53:04 pm
Gas I presume.  :P

Spoiler
A very un-English weapon...
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on October 04, 2013, 05:31:55 pm
The English invented it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Kammin on October 04, 2013, 05:34:24 pm
The Germans used it first .
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: FAULTYscotsman on October 04, 2013, 05:58:45 pm
against the russians.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Johan on October 04, 2013, 06:16:12 pm
The gas barely did 1% of the cassulties during WW1, it wasn't really deadly. When the British used gas for the first time during WW1 it came back to them due to strong winds so that prooved the ineffectiveness of the gas warfare.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Xanderman on October 04, 2013, 06:21:08 pm
Then loyd George got fed up of the war, crossed the trenches single handedly and beat the holy shit out of the Germans until they offered up the tea they had captured during their advance, then Loyd George had a talk with the kasier and said "this war really isn't all that sporting,what. You wouldn't mind being an honourable fellow would you and give up, there's a good chap." And that is how the first world war ended. Fin
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Nipplestockings on October 04, 2013, 06:24:20 pm
Then loyd George got fed up of the war, crossed the trenches single handedly and beat the holy shit out of the Germans until they offered up the tea they had captured during their advance, then Loyd George had a talk with the kasier and said "this war really isn't all that sporting,what. You wouldn't mind being an honourable fellow would you and give up, there's a good chap." And that is how the first world war ended. Fin

You forgot the celebration orgy.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Kammin on October 04, 2013, 06:24:52 pm
Yeah gas usually made you blind for a while
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Menelaos on October 04, 2013, 06:30:33 pm
The gas barely did 1% of the cassulties during WW1, it wasn't really deadly. When the British used gas for the first time during WW1 it came back to them due to strong winds so that prooved the ineffectiveness of the gas warfare.

The amount of deaths can't be compared to how many it blinded.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Prince_Eugen on October 04, 2013, 09:57:55 pm
Some types of gases are killing slowly, from weeks - to years. However, the main purpose of gas not to kill, but wound as much as possible.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Rigadoon on October 04, 2013, 11:32:58 pm
The Germans used it first .

Actually, the French were the first to use gas as a weapon in WWI.

Grenade Suffocante Modèle 1914
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.passioncompassion1418.com%2Fdecouvertes%2FImagesDecouvertes%2FGrenades%2FLacrym1.jpg&hash=e354d81eefb5a6cc971454beda02e100b5c7f871)
[close]
But it seems these were mostly useless because they couldn't deliver enough gas to have any effect.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on October 04, 2013, 11:42:13 pm
Anyways... Something is brewing around the mod hehehe.

Oooh, been waiting around for another update. ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: kpetschulat on October 05, 2013, 08:03:22 am
So, I found this very interesting picture...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Ftumblr_lyixu33l5M1qdseoxo1_1280.jpg&hash=6702b432ae10c98271019169a19065dcdf84abc5)
[close]

We already have seen the grabbenpanzer for the German infantry, will we see the armor for the French and Commonwealth?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Rigadoon on October 05, 2013, 08:17:28 am
So, I found this very interesting picture...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Ftumblr_lyixu33l5M1qdseoxo1_1280.jpg&hash=6702b432ae10c98271019169a19065dcdf84abc5)
[close]

We already have seen the grabbenpanzer for the German infantry, will we see the armor for the French and Commonwealth?

French armor experiments were mostly unsuccessful and used extremely rarely unlike like Grabbenpanzer. The British did have a few that were issued widely so it's very likely that we'll include an armored class for the UK when we start working on them.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: kpetschulat on October 05, 2013, 08:41:16 am
So, I found this very interesting picture...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Ftumblr_lyixu33l5M1qdseoxo1_1280.jpg&hash=6702b432ae10c98271019169a19065dcdf84abc5)
[close]

We already have seen the grabbenpanzer for the German infantry, will we see the armor for the French and Commonwealth?

French armor experiments were mostly unsuccessful and used extremely rarely unlike like Grabbenpanzer. The British did have a few that were issued widely so it's very likely that we'll include an armored class for the UK when we start working on them.

I saw a video somewhere of Italian armor troops that pretty much wore huge cans on their heads with very thick metal plating on their chest, thighs, and shins...

Just like this...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg.gawkerassets.com%2Fimg%2F18kyh2mp03qvfjpg%2Fku-xlarge.jpg&hash=59332edd7f87497917e7ac09fbab7fd63fd1469c)
[close]

I couldn't stop laughing when I saw it. It's the most bizarre thing any modern soldier could have worn on a battlefield.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Kammin on October 05, 2013, 09:12:46 am
So, I found this very interesting picture...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Ftumblr_lyixu33l5M1qdseoxo1_1280.jpg&hash=6702b432ae10c98271019169a19065dcdf84abc5)
[close]

We already have seen the grabbenpanzer for the German infantry, will we see the armor for the French and Commonwealth?


Why does the Brit have a flail ?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Jelly on October 05, 2013, 10:05:14 am
So, I found this very interesting picture...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Ftumblr_lyixu33l5M1qdseoxo1_1280.jpg&hash=6702b432ae10c98271019169a19065dcdf84abc5)
[close]

We already have seen the grabbenpanzer for the German infantry, will we see the armor for the French and Commonwealth?


Why does the Brit have a flail ?
Improvised weapons for close-quarters-combat.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Kammin on October 05, 2013, 10:13:48 am
That's really cool , I wonder what other kinds of weapons they made ? 
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: DanyEle on October 05, 2013, 12:40:54 pm
So, I found this very interesting picture...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Ftumblr_lyixu33l5M1qdseoxo1_1280.jpg&hash=6702b432ae10c98271019169a19065dcdf84abc5)
[close]

We already have seen the grabbenpanzer for the German infantry, will we see the armor for the French and Commonwealth?

French armor experiments were mostly unsuccessful and used extremely rarely unlike like Grabbenpanzer. The British did have a few that were issued widely so it's very likely that we'll include an armored class for the UK when we start working on them.

I saw a video somewhere of Italian armor troops that pretty much wore huge cans on their heads with very thick metal plating on their chest, thighs, and shins...

Just like this...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg.gawkerassets.com%2Fimg%2F18kyh2mp03qvfjpg%2Fku-xlarge.jpg&hash=59332edd7f87497917e7ac09fbab7fd63fd1469c)
[close]

I couldn't stop laughing when I saw it. It's the most bizarre thing any modern soldier could have worn on a battlefield.

Yeah, there were some attempts from the italian command to use medieval armors. Especially, i remember of a very famous action taken from a book of Emilio Lussu, "Un anno sull'altipiano - A year on the Plateau", referring to Asiago's one, main theatre of war in the italian front. I think they even made a movie out of it.

https://www.youtube.com/watch?v=TbCj1qsjhI8
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Kammin on October 05, 2013, 01:15:44 pm
So suits of armor didn't work so well xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Prince_Eugen on October 05, 2013, 01:33:55 pm
I wondering, if they fell in the heat of battle, could they get up again?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Kammin on October 05, 2013, 01:36:51 pm
Something that would be cool for this mod would be being able to move while crouched , kinda like in arma .
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Willhelm on October 05, 2013, 01:38:59 pm
I think they were going wrong making suits, a small but thick piece of armour over the vitals at the front would have probably saved thousands of lives.

Such as this
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.ortechceramics.com%2Fproducts-images%2FArmor_Plates.jpg&hash=34cf1fa307c790ca7c5a51732ee41b88983799ad)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Kammin on October 05, 2013, 01:45:46 pm
Better then nothing anyway xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: joer5835 on October 05, 2013, 01:56:19 pm
Quote from: kpetschulat
I saw a video somewhere of Italian armor troops that pretty much wore huge cans on their heads with very thick metal plating on their chest, thighs, and shins...

Just like this...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg.gawkerassets.com%2Fimg%2F18kyh2mp03qvfjpg%2Fku-xlarge.jpg&hash=59332edd7f87497917e7ac09fbab7fd63fd1469c)
[close]

I couldn't stop laughing when I saw it. It's the most bizarre thing any modern soldier could have worn on a battlefield.

Is that a Percussion cap musket, that the soldier is holding in his hand?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: TheBoberton on October 05, 2013, 02:02:42 pm
I think they were going wrong making suits, a small but thick piece of armour over the vitals at the front would have probably saved thousands of lives.

I dunno about that. If it's light and cheap enough to have been issued to every soldier, I'd rather take my chances without it, because some asshole behind a desk somewhere decided 'That's just enough to stop a bullet, and still be cheap!'. :P

Although I imagine it would have prevented a lot of shrapnel injuries and deaths.

Is that a Percussion cap musket, that the soldier is holding in his hand?

Springfield trapdoor rifle
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Wigster600 on October 05, 2013, 02:37:57 pm
Quote from: kpetschulat
I saw a video somewhere of Italian armor troops that pretty much wore huge cans on their heads with very thick metal plating on their chest, thighs, and shins...

Just like this...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg.gawkerassets.com%2Fimg%2F18kyh2mp03qvfjpg%2Fku-xlarge.jpg&hash=59332edd7f87497917e7ac09fbab7fd63fd1469c)
[close]

I couldn't stop laughing when I saw it. It's the most bizarre thing any modern soldier could have worn on a battlefield.

Is that a Percussion cap musket, that the soldier is holding in his hand?
Looks more like a watergun to me.  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on October 05, 2013, 03:14:24 pm
Something that would be cool for this mod would be being able to move while crouched , kinda like in arma .

There's an animation for that.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Kammin on October 05, 2013, 03:42:11 pm
Awesome , it should be in the mod then :3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: kpetschulat on October 05, 2013, 05:18:47 pm
So, I found this very interesting picture...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Ftumblr_lyixu33l5M1qdseoxo1_1280.jpg&hash=6702b432ae10c98271019169a19065dcdf84abc5)
[close]

We already have seen the grabbenpanzer for the German infantry, will we see the armor for the French and Commonwealth?

French armor experiments were mostly unsuccessful and used extremely rarely unlike like Grabbenpanzer. The British did have a few that were issued widely so it's very likely that we'll include an armored class for the UK when we start working on them.

I saw a video somewhere of Italian armor troops that pretty much wore huge cans on their heads with very thick metal plating on their chest, thighs, and shins...

Just like this...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg.gawkerassets.com%2Fimg%2F18kyh2mp03qvfjpg%2Fku-xlarge.jpg&hash=59332edd7f87497917e7ac09fbab7fd63fd1469c)
[close]

I couldn't stop laughing when I saw it. It's the most bizarre thing any modern soldier could have worn on a battlefield.

Yeah, there were some attempts from the italian command to use medieval armors. Especially, i remember of a very famous action taken from a book of Emilio Lussu, "Un anno sull'altipiano - A year on the Plateau", referring to Asiago's one, main theatre of war in the italian front. I think they even made a movie out of it.

https://www.youtube.com/watch?v=TbCj1qsjhI8

That's the exact movie I saw! Except it was dubbed in English.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on October 06, 2013, 02:10:57 am
Crouch walking would be immensely useful. I wouldn't even care about a prone if we had that. I do believe it was in BF.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Hammerstout on October 06, 2013, 02:15:11 am
If I recall correctly the crouch walking was really buggy because the hit box was the same as when standing and bullets flying above you would still hit.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Joseph Graham on October 06, 2013, 02:25:31 am
Limitations of the engine. There's not much that can be done about that without creating new hit boxes and reworking the animations + scripting.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Museal on October 06, 2013, 12:06:00 pm
I have 2 questions maybe one of you can answer

1) Will there be different classes e.g. inf, light and Skirmishers and if so how will there equipment be different will they lack grenades or not be allowed a machine gun?

2) will there be anything about artillery anytime soon or will that not be in for the first release?

I ask this as my regiment is trying to figure out a name and a type and so it would help knowing what they will use and what they shall not have  as we are signed up for at the moment as the 2ndRSR

sorry if these questions have already been asked i have not noticed them

thanks for your time  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: sovietgondor on October 06, 2013, 02:45:58 pm
I have 2 questions maybe one of you can answer

1) Will there be different classes e.g. inf, light and Skirmishers and if so how will there equipment be different will they lack grenades or not be allowed a machine gun?

2) will there be anything about artillery anytime soon or will that not be in for the first release?

I ask this as my regiment is trying to figure out a name and a type and so it would help knowing what they will use and what they shall not have  as we are signed up for at the moment as the 2ndRSR

sorry if these questions have already been asked i have not noticed them

thanks for your time  ;D

Well. If I can recall all infantry at the time was light. Your best bet would be to first decide which side you want to be on, then find a regiment or battalion that suit your groups play style. I.E say you wanted to be a German Stormtrooper battalion.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: TORN on October 06, 2013, 06:58:38 pm
I have 2 questions maybe one of you can answer

1) Will there be different classes e.g. inf, light and Skirmishers and if so how will there equipment be different will they lack grenades or not be allowed a machine gun?

2) will there be anything about artillery anytime soon or will that not be in for the first release?

what one would learn when reading the OP
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Museal on October 06, 2013, 07:21:34 pm
I have 2 questions maybe one of you can answer

1) Will there be different classes e.g. inf, light and Skirmishers and if so how will there equipment be different will they lack grenades or not be allowed a machine gun?

2) will there be anything about artillery anytime soon or will that not be in for the first release?

what one would learn when reading the OP

yes I am sure there a answer somewhere if you mean other pages but there is 152 pages and id rather not go through them all i did do a quick check through the pages and did not find anything so if you are sure there there then please tell me that all i what and if that is not what you mean then sorry but the answer was not in faq so if some could actually help me with these questions i would be grateful rather than telling me i would likely find them elsewhere

thanks you sovietgondor
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on October 06, 2013, 07:33:17 pm
OP means first post
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Museal on October 06, 2013, 07:54:14 pm
OP means first post

Ok slight odd abreviation but ok  ??? ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Nipplestockings on October 06, 2013, 07:58:48 pm
OP means first post

Ok slight odd abreviation but ok  ??? ;D

"OP" is a standard term on every forum, message board and image board on the internet. It technically stands for "original post" or 'original poster". I'm not sure how you've never heard it before ???
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Wigster600 on October 06, 2013, 08:16:00 pm
Someone needs a trip to 4chan... though if your sanity is easily destroyed I don't reccomend it.  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Museal on October 06, 2013, 09:11:02 pm
Well I've never hired of it even though I go on forums I always check this one but my questions  :'( Being over looked by my blunder
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: TORN on October 06, 2013, 09:22:08 pm
Well I've never hired of it even though I go on forums I always check this one but my questions  :'( Being over looked by my blunder
Ah don't take it personally. Everybody was a newb once :p
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: William on October 06, 2013, 09:38:08 pm
Oh I can't wait for this to come out, looks amazing  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: MadManYo on October 07, 2013, 12:16:02 am
How would a medic regiment or something like the RAMC work in an event?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Wigster600 on October 07, 2013, 12:18:16 am
How would a medic regiment or something like the RAMC work in an event?
One would presume they'd stay behind the line and wait for batterd units to retreat and tend their wounds.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: MadManYo on October 07, 2013, 12:37:39 am
How would a medic regiment or something like the RAMC work in an event?
One would presume they'd stay behind the line and wait for batterd units to retreat and tend their wounds.
Yeh but it would have to be after the men ran out on bandages them selves.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: sovietgondor on October 07, 2013, 01:44:22 am
Oh I can't wait for this to come out, looks amazing  ;D

You and me both, Bruddah.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: MadManYo on October 07, 2013, 10:33:32 pm
The 95th Rifles or in this mod The Rifle Brigade has gone and got members to make maps with the module we are going to get about 5 maps soon
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Xanderman on October 07, 2013, 10:48:05 pm
Can I play as loyd george with a machine gun?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: MadManYo on October 09, 2013, 12:35:45 am
Will there be new death animations?And new explosions From howitzer shells?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Wigster600 on October 09, 2013, 12:49:19 pm
I hope there is some way for the death animations ragdoll, to have some force put into one part of it? so it looks more the you're reeling form the force of being shot and blasts from explosions.

I also hope there are new explosions for howizters, i've always wanted to see more dirt & rocks being used as shrapnel from the initial blast and hurled up into the air, needs more dirt being kicked up.  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Willhelm on October 09, 2013, 01:30:56 pm
The deaths in WFAS are entirely ragdol and men get knocked flying back when shot.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Wigster600 on October 09, 2013, 01:38:15 pm
Would be awesome if converted to this mod then.  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: kpetschulat on October 09, 2013, 03:58:32 pm
The deaths in WFAS are entirely ragdol and men get knocked flying back when shot.

Yeah, I loved these. Point blank a Ruskij Streltsiy with an Arquebus and he goes flying back 10 feet. Twas' a glorious ragdoll work indeed.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Colbac on October 10, 2013, 04:29:02 am
Is the team working on bug fixing right now since most of the features are in a playable state?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Rigadoon on October 10, 2013, 06:30:36 am
Is the team working on bug fixing right now since most of the features are in a playable state?
There are quite a few things apart from bug fixing that we are working on.

Sorry about the long wait on the update. Expect one by the weekend. It should be a fairly large one, demonstrating mortars, trenches, and other things.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Dom13WorstNW on October 10, 2013, 06:54:06 am
Is the team working on bug fixing right now since most of the features are in a playable state?
There are quite a few things apart from bug fixing that we are working on.

Sorry about the long wait on the update. Expect one by the weekend. It should be a fairly large one, demonstrating mortars, trenches, and other things.

oooooooooooooohh  IM EXCITED  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Karth on October 10, 2013, 02:32:48 pm
Take your time :p, quality > time.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: LOL on October 10, 2013, 04:38:06 pm
This mod is amazing!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on October 10, 2013, 04:44:05 pm
Yay! I can't wait for the update!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: William on October 10, 2013, 04:48:38 pm
So mind me asking but how many total units do you plan on having in the mod?
How many bandages will the medic get?
Will officers have the whistle or will a musician like NCO have it?
Will mortars have  a much faster drop and fire time? The NW mortar takes forever to hit land after you fire it.
Will recoil less french artillery be in the game or do you plan on having all the cannons recoil back?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on October 10, 2013, 05:56:49 pm
Is the team working on bug fixing right now since most of the features are in a playable state?
There are quite a few things apart from bug fixing that we are working on.

Sorry about the long wait on the update. Expect one by the weekend. It should be a fairly large one, demonstrating mortars, trenches, and other things.

Always excited to see an update. :D Wonder if the shovel idea and the soft destructible / reconstruct-able trenches are still in.

Also, haven't seen any of the uniforms with shovels on the belt. Is that the next thing?

Spoiler
(https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/156153_159519867510427_1685872036_n.jpg)
[close]

So mind me asking but how many total units do you plan on having in the mod?
How many bandages will the medic get?
Will officers have the whistle or will a musician like NCO have it?
Will mortars have  a much faster drop and fire time? The NW mortar takes forever to hit land after you fire it.
Will recoil less french artillery be in the game or do you plan on having all the cannons recoil back?

Good questions.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: MadManYo on October 10, 2013, 11:26:42 pm
Since Great Britain will become a faction there are a few Regiments that you could use:


Regular Infantry:

The Black Watch
8th Australian Battalion
10th Canadian Battalion
Grenadier Guards
King's Own Scottish Borderers
The Welsh Guards
Connaught Rangers

Light Infantry:
The Rifle Brigade

Machine gun regiments:
Guards Machine Gun Regiment
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Hawke on October 10, 2013, 11:32:03 pm
I think there aren't going to be specific regiments, just classes.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: kpetschulat on October 10, 2013, 11:32:48 pm
I think there aren't going to be specific regiments, just classes.

Yup, just generic classes. "French Poilus," "Deutsches Stosstrupp," etc.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Colbac on October 10, 2013, 11:39:44 pm
Is the team working on bug fixing right now since most of the features are in a playable state?
There are quite a few things apart from bug fixing that we are working on.

Sorry about the long wait on the update. Expect one by the weekend. It should be a fairly large one, demonstrating mortars, trenches, and other things.
Ah, okay. Like Karth said:
Take your time :p, quality > time.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on October 11, 2013, 12:03:31 am
This is a question I've had for a while, will the French get colonial troops class?

I mean, North Africans and Saharan Africans, Madagascans and Vietnamese fought for France, and they had different uniforms then French born troops, different designations also. Tirraleurs, Zouaves, , Goumiers (Though Goumiers didn't fight outside of Africa in WWI, so their addition wouldn't make sense), service in the FFL, and finally the Tonkiese Riflemen (They fought only in Asia, however, so they're in the same situation as the Gourmiers).

I thought it'd be a good idea too add some of colonial units for France, one FFL class (Under specialists?), along with the Senegalese Tirraleurs and the Algerian Zouaves. Germany didn't use their colonial citizens in the War to the same extent of the Brits and French, but I'm guessing there were some East Africans under the Kaiser (Not sure though, I've spent most of my time researching France in WWI, and to a lesser extent Britain).

For the Brits, I'd have the Gurkhas. They fought on the Western front, lost a lot of men there also. Of course I'm just shooting the breeze here, just some ideas I'm putting forward.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Small on October 11, 2013, 12:18:48 am
This mod is gonna be great ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Betaknight on October 11, 2013, 12:53:00 am
So mind me asking but how many total units do you plan on having in the mod? 
How many bandages will the medic get?
Will officers have the whistle or will a musician like NCO have it? Officers.
Will mortars have  a much faster drop and fire time? The NW mortar takes forever to hit land after you fire it.  Fire time is quicker drop is still as slow for balancing reasons. Or else it becomes a raindrop feast.
Will recoil less french artillery be in the game or do you plan on having all the cannons recoil back? not sure what ya meant.
Rigadoon can answer further.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Rigadoon on October 11, 2013, 04:09:04 am
Right now the bandages are unlimited, it's actually a one handed item rather than a throwing item. Most likely we'll be restricting it in some way but we'll need to do some testing to figure out what would be best for game play. On the last thing, I assume you're talking about the French 75's hydro-pneumatic recoil mechanism. I'm pretty sure Dany can make them behave differently and remove the roll back sequence for the 75. If you want some extra info, we haven't focused too much on field artillery yet, however, the ramrod sequence has already been removed and it is now loaded from the back. I believe the mortar drop rate has been untouched.

I don't want to delve into how our class system works just yet. More information will be revealed in the future.


Edit: @Landrik. On the destructible trenches; it's unlikely that you'll see them, at least for the first release. It doesn't work well with our trenches and would take a lot of extra work which will delay release. The shovels are indeed being worked on, along with all the scabbards.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on October 11, 2013, 09:05:06 am
Edit: @Landrik. On the destructible trenches; it's unlikely that you'll see them, at least for the first release. It doesn't work well with our trenches and would take a lot of extra work which will delay release. The shovels are indeed being worked on, along with all the scabbards.

Knew it was a bit out there for repairable trenches. Either way, no big deal. Glad to see the shovels and bayonets being worked on to be added onto the uniforms. Good luck, fellas!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on October 11, 2013, 05:13:17 pm
Yay I can't wait for the update! It's Friday!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: CROWDsalat on October 11, 2013, 06:54:52 pm
This is the best Mod ever!!!  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: kpetschulat on October 11, 2013, 07:00:38 pm
This is the best Mod ever!!!  8)

Wilkommen zu der Verein, Freund.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: KArantukki on October 11, 2013, 07:04:52 pm
This is the best Mod ever!!!  8)

Wilkommen zu der Verein, Freund.

*Willkommen im Verein, (mein) Freund.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: kpetschulat on October 11, 2013, 07:11:41 pm
I wasn't trying to be correct, guy. I'm German myself. I used English grammar for a reason, since they way I typed it literally translates to "Welcome to the club, friend.". :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: KArantukki on October 11, 2013, 07:17:08 pm
meh ... ok ^^
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Xanderman on October 11, 2013, 07:22:32 pm
This is the best Mod ever!!!  8)
Do you mean, 'this will be the best mod ever?'
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on October 11, 2013, 07:30:17 pm
It's still the best even if it's not out!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on October 11, 2013, 08:15:53 pm
Crazy to think the last update was just over a month ago. Can't wait for the new update, even if it's pretty minor. :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on October 11, 2013, 08:37:15 pm
Yeah, I agree with you.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Xanderman on October 12, 2013, 10:12:46 am
Update pls.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Dom13WorstNW on October 12, 2013, 10:17:20 am
Update pls.

ITS THE WEEKEND.  WHERE IS THAT DAM UPDATE  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: KArantukki on October 12, 2013, 12:35:21 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fweknowmemes.com%2Fgenerator%2Fuploads%2Fgenerated%2Fg138157402063542971.jpg&hash=02e72fc3833cac7fc8a4d4858d462f47c436c676)
[close]


Spoiler
Just ja Joke, I am sure Rigadoon will post a Update this Weekend.  :D
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Rigadoon on October 12, 2013, 06:36:08 pm
Update pls.

ITS THE WEEKEND.  WHERE IS THAT DAM UPDATE  ::)

Did I say the beginning of the weekend?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on October 12, 2013, 06:51:40 pm
No sir!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Wismar on October 12, 2013, 07:15:18 pm
Update pls.

ITS THE WEEKEND.  WHERE IS THAT DAM UPDATE  ::)

Did I say the beginning of the weekend?
Sunday is a holy day. So it has to be tonight ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on October 12, 2013, 08:59:45 pm
All this pressure! o:

Had a load of fun with training for this mod today in B&I. I can just see this mod being very quick and deadly compared to what people know with NW. Will be funny to see 1914 all over again with inexperienced units.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Miller on October 12, 2013, 09:19:57 pm
lol good point, the "1914 period" will be very fun for artillery i imagine

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Xanderman on October 12, 2013, 10:27:55 pm
Rigadoon I'll give you a few souls that I have collected. Will this speed up production?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Museal on October 13, 2013, 02:04:51 am
Is the team working on bug fixing right now since most of the features are in a playable state?
There are quite a few things apart from bug fixing that we are working on.

Sorry about the long wait on the update. Expect one by the weekend. It should be a fairly large one, demonstrating mortars, trenches, and other things.

Yep you did
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: MadManYo on October 13, 2013, 02:06:20 am
The 95th/The Rifle Brigade have got a trench map and a crappy retexture of a British 1916 soldier and we are trying lots of ways of attacking defend and such. Everyone's hiped for Iron Europe
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Rigadoon on October 13, 2013, 02:14:39 am
Is the team working on bug fixing right now since most of the features are in a playable state?
There are quite a few things apart from bug fixing that we are working on.

Sorry about the long wait on the update. Expect one by the weekend. It should be a fairly large one, demonstrating mortars, trenches, and other things.

Yep you did
I suppose I worded it poorly.

Probably the last time I post any sort of time frame for future updates.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Dom13WorstNW on October 13, 2013, 03:37:20 am
Is the team working on bug fixing right now since most of the features are in a playable state?
There are quite a few things apart from bug fixing that we are working on.

Sorry about the long wait on the update. Expect one by the weekend. It should be a fairly large one, demonstrating mortars, trenches, and other things.

Yep you did
I suppose I worded it poorly.

Probably the last time I post any sort of time frame for future updates.

But you are going to kill him  :(
lol good point, the "1914 period" will be very fun for artillery i imagine
and btw i will not drink water until i see this update... dont let me die please  :(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: William on October 13, 2013, 05:48:43 am
Don't rush perfection, I would prefer a mod that isn't broken then an early, unpolished version.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: George385 on October 13, 2013, 05:50:10 am
Don't rush perfection, I would prefer a mod that isn't broken then an early, unpolished version.

Im in your sig!

I feel so special...  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Rigadoon on October 13, 2013, 09:32:29 am
How about a quick sneak peak at what's coming?
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FcAzyR.jpg&hash=a5788e16670549a61a1bc6e98726df74bcf24958)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Dom13WorstNW on October 13, 2013, 09:33:56 am
How about a quick sneak peak at what's coming?
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FcAzyR.jpg&hash=a5788e16670549a61a1bc6e98726df74bcf24958)
[close]

I Like  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Prince_Eugen on October 13, 2013, 09:34:07 am
Awesome!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Jelly on October 13, 2013, 10:25:20 am
Dayum.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Keita on October 13, 2013, 11:06:59 am
Sweet.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on October 13, 2013, 11:51:15 am
Yay awesome Trenches!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Wismar on October 13, 2013, 11:53:47 am
mmmmmmmmm
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Museal on October 13, 2013, 12:21:53 pm
Looking good
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Landrik on October 13, 2013, 04:43:51 pm
Sweet sauce. :D

What do we want!? Covered parapets! When do we want them!? MORTAR!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: ClearlyInvsible on October 13, 2013, 05:14:46 pm
It's just a FCKING BARREL! WHERE THE FUCK ARE MY MORTARS!?

It's a nice trench, really :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Desert Thunda on October 13, 2013, 05:16:13 pm
The clouds suit the scene. Nice job :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Johan on October 13, 2013, 06:31:35 pm
That look's sweet.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Hawke on October 13, 2013, 06:57:20 pm
Awesome!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Xanderman on October 13, 2013, 06:59:42 pm
It is near 6 o'clock and still no update, every minute the crowd grows restless if Rigadoon does not release the update quick, it may turn violent.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on October 13, 2013, 08:08:45 pm
I agree. It's now 19:08 in Britain.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Wigster600 on October 13, 2013, 08:10:06 pm
Now it's 19:10  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Jelly on October 13, 2013, 08:15:58 pm
19:15, no update!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Bramif on October 13, 2013, 08:16:45 pm
20:16 her in Denmark...  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Dom13WorstNW on October 13, 2013, 08:18:28 pm
1:18 P.M. here in Tennessee  ...  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Rigadoon on October 13, 2013, 08:24:29 pm
Being on the West Coast allows me to be late on anything concerning the rest of you.  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Millander on October 13, 2013, 08:31:57 pm
Being on the West Coast allows me to be late on anything concerning the rest of you.  ;D

#NorCal
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: AntonioTheWorstAtMelee on October 13, 2013, 08:32:31 pm
Being on the West Coast allows me to be late on anything concerning the rest of you.  ;D


#NorCal

#EastBay

West Coast Best Coast #caliswag #sun #surfers #hypedforironeurope
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on October 13, 2013, 08:36:09 pm
Now it's 19:35.

Tick Tock Riggy  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: sovietgondor on October 13, 2013, 08:40:57 pm
Just be patient. He will put it up soon. I hope >.>
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Wigster600 on October 13, 2013, 08:43:10 pm
19:43

The grains of sand are slowly falling to the bottom of the glass....
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Jelly on October 13, 2013, 09:12:54 pm
20:13, you're time is up: THE MOD IS DEAD! FLEE!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Wigster600 on October 13, 2013, 09:14:07 pm
20:14
The mod is dead...  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Madbull on October 13, 2013, 09:15:53 pm
#Westcoast3hoursBehindsuchnubs
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: BSM 'Shut up' Williams on October 13, 2013, 09:37:09 pm
20:36?!

(http://data:image/jpeg;base64,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)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches!)
Post by: Rigadoon on October 13, 2013, 09:38:43 pm
Holy spam. Good god, here is your damn update.  :P

Update #21 Into the Trenches!
This update we take you into the battlefields that you'll be fighting on, demonstrating our trench system, deployable ammunition crates, and mortars.

Trenches
A lot of you have been wondering about the promised mapping module for some time now. I'm happy to say that we're close to finishing it. There are some bugs to work out and more props to add but we're getting there. You can now create very complex trenches, with small dugouts, mortar/mg positions, and even bunkers. As well, a ton of props have been added, allowing you to "decorate" your trenches with trench walls, duckboards, firesteps, phones, lamps, ammunition crates, barbed wire and more.

Keep in mind that this map is incomplete and will probably never be complete because it is just for demonstration.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2Fnl8Lb.jpg&hash=a6a515dc45d11a8fabf5ce87e44e3f009807cb3e)
More
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FSXphr.jpg&hash=bb5e38d8c154ceeb57c58e8bcc39fcd11d9a86ae)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FcAzyR.jpg&hash=a5788e16670549a61a1bc6e98726df74bcf24958)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2F4Sr4X.jpg&hash=e535423a10e7dc22523d80df5743399d28dad276)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2F6ydGu.jpg&hash=af3b24b8e32f40745e88de80f0b72069358f916c)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2F9Ch-V.jpg&hash=eebb02c729a29586b503856319ed95b30af9719b)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FnDYvd.jpg&hash=933099aa33d9a84c06ef4e29b7bd4bf5ffb46016)
[close]
Many props and textures are from Lucke189's WWI OSP and AndreusAs was generous enough to allow us to use his sandbags from his mod (http://forums.taleworlds.com/index.php/topic,200923.0.html). Big thanks to them.


Renders
Here's a closer look at some barbed wire props that KArantukki created. These can be placed as scene props or constructed by engineers.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FpBM5Y.png&hash=94460acd331fe3bb4c75152b38109e2ee72521c8)
[close]

As well, you may have recognized the French 58mm Mortar from previous updates. It is now complete and fully functional, capable of providing artillery support from the safety of a trench. This is the first artillery piece we've implemented and you can expect many more to come.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FkOy2Q.png&hash=b4e1c3fdcbf35c027d25082d9160476bbb777b31)
[close]

Finally, KArantukki's ammo crates. Support troops can carry these around and deploy them when their comrades are low on ammunition. It will not be unlimited and further testing will be needed to determine how it should be limited.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FWF6X2.png&hash=2635260ed6b31de6b4e8720d717bc5aa107a110d)
[close]

Video
Now, to demonstrate the last two, is a quick video. Thanks to DanyEle for making it all work and Diplex for the amazing mortar sounds.
[youtube]http://www.youtube.com/watch?v=BrSPeC1hGR8&list=UUz7W1eGZ18wVGr1-BkUKWUA&feature=player_detailpage[/youtube]


What's Next?
More news on the mapping module and more artillery is sure to come in the future. In other news, a couple aesthetic changes have been made. You now see more recoil in the firing animations and grenade smoke has been significantly reduced. Keep leaving us tips on how we can improve the mod. Thanks for checking out this update! Be sure to join our steam group (https://steamcommunity.com/groups/ironeuropewwi), and watch us on ModDB (http://www.moddb.com/mods/iron-europe-ww1-mod).
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Jelly on October 13, 2013, 09:39:43 pm
PRAISE ALLAH!
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Prince_Eugen on October 13, 2013, 09:39:47 pm
Cool!
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Matthew on October 13, 2013, 09:39:57 pm
That video looks great!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches!)
Post by: Rigadoon on October 13, 2013, 09:41:10 pm
Just bringing it onto the next page. Somehow I always manage to post it on the very bottom.

Holy spam. Good god, here is your damn update.  :P

Update #21 Into the Trenches!
This update we take you into the battlefields that you'll be fighting on, demonstrating our trench system, deployable ammunition crates, and mortars.

Trenches
A lot of you have been wondering about the promised mapping module for some time now. I'm happy to say that we're close to finishing it. There are some bugs to work out and more props to add but we're getting there. You can now create very complex trenches, with small dugouts, mortar/mg positions, and even bunkers. As well, a ton of props have been added, allowing you to "decorate" your trenches with trench walls, duckboards, firesteps, phones, lamps, ammunition crates, barbed wire and more.

Keep in mind that this map is incomplete and will probably never be complete because it is just for demonstration.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2Fnl8Lb.jpg&hash=a6a515dc45d11a8fabf5ce87e44e3f009807cb3e)
More
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FSXphr.jpg&hash=bb5e38d8c154ceeb57c58e8bcc39fcd11d9a86ae)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FcAzyR.jpg&hash=a5788e16670549a61a1bc6e98726df74bcf24958)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2F4Sr4X.jpg&hash=e535423a10e7dc22523d80df5743399d28dad276)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2F6ydGu.jpg&hash=af3b24b8e32f40745e88de80f0b72069358f916c)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2F9Ch-V.jpg&hash=eebb02c729a29586b503856319ed95b30af9719b)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FnDYvd.jpg&hash=933099aa33d9a84c06ef4e29b7bd4bf5ffb46016)
[close]
Many props and textures are from Lucke189's WWI OSP and AndreusAs was generous enough to allow us to use his sandbags from his mod (http://forums.taleworlds.com/index.php/topic,200923.0.html). Big thanks to them.


Renders
Here's a closer look at some barbed wire props that KArantukki created. These can be placed as scene props or constructed by engineers.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FpBM5Y.png&hash=94460acd331fe3bb4c75152b38109e2ee72521c8)
[close]

As well, you may have recognized the French 58mm Mortar from previous updates. It is now complete and fully functional, capable of providing artillery support from the safety of a trench. This is the first artillery piece we've implemented and you can expect many more to come.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FkOy2Q.png&hash=b4e1c3fdcbf35c027d25082d9160476bbb777b31)
[close]

Finally, KArantukki's ammo crates. Support troops can carry these around and deploy them when their comrades are low on ammunition. It will not be unlimited and further testing will be needed to determine how it should be limited.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FWF6X2.png&hash=2635260ed6b31de6b4e8720d717bc5aa107a110d)
[close]

Video
Now, to demonstrate the last two, is a quick video. Thanks to DanyEle for making it all work and Diplex for the amazing mortar sounds.
[youtube]http://www.youtube.com/watch?v=BrSPeC1hGR8&list=UUz7W1eGZ18wVGr1-BkUKWUA&feature=player_detailpage[/youtube]


What's Next?
More news on the mapping module and more artillery is sure to come in the future. In other news, a couple aesthetic changes have been made. You now see more recoil in the firing animations and grenade smoke has been significantly reduced. Keep leaving us tips on how we can improve the mod. Thanks for checking out this update! Be sure to join our steam group (https://steamcommunity.com/groups/ironeuropewwi), and watch us on ModDB (http://www.moddb.com/mods/iron-europe-ww1-mod).
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Jelly on October 13, 2013, 09:42:24 pm
2 updates! Wow!
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Hawke on October 13, 2013, 09:42:45 pm
Yes!
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Miller on October 13, 2013, 09:43:23 pm
Outstanding!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #20 Scopes, Grenades, In-game Screens)
Post by: Xanderman on October 13, 2013, 09:45:03 pm
I find your lack of update disturbing!
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fstarwars%2Fimages%2F4%2F42%2FI_find_your_lack_of_faith_disturbing.png&hash=e60e8c6f1fa44cb2bbf5486e7005af52a52783db)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Dom13WorstNW on October 13, 2013, 09:45:29 pm
Wow. Looks Amazing.   ;D ;D 8)
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: William on October 13, 2013, 09:45:40 pm
Faster mortar shells, other then that the mod looks great.
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Docm30 on October 13, 2013, 09:50:51 pm
Are those effects final? because a mortar explosion should be mostly dirt with very little smoke and flash.

Otherwise, nice work.
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: ClearlyInvsible on October 13, 2013, 09:51:06 pm
It's.. it's so beautiful...
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Desert Thunda on October 13, 2013, 09:59:21 pm
I like the part where he covers his ears :p


Nice work nonetheless!
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Wigster600 on October 13, 2013, 10:00:08 pm
*Borat voice*
Very nice!  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: BSM 'Shut up' Williams on October 13, 2013, 10:07:37 pm
So...Friggen...AWESOME!!!!
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Colonel Howe on October 13, 2013, 10:13:58 pm
This is the only gif that explains my feeling about this update
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2F200bdf0364f5482e3afbfe03f51b6f9d%2Ftumblr_mpddmzKqIm1rpsvzdo1_400.gif&hash=8b41c8d703fa9829b4f05b4a0c63e39d45854a52)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Wismar on October 13, 2013, 10:35:40 pm
As always,
Spoiler
bjdegkgctjbfjvhhghgghjjghytfvrvhgf!
[close]

Those sounds are amazing and the trenches, holy molly!

I managed to pick up 1/2 second of the running animation and it looks so good!

And finally ammo crates!
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Baillie on October 13, 2013, 11:31:36 pm
Are those effects final? because a mortar explosion should be mostly dirt with very little smoke and flash.

Otherwise, nice work.

I thought the same :) Also the mortar smoke, too much, too little? Would be interesting to have your opinion!
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Wigster600 on October 13, 2013, 11:34:19 pm
Are those effects final? because a mortar explosion should be mostly dirt with very little smoke and flash.

Otherwise, nice work.

I thought the same :) Also the mortar smoke, too much, too little? Would be interesting to have your opinion!
Would be great to add more shrapnel, to substitute for pebbles and mud being kicked up into the air.
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Oakenshield on October 13, 2013, 11:43:18 pm
Smashing work!

Quick question, will any troops be able to pick up these ammo crates or will it just be the support troops?
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: MadManYo on October 13, 2013, 11:54:10 pm
Less smoke with mortars please but apart from that and the British units not being started on CANT WAIT
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Betaknight on October 14, 2013, 12:15:10 am
Next is hopefully the Shoes. :D
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Colbac on October 14, 2013, 05:02:48 am
Looks great!

This is simply a suggestion, I have no major knowledge on how sniper teams worked during the first World War, but will there be spotters with binoculars under the sniper class? I think it would be a very interesting mechanic if the sniper itself was harder to use without a spotter, though I'm not sure how you would implement that.
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Landrik on October 14, 2013, 10:59:34 am
Very nice, gentlemen. Looking forward to more trench options, artillery, and more infantry stuff. :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches!)
Post by: KArantukki on October 14, 2013, 11:15:46 am

Renders
Here's a closer look at some barbed wire props that KArantukki created. These can be placed as scene props or constructed by engineers.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FpBM5Y.png&hash=94460acd331fe3bb4c75152b38109e2ee72521c8)
[close]



The left one is still WIP :O
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches!)
Post by: Landrik on October 14, 2013, 11:19:18 am

Renders
Here's a closer look at some barbed wire props that KArantukki created. These can be placed as scene props or constructed by engineers.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FpBM5Y.png&hash=94460acd331fe3bb4c75152b38109e2ee72521c8)
[close]



The left one is still WIP :O

Will these have the same hit box as the X stakes in NW or will they be able to be shot through?
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: KArantukki on October 14, 2013, 11:20:59 am
You can shot through, but you are not able to jump / walk over it.
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Wigster600 on October 14, 2013, 01:39:19 pm
Crozade, wachoo been smokin'?
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Willhelm on October 14, 2013, 06:47:37 pm
Very nice.

You're going to need some fitting map borders too.

Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Jelly on October 14, 2013, 06:52:46 pm
Are those effects final? because a mortar explosion should be mostly dirt with very little smoke and flash.

Otherwise, nice work.

I thought the same :) Also the mortar smoke, too much, too little? Would be interesting to have your opinion!
Trust Baillie to be working on the smoke, heh.
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21)
Post by: Docm30 on October 14, 2013, 07:26:41 pm
I thought the same :) Also the mortar smoke, too much, too little? Would be interesting to have your opinion!

There should be some smoke from the mortar itself, but it should be very faint and dissipate quickly. I've also never seen a flash from a mortar.

See this video for reference. (http://www.youtube.com/watch?v=uQHWh-9AUX4). Not quite a WW1 mortar, but it's all the same principle.
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21 Pg158)
Post by: Marceaux on October 15, 2013, 10:54:37 am
GOD DAMMIT I CANT WAIT MUCH LONGER! I NEED TRENCH WARFARE!
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21 Pg158)
Post by: Prince_Eugen on October 15, 2013, 11:33:05 am
Is it only me or the topic name doubles?
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21 Pg158)
Post by: Furrnox on October 15, 2013, 02:33:55 pm
Looks really good nice work thus far!  8)
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21 Pg158)
Post by: Wigster600 on October 15, 2013, 02:44:17 pm
Can't wait to mow ranks of noobs down with an MG  ;D

Are there static Heavy mg's or just Lmg's?
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21 Pg158)
Post by: Bluehawk on October 15, 2013, 02:58:28 pm
I think the smoke looks fine. http://www.youtube.com/watch?v=KBlQArS-EFI
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21 Pg158)
Post by: Wismar on October 15, 2013, 05:32:32 pm
Can't wait to mow ranks of noobs down with an MG  ;D

Are there static Heavy mg's or just Lmg's?
I think there will be both.
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21 Pg158)
Post by: MadManYo on October 15, 2013, 05:43:43 pm
GOD DAMMIT I CANT WAIT MUCH LONGER! I NEED TRENCH WARFARE!
If enough regiments want to come the 95th Might use a ww1 style trench map in an event
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on October 15, 2013, 07:11:08 pm
Are MGs going to act like Rockets in how you pick them up and set them down as well as make your character model slow when carrying them? I already know we've seen one LMG so far months back.

Nice touch on the mortar man covering his ears and facing backwards from the blast by the way. :D

Is it only me or the topic name doubles?

Yeah, it does.

You can shot through, but you are not able to jump / walk over it.

Awesome. Thanks. :)
Title: Re: [NW][M]Iron Europe - WWI Mod [NW][M]Iron Europe - WWI Mod (Update #21 Pg158)
Post by: Docm30 on October 15, 2013, 07:31:47 pm
I think the smoke looks fine. http://www.youtube.com/watch?v=KBlQArS-EFI

That appears to be black powder, which I believe the French had stopped using by the mod's time.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Loyal on October 15, 2013, 10:21:25 pm
Any on the time mod might be released?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Baillie on October 15, 2013, 10:24:11 pm
Any on the time mod might be released?
32nd October
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on October 15, 2013, 10:46:54 pm
Haha! But on a more serious note, maybe on the 11th of November. Who knows?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Karth on October 15, 2013, 10:50:06 pm
They will tell us when its released so dont ask, for now just assume next year sometime. (maybe even 2015?)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Willhelm on October 15, 2013, 10:52:27 pm
It won't be 2015. I speak to Danyele fairly often and he is really getting on with the mod, i think it will be this year, maybe a Christmas present.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on October 15, 2013, 11:16:35 pm
It won't be 2015. I speak to Danyele fairly often and he is really getting on with the mod, i think it will be this year, maybe a Christmas present.
Yaaaay! Then we need to reenact the WW1 christmas truce ingame to celebrate!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: William on October 15, 2013, 11:22:08 pm
Definitely would be a great present. Really remarkable how the human side of the soldiers came out, people who formally hated and wanted to kill each other came together to do things such as trade cigarettes, beer, and play soccer.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.christmas-time.com%2Fstaffsreg1.jpg&hash=b07db02cf3450acfb32c3a53f5c382980b72b666)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-uOqsGAlZ3DM%2FTvosRr0hNeI%2FAAAAAAAAH7w%2FucdGO-WtTNo%2Fs400%2FChristmas_truce_1914_3125_38468_poll_xlarge.jpeg&hash=5d5ba12c57ae5f942a72370c7a662147f34e4210)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-N0fz4PHI3ck%2FUNCJmaDRboI%2FAAAAAAAAHp4%2FH2L3liq6NbE%2Fs400%2FThe%2BChristmas%2BTruce%2Bof%2B1914.jpg&hash=1a8446fc1d0291fb73d0e03a6c4dcbf83f1be9ae)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 15, 2013, 11:22:48 pm
It won't be 2015. I speak to Danyele fairly often and he is really getting on with the mod, i think it will be this year, maybe a Christmas present.
Yaaaay! Then we need to reenact the WW1 christmas truce ingame to celebrate!
Yes let's celebrate the release of this (long-waited) mod by not playing and just hold hands and dance and sing.

(not being sarcastic here)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Willhelm on October 15, 2013, 11:39:02 pm
Definitely would be a great present. Really remarkable how the human side of the soldiers came out, people who formally hated and wanted to kill each other came together to do things such as trade cigarettes, beer, and play soccer.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.christmas-time.com%2Fstaffsreg1.jpg&hash=b07db02cf3450acfb32c3a53f5c382980b72b666)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-uOqsGAlZ3DM%2FTvosRr0hNeI%2FAAAAAAAAH7w%2FucdGO-WtTNo%2Fs400%2FChristmas_truce_1914_3125_38468_poll_xlarge.jpeg&hash=5d5ba12c57ae5f942a72370c7a662147f34e4210)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-N0fz4PHI3ck%2FUNCJmaDRboI%2FAAAAAAAAHp4%2FH2L3liq6NbE%2Fs400%2FThe%2BChristmas%2BTruce%2Bof%2B1914.jpg&hash=1a8446fc1d0291fb73d0e03a6c4dcbf83f1be9ae)
[close]

It's not all happy, on many parts of the front line on Christmas day fighting continued as normal.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on October 16, 2013, 01:17:32 am
It won't be 2015. I speak to Danyele fairly often and he is really getting on with the mod, i think it will be this year, maybe a Christmas present.
Yaaaay! Then we need to reenact the WW1 christmas truce ingame to celebrate!

Oscar, this is the best idea I've ever heard you say. To the truce!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on October 16, 2013, 01:22:00 am
It won't be 2015. I speak to Danyele fairly often and he is really getting on with the mod, i think it will be this year, maybe a Christmas present.
You heard nothing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on October 16, 2013, 01:47:42 am
Definitely would be a great present. Really remarkable how the human side of the soldiers came out, people who formally hated and wanted to kill each other came together to do things such as trade cigarettes, beer, and play soccer.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.christmas-time.com%2Fstaffsreg1.jpg&hash=b07db02cf3450acfb32c3a53f5c382980b72b666)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-uOqsGAlZ3DM%2FTvosRr0hNeI%2FAAAAAAAAH7w%2FucdGO-WtTNo%2Fs400%2FChristmas_truce_1914_3125_38468_poll_xlarge.jpeg&hash=5d5ba12c57ae5f942a72370c7a662147f34e4210)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-N0fz4PHI3ck%2FUNCJmaDRboI%2FAAAAAAAAHp4%2FH2L3liq6NbE%2Fs400%2FThe%2BChristmas%2BTruce%2Bof%2B1914.jpg&hash=1a8446fc1d0291fb73d0e03a6c4dcbf83f1be9ae)
[close]

It's not all happy, on many parts of the front line on Christmas day fighting continued as normal.

It still means something, that people who were supposed to be bitter enemies were willing to sit down and be human, if even for a night.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colbac on October 16, 2013, 01:57:45 am
How do you think events will play like? Many people have been saying that conquest would be great for this, and I honestly agree since I think battles would either take too long or people would die waaay to quickly.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TomaHawkAU on October 16, 2013, 08:13:30 am
The best thing about the conquest mode is the aim is to attack... so people wont camp as much as they would if it was battle, also even if you die you respawn!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on October 16, 2013, 09:18:54 am
The best thing about the conquest mode is the aim is to attack... so people wont camp as much as they would if it was battle, also even if you die you respawn!
Indeed.
Maybe some tweaking is needed when it comes to respawn times and such.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: KArantukki on October 16, 2013, 10:49:14 am
All the Maps I made so far are made for Battle and Conquest mode.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 16, 2013, 01:23:07 pm
I see public play being a shit-fest especially free-for-all.
There should be specially designed scene's so you wouldn't get spawnkilled over and over again.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on October 16, 2013, 03:17:04 pm
I see public play being a shit-fest especially free-for-all.
There should be specially designed scene's so you wouldn't get spawnkilled over and over again.
Public play is kinda meh anyways...

That's why they need a "Last stand" game mode where waves of bots come for you and they increase every wave.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on October 16, 2013, 03:36:52 pm
Like German zombies?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 16, 2013, 03:38:34 pm
I'd rather not have an invasion game mode on this mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on October 16, 2013, 04:07:42 pm
I'd rather not have an invasion game mode on this mod.
Why not?
It will improve the quality of public play and the mod will get a bigger playerbase.
More pubs=Bigger regiments=Better events.

EDIT: Since there weren't Nazis during this time, let's have Boljevik Zombies!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 16, 2013, 04:14:33 pm
I've seen it in the past where mods had an invasion game mode...
In the end people would only play the invasion game mode.

In my opinion it will decrease the quality of public play. If I wanted to shoot zombies with guns i'd just play one of the million invasion mods out there.
What would really improve quality is a set of carefully created scene's that are perfect for either battle and TDM. Just so crafted that in TDM you won't get spawnkilled but neither camp the hell out of it.

(Yes I know that WW1 was actually a campfest in the trenches)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wolfy on October 16, 2013, 04:19:43 pm
I've seen it in the past where mods had an invasion game mode...
In the end people would only play the invasion game mode.

In my opinion it will decrease the quality of public play. If I wanted to shoot zombies with guns i'd just play one of the million invasion mods out there.
What would really improve quality is a set of carefully created scene's that are perfect for either battle and TDM. Just so crafted that in TDM you won't get spawnkilled but neither camp the hell out of it.

(Yes I know that WW1 was actually a campfest in the trenches)
Nobody cares if you get spawnkilled TORN  :-*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 16, 2013, 04:33:18 pm
...I care  :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

Dammit wolfy I try to have a good discussion and you just fucking ruined it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on October 16, 2013, 04:38:36 pm
YAY! Christmas Truce
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Prince_Eugen on October 16, 2013, 04:41:00 pm
Orthodox Cristmas is in January, so no truce to Austro-German bastards on Eastern Front  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wolfy on October 16, 2013, 05:08:41 pm
...I care  :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

Dammit wolfy I try to have a good discussion and you just fucking ruined it.
Threads  are not meant for "good discussions" their meant for pointless spam. Silly TORN being silly.

On a serious note, maps which don't result in mass spawn killing and such is a good point to make and hopefully KArantukki has some interesting TDM maps for us.  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on October 16, 2013, 05:43:13 pm
I think that conquest will be mostly used in the mod, since I think the battle was over when someone's trench is taken over and then they move on to the other. I think conquest should do instead of battle. Fixes are needed but it's not impossible.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 16, 2013, 06:00:44 pm
Could you make it so you can only spawn on your starting flag?
That would make it very interesting.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Menelaos on October 16, 2013, 06:40:26 pm
I think that conquest will be mostly used in the mod, since I think the battle was over when someone's trench is taken over and then they move on to the other. I think conquest should do instead of battle. Fixes are needed but it's not impossible.

Instant spawning siege with 5-10 lives.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on October 16, 2013, 07:13:08 pm
Conquest seems like the way to go for events if not battle!

And the invasion mode would be the icing on the cake.
It would be very popular. Just look at NW and ask yourself why the 15th HvB is so popular.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on October 16, 2013, 07:13:57 pm
It would be very popular. Just look at NW and ask yourself why the 15th HvB is so popular.
Who?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 16, 2013, 07:15:38 pm
Human VS bots

I find that an invasion mode would to have a nice cool cake and then throwing a massive turd on it with high force.
You can see what it could've been but it is covered by the massive shit.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Davout on October 16, 2013, 07:25:24 pm
It would be very popular. Just look at NW and ask yourself why the 15th HvB is so popular.
Who?
15th_Humans_V_Bots_Server
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on October 16, 2013, 08:37:00 pm
There's loads of opportunities for different game types for this mod. Battle, Siege, Conquest...

Especially with the Eastern Front, not everything was filled with trenches.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on October 16, 2013, 08:57:40 pm
Human VS bots

I find that an invasion mode would to have a nice cool cake and then throwing a massive turd on it with high force.
You can see what it could've been but it is covered by the massive shit.
Please explain why you are not for an invasion mode.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Sweeney on October 16, 2013, 09:03:04 pm
It would be very popular. Just look at NW and ask yourself why the 15th HvB is so popular.
Who?
15th_Humans_V_Bots_Server

I did not know that this fellow was still around. Greetin's from Denmark.


PS: Keep up the work with the mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 16, 2013, 09:42:34 pm
Human VS bots

I find that an invasion mode would to have a nice cool cake and then throwing a massive turd on it with high force.
You can see what it could've been but it is covered by the massive shit.
Please explain why you are not for an invasion mode.

Invasion wouldn't appeal new players because they can play that somewhere else where they know will be alot of people.
People take intrest in something new and iron europe has that but not in invasion mode.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Murray on October 16, 2013, 11:07:20 pm
When I wrestle down my map maker/make my own maps these are my plans for my events (assuming I can get the mod onto the server).

Small Conquest Maps:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fb7362152665cff6ce3486f5c5245c0e0.png&hash=4eca3086b3401b2aa03f18e258dac0a4425a4059)
[close]

Large Conquest Maps:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fd869fb017d59d148caab3ef951a4dfa0.png&hash=2c9fcb14575413a45312d183251e12715641c0df)
[close]


The smaller maps should be a bit more push and pull, shouldn't take as long. They may have a shorter time limit with less respawns in order to have them run quicker. The larger maps will require more strategy with choke points and flanking etc, they'll have much higher timers and more respawns and generally be much larger events (more regs, and players etc)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colonel Howe on October 16, 2013, 11:08:23 pm
If this mod doesn't come out soon I cannot not be held responsible for a herd of angry French peasants arriving at Rig's door :3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: kpetschulat on October 16, 2013, 11:14:14 pm
I would love to make maps for you guys, I have some awesome ideas. However, I don't actually understand how the mapping works in Warband, so if  someone would show/tell/teach me, I'd appreciate it. There's a map in the Verdun WW1 FPS game called Vauquois. It would be perfect for this mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 16, 2013, 11:14:31 pm
This is my idea as for a simple conquest map

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1144.photobucket.com%2Falbums%2Fo481%2FTORN365%2Ftrenchmap_zpsf4cf97a5.png&hash=ab3ea29b3978ba3d62d9b28e7ea5b0a1055ceaa8)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on October 16, 2013, 11:14:51 pm
When I wrestle down my map maker/make my own maps these are my plans for my events (assuming I can get the mod onto the server).

Small Conquest Maps:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fb7362152665cff6ce3486f5c5245c0e0.png&hash=4eca3086b3401b2aa03f18e258dac0a4425a4059)
[close]

Large Conquest Maps:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fd869fb017d59d148caab3ef951a4dfa0.png&hash=2c9fcb14575413a45312d183251e12715641c0df)
[close]


The smaller maps should be a bit more push and pull, shouldn't take as long. They may have a shorter time limit with less respawns in order to have them run quicker. The larger maps will require more strategy with choke points and flanking etc, they'll have much higher timers and more respawns and generally be much larger events (more regs, and players etc)

I suggest the closer one gets to "no man's land", the less sophisticated and well-to-do cover there is. So each main spawn has a nice defensive work with mortars and machineguns, but smack dab in no man's land there's only shell craters to be found.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Murray on October 17, 2013, 01:23:57 am
Yeh that's a good idea, I quickly mocked that up whit my superb paint skills but I think no trenches in the middle like you suggested would be better. That way at the end of the time limit, the winner can be the one wit the most trenches owned if no one has managed to claim them all.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Viktor 90th on October 17, 2013, 02:38:39 am
Human VS bots

I find that an invasion mode would to have a nice cool cake and then throwing a massive turd on it with high force.
You can see what it could've been but it is covered by the massive shit.
Please explain why you are not for an invasion mode.

  • It's repetetive
  • AI is bad in this game
  • There are enough mods with guns and zombies with invasion game mode
  • Because of this mode other game modes die out
Invasion wouldn't appeal new players because they can play that somewhere else where they know will be alot of people.
People take intrest in something new and iron europe has that but not in invasion mode.
Perhaps.
I doubt anybody remembers, but there was a china at war - invasion mod a long time ago; it was surprisingly fun.
If you do implement an invasion styled mode, you could probably think up some amazing names.
Last Stand
No Retreat
Hold The Line, eg.

I'd suggest adding as many modes, as your ability/engine-limit can provide; I'd love to see a modified fight and destroy.
(with ammunition dumps as targets?)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on October 17, 2013, 02:47:12 am
All with good time and tide, youngling.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Viktor 90th on October 17, 2013, 02:53:28 am
All with good time and tide, youngling.
I started Skinning in MM, but I sucked. (insinuating I don't suck now)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on October 17, 2013, 02:57:50 am
All with good time and tide, youngling.
I started Skinning in MM, but I sucked. (insinuating I don't suck now)
Since when was I referring to your skills? And you are still youngling. Cause I started when there was Mount and Musket: Prussia.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: DanyEle on October 17, 2013, 05:03:50 pm
All with good time and tide, youngling.

But the mappers might be made happy soon.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on October 17, 2013, 05:23:39 pm
:D hehe
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 17, 2013, 10:03:56 pm
Invasion mode is still a bad idea even if you give it a different name.
Have you ever played against an NPC that has a bow/crossbow/gun in an invasion mode?
Yeah they're fucking cheaters with their bloody headshots.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on October 17, 2013, 10:41:53 pm
Invasion mode is still a bad idea even if you give it a different name.
Have you ever played against an NPC that has a bow/crossbow/gun in an invasion mode?
Yeah they're fucking cheaters with their bloody headshots.

Just because you don't like it doesn't mean it's a bad idea.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on October 17, 2013, 10:44:04 pm
Invasion mode is still a bad idea even if you give it a different name.
Have you ever played against an NPC that has a bow/crossbow/gun in an invasion mode?
Yeah they're fucking cheaters with their bloody headshots.

It's true that the bots will basically destroy any defenders with their laser accurate shots.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on October 17, 2013, 10:50:13 pm
Invasion mode is still a bad idea even if you give it a different name.
Have you ever played against an NPC that has a bow/crossbow/gun in an invasion mode?
Yeah they're fucking cheaters with their bloody headshots.

It's true that the bots will basically destroy any defenders with their laser accurate shots.

WWII: China Battlefield's Last Man Standing mode is quite fun despite the laser shots. Bot accuracy can also be reduced. That being said, there are currently no plans for invasion mode but it is a possibility for the future.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on October 17, 2013, 10:56:06 pm
Invasion mode is still a bad idea even if you give it a different name.
Have you ever played against an NPC that has a bow/crossbow/gun in an invasion mode?
Yeah they're fucking cheaters with their bloody headshots.

It's true that the bots will basically destroy any defenders with their laser accurate shots.

WWII: China Battlefield's Last Man Standing mode is quite fun despite the laser shots. Bot accuracy can also be reduced. That being said, there are currently no plans for invasion mode but it is a possibility for the future.

Yeah, just make sure that bot accuracy is highly reduced to N&S levels. Rifles are accurate, but when you're trudging through the fields and not having your weapon rested, you're not going to start plinking people off half a km away.

I would even suggest rifles be as accurate as B&I to account for human error.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: kpetschulat on October 17, 2013, 11:06:53 pm
I think they should be a little more accurate than the guns in Blood and Iron. There was considerable improvements made to firearms since the 1870s.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on October 17, 2013, 11:11:47 pm
As my friends father would say: "NO! NO INVATION MOTHE, WE NO MAKE INVATJON IN TEH MOD"
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: kpetschulat on October 17, 2013, 11:13:56 pm
Sounds likes a personal problem. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Willhelm on October 17, 2013, 11:19:00 pm
I think they should be a little more accurate than the guns in Blood and Iron. There was considerable improvements made to firearms since the 1870s.

Yeah, mainly the change from blackpowder to cordite smokeless powder which put the bullet velocity up by double or more. Death will come easily like in many shooter games. That's why i think conquest will be much better than battle for IE, if you die quick, you want to respawn quick, not wait 10 minutes.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Dom13WorstNW on October 17, 2013, 11:23:57 pm
I think they should be a little more accurate than the guns in Blood and Iron. There was considerable improvements made to firearms since the 1870s.

Yeah, mainly the change from blackpowder to cordite smokeless powder which put the bullet velocity up by double or more. Death will come easily like in many shooter games. That's why i think conquest will be much better than battle for IE, if you die quick, you want to respawn quick, not wait 10 minutes.

So... are u saying conquest might actually be used for once  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: kpetschulat on October 18, 2013, 02:10:28 am
Conquest will work perfectly with trenches... So, it was sort of a given it would be used in this mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Noodlenrice on October 18, 2013, 05:26:56 am
Omfg I jizzed
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 18, 2013, 06:48:48 am
Invasion mode is still a bad idea even if you give it a different name.
Have you ever played against an NPC that has a bow/crossbow/gun in an invasion mode?
Yeah they're fucking cheaters with their bloody headshots.

Just because you don't like it doesn't mean it's a bad idea.
anyone has yet given me some counterarguments...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on October 18, 2013, 07:46:53 am
Invasion mode is still a bad idea even if you give it a different name.
Have you ever played against an NPC that has a bow/crossbow/gun in an invasion mode?
Yeah they're fucking cheaters with their bloody headshots.

Just because you don't like it doesn't mean it's a bad idea.
anyone has yet given me some counterarguments...
Because there isn't any.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on October 18, 2013, 07:58:39 am
Invasion mode is still a bad idea even if you give it a different name.
Have you ever played against an NPC that has a bow/crossbow/gun in an invasion mode?
Yeah they're fucking cheaters with their bloody headshots.

Just because you don't like it doesn't mean it's a bad idea.
anyone has yet given me some counterarguments...
I talked about how bot accuracy could be reduced. That counters your single argument on how they always get headshots.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Willhelm on October 18, 2013, 11:41:03 am
Invasion mode is still a bad idea even if you give it a different name.
Have you ever played against an NPC that has a bow/crossbow/gun in an invasion mode?
Yeah they're fucking cheaters with their bloody headshots.

Just because you don't like it doesn't mean it's a bad idea.
anyone has yet given me some counterarguments...
I talked about how bot accuracy could be reduced. That counters your single argument on how they always get headshots.
In AZW we reduced bot accuracy to 0 but they were still getting head shots across the map, i believe all the bots aim at one player so he just gets instantly dropped.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wigster600 on October 18, 2013, 11:57:16 am
Invasion mode is still a bad idea even if you give it a different name.
Have you ever played against an NPC that has a bow/crossbow/gun in an invasion mode?
Yeah they're fucking cheaters with their bloody headshots.

Just because you don't like it doesn't mean it's a bad idea.
anyone has yet given me some counterarguments...
I talked about how bot accuracy could be reduced. That counters your single argument on how they always get headshots.
In AZW we reduced bot accuracy to 0 but they were still getting head shots across the map, i believe all the bots aim at one player so he just gets instantly dropped.
would it be possible that you could make them blind range wise until they get pretty damn close?  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: DanyEle on October 18, 2013, 12:28:45 pm
Additionally, the entire shooting AI should be redone since we've got a brand new shooting system.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: sovietgondor on October 18, 2013, 03:34:55 pm
I think an Invasion mode is kinda cool. But I'll probably be playing Conquest, just for a change of pace. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on October 19, 2013, 01:25:17 am
I think an Invasion mode is kinda cool. But I'll probably be playing Conquest, just for a change of pace. :P
You can have both...
Conquest and battle for events and Invasion for pub play.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colonel Howe on October 19, 2013, 05:28:59 am
i make map
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffotos.fotoflexer.com%2F02f258eef99b2c4f6dfaaca3a144b8fb.jpg&hash=9281c9956711fcc65c38edcccb234d201941664c)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on October 19, 2013, 11:24:05 am
i make map
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffotos.fotoflexer.com%2F02f258eef99b2c4f6dfaaca3a144b8fb.jpg&hash=9281c9956711fcc65c38edcccb234d201941664c)
[close]

Question is, who will win? Rigadig or the Huns?

[youtube]http://www.youtube.com/watch?v=ZSS5dEeMX64[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Jelly on October 19, 2013, 11:29:23 am
i make map
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffotos.fotoflexer.com%2F02f258eef99b2c4f6dfaaca3a144b8fb.jpg&hash=9281c9956711fcc65c38edcccb234d201941664c)
[close]

Question is, who will win? Rigadig or the Huns?

[youtube]http://www.youtube.com/watch?v=ZSS5dEeMX64[/youtube]
Can't beat a bit of Disney song and dance!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: wdadade on October 19, 2013, 07:31:02 pm
I think the scope sight should be more minimalistic.

Like this.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F1%2F10%2FReticles_vector.svg%2F300px-Reticles_vector.svg.png&hash=f352c9be3e2c8af2588547dfb4c4f3cb052483ce)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on October 19, 2013, 09:41:42 pm
From the scopes I've looked through of the Zf41 and the Zf42 the German reticule is correct.

Spoiler
Quote
In the spring of 1915, it was decided to fit 15,000 Gewehr 98 rifles, selected for being exceptionally accurate during factory tests, with telescopic sights for sniper use, though the Gewehr 98 was not designed for use with aiming optics. To mount a telescopic sight directly over the rifle, the bolt handle had to be turned-down from its original straight design. In the stock, a recess had to be made to accommodate the turned-down bolt handle modification. The telescopic sights consisted of 2.5x and 3x models, made by manufactures like Görtz, Gérard, Oige, Zeiss, Hensoldt, Voigtländer and various civilian models from manufacturers like Bock, Busch and Füss. Several different mountings produced by various manufacturers were used. Even with a turned-down bolt handle (unless it is low-profile as is common practice with modern hunting rifles), optics mounted low above the receiver will not leave enough space between the rifle and the telescopic sight body for unimpaired operation of the bolt or three-position safety catch lever. This ergonomic problem was solved by mounting the telescopic sight relatively high above the receiver. By the end of the war, 18,421 Gewehr 98 rifles were converted and equipped with telescopic sights and issued to German snipers during World War I.
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colonel Howe on October 20, 2013, 08:36:53 pm
i make map
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffotos.fotoflexer.com%2F02f258eef99b2c4f6dfaaca3a144b8fb.jpg&hash=9281c9956711fcc65c38edcccb234d201941664c)
[close]

Question is, who will win? Rigadig or the Huns?

[youtube]http://www.youtube.com/watch?v=ZSS5dEeMX64[/youtube]
Rigadun always win
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Bluehawk on October 20, 2013, 10:46:06 pm
I'm not sure what the reticule for the Lebel's APX 1916 scope looked like, but the 1917 version was a hair-thin cross with a fixed vertical, and a dial-adjusted horizontal. The graduation was 80m to 800m.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi29.servimg.com%2Fu%2Ff29%2F15%2F29%2F58%2F00%2Fphoto211.jpg&hash=db5f520802d36eae7438eee4120d343a0f450d8c)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colbac on October 21, 2013, 02:56:05 am
Speaking of maps, what maps are going to be in the first release that are battlefields from that time period?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on October 21, 2013, 03:08:09 pm
There's already been a load of custom trench maps made by B&I and N&S players who were eagerly awaiting this mod nearly a year ago. I'm sure there's going to be a lot of custom maps in this.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on October 21, 2013, 03:36:27 pm
There's already been a load of custom trench maps made by B&I and N&S players who were eagerly awaiting this mod nearly a year ago. I'm sure there's going to be a lot of custom maps in this.
You guys will be pleased with what is going to come in next time then.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TomaHawkAU on October 21, 2013, 10:52:17 pm
There's already been a load of custom trench maps made by B&I and N&S players who were eagerly awaiting this mod nearly a year ago. I'm sure there's going to be a lot of custom maps in this.
You guys will be pleased with what is going to come in next time then.

Iz thinks mapping module is next
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colbac on October 22, 2013, 12:12:32 am
I thought the mapping module was already released? Was the version I'm thinking of a beta or something?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on October 22, 2013, 12:15:32 am
I thought the mapping module was already released? Was the version I'm thinking of a beta or something?

Yeah, beta, and also completely useless.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Carson on October 22, 2013, 10:35:17 pm
Can't wait for it...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Dom13WorstNW on October 24, 2013, 11:23:15 pm
All with good time and tide, youngling.

But the mappers might be made happy soon.

Oh yes pls tell me more  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on October 24, 2013, 11:47:19 pm
We need discussion. Like what music there will be in the game or if they're going to implement that record player idea. ;c
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on October 25, 2013, 12:40:46 am
All with good time and tide, youngling.

But the mappers might be made happy soon.

Oh yes pls tell me more  :D

This mod will most likely make me take up mapping.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colbac on October 25, 2013, 03:34:40 am
Random question, but what sort of facial hair can we expect? The same or something different?

(I'm hoping the same because I like my Van Dyke :c)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on October 25, 2013, 07:42:43 am
Random question, but what sort of facial hair can we expect? The same or something different?

(I'm hoping the same because I like my Van Dyke :c)
+1
And will we able to have a cigar and a mustach??
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on October 25, 2013, 03:25:35 pm
Random question, but what sort of facial hair can we expect? The same or something different?

(I'm hoping the same because I like my Van Dyke :c)
+1
And will we able to have a cigar and a mustach??
Minor details which can be added. So it will and is in the mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on October 25, 2013, 07:09:50 pm
Random question, but what sort of facial hair can we expect? The same or something different?

(I'm hoping the same because I like my Van Dyke :c)
+1
And will we able to have a cigar and a mustach??
Minor details which can be added. So it will and is in the mod.
Since when?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on October 25, 2013, 07:39:50 pm
Since I looked into the brf files.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: kpetschulat on October 25, 2013, 07:54:48 pm
Oh, snap. Shit's 'bout to go down now.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on October 25, 2013, 10:01:06 pm
I'm personally a fan of that facial retexture mod that was in B&I. For sake of gritty realism in the trenches, I'd like to see it again.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on October 25, 2013, 11:03:39 pm
Woooooooow doggy. Hold your horses there. Nothing is going down... Just a misunderstanding.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Windbusche on October 25, 2013, 11:14:14 pm
Fight! Fight! Fight! My money's o-..
Wait.
I like both of you. SHIT.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on October 25, 2013, 11:21:07 pm
Since I looked into the brf files.

Pretty sure he means having both a cigar and mustache, a feature that hasn't been implemented in IE as far as I am aware.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on October 26, 2013, 01:26:58 am
but its possible. :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on October 26, 2013, 01:31:07 am
My confusion should be clear now. :3

So it will and is in the mod.
Since I looked into the brf files.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Prince_Eugen on October 26, 2013, 07:58:06 am
Haha, cigars reminded me episode from "All Quiet on the Western Front", how the germans spotted french colonial senegal scouts. That scouts couldnt stand from smoking, so the light of cigars made them visible in dark :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: MadManYo on October 26, 2013, 11:27:33 pm
Since the mod is set in 1916-1917 will there be an American faction or just American units in uk and French factions
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on October 26, 2013, 11:30:20 pm
Since the mod is set in 1916-1917 will there be an American faction or just American units in uk and French factions

Set in late 1916 to early 1917. Americans didn't fight until October 1917.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Windbusche on October 26, 2013, 11:45:51 pm
but 'murica
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Dom13WorstNW on October 26, 2013, 11:48:46 pm
but 'murica

nonono  MURICA*  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: MadManYo on October 26, 2013, 11:54:18 pm
For uk are you going to have classes like
English Infantry
Welsh Infantry
Scottish Infantry
Irish Infantry
Canadian Infantry
Australian Infantry
African Infantry
Indian Infantry

Etc etc

And the same for other factions
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on October 27, 2013, 12:26:47 am
What made you set the mod in the 1916 period?
I'm just curious. Is there any big difference from the other years apart from the Germans not having wonderful pickelhaubes and French not having red trousers?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Joseph Graham on October 27, 2013, 12:33:21 am
1916 was certainly one of the more interesting years of the war. There was Jutland, the Brusilov Offensive, the Somme (which also saw the first deployment of the tank), Gallipoli and several other battles and sieges. Not to mention the fact that Italy, Romania and Bulgaria entered into the war on that year.

That said, I wouldn't mind if the module was set during mid-to-late 1917; it'd certainly allow room for our American compatriots, as well as the Battle of Passchendaele.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on October 27, 2013, 12:44:52 am
1916 was certainly one of the more interesting years of the war. There was Jutland, the Brusilov Offensive, the Somme (which also saw the first deployment of the tank), Gallipoli and several other battles and sieges. Not to mention the fact that Italy, Romania and Bulgaria entered into the war on that year.

That said, I wouldn't mind if the module was set during mid-to-late 1917; it'd certainly allow room for our American compatriots, as well as the Battle of Passchendaele.
Yeah, I really can't see any reason to focus on one year.
Why not just have the whole WW1 period. I know the history buffs might be mad but it would make it more diverse uniform wise. And every involved nationalities will be happy.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Willhelm on October 27, 2013, 12:50:14 am
Because it would take forever to make. IE has been in development with 2 factions for a year, 6 factions would be 2 more years. It's best to have a small focused mod with very high detail than a huge but sloppy mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on October 27, 2013, 12:54:20 am
Because it would take forever to make. IE has been in development with 2 factions for a year, 6 factions would be 2 more years. It's best to have a small focused mod with very high detail than a huge but sloppy mod.
Well, you have proven that you can make two factions under one month. It all comes down to how much free time you have to work on the mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 27, 2013, 01:01:53 am
Have you seen the detail of the updates?
They take time to make.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on October 27, 2013, 01:15:35 am
Have you seen the detail of the updates?
They take time to make.
Ofcourse! I never questioned the quality of the work. It is really good.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on October 27, 2013, 01:16:13 am
Because it would take forever to make. IE has been in development with 2 factions for a year, 6 factions would be 2 more years. It's best to have a small focused mod with very high detail than a huge but sloppy mod.
Well, you have proven that you can make two factions under one month. It all comes down to how much free time you have to work on the mod.

This mod's been in development for over a year and more than half of it was dedicated to getting the French right and even now the German 1916 Stahlhelm isn't the right shape and the uniforms aren't completely finished for the Germans.

However, there is a very large community that wants to see the Commonwealth make an appearance as soon as possible and I'm sure there will be people who will make their own skins to donate to the mod very quickly... much like how there was a lot of skinning support for B&I.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on October 27, 2013, 01:20:26 am
Because it would take forever to make. IE has been in development with 2 factions for a year, 6 factions would be 2 more years. It's best to have a small focused mod with very high detail than a huge but sloppy mod.
Well, you have proven that you can make two factions under one month. It all comes down to how much free time you have to work on the mod.

This mod's been in development for over a year and more than half of it was dedicated to getting the French right and even now the German 1916 Stahlhelm isn't the right shape and the uniforms aren't completely finished for the Germans.

However, there is a very large community that wants to see the Commonwealth make an appearance as soon as possible and I'm sure there will be people who will make their own skins to donate to the mod very quickly... much like how there was a lot of skinning support for B&I.
It becomes really bad when to many people texture because you can see the difference in the quality of the uniforms and that they were made by different people.

If this mod was in a physical form I would make love to it so hard.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on October 27, 2013, 01:23:35 am
You do have a good point. Let's hope to a speedy release to the UK expansion and a very thorough beta testing stage to keep problems and quickfixes to a minimum.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on October 27, 2013, 01:54:59 am
You do have a good point. Let's hope to a speedy release to the UK expansion and a very thorough beta testing stage to keep problems and quickfixes to a minimum.
Couldn't agree more.

Is there a cap on how many unist you can have in one faction? Otherwise you could just have UK and France in the same faction.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on October 27, 2013, 02:10:13 am
Yeah, I really can't see any reason to focus on one year.
Why not just have the whole WW1 period. I know the history buffs might be mad but it would make it more diverse uniform wise. And every involved nationalities will be happy.
Equipment changes almost every year of the war. Having too wide a time frame would make it historically inaccurate because you'd have units/weapons/uniforms that never coexisted on the battlefield at one time. Not to mention the time.

1916 was certainly one of the more interesting years of the war. There was Jutland, the Brusilov Offensive, the Somme (which also saw the first deployment of the tank), Gallipoli and several other battles and sieges. Not to mention the fact that Italy, Romania and Bulgaria entered into the war on that year.

That said, I wouldn't mind if the module was set during mid-to-late 1917; it'd certainly allow room for our American compatriots, as well as the Battle of Passchendaele.
Mhm. This period of time covers some important battles such as Verdun, the Somme, and the Nivelle Offensive. This period is where the stereotypical view of WWI comes from. As well, it allows us to include interesting weapons such as the MG08-15 and perhaps in the future, Viven-Bessière rifle grenades and tanks. There's always room to expand to more time periods in the future.

You do have a good point. Let's hope to a speedy release to the UK expansion and a very thorough beta testing stage to keep problems and quickfixes to a minimum.
Yup. We're quite close to release and UK should follow shortly after.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on October 27, 2013, 03:20:04 am
I just wish that the US would be in it. Par the whole "Herp derp screw the US" stigma I know I'm gonna get for this. I'd just be fun, France, Britain and the US against Austria-Hungry, Germany and the Ottoman Empire.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Dom13WorstNW on October 27, 2013, 03:32:48 am
Spoiler
Yeah, I really can't see any reason to focus on one year.
Why not just have the whole WW1 period. I know the history buffs might be mad but it would make it more diverse uniform wise. And every involved nationalities will be happy.
Equipment changes almost every year of the war. Having too wide a time frame would make it historically inaccurate because you'd have units/weapons/uniforms that never coexisted on the battlefield at one time. Not to mention the time.

1916 was certainly one of the more interesting years of the war. There was Jutland, the Brusilov Offensive, the Somme (which also saw the first deployment of the tank), Gallipoli and several other battles and sieges. Not to mention the fact that Italy, Romania and Bulgaria entered into the war on that year.

That said, I wouldn't mind if the module was set during mid-to-late 1917; it'd certainly allow room for our American compatriots, as well as the Battle of Passchendaele.
Mhm. This period of time covers some important battles such as Verdun, the Somme, and the Nivelle Offensive. This period is where the stereotypical view of WWI comes from. As well, it allows us to include interesting weapons such as the MG08-15 and perhaps in the future, Viven-Bessière rifle grenades and tanks. There's always room to expand to more time periods in the future.

You do have a good point. Let's hope to a speedy release to the UK expansion and a very thorough beta testing stage to keep problems and quickfixes to a minimum.
Yup. We're quite close to release and UK should follow shortly after.

[close]

You just made my day Rigadoon
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Miller on October 27, 2013, 04:05:48 am
Spoiler
Yeah, I really can't see any reason to focus on one year.
Why not just have the whole WW1 period. I know the history buffs might be mad but it would make it more diverse uniform wise. And every involved nationalities will be happy.
Equipment changes almost every year of the war. Having too wide a time frame would make it historically inaccurate because you'd have units/weapons/uniforms that never coexisted on the battlefield at one time. Not to mention the time.

1916 was certainly one of the more interesting years of the war. There was Jutland, the Brusilov Offensive, the Somme (which also saw the first deployment of the tank), Gallipoli and several other battles and sieges. Not to mention the fact that Italy, Romania and Bulgaria entered into the war on that year.

That said, I wouldn't mind if the module was set during mid-to-late 1917; it'd certainly allow room for our American compatriots, as well as the Battle of Passchendaele.
Mhm. This period of time covers some important battles such as Verdun, the Somme, and the Nivelle Offensive. This period is where the stereotypical view of WWI comes from. As well, it allows us to include interesting weapons such as the MG08-15 and perhaps in the future, Viven-Bessière rifle grenades and tanks. There's always room to expand to more time periods in the future.

You do have a good point. Let's hope to a speedy release to the UK expansion and a very thorough beta testing stage to keep problems and quickfixes to a minimum.
Yup. We're quite close to release and UK should follow shortly after.

[close]

You just made my day Rigadoon

ik i quoted that and put it up in my unit's steam group for all of my war starved men to read with hope  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Millander on October 27, 2013, 06:29:37 am
I say only France and Germany!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Prince_Eugen on October 27, 2013, 06:38:12 am
What about two factions Entente and Central Powers with units of UK, France, Russia, Italy against units of Germany, Austro-Hungarian and Ottomans?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: zac on October 27, 2013, 06:43:30 am
just add commonwealth infantry to British empire and us Aussies will be happy
:D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on October 27, 2013, 07:30:11 am
Shut up, Milly. :P

I still stand by the Brits getting their Commonwealth buddies in their faction to keep things friendly and not overloading the game with all these different factions when there's a whole 'nother front to cover. :D Austro-Hungarians and Russians need to settle their differences too!

Also, as much as I would like to see an American unit in the game I wouldn't lose sleep from them not being in-game. We made our presence known in the last year of the war and this mod isn't set during that time. But yeah, fuk da h8rs that want to see America being excluded just because it's America.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Millander on October 27, 2013, 07:45:31 am
how about just america and nobody else
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: George385 on October 27, 2013, 07:46:36 am
how about just america and nobody else

america didnt take part in the war until late 1917, thats why.  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Millander on October 27, 2013, 08:04:09 am
no I mean america as the only faction. Like make it a civil war mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: George385 on October 27, 2013, 08:11:47 am
no I mean america as the only faction. Like make it a civil war mod.

lol. i really dont think the community will be very happy if they switched it to a civil war mod. Besides, there is already another civil war mod coming out.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Prince_Eugen on October 27, 2013, 08:30:47 am
All we need is 'murica, they saved world from Germans in WW1  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on October 27, 2013, 09:27:20 am
Spoiler
Yeah, I really can't see any reason to focus on one year.
Why not just have the whole WW1 period. I know the history buffs might be mad but it would make it more diverse uniform wise. And every involved nationalities will be happy.
Equipment changes almost every year of the war. Having too wide a time frame would make it historically inaccurate because you'd have units/weapons/uniforms that never coexisted on the battlefield at one time. Not to mention the time.

1916 was certainly one of the more interesting years of the war. There was Jutland, the Brusilov Offensive, the Somme (which also saw the first deployment of the tank), Gallipoli and several other battles and sieges. Not to mention the fact that Italy, Romania and Bulgaria entered into the war on that year.

That said, I wouldn't mind if the module was set during mid-to-late 1917; it'd certainly allow room for our American compatriots, as well as the Battle of Passchendaele.
Mhm. This period of time covers some important battles such as Verdun, the Somme, and the Nivelle Offensive. This period is where the stereotypical view of WWI comes from. As well, it allows us to include interesting weapons such as the MG08-15 and perhaps in the future, Viven-Bessière rifle grenades and tanks. There's always room to expand to more time periods in the future.

You do have a good point. Let's hope to a speedy release to the UK expansion and a very thorough beta testing stage to keep problems and quickfixes to a minimum.
Yup. We're quite close to release and UK should follow shortly after.

[close]

You just made my day Rigadoon

ik i quoted that and put it up in my unit's steam group for all of my war starved men to read with hope  ;)


Huzzah!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on October 27, 2013, 09:56:55 am
The US uniforms were pretty similar to the UK ones anyway but no chance
the US gets inside the mod before Austria and Russia.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on October 27, 2013, 10:09:56 am
You can always re-name a unit.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Duuring on October 27, 2013, 10:33:13 am
Behold, the Polish Answer to the American Question. And it's actually not a bad idea.

I vote for a Dutch faction.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on October 27, 2013, 10:37:21 am
Thanks!

Now for a Dutch faction, too much (Unless someone makes a replacement mod, to replace future factions). But you can always re-name a unit, on the Germans.

I don't know which side the Dutch fought for.



By the way anyone in Southern Britain bracing for the storm?

I am.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: zac on October 27, 2013, 10:42:24 am
Behold, the Polish Answer to the American Question. And it's actually not a bad idea.

I vote for a Dutch faction.

Spectator Dutch Faction!!!!!, a cookie too u good sir
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 27, 2013, 10:58:53 am
I also vote for a spectator dutch faction.
I wish to remain neutral.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on October 27, 2013, 11:01:11 am
Just to walk around, and if one gets shot the guy who shot him will be slayed!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 27, 2013, 11:23:35 am
We should also have camps for all the beglian civillians that took refuge in the netherlands.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on October 27, 2013, 11:27:26 am
Indeed.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Baillie on October 27, 2013, 12:59:52 pm
I presume you lot aren't serious, but just in case:
From the FAQ
Spoiler
"10.What other factions will there be?
Once France and Germany are fleshed out we'll work on the UK. We'll decide where to go from there once the UK has been released.
   a.Montenegro?
No."
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: zac on October 27, 2013, 01:24:09 pm
MONTENEGRO, i miss those discussions :( 




;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Prince_Eugen on October 27, 2013, 01:53:20 pm
Add Montenegro, that de gud deel, k?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Baillie on October 27, 2013, 02:29:05 pm
Oh, and before you ask Baktech, no, you can't have poland.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on October 27, 2013, 02:33:51 pm
I wasn't going to ask that. Poland worked with other countries I can always re-name a unit.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 27, 2013, 02:47:57 pm
What is the actual point of re-naming a unit... What possible gain do you get?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: MadManYo on October 27, 2013, 03:00:23 pm
Thanks!

Now for a Dutch faction, too much (Unless someone makes a replacement mod, to replace future factions). But you can always re-name a unit, on the Germans.

I don't know which side the Dutch fought for.



By the way anyone in Southern Britain bracing for the storm?

I am.
By god man so am I
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colbac on October 27, 2013, 03:33:08 pm
Riga should rename spectators as Switzerland or something :P.

Yup. We're quite close to release and UK should follow shortly after.
That's going to bite you in the ass later. ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: William on October 27, 2013, 04:00:11 pm
Well, I'll be excited to play it  whenever it comes out :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on October 27, 2013, 04:01:24 pm
Y u n0t Mentenagra, dey got da best l33gion in eUop
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: DanyEle on October 27, 2013, 05:11:24 pm
1916 was certainly one of the more interesting years of the war. There was Jutland, the Brusilov Offensive, the Somme (which also saw the first deployment of the tank), Gallipoli and several other battles and sieges. Not to mention the fact that Italy, Romania and Bulgaria entered into the war on that year.

That said, I wouldn't mind if the module was set during mid-to-late 1917; it'd certainly allow room for our American compatriots, as well as the Battle of Passchendaele.

At least for Italy, that's wrong. Italy joined the Entente and declared war on Austria-Hungary in 1915. Anyway, the reason why it's" taking over 1 year to make 2 factions" is that we're working on all the key assets of the game, which will be ready for use and simply adapted for other factions (e.g: the shooting system, attachment system, healing system, artillery, ammo-refilling system, etc...). That ain't easy stuff and requires time!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Baillie on October 27, 2013, 05:18:09 pm
I wasn't going to ask that. Poland worked with other countries I can always re-name a unit.
You're so cool with your re-naming! I like how this magically transforms a French unit into a Polish unit. Can you re-name a sapper to 'TANK' for me?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Desert Thunda on October 27, 2013, 05:22:31 pm
I wasn't going to ask that. Poland worked with other countries I can always re-name a unit.
You're so cool with your re-naming! I like how this magically transforms a French unit into a Polish unit. Can you re-name a sapper to 'TANK' for me?

But Poland stronq destroy world!!!1
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Baillie on October 27, 2013, 05:27:02 pm
But I renam Enrund 'STONGERER VAN PORAND!' den he luwse!!!1!!1
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: kpetschulat on October 27, 2013, 05:52:29 pm
Sorry, but you have a really bad attitude for a developer. If you'd search up a bit, you'd see that baktech has made a couple reskins before. I'm sure that's what he meant, reskin and rename.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 27, 2013, 06:04:16 pm
POLAND CAN INTO SPACE!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colonel Howe on October 27, 2013, 06:07:48 pm
Poland will into space
Poland must into space...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Prince_Eugen on October 27, 2013, 06:23:05 pm
Stop mocking Poland, ye bastards.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on October 27, 2013, 06:39:11 pm
I wasn't going to ask that. Poland worked with other countries I can always re-name a unit.
You're so cool with your re-naming! I like how this magically transforms a French unit into a Polish unit. Can you re-name a sapper to 'TANK' for me?

Oh yes!

I am the RE-NAMER!!!!


But seriously guys stop mocking Poland.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 27, 2013, 06:46:46 pm
We're not mocking Poland.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on October 27, 2013, 06:51:32 pm
Apparently no one knows about how much reskinning there has been in NW. My unit reskinned the 45e and 84e and added in a custom banner. ( Thanks to our sexy beast betaknight <3 )

I really want to see Austro-Hungarians and Russians pretty damn bad, though. ;~;

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.austro-hungarian-army.co.uk%2Fsturm1.jpg&hash=d0e87e866592b2357913824ac07482e794a5ed12)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Murray on October 27, 2013, 07:37:42 pm
Yeh we renamed and reskinned the Russians to have 77y on their epilettes and have appropriate 77y unit names.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Baillie on October 27, 2013, 10:17:58 pm
Yeah, I've re-skinned and renamed several units. Its not Poland we're mocking, it's the incessant asking for Poland to be in Mods.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on October 27, 2013, 10:22:28 pm
Yeah, I've re-skinned and renamed several units. Its not Poland we're mocking, it's the incessant asking for Poland to be in Mods.

To be fair, this war did end with the creation of the Second Polish Republic. That and a ton of Poles fought for France.

They shouldn't be an entire faction, but a troop type or two on France is the least they deserve.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 27, 2013, 10:32:03 pm
Yeah, I've re-skinned and renamed several units. Its not Poland we're mocking, it's the incessant asking for Poland to be in Mods.

To be fair, this war did end with the creation of the Second Polish Republic. That and a ton of Poles fought for France.

They shouldn't be an entire faction, but a troop type or two on France is the least they deserve.
if we're going by that logic alot of countries deserve their own troop. With that the original faction wouldn't have much of their own troops.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on October 27, 2013, 10:32:49 pm
No-one was asking to have Poland in the mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 27, 2013, 10:38:23 pm
Indeed no-one wasn't, we're just discussing possibilities of ideas that won't happen
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Baillie on October 27, 2013, 10:41:24 pm
-
Spoiler
Sorry that was mean.
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on October 27, 2013, 10:53:04 pm
u mean dag i saw wut u did u shud b b& ;c

This mod should obviously just be America and Montenegro.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colbac on October 28, 2013, 01:22:49 am
Switching gears here, I read somewhere that there wont be cav (at least in the first release) or at all. If so, will you use the cav section to fill up with other units? Or are you just planning on leaving it empty?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on October 28, 2013, 01:23:40 am
Switching gears here, I read somewhere that there wont be cav (at least in the first release) or at all. If so, will you use the cav section to fill up with other units? Or are you just planning on leaving it empty?

Other units.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on October 28, 2013, 01:43:47 am
Switching gears here, I read somewhere that there wont be cav (at least in the first release) or at all. If so, will you use the cav section to fill up with other units? Or are you just planning on leaving it empty?

Other units.

Please for all that's good and holy add cavalry in the Eastern Front updates. Otherwise my regiment will be useless X.X
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colbac on October 28, 2013, 03:37:48 am
Switching gears here, I read somewhere that there wont be cav (at least in the first release) or at all. If so, will you use the cav section to fill up with other units? Or are you just planning on leaving it empty?

Other units.
What kinds of units? If you don't mind me asking.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on October 28, 2013, 03:50:23 am
We mind it's a surprise :3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colbac on October 28, 2013, 04:39:37 am
We mind it's a surprise :3
okay... <:c
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Kammin on October 28, 2013, 07:55:45 am
What no cav ?!? But cav is awesome!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Xanderman on October 28, 2013, 08:18:01 am
Cav sucks the metaphorical penis, that is just one of the reasons why I am going to enjoy this mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on October 28, 2013, 08:37:50 am
Cavalry for the win!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Kammin on October 28, 2013, 09:52:26 am
Cav sucks the metaphorical penis, that is just one of the reasons why I am going to enjoy this mod.


Historically tho cavalry played a role in the war :(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 28, 2013, 10:16:09 am
Cav sucks the metaphorical penis, that is just one of the reasons why I am going to enjoy this mod.


Historically tho cavalry played a role in the war :(
Not in this year >:D

huzzah no cavalry!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wigster600 on October 28, 2013, 12:37:36 pm
Cav would only have a chance when outnumbering the enemy, i've tried the mg's and they'll just kill horses with ease.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: MadManYo on October 28, 2013, 12:56:27 pm
Cav would only have a chance when outnumbering the enemy, i've tried the mg's and they'll just kill horses with ease.
You've tried the MGs... GIVE MEH DA MODULE
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on October 28, 2013, 02:44:53 pm
Cav would only have a chance when outnumbering the enemy, i've tried the mg's and they'll just kill horses with ease.
I don't see you in the list. What do you do for us?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 28, 2013, 03:51:18 pm
lel you better run wigster!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wigster600 on October 28, 2013, 04:04:05 pm
Cav would only have a chance when outnumbering the enemy, i've tried the mg's and they'll just kill horses with ease.
I don't see you in the list. What do you do for us?
Modelling, occasionally naked, I haven't been added yet though  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: MadManYo on October 28, 2013, 05:27:16 pm
Cav would only have a chance when outnumbering the enemy, i've tried the mg's and they'll just kill horses with ease.
I don't see you in the list. What do you do for us?
Modelling, occasionally naked, I haven't been added yet though  :-\

Nice smart come back
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on October 28, 2013, 07:21:24 pm
Doesn't realise the sarcasm... He is modelling a grenade. But no horses in the mod as far as i know... Mg's are fine. Plus mg's have recoil. So its not only pew pew pew one direction.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wigster600 on October 28, 2013, 07:27:48 pm
Doesn't realise the sarcasm... He is modelling a grenade. But no horses in the mod as far as i know... Mg's are fine. Plus mg's have recoil. So its not only pew pew pew one direction.
it's got a nice pew pew to it though.  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on October 28, 2013, 08:05:38 pm
Cav sucks the metaphorical penis, that is just one of the reasons why I am going to enjoy this mod.
+1

To each their own.

Still, some cav would be nice. Like 3 units a faction.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on October 28, 2013, 08:20:03 pm
3 for each? Some?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on October 28, 2013, 08:26:20 pm
3 for each? Some?

Considering we're talking about 5 units max, that's 15 total units of cav. NW has at least double that number.

So yes, in comparison that is "Some"
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Kammin on October 28, 2013, 09:37:46 pm
[youtube]http://www.youtube.com/watch?v=sKUdxkaDoNo&hd=1[/youtube]

Cavalry should be in the mod , would be the best thing ever !
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Waterbeetle on October 28, 2013, 09:56:01 pm
You mean in the part how lame the cav got beaten? I will only expect a lot of rage from kids in the chat. :-P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on October 28, 2013, 10:16:55 pm
Well, cavalry can be effective if you take the enemy by surprise. They still used it on the eastern front but since this mod is set on the western front, we probably won't see any cav.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Oakenshield on October 28, 2013, 10:19:07 pm
If the majority of maps will be trench warfare type ones then cav won't be very effective either.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Waterbeetle on October 28, 2013, 10:31:47 pm
Come on be realistic, cav will just not work in this mod with the aim and the fast firing speed and how warband just is as a game makes it impossible to be fair.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Kammin on October 28, 2013, 11:53:02 pm
Cavalry could work like dragoons, riding to weak points in the line and reinforcing. Also would be awesome for helping an infantry advance .

Cavalry was used again later in the war when it became more mobile again.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on October 29, 2013, 12:04:04 am
Proof?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: MadManYo on October 29, 2013, 12:42:51 am
Proof?
Battle of Amiens
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Kammin on October 29, 2013, 12:43:43 am
Well they were used throughout the war , for diversionary actions . For example charging the Hidenburg line in 1917. The last casualty for British forces in the first world war was a British cavalrymen.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.military-art.com%2Fmall%2Fimages%2Fdhm061.jpg&hash=1fa2b49c62c4264b27ebe8c611e41a8c6d3944e7)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Willhelm on October 29, 2013, 12:48:23 am
No point in cav, it wont work, it isnt worth the effort, it would create a lot of problems with people complaining about being killed so easy, people barely use cav in mods where it is balanced so hardly anyone would in IE. And no one wants to see horses running around no mans land, that's not the WW1 we have in mind. I don't know why it keeps getting brought up, it isn't sensible.   
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Kammin on October 29, 2013, 12:49:16 am
I just want to throw cavalry at machine guns ! Is that so much to ask ?!?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Willhelm on October 29, 2013, 12:50:49 am
Yes it is too much to ask, it's probably about 50 hours work with the level of detail they're going for.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Kammin on October 29, 2013, 12:53:56 am
They wear basically the same uniforms tho right ? The hardest bit would be the saddles I guess. 
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on October 29, 2013, 01:03:20 am
Someone should make a pickelhaube skin as soon as the mod releases :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on October 29, 2013, 01:05:26 am
Yes it is too much to ask, it's probably about 50 hours work with the level of detail they're going for.

Willhelm we're asking for this to be added MUCH later on, probably after bloody Russia/Italy gets added into the mod. Not the first bloody release.

Btw another battle where cav was present was the Battle of the Somme.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Kammin on October 29, 2013, 01:06:58 am
It doesn't make much sense it not being there to be honest. I mean machine guns are going to kill cav just as easily as infantry.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Willhelm on October 29, 2013, 01:09:11 am
It doesn't make much sense it not being there to be honest. I mean machine guns are going to kill cav just as easily as infantry.

If you're 5 foot off the ground it's much easier to get shot, if infantry got killed just as easily as cav then cav wouldn't have instantly become obsolete with modern weaponry.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Kammin on October 29, 2013, 01:33:46 am
Cav became obsolete because they were hiding in trenches , as I said they used cavalry at the end of the war once it became mobile again. That's like saying just because we don't use tanks in Afghan we should remove them completely from service
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on October 29, 2013, 05:57:19 am
Well 1916 wasn't the "mobile again" stage of the war.

I say they see use when Russia is introduced and we have a few Eastern Front maps.

By the way, will there be a "medic" battle cry for someone to ask to get patched up? Also, will the "P" key be surrender still or something different?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Kammin on October 29, 2013, 06:02:37 am
Not gonna lie I just want to make my regiment  ride at a machine gun .
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on October 29, 2013, 07:12:45 am
Cav would only have a chance when outnumbering the enemy, i've tried the mg's and they'll just kill horses with ease.
I don't see you in the list. What do you do for us?
Modelling, occasionally naked, I haven't been added yet though  :-\
I got tired of adding new team members to the team list and then needing to remove them three weeks later because they suddenly realize that they don't want to mod for IE. Not that I don't trust you, of course.

It doesn't make much sense it not being there to be honest. I mean machine guns are going to kill cav just as easily as infantry.
That's not the point. The point is that cavalry saw extremely little use in the theatre and time period of the mod. Like I've said multiple times, there's no reason why we can't add cavalry when we start working on Eastern and Middle-Eastern Fronts where it would be more appropriate.

By the way, will there be a "medic" battle cry for someone to ask to get patched up? Also, will the "P" key be surrender still or something different?
Not yet, but it's a possibility for the future. The "P" key is currently used for attachments, scopes and bayonets.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Hakblok on October 29, 2013, 09:24:55 am
Can't wait for this mod, this will be epic!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Jelly on October 29, 2013, 09:57:57 am
Not gonna lie I just want to make my regiment  ride at a machine gun .
You've made your point now, please stop bringing it up.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on October 29, 2013, 10:19:39 am
Cav would only have a chance when outnumbering the enemy, i've tried the mg's and they'll just kill horses with ease.
I don't see you in the list. What do you do for us?
Modelling, occasionally naked, I haven't been added yet though  :-\
I got tired of adding new team members to the team list and then needing to remove them three weeks later because they suddenly realize that they don't want to mod for IE. Not that I don't trust you, of course.

Who would not want to mod for IE?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: MadManYo on October 29, 2013, 10:47:36 am
Spoiler

Cav would only have a chance when outnumbering the enemy, i've tried the mg's and they'll just kill horses with ease.
I don't see you in the list. What do you do for us?
Modelling, occasionally naked, I haven't been added yet though  :-\
I got tired of adding new team members to the team list and then needing to remove them three weeks later because they suddenly realize that they don't want to mod for IE. Not that I don't trust you, of course.

It doesn't make much sense it not being there to be honest. I mean machine guns are going to kill cav just as easily as infantry.
That's not the point. The point is that cavalry saw extremely little use in the theatre and time period of the mod. Like I've said multiple times, there's no reason why we can't add cavalry when we start working on Eastern and Middle-Eastern Fronts where it would be more appropriate.

By the way, will there be a "medic" battle cry for someone to ask to get patched up? Also, will the "P" key be surrender still or something different?
Not yet, but it's a possibility for the future. The "P" key is currently used for attachments, scopes and bayonets
[close]

Why not use B for bayonet like in Blood and iron
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on October 29, 2013, 11:47:19 am
I agree.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Baillie on October 29, 2013, 08:52:44 pm
Because we're using P.... Do you not have the 'P' key in Poland? Does it make that much difference?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on October 29, 2013, 08:53:40 pm
Because we're using P.... Do you not have the 'P' key in Poland? Does it make that much difference?

It was Mad's idea and he's in Britain.

Seriously dude, now you're just railroading Bak.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on October 29, 2013, 09:43:06 pm
Because we're using P.... Do you not have the 'P' key in Poland? Does it make that much difference?

That was pretty dumb, dude. 'B' would make more sense since it's what people have used in N&S and B&I as to not be confusing, but whatever man - it's your mod. All we can do is voice our opinions.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 29, 2013, 09:45:00 pm
Is it really such big of a deal wether the action is bind to 'P' or 'B'?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on October 29, 2013, 09:46:47 pm
Is it really such big of a deal wether the action is bind to 'P' or 'B'?

I think it's more for having an extra key on hand for something else.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on October 29, 2013, 10:18:58 pm
Baillie, relax a bit.  ;) In the past few days, on this thread, you've actually talked more about Poland then Baktech has. 

Input is welcome. Perhaps the key will be changed, we'll see.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Xanderman on October 29, 2013, 10:30:14 pm
update pls?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: William on October 29, 2013, 10:33:06 pm
Download pls  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on October 29, 2013, 10:45:18 pm
pls no
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Baillie on October 29, 2013, 10:49:06 pm
But he makes me laugh :(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wigster600 on October 29, 2013, 11:37:50 pm
update pls?
Download pls  ;)

+1 Pls  8)
+1
+1

+1 no pyramids :D

F*** you and call me imothep.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 29, 2013, 11:43:04 pm
c-c-c-c-c-combo breaker, you'll all be warned for spammage and off-topicing.... if that is a word  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on October 30, 2013, 05:26:56 am
[youtube]http://www.youtube.com/watch?v=uP_0DkpFOKs[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: kpetschulat on October 30, 2013, 05:46:08 am
Wow. That's incredible. Time to go fap.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Docm30 on October 30, 2013, 09:22:01 am
Wow. That's incredible. Time to go fap.

You masturbate to sights of abject human misery?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Xanderman on October 30, 2013, 09:49:27 am
Doesn't everyone?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: DanyEle on October 30, 2013, 12:33:00 pm
Because we're using P.... Do you not have the 'P' key in Poland? Does it make that much difference?

You can rebind the key for fixing/unfixing attachments in the options menu. So, if you want to fix a bayonet by pressing B, you will be able to do that!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: kpetschulat on October 30, 2013, 02:05:16 pm
Wow. That's incredible. Time to go fap.

You masturbate to sights of abject human misery?

Don't we all? ???
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on October 30, 2013, 08:44:29 pm
Wow. That's incredible. Time to go fap.
Doesn't everyone?

wow such edge
sniff
no feels
wow
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Miller on October 30, 2013, 10:12:16 pm
 :-[ *restoring the integrity of this thread*

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: MadManYo on October 30, 2013, 10:21:49 pm
How many people in this thread lost a member of their family on the Somme apart from me?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Baillie on October 30, 2013, 10:36:07 pm
How many people in this thread lost a member of their family on the Somme apart from me?
4
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on October 30, 2013, 11:51:43 pm
How many people in this thread lost a member of their family on the Somme apart from me?

Well my Great Granduncle lost his leg at the Battle of the Marne. He was a Spahi, and he guy hit by Arty as his squadron was riding towards enemy lines.

Bad times all around.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on October 31, 2013, 12:39:52 am
One of my Great-Grandfathers was in the 3rd Arkansas Infantry Regiment's Machine-gun Battalion which then became part of the 39th Infantry Division. The 39th was redesignated as the 5th Depot Division and my Great-Grandfather served in some unknown division as a replacement in the Meuse-Argonne as a Machine-gunner. He was gassed, but survived the war.

Another Great-Grandfather was an artilleryman, but I don't know his unit. He was also gassed and survived. He actually died as an old man to lung cancer from both smoking all his life and the damage to his lungs from the mustard gas.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TomaHawkAU on October 31, 2013, 12:55:15 am
My Great Grandfather served in the 4th Light Horse Brigade HQ, Australian Imperial Force, Imperial Mounted Corps. He fought in Gallipoli for a long time and then was transferred to Egypt where he took part in the charge at Beersheeba. He managed to survive WW1, he again served in WW2 but never saw the enemy instead just helping out on the home front. He died an old man.

http://www.awm.gov.au/research/people/nominal_rolls/first_world_war_embarkation/person/R1964006/ 
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Hawke on October 31, 2013, 01:43:58 am
My Great-Uncle for blown up by an exploding ammo dump.
My other Great-Uncle got blown up by Turkish artillery.
Then my Great-Grandfather was shot in the left arm.

All with the British Army, first one was with the Duke of Wellington's Regiment, last two were with the DCLI.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Willhelm on October 31, 2013, 01:45:25 am
My great grandfather stuck his head in an oven and killed himself. Wait thats not interesting.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on October 31, 2013, 01:48:03 am
Dang, the Duke of Cornwall Light regiment went through hell mate. Which Battalions were they in? I know the 1/4th Battalion and the 8th Battalion were on the Eastern front.

EDIT: Changed Western to Eastern, DERP
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Hawke on October 31, 2013, 01:53:47 am
Not sure. I have a file on them downstairs, I'll look it up in the morning and edit this post.

Edit: Looked now instead, 1/4th in the East/African/Turkish, and 6th in the West.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: kpetschulat on October 31, 2013, 02:28:28 am
My Great-Grandfather (Father's Father's Father) served in WW1 in a Westphalian Landser Regiment. He was a corporal. He later served in WW2 and died in the battle of Berlin, he died as a Major in the Fjr-R-59, 3. Btln.

My Great-Grandfather (Mother's Father's Father) was a Bersaglieri and fought in the Alps with my Great-Uncle (Mother's Father's Father's Brother). My Great-Grandfather (Mother's Mother's Father) served with his two brothers in the 4. Kaiserjaeger-Regiment in the Alps. It's very possible that these men may have fought against each other. All survived the conflict.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: George385 on October 31, 2013, 03:23:42 am
i think its time to shine some Canadian light on this!

Lance Corporal Joseph Labrie of the 22nd Batallion Canadian Infantry (Quebec)

Died age 20 on 27th August 1918.

K.I.A
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Hakblok on October 31, 2013, 09:03:06 am
I'm Dutch and we just chilled in WW1  8)

But my Grandfather was in the Dutch armed resistance in WW2. He was very lucky to survive, because he was captured by the Germans, but he escaped before they were able to execute him
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: George385 on October 31, 2013, 09:05:45 am
I'm Dutch and we just chilled in WW1  8)

But my Grandfather was in the Dutch armed resistance in WW2. He was very lucky to survive, because he was captured by the Germans, but he escaped before they were able to execute him

where did he escape to? Was he in a concentration camp or a POW camp?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Hakblok on October 31, 2013, 01:57:40 pm
Nah, there he was very lucky, he got caught and was still in the Netherlands and he would be executed on the spot, but an old friend came around who was actually collaborating with the Germans. He told the Germans he still had unfinished business with him and asked to hand him over to him, for some reason he let him go after the Germans handed him over
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Davout on October 31, 2013, 02:52:57 pm
All my family have been in the engineering side of the war. My Grandma's Uncle helped build Lancaster Bombers :O
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on October 31, 2013, 09:00:44 pm
All my family have been in the engineering side of the war. My Grandma's Uncle helped build Lancaster Bombers :O

What does that have to do with WWI?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: George385 on October 31, 2013, 09:05:42 pm
All my family have been in the engineering side of the war. My Grandma's Uncle helped build Lancaster Bombers :O

What does that have to do with WWI?

we sort of got off track for a few posts and went onto WWII.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on October 31, 2013, 09:07:21 pm
This isn't a military ancestry thread. However, I'm fine with WWI related discussion.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: George385 on October 31, 2013, 09:09:52 pm
This isn't a military ancestry thread. However, I'm fine with WWI related discussion.

so you are fine with us talking about our ancestors in WWI?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on October 31, 2013, 09:12:05 pm
This isn't a military ancestry thread. However, I'm fine with WWI related discussion.

so you are fine with us talking about our ancestors in WWI?

That falls under WWI related.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: George385 on October 31, 2013, 09:20:14 pm
This isn't a military ancestry thread. However, I'm fine with WWI related discussion.

so you are fine with us talking about our ancestors in WWI?

That falls under WWI related.  ;)

right. im a bit slow atm because i stayed up all night waiting to go to the 77y siege event then when the time came, i found out that Super had cancelled the event.  :P

anyways, been following this mod for quite a long time (i dont think im the only one), and i think i speak for everyone when i say this, roughly how long is it till release? You guys have had this mod in development for quite some time and I personally think, from the gameplay video you showed, you guys are very close to release?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on October 31, 2013, 09:25:57 pm
Hey, look at that. Seems like the answer in the FAQ hasn't changed.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on October 31, 2013, 09:29:36 pm
Ok then! I'll talk about my Great Grand Uncle's nice little time in Europe.

There was was a man named Abraham. He was a kind fellow, had a wife and 3 kids. He was born under a Sultanate, and died under a Republic's colonial provice.

My Uncle joined the French Army so that he could get some more money for his family. My family had a postion as merchants in Morocco, but when the French came they lost the right to work independintly. Everyone either had tos ign up under the French rule and fly the Proterctorate ensign show here:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F5%2F57%2FCivil_ensign_of_French_Morocco.svg%2F800px-Civil_ensign_of_French_Morocco.svg.png&hash=829a9444a9d6be2cc788dec8732995f3deb6c363)
[close]

Or you couldn't work in the harbors anymore. Most of my family decided to just join up with the French. The pay was... less than what is was however. Taxes and all.

So as I was saying, he joined the Army to get some more cash on hand. He had either the option of the regular army of the French Foreign Legion. He chose the prior because the FFL was basically a deathwish. He was folded into the newly created 1er Regiment de Spahis Morocains (The regiment that I reserved for the mod). For a couple of years he was just on standby, a regular Brigadier-chef in a regular cavalry regiment in the Army of Africa. Then, the Great War came around.

He served in the War for a long, long time. He was in the First Battle of the Marne, where his foot was blown to shreds almost. It was still intact, but immobile. The rest of his leg was fine, so they kept him on due to the need of more men.

The regiment then joined the Army of the Orient, and at the battle of Larissa they captured the standard of the 1st Evzones (A royalist Greek regiment). I think I have a picture lying around of him holding that standard in his hands after the battle.

So, by some act of God, he managed to survive being shot at, bombarded, gassed and dehorsed 3 times. He served for the entire war. The gassing did lead to complications, he died in the 30s not long after my Grandfather was born.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: George385 on October 31, 2013, 09:32:48 pm
Hey, look at that. Seems like the answer in the FAQ hasn't changed.

yep, again, i am extremely slow atm  :P

No sleep for me = terrible time
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Duuring on October 31, 2013, 10:49:22 pm
My family did (Being Dutch) nothing during the war.

But I did hear this fun story: Someone grandfather (Yes. Grandfather. Both the person I heard it from and his dad were late-comers) served in the Dutch army in WWI. In fact, pretty much everybody served in the army at that time because the nation was on full mobilization (Stories of people going to bed in uniform or taking a bath with their boots on, are common within pretty much every Dutch family). Anyhow, this guy was a NCO on borderguard duty. And more then once, they met a group of German Uhlahs who had crossed the (German occupied) Belgium-Netherlands border. They always acted surprised, showed how their map had send them the wrong way, asked how they could get back to Belgium, shook hands, and went back.

In truth, these men were scouts trying to see if an invasion of the Netherlands would work. It eventually never happened because there weren't that many advantages. Still, it shows that Germans are sneaky people  :-X
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colbac on October 31, 2013, 10:53:24 pm
right. im a bit slow atm because i stayed up all night waiting to go to the 77y siege event then when the time came, i found out that Super had cancelled the event.  :P

anyways, been following this mod for quite a long time (i dont think im the only one), and i think i speak for everyone when i say this, roughly how long is it till release? You guys have had this mod in development for quite some time and I personally think, from the gameplay video you showed, you guys are very close to release?
He said a bit ago that they were getting closer to release. I'd say expect the earliest maybe around December? (What Willhelm predicted)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on October 31, 2013, 11:05:45 pm
How about no predicting. You get sad when you predict and it isn't there when you predicted it.
Just wait and be happy when it arrives. It will be a pleasant suprise.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on October 31, 2013, 11:19:44 pm
See it this way: the more you guys predict the longer it will take to release: meaning for each predictions you make we add another week extra from the week of release.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TomaHawkAU on October 31, 2013, 11:20:53 pm
How about no predicting. You get sad when you predict and it isn't there when you predicted it.
Just wait and be happy when it arrives. It will be a pleasant suprise.

give this man a medal
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: George385 on October 31, 2013, 11:23:48 pm
jesus christ guys. i made a mistake, there is no reason to start a whole fuss about it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on October 31, 2013, 11:24:41 pm
jesus christ guys. i made a mistake, there is no reason to start a whole fuss about it.

We aren't fussing about you doing... anything man...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: George385 on October 31, 2013, 11:29:16 pm
jesus christ guys. i made a mistake, there is no reason to start a whole fuss about it.

We aren't fussing about you doing... anything man...

i think you are because im the one who started the whole ''when is it gonna be released?''

I was tired, i hadnt slept all night and it didnt cross my mind to read the FAQ's
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on October 31, 2013, 11:30:02 pm
jesus christ guys. i made a mistake, there is no reason to start a whole fuss about it.

We aren't fussing about you doing... anything man...

i think you are because im the one who started the whole ''when is it gonna be released?''

I was tired, i hadnt slept all night and it didnt cross my mind to read the FAQ's

George, I'm serious, we (Or at least I) really do not care that you made a very small error.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: George385 on October 31, 2013, 11:36:17 pm
jesus christ guys. i made a mistake, there is no reason to start a whole fuss about it.

We aren't fussing about you doing... anything man...

i think you are because im the one who started the whole ''when is it gonna be released?''

I was tired, i hadnt slept all night and it didnt cross my mind to read the FAQ's

George, I'm serious, we (Or at least I) really do not care that you made a very small error.

well, obviously some people do.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on October 31, 2013, 11:37:19 pm
Spoiler
jesus christ guys. i made a mistake, there is no reason to start a whole fuss about it.

We aren't fussing about you doing... anything man...

i think you are because im the one who started the whole ''when is it gonna be released?''

I was tired, i hadnt slept all night and it didnt cross my mind to read the FAQ's

George, I'm serious, we (Or at least I) really do not care that you made a very small error.

well, obviously some people do.
[close]

Let's just drop it dude. We're beating a dead horse at this point.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on October 31, 2013, 11:37:46 pm
jesus christ guys. i made a mistake, there is no reason to start a whole fuss about it.

We aren't fussing about you doing... anything man...

i think you are because im the one who started the whole ''when is it gonna be released?''

I was tired, i hadnt slept all night and it didnt cross my mind to read the FAQ's

George, I'm serious, we (Or at least I) really do not care that you made a very small error.

...go get some sleep. Torn, Beta, and Tomahawk aren't talking about you.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: George385 on October 31, 2013, 11:39:18 pm
Spoiler
jesus christ guys. i made a mistake, there is no reason to start a whole fuss about it.

We aren't fussing about you doing... anything man...

i think you are because im the one who started the whole ''when is it gonna be released?''

I was tired, i hadnt slept all night and it didnt cross my mind to read the FAQ's

George, I'm serious, we (Or at least I) really do not care that you made a very small error.

well, obviously some people do.
[close]

Let's just drop it dude. We're beating a dead horse at this point.

agreed.

I cant sleep, believe me, i would go to sleep if i could.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: William on October 31, 2013, 11:39:54 pm
Well, in advance, the mod looks great Rigadoon, I can't wait to play it and I just want to let you know that hundreds will enjoy it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TomaHawkAU on October 31, 2013, 11:40:53 pm
im surprised how well the Warband engine seems to suit WW1 combat
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on October 31, 2013, 11:45:02 pm
im surprised how well the Warband engine seems to suit WW1 combat
We made it fit. If u know what i mean :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: George385 on October 31, 2013, 11:47:06 pm
so what exactly are you guys up to?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colbac on October 31, 2013, 11:57:21 pm
so what exactly are you guys up to?
I believe they're working on the mapping module last time I checked.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Xanderman on November 01, 2013, 08:19:39 am
im surprised how well the Warband engine seems to suit WW1 combat
We made it fit. If u know what i mean :D
You must have used a lot of duct tape and super glue.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on November 01, 2013, 11:33:20 am
im surprised how well the Warband engine seems to suit WW1 combat


This is a WW1 mod for Warband

http://www.mbrepository.com/file.php?id=2850

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Prince_Eugen on November 01, 2013, 02:31:38 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcs7010.vk.me%2Fc416419%2Fv416419153%2F9a55%2FsnaeHmCzu3Y.jpg&hash=68f4a50e1b522f7c0a1a08a2abc606baf348187a)

French soldiers are waiting release...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: MagicTeatowel on November 01, 2013, 05:01:31 pm
Here is an interesting picture.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.1914-1918.net%2FPIX%2FIWM%2FQ_006475.jpg&hash=487f356c2909b06524b54bc13b074873bf367da0)
[close]

This dog is trench message dog. The two men are from the 10th Battalion Manchester Regiment. The man to the left is writing the note and the other is holding the dog steady. I never knew that they used dogs in the war :D .
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Xanderman on November 01, 2013, 05:06:20 pm
Cna dis tAnk bee in da moD ploX
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstrangevehicles.greyfalcon.us%2Fpictured%2Ftsar4.jpg&hash=e314f4867803d5b9cbaa4db8038c828f71baa141)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wigster600 on November 01, 2013, 05:10:20 pm
Cna dis tAnk bee in da moD ploX
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstrangevehicles.greyfalcon.us%2Fpictured%2Ftsar4.jpg&hash=e314f4867803d5b9cbaa4db8038c828f71baa141)
[close]
Now that tank would've won the war.  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on November 01, 2013, 06:09:49 pm
Here is an interesting picture.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.1914-1918.net%2FPIX%2FIWM%2FQ_006475.jpg&hash=487f356c2909b06524b54bc13b074873bf367da0)
[close]

This dog is trench message dog. The two men are from the 10th Battalion Manchester Regiment. The man to the left is writing the note and the other is holding the dog steady. I never knew that they used dogs in the war :D .
No. No Call of Doody here. We no want.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: SherlockCat on November 01, 2013, 06:53:07 pm
Having just come back from my schools battlefields trip i can't wait for this mod, i was excited before but now my excitement has been massively increased. So yeah this mod will probably be awesome.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colbac on November 01, 2013, 08:08:53 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcs7010.vk.me%2Fc416419%2Fv416419153%2F9a55%2FsnaeHmCzu3Y.jpg&hash=68f4a50e1b522f7c0a1a08a2abc606baf348187a)

French soldiers are waiting release...
The one soldier on the bottom left on the bench looks like that one scence in Titanic although a little off.
"Paint me like one of those French soldats..."
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 01, 2013, 10:19:30 pm
http://www.mbrepository.com/file.php?id=2850

That mod is really cool! Someone needs to host a server for it!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 01, 2013, 10:57:48 pm
I really hope that regiments will wake up and see that this is the future. If people treat it like an "extra" thing after the regular NW events, it won't go far.
The big regiments need to completely abandon NW for this in my opinion. Only mentaly ill people would go for NW over this.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Richard_Miller on November 01, 2013, 11:26:31 pm
I really hope that regiments will wake up and see that this is the future. If people treat it like an "extra" thing after the regular NW events, it won't go far.
The big regiments need to completely abandon NW for this in my opinion. Only mentaly ill people would go for NW over this.

Well I think most of the community  Should be in aslylum because blood and iron events ran for a while but the were kinda bad and no one really liked them other than of course you it seems. It may have been that the events were bad cause no one took them seriously however
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Miller on November 01, 2013, 11:33:29 pm
I really hope that regiments will wake up and see that this is the future. If people treat it like an "extra" thing after the regular NW events, it won't go far.
The big regiments need to completely abandon NW for this in my opinion. Only mentaly ill people would go for NW over this.

i assure you many regiments such as my own plan to prioritize this. I mean one can only take so much NW ukno =/
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colonel Howe on November 01, 2013, 11:41:21 pm
Same. Blood and Iron is different because it has Napoleonic-like tactics out in the open. That's just the time period though. Iron Europe on the other hand has more cover and is meant to be one big slaughter. This game won't really be played tactically i have a feeling, more charges for glory and honor than anything else  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on November 01, 2013, 11:48:24 pm
I'll be looking around for Server Administrators, I have a few in my eyes. We also want to make the experience the best. So that it can be repeated afterwards. Conquest should do. Never the less. We hope everyone enjoys the mod with its unique features. A lot of teamwork will be required. And at some points a solo ramobo-er is around.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Charles William on November 01, 2013, 11:52:39 pm
How's the mod going?? is it near to its released phase?  ;D just curious
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on November 02, 2013, 12:04:22 am
At the moment I'll leave that up to Rigadoon.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Windbusche on November 02, 2013, 12:10:47 am
im surprised how well the Warband engine seems to suit WW1 combat
We made it fit. If u know what i mean :D
Sounds like rape.

How's the mod going?? is it near to its released phase?  ;D just curious
OP hasn't changed.

I'll be looking around for Server Administrators, I have a few in my eyes. We also want to make the experience the best. So that it can be repeated afterwards. Conquest should do. Never the less. We hope everyone enjoys the mod with its unique features. A lot of teamwork will be required. And at some points a solo ramobo-er is around.
Hi.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TomaHawkAU on November 02, 2013, 12:25:38 am
I'll be looking around for Server Administrators, I have a few in my eyes. We also want to make the experience the best. So that it can be repeated afterwards. Conquest should do. Never the less. We hope everyone enjoys the mod with its unique features. A lot of teamwork will be required. And at some points a solo ramobo-er is around.

are there gonna be servers in Australia?

and hi
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on November 02, 2013, 12:29:29 am
http://www.mbrepository.com/file.php?id=2850

That mod is really cool! Someone needs to host a server for it!

Indeed.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Desert Thunda on November 02, 2013, 12:31:51 am
Time for everyone to suck up for server admin 2k13!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on November 02, 2013, 12:34:59 am
Betaknight...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wigster600 on November 02, 2013, 12:35:16 am
#usingtitleofdevtobecomeserveradmin.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 02, 2013, 12:39:31 am
I really hope that regiments will wake up and see that this is the future. If people treat it like an "extra" thing after the regular NW events, it won't go far.
The big regiments need to completely abandon NW for this in my opinion. Only mentaly ill people would go for NW over this.

Well I think most of the community  Should be in aslylum because blood and iron events ran for a while but the were kinda bad and no one really liked them other than of course you it seems. It may have been that the events were bad cause no one took them seriously however
What are you talking about? :P

A thing that could be done is to host the events at the same time as the other NW events are being played. This will make the regiments only able to attend one of them and that will hopefully be IE.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on November 02, 2013, 01:10:26 am
Betaknight...
Wot? I'll leave important questions to you :D
I'm only answering typical stuff.
Love you.
.
.
.
Escape
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 02, 2013, 01:38:56 am
Betaknight starts to talk about server administration and suddenly everybody falls to theirs knees to suck it :p
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: kpetschulat on November 02, 2013, 02:02:53 am
If someone said to you that your million dollar inheritance is soon to come, but you could get an extra million for sucking a dick, would you? Don't even say that's gay... because, people who say that are repressing lust. Truth be told, if I was told to suck a dick for a million bucks, I would. Once you get passed the 'gayness' of it, it's all good.

Wow, how did i go from a metaphor to talking about sucking dick?  :o
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TomaHawkAU on November 02, 2013, 02:14:33 am
If someone said to you that your million dollar inheritance is soon to come, but you could get an extra million for sucking a dick, would you? Don't even say that's gay... because, people who say that are repressing lust. Truth be told, if I was told to suck a dick for a million bucks, I would. Once you get passed the 'gayness' of it, it's all good.

Wow, how did i go from a metaphor to talking about sucking dick?  :o

Vas ist Das?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Nipplestockings on November 02, 2013, 02:31:06 am
If someone said to you that your million dollar inheritance is soon to come, but you could get an extra million for sucking a dick, would you? Don't even say that's gay... because, people who say that are repressing lust. Truth be told, if I was told to suck a dick for a million bucks, I would. Once you get passed the 'gayness' of it, it's all good.

Wow, how did i go from a metaphor to talking about sucking dick?  :o

That's funny, I say this all the time when people ask questions like this. Of course I would fucking take it up the ass or suck a dick for a large sum of money. Literally the only thing making it different from fucking a girl is the stigma associated with it established by society. It's not really a hard decision - if you wouldn't suck a dick for a million dollars you're probably retarded, or just so obsessed with appearing "normal" to society that it's likely that you have other issues that are far more pressing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Windbusche on November 02, 2013, 03:07:01 am
Betaknight starts to talk about server administration and suddenly everybody falls to theirs knees to suck it :p
I just said hi.  :-[
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on November 02, 2013, 03:12:49 am
Look I said I am going to look around. Don't go posting your resumes, cause then you won't even be considered.
To be clear: The team will look around, if you get a PM from the team, you might be in. If not. Next time. :)

Wind only wanted to say hi. That's all. No one has to go all up to his body parts.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colbac on November 02, 2013, 03:21:32 am
I really hope that regiments will wake up and see that this is the future. If people treat it like an "extra" thing after the regular NW events, it won't go far.
The big regiments need to completely abandon NW for this in my opinion. Only mentaly ill people would go for NW over this.
I don't think that will happen (atleast for us). Although I like Iron Europe so far, I wouldn't abandon NW for it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on November 02, 2013, 03:43:54 am
Look I said I am going to look around. Don't go posting your resumes, cause then you won't even be considered.
To be clear: I will look around, if you get a PM from me, you are in. If not. Next time. :)

Wind only wanted to say hi. That's all. No one has to go all up to his body parts.

Slow down. Remember what we talked about in Steam.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Dom13WorstNW on November 02, 2013, 04:11:45 am
Waiting for this so I can get away from that broken game called NW. Even though ... its a mod for NW   :-[
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Johan on November 02, 2013, 04:15:19 am
Only mentaly ill people would go for NW over this.

I will prioritize NW over this and I am sure many regiments will do the same.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Dom13WorstNW on November 02, 2013, 04:20:20 am
Only mentaly ill people would go for NW over this.

I will prioritize NW over this and I am sure many regiments will do the same.

u wot?   :o >:(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on November 02, 2013, 04:34:42 am
WWI über alles
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Xanderman on November 02, 2013, 09:37:44 am
Look I said I am going to look around. Don't go posting your resumes, cause then you won't even be considered.
To be clear: The team will look around, if you get a PM from the team, you might be in. If not. Next time. :)

Wind only wanted to say hi. That's all. No one has to go all up to his body parts.
So does this mean that IE is some what close to release?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Miller on November 02, 2013, 09:58:12 am
well it better be O_O
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Murray on November 02, 2013, 10:11:32 am
As much as I think I'll love IE, I will also have to prioritise NW simply because of the size of the reg and my role with in it, that said I'm going to try and do 1 IE event a week hopefully with my IE reg and invites from my NW reg.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 02, 2013, 10:34:49 am
Betaknight starts to talk about server administration and suddenly everybody falls to theirs knees to suck it :p
I just said hi.  :-[
I know you did babe  :-* :-*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TomaHawkAU on November 02, 2013, 12:36:37 pm
Screw NW, NW has become tiresome for me then again I have been playing Mount and blade for almost 2 years. In my opinion it is time for a new mod to grab everyone's attention, bring people back into this community and reverse the slow dying of this game. I believe that this mod might have the ability to do so or L'aigle; which ever comes first.

problem with L'aigle is it is still Napoleonic, IE is a whole new ball game (lol talking like an American)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Kamov on November 02, 2013, 02:08:52 pm
Spoiler
Screw NW, NW has become tiresome for me then again I have been playing Mount and blade for almost 2 years. In my opinion it is time for a new mod to grab everyone's attention, bring people back into this community and reverse the slow dying of this game. I believe that this mod might have the ability to do so or L'aigle; which ever comes first.

problem with L'aigle is it is still Napoleonic, IE is a whole new ball game (lol talking like an American)
[close]

While the development of L'Aigle is taking it's sweet time, it will also be free. A mod of a DLC would hardly reach the same numbers of people playing, despite that if some NW regiments actually put in say 1 event a week it will at least be worth playing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 02, 2013, 02:37:28 pm
Oh yeah I always forget...I paid for this  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Xanderman on November 02, 2013, 02:58:02 pm
Spoiler
Spoiler
Screw NW, NW has become tiresome for me then again I have been playing Mount and blade for almost 2 years. In my opinion it is time for a new mod to grab everyone's attention, bring people back into this community and reverse the slow dying of this game. I believe that this mod might have the ability to do so or L'aigle; which ever comes first.

problem with L'aigle is it is still Napoleonic, IE is a whole new ball game (lol talking like an American)
[close]

While the development of L'Aigle is taking it's sweet time, it will also be free. A mod of a DLC would hardly reach the same numbers of people playing, despite that if some NW regiments actually put in say 1 event a week it will at least be worth playing.
[close]
Actually you're wrong there, Mount and Musket was the predecessor of NW but it was merely a mod and during its prime I think more people played it than NW during thats prime.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Kamov on November 02, 2013, 03:05:40 pm
Spoiler
Spoiler
Spoiler
Screw NW, NW has become tiresome for me then again I have been playing Mount and blade for almost 2 years. In my opinion it is time for a new mod to grab everyone's attention, bring people back into this community and reverse the slow dying of this game. I believe that this mod might have the ability to do so or L'aigle; which ever comes first.

problem with L'aigle is it is still Napoleonic, IE is a whole new ball game (lol talking like an American)
[close]

While the development of L'Aigle is taking it's sweet time, it will also be free. A mod of a DLC would hardly reach the same numbers of people playing, despite that if some NW regiments actually put in say 1 event a week it will at least be worth playing.
[close]
Actually you're wrong there, Mount and Musket was the predecessor of NW but it was merely a mod and during its prime I think more people played it than NW during thats prime.
[close]

Where did I mention predecessor and M&M?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 02, 2013, 04:24:29 pm
Only mentaly ill people would go for NW over this.

I will prioritize NW over this and I am sure many regiments will do the same.
If I may ask, why? NW has been around for more than 2 years and there is nothing more to come for it and it's on the decline aswell.
Just as everyone abandoned MM for NW, should we do they same for IE.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 02, 2013, 04:43:34 pm
Only mentaly ill people would go for NW over this.

I will prioritize NW over this and I am sure many regiments will do the same.
If I may ask, why? NW has been around for more than 2 years and there is nothing more to come for it and it's on the decline aswell.
Just as everyone abandoned MM for NW, should we do they same for IE.
Wow there. It isn't going to be a mass migration to IE. Don't expect so much.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Xanderman on November 02, 2013, 04:58:56 pm
Spoiler
Spoiler
Spoiler
Screw NW, NW has become tiresome for me then again I have been playing Mount and blade for almost 2 years. In my opinion it is time for a new mod to grab everyone's attention, bring people back into this community and reverse the slow dying of this game. I believe that this mod might have the ability to do so or L'aigle; which ever comes first.

problem with L'aigle is it is still Napoleonic, IE is a whole new ball game (lol talking like an American)
[close]

While the development of L'Aigle is taking it's sweet time, it will also be free. A mod of a DLC would hardly reach the same numbers of people playing, despite that if some NW regiments actually put in say 1 event a week it will at least be worth playing.
[close]
Actually you're wrong there, Mount and Musket was the predecessor of NW but it was merely a mod and during its prime I think more people played it than NW during thats prime.
[close]

Where did I mention predecessor and M&M?
I was giving an example that even though a game maybe paid for won't neccesarily make it more popular than a mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wigster600 on November 02, 2013, 05:00:47 pm
I don't think rivalries between regiments will be as bad in this, a well placed mg can sort out conflicts in a matter of seconds.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 02, 2013, 05:04:36 pm
Only mentaly ill people would go for NW over this.

I will prioritize NW over this and I am sure many regiments will do the same.
If I may ask, why? NW has been around for more than 2 years and there is nothing more to come for it and it's on the decline aswell.
Just as everyone abandoned MM for NW, should we do they same for IE.
Wow there. It isn't going to be a mass migration to IE. Don't expect so much.
Says who?
There is no reason to play NW when IE comes.
I can't find any sense in it.

-Better textures
-Better modules
-Better sounds
-More gameplay features
-New units
-WW1
-Better shooting system
-New mapping module
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 02, 2013, 05:06:16 pm
Only mentaly ill people would go for NW over this.

I will prioritize NW over this and I am sure many regiments will do the same.
If I may ask, why? NW has been around for more than 2 years and there is nothing more to come for it and it's on the decline aswell.
Just as everyone abandoned MM for NW, should we do they same for IE.
Wow there. It isn't going to be a mass migration to IE. Don't expect so much.
Says who?
There is no reason to play NW when IE comes.
I can't find any sense in it.
Maybe to you, but not everybody is attracted to WW1 or this mod in particular.
I'm fairly sure there will be a reasonable amount of people that will play IE but they won't completely abandon NW.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 02, 2013, 05:13:18 pm
Spoiler
Only mentaly ill people would go for NW over this.

I will prioritize NW over this and I am sure many regiments will do the same.
If I may ask, why? NW has been around for more than 2 years and there is nothing more to come for it and it's on the decline aswell.
Just as everyone abandoned MM for NW, should we do they same for IE.
Wow there. It isn't going to be a mass migration to IE. Don't expect so much.
Says who?
There is no reason to play NW when IE comes.
I can't find any sense in it.
Maybe to you, but not everybody is attracted to WW1 or this mod in particular.
I'm fairly sure there will be a reasonable amount of people that will play IE but they won't completely abandon NW.
[close]

Still doesn't make sense. You have to agree that Iron Europe is better in every possible way.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Willhelm on November 02, 2013, 05:14:53 pm
You haven't played it yet so you can't make such claims.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 02, 2013, 05:15:29 pm
Spoiler
Only mentaly ill people would go for NW over this.

I will prioritize NW over this and I am sure many regiments will do the same.
If I may ask, why? NW has been around for more than 2 years and there is nothing more to come for it and it's on the decline aswell.
Just as everyone abandoned MM for NW, should we do they same for IE.
Wow there. It isn't going to be a mass migration to IE. Don't expect so much.
Says who?
There is no reason to play NW when IE comes.
I can't find any sense in it.
Maybe to you, but not everybody is attracted to WW1 or this mod in particular.
I'm fairly sure there will be a reasonable amount of people that will play IE but they won't completely abandon NW.
[close]

Still doesn't make sense. You have to agree that Iron Europe is better in every possible way.
How can I agree to that if I haven't played it yet?

If Iron Europe can keep me happy for roughly 3 years then I'll tell you that it is better than NW and MM combined
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Madbull on November 02, 2013, 05:19:13 pm
Mods are just Fads, everyone gets excited, full 200 servers within the first week, then they gradually become bored of it.

It's a vicious cycle. Not saying it will happen to IE but it's happened a lot.

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 02, 2013, 05:19:43 pm
You haven't played it yet so you can't make such claims.
I don't think Rigadoon would lie. You don't really need to play it to see the difference.
Just look at the units and trailers and tell me how NW is better.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 02, 2013, 05:23:17 pm
You haven't played it yet so you can't make such claims.
I don't think Rigadoon would lie. You don't really need to play it to see the difference.
Just look at the units and trailers and tell me how NW is better.
Don't judge a book by it's cover. The game may look gorgeous but that doesn't make it a good game.
I will only be able to judge when I play the mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Willhelm on November 02, 2013, 05:23:46 pm
Well if the quality is the same then it just depends if you prefer WW1 or the NWs.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 02, 2013, 05:28:41 pm
Mods are just Fads, everyone gets excited, full 200 servers within the first week, then they gradually become bored of it.

It's a vicious cycle. Not saying it will happen to IE but it's happened a lot.
Depends how you treat it. If you treat it like an extra thing along the NW events it's doomed to fail.
There's some regiments that only play N&S and they have fairly popular events. I even attend them myself. The reason people think mods die is because public play dies out. This is because most mods are focused on events (where the real enjoyment is in my opinion).

We could solve this by implementing an invasion gamemode. I have suggested it several times with various responses. Just look at Full invasion 2. It has alot of public play going for it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 02, 2013, 05:30:36 pm
Yes but what about the other gamemodes? They will surely die out once you get an invasion mode.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Miller on November 02, 2013, 05:34:15 pm
it will take a solid and consistently enjoyable method of play to sustain interest in ie for that long. If the gameplay is that unique and enjoyable then it can coexist with nw fine i think, but if the game play is to reminiscent of nw or just doesn't have the same appeal as a lb does then ppl will resort back to nw. It needs to be as unique and fresh as when the first lbs in MM were being played and everyone saw the genius in them immediately.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 02, 2013, 05:36:53 pm
Well if the quality is the same then it just depends if you prefer WW1 or the NWs.
Ofcourse that's a factor aswell but since people have played NW for 2 years now it's not the same. I know I'm not speaking for myself when I say that NW is really boring. As we can clearly see, the IE quality is way higher than NW.
WW1 was a bigger conflict anyways.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Desert Thunda on November 02, 2013, 05:42:43 pm
Spoiler
Only mentaly ill people would go for NW over this.

I will prioritize NW over this and I am sure many regiments will do the same.
If I may ask, why? NW has been around for more than 2 years and there is nothing more to come for it and it's on the decline aswell.
Just as everyone abandoned MM for NW, should we do they same for IE.
Wow there. It isn't going to be a mass migration to IE. Don't expect so much.
Says who?
There is no reason to play NW when IE comes.
I can't find any sense in it.
Maybe to you, but not everybody is attracted to WW1 or this mod in particular.
I'm fairly sure there will be a reasonable amount of people that will play IE but they won't completely abandon NW.
[close]

Still doesn't make sense. You have to agree that Iron Europe is better in every possible way.

Thats what  they said about many mods, look at what happened to Misery 2.0 and TGW 5.0 . You can't say that until you have played it.

WW1 was a bigger conflict anyways.

Not everyone likes the setting of WWI.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 02, 2013, 05:42:56 pm
Yes but what about the other gamemodes? They will surely die out once you get an invasion mode.
The 'other' gamemodes could be more invested in events.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 02, 2013, 05:45:13 pm
In my opinion invasion mode would totally ruin public play.
And i find it stupid to have the game modes battle/conquest only for events.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 02, 2013, 05:45:56 pm
Spoiler
Only mentaly ill people would go for NW over this.

I will prioritize NW over this and I am sure many regiments will do the same.
If I may ask, why? NW has been around for more than 2 years and there is nothing more to come for it and it's on the decline aswell.
Just as everyone abandoned MM for NW, should we do they same for IE.
Wow there. It isn't going to be a mass migration to IE. Don't expect so much.
Says who?
There is no reason to play NW when IE comes.
I can't find any sense in it.
Maybe to you, but not everybody is attracted to WW1 or this mod in particular.
I'm fairly sure there will be a reasonable amount of people that will play IE but they won't completely abandon NW.
[close]

Still doesn't make sense. You have to agree that Iron Europe is better in every possible way.

Thats what  they said about many mods, look at what happened to Misery 2.0 and TGW 5.0 . You can't say that until you have played it.

WW1 was a bigger conflict anyways.

Not everyone likes the setting of WWI.

Not everyone likes the setting of NW.

And what do you mean "look what happened to TGW"? It's not the same game.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 02, 2013, 05:49:01 pm
In my opinion invasion mode would totally ruin public play.
And i find it stupid to have the game modes battle/conquest only for events.
Look how many people that play conquest on public servers in NW!

I find it stupid to not have an invasion game mode.
(No i don't, but it would really make the mod more popular.)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Desert Thunda on November 02, 2013, 05:51:09 pm
Not everyone likes the setting of NW.


Than why did they purchase the DLC.

And what do you mean "look what happened to TGW"? It's not the same game.

Ofcourse its not the same game. TGW was set in WWI, its base game was NTW. Same settings, NW is Napeleonic and IE is set in WWI. People said it had better quality and better features, and look at how it got released.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 02, 2013, 05:54:04 pm
ofcourse and the people that don't like the setting of NW don't play it  ::)
But if they then do like WW1 I think they would find it outrageous to first buy NW before they can play this.

and okay conquest is bad for public play but what about battle?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 02, 2013, 05:58:01 pm
I got NW for its' setting but it's not the same anymore.

NTW is more of a SP game so you don't really need a big community.

And battle is alright for public play but it's way better for events. It's organized and it's more people.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Willhelm on November 02, 2013, 06:03:04 pm
Well if the quality is the same then it just depends if you prefer WW1 or the NWs.
Ofcourse that's a factor aswell but since people have played NW for 2 years now it's not the same. I know I'm not speaking for myself when I say that NW is really boring. As we can clearly see, the IE quality is way higher than NW.
WW1 was a bigger conflict anyways.

I too am bored of the NW's gameplay, i think possibly because it's either musket or bayonet. Theres swords but not much. I don't mind Muskets, but it would be more fun if there was armour and more swords and pistols too, which is why an earlier mod would be good like the 30 years war or English civil war, or go the other way and focus on shooting like the franco prussian war and IE, both options seem to offer more variety than NWs where every unit is essentially identical. Not that i can't wait for L'Aigle, that will be fun.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wigster600 on November 02, 2013, 06:04:12 pm
Well if the quality is the same then it just depends if you prefer WW1 or the NWs.
Ofcourse that's a factor aswell but since people have played NW for 2 years now it's not the same. I know I'm not speaking for myself when I say that NW is really boring. As we can clearly see, the IE quality is way higher than NW.
WW1 was a bigger conflict anyways.

I too am bored of the NW's gameplay, i think possibly because it's either musket or bayonet. Theres swords but not much. I don't mind Muskets, but it would be more fun if there was armour and more swords and pistols too, which is why an earlier mod would be good like the 30 years war or English civil war, or go the other way and focus on shooting like the franco prussian war and IE, both options seem to offer more variety than NWs where every unit is essentially identical. Not that i can't wait for L'Aigle, that will be fun.

30 years war would be pretty cool, blocks of pikemen with arquebuses.  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 02, 2013, 06:30:05 pm
Well if the quality is the same then it just depends if you prefer WW1 or the NWs.
Ofcourse that's a factor aswell but since people have played NW for 2 years now it's not the same. I know I'm not speaking for myself when I say that NW is really boring. As we can clearly see, the IE quality is way higher than NW.
WW1 was a bigger conflict anyways.


I too am bored of the NW's gameplay, i think possibly because it's either musket or bayonet. Theres swords but not much. I don't mind Muskets, but it would be more fun if there was armour and more swords and pistols too, which is why an earlier mod would be good like the 30 years war or English civil war, or go the other way and focus on shooting like the franco prussian war and IE, both options seem to offer more variety than NWs where every unit is essentially identical. Not that i can't wait for L'Aigle, that will be fun.

30 years war would be pretty cool, blocks of pikemen with arquebuses.  ;D
Have you not seen a Century of War?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 02, 2013, 06:48:13 pm
okay now we're a bit detouring from the topic  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on November 02, 2013, 07:54:31 pm
Well if the quality is the same then it just depends if you prefer WW1 or the NWs.
Ofcourse that's a factor aswell but since people have played NW for 2 years now it's not the same. I know I'm not speaking for myself when I say that NW is really boring. As we can clearly see, the IE quality is way higher than NW.
WW1 was a bigger conflict anyways.

I too am bored of the NW's gameplay, i think possibly because it's either musket or bayonet. Theres swords but not much. I don't mind Muskets, but it would be more fun if there was armour and more swords and pistols too, which is why an earlier mod would be good like the 30 years war or English civil war, or go the other way and focus on shooting like the franco prussian war and IE, both options seem to offer more variety than NWs where every unit is essentially identical. Not that i can't wait for L'Aigle, that will be fun.


I WANT L'AIGLE NOW!!!!


I like how Docm chose the Duchy of Warsaw :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 02, 2013, 08:31:58 pm
Well if the quality is the same then it just depends if you prefer WW1 or the NWs.
Ofcourse that's a factor aswell but since people have played NW for 2 years now it's not the same. I know I'm not speaking for myself when I say that NW is really boring. As we can clearly see, the IE quality is way higher than NW.
WW1 was a bigger conflict anyways.

I too am bored of the NW's gameplay, i think possibly because it's either musket or bayonet. Theres swords but not much. I don't mind Muskets, but it would be more fun if there was armour and more swords and pistols too, which is why an earlier mod would be good like the 30 years war or English civil war, or go the other way and focus on shooting like the franco prussian war and IE, both options seem to offer more variety than NWs where every unit is essentially identical. Not that i can't wait for L'Aigle, that will be fun.


I WANT L'AIGLE NOW!!!!


I like how Docm chose the Duchy of Warsaw :)
We know you do Baktech :p
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Murray on November 02, 2013, 09:40:37 pm
Only game I plan on ditching NW for is if BCoF is as good as I hope it will be, otherwise I'll be staying in NW (: Saying that I am really excited for IE for the change of pace, scenery and playstyle :D

More on topic, not sure if this is elsewhere can't recall but, will we have artillery trains to position artillery where we want them? Or will they all be static?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Xanderman on November 02, 2013, 09:50:45 pm
I hope IE will be the thing to rekindle the dying community.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TomaHawkAU on November 02, 2013, 10:19:13 pm
Wow that was a trek to read all that (I was asleep when you wrote it all cause im Australian)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on November 03, 2013, 12:22:43 am
NW's gameplay is addicting for me, but I've always loved WWI and WWII when done correctly. I really hope the events for WWI can be done well. Most of the time mods died due to bad event leadership.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colbac on November 03, 2013, 03:28:29 am
NW's gameplay is addicting for me, but I've always loved WWI and WWII when done correctly. I really hope the events for WWI can be done well. Most of the time mods died due to bad event leadership.
Or when they're 30 events with a grand total of like 40 people in each one with different regiments.

I think the most important thing is to make sure that there are less events but each one with more people, if that makes sense.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Xanderman on November 03, 2013, 06:19:34 pm
Ahem Rigadoon say something, plz!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 03, 2013, 06:50:11 pm
Ahem Rigadoon say something, plz!
Why?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on November 03, 2013, 07:07:34 pm
Something.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Desert Thunda on November 03, 2013, 07:19:07 pm
Something.

Inspiration gained.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on November 03, 2013, 07:40:11 pm
I have a question:
Can I join modding team now?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 03, 2013, 07:48:33 pm
I have a question:
Can I join modding team now?
Depends how deep are you willing to take it?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colbac on November 03, 2013, 08:12:43 pm
Something.
I speak developer lingo.
It means that Iron Europe will be awesome.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Hinkel on November 03, 2013, 08:20:51 pm
I hope IE will be the thing to rekindle the dying community.

Well, my fear is, that IE will die like every mod for NW so far ... a short while after its released.
The community is playing it for some weeks.. and then they are going back to regular NW. There are mods with lot of new features and different gameplay, but the NW community is mostly a huge bitch and payback us mod developers.

The 3 main mods for NW are mostly played in line battles, while public play died quick. SO... I am sure this will happen to IE too. Its the NW community..  :-X
And its very hard to see so much work spending in mods (I know what I am speaking off) ... but the community won't pay the right tribute and is just kicking the modders face.

Every mod has fan boys, following the development and saying "best mod ever..." . But once's the mod is released, they turned away and give a fuck to the mod. Many of those guys are following this mod here too!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Willhelm on November 03, 2013, 08:46:31 pm
I agree with Hinkel. Modding is pretty unrewarding really, we spend months or even a year making something for everyone to stop playing after a few weeks. The only reason i really do it is because i enjoy making it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 03, 2013, 08:57:57 pm
Yeah we kinda have to admit that the NW community is one of the worst around.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Miller on November 03, 2013, 09:18:31 pm
I agree with Hinkel. Modding is pretty unrewarding really, we spend months or even a year making something for everyone to stop playing after a few weeks. The only reason i really do it is because i enjoy making it.

well moders have no control over the stability of the community they induce. If the few starting events are run by idiots it wont get very far, and even if it has a good start like N&S did, after a while the community is still and always vulnerable to the same idiocy. If moders could control such things as community dynamics, it would certainly be the product of much more tireless work and toil =/ 
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: William on November 03, 2013, 09:27:36 pm
It would be better if mount and blade warband had a workshop on steam, would be cool for mods. Unfortunately though, that's just not going to happen, that and for something to be popular pubs need* to download it and not many pubs get on the forums.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Jelly on November 03, 2013, 09:32:24 pm
It would be better if mount and blade warband had a workshop on steam, would be cool for mods. Unfortunately though, that's just not going to happen, that and for something to be popular pubs need* to download it and not many pubs get on the forums.
I posted something along the lines of that in the Warband discussion on Steam, I think it was overlooked. :c
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Xanderman on November 03, 2013, 10:08:07 pm
I hope IE will be the thing to rekindle the dying community.

Well, my fear is, that IE will die like every mod for NW so far ... a short while after its released.
The community is playing it for some weeks.. and then they are going back to regular NW. There are mods with lot of new features and different gameplay, but the NW community is mostly a huge bitch and payback us mod developers.

The 3 main mods for NW are mostly played in line battles, while public play died quick. SO... I am sure this will happen to IE too. Its the NW community..  :-X
And its very hard to see so much work spending in mods (I know what I am speaking off) ... but the community won't pay the right tribute and is just kicking the modders face.

Every mod has fan boys, following the development and saying "best mod ever..." . But once's the mod is released, they turned away and give a fuck to the mod. Many of those guys are following this mod here too!
The reason so many mods are dropped within a few weeks of release is because most mods are just practically reskins of NW with only slightly different features. This is why I think Iron Europe will be successful as a mod because it changes many things such as the guns, artillery, style of fighting, melee weapons and adds in many new features. If the team keeps on working on it , in a year or two they might eventually be able to code things in which would blow people away (*cough*tanks*cough*).
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Willhelm on November 03, 2013, 10:57:18 pm
I hope IE will be the thing to rekindle the dying community.

Well, my fear is, that IE will die like every mod for NW so far ... a short while after its released.
The community is playing it for some weeks.. and then they are going back to regular NW. There are mods with lot of new features and different gameplay, but the NW community is mostly a huge bitch and payback us mod developers.

The 3 main mods for NW are mostly played in line battles, while public play died quick. SO... I am sure this will happen to IE too. Its the NW community..  :-X
And its very hard to see so much work spending in mods (I know what I am speaking off) ... but the community won't pay the right tribute and is just kicking the modders face.

Every mod has fan boys, following the development and saying "best mod ever..." . But once's the mod is released, they turned away and give a fuck to the mod. Many of those guys are following this mod here too!
The reason so many mods are dropped within a few weeks of release is because most mods are just practically reskins of NW with only slightly different features. This is why I think Iron Europe will be successful as a mod because it changes many things such as the guns, artillery, style of fighting, melee weapons and adds in many new features. If the team keeps on working on it , in a year or two they might eventually be able to code things in which would blow people away (*cough*tanks*cough*).

Theres only 4 released mods and 3 of them don't feature muskets and one is Roman, so i can't see how theyre just reskins. And NaS, the one closest in gameplay is probably the most successful.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wigster600 on November 03, 2013, 11:00:49 pm
I hope IE will be the thing to rekindle the dying community.

Well, my fear is, that IE will die like every mod for NW so far ... a short while after its released.
The community is playing it for some weeks.. and then they are going back to regular NW. There are mods with lot of new features and different gameplay, but the NW community is mostly a huge bitch and payback us mod developers.

The 3 main mods for NW are mostly played in line battles, while public play died quick. SO... I am sure this will happen to IE too. Its the NW community..  :-X
And its very hard to see so much work spending in mods (I know what I am speaking off) ... but the community won't pay the right tribute and is just kicking the modders face.

Every mod has fan boys, following the development and saying "best mod ever..." . But once's the mod is released, they turned away and give a fuck to the mod. Many of those guys are following this mod here too!
The reason so many mods are dropped within a few weeks of release is because most mods are just practically reskins of NW with only slightly different features. This is why I think Iron Europe will be successful as a mod because it changes many things such as the guns, artillery, style of fighting, melee weapons and adds in many new features. If the team keeps on working on it , in a year or two they might eventually be able to code things in which would blow people away (*cough*tanks*cough*).

Theres only 4 released mods and 3 of them don't feature muskets and one is Roman, so i can't see how theyre just reskins. And NaS, the one closest in gameplay is probably the most successful.
Is NaS still going? I thought it died.  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on November 03, 2013, 11:08:32 pm
I hope IE will be the thing to rekindle the dying community.

Well, my fear is, that IE will die like every mod for NW so far ... a short while after its released.
The community is playing it for some weeks.. and then they are going back to regular NW. There are mods with lot of new features and different gameplay, but the NW community is mostly a huge bitch and payback us mod developers.

The 3 main mods for NW are mostly played in line battles, while public play died quick. SO... I am sure this will happen to IE too. Its the NW community..  :-X
And its very hard to see so much work spending in mods (I know what I am speaking off) ... but the community won't pay the right tribute and is just kicking the modders face.

Every mod has fan boys, following the development and saying "best mod ever..." . But once's the mod is released, they turned away and give a fuck to the mod. Many of those guys are following this mod here too!
The reason so many mods are dropped within a few weeks of release is because most mods are just practically reskins of NW with only slightly different features. This is why I think Iron Europe will be successful as a mod because it changes many things such as the guns, artillery, style of fighting, melee weapons and adds in many new features. If the team keeps on working on it , in a year or two they might eventually be able to code things in which would blow people away (*cough*tanks*cough*).

Theres only 4 released mods and 3 of them don't feature muskets and one is Roman, so i can't see how theyre just reskins. And NaS, the one closest in gameplay is probably the most successful.
Is NaS still going? I thought it died.  :-\

It's got a few events still running...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Willhelm on November 03, 2013, 11:13:25 pm
I hope IE will be the thing to rekindle the dying community.

Well, my fear is, that IE will die like every mod for NW so far ... a short while after its released.
The community is playing it for some weeks.. and then they are going back to regular NW. There are mods with lot of new features and different gameplay, but the NW community is mostly a huge bitch and payback us mod developers.

The 3 main mods for NW are mostly played in line battles, while public play died quick. SO... I am sure this will happen to IE too. Its the NW community..  :-X
And its very hard to see so much work spending in mods (I know what I am speaking off) ... but the community won't pay the right tribute and is just kicking the modders face.

Every mod has fan boys, following the development and saying "best mod ever..." . But once's the mod is released, they turned away and give a fuck to the mod. Many of those guys are following this mod here too!
The reason so many mods are dropped within a few weeks of release is because most mods are just practically reskins of NW with only slightly different features. This is why I think Iron Europe will be successful as a mod because it changes many things such as the guns, artillery, style of fighting, melee weapons and adds in many new features. If the team keeps on working on it , in a year or two they might eventually be able to code things in which would blow people away (*cough*tanks*cough*).

Theres only 4 released mods and 3 of them don't feature muskets and one is Roman, so i can't see how theyre just reskins. And NaS, the one closest in gameplay is probably the most successful.
Is NaS still going? I thought it died.  :-\

It had a very long life though which is all you can hope for.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Oakenshield on November 03, 2013, 11:22:43 pm
Is NaS still going? I thought it died.  :-\

It has a Saturday event which usually has a full server (200 players)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: William on November 03, 2013, 11:25:30 pm
Is NaS still going? I thought it died.  :-\

It has a Saturday event which usually has a full server (200 players)

I thought that has been slowly dying as well
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Madbull on November 03, 2013, 11:30:46 pm
Is NaS still going? I thought it died.  :-\

It has a Saturday event which usually has a full server (200 players)

I thought that has been slowly dying as well

It is but the Union Army is keeping it alive by hosting the Saturday event.

N&S Is very lucky to have a dedicated community, that's what IE will need.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Oakenshield on November 03, 2013, 11:46:40 pm
Is NaS still going? I thought it died.  :-\

It has a Saturday event which usually has a full server (200 players)

I thought that has been slowly dying as well

At one point it was, but then then it gained popularity again and now there is usually a full server :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: MagicTeatowel on November 03, 2013, 11:55:09 pm
Is NaS still going? I thought it died.  :-\

It has a Saturday event which usually has a full server (200 players)

I thought that has been slowly dying as well

At one point it was, but then then it gained popularity again and now there is usually a full server :)

The week before I left NW I had to wait 20mins to get into the NaS lobby D:
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on November 04, 2013, 01:49:11 am
Guyz. I have an idea. We actually promote the mod instead of having a group chat in dis thread? Or mod dies.
You choose.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on November 04, 2013, 02:39:02 am
In the end, what's going to keep this mod alive is a high awareness of the mod and a strong release. The team can take care of the strong release, it's mostly up to you guys to let people know of the mod. I imagine almost every FSE user knows of IE, however, the people on this forum are a tiny fraction of the NW playerbase. Unfortunately, for most mods, the only reward for modding is the journey, as Hinkel and Wilhelm mentioned. It'd be nice to get the bonus of having a large, strong, and long-lasting community. It means more fun for the rest of you as well. So, take every opportunity to spread the word.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colonel Howe on November 04, 2013, 02:45:41 am
We must go on an IE Crusade against all other mods and infidels. If we do this lads, we shall be immortal and with Rigadon in Modding Heaven. Allah Rigbar!!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Charles William on November 04, 2013, 03:17:14 am
In the end, what's going to keep this mod alive is a high awareness of the mod and a strong release. The team can take care of the strong release, it's mostly up to you guys to let people know of the mod. I imagine almost every FSE user knows of IE, however, the people on this forum are a tiny fraction of the NW playerbase. Unfortunately, for most mods, the only reward for modding is the journey, as Hinkel and Wilhelm mentioned. It'd be nice to get the bonus of having a large, strong, and long-lasting community. It means more fun for the rest of you as well. So, take every opportunity to spread the word.

Haha no problem i'll help ya man  8) its true that still most people right now who are playing NW doesn't know about this so spreading the word is a very good idea
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: 85thColonel on November 04, 2013, 02:25:09 pm
by the time IE is released bannerlord will be out
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Nipplestockings on November 04, 2013, 02:36:06 pm
by the time IE is released bannerlord will be out

I seriously doubt that. Bannerlord most likely won't be out before BCOF, and with the progress this mod is making I wouldn't be surprised if it releases before BCOF.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on November 04, 2013, 02:41:31 pm
Guys, I have a question; What do you think will help the mod to stay alive after a few weeks and to remain strong? (Realism is necessary)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Nipplestockings on November 04, 2013, 02:46:37 pm
Guys, I have a question; What do you think will help the mod to stay alive after a few weeks and to remain strong? (Realism is necessary)

I don't know if you'd be up for this but I would personally ask  regiments with popular servers like the 33rd to advertise it in-game. I'd think asking to advertise on official servers might be a little of a stretch, but doing something like that might be a good way to garner awareness in the larger community.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Hinkel on November 04, 2013, 03:04:04 pm
by the time IE is released bannerlord will be out

Bannerlord is sheduled for the 1Q 2015..
Pretty sure BCoF the same, or 4Q 2014.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: 85thColonel on November 04, 2013, 03:08:03 pm
by the time IE is released bannerlord will be out

Bannerlord is sheduled for the 1Q 2015..
Pretty sure BCoF the same, or 4Q 2014.
and that is exactly what i meant ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: sovietgondor on November 04, 2013, 03:08:17 pm
Keep then community interested in the mod. NaS and B&I are great mods no doubt, but I feel that with only two factions, people get bored of seeing the same thing over and over. Of course Iron Europe is going to be different in every way, It's a completely different war, but the community is more motivated to play if the events are hosted properly, and content keeps reaching them.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: 85thColonel on November 04, 2013, 05:21:43 pm
Keep then community interested in the mod. NaS and B&I are great mods no doubt, but I feel that with only two factions, people get bored of seeing the same thing over and over. Of course Iron Europe is going to be different in every way, It's a completely different war, but the community is more motivated to play if the events are hosted properly, and content keeps reaching them.
if you look on B&I page their adding in Britain and turning it in to a Victorian Mod. Its in the Development section gonna be a great update coming out.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on November 04, 2013, 05:35:59 pm
Guys, I have a question; What do you think will help the mod to stay alive after a few weeks and to remain strong? (Realism is necessary)

Advertise in popular servers like 33rd_Siege or 15th_Humans_vs_Bots.

Which I will start doing today  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Xanderman on November 04, 2013, 05:42:26 pm
Ask people with youtube accounts with a decent amount of subscribers to play the mod, this will help bring iron europe to a wider audience.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on November 04, 2013, 05:43:41 pm
Indeed.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: DanyEle on November 04, 2013, 06:37:45 pm
Yeah! All my 300 subs are going to play Iron Europe  ;) .

We're doing steady progresses by the way, thanks to your favourite team:

(https://www7.pic-upload.de/04.11.13/vf16j46nf1wq.jpg)

Who wouldn't like to be in this channel? :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Jelly on November 04, 2013, 06:44:48 pm
Yeah! All my 300 subs are going to play Iron Europe  ;) .

We're doing steady progresses by the way, thanks to your favourite team:

(https://www7.pic-upload.de/04.11.13/vf16j46nf1wq.jpg)

Who wouldn't like to be in this channel? :D
I wonder what Beta was saying...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Desert Thunda on November 04, 2013, 07:04:54 pm
"Increase production by 100%!"
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Harybo on November 04, 2013, 07:06:40 pm

Bannerlord is sheduled for the 1Q 2015..


Shit really?
Where did you hear that?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 04, 2013, 07:06:43 pm
"Increase production by 100%!"
"Or else..."
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Murray on November 04, 2013, 07:09:48 pm
Well we in the 77y always go to the 15ths Native Event on a Monday, would be good if we could do something similar for IE, I will be bullying my guys to go to IE events and hopefully running some as well. If Malakith is up for it he could put up some vids or livestream it for some coverage on it as well but that's purely down to him. From what I recall a lot of the 77y guys were interested in IE, hopefully a lot of them still are so we shouldn't have a problem doing big events. My goal is to be one of the regs that hosts a weekly event so there is at least 1 event every week.

ON A LARGER maybe slightly less realistic approach, have some form of tournament? Not your standard ladder system though. My thought was a system where you sign up, play your game, and the winning side gets to control an imaginary piece of Europe. Basically making the push and advance tactic from in game, and making it larger scale. I'm shit with words but picture an RTS map from something like Total War, you win the match you push on, you can have admins keeping score and say by the end of the tournament the side with the most territory wins. You could sign up to fight over certain areas of Europe, and have Historical Map battles for added coolness.

Hope that mash of words made sense :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: MadManYo on November 04, 2013, 07:35:13 pm
Well we in the 77y always go to the 15ths Native Event on a Monday, would be good if we could do something similar for IE, I will be bullying my guys to go to IE events and hopefully running some as well. If Malakith is up for it he could put up some vids or livestream it for some coverage on it as well but that's purely down to him. From what I recall a lot of the 77y guys were interested in IE, hopefully a lot of them still are so we shouldn't have a problem doing big events. My goal is to be one of the regs that hosts a weekly event so there is at least 1 event every week.

ON A LARGER maybe slightly less realistic approach, have some form of tournament? Not your standard ladder system though. My thought was a system where you sign up, play your game, and the winning side gets to control an imaginary piece of Europe. Basically making the push and advance tactic from in game, and making it larger scale. I'm shit with words but picture an RTS map from something like Total War, you win the match you push on, you can have admins keeping score and say by the end of the tournament the side with the most territory wins. You could sign up to fight over certain areas of Europe, and have Historical Map battles for added coolness.

Hope that mash of words made sense :D
Good idea.Now put it into action :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on November 04, 2013, 07:37:23 pm
Actually it's not a bad idea. I'm liking it. I'll talk to rigadoon.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on November 04, 2013, 07:50:45 pm
My Polish regiment is interested!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on November 04, 2013, 08:53:09 pm
We all want this mod to come out. The main gripe I hear from people is that the mod is taking too long, and that it will never come out.

Personally, when people say this I think they can shut up (They don't know how long modding takes), but I feel when this mod releases TONS of NW people will swarm to IE.

Personally, the best way for this mod to gain publicity is for important people to advertise it. If you could get a big name guy to give this mod a thumbsup, like AngryJoe, you'd get a shitton of people in a millisecond. I say Joe because he's done a review of NW and gave the DLC a good rating,s o I think he'd be interested in this.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Nipplestockings on November 04, 2013, 09:11:17 pm
We all want this mod to come out. The main gripe I hear from people is that the mod is taking too long, and that it will never come out.

Personally, when people say this I think they can shut up (They don't know how long modding takes), but I feel when this mod releases TONS of NW people will swarm to IE.

Personally, the best way for this mod to gain publicity is for important people to advertise it. If you could get a big name guy to give this mod a thumbsup, like AngryJoe, you'd get a shitton of people in a millisecond. I say Joe because he's done a review of NW and gave the DLC a good rating,s o I think he'd be interested in this.

Diplex :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TomaHawkAU on November 04, 2013, 09:52:27 pm
Well we in the 77y always go to the 15ths Native Event on a Monday, would be good if we could do something similar for IE, I will be bullying my guys to go to IE events and hopefully running some as well. If Malakith is up for it he could put up some vids or livestream it for some coverage on it as well but that's purely down to him. From what I recall a lot of the 77y guys were interested in IE, hopefully a lot of them still are so we shouldn't have a problem doing big events. My goal is to be one of the regs that hosts a weekly event so there is at least 1 event every week.

ON A LARGER maybe slightly less realistic approach, have some form of tournament? Not your standard ladder system though. My thought was a system where you sign up, play your game, and the winning side gets to control an imaginary piece of Europe. Basically making the push and advance tactic from in game, and making it larger scale. I'm shit with words but picture an RTS map from something like Total War, you win the match you push on, you can have admins keeping score and say by the end of the tournament the side with the most territory wins. You could sign up to fight over certain areas of Europe, and have Historical Map battles for added coolness.

Hope that mash of words made sense :D

Except instead of just Europe it can be the whole world!

Alot of people in Australia are eager to play this game cause for one thing it can include AUSTRALIA! also there are 2 main community's in Aussie that have constant "play fighting" people make videos to try and troll the other community quite funny really. If this idea did happen it'd be cool to see the 2 community's try and take control of Australia against the other one.

Instead of individual regiments taking ground, I rekon you should be able to form a brigade/ coalition and work with other regiments to try and take ground and control the world :)

good luck guys and may the Rig be with you
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Murray on November 04, 2013, 11:00:22 pm
Yeh it wouldn't be fair for regiments to control areas, just take the teams so German Empire vs French for example (:
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 05, 2013, 02:02:24 am
Is there plans for any new death animations?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: sovietgondor on November 05, 2013, 06:26:55 am
Keep then community interested in the mod. NaS and B&I are great mods no doubt, but I feel that with only two factions, people get bored of seeing the same thing over and over. Of course Iron Europe is going to be different in every way, It's a completely different war, but the community is more motivated to play if the events are hosted properly, and content keeps reaching them.
if you look on B&I page their adding in Britain and turning it in to a Victorian Mod. Its in the Development section gonna be a great update coming out.

I already know that. I was making a point about it's release and why it seems the community slightly faded.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on November 05, 2013, 11:08:16 am
To the Front!
Spoiler
(https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/61894_458495427559083_1027706746_n.jpg)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: 5arge on November 05, 2013, 04:06:21 pm
Guys, I have a question; What do you think will help the mod to stay alive after a few weeks and to remain strong? (Realism is necessary)
Weekly events for both EU and NA players will keep the community interested in the mod. Well administrated public servers will keep people playing between events.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Millander on November 05, 2013, 04:25:42 pm
What I foudn that killed many of the mods that have been released are these "public Alphas". When devs release their first playable version and it has allot of problems people will play it for a few weeks as you said and leave mainly because of the problem the mod has and not come back. I think IE is taking a better route than most of the mods that have come out and waiting until they are done before releasing.

Guys, I have a question; What do you think will help the mod to stay alive after a few weeks and to remain strong? (Realism is necessary)
Weekly events for both EU and NA players will keep the community interested in the mod. Well administrated public servers will keep people playing between events.

 I agree completely. One thing that has made me stop playing some of the released mods is many of them did not have well run events or servers.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Johan on November 05, 2013, 04:33:25 pm
I agree aswell, it needs to have well organised and fun events so people like the mod, and good public servers for people to play on generally and for recruitment to keep things alive.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: kpetschulat on November 05, 2013, 04:39:22 pm
It will also help, I'm sure, if you don't release server files upon release of the mod, and leave all play to official servers. Regiments going off and making 100s of servers kills it to, this causes a division in the community. Only official servers for awhile, maybe base them in NA/EU/AU, two per region for public play, and two per region for events. So, 12 servers in total would work better than 100. Also, don't appoint shit tonnes of admins, and admins that have administrated on other games and mods. Pick a handful of admins for each region, maybe 3 or 4 at most.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 05, 2013, 04:58:51 pm
I totally agree with the idea off NO public alpha.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Waterbeetle on November 05, 2013, 05:24:04 pm
It will also help, I'm sure, if you don't release server files upon release of the mod, and leave all play to official servers. Regiments going off and making 100s of servers kills it to, this causes a division in the community. Only official servers for awhile, maybe base them in NA/EU/AU, two per region for public play, and two per region for events. So, 12 servers in total would work better than 100. Also, don't appoint shit tonnes of admins, and admins that have administrated on other games and mods. Pick a handful of admins for each region, maybe 3 or 4 at most.

You mean with the full release or alpha/beta release?

If you mean with the full release if have to disagree with you, you can not just keep the server files away from people for only the personal attention of the mod and the authors. Mods should be open and free for everyone.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: kpetschulat on November 05, 2013, 06:32:35 pm
They still will be, but it'll keep the community together for awhile. It's not a permanent thing. Mods also die when 100s of people spam their shite servers and you have 1 or 2 people on each server. It needs to be kept close.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 05, 2013, 06:58:55 pm
It will also help, I'm sure, if you don't release server files upon release of the mod, and leave all play to official servers. Regiments going off and making 100s of servers kills it to, this causes a division in the community. Only official servers for awhile, maybe base them in NA/EU/AU, two per region for public play, and two per region for events. So, 12 servers in total would work better than 100. Also, don't appoint shit tonnes of admins, and admins that have administrated on other games and mods. Pick a handful of admins for each region, maybe 3 or 4 at most.

You mean with the full release or alpha/beta release?

If you mean with the full release if have to disagree with you, you can not just keep the server files away from people for only the personal attention of the mod and the authors. Mods should be open and free for everyone.
There ain't going to be a alpha/beta release.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wigster600 on November 05, 2013, 07:05:55 pm
It will also help, I'm sure, if you don't release server files upon release of the mod, and leave all play to official servers. Regiments going off and making 100s of servers kills it to, this causes a division in the community. Only official servers for awhile, maybe base them in NA/EU/AU, two per region for public play, and two per region for events. So, 12 servers in total would work better than 100. Also, don't appoint shit tonnes of admins, and admins that have administrated on other games and mods. Pick a handful of admins for each region, maybe 3 or 4 at most.

You mean with the full release or alpha/beta release?

If you mean with the full release if have to disagree with you, you can not just keep the server files away from people for only the personal attention of the mod and the authors. Mods should be open and free for everyone.
There ain't going to be a alpha/beta release.
If there is going to be an alpha/beta it'll be closed.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on November 05, 2013, 11:31:30 pm
I'd even say I'm cool with waiting for the Commonwealth to come into the game before release so those pesky britbongs don't have to wait and bitch. :DDDD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on November 06, 2013, 12:18:02 am
https://www.fsegames.eu/forum/index.php?topic=184.msg164335;topicseen#msg164335

That explains it all.  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 06, 2013, 12:21:06 am
https://www.fsegames.eu/forum/index.php?topic=184.msg164335;topicseen#msg164335

That explains it all.  :)

It kinda explains nothing cause there never was any question
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on November 06, 2013, 01:22:48 am
https://www.fsegames.eu/forum/index.php?topic=184.msg164335;topicseen#msg164335

That explains it all.  :)

I was being sarcastic. Probably should've went with the much more malicious first draft of that post. It was pretty stupid to expect a secret faction.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TomaHawkAU on November 06, 2013, 02:04:07 am
Im just waiting to play as Australian soldiers.... just curious will NZ soldiers be included too?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on November 06, 2013, 02:37:30 am
Im just waiting to play as Australian soldiers.... just curious will NZ soldiers be included too?

They should be, can't spell ANZAC without NZ
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TomaHawkAU on November 06, 2013, 02:49:25 am
Im just waiting to play as Australian soldiers.... just curious will NZ soldiers be included too?

They should be, can't spell ANZAC without NZ

but they will be two different classes right?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Furrnox on November 06, 2013, 02:57:13 am
Im just waiting to play as Australian soldiers.... just curious will NZ soldiers be included too?

They should be, can't spell ANZAC without NZ

but they will be two different classes right?
Getting worried? xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on November 06, 2013, 03:10:07 am
Im just waiting to play as Australian soldiers.... just curious will NZ soldiers be included too?

They should be, can't spell ANZAC without NZ

but they will be two different classes right?

If they were the same class that'd be disrespectful to the Aussies and the Zelanders.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 06, 2013, 08:01:12 am
Im just waiting to play as Australian soldiers.... just curious will NZ soldiers be included too?

They should be, can't spell ANZAC without NZ

but they will be two different classes right?

If they were the same class that'd be disrespectful to the Aussies and the Zelanders.
Why? They are not the same people.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Docm30 on November 06, 2013, 08:14:24 am
I think you answered your own question.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on November 06, 2013, 04:52:24 pm
https://www.fsegames.eu/forum/index.php?topic=184.msg164335;topicseen#msg164335

That explains it all.  :)

I was being sarcastic. Probably should've went with the much more malicious first draft of that post. It was pretty stupid to expect a secret faction.

That was ages ago, but I agree.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 06, 2013, 04:57:17 pm
https://www.fsegames.eu/forum/index.php?topic=184.msg164335;topicseen#msg164335

That explains it all.  :)

I was being sarcastic. Probably should've went with the much more malicious first draft of that post. It was pretty stupid to expect a secret faction.

That was ages ago, but I agree.
ah Baktech you make no sense at all but is still loved by entire community :p
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: SherlockCat on November 06, 2013, 07:54:07 pm
It will also help, I'm sure, if you don't release server files upon release of the mod, and leave all play to official servers. Regiments going off and making 100s of servers kills it to, this causes a division in the community. Only official servers for awhile, maybe base them in NA/EU/AU, two per region for public play, and two per region for events. So, 12 servers in total would work better than 100. Also, don't appoint shit tonnes of admins, and admins that have administrated on other games and mods. Pick a handful of admins for each region, maybe 3 or 4 at most.

One Server to rule them all, One Server to find them,
One Server to bring them all and in the darkness bind them
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on November 06, 2013, 08:05:48 pm
It will also help, I'm sure, if you don't release server files upon release of the mod, and leave all play to official servers. Regiments going off and making 100s of servers kills it to, this causes a division in the community. Only official servers for awhile, maybe base them in NA/EU/AU, two per region for public play, and two per region for events. So, 12 servers in total would work better than 100. Also, don't appoint shit tonnes of admins, and admins that have administrated on other games and mods. Pick a handful of admins for each region, maybe 3 or 4 at most.

One Server to rule them all, One Server to find them,
One Server to bring them all and in the darkness bind them

I need to remember that!

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Willhelm on November 07, 2013, 12:17:30 pm
I think one server is important.
When you release a mod everyone wants a server, and within a week you have 20 servers set up all dead and pointless, and it makes the mod look dead to anyone loading up the server list. Obviously those people want servers for training with their regiments but it isn't worth it. NaS always had a shared training server where several regiments would train on a saturday night, and it seemed to work for the mod. And you definitely need a main official battle server for public play with active admins. Publics need to know which server to go on and play, if you leave it to them to decide they will be split up and it will kill the mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: sovietgondor on November 07, 2013, 02:08:38 pm
I think one server is important.
When you release a mod everyone wants a server, and within a week you have 20 servers set up all dead and pointless, and it makes the mod look dead to anyone loading up the server list. Obviously those people want servers for training with their regiments but it isn't worth it. NaS always had a shared training server where several regiments would train on a saturday night, and it seemed to work for the mod. And you definitely need a main official battle server for public play with active admins. Publics need to know which server to go on and play, if you leave it to them to decide they will be split up and it will kill the mod.

+1. I also think shared training servers are a good idea. Barring any trolls of course. :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Desert Thunda on November 07, 2013, 02:17:23 pm
Thats only for mods centralized on events though.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Willhelm on November 07, 2013, 02:24:25 pm
So all NW mods.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 07, 2013, 02:37:48 pm
The only mod I know that is focused on public play is Fullinvasion 2 and that's it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on November 07, 2013, 05:03:51 pm
I got my Poppy on!

And hoping for an update on the 11/11.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 07, 2013, 07:02:23 pm
I think one server is important.
When you release a mod everyone wants a server, and within a week you have 20 servers set up all dead and pointless, and it makes the mod look dead to anyone loading up the server list. Obviously those people want servers for training with their regiments but it isn't worth it. NaS always had a shared training server where several regiments would train on a saturday night, and it seemed to work for the mod. And you definitely need a main official battle server for public play with active admins. Publics need to know which server to go on and play, if you leave it to them to decide they will be split up and it will kill the mod.
So basiclly how they did it in MM...

The only mod I know that is focused on public play is Fullinvasion 2 and that's it.
There are quite a few that also focus on public play.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 07, 2013, 07:39:43 pm
Any examples?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Nipplestockings on November 07, 2013, 07:40:41 pm
Any examples?

Persistent World, Persistent Frontier. Mostly roleplaying mods.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Desert Thunda on November 07, 2013, 07:41:42 pm
cRPG.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Prince_Eugen on November 07, 2013, 07:42:16 pm
cRPG.
Nah, we dont need trainings :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 07, 2013, 07:43:26 pm
Any examples?
Do I always have to make a giant list of examples? Can't you just do some research on your own?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TomaHawkAU on November 08, 2013, 08:34:36 pm
Remembrance day is soon
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: 85thColonel on November 08, 2013, 08:43:41 pm
Remembrance day MONDAY :O time comes fast!!! I certainly know were ill be that day!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Windbusche on November 08, 2013, 10:12:32 pm
I'll be here. Highfiving Rigadoon.

... like normal.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Murray on November 08, 2013, 11:06:22 pm
I'll be at work enforcing the 2 minute silence  >:( Some idiot is always oblivious and talks.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: 85thColonel on November 08, 2013, 11:44:19 pm
I'll be at work enforcing the 2 minute silence  >:( Some idiot is always oblivious and talks.
if they talk id kick em when its over than id say ''YOU DISHONOURABLE BASTARD'' and slap him till he begs for mercy
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on November 08, 2013, 11:56:21 pm
I'll be at work enforcing the 2 minute silence  >:( Some idiot is always oblivious and talks.
if they talk id kick em when its over than id say ''YOU DISHONOURABLE BASTARD'' and slap him till he begs for mercy

As a matter of fact, I did that to one of my class-mates once. The teacher said nothing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Docm30 on November 09, 2013, 01:48:43 am
There's certainly no better way to honour veterans than with senseless acts of violence.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: 85thColonel on November 09, 2013, 02:06:22 am
There's certainly no better way to honour veterans than with senseless acts of violence.
if they are dishonouring them by talking or yelling then they deserve to be hard
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Nipplestockings on November 09, 2013, 04:27:19 am
There's certainly no better way to honour veterans than with senseless acts of violence.
if they are dishonouring them by talking or yelling then they deserve to be hard

May I ask why you think it's your place to "discipline" your peers for disrespecting World War I veterans?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: 85thColonel on November 09, 2013, 04:50:22 am
There's certainly no better way to honour veterans than with senseless acts of violence.
if they are dishonouring them by talking or yelling then they deserve to be hard

May I ask why you think it's your place to "discipline" your peers for disrespecting World War I veterans?
Because all my grandfathers have served since the 7 Years War up till Korea
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Prince_Eugen on November 09, 2013, 07:11:43 am
We honoured their memory on 1st of August by military parade, yes, we seems to always be on other dates then you :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Murray on November 09, 2013, 11:33:41 am
I won't discipline anyone, but they will get the filthiest look from me and I can refuse to serve them, My family has a lot of military history as well and it's an important day.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 09, 2013, 12:38:30 pm
There's certainly no better way to honour veterans than with senseless acts of violence.
if they are dishonouring them by talking or yelling then they deserve to be hard

May I ask why you think it's your place to "discipline" your peers for disrespecting World War I veterans?
Because all my grandfathers have served since the 7 Years War up till Korea
Hmm yes now you have every right to beat them senseless.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Willhelm on November 09, 2013, 12:46:00 pm
Not really. Didn't they fight for the right to free expression?

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 09, 2013, 12:54:31 pm
I was being sarcastic. And WW1  was also basicly a useless war.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Willhelm on November 09, 2013, 01:00:00 pm
True enough. It's basically like one of those huge family gatherings you go to where you know sooner or later people are going to have a huge argument over long forgotten issues.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on November 09, 2013, 03:06:33 pm
I was being sarcastic. And WW1  was also basicly a useless war.

It was a War that shouldn't of happened, and because of the way it ended it effectively caused World War II.

That's what happens when you make a Treaty all about revenge and destroy two of the largest Empire in Europe. Though I'll agree with the formation of Poland, Austria-Hungry didn't deserve what it got. And the fact that a ton of Slavic states got forced into the mess that was Yugoslavia.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Prince_Eugen on November 09, 2013, 04:41:55 pm
Yugoslavia was a biggest mistake. Consolidating so much countries, who hates eachother was a disaster.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Baillie on November 10, 2013, 11:17:41 am
Its rememberance sunday!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Jelly on November 10, 2013, 11:40:45 am
Lest we forget.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 10, 2013, 12:11:15 pm
Tomorrow lest we forget.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: 85thColonel on November 10, 2013, 01:57:34 pm
Its rememberance sunday!
Remembrance Day is the 11th today Sunday is 10th Monday is Lest we forget
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Jelly on November 10, 2013, 05:25:17 pm
Its rememberance sunday!
Remembrance Day is the 11th today Sunday is 10th Monday is Lest we forget
Didn't you see him put Rememberance Sunday?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Murray on November 10, 2013, 09:34:20 pm
Today was Remembrance Sunday, in England we use the Sunday before (or closest Sunday?) to the 11th to have Remembrance Sunday so we can have parades across the country on a day that most people have off. Then on the 11th we'll have another ceremony for the actual day.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Captain Vincent on November 10, 2013, 09:38:13 pm
This mod looks like it's going to be game breaking.
Nice (:
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TomaHawkAU on November 10, 2013, 10:13:55 pm
It is the 11th here in Australia
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.littleaussietravellers.com.au%2Fwp-content%2Fuploads%2F2012%2F04%2Flestweforget.png&hash=dda9ccc2ab8135caa6266cd53cd36ed248a40a08)

lest we forget
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Baillie on November 11, 2013, 11:17:40 am
Today was Remembrance Sunday, in England we use the Sunday before (or closest Sunday?) to the 11th to have Remembrance Sunday so we can have parades across the country on a day that most people have off. Then on the 11th we'll have another ceremony for the actual day.
Yep, closest. I myself was marching with my brass band. Did anyone else take part in anything?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Murray on November 11, 2013, 12:20:12 pm
I used to when I was in Cubs and then later when I joined the ATC but now I work fulltime and I work every Sunday I couldn't go watch sadly, but we had the silence and it went really well so (:
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on November 11, 2013, 02:35:47 pm
I used to when I was in Cubs and then later when I joined the ATC but now I work fulltime and I work every Sunday I couldn't go watch sadly, but we had the silence and it went really well so (:
Your an Air Traffic Controller??? 0.0
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: sovietgondor on November 11, 2013, 03:50:34 pm
Today was Remembrance Sunday, in England we use the Sunday before (or closest Sunday?) to the 11th to have Remembrance Sunday so we can have parades across the country on a day that most people have off. Then on the 11th we'll have another ceremony for the actual day.
Yep, closest. I myself was marching with my brass band. Did anyone else take part in anything?

I did. I used to be a cadet. I returned as a CI for the ceremony and did a Vet's dinner.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on November 11, 2013, 03:55:03 pm
Today is Veteran's Day in the US, and it's Remembrance Day.

Lest we forget gentlemen, if only it was the war that ended all wars...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Murray on November 11, 2013, 08:23:14 pm
Beta ATC is Air Training Corps (: aka Air Cadets :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Hawke on November 11, 2013, 08:27:07 pm
I'm in the ACF, so I did a parade yesterday, marching to 'It's a Long, Long Way to Tipperary'. We marched up to a local church and did a remembrance service there, then marched back to the RBL building.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 11, 2013, 08:29:03 pm
So much off-topicness!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Hawke on November 11, 2013, 08:29:59 pm
Not really, as this is about Remembrance Day.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Prince_Eugen on November 11, 2013, 08:35:25 pm
Today was Remembrance Sunday, in England we use the Sunday before (or closest Sunday?) to the 11th to have Remembrance Sunday so we can have parades across the country on a day that most people have off. Then on the 11th we'll have another ceremony for the actual day.
Yep, closest. I myself was marching with my brass band. Did anyone else take part in anything?
Well, we're marching in military parade to commemorate this day, but in August.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Miller on November 11, 2013, 08:37:25 pm
i find it unpunctual for the mod not to have been released today =(

jk

unless u plan on doing so at 11(est/gmt/ wherever u are) tonight =)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TomaHawkAU on November 11, 2013, 09:41:59 pm
I do Australian Army Cadets but we dont do anything on Remembrance Day I mean there are ceremony's to remember the fallen but we dont do the parades and what not, they come on ANZAC Day
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: MagicTeatowel on November 11, 2013, 10:06:51 pm
Us Brits love parades, remembrance day, St Georges Day, I've even known some groups to do St. Patrick/David/Andrew marches aswell.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: 85thColonel on November 11, 2013, 11:43:51 pm
Today was Remembrance Sunday, in England we use the Sunday before (or closest Sunday?) to the 11th to have Remembrance Sunday so we can have parades across the country on a day that most people have off. Then on the 11th we'll have another ceremony for the actual day.
In canada most people have the day off because alot of business corporations close on the 11th for respect. only thing that gets on my nerves is barely anyone wears poppys in canada anymore and ive noticed its mostly the foreign cultures that wear it on wrong side or dont wear it all
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Slawtering on November 12, 2013, 12:07:14 am
We did a parade yesterday (Also ATC), I must admit marching all in time to a brass band is something.

Also don't forget Armed Forces Day, we parade on that as well.

Another also what would you consider to be the right side to wear a poppy, in cadets we wear it upon the right side but nearly all civvies wear it on the left.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on November 12, 2013, 04:45:32 pm
I wear it on the left, the most decorative side of the body :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Noodlenrice on November 13, 2013, 05:41:22 am
We'll 200 pages is coming huahuahuahuahua!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: asagek on November 13, 2013, 03:58:49 pm
We'll 200 pages is coming huahuahuahuahua!!!
Well llets speed up the posting process then!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on November 13, 2013, 04:36:03 pm
Four more pages!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Connzcdf on November 13, 2013, 04:39:54 pm
We did a parade yesterday (Also ATC), I must admit marching all in time to a brass band is something.

Also don't forget Armed Forces Day, we parade on that as well.

Another also what would you consider to be the right side to wear a poppy, in cadets we wear it upon the right side but nearly all civvies wear it on the left.
I find that weird, in ACF it's under our cap badge on the left, you ATC are too weird. ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Murray on November 13, 2013, 06:09:50 pm
When I was in the ATC we wore ours in our badge caps too, except the nco's, we had nco jackets so we wore ours on our left breast as well as our caps.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TomaHawkAU on November 13, 2013, 09:37:15 pm
On Anzac Day we wear rosemary on the left side of our dpcu shirt near the colour because the war medals are worn on the right (if u have earn t them) Also the Australian National Flag has been approved so now cadets can wear it!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Slawtering on November 14, 2013, 03:06:26 pm
Cap badge? Wow that's weird I have never seen that before. We wear it on our jumpers on the right hand side as it says in AP1358c.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Ronan6793 on November 14, 2013, 03:36:32 pm
whilst we are on the topic...
this is how I wore my poppy, under the cap badge
Spoiler
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn2/1383496_607269382668749_1697355822_n.jpg)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Murray on November 14, 2013, 10:16:02 pm
Yeh that's how we wore ours under the cap badge (: RIGHT LETS TRY AND DRAG THIS BACK ON TOPIC!

How's it going on the mod guys?  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 14, 2013, 10:43:47 pm
Is the accuracy of the weapons going to drastically be reduced when you walk like in NW or will we be able to shoot while advancing?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: DanyEle on November 14, 2013, 11:31:27 pm
You can shoot while advancing, of course. But your speed is visibly reduced. Also there's something big boiling in the pot... Currently working on getting it ready for you guys!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colbac on November 14, 2013, 11:33:24 pm
You can shoot while advancing, of course. But your speed is visibly reduced. Also there's something big boiling in the pot... Currently working on getting it ready for you guys!
Can I taste it plz.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on November 14, 2013, 11:35:52 pm
I wanna taste too!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: MadManYo on November 14, 2013, 11:39:28 pm
Christmas Release :D PLZ
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on November 14, 2013, 11:43:06 pm
Christmas Release :D PLZ
+1

Best gift this year, like skyrim with badass
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: MadManYo on November 14, 2013, 11:46:32 pm
Christmas Release :D PLZ
+1

Best gift this year, like skyrim with badass
By God man. You're right
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Madbull on November 14, 2013, 11:48:04 pm
Christmas Release :D PLZ
+1

Best gift this year, like skyrim with badass
By God man. You're right

Shush, SantaRig and his elves are working very hard children.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on November 15, 2013, 12:13:43 am
Christmas Release :D PLZ
+1

Best gift this year, like skyrim with badass
By God man. You're right

Shush, SantaRig and his elves are working very hard children.

I wonder what Santa Rig would give naughty kids. Coal seems too low key for him...

That's it! A Canucks fan! They'll bust out of the stocking and start destroying the house because their hockey team sucks.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches!)
Post by: Iron William on November 15, 2013, 07:50:44 am
Holy spam. Good god, here is your damn update.  :P

Update #21 Into the Trenches!
This update we take you into the battlefields that you'll be fighting on, demonstrating our trench system, deployable ammunition crates, and mortars.

Trenches
A lot of you have been wondering about the promised mapping module for some time now. I'm happy to say that we're close to finishing it. There are some bugs to work out and more props to add but we're getting there. You can now create very complex trenches, with small dugouts, mortar/mg positions, and even bunkers. As well, a ton of props have been added, allowing you to "decorate" your trenches with trench walls, duckboards, firesteps, phones, lamps, ammunition crates, barbed wire and more.

Keep in mind that this map is incomplete and will probably never be complete because it is just for demonstration.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2Fnl8Lb.jpg&hash=a6a515dc45d11a8fabf5ce87e44e3f009807cb3e)
More
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FSXphr.jpg&hash=bb5e38d8c154ceeb57c58e8bcc39fcd11d9a86ae)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FcAzyR.jpg&hash=a5788e16670549a61a1bc6e98726df74bcf24958)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2F4Sr4X.jpg&hash=e535423a10e7dc22523d80df5743399d28dad276)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2F6ydGu.jpg&hash=af3b24b8e32f40745e88de80f0b72069358f916c)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2F9Ch-V.jpg&hash=eebb02c729a29586b503856319ed95b30af9719b)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FnDYvd.jpg&hash=933099aa33d9a84c06ef4e29b7bd4bf5ffb46016)
[close]
Many props and textures are from Lucke189's WWI OSP and AndreusAs was generous enough to allow us to use his sandbags from his mod (http://forums.taleworlds.com/index.php/topic,200923.0.html). Big thanks to them.


Renders
Here's a closer look at some barbed wire props that KArantukki created. These can be placed as scene props or constructed by engineers.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FpBM5Y.png&hash=94460acd331fe3bb4c75152b38109e2ee72521c8)
[close]

As well, you may have recognized the French 58mm Mortar from previous updates. It is now complete and fully functional, capable of providing artillery support from the safety of a trench. This is the first artillery piece we've implemented and you can expect many more to come.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FkOy2Q.png&hash=b4e1c3fdcbf35c027d25082d9160476bbb777b31)
[close]

Finally, KArantukki's ammo crates. Support troops can carry these around and deploy them when their comrades are low on ammunition. It will not be unlimited and further testing will be needed to determine how it should be limited.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FWF6X2.png&hash=2635260ed6b31de6b4e8720d717bc5aa107a110d)
[close]

Video
Now, to demonstrate the last two, is a quick video. Thanks to DanyEle for making it all work and Diplex for the amazing mortar sounds.
[youtube]http://www.youtube.com/watch?v=BrSPeC1hGR8&list=UUz7W1eGZ18wVGr1-BkUKWUA&feature=player_detailpage[/youtube]


What's Next?
More news on the mapping module and more artillery is sure to come in the future. In other news, a couple aesthetic changes have been made. You now see more recoil in the firing animations and grenade smoke has been significantly reduced. Keep leaving us tips on how we can improve the mod. Thanks for checking out this update! Be sure to join our steam group (https://steamcommunity.com/groups/ironeuropewwi), and watch us on ModDB (http://www.moddb.com/mods/iron-europe-ww1-mod).

Thats soooo awsome ^^
you should make a link at the first page its still missing ^^
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TORN on November 15, 2013, 12:54:36 pm
please don't quote the whole update.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on November 15, 2013, 02:14:32 pm
I wanna taste too!
I have already written down the ingredients
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on November 15, 2013, 04:33:15 pm
Hurray! Gimme Gimme!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on November 15, 2013, 04:52:32 pm
Hurray! Gimme Gimme!
Easy: You need a cup of patience, the egg of talent and the butter of modelling and sause of texturing. Good luck.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colbac on November 15, 2013, 10:30:56 pm
Hurray! Gimme Gimme!
Easy: You need a cup of patience, the egg of talent and the butter of modelling and sause of texturing. Good luck.
To the grocery store!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TomaHawkAU on November 16, 2013, 08:58:26 am
Hurray! Gimme Gimme!
Easy: You need a cup of patience, the egg of talent and the butter of modelling and sause of texturing. Good luck.

make sure you get the best quality, you dont want the bad stuff that screws you up
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on November 16, 2013, 09:55:17 am
Such as broccoli.

Spoiler
Three pages left for the 200th page!
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Landrik on November 16, 2013, 11:59:44 am
Broccoli is amazing. Eat it with carrots, cauliflower, and chicken with spices.

I really shouldn't talk about real food when all I have is synthetic poisons in my house I call "food".  :'( :'( :'( :'( :'( :'( :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on November 16, 2013, 01:10:57 pm
Haha!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 16, 2013, 01:54:12 pm
I wonder how often the bayonet will be used in this. I remember thinking the same thing about B&I but it saw it's fair use then.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wigster600 on November 16, 2013, 02:08:43 pm
I wonder how often the bayonet will be used in this. I remember thinking the same thing about B&I but it saw it's fair use then.

As long as you have enough bodies to spare after the ones finish soaking up bullets, melee weaps will have their effect.  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 16, 2013, 02:14:50 pm
I wonder how often the bayonet will be used in this. I remember thinking the same thing about B&I but it saw it's fair use then.

As long as you have enough bodies to spare after the ones finish soaking up bullets, melee weaps will have their effect.  :P
Yeah, is it possible to code the ability so that bodies soak up bullets even after the player is killed?
I know it might be hard with the engine but you guys (IE team) have proved me wrong several times and I hope it's the case this time.

After recently playing on the WW2_StarWars server on NW, everything seems possible with this game.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wigster600 on November 16, 2013, 02:49:30 pm
I wonder how often the bayonet will be used in this. I remember thinking the same thing about B&I but it saw it's fair use then.

As long as you have enough bodies to spare after the ones finish soaking up bullets, melee weaps will have their effect.  :P
Yeah, is it possible to code the ability so that bodies soak up bullets even after the player is killed?
I know it might be hard with the engine but you guys (IE team) have proved me wrong several times and I hope it's the case this time.

After recently playing on the WW2_StarWars server on NW, everything seems possible with this game.

I had an idea of that for a mod for NW so that columns would be more effective, I think it's hardcoded since the body animations without ragdoll drop the items in battle from your hands where your hands are on the ground at the end of the animation, but with ragdolls turned on the items go randomly compared to the ragdoll, since the ragdolls land in clientside positions and look different for different people, I presume this would somehow effect the ability for bullets to be soaked up by corpses but I don't know for certain since I don't code.  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Colbac on November 16, 2013, 06:12:08 pm
I wonder how often the bayonet will be used in this. I remember thinking the same thing about B&I but it saw it's fair use then.

As long as you have enough bodies to spare after the ones finish soaking up bullets, melee weaps will have their effect.  :P
Yeah, is it possible to code the ability so that bodies soak up bullets even after the player is killed?
I know it might be hard with the engine but you guys (IE team) have proved me wrong several times and I hope it's the case this time.

After recently playing on the WW2_StarWars server on NW, everything seems possible with this game.
cRPG does something like this except I don't remember if it did it with crossbow bolts or not. I do remember however that if you hit a body in the ragdoll effect, for a few seconds you could hit it with your sword and the damage would be applied to the ragdoll.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Xanderman on November 17, 2013, 07:23:07 pm
Sooooooooooo, how is the mod doing?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 17, 2013, 07:33:25 pm
Sooooooooooo, how is the mod doing?
Yeah, there was a forum stalemate for two days, lol.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on November 17, 2013, 07:40:39 pm
Sooooooooooo, how is the mod doing?
Yeah, there was a forum stalemate for two days, lol.

God forbid they work on the mod instead of talking to us.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on November 17, 2013, 08:03:27 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F26dcbee6127f60d48ea03d00dad2e5ea%2Ftumblr_mo0f5sqFEs1rmerh9o1_500.jpg&hash=a6d1049a0bac49084bed70be926ef4f40842d4e0)
We are working hard
Cause something amazing is going to happen
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Hawke on November 17, 2013, 08:05:40 pm
I'm excited.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Betaknight on November 17, 2013, 08:06:11 pm
As you should be :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Hakblok on November 17, 2013, 09:10:49 pm
We get new update soon yays?  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on November 17, 2013, 09:18:47 pm
OOOHHH YEAAHHH!

I smell an update pie coming this way!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Rigadoon on November 17, 2013, 09:33:31 pm
I orginally planned to release the update today but there have been some delays. You'll get one or two preview images today though.

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: TomaHawkAU on November 17, 2013, 09:58:55 pm
Yay!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on November 17, 2013, 09:59:43 pm
Hurray!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 17, 2013, 10:03:57 pm
Huzza!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: DanyEle on November 17, 2013, 10:17:46 pm
Update 22: driveable airplanes. Here is a sneakpeak: http://www.youtube.com/watch?v=6kOVrEkm2zQ
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wigster600 on November 17, 2013, 10:18:47 pm
Update 22: driveable airplanes. Here is a sneakpeak: http://www.youtube.com/watch?v=6kOVrEkm2zQ

A pisstake too far xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 17, 2013, 10:36:54 pm
Will it have MG:s and droppable bombs??
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: kpetschulat on November 17, 2013, 10:37:13 pm
Please, do not add planes.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Gokiller on November 17, 2013, 10:38:04 pm
Will it have MG:s and droppable bombs??
I presume not, considering. (atleast I guess) that he replaced the bird model with an plane model. Or with a horse and spawned it in the air. Something similiar as the guy with the helicopters did.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wigster600 on November 17, 2013, 10:39:11 pm
Will it have MG:s and droppable bombs??
I presume not, considering. (atleast I guess) that he replaced the bird model with an plane model.
+1 point to goki for being correct.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 17, 2013, 10:40:12 pm
Please, do not add planes.
Why not? They look awesome! Maybe even add airships!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wigster600 on November 17, 2013, 10:45:09 pm
Please, do not add planes.
Why not? They look awesome! Maybe even add airships!
That could be a thing if boats can float without water
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 17, 2013, 10:46:08 pm
Please, do not add planes.
Why not? They look awesome! Maybe even add airships!
That could be a thing if boats can float without water
It's possible. Just look on the ww2_Starwars server!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: ClearlyInvsible on November 17, 2013, 10:46:17 pm
MINE

HOLY SHIT I ACTUALLY GOT IT!

Wow er... what do I do now?

Hm... I got it!

I CLAIM THIS PAGE FOR AMERICA

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Falphadesigner.com%2Fwp-content%2Fuploads%2Fworld-according-to-the-united-states-of-america-2010-edition.png&hash=7c7bf27f175c46206f62dfadccaf26396bd21708)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: BSM 'Shut up' Williams on November 17, 2013, 11:06:53 pm
200!!

Also wow planes!  ;D  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Hakblok on November 17, 2013, 11:26:03 pm
That hipfire with the machine gun looks sexy
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
Post by: Wismar on November 17, 2013, 11:30:42 pm
That hipfire with the machine gun looks sexy
Indeed
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Rigadoon on November 18, 2013, 12:21:11 am
Here's the preview I wanted to show you guys.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FGxzFq.png&hash=69aac8541807fe397c1a56f22ff772f747303e8b)

Update 22 will show some more of the redone French uniforms as well as some other stuff.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Hawke on November 18, 2013, 12:26:08 am
*Drooling*
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Wismar on November 18, 2013, 12:35:14 am
That's gorgeous!

Seriously, that looks AAA.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Landrik on November 18, 2013, 12:44:03 am
Dayum, that's great!

I may have to make a Frog regiment now. o:
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: MadManYo on November 18, 2013, 12:55:14 am
Awesome now let's see how the British uniforms look
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Colbac on November 18, 2013, 01:25:30 am
Awesome now let's see how the British uniforms look
I don't think they have started working on those yet. It's only going to be France and Germany in the first release if I remember correctly.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Davout on November 18, 2013, 01:58:16 am
Dayum, that's great!

I may have to make a Frog regiment now. o:
21e is taken :P
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: TomaHawkAU on November 18, 2013, 02:03:30 am
mmm sexy froggy uniforms
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Betaknight on November 18, 2013, 02:28:13 am
Here's the preview I wanted to show you guys.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FGxzFq.png&hash=69aac8541807fe397c1a56f22ff772f747303e8b)
[close]

Update 22 will show some more of the redone French uniforms as well as some other stuff.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstatic1.wikia.nocookie.net%2F__cb20130830143951%2Fwingsoffirefanon%2Fimages%2F3%2F31%2FHeavy_breathing_cat.jpeg&hash=4cfe957fe5ed62928a78396788bad57e715a6e3a)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Colonel Howe on November 18, 2013, 03:07:11 am
Here's the preview I wanted to show you guys.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FGxzFq.png&hash=69aac8541807fe397c1a56f22ff772f747303e8b)
[close]

Update 22 will show some more of the redone French uniforms as well as some other stuff.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Ftumblr_m4dn9sn46s1rwcc6bo1_400.gif&hash=fa2ba0df9c3269f98b6e27624f6f1d5c7df6416e)
(201st page, suck it Clearly :P)
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Charles William on November 18, 2013, 03:52:37 am
Here's the preview I wanted to show you guys.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FGxzFq.png&hash=69aac8541807fe397c1a56f22ff772f747303e8b)

Update 22 will show some more of the redone French uniforms as well as some other stuff.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fm.memegen.com%2Ffi25vv.jpg&hash=9b59750c2660fa93deaabf1a43f9571bee95b235)
[close]
Keep up the good work!  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Oldest_Guard on November 18, 2013, 08:23:46 am
Nice, More French at last :D
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Iron William on November 18, 2013, 08:26:41 am
wanna see something british ^.^
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Wismar on November 18, 2013, 08:29:05 am
Nice, More French at last :D
Euww, get out!
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Murray on November 18, 2013, 11:59:44 am
Holy shit I am getting too excited for this! Beta's constant Heavy Breathing cat posts aren't helping either :D
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: MagicTeatowel on November 18, 2013, 03:29:56 pm
Here's the preview I wanted to show you guys.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FGxzFq.png&hash=69aac8541807fe397c1a56f22ff772f747303e8b)

Update 22 will show some more of the redone French uniforms as well as some other stuff.

[youtube]http://www.youtube.com/watch?v=s_x_4UElTDI[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: BSM 'Shut up' Williams on November 18, 2013, 04:52:30 pm
Here's the preview I wanted to show you guys.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FGxzFq.png&hash=69aac8541807fe397c1a56f22ff772f747303e8b)
[close]

Update 22 will show some more of the redone French uniforms as well as some other stuff.

Awesome!
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: asagek on November 18, 2013, 05:06:31 pm
I like that new french uniform
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: TORN on November 18, 2013, 06:41:48 pm
Please people refrain yourself from quoting the entire update.

And very nice uniforms. It's good to see more French.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: TomaHawkAU on November 18, 2013, 10:05:19 pm
Most anticipated mod of the year?
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Hakblok on November 18, 2013, 10:10:08 pm
Most anticipated mod of the year?
For me it certainly is
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Murray on November 18, 2013, 10:47:19 pm
Definitely the mod that has me excited the most!
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Wismar on November 18, 2013, 11:55:17 pm
Most anticipated mod of the year?
Ofcourse.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Dom13WorstNW on November 18, 2013, 11:57:22 pm
Most anticipated mod of the year?

more like Ever  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: ClearlyInvsible on November 19, 2013, 12:14:17 am
Most anticipated mod of the anything?

fixed
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Dom13WorstNW on November 19, 2013, 12:19:45 am
Most anticipated mod ever?*

fixed

Wow doesn't even make sense       fixed
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: TomaHawkAU on November 19, 2013, 12:49:37 am
with battles in this I wouldnt be surpirsed if they lasted longer than 1hour I mean with the preliminary bombardment and the scouting and getting appropriate equipment, is there anyway to change the max length of battles in warband?
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Rigadoon on November 19, 2013, 07:04:12 am
with battles in this I wouldnt be surpirsed if they lasted longer than 1hour I mean with the preliminary bombardment and the scouting and getting appropriate equipment, is there anyway to change the max length of battles in warband?

Max length of battles? As in round timer?
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Wismar on November 19, 2013, 08:58:17 am
with battles in this I wouldnt be surpirsed if they lasted longer than 1hour I mean with the preliminary bombardment and the scouting and getting appropriate equipment, is there anyway to change the max length of battles in warband?
I don't think each round will take an hour...
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: TomaHawkAU on November 19, 2013, 09:34:39 am
with battles in this I wouldnt be surpirsed if they lasted longer than 1hour I mean with the preliminary bombardment and the scouting and getting appropriate equipment, is there anyway to change the max length of battles in warband?
I don't think each round will take an hour...

well its not going to be battle, its going to be conquest, now imagine trying to attack a series of trenches how many times do you think you will die before you take the trench
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Wismar on November 19, 2013, 09:35:36 am
with battles in this I wouldnt be surpirsed if they lasted longer than 1hour I mean with the preliminary bombardment and the scouting and getting appropriate equipment, is there anyway to change the max length of battles in warband?
I don't think each round will take an hour...

well its not going to be battle, its going to be conquest, now imagine trying to attack a series of trenches how many times do you think you will die before you take the trench
Oh, I thought you meant regular battle events.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: TomaHawkAU on November 19, 2013, 10:03:51 am
Spoiler
with battles in this I wouldnt be surpirsed if they lasted longer than 1hour I mean with the preliminary bombardment and the scouting and getting appropriate equipment, is there anyway to change the max length of battles in warband?
I don't think each round will take an hour...

well its not going to be battle, its going to be conquest, now imagine trying to attack a series of trenches how many times do you think you will die before you take the trench
Oh, I thought you meant regular battle events.
[close]

Well I cant imagine Battle as an event in IE, it will be fun for pub play though I can only imagine alot of people going machine guns but for events battle isnt practical since the side that attacks first will be the losers in most cases.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Wismar on November 19, 2013, 12:06:52 pm
Maybe siege in a form of trench defence??
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Hakblok on November 19, 2013, 12:15:25 pm
Maybe siege in a form of trench defence??


I think something like that could work
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Wigster600 on November 19, 2013, 01:19:59 pm
It will most likely be capturing points since the aim in the fist world war alot of the time was to take ground.  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Hakblok on November 19, 2013, 01:29:59 pm
It will most likely be capturing points since the aim in the fist world war alot of the time was to take ground.  :P
Isn't that the goal in almost every war, i mean, why would you start a war if you don't want to take ground...
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Wismar on November 19, 2013, 01:33:05 pm
It will most likely be capturing points since the aim in the fist world war alot of the time was to take ground.  :P
Isn't that the goal in almost every war, i mean, why would you start a war if you don't want to take ground...
Not in these days.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Wigster600 on November 19, 2013, 01:40:31 pm
It will most likely be capturing points since the aim in the fist world war alot of the time was to take ground.  :P
Isn't that the goal in almost every war, i mean, why would you start a war if you don't want to take ground...
Not in these days.
Yeah, these days the task is who ever gets the oil refinery first.  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Hakblok on November 19, 2013, 01:46:15 pm
An oil refinery is no ground?
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Wigster600 on November 19, 2013, 02:02:47 pm
It's a joke on america's aims in warfare.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: BSM 'Shut up' Williams on November 19, 2013, 05:06:33 pm
Riggy has changed his profile picture!!
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Jelly on November 19, 2013, 06:11:02 pm
It's a sign!
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Rigadoon on November 19, 2013, 06:27:55 pm
Riggy has changed his profile picture!!

Cookie to whoever knows what it is.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: kpetschulat on November 19, 2013, 06:35:33 pm
A Nepalan Colonial Troop?
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: TORN on November 19, 2013, 06:38:07 pm
I liked the Taiwan special forces more :/
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Betaknight on November 19, 2013, 06:38:33 pm
Riggy has changed his profile picture!!

Cookie to whoever knows what it is.
Dutch Colonial Infantry.

*Sees duuring assuming attack position*
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: William on November 19, 2013, 07:18:38 pm
So I heard this was mid was pretty good  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Wigster600 on November 19, 2013, 07:19:40 pm
So I heard this was mid was pretty good  ::)

Wh... what?  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: William on November 19, 2013, 07:21:42 pm
Using phone, sorry, meant mod
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: BSM 'Shut up' Williams on November 19, 2013, 08:43:00 pm
Riggy has changed his profile picture!!

Cookie to whoever knows what it is.

2nd Belgian Lancer?

8th Austro-Hungarian Infantry Regiment?
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Prince_Eugen on November 19, 2013, 08:49:36 pm
Some kind of Vietnamese.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: ClearlyInvsible on November 19, 2013, 08:54:49 pm
Riggy has changed his profile picture!!

Cookie to whoever knows what it is.

I'll guess either a Tokin Rifleman or a Gurkha, but I've got more hedge on the Tonkin Rifleman.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Nipplestockings on November 19, 2013, 09:00:52 pm
Riggy has changed his profile picture!!

Cookie to whoever knows what it is.

It's a Chinese soldier from 1938.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Googly on November 19, 2013, 09:10:38 pm
Riggy has changed his profile picture!!

Cookie to whoever knows what it is.

It's a Chinese soldier from 1938.

Yup it looks pretty similar with the Chinese Sun insignia on the front of the helmet.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.ww2incolor.com%2Fd%2F458876-4%2FOsprey%2B-%2BMen%2Bat%2BArms%2Bs424%2B-%2BChinese%2BArmy%2B1937-49%2B-%2BWWII%2Band%2BCivil%2BWar&hash=52175bc15a43c1a3d69db30aad5c5e8b68c4fc0f)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Xanderman on November 19, 2013, 09:17:45 pm
Then I came in and was like Rigadoon is the mod almost ready and then he was like soon™ and I was like ok. The end.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: TORN on November 19, 2013, 09:46:23 pm
Rigadoon you have something with asian armed forces :p
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: TomaHawkAU on November 19, 2013, 10:06:59 pm
Will you be able to move while crouching in this?
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: BSM 'Shut up' Williams on November 19, 2013, 10:13:02 pm
There's a Brf file for that.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Wismar on November 19, 2013, 10:49:20 pm
Will you be able to move while crouching in this?
Haven't been done in any other mod but we'll see.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: TORN on November 19, 2013, 10:51:38 pm
Will you be able to move while crouching in this?
Haven't been done in any other mod but we'll see.
Vikingr

*flies away*
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Wismar on November 19, 2013, 10:53:04 pm
Will you be able to move while crouching in this?
Haven't been done in any other mod but we'll see.
Vikingr

*flies away*
Oh yeah, didn't think of that one.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Rigadoon on November 19, 2013, 11:16:50 pm
Riggy has changed his profile picture!!

Cookie to whoever knows what it is.

It's a Chinese soldier from 1938.

Nice! Sorry, I got hungry and ate the cookie.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: TomaHawkAU on November 19, 2013, 11:22:43 pm
Rigadoon, what fancy features have you decide to put into IE? prone? moving while crounching? etc
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Rigadoon on November 19, 2013, 11:23:57 pm
Rigadoon, what fancy features have you decide to put into IE? prone? moving while crounching? etc

I've already talked about both of those several times.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Hakblok on November 19, 2013, 11:28:14 pm
Don't ask too much questions, just sit back, relax and find out all features when it releases. :D
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: ClearlyInvsible on November 19, 2013, 11:42:15 pm
Rigadoon, what fancy features have you decide to put into IE? prone? moving while crounching? etc

I've already talked about both of those several times.

I think it was crouch-walking, if I remember correctly. *Looks at Rig for conformation*
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Wigster600 on November 19, 2013, 11:42:49 pm
I know the features already! *begins evil laugh*
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Rigadoon on November 19, 2013, 11:50:37 pm
Everybody should know the features already because they're listed conveniently in the OP.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: MadManYo on November 19, 2013, 11:50:46 pm
I know the features already! *begins evil laugh*
If I bribe you with some steam games will you tell me them?
:|
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: ClearlyInvsible on November 19, 2013, 11:53:05 pm
Everybody should know the features already because they're listed conveniently in the OP.

Nothing on there about movement. That mean there won't be any changes to it?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: Rigadoon on November 19, 2013, 11:56:04 pm
Search function.  ;) I should probably add it to the FAQ though.
Sorry for not answering this earlier. Prone is not planned. I've yet to see it properly implemented and there are more important things to work on anyways. Walking while crouched is possible but there are no plans for it currently. It is a possibility for the future though. We're still working on implementing grenades so more info on that later.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #18 Officer Equipment)
Post by: ClearlyInvsible on November 19, 2013, 11:59:03 pm
Search function.  ;) I should probably add it to the FAQ though.
Sorry for not answering this earlier. Prone is not planned. I've yet to see it properly implemented and there are more important things to work on anyways. Walking while crouched is possible but there are no plans for it currently. It is a possibility for the future though. We're still working on implementing grenades so more info on that later.

Gah, I don't like using search, I like bating people into doing it for me :D

Seriously, thanks Rig. I guess we can hold off the crouch-walk until the Eastern front. Then maybe I can get my glorious Spahis.... so many Germans shall be ridden down... first the troops, then the Kasier.

VIVA LA FRANCE!
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: TomaHawkAU on November 20, 2013, 12:09:00 am
If they add the Gaza front then you have to add the Australian Light Horse as they conducted a successful cavalry charge against the Ottoman turks
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: MadManYo on November 20, 2013, 12:14:23 am
If they add the Gaza front then you have to add the Australian Light Horse as they conducted a successful cavalry charge against the Ottoman turks
And the ANZACS
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Rigadoon on November 20, 2013, 12:20:50 am
If they add the Gaza front then you have to add the Australian Light Horse as they conducted a successful cavalry charge against the Ottoman turks

This is starting to get to Agovich levels.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: ClearlyInvsible on November 20, 2013, 12:22:51 am
If they add the Gaza front then you have to add the Australian Light Horse as they conducted a successful cavalry charge against the Ottoman turks

This is starting to get to Agovich levels.

Oh no no no, we will NEVER get to those levels. Just look at the L'Aigle thread and his spam about the "Montenegro Legion"
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Rigadoon on November 20, 2013, 12:41:55 am
If they add the Gaza front then you have to add the Australian Light Horse as they conducted a successful cavalry charge against the Ottoman turks

This is starting to get to Agovich levels.

Oh no no no, we will NEVER get to those levels. Just look at the L'Aigle thread and his spam about the "Montenegro Legion"

It's still far too much and getting obnoxious.

I get that you're Australian, Tomahawk. You can stop now.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Betaknight on November 20, 2013, 12:52:33 am
I know the features already! *begins evil laugh*
Shush you. Nothing you can say. You do not have authority to do so. shhhh...

No... Nothing happened here. Move on
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: TomaHawkAU on November 20, 2013, 02:04:47 am
well its not like theres any other mods Australia can be in. You wouldnt understand cause all your countries can be in most mods like War of Independence for America and Napoleonic Wars obviously for Europe, Australia's big moment for its military happened in WW1. Around twice the amount of Australians died in WW1 then WW2, 10 times the amount that died in Vietnam. I Might as well try and get them in the mod as much as possible

EDIT: I can understand why people from small countries that took part but werent a big role would want units from there country in game
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Rigadoon on November 20, 2013, 02:50:31 am
I can imagine why you want Australia in the mod but spamming it repeatedly isn't gonna to accomplish anything. Your posts just annoy me and make me consider making Japan before Australia.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: TomaHawkAU on November 20, 2013, 02:52:01 am
I can imagine why you want Australia in the mod but spamming it repeatedly isn't gonna to accomplish anything. Your posts just annoy me and make me consider making Japan before Australia.

:O ok ill stop :)
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Landrik on November 20, 2013, 06:53:12 am
<Snip please tone down the language and don't make racial remarks thanks!>

Can't wait for the Eastern Front stuff. o: Need that Austro-Hungarian love.

related
https://www.youtube.com/watch?v=HpE6ZNo1Duk
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Prince_Eugen on November 20, 2013, 07:37:59 am
Cant wait for Eastern Front and Russian faction :)
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Wismar on November 20, 2013, 08:06:24 am
Cant wait for Eastern Front and Russian faction :)
Little early for that, don't you think?
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Prince_Eugen on November 20, 2013, 08:12:14 am
Cant wait for Eastern Front and Russian faction :)
Little early for that, don't you think?
But, others are already speaking about that, so can i join discussion too, or you against?
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: BSM 'Shut up' Williams on November 20, 2013, 05:25:23 pm
[youtube]http://www.youtube.com/watch?v=sH_6iFYiryY[/youtube]

This song would match a battle in IE.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Xanderman on November 20, 2013, 05:35:55 pm
[youtube]http://www.youtube.com/watch?v=vNcdexT6SBI[/youtube]
I still say that this song should be in the mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Wigster600 on November 20, 2013, 06:23:41 pm
[youtube]http://www.youtube.com/watch?v=hbw1pGUhG7Q[/youtube]
why not this?  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: BSM 'Shut up' Williams on November 20, 2013, 06:36:10 pm
I like it.


Imagine if at 1:40 some guy was to take the guard's rifle :)
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Prince_Eugen on November 20, 2013, 06:54:57 pm
Sabatoooooon!
[youtube]http://www.youtube.com/watch?v=lFICtZmDZ2M[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Nipplestockings on November 20, 2013, 06:59:07 pm
Now that we're into metal, might as well.

[youtube]http://www.youtube.com/watch?v=c20-fm_WNew[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Wigster600 on November 20, 2013, 07:04:50 pm
Now that we're into metal, might as well.

Topic related, alot of the weapons at the time the mod is set in were made mostly of metal.  :P
Spoiler
#excuses to drift
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: TomaHawkAU on November 21, 2013, 12:08:36 am
you might of already answered this but In the maps will the german trenches be better than the french and british to reflect what it was historically? also in terms of you adding Japan before Australia (just a thought not a complaint) Australians played a large role on the Western front especially towards the end such as Villers-Bretonneux where they halted the german advance
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Rigadoon on November 21, 2013, 12:15:18 am
you might of already answered this but In the maps will the german trenches be better than the french and british to reflect what it was historically? also in terms of you adding Japan before Australia (just a thought not a complaint) Australians played a large role on the Western front especially towards the end such as Villers-Bretonneux where they halted the german advance

I was kidding about Japan and I remember telling you to quit it. You still don't seem to understand so I'll make it clear; Shut up about Australia. You've been at it for a full year, give it up already. I am completely aware of Australia's contributions to WWI and don't need you to shove it down my throat every time I read the thread. As I said earlier, you're not convincing me of anything, you're pissing me off.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: William on November 21, 2013, 12:17:26 am
I'd be happy with France and Germany but whatever.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: ClearlyInvsible on November 21, 2013, 12:22:13 am
I'd be happy with France and Germany but whatever.

It'd get boring after a while. I feel as though one of the reasons NW gets a bit stale is because we only get 5 factions. I know it's more than most games get an all, but the addition of more than 5 (If that's even possible, I don't know if it is) would be cool.

My dream roster for this mod would be:

Entente:
Great Britain (And her Dominions)
France
Russia
Italy

Central Powers:
German Empire
Austria-Hungry
Ottoman Empire
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Earth Bby on November 21, 2013, 12:35:19 am
Add planes, then ill play. Take a note from bettys server and those flying boats.  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Rigadoon on November 21, 2013, 12:44:43 am
I'd be happy with France and Germany but whatever.

It'd get boring after a while. I feel as though one of the reasons NW gets a bit stale is because we only get 5 factions. I know it's more than most games get an all, but the addition of more than 5 (If that's even possible, I don't know if it is) would be cool.

I believe it gets stale because the factions have little in terms of game play uniqueness. Apart from looking different, all five are almost identical. In IE, France and Germany will look and feel different which should spice up game play. Of course, we still intend to add more factions as quickly as possible after the release and each will provide a distinct experience.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: MadManYo on November 21, 2013, 12:49:07 am
I'd be happy with France and Germany but whatever.

It'd get boring after a while. I feel as though one of the reasons NW gets a bit stale is because we only get 5 factions. I know it's more than most games get an all, but the addition of more than 5 (If that's even possible, I don't know if it is) would be cool.

I believe it gets stale because the factions have little in terms of game play uniqueness. Apart from looking different, all five are almost identical. In IE, France and Germany will look and feel different which should spice up game play. Of course, we still intend to add more factions as quickly as possible after the release and each will provide a distinct experience.
I demand Great Britain and her Colonial troops such as the Canadian Corps and the ANZACs
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: ClearlyInvsible on November 21, 2013, 12:50:58 am
I'd be happy with France and Germany but whatever.

It'd get boring after a while. I feel as though one of the reasons NW gets a bit stale is because we only get 5 factions. I know it's more than most games get an all, but the addition of more than 5 (If that's even possible, I don't know if it is) would be cool.

I believe it gets stale because the factions have little in terms of game play uniqueness. Apart from looking different, all five are almost identical. In IE, France and Germany will look and feel different which should spice up game play. Of course, we still intend to add more factions as quickly as possible after the release and each will provide a distinct experience.
I demand Great Britain and her Colonial troops such as the Canadian Corps and the ANZACs

I think he's demanded people shut up about asking for troop types.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Davout on November 21, 2013, 01:01:35 am
I'd be happy with France and Germany but whatever.

It'd get boring after a while. I feel as though one of the reasons NW gets a bit stale is because we only get 5 factions. I know it's more than most games get an all, but the addition of more than 5 (If that's even possible, I don't know if it is) would be cool.

I believe it gets stale because the factions have little in terms of game play uniqueness. Apart from looking different, all five are almost identical. In IE, France and Germany will look and feel different which should spice up game play. Of course, we still intend to add more factions as quickly as possible after the release and each will provide a distinct experience.
I demand Great Britain and her Colonial troops such as the Canadian Corps and the ANZACs
Would it of been His Colonial troops back then?
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: ClearlyInvsible on November 21, 2013, 01:05:05 am
Spoiler
I'd be happy with France and Germany but whatever.

It'd get boring after a while. I feel as though one of the reasons NW gets a bit stale is because we only get 5 factions. I know it's more than most games get an all, but the addition of more than 5 (If that's even possible, I don't know if it is) would be cool.

I believe it gets stale because the factions have little in terms of game play uniqueness. Apart from looking different, all five are almost identical. In IE, France and Germany will look and feel different which should spice up game play. Of course, we still intend to add more factions as quickly as possible after the release and each will provide a distinct experience.
I demand Great Britain and her Colonial troops such as the Canadian Corps and the ANZACs
Would it of been His Colonial troops back then?
[close]

Her refers to the Nation itself, not the gender of the ruling Monarch. Britannia is considered female, I think Germany is considered male. It's a whole "Motherland/Fatherland" thing.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: TomaHawkAU on November 21, 2013, 02:05:40 am
Rigadoon I was just thinking about it not trying to shove it down your throat, either way you didnt answer my main question... will the german trenches be better than the french and british to reflect how it was historically?
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Davout on November 21, 2013, 02:08:47 am
Rigadoon I was just thinking about it not trying to shove it down your throat, either way you didnt answer my main question... will the german trenches be better than the french and british to reflect how it was historically?
It depends on what side the faction is on tbh
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Docm30 on November 21, 2013, 03:28:45 am
I demand Great Britain and her Colonial troops such as the Canadian Corps and the ANZACs

I don't think you know what 'colonial' means.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Landrik on November 21, 2013, 04:57:55 am
Spoiler
I'd be happy with France and Germany but whatever.

It'd get boring after a while. I feel as though one of the reasons NW gets a bit stale is because we only get 5 factions. I know it's more than most games get an all, but the addition of more than 5 (If that's even possible, I don't know if it is) would be cool.

I believe it gets stale because the factions have little in terms of game play uniqueness. Apart from looking different, all five are almost identical. In IE, France and Germany will look and feel different which should spice up game play. Of course, we still intend to add more factions as quickly as possible after the release and each will provide a distinct experience.
I demand Great Britain and her Colonial troops such as the Canadian Corps and the ANZACs
Would it of been His Colonial troops back then?
[close]

Her refers to the Nation itself, not the gender of the ruling Monarch. Britannia is considered female, I think Germany is considered male. It's a whole "Motherland/Fatherland" thing.

Germany is known as a blonde woman as their personification. Although it is the "Fatherland".

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fa%2Fac%2FErwachende_Germania.jpg&hash=696cc08d3eb7838ac60ef27bc50781768a58f81c)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Wismar on November 21, 2013, 09:22:35 am
Add planes, then ill play. Take a note from bettys server and those flying boats.  8)
Yeah, go and test the "WW2_StarWars" server haha!
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: 5arge on November 21, 2013, 02:54:42 pm
Rigadoon I was just thinking about it not trying to shove it down your throat, either way you didnt answer my main question... will the german trenches be better than the french and british to reflect how it was historically?
Let me speak in a language you understand: You sir, are a bogan.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: kpetschulat on November 21, 2013, 03:25:46 pm
Add planes, then ill play. Take a note from bettys server and those flying boats.  8)
Yeah, go and test the "WW2_StarWars" server haha!

WTF is this?!?!? I keep seeing mention of it on these forums, and the TaleWorlds forums.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Wismar on November 21, 2013, 04:05:05 pm
Add planes, then ill play. Take a note from bettys server and those flying boats.  8)
Yeah, go and test the "WW2_StarWars" server haha!

WTF is this?!?!? I keep seeing mention of it on these forums, and the TaleWorlds forums.
It's Betty the troll's fucked up server. It can't be explained in words...
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: TORN on November 21, 2013, 05:40:55 pm
Belgium should also be in the game :p
We were like an annoying piece of gum that wouldn't come off from under Germany's Iron Boot...

Spoiler
just kidding
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: BSM 'Shut up' Williams on November 21, 2013, 06:35:09 pm
[youtube]http://www.youtube.com/watch?v=LJfJPxLntZU[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Earth Bby on November 21, 2013, 07:45:08 pm
Add planes, then ill play. Take a note from bettys server and those flying boats.  8)
Yeah, go and test the "WW2_StarWars" server haha!

WTF is this?!?!? I keep seeing mention of it on these forums, and the TaleWorlds forums.

It's only the best server in town.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Colbac on November 22, 2013, 12:41:08 am
French uniforms look really, really good. Are you planning on that level of detail on every uniform?
Hopefully Warband doesn't make them look shit in game btw.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: TomaHawkAU on November 22, 2013, 02:57:49 am
Rigadoon I was just thinking about it not trying to shove it down your throat, either way you didnt answer my main question... will the german trenches be better than the french and british to reflect how it was historically?
Let me speak in a language you understand: You sir, are a bogan.

Hey im from Sydney not Western Australia :P

Australia is the only place in the world you can say No. No. This isn't Australia. This is a forum with teenagers browsing. Keep it PG-13. Next time you get Watched. and mate in the same sentence
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: TomaHawkAU on November 22, 2013, 07:31:40 am
Rigadoon I was just thinking about it not trying to shove it down your throat, either way you didnt answer my main question... will the german trenches be better than the french and british to reflect how it was historically?
Let me speak in a language you understand: You sir, are a bogan.

Hey im from Sydney not Western Australia :P

Australia is the only place in the world you can say No. No. This isn't Australia. This is a forum with teenagers browsing. Keep it PG-13. Next time you get Watched. and mate in the same sentence

Is that the equivalent of pg or m in Australia?
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: zac on November 22, 2013, 07:50:11 am
ive seen far worse than they words he said on this forum......not condoning it but still , bit of double standards here chaps
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Rigadoon on November 22, 2013, 08:28:41 am
@Sean. I see that all the time on these forums. Why is it only an issue now? Just search the word, you've got a couple dozen warnings to give out if that's how it is now.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Nikolas Sukraw on November 22, 2013, 08:57:22 am
I am glad to see that this mod is making such progress



[attachment deleted by admin]
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: TomaHawkAU on November 22, 2013, 09:33:21 am
Not in the first release but just an idea...

is it possible to make arty, heavy machine guns and the ammo boxes destructible and then repairable by sappers, would be nice if the bombardments did something besides kill people that will just respawn soon anyway.

Also with the ammo boxes is it possible to put a limit on how many can be spawned in cause with the constant respawn its pretty much gonna be unlimited ammo.
perhaps make it so you have to collect the ammo boxes from the supply trench
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Colbac on November 22, 2013, 01:00:01 pm
Not in the first release but just an idea...

is it possible to make arty, heavy machine guns and the ammo boxes destructible and then repairable by sappers, would be nice if the bombardments did something besides kill people that will just respawn soon anyway.
Sort of like Deluge in a way since you could destroy the cannons in that with other cannons. I don't think it'd be that difficult to do but then again I'm not a modder so I have no idea.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Dom13WorstNW on November 23, 2013, 05:02:54 am
@Sean. I see that all the time on these forums. Why is it only an issue now? Just search the word, you've got a couple dozen warnings to give out if that's how it is now.

wait ... what did he say?  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Nipplestockings on November 23, 2013, 05:10:46 am
@Sean. I see that all the time on these forums. Why is it only an issue now? Just search the word, you've got a couple dozen warnings to give out if that's how it is now.

wait ... what did he say?  :'(

c*nt, in a joking manner.
Title: Re: [NW][M]Iron Europe - WWI Mod (New French Uniform Preview)
Post by: Rigadoon on November 23, 2013, 05:27:56 am
Plus he wasn't even referring to someone.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg208)
Post by: Rigadoon on November 23, 2013, 07:44:30 am
Update #22 Revamped French Uniforms
This update shows a couple of our revamped French uniforms. The past few months have been spent focusing on Germany but France definitely needs some touching up. To reflect the uniqueness of each class, there are several different gear variations. Here are just a few of them.

Renders
All models and textures by Rigadoon except for the boots and Chauchat pouches, by Betaknight.

This first image shows a M15 Poiret coat with full marching gear. Soldiers would often carry all of their equipment on assaults, so that they would be well supplied when holding enemy trenches.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FOMrS2.png&hash=e5e17a3f9a2f1694e5cc0ff6d2c2251049cf0c6d)
[close]

Here is the uniform and equipment of a Chachaut armed automatic riflemen. The M14 type 4 Poiret was still largely in use during the mod's time period despite the M15 being introduced. Leather pouches allow the carrying of two Chauchat magazines. More magazines would be carried by an accompanying ammunition bearer.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FioHUW.png&hash=244d97f685da206ee8bba31aac21a317d99b0a43)
[close]

Finally, we have an assault roll, which allowed soldiers to be fairly mobile while retaining the most important equipment. The greatcoat is a M14 type 1 modified into a type 4 by adding lower pockets. The type of blue fabric used varied widely throughout the war making it so that these modified uniforms often looked mismatched.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FJvnW8.png&hash=73541cbe4a4bca85a3518e21d794c34eaf9455da)
[close]

Little bonus, here's a morphine ampoule, available to the medical corps. Modeled and textured by KArantukki.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FRxbS7.png&hash=1d5f8b814cb7b44f8344931d65bbfe082c4b28f1)
[close]

What's Next?
Like mentioned earlier, this update includes only small amount of the French uniforms. There will be far more variations and new equipment for officers and artilleryman. Modeling focus has shifted to artillery, specifically infantry support guns and mortars. As well, the mappers will be glad to here that we plan to release the mapping module for the next update along with some other fancy stuff that DanyEle has been working on.

Join our Steam Group (https://steamcommunity.com/groups/ironeuropewwi)
Watch us on ModDB (http://www.moddb.com/mods/iron-europe-ww1-mod)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg208)
Post by: TomaHawkAU on November 23, 2013, 07:48:11 am
sweet as

EDIT: You got the last post on the page again Rigadoon
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg208)
Post by: Desert Thunda on November 23, 2013, 07:48:35 am
Looking good!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg208)
Post by: Rigadoon on November 23, 2013, 07:55:33 am
sweet as

EDIT: You got the lat post on the page again Rigadoon
Everytime. :'(

Update #22 Revamped French Uniforms
This update shows a couple of our revamped French uniforms. The past few months have been spent focusing on Germany but France definitely needs some touching up. To reflect the uniqueness of each class, there are several different gear variations. Here are just a few of them.

Renders
All uniform models and textures by Rigadoon except for the boots and Chauchat pouches, by Betaknight.

This first image shows a M15 Poiret coat with full marching gear. Soldiers would often carry all of their equipment on assaults, so that they would be well supplied when holding enemy trenches.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FOMrS2.png&hash=e5e17a3f9a2f1694e5cc0ff6d2c2251049cf0c6d)
[close]

Here is the uniform and equipment of a Chachaut armed automatic riflemen. The M14 type 4 Poiret was still largely in use during the mod's time period despite the M15 being introduced. Leather pouches allow the carrying of two Chauchat magazines. More magazines would be carried by an accompanying ammunition bearer.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FioHUW.png&hash=244d97f685da206ee8bba31aac21a317d99b0a43)
[close]

Finally, we have an assault roll, which allowed soldiers to be fairly mobile while retaining the most important equipment. The greatcoat is a M14 type 1 modified into a type 4 by adding lower pockets. The type of blue fabric used varied widely throughout the war making it so that these modified uniforms often looked mismatched.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FJvnW8.png&hash=73541cbe4a4bca85a3518e21d794c34eaf9455da)
[close]

Little bonus, here's a morphine ampoule, available to the medical corps. Modeled and textured by KArantukki.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FRxbS7.png&hash=1d5f8b814cb7b44f8344931d65bbfe082c4b28f1)
[close]

What's Next?
Like mentioned earlier, this update includes only small amount of the French uniforms. There will be far more variations and new equipment for officers and artilleryman. Modeling focus has shifted to artillery, specifically infantry support guns and mortars. As well, the mappers will be glad to here that we plan to release the mapping module for the next update along with some other fancy stuff that DanyEle has been working on.

Join our Steam Group (https://steamcommunity.com/groups/ironeuropewwi)
Watch us on ModDB (http://www.moddb.com/mods/iron-europe-ww1-mod)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Nipplestockings on November 23, 2013, 07:57:32 am
Looking fantastic!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: kpetschulat on November 23, 2013, 08:10:27 am
Absolutely splendid work! ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Prince_Eugen on November 23, 2013, 08:18:42 am
Nice uniforms!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Landrik on November 23, 2013, 08:44:19 am
Fantastic styff, gentlemen. Love the touch of the Chauchat pouches.

Will we see the khakis as well?

Quote from: Wikipedia
...although khaki of a shade described as "mustard" was introduced after December 1914 for the North African and colonial troops serving in France.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Rigadoon on November 23, 2013, 08:56:31 am
Perhaps. We're in crunch time right now, trying to figure out what's going to make it into the final release.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Landrik on November 23, 2013, 08:59:41 am
I think things are looking great.

Some things I'd like to see before final release would be shovel/bayonet on German uniforms, M1916 Stahlhelm shape fixed, and recoil (or recoil shown in the crosshairs).

That's just me, m7+1. Keep up the good work.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TomaHawkAU on November 23, 2013, 09:04:05 am
I definately agree with the rekoil, that needs to be implemented
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Rigadoon on November 23, 2013, 09:06:28 am
Some things I'd like to see before final release would be shovel/bayonet on German uniforms, M1916 Stahlhelm shape fixed, and recoil (or recoil shown in the crosshairs).
Yes yes, I get it. Shovel/bayonet and Stalhlelm will be fixed for release but we have more important stuff to focus at the moment. See below for recoil thing.

I definately agree with the rekoil, that needs to be implemented
As I've said before, there is recoil, it's just not shown on the crosshairs at the moment. Due to engine limitations, it is unlikely that we'll ever be able to fix that.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: zac on November 23, 2013, 09:06:33 am
Excellent guys
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Landrik on November 23, 2013, 09:51:36 am
Thanks for the feedback.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Jelly on November 23, 2013, 10:04:22 am
Looks amazing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on November 23, 2013, 01:41:29 pm
Amazing uniforms! Can't wait any longer!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Willhelm on November 23, 2013, 01:42:04 pm
The make over looks good. The Original was obsessively low poly far beyond what is needed.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on November 23, 2013, 03:13:26 pm
Looking foward to kick some german butt now :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: William on November 23, 2013, 04:17:10 pm
Rigadoon, out of a 100%, how done is the mod?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on November 23, 2013, 04:19:36 pm
Looking foward to kick some german butt now :D
Says a guy from Belgium.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on November 23, 2013, 04:36:28 pm
Looking foward to kick some german butt now :D
Says a guy from Belgium.
Wow thank you bad words here. Maybe I want to play as france?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Prince_Eugen on November 23, 2013, 04:46:48 pm
Looking foward to kick some german butt now :D
Says a guy from Belgium.
Wow thank you bad words here.  Maybe I want to play as france?
Oi-oi-oi-oi calm down, cowboy.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on November 23, 2013, 04:50:40 pm
No I took offence from that comment.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on November 23, 2013, 05:11:54 pm
Looking foward to kick some german butt now :D
Says a guy from Belgium.
Wow thank you fucking asshole. Maybe I want to play as france?
Jeez, no reason to get angry. It was a simple joke.
Sorry if it was that offensive :(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Colbac on November 23, 2013, 05:15:28 pm
Uniforms look great!
Why is it that I'm throwing money at the screen and nothing's happening? :c
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on November 23, 2013, 05:48:23 pm
Looking foward to kick some german butt now :D
Says a guy from Belgium.
Wow thank you fucking asshole. Maybe I want to play as france?
Jeez, no reason to get angry. It was a simple joke.
Sorry if it was that offensive :(
Sorry maybe i overreacted.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Xanderman on November 23, 2013, 10:32:21 pm
Give us all the updates!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Betaknight on November 24, 2013, 02:07:17 am
Rigadoon you forgot the chauchat was modelled by me... and a few cantines textures.
Percentage is the same number of the year I was born in - my birthday day.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Rigadoon on November 24, 2013, 02:09:07 am
Rigadoon you forgot the chauchat was modelled by me... and a few cantines textures.

Actually, I had to remodel most of it due to polygon glitches but yes, you did texture it. Sorry, that's my bad. I have no idea what you mean by cantines. If you mean that second backpack you made, it wasn't shown in the update because I asked you for the texture and you said you couldn't find it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Betaknight on November 24, 2013, 02:12:22 am
no problem Rigadoon :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: BSM 'Shut up' Williams on November 24, 2013, 12:14:15 pm
Nice update!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: zarenx on November 24, 2013, 06:16:22 pm
when is the release?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: kpetschulat on November 24, 2013, 06:17:32 pm
when is the release?

Inside you.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Colbac on November 24, 2013, 06:28:34 pm
when is the release?
Inside you.
you simply need to push.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on November 24, 2013, 06:29:38 pm
when is the release?
Inside you.
you simply need to push.
Take a deep breath and PUSH!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: BSM 'Shut up' Williams on November 24, 2013, 06:36:30 pm
when is the release?
Inside you.
you simply need to push.
Take a deep breath and PUSH!

Push for almighty!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Xanderman on November 24, 2013, 08:07:06 pm
when is the release?
Inside you.
you simply need to push.
Take a deep breath and PUSH!

Push for almighty!
I can see its head, oh god I think I'm going to...*faints*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on November 24, 2013, 08:12:28 pm
this went off-topic rather quickly.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: William on November 24, 2013, 10:20:38 pm
Rigadoon, you never did answer my question  :(

Rigadoon, out of a 100%, how done is the mod?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on November 24, 2013, 10:24:52 pm
Maybe you didn't get an awnser because he didn't want to awnser?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wolfy on November 25, 2013, 12:15:47 am
Rigadoon, you never did answer my question  :(

Rigadoon, out of a 100%, how done is the mod?
That seems like a concealed way of asking for a rough release date.
That might just be me.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: MadManYo on November 25, 2013, 12:23:46 am
Maybe you didn't get an awnser because he didn't want to awnser?
awnser? Do you mean answer
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Betaknight on November 25, 2013, 01:44:54 am
I also have the authority to respond, therefor it has to be intelligent and challenging. Guess.
Rigadoon, you never did answer my question  :(

Rigadoon, out of a 100%, how done is the mod?
Percentage is the same number of the year I was born in - my birthday day.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: William on November 25, 2013, 03:03:04 am
I also have the authority to respond, therefor it has to be intelligent and challenging. Guess.
Rigadoon, you never did answer my question  :(

Rigadoon, out of a 100%, how done is the mod?
Percentage is the same number of the year I was born in - my birthday day.

No one knows who you are in real life so we can't deduce it  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: ClearlyInvsible on November 25, 2013, 03:04:16 am
I also have the authority to respond, therefor it has to be intelligent and challenging. Guess.
Rigadoon, you never did answer my question  :(

Rigadoon, out of a 100%, how done is the mod?
Percentage is the same number of the year I was born in - my birthday day.

No one knows who you are in real life so we can't deduce it  :-\

I think that's the point there will.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Willhelm on November 25, 2013, 03:18:48 am
So it's 97% done or something.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Thvle on November 25, 2013, 05:23:09 am
And not beta release? :S
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Rigadoon on November 25, 2013, 05:31:13 am
I don't know what Beta is getting at.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Landrik on November 25, 2013, 09:20:25 am
If it's Beta's birth year, then it's 105% done? o:
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Desert Thunda on November 25, 2013, 01:57:43 pm
If it's Beta's birth year, then it's 105% done? o:

Bonuses :o
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Baillie on November 25, 2013, 05:01:50 pm
Okay Beta....
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: 5arge on November 25, 2013, 08:36:01 pm
I have been given information pertaining to the approximate estimated hypothetical release of Iron Europe. You can ask Rigadoon, but he will most likely differ to my supposed conjecture of the possible and ultimately probable release date for the mod: 3/30

You heard it here first!  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on November 25, 2013, 09:03:14 pm
I have been given information pertaining to the approximate estimated hypothetical release of Iron Europe. You can ask Rigadoon, but he will most likely differ to my supposed conjecture of the possible and ultimately probable release date for the mod: 3/30

You heard it here first!  8)
He said it would be this year tho :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TomaHawkAU on November 25, 2013, 09:43:59 pm
I have been given information pertaining to the approximate estimated hypothetical release of Iron Europe. You can ask Rigadoon, but he will most likely differ to my supposed conjecture of the possible and ultimately probable release date for the mod: 3/30

You heard it here first!  8)

you mean 30/3 dont you
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on November 25, 2013, 10:05:58 pm
How about no speculation about the release date? It is alot less stressfull.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: 5arge on November 25, 2013, 10:39:15 pm
How about no speculation about the release date? It is alot less stressfull.
Or, you could just accept the proposed date provided: 3/30.

you mean 30/3 dont you
Bad brogan, wrong format. 'Murica.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on November 25, 2013, 10:50:05 pm
What if the mod will never be released and they have been playing games with us the whole time? :o
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Frederik on November 25, 2013, 10:50:36 pm
Maybe they are Aliens?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Millander on November 25, 2013, 10:51:00 pm
No your thinking L'Aigle
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Friedrich on November 25, 2013, 11:30:54 pm
Despite this splendid work on the mod itself, why the hell do you have everytime this stupid Iron Cross in the flag of the German Empire in all signatures? It's like you would have the respective Roundels in the Tricolore or Union Jack. Use the Reichskriegsflagge or the stae flag, but not a stupid hybrid! Argh, that's something I can rage about!  >:(

In my opinion it let it just look like another synonym for the german Nazi Flag and let it look like the evil germans again! xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Rigadoon on November 26, 2013, 12:10:47 am
Not sure if poor wording or you actually think the dev team makes all the signatures.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: William on November 26, 2013, 12:25:46 am
Meme Form:
(https://i.imgur.com/mUwxgz0.jpg)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Friedrich on November 26, 2013, 01:10:54 am
Not sure if poor wording or you actually think the dev team makes all the signatures.
Maybe poor wording, but didn't want to go off topic just to flame only about some signatures.  :)
But despite that the signatures are in one of the front posts, and you modders didn't hassle about them. As you should in my opinion, if you're going to make a historical theme based mod.  :-X
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Rigadoon on November 26, 2013, 01:38:23 am
Not sure if poor wording or you're suggesting that we divert resources to signatures and that the signatures reflect the historical accuracy of the mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Murray on November 26, 2013, 12:02:27 pm
In other words...let it go Friedrich...let it go.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Turin Turambar on November 26, 2013, 12:23:51 pm
@Friedrich: This form of the Reichskriegsflagge existed, so it's no hybrid shit. :D
It was together with a small version of the today's German national flag in the left upper corner the Reichskriegsflagge from 1921-1933
Without these extra colours it was the Reichskriegsflagge until 1935.
I think you mean this one?
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Faustria-forum.org%2Fattach%2FWissenssammlungen%2FSymbole%2FEisernes_Kreuz_und_Mutterkreuz%2FHandelsflagge_mit_Kreuz.png&hash=2213292d1042915e1d3bcacce705bac4a76066a3)

But you're right, it has nothing to do with the Emperor.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Friedrich on November 26, 2013, 12:42:11 pm
Not sure if poor wording or you don't want to follow my arguments!  :D

@Friedrich: This form of the Reichskriegsflagge existed, so it's no hybrid shit. :D
It was together with a small version of the today's German national flag in the left upper corner the Reichskriegsflagge from 1921-1933
Without these extra colours it was the Reichskriegsflagge until 1935.
I think you mean this one?
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Faustria-forum.org%2Fattach%2FWissenssammlungen%2FSymbole%2FEisernes_Kreuz_und_Mutterkreuz%2FHandelsflagge_mit_Kreuz.png&hash=2213292d1042915e1d3bcacce705bac4a76066a3)

But you're right, it has nothing to do with the Emperor.
That's it. But it is not the right ratio, the flag between 33-35 had the iron cross more to the left.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Turin Turambar on November 26, 2013, 01:00:49 pm
Oh, yes you're right.
That would mean I was wrong and this flag really did not exist. ;D

Only with the black-red-gold in the corner or with the iron cross on the left.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Olafson on November 26, 2013, 04:38:34 pm
Well the point is, that it did not exist at the time i.e. 1916. And therefore represents a different government, army, country...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Rigadoon on November 26, 2013, 10:01:27 pm
Not sure if poor wording or you don't want to follow my arguments!  :D

How am I not? Why the hell should we divert time from working on the mod to create signatures? And in what world does the signatures effect the historical accuracy of the mod when the team doesn't even make the signatures? I'm not going to remove people's work from the signature post because you personally disagree with the content on them.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: William on November 26, 2013, 10:03:32 pm
It's just a way for the community to help with the mod, does it really matter that much?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Turin Turambar on November 26, 2013, 10:19:44 pm
It's just a way for the community to help with the mod, does it really matter that much?
No, but if there are no new dev updates we need a topic for discussing. ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Friedrich on November 27, 2013, 01:03:43 am
Not sure if poor wording or you don't want to follow my arguments!  :D

How am I not? Why the hell should we divert time from working on the mod to create signatures? And in what world does the signatures effect the historical accuracy of the mod when the team doesn't even make the signatures? I'm not going to remove people's work from the signature post because you personally disagree with the content on them.
I didn't say with any word you should remove them! I did? Am I not allowed to state a fact and tell my opinion? Isn't there any space for a salutary discussion?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Rigadoon on November 27, 2013, 01:30:13 am
Not sure if poor wording or you don't want to follow my arguments!  :D

How am I not? Why the hell should we divert time from working on the mod to create signatures? And in what world does the signatures effect the historical accuracy of the mod when the team doesn't even make the signatures? I'm not going to remove people's work from the signature post because you personally disagree with the content on them.
I didn't say with any word you should remove them! I did? Am I not allowed to state a fact and tell my opinion? Isn't there any space for a salutary discussion?
What did I say to suggest that you can't state your opinion or have a discussion? Not once have I told you that your views are not welcome. I'm simply reading your opinions, and then telling you why I disagree with them.  Considering the fact that you've been arguing about how the signatures are so bad and they reflect poorly on the mod, I would say yes, you were indeed implying that I should remove them.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Landrik on November 27, 2013, 04:10:48 am
It's just a way for the community to help with the mod, does it really matter that much?
No, but if there are no new dev updates we need a topic for discussing. ;)

Dat Frog uniform tho
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: BSM 'Shut up' Williams on November 27, 2013, 04:45:45 pm
A signature I made :)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi993.photobucket.com%2Falbums%2Faf52%2Fbaktech21%2FIESIG_zpsf300dd30.jpg&hash=ccb06a9be845f25e077ca13b42cde97c4546cf3e)

Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][img]http://i993.photobucket.com/albums/af52/baktech21/IESIG_zpsf300dd30.jpg[/img][/url]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Xanderman on November 27, 2013, 05:41:43 pm
A signature I made :)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi993.photobucket.com%2Falbums%2Faf52%2Fbaktech21%2FIESIG_zpsf300dd30.jpg&hash=ccb06a9be845f25e077ca13b42cde97c4546cf3e)

Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][img]http://i993.photobucket.com/albums/af52/baktech21/IESIG_zpsf300dd30.jpg[/img][/url]
Lets stick it on the fridge for the whole world to see.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: MadManYo on November 28, 2013, 12:29:32 am
A signature I made :)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi993.photobucket.com%2Falbums%2Faf52%2Fbaktech21%2FIESIG_zpsf300dd30.jpg&hash=ccb06a9be845f25e077ca13b42cde97c4546cf3e)

Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][img]http://i993.photobucket.com/albums/af52/baktech21/IESIG_zpsf300dd30.jpg[/img][/url]
Lets stick it on the fridge for the whole world to see.
Noob question. How do you make signatures
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: William on November 28, 2013, 12:56:28 am
A signature I made :)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi993.photobucket.com%2Falbums%2Faf52%2Fbaktech21%2FIESIG_zpsf300dd30.jpg&hash=ccb06a9be845f25e077ca13b42cde97c4546cf3e)

Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][img]http://i993.photobucket.com/albums/af52/baktech21/IESIG_zpsf300dd30.jpg[/img][/url]
Lets stick it on the fridge for the whole world to see.
Noob question. How do you make signatures

Paint  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Killington on November 28, 2013, 01:39:47 am
I made a signature to show my support and team cheer.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F4738%2Fici1.png&hash=216811fb5b223f86f65b74e79e878575374c1dd9)

Code
[URL=https://www.fsegames.eu/forum/index.php?topic=184.0][img]http://img513.imageshack.us/img513/4738/ici1.png[/img][/URL]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: kpetschulat on November 28, 2013, 02:50:22 am
I made a signature to show my support and team cheer.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F4738%2Fici1.png&hash=216811fb5b223f86f65b74e79e878575374c1dd9)

Code
[URL=https://www.fsegames.eu/forum/index.php?topic=184.0][img]http://img513.imageshack.us/img513/4738/ici1.png[/img][/URL]

Best one of them all. :-*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Rigadoon on November 28, 2013, 08:24:50 am
I made a signature to show my support and team cheer.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F4738%2Fici1.png&hash=216811fb5b223f86f65b74e79e878575374c1dd9)
[close]

Code
[URL=https://www.fsegames.eu/forum/index.php?topic=184.0][img]http://img513.imageshack.us/img513/4738/ici1.png[/img][/URL]
Dats amazing.

A signature I made :)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi993.photobucket.com%2Falbums%2Faf52%2Fbaktech21%2FIESIG_zpsf300dd30.jpg&hash=ccb06a9be845f25e077ca13b42cde97c4546cf3e)
[close]
Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][img]http://i993.photobucket.com/albums/af52/baktech21/IESIG_zpsf300dd30.jpg[/img][/url]
[/center]
Will add it to the front page when I get the chance.  Thanks! ;)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwiki.acupofcoffee.info%2F%2540api%2Fdeki%2Ffiles%2F115%2F%253Dokay.png&hash=dc816e01cefd8433e8c74a2f24f9b67f87fceee5)
[close]
<3
Do try making a signature a shot you've got the chance. I would love to see ones with proper symbols as well.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: kpetschulat on November 28, 2013, 04:11:11 pm
I'll make a signature sometime. Is there a preferred size?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Menelaos on November 28, 2013, 04:14:54 pm
1080p, able to fit on 2 monitors.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: BSM 'Shut up' Williams on November 28, 2013, 04:50:21 pm

A signature I made :)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi993.photobucket.com%2Falbums%2Faf52%2Fbaktech21%2FIESIG_zpsf300dd30.jpg&hash=ccb06a9be845f25e077ca13b42cde97c4546cf3e)
[close]
Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][img]http://i993.photobucket.com/albums/af52/baktech21/IESIG_zpsf300dd30.jpg[/img][/url]
[/center]
Will add it to the front page when I get the chance.  Thanks! ;)

Thanks!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Johan on November 28, 2013, 05:30:13 pm
Friedrich deal with it. The signatures are made by supporters not the development team.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: William on November 28, 2013, 05:42:00 pm
Seeing as we are all making amazing signatures here are some:
Better One
(https://i.imgur.com/5vNa16B.png)
[close]

Meh, not even good
(https://i.imgur.com/rgq95FQ.jpg)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: sovietgondor on November 28, 2013, 05:43:18 pm
I thought I might try my hand at a sig. Tell me what you think

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F2368%2Fppas.jpg&hash=84128bfb0063678171a7510c859fa0d9aebcd13c) (http://imageshack.us/photo/my-images/21/ppas.jpg/)

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: BSM 'Shut up' Williams on November 28, 2013, 06:26:56 pm
Another signature I made :)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi993.photobucket.com%2Falbums%2Faf52%2Fbaktech21%2FIESIG2_zpsebbf08ea.jpg&hash=cee64b42b27672dae0367e5055e8d23d745655d7)
[close]
Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][img]http://i993.photobucket.com/albums/af52/baktech21/IESIG2_zpsebbf08ea.jpg[/img][/url]

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on November 28, 2013, 06:34:50 pm
A signature has to be small people :p

200 px height at max.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Rigadoon on November 28, 2013, 07:26:10 pm
Aye, these sizes aren't quite right. The bottom will be cut off.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: sovietgondor on November 28, 2013, 08:02:49 pm
I can resize mine. I just wanted everyone to see its detail and comment.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: kpetschulat on November 28, 2013, 09:27:46 pm
Those are pretty bad, tbh. They're just pictures with text slapped over them... When I get home, I'll make some good signatures.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: BSM 'Shut up' Williams on November 28, 2013, 10:03:29 pm
That's what a signature is.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Killington on November 28, 2013, 10:19:05 pm
You gotta make it more though, like the ones by Mack, compounding a lot of images, not just writing patriotic things on an image search for "world war 1":-*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Ronan6793 on November 28, 2013, 10:44:41 pm
Here is a rather basic Signature for the people
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1152.photobucket.com%2Falbums%2Fp492%2FRonan6793%2Ftte_zpsd70c0208.png&hash=a718ccbc4968d424e01734c21bc96a3001f33c66)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Menelaos on November 29, 2013, 04:51:05 am
Full sized
(https://i.imgur.com/qfmrOPY.png) (https://www.fsegames.eu/forum/index.php?topic=184.0)

Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][img]https://i.imgur.com/qfmrOPY.png[/img][/url]

[close]

Signature sized
(https://i.imgur.com/51vjztR.png) (https://www.fsegames.eu/forum/index.php?topic=184.0)

Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][img]https://i.imgur.com/51vjztR.png[/img][/url]

[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Killington on November 29, 2013, 04:58:45 am
Full sized
(https://i.imgur.com/qfmrOPY.png) (https://www.fsegames.eu/forum/index.php?topic=184.0)

Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][img]https://i.imgur.com/qfmrOPY.png[/img][/url]

[close]

Signature sized
(https://i.imgur.com/51vjztR.png) (https://www.fsegames.eu/forum/index.php?topic=184.0)

Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][img]https://i.imgur.com/51vjztR.png[/img][/url]

[close]
Includes Poland and Australia, but no Montenegro?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Menelaos on November 29, 2013, 05:02:18 am
Spoiler
(https://i.imgur.com/bJMCmsC.png)
[close]

This better?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Killington on November 29, 2013, 05:03:03 am
Haha, excellent ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Friedrich on November 29, 2013, 01:51:44 pm
Spoiler
(https://i.imgur.com/bJMCmsC.png)
[close]

This better?
Hilarious!  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: asagek on November 29, 2013, 03:30:56 pm
Spoiler
(https://i.imgur.com/bJMCmsC.png)
[close]

This better?
Hilarious!  :D
I agree! it's hilarious.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: ClearlyInvsible on November 29, 2013, 04:32:04 pm
Spoiler
(https://i.imgur.com/bJMCmsC.png)
[close]

This better?

Ah screw Montenegro, no one cares about a small nation on the Adriatic. Just like no one cares about a small nation in the Med.'

I'll use the old one.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: BSM 'Shut up' Williams on November 29, 2013, 04:49:35 pm
Full sized
(https://i.imgur.com/qfmrOPY.png) (https://www.fsegames.eu/forum/index.php?topic=184.0)

Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][img]https://i.imgur.com/qfmrOPY.png[/img][/url]

[close]

Signature sized
(https://i.imgur.com/51vjztR.png) (https://www.fsegames.eu/forum/index.php?topic=184.0)

Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][img]https://i.imgur.com/51vjztR.png[/img][/url]

[close]

Haha! Love it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Xanderman on November 29, 2013, 06:41:14 pm
Xanderman cannot into making signature.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Johan on November 29, 2013, 07:32:27 pm
Austrailia? Isn't it Australia?  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Jelly on November 29, 2013, 07:35:06 pm
Nah mate it's STRAYA
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on November 29, 2013, 08:01:37 pm
Nah mate it's STRAYA
^^ this!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TomaHawkAU on November 29, 2013, 10:07:44 pm
m8 plz get better its actually Austraya unless ur not from straya then its throw some shrimp on the barbie even though we call them prawns
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Jelly on November 29, 2013, 10:17:00 pm
m8 plz get better its actually Austraya unless ur not from straya then its throw some shrimp on the barbie even though we call them prawns
Silence, dirty convict.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: weaverwarrior12 on November 29, 2013, 10:51:21 pm
I see all of these signatures, might as well add mine.  ;D
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi907.photobucket.com%2Falbums%2Fac277%2Fweaverwarrior12%2Fironeuropesignature_zpsab3815d3.png&hash=39e2ba87285368233cd0d0067e03131a57acc8b9)


Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0[img]http://i907.photobucket.com/albums/ac277/weaverwarrior12/ironeuropesignature_zpsab3815d3.png[/img][/url]
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TomaHawkAU on November 29, 2013, 11:19:14 pm
(https://i.imgur.com/qP5bvQl.png)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on November 29, 2013, 11:24:42 pm
and suddenly there was a tsunami of signatures. YOU SEE WHAT YOU STARTED FRIEDRICH?!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: BSM 'Shut up' Williams on November 29, 2013, 11:55:37 pm
Actually I started it  :-[
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Friedrich on November 30, 2013, 12:52:21 am
I see all of these signatures, might as well add mine.  ;D
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi907.photobucket.com%2Falbums%2Fac277%2Fweaverwarrior12%2Fironeuropesignature_zpsab3815d3.png&hash=39e2ba87285368233cd0d0067e03131a57acc8b9)


Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0[img]http://i907.photobucket.com/albums/ac277/weaverwarrior12/ironeuropesignature_zpsab3815d3.png[/img][/url]
[close]
Finaly right flag!  :D

YOU SEE WHAT YOU STARTED FRIEDRICH?!
AND I'M PROUD OF IT!

Actually I started it  :-[
No!  :-[
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Rigadoon on November 30, 2013, 03:43:50 am
Perhaps there is such a thing as too many signatures.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: AntonioTheWorstAtMelee on November 30, 2013, 07:34:48 am
Perhaps there is such a thing as too many signatures.

Nonsense!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: sovietgondor on November 30, 2013, 04:04:06 pm
I just did a simple one because I seen they were being taken. I didn't say I was the best :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TheSnowHindu on November 30, 2013, 04:14:27 pm
Been looking forward to this mod for over a year. Its good that its nearing completion. I hope anyway  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: William on November 30, 2013, 05:22:43 pm
Perhaps there is such a thing as too many signatures.

Perhaps there is such a thing as a release date   ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on November 30, 2013, 05:26:48 pm
don't
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: BSM 'Shut up' Williams on November 30, 2013, 07:35:17 pm
Do.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Betaknight on November 30, 2013, 08:10:18 pm
Do I have to go all Moderator on you?
Stay on topic.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Xanderman on November 30, 2013, 08:59:45 pm
#QuerkyOffTopicBanter.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: MadManYo on November 30, 2013, 11:18:48 pm
#QuerkyOffTopicBanter.
There should be Epic instead of Querky
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: AntonioTheWorstAtMelee on December 01, 2013, 07:37:48 am
When will I be able to jump into trenches as German storm trooper wearing knight armor?

When damn you!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Xanderman on December 02, 2013, 08:59:37 am
Merry christmas IE
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Snickers on December 02, 2013, 01:46:26 pm
Awesome looking mod, looking forward to it!

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Betaknight on December 02, 2013, 02:08:49 pm
Merry christmas IE
Wut? It's not 25 yet...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Furrnox on December 02, 2013, 02:10:07 pm
I guess some people thinks that all of December is christmas or he just celebrates early I don't judge.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Betaknight on December 02, 2013, 02:21:11 pm
Guys vote for us for the best mod on Moddb!
http://www.moddb.com/mods/iron-europe-ww1-mod
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: DanyEle on December 02, 2013, 02:37:45 pm
It will make us devs work harder by increasing our motivation , thus providing a release in shorter time ;D  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on December 02, 2013, 02:44:45 pm
Guys vote for us for the best mod on Moddb!
http://www.moddb.com/mods/iron-europe-ww1-mod
Voted :)

Btw,
Spoiler
Christmas is on the 24th!
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Johan on December 02, 2013, 03:16:48 pm
Guys I got a screenshot from IE public beta which Rigadoon gave me, because I didn't spam him with "When's it coming out?" messages!

Here it is!

https://steamcommunity.com/sharedfiles/filedetails/?id=200070269
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on December 02, 2013, 03:18:25 pm
Guys I got a screenshot from IE public beta which Rigadoon gave me, because I didn't spam him with "When's it coming out?" messages!

Here it is!

https://steamcommunity.com/sharedfiles/filedetails/?id=200070269
-.-
you got me excited...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: BSM 'Shut up' Williams on December 02, 2013, 05:09:56 pm
Damn you Johan.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Docm30 on December 02, 2013, 05:19:31 pm
Spoiler
Christmas is on the 24th!
[close]

I'm pretty sure it's a sin to not know what day Jesus was born on. Or at least what day it was decided he was born on.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Johan on December 02, 2013, 06:10:41 pm
Voted :)

Btw,
Christmas is on the 24th!

Christmas is on the 24th!

Christmas is on the 24th!

Christmas is on the 24th!

Christmas is on the 24th!

Christmas is on the 24th!

What.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Landrik on December 02, 2013, 07:21:34 pm
Spoiler
Christmas is on the 24th!
[close]

I'm pretty sure it's a sin to not know what day Jesus was born on. Or at least what day it was decided he was born on.

https://www.youtube.com/watch?v=LLE3f0kWjoM

Voted!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Xanderman on December 02, 2013, 07:48:34 pm
Merry christmas IE
Wut? It's not 25 yet...
Just trying to get in the christmas spirit.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: LordAdder on December 02, 2013, 07:49:36 pm
Guys I got a screenshot from IE public beta which Rigadoon gave me, because I didn't spam him with "When's it coming out?" messages!

Here it is!

https://steamcommunity.com/sharedfiles/filedetails/?id=200070269
I hope you sleep well at night
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on December 02, 2013, 08:06:25 pm
How can I vote it best mod if I haven't played it yet  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on December 02, 2013, 09:01:46 pm
Spoiler
Christmas is on the 24th!
[close]

I'm pretty sure it's a sin to not know what day Jesus was born on. Or at least what day it was decided he was born on.
I was talking of christmas eve which is more celebrated in the north compared to christmas day. This means we get our gifts one day earlier, b*tches!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: BSM 'Shut up' Williams on December 02, 2013, 09:37:14 pm
Cheeky Swedes :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Landrik on December 03, 2013, 02:41:39 pm
My family opens one present the night before. :D

So speaking of which, mine will probably be a bottle of Sail'r Yerry.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on December 04, 2013, 12:57:45 am
Will atleast the really high ranking Germans get the pickelhaube??
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: ClearlyInvsible on December 04, 2013, 01:03:26 am
Will atleast the really high ranking Germans get the pickelhaube??

Only if I get to rip it off their heads and stab 'em with it.

It's a bloody spiked hat, what else am I supposed to use it for!?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Killington on December 04, 2013, 01:05:43 am
Will atleast the really high ranking Germans get the pickelhaube??
I'm sure that soon after release someone will make a skinpack that gives all the Germans a pickelhaube ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Landrik on December 04, 2013, 08:44:52 am
There were plenty of units in 1916 without the Stahlhelm, but Officers alone getting them when they were a regular part of the army is just asinine. Plus any self-respecting and persevering field-grade Officer doesn't want to draw attention to himself from the enemy... like no saluting in the trenches?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Baillie on December 04, 2013, 05:00:36 pm
Rojen and myself have already made a pickelhaube, but it isn't being implemented as far as I know.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on December 04, 2013, 05:23:53 pm
Rojen and myself have already made a pickelhaube, but it isn't being implemented as far as I know.
Can I see?? PLEASE!!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on December 04, 2013, 07:47:32 pm
Heil dir im Siegerkranz!
Heil dir im Siegerkranz!
Heil dir im Siegerkranz!

[youtube]http://www.youtube.com/watch?v=hH7XT8UiK2o[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Gizmo on December 04, 2013, 11:22:37 pm
Spoiler
Heil dir im Siegerkranz!
Heil dir im Siegerkranz!
Heil dir im Siegerkranz!

[youtube]http://www.youtube.com/watch?v=hH7XT8UiK2o[/youtube]
[close]

Meh, take that.

Spoiler
[youtube]apk5UNO48zY[/youtube]
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on December 04, 2013, 11:32:31 pm
yay go france!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Gordon on December 05, 2013, 05:39:45 pm
Picklehaubes were for deflecting saber blows from a cavalryman FYI. Idea was someone above you on a horse swinging down would have the blow glance off the spike. Most Western Armies had spiked helmets at one point or another including the U.S. Army and U.K. Royal Marines.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Johan on December 05, 2013, 05:52:43 pm
Guys I got a screenshot from IE public beta which Rigadoon gave me, because I didn't spam him with "When's it coming out?" messages!

Here it is!

https://steamcommunity.com/sharedfiles/filedetails/?id=200070269
I hope you sleep well at night

Oh I sleep very well at night, don't worry.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Willhelm on December 05, 2013, 06:17:28 pm
Picklehaubes always make me think of this clip.
http://www.youtube.com/watch?v=BxJpHK3MjPA
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: BSM 'Shut up' Williams on December 05, 2013, 06:45:12 pm
Me too!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Hakblok on December 07, 2013, 09:35:21 am
No post for two days! This is blasphemy!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Prince_Eugen on December 07, 2013, 10:01:35 am
No post for two days! This is blasphemy!
Might be dead.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: asagek on December 07, 2013, 10:30:07 am
No post for two days! This is blasphemy!
Might be dead.
lol XD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: BSM 'Shut up' Williams on December 07, 2013, 12:24:15 pm
Never say the 'D' word!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Betaknight on December 07, 2013, 12:28:17 pm
What, we are working our hardest. Or atleast others are.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: DanyEle on December 07, 2013, 01:16:47 pm
What, we are working our hardest. Or atleast others are.

That. If all the people in the development team actually worked, this mod would be released by the end of the year.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: 5arge on December 07, 2013, 03:15:10 pm
What, we are working our hardest. Or atleast others are.

That. If all the people in the development team actually worked, this mod would be released by the end of the year.
Beatings will continue until morale improves.  >:(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on December 07, 2013, 03:18:12 pm
Beating will improve the beating for morale
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Landrik on December 07, 2013, 05:32:29 pm
I'm beating to what has been provided - morale is high!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Tor on December 07, 2013, 08:42:46 pm
morale beat improve mood high
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: MadManYo on December 07, 2013, 10:08:12 pm
I don't know what to say other than KEEP BEATING
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: CharlesVasser on December 07, 2013, 10:35:59 pm
I want this mod now :(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: kpetschulat on December 07, 2013, 10:47:26 pm
Get in line, hon.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: William on December 07, 2013, 10:47:31 pm
I want this mod now :(

You will get it
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fspongebob%2Fimages%2Fc%2Fc3%2FMuch_much_later.jpg&hash=c5f80df39526db13320095de26fdb9bad45b2452)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Xanderman on December 07, 2013, 11:06:43 pm
Can i haz mod?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on December 08, 2013, 12:48:04 am
It's less then a month left atleast.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: ClearlyInvsible on December 08, 2013, 01:31:22 am
For all that's good and holy people, let them work on the mod in peace!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: William on December 08, 2013, 01:33:36 am
For all that's good and holy people, let them work on the mod in peace!

If they're working then they wouldn't be checking the forums
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: MadManYo on December 08, 2013, 11:47:15 am
For all that's good and holy people, let them work on the mod in peace!

If they're working then they wouldn't be checking the forums
William has wisdom
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Baillie on December 08, 2013, 12:17:53 pm
For all that's good and holy people, let them work on the mod in peace!

If they're working then they wouldn't be checking the forums
No-one works 24/7 on a mod, besides, maintaing and aswering your questions on the forum is also an important part of the work :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: MadManYo on December 08, 2013, 01:03:22 pm
For all that's good and holy people, let them work on the mod in peace!

If they're working then they wouldn't be checking the forums
No-one works 24/7 on a mod, besides, maintaing and aswering your questions on the forum is also an important part of the work :)
Bailie also has wisdom
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Rigadoon on December 09, 2013, 06:22:43 am
School has been keeping me very busy recently so I apologize for not being here as often as I'd like to. Anyways, some news. The FSE team has lent a lot of help to development. Olafson has made several new props which look absolutely fantastic. Beaver is helping with code and something very special is currently in the works. This may mean that an extra feature or two will be a part of the list at release.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Dom13WorstNW on December 09, 2013, 06:24:06 am
School has been keeping me very busy recently so I apologize for not being here as often as I'd like to. Anyways, some news. The FSE team has lent a lot of help to . Olafson has made several new props which look absolutely fantastic. Beaver is helping with code and something very special is currently in the works. This may mean that an extra feature or two will be a part of the list at release.

wow   Great   8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Landrik on December 09, 2013, 06:36:34 am
Awesome c;
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on December 09, 2013, 11:31:31 am
you had my curiosity but now you have my attention
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: kpetschulat on December 09, 2013, 02:21:05 pm
School has been keeping me very busy recently so I apologize for not being here as often as I'd like to. Anyways, some news. The FSE team has lent a lot of help to development. Olafson has made several new props which look absolutely fantastic. Beaver is helping with code and something very special is currently in the works. This may mean that an extra feature or two will be a part of the list at release.

Well shee'it.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F000%2F210%2F403%2FOhCrap.png%3F1322723607&hash=77b9ae624d68a90e23a0569aa87cc890ef30e53f)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Betaknight on December 09, 2013, 02:28:54 pm
See FSE cares about their modders :D  :-*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: BSM 'Shut up' Williams on December 09, 2013, 05:31:53 pm
School has been keeping me very busy recently so I apologize for not being here as often as I'd like to. Anyways, some news. The FSE team has lent a lot of help to development. Olafson has made several new props which look absolutely fantastic. Beaver is helping with code and something very special is currently in the works. This may mean that an extra feature or two will be a part of the list at release.

YAY!!!


Faster Development! :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Xanderman on December 09, 2013, 05:35:31 pm
See FSE cares about their modders :D  :-*
Coincidence...I think not! It's a conspiracy! *puts on tin foil hat*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wigster600 on December 09, 2013, 06:17:28 pm
See FSE cares about their modders :D  :-*
Coincidence...I think not! It's a conspiracy! *puts on tin foil hat*
*Gets out Ye Olde Booke of Favouratism*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Killington on December 09, 2013, 08:32:45 pm
School has been keeping me very busy recently so I apologize for not being here as often as I'd like to. Anyways, some news. The FSE team has lent a lot of help to development. Olafson has made several new props which look absolutely fantastic. Beaver is helping with code and something very special is currently in the works. This may mean that an extra feature or two will be a part of the list at release.

YAY!!!


Faster Development! :)

I'm not sure how, but clearly this is because of the efforts of the Iron Europe Cheerleading Squad.

I-R-O-N

E-U-R-O-P-E

Go Rigadoon, go, go, go Rigadoon,

Yeah!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: BSM 'Shut up' Williams on December 09, 2013, 08:43:29 pm
R-I-G-A-D-O-O-N

He's RigaDON!!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Firishcareerman.files.wordpress.com%2F2013%2F09%2Fgodfather.png&hash=0d15dc9602ea65d52931a97ce973950f36f20999)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: LordAdder on December 09, 2013, 10:30:57 pm
R-I-G-A-D-O-O-N

He's RigaDON!!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Firishcareerman.files.wordpress.com%2F2013%2F09%2Fgodfather.png&hash=0d15dc9602ea65d52931a97ce973950f36f20999)
[close]

Or a Dune...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: SherlockCat on December 09, 2013, 11:04:58 pm
School has been keeping me very busy recently so I apologize for not being here as often as I'd like to. Anyways, some news. The FSE team has lent a lot of help to development. Olafson has made several new props which look absolutely fantastic. Beaver is helping with code and something very special is currently in the works. This may mean that an extra feature or two will be a part of the list at release.
Strip clubs?, that would be an interesting addition to the current formula of mount and blade.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Captain_Ageati on December 09, 2013, 11:45:25 pm
Will Serbia ever be added? Just a thought, though I'm doubtful :p
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on December 09, 2013, 11:48:08 pm
Serbia Stronk!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: BSM 'Shut up' Williams on December 09, 2013, 11:56:26 pm
Will Serbia ever be added? Just a thought, though I'm doubtful :p

Don't think so. If Poland's not going to be added you're as sure as hell Serbia won't  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on December 09, 2013, 11:59:50 pm
Poland wasn't independence back then. But in my opinion both countries aren't as big of main figures compared to other countries.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: William on December 10, 2013, 12:00:39 am
How about just some maps to make everyone feel special, like, "Serbian Plains", "Polish River Crossing", that way everyone can be happy
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: ClearlyInvsible on December 10, 2013, 12:22:59 am
Can't there be some of Haller's Blue Army as a specialist unit for the French?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: kpetschulat on December 10, 2013, 02:49:27 am
Can't there be some of Haller's Blue Army as a specialist unit for the French?

Oh, no... You just stirred up baktech's jimmies, you fool!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: ClearlyInvsible on December 10, 2013, 03:54:01 am
Wait, the devs are helping out with the mod? GOD DAMMIT WHY AREN'T YOU BCOFING!?

I'm kiddin, glad the devs are aiding the community mods :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Furrnox on December 10, 2013, 04:22:37 am
Wait, the devs are helping out with the mod? GOD DAMMIT WHY AREN'T YOU BCOFING!?
Yeah go back to BCoF you nubs :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: EdwardC on December 10, 2013, 05:23:49 am
Wait, the devs are helping out with the mod? GOD DAMMIT WHY AREN'T YOU BCOFING!?
Yeah go back to BCoF you nubs :P

I don't think they want to.  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on December 10, 2013, 03:46:57 pm
The devs probably see IE as an extra market tool for people to buy NW and rightfully so, we need more people in the community.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on December 10, 2013, 04:33:48 pm
I think we're already past the peak of popularity of NW
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: BSM 'Shut up' Williams on December 10, 2013, 07:59:06 pm
Can't there be some of Haller's Blue Army as a specialist unit for the French?

Oh, no... You just stirred up baktech's jimmies, you fool!

MWAHAHAHAHAHA!!!!!!

Of course, I must agree with the man we can't see, ClearlyInvisible :) I think so too!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: MadManYo on December 11, 2013, 01:38:55 am
Christmas beta release?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on December 11, 2013, 01:47:30 am
Christmas beta release?
I think they said the mod would be released this year, so yeah.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: ClearlyInvsible on December 11, 2013, 02:00:48 am
If we do a Christmas release, we must do a Christmas armistice event
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Killington on December 11, 2013, 02:24:13 am
If we do a Christmas release, we must do a Christmas armistice event
Sounds like an action-packed adventure.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: William on December 11, 2013, 03:30:36 am
What, we stop shooting each other, run into the middle, fisty-cuff each other, just to have a troll mow everyone down with a machine gun or artillery? Yes, sounds delightful.  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Xanderman on December 11, 2013, 07:42:13 am
We could kick a football around in no man's land.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: CharlesVasser on December 11, 2013, 07:44:54 am
They must add that fotball!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Betaknight on December 11, 2013, 01:23:11 pm
Footbal shell = Arty Shell.
Very explosive if you pop the ball.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Baillie on December 11, 2013, 05:18:17 pm
Footbal shell = Arty Shell.
Very explosive if you pop the ball.
What is a football shell!? D: You play some dangerous sounding games in the Carribean! ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Killington on December 11, 2013, 05:25:43 pm
We could kick a soccer ball around in no man's land.
Spoiler
jk lol don't hurt me please
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on December 11, 2013, 05:27:51 pm
We could kick a soccer ball around in no man's land.
Spoiler
jk lol don't hurt me please
[close]
You have seen your last winter, mister!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Xanderman on December 11, 2013, 05:45:05 pm
We could kick a soccer ball around in no man's land.
Spoiler
jk lol don't hurt me please
[close]
Spoiler
[youtube]http://www.youtube.com/watch?v=umDr0mPuyQc[/youtube]
[close]
Spoiler
(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcR3MoniwZ9APsTg37QaMeeCMUOQ7F71MTC_oqC9kCXMYO9PIhh3zg)
[close]
Don't do that again!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Jelly on December 11, 2013, 06:46:47 pm
We could kick a soccer ball around in no man's land.
Spoiler
jk lol don't hurt me please
[close]
You scrub l2engrish
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Prince_Eugen on December 11, 2013, 06:53:52 pm
We could kick a soccer ball around in no man's land.
Spoiler
jk lol don't hurt me please
[close]
Git beck to yer NA.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: ClearlyInvsible on December 11, 2013, 08:53:08 pm
I'm the only American who calls Football what it actually is, football.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Prince_Eugen on December 11, 2013, 08:56:10 pm
I'm the only American who calls Football what it actually is, football.
Apparently.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Tor on December 11, 2013, 09:17:26 pm
I'm the only American who calls Football what it actually is, football.

Don't think so highly of yourself. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: ClearlyInvsible on December 11, 2013, 09:20:46 pm
I'm the only American who calls Football what it actually is, football.

Don't think so highly of yourself. :P

I don't, I'm just shocked that they call it Soccer here.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Killington on December 11, 2013, 09:24:33 pm
Lol, soccer is a pretty stupid name for it, it has more right to the name "Football" than the weakling Rugby-with-armour game that we call football.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Willhelm on December 11, 2013, 09:37:23 pm
The correct name would be handegg.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: ClearlyInvsible on December 11, 2013, 09:39:41 pm
Handled... pointed ovals...? I don't fckin know.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on December 11, 2013, 09:40:41 pm
woooow, I'll be the one that breaks the ice. but man what an off-topic.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: MadManYo on December 11, 2013, 10:18:43 pm
CHRISMAS BETA PLZ
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Nipplestockings on December 11, 2013, 10:25:48 pm
American football should be called soccer, and regular football should just be called football. Seriously, why didn't they do it that way in the first place?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: MadManYo on December 11, 2013, 11:06:12 pm
American football should be called soccer, and regular football should just be called football. Seriously, why didn't they do it that way in the first place?
I guess the Americans didn't want to be very British after the revolution
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: ClearlyInvsible on December 11, 2013, 11:07:14 pm
American football should be called soccer, and regular football should just be called football. Seriously, why didn't they do it that way in the first place?
I guess the Americans didn't want to be very British after the revolution

What do you expect, idiotic over-nationalism causes most of the world's follies.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: EdwardC on December 11, 2013, 11:08:43 pm
American football should be called soccer, and regular football should just be called football. Seriously, why didn't they do it that way in the first place?
I guess the Americans didn't want to be very British after the revolution

The word 'soccer' was derived from the phrase association football, which was the inventive term given to the game during the 1860s, there's your answer.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: AntonioTheWorstAtMelee on December 12, 2013, 12:15:36 am
Lets all agree that badminton is superior to all sports, back to begging for beta :)


Sent from my iPhone using Tapatalk (http://tapatalk.com/m?id=1)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: MadManYo on December 12, 2013, 12:22:37 am
Lets all agree that badminton is superior to all sports, back to begging for beta :)


Sent from my iPhone using Tapatalk (http://tapatalk.com/m?id=1)
It's all about balls mate
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: kpetschulat on December 12, 2013, 02:10:12 am
American football should be called soccer, and regular football should just be called football. Seriously, why didn't they do it that way in the first place?

Problem with this, around the world, football is called "American Football," while soccer is called "Football." Could cause confusion, unless I'm just being an Eurofag right now (even though I'm an American citizen, living in the US) THE IRONY.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Nipplestockings on December 12, 2013, 02:16:43 am
Well I was saying American football should have just been called soccer in the beginning, which would have just avoided all the confusion of Europeans calling it American football, while we just call it "football", and Americans call REAL football "soccer", while Europeans just call it football. *ahem*. Anyway, I can't think straight any longer.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: kpetschulat on December 12, 2013, 02:22:27 am
It's a confusing subject. ;) Rugby used to be called handegg, if y'all didn't know. How it came about to be known as "rugby" is a mystery just like football becoming known as "soccer."
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: zac on December 12, 2013, 03:26:33 am
In Aussie land we have Soccer , Football is another sport here kinda like Rugby
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TomaHawkAU on December 12, 2013, 04:31:11 am
In Aussie land we have Soccer , Football is another sport here kinda like Rugby

We have in Australia
Soccer = Football
Rugby = Rugby Union
Rugby League = Rugby League
Australian Football League = I dunno what you call it

All of these we call Football :/ try comprehend that
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Willhelm on December 12, 2013, 11:59:59 am
It's a confusing subject. ;) Rugby used to be called handegg, if y'all didn't know. How it came about to be known as "rugby" is a mystery just like football becoming known as "soccer."

Its not a mystery, it became popular at Rugby school.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: kpetschulat on December 12, 2013, 01:10:22 pm
Still, it's a mystery. What poor sod was like, "Rugby school, fuck 'handegg school?'"
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Willhelm on December 12, 2013, 01:38:42 pm
It was invented at the school called Rugby school. Rugby meaning Rugs town in old english.

This is way off topic.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Betaknight on December 12, 2013, 02:14:46 pm
Where is a moderator when you need him..
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Prince_Eugen on December 12, 2013, 03:19:26 pm
Anyways, soccer boys from NA will get rekt on World Cup this year.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: kpetschulat on December 12, 2013, 03:24:42 pm
They always do, since the American team is full of whiny bitches, must like the Italians, but at least the Italians can actually play. American team relies far too much on Landon Donovan. He's their only better than average player.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Betaknight on December 12, 2013, 03:52:21 pm
Anyways, soccer boys from NA will get rekt on World Cup this year.
Did you just ignore the warning? You had better get back on topic. Footbal is jus a sport where you use foot and kick a ball. Both american and english. Done
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Waterbeetle on December 12, 2013, 04:11:37 pm
Anyways, soccer boys from NA will get rekt on World Cup this year.
Did you just ignore the warning? You had better get back on topic. Footbal is jus a sport where you use foot and kick a ball. Both american and english. Done

If you want people to stop with something, start with yourself. lol
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Prince_Eugen on December 12, 2013, 04:13:02 pm
Anyways, soccer boys from NA will get rekt on World Cup this year.
Did you just ignore the warning? You had better get back on topic. Footbal is jus a sport where you use foot and kick a ball. Both american and english. Done
Topic is hot, and cant handle myself from joining.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on December 12, 2013, 04:54:07 pm
so tanks, am i rite?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on December 12, 2013, 05:11:17 pm
Sooooo.... Any news??
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Rigadoon on December 12, 2013, 06:00:37 pm
This isn't the football thread, people. Debate the name elsewhere.
Title: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: AntonioTheWorstAtMelee on December 12, 2013, 09:13:49 pm
Did someone say open beta?

:)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: KArantukki on December 12, 2013, 09:17:30 pm
No
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wigster600 on December 12, 2013, 10:28:01 pm
Did someone say open beta?

:)
I feel like punching you in the face for the potential ruckus you may have caused.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: ClearlyInvsible on December 12, 2013, 11:15:41 pm
Did someone say open beta?

:)
I feel like punching you in the face for the potential ruckus you may have caused.

Dis
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Madbull on December 12, 2013, 11:38:07 pm
Did someone say open beta?

:)
I feel like punching you in the face for the potential ruckus you may have caused.

Dis

When any thing associated with a release date is posted. ::)

Spoiler
(https://i.imgur.com/wUFn861.gif)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: William on December 15, 2013, 05:17:47 pm
That's odd, this thread hasn't been commented on in a while.

A question for the Dev's: How is accuracy compared to NW. Is it a lot better or only somewhat for balance?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: DanyEle on December 15, 2013, 05:34:03 pm
A lot better than in NW for keeping realism, but it will probably be adjusted when we start our Closed Beta.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on December 15, 2013, 05:34:33 pm
Well if both sides are accurate then it is balanced.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Killington on December 15, 2013, 05:43:24 pm
The factions can be balanced if both sides have über accuracy, but wouldn't be as much fun if a regular infantryman cab snipe you from across the map easily.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Willhelm on December 15, 2013, 06:32:49 pm
Snipers have actual working scopes so they will always have the advantage. Besides, once you get pin point accuracy the skill comes down to the players ability with the mouse, much like Call of duty, not that I am comparing IE to CoD but it has the similarity of very accurate weapons.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: ClearlyInvsible on December 15, 2013, 06:38:06 pm
Snipers have actual working scopes so they will always have the advantage. Besides, once you get pin point accuracy the skill comes down to the players ability with the mouse, much like Call of duty, not that I am comparing IE to CoD but it has the similarity of very accurate weapons.

At least here there will be some bullet drop.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Mathias on December 15, 2013, 06:44:09 pm
Snipers have actual working scopes so they will always have the advantage. Besides, once you get pin point accuracy the skill comes down to the players ability with the mouse, much like Call of duty, not that I am comparing IE to CoD but it has the similarity of very accurate weapons.
Looks like have to start playing that shit game again....
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Xanderman on December 15, 2013, 06:49:24 pm
A lot better than in NW for keeping realism, but it will probably be adjusted when we start our Closed Beta.
*Wink* *Wink* *Nudge* *Nudge* *Raises little finger*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: ClearlyInvsible on December 15, 2013, 07:11:37 pm
A lot better than in NW for keeping realism, but it will probably be adjusted when we start our Closed Beta.
*Wink* *Wink* *Nudge* *Nudge* *Raises little finger*

Get your filthy British mannerisms out of my IE!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Xanderman on December 15, 2013, 08:01:55 pm
A lot better than in NW for keeping realism, but it will probably be adjusted when we start our Closed Beta.
*Wink* *Wink* *Nudge* *Nudge* *Raises little finger*

Get your filthy British mannerisms out of my IE!
Did you hear something, it sounds like a nation that came in too late!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Landrik on December 15, 2013, 10:06:27 pm
Too much accuracy makes a game unbearable to play because you can't actually move around. Rifles are accurate, but human bodies are generally not. If I can't jump shell crater to shell crater with any measure of success, the game's weapons are too accurate.

That's why I think B&I accuracy is perfect for this.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: William on December 15, 2013, 10:21:47 pm
A lot better than in NW for keeping realism, but it will probably be adjusted when we start our Closed Beta.
*Wink* *Wink* *Nudge* *Nudge* *Raises little finger*

Your Answer:

3.Can I be apart of the closed beta?
Closed beta will be very small, exclusive to the team, contributors, and a few others. It doesn't take a huge amount of people to get the bug finding and feedback we need. Don't ask to be one of the 'few others', you will be denied.

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TomaHawkAU on December 15, 2013, 10:29:35 pm
Too much accuracy makes a game unbearable to play because you can't actually move around. Rifles are accurate, but human bodies are generally not. If I can't jump shell crater to shell crater with any measure of success, the game's weapons are too accurate.

That's why I think B&I accuracy is perfect for this.

this is what artillery is for
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Willhelm on December 15, 2013, 11:12:29 pm
Too much accuracy makes a game unbearable to play because you can't actually move around. Rifles are accurate, but human bodies are generally not. If I can't jump shell crater to shell crater with any measure of success, the game's weapons are too accurate.

That's why I think B&I accuracy is perfect for this.

The rifles in B&I use black powder which lowers the velocity a lot, in B&I the guns have historical velocities, if they do this for IE then the guns will have double to triple the velocity of the guns in B&I, this doesn't mean they are more accurate, but it does mean a lot less leading a running target, and the bullet hits pretty much when you pull the trigger, so in that sense they will be much more accurate.
I don't think it matters if they are more accurate though, considering most people are settled on playing conquest rather than battle so you get to respawn. Also people adapt to the new accuracy, they will fight at longer distances and take cover more.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on December 15, 2013, 11:14:15 pm
Snipers have actual working scopes so they will always have the advantage. Besides, once you get pin point accuracy the skill comes down to the players ability with the mouse, much like Call of duty, not that I am comparing IE to CoD but it has the similarity of very accurate weapons.
Still, IE doesn't have aim assist or extremely tight maps :P

It's going to be hilarious during the first event when nobody knows what the fuck they are doing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Landrik on December 16, 2013, 12:32:44 am
Spoiler
Too much accuracy makes a game unbearable to play because you can't actually move around. Rifles are accurate, but human bodies are generally not. If I can't jump shell crater to shell crater with any measure of success, the game's weapons are too accurate.

That's why I think B&I accuracy is perfect for this.

The rifles in B&I use black powder which lowers the velocity a lot, in B&I the guns have historical velocities, if they do this for IE then the guns will have double to triple the velocity of the guns in B&I, this doesn't mean they are more accurate, but it does mean a lot less leading a running target, and the bullet hits pretty much when you pull the trigger, so in that sense they will be much more accurate.
I don't think it matters if they are more accurate though, considering most people are settled on playing conquest rather than battle so you get to respawn. Also people adapt to the new accuracy, they will fight at longer distances and take cover more.
[close]

That actually makes plenty of sense and is perfectly fine with me.

this is what artillery is for

Them loverly kings of the battlefield. :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: kpetschulat on December 16, 2013, 12:35:16 am
Blood and Iron accuracy is good, but for Iron Europe, maybe slightly better.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: William on December 16, 2013, 12:57:03 am
In terms of gameplay, for events would we be doing conquest or what? It seems like battle would go bye way too fast with the fire rate of the guns.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on December 16, 2013, 01:00:24 am
In terms of gameplay, for events would we be doing conquest or what? It seems like battle would go bye way too fast with the fire rate of the guns.
There will probably be both. As said, people will adjust. Look at B&I or N&S for example. The events for those mods doesn't end quicker.
I think IE battle rounds will probably take longer than NW since people will stay in their trenches for a while and skirmish before they do anything drastic.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Museal on December 16, 2013, 03:57:23 am
In terms of gameplay, for events would we be doing conquest or what? It seems like battle would go bye way too fast with the fire rate of the guns.
There will probably be both. As said, people will adjust. Look at B&I or N&S for example. The events for those mods doesn't end quicker.
I think IE battle rounds will probably take longer than NW since people will stay in their trenches for a while and skirmish before they do anything drastic.

Don't know about you but I'll be leading my men in glory charges over the top and nothing will be able to stop us :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: William on December 16, 2013, 04:02:29 am
In terms of gameplay, for events would we be doing conquest or what? It seems like battle would go bye way too fast with the fire rate of the guns.
There will probably be both. As said, people will adjust. Look at B&I or N&S for example. The events for those mods doesn't end quicker.
I think IE battle rounds will probably take longer than NW since people will stay in their trenches for a while and skirmish before they do anything drastic.

Don't know about you but I'll be leading my men in glory charges over the top and nothing will be able to stop us :D
Except the dozens of bullets shredding your ranks as mortars plummet down on no mans land with machine guns spraying up the map  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Xanderman on December 16, 2013, 07:54:09 am
Well it looks like the old single line formation may become obselete in this mod because of all the accurate firing weapons.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Landrik on December 16, 2013, 09:33:37 am
Single line is fine. Single line shoulder to shoulder of 40 guys is obsolete. Break that up by 4x and spread the spacing to typical skirmish lines. There you go.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Hazzard on December 16, 2013, 10:58:38 am
In terms of gameplay, for events would we be doing conquest or what? It seems like battle would go bye way too fast with the fire rate of the guns.
I think it's meant to be that we have slower combat because everyone hides in cover for the most part. You'd then have the different lines trying to outmaneuver each other until they can flank a group.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on December 16, 2013, 11:54:37 am
Well it looks like the old single line formation may become obselete in this mod because of all the accurate firing weapons.
You'd actually thought people would still use line tactics?  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Museal on December 16, 2013, 12:58:39 pm
In terms of gameplay, for events would we be doing conquest or what? It seems like battle would go bye way too fast with the fire rate of the guns.
There will probably be both. As said, people will adjust. Look at B&I or N&S for example. The events for those mods doesn't end quicker.
I think IE battle rounds will probably take longer than NW since people will stay in their trenches for a while and skirmish before they do anything drastic.

Don't know about you but I'll be leading my men in glory charges over the top and nothing will be able to stop us :D
Except the dozens of bullets shredding your ranks as mortars plummet down on no mans land with machine guns spraying up the map  ::)

That is but a minor hindrance but we will make it to the enemy line and prove it can be done so others will charge after us  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Desert Thunda on December 16, 2013, 01:17:35 pm
What if I told you there is no iron in Europe.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Prince_Eugen on December 16, 2013, 03:08:53 pm
What if I told you there is no iron in Europe.
What if i told you there is no oil in Middle-East?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Betaknight on December 16, 2013, 03:21:16 pm
What if I told you Docm is also helping us?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on December 16, 2013, 03:25:50 pm
Leave Docm alone  >:(
let him work on L'Aigle god dammit.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Jorvasker on December 16, 2013, 03:26:02 pm
Snipers have actual working scopes so they will always have the advantage. Besides, once you get pin point accuracy the skill comes down to the players ability with the mouse, much like Call of duty, not that I am comparing IE to CoD but it has the similarity of very accurate weapons.
Oh god, please not a CoD in Mount and Blade D:
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Gokiller on December 16, 2013, 03:27:57 pm
Scening module for Christmas please?  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Betaknight on December 16, 2013, 03:29:17 pm
Leave Docm alone  >:(
let him work on L'Aigle god dammit.
Nah it was a joke. He did make a skin for us but only one. We do our own most of the time. Plus if e wants to do other mods for a change of only shakos, then why not?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on December 16, 2013, 03:33:28 pm
You just keep up the good work k?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Pompey on December 17, 2013, 04:10:33 pm
If this came out on Christmas, it would be the best present ever  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wigster600 on December 17, 2013, 04:35:58 pm
High ranking developers say "It will all be over by christmas..."
Spoiler
Don't take this seriously if you do then I advise you not to breed.
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: DaMonkey on December 17, 2013, 04:43:54 pm
I voted the most obscure amount of liters I could, hoping to be the only one voting for it. It appears seven others had the same idea.  :(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Baillie on December 17, 2013, 05:17:51 pm
Europe mandems got bare dank iron init
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Jelly on December 17, 2013, 05:38:34 pm
If you're ever a chav again Baillie, I'll cut your balls off.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Hazzard on December 18, 2013, 12:13:44 am
As British people once said:
"So, will the war be over by Christmas?"
I'm not actually asking, I know it won't be. And to be honest I think that's for the best.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Landrik on December 18, 2013, 01:27:17 am
Fort Vaux
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn2/1492192_459445860833605_1795914539_o.jpg)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Danik on December 18, 2013, 01:20:01 pm
Just thought that would be interesting - A very large comic strip of a ww1 west front battlefield by Joe Sacco

http://static.guim.co.uk/sys-images/Admin/BkFill/Default_image_group/2013/9/3/1378222348769/The-Great-War-by-Joe-Sacc-001.jpg
http://4.bp.blogspot.com/-SvRNvwCMAM0/UbyWl51H_ZI/AAAAAAAAJmY/i9969v2ny_0/s1600/The+Great+War.jpg
http://blog.sfgate.com/bookmarks/wp-content/blogs.dir/2558/files/2013/11/GreatWar-Plate5-detail.jpg
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Nikolas Sukraw on December 18, 2013, 02:43:20 pm
Sorta reminds me of the Gettysburg Cyclorama a bit
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Baillie on December 18, 2013, 05:01:40 pm
Rudolph got snagged on barbed wire and died.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Xanderman on December 18, 2013, 05:32:51 pm
Santa's sleigh got shot down by ack ack fire
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Jelly on December 18, 2013, 06:25:23 pm
His elfs were mown down as they went over the top.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: 5arge on December 18, 2013, 11:57:07 pm
I'm getting into the spirit too...  8)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstatic0.akpool.de%2Fimages%2Fcards%2F12%2F126340.jpg&hash=d92a01b43220f4bb914aed43e1467d17ad86556b)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: kpetschulat on December 19, 2013, 02:34:27 am
That picture, is beautiful.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: William on December 19, 2013, 03:06:29 am
Can not wait for this to come out  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Pompey on December 20, 2013, 12:20:21 am
Hehe, this better come out on Christmas  ;D

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F_7vSSEIIuxpI%2FTQM4eJB7vEI%2FAAAAAAAABnk%2F_u3zuUXOnM4%2Fs1600%2FAdventCalendar-11Dec-lores.jpg&hash=5c593c7d92139d9502107f532dac80beaeda5755)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: zac on December 20, 2013, 06:35:56 am
MOV got new server setup for when this comes out :D :D :D :D :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Xanderman on December 21, 2013, 12:55:23 pm
Update pls
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Gokiller on December 21, 2013, 03:14:43 pm
Lol what?

I don't want to ruïn your fun. But that texture is looking really bad.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Gokiller on December 21, 2013, 03:18:03 pm
I guess it is done with a good purpose. Though I very much doubt people will stop asking for a christmas release (if thats already being asked?!) because of this. :P

Just be patience.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on December 21, 2013, 04:29:15 pm
Just be patience.
This is something alot of people need to learn here.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wigster600 on December 21, 2013, 06:43:48 pm
Guys i edits some files from other mods and skins and stuff and i have updated a ww1 british skin for the new patch so you have something for Christmas.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F666829240073672156%2F145F13C282F696C167BCD809DFF07C4B5E368218%2F&hash=5a91e358b5a81b9d01765cd7746092b8f4a7d055)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F666829240073675291%2FE8D26774FF5A2FDC119FE64BC331E8DE361EFC27%2F&hash=1ebcab22c7336e36b4476a77487c51dd2fb5f807)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F666829240073678115%2F070543C647FB9ECB588B4659A50F408F7CAF650D%2F&hash=da170ce63b36006ccc66abae70471d2e70c12077)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F666829240073680508%2F708E01309F3F81225C1327133F7971DB62F2B49B%2F&hash=32a45cc90fa95fb4d5b75250117fa8044cebd9cb)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F666829240073682918%2FEC017400A22E7F3507F583E58B01235D03202374%2F&hash=7e82dd5cae3a68e56d989027321049a0ba29ac01)
[close]
If you want me to release it PM me
Btw I'm saving the IE team from more begging about a christmas release
Please advertise your own stuff on a thread of your own.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Colbac on December 22, 2013, 10:55:50 pm
so...

how's the Iron Europe team's holiday? :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: George385 on December 22, 2013, 10:59:05 pm
so...

how's the Iron Europe team's holiday? :D

they better be working on this mod. No holiday breaks for you  >:(

Spoiler
jks, yu guyz deserv a holday, pls don git mad IE team  :'(
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wigster600 on December 22, 2013, 11:42:04 pm
so...

how's the Iron Europe team's holiday? :D

they better be working on this mod. No holiday breaks for you  >:(

Spoiler
jks, yu guyz deserv a holday, pls don git mad IE team  :'(
[close]

Wow we so mad nao, u gon get rkt
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Colbac on December 22, 2013, 11:43:14 pm
so...

how's the Iron Europe team's holiday? :D

they better be working on this mod. No holiday breaks for you  >:(

Spoiler
jks, yu guyz deserv a holday, pls don git mad IE team  :'(
[close]

Wow we so mad nao, u gon get rkt
nu plz dun hurt him pl0x. :c
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wigster600 on December 23, 2013, 12:02:37 am
so...

how's the Iron Europe team's holiday? :D

they better be working on this mod. No holiday breaks for you  >:(

Spoiler
jks, yu guyz deserv a holday, pls don git mad IE team  :'(
[close]

Wow we so mad nao, u gon get rkt
nu plz dun hurt him pl0x. :c
ul b fukd up 2 if u dun stahp ur chlp m8
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: kpetschulat on December 23, 2013, 01:05:50 am
How about you shitheads stop talking like babbling CoD kids, and focus on the mod, not hurting each others butts.

[youtube]http://www.youtube.com/watch?v=-W6as8oVcuM[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Barbaneth on December 23, 2013, 10:38:45 am
Quick question. I had a look at some of the older updates and it says about the Heavy MGs being like Rocket arty. But will it need 2-3 people to move like in real life?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Colbac on December 23, 2013, 05:11:27 pm
Quick question. I had a look at some of the older updates and it says about the Heavy MGs being like Rocket arty. But will it need 2-3 people to move like in real life?
Well, in real life I don't think the British Rocket Artillery could carry 100 rockets in his back pocket. Sometimes, you have to sacrifice things for gameplay.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Nipplestockings on December 23, 2013, 05:33:31 pm
Quick question. I had a look at some of the older updates and it says about the Heavy MGs being like Rocket arty. But will it need 2-3 people to move like in real life?

In NW the horse cannons require two men to operate them, and they did this by spreading out the necessary equipment among the classes. For convenience purposes, one guy could just pick up the other equipment and do it all himself, so maybe it could work like that.

Maybe one guy could carry the ammunition, and one could carry the weapon itself, so they need each other to operate it?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Nuekboi on December 23, 2013, 07:45:35 pm
Any idea how many players the events will have once the first version comes out.

BTW Really awesome work so far :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on December 23, 2013, 09:19:29 pm
The sneakpeak of the update 22 came on page 199 and it was about airplanes?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Xanderman on December 23, 2013, 09:43:57 pm
http://www.youtube.com/watch?v=6kOVrEkm2zQ
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on December 23, 2013, 09:44:43 pm
http://www.youtube.com/watch?v=6kOVrEkm2zQ
Yeah, that was the sneak peak...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: DanyEle on December 23, 2013, 09:49:33 pm
It is more of a trolling video  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on December 23, 2013, 10:02:29 pm
It is more of a trolling video  ;D
C4n i has moar ?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: DanyEle on December 23, 2013, 10:11:26 pm
More trolling videos.... sure. Iron Europe Gameplay Link (http://www.youtube.com/watch?v=sCNrK-n68CM) .BTW, Iron Europe Development Team is working during the holidays too. At least, some team members are...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Furrnox on December 24, 2013, 04:11:49 am
Any Christmas presents?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: William on December 24, 2013, 05:01:35 am
I can see it now...

Myself, jumping off a plane to launch a beautiful charge from the rear, shooting the officers (lel), stabbing the rankers, then besetting on the artillery then rotating it fire on the enemies positions. Then finally waking up and realizing this mod isn't even out.  ;D

It's not a bird, it's not a plane, it's CluelessWill
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fabcnews.go.com%2Fimages%2FTechnology%2Fabc_rocketman_gma_jef_111004_wblog.jpg&hash=26b48973e6a57997a71c9b1cd63837f4fb58eb25)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TORN on December 24, 2013, 01:28:24 pm
Any Christmas presents?
here it is.

a merry one everyone.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages45.fotki.com%2Fv1431%2Fphotos%2F9%2F922513%2F4380439%2FChristmas004-vi.jpg&hash=d2effdaf3373339498fac38354b845b90bdda3df)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Baillie on December 24, 2013, 03:06:48 pm
Its a bomb!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: William on December 24, 2013, 06:20:03 pm
From the Developers, what is your guys favorite thing about the mod? What do you like best?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: DanyEle on December 24, 2013, 07:14:06 pm
For me, the best thing of Iron Europe is certainly its community. Without supporters motivating us, update after update, Iron Europe would have died off like hundreds of mods before it did, coming to be the most promising mod for Napoleonic Wars.  My point of view is certainly biased, being a developer, yet unfortunately i dont see any other concrete mod for NW coming out in the near future.
Talking of in-game stuff i love it how OP fixed Machine Guns are :D

EDIT: Or maybe the new admin weapons?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: ClearlyInvsible on December 24, 2013, 07:15:24 pm
OP Fixed machineguns eh? Do I get to mow down lines of Germans? Please? PLEASE??
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Xanderman on December 24, 2013, 07:34:28 pm
OP Fixed machineguns eh? Do I get to mow down lines of Germans? Please? PLEASE??
Unfortunately for the french it will the be the storm truppen who get to mow them down.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: ClearlyInvsible on December 24, 2013, 07:39:04 pm
OP Fixed machineguns eh? Do I get to mow down lines of Germans? Please? PLEASE??
Unfortunately for the french it will the be the storm truppen who get to mow them down.

Gah, I'll stick to my horses then. RIDE DOWN THE STURMTRUPPEN! MUAHAHAHAHAHA! FEAR THE SPAHIS!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Xanderman on December 24, 2013, 09:40:33 pm
Whats that I can't hear your horses over the sound of...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fd%2Fdc%2FDicke_Bertha.Big_Bertha.jpg&hash=a74900930613eb7e8822d19cbe76d39e16065234)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Googly on December 24, 2013, 10:14:27 pm
Merry Christmas!

Spoiler
[youtube]http://www.youtube.com/watch?v=7-MGfNsgB3A[/youtube]
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: TomaHawkAU on December 24, 2013, 11:13:03 pm
merry christmas from that land down south!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: BSM 'Shut up' Williams on December 24, 2013, 11:17:14 pm
Merry Christmas from Poland and the UK!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: ClearlyInvsible on December 24, 2013, 11:34:30 pm
Merry Christmas from the US and North Africa :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Paul on December 25, 2013, 12:01:46 am
Merry Christmas from Australia
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wigster600 on December 25, 2013, 12:08:24 am
Happy winter from Yorkshire  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on December 25, 2013, 12:09:03 am
God Jul från Sverige, riket i norr.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: MadManYo on December 25, 2013, 12:17:19 am
Merry Christmas from Wales and Yorkshire
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Landrik on December 25, 2013, 01:02:58 am
Merry Christmas from Nevada!

Spoiler
[youtube]http://www.youtube.com/watch?v=tS0EV079K2g[/youtube]
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Rigadoon on December 25, 2013, 03:20:35 am
Merry Christmas from Nevada!

Spoiler
[youtube]http://www.youtube.com/watch?v=tS0EV079K2g[/youtube]
[close]
I'm spending Christmas in Vegas. ;)

Merry Christmas to all. I'll try to have a special update up in the coming days.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Charles William on December 25, 2013, 03:22:36 am
Merry Christmas from Nevada!

Spoiler
[youtube]http://www.youtube.com/watch?v=tS0EV079K2g[/youtube]
[close]
I'm spending Christmas in Vegas. ;)

Merry Christmas to all. I'll try to have a special update up in the coming days.

Merry Christmas Friend!!  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: ClearlyInvsible on December 25, 2013, 03:53:33 am
Merry Christmas from Nevada!

Spoiler
[youtube]http://www.youtube.com/watch?v=tS0EV079K2g[/youtube]
[close]
I'm spending Christmas in Vegas. ;)

Merry Christmas to all. I'll try to have a special update up in the coming days.

You know, in some languages update means release :D

I'm kiddin, Merry Christmas Rig. Enjoy Vegas, and make sure to see Penn and Teller!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Nuekboi on December 25, 2013, 07:36:24 am
Merry Christmas you fantastic mod-developing sons of motherfuckers!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: kpetschulat on December 25, 2013, 07:45:57 am
Take it easy, champ... Frohe Weinachten!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Xanderman on December 25, 2013, 09:10:41 am
Merry christmas IE
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Museal on December 25, 2013, 12:24:38 pm
Merry Christmas to all
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: MadManYo on December 25, 2013, 01:05:42 pm
Christmas 1914
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: William on December 25, 2013, 04:23:58 pm
Where's the Iron Europe Christmas present  :D :) :D
Title: Re: [NW][M]Iron Europe - RELEASED FOR CHRISTMAS
Post by: Menelaos on December 25, 2013, 05:28:24 pm
Looking good.
Title: Re: [NW][M]Iron Europe - RELEASED FOR CHRISTMAS
Post by: TORN on December 25, 2013, 07:49:02 pm
Looking good.
I see what you did there
Title: Re: [NW][M]Iron Europe - RELEASED FOR CHRISTMAS
Post by: Nipplestockings on December 25, 2013, 07:53:33 pm
Wooo!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Hawke on December 25, 2013, 07:55:10 pm
Lol, I wish.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on December 25, 2013, 07:56:18 pm
Ruined my day.
Title: Re: [NW][M]Iron Europe - RELEASED FOR CHRISTMAS
Post by: Nipplestockings on December 25, 2013, 07:58:15 pm
#2000th post for christmas
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Wismar on December 25, 2013, 08:07:49 pm
How will melee be without the bayonet? (Not like there's going to be a lot about it) Is it going to be like like NW where you grab the rifle by the muzzle and swing it like a baseball bat? Or will there be new animations where you rifle butt someone? It could be quite cool.
Title: Re: [NW][M]Iron Europe - RELEASED FOR CHRISTMAS
Post by: Menelaos on December 25, 2013, 11:31:09 pm
#2000th post for christmas

I gotta admit, this is pretty fun. Are they going to throw up more servers soon?
Title: Re: [NW][M]Iron Europe - RELEASED FOR CHRISTMAS
Post by: Nipplestockings on December 25, 2013, 11:33:49 pm
#2000th post for christmas

I gotta admit, this is pretty fun. Are they going to throw up more servers soon?

I don't know, the servers are pretty packed, so I'd like to see it. I'd ask Rigadoon but he's too busy getting wasted in Vegas right now. A shame, I don't know why he'd miss the release for his own mod to get laid for a weekend. Eh, can't say I blame him.
Title: Re: [NW][M]Iron Europe - RELEASED FOR CHRISTMAS
Post by: Madbull on December 26, 2013, 01:04:58 am
#2000th post for christmas

I gotta admit, this is pretty fun. Are they going to throw up more servers soon?

I don't know, the servers are pretty packed, so I'd like to see it. I'd ask Rigadoon but he's too busy getting wasted in Vegas right now. A shame, I don't know why he'd miss the release for his own mod to get laid for a weekend. Eh, can't say I blame him.

Love this mod, shame the download link isn't on FSE. :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Rigadoon on December 26, 2013, 01:25:01 am
Update #23 Christmas Update
Merry Christmas folks! To celebrate the occasion, we're sharing some exciting news concerning the mod's release and website.

Release Date and Website
I'm happy to announce that the mod is in the final stage of development and we are now comfortable providing a broad release date. Development has been going on for more than a year and all that work will culminate in our first public version which we plan to release January 2014. I know that this isn't the 2013 release I hinted at but due to much of the team being out of action during the first half of december due to school exams, this is the best we can do. Unfortunately, to meet this deadline, we cannot release a mapping module this update. I am so sorry for making many false promises concerning the mapping module. It seems every time we try, an issue pops up that significantly drags out the time needed.

In preparation for the release, DanyEle has created an Iron Europe website. Keep in mind it is very much a work in progress. A quick look will reveal that we are now accepting donations. Anything you can offer is much appreciated and will go to website and server hosting.
http://www.ironeurope.eu/

Since we're so close to release, I ask that all of you increase efforts to spread the mod's publicity. Let your friends and clan mates know, or just random people on the public servers. If we manage to build a large active community, it'll mean more fun for everybody as well as bigger and quicker updates.

Renders
As I promised in the past, more artillery previews! Get a glimpse of some new artillery pieces we've created, both big and small.

This is the smallest artillery piece you'll find on the battlefield, the Granatenwerfer. It launches grenades only a short distance but can be moved around. By Rigadoon, Bsnott, and Wigster.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FueACj.png&hash=a404aa0786e9c076be305d513aaf470e8a9311bb)
[close]
Now for something much larger. This Canon de 75 modèle 1897 is one of the things that Olafson from the FSE team has been assisting us with.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FYkPBK.png&hash=ce30de2455bf0fa8de9a9751ebdedcebf8fdfdaf)
[close]

Demonstration Video
See the Canon de 75 modèle 1897 in-game and functional along with the following features implemented by DanyEle. Keep in mind that most things shown in the video are WIP.

[youtube]http://www.youtube.com/watch?v=PPHMW9dNBwc&feature=youtu.be[/youtube]

Merry Christmas to all of you and thank you so much for your continued support over the past year.
http://www.ironeurope.eu/
Join our Steam Group (https://steamcommunity.com/groups/ironeuropewwi)
Watch us on ModDB (http://www.moddb.com/mods/iron-europe-ww1-mod)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: AntonioTheWorstAtMelee on December 26, 2013, 01:27:21 am
Spoiler
Update #23 Christmas Update
Merry Christmas folks! To celebrate the occasion, we're sharing some exciting news concerning the mod's release and website.

Release Date and Website
I'm happy to announce that the mod is in the final stage of development and we are now comfortable providing a broad release date. Development has been going on for more than a year and all that work will culminate in our first public version which we plan to release January 2014. I know that this isn't the 2013 release I hinted at but due to much of the team being out of action during the first half of december due to school exams, this is the best we can do. Unfortunately, to meet this deadline, we cannot release a mapping module this update. I am so sorry for making many false promises concerning the mapping module. It seems every time we try, an issue pops up that significantly drags out the time needed.

In preparation for the release, DanyEle has created an Iron Europe website. Keep in mind it is very much a work in progress. A quick look will reveal that we are now accepting donations. Anything you can offer is much appreciated and will go to website and server hosting.
http://www.ironeurope.eu/

Since we're so close to release, I ask that all of you increase efforts to spread the mod's publicity. Let your friends and clan mates know, or just random people on the public servers. If we manage to build a large active community, it'll mean more fun for everybody as well as bigger and quicker updates.

Renders
As I promised in the past, more artillery previews! Get a glimpse of some new artillery pieces we've created, both big and small.

This is the smallest artillery piece you'll find on the battlefield, the Granatenwerfer. It launches grenades only a short distance but can be moved around. By Rigadoon, Bsnott, and Wigster.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FueACj.png&hash=a404aa0786e9c076be305d513aaf470e8a9311bb)
[close]
Now for something much larger. This Canon de 75 modèle 1897 is one of the things that Olafson from the FSE team has been assisting us with.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FYkPBK.png&hash=ce30de2455bf0fa8de9a9751ebdedcebf8fdfdaf)
[close]

Demonstration Video
See the Canon de 75 modèle 1897 in-game and functional along with the following features implemented by DanyEle. Keep in mind that most things shown in the video are WIP.
  • Movement icons, showing whether you are in running, walking or crouching mode. Icons made by Karantukki and Peppe0
  • Limited ammunition crates. Ammo crates now have a pool that each ammo refill will draw from.
  • Morphine can be used to recover a bit of health. However, they do not stop bleeding so need to be used in conjunction with bandages.
  • Bandages now have limited uses.
  • New bayonet animation.
  • 75mm field gun demonstration.

[youtube]http://www.youtube.com/watch?v=PPHMW9dNBwc&feature=youtu.be[/youtube]
[close]

2 minutes, nice reaction time there Rigadoon :o I called and you answered :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update)
Post by: Rigadoon on December 26, 2013, 01:29:20 am
I pulled two all nighters in Vegas for this update. Hope you guys enjoy.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update)
Post by: TORN on December 26, 2013, 01:29:44 am
 :-* :-* :-* :-* :-* :-* :-* :-*

mucho love

btw the icons next to the healthbar. You should be very proud  ;) I expect a shitstorm coming when everybody is back online. I'm glad I didn't go to sleep :p
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update)
Post by: Matthew on December 26, 2013, 01:29:53 am
Are you able to pick up the ammo box while someone else is using it?

Also I believe they used grey light sabres in WW1.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update)
Post by: Furrnox on December 26, 2013, 01:31:36 am
Nice Update Rigadoon!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update)
Post by: 14e_Knight on December 26, 2013, 01:34:01 am
Nice work, keep it up!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Rigadoon on December 26, 2013, 01:34:33 am
Bringing it up to the new page.

Update #23 Christmas Update
Merry Christmas folks! To celebrate the occasion, we're sharing some exciting news concerning the mod's release and website.

Release Date and Website
I'm happy to announce that the mod is in the final stage of development and we are now comfortable providing a broad release date. Development has been going on for more than a year and all that work will culminate in our first public version which we plan to release January 2014. I know that this isn't the 2013 release I hinted at but due to much of the team being out of action during the first half of december due to school exams, this is the best we can do. Unfortunately, to meet this deadline, we cannot release a mapping module this update. I am so sorry for making many false promises concerning the mapping module. It seems every time we try, an issue pops up that significantly drags out the time needed.

In preparation for the release, DanyEle has created an Iron Europe website. Keep in mind it is very much a work in progress. A quick look will reveal that we are now accepting donations. Anything you can offer is much appreciated and will go to website and server hosting.
http://www.ironeurope.eu/

Since we're so close to release, I ask that all of you increase efforts to spread the mod's publicity. Let your friends and clan mates know, or just random people on the public servers. If we manage to build a large active community, it'll mean more fun for everybody as well as bigger and quicker updates.

Renders
As I promised in the past, more artillery previews! Get a glimpse of some new artillery pieces we've created, both big and small.

This is the smallest artillery piece you'll find on the battlefield, the Granatenwerfer. It launches grenades only a short distance but can be moved around. By Rigadoon, Bsnott, and Wigster.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FueACj.png&hash=a404aa0786e9c076be305d513aaf470e8a9311bb)
[close]
Now for something much larger. This Canon de 75 modèle 1897 is one of the things that Olafson from the FSE team has been assisting us with. The current texture is a placeholder.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FYkPBK.png&hash=ce30de2455bf0fa8de9a9751ebdedcebf8fdfdaf)
[close]

Demonstration Video
See the Canon de 75 modèle 1897 in-game and functional along with the following features implemented by DanyEle. Keep in mind that most things shown in the video are WIP.
  • Movement icons, showing whether you are in running, walking or crouching mode. Icons made by Karantukki and Peppe0
  • Limited ammunition crates. Ammo crates now have a pool that each ammo refill will draw from.
  • Morphine can be used to recover a bit of health. However, they do not stop bleeding so need to be used in conjunction with bandages.
  • Bandages now have limited uses.
  • New bayonet animation.
  • 75mm field gun demonstration.

[youtube]http://www.youtube.com/watch?v=PPHMW9dNBwc&feature=youtu.be[/youtube]

Merry Christmas to all of you and thank you so much for your continued support over the past year.
http://www.ironeurope.eu/
Join our Steam Group (https://steamcommunity.com/groups/ironeuropewwi)
Watch us on ModDB (http://www.moddb.com/mods/iron-europe-ww1-mod)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update)
Post by: fireboy on December 26, 2013, 01:36:31 am
Good update, can't wait for the first public release.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update)
Post by: TORN on December 26, 2013, 01:36:41 am
Are you going to change the icon of explosive ammo for the artillery?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update Pg235)
Post by: Wigster600 on December 26, 2013, 01:40:28 am
My Granatenwherfer is glorious  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update Pg235)
Post by: kpetschulat on December 26, 2013, 01:41:54 am
Ah, this is most excellent! When does the testing begin for the selected persons?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update Pg235)
Post by: Matthew on December 26, 2013, 01:42:56 am
If the first public version is in January I expect it would have to be very soon or not at all.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update Pg235)
Post by: KArantukki on December 26, 2013, 01:44:29 am
I am the german medic ! Now I am known and famous ! :O

PS: Video min 2:16 "Now the toilettpaper!"
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update Pg235)
Post by: ClearlyInvsible on December 26, 2013, 01:44:56 am
I must admit Rig, I am very impressed.

Now go back to being in Vegas dammit! Have some fun!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update Pg235)
Post by: Gokiller on December 26, 2013, 01:46:52 am
Wait the thread title say's update 30 yet the update self say's 23? :O

And what about the promised scene module? Or am I getting something wrong?
Screw it didn't saw it.  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update Pg235)
Post by: Rigadoon on December 26, 2013, 01:49:12 am
Wait the thread title say's update 30 yet the update self say's 23? :O

Tired.  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on December 26, 2013, 01:50:04 am
Everyone in HMSV now wants ww1 trench training when I told them the release date O.o
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on December 26, 2013, 01:56:04 am
You guys make me so proud to be a part of this community. Fucking amazing work, chaps!
Title: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Apollo on December 26, 2013, 01:57:56 am
Looks fantastic. Well done.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Frederik on December 26, 2013, 01:58:16 am
Just imagine a elephant Charge your trenches.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: PsychoPigeon on December 26, 2013, 02:02:24 am
Thank you for your hard work
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on December 26, 2013, 02:05:47 am
Nice job!

Can't wait till Janruary now! ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on December 26, 2013, 02:33:15 am
Damn fine work, men. Merry Christmas and enjoy Vegas! ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Kamov on December 26, 2013, 02:56:07 am
Looks great, looking forward to playing this when I can.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Menelaos on December 26, 2013, 02:56:14 am
Is there a list of units compiled yet?

Also, great update!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on December 26, 2013, 04:27:45 am
Herrlich! Looking fantastic.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on December 26, 2013, 05:04:22 am
Most excellent, gentlemen! Can't wait to see more. :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Nuekboi on December 26, 2013, 06:25:23 am
Spoiler
Update #23 Christmas Update
Merry Christmas folks! To celebrate the occasion, we're sharing some exciting news concerning the mod's release and website.

Release Date and Website
I'm happy to announce that the mod is in the final stage of development and we are now comfortable providing a broad release date. Development has been going on for more than a year and all that work will culminate in our first public version which we plan to release January 2014. I know that this isn't the 2013 release I hinted at but due to much of the team being out of action during the first half of december due to school exams, this is the best we can do. Unfortunately, to meet this deadline, we cannot release a mapping module this update. I am so sorry for making many false promises concerning the mapping module. It seems every time we try, an issue pops up that significantly drags out the time needed.

In preparation for the release, DanyEle has created an Iron Europe website. Keep in mind it is very much a work in progress. A quick look will reveal that we are now accepting donations. Anything you can offer is much appreciated and will go to website and server hosting.
http://www.ironeurope.eu/

Since we're so close to release, I ask that all of you increase efforts to spread the mod's publicity. Let your friends and clan mates know, or just random people on the public servers. If we manage to build a large active community, it'll mean more fun for everybody as well as bigger and quicker updates.

Renders
As I promised in the past, more artillery previews! Get a glimpse of some new artillery pieces we've created, both big and small.

This is the smallest artillery piece you'll find on the battlefield, the Granatenwerfer. It launches grenades only a short distance but can be moved around. By Rigadoon, Bsnott, and Wigster.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FueACj.png&hash=a404aa0786e9c076be305d513aaf470e8a9311bb)
[close]
Now for something much larger. This Canon de 75 modèle 1897 is one of the things that Olafson from the FSE team has been assisting us with.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FYkPBK.png&hash=ce30de2455bf0fa8de9a9751ebdedcebf8fdfdaf)
[close]

Demonstration Video
See the Canon de 75 modèle 1897 in-game and functional along with the following features implemented by DanyEle. Keep in mind that most things shown in the video are WIP.
  • Movement icons, showing whether you are in running, walking or crouching mode. Icons made by Karantukki and Peppe0
  • Limited ammunition crates. Ammo crates now have a pool that each ammo refill will draw from.
  • Morphine can be used to recover a bit of health. However, they do not stop bleeding so need to be used in conjunction with bandages.
  • Bandages now have limited uses.
  • New bayonet animation.
  • 75mm field gun demonstration.

[youtube]http://www.youtube.com/watch?v=PPHMW9dNBwc&feature=youtu.be[/youtube]

Merry Christmas to all of you and thank you so much for your continued support over the past year.
http://www.ironeurope.eu/
Join our Steam Group (https://steamcommunity.com/groups/ironeuropewwi)
Watch us on ModDB (http://www.moddb.com/mods/iron-europe-ww1-mod)
[close]

Wow, you guys are fuckin awesome. Just a few weeks till I can get my hands on this. ILY ALL
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: EdwardC on December 26, 2013, 06:43:14 am
Fantastic work, can't wait for more.  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gustav on December 26, 2013, 06:48:29 am
Keep it up rigadoon <3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Miller on December 26, 2013, 06:58:20 am
Outstanding!

God Save the Irish Guard!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Dom13WorstNW on December 26, 2013, 08:37:04 am
I will install NW again just for this  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on December 26, 2013, 08:39:27 am
I will install NW again just for this  :D

why did you uninstall it in the first place dom?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Desert Thunda on December 26, 2013, 08:51:07 am
Outstanding, can not wait for the new year!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Xanderman on December 26, 2013, 10:11:29 am
Looks awesome and merry christmas. Quick question will artillery be destructible? Might give engineers something more to do.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BSM 'Shut up' Williams on December 26, 2013, 11:48:42 am
AWESOME!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on December 26, 2013, 01:25:53 pm
Looks amazing, cant wait.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Olafson on December 26, 2013, 02:00:57 pm
Meh. The 75mm Is using the Stahlhelm and Barbedwire texture, just as placeholder... It was supposed to be replaced with a hand made one.
Ah.. Whatever..
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TheSnowHindu on December 26, 2013, 02:17:56 pm
I've been following this mod for over a year, still looks awesome.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: FAULTYscotsman on December 26, 2013, 03:14:07 pm
With L'Aigle and Iron Europe in development I cant contain myself! both mods look absolutely outstanding !!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on December 26, 2013, 03:55:27 pm
Did they really hold the pistols and revolvers with two hands?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Charles William on December 26, 2013, 04:07:30 pm
Amazing work!!  ;) Can't wait to try out those Rifles and Artillery
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nuekboi on December 26, 2013, 05:20:19 pm
Can't wait to operate that sexy artillery.

Many a German will cower!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on December 26, 2013, 05:50:00 pm
The lightsaber will be mine, muhahahaha.

Great update, and the best part is, since it will come out next year my new computer will come in. I can run IE on ultra settings with high FPS  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Parrot on December 26, 2013, 06:18:05 pm
I cannot wait! It's going to the tough to make this mod better  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on December 26, 2013, 06:32:11 pm
I cannot wait! It's going to the tough to make this mod better  ;)

Don't mess with perfection  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Thvle on December 26, 2013, 11:11:21 pm
I wonder if it is so difficult to add an animation when uploading elevations (hills), and stairs. (And fix the speed problem.) Also, if you can not fix the bugs that exist in soils (mostly wood), it seems that you fall.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Carson on December 26, 2013, 11:43:45 pm
keep up the great work! Cant wait until it comes out.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Duuring on December 27, 2013, 01:05:00 am
I'm so gonna play the shit out of this.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: James Grant on December 27, 2013, 01:10:04 am
Update looks good.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gizmo on December 27, 2013, 01:23:48 am
I honestly can't wait to play!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on December 27, 2013, 01:27:24 am
I'm so gonna play the shit out of this.
As someone that often plays on a laptop at the toilet, I can verify that I will be doing this as well.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on December 27, 2013, 01:57:18 am
I'm so gonna play the shit out of this.
As someone that often plays on a laptop at the toilet, I can verify that I will be doing this as well.
Literally
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: kpetschulat on December 27, 2013, 02:37:33 am
They still shot pistols with one hand, why is it set to two hands? Two hands wasn't practiced until Vietnam...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on December 27, 2013, 02:39:46 am
They still shot pistols with one hand, why is it set to two hands? Two hands wasn't practiced until Vietnam...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on December 27, 2013, 02:45:50 am
Yes, someone has notified us of the issue in the past. We haven't gotten around to fixing it but thanks for your concern. ;) Our shooting system was adapted from Azrooh's which was made for a modern zombie survival mod.

It's pretty pointless to quote that immediately after. I don't miss a single post on this thread. Having to read the same post twice doesn't make it anymore effective.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on December 27, 2013, 03:05:36 am
It was to make sure you saw that he wasn't alone when backing the idea.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on December 27, 2013, 03:10:08 am
It was to make sure you saw that he wasn't alone when backing the idea.

Slap a +1 on it. Just quoting it is usually used for bringing up a post that was thought to be missed.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Dekkers on December 27, 2013, 03:30:16 am
Looks amazing!

I have to ask it... How much will it lagg with nice scaled events?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gustav on December 27, 2013, 03:52:27 am
Looks amazing!

I have to ask it... How much will it lagg with nice scaled events?

*remembers Bear Force and cries*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Romulus on December 27, 2013, 04:22:57 am
Will this mod be compatible with 32 bit PC's?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on December 27, 2013, 04:40:38 am
Yes, someone has notified us of the issue in the past. We haven't gotten around to fixing it but thanks for your concern. ;) Our shooting system was adapted from Azrooh's which was made for a modern zombie survival mod.

It's pretty pointless to quote that immediately after. I don't miss a single post on this thread. Having to read the same post twice doesn't make it anymore effective.

I actually like the two hands, I guess "historical accuracy" wins the day... Guess I can't be the badass I to be :'(

(Maybe the two hand grip can be used as a client-side mod? :D)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on December 27, 2013, 05:14:03 am
Rigadoon, what about my question from here:
From the Developers, what is your guys favorite thing about the mod? What do you like best?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on December 27, 2013, 05:42:33 am
Yes, someone has notified us of the issue in the past. haven't gotten around to fixing it but thanks for your concern. ;) Our shooting system was adapted from Azrooh's which was made for a modern zombie survival mod.

It's pretty pointless to quote that immediately after. I don't miss a single post on this thread. Having to read the same post twice doesn't make it anymore effective.
I don't mean to sound like a douche demanding you to fix all the issues, just asking for clarification, does this mean you aren't going to change it or that you will, but haven't yet? :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Austro on December 27, 2013, 07:02:40 am
It means he hasn't fixed it yet and will do so when he has time I'm assuming.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on December 27, 2013, 07:05:39 am
Rigadoon, what about my question from here:
From the Developers, what is your guys favorite thing about the mod? What do you like best?
Elephants.

It means he hasn't fixed it yet and will do so when he has time I'm assuming.
Correct. I didn't expect to ever see you here. Welcome to FSE.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on December 27, 2013, 07:17:40 am
Correct. I didn't expect to ever see you here. Welcome to FSE.

from the lands of pf, a wild austro appears

- love sirknight, best PF admin NA
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on December 27, 2013, 07:49:22 am
i have to go back to school in late January :( hope its out before i go back.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: zac on December 27, 2013, 07:53:09 am
#Uni
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on December 27, 2013, 07:56:44 am
#Uni

dont remind me  >:(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on December 27, 2013, 10:58:44 am
Correct. I didn't expect to ever see you here. Welcome to FSE.

from the lands of pf, a wild austro appears

- love sirknight, best PF admin NA
There can only be one.

Welcome to FSE!  Hopefully you can join us in battle.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on December 27, 2013, 05:58:01 pm
Is there a list of units compiled yet?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on December 27, 2013, 10:11:59 pm
Is there a list of units compiled yet?

You'll see soon enough.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BSM 'Shut up' Williams on December 27, 2013, 10:52:20 pm
Yay!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Danik on December 28, 2013, 02:56:11 am
It looks like the floor texture of the background outside of the map haven't been changed to the brownish mud floor of the map. That's really ruining the environment contrast, so is there a possibility to change that?

I also have a suggestion regarding smoke. Would you be able to make the smoke from explosions stay for a longer period of time, and then gradually, slowly dissolve? I believe that with the reduced smoke checked it would not cause serious lag problems anyway, however it will give the people under heavy fire an advantage of being somewhat hidden in the smoke which is also realistic.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Siberian Cossack on December 28, 2013, 07:30:27 am
just have no words...f*cking awesome!  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on December 28, 2013, 08:26:44 am
It looks like the floor texture of the background outside of the map haven't been changed to the brownish mud floor of the map. That's really ruining the environment contrast, so is there a possibility to change that?

I also have a suggestion regarding smoke. Would you be able to make the smoke from explosions stay for a longer period of time, and then gradually, slowly dissolve? I believe that with the reduced smoke checked it would not cause serious lag problems anyway, however it will give the people under heavy fire an advantage of being somewhat hidden in the smoke which is also realistic.

As much as that'd be great to do, huge amounts of smoke kills everything in the M&B engine. Just think of NW when someone sets off 15 crates or BearForceII events crashing because of the grenades or rockets.

I think it's better to have a working game that can handle the sheer amount of explosions that were in WWI without crashing on a 200 man server.

Even though in the artillery demonstration it made it a little harder to see the explosions, that's a quick loading cannon that can certainly saturate an environment. 5 cannons quickfiring into an open field, trench mortars getting off as many rounds as it can, and men throwing grenades at the enemy - all that default NW smoke would probably crash some of the people trying to make it through the bombardment! It's a fantastic idea and I'm with you on it, but just not on Iron Europe.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on December 28, 2013, 01:37:33 pm
Im coding all the particle effects. During the beta, I will try to experiment with more and more particle effects to see what the game is capable of. Any suggestions to do with particle effects are more than welcome :) Either PM me, or just post on the forums.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on December 28, 2013, 02:17:15 pm
Just remember there wont be 200 players for the testing. I guess bots can be used.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Majora on December 28, 2013, 02:23:11 pm
So as a medic, when you run out of Morphine/Bandages can they be refilled in the ammo boxes like Ammunition?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: DanyEle on December 28, 2013, 03:23:21 pm
For now, no. But it could eventually be changed.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on December 28, 2013, 04:09:45 pm
The skybox Parrot uses in his overhaul pack for NW is quite nice. Maybe you could use it?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on December 28, 2013, 04:38:51 pm
I believe we have our own as well that fits nicely in the WW1 mood, Ive only seen it, I know nothing more about it :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Xanderman on December 28, 2013, 05:43:28 pm
Im coding all the particle effects. During the beta, I will try to experiment with more and more particle effects to see what the game is capable of. Any suggestions to do with particle effects are more than welcome :) Either PM me, or just post on the forums.
I'm not sure if this is possible but have you thought about testing smoke shells for atrillery to fire?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on December 28, 2013, 05:47:25 pm
Will the gas feature and gasmasks be in when this releases?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on December 28, 2013, 07:23:05 pm
Im coding all the particle effects. During the beta, I will try to experiment with more and more particle effects to see what the game is capable of. Any suggestions to do with particle effects are more than welcome :) Either PM me, or just post on the forums.
I'm not sure if this is possible but have you thought about testing smoke shells for atrillery to fire?

It would be possible, however, as far as I know, its not currently a planned feature.
(Also, it would lag any player to hell)
But I see your drift :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on December 28, 2013, 07:24:23 pm
Will the gas feature and gasmasks be in when this releases?
+1
Currently, there is no plan to release gas in the first version.
It is a far future plan though, for sure.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KArantukki on December 28, 2013, 07:43:20 pm
I hope I'm allowed to post screenshots of my new map, however, a destroyed village. (dont be afraid, there will be many other trench maps)

Spoiler
(https://www7.pic-upload.de/28.12.13/eghys8nzoj3l.jpg)
[close]

Spoiler
(https://www7.pic-upload.de/28.12.13/qux416dwxi.jpg)
[close]

Spoiler
(https://www7.pic-upload.de/28.12.13/8iih3hrezkjh.jpg)
[close]

Spoiler
(https://www7.pic-upload.de/28.12.13/8sttn9wi7jef.jpg)
[close]

Spoiler
(https://www7.pic-upload.de/28.12.13/c2y5dc6d2qfi.jpg)
[close]

Spoiler
(https://www7.pic-upload.de/28.12.13/ykmdwml7hi64.jpg)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on December 28, 2013, 07:44:30 pm
i'd love you if you would make a scene of Ypres.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on December 28, 2013, 07:45:44 pm
I like it!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on December 28, 2013, 07:50:17 pm
Very nice as always Tukki! :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: EdwardC on December 28, 2013, 08:12:29 pm
Looks fun to play on.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Olafson on December 28, 2013, 08:25:34 pm
i'd love you if you would make a scene of Ypres.

Done! :P

I made a small "Canal de Ypres" map, which I based on 1917 Air Footage of Ypres. (There was no 1916 one... So yeh)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Hinkel on December 28, 2013, 08:26:29 pm
The Kaiser approves that map! We will push the frenchies back :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on December 28, 2013, 08:27:06 pm
i'd love you if you would make a scene of Ypres.

Done! :P

I made a small "Canal de Ypres" map, which I based on 1917 Air Footage of Ypres. (There was no 1916 one... So yeh)
:-* :-* :-* :-* :-* :-* :-* :-* :-* :-*

The Kaiser approves that map! We will push the frenchies back :D
Imperialist! Germans will never win
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Xanderman on December 28, 2013, 08:39:16 pm
i'd love you if you would make a scene of Ypres.

Done! :P

I made a small "Canal de Ypres" map, which I based on 1917 Air Footage of Ypres. (There was no 1916 one... So yeh)
:-* :-* :-* :-* :-* :-* :-* :-* :-* :-*

The Kaiser approves that map! We will push the frenchies back :D
Imperialist! Germans will never win
Sturmtruppen disagree!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on December 28, 2013, 09:05:31 pm
I want your signature, Karantukki!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gizmo on December 28, 2013, 10:07:26 pm
Imperialist! Germans will never win
Sturmtruppen disagree!
History agrees though!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on December 28, 2013, 10:09:33 pm
Imperialist! Germans will never win
Sturmtruppen disagree!
History agrees though!
*cough*Franco-Prussian war*cough*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gizmo on December 28, 2013, 10:11:36 pm
*cough*Franco-Prussian war*cough*
*cough*War of the Fourth Coalition*cough*
*cough*Berlin in 19 days*cough*
*cough*Get Blitzkrieg'd in 1806*cough*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on December 28, 2013, 10:13:21 pm
Germans- Good at starting wars, not good at finishing them  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Prince_Eugen on December 28, 2013, 10:14:54 pm
*cough*Franco-Prussian war*cough*
*cough*War of the Fourth Coalition*cough*
*cough*Berlin in 19 days*cough*
*cough*Get Blitzkrieg'd in 1806*cough*
Surrender, give up your war.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Olafson on December 28, 2013, 10:15:14 pm
Thing is... The Austrians started the first and 2nd World war.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KArantukki on December 28, 2013, 10:16:14 pm
I want your signature, Karantukki!

Thats a selfmade signature just for me, but if you want you can have it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gizmo on December 28, 2013, 10:19:49 pm
*cough*Franco-Prussian war*cough*
*cough*War of the Fourth Coalition*cough*
*cough*Berlin in 19 days*cough*
*cough*Get Blitzkrieg'd in 1806*cough*
Surrender, give up your war.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.quickmeme.com%2Fimg%2F8b%2F8b1ade7cb2d23a0e369c58ed96850c5d238fc3b8d8f9a970d96db622a044cdac.jpg&hash=91463e6d208b8a31afd14c27a75ff72495353fd6)
[close]

pls dont send me to gulag
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Prince_Eugen on December 28, 2013, 10:21:18 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.quickmeme.com%2Fimg%2F8b%2F8b1ade7cb2d23a0e369c58ed96850c5d238fc3b8d8f9a970d96db622a044cdac.jpg&hash=91463e6d208b8a31afd14c27a75ff72495353fd6)
[close]

pls dont send me to gulag
Actually, i wasnt joking, i was pointing the fact :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Xanderman on December 28, 2013, 11:55:24 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.quickmeme.com%2Fimg%2F8b%2F8b1ade7cb2d23a0e369c58ed96850c5d238fc3b8d8f9a970d96db622a044cdac.jpg&hash=91463e6d208b8a31afd14c27a75ff72495353fd6)
[close]

pls dont send me to gulag
Actually, i wasnt joking, i was pointing the fact :P
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsuptg.thisisnotatrueending.com%2Farchive%2F16196884%2Fimages%2F1315266519347.jpg&hash=ae41e505035381c3fea56ec01bb085032303c9f7)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on December 28, 2013, 11:55:38 pm
France has to most total victories in the world....
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on December 29, 2013, 12:07:22 am
France has to most total victories in the world....

Ratio is more important!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on December 29, 2013, 12:08:21 am
Why is everybody making fun of france? Denmark surrendered after hours ;_;
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on December 29, 2013, 12:14:03 am
Why is everybody making fun of france? Denmark surrendered after hours ;_;

Because Denmark is pretty irrelevant anyway and nobody was expecting much from them. France was all high and mighty and their ingenious Maginot line was supposed to be impregnable. They also basically turned coat and let the Nazis completely fuck them during the occupation, leaving the fighting to partisan resistance forces, while the actual government fled to the UK.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on December 29, 2013, 12:20:40 am
None can resist the blitzkrieg
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on December 29, 2013, 12:35:06 am
Why is everybody making fun of france? Denmark surrendered after hours ;_;

Because Denmark is pretty irrelevant anyway and nobody was expecting much from them. France was all high and mighty and their ingenious Maginot line was supposed to be impregnable. They also basically turned coat and let the Nazis completely fuck them during the occupation, leaving the fighting to partisan resistance forces, while the actual government fled to the UK.

Somebody had a grandpa Hans
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Danik on December 29, 2013, 03:20:02 am
Y u no maek dis 4 relaese?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmailer.fsu.edu%2F%7Eakirk%2Ftanks%2Fww1%2FA7V-diagram.jpg&hash=1d3230ac3f1ed002d2a8cdd6ecc60a6b990ee6db)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Menelaos on December 29, 2013, 03:45:48 am
Good idea, let's delay the release to 2015 so we can have tanks.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on December 29, 2013, 04:51:28 am
Perhaps tanks can come in another update, and for the developers, do you plan on hosting an official server or two, or will you be giving out the server module for people to host their own servers?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on December 29, 2013, 05:06:15 am
Good idea, let's delay the release to 2015 so we can have tanks.

Or it could be delayed til 2016 to commemorate the 100th anniversary of the first use of tanks on the battlefield. Very fitting and respectful, wouldn't want to scorn our ancestors! Maybe 2017 for good measure to respect the first French tanks, who were a year after the British.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on December 29, 2013, 05:58:18 am
Maybe screw that and let me shoot people in WWI already.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on December 29, 2013, 12:27:37 pm
With Danyele on the team, anything is possible!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on December 29, 2013, 01:03:43 pm
New death ANIMATIONS PLEASE. Like ones in Fire and sword
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Olafson on December 29, 2013, 01:28:54 pm
Y u no maek dis 4 relaese?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmailer.fsu.edu%2F%7Eakirk%2Ftanks%2Fww1%2FA7V-diagram.jpg&hash=1d3230ac3f1ed002d2a8cdd6ecc60a6b990ee6db)
[close]

1916 only saw very limited use of Tanks. The British used their first tanks in 1916. I did some research, but could not find any sources that stated that the Germans used captured tanks in 1916. The french for sure did not use any tanks.

Maybe with the addition of GB tanks could be added.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on December 29, 2013, 01:45:54 pm
1916 STYLE BUMB
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nardu on December 29, 2013, 01:55:27 pm
Why is everybody making fun of france? Denmark surrendered after hours ;_;

Because Denmark is pretty irrelevant anyway and nobody was expecting much from them. France was all high and mighty and their ingenious Maginot line was supposed to be impregnable. They also basically turned coat and let the Nazis completely fuck them during the occupation, leaving the fighting to partisan resistance forces, while the actual government fled to the UK.

[HS On]
Excuse me sir, but this is a total unfounded argument, created by a bunch of muricans hillbillies after we refused to go in the Iraq war, in a way to make fun of a country that declared this war was illegal, and more than anything, an operation which was condamned to the fail. That's funny to see now all the articles saying " oh.. French were right about iraq" in the NY Times or some others newspapers.

But the most funny thing is that, the guy who lead this "french surrender monkeys" myth was also a guy who joined national guard to do not serve on Vietnam battlefield. Isn't it nice?

During the world war 2, except the yougoslav, which country didnt collabored with nazis? No one! Do you want we talk about the polish and what they did to their fellows polish jews? Or the volunteer pogroms made by lettons, ukranians and bielorussians BEFORE the arriving of german troops? And which gave HUGES contingents of auxilliaries to germans? please come on.
Netherlands also did bad things, as Belgium, etc...

They do not turned coat either, as far we suffered 60 000 KIA in the battle of France and 200 000 in the whole ww2.

German army had better tactics, motivated troops and good materials. Every countries fell, and Uk has been probably defeated if the channel didnt stopped the germans.

It´s easy to say " they let the fight to partizans". What could they do? Fight? With alot of french soldiers already POWS? With what? Children? Women? Old ppl? Against a well trained army? To see their country destroyed? Their families murdered? With guys like Petain who thought it was not that bad tonbe the ally of third reich? It´s not an hollywood movie. Real people dont want to die, especially france of ww2 which already saw 1 400 000 of its  men die 25 years ago (5% of the population, 18% of men between 18-40). Soplease you can of course say joke about french army who loves to surrender despit the fact they had the most gratefully decoration of US congress during the Korean war for their heroic actions or the fact they charged serbian troops with bayonets at vrbanja bridge battle in the 90's, but dońt be too serious.

[/HS off.]

Nice work to the iron europe team. Im following you since february without saying a word on forums, but your work is really awesome.





Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on December 29, 2013, 01:57:11 pm
Welcome :) Please guys, can we not pick holes in each others nations? It's only aimed to annoy someone.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on December 29, 2013, 01:57:54 pm
The wise words of Baillie.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gizmo on December 29, 2013, 02:02:30 pm
1916 only saw very limited use of Tanks. The British used their first tanks in 1916. I did some research, but could not find any sources that stated that the Germans used captured tanks in 1916. The french for sure did not use any tanks.

Maybe with the addition of GB tanks could be added.
The French did not have any tanks in 1916, but in 1917-1918 they did have the first modern tank in history with a rotating turret, which was quite revolutionary.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on December 29, 2013, 02:04:18 pm
Too bad it had no forward gears.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nardu on December 29, 2013, 02:13:29 pm
Welcome :) Please guys, can we not pick holes in each others nations? It's only aimed to annoy someone.

Thank you :)

yes sorry, i always delayed the moment of inscription here, but i feel it was a good opportunity to say good work and make a rectification about some historical wrong things. I'm the first to laugh about this kind of jokes, but when it turns to serious discussion it's a bit different. I'm not aggressiv or anything (i'm just a rude french :p ) just wanted to show my opinion. Nothing personal against TORN ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on December 29, 2013, 02:13:59 pm
Too bad it had no forward gears.

haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaha
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on December 29, 2013, 02:16:05 pm
This is not an update

As you know I'm working on the particle systems. I feel its something that can be easily changed by opinion, and knowing me, I probably have odd views. So, in order to receive some feedback, and gain some constructive criticism, I have posted a video on youtube showing you the artillery particle effects. This isn't just for your viewing pleasure, I really do need to feedback on how to improve it. Or if its alright, I'd like to know that.

Thankyou for for your support! Have a good new year.

[youtube]http://www.youtube.com/watch?v=VZGIlNS8Fjw[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on December 29, 2013, 02:37:24 pm
This is not an update

As you know I'm working on the particle systems. I feel its something that can be easily changed by opinion, and knowing me, I probably have odd views. So, in order to receive some feedback, and gain some constructive criticism, I have posted a video on youtube showing you the artillery particle effects. This isn't just for your viewing pleasure, I really do need to feedback on how to improve it. Or if its alright, I'd like to know that.

Thankyou for for your support! Have a good new year.

[youtube]http://www.youtube.com/watch?v=VZGIlNS8Fjw[/youtube]
You should try making the howitzer have a separate partical section so that the howitzer explosions are wider and taller
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: CharlieWJM on December 29, 2013, 02:49:26 pm
This is not an update

As you know I'm working on the particle systems. I feel its something that can be easily changed by opinion, and knowing me, I probably have odd views. So, in order to receive some feedback, and gain some constructive criticism, I have posted a video on youtube showing you the artillery particle effects. This isn't just for your viewing pleasure, I really do need to feedback on how to improve it. Or if its alright, I'd like to know that.

Thankyou for for your support! Have a good new year.

[youtube]http://www.youtube.com/watch?v=VZGIlNS8Fjw[/youtube]

I think that the big howitzer should have slightly more smoke, the way it drifts off and the time it stays is great though. In my mind a big gun should have a bigger boom haha.
I think that the mortar should stay as it is, I personally really like it. Nice work!  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on December 29, 2013, 02:57:46 pm
Spoiler
This is not an update

As you know I'm working on the particle systems. I feel its something that can be easily changed by opinion, and knowing me, I probably have odd views. So, in order to receive some feedback, and gain some constructive criticism, I have posted a video on youtube showing you the artillery particle effects. This isn't just for your viewing pleasure, I really do need to feedback on how to improve it. Or if its alright, I'd like to know that.

Thankyou for for your support! Have a good new year.

[youtube]http://www.youtube.com/watch?v=VZGIlNS8Fjw[/youtube]

I think that the big howitzer should have slightly more smoke, the way it drifts off and the time it stays is great though. In my mind a big gun should have a bigger boom haha.
I think that the mortar should stay as it is, I personally really like it. Nice work!  :)
[close]
Thank you both! I do believe, that the sounds you hear in this are open to change, especially the hotitzer. Ill see what I can do for more smoke ;) And I'm with you on the more mud for the howitzer idea. Thank you again.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Hawke on December 29, 2013, 03:01:26 pm
Those are very good!
Also, I love that plane flying around.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on December 29, 2013, 03:24:22 pm
I think the smoke is nice, however most of the smoke should be coming from the breech of the gun, not the barrel. If you look at videos of the French Mle 1897 you'll see almost no smoke from the barrel, only from the breech.

On second thought, it might even be a bit much.

Spoiler
[youtube]
http://www.youtube.com/watch?v=Apk3Hk05rYk[/youtube]
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on December 29, 2013, 03:42:59 pm
Why do I keep hearing that *tiing* sound until the round hits the target?
Shouldn't it just have a few seconds?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on December 29, 2013, 03:44:26 pm
Why do I keep hearing that *tiing* sound until the round hits the target?
Shouldn't it just have a few seconds?

It's the sound of a mortar going down, it cuts the air and makes a distinctive whining sound. It's the reason why many soldiers hated mortars, the sound was more frightning than the impact.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on December 29, 2013, 03:55:32 pm
The incoming sound as well as the shrapnel sounds are fucking amazing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on December 29, 2013, 04:06:22 pm
Yeah but this sound sounds more like the barrel

Spoiler
[youtube]http://www.youtube.com/watch?v=3GY_qiJWHxs[/youtube]
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BSM 'Shut up' Williams on December 29, 2013, 04:19:54 pm
I actually like the smoke effects.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on December 29, 2013, 04:55:00 pm
The howister is fine but the mortar one should have a larger smoke effect. Other than that it looks solid.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on December 29, 2013, 04:56:07 pm
Thank you to everyone has replied so far, glad to see the majority think they are okay. As for the breech thing, when you play it you should find it okay, the smoke comes from both, but becasue it moves, that isn't really an issue. :) Larger smoke effect? What do you mean? More smoke? or it goes higher?

Keep any replies coming!

 Baillie
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on December 29, 2013, 05:00:27 pm
Both of them I guess. Make the smoke thicker, more lasting and make it go higher if possible.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Olafson on December 29, 2013, 05:25:40 pm
1916 only saw very limited use of Tanks. The British used their first tanks in 1916. I did some research, but could not find any sources that stated that the Germans used captured tanks in 1916. The french for sure did not use any tanks.

Maybe with the addition of GB tanks could be added.
The French did not have any tanks in 1916, but in 1917-1918 they did have the first modern tank in history with a rotating turret, which was quite revolutionary.

Uh Uh, Sorry I expressed myself wrongly. I meant the french for sure didnt have any tanks in 1916! Ofc they had tanks. Who could forget their Tanks. Quite some nice armour they produced, especially compared to the Germans.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on December 29, 2013, 05:28:57 pm
I think it looks and sounds nice and there no change really needed
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Olafson on December 29, 2013, 05:34:27 pm
Oh about that weird noise you hear... That was just an experiment on my side. I got rid of the sound long ago, Baillie seems to still have it in his files though.

I was trying to make the incoming shell sound dynamic by adding some repeating noise to the shell itself, but due to Warband engine limitation it did not work out too well.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on December 29, 2013, 05:52:19 pm
I tried doing that too, it would be great to have an incoming high pitches screech from shells, but it repeats over and over as it flies so it just sounds stupid.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on December 29, 2013, 05:54:01 pm
When abouts in Jan is the release?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on December 29, 2013, 06:01:40 pm
Why do people want more smoke from the guns? This is smokeless powder guys, and small artillery pieces of only 75mm. There was not alot of smoke from these things, i think it's fine how it is now, more is just way too much.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on December 29, 2013, 06:05:48 pm
Why do people want more smoke from the guns? This is smokeless powder guys, and small artillery pieces of only 75mm. There was not alot of smoke from these things, i think it's fine how it is now, more is just way too much.
I might have based my opinions on the numerous hollywood films out there. You are 100% right. Maybe increase the amount of dirt though.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on December 29, 2013, 06:08:25 pm
More of an explosion when the shell impacts.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Dom13WorstNW on December 29, 2013, 06:34:58 pm
More of an explosion when the shell impacts.

I was thinking the same
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on December 29, 2013, 06:46:25 pm
and as for the people saying for more smoke from the breech, I agree with Sven on his statement
Spoiler
Hardly any smoke from breech
[youtube]http://www.youtube.com/watch?v=dhP0HKRW3JY[/youtube]
as for mortars, here is a nice video, even includes the dove mortar
[youtube]http://www.youtube.com/watch?v=KBlQArS-EFI[/youtube]
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on December 29, 2013, 07:09:33 pm
New death ANIMATIONS PLEASE. Like ones in Fire and sword
This would be amazing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on December 29, 2013, 07:12:15 pm
I would take this mod over being drowned in pussy juice.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: asagek on December 29, 2013, 07:32:30 pm
I would take this mod over being drowned in pussy juice.
+1
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on December 29, 2013, 08:55:53 pm
I would take this mod over being drowned in pussy juice.
That's because you can never get the juice. ;)
Spoiler
Love ya :-*
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on December 29, 2013, 09:45:33 pm
Why do people want more smoke from the guns? This is smokeless powder guys, and small artillery pieces of only 75mm. There was not alot of smoke from these things, i think it's fine how it is now, more is just way too much.

People want NW, i guarantee some people will complain about the lack of melee in Iron Europe or how it's all just shooting.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on December 29, 2013, 09:47:53 pm
Why do people want more smoke from the guns? This is smokeless powder guys, and small artillery pieces of only 75mm. There was not alot of smoke from these things, i think it's fine how it is now, more is just way too much.

People want NW, i guarantee some people will complain about the lack of melee in Iron Europe or how it's all just shooting.
Please no! No NW!!!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Danik on December 29, 2013, 11:18:09 pm
So will we be able to move while crouching/proning? Cause that is a really nice thing while trying to cross no-man's land without being pinned down by MG, accurate rifles and artillery fire.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: DanyEle on December 29, 2013, 11:36:55 pm
So will we be able to move while crouching/proning? Cause that is a really nice thing while trying to cross no-man's land without being pinned down by MG, accurate rifles and artillery fire.

Y u no maek dis 4 relaese?

Y u no want to YOLO charge?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Waterbeetle on December 29, 2013, 11:38:30 pm
So will we be able to move while crouching/proning? Cause that is a really nice thing while trying to cross no-man's land without being pinned down by MG, accurate rifles and artillery fire.

Over the top! You COWARD!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on December 30, 2013, 02:21:07 am
Why do people want more smoke from the guns? This is smokeless powder guys, and small artillery pieces of only 75mm. There was not alot of smoke from these things, i think it's fine how it is now, more is just way too much.
I might have based my opinions on the numerous hollywood films out there. You are 100% right. Maybe increase the amount of dirt though.
Films typically show WWI and WWII artillery explosions as a flash, tons of dirt thrown up and hardly any smoke.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Olafson on December 30, 2013, 02:43:34 am
Yes, and Napoleonic Artillery usually is alot of smoke, even though they are shooting round shot...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on December 30, 2013, 02:48:25 am
I made this avatar in preparation  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: toaster on December 30, 2013, 10:44:24 am
wow, this thing looks really great!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on December 30, 2013, 10:46:15 am
How great does it look? :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TomaHawkAU on December 30, 2013, 10:48:15 am
How great does it look? :D

as great as your ass TORN, pretty great I rekon, big and round and kinda squishy
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Xanderman on December 31, 2013, 11:14:17 pm
Vas?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on December 31, 2013, 11:19:36 pm
Rigadoon, what do you think will surprise people the most?

Spoiler
and please release a page of hotkeys so everyone can figure out how to do stuff in the mod  :-*
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Coconut on December 31, 2013, 11:38:42 pm
Keep up the good work ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on December 31, 2013, 11:55:04 pm
Rigadoon, what do you think will surprise people the most?

Spoiler
and please release a page of hotkeys so everyone can figure out how to do stuff in the mod  :-*
[close]
Nice try
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on December 31, 2013, 11:57:00 pm
Rigadoon, what do you think will surprise people the most?

Spoiler
and please release a page of hotkeys so everyone can figure out how to do stuff in the mod  :-*
[close]
lol, then they wouldn't be a surprise :P

I do agree with the hotkeys though, that'd be nice.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 01, 2014, 12:24:24 am
First post 2014...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Dom13WorstNW on January 01, 2014, 12:25:48 am
First post 2014...

no fair  its still 2013 where I live  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 01, 2014, 12:34:58 am
2013 mustard rays
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on January 01, 2014, 12:49:04 am
Still 2013 for us superiors.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 01, 2014, 01:17:40 am
First real 2014 post
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 01, 2014, 01:23:35 am
First real 2014 post
Still a bit less than five hours early.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Waterbeetle on January 01, 2014, 01:26:42 am
Happy new year everyone!

That a lot of Boche will die in 2014! Vive la france!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on January 01, 2014, 01:49:06 am
Happy new year
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 01, 2014, 01:59:17 am
Happy new year to the IE fans and devs  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BSM 'Shut up' Williams on January 01, 2014, 02:36:44 am
HAPPY NEW YEAR!!!!

Gimme the mod ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 01, 2014, 04:33:51 am
its january and i dont see the mod  >:(

Spoiler
jk luv u guyz <3
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 01, 2014, 04:46:47 am
Release on the 3rd? I think that would be great
Spoiler
my new computer comes in on the 3rd, would hate for you guys to release it and I have to play it on this shit machine  :-* :-* :-*
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Thvle on January 01, 2014, 05:14:41 am
Release date is known, or are you kidding?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 01, 2014, 05:50:20 am
Release date is known, or are you kidding?

They gave the month, not the date.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 01, 2014, 10:28:12 am
Less then a month boys & trannies, whohoo!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: asagek on January 01, 2014, 11:35:57 am
Happy New Year!!! ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Xanderman on January 01, 2014, 04:09:30 pm
Happy New Year can't wait for this mod
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wigster600 on January 01, 2014, 06:19:28 pm
o mi gd dis mos iz so much fun
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi2.kym-cdn.com%2Fentries%2Ficons%2Foriginal%2F000%2F005%2F939%2FFap%2520Guy%2520Meme.png&hash=090422bf8ed4d13e273b473bbcc0e597dcda9af3)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Diplex on January 01, 2014, 06:23:33 pm
I suggest that everyone takes a look at this mod for MoW, Im not sure when its gonna get released, but it should quench your thirst for WW1 action on a strategic level.
http://www.moddb.com/mods/battle-of-empires-1914-1918
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Stefiboy on January 01, 2014, 06:26:08 pm
I suggest that everyone takes a look at this mod for MoW, Im not sure when its gonna get released, but it should quench your thirst for WW1 action on a strategic level.
http://www.moddb.com/mods/battle-of-empires-1914-1918
So does the WW1 mod for HoI3: TFH :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Prince_Eugen on January 01, 2014, 06:27:59 pm
If it only was for MoW: Assault Squad. The simple MoW sucks so much.  ???
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on January 01, 2014, 06:47:16 pm
I suggest that everyone takes a look at this mod for MoW, Im not sure when its gonna get released, but it should quench your thirst for WW1 action on a strategic level.
http://www.moddb.com/mods/battle-of-empires-1914-1918
So does the WW1 mod for HoI3: TFH :P

The ww1 scenario for "Darkest Hour: A Hearts of Iron Game" is also quite good.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gokiller on January 01, 2014, 06:50:07 pm
Aye.. The ww1 mass charges style would fit a bit more with the Assault squads MoW... Allowing you to have more units.

If only there would be such a mod.  :'(

Apart from that, the ww1 mod for Hoi3 is amazingly done. Spend many hours on that.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Bashy on January 01, 2014, 07:18:02 pm
Let's talk about other mods on another mods thread. Yey

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Diplex on January 01, 2014, 07:24:24 pm
I think that it is highly related.
Spoiler
And remind of the time when a thread actually had any on-topic posts, most threads in the regimental section seem to have forgotten about the actual meaning of having one.
[close]

I have a video from a little session with us devs showing the new whistle, bayonet attachments and MGs.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 01, 2014, 08:47:53 pm
I have a video from a little session with us devs showing the new whistle, bayonet attachments and MGs.

You forgot to post the link ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Diplex on January 01, 2014, 09:05:04 pm
I need to upload it first, its coming out soon!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 01, 2014, 09:12:00 pm
We'll be waiting for it   :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Stefiboy on January 01, 2014, 10:08:32 pm
I need to upload it first, its coming out soon!
Im gonna be stalking your channel like a hawk till it comes out :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Bashy on January 01, 2014, 10:53:57 pm
I think that it is highly related.
Spoiler
And remind of the time when a thread actually had any on-topic posts, most threads in the regimental section seem to have forgotten about the actual meaning of having one.
[close]

I have a video from a little session with us devs showing the new whistle, bayonet attachments and MGs.

You're talking about another mod for another game, how on earth can that be related to this mod, if you wish to talk about things like that there's an off-topic section.   

Here's a link: https://www.fsegames.eu/forum/index.php?board=2.0

You're welcome.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 01, 2014, 11:02:29 pm
Spoiler
I think that it is highly related.
Spoiler
And remind of the time when a thread actually had any on-topic posts, most threads in the regimental section seem to have forgotten about the actual meaning of having one.
[close]

I have a video from a little session with us devs showing the new whistle, bayonet attachments and MGs.

You're talking about another mod for another game, how on earth can that be related to this mod, if you wish to talk about things like that there's an off-topic section.   

Here's a link: https://www.fsegames.eu/forum/index.php?board=2.0

You're welcome.
[close]

this argument is off topic, go use PMs (you're welcome)

I need to upload it first, its coming out soon!
Im gonna be stalking your channel like a hawk till it comes out :P

yus +1
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 01, 2014, 11:08:32 pm
I think that it is highly related.
Spoiler
And remind of the time when a thread actually had any on-topic posts, most threads in the regimental section seem to have forgotten about the actual meaning of having one.
[close]

I have a video from a little session with us devs showing the new whistle, bayonet attachments and MGs.

You're talking about another mod for another game, how on earth can that be related to this mod, if you wish to talk about things like that there's an off-topic section.   

Here's a link: https://www.fsegames.eu/forum/index.php?board=2.0

You're welcome.
Because it's WWI...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 01, 2014, 11:10:35 pm
^^ what this guy said
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Diplex on January 01, 2014, 11:13:54 pm
Spoiler
I think that it is highly related.
Spoiler
And remind of the time when a thread actually had any on-topic posts, most threads in the regimental section seem to have forgotten about the actual meaning of having one.
[close]

I have a video from a little session with us devs showing the new whistle, bayonet attachments and MGs.

You're talking about another mod for another game, how on earth can that be related to this mod, if you wish to talk about things like that there's an off-topic section.   

Here's a link: https://www.fsegames.eu/forum/index.php?board=2.0

You're welcome.
[close]

I didnt bring it up out of nowhere. I clearly stated that if youre interested in WW1, you should go check it out. Im part of the dev team for Iron Europe, do you honestly think I posted it to promote another mod? I notice that a lot of people were interested in WW1, and im a massive fan of Men of War. I had just recently found out about the mod so I was very excited to share it with people on here.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 01, 2014, 11:15:38 pm
So how's that upload going? :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Diplex on January 01, 2014, 11:21:15 pm
Riiiiiiiight... Here (http://www.youtube.com/watch?v=4PxMzdGM-mg&feature=youtu.be).
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Frederik on January 01, 2014, 11:25:17 pm
Nice
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Bashy on January 01, 2014, 11:26:33 pm
Spoiler
I think that it is highly related.
Spoiler
And remind of the time when a thread actually had any on-topic posts, most threads in the regimental section seem to have forgotten about the actual meaning of having one.
[close]

I have a video from a little session with us devs showing the new whistle, bayonet attachments and MGs.

You're talking about another mod for another game, how on earth can that be related to this mod, if you wish to talk about things like that there's an off-topic section.   

Here's a link: https://www.fsegames.eu/forum/index.php?board=2.0

You're welcome.
[close]

I didnt bring it up out of nowhere. I clearly stated that if youre interested in WW1, you should go check it out. Im part of the dev team for Iron Europe, do you honestly think I posted it to promote another mod? I notice that a lot of people were interested in WW1, and im a massive fan of Men of War. I had just recently found out about the mod so I was very excited to share it with people on here.

You probably didn't intend on it promoting another game/mod, however due to your fan boys, it would seem the topic of this thread has changed to that game/mod. Therefore I am directing you to the off-topic section.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 01, 2014, 11:32:32 pm
Riiiiiiiight... Here (http://www.youtube.com/watch?v=4PxMzdGM-mg&feature=youtu.be).

Maybe it's the video, but I think it should be way louder :D

MGs firing, bullets everywhere!  (dat reticule)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 01, 2014, 11:34:31 pm
Riiiiiiiight... Here (http://www.youtube.com/watch?v=4PxMzdGM-mg&feature=youtu.be).
Nice, can't wait for the hundred man charges! >:D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 01, 2014, 11:35:18 pm
Man that charged looked AWESOME
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 01, 2014, 11:38:11 pm
that got me really excited
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Diplex on January 01, 2014, 11:43:37 pm
My game volume was a bit low during the recording.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 01, 2014, 11:52:20 pm
Spoiler
I think that it is highly related.
Spoiler
And remind of the time when a thread actually had any on-topic posts, most threads in the regimental section seem to have forgotten about the actual meaning of having one.
[close]

I have a video from a little session with us devs showing the new whistle, bayonet attachments and MGs.

You're talking about another mod for another game, how on earth can that be related to this mod, if you wish to talk about things like that there's an off-topic section.   

Here's a link: https://www.fsegames.eu/forum/index.php?board=2.0

You're welcome.
[close]

I didnt bring it up out of nowhere. I clearly stated that if youre interested in WW1, you should go check it out. Im part of the dev team for Iron Europe, do you honestly think I posted it to promote another mod? I notice that a lot of people were interested in WW1, and im a massive fan of Men of War. I had just recently found out about the mod so I was very excited to share it with people on here.

You probably didn't intend on it promoting another game/mod, however due to your fan boys, it would seem the topic of this thread has changed to that game/mod. Therefore I am directing you to the off-topic section.

Ahhhhhhh shut up you tart
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Bashy on January 01, 2014, 11:55:59 pm
Well, there was really no need for that.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gokiller on January 01, 2014, 11:57:43 pm
Looks nice. Is it just me or does the bayonet sometimes become invisible while moving, it does like its invisible everytime the ground is in the background? (could be just POV)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Millander on January 02, 2014, 12:35:25 am
Kind of wish the reload times were a bit slower but thats radd.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 02, 2014, 01:07:41 am
Amazing!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 02, 2014, 01:58:13 am
Great video. I like the bayonet attaching animation! Would've been cool if he had said "Baïonnette de canon!" for the order :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 02, 2014, 02:34:12 am
Kind of wish the reload times were a bit slower but thats radd.
I think the reload times are pretty accurate. You would know if you had shot a bolt action.

EDIT: Just noticed there aren't any muzzle flashes. Are they only shown in the dark or have you removed them? I swear I saw them in update: 20.

[youtube]http://www.youtube.com/watch?v=HVY2BtPMCBQ[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 02, 2014, 02:52:43 am
Kind of wish the reload times were a bit slower but thats radd.
I think the reload times are pretty accurate. You would know if you had shot a bolt action.

EDIT: Just noticed there aren't any muzzle flashes. Are they only shown in the dark or have you removed them? I swear I saw them in update: 20.

[youtube]http://www.youtube.com/watch?v=HVY2BtPMCBQ[/youtube]

those flashes arent even happening around the gun. they are happening around the head area.

personally, i wouldnt like muzzle flashes.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Madbull on January 02, 2014, 02:56:11 am
Essentially all your doing is puling back the bolt, placing the new clip into the chamber, and finally releasing

the bolt. So that wouldn't take too long for the average soldier.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 02, 2014, 03:01:47 am
Kind of wish the reload times were a bit slower but thats radd.
I think the reload times are pretty accurate. You would know if you had shot a bolt action.

EDIT: Just noticed there aren't any muzzle flashes. Are they only shown in the dark or have you removed them? I swear I saw them in update: 20.

Spoiler
[youtube]http://www.youtube.com/watch?v=HVY2BtPMCBQ[/youtube]
[close]

It's been replaced with a smoke effect.
http://www.youtube.com/watch?v=0i9WOLn_6qQ
http://www.youtube.com/watch?v=w2HtxREqPtE
http://www.youtube.com/watch?v=yJWze3kmQqw
http://www.youtube.com/watch?v=Y3XTPWnV2rw
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 02, 2014, 03:12:01 am
Ah, I see.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Windbusche on January 02, 2014, 03:13:23 am
Quote
Faradon (http://forums.taleworlds.com/index.php?action=profile;u=30734): Allowing us to use his Lightsabers, for admin weapons.

Aaaand I found my favorite feature.  :-*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Richard_Douglas on January 02, 2014, 03:22:14 am
So I have an idea, so since this year (2014) is the 100th anniversary of the First World War why don't we do reenactments of battles on the day (or close to as we can get) to the day of. We could  do it right from the beginning from first shots in Bosnia, all the way up to Amiens. We could do Verdun, Vimy, Ypres, all of the major battles on the one hundredth anniversary. Just an idea I've had in my head for awhile.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: regwilliam on January 02, 2014, 06:45:00 am
i hope most regiments that play this have a good size of men and not just 5 or 10 guys or they will be wiped out so fast
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 02, 2014, 08:18:49 am
http://www.youtube.com/watch?v=Y3XTPWnV2rw

does this mean I can wear mein grabenpanzer and hipfire das mg?

 :D :D :D :D :D :D :D :D :D :D :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Xanderman on January 02, 2014, 10:51:01 am
i hope most regiments that play this have a good size of men and not just 5 or 10 guys or they will be wiped out so fast
I believe this mod will encourage people to go into larger regiments or small regiments will be more encouraged to form coalitions with other small regiments. Reason being that in NW you can still do pretty well in NW if you're a small regiment because the game is more melee orientated, so you only really need good melee players. IE looks more shooting orientated therefore more cannon fodder is needed.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Pinkamena on January 02, 2014, 10:55:20 am
Dusted off of being an inactive lurker to say this;

Me gusta
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 02, 2014, 12:22:23 pm
i hope most regiments that play this have a good size of men and not just 5 or 10 guys or they will be wiped out so fast
I believe this mod will encourage people to go into larger regiments or small regiments will be more encouraged to form coalitions with other small regiments. Reason being that in NW you can still do pretty well in NW if you're a small regiment because the game is more melee orientated, so you only really need good melee players. IE looks more shooting orientated therefore more cannon fodder is needed.

On the other side of that, squad sized regiments can actually hold their own or make good use of the battlefield to do flanks or plug holes in the lines or even hold the trenches while other units are on the attack and give supporting fire.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Thompson on January 02, 2014, 01:52:48 pm
God speed gentlemen! I cannot wait! 8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 02, 2014, 03:17:21 pm
We should get IE on steam, just saying.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 02, 2014, 03:17:51 pm
Stand-alone Greenlight. ;o
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 02, 2014, 03:20:04 pm
This being on steam would be nice...

Along with everyone putting video of this on YouTube as soon as it's out, we must revive NW with this mod!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Augustin on January 02, 2014, 03:20:53 pm
A quand sa sortie alors? :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 02, 2014, 03:28:04 pm
Je ne sais pas, en Janvier
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 02, 2014, 03:37:25 pm
This being on steam would be nice...

Along with everyone putting video of this on YouTube as soon as it's out, we must revive NW with this mod!
Nah nah, you got it wrong. We will give birth to IE with NW
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 02, 2014, 03:38:23 pm
This being on steam would be nice...

Along with everyone putting video of this on YouTube as soon as it's out, we must revive NW with this mod!
Nah nah, you got it wrong. We will give birth to IE with NW

That's up to the devs if they want to try and make a stand-alone.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Dekkers on January 02, 2014, 03:44:29 pm
Diplex's Iron Europe test charge. Beautiful q_q
[youtube]http://www.youtube.com/watch?v=4PxMzdGM-mg[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 02, 2014, 03:48:11 pm
Baillie = pro gunner
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: CharlesVasser on January 02, 2014, 03:49:02 pm
I want this mod so badly, but its great that they actually put effort into this.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wigster600 on January 02, 2014, 04:26:54 pm
Diplex's Iron Europe test charge. Beautiful q_q
[youtube]http://www.youtube.com/watch?v=4PxMzdGM-mg[/youtube]
I managed to hit people, sadly no kills with the MG  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 02, 2014, 04:28:06 pm
Guys if we want a stand-alone I think we'll have to wait for some time.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on January 02, 2014, 05:35:04 pm
Diplex's Iron Europe test charge. Beautiful q_q
[youtube]http://www.youtube.com/watch?v=4PxMzdGM-mg[/youtube]
I managed to hit people, sadly no kills with the MG  :'(
Haha, a combination of us both killed more of them than our own number, therefore we did well in slowing their advance :) *High five*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 02, 2014, 10:02:26 pm
So is that the set accuracy for the rifles?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 03, 2014, 12:08:43 am
So is that the set accuracy for the rifles?
Hopefully
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 03, 2014, 12:37:28 am
I hope the rifles have varying accurate, but at the same time they have a Dot reticule.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Noodlenrice on January 03, 2014, 01:13:02 am
i hope most regiments that play this have a good size of men and not just 5 or 10 guys or they will be wiped out so fast
I believe this mod will encourage people to go into larger regiments or small regiments will be more encouraged to form coalitions with other small regiments. Reason being that in NW you can still do pretty well in NW if you're a small regiment because the game is more melee orientated, so you only really need good melee players. IE looks more shooting orientated therefore more cannon fodder is needed.

On the other side of that, squad sized regiments can actually hold their own or make good use of the battlefield to do flanks or plug holes in the lines or even hold the trenches while other units are on the attack and give supporting fire.

Like assault squads. Elite assault squads
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 03, 2014, 01:46:45 am
i hope most regiments that play this have a good size of men and not just 5 or 10 guys or they will be wiped out so fast
I believe this mod will encourage people to go into larger regiments or small regiments will be more encouraged to form coalitions with other small regiments. Reason being that in NW you can still do pretty well in NW if you're a small regiment because the game is more melee orientated, so you only really need good melee players. IE looks more shooting orientated therefore more cannon fodder is needed.

On the other side of that, squad sized regiments can actually hold their own or make good use of the battlefield to do flanks or plug holes in the lines or even hold the trenches while other units are on the attack and give supporting fire.

Like assault squads. Elite assault squads
Stormtroopers
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 03, 2014, 02:56:47 am
Spoiler
i hope most regiments that play this have a good size of men and not just 5 or 10 guys or they will be wiped out so fast
I believe this mod will encourage people to go into larger regiments or small regiments will be more encouraged to form coalitions with other small regiments. Reason being that in NW you can still do pretty well in NW if you're a small regiment because the game is more melee orientated, so you only really need good melee players. IE looks more shooting orientated therefore more cannon fodder is needed.

On the other side of that, squad sized regiments can actually hold their own or make good use of the battlefield to do flanks or plug holes in the lines or even hold the trenches while other units are on the attack and give supporting fire.

Like assault squads. Elite assault squads
Stormtroopers
[close]

3te Jäger-Sturm-Battalion 8)

Hopefully those squad sized regiments don't get destroyed by 1 arty shot, shot to shit by accurate regiments 500 feet away...

I think small regs will be forced out really, cannon fodder regiment/zergs will ultimately come on top :s
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 03, 2014, 03:28:15 am
Remember that the main game mode will be Conquest, they probably would be shot to shit by accurate artillery, but then they can charge again in 20 seconds.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 03, 2014, 04:39:21 am
so when do you guys think this mod will come out well when in January. And also I think small regiments will be forced out but maybe not if our artillery will cover us and also I mean come on guys yes a lot of small regiments will get destroyed fast but I mean wasn't that war in world war 1?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 03, 2014, 04:42:48 am
The Sniper life  ;D

Can't wait, 63e_Volt_Cpl_CluelessWill
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 03, 2014, 04:47:19 am
so when do you guys think this mod will come out well when in January. And also I think small regiments will be forced out but maybe not if our artillery will cover us and also I mean come on guys yes a lot of small regiments will get destroyed fast but I mean wasn't that war in world war 1?

I was thinking about the whole small reg/storm trooper thing and I agree with the arty thing you said. As a smaller reg with good players as inf and arty, I think we can be effective, though small, by calling in artillery to clear the path into das trench 8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 03, 2014, 04:50:15 am
I mean it yeah I mean back then people in videos and movies ww1 was hell to them. I mean come on guys no mans land. shoot if we have events of 200 players with machine guns and artillery then no one would really live. But hell everyone is waiting for this mod to come out and we can just have events and see for our selves!  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 03, 2014, 04:59:14 am
so when do you guys think this mod will come out well when in January. And also I think small regiments will be forced out but maybe not if our artillery will cover us and also I mean come on guys yes a lot of small regiments will get destroyed fast but I mean wasn't that war in world war 1?

I was thinking about the whole small reg/storm trooper thing and I agree with the arty thing you said. As a smaller reg with good players as inf and arty, I think we can be effective, though small, by calling in artillery to clear the path into das trench 8)

Well for my reg its pretty small but large enough to be a regiment and attack and survive, but the problem with the new guns and new everything is that we have medics and what if a mortar shot only hits you enough you could survive how would that work. The medics could just heal you and go into the enemy lines. I like this mod but I want to see how this mod will turn out with events and 200 players I am guessing at the most, because 100 against 100. mortars and machine guns shooting at your small regiments and they are gone who is going to be your distraction when your allies leader says come on men lets win this battle and show them that small regs can win this to. well big regs will just have to cut there group into 4 or 2 because who do they have to cover fire them on the right or left or even the middle, no one. so I want to see this mod in action with all this new things coming new.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 03, 2014, 05:12:24 am
so when do you guys think this mod will come out well when in January. And also I think small regiments will be forced out but maybe not if our artillery will cover us and also I mean come on guys yes a lot of small regiments will get destroyed fast but I mean wasn't that war in world war 1?

I was thinking about the whole small reg/storm trooper thing and I agree with the arty thing you said. As a smaller reg with good players as inf and arty, I think we can be effective, though small, by calling in artillery to clear the path into das trench 8)

Well for my reg its pretty small but large enough to be a regiment and attack and survive, but the problem with the new guns and new everything is that we have medics and what if a mortar shot only hits you enough you could survive how would that work. The medics could just heal you and go into the enemy lines. I like this mod but I want to see how this mod will turn out with events and 200 players I am guessing at the most, because 100 against 100. mortars and machine guns shooting at your small regiments and they are gone who is going to be your distraction when your allies leader says come on men lets win this battle and show them that small regs can win this to. well big regs will just have to cut there group into 4 or 2 because who do they have to cover fire them on the right or left or even the middle, no one. so I want to see this mod in action with all this new things coming new.

I also think that as you said about how the arty would just give us a path. Well for me how I can think about that. Is that in ww1 for Germans the  reason why they couldn't hold there positions is because of their arty. My reg is part of the allies so we are the France third republic. I think France will have a better chance of winning because we had the most resources from the Americans and the British and their colones and France and our colones. But on the other hand... this is a game. I think this will be a great mod and just cannot wait for it. I heard the beta came out yesterday. I couldn't have a chance to play it because I was gone but videos look amazing and just wow and blown away.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Stefiboy on January 03, 2014, 05:15:10 am
so when do you guys think this mod will come out well when in January. And also I think small regiments will be forced out but maybe not if our artillery will cover us and also I mean come on guys yes a lot of small regiments will get destroyed fast but I mean wasn't that war in world war 1?
But there will probably be events for those small regiments, and for Big/Decent Sized Regiments(Like Mine)

Also, i bet its going to come out during the 2nd week of january. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 03, 2014, 05:24:22 am
so when do you guys think this mod will come out well when in January. And also I think small regiments will be forced out but maybe not if our artillery will cover us and also I mean come on guys yes a lot of small regiments will get destroyed fast but I mean wasn't that war in world war 1?
But there will probably be events for those small regiments, and for Big/Decent Sized Regiments(Like Mine)

Also, i bet its going to come out during the 2nd week of january. :P

Well yes but just having nothing but small regiments that only have been in like 1 event and just keep on dying and don't know what to do until the arty will help them out and hope for the best win the day. I think small regs and the leaders that don't know what to do should be with the regs that know what to do and just fallow what they have done. but a server with small regs and just have those smalls regs defend themselves and don't trust that their small allies help them by just killing the enemy and hope they wont pass our lines. I mean this is a war that most regs should be with bigger regs that know what do and defend their position and win the day. :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Stefiboy on January 03, 2014, 05:32:21 am
so when do you guys think this mod will come out well when in January. And also I think small regiments will be forced out but maybe not if our artillery will cover us and also I mean come on guys yes a lot of small regiments will get destroyed fast but I mean wasn't that war in world war 1?
But there will probably be events for those small regiments, and for Big/Decent Sized Regiments(Like Mine)

Also, i bet its going to come out during the 2nd week of january. :P

Well yes but just having nothing but small regiments that only have been in like 1 event and just keep on dying and don't know what to do until the arty will help them out and hope for the best win the day. I think small regs and the leaders that don't know what to do should be with the regs that know what to do and just fallow what they have done. but a server with small regs and just have those smalls regs defend themselves and don't trust that their small allies help them by just killing the enemy and hope they wont pass our lines. I mean this is a war that most regs should be with bigger regs that know what do and defend their position and win the day. :)
Yeah, you can always come with us so we can defend the position and win the Day  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 03, 2014, 05:32:55 am
i hope most regiments that play this have a good size of men and not just 5 or 10 guys or they will be wiped out so fast
I believe this mod will encourage people to go into larger regiments or small regiments will be more encouraged to form coalitions with other small regiments. Reason being that in NW you can still do pretty well in NW if you're a small regiment because the game is more melee orientated, so you only really need good melee players. IE looks more shooting orientated therefore more cannon fodder is needed.

On the other side of that, squad sized regiments can actually hold their own or make good use of the battlefield to do flanks or plug holes in the lines or even hold the trenches while other units are on the attack and give supporting fire.

Like assault squads. Elite assault squads
Stormtroopers
I agree what both of you are saying because in ww1 this happened I mean we had officers who just whistled and men attacked but hopefully we have arty that just bombard the enemy and then the officers can whistle and the men can attack because this mod will show how ww1 was really just hell and afraid but on the other this is a game that if you die you die and you come back to life but in real life if this happened no one would really just run into no mans land and come back telling a story. hopefully this mod will come out and everyone will have fun and the team will be proud of themselves for making this for hundreds of people that just love it!  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 03, 2014, 05:34:27 am
so when do you guys think this mod will come out well when in January. And also I think small regiments will be forced out but maybe not if our artillery will cover us and also I mean come on guys yes a lot of small regiments will get destroyed fast but I mean wasn't that war in world war 1?
But there will probably be events for those small regiments, and for Big/Decent Sized Regiments(Like Mine)

Also, i bet its going to come out during the 2nd week of january. :P

Well yes but just having nothing but small regiments that only have been in like 1 event and just keep on dying and don't know what to do until the arty will help them out and hope for the best win the day. I think small regs and the leaders that don't know what to do should be with the regs that know what to do and just fallow what they have done. but a server with small regs and just have those smalls regs defend themselves and don't trust that their small allies help them by just killing the enemy and hope they wont pass our lines. I mean this is a war that most regs should be with bigger regs that know what do and defend their position and win the day. :)
Yeah, you can always come with us so we can defend the position and win the Day  ;)
lol whatever man. no im Just saying that hopefully that other regs don't have to fallow others and just go or defend. :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 03, 2014, 05:35:29 am
AND ALSO HOW DOES EVERYONE GET RANKS I NEED TO KNOW!!!!!!!!!!!!!!!!!!!!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Apollo on January 03, 2014, 05:37:03 am
Alright. Let me give you a tip. If you triple post like that again, SeanBean is going to come on here and chew your ass out. There is a button on the top right of your posts that says "Modify." Use that. Also, you get ranks by spending time on the forums.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Stefiboy on January 03, 2014, 05:38:24 am
Alright. Let me give you a tip. If you triple post like that again, SeanBean is going to come on here and chew your ass out. There is a button on the top right of your posts that says "Modify." Use that. Also, you get ranks by spending time on the forums.
thats a load of crap i get the ranks by being a FSE Loyalist  :o

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: zac on January 03, 2014, 05:40:36 am
AND ALSO HOW DOES EVERYONE GET RANKS I NEED TO KNOW!!!!!!!!!!!!!!!!!!!!!!

U can also bribe admins to give u ranks i hear ;)

anyway, the ranks really mean nothing at all
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Apollo on January 03, 2014, 05:40:54 am
thats a load of crap i get the ranks by being a FSE Loyalist  :o
Same thing essentially. Every minute you spend on the forums generates 510 Africaine Francs.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: zac on January 03, 2014, 05:42:28 am
thats a load of crap i get the ranks by being a FSE Loyalist  :o
Same thing essentially. Every minute you spend on the forums generates 510 Africaine Francs.
sneaky little buggers...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 03, 2014, 05:46:56 am
Alright. Let me give you a tip. If you triple post like that again, SeanBean is going to come on here and chew your ass out. There is a button on the top right of your posts that says "Modify." Use that. Also, you get ranks by spending time on the forums.
thats a load of crap i get the ranks by being a FSE Loyalist  :o
well sorry. I will next time!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Stefiboy on January 03, 2014, 05:48:35 am
thats a load of crap i get the ranks by being a FSE Loyalist  :o
Same thing essentially. Every minute you spend on the forums generates 510 Africaine Francs.
sneaky little buggers...
:-X what goes on in the forums stays in the forums  :-X




Wouldn't want the NSA to know that would you?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 03, 2014, 05:49:33 am
Can we stop with off-topic, thanks  :)

Spoiler
Message approved by CluelessWill for original William foundation
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: zac on January 03, 2014, 05:51:27 am
Can we stop with off-topic, thanks  :)

Spoiler
Message approved by CluelessWill for original William foundation
[close]


*murmurs* suck up......
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 03, 2014, 05:55:48 am
Sooooooooooo who wants to talk about Iron Europe?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Dom13WorstNW on January 03, 2014, 06:08:48 am
AND ALSO HOW DOES EVERYONE GET RANKS I NEED TO KNOW!!!!!!!!!!!!!!!!!!!!!!

by the amount of hours you have online
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 03, 2014, 06:13:46 am
2nd day of janurary: still no iron europe in sight

IS THIS THE ENDD???
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 03, 2014, 06:16:17 am
If I don't get IE by week's end I will PISS BLOOD ON THIS BUNNY.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 03, 2014, 06:24:41 am
2nd day of janurary: still no iron europe in sight

IS THIS THE ENDD???
lol yesterday was the beta  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 03, 2014, 06:25:19 am
I think a lot of people are blowing WWI and the weapons used out of proportion. Sometimes areas of a front would be under a few days non-stop bombardment and when the enemy came forward they were still defending their trenches. Things are a bit more survivable than you think, but certainly much more deadly than NW.

If you've ran through MG42 fire in any WWII game or dodged HE from a tank, those are a lot more deadly than inaccurate artillery strikes or a Maxim.

Big units are great for organizing, but even they need to have a chain of command to perform varied tasks with success. Instead of saying "10 guys stay behind and cover our flank" wouldn't it be easier if you said "1st Squad" and not have to hand-pick people every time you needed to allocate a task in such varied and deadly terrain?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 03, 2014, 06:31:55 am
I think a lot of people are blowing WWI and the weapons used out of proportion. Sometimes areas of a front would be under a few days non-stop bombardment and when the enemy came forward they were still defending their trenches. Things are a bit more survivable than you think, but certainly much more deadly than NW.

If you've ran through MG42 fire in any WWII game or dodged HE from a tank, those are a lot more deadly than inaccurate artillery strikes or a Maxim.

Big units are great for organizing, but even they need to have a chain of command to perform varied tasks with success. Instead of saying "10 guys stay behind and cover our flank" wouldn't it be easier if you said "1st Squad" and not have to hand-pick people every time you needed to allocate a task in such varied and deadly terrain?
yes, I agree with you which my regiment and I once the mod is coming out I will do that for each squadron because once this mod is out I want practice with my regiment  so I can just give them their weapons choice and then we can have events and already know what to do.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 03, 2014, 06:49:42 am
Just to get an idea of what's running around in the heads of event organizers, we already know stuff like MGs, snipers, and assault troops will be pretty damn limited. I was just thinking about it myself and it translates well from how things are typically done in NW right now:

Snipers and MGs + crew = Skirms
Assault troops = Cavalry
Infantry = Line

Thoughts?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 03, 2014, 06:55:57 am
ranks is to do with how much time you have been online  ???


i thought it was to do with posts? 


no wonder i have LtCol... half my life I am on these forums...

anyway, are the events going to be ran like NW events? Im not a WWI expert but did they have lines during WWI?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 03, 2014, 06:59:14 am
anyway, are the events going to be ran like NW events? Im not a WWI expert but did they have lines during WWI?

In some sort of fashion, but not like NW with men going shoulder to shoulder. Open order and grabbing all the cover available.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 03, 2014, 07:00:46 am
2nd day of janurary: still no iron europe in sight

IS THIS THE ENDD???
lol yesterday was the beta  ;D

why was i not given priority invitation, i am pillar of the community go ask steam  :'( :'( :'( :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 03, 2014, 07:01:35 am
Just to get an idea of what's running around in the heads of event organizers, we already know stuff like MGs, snipers, and assault troops will be pretty damn limited. I was just thinking about it myself and it translates well from how things are typically done in NW right now:

Snipers and MGs + crew = Skirms
Assault troops = Cavalry
Infantry = Line

Thoughts?

Can each faction get just two units of cav? Please? I know the age of equestrian warfare was at it's sunset but Cavalry soldiers still had a big role in WWI. They deserve a spot once the Eastern Front drops.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 03, 2014, 07:02:17 am
Just to get an idea of what's running around in the heads of event organizers, we already know stuff like MGs, snipers, and assault troops will be pretty damn limited. I was just thinking about it myself and it translates well from how things are typically done in NW right now:

Snipers and MGs + crew = Skirms
Assault troops = Cavalry
Infantry = Line

Thoughts?
What I think is what do you mean by line because what I think of line is... Medics, machine gunners, Infantry, sapper and officers
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 03, 2014, 07:16:29 am
now for the events will we be having trenches and also no mans land? Everyone is waiting for the event with no mans land.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 03, 2014, 07:22:09 am
now for the events will we be having trenches and also no mans land? Everyone is waiting for the event with no mans land.

Mate, I know you're new here, but using the edit key will save all of us a ton of trouble in the long run.

As for events with a "no-man's land", that's going to most likely be pretty standard. I don't know if there'll be stuff like mines, but there should be some Czech hedgehogs and barbed wire all over the place.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: zac on January 03, 2014, 07:23:05 am
May i suggest reading through the pages or using the search bar ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 03, 2014, 07:26:31 am
What I think is what do you mean by line because what I think of line is... Medics, machine gunners, Infantry, sapper and officers

Yeah, officers, medics, ammo crate guys, and regular infantry. Basically everything to be self-sufficient. With bleeding out a real thing to worry about in the mod, a medic or team of them right there with your guys is the best way to keep your line falling apart on you from people getting wounded. Also ammo goes by pretty quick when you're in the thick of fighting, so the ammo crate being ready for deployment is a great hub for your guys to restock on ammo (which isn't unlimited, mind!)

Not MG gunners; I think should have their own role to play separate from the line being so few in number. What I mean by that is if you have a MG per regiment at an event let's say... well, they'll be up there with their guys acting under the orders of the officer. But if you had the MG guys of the whole team working together as a regiment, you could coordinate intersecting fire and have the LMG teams plug the gaps or move quickly forward. Also sappers would be better used with the assault troops, IMO.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 03, 2014, 07:44:44 am
What I think is what do you mean by line because what I think of line is... Medics, machine gunners, Infantry, sapper and officers

Yeah, officers, medics, ammo crate guys, and regular infantry. Basically everything to be self-sufficient. With bleeding out a real thing to worry about in the mod, a medic or team of them right there with your guys is the best way to keep your line falling apart on you from people getting wounded. Also ammo goes by pretty quick when you're in the thick of fighting, so the ammo crate being ready for deployment is a great hub for your guys to restock on ammo (which isn't unlimited, mind!)

Not MG gunners; I think should have their own role to play separate from the line being so few in number. What I mean by that is if you have a MG per regiment at an event let's say... well, they'll be up there with their guys acting under the orders of the officer. But if you had the MG guys of the whole team working together as a regiment, you could coordinate intersecting fire and have the LMG teams plug the gaps or move quickly forward. Also sappers would be better used with the assault troops, IMO.
well I think we should have machine gunners should be in the Infantry's line well I think. what does everyone else think about my idea?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Apollo on January 03, 2014, 08:26:11 am

well I think we should have machine gunners should be in the Infantry's line well I think. what does everyone else think about my idea?
I think that will not be proven effective because not every regiment can produce the numbers to include a medic, sapper, MG, and Ammoman. Not to mention that the line would probably hold back the MG by limiting mobility. I look to see the MG be an independent unit.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 03, 2014, 08:47:27 am
now for the events will we be having trenches and also no mans land? Everyone is waiting for the event with no mans land.

Mate, I know you're new here, but using the edit key will save all of us a ton of trouble in the long run.

As for events with a "no-man's land", that's going to most likely be pretty standard. I don't know if there'll be stuff like mines, but there should be some Czech hedgehogs and barbed wire all over the place.
Czech hedgehogs weren't around until just before WWII and I'm pretty sure there weren't any anti-personel mines(I assume you're talking about those) either. Barbed wire, check.

well I think we should have machine gunners should be in the Infantry's line well I think. what does everyone else think about my idea?
I have to agree with Landrik's idea of having machine gunners operate as a separate unit. Having a couple medics and support troops in your group is a must if your group is to survive for long. Adding on another four men to operate a heavy machine gun will leave little men left for normal rifleman. An MG squad carrying a tripod/sled, the weapon itself, and ammuniton cannot keep up with infantry anyways. As well, it'd be interesting for infantry units to need to call up a MG squad where the enemy is thick.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 03, 2014, 08:49:04 am
now for the events will we be having trenches and also no mans land? Everyone is waiting for the event with no mans land.

Mate, I know you're new here, but using the edit key will save all of us a ton of trouble in the long run.

As for events with a "no-man's land", that's going to most likely be pretty standard. I don't know if there'll be stuff like mines, but there should be some Czech hedgehogs and barbed wire all over the place.
Czech hedgehogs weren't around until just before WWII and I'm pretty sure there weren't any anti-personel mines(I assume you're talking about those) either. Barbed wire, check.

well I think we should have machine gunners should be in the Infantry's line well I think. what does everyone else think about my idea?
I have to agree with Landrik's idea of having machine gunners operate as a separate unit. Having a couple medics and support troops in your group is a must if your group is to survive for long. Adding on another four men to operate a heavy machine gun will leave little men left for normal rifleman. An MG squad carrying a tripod/sled, the weapon itself, and ammuniton cannot keep up with infantry anyways. As well, it'd be interesting for infantry units to need to call up a MG squad where the enemy is thick.

So the MGs are going to require 4 people to man in the game? I did see that one link of a guy hip firing one :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Apollo on January 03, 2014, 08:53:49 am
Rig is probably talking about a MG, and you are probably talking about an LMG (I believe there is a difference in the mod, yeah?).
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 03, 2014, 08:55:30 am
Rig is probably talking about a MG, and you are probably talking about an LMG (I believe there is a difference in the mod, yeah?).

I didn't know they were implementing those? :O
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Apollo on January 03, 2014, 09:00:06 am
I didn't know they were implementing those? :O
I think so. Though my fingers are feeling especially lazy, so I don't feel like searching for it right now.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 03, 2014, 09:03:37 am
I agree with you.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: DanyEle on January 03, 2014, 09:24:14 am
Rig is probably talking about a MG, and you are probably talking about an LMG (I believe there is a difference in the mod, yeah?).
yes I think so lol

I agree with you.

D-Doublepost!
Rig is probably talking about a MG, and you are probably talking about an LMG (I believe there is a difference in the mod, yeah?).

Of course there will be a difference. Maybe you'll get to see them both at the release.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 03, 2014, 09:51:59 am
Well, I did specifically state heavy MG.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 03, 2014, 10:34:12 am
Well, I did specifically state heavy MG.

I haven't lifted all break, every mg is a heavy mg to me :'( :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Apollo on January 03, 2014, 10:40:04 am
Lol gotem. I have enjoyed lifting every damned day. Anyways, really looking forward to giving those MG's a shot soon ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gizmo on January 03, 2014, 11:02:07 am
Can't wait to do some charges like this:

Spoiler
[youtube]D_FpvJmtaug[/youtube]
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 03, 2014, 11:26:27 am
Renault tanks at the Somme?  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 03, 2014, 11:27:41 am
When will the Chauchat class be fixed?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Paul on January 03, 2014, 11:34:11 am
Will there be signallers/signal sections included in the mod? And if so, how would they work?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 03, 2014, 11:40:15 am
When will the Chauchat class be fixed?

Already been fixed for tomorrow.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 03, 2014, 11:43:34 am
Aha, good.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 03, 2014, 12:00:05 pm
When will the Chauchat class be fixed?

Already been fixed for tomorrow.  ;)
What's happening tomorrow??
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 03, 2014, 12:02:25 pm
When will the Chauchat class be fixed?

Already been fixed for tomorrow.  ;)
What's happening tomorrow??
We're having dinner together.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gizmo on January 03, 2014, 12:22:28 pm
Renault tanks at the Somme?  :-\
The guy has put a wrong title for the video ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Pinkamena on January 03, 2014, 12:28:07 pm
Seeing that gameplay video has me all hot and bothered...

Hng.

Don't spew on me for asking, but I'm not seeing anything... is there any sort of even vague estimated time this may be in a somewhat alpha form for free use? I'm gettin' antsy...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 03, 2014, 12:41:10 pm
When will the Chauchat class be fixed?

Already been fixed for tomorrow.  ;)
What's happening tomorrow??
We're having dinner together.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstatic.squarespace.com%2Fstatic%2F519e9748e4b048f9f832e39e%2Ft%2F51d23400e4b0d519d0c0473e%2F1372730369119%2Fescalated%2520quickly.jpg%3Fformat%3Doriginal&hash=6df65e50fe387f8bdfca022364f4290949af1dc3)
[close]
I look forward to it.  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 03, 2014, 02:05:06 pm
When will the Chauchat class be fixed?

Already been fixed for tomorrow.  ;)
What's happening tomorrow??
We're having dinner together.
What are we having?
I would like venison on a mirror of red wine with root vegetables and hasselback potatoes. I'll have the meat medium-rare, thank you.

On a more serious note, what will the sappers be able to build? Will there be barbed wire and stuff?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Erik le Rouge on January 03, 2014, 02:23:03 pm
"Baïonnette de canon!"

It's "baïonnette au canon" ;D

Awesome stuff, I highly look forward to the release :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Mikael on January 03, 2014, 02:38:35 pm
Nice  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Xanderman on January 03, 2014, 02:47:00 pm
"Baïonnette de canon!"

It's "baïonnette au canon" ;D

Awesome stuff, I highly look forward to the release :D
damn frog language
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on January 03, 2014, 02:52:17 pm
Sappers can build barbed wire and other objects.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BSM 'Shut up' Williams on January 03, 2014, 03:27:20 pm
Cool.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 03, 2014, 04:41:37 pm
"Baïonnette de canon!"

It's "baïonnette au canon" ;D

Awesome stuff, I highly look forward to the release :D

I need to work on my French, haha.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: CharlesVasser on January 03, 2014, 05:28:44 pm
Its probably written some where but i have to ask nonetheless, what's the release date for this? or at least the estimated release date for this?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 03, 2014, 05:46:56 pm
They had pushed for a December release, that has been moved to an "early January".
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Hawke on January 03, 2014, 06:37:34 pm
Toilet Paper + Toothpaste = Fun.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 03, 2014, 07:01:14 pm
Baktech, I love you small comments like, "cool" "awesome" "nice" "me too".
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BSM 'Shut up' Williams on January 03, 2014, 07:07:32 pm
Oh yes, my Signature Posts.


They are "Awesomely cool".
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 03, 2014, 08:03:09 pm
Oh yes, my Signature Posts.


They are "Awesomely cool".
nice
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 03, 2014, 08:12:11 pm
amateur you don't quote it's just




cool
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 03, 2014, 08:19:26 pm
They had pushed for a December release, that has been moved to an "early January".

Where did you get early January from?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 03, 2014, 08:21:30 pm
They had pushed for a December release, that has been moved to an "early January".

Where did you get early January from?
Hope, I think.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Stefiboy on January 03, 2014, 08:32:41 pm
They had pushed for a December release, that has been moved to an "early January".

Where did you get early January from?
So Late January  ;)

Thanks for the confirmation. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 03, 2014, 08:47:57 pm
They had pushed for a December release, that has been moved to an "early January".

Where did you get early January from?
So Late January  ;)

Thanks for the confirmation. :P

 :'( hope is lost
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 03, 2014, 08:54:38 pm
He didn't confirm anything. Where are you guys getting this stuff?!

and you guys should be gratefull that we even get it this month
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Stefiboy on January 03, 2014, 09:04:04 pm
He didn't confirm anything. Where are you guys getting this stuff?!

and you guys should be gratefull that we even get it this month
Its Hope...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 03, 2014, 09:08:19 pm
They had pushed for a December release, that has been moved to an "early January".

Where did you get early January from?
I apologize, when I had read the update I suppose my mind inserted "early", when you had said a "January release." Sorry about the mistake, never meant to cause any drama.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 03, 2014, 09:09:19 pm
Toilet paper and toothpaste: the finest from Dusseldorf.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 03, 2014, 09:24:17 pm
It's better from Caen.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MagicTeatowel on January 03, 2014, 09:30:29 pm
Just a quick Q: Are we going to see any lewis guns?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 03, 2014, 09:35:02 pm
If there is not a British faction yet, what do you think the likely answer will be?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 03, 2014, 09:53:53 pm
If there is not a British faction yet, what do you think the likely answer will be?

is this a trick question? im stumped D:
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MagicTeatowel on January 03, 2014, 10:17:33 pm
If there is not a British faction yet, what do you think the likely answer will be?

I apologise for my incompetence O' great Corsican. I was under the impression their was a British faction, clearly I was wrong.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 03, 2014, 10:19:24 pm
Once Britain is out, and they're done with Italy (Because we all know that Italy's coming out also), you think the community will be able to vote for the final faction?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Hawke on January 03, 2014, 10:20:36 pm
Toilet paper and toothpaste: the finest from Dusseldorf.
Purest toilet paper!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 03, 2014, 10:47:31 pm
We need Russians and Austro-Hungarians after them Tommies are in. :) (Let's be honest, there's a huge Commonwealth demand in the community)

Why Italy right away? 3 Allied factions and 1 Central? :s
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 03, 2014, 10:50:52 pm
Austro-Hungary over Italy.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 03, 2014, 10:55:28 pm
The UK should definitely be the next nation. After that it's difficult, if they want to stay on the western front, then i would say the USA, but maybe it would be better to expand into another theater.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on January 03, 2014, 10:57:45 pm
No Montenegro? Fuckin' dropped.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gokiller on January 03, 2014, 11:02:08 pm
The UK should definitely be the next nation. After that it's difficult, if they want to stay on the western front, then i would say the USA, but maybe it would be better to expand into another theater.
Should be the Austrian-Hungarians. 2 Allied factions, 2 Central Factions.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Pinkamena on January 03, 2014, 11:09:07 pm
*Cough cough* Ottoman Empire *Cough*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 03, 2014, 11:10:54 pm
Honestly, I was hoping that they could find a way to code in a 6th faction. That way it could be the UK, France and Russia against Germany, Austria-Hungry and the Ottomans.

The one thing I hate about the NW factions is that all of the nations are against France. Can't Germany have some back up here?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 03, 2014, 11:13:51 pm
Once Britain is out, and they're done with Italy (Because we all know that Italy's coming out also), you think the community will be able to vote for the final faction?
France, Germany, UK, Austria and Russia would make more sense IMO.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 03, 2014, 11:17:10 pm
No Montenegro? Fuckin' dropped.
what? i'm out!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gokiller on January 03, 2014, 11:29:19 pm
The one thing I hate about the NW factions is that all of the nations are against France. Can't Germany have some back up here?
What? You just mentioned Austria-Hungary and the Ottomans lol?

France, Germany, UK, Austria and Russia would make more sense IMO.
Well considering one of their main developers is an Italian (Danyle). It would some sense. :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 03, 2014, 11:44:37 pm
The one thing I hate about the NW factions is that all of the nations are against France. Can't Germany have some back up here?
What? You just mentioned Austria-Hungary and the Ottomans lol?

France, Germany, UK, Austria and Russia would make more sense IMO.
Well considering one of their main developers is an Italian (Danyle). It would some sense. :)

Would be neat to see a faction that isn't really given a fair share of the fun in these games :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Noodlenrice on January 04, 2014, 12:05:07 am
I would rather have France, Germany, Britain, Italy, and Austro - Hungary
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 04, 2014, 12:06:07 am
Okay people the mod will soon be out. lets now talk about events and weapons and other stuff about the mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 04, 2014, 12:06:57 am
I would rather have France, Germany, Britain, Italy, and Austro - Hungary
And Mother Russia!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Noodlenrice on January 04, 2014, 12:09:52 am
I would rather have France, Germany, Britain, Italy, and Austro - Hungary
And Mother Russia!!!

There can only be 5 factions and the combat in the East was more flowing similar to the campaigns of Napoleon and involved less trenches. This mod is based upon trench warfare ie. The Western Front and the Italian Front. The main combatants in thsoe fronts were the aforementioned nations
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: McEwan on January 04, 2014, 12:13:32 am
Crazy8, if you want to post, be sure to place it all in one post. If you want to add something to a post, use the "Modify" function found on the post.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 04, 2014, 12:17:12 am
I would rather have France, Germany, Britain, Italy, and Austro - Hungary
And Mother Russia!!!

There can only be 5 factions and the combat in the East was more flowing similar to the campaigns of Napoleon and involved less trenches. This mod is based upon trench warfare ie. The Western Front and the Italian Front. The main combatants in thsoe fronts were the aforementioned nations

Well okay but this is a update for the western line so that means it was mostly against France, Britain, and America vs. Germany. once the team has another update for the EASTERN line against Russia vs. Germany, Hungry-Austria, and the Ottoman Empire. I understand that its 5 FACTIONS but that is for the WESTERN line. what about the other great wars like against Russia and you know America and trying to get the Russians supplies but failed to do so. These are all updates that I think the team should work on but later of the year, don't you agree?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 04, 2014, 12:17:55 am
Crazy8, if you want to post, be sure to place it all in one post. If you want to add something to a post, use the "Modify" function found on the post.
Okay I will next sorry for that.
what wait I don't understand. like I just go to modify if I want to just keep righting or what?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: McEwan on January 04, 2014, 12:26:41 am
Oh goodness... :P

Use the Modify function. Double posting isn't welcome in consistent quantities.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 04, 2014, 12:37:50 am
Would be a nice change after some months after release with a eastern front update with mobile warare. Imagine German Ulans charging across a bombed field towards the Russians.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 04, 2014, 12:38:51 am
The one thing I hate about the NW factions is that all of the nations are against France. Can't Germany have some back up here?
What? You just mentioned Austria-Hungary and the Ottomans lol?

I WANT, for there to be the Ottomans and Austria-Hungary.

But it's most likely going to be Italy, with Germany on it's own, like France in NW

Would be a nice change after some months after release with a eastern front update with mobile warare. Imagine German Ulans charging across a bombed field towards the Russians.

Must. Get. Spahis.

Must. Ride. Down. Germans.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 04, 2014, 12:42:00 am
Belgium
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 04, 2014, 12:42:37 am
Belgium

That makes barely any more sense then Montenegro.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 04, 2014, 12:43:15 am
Heil dir im siegerkranz!

[youtube]http://www.youtube.com/watch?v=Zd63N7SQgoU[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 04, 2014, 12:43:56 am
Belgium

That makes barely any more sense then Montenegro.
Imagine if we could have as many factions as in naitive...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 04, 2014, 12:44:39 am
Belgium

That makes barely any more sense then Montenegro.
althought Belgium shouldn't be in the game.
It would make alot more sense than Montenegro.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 04, 2014, 12:51:05 am
If only this would have lasted...

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstatic4.wikia.nocookie.net%2F__cb20130328214238%2Falthistory%2Fimages%2Fc%2Fc6%2F43_Wilhelm-II-Bismarck_D.jpg&hash=e45795f72124dc55412ac32bc5956619755fccdb)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 04, 2014, 12:51:48 am
Belgium

That makes barely any more sense then Montenegro.
althought Belgium shouldn't be in the game.
It would make alot more sense than Montenegro.

Without the Schieffen Plan, Belgium didn't have that large of a hand in the war. In retrospect to the larger powers of course.

Also, wasn't Bismark a major anti-Catholic?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 04, 2014, 12:56:22 am
Belgium

That makes barely any more sense then Montenegro.
Romainia
http://en.m.wikipedia.org/wiki/Romania_during_World_War_I
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 04, 2014, 12:57:14 am
With Bismarck's help, the reich would have lasted longer and the workers would probably have been happy because of his social conservative policies.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Pinkamena on January 04, 2014, 01:21:21 am
I sense a political discussion coming on...

And I don't like it.

Meanwhile... Romania would be neat, but the fact that they were practically smashed and knocked out of the war right after joining doesn't speak well for them. Bulgaria or the Ottomans would be my choice.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KurassierNixon on January 04, 2014, 01:35:45 am
I sense a political discussion coming on...

And I don't like it.

Meanwhile... Romania would be neat, but the fact that they were practically smashed and knocked out of the war right after joining doesn't speak well for them. Bulgaria or the Ottomans would be my choice.

Bulgaria would be cool or another Balkan country for that matter.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 04, 2014, 01:42:54 am
Mexico
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Noodlenrice on January 04, 2014, 01:44:12 am
Mexico

Zzehth would be happy :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 04, 2014, 01:51:02 am
Why not Serbia :p I want to remove kebab
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MagicTeatowel on January 04, 2014, 02:34:25 am
Why not Vanuatu or Tuvalu?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Danik on January 04, 2014, 02:36:00 am
I agree on what Noodlenrice said - France, Germany, Austria-Hungary, Italy and Great Britain would be the wisest choice of factions. That would already cover most of the playerbase of the mod... Or at least most will get a faction they'd like to play.

There's also a possibility of adding the Russian Expedition Corps as a unit to France, and maybe some other foreign units can be added as well in a similar fashion without actually making a separate faction.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Friedrich on January 04, 2014, 02:41:50 am
3 options about the 3 additional nations should be:

Option 1: United Kingdom (because of its big role on the western front), Österreich-Ungarn (as the biggest ally of Germany and the big role in the campaigns in norther Italy) & Italia (people everytime forgetting about the front in Italy)

Option 2: United Kingdom (because of its role on the western front & Gallipoli), Ottoman Empire (Gallipoli and to represent the asian front), Russian Empire (they fought against Germany and Ottoman Empire, so very important here)

Option 3: United Kingdom, USA, Russian Empire (simple: all the major powers of that period would be in. Tough I don't like the fact USA would be in, because they had nearly the same equipment as UK and joined the War really late)

So basically, UK should be in. That's out of the question.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 04, 2014, 02:56:43 am
As I've said before, I think it'd be smart to just add US Army infantry as a class to either France or Britain or both. Same thing as Canadians and ANZAC to the Commonwealth faction.

The Austro-Hungarians have so much in variation equipment and uniform-wise to the Germans that I think they deserve their own faction. Same goes for the Russians and Italians.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Madbull on January 04, 2014, 03:18:46 am
As I've said before, I think it'd be smart to just add US Army infantry as a class to either France or Britain or both. Same thing as Canadians and ANZAC to the Commonwealth faction.

The Austro-Hungarians have so much in variation equipment and uniform-wise to the Germans that I think they deserve their own faction. Same goes for the Russians and Italians.

US would seem awkward within the British faction, I would go with Indian Sepoys and ANZAC.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Stefiboy on January 04, 2014, 03:22:11 am
Belgium

That makes barely any more sense then Montenegro.
Romainia
http://en.m.wikipedia.org/wiki/Romania_during_World_War_I
Yes!!! Now as Romanians we must get the others to agree.
Only read if romanian
Veniti in spre mine si regimentul meu hehe :P
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Colonel Howe on January 04, 2014, 03:34:31 am
the mighty nation of Brazil must be added! 

Let loose the mighty war cry: HUEHUEHUEHUEHUEHUEHUEHUE
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 04, 2014, 03:52:46 am

Option 3: United Kingdom, USA, Russian Empire (simple: all the major powers of that period would be in. Tough I don't like the fact USA would be in, because they had nearly the same equipment as UK and joined the War really late)

So basically, UK should be in. That's out of the question.
The mod is set in 1916 a year before the Americans joined the war.So on that point I could safely say the USA will have no participation in this mod
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 04, 2014, 04:04:43 am

Option 3: United Kingdom, USA, Russian Empire (simple: all the major powers of that period would be in. Tough I don't like the fact USA would be in, because they had nearly the same equipment as UK and joined the War really late)

So basically, UK should be in. That's out of the question.
The mod is set in 1916 a year before the Americans joined the war.So on that point I could safely say the USA will have no participation in this mod
I would say they can join anyway because I think America wasn't part of ww1 for long but we gave our allies supplies bullets and I think that we should join in the fun also. What I think this should happen is that because America joined the war I think France should be the main faction but France can have British classes, French classes, and American classes of soldiers. Now for Germany I think only German forces and Austria-Hungry forces should only be in the faction of the German Empire. What do you guys think of my idea, I know that this idea isn't smart or good but this is a mod not a video game.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 04, 2014, 04:08:18 am

Option 3: United Kingdom, USA, Russian Empire (simple: all the major powers of that period would be in. Tough I don't like the fact USA would be in, because they had nearly the same equipment as UK and joined the War really late)

So basically, UK should be in. That's out of the question.
The mod is set in 1916 a year before the Americans joined the war.So on that point I could safely say the USA will have no participation in this mod
I would say they can join anyway because I think America wasn't part of ww1 for long but we gave our allies supplies bullets and I think that we should join in the fun also. What I think this should happen is that because America joined the war I think France should be the main faction but France can have British classes, French classes, and American classes of soldiers. Now for Germany I think only German forces and Austria-Hungry forces should only be in the faction of the German Empire. What do you guys think of my idea, I know that this idea isn't smart or good but this is a mod not a game.
That's the most complicated idea 2014 and I don't think they will do that when they only have France and German units.So no I don't think that will work
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Stefiboy on January 04, 2014, 04:09:01 am

Option 3: United Kingdom, USA, Russian Empire (simple: all the major powers of that period would be in. Tough I don't like the fact USA would be in, because they had nearly the same equipment as UK and joined the War really late)

So basically, UK should be in. That's out of the question.
The mod is set in 1916 a year before the Americans joined the war.So on that point I could safely say the USA will have no participation in this mod
I would say they can join anyway because I think America wasn't part of ww1 for long but we gave our allies supplies bullets and I think that we should join in the fun also. What I think this should happen is that because America joined the war I think France should be the main faction but France can have British classes, French classes, and American classes of soldiers. Now for Germany I think only German forces and Austria-Hungry forces should only be in the faction of the German Empire. What do you guys think of my idea, I know that this idea isn't smart or good but this is a mod not a video game.
But America will not be Added...
However Romania Will be.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 04, 2014, 04:12:01 am

Option 3: United Kingdom, USA, Russian Empire (simple: all the major powers of that period would be in. Tough I don't like the fact USA would be in, because they had nearly the same equipment as UK and joined the War really late)

So basically, UK should be in. That's out of the question.
The mod is set in 1916 a year before the Americans joined the war.So on that point I could safely say the USA will have no participation in this mod
I would say they can join anyway because I think America wasn't part of ww1 for long but we gave our allies supplies bullets and I think that we should join in the fun also. What I think this should happen is that because America joined the war I think France should be the main faction but France can have British classes, French classes, and American classes of soldiers. Now for Germany I think only German forces and Austria-Hungry forces should only be in the faction of the German Empire. What do you guys think of my idea, I know that this idea isn't smart or good but this is a mod not a video game.
But America will not be Added...
However Romania might be.
I fixed it for you
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 04, 2014, 04:17:43 am

Option 3: United Kingdom, USA, Russian Empire (simple: all the major powers of that period would be in. Tough I don't like the fact USA would be in, because they had nearly the same equipment as UK and joined the War really late)

So basically, UK should be in. That's out of the question.
The mod is set in 1916 a year before the Americans joined the war.So on that point I could safely say the USA will have no participation in this mod
I would say they can join anyway because I think America wasn't part of ww1 for long but we gave our allies supplies bullets and I think that we should join in the fun also. What I think this should happen is that because America joined the war I think France should be the main faction but France can have British classes, French classes, and American classes of soldiers. Now for Germany I think only German forces and Austria-Hungry forces should only be in the faction of the German Empire. What do you guys think of my idea, I know that this idea isn't smart or good but this is a mod not a video game.
But America will not be Added...
However Romania might be.
I fixed it for you
I don't understand that because Romania is so small but also you got to think about all of this I mean why did Russia back out of the war. One is that they had a revolution and the other U.K. and America tried to get supplies to them but they couldn't because of the Ottoman Empire right? I think if Romania is going to be with us in this mod, I think that there should be navy and also Russia but this is the Western Front. Like why are Romania in the mod if its the WESTERN FRONT. Anyone want to tell me that.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 04, 2014, 04:21:19 am
We add what is reasonable, Americans, calm your american pride. And so do montenegrins.

Spoiler
We are obviously adding African Infantries to the french.
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 04, 2014, 04:26:43 am
We add what is reasonable, Americans, calm your american pride. And so do montenegrins.

Spoiler
We are obviously adding African Infantries to the french.
[close]
Well now you tell me. Well wait, lol  :D My regiment that is today present is African lol, well but America isn't that great anymore. I really just think America died before the well I think the cold war. But anyway I think America in this time should be a faction of this mod but as a defender or attacker but in the French classes or British classes.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Danik on January 04, 2014, 04:29:38 am
We add what is reasonable, Americans, calm your american pride. And so do montenegrins.

Spoiler
We are obviously adding African Infantries to the french.
[close]
will there be a way to make them black only?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 04, 2014, 04:43:41 am
We add what is reasonable, Americans, calm your american pride. And so do montenegrins.

Spoiler
We are obviously adding African Infantries to the french.
[close]
will there be a way to make them black only?
While you are at it you must then remove the black option for the rest.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on January 04, 2014, 04:47:11 am
We add what is reasonable, Americans, calm your american pride. And so do montenegrins.

Spoiler
We are obviously adding African Infantries to the french.
[close]
will there be a way to make them black only?
While you are at it you must then remove the black option for the rest.

Well considering how in NW your player model doesn't change when you play as Napoleon or Kutuzov, I doubt it'll be much different for the African units. I don't think Warband's engine has the capability to do something like that because it registers for your custom character, not a preset one.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Noodlenrice on January 04, 2014, 04:47:46 am
We add what is reasonable, Americans, calm your american pride. And so do montenegrins.

Spoiler
We are obviously adding African Infantries to the french.
[close]
will there be a way to make them black only?
While you are at it you must then remove the black option for the rest.

Thats like in Zulu mod with the messed up black heads
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 04, 2014, 04:50:40 am
We add what is reasonable, Americans, calm your american pride. And so do montenegrins.

Spoiler
We are obviously adding African Infantries to the french.
[close]
will there be a way to make them black only?
While you are at it you must then remove the black option for the rest.

Well considering how in NW your player model doesn't change when you play as Napoleon or Kutuzov, I doubt it'll be much different for the African units. I don't think Warband's engine has the capability to do something like that because it registers for your custom character, not a preset one.
You can just change the custom face presets.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Stefiboy on January 04, 2014, 05:10:41 am

Option 3: United Kingdom, USA, Russian Empire (simple: all the major powers of that period would be in. Tough I don't like the fact USA would be in, because they had nearly the same equipment as UK and joined the War really late)

So basically, UK should be in. That's out of the question.
The mod is set in 1916 a year before the Americans joined the war.So on that point I could safely say the USA will have no participation in this mod
I would say they can join anyway because I think America wasn't part of ww1 for long but we gave our allies supplies bullets and I think that we should join in the fun also. What I think this should happen is that because America joined the war I think France should be the main faction but France can have British classes, French classes, and American classes of soldiers. Now for Germany I think only German forces and Austria-Hungry forces should only be in the faction of the German Empire. What do you guys think of my idea, I know that this idea isn't smart or good but this is a mod not a video game.
But America will not be Added...
However Romania might be.
I fixed it for you
I don't understand that because Romania is so small but also you got to think about all of this I mean why did Russia back out of the war. One is that they had a revolution and the other U.K. and America tried to get supplies to them but they couldn't because of the Ottoman Empire right? I think if Romania is going to be with us in this mod, I think that there should be navy and also Russia but this is the Western Front. Like why are Romania in the mod if its the WESTERN FRONT. Anyone want to tell me that.
Romania fought Austria-Hungary for control of Transylvania also known as Dracula land... :P
And Romania was in the Western Front, in the Alps with the italians later on, but also fought the Ottomans. Also, the US Didn't give us supplies cause we didnt need them, we were fighting a small reserve army(Couple of reserve divisions) which is why we didn't need supplies.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 04, 2014, 06:54:54 am
Switzerland is the obvious addition to the Factions list

no explanation needed
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 04, 2014, 06:59:05 am
Switzerland is the obvious addition to the Factions list

no explanation needed

Right behind Montenegro  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 04, 2014, 08:18:03 am
Okay guys, Lets talk about the Western Front here.
So this update and mod is about the Western Front right? Well what do you guys think this mod will have for Events, maps, Battlefields and other stuff?
What would you think about having a real battle from ww1 that has trenches and other stuff, but it would be like a huge real map with trenches, artillery and other cool stuff?
Like lets just talk about how amazing this mod will be and turn out to be.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Xanderman on January 04, 2014, 10:46:22 am
Crazy8 you new here?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: asagek on January 04, 2014, 11:04:26 am
Belgium

That makes barely any more sense then Montenegro.
Well those few day belgium was there gave the french a chance to mobelize or elso it would have ended like wwII
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gizmo on January 04, 2014, 11:17:22 am
If this is set in 1916 why would the US be added? There should be more place for nations that fought the war from the beginning to the end....
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 04, 2014, 11:54:12 am
Can we not do this faction thing again?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Prince_Eugen on January 04, 2014, 11:56:26 am
Can we not do this faction thing again?
In wouldnt stop untill release for sure :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: DanyEle on January 04, 2014, 12:19:58 pm
Just one thing: we can go well beyond the 5 factions limit, but as you could see with our 2 first factions,everything requires time.

Fortium virtus patientia est!

EDIT: But dont expect this to become like Full Invasion 2 :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Sasuau on January 04, 2014, 12:40:42 pm
Just one thing: we can go well beyond the 5 factions limit, but as you could see with our 2 first factions,everything requires time.

Wait, doesn't this pretty much make the squabble over if Belgium or Montenegro should get the 5th place pointless? That means that we can have both Montenegro and Belgium. But seriously, that means that there is no need for the discussion about what faction should be in or not.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nardu on January 04, 2014, 12:41:19 pm
Belgium

That makes barely any more sense then Montenegro.
Well those few day belgium was there gave the french a chance to mobelize or elso it would have ended like wwII


Wrong dear, 880 000 men were already in position to fight the war, closely joined by 2 220 000 men. Everybody was especting this war happens, so no, you just confound world war 1 and world war 2.
the august 2nd 1914 the left wing of french army was already deployed in position to defend the french belgium Ardennes border, as far belgium was invaded the 4th of august 1914.

In fact the biggest surprise was the fail of our XIII war plan , not the invasion of Belgium, as far now we know there was an Hypothesis of german invasion of france by the Belgium border which was included in a variation of the XIII warplan. And of course the massive overpowered Germany in terms of mobilisable men ( 9 000 000 vs 4 000 000)
--
Russia tend to be the more logical nation after France Britain and Germany (and Italy). But we can add a German's ally like Austria Hungary or Turkey (or Bulgaria).

But we can also do a multi faction type (like in blood and iron) with Serbians, Americans, Russians belgium troops no?

because to me, serbia also tend to be a top important faction of the begining of the war, they defeated Austria very quickly, even if they were outnumbered. And only failed cauz they were a little demographic country with a not very strong war industry. And of course because germany immediatly sent help to Austrians
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nardu on January 04, 2014, 12:44:58 pm
Sorry double post
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Romulus on January 04, 2014, 02:08:01 pm
I assume the Iron Europe banners will include the flags of the participating nations. Banners being the little circlets above your head, oh and flags the too.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KArantukki on January 04, 2014, 02:57:07 pm
I assume the Iron Europe banners will include the flags of the participating nations. Banners being the little circlets above your head, oh and flags the too.

Spoiler
(https://www7.pic-upload.de/04.01.14/79k9bn3gje7y.png)
[close]
1.France 2.UK 3.German Emprie 4.Austria-Hungary 5.Russian Empire 6.French Flag with coat of arms 7. French foreign legion
8.French coat of arms 9.French coat of arms 10.Île-de-France 11.Bretagne 12.Picardie 13.Centre 14.French army flag
15.French army flag 15.French navy flag 16.German battleflag 17.German flag with iron cross 18.German coat of arms 19.German army flag 20.German army flag
21.German army flag 22.Thuringia regimental flag 23.Bavarian coat of arms 14.Bavarian regimental flag 15.Württemberg regimental flag 16.Garde-Pionier-Bataillon 17. Prussian regimental flag
18.Hessian regimental flag 19.Prussian/german regimental flag 20.Prussian regimental flag 21.British flag (Scottish version) 22.Australia 23.Scottland 24.Wales
25.Ireland 26.England 27.New Zealand 28.British army flag 29.British army flag 30.British army flag 31.British army flag
32.Russia 33.Russia 34.Russia 35.Austria 36.Hungary 37.Tyrol 38.Austria

Spoiler
(https://www7.pic-upload.de/04.01.14/62cbqpvy361.png)
[close]
1.Something DanyEle added ^^ 2.Austria 3.Italy 4.Italy 5.Ottoman empire 6.Ottoman Empire 7.Poland
8.Greece 9.Bulgaria 10.Canada 11.Belgium 12.Netherlands 13.Japan 14.Murica
15.CSA 16.Denmark 17.Spain 18.Sweden 19.Serbia 20.China 21.Poland
22.US-Army  23.Norway 24.Portugal 25.Wallonia 26.Mexico 27.Brazil
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MagicTeatowel on January 04, 2014, 02:57:43 pm
I saw someone mention sepoys in a post above but from the research I have been doing, I see no sign of Indians on the front in 1916.

All of the from Wikipedia so it might not be true. (But it probably is)

Indian Expeditionary Force A
"With morale low, Many soldiers fled the scene of the battle and the infantry divisions were finally withdrawn to Egypt in October 1915, when they were replaced by the new British divisions of Kitchener's Army". Obviously suggesting they were not in service in 1916.
Indian Light Infantry on the front lines. IN 1915, Not 1916 TORN
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2Ff%2Ffc%2FIndianArmyMGCrewFlanders1914-15.jpg%2F220px-IndianArmyMGCrewFlanders1914-15.jpg&hash=d99de7ce0cd4eb5c308c7953af225605c391111e)
[close]
It should be noted though that the 2 Cavalry Divisions of the force returned in November 1916 as a breakthrough force waiting for . . . . guess what . . . a breakthrough.
Indian Cavalry on the Western Front
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2Fe%2Fec%2FHodsons_Horse_France_1917_IWM_Q_2061.jpg%2F220px-Hodsons_Horse_France_1917_IWM_Q_2061.jpg&hash=51237249ed082900b4fe9acac32772c7c19ef0b0)
[close]

Indian Expeditionary Force B
They were in German East Africa.
Indian 10 pounder Mountain Gun in East Africa
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2Fd%2Fd7%2F10pounderMountainGunEastAfricaWWI.jpg%2F220px-10pounderMountainGunEastAfricaWWI.jpg&hash=fdb76abc08c1ce1a0e6bbd94c78dea9dafd82059)
[close]

Indian Expeditionary Force C
They were also in East Africa

Indian Expeditionary Force D
They were in Mesopotamia (Iraq)
'Chillin' on the military railway near Basra
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2Fd%2Fde%2FQF3pdrHotchkissMesopotamia1917.jpg%2F220px-QF3pdrHotchkissMesopotamia1917.jpg&hash=8b7a030c4bb292cc25ce017359d81b3099d8d6cd)
[close]

Indian Expeditionary Force E
They were in Palestine and Sinai beatin up dem Ottomans.
Indian Artillery in Jerusalem 1917
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F1%2F1d%2FIndian_Army_QF_3.7_inch_gun_battery_Jerusalem_1917.jpg%2F220px-Indian_Army_QF_3.7_inch_gun_battery_Jerusalem_1917.jpg&hash=083b7452989ab2ed56a1504996972e40cbfa6a9e)
[close]

Indian Expeditionary Force F
Fought in Egypt and was then mixed around with other Divisions but by 1916 (January) it was all disbanded.

Indian Expeditionary Force G
Sum them up in one word . . . Gallipoli!

Anyway, even if it is not historically accurate, I would like to see some Indian troops in the Mod!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 04, 2014, 03:03:58 pm
funny because your first picture is of 2 indian gunmen in flanders in the winter of 1914-1915
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MagicTeatowel on January 04, 2014, 03:06:58 pm
funny because your first picture is of 2 indian gunmen in flanders in the winter of 1914-1915
Why is that funny?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Prince_Eugen on January 04, 2014, 03:09:27 pm
funny because your first picture is of 2 indian gunmen in flanders in the winter of 1914-1915
Why is that funny?
So cold, and so far from India.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 04, 2014, 03:10:53 pm
I saw someone mention sepoys in a post above but from the research I have been doing, I see no sign of Indians on the front in 1916.

Indians were present at the western front. I agree with you that they should be in the mod.


and if  you had paid more attention to your link you could've known there were indians at the front :p
http://upload.wikimedia.org/wikipedia/commons/thumb/f/fc/IndianArmyMGCrewFlanders1914-15.jpg/220px-IndianArmyMGCrewFlanders1914-15.jpg
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MagicTeatowel on January 04, 2014, 03:15:32 pm
You will notice TORN that I stated there were no troops on the western front in 1916

The picture that I linked was of soldiers on the western front in "1914-1915".

As you may be able to tell, 1914-1915 and 1916 are completely different times . . .

So other than the cavalry that came in November, there were NO INDIANS on the front for 1916.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TheBoberton on January 04, 2014, 03:16:04 pm
Spoiler
Spoiler
(https://www7.pic-upload.de/04.01.14/79k9bn3gje7y.png)
[close]
1.France 2.UK 3.German Emprie 4.Austria-Hungary 5.Russian Empire 6.French Flag with coat of arms 7. French foreign legion
8.French coat of arms 9.French coat of arms 10.Île-de-France 11.Bretagne 12.Picardie 13.Centre 14.French army flag
15.French army flag 15.French navy flag 16.German battleflag 17.German flag with iron cross 18.German coat of arms 19.German army flag 20.German army flag
21.German army flag 22.Thuringia regimental flag 23.Bavarian coat of arms 14.Bavarian regimental flag 15.Württemberg regimental flag 16.Garde-Pionier-Bataillon 17. Prussian regimental flag
18.Hessian regimental flag 19.Prussian/german regimental flag 20.Prussian regimental flag 21.British flag (Scottish version) 22.Australia 23.Scottland 24.Wales
25.Ireland 26.England 27.New Zealand 28.British army flag 29.British army flag 30.British army flag 31.British army flag
32.Russia 33.Russia 34.Russia 35.Austria 36.Hungary 37.Tyrol 38.Austria

Spoiler
(https://www7.pic-upload.de/04.01.14/r5zio9yhzo6v.png)
[close]
1.Something DanyEle added ^^ 2.Austria 3.Italy 4.Italy 5.Ottoman empire 6.Ottoman Empire 7.Poland
8.Greece 9.Bulgaria 10.Canada 11.Belgium 12.Netherlands 13.Japan 14.Murica
15.CSA 16.Denmark 17.Spain 18.Sweden 19.Serbia 20.China 21.Poland
22.US-Army  23.Norway 24.Portugal 25.Wallonia 26.Mexico 27.Brazil
[close]

Those banners hurt.

Off the top of my head;
The US flag has 50 stars, but had only 48 during the First World War; I have no idea what is going on with that Confederate flag, but it had thirteen stars, all equally distributed; The US Army didn't have a flag until the fifties, and that most certainly isn't it; And that flag of Denmark looks more like an inverted English cross than anything else.

Edit: Missed the Swedish flag as well, in my miniature flag rant.



He said there were Indians on the front in 1916. He also said they were removed from the front in October of 1915, which comes after the Winter of '14-15. Thus, he is correct in stating that there were no Indian troops on the front in 1916.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 04, 2014, 03:18:44 pm
isn't it clear then :p
I want some Dehli cavalry
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Kamov on January 04, 2014, 03:21:25 pm
You could just add the indians in if the brits are having a middle eastern focus.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KArantukki on January 04, 2014, 03:32:49 pm
Now better muricans?

Spoiler
(https://www7.pic-upload.de/04.01.14/62cbqpvy361.png)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TheBoberton on January 04, 2014, 03:35:23 pm
The Swedish flag still looks strange, and the US Army flag is an odd inclusion (Like I said, adopted in the fifties), but yes, that is much better.

Edit; Honestly, I'd suggest replacing the US Army flag with something more era appropriate. The US Naval Jack, or perhaps the colours of the Red Hand Division?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Danik on January 04, 2014, 03:35:35 pm
Please... don't add any Indian classes. Turbans sticking out of the trench will be hilarious and completely unfit to the environment.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 04, 2014, 03:38:43 pm
A lot better! But the reason the Danish and Swedish flag looks strange is because the cross is in the middle. It should be more to the left like the Norwegian flag.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 04, 2014, 03:46:38 pm
Can you add you add this, Karantukki?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.neitileu.no%2Fvar%2Fnteu%2Fstorage%2Fimages%2Fmedia%2Fbilder%2Fillustrasjonsfoto%2Fflagg%2Ftre_kronor%2F257683-1-nor-NO%2Ftre_kronor.jpg&hash=6cd02ddb4898b73c055672ac16a4704b4446064c)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wigster600 on January 04, 2014, 03:59:48 pm
Please... don't add any Indian classes. Turbans sticking out of the trench will be hilarious and completely unfit to the environment.
I beg to differ....
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fd202m5krfqbpi5.cloudfront.net%2Fbooks%2F1183208144l%2F1389710.jpg&hash=db24e209db28f9b8abf0042c8b46dd02a2059936)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 04, 2014, 04:15:54 pm
Spoiler
Please... don't add any Indian classes. Turbans sticking out of the trench will be hilarious and completely unfit to the environment.
I beg to differ....
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fd202m5krfqbpi5.cloudfront.net%2Fbooks%2F1183208144l%2F1389710.jpg&hash=db24e209db28f9b8abf0042c8b46dd02a2059936)
[close]
+1, variety in uniforms and hats is refreshing and always a welcome sight. More of the same with only slight changes is boring, *coughVanillaUKLineInfantrycough*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Friedrich on January 04, 2014, 04:29:34 pm
Now better muricans?

Spoiler
(https://www7.pic-upload.de/04.01.14/62cbqpvy361.png)
[close]
There is still the Hi no Maru missing, the official flag of the Japanese Empire:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F7%2F79%2FMerchant_flag_of_Japan_%25281870%2529.svg%2F800px-Merchant_flag_of_Japan_%25281870%2529.svg.png&hash=57a3ef4b1444ccba2c71ac00a102d073410737ab)
[close]

It would be consequent to add this flag, because the Kyokujitsuki (Rising Sun Flag), the japanese war flag is allready in.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Fridericus Rex on January 04, 2014, 04:34:33 pm
Wow ... The prussian regimantal  flag (19) looks great! Can't wait for it  :o
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 04, 2014, 04:50:36 pm
Spoiler
Please... don't add any Indian classes. Turbans sticking out of the trench will be hilarious and completely unfit to the environment.
I beg to differ....
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fd202m5krfqbpi5.cloudfront.net%2Fbooks%2F1183208144l%2F1389710.jpg&hash=db24e209db28f9b8abf0042c8b46dd02a2059936)
[close]
+1, variety in uniforms and hats is refreshing and always a welcome sight. More of the same with only slight changes is boring, *coughVanillaUKLineInfantrycough*
Then add the pickelhaube will you're at it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 04, 2014, 04:52:00 pm
Spoiler
Please... don't add any Indian classes. Turbans sticking out of the trench will be hilarious and completely unfit to the environment.
I beg to differ....
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fd202m5krfqbpi5.cloudfront.net%2Fbooks%2F1183208144l%2F1389710.jpg&hash=db24e209db28f9b8abf0042c8b46dd02a2059936)
[close]
+1, variety in uniforms and hats is refreshing and always a welcome sight. More of the same with only slight changes is boring, *coughVanillaUKLineInfantrycough*
Then add the pickelhaube will you're at it.
Yes, pickelhaubes are amazing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: kpetschulat on January 04, 2014, 05:04:43 pm
Now better muricans?

Spoiler
(https://www7.pic-upload.de/04.01.14/62cbqpvy361.png)
[close]

Those blank flags, can they be made for regiments who donate or contribute to the mod? Similar to how. Vikingr does it?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Apollo on January 04, 2014, 05:06:09 pm
Those don't look like the flags I saw yesterday ???
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Johan on January 04, 2014, 05:35:32 pm
So many American patriots my god... The mod is based on 1916! Yeah let's add Sweden in the mod because that'd be fun! Yeah!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Fridericus Rex on January 04, 2014, 05:42:27 pm
Yeah everyone looooves Sweden <3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Sasuau on January 04, 2014, 05:42:58 pm
Can you add you add this, Karantukki?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.neitileu.no%2Fvar%2Fnteu%2Fstorage%2Fimages%2Fmedia%2Fbilder%2Fillustrasjonsfoto%2Fflagg%2Ftre_kronor%2F257683-1-nor-NO%2Ftre_kronor.jpg&hash=6cd02ddb4898b73c055672ac16a4704b4446064c)
[close]

Why would Sweden need another flag? They didn't even participate.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Fridericus Rex on January 04, 2014, 05:44:26 pm
Quote
Why would Sweden need another flag? They didn't even participate.
Coz everyone loves Sweden :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gokiller on January 04, 2014, 05:47:09 pm
Can you add you add this, Karantukki?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.neitileu.no%2Fvar%2Fnteu%2Fstorage%2Fimages%2Fmedia%2Fbilder%2Fillustrasjonsfoto%2Fflagg%2Ftre_kronor%2F257683-1-nor-NO%2Ftre_kronor.jpg&hash=6cd02ddb4898b73c055672ac16a4704b4446064c)
[close]

Why would Sweden need another flag? They didn't even participate.
I would agree, however it isn't really something to argue about. But if you start looking it the way you do. One should wonder why there is a banner of Poland in considering it was nonexistent at the time.  :-*

But then again, it's not something worth argueing about. I would actually love to give those last banner spots to some random banners. (fun/lols).
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Waterbeetle on January 04, 2014, 06:27:58 pm
just out of curiosity, where is this banner from?
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F9853%2Fxrbw.jpg&hash=05924d2a41186bc539dac4663aeab2849eb7a8f0)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Prince_Eugen on January 04, 2014, 06:28:54 pm
just out of curiosity, where is this banner from?
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F9853%2Fxrbw.jpg&hash=05924d2a41186bc539dac4663aeab2849eb7a8f0)
Engineer corps?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 04, 2014, 06:31:06 pm
Looks like it's something to do with Betaknight.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Stefiboy on January 04, 2014, 06:34:26 pm
Looks like it's something to do with Betaknight.
Betaknight's Private Army... :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 04, 2014, 06:38:16 pm
If wallonia gets their flag I think Flanders should also get their black lion.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nardu on January 04, 2014, 06:50:02 pm
Lol if they add sweden why not portugese EC?
Still think a multi Nations faction could make happy alot of people instead of a nation like USA or Belgium. But the only choice for triple alliance Will be germany right?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 04, 2014, 07:03:13 pm
The Iron Europe troop selection isn't going to be like in NW or other mods, it isn't a list of regiments, its a list of troop types, infantry, support, sniper, medic, storm troopers. Not regiments, it's more like a modern shooter.

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 04, 2014, 07:37:45 pm
The Iron Europe troop selection isn't going to be like in NW or other mods, it isn't a list of regiments, its a list of troop types, infantry, support, sniper, medic, storm troopers. Not regiments, it's more like a modern shooter.

quick scoping and 360 headshots? my type of game
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Stefiboy on January 04, 2014, 07:42:37 pm
The Iron Europe troop selection isn't going to be like in NW or other mods, it isn't a list of regiments, its a list of troop types, infantry, support, sniper, medic, storm troopers. Not regiments, it's more like a modern shooter.
So, No Specialist and Cavalry tab :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gokiller on January 04, 2014, 07:44:06 pm
There wouldn't be cav anyway.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Stefiboy on January 04, 2014, 07:47:50 pm
There wouldn't be cav anyway.
I Know...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Dekkers on January 04, 2014, 08:20:34 pm
There wouldn't be cav anyway.
I Know...

wow u smart boy
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 04, 2014, 08:24:30 pm
Quote
Why would Sweden need another flag? They didn't even participate.
Coz everyone loves Sweden :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 04, 2014, 08:27:54 pm
Looks like it's something to do with Betaknight.
Betaknight's Private Army... :P
Aye! :D I have my RPG unit
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gizmo on January 04, 2014, 09:06:49 pm
If wallonia gets their flag I think Flanders should also get their black lion.
And it would also represent French Flanders!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KArantukki on January 04, 2014, 09:12:46 pm
Spoiler
About the banners:
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F500x%2F44563979.jpg&hash=dcc7d14b5bf847c46f0c23dd6597cd2cb1928e7a)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F500x%2F44564018.jpg&hash=e5a74fabb19f9fa2aae22080ef479158469ba615)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 04, 2014, 09:18:18 pm
January's coming to a close, IE must be near right? ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Waterbeetle on January 04, 2014, 09:24:35 pm
KArantukki, what does it matter if you get the feedback now or later.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 04, 2014, 09:50:52 pm
January's coming to a close, IE must be near right? ;D

...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 04, 2014, 10:38:23 pm
January's coming to a close, IE must be near right? ;D

...

love you too

Need to find some more stuff on German Stormtroopers, all I can find is a military college paper and wikipedia :s
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 04, 2014, 11:32:32 pm
January's coming to a close, IE must be near right? ;D

...

love you too

Need to find some more stuff on German Stormtroopers, all I can find is a military college paper and wikipedia :s

What are you looking for in particular? I may be able to help.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 04, 2014, 11:47:36 pm
Can't wait
Title: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Apollo on January 05, 2014, 12:00:25 am
I am so glad I'm a beta tester xD
lol, indeed. Not insinuating that I am one, which I am not. 
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: kpetschulat on January 05, 2014, 12:02:58 am
Let's not advertise who is/is not beta tester for the mod, as it can cause a commotion and people being begged to give up the download.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 05, 2014, 12:07:20 am

What are you looking for in particular? I may be able to help.

Just some general information, some regiment info (I read about the 3te Jager Sturmbataillon [my reg for IE] but I want to know more) Tactics and other similar info would be neat too :D

Let's not advertise who is/is not beta tester for the mod, as it can cause a commotion and people being begged to give up the download.

makin everyone jelly :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Colbac on January 05, 2014, 12:10:04 am
Let's not advertise who is/is not beta tester for the mod, as it can cause a commotion and people being begged to give up the download.
MINE, MINE, MINE (http://www.youtube.com/watch?v=H4BNbHBcnDI&feature=player_detailpage#t=55)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Pinkamena on January 05, 2014, 12:29:02 am
(https://i.imgur.com/hnRE81n.gif)

Y-you mean there's people testing IE right now and I'm not one of them?!

[depression intensifies]

In case you couldn't tell I'm being sarcastic. Just so people don't assume.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 05, 2014, 12:34:27 am
I am so glad I'm a beta tester xD

Congrats, you're also a jerk.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wigster600 on January 05, 2014, 01:17:41 am
I have two spaces for invites to the beta test left out of five, who wants one?
 ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Charles William on January 05, 2014, 01:20:21 am
I have two spaces for invites to the beta test left out of five, who wants one?
 ;)
Me  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Dom13WorstNW on January 05, 2014, 01:20:58 am
I have two spaces for invites to the beta test left out of five, who wants one?
 ;)

me please   :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on January 05, 2014, 01:30:09 am
I have two spaces for invites to the beta test left out of five, who wants one?
 ;)
Another way to tease people.. don't wigster! People will rip toenails out!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wigster600 on January 05, 2014, 01:30:45 am
£250 each for them.  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Charles William on January 05, 2014, 01:34:21 am
£250 each for them.  8)
........... :o?? WAIT WHAT!!??!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Dom13WorstNW on January 05, 2014, 01:34:34 am
£250 each for them.  8)
Lel

I am prepared to pay.    :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wigster600 on January 05, 2014, 01:45:56 am
Or buy me killing floor for one, chivalry medieval warfare for the other....  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 05, 2014, 01:57:13 am
Or buy me killing floor for one, chivalry medieval warfare for the other....  ::)
I heard your into the black market
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Waterbeetle on January 05, 2014, 02:18:48 am
Or buy me killing floor for one, chivalry medieval warfare for the other....  ::)

Fight to the dead! Arena!  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Dom13WorstNW on January 05, 2014, 02:27:12 am
Or buy me killing floor for one, chivalry medieval warfare for the other....  ::)

How about I pay you 5$  ?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 05, 2014, 03:34:21 am
More NW Trench maps so we can practice for the mod :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Slawtering on January 05, 2014, 03:53:29 am
Lol Chivalry.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Stefiboy on January 05, 2014, 04:26:27 am
I am so glad I'm a beta tester xD
I know some very powerful people...  >:(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 05, 2014, 04:52:53 am
Will we be able to have Villhelm II mustaches?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fe%2Fed%2FKaiser_Wilhelm_Ii_and_Germany_1890_-_1914_HU68367.jpg&hash=e2fd060feacdb75626b473fb251eba367da2852c)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 05, 2014, 05:00:53 am
Will we be able to have Villhelm II mustaches?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fe%2Fed%2FKaiser_Wilhelm_Ii_and_Germany_1890_-_1914_HU68367.jpg&hash=e2fd060feacdb75626b473fb251eba367da2852c)
[close]

Mustaches must be implemented in every form imaginable

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8159%2F7668211636_84fb07df23_b.jpg&hash=adf3df629f3db05075d2860c06884e2d3ad13efc)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 05, 2014, 07:03:08 am
More NW Trench maps so we can practice for the mod :)
Where are you getting this website or is this the beta if so I want to join in!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Noodlenrice on January 05, 2014, 07:24:53 am
More NW Trench maps so we can practice for the mod :)
Where are you getting this website or is this the beta if so I want to join in!
.........
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 05, 2014, 07:58:52 am
I am so glad I'm a beta tester xD
I know some very powerful people...  >:(
All of whom you've pissed off at some point?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 05, 2014, 08:04:27 am
I am so glad I'm a beta tester xD
I know some very powerful people...  >:(
All of whom you've pissed off at some point?

lol.

stahp teesing me it hurtz!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 05, 2014, 08:08:05 am
Let's just clear this up. Yes, there is a closed beta going on. No, you're not going to get it if you ask for it. To current beta testers, bragging and having a superiority attitude is totally unacceptable. And for God's sake, don't auction off spots here. I expect more maturity from all of you.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 05, 2014, 08:08:14 am
I am so glad I'm a beta tester xD
I know some very powerful people...  >:(
All of whom you've pissed off at some point?

getting a little hot in here

Let's just clear this up. Yes, there is a closed beta going on. No, you're not going to get it if you ask for it. To current beta testers, bragging and having a superiority attitude is totally unacceptable. And for God's sake, don't auction off spots here. I expect more maturity from all of you.

I think the majority of us will enjoy having no bugs/other issues when we play for the first time :) The wait makes it worth it and increases the hype now that we know it's so close

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 05, 2014, 08:17:18 am
I love you all, now stop bragging and start promoting the mod even more. As Rigadoon said, we are having a closed beta test (You could've noticed by the server name). So if you don't have it, don't go asking and if you have it don't go bragging. Or else it will be you who gets kicked out. So I expect that everyone acts maturely and responsibly.

For the rest, hold on tight, we want the best for everyone.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 05, 2014, 11:12:36 am
I love you all, now stop bragging and start promoting the mod even more. As Rigadoon said, we are having a closed beta test (You could've noticed by the server name). So if you don't have it, don't go asking and if you have it don't go bragging. Or else it will be you who gets kicked out. So I expect that everyone acts maturely and responsibly.

For the rest, hold on tight, we want the best for everyone.
That's...exactly what I said.  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 05, 2014, 11:17:30 am
People will rip toenails out!
Gokiler 2k14
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Hakblok on January 05, 2014, 12:13:32 pm
I don't understand why people can't just wait a few more weeks, we have waited for over a year already, a few weeks isn't that much.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 05, 2014, 12:33:57 pm
Can you still be women? because the poll said otherwise and I still want to be  my women's battalion of death?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 05, 2014, 12:54:10 pm
I think we should remove the women from the character creator and add more male faces instead. Or were there any armed women in the war?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 05, 2014, 12:55:27 pm
I think we should remove the women from the character creator and add more male faces instead. Or were there any armed women in the war?
French Armed Forces.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 05, 2014, 12:58:41 pm
There were women at the front. and I wasn't joking about my battalion of death. :p

http://en.wikipedia.org/wiki/Women's_Battalion (http://en.wikipedia.org/wiki/Women's_Battalion)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 05, 2014, 01:00:51 pm
Are there going to be the regular NW faces or are you planning on adding a new set of faces? Maybe use the ones in B&I? They look quite good. Imo ypu should fill it out with a massive pool of new beards, mustaches, cigars etc. Also make it possible to mix cigars and facial hair? Maybe even make the cigars light up?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Hawke on January 05, 2014, 01:10:34 pm
Having a lit cigar in a trench is a bad idea.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 05, 2014, 01:17:06 pm
I just like my in-game face and it would be nice to be able to keep it in IE for roleplay proposes.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1118301876611574236%2F1F6AA652D9473F12F36D6725E27E060AAD179F7C%2F&hash=08592d743779943f13012f04f5b84b4f3a850278)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F885254803582967847%2FCCF3A2899A50478A44C6FF5EAB7725161A360AAF%2F&hash=0eb7022e563c13551ed54008bf03b82fc9fe72ab)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F885254803582945485%2F39A8E812DDB11C698E5E42C39DB9AAA10A5B904B%2F&hash=24d619bf89770cbf05c9675316143ae26ec7c1b4)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 05, 2014, 01:53:01 pm
I just like my in-game face and it would be nice to be able to keep it in IE for roleplay proposes.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1118301876611574236%2F1F6AA652D9473F12F36D6725E27E060AAD179F7C%2F&hash=08592d743779943f13012f04f5b84b4f3a850278)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F885254803582967847%2FCCF3A2899A50478A44C6FF5EAB7725161A360AAF%2F&hash=0eb7022e563c13551ed54008bf03b82fc9fe72ab)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F885254803582945485%2F39A8E812DDB11C698E5E42C39DB9AAA10A5B904B%2F&hash=24d619bf89770cbf05c9675316143ae26ec7c1b4)
[close]
I has no clue
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 05, 2014, 01:56:08 pm
Having a lit cigar in a trench is a bad idea.
#sniped
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 05, 2014, 02:09:33 pm
I just like my in-game face and it would be nice to be able to keep it in IE for roleplay proposes.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1118301876611574236%2F1F6AA652D9473F12F36D6725E27E060AAD179F7C%2F&hash=08592d743779943f13012f04f5b84b4f3a850278)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F885254803582967847%2FCCF3A2899A50478A44C6FF5EAB7725161A360AAF%2F&hash=0eb7022e563c13551ed54008bf03b82fc9fe72ab)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F885254803582945485%2F39A8E812DDB11C698E5E42C39DB9AAA10A5B904B%2F&hash=24d619bf89770cbf05c9675316143ae26ec7c1b4)
[close]
I has no clue
Look at his face!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 05, 2014, 02:51:38 pm
I think we should remove the women from the character creator and add more male faces instead. Or were there any armed women in the war?
French Armed Forces.

Oh jelly, these are getting more and more priceless
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gizmo on January 05, 2014, 03:14:42 pm
I think we should remove the women from the character creator and add more male faces instead. Or were there any armed women in the war?
French Armed Forces.
Oh jelly, these are getting more and more priceless
They do sound more manly than Jelly though.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fdrawception.com%2Fpub%2Fpanels%2F2012%2F4-4%2FnAY34eY5n1-12.png&hash=a328895e244877824f1f376f3587c4c7e13ce860)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 05, 2014, 03:16:28 pm
I have to check this every hour waiting for the release D:
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Fridericus Rex on January 05, 2014, 03:49:11 pm
I have to check this every hour waiting for the release D:

Me too !!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on January 05, 2014, 04:01:52 pm
I just like my in-game face and it would be nice to be able to keep it in IE for roleplay proposes.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1118301876611574236%2F1F6AA652D9473F12F36D6725E27E060AAD179F7C%2F&hash=08592d743779943f13012f04f5b84b4f3a850278)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F885254803582967847%2FCCF3A2899A50478A44C6FF5EAB7725161A360AAF%2F&hash=0eb7022e563c13551ed54008bf03b82fc9fe72ab)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F885254803582945485%2F39A8E812DDB11C698E5E42C39DB9AAA10A5B904B%2F&hash=24d619bf89770cbf05c9675316143ae26ec7c1b4)
[close]
You'll be able to keep the face you have shown from NW, as far as faces are concerned, nothing has been changed as of yet.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 05, 2014, 04:28:06 pm
So many things to do... Such little time, who said he was or knows the Great War team?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BSM 'Shut up' Williams on January 05, 2014, 04:41:20 pm
Let's not advertise who is/is not beta tester for the mod, as it can cause a commotion and people being begged to give up the download.

I can tell you got one :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Devmc99 on January 05, 2014, 06:50:37 pm
I just like my in-game face and it would be nice to be able to keep it in IE for roleplay proposes.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1118301876611574236%2F1F6AA652D9473F12F36D6725E27E060AAD179F7C%2F&hash=08592d743779943f13012f04f5b84b4f3a850278)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F885254803582967847%2FCCF3A2899A50478A44C6FF5EAB7725161A360AAF%2F&hash=0eb7022e563c13551ed54008bf03b82fc9fe72ab)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F885254803582945485%2F39A8E812DDB11C698E5E42C39DB9AAA10A5B904B%2F&hash=24d619bf89770cbf05c9675316143ae26ec7c1b4)
[close]
That 3rd picture looks really cool novum mundus?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 05, 2014, 06:57:16 pm
I just like my in-game face and it would be nice to be able to keep it in IE for roleplay proposes.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1118301876611574236%2F1F6AA652D9473F12F36D6725E27E060AAD179F7C%2F&hash=08592d743779943f13012f04f5b84b4f3a850278)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F885254803582967847%2FCCF3A2899A50478A44C6FF5EAB7725161A360AAF%2F&hash=0eb7022e563c13551ed54008bf03b82fc9fe72ab)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F885254803582945485%2F39A8E812DDB11C698E5E42C39DB9AAA10A5B904B%2F&hash=24d619bf89770cbf05c9675316143ae26ec7c1b4)
[close]
That 3rd picture looks really cool novum mundus?

2nd one is Novum Mundus also.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 05, 2014, 07:16:31 pm
I just like my in-game face and it would be nice to be able to keep it in IE for roleplay proposes.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1118301876611574236%2F1F6AA652D9473F12F36D6725E27E060AAD179F7C%2F&hash=08592d743779943f13012f04f5b84b4f3a850278)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F885254803582967847%2FCCF3A2899A50478A44C6FF5EAB7725161A360AAF%2F&hash=0eb7022e563c13551ed54008bf03b82fc9fe72ab)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F885254803582945485%2F39A8E812DDB11C698E5E42C39DB9AAA10A5B904B%2F&hash=24d619bf89770cbf05c9675316143ae26ec7c1b4)
[close]
That 3rd picture looks really cool novum mundus?

2nd one is Novum Mundus also.
Yeah, it's a lot of fun.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Dom13WorstNW on January 05, 2014, 07:27:34 pm
I just like my in-game face and it would be nice to be able to keep it in IE for roleplay proposes.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1118301876611574236%2F1F6AA652D9473F12F36D6725E27E060AAD179F7C%2F&hash=08592d743779943f13012f04f5b84b4f3a850278)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F885254803582967847%2FCCF3A2899A50478A44C6FF5EAB7725161A360AAF%2F&hash=0eb7022e563c13551ed54008bf03b82fc9fe72ab)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F885254803582945485%2F39A8E812DDB11C698E5E42C39DB9AAA10A5B904B%2F&hash=24d619bf89770cbf05c9675316143ae26ec7c1b4)
[close]
That 3rd picture looks really cool novum mundus?

2nd one is Novum Mundus also.
Yeah, it's a lot of fun.

I didnt know it was released  :( I've  put so much focus on Iron Europe
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Arcturus on January 05, 2014, 09:54:52 pm
Spoiler
I just like my in-game face and it would be nice to be able to keep it in IE for roleplay proposes.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1118301876611574236%2F1F6AA652D9473F12F36D6725E27E060AAD179F7C%2F&hash=08592d743779943f13012f04f5b84b4f3a850278)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F885254803582967847%2FCCF3A2899A50478A44C6FF5EAB7725161A360AAF%2F&hash=0eb7022e563c13551ed54008bf03b82fc9fe72ab)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F885254803582945485%2F39A8E812DDB11C698E5E42C39DB9AAA10A5B904B%2F&hash=24d619bf89770cbf05c9675316143ae26ec7c1b4)
[close]
That 3rd picture looks really cool novum mundus?

2nd one is Novum Mundus also.
Yeah, it's a lot of fun.

I didnt know it was released  :( I've  put so much focus on Iron Europe
[close]

https://www.fsegames.eu/forum/index.php?topic=5809.0

Say no more, back to Iron Europe.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Snowz on January 06, 2014, 02:42:22 am
How long would it be left before the mod is realised? :)
I've heard that it would be on this month, but is there a more precise date?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 06, 2014, 02:48:02 am
How long would it be left before the mod is realised? :)
I've heard that it would be on this month, but is there a more precise date?

If there was, don't you think it would be posted somewhere in the OP or in an update? Or do you really think that we have a release date only to tell it to people one at a time?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Snowz on January 06, 2014, 03:06:55 am
I don't know, i just saw it on the some forum and by some guys ingame! I was just woundering if that was true?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 06, 2014, 03:08:39 am
I don't know, i just saw it on the some forum and by some guys ingame! I was just woundering if that was true?

yes it is, look at the christmas update.

page 235.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Snowz on January 06, 2014, 03:11:47 am
Yeah! Well thank you George385! Then i will just wait untill it gets realised, i guess it will be around the 15-20 of Januari
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 06, 2014, 04:25:29 am
Apologies. I misunderstood your question as someone aware of the January release announcement being unsatisfied with its specificness.

Edit: Fixed typo.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 06, 2014, 04:35:23 am
Apologise. I misunderstood your question as someone aware of the January release announcement being unsatisfied with its specificness.

read the question carefully next time ;)

im sure its alright with him.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 06, 2014, 04:46:50 am
Are the snipers one hit weapons or no?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 06, 2014, 04:57:05 am
Are the snipers one hit weapons or no?

It's a normal rife with a scope, I would imagine it does the same damage as any other rifle (1 shot more than not)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 06, 2014, 04:59:30 am
Apologise. I misunderstood your question as someone aware of the January release announcement being unsatisfied with its specificness.

read the question carefully next time ;)

im sure its alright with him.

Organizing a testing and dealing with the issues and trouble makers involved is not exactly something you do without losing sleep.   :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 06, 2014, 05:02:29 am
Apologise. I misunderstood your question as someone aware of the January release announcement being unsatisfied with its specificness.

read the question carefully next time ;)

im sure its alright with him.

Organizing a testing and dealing with the issues and trouble makers involved is not exactly something you do without losing sleep.   :P

im sorry but i had to make a meme out of this.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F500x%2F44600410.jpg&hash=b6fd49334b8ac8e58e95e95cc474ff791503f83b)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Desert Thunda on January 06, 2014, 09:42:14 am
And so the slow wait begins. For me atleast  :-[
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 06, 2014, 09:58:50 am
And so the slow wait begins. For me atleast  :-[
Colonel? What!?!!? Do you have a bot or something that is on 24/7?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Johan on January 06, 2014, 11:41:05 am
And so the slow wait begins. For me atleast  :-[
Colonel? What!?!!? Do you have a bot or something that is on 24/7?

This is completly irrelevant and the forum ranks have no power or anything at all behind them.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Danik on January 06, 2014, 12:05:32 pm
No offense to people on this forum but there really are too many unnecessary posts... It's dissappointing when you check a thread for updates or for reading a discussion about IE and not silly off-topic.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 06, 2014, 12:06:42 pm
You must be new here, welcome to the forum.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: DanyEle on January 06, 2014, 12:36:29 pm
No offense to people on this forum but there really are too many unnecessary posts... It's dissappointing when you check a thread for updates or for reading a discussion about IE and not silly off-topic.

It' s disappointing to see nazis on this forum too, as if Wismar wasn't enough.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Austro on January 06, 2014, 12:46:19 pm
"Nazi" is short for "National Socialism" which is a political ideology. That's like saying you shouldn't be using the term "Commie" freely either.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Danik on January 06, 2014, 12:52:59 pm
Whatever, this is just a cool picture from Inglorious basterds and I'm not a commie or nazi.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Colbac on January 06, 2014, 12:59:15 pm
I remember seeing that there was going to be chemical gas in the game. Does that also mean gas masks (like attaching a bayonet to your rifle) that you can put on or no?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on January 06, 2014, 07:50:43 pm
And so the slow wait begins. For me atleast  :-[
Colonel? What!?!!? Do you have a bot or something that is on 24/7?

Several people have Colonel already now. In fact I believe I only have 35 or something more hours to go until I reach it myself.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 06, 2014, 07:55:51 pm
A thing that buggers me a bit is if you check the videos the rifles are slightly tilted downwards when aiming which looks weird. Maybe we can tilt the muzzle up a noch?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 06, 2014, 09:28:50 pm
so where do we donate? is there any special awards if we donate a certain amount? like kickstarters etc?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 06, 2014, 09:42:00 pm
so where do we donate? is there any special awards if we donate a certain amount? like kickstarters etc?

you get thanks from the devs :D

and a SPECIAL place in their hearts.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on January 06, 2014, 09:44:13 pm
gib money pl0x

I joke, however a donation is always thought well of as it's necessary to keep our website going!

You can donate here!

http://www.ironeurope.eu/donate.html
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 06, 2014, 09:47:13 pm
so where do we donate? is there any special awards if we donate a certain amount? like kickstarters etc?
You can just donate at their website.

http://www.ironeurope.eu/ (http://www.ironeurope.eu/)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 06, 2014, 09:54:19 pm
gib money pl0x

I joke, however a donation is always thought well of as it's necessary to keep our website going!

You can donate here!

http://www.ironeurope.eu/donate.html
This goes straight into Baillie's bank account.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 06, 2014, 10:05:24 pm
it's a hoax watch out guise!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 06, 2014, 10:15:37 pm
Baillie is the new Tav :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on January 06, 2014, 10:24:42 pm
Mhmm, thanks for the donations, I needed some new socks...

Edit, sorry for this off-topic post, please don't hurt me.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MagicTeatowel on January 06, 2014, 10:53:53 pm
Mhmm, thanks for the donations, I needed some new socks...

Edit, sorry for this off-topic post, please don't hurt me.

No more!

What is love . . . .?

sorry, I just had too.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 06, 2014, 10:57:10 pm
so i just looked at the FAQ, it says that the closed beta will be available to contributors? is dis true? is there a certain amount to get in?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 06, 2014, 11:02:54 pm
so i just looked at the FAQ, it says that the closed beta will be available to contributors? is dis true? is there a certain amount to get in?

You can wait 2 weeks.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: DanyEle on January 06, 2014, 11:03:28 pm
so i just looked at the FAQ, it says that the closed beta will be available to contributors? is dis true? is there a certain amount to get in?

With contributors, we mean people who contributed with active work for the mod, such as codes, textures, models, sounds, music, and so on. Donating won't get you into the closed beta, but the devs will certainly be grateful to you for that!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 06, 2014, 11:05:28 pm
so i just looked at the FAQ, it says that the closed beta will be available to contributors? is dis true? is there a certain amount to get in?
you mean you would be willing to pay to get a closed beta of a mod that could be released this week or the next one?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 06, 2014, 11:08:17 pm
so i just looked at the FAQ, it says that the closed beta will be available to contributors? is dis true? is there a certain amount to get in?
you mean you would be willing to pay to get a closed beta of a mod that could be released this week or the next one?
I think a lot of people would.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 06, 2014, 11:12:36 pm
that is insane.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Friedrich on January 06, 2014, 11:17:52 pm
Welcome to the NW Community, you must be new here!  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Slawtering on January 06, 2014, 11:26:31 pm
I reckon the devs could host the servers for the mod for ages on the close beta donations.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Pinkamena on January 07, 2014, 01:32:03 am
If I wasn't a poor sod I'd throw money at this.

Alas, I am a poor sod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 07, 2014, 02:00:39 am
so i just looked at the FAQ, it says that the closed beta will be available to contributors? is dis true? is there a certain amount to get in?
you mean you would be willing to pay to get a closed beta of a mod that could be released this week or the next one?
Contributors as in, people who actually gave effort in the mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on January 07, 2014, 02:06:35 am
How many of you guys setting up regiments are going top have a to rank of captain as I think I will as there no real need to have col in this as you have rather large amount of ranks to fill under captain thought I guess it's up to how you set up the rank structure,
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 07, 2014, 02:09:52 am
No recognition for the cheerleading squad... Typical :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Miller on January 07, 2014, 02:27:51 am
How many of you guys setting up regiments are going top have a to rank of captain as I think I will as there no real need to have col in this as you have rather large amount of ranks to fill under captain thought I guess it's up to how you set up the rank structure,

the Irish Guard will be set up as such, with 2 platoons initially and i as their captain. Captains still went over the top with their men, i don't believe Colonels quite went up with the initial wave =/
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 07, 2014, 02:31:33 am
How many of you guys setting up regiments are going top have a to rank of captain as I think I will as there no real need to have col in this as you have rather large amount of ranks to fill under captain thought I guess it's up to how you set up the rank structure,

The highest rank (following real world standards) any reg should have (or has had) is Lieutenant/Platoon Size.  In BI I was a Lt and probably for IE I will stay the same (maybe even go lower :) )
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 07, 2014, 06:54:17 am
pff meh that i'm gonna be an awesome Brigadier-Supergeneral from outer space.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 07, 2014, 07:03:37 am
pff fuck that i'm gonna be an awesome Brigadier-Supergeneral from outer space.

admiral commodore-commander grand jaegermeister of the first stormtrooper army of Tatooine suits you better

Are the grenades going to have a set explosion time or can we cook em? The video nades were pretty slow to blow up, lot of time to run away.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 07, 2014, 08:43:38 am
Cooking grenades on the warband engine? Haha, i font think thats possible. Anyways it isn't a problem, this isnt CoD where you get an indicator of where a grenade is. Chances are you wont even see it and even if you do, you usually wont have enough time to run away. That was my experience from Festung Breslau.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on January 07, 2014, 11:32:53 am
Cooking grenades on the warband engine? Haha, i font think thats possible. Anyways it isn't a problem, this isnt CoD where you get an indicator of where a grenade is. Chances are you wont even see it and even if you do, you usually wont have enough time to run away. That was my experience from Festung Breslau.

And in all honesty being able to run away from them is not a bad thing as looking at the size they exploded from the video it could take a few people out so it makes it not a huge killer when a load off them are thrown 
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 07, 2014, 11:38:32 am
More likely alot of people get knocked over and a few die. Its not the size of the explosion that matters, all explosions in nw are the same size, its the damage that differs...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Sasuau on January 07, 2014, 11:40:44 am
Cooking grenades on the warband engine? Haha, i font think thats possible. Anyways it isn't a problem, this isnt CoD where you get an indicator of where a grenade is. Chances are you wont even see it and even if you do, you usually wont have enough time to run away. That was my experience from Festung Breslau.

And in all honesty being able to run away from them is not a bad thing as looking at the size they exploded from the video it could take a few people out so it makes it not a huge killer when a load off them are thrown

And throwing them into cover or a trench would pretty much force the enemies there to run for new cover which gives you access to the cover and leaves the enemy exposed. That is great help even if you don't manage to get any kills with it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 07, 2014, 11:45:32 am
How will battles be faught? Will it be done in conquest mode or battle?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gokiller on January 07, 2014, 11:47:41 am
Battle sounds like a pain to me. I don't think it fits with this weaponry setting. (accurate etc).

Though at the same point, conquest could be laggy with big events. (Atleast that is what it was last time I played conquest, could be different though).
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 07, 2014, 11:51:56 am
I think battle would be to quick or dragged out to a draw every time. Everyone would be to scared to get out of the trenches and if they did they would pretty much all die. So conquest sounds the only reasonable option :/
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on January 07, 2014, 11:59:45 am
More likely alot of people get knocked over and a few die. Its not the size of the explosion that matters, all explosions in nw are the same size, its the damage that differs...


I know but I'm saying if a whole line throw them then letting the attacking not so much the defender line (as there stuck in a trench) scatter is a good thing in my opinion in not debating damage but the time it takes to go off. I don't care if there a kill instantly or do a lot of damage  it will just mean you have a easier  way to take trenches if you actually survive the way to the trench

 
How will battles be faught? Will it be done in conquest mode or battle?

Maybe the some events can be set as a scenario so it would be a battle but one sides allocated to go over the top while the other can choose to defend though it may be beneficial to attack a bit so u have a easy fall back but this has been discussed a lot and it looks like conquest is the general consensus   
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Hazzard on January 07, 2014, 05:56:11 pm
The Deluge for Warband had cookable grenades, you pressed x to ignite it and then you threw on a timer. This was 1500's grenades though, so a bit unreliable and dangerous if not thrown quickly.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 07, 2014, 06:02:14 pm
And throwing them into cover or a trench would pretty much force the enemies there to run for new cover which gives you access to the cover and leaves the enemy exposed. That is great help even if you don't manage to get any kills with it.

I think that's the general idea of grenades. If your unit is a bunch of assault troops at an event, you better make sure they're accurate with their grenades. A lobby of grenades aren't going to clear out a trench if they all miss.

I think battle would be to quick or dragged out to a draw every time. Everyone would be to scared to get out of the trenches and if they did they would pretty much all die.

Sounds like the real war.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 07, 2014, 06:15:20 pm

I think battle would be to quick or dragged out to a draw every time. Everyone would be to scared to get out of the trenches and if they did they would pretty much all die.

Sounds like the real war.

Doesnt sound fun though
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 07, 2014, 06:44:35 pm
Well since people already charge across the map in NW and mostly just throw them at enemies, I don't think they would have a problem doing the same in trenches. But for public play people do camp like a bitch :p
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: DanyEle on January 07, 2014, 06:46:14 pm
The Deluge for Warband had cookable grenades, you pressed x to ignite it and then you threw on a timer. This was 1500's grenades though, so a bit unreliable and dangerous if not thrown quickly.

Oh, if only we had WSE with additional triggers and operations...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Hazzard on January 07, 2014, 06:59:45 pm
The Deluge for Warband had cookable grenades, you pressed x to ignite it and then you threw on a timer. This was 1500's grenades though, so a bit unreliable and dangerous if not thrown quickly.

Oh, if only we had WSE with additional triggers and operations...

We do, Silverstag somehow has it working.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: DanyEle on January 07, 2014, 07:10:34 pm
Would be interesting to try it out, but after looking at the list of coding to do for Iron Europe, i'd better go back coding and stop discussing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Vaeguir on January 07, 2014, 07:37:51 pm
Hey guys,

Will the " chasseurs alpin " take part of the french army ?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 07, 2014, 09:23:19 pm
Well since people already charge across the map in NW and mostly just throw them at enemies, I don't think they would have a problem doing the same in trenches. But for public play people do camp like a bitch :p

because they know how low the chances of being hit are, if you've sat through a large BI battle you see how long they can last..
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 07, 2014, 10:05:24 pm
Can't wait until the first event. It will be just like 1914, no one will know what the twunt they are doing :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Dekkers on January 07, 2014, 10:20:08 pm
RIP Melee
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 07, 2014, 10:20:37 pm
Can't wait until the first event. It will be just like 1914, no one will know what the twunt they are doing :P

Double rank lines men! Keep the spacing tight, we aren't silly riflemen now are we?!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 07, 2014, 10:24:46 pm
Can't wait until the first event. It will be just like 1914, no one will know what the twunt they are doing :P

Double rank lines men! Keep the spacing tight, we aren't silly riflemen now are we?!
The thing is I'm very positive that regiments will actually form up in columns like in NW at the start of the rounds and they will probably try to move around in columns. They will get ripped apart by MGs and Rifles :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 07, 2014, 10:27:11 pm
Can't wait until the first event. It will be just like 1914, no one will know what the twunt they are doing :P

Double rank lines men! Keep the spacing tight, we aren't silly riflemen now are we?!
The thing is I'm very positive that regiments will actually form up in columns like in NW at the start of the rounds and they will probably try to move around in columns. They will get ripped apart by MGs and Rifles :)

Hopefully map makers create large open areas in the trenches so we can spawn in them, not have to spawn in open ground with no cover.  There is a siege map for NW like that, I'm sure many people know what I'm talking about. 
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: McEwan on January 07, 2014, 10:27:45 pm
The thing is I'm very positive that regiments will actually form up in columns like in NW at the start of the rounds and they will probably try to move around in columns. They will get ripped apart by MGs and Rifles :)
It's instinct, ya know. 8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 07, 2014, 10:32:56 pm
The thing is I'm very positive that regiments will actually form up in columns like in NW at the start of the rounds and they will probably try to move around in columns. They will get ripped apart by MGs and Rifles :)
It's instinct, ya know. 8)
It will be very interesting to see :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Friedrich on January 07, 2014, 10:50:08 pm
The thing is I'm very positive that regiments will actually form up in columns like in NW at the start of the rounds and they will probably try to move around in columns. They will get ripped apart by MGs and Rifles :)
Aye Sir, I will be the first machine gunner then!  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KurassierNixon on January 07, 2014, 11:07:05 pm
The thing is I'm very positive that regiments will actually form up in columns like in NW at the start of the rounds and they will probably try to move around in columns. They will get ripped apart by MGs and Rifles :)
Aye Sir, I will be the first machine gunner then!  ;D

I volunteer as said MG fodder.  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Colonel Howe on January 07, 2014, 11:30:11 pm
The thing is I'm very positive that regiments will actually form up in columns like in NW at the start of the rounds and they will probably try to move around in columns. They will get ripped apart by MGs and Rifles :)
It's instinct, ya know. 8)
It will be very interesting to see :)
It will :D

Epoc slergter fer germania
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 07, 2014, 11:40:20 pm
The thing is I'm very positive that regiments will actually form up in columns like in NW at the start of the rounds and they will probably try to move around in columns. They will get ripped apart by MGs and Rifles :)
It's instinct, ya know. 8)
It will be very interesting to see :)
It will :D

Epoc slergter fer germania
I remember when we did line tactics in Bear Force II xD

It actually worked pretty well as just a solid brick of mobile suppressive fire, but then again, Bear Force II didn't have artillery or machine guns :/
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on January 07, 2014, 11:47:23 pm
RIP Melee
Don't think it will be the death of melee I enters to do a lot of glory charges and the union army can vouch that I shall defiantly be doing it and I'm sure if we did mass charges people would reach the trench and if the enemy have not fixed bayonets hoping to shoot everyone then it will be our time to have easy pickings
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Slawtering on January 08, 2014, 12:08:26 am
Quote
This is a crisis. A large crisis. In fact, if you got a moment, it's a twelve-storey crisis with a magnificent entrance hall, carpeting throughout, 24-hour portage, and an enormous sign on the roof, saying 'This Is a Large Crisis'. A large crisis requires a large plan. Get me two pencils and a pair of underpants.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wigster600 on January 08, 2014, 12:24:57 am
Quote
This is a crisis. A large crisis. In fact, if you got a moment, it's a twelve-storey crisis with a magnificent entrance hall, carpeting throughout, 24-hour portage, and an enormous sign on the roof, saying 'This Is a Large Crisis'. A large crisis requires a large plan. Get me two pencils and a pair of underpants.
What's two plus two?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Duuring on January 08, 2014, 12:39:57 am
Quote
This is a crisis. A large crisis. In fact, if you got a moment, it's a twelve-storey crisis with a magnificent entrance hall, carpeting throughout, 24-hour portage, and an enormous sign on the roof, saying 'This Is a Large Crisis'. A large crisis requires a large plan. Get me two pencils and a pair of underpants.
What's two plus two?

Oh...Wobble wobble.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Slawtering on January 08, 2014, 12:42:04 am
Oh Wibble, Wibble
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Madbull on January 08, 2014, 12:50:13 am
RIP Melee
Don't think it will be the death of melee I enters to do a lot of glory charges and the union army can vouch that I shall defiantly be doing it and I'm sure if we did mass charges people would reach the trench and if the enemy have not fixed bayonets hoping to shoot everyone then it will be our time to have easy pickings

Just imagine the public servers :/

Even right now NA1 and EU1 are Fps shooters.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 08, 2014, 12:52:11 am
http://1ergren.xippy.eu/index.php?page=13&CatID=45853&PostID=287713 Just a very basic beginning to the 21e thread. Not sure if its fine to post it here or not.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 08, 2014, 01:12:29 am
http://1ergren.xippy.eu/index.php?page=13&CatID=45853&PostID=287713 Just a very basic beginning to the 21e thread. Not sure if its fine to post it here or not.
How did you make it here? And why did you post that on a mod thread?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 08, 2014, 01:13:45 am
its for the mod
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Apollo on January 08, 2014, 01:14:22 am

its for the mod
But... Wat. The website says 1er.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 08, 2014, 01:17:55 am
yes. My NW regiment (1er) have made the 21e (IE)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Matthew on January 08, 2014, 02:06:13 am
Even right now NA1 and EU1 are Fps shooters.
WTF the fuck is up with kids these days with their fps shooters and NW wars.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on January 08, 2014, 09:39:39 am
I wonder if the server files will be available for everyone or if it will only be given to a few like BI as if there given to everyone there should be more events
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 08, 2014, 10:50:15 am
Un-official servers kill off the community, and finish the mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gishank on January 08, 2014, 11:51:51 am
Presumably (as with most mods) there is no variation between the module and that which is used to run the servers. Naturally though a tonne of servers would end up thinning out the community, but killing it off entirely? I doubt that. As with NW, certain servers will become more popular than others due to certain attributes and mitigate the uh... thinning... Hmm.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 08, 2014, 11:53:07 am
Un-official servers kill off the community, and finish the mod.
People find ways anyway.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KArantukki on January 08, 2014, 12:26:38 pm
I think puplic players and the amount of servers are not important for the life of a mod. In my opinion it is the regimental community and the events that keep the mod alive.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BNS Marko on January 08, 2014, 12:28:28 pm
Yeah, but only in events. Without new, fresh public players how will regiments recruit? Then the regiments start getting thinner, thinner and thinner.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: DanyEle on January 08, 2014, 12:34:04 pm
I wonder if the server files will be available for everyone or if it will only be given to a few like BI as if there given to everyone there should be more events

We decide that Official dedicated server files will be released shortly after the mod's release. Saying it at the module system way, it'd be (store_random_in_range, ":three days, ":eight_days"),
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KArantukki on January 08, 2014, 12:35:10 pm
Yeah, but only in events. Without new, fresh public players how will regiments recruit? Then the regiments start getting thinner, thinner and thinner.


Sure, but 97% of the players will be (like in n&s and bc) players who come from nw regiments that have their own littleregiment for the mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BNS Marko on January 08, 2014, 12:39:28 pm
Hmmm I really never did NW regimenting, just too many people pushing around.
But, if you wanted to go on BC/N&S now, could you go on the mod now and spend some quality playing time off events? Not really. In the end, it's the strong public play and the never-ending influx of players(of arguable age...) that keeps it alive over and over and over for new regiments and those 100+ men ones.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 08, 2014, 01:16:53 pm
I wonder if the server files will be available for everyone or if it will only be given to a few like BI as if there given to everyone there should be more events
I haven't given them to anyone, they aren't even made, it's just possible to create a server from the mod itself. IE needs to make the mod impossible to upload without server files if they want to prevent servers which is a good idea since they split the community.

I think puplic players and the amount of servers are not important for the life of a mod. In my opinion it is the regimental community and the events that keep the mod alive.

No it's definitely important. If a new player has just downloaded the mod and they see no players on it e think its dead even if events are going on. Public play where all the players are together makes it look more alive and allows regiments to recruit in game.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 08, 2014, 01:23:34 pm
Wilhelm is right, I have seen this before and it has been repeated many times too.  With the same end result. I'll talk to olaf and vince if he has time, to figure out how to prevent this.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Desert Thunda on January 08, 2014, 01:25:56 pm
Just Remember, more than one official battle server :'(



Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Waterbeetle on January 08, 2014, 01:46:07 pm
You can prevent it by just creating a good mod where people want to leave NW for. ;)
Sorry B&I and other mods your quality in gameplay and the overall modding standards are just low and that's the problem.

Not releasing or later releasing the server files will not help and will only annoy the fair users.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 08, 2014, 02:07:03 pm
You can prevent it by just creating a good mod where people want to leave NW for. ;)
Sorry B&I and other mods your quality in gameplay and the overall modding standards are just low and that's the problem.

Not releasing or later releasing the server files will not help and will only annoy the fair users.
Sure, some mods die because they are bad, but there are a lot of really cool and high quality mods that died regardless of their good gameplay. Hopefully Iron Europe's massive difference in play style, decades of hype, and grenades will be unique and interesting enough to help prolong it, but it is necessary to take other measures, like restricting access to the server files.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 08, 2014, 02:08:13 pm
i've seen grenades be the downfall of a mod :p well the quality of gameplay.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Danik on January 08, 2014, 02:12:36 pm
We've already seen in-game footage which shows that grenades aren't OP... and semi-autos and MGs makes this mod unique and interesting enough not to die if it keeps being developed and the bugs are fixed.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Pompey on January 08, 2014, 02:24:35 pm
I've heard a rumor that Iron Europe will be released this month? Any truth to this?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Desert Thunda on January 08, 2014, 02:25:07 pm
It's true, check the update.



Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Pompey on January 08, 2014, 02:29:31 pm
Ah, I've gotten so use to seeing no release date that I didn't even think the update would have had it in there  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 08, 2014, 05:04:46 pm
You can prevent it by just creating a good mod where people want to leave NW for. ;)
Sorry B&I and other mods your quality in gameplay and the overall modding standards are just low and that's the problem.

Not releasing or later releasing the server files will not help and will only annoy the fair users.

So BI, NaS and BC are all low quality mods?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on January 08, 2014, 05:19:50 pm
You can prevent it by just creating a good mod where people want to leave NW for. ;)
Sorry B&I and other mods your quality in gameplay and the overall modding standards are just low and that's the problem.

Not releasing or later releasing the server files will not help and will only annoy the fair users.

So BI, NaS and BC are all low quality mods?

I think a lot would say there high quality mod just because they don't have mg an all the features of iron Europe, and there getting better look at NaS there the Gettysburg update which is going to have good features and BI is not even finished at the moment (sorry don't know much about BC but from the little I played it has some intresting features) also people tend not to play low quality mods and all 3 of the mods given as a example by William have quite good player bace
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BNS Marko on January 08, 2014, 05:26:04 pm
You can prevent it by just creating a good mod where people want to leave NW for. ;)
Sorry B&I and other mods your quality in gameplay and the overall modding standards are just low and that's the problem.

Not releasing or later releasing the server files will not help and will only annoy the fair users.
Modding standards? And you would be who to know two shits about that? This isn't the thread to discuss this, but I'll only leave a few words. The work and the effort and the quality put into Bello Civilli, North and South and Blood & Iron is just as equal and worthy to the ones put in NW, Iron Europe and so forth. Seeing as you haven't made anything of note on your own, your comment on this topic is not worthy to waste any more words on.
Cheers

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Matthew on January 08, 2014, 06:08:43 pm
While a disagree with Waterbeetle Sherlock putting a lot of time into something doesn't automatically qualify it as "good".
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 08, 2014, 06:09:15 pm
It helps.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Hinkel on January 08, 2014, 06:40:29 pm
You can prevent it by just creating a good mod where people want to leave NW for. ;)
Sorry B&I and other mods your quality in gameplay and the overall modding standards are just low and that's the problem.

Not releasing or later releasing the server files will not help and will only annoy the fair users.

I would say, that B&I, NaS and BC are modded very well, with some nice gameplay (thats why NaS is still played by hundrets in line battles).
When we released the server files for BC, we had 50!!! running servers. Nearly each legion had its own server with some tiny amount of player. To avoid that, its better to have 1 central server.. to get public play successfull!
That move of releasing public server files destroyed the whole mod.. :(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 08, 2014, 06:43:39 pm
You can prevent it by just creating a good mod where people want to leave NW for. ;)
Sorry B&I and other mods your quality in gameplay and the overall modding standards are just low and that's the problem.

Not releasing or later releasing the server files will not help and will only annoy the fair users.
You are a spoiled little brat. It's something wrong if you think B&I and N&S are low quality...
They are improved NW:s in a new era.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 08, 2014, 06:48:44 pm
i've seen grenades be the downfall of a mod :p well the quality of gameplay.
Tbh, the grenades are almost underpowered atm. You need to be really good with them to hit a trench. I guess it will be better with hundreds of players in events.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BNS Marko on January 08, 2014, 07:03:37 pm
While a disagree with Waterbeetle Sherlock putting a lot of time into something doesn't automatically qualify it as "good".
It varies.
Bello Civilli is a complete overhaul, the quality of the uniforms and assets there is amazing.
So is in B&I.
And in N&S.
Only achieved with lots and lots of effort by skilled artists such as Hinkel, William, Rigadoon, Dany and many many others.
Essentially yes, time isn't quality but it helps and is necessary for quality. The only thing I do not understand here, is why ignorant people like him can even post here, if he even bothered to look at any of the said mods, he'd see the quality is top-notch, in visuals and some gameplay-wise improvements.

Edit: Let's get back on topic lads, I'm interested in some of your opinions on scenes(maps) and how should they look like. Just out of curiosity  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 08, 2014, 07:05:12 pm
While a disagree with Waterbeetle Sherlock putting a lot of time into something doesn't automatically qualify it as "good".
Both B&I and BC was released within 1-2 months.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BNS Marko on January 08, 2014, 07:53:34 pm
While a disagree with Waterbeetle Sherlock putting a lot of time into something doesn't automatically qualify it as "good".
Both B&I and BC was released within 1-2 months.
From being announced though, not since it got into making.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 08, 2014, 08:05:32 pm
I'm sure Rigadoon and the boys would appreciate it if we got back on topic and stopped trashing other mods (mods some of the IE devs have worked on by the way).

By the way, the grenades in IE are pretty well balanced in my opinion. They are not too easy to use, nor are they impossible to score kills with. Like all of the weapons (except the sniper rifle) I think plenty of thought has gone into rate of fire, damage, accuracy, and all that to come to a good balance.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BSM 'Shut up' Williams on January 08, 2014, 08:12:33 pm
Hope this gets released before my parents' evening next Thursday.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 08, 2014, 08:32:15 pm
Will they ban you from playing if you get bad reports?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Snowz on January 08, 2014, 09:56:02 pm
How do you know what's balanced? :P have you tried it 5arge?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 08, 2014, 10:11:43 pm
Hope this gets released before my parents' evening next Thursday.

wat
Parents go into school to discuss the childs progress in school with teachers, looking over current test results and behaviour.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BNS Marko on January 08, 2014, 10:16:17 pm
Hope this gets released before my parents' evening next Thursday.

wat
Parents go into school to discuss the childs progress in school with teachers, looking over current test results and behaviour.
In which country does that work?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Commissar Jdf on January 08, 2014, 10:24:11 pm
I'm sure Rigadoon and the boys would appreciate it if we got back on topic and stopped trashing other mods (mods some of the IE devs have worked on by the way).

By the way, the grenades in IE are pretty well balanced in my opinion. They are not too easy to use, nor are they impossible to score kills with. Like all of the weapons (except the sniper rifle) I think plenty of thought has gone into rate of fire, damage, accuracy, and all that to come to a good balance.

The grenades are perfect right now.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 08, 2014, 10:31:40 pm
Hope this gets released before my parents' evening next Thursday.

wat
Parents go into school to discuss the childs progress in school with teachers, looking over current test results and behaviour.
In which country does that work?

In the UK, it's a good idea, and i know Americans have a similar thing. But this is way off topic.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Waterbeetle on January 08, 2014, 10:34:55 pm
I'm sorry, it's just my opinion. Compare it with some mods for warband ok yes, not a lot the great mods are not played right now because of updates from warband and the Script enhancer but some work in single player mods is really great and with a high quality standard.

So you want to tell me the mods only died out because the server files were released haha it sounds more like a bad excuse.

So BI, NaS and BC are all low quality mods?

In my opinion they are, I did not enjoy them. Most of them felt rushed and not balanced.
I don't want to go in full detail.

spoiled little brat
You should learn some respect young man.

But to the people that do enjoy the mods you have all the right to do so.

But sorry again, I did not wish to insult anybody it's just my opinion and what I think is the problem.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 08, 2014, 10:46:56 pm
I'm sorry, it's just my opinion. Compare it with some mods for warband ok yes, not a lot the great mods are not played right now because of updates from warband and the Script enhancer but some work in single player mods is really great and with a high quality standard.
This isn't a SP mod. There is a difference. MP takes balancing while in SP it takes less. What one does in MP to another player is different to what one does to an AI and vice versa.

So you want to tell me the mods only died out because the server files were released haha it sounds more like a bad excuse.
It is a main reason, why do you think NW is also dying out? (Yes Slowly but surely) Ofcourse they didn't say that was the only reason.

So BI, NaS and BC are all low quality mods?

I my opinion they are, I did not enjoy them. Most of them felt rushed and not balanced.
I don't want to go in full detail.

spoiled little brat
You should learn some respect young man.

But to the people that do enjoy the mods you have all the right to do so.

But sorry again, I did not wish to insult anybody it's just my opinion and what I think is the problem.
And I agree with you, opinion is opinion. I still like that there are people who at least go out of their way to make a mod that they hope could make people happier. Remember that modders have feelings too.
Enough.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Commissar Jdf on January 08, 2014, 10:58:34 pm
Just because you didn't enjoy them doesn't mean...grr...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on January 08, 2014, 11:07:33 pm
Just because you didn't enjoy them doesn't mean...grr...

[youtube]http://www.youtube.com/watch?v=-d3r-AZMI1Y[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Waterbeetle on January 08, 2014, 11:30:55 pm
Spoiler
Just because you didn't enjoy them doesn't mean...grr...

[youtube]http://www.youtube.com/watch?v=-d3r-AZMI1Y[/youtube]
[close]

Hmm, yes a important lesson! I demand everyone to uninstall BI, NaS and BC now! Do it now! ;) :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 09, 2014, 12:02:17 am
Don't go around posting your insults if you're going to claim it as opinion. If you don't have something good to say, don't say it all. All those mods were great in their heydays and deserve respect for the hours of work those modders put into them.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Commissar Jdf on January 09, 2014, 12:03:29 am
Back to Iron Europe, I really love the grenades...French MG is kinda meh though. :/
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Sasuau on January 09, 2014, 12:38:44 am
French MG is kinda meh though. :/

In looks or function?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 09, 2014, 12:41:28 am
Stuff like that is probably best discussed within the Steam group as those outside of the beta test cannot participate in such topics.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Commissar Jdf on January 09, 2014, 12:44:48 am
Stuff like that is probably best discussed within the Steam group as those outside of the beta test cannot participate in such topics.

Yes sah!

*edit* I'm talking more in general terms. I just prefer German MGs over French ones any day of the week lol
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 09, 2014, 12:46:19 am
But Rig everybody who got into the beta needs to post here so people know they got in the beta and their e-peen rise.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 09, 2014, 12:55:45 am
If you keep the server files (ability to host) away from the mobs claws, people will break in and find a way just like those PA guys did with Persistent Frontier.

But keeping mod centralized is best thing to do if you want community to stay alive.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 09, 2014, 01:50:47 am
How do you know what's balanced? :P have you tried it 5arge?
He has because he is a tester
Title: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 09, 2014, 02:08:42 am
Gona have a lot of fun figuring out how to rek scrubs with the nades (maybe if we hit an enemy with them they should die from impact 8) )

or maybe just get knocked down :3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 09, 2014, 03:56:27 am
But keeping mod centralized is best thing to do if you want community to stay alive.
Blood and Iron went through that problem. At first all was well with only one official server, no other servers, then new servers popped up and the mod has since been decaying in public play. Having only one server would definitely keep this mod alive and keep everyone together.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 09, 2014, 04:00:07 am
Perhaps ordering the shutdown of any other servers would be best.

I mean IE is the IE team's intellectual property, they can order anyone to stop using it if they wish to.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 09, 2014, 04:28:02 am
Perhaps ordering the shutdown of any other servers would be best.

I mean IE is the IE team's intellectual property, they can order anyone to stop using it if they wish to.

Citing my experience with PF and the PA, they did not take down their server even though it was the PF Teams intellectual property.  So unless you make some legal mumbo-jumbo anyone can make a server and do whatever (at least that's what happened in this situation)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 09, 2014, 04:30:56 am
I mean IE is the IE team's intellectual property, they can order anyone to stop using it if they wish to.
We can 'order' it, however, they will simply ignore us. Shutting down a server not directly under the control of the team would be very difficult.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 09, 2014, 04:35:44 am
I mean IE is the IE team's intellectual property, they can order anyone to stop using it if they wish to.
We can 'order' it, however, they will simply ignore us. Shutting down a server not directly under the control of the team would be very difficult.

Exactly ^
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 09, 2014, 04:55:23 am
Well, you could try and file for copyright. Though it'd be a long and painful process, you could use that to force any unwanted servers out of commission (Talking US law here, not international)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Apollo on January 09, 2014, 04:57:27 am

Well, you could try and file for copyright. Though it'd be a long and painful process, you could use that to force any unwanted servers out of commission (Talking US law here, not international)
You actually expect a mod team to literally sue people for copyright infringement because they put a server up on a game that they own a license for? I feel like that would go over so well, and would do nothing but provide a positive face for the mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 09, 2014, 04:58:40 am
Well, you could try and file for copyright. Though it'd be a long and painful process, you could use that to force any unwanted servers out of commission (Talking US law here, not international)

Something that really shouldn't be needed if people behaved, but there are always those few trouble makers, C'est la vie

Is the LMG/MG going to have the same pinpoint accuracy as the rifles, or will they more or less have a NW-BI accuracy to balance with speed and damage?


You actually expect a mod team to literally sue people for copyright infringement because they put a server up on a game that they own a license for? I feel like that would go over so well, and would do nothing but provide a positive face for the mod.

You sound exactly like a guy who caused a lot of problems for the PF Devs by breaking through the file securities and releasing the server files to the forum, then trying to act as a martyr fighting for the freedom of others to use a mod that would not have been created without the mod makers  :-\

Goes without saying he was an idiot and a troll who got banned for stirring unnecessary chaos.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 09, 2014, 05:01:46 am

Well, you could try and file for copyright. Though it'd be a long and painful process, you could use that to force any unwanted servers out of commission (Talking US law here, not international)
You actually expect a mod team to literally sue people for copyright infringement because they put a server up on a game that they own a license for? I feel like that would go over so well, and would do nothing but provide a positive face for the mod.

Well if you take a piece of property and misuse it, I think the creator of that property has the right to take it back.

There'd need to be a terms of service though.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 09, 2014, 05:03:11 am

Well, you could try and file for copyright. Though it'd be a long and painful process, you could use that to force any unwanted servers out of commission (Talking US law here, not international)
You actually expect a mod team to literally sue people for copyright infringement because they put a server up on a game that they own a license for? I feel like that would go over so well, and would do nothing but provide a positive face for the mod.

Well if you take a piece of property and misuse it, I think the creator of that property has the right to take it back.

There'd need to be a terms of service though.

The creator has every right to limit the use of his work, if he hadn't made it and made it public then we wouldn't even have it...
I remember the devs considering making some sort of legal agreement you have to agree to before downloading (like on of those long things people never read and just press accept from an .exe or something)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Apollo on January 09, 2014, 05:06:37 am

Well if you take a piece of property and misuse it, I think the creator of that property has the right to take it back.

There'd need to be a terms of service though.
Let me reemphasize what I said about owning a license. This is a mod for a DLC, for a game which, anyone who is playing the mod, owns, by means of purchasing, a license for. Therefor, said owners (every person in this community) have any right to conduct anything that does not go against the terms of service of this game, and that includes hosting a server.

And, Antonio, the LMG has the almost the same accuracy as a rifle as far as I can tell. However, it seems very balanced atm.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 09, 2014, 10:43:59 am
Willhelm II class anyone?

Spoiler
(https://i.imgur.com/ET3RJJ3.jpg)
[close]
Spoiler
(https://i.imgur.com/Nynx95o.jpg)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Friedrich on January 09, 2014, 10:59:06 am
Willhelm II class anyone?

Spoiler
(https://i.imgur.com/ET3RJJ3.jpg)
[close]
Spoiler
(https://i.imgur.com/Nynx95o.jpg)
[close]
Na, a Moltke or Hindenburg general class pls! ;)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F0%2F07%2FGw_moltke_01.jpg%3Fuselang%3Dde&hash=e4033859be753c7aa5dab6764d16ce8610e5bc5e)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F1%2F11%2FBundesarchiv_Bild_183-U0618-0500%252C_Paul_v._Hindenburg.jpg%3Fuselang%3Dde&hash=a0ad894abe5c97c333f9b1bdeaa6260bd06d0fbc)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Hinkel on January 09, 2014, 01:51:25 pm
Willhelm II class anyone?

Spoiler
(https://i.imgur.com/ET3RJJ3.jpg)
[close]
Spoiler
(https://i.imgur.com/Nynx95o.jpg)
[close]

This would work for my regiment as a unique unit, since I am the Kaiser in the official regiment list :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 09, 2014, 02:31:28 pm
You should add the Blackadder characters to the mod
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 09, 2014, 02:49:29 pm
Willhelm II class anyone?

Spoiler
(https://i.imgur.com/ET3RJJ3.jpg)
[close]
Spoiler
(https://i.imgur.com/Nynx95o.jpg)
[close]

This would work for my regiment as a unique unit, since I am the Kaiser in the official regiment list :D
Don't you dare make it like the developer only units as in N&S!!!! I always got so jelly when I saw anyone with the dev only uniforms ingame :(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 09, 2014, 05:18:35 pm
Do people really want to disallow other servers that arent 'official'? This would only harm the game, give the mod a horrible reputation and encroach on personal freedoms. Its a game, dont act like power hungry onternet junkies and learn to love Freedom.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 09, 2014, 05:19:13 pm
Do people really want to disallow other servers that arent 'official'? This would only harm the game, give the mod a horrible reputation and encroach on personal freedoms. Its a game, dont act like power hungry onternet junkies and learn to love Freedom.

All past mods and evidence shows it kills the community.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MagicTeatowel on January 09, 2014, 05:33:18 pm
How will regiments train then?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 09, 2014, 05:38:02 pm
How will regiments train then?
this
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Xanderman on January 09, 2014, 05:40:58 pm
Do people really want to disallow other servers that arent 'official'? This would only harm the game, give the mod a horrible reputation and encroach on personal freedoms. Its a game, dont act like power hungry onternet junkies and learn to love Freedom.
That only helps the community if there is already a large players base but as Willhelm said it actually harms the community because too people buy servers which gives splits up the public players into small groups. This means that many of the public players fail to get a good impression of the mod because of low players numbers, they'll leave pretty quickly and it will be impossible to get them back. If a mod fails to get a healthy public player base then it is doomed to die.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Waterbeetle on January 09, 2014, 06:01:53 pm
I don't want some 16 year old server admin to tell me, how I'm allowed to recruit or not. Enough bad experience from the official NW servers.

IE only regiments will not be able to start, so we stay with the big NW regiments nothing will change and the community will die because of that reason: Recruiting from NW and not playing IE.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TheBoberton on January 09, 2014, 06:05:45 pm
Wait.. you are actually concerned that one of the first World War One multiplayer games (Mod, but it's the same thing, really) will die.. because there are a bunch of servers? There are hundreds, possibly thousands of people who are eagerly waiting for this to be released, and who will play it more than they played NW itself. That won't change because the 333rd Regiment of Horsefeet put up a server.

On the opposite side of your concerns; what do you think new players' opinions of the mod will be when they can't get into a server, because the one or two official ones are completely full at peak hours, and there are no more to play on? Hell, how long do you expect the current players to wait for the servers at peak hours, before they simply give up?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MagicTeatowel on January 09, 2014, 06:13:28 pm
This going to be so hard to manage.

If you go along the route of "a select amount of servers".

1. Guessing that the Iron Europe Team would be funding the servers and taking the cost of a 200 player server at $20-$25. IE would be paying for 8-12* servers. This would be in the region of $200-$250 a month. Hardly something that IE would be willing to pay as I don't believe they would get it in donations. No offence to your wealth IE, you may be very wealthy and willing to pay for all I know. I am just assuming.

2. Regiments would have to either train alongside each other or regiments would have to book time slots in which they could train. Firstly regiments enjoy the independence they get with their own server and may not want to train with other regiments. Secondly organising a schedule will be incredibly difficult to manage from a admin point of view. As at the beginning there will be so many regiments booking places. + These regiments will only be 3 man regs run by a 15 year old that will disband in 9 days meaning that those spaces on the schedule will have been wasted blocking a serious long term member of the community from getting a place, denying them from a successful start-up to their reg.

3. It makes it incredibly hard for people off the forum to create regiments as they can not access a place to train, or they could just train on another mod but its not the same thing if you get me.

*Imagine, 1 EU Battle, 1 NA Battle, 1 EU Siege, 1 or 2 EU Training Servers, 1 or 2 NA Training Servers, 2 NA Event Servers, 2 EU event Servers. + Possibly Team Deathmatch Servers, A siege for NA servers. It is worth point out that siege might not be played in IE, but who knows :D

As an alternative, you could just start off and say IE will only have 15 servers. Have 2 Official servers and the rest are regiment, joint regiment. Server files would be let out to regiments or groups of regiments that are deemed trustworthy or respectable. But that could lead to an outbreak of the server files being spread around the community. Iron Europe could similary just set up 20 servers and give bidding regiments the admin to the servers and the server becomes theirs, the regiments paying IE for them of course and then IE paying the server hosts.

^ However this has major downsides.

This is a double edged sword with negatives on both sides, but tbh we truly don't know what will happen with the "select amount of servers" as it has never been done before. I guess you could just YOLO.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 09, 2014, 06:35:05 pm
I don't really get why we would ever come close to needing 8-12 servers. Does NW even have that many official servers? Two event severs for each region is completely unnecessary. We haven't touched siege yet so that won't be played at all unless if people want NW maps. Curiously enough, of 70 beta testers, not one has requested an NA server. On a shooter focused mod, 200 ping is hardly noticeable. That's not to say that melee is completely gone from the mod, it's still quite useful but most importantly, it's quick and brutal.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BSM 'Shut up' Williams on January 09, 2014, 06:44:21 pm
Will they ban you from playing if you get bad reports?

Dunno, depends on how bad it is really.

But my headteacher, who's also my English teacher, said it's focussed more on how to help with doing our GCSEs.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Tavington on January 09, 2014, 06:48:20 pm
Will they ban you from playing if you get bad reports?

Dunno, depends on how bad it is really.

But my headteacher, who's also my English teacher, said it's focussed more on how to help with doing our GCSEs.

Better start focusing then when you reach A levels at college.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 09, 2014, 06:49:10 pm
Guys while I agree not releasing server files but then again. If someone wants to host a server, why shoudn't he?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BSM 'Shut up' Williams on January 09, 2014, 06:56:07 pm
Will they ban you from playing if you get bad reports?

Dunno, depends on how bad it is really.

But my headteacher, who's also my English teacher, said it's focussed more on how to help with doing our GCSEs.

Better start focusing then when you reach A levels at college.


I could do.



By the way, what if you give the server files to trusted and big regiments with their trusted leaders?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 09, 2014, 06:56:41 pm
'Trusted leaders' might leak it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on January 09, 2014, 06:57:00 pm
I think melee will still be important also I think siege maps will be played as 1 side defends a trench line against hordes of players. To break off from the main topic (who would have guessed me asking a small question would have lead to almost 5 pages) but I think that we cannot figure out how to distribute servers we will simply have to learn by attempting and failing if needs be as I'm sure that even if we have a lot of servers there will be some dedicated regiments who shall pick the mod give it a dust and keep it going as I highly doubt it will die from a few mistake by having to many it to little servers so I think instead off pulling our hair out worrying about servers we just leave it and fix problems as we go along  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 09, 2014, 06:57:53 pm
By the way, what if you give the server files to trusted and big regiments with their trusted leaders?
Like tavington and his 91st?   ;D

sorry couldn't resist
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Kamov on January 09, 2014, 07:10:56 pm
You could just not have anything other than official servers for the first week of release, that lets people play it in jam packed servers and then after the initial first week make their own. The issue there is that you'd probably need 4-5 servers for the first week.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 09, 2014, 07:12:44 pm
Servers shouldn't be set up for at least 2 weeks, the release of the mod is the most important part in prolonging its life and community.

Also, it doesn't actually matter much if it's the best mod in the entire world, as soon as those dreaded words "Dead mod" get said, other people start believing it, and they repeat it, and it spirals out of control. A mod dies because people don't play and people don't play because people don't play. It's a self fulfilling prophecy and needs to be prevented from the beginning.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on January 09, 2014, 07:20:43 pm
'Trusted leaders' might leak it.
I might leak you a punch in the face
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 09, 2014, 07:21:32 pm
'Trusted leaders' might leak it.
I might leak you a punch in the face
wow y wud u evn
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 09, 2014, 07:23:14 pm
such aggressive developer.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 09, 2014, 07:23:33 pm
torn save me
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on January 09, 2014, 07:24:44 pm
me and jelly go way back don't we jelly.. Lads on tour
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 09, 2014, 07:25:17 pm
torn save me
I will save you a punch to your face
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 09, 2014, 07:25:55 pm
me and jelly go way back don't we jelly.. Lads on tour
shut ya whor mouth <3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 09, 2014, 07:42:30 pm
Siege would be fun, but I don't see it being completed before release. Maybe when the Britbongs come marching in. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 09, 2014, 07:56:01 pm
We are completely aware of the situation at hand, but at the moment the mod is still in Beta, our priority right now is dealing with bugs and fixing all of them and make the mod playable.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SherlockCat on January 09, 2014, 08:20:44 pm
Wait.. you are actually concerned that one of the first World War One multiplayer games (Mod, but it's the same thing, really) will die.. because there are a bunch of servers? There are hundreds, possibly thousands of people who are eagerly waiting for this to be released, and who will play it more than they played NW itself. That won't change because the 333rd Regiment of Horsefeet put up a server.

On the opposite side of your concerns; what do you think new players' opinions of the mod will be when they can't get into a server, because the one or two official ones are completely full at peak hours, and there are no more to play on? Hell, how long do you expect the current players to wait for the servers at peak hours, before they simply give up?
The 333rd horsefoot server is going to be amazing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 09, 2014, 08:46:37 pm
If only competent regiments had their own servers. If everyone gets server files you will have a lot of small servers for small retarded regiments runned by 13 year olds with 6-7 members. Maybe make it so regiment leaders has to fill out an application to get the server files? So only the bigger ones get to have servers?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 09, 2014, 08:47:14 pm
What would be the terms then to get accepted?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BNS Marko on January 09, 2014, 08:48:05 pm
Your reputation.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 09, 2014, 08:48:55 pm
What would be the terms then to get accepted?
Fairly big regiments with a decent reputation?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Desert Thunda on January 09, 2014, 08:50:34 pm
Not gonna work. At some point shit will go down and an uproar of depressed players will want their own servers. Besides where will they train.



Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 09, 2014, 08:51:31 pm
What would be the terms then to get accepted?
Fairly big regiments with a decent reputation?
That is quite stupid.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 09, 2014, 08:53:08 pm
What would be the terms then to get accepted?
Fairly big regiments with a decent reputation?
That is quite stupid.
You are quite stupid. Sorry for trying my best to help out. Come up with your own examples before bashing other peoples ideas.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BNS Marko on January 09, 2014, 08:58:26 pm
Well the 91st had good reputation...
A regiment could start "selling" the server files to keep their NW servers running, you never know.
It doesn't necessarily have to be a regiment, rather well-reputed individuals, however most likely you'd have to provide server files to the 33rd, 77y, 84e and every other large regiment.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 09, 2014, 08:59:57 pm
I agree with Wismar. Regiments or individuals who have a good reputation in the community should be able to apply for the server files. It doesn't mean anyone will get them for certain, but in the future when the devs are more open to other hosts, there will be a list of applicants for consideration. It might be worthwhile to ask that these regimental servers remain passworded at all times, to be used only for private events or trainings. That way, they will not draw public players away from the official servers. Only individuals who could be trusted to uphold such an arrangement should get the files. Just a thought, but it's a fair compromise between official servers only and total chaos.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on January 09, 2014, 09:03:20 pm
What would be the terms then to get accepted?
Fairly big regiments with a decent reputation?
That is quite stupid.
You are quite stupid. Sorry for trying my best to help out. Come up with your own examples before bashing other peoples ideas.

Hush, no need to retaliate. He's partly right, that judging it based on how well known or reputable a regiment is will likely lead to the same kind of conflict that surrounded the retiring of the 51st name. People don't like being categorized and denied privileges for reasons like that.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Confuzzled on January 09, 2014, 09:21:32 pm
I'm not sure that if the server files get released, then the mod will die. On NW, there are about ~200 (Not an exaggeration) or so servers up, and only about 20 or so are frequented so they stay populated almost 24/7. Plenty of regiments have there own servers, yet they remain unpopulated. I feel that some people think that if there are 20 servers and 100 people, then they divide themselves up equally, which is not the case. Players go for servers that have the most people, like NA_1 or EU_1. Regiments cannot force there players to stay on their own server when there is another one that has 3 times or so more people on. I'm not trying to bash anyone's opinion, but based on looking at all of the NW servers that are up and running, I don't think that releasing the server files will cause the mod to crash and burn.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 09, 2014, 09:24:16 pm
judging it based on how well known or reputable a regiment is will likely lead to the same kind of conflict that surrounded the retiring of the 51st name. People don't like being categorized and denied privileges for reasons like that.
A team of developers did not create the 51st Regiment. So that name should be free for any to adopt. This mod however, is the property of the developers, and nobody has any claim to it. Apples and oranges.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Pinkamena on January 09, 2014, 09:26:45 pm
Don't make it based on size, that's a downright stupid idea. I like to think I'm a fairy good person, and my regiment has a rather good repute, but since it's not exceedingly large I don't want to be refused a server to train on in peace.

Reputation alone? Perhaps.

Size? Don't factor that in. Okay, maybe if it's like a 2 man regiment but still.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on January 09, 2014, 09:27:08 pm
judging it based on how well known or reputable a regiment is will likely lead to the same kind of conflict that surrounded the retiring of the 51st name. People don't like being categorized and denied privileges for reasons like that.
A team of developers did not create the 51st Regiment. So that name should be free for any to adopt. This mod however, is the property of the developers, and nobody has any claim to it. Apples and oranges.

Of course, I wasn't denying that. However there will always be people who will get mad because they did not get accepted to create a server, and conflict will ensue. I'll personally be fine with whichever system the devs choose to use, but I don't think that a system of choosing regiments based on their reputations or prominence within the community will bide well with some.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Richard_Miller on January 09, 2014, 09:41:00 pm
If only competent regiments had their own servers. If everyone gets server files you will have a lot of small servers for small retarded regiments runned by 13 year olds with 6-7 members. Maybe make it so regiment leaders has to fill out an application to get the server files? So only the bigger ones get to have servers?
I wish we could do this with nw I get so annoyed with these really horrific 10 man regiments, that is 10 people who could be in a decent regiment that isn't lead by some retarded 13 year old.

I do agree with this however how would you judge what a good regiment is because there are plenty of very big and bad regiments (not naming any names)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 09, 2014, 09:46:50 pm
Of course, I wasn't denying that. However there will always be people who will get mad because they did not get accepted to create a server, and conflict will ensue. I'll personally be fine with whichever system the devs choose to use, but I don't think that a system of choosing regiments based on their reputations or prominence within the community will bide well with some.
I would only expect those with poor reputations or no reputations to complain. For those with no reputation to speak of, they have a clean slate to earn the respect of the dev team or those they trust. Not the worst starting point. Like you though, I will get by either way, I am just looking forward to 200 man events!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Sasuau on January 09, 2014, 10:13:54 pm
In Mount & Gladius, the legion I was in used to borrow another legion's server for trainings. This way we didn't have to host our own. So if there is a few servers that regiments can borrow then they won't have to host their own servers, given that there is enough servers to borrow.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 09, 2014, 10:52:29 pm
If someone has the game and has a server available I think it's their fully right to host a server. It would be stupid to say he can't
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 09, 2014, 11:47:50 pm
Blaming the death of a mod on a matter such as 'too many servers' is utterly ridiculous. The problem starts elsewhere, and it's called lack of entertainment, people stop playing mods because it becomes boring, that's the mod, not the servers' fault.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 09, 2014, 11:51:39 pm
If someone has the game and has a server available I think it's their fully right to host a server. It would be stupid to say he can't
Did your mommy tell you that you could have anything you wanted? Well she lied. You are not entitled to anything but NW and it's official servers. That is all you paid for when you bought the DLC. Iron Europe is not your property, you don't have any right to host it or play it for that matter unless the developers give you that right. Sorry little fella, life's not always fair.   :'(

Blaming the death of a mod on a matter such as 'too many servers' is utterly ridiculous. The problem starts elsewhere, and it's called lack of entertainment, people stop playing mods because it becomes boring, that's the mod, not the servers' fault.
Which mod did you develop again? You seem to have much experience releasing successful mods.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Commissar Jdf on January 09, 2014, 11:54:00 pm
5arge speaks the truth.

Spoiler
(https://dl.dropboxusercontent.com/u/67823144/approved.png)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 09, 2014, 11:58:35 pm
If someone has the game and has a server available I think it's their fully right to host a server. It would be stupid to say he can't
Did your mommy tell you that you could have anything you wanted? Well she lied. You are not entitled to anything but NW and it's official servers. That is all you paid for when you bought the DLC. Iron Europe is not your property, you don't have any right to host it or play it for that matter unless the developers give you that right. Sorry little fella, life's not always fair.   :'(

Blaming the death of a mod on a matter such as 'too many servers' is utterly ridiculous. The problem starts elsewhere, and it's called lack of entertainment, people stop playing mods because it becomes boring, that's the mod, not the servers' fault.
Which mod did you develop again? You seem to have much experience releasing successful mods.

Wait, are you the guy who thought people in Northern Ireland didn't speak English? Yep, you seem to have tons of experience with geography.


Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Commissar Jdf on January 10, 2014, 12:01:03 am
If someone has the game and has a server available I think it's their fully right to host a server. It would be stupid to say he can't
Did your mommy tell you that you could have anything you wanted? Well she lied. You are not entitled to anything but NW and it's official servers. That is all you paid for when you bought the DLC. Iron Europe is not your property, you don't have any right to host it or play it for that matter unless the developers give you that right. Sorry little fella, life's not always fair.   :'(

Blaming the death of a mod on a matter such as 'too many servers' is utterly ridiculous. The problem starts elsewhere, and it's called lack of entertainment, people stop playing mods because it becomes boring, that's the mod, not the servers' fault.
Which mod did you develop again? You seem to have much experience releasing successful mods.

Wait, are you the guy who thought people in Northern Ireland didn't speak English? Yep, you seem to have tons of experience with geography.

Geography has to do with game servers?   ???
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 10, 2014, 12:02:11 am
Being rude and sarcastic has nothing to do with game servers either.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 10, 2014, 12:03:12 am
Let's not have petty forum fights  :)

Pertaining to the game, will the regular NW cannons be completely removed or will they still stay in the game? I know in certain mods the cannons manage to stay in somehow and can function. Would be great if we just had new stuff.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Commissar Jdf on January 10, 2014, 12:16:45 am
Let's not have petty forum fights  :)

Pertaining to the game, will the regular NW cannons be completely removed or will they still stay in the game? I know in certain mods the cannons manage to stay in somehow and can function. Would be great if we just had new stuff.

Right now there is no NW artillery. Only ww1 artillery.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 10, 2014, 12:41:26 am
Wait, are you the guy who thought people in Northern Ireland didn't speak English? Yep, you seem to have tons of experience with geography.
If you recall, I later explained that it was a poor joke about the Irish not speaking proper English. Racist, yes. Stupid, no. Answer my question though: which mods did you develop?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 10, 2014, 12:43:33 am
Sorry for the double post...

Pertaining to the game, will the regular NW cannons be completely removed or will they still stay in the game? I know in certain mods the cannons manage to stay in somehow and can function. Would be great if we just had new stuff.
I'm pretty sure they are working on removing all of the arty props from any NW maps that will be playable in IE. You can't spawn with them, I know that for sure.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 10, 2014, 12:45:28 am
Now can we cease with the off-topic. This is the Iron Europe thread, not the "I'm going to fight someone by pressing a post button over the internet, I'm a badass" thread.

and Sarge, for someone of your stature should know better then to double post so close to one another. Simply edit your original post  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 10, 2014, 12:46:41 am
Let's not have petty forum fights  :)

Pertaining to the game, will the regular NW cannons be completely removed or will they still stay in the game? I know in certain mods the cannons manage to stay in somehow and can function. Would be great if we just had new stuff.

Right now there is no NW artillery. Only ww1 artillery.
There is actually NW cannons left :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 10, 2014, 12:47:51 am
Now can we cease with the off-topic. This is the Iron Europe thread, not the "I'm going to fight someone by pressing a post button over the internet, I'm a badass" thread.

and Sarge, for someone of your stature should know better then to double post so close to one another. Simply edit your original post  :)
I clicked quote instead of modify when I wanted to add in a response to your question. Accidents happen. Especially when you are not up on your button geography.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 10, 2014, 12:49:41 am
Who threw a grenade in here?

I'd really like to hear from people who are going to be putting off events and ideas for them. I think it's something that is under-discussed.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 10, 2014, 12:58:32 am
Who threw a grenade in here?

I'd really like to hear from people who are going to be putting off events and ideas for them. I think it's something that is under-discussed.
I am working on rules now for events I plan to host. I will send you a copy of the ruleset when I am finished so you can give me some feedback. One of the rules I have in mind so far is "Rule #25: Landrik cannot be artillery if he is not on 5arge's team". It's a good rule (good for me)!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 10, 2014, 02:10:45 am
Who threw a grenade in here?

I'd really like to hear from people who are going to be putting off events and ideas for them. I think it's something that is under-discussed.
I am working on rules now for events I plan to host. I will send you a copy of the ruleset when I am finished so you can give me some feedback. One of the rules I have in mind so far is "Rule #25: Landrik cannot be artillery if he is not on 5arge's team". It's a good rule (good for me)!

Hahahaha I suck with Howitzers too. :P

I'd like to see that because I want to know who's all doing events and which ones I should devote my unit's time towards based on attendance or rulesets, etc.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: bdd458 on January 10, 2014, 02:54:58 am
Who threw a grenade in here?

I'd really like to hear from people who are going to be putting off events and ideas for them. I think it's something that is under-discussed.
I am working on rules now for events I plan to host. I will send you a copy of the ruleset when I am finished so you can give me some feedback. One of the rules I have in mind so far is "Rule #25: Landrik cannot be artillery if he is not on 5arge's team". It's a good rule (good for me)!
Hey 5arge, could I get a copy of those rules as well. I was thinking of hosting an event as well.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 10, 2014, 03:22:42 am
If 7NA makes an event I know where the 3te and I are going!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: adamapple on January 10, 2014, 03:56:37 am
Will the server files be released to the two major Australian hosters on launch, or will there be an official AU server?
I only ask because all this talk about server hosting has gotten me worried that Australian players might be denied access to low ping servers during the first days of play (which are always the most fun).
Are there any plans for that or am I just fretting over nothing?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 10, 2014, 04:18:52 am
Will the server files be released to the two major Australian hosters on launch, or will there be an official AU server?
I only ask because all this talk about server hosting has gotten me worried that Australian players might be denied access to low ping servers during the first days of play (which are always the most fun).
Are there any plans for that or am I just fretting over nothing?

I don't think anyones going to leave out the AU Community, IE will find a way down unda :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: adamapple on January 10, 2014, 10:36:46 am
Will the server files be released to the two major Australian hosters on launch, or will there be an official AU server?
I only ask because all this talk about server hosting has gotten me worried that Australian players might be denied access to low ping servers during the first days of play (which are always the most fun).
Are there any plans for that or am I just fretting over nothing?

I don't think anyones going to leave out the AU Community, IE will find a way down unda :)

Yeah awesome :) , I'm sure we'll probs make a gallipoli event as well.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: zac on January 10, 2014, 10:51:30 am
Indeed, we have a Gallipoli map already made here :D works fun with Nap, even better with this
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Duuring on January 10, 2014, 11:42:50 am
It's a brown slouched hat, with the side turned up, and it meeeeans the world to meee...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: zac on January 10, 2014, 11:44:56 am
hahaha, dats is da spirit duuring ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Duuring on January 10, 2014, 12:41:29 pm
As a Dutchie I've pretty non nationalistic feelings towards WWI, so I'll just join the Aussie wagon. It's a fabulous hat, after all.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 10, 2014, 03:25:13 pm
Soon...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 10, 2014, 03:38:56 pm
So soon?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 10, 2014, 03:39:25 pm
Hopefully soon
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Arcturus on January 10, 2014, 03:50:19 pm
Soon...

Not soon enough.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Xanderman on January 10, 2014, 05:36:56 pm
(https://i.imgur.com/tnprcv0.png)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MagicTeatowel on January 10, 2014, 05:54:42 pm
"Nah mate, I came here, yesterday"

I thought the guy said sport instead of mate.

I still like it though :D I maek mi chuckle
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Thvle on January 11, 2014, 02:36:28 am
Making us wait is cruel people.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Waterbeetle on January 11, 2014, 02:40:49 am
Making us wait is cruel people.

Yeah, and the worst thing is that they just talk about the beta and testing in the topic! Ever heard of IRC it's free!  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 11, 2014, 03:10:40 am
Making us wait is cruel people.

Yeah, and the worst thing is that they just talk about the beta and testing in the topic! Ever heard of IRC it's free!  ;)

i cry evertime a tester posts
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Noodlenrice on January 11, 2014, 03:13:41 am
Making us wait is cruel people.

Yeah, and the worst thing is that they just talk about the beta and testing in the topic! Ever heard of IRC it's free!  ;)

i cry evertime a tester posts
I cry every time that rigadoon posts and it is not announcing the release with download link
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Commissar Jdf on January 11, 2014, 03:16:58 am
Making us wait is cruel people.

Yeah, and the worst thing is that they just talk about the beta and testing in the topic! Ever heard of IRC it's free!  ;)

i cry evertime a tester posts

post.

Spoiler
cry, little man. CRY
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: LordAdder on January 11, 2014, 03:17:49 am
Making us wait is cruel people.

Yeah, and the worst thing is that they just talk about the beta and testing in the topic! Ever heard of IRC it's free!  ;)

i cry evertime a tester posts

post.

Spoiler
cry, little man. CRY
[close]

Was that really necessary?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Commissar Jdf on January 11, 2014, 03:19:24 am
He's a friend, don't worry. Now for the real news! I can not wait until I can storm the trenches with a good ole Mauser. Good job Rig :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 11, 2014, 03:26:34 am
He's a friend, don't worry.

dont call me friend buddy

I can not wait until I can storm the trenches with a good ole Mauser. Good job Rig :)

sturmtruppen the trenches blind firing wearing metal vest 8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Commissar Jdf on January 11, 2014, 03:30:08 am
He's a friend, don't worry.

dont call me friend buddy

dont call me buddy, guy
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Noodlenrice on January 11, 2014, 05:09:32 am
He's a friend, don't worry.

dont call me friend buddy

dont call me buddy, guy
He's a friend, don't worry.

dont call me friend buddy

I can not wait until I can storm the trenches with a good ole Mauser. Good job Rig :)

sturmtruppen the trenches blind firing wearing metal vest 8)

such tension many arouse
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 11, 2014, 07:51:38 am
Spoiler
He's a friend, don't worry.

dont call me friend buddy

dont call me buddy, guy
He's a friend, don't worry.

dont call me friend buddy

I can not wait until I can storm the trenches with a good ole Mauser. Good job Rig :)

sturmtruppen the trenches blind firing wearing metal vest 8)

such tension many arouse
[close]

Waiting for release of IE: much more arousal, so sex, wowww

Can't wait to see how op SR is, or how they've nerfed it to keep it from being op

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Apollo on January 11, 2014, 08:03:13 am
The sniper rifle is definitely in the works atm, as each time a balance issue is fixed, another one seems to arise. I'll be working hard to make sure that Rig makes it just op enough to be fun.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 11, 2014, 08:05:37 am
The sniper rifle is definitely in the works atm, as each time a balance issue is fixed, another one seems to arise. I'll be working hard to make sure that Rig makes it just op enough to be fun.

Realistically, sniper rifles were nothing more than the common rifle with a scope (to my knowledge)
loading/reloading time and melee seem like the areas to look at for balancing IMO.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Apollo on January 11, 2014, 08:10:14 am
Sniper rifles were actually (in terms of the German side of things) the rifles that proved to be more accurate, and after the rifle was shown to be more accurate, it was converted. (Thanks for that lesson Rigadoon.)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Xanderman on January 11, 2014, 09:46:23 am
If there is still cannister for artillery I hope it gets a buff.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 11, 2014, 02:47:02 pm
If there is still cannister for artillery I hope it gets a buff.
I believe they want to change canister to gas
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: toaster on January 11, 2014, 03:17:44 pm
If there is still cannister for artillery I hope it gets a buff.
I believe they want to change canister to gas

gas could be really amazing
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 11, 2014, 04:02:45 pm
If you are wanting to monitor servers and how many there are. Cant people apply for a server and if they have a decent reason like a training server or for events then they can get the dl for it otherwise everything else is denied. Something like that?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 11, 2014, 04:33:43 pm
Or we could go back to the old days of MM and have 3 training servers where people need to apply for.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Xanderman on January 11, 2014, 05:21:13 pm
Ah the MM golden age, those were the days.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Bashy on January 11, 2014, 05:39:40 pm
Or we could go back to the old days of MM and have 3 training servers where people need to apply for.

That wasn't the system in MM at all. The training servers were for those regiments whom did not have access to a server. Major regiments with their own servers trained on their own obviously. I'm also guessing you don't know how those training servers ended up.

Small regiments -> Retarded leaders -> Knowing the admin pass -> Retarded friends -> I don't need to go on.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 11, 2014, 05:45:46 pm
well since people are bashing on the idea of releasing server files do you got anything better?
Small regiments -> Retarded leaders -> Knowing the admin pass -> Retarded friends -> I don't need to go on.
Isn't that the fault of the person who gave the admin password to a 'retarded' leader?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 11, 2014, 05:50:51 pm
Or we could go back to the old days of MM and have 3 training servers where people need to apply for.

That wasn't the system in MM at all. The training servers were for those regiments whom did not have access to a server. Major regiments with their own servers trained on their own obviously. I'm also guessing you don't know how those training servers ended up.

Small regiments -> Retarded leaders -> Knowing the admin pass -> Retarded friends -> I don't need to go on.
This is why we only give access for decent regiments.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Waterbeetle on January 11, 2014, 06:01:25 pm
Or we could go back to the old days of MM and have 3 training servers where people need to apply for.

That wasn't the system in MM at all. The training servers were for those regiments whom did not have access to a server. Major regiments with their own servers trained on their own obviously. I'm also guessing you don't know how those training servers ended up.

Small regiments -> Retarded leaders -> Knowing the admin pass -> Retarded friends -> I don't need to go on.
This is why we only give access for decent regiments.

Oh, so you're psychic?

You can never know beforehand if a regiment is decent or not or we get a corrupt system without equality.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 11, 2014, 06:14:14 pm
This is why you join an army in NW and get a good server to practice you're fellow army mates :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 11, 2014, 06:28:20 pm
Or we could go back to the old days of MM and have 3 training servers where people need to apply for.

That wasn't the system in MM at all. The training servers were for those regiments whom did not have access to a server. Major regiments with their own servers trained on their own obviously. I'm also guessing you don't know how those training servers ended up.

Small regiments -> Retarded leaders -> Knowing the admin pass -> Retarded friends -> I don't need to go on.
This is why we only give access for decent regiments.

Oh, so you're psychic?

You can never know beforehand if a regiment is decent or not or we get a corrupt system without equality.
It doesn't need to take half a year to get a decent regiment.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MagicTeatowel on January 11, 2014, 06:31:20 pm
Spoiler
Or we could go back to the old days of MM and have 3 training servers where people need to apply for.

That wasn't the system in MM at all. The training servers were for those regiments whom did not have access to a server. Major regiments with their own servers trained on their own obviously. I'm also guessing you don't know how those training servers ended up.

Small regiments -> Retarded leaders -> Knowing the admin pass -> Retarded friends -> I don't need to go on.
This is why we only give access for decent regiments.

Oh, so you're psychic?

You can never know beforehand if a regiment is decent or not or we get a corrupt system without equality.
It doesn't need to take half a year to get a decent regiment.
[close]
Its not hard to tell a decent regiment from a stupid regiment. Pretty simple when you think about it.

*Watch those quote pyramids.*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Bashy on January 11, 2014, 06:47:14 pm
well since people are bashing on the idea of releasing server files do you got anything better?
Small regiments -> Retarded leaders -> Knowing the admin pass -> Retarded friends -> I don't need to go on.
Isn't that the fault of the person who gave the admin password to a 'retarded' leader?

If you had any braincells you'd realize the post was for the releasing of server files, to everyone.

Yes and those people were NW developers and staff. GGWP.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Waterbeetle on January 11, 2014, 06:49:37 pm
Spoiler
Or we could go back to the old days of MM and have 3 training servers where people need to apply for.

That wasn't the system in MM at all. The training servers were for those regiments whom did not have access to a server. Major regiments with their own servers trained on their own obviously. I'm also guessing you don't know how those training servers ended up.

Small regiments -> Retarded leaders -> Knowing the admin pass -> Retarded friends -> I don't need to go on.
This is why we only give access for decent regiments.

Oh, so you're psychic?

You can never know beforehand if a regiment is decent or not or we get a corrupt system without equality.
It doesn't need to take half a year to get a decent regiment.
[close]

It depends on what you see as a decent regiment a lot of members or mature leaders?

And who is going to watch all this regiments if and when they are "decent" enough to be allowed training?

It sounds like a full time job to me if all the IE regiments must bind to a server training. The time management the time management my god!

Impossible.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 11, 2014, 08:54:39 pm
Let me put toast on this frying pan and see what happens,
Keep it friendly lads.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 11, 2014, 09:35:00 pm
I predict a grim future.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 11, 2014, 10:09:16 pm

I predict a grim future.

If we don't stop our community will get torn apart
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BNS Marko on January 11, 2014, 10:13:08 pm
Stop the drama it really doesn't impact anything, the launch should be without any servers other than the official ones, then later it's completely alright to release server files. The mod is quality and fun, enjoyable regardless of the amount of people on, and that's all that really matters. Not if some titty 10 year old will have to reserve a training session or not.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 11, 2014, 11:09:32 pm
Gentlemen, I suggest you wait for the next update to release, I am sure it will contain information on the server files. Meanwhile, we are nearing the end of january, what unit will you want to try out first?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Dom13WorstNW on January 11, 2014, 11:14:48 pm
Gentlemen, I suggest you wait for the next update to release, I am sure it will contain information on the server files. Meanwhile, we are nearing the end of january, what unit will you want to try out first?

arty for sure  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Madbull on January 11, 2014, 11:16:23 pm
We need a unit list first :3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 11, 2014, 11:17:16 pm
French light infantry. gotta learn my game ;)
then i'll bombard the trenches
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 11, 2014, 11:21:34 pm
Gentlemen, I suggest you wait for the next update to release, I am sure it will contain information on the server files. Meanwhile, we are nearing the end of january, what unit will you want to try out first?

DAS STURMTRUPPEN
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 12, 2014, 01:29:35 am
Sniper will destroy all.

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TheZach_Attack on January 12, 2014, 01:33:26 am
Sniper will destroy all.
lol u won't n00b
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: zac on January 12, 2014, 01:35:44 am
i can hear it now, "DAMN CAMPERS, F***** U* haha
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on January 12, 2014, 01:43:23 am
Officer simple for the whistle also we need to reach 300 pages befor release
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KurassierNixon on January 12, 2014, 01:51:50 am
I'm going to test out infantry and see how ineffective going over the top is  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 12, 2014, 01:52:40 am
Gentlemen, I suggest you wait for the next update to release, I am sure it will contain information on the server files. Meanwhile, we are nearing the end of january, what unit will you want to try out first?
The question for me is which class haven't I played. xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on January 12, 2014, 03:15:12 am
I'm going to test out infantry and see how ineffective going over the top is  8)
I think it will be the most effective thing to do
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 12, 2014, 03:18:12 am
hey guys what are we talking about? if its infantry and IE then we should talk about events and stuff!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Turin Turambar on January 12, 2014, 04:11:55 am
Officer simple for the whistle also we need to reach 300 pages befor release
Of course!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Dom13WorstNW on January 12, 2014, 04:34:38 am
I come on the forums every 30 minutes to check on this thread.  Please release.  ;D

 :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 12, 2014, 04:37:09 am
I come on the forums every 30 minutes to check on this thread.  Please release.  ;D

 :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Sasuau on January 12, 2014, 05:13:31 am
hey guys what are we talking about? if its infantry and IE then we should talk about events and stuff!

Well you could start with opening a discussion.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Romulus on January 12, 2014, 06:54:27 am
Conquest would be the best for the type of playstyle that IE promotes and some CTF would be Interesting. Although a Siege event would be absolutely fan damn tastic.

Personally as a Smaller regiment i think that finding events is going to be hard, with the server files being private alot of events might be filled if you have no connections. although i still look forward to some fun action.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Colonel Howe on January 12, 2014, 06:57:19 am
Conquest would be the best for the type of playstyle that IE promotes and some CTF would be Interesting. Although a Siege event would be absolutely fan damn tastic.

Personally as a Smaller regiment i think that finding events is going to be hard, with the server files being private alot of events might be filled if you have no connections. although i still look forward to some fun action.
Being a small regiment (keep in mind, the term "small" is greatly changed for this type of warfare) is going to be harder all around. One good volley with these industrialized weapons in a charge, goodbye! Use those big regs as the good ol' human meat shield
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 12, 2014, 07:18:33 am

Being a small regiment (keep in mind, the term "small" is greatly changed for this type of warfare) is going to be harder all around. One good volley with these industrialized weapons in a charge, goodbye! Use those big regs as the good ol' human meat shield

already doin that in NW :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Desert Thunda on January 12, 2014, 07:48:00 am
French light infantry. gotta learn my game ;)
then i'll bombard the trenches

Implying you will hit something  :-*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: LordAdder on January 12, 2014, 08:00:09 am
French light infantry. gotta learn my game ;)
then i'll bombard the trenches

Implying you will hit something  :-*
The French seemed to be capable of hitting things at the end of All Quiet :3
https://www.youtube.com/watch?v=nMlDPsRwZE4

Great movie By the way, especially the old version
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 12, 2014, 09:27:26 am
French light infantry. gotta learn my game ;)
then i'll bombard the trenches

Implying you will hit something  :-*
wow much hurt feelings
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Von Alten on January 12, 2014, 11:13:29 am
I come on the forums every 30 minutes to check on this thread.  Please release.  ;D

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 12, 2014, 12:11:03 pm
Conquest would be the best for the type of playstyle that IE promotes and some CTF would be Interesting. Although a Siege event would be absolutely fan damn tastic.

Personally as a Smaller regiment i think that finding events is going to be hard, with the server files being private alot of events might be filled if you have no connections. although i still look forward to some fun action.
Being a small regiment (keep in mind, the term "small" is greatly changed for this type of warfare) is going to be harder all around. One good volley with these industrialized weapons in a charge, goodbye! Use those big regs as the good ol' human meat shield

It's the opposite man, why do you think the smallest combat formation was a company in 1914, while in 1918 it was a squad?

It's simpler and more succesful to move a small group of soldiers using infiltration tactics rather than relying on numbers and just move them across no-mans-land. I think it will be much easier for small regiments in IE than it is in NW, as long as they adapt, which they hopefully will unless they are commanded by a 12 year old.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Danik on January 12, 2014, 01:20:06 pm
Indeed, smaller squads spread over large area would be the most effective tactic. Stalingrad had shown that when whole German battalions were being planked down by entrenched MG nests and snipers which were around every corner. So spread formations and stealth is important to win a battle.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 12, 2014, 01:25:41 pm
Indeed, smaller squads spread over large area would be the most effective tactic. Stalingrad had shown that when whole German battalions were being planked down by entrenched MG nests and snipers which were around every corner. So spread formations and stealth is important to win a battle.
Well this is not Stalingrad. This is open fields and trenches.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 12, 2014, 01:37:02 pm
Yeh there isnt much stealth in this. The other side will hear a bunch of whistles and then a wave of troops coming at them.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 12, 2014, 01:58:13 pm
Has anyone noticed that it's 100 years since the start of the great war?

Heil dir im siegerkranz!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Friedrich on January 12, 2014, 02:05:11 pm
More than a half year too early, Wismar. Still the July Crisis isn't 100 years ago yet.

EDIT: But, goddamn. My great-grandfathers participated in it. The first (big) modern war, and it's so long ago. You're right.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 12, 2014, 02:13:34 pm
More than a half year too early, Wismar. Still the July Crisis isn't 100 years ago yet.

EDIT: But, goddamn. My great-grandfathers participated in it. The first (big) modern war, and it's so long ago. You're right.
Same year.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Johan on January 12, 2014, 02:17:49 pm
Conquest would be the best for the type of playstyle that IE promotes and some CTF would be Interesting. Although a Siege event would be absolutely fan damn tastic.

Personally as a Smaller regiment i think that finding events is going to be hard, with the server files being private alot of events might be filled if you have no connections. although i still look forward to some fun action.
Being a small regiment (keep in mind, the term "small" is greatly changed for this type of warfare) is going to be harder all around. One good volley with these industrialized weapons in a charge, goodbye! Use those big regs as the good ol' human meat shield

It's the opposite man, why do you think the smallest combat formation was a company in 1914, while in 1918 it was a squad?

It's simpler and more succesful to move a small group of soldiers using infiltration tactics rather than relying on numbers and just move them across no-mans-land. I think it will be much easier for small regiments in IE than it is in NW, as long as they adapt, which they hopefully will unless they are commanded by a 12 year old.

I agree with you, a squad of 4-8 men should easily be able to move the frontlines a few kilometers more compared to an entire regiment or even an entire division.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 12, 2014, 02:20:50 pm
Trust me, they would get wiped out in 3 seconds if they were ambushed.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Johan on January 12, 2014, 02:32:26 pm
Trust me, they would get wiped out in 3 seconds if they were ambushed.

They'd be wiped out no matter what.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Prince_Eugen on January 12, 2014, 02:41:13 pm
Trust me, they would get wiped out in 3 seconds if they were ambushed.
Well, it's a war.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BNS Marko on January 12, 2014, 02:53:17 pm
Instead you could just put in a ball, some football animations and let us play footie right in the middle of the no-man's-land.  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: DanyEle on January 12, 2014, 03:40:20 pm
Instead you could just put in a ball, some football animations and let us play footie right in the middle of the no-man's-land.  :P

Or go back to the map editor and finish Battle of Asiago?  ;D ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BNS Marko on January 12, 2014, 03:43:09 pm
Fine. You kill my joy.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 12, 2014, 04:55:04 pm
So when it comes to WW1 shooters people always say it will be a massacre, you'll be shot instantly, and so it won't be fun.

But they're wrong. Because, in WW1 there was a large amount of troops going over a smaller area of land, so the cover spots are taken and the rest are left in the open to get shot, targets were abundant for the defenders. The difference for a game like this is where you might have had 500 attackers in reality, it will be 100 at the most in game, so there will be more available cover. The maps aren't just flat open ground, even no mans land was full of shell holes and left over junk, so with a smaller group, it just becomes more like a regular battle field. WW1 assaults did prove to be more effective when they sent less attackers than sending massive human waves, and IE will be like that.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 12, 2014, 05:03:24 pm
Would be really interesting if anyone tried to use the "creeping barrage" tactics.

Spoiler
Quote
The creeping barrage was an artillery tactic developed by the British army during ww1. The idea was that shelling would progress across no mans land to the enemy tembisa whilst the soldiers followed the shell fire across no mans land at a safe distance. This was a revolutionary tactic that mean that the Germans had no time to come out of there dugouts after a shelling before the British and allied soldiers overran them.

This tactic effectivey broke the stalemate that had developed in trench warfare as previously the shell attacks would stop before the British attacking force even got out of there trenches meaning they were still in no mans land when the Germans left the shelter of their dugouts and had manned the defences, thus making it very hard for the allies to take an enemy trench.
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BNS Marko on January 12, 2014, 05:07:31 pm
Big regiments with say an infantry division and an artillery one will for sure. I know I will, at least  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 12, 2014, 05:11:34 pm
Big regiments with say an infantry division and an artillery one will for sure. I know I will, at least  ;)
I'm not sure it will work as good as the real thing. People won't care that much about all of the explosions around them unless it's inches away.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Confuzzled on January 12, 2014, 05:12:49 pm
I hope they have an event where 170-180 people run out of the trenches and charge 20-30 MG's. Like a fun round after an event or something, it would be like a mass partizani charge, crazy and fun at the same time. But for actual events I do agree with willhelm.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 12, 2014, 05:13:49 pm
I hope they have an event where 170-180 people run out of the trenches and charge 20-30 MG's. Like a fun round after an event or something, it would be like a mass partizani charge, crazy and fun at the same time. But for actual events I do agree with willhelm.
I'm sure there will be.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 12, 2014, 05:20:18 pm
I hope they have an event where 170-180 people run out of the trenches and charge 20-30 MG's. Like a fun round after an event or something, it would be like a mass partizani charge, crazy and fun at the same time. But for actual events I do agree with willhelm.
I hate fun.  >:( But we might give that a try just for you.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on January 12, 2014, 05:32:34 pm
Would be really interesting if anyone tried to use the "creeping barrage" tactics.

Spoiler
Quote
The creeping barrage was an artillery tactic developed by the British army during ww1. The idea was that shelling would progress across no mans land to the enemy tembisa whilst the soldiers followed the shell fire across no mans land at a safe distance. This was a revolutionary tactic that mean that the Germans had no time to come out of there dugouts after a shelling before the British and allied soldiers overran them.

This tactic effectivey broke the stalemate that had developed in trench warfare as previously the shell attacks would stop before the British attacking force even got out of there trenches meaning they were still in no mans land when the Germans left the shelter of their dugouts and had manned the defences, thus making it very hard for the allies to take an enemy trench.
[close]

Would require a lot of artillery in game to pull off to create a smoke screen but maybe event leaders will alow more cannons then in NW or NaS 
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gokiller on January 12, 2014, 05:50:27 pm
That is going to be an FPS killer.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Fridericus Rex on January 12, 2014, 05:53:24 pm
That is going to be an FPS killer.

That is going to be a game killer :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 12, 2014, 05:55:28 pm
I think instead of the artillery slowing going foward with their shots, it will more likely be *teamspeak whisper* "Lots of them in the house" "Got it". When they used that tactic in world war 1, it required dozens, if not hundreds of guns to produce those effects.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Confuzzled on January 12, 2014, 06:01:46 pm
I hope they have an event where 170-180 people run out of the trenches and charge 20-30 MG's. Like a fun round after an event or something, it would be like a mass partizani charge, crazy and fun at the same time. But for actual events I do agree with willhelm.
I hate fun.  >:( But we might give that a try just for you.  ;)

Thanks 5arge  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KurassierNixon on January 12, 2014, 06:27:30 pm
Anyone know how MGs will work in the sense of events? Will each regiment get one MG or will there be a regiment designated to operate all MGs kind of like arty in NW.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Commissar Jdf on January 12, 2014, 06:28:02 pm
Anyone know how MGs will work in the sense of events? Will each regiment get one MG or will there be a regiment designated to operate all MGs kind of like arty in NW.

In what I am planning, yes. It will be mostly conquest I'm thinking.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 12, 2014, 06:47:08 pm
Anyone know how MGs will work in the sense of events? Will each regiment get one MG or will there be a regiment designated to operate all MGs kind of like arty in NW.

They're effected by the class limits so its what the admin decides.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 12, 2014, 06:51:43 pm
I think having a regiment dedicated to MGs would be better because they can provide their own security and it's a pain in the ass to command your men and a MG team at the same time.

Arty is crewed by one man as people have seen in videos... if the typical 10 man arty regiment split between field guns and mortars, I think it'd better simulate artillery bombardments.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 12, 2014, 06:55:59 pm
I think having a regiment dedicated to MGs would be better because they can provide their own security and it's a pain in the ass to command your men and a MG team at the same time.

Arty is crewed by one man as people have seen in videos... if the typical 10 man arty regiment split between field guns and mortars, I think it'd better simulate artillery bombardments.
But then we would have loads of small regiments doing the MG:s.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 12, 2014, 06:58:42 pm
I think having a regiment dedicated to MGs would be better because they can provide their own security and it's a pain in the ass to command your men and a MG team at the same time.

Arty is crewed by one man as people have seen in videos... if the typical 10 man arty regiment split between field guns and mortars, I think it'd better simulate artillery bombardments.
But then we would have loads of shitty small regiments doing the MG:s.

Good, gives them something to do.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Kamov on January 12, 2014, 07:00:27 pm
I think having a regiment dedicated to MGs would be better because they can provide their own security and it's a pain in the ass to command your men and a MG team at the same time.

Arty is crewed by one man as people have seen in videos... if the typical 10 man arty regiment split between field guns and mortars, I think it'd better simulate artillery bombardments.
But then we would have loads of shitty small regiments doing the MG:s.

I don't see the problem with that, if they specialise in it and are good it'll be worth seeing, could free up a group to do other things.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 12, 2014, 07:06:46 pm
I think having a regiment dedicated to MGs would be better because they can provide their own security and it's a pain in the ass to command your men and a MG team at the same time.

Arty is crewed by one man as people have seen in videos... if the typical 10 man arty regiment split between field guns and mortars, I think it'd better simulate artillery bombardments.
But then we would have loads of small regiments doing the MG:s.
small regiments = shitty?
I said small regiments. Not regiments or small regiments.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KurassierNixon on January 12, 2014, 07:16:31 pm
Maybe detachments of regiments could apply for operating MGs, just an idea.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 12, 2014, 07:26:16 pm
Maybe detachments of regiments could apply for operating MGs, just an idea.
Indeed
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 12, 2014, 07:33:17 pm
Maybe detachments of regiments could apply for operating MGs, just an idea.
Exactly. For the event I am planning, regiments can apply to have a machine gun role. So the regiment would break off pairs of guys to play as gunners and ammo carriers (one team per 30 opposing players) and the rest of the regiment could act as riflemen support, medics, officers, and the rest to form a "machine gun company" of sorts.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Barbaneth on January 12, 2014, 08:42:13 pm
Infact what I have done with my Regiment (10th Lincolnshire Regiment). I have an infantry detachment. MG detachment and a sniper detachment to use scopes when needed (They will be with inf) and also artillery.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 12, 2014, 08:55:13 pm
This is how my reg is set out atm (may change)

Spoiler
Captain Davout

1st Rifle company :
NCO - FearRipper
RIFLEMEN - IPodFan
RIFLEMEN - AGaming
RIFLEMEN - Radiox
RIFLEMEN - Mayhem
LMG Gunner - BlackShadow

2nd Rifle Company :
NCO - Octavion
RIFLEMEN - Kadach
RIFLEMEN - Kapi
RIFLEMEN - ZombieDoc
RIFLEMEN - Larry
RIFLEMEN - Vitedtbhdbbfbfdgf A.K.A BOB

3rd Rifle company "Death before dishonour !" :
NCO - Commissar Milkavich
RIFLEMEN - M4nkey
RIFLEMEN - Lobochef
RIFLEMEN - Kassevs
RIFLEMEN - Coff3eCup
Special class TBA - Mr.T

4th Rifle Company - French Canadian Highlanders "Skirted Ladies fae Hell" :
NCO - WildJAMES
RIFLEMEN - Emprah
RIFLEMEN - Slaterfist
RIFLEMEN - Crazy
RIFLEMEN - Rainbow-Dash
LMG Gunner - MarshmallowMan

Reserve Rifle company :
RIFLEMEN - Connor (first rights for spot into the Highland Rifle company)
RIFLEMEN - *VACANT*
RIFLEMEN - *VACANT*
RIFLEMEN - *VACANT*
RIFLEMEN - *VACANT*
(More can be added upon demand)

 
SUPPORT COMPANY :

HMG CREW :
GUNNER - Charlie
GUN CARRIER - Czarbrain
AMMO RUNNER - Willhelmk

HMG RESERVES :
- Hammer
- FreqHopper

SNIPER - GiJose

MEDIC'S :
MEDIC - Jamie
MEDIC - Welshe
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MagicTeatowel on January 12, 2014, 08:58:43 pm
Infact what I have done with my Regiment (10th Lincolnshire Regiment). I have an infantry detachment. MG detachment and a sniper detachment to use scopes when needed (They will be with inf) and also artillery.
Royal Lincolnshire Regiment?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Barbaneth on January 12, 2014, 09:01:47 pm
Yeah (I think). All I know is 10thLR with the nickname "Grimsby Chums" and I live near Grimsby :D.
Infact what I have done with my Regiment (10th Lincolnshire Regiment). I have an infantry detachment. MG detachment and a sniper detachment to use scopes when needed (They will be with inf) and also artillery.
Royal Lincolnshire Regiment?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 12, 2014, 09:04:27 pm
This is how my reg is set out atm (may change)

Spoiler
Captain Davout

1st Rifle company :
NCO - FearRipper
RIFLEMEN - IPodFan
RIFLEMEN - AGaming
RIFLEMEN - Radiox
RIFLEMEN - Mayhem
LMG Gunner - BlackShadow

2nd Rifle Company :
NCO - Octavion
RIFLEMEN - Kadach
RIFLEMEN - Kapi
RIFLEMEN - ZombieDoc
RIFLEMEN - Larry
RIFLEMEN - Vitedtbhdbbfbfdgf A.K.A BOB

3rd Rifle company "Death before dishonour !" :
NCO - Commissar Milkavich
RIFLEMEN - M4nkey
RIFLEMEN - Lobochef
RIFLEMEN - Kassevs
RIFLEMEN - Coff3eCup
Special class TBA - Mr.T

4th Rifle Company - French Canadian Highlanders "Skirted Ladies fae Hell" :
NCO - WildJAMES
RIFLEMEN - Emprah
RIFLEMEN - Slaterfist
RIFLEMEN - Crazy
RIFLEMEN - Rainbow-Dash
LMG Gunner - MarshmallowMan

Reserve Rifle company :
RIFLEMEN - Connor (first rights for spot into the Highland Rifle company)
RIFLEMEN - *VACANT*
RIFLEMEN - *VACANT*
RIFLEMEN - *VACANT*
RIFLEMEN - *VACANT*
(More can be added upon demand)

 
SUPPORT COMPANY :

HMG CREW :
GUNNER - Charlie
GUN CARRIER - Czarbrain
AMMO RUNNER - Willhelmk

HMG RESERVES :
- Hammer
- FreqHopper

SNIPER - GiJose

MEDIC'S :
MEDIC - Jamie
MEDIC - Welshe
[close]
Looking good but is I think 8 very small companies is a bit silly. 4-5 bigger ones would make more sense. They way you have done it might work in modern day but not for this mod (IMO).
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 12, 2014, 09:07:26 pm
This is how my reg is set out atm (may change)

Spoiler
Captain Davout

1st Rifle company :
NCO - FearRipper
RIFLEMEN - IPodFan
RIFLEMEN - AGaming
RIFLEMEN - Radiox
RIFLEMEN - Mayhem
LMG Gunner - BlackShadow

2nd Rifle Company :
NCO - Octavion
RIFLEMEN - Kadach
RIFLEMEN - Kapi
RIFLEMEN - ZombieDoc
RIFLEMEN - Larry
RIFLEMEN - Vitedtbhdbbfbfdgf A.K.A BOB

3rd Rifle company "Death before dishonour !" :
NCO - Commissar Milkavich
RIFLEMEN - M4nkey
RIFLEMEN - Lobochef
RIFLEMEN - Kassevs
RIFLEMEN - Coff3eCup
Special class TBA - Mr.T

4th Rifle Company - French Canadian Highlanders "Skirted Ladies fae Hell" :
NCO - WildJAMES
RIFLEMEN - Emprah
RIFLEMEN - Slaterfist
RIFLEMEN - Crazy
RIFLEMEN - Rainbow-Dash
LMG Gunner - MarshmallowMan

Reserve Rifle company :
RIFLEMEN - Connor (first rights for spot into the Highland Rifle company)
RIFLEMEN - *VACANT*
RIFLEMEN - *VACANT*
RIFLEMEN - *VACANT*
RIFLEMEN - *VACANT*
(More can be added upon demand)

 
SUPPORT COMPANY :

HMG CREW :
GUNNER - Charlie
GUN CARRIER - Czarbrain
AMMO RUNNER - Willhelmk

HMG RESERVES :
- Hammer
- FreqHopper

SNIPER - GiJose

MEDIC'S :
MEDIC - Jamie
MEDIC - Welshe
[close]
Looking good but is I think 8 very small companies is a bit silly. 4-5 bigger ones would make more sense. They way you have done it might work in modern day but not for this mod (IMO).
We will see how it all pans out in the first event then im sure we will make changes to it
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: McEwan on January 12, 2014, 09:56:49 pm
You could call each "company" a squad and for an extra measure of organization you could group two squads into a platoon, and effectively have two platoons of two squads each in your overall company. That's a setup that makes most sense to me.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Confuzzled on January 13, 2014, 12:48:24 am
If I could do a conquest event, I would have MG teams covering the flags. However, I'm not sure how willing people would be to cover their home flag when the battle is over at the enemy's!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 13, 2014, 12:55:40 am
Tbh, it'd be cool if there was a merge between siege and battle, where each side would get 5 lives. It'd a good simulation for "Just another day in the trenches"
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 13, 2014, 01:03:03 am
Well my IE regiment the Welsh Guards start off as all riflemen and if server files system is solved we will traing everyone on MGs and see which 2 are most effective.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 13, 2014, 01:06:31 am
Tbh, it'd be cool if there was a merge between siege and battle, where each side would get 5 lives. It'd a good simulation for "Just another day in the trenches"

Essentially battle with lives. Would be a cool idea, but I think that's beyond the limits of the Warband engine. Q_Q
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on January 13, 2014, 01:17:27 am
Heavy mg (eg mgo8) should be regiments who signed up for that like arty should exist but I think regiments should be able to apply for a sharpshooter or a mg gunner as why shouldn't each regiment be allowed one maybe more depending on numbers maybe to get another one once u reach a certain milestone like 20 or something after all it will only add to the atmosphere of someone charging if 3 regiments fire at them with 3 mg it will be better then just 1 or maybe non if the regiment with the MG is else where.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 13, 2014, 01:29:13 am
Well the British had around 1 light machine gun (Lewis Machinegun) per 30 men if it was that for lmgs the hmgs would need loads of guys.maybe 1 Lmg per 15 guys and 1hmg per 20
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 13, 2014, 02:26:03 am
Around this time in the war the ratio was about 3:2 for HMGs vs LMGs. By 1918 it was about 1:1.

So a stocked event would have 3 HMGs and 2 LMGs per side. I'm sure you can do the math as to how that's spread out depending on number of players.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Apollo on January 13, 2014, 05:34:27 am

Around this time in the war the ratio was about 3:2 for HMGs vs LMGs. By 1918 it was about 1:1.
Was the ratio really that high? I am genuinely surprised. I would've expected there to be far more LMGs.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 13, 2014, 06:16:47 am
The LMGs were relatively new inventions and they're competing versus battlefield implements that had been in full production for years on end.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Olafson on January 13, 2014, 10:24:34 am
Tbh, it'd be cool if there was a merge between siege and battle, where each side would get 5 lives. It'd a good simulation for "Just another day in the trenches"

Essentially battle with lives. Would be a cool idea, but I think that's beyond the limits of the Warband engine. Q_Q

Wut? That is easily doable.
I mean... We made conquest all by ourselves. So you can see, there is quite alot you can do.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Confuzzled on January 13, 2014, 05:52:42 pm
I would prefer conquest over attrition, in conquest you have to move and capture points while attrition you just sit and snipe. However, I would love to play attrition if they made... WWI RP

Also it's been 7 hours since someone posted, something happened
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: McEwan on January 13, 2014, 06:06:37 pm
Yes...people stopped posting. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 13, 2014, 06:32:12 pm
i wouldn't mind playing like the real deal. Just sitting in mah trench :p
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rosas on January 13, 2014, 06:36:17 pm
Trench Simulator 1914-18
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 13, 2014, 06:37:28 pm
Trench Simulator 1914-18 a mod for Marching Simulator 1810-1815.
Fixed!  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on January 13, 2014, 06:50:43 pm
I think some events should be battle no all but some as having 1 life means u have to be careful and also i don't think it will be come a stalemate regiments will charge and arty will help move people out of there trenches if they figure out the range of a cretin line of as regiments are not going to sit in there bit of trench and just allow the enemy to shell them i know that will be a slow process because of the zigzag nature of trench lines but it will spur people on. evidence that people will charge is looking at things like BI and NaS both there guns are quite accurate admittedly no MG but regiments still charge on them there nothing to stop them just sitting behind a wall and firing yet they still charge.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: kapersky71 on January 13, 2014, 06:54:40 pm
I think some events should be battle no all but some as having 1 life means u have to be careful and also i don't think it will be come a stalemate regiments will charge and arty will help move people out of there trenches if they figure out the range of a cretin line of as regiments are not going to sit in there bit of trench and just allow the enemy to shell them i know that will be a slow process because of the zigzag nature of trench lines but it will spur people on. evidence that people will charge is looking at things like BI and NaS both there guns are quite accurate admittedly no MG but regiments still charge on them there nothing to stop them just sitting behind a wall and firing yet they still charge.

Its all for the glory  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 13, 2014, 07:28:48 pm
125 on 75 battle events would be something cool to see. Have the assault regiments double up on whichever is the attacking team.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KurassierNixon on January 13, 2014, 08:37:58 pm
125 on 75 battle events would be something cool to see. Have the assault regiments double up on whichever is the attacking team.

Perhaps having even teams and having them take turns to charge enemy trenches would be fair.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 13, 2014, 08:39:11 pm
Well considering the team that will charge will get shot to pieces i think the most fair would be if the charging team had more men.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KurassierNixon on January 13, 2014, 08:46:36 pm
This could work if it was like a siege and they flipped sides after every round.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 13, 2014, 10:32:27 pm
125 on 75 battle events would be something cool to see. Have the assault regiments double up on whichever is the attacking team.
I could see us doing that as a "fun round" if a regular event is over too quickly. Have the 75 man side go heavy on MGs and the 125 side go heavy on grenades and see what happens (carnage, that's what). Fun!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: McEwan on January 13, 2014, 10:41:00 pm
When I think of a conquest-like gamemode for this mod, I see something akin to the Verdun gamemode where there are several trenches (maybe 5-10) in relatively short succession, each capture-able, and both sides have infinite respawns. Each team has to capture as many trenches as possible before the time runs out. Considering the scale of this mod and the capabilities of the players, I think that would be more viable than using the full-blown No-Man's Land trench maps people usually envision for conquest, where each attacking party would get shredded while attempting to cross all that terrain.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 13, 2014, 10:48:13 pm
McEwan, there are quite a few of those types of maps already in. Quite fun for pub play.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Evil_Irish on January 13, 2014, 10:49:42 pm
Getting pretty pumped for this mod cant wait to finally play it
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: McEwan on January 13, 2014, 10:52:15 pm
McEwan, there are quite a few of those types of maps already in. Quite fun for pub play.
Yes, I meant for events. Might be interesting to see what an extra level of organization and cooperation could do in that respect.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 14, 2014, 12:46:18 am

Trench Simulator 1914-18 a mod for Marching Simulator 1810-1815.
Fixed!  ;)

I actually just bought Hill Camp Sim 2k15! Check it out in Steam Greenlight!

Also, getting all the regimental stuff for this and BCoF is supa fun :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 14, 2014, 01:33:41 am
2 weeks to go  ;D

looking forward to it guys!  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 14, 2014, 01:53:07 am
2 weeks?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 2teSGI_Crossphazer on January 14, 2014, 01:59:57 am
2 weeks?

Devs said "January release" so, given that there's about 2-3 weeks left in January, people assume it'll be released by then.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 14, 2014, 02:03:18 am
All these dates are playing with my emotions  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 14, 2014, 02:06:29 am
McEwan, there are quite a few of those types of maps already in. Quite fun for pub play.
Yes, I meant for events. Might be interesting to see what an extra level of organization and cooperation could do in that respect.
Oh, you're going to see. Pepper has already spoken with me about bringing the PLG to IE.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: McEwan on January 14, 2014, 02:21:02 am
The Polska shall live on!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TheZach_Attack on January 14, 2014, 02:32:28 am
POLSKA
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: LordAdder on January 14, 2014, 02:47:32 am
POLSKA

Oh no...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 14, 2014, 03:46:56 am
POLSKA

Oh no...

Oh yessss
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on January 14, 2014, 12:18:58 pm
I have a questions what will the officer have to defend himself in melee as I see in the earlier update of French officer he has a sword but when I watched diplex's video I did not see any sword or a bayonet to act as a small sword  by his side so are officers just going to be armed with a pistol as there weapon? As I know swords were out of commission at this point in the war and in fact most if not all cav men had handed in there swords as they were getting rusted in the trenches and they had no need for them (British army this is don't know about the others think French were the same)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Danik on January 14, 2014, 12:44:21 pm
They will defend themselves with an automatic pistol which is intended to be used at close range - officers aren't supposed to engage in melee fights.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 14, 2014, 01:06:30 pm
Got this from HM Armed Forces

Quote
Today The National Archives is making thousands of digitised First World War unit war diaries from France and Flanders available online.

The unit war diaries are among the most popular records from our First World War collection (file series WO 95) and the first in a series of First World War records to be digitised as part of our centenary programme - First World War 100.

Read more: http://www.nationalarchives.gov.uk/news/905.htm
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Kamov on January 14, 2014, 03:30:20 pm
Got this from HM Armed Forces

Quote
Today The National Archives is making thousands of digitised First World War unit war diaries from France and Flanders available online.

The unit war diaries are among the most popular records from our First World War collection (file series WO 95) and the first in a series of First World War records to be digitised as part of our centenary programme - First World War 100.

Read more: http://www.nationalarchives.gov.uk/news/905.htm

Trying out this "operation war diary" thing to tag documents, trying to read this writing is giving me a right headache. Regardless there is a bit of info, the page i'm looking at is about a unit mobilising and going to southampton.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Johan on January 14, 2014, 04:24:49 pm
I have a questions what will the officer have to defend himself in melee as I see in the earlier update of French officer he has a sword but when I watched diplex's video I did not see any sword or a bayonet to act as a small sword  by his side so are officers just going to be armed with a pistol as there weapon? As I know swords were out of commission at this point in the war and in fact most if not all cav men had handed in there swords as they were getting rusted in the trenches and they had no need for them (British army this is don't know about the others think French were the same)

The fact that you did not use dots made it really hard for me to read your post.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 14, 2014, 05:36:38 pm
The fact that you did not use dots made it really hard for me to read your post.
The fact that you called periods "dots" made it really hard for me to read your post.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Bashy on January 14, 2014, 05:58:23 pm
The fact that you did not use dots made it really hard for me to read your post.
The fact that you called periods "dots" made it really hard for me to read your post.

The fact that you called full stops "periods" made it really hard for me to read your post.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 14, 2014, 06:19:59 pm
"Perioids" huh? They sound painful...  ???
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Bashy on January 14, 2014, 06:52:25 pm
"Perioids" huh? They sound painful...  ???

They are.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BSM 'Shut up' Williams on January 14, 2014, 07:32:29 pm
The Polska shall live on!

POLSKA!!


Can't wait for the release Rigadoon and Co!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Barbaneth on January 14, 2014, 08:19:38 pm

The Polska shall live on!

Can't wait for the release Rigadoon and Co!

+1
News?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Friedrich on January 14, 2014, 11:31:06 pm
POLSKA
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg.kyon.pl%2Fstatic%2Fimg%2Fremiq.net_15616.jpg&hash=aa851557a642be2c395a708248a6c4e13bc2efa3)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 14, 2014, 11:33:59 pm
oh poland why you cannot into space?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TheZach_Attack on January 15, 2014, 01:16:35 am
POLSKA
Spoiler
(https://i.imgur.com/bRCpR0J.png)
[close]
my reaction
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg.pandawhale.com%2F39001-breaking-bad-what-gif-JCDS.gif&hash=07d73ab61596d802f81cfc55f613ca2d957f17b2)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Johan on January 15, 2014, 02:40:13 am
The fact that you did not use dots made it really hard for me to read your post.
The fact that you called periods "dots" made it really hard for me to read your post.

The fact that my give-a-fuck-o-meter did not increase a bit made it really hard for me to care.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 15, 2014, 03:13:00 am
The fact that you did not use dots made it really hard for me to read your post.
The fact that you called periods "dots" made it really hard for me to read your post.

The fact that my give-a-fuck-o-meter did not increase a bit made it really hard for me to care.
Well with that reaction it looks like you do care.

P.S you might want to get it fixed
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: munky-wunky on January 15, 2014, 04:46:13 am
man i can't wait for this
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: juveman17 on January 15, 2014, 05:56:45 am
Cant wait  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 15, 2014, 08:40:07 am
Something a little handy for you assault troops. ;)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffaculty.kirkwood.edu%2Fryost%2Fstereographs%2FWWI%2520Illustrations%2Fcombat%2520communication%2520trench.gif&hash=afebe9387b15f7ca49563083007873dd456a6d98)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 15, 2014, 01:22:04 pm
Helpful for mappers.
(https://2.bp.blogspot.com/-meiRaaiJrws/TfzWHFQu93I/AAAAAAAAAnA/l8mm5sTaiEU/s1600/1.jpg)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Confuzzled on January 15, 2014, 01:32:54 pm
man i can't wait for this

What I hope: Mod released tomorrow

Reality: Mod realeased on January 31 @ 11:59 PM PST*

*Based on an educated guess
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Noodlenrice on January 15, 2014, 02:53:05 pm
man i can't wait for this

What I hope: Mod released tomorrow

Reality: Mod realeased on January 31 @ 11:59 PM PST*

*Based on an educated guess
#IEDevsmastertrolls
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Kammin on January 15, 2014, 02:57:58 pm
Soon.... Soon I will throw my regiment into a blinding hail of bullets, shrapnel and all manner of sharp metal things! It'll be like Blood and Iron but with more screams and blood yay!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 15, 2014, 06:06:14 pm
Arty units will really have to be on their game in order to get the infantry into the enemy trenches.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Kammin on January 15, 2014, 06:58:52 pm
Yeah smashing them MG positions will be vital to success I fear !
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Johan on January 15, 2014, 07:11:29 pm
Yeah smashing them MG positions will be vital to success I fear !

That'd be very cool. Having to call in Artillery support in order to win the round is alot better then just like in NW having the Artillery just shoot at lines just to weaken their numbers.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 15, 2014, 07:42:49 pm
It will suck balls if artillery has to be divided between several regiments. Coordination has to be good, so that they can launch all ordonance on a specific target (Ex. MG position) so that the infantry can take advantage of the situation.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wigster600 on January 15, 2014, 07:44:44 pm
It will suck balls if artillery has to be divided between several regiments. Coordination has to be good, so that they can launch all ordonance on a specific target (Ex. MG position) so that the infantry can take advantage of the situation.
I'm sure they used flares to illuminate positions at night, I don't know about smoke grenades to mark positions... would be a cool feature.  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 15, 2014, 07:45:11 pm
omg i can just imagine. First the bombardment and then over the top.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 15, 2014, 07:48:51 pm
That just comes down to individual event rules, most usually have a dedicated arty regiment.

Anyway, did they use smoke grenades or signals in ww1? I'm thinking an officer could throw a red smoke grenade somewhere, which could be a target for the artillery to fire at. And maybe red for Germany and Blue for French, or else each artillery team would shoot their own men.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Captain America on January 15, 2014, 08:33:34 pm
Just as a pointer for mappers, a lot of diagrams on German trenches seem to be missing key information. The Germans liked to build redoubts in front of their lines to provide 360° machine gun fire on any troops attempting to get into the trenches. They could be blockhouses, or very small circular trench networks. The gap between these redoubts would be filled with wire to slow an advance. These were generally in very heavily defended parts of the line, but could be an interesting map feature none the less. The very crude drawing below is probably the best way to explain what I mean.
(https://i.imgur.com/53sBs2c.png)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Olafson on January 15, 2014, 09:33:42 pm
It will suck balls if artillery has to be divided between several regiments. Coordination has to be good, so that they can launch all ordonance on a specific target (Ex. MG position) so that the infantry can take advantage of the situation.

You know.. You could just do it the "MM" way...

Back in the day Regiments were not as stupid as they are today, and actually all met on the same Teamspeak server, set up whispers and elected an general for each team..
There was organization.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Colonel Howe on January 15, 2014, 09:34:59 pm
Then the communists came...


FUR DA MUTHERLAND
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 15, 2014, 09:36:29 pm
It will suck balls if artillery has to be divided between several regiments. Coordination has to be good, so that they can launch all ordonance on a specific target (Ex. MG position) so that the infantry can take advantage of the situation.

You know.. You could just do it the "MM" way...

Back in the day Regiments were not as stupid as they are today, and actually all met on the same Teamspeak server, set up whispers and elected an general for each team..
There was organization.

But then NW was released and it attracted people who don't exactly meet the requirements for being capable, but they do meet the requirements of being powerhungry.

Might twurk here, i wouldnt know.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 15, 2014, 09:46:17 pm
I think we should give it a shot.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: sovietgondor on January 15, 2014, 10:06:31 pm
That just comes down to individual event rules, most usually have a dedicated arty regiment.

Anyway, did they use smoke grenades or signals in ww1? I'm thinking an officer could throw a red smoke grenade somewhere, which could be a target for the artillery to fire at. And maybe red for Germany and Blue for French, or else each artillery team would shoot their own men.

The only thing I thing I can remember is flare/signal guns. Having something like that would be cool and add some form of teamwork between regiments.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BNS Marko on January 15, 2014, 10:45:29 pm
That just comes down to individual event rules, most usually have a dedicated arty regiment.

Anyway, did they use smoke grenades or signals in ww1? I'm thinking an officer could throw a red smoke grenade somewhere, which could be a target for the artillery to fire at. And maybe red for Germany and Blue for French, or else each artillery team would shoot their own men.

The only thing I thing I can remember is flare/signal guns. Having something like that would be cool and add some form of teamwork between regiments.

Add different flares to every nation for better recognisation and imagine the possibilities of capturing an enemy flare on a night time map or some stuff like that. False signals, like it was in WW1.  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 15, 2014, 10:59:34 pm
Seems rather useless towards gameplay. Normally artillery is 10 km away from the frontline so then a flaregun would be nice but here the maps are just too small.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 15, 2014, 11:02:14 pm
Seems rather useless towards gameplay. Normally artillery is 10 km away from the frontline so then a flaregun would be nice but here the maps are just too small.

Its good to show the artillery where they need to drop their shit.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 15, 2014, 11:03:26 pm
Since they have binoculars themself wouldn't they be able to see the enemy themself?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 15, 2014, 11:24:03 pm
They aren't at the front so they would doubtfully know where the infantry wants to breakthrough. Thus if the infantry wants to show where arty should fire at, a flair would be useful, instead of trying to explain where.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 15, 2014, 11:32:08 pm
it's usefull but not handy...(if that makes sense)
Who would carry the flaregun? Which class has to sacrifice half of it's inventory? (gun+ammo).

and by looking at diplex his video you can just barely see the helmet coming out the trench and assuming the artillery will be placed on a higher place. The artillery would have a better sight on the enemies then the infantry would.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 15, 2014, 11:50:49 pm
Ammo is part of the weapon. It doesn't take up another slot.

I think having a flare gun would be cool. Tactically useful as well as the perfect M&B troll item.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 15, 2014, 11:53:53 pm
But can we use it to set enemies on fire (mini-crits if they're already on fire)?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 15, 2014, 11:58:08 pm
Ammo is part of the weapon. It doesn't take up another slot.

I think having a flare gun would be cool. Tactically useful as well as the perfect M&B troll item.

Ammo does take up inventory space just like in native. In B&I as an artillerist with Gun+ammo+ramrod+lighter you need to drop something to pick up a cannonball.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 16, 2014, 12:05:22 am
I don't see the flaregun be practical in anyway (in-game)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 16, 2014, 12:09:49 am
I never noticed it in IE. Only in other mods.

Also, it's a myth that flareguns would burn people if shot at. Only if it got caught in your clothing, but it doesn't have the force to break through clothing or flesh. It'd just bounce off of them, possibly bruising them or breaking a bone. They might get a slight burn like if you were to touch the stovetop for a moment.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 16, 2014, 12:11:30 am
I never noticed it in IE. Only in other mods.

Also, it's a myth that flareguns would burn people if shot at. Only if it got caught in your clothing, but it doesn't have the force to break through clothing or flesh. It'd just bounce off of them, possibly bruising them or breaking a bone. They might get a slight burn like if you were to touch the stovetop for a moment.
It was a joke :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 16, 2014, 12:13:31 am
See that is also a reason not to have it (public play speaking)
Why would a person give up half their inventory to a weapon that doesn't kill and is used to give another random player kills. (if he even sees the flare you shot)

I never noticed it in IE. Only in other mods.

Also, it's a myth that flareguns would burn people if shot at. Only if it got caught in your clothing, but it doesn't have the force to break through clothing or flesh. It'd just bounce off of them, possibly bruising them or breaking a bone. They might get a slight burn like if you were to touch the stovetop for a moment.
It was a joke :P
we know sweetie  :-*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 16, 2014, 12:23:45 am
Why would people use the boot knife in NW and why are their instrument classes with only a saber briquette? It's an immersive and fun weapon. I'd use it. I'd buy that for a dollar. I'd use it for a klondike bar.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 16, 2014, 12:28:12 am
yeah but the fact it takes two slots is a bummer (except if you make it a 1-shot weapon)

but Landrik....What would you do for a klondike bar?

Spoiler
off-topic commence!
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 16, 2014, 12:29:15 am
I would pledge allegiance to Hitler for a Klondike bar.

I would then, of course, proceed to shoot Hitler because, you know, Hitler.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 16, 2014, 12:30:46 am
Shoot him with the.......motherf*cking flaregun? :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 16, 2014, 12:32:38 am
I'd probably
Spoiler
go to the corner store, reach in the freezer, grab the klondike bar,
Spoiler
shoot the cashier
Spoiler
a smile and put forward the klondike bar on the counter and whip out my
Spoiler
wallet and put it on the counter.
[youtube]http://www.youtube.com/watch?v=ON-7v4qnHP8[/youtube]
[close]
[close]
[close]
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: CharlesVasser on January 16, 2014, 12:34:33 am
I cant wait for this :(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 16, 2014, 12:40:18 am
I'd probably
Spoiler
go to the corner store, reach in the freezer, grab the klondike bar,
Spoiler
shoot the cashier
Spoiler
a smile and put forward the klondike bar on the counter and whip out my
Spoiler
wallet and put it on the counter.
[youtube]http://www.youtube.com/watch?v=ON-7v4qnHP8[/youtube]
[close]
[close]
[close]
[close]

Is the Cashier still alive...?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KurassierNixon on January 16, 2014, 12:43:39 am
Almost 300 pages!  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: McEwan on January 16, 2014, 12:47:00 am
Almost 300 pages!  8)
Which (this goes out to all those who know who they are) does not invite users to spam to be the first dunderhead to write on the "milestone page."
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 16, 2014, 12:56:06 am
Down with the spam. Up with actual discussion.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 16, 2014, 01:01:02 am
Hm. We can talk about different versions of the rifles that might be added.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Kammin on January 16, 2014, 01:03:25 am
I wonder if people will have one machine gun per squad or have entire regiments dedicated to manning the machine guns for the entire team. Opinions ?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on January 16, 2014, 01:18:23 am
I wonder if people will have one machine gun per squad or have entire regiments dedicated to manning the machine guns for the entire team. Opinions ?

I hope it shall be 1 per regiment were u can select between a sniper or a mg but its up to the event hoster. Heavy mg can be a regiment dedicated to that only but not the LMG.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 16, 2014, 01:19:25 am
Let's see... 3 men a machine gun team.... I'd say 10 MGs a side?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 16, 2014, 01:57:41 am
Is there a chance that French assault troops get rifles instead of pistols
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 16, 2014, 02:13:45 am
Why would they get they get pistols...?

Sorry, my armament knowledge of WWI is a bit shoddy.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 16, 2014, 02:28:10 am
France didn't have dedicated assault units like the Germans. The closest thing they have to them were nettoyeur de tranchée, trench sweepers. They were used to take out enemy strong points, conduct raids, mop up stragglers, and screen the main force while it moves through enemy trenches. They did their incredibly dangerous jobs with grenades, knives, and pistols. Among their comrades, they were called Zigouilleurs, meaning killers. So if you thought German stormtroopers were badass...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftinypic.com%2Ff0tag5.jpg&hash=47b3cab7cb6aa3fb46d743534092ee43f7c6d03a)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstorage.canalblog.com%2F81%2F19%2F244054%2F16157639_p.jpg&hash=dfaba995bdf393ce6f8728381547961045a9fde4)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fpierreswesternfront.punt.nl%2F_files%2F2011-06-17%2Fcambrai-boursies-003.jpg&hash=abf48bd8b48a651185935e2e5bd1232d7da29bf9)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 16, 2014, 02:43:34 am
Damn. Looks like something out of a 300 style WWI movie.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 16, 2014, 02:44:05 am
France didn't have dedicated assault units like the Germans. The closest thing they have to them were nettoyeur de tranchée, trench sweepers. They were used to take out enemy strong points, conduct raids, mop up stragglers, and screen the main force while it moves through enemy trenches. They did their incredibly dangerous jobs with grenades, knives, and pistols. Among their comrades, they were called Zigouilleurs, meaning killers. So if you thought German stormtroopers were badass...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftinypic.com%2Ff0tag5.jpg&hash=47b3cab7cb6aa3fb46d743534092ee43f7c6d03a)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstorage.canalblog.com%2F81%2F19%2F244054%2F16157639_p.jpg&hash=dfaba995bdf393ce6f8728381547961045a9fde4)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fpierreswesternfront.punt.nl%2F_files%2F2011-06-17%2Fcambrai-boursies-003.jpg&hash=abf48bd8b48a651185935e2e5bd1232d7da29bf9)
[close]
That is a pretty tough looking Frenchman.

I wonder if people will have one machine gun per squad or have entire regiments dedicated to manning the machine guns for the entire team. Opinions ?
The rules I have in mind for my event would be that one regiment is assigned as machine gun regiment and they may field 1 MG and 1 ammo carrier per 30 opposing players. So for a 100 vs 100 there would be 3 machine guns per side, with supporting infantry from the balance of their regiments.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 16, 2014, 02:44:26 am
hi this mod looks cool is it out
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: McEwan on January 16, 2014, 02:45:52 am
hi this mod looks cool is it out
Your mom must be so proud.

I wonder if people will have one machine gun per squad or have entire regiments dedicated to manning the machine guns for the entire team. Opinions ?
The rules I have in mind for my event would be that one regiment is assigned as machine gun regiment and they may field 1 MG and 1 ammo carrier per 30 opposing players. So for a 100 vs 100 there would be 3 machine guns per side, with supporting infantry from the balance of their regiments.
Oooh, sounds awesome. Can't wait. :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 16, 2014, 02:49:15 am
well my mom's grandfather was in ww1 so i thnk she would be proud if i played this game is it out
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on January 16, 2014, 02:51:02 am
300 woo

I don't know how good those French assault infantry would be from a gameplay angle but neater the less I'm sure they scared some Germans when they appeared.
France didn't have dedicated assault units like the Germans. The closest thing they have to them were nettoyeur de tranchée, trench sweepers. They were used to take out enemy strong points, conduct raids, mop up stragglers, and screen the main force while it moves through enemy trenches. They did their incredibly dangerous jobs with grenades, knives, and pistols. Among their comrades, they were called Zigouilleurs, meaning killers. So if you thought German stormtroopers were badass...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftinypic.com%2Ff0tag5.jpg&hash=47b3cab7cb6aa3fb46d743534092ee43f7c6d03a)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstorage.canalblog.com%2F81%2F19%2F244054%2F16157639_p.jpg&hash=dfaba995bdf393ce6f8728381547961045a9fde4)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fpierreswesternfront.punt.nl%2F_files%2F2011-06-17%2Fcambrai-boursies-003.jpg&hash=abf48bd8b48a651185935e2e5bd1232d7da29bf9)
[close]
That is a pretty tough looking Frenchman.

I wonder if people will have one machine gun per squad or have entire regiments dedicated to manning the machine guns for the entire team. Opinions ?
The rules I have in mind for my event would be that one regiment is assigned as machine gun regiment and they may field 1 MG and 1 ammo carrier per 30 opposing players. So for a 100 vs 100 there would be 3 machine guns per side, with supporting infantry from the balance of their regiments.
do you mean for the light mg like the chauchat or something like mg 08
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Turin Turambar on January 16, 2014, 06:55:22 am
well my mom's grandfather was in ww1 so i thnk she would be proud if i played this game is it out
Do you really think so? :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 16, 2014, 08:36:35 am
he's kidding...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 16, 2014, 10:18:19 am
France didn't have dedicated assault units like the Germans. The closest thing they have to them were nettoyeur de tranchée, trench sweepers. They were used to take out enemy strong points, conduct raids, mop up stragglers, and screen the main force while it moves through enemy trenches. They did their incredibly dangerous jobs with grenades, knives, and pistols. Among their comrades, they were called Zigouilleurs, meaning killers. So if you thought German stormtroopers were badass...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftinypic.com%2Ff0tag5.jpg&hash=47b3cab7cb6aa3fb46d743534092ee43f7c6d03a)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstorage.canalblog.com%2F81%2F19%2F244054%2F16157639_p.jpg&hash=dfaba995bdf393ce6f8728381547961045a9fde4)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fpierreswesternfront.punt.nl%2F_files%2F2011-06-17%2Fcambrai-boursies-003.jpg&hash=abf48bd8b48a651185935e2e5bd1232d7da29bf9)
[close]

O_O

Well... my fine sirs... gas and gas masks need to be well on their way. Jesus, that's horrifying.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 16, 2014, 10:26:09 am
yes yes prepare you anus germany :p
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 16, 2014, 10:43:56 am
You can see a class like that attracting COD players thinking they can clear a trench by themselves.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 16, 2014, 10:55:49 am
yes yes prepare you anus germany :p

but murica mustard rays
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 16, 2014, 12:24:52 pm
Mod link: www.waitingformod.com/secretsdropboxfile/ironeuropedevbuild/elephants.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 16, 2014, 12:25:15 pm
France didn't have dedicated assault units like the Germans. The closest thing they have to them were nettoyeur de tranchée, trench sweepers. They were used to take out enemy strong points, conduct raids, mop up stragglers, and screen the main force while it moves through enemy trenches. They did their incredibly dangerous jobs with grenades, knives, and pistols. Among their comrades, they were called Zigouilleurs, meaning killers. So if you thought German stormtroopers were badass...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftinypic.com%2Ff0tag5.jpg&hash=47b3cab7cb6aa3fb46d743534092ee43f7c6d03a)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstorage.canalblog.com%2F81%2F19%2F244054%2F16157639_p.jpg&hash=dfaba995bdf393ce6f8728381547961045a9fde4)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fpierreswesternfront.punt.nl%2F_files%2F2011-06-17%2Fcambrai-boursies-003.jpg&hash=abf48bd8b48a651185935e2e5bd1232d7da29bf9)
[close]
It would be cool if those guys could dual-wield a knife and a pistol, repurpose the right mouse button (useless for a short knife) to be a shoot button or something? xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Kammin on January 16, 2014, 12:47:51 pm
Like on bear force!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 16, 2014, 01:05:10 pm
Exactly (if I remember how it was in Bear Force correctly :P)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Confuzzled on January 16, 2014, 01:16:07 pm
Mod link: www.waitingformod.com/secretsdropboxfile/ironeuropedevbuild/elephants.

Silly Betaknight, posting the mod is for Rigadoon.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Confuzzled on January 16, 2014, 01:20:30 pm
Mod link: www.waitingformod.com/secretsdropboxfile/ironeuropedevbuild/elephants.

Silly Betaknight, posting the mod is for Rigadoon.

Also, please add trench sweepers
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Kammin on January 16, 2014, 01:41:16 pm
Should my regiment be French or German hmmmmm..... I mean Britannia would be better but I can wait
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Waterbeetle on January 16, 2014, 01:43:12 pm
Should my regiment be French or German hmmmmm..... I mean Britannia would be better but I can wait

Why not both? You will never always play the faction you want in a event.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Kammin on January 16, 2014, 01:45:24 pm
Because I need a name my guys can rally behind !
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Bramif on January 16, 2014, 02:03:48 pm
Should my regiment be French or German hmmmmm..... I mean Britannia would be better but I can wait
French! The Germans already have a ton of regiments so why not go France?  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 16, 2014, 02:36:52 pm
Mod link: www.waitingformod.com/secretsdropboxfile/ironeuropedevbuild/elephants.

Silly Betaknight, posting the mod is for Rigadoon.
What's that supposed to mean?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on January 16, 2014, 02:44:59 pm
Should my regiment be French or German hmmmmm..... I mean Britannia would be better but I can wait
French! The Germans already have a ton of regiments so why not go France?  ;D

I intend to use my British regiments name but play as France mainly until the Brits are out not saying I'm not going to try out the Germans
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Kammin on January 16, 2014, 02:50:53 pm
1er Hussars shall ride again! Or walk in this case !  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 16, 2014, 03:07:14 pm
do you mean for the light mg like the chauchat or something like mg 08
Both MGs.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Bramif on January 16, 2014, 03:23:52 pm
1er Hussars shall ride again! Or walk in this case !  ;D
Yay!  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Kammin on January 16, 2014, 03:31:54 pm
Isn't this meant to be out any day now ?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 16, 2014, 04:58:12 pm
Because I need a name my guys can rally behind !
Wreford I believe that the RGJ and the 95th have Ie regiments ready but since we are both in the BA you could be in the Welsh Guards like HMSV
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Kammin on January 16, 2014, 05:17:13 pm
I've reserved Grenadier Guard for when the British come out  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 16, 2014, 05:23:59 pm
I've reserved Grenadier Guard for when the British come out  ;D
Hmm BA should be the BEF in IE
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Kammin on January 16, 2014, 05:30:25 pm
That'd be cool! We'll discuss this at todays meeting :3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Confuzzled on January 16, 2014, 05:39:27 pm
Isn't this meant to be out any day now ?

I say again: the mod will be released January 31 at 11:59 PM pacific standard time*

*Based on an educated guess

Fixed
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Kammin on January 16, 2014, 05:50:19 pm
11:59 tonight ??
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Sasuau on January 16, 2014, 06:11:22 pm
What I hope: Mod released tomorrow

Reality: Mod realeased on January 31 @ 11:59 PM PST*

*Based on an educated guess
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Kammin on January 16, 2014, 06:24:27 pm
Crushing my dreams !
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Thvle on January 16, 2014, 06:53:55 pm
Stop trolls, pls.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Confuzzled on January 16, 2014, 09:39:57 pm
It was an accident, I forgot to put in January
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 16, 2014, 10:15:33 pm
It was an accident, I forgot to put in January
I heard you were a troll. Shame! Shame on you!  >:(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Confuzzled on January 16, 2014, 11:53:45 pm
It was an accident, I forgot to put in January
I heard you were a troll. Shame! Shame on you!  >:(

I didn't mean it, I swear it was an accident!  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: LordAdder on January 17, 2014, 12:25:46 am
It was an accident, I forgot to put in January
I heard you were a troll. Shame! Shame on you!  >:(

I didn't mean it, I swear it was an accident!  :'(

5arge is gonna rape you

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20120131221343%2Fpokemontowerdefense%2Fimages%2F2%2F27%2FYou_gonna_get_raped.jpg&hash=8ff6cc198c38f30fecf6cf34a3a8c1da485d7bc0)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Hoffmann on January 17, 2014, 01:54:49 am
It was an accident, I forgot to put in January
I heard you were a troll. Shame! Shame on you!  >:(

I didn't mean it, I swear it was an accident!  :'(

5arge is gonna rape you

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20120131221343%2Fpokemontowerdefense%2Fimages%2F2%2F27%2FYou_gonna_get_raped.jpg&hash=8ff6cc198c38f30fecf6cf34a3a8c1da485d7bc0)
[close]


Quiet you! You're next!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 2teSGI_Crossphazer on January 17, 2014, 03:44:12 am
Looks like the IE team should have used a different host for their images :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Dom13WorstNW on January 17, 2014, 04:07:41 am
Looks like the IE team should have used a different host for their images :)

lol


www.imgur.com
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 17, 2014, 04:11:25 am
Looks like the IE team should have used a different host for their images :)

Damn, ran out of bandwidth. I actually don't use photobucket anymore but the earlier images are all hosted on it. It was never a problem before. I suppose this is a good sign that IE is getting more publicity.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 17, 2014, 04:13:41 am
Fckin Photobucket communism...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 2teSGI_Crossphazer on January 17, 2014, 05:03:32 am
Fckin Photobucket communism...

That's quite the opposite of communism...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 17, 2014, 05:41:58 am
Fckin Photobucket communism...

That's quite the opposite of communism...
It's American English, communism means 'something I don't like.' or 'foreigner'.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: LordAdder on January 17, 2014, 05:44:54 am
Fckin Photobucket communism...

That's quite the opposite of communism...
It's American English, communism means 'something I don't like.' or 'foreigner'.
I sometimes see Canadian Mounties as Communists due to that definition
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: McEwan on January 17, 2014, 05:45:55 am
Back to WWI, s'il vous plait. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: LordAdder on January 17, 2014, 06:07:25 am
So that  Lebel Rifle... Pretty sexy, no? :3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 17, 2014, 09:24:38 am
yeah photobucket is shit. I had to remove all my pictures untill i got 8 or so. It said i used 10.5 GB of the 10 GB that are free. I delete a last picture and nothing changes. So now I switched to imgur.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 17, 2014, 10:19:08 am
Bauer worst WWI

This mod gets more scary the better people get at it. D:
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: kpetschulat on January 17, 2014, 02:36:01 pm
I've never heard of 9gag... It's not one of those 4chan style sites, right?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: zac on January 17, 2014, 02:38:49 pm
That it is
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: kpetschulat on January 17, 2014, 02:42:17 pm
Oh, goodness. :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Sasuau on January 17, 2014, 03:29:26 pm
Oh, goodness. :-\

There is nothing wrong with 4chan as long as you don't mind mutilated penises and not having an apetite for the rest of the day. Especially if you are a sicko.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on January 17, 2014, 04:00:08 pm
I've never heard of 9gag... It's not one of those 4chan style sites, right?

No. It's a meme site, which 4chan is not, it has a far different format and it attracts a far different audience. It's similar in that many of the memes featured on it have also been popular on 4chan in the past, but that's about it. It's also the cancer of the internet.

Oh, goodness. :-\

There is nothing wrong with 4chan as long as you don't mind mutilated penises and not having an apetite for the rest of the day. Especially if you are a sicko.


You won't see any of that stuff if you stay off of /b/, which is widely regarded by other board goers of 4chan to be one of the worst places on the internet.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Sasuau on January 17, 2014, 04:15:38 pm
You won't see any of that shit if you stay off of /b/, which is widely regarded by other board goers of 4chan to be one of the worst places on the internet.
But /b/ is where all the fun is at :P. But yeah it's not always (ever) a nice place.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 17, 2014, 05:47:17 pm
You won't see any of that shit if you stay off of /b/, which is widely regarded by other board goers of 4chan to be one of the worst places on the internet.
But /b/ is where all the fun is at :P. But yeah it's not always (ever) a nice place.

Please, it's /fit/ and /vg/ and /k/ and /r9k/. But to make this Iron Europe related, I'm wondering if we're going to see any fixed machine guns, as well as the light machine guns.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on January 17, 2014, 05:51:36 pm
You won't see any of that shit if you stay off of /b/, which is widely regarded by other board goers of 4chan to be one of the worst places on the internet.
But /b/ is where all the fun is at :P. But yeah it's not always (ever) a nice place.

Please, it's /fit/ and /vg/ and /k/ and /r9k/. But to make this Iron Europe related, I'm wondering if we're going to see any fixed machine guns, as well as the light machine guns.

/int/ masterrace reporting in, also /v/ and occasional /k/, /vg/, and /pol/.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 17, 2014, 05:54:36 pm
You won't see any of that shit if you stay off of /b/, which is widely regarded by other board goers of 4chan to be one of the worst places on the internet.
But /b/ is where all the fun is at :P. But yeah it's not always (ever) a nice place.

Please, it's /fit/ and /vg/ and /k/ and /r9k/. But to make this Iron Europe related, I'm wondering if we're going to see any fixed machine guns, as well as the light machine guns.

/int/ masterrace reporting in, also /v/ and occasional /k/, /vg/, and /pol/.

Please never /po/l, i'm no liberal but the stupidity on that board mindnumbing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on January 17, 2014, 06:00:16 pm
You won't see any of that shit if you stay off of /b/, which is widely regarded by other board goers of 4chan to be one of the worst places on the internet.
But /b/ is where all the fun is at :P. But yeah it's not always (ever) a nice place.

Please, it's /fit/ and /vg/ and /k/ and /r9k/. But to make this Iron Europe related, I'm wondering if we're going to see any fixed machine guns, as well as the light machine guns.

/int/ masterrace reporting in, also /v/ and occasional /k/, /vg/, and /pol/.

Please never /po/l, i'm no liberal but the stupidity on that board mindnumbing.

I don't go on it very often, it's a pretty shit board. Merely for entertainment value.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: McEwan on January 17, 2014, 06:32:56 pm
Watch the quote pyramids please.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BSM 'Shut up' Williams on January 17, 2014, 07:15:05 pm
So close, yet so far.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on January 17, 2014, 07:17:40 pm
It would be nice to see heavy mg but all we have seen off then is the mg-08 in one update and it had no textures so it's likely in my opinion it shall be in the next update maybe with Brits but a developer can give a more accurate answers then me I'm just commenting from what the updates have shown
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Sasuau on January 17, 2014, 09:25:07 pm
So close, yet so far.
XD

Mid January, any time now. The waiting is starting to become painfull. I need my IE drugs.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 17, 2014, 09:37:52 pm
Need my fckin Fix man, my fckin dealer rig is holding his shit out on me I swear. Mofcker going to get cut soon if I don't get my fckin IE!

/druggietalk

I'm sure Rig and the team will release the mod soon, prob by next friday (hoping)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Danik on January 17, 2014, 10:32:30 pm
Maybe it's time for a new poll?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 17, 2014, 10:50:51 pm
How much Iron isn't in Europe?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wigster600 on January 17, 2014, 10:56:55 pm
How much Iron isn't in Europe?
The amount of iron that isn't in Europe is the amount of iron that is left after you calculate the universes amount of iron then subtract Europes amount.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Dan the Seagull Chef on January 17, 2014, 10:58:13 pm
How much Iron isn't in Europe?
The amount of iron that isn't in Europe is the amount of iron that is left after you calculate the universes amount of iron then subtract Europes amount.
Yus.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Frederik on January 17, 2014, 11:12:41 pm
How much Iron isn't in Europe?
The amount of iron that isn't in Europe is the amount of iron that is left after you calculate the universes amount of iron then subtract Europes amount.
Stop that, i have Weekend.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wigster600 on January 17, 2014, 11:16:38 pm
How much Iron isn't in Europe?
The amount of iron that isn't in Europe is the amount of iron that is left after you calculate the universes amount of iron then subtract Europes amount.
Stop that, i have Weekend.
Rite guys, we need to calculate the universes amount of iron, we need the info listed here.

1. Amount of mass in the universe
2. amount of iron in our solar system
3. how much mass our solar system contains in a percentage compared to the rest of universe.
4. Amount of iron In europe at the time.
5. Make appropriate calculation with given data.
6. Answer.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 17, 2014, 11:41:36 pm
2iron4europe
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 18, 2014, 12:50:15 am
Rite guys, we need to calculate the universes amount of iron, we need the info listed here.

1. Amount of mass in the universe
2. amount of iron in our solar system
3. how much mass our solar system contains in a percentage compared to the rest of universe.
4. Amount of iron In europe at the time.
5. Make appropriate calculation with given data.
6. Answer.
I have good news! The mod will be released long before you find the answer!  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: LordAdder on January 18, 2014, 01:18:18 am
Rite guys, we need to calculate the universes amount of iron, we need the info listed here.

1. Amount of mass in the universe
2. amount of iron in our solar system
3. how much mass our solar system contains in a percentage compared to the rest of universe.
4. Amount of iron In europe at the time.
5. Make appropriate calculation with given data.
6. Answer.
I have good news! The mod will be released long before you find the answer!  8)

Thanks 5arge
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Angry_Piper on January 18, 2014, 01:31:53 am
looking damned good with any luck this will come out soon to get my head off how badly I may be about to do in this next exam  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KurassierNixon on January 18, 2014, 02:23:00 am
Rite guys, we need to calculate the universes amount of iron, we need the info listed here.

1. Amount of mass in the universe
2. amount of iron in our solar system
3. how much mass our solar system contains in a percentage compared to the rest of universe.
4. Amount of iron In europe at the time.
5. Make appropriate calculation with given data.
6. Answer.
I have good news! The mod will be released long before you find the answer!  8)

I think by the time someone gets an answer half life 3 will be released :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Stefiboy on January 18, 2014, 02:56:39 am
Rite guys, we need to calculate the universes amount of iron, we need the info listed here.

1. Amount of mass in the universe
2. amount of iron in our solar system
3. how much mass our solar system contains in a percentage compared to the rest of universe.
4. Amount of iron In europe at the time.
5. Make appropriate calculation with given data.
6. Answer.
I have good news! The mod will be released long before you find the answer!  8)

I think by the time someone gets an answer half life 3 will be released :P
Which Will be never because as we all know the universe is infinite...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 18, 2014, 03:34:21 am
Was just wondering one thing. How long is the time between grenade throw, and grenade boom?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Commissar Jdf on January 18, 2014, 03:37:06 am
Was just wondering one thing. How long is the time between grenade throw, and grenade boom?

It's long enough not to be a holy hand grenade.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Millander on January 18, 2014, 08:34:10 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc09.deviantart.net%2Ffs50%2Fi%2F2009%2F284%2F3%2F4%2FPruscos_by_AngusMcLeod.jpg&hash=c3e194033c9a00e863543e92a5d4321909c55ebd)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Snowz on January 18, 2014, 09:41:39 am
Jesus, wasn't the mod coming out this month?! XD Im really tagged and check the forum every day... XD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 18, 2014, 11:20:46 am
The one on the far right reminds me of Baillie.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: asagek on January 18, 2014, 11:21:02 am
Jesus, wasn't the mod coming out this month?! XD Im really tagged and check the forum every day... XD
Well we are only half-way jauary
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 18, 2014, 11:31:09 am
So is January half full or half empty?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on January 18, 2014, 11:43:53 am
The one on the far right reminds me of Baillie.

Love my knees? You look like that lanky prick in the middle
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 18, 2014, 11:44:39 am
I can see the resemblance.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gizmo on January 18, 2014, 12:51:19 pm
The one on the far right reminds me of Baillie.
Love my knees? You look like that lanky prick in the middle
Jelly isn't old enough to go to war come on.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Augustin on January 18, 2014, 01:12:11 pm
A Quand sa sortie? on commence vraiment à s'impatienter. Si sa continue, il n'y aura plus grande qui viendra sur ce mod car ils en auront marre d'attendre un mod annoncé depuis des années et toujours pas sortie.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 18, 2014, 01:23:18 pm
The one on the far right reminds me of Baillie.
Love my knees? You look like that lanky prick in the middle
Jelly isn't old enough to go to war come on.
Neither is he, lel.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Danik on January 18, 2014, 01:52:03 pm
So is January half full or half empty?
it's half full of waiting and half empty of the amount of sleepless nights people are going to spend checking this thread.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 18, 2014, 02:14:30 pm
So is January half full or half empty?
it's half full of waiting and half empty of the amount of sleepless nights people are going to spend checking this thread.
I can account for both experiences
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: asagek on January 18, 2014, 02:17:58 pm
So is January half full or half empty?
Well half full look at it positive XD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Confuzzled on January 18, 2014, 02:27:50 pm
So is January half full or half empty?
Well half full look at it positive XD

Love the signature asagek, all the things in it are so true
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on January 18, 2014, 02:58:10 pm
So is January half full or half empty?
Well half full look at it positive XD

Love the signature asagek, all the things in it are so true

Ye, Menelaos made it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 18, 2014, 06:43:34 pm
Rigadoon's photobucket is broken D:
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 18, 2014, 07:11:08 pm
it's not broken. Photobucket decided that people should pay for their services.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 18, 2014, 09:04:01 pm
See! I told you it was Communism! We must rebel against the Bolshevik photobucket!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: asagek on January 18, 2014, 09:19:20 pm
See! I told you it was Communism! We must rebel against the Bolshevik photobucket!
Well if we have to pay for it they are capitalst not communist if it would be communism we would get photobucket from the state
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 18, 2014, 09:21:52 pm
He probably went over his bandwith limit. That happened to me, just need to delete some unnecessary pictures.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Commissar Jdf on January 18, 2014, 09:23:15 pm
See! I told you it was Communism! We must rebel against the Bolshevik photobucket!

hey.......
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 18, 2014, 09:33:39 pm
Those pesky Russians haven't given up yet, have they? *twirls moustache*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Xanderman on January 18, 2014, 09:35:04 pm
Damn McRussians
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 18, 2014, 09:38:31 pm
I can see it, sturmtruppen and whistle spam. So close yet so far

IE team masters of suspense
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 18, 2014, 10:50:11 pm
See! I told you it was Communism! We must rebel against the Bolshevik photobucket!

hey.......

What, are you supporting their communist actions!? HUH!? ANSWER ME BOI.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: McEwan on January 18, 2014, 10:53:46 pm
/me sighs and clears his throat.

Back to WWI, s'il vous plait. :P

I hope there isn't a third time. ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: kpetschulat on January 18, 2014, 10:58:29 pm
Totally disregarding McEwan, I heard Star Wars WW1 is coming out tomorrow. Who's interested?

Spoiler
I win.
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 18, 2014, 11:35:14 pm
He probably went over his bandwith limit. That happened to me, just need to delete some unnecessary pictures.
the limit is a lie! it said i was over the limit of 10GB and my amount was 10.5GB. Then when I delete around 50 pictures and had around 6 left it still said my amount was 10.5GB.

/me sighs and clears his throat.

Back to WWI, s'il vous plait. :P

I hope there isn't a third time. ;)
what cha gonna do?! Lock the thread?!


Oh wait
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 19, 2014, 12:19:40 am
He probably went over his bandwith limit. That happened to me, just need to delete some unnecessary pictures.
the limit is a lie! it said i was over the limit of 10GB and my amount was 10.5GB. Then when I delete around 50 pictures and had around 6 left it still said my amount was 10.5GB.

That's not how bandwidth works.  It's not storage space. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 19, 2014, 06:52:30 am
Time to start practicing with those holy hand grenades, closest thing to IE we have :3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: LKJP on January 19, 2014, 09:43:18 am
Does anyone know how classes will be picked in events? My regiment is a storm trooper regiment so will we have to sign up as stormtroopers or just take them?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 19, 2014, 11:20:18 am
He probably went over his bandwith limit. That happened to me, just need to delete some unnecessary pictures.
the limit is a lie! it said i was over the limit of 10GB and my amount was 10.5GB. Then when I delete around 50 pictures and had around 6 left it still said my amount was 10.5GB.

That's not how bandwidth works.  It's not storage space. :P
i was confusing them.....
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Xanderman on January 19, 2014, 02:08:52 pm
Does anyone know how classes will be picked in events? My regiment is a storm trooper regiment so will we have to sign up as stormtroopers or just take them?
you have to have a historical regimental name which belonged to a stormtruppen regiment, you must then sign up as stormtruppen from the event thread.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 19, 2014, 02:12:07 pm
You don't HAVE to be a historical stormtruppen regiment.
I mean it would be pretty brutal if you sign up for an event and then get denied because your regiment was not historically a stormtruppen regiment.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TheSnowHindu on January 19, 2014, 03:07:10 pm
I was thinking about doing elite classes on a regimental basis, such as 1 stormtruppen per 5 men and 1 mg per 10. Otherwise you'll get people signing up as a machine gun regiment and 5 chaps sat there spraying all night. Plus it will get boring for normal infantry regiments if they dont have any good classes to support them
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BSM 'Shut up' Williams on January 19, 2014, 03:20:58 pm
I agree. His suggestion does make sense and is also pretty reasonable, I'll do it for my Polish Legion.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 19, 2014, 05:05:38 pm
You don't HAVE to be a historical stormtruppen regiment.
I mean it would be pretty brutal if you sign up for an event and then get denied because your regiment was not historically a stormtruppen regiment.

Pls don't write half the word in English and the other half in German  :(

Spoiler
Stoßtruppen, or Sturmtruppen
[close]

I was thinking about doing elite classes on a regimental basis, such as 1 stormtruppen per 5 men and 1 mg per 10. Otherwise you'll get people signing up as a machine gun regiment and 5 chaps sat there spraying all night. Plus it will get boring for normal infantry regiments if they dont have any good classes to support them

Nice idea, but  potentially 10 MGs per team on such small maps seems a bit brutal to me.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 19, 2014, 05:26:21 pm
Snipers are quite a good counter to MGs.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Kammin on January 19, 2014, 05:35:43 pm
Makes me sad that he's playing and I'm not  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rosas on January 19, 2014, 05:36:01 pm
a good question is....will there be tracers for MG's?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: kpetschulat on January 19, 2014, 06:00:13 pm
There aren't any tracers, period. There's also talk of removing the bullet mesh as well.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 19, 2014, 06:01:31 pm
I thought that the UK used Tracer rounds to fight the zeppelin menace? Perhaps they can make their way into the game, maybe one in every 4 rounds is a tracer to help reveal the position of the MG so it can be destroyed.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BNS Marko on January 19, 2014, 06:19:47 pm
I thought that the UK used Tracer rounds to fight the zeppelin menace? Perhaps they can make their way into the game, maybe one in every 4 rounds is a tracer to help reveal the position of the MG so it can be destroyed.
It's really not hard to spot them with binoculars, or watching where there's fire going on all the time from.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Noodlenrice on January 19, 2014, 06:23:16 pm
I thought that the UK used Tracer rounds to fight the zeppelin menace? Perhaps they can make their way into the game, maybe one in every 4 rounds is a tracer to help reveal the position of the MG so it can be destroyed.
It's really not hard to spot them with binoculars, or watching where there's fire going on all the time from.

Is there muzzle blast in the game
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: kpetschulat on January 19, 2014, 07:20:57 pm
Yes, there is a muzzle flash, and a pop of smoke. That's how you'll have to identify gunfire. It's much better than seeing red lines flying across the screen.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 19, 2014, 08:06:31 pm
I think we should all wait to see how OP/UP the sturmtruppen are before we start limiting etc (same goes for everything else)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: kpetschulat on January 19, 2014, 08:15:20 pm
According to my tests, riflemen and stormtroopers are the same. It comes down to: Do you want better accuracy guns, or grenades?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 19, 2014, 08:17:04 pm
The answer to that question will always be grenades.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: kpetschulat on January 19, 2014, 08:17:57 pm
No, it's not. People will prefer accuracy, more than grenades. The long range capability is very important in this mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 19, 2014, 08:19:52 pm
That seems reasonable, buuuut...

:P
Grenades!
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 20, 2014, 12:57:23 am
3e Volt gona win this 4v4 tourney and use the server for IE
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 20, 2014, 01:32:36 am
Is IE out yet every is talking about it, if so can I have the website to download it
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 20, 2014, 01:36:05 am
Is IE out yet every is talking about it, if so can I have the website to download it

No, it isn't out yet. Will probably be out within the week, I'm not 100% sure.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 20, 2014, 01:37:33 am
Is IE out yet every is talking about it, if so can I have the website to download it

No, it isn't out yet. Will probably be out within the week, I'm not 100% sure.
o okay I was just making sure because I heard that it is coming out tomorrow.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 20, 2014, 01:55:57 am
Is IE out yet every is talking about it, if so can I have the website to download it

No, it isn't out yet. Will probably be out within the week, I'm not 100% sure.
o okay I was just making sure because I heard that it is coming out tomorrow.
And who told you this?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KurassierNixon on January 20, 2014, 02:09:29 am
Whats up with all these random release dates people have been getting? lol
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 20, 2014, 02:33:49 am
He said it would be released by January, but did he say which January?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: MadManYo on January 20, 2014, 02:45:48 am
He said it would be released by January, but did he say which January?
Update #23 Christmas Update

Release Date and Website
I'm happy to announce that the mod is in the final stage of development and we are now comfortable providing a broad release date. Development has been going on for more than a year and all that work will culminate in our first public version which we plan to release January 2014

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Killington on January 20, 2014, 02:47:04 am
He said it would be released by January, but did he say which January?
Update #23 Christmas Update

Release Date and Website
I'm happy to announce that the mod is in the final stage of development and we are now comfortable providing a broad release date. Development has been going on for more than a year and all that work will culminate in our first public version which we plan to release January 2014
I think he meant 20:14, 8:14 pm in some unknown January.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 20, 2014, 03:55:05 am
Is IE out yet every is talking about it, if so can I have the website to download it

No, it isn't out yet. Will probably be out within the week, I'm not 100% sure.
o okay I was just making sure because I heard that it is coming out tomorrow.
And who told you this?

I'm just guessing/hoping man, I'm not 100% sure. From what I've heard from beta testers I know the mod is in decent condition but needs tweaks.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 20, 2014, 03:59:07 am
Whats up with all these random release dates people have been getting? lol

People have been making fake release dates and spreading them around since the beginning of the mod. Some are just that hungry for attention.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 20, 2014, 04:03:15 am
guyz the mod is goingz to be release tomorow!1!1!!11

jk, but seriously, all we have heard that it is coming this month, it looks liekt he every end of the month and i have 10 bucks on the 31st :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KurassierNixon on January 20, 2014, 04:19:34 am
guyz the mod is goingz to be release tomorow!1!1!!11

jk, but seriously, all we have heard that it is coming this month, it looks liekt he every end of the month and i have 10 bucks on the 31st :P

I've got 5 imaginary internet cookies on Febuary 1st  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 20, 2014, 04:20:00 am
Is IE out yet every is talking about it, if so can I have the website to download it

No, it isn't out yet. Will probably be out within the week, I'm not 100% sure.
o okay I was just making sure because I heard that it is coming out tomorrow.
And who told you this?

I'm just guessing/hoping man, I'm not 100% sure. From what I've heard from beta testers I know the mod is in decent condition but needs tweaks.
I saw it on here.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 20, 2014, 06:12:54 am
Maybe the devs meant January 2015

Anyway, I think grenades + melee weapons are worth it
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 2teSGI_Crossphazer on January 20, 2014, 06:16:42 am
January 20142
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 20, 2014, 06:21:45 am
January 20142

< laughs at joke
< realizes it could be true

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FAuto-Fox%2FRandom%2FInspirationalPosters%2FAnimations%2Ffunny-gifs-awful-realisation.gif&hash=ec0a0effdb562541b18627db79b021adbe90da2e)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 20, 2014, 06:24:28 am
>Do you even green text
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: PurplePanda on January 20, 2014, 06:25:03 am
Release please.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 20, 2014, 06:35:26 am
le epic maymay arrews :^)

What do we want? HMGs! When do we want them? Now!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 20, 2014, 06:42:57 am
Release please.

patience, only 11 days or less to go...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Audiate on January 20, 2014, 06:49:17 am
He said it would be released by January, but did he say which January?
Update #23 Christmas Update

Release Date and Website
I'm happy to announce that the mod is in the final stage of development and we are now comfortable providing a broad release date. Development has been going on for more than a year and all that work will culminate in our first public version which we plan to release January 2014

Sorry to break it to everyone, but there is a chance it might come out a little later.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 20, 2014, 06:53:04 am
god damnit audiate.

i hatez u!!  >:( >:(

seriously though, they are in closed beta so it shouldnt be tooo far away...

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 20, 2014, 06:53:36 am
god damnit audiate.

i hatez u!!  >:( >:(

seriously though, they are in closed beta so it shouldnt be tooo far away...

soz m8
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: AntonioTheWorstAtMelee on January 20, 2014, 07:00:47 am
He said it would be released by January, but did he say which January?
Update #23 Christmas Update

Release Date and Website
I'm happy to announce that the mod is in the final stage of development and we are now comfortable providing a broad release date. Development has been going on for more than a year and all that work will culminate in our first public version which we plan to release January 2014

Sorry to break it to everyone, but there is a chance it might come out a little later.

harbinger of doom
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 20, 2014, 07:25:26 am
That's only my favorite Dota character... ::)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc00.deviantart.net%2Ffs71%2Fi%2F2012%2F013%2F8%2Ff%2Fdoom_kills_roshan_by_chevsy-d4m81r9.jpg&hash=52ffc0c8df86ba001043bd2fba609d9baab16871)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Dom13WorstNW on January 20, 2014, 08:50:16 am
He said it would be released by January, but did he say which January?
Update #23 Christmas Update

Release Date and Website
I'm happy to announce that the mod is in the final stage of development and we are now comfortable providing a broad release date. Development has been going on for more than a year and all that work will culminate in our first public version which we plan to release January 2014

Sorry to break it to everyone, but there is a chance it might come out a little later.



stfu

 :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Audiate on January 20, 2014, 08:58:37 am
Sorry
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 20, 2014, 09:42:06 am
but im not even trolling tho
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 20, 2014, 10:12:29 am
audiate you have to ruin everything  >:(

now if the devs didnt notice that then they will now thanks to you and the mod will be delayed  >:( >:( >:(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 20, 2014, 10:23:56 am
24 pages until 100 pages since last update :DDDD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: kpetschulat on January 20, 2014, 01:31:22 pm
What do we want? Austrians! When do we want them? Jetzt!

I want them too!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 20, 2014, 02:10:26 pm
Guys, even though I am not as active anymore as I used to be, I am certain that we will consider the Austrians later. At the moment its the germans and french, they're both fun anyways, as I've seen in the servers, I too have played, I also hate a certain person for using the sniper too much and camping the trenches (Yes frenchman I see you).
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: asagek on January 20, 2014, 04:04:47 pm
He said it would be released by January, but did he say which January?
Update #23 Christmas Update

Release Date and Website
I'm happy to announce that the mod is in the final stage of development and we are now comfortable providing a broad release date. Development has been going on for more than a year and all that work will culminate in our first public version which we plan to release January 2014

Sorry to break it to everyone, but there is a chance it might come out a little later.
WY YOU DESTROY MY LIFE?!!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: 5arge on January 20, 2014, 04:56:14 pm
Sorry to break it to everyone, but there is a chance it might come out a little later.
Sorry to break it to you, but you will be banned from any IE server I have admin to. Trolling has consequences.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Sasuau on January 20, 2014, 05:19:04 pm
Sorry to break it to everyone, but there is a chance it might come out a little later.
Sorry to break it to you, but you will be banned from any IE server I have admin to. Trolling has consequences.  ;)

Is that really trolling? Besides, if it would happen, it would not be the first thing to come later than announced. Why such a fuss over somebody stating the possibility of it happening?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KArantukki on January 20, 2014, 05:25:38 pm
“A mod is never late, nor is it early,
 it arrives precisely when the modders mean to.”
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 20, 2014, 05:27:53 pm
“A mod is never late, nor is it early,
 it arrives precisely when the modders mean to.”

KArantukki - 2014


*fixed*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
Post by: Audiate on January 20, 2014, 05:41:23 pm
Sorry to break it to everyone, but there is a chance it might come out a little later.
Sorry to break it to you, but you will be banned from any IE server I have admin to. Trolling has consequences.  ;)

You have a wrong idea of what a troll is, mate. Ya know, before you started hating me for some obscure reason several months ago, I looked up to you in this community... :-\

...(inb4 mods intervene; love me pls 5arge)...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on January 20, 2014, 05:44:30 pm
“A mod is never late, nor is it early,
 it arrives precisely when the modders mean to.”

Wizard
Sorry to break it to you...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: McEwan on January 20, 2014, 05:53:57 pm
“A mod is never late, nor is he early,
 he arrives precisely when he means to.”
Take it to PMs if you must, Audiate and 5arge.

And, eh, I believe that 5arge was joking. ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 20, 2014, 05:57:53 pm
And, eh, I believe that 5arge was joking. ;)

What's that? A moderator has more comedic timing than a forumite? BLASPHEMY!

(I've just always assumed 5arge has a heavy hatred towards me for a while. I'll leave it at that, I don't want to instigate.)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Colbac on January 20, 2014, 06:18:05 pm
In the next development update (if there will be one), will we be able to see the class selection screen?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Captain America on January 20, 2014, 06:25:39 pm
The next development update will be you looking at the class selection screen yourself mate
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KArantukki on January 20, 2014, 06:39:10 pm
“A mod is never late, nor is it early,
 it arrives precisely when the modders mean to.”

Wizard
Sorry to break it to you...

That's not the quote you're looking for.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Angry_Piper on January 20, 2014, 07:48:05 pm
The next development update will be you looking at the class selection screen yourself mate

That's one dev update I'd like to be seeing
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 20, 2014, 08:54:22 pm
And, eh, I believe that 5arge was joking. ;)
It's not funny now! You ruined it!  :'(

(I've just always assumed 5arge has a heavy hatred towards me for a while. I'll leave it at that, I don't want to instigate.)
Spoiler
(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcR5cvutbEh_8u9tmJH0ckAHpRv67cBbvmAx_C2iy_VK1QJ2wArZ)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rosas on January 20, 2014, 10:42:06 pm
Will there be smoke shells for the artillery?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 20, 2014, 11:07:36 pm
So... this mod will be relwased in 10 days... I am right?

possibly not... thanks to audiate
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Waterbeetle on January 20, 2014, 11:19:30 pm
Get your torches and pitchforks ready man! Burn audiate first! :-X

Nah, I'm sure the developers are hard at work to give us a perfect first release.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 20, 2014, 11:33:49 pm
What the *insert nice creative word* is wrong with you guys? Give the modders some damn time to make the mod and quit bitching about a release date. These guys have spent months and months making it and they want for it to be damn perfect when it comes out, don't you too? So keep your moaning to yourself and let Rigadoon and the team work their magic in peace. I for one prefer a finished, polished product, not a buggy late stage alpha.

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Dom13WorstNW on January 20, 2014, 11:34:26 pm
thx EMP   I now know


Spoiler
(https://i.imgur.com/nNklhOg.png)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Death by EMP on January 20, 2014, 11:35:37 pm
thx EMP   I now know


Spoiler
(https://i.imgur.com/nNklhOg.png)
[close]
We can all hope.
Spoiler
P.S. shhhhhh he's not supposed to know I'm spying on him!
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 20, 2014, 11:38:03 pm
thx EMP   I now know


Spoiler
(https://i.imgur.com/nNklhOg.png)
[close]

pls dom...

dat dont mean anything... it may mean that its closer to release then we thought, that they are looking at stuff like dat. but thats about it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TheZach_Attack on January 20, 2014, 11:39:03 pm
“A mod is never late, nor is it early,
 it arrives precisely when the modders mean to.”
You got that from Princess Dairies du...smh
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 20, 2014, 11:42:06 pm
“A mod is never late, nor is it early,
 it arrives precisely when the modders mean to.”
You got that from Princess Dairies du...smh

don't diss the princess diaries yo
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KArantukki on January 21, 2014, 12:17:37 am
Its a qoute from lord of the rings.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: fireboy on January 21, 2014, 12:18:19 am
“A mod is never late, nor is it early,
 it arrives precisely when the modders mean to.”
You got that from Princess Dairies du...smh

don't diss the princess diaries yo


Never forget Princecess Diaries!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TheZach_Attack on January 21, 2014, 12:43:06 am
Its a qoute from lord of the rings.
From who... Back on topic after this.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 21, 2014, 12:48:33 am
Its a qoute from lord of the rings.
From who... Back on topic after this.
Gandalf
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 21, 2014, 12:49:44 am
Can't stop checking every 5 minutes hoping for some new information :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Death by EMP on January 21, 2014, 12:57:32 am
Can't stop checking every 5 minutes hoping for some new information :P
I would be stalking the released modifications board if you are awaiting a release.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 21, 2014, 01:20:00 am
Can't stop checking every 5 minutes hoping for some new information :P
I would be stalking the released modifications board if you are awaiting a release.

Now I wait...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Landrik on January 21, 2014, 07:42:02 am
http://www.bbc.co.uk/guides/z3kgjxs
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: asagek on January 21, 2014, 03:21:20 pm
Soon the making of the mod will have taken longer then ww1 itself XD  ::) just kidding ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Cara on January 21, 2014, 03:36:02 pm
Soon the making of the mod will have taken longer then ww1 itself XD  ::) just kidding ;D

And what about l'Aigle ?  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Xanderman on January 21, 2014, 05:50:14 pm
Soon the making of the mod will have taken longer then ww1 itself XD  ::) just kidding ;D

And what about l'Aigle ?  ;D
How dare you utter that word in this place!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Colonel Howe on January 21, 2014, 06:09:03 pm

Soon the making of the mod will have taken longer then ww1 itself XD  ::) just kidding ;D

And what about l'Aigle It which shall not be named ?  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Cara on January 21, 2014, 06:10:54 pm
You so mean about the best Warband mod  :o

Iron Europe will be a great mod ! But l'Aigle is for the NW history passionates :p
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 21, 2014, 09:08:55 pm
Why?   :'(
Audiate hacked into the dropbox folder where the mod's files were being stored. Instead of copying and pasting the mod files so he could have early access, he accidentally cut and pasted the files. After realizing his error, he hastily deleted any evidence from his hard drive, also destroying the dev's working copy of the mod. Now it is up to Rigadoon and his crew to recreate the entire mod from scratch in the next week or they will miss their deadline. This could have all been avoided if we were only more patient...

 ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 21, 2014, 09:14:22 pm
Er... I sincerely doubt Audiate would do something that retarded, so I'm guessing you're kidding here
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 21, 2014, 09:18:46 pm
Oh come on, how could you possibly take that seriously  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on January 21, 2014, 09:18:57 pm
Er... I sincerely doubt Audiate would do something that retarded, so I'm guessing you're kidding here

Yes. Good guess... ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Menelaos on January 21, 2014, 09:20:19 pm
We plan on holding him accountable for war crimes.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 21, 2014, 09:22:03 pm
We plan on holding him accountable for war crimes.

We talking PoW exicutions or "Rape of Nanking" style?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: PsychoPigeon on January 21, 2014, 10:09:41 pm
vaporware
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BSM 'Shut up' Williams on January 21, 2014, 10:11:46 pm
Poor Audiate.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Cara on January 21, 2014, 10:12:39 pm
Hanging is a good execution I guess  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 21, 2014, 10:13:16 pm
Hanging is a good execution I guess  ;D

Bitch? We only burn people at the stake here.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Cara on January 21, 2014, 10:14:39 pm
Hanging is a good execution I guess  ;D

Bitch? We only burn people at the stake here.

It could be mixed.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 21, 2014, 10:15:42 pm
Hanging is a good execution I guess  ;D

Bitch? We only burn people at the stake here.

It could be mixed.

Ooo, being hanged while also being burned alive. I like this inventiveness! Can we also grow bamboo through him?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Frederik on January 21, 2014, 10:16:34 pm
Burning bamboo.
And then we hang him on the bamboo growing through him.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 21, 2014, 10:17:29 pm
O.O

Man, we are sadistic as hell!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Cara on January 21, 2014, 10:19:14 pm
Burning bamboo.
And then we hang him on the bamboo growing through him.

Nice, I hear GTMO experience around here  ::)

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 21, 2014, 10:20:42 pm
they actually did hang people and then burn them and then put them on public display as a warning to people. but those days are long gone and you would be considered a sick bastard if you did that to anyone nowadays.

but to audiate,

Spoiler
he deserves this punsishment! burn him!
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 21, 2014, 10:21:52 pm
It has been decided! We will Hang Audiate through flamming bamboo! Someone bring forth the Iron Europe Heretic!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 2teSGI_Crossphazer on January 21, 2014, 10:57:47 pm
Why?   :'(
Audiate hacked into the dropbox folder where the mod's files were being stored. Instead of copying and pasting the mod files so he could have early access, he accidentally cut and pasted the files. After realizing his error, he hastily deleted any evidence from his hard drive, also destroying the dev's working copy of the mod. Now it is up to Rigadoon and his crew to recreate the entire mod from scratch in the next week or they will miss their deadline. This could have all been avoided if we were only more patient...

 ;)

This sounds like something that would happen to the Full Invasion 2 "dev team"
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: McEwan on January 21, 2014, 10:58:55 pm
What is this then? What kind of sick fantasy has infested your minds?

All this talk of burning makes me hungry for dinner, but I don't believe Audiate would feel the same way. So, let's take out our angers on some edible item and get back to WWI talk, eh? :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 21, 2014, 11:09:28 pm
Any of you guys read the book 'The Beauty and the Sorrow' by Peter Englund?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 21, 2014, 11:20:20 pm
Er... I sincerely doubt Audiate would do something that retarded, so I'm guessing you're kidding here

You'd be surprised. ::)

I love how the joke is that I was too worried that I would be caught so the first thing I did was delete all the files instead of returning them.

EDIT: I'm hacking up a lung laughing at some of these posts after re-reading. ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 21, 2014, 11:25:49 pm
Nothing like forum gossip getting overrated.

In order to make this on topic: So nothing actually happened to the mod? (I want a developer to respond, not some person who claims to know)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 21, 2014, 11:35:05 pm
Given that I was the one who "destroyed the mod files" somehow from everyone's computers as well as the dropbox itself, no. Nothing happened. ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Death by EMP on January 21, 2014, 11:50:50 pm
Given that I was the one who "destroyed the mod files" somehow from everyone's computers as well as the dropbox itself, no. Nothing happened. ::)
Lies, Iron Europe cancelled, everyone riot and storm the streets, let the world know of the death of "Iron Europe: Relive WWI right at your desk with the power of  CryEngine 3 *ahem* Mount & Blade: Warband!"
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 22, 2014, 12:00:33 am
Lies, Iron Europe cancelled, everyone riot and storm the streets, let the world know of the death of "Iron Europe: Relive WWI right at your desk with the power of  CryEngine 3 *ahem* Mount & Blade: Warband!"

Don't go starting any insurrections, now...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Death by EMP on January 22, 2014, 12:39:59 am
Lies, Iron Europe cancelled, everyone riot and storm the streets, let the world know of the death of "Iron Europe: Relive WWI right at your desk with the power of  CryEngine 3 *ahem* Mount & Blade: Warband!"

Don't go starting any insurrections, now...
I'm not Hekko *ahem* I mean whaaaattt? Me? I'd never!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 22, 2014, 01:28:14 am
So where did all these death ideas come from?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 22, 2014, 02:33:00 am
(https://img.photobucket.com/albums/v661/luminary/gifs/5ebyagjpg.gif)
XD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 22, 2014, 03:02:24 am
Nothing like forum gossip getting overrated.

In order to make this on topic: So nothing actually happened to the mod? (I want a developer to respond, not some person who claims to know)
No. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 22, 2014, 03:34:57 am
Nothing like forum gossip getting overrated.

In order to make this on topic: So nothing actually happened to the mod? (I want a developer to respond, not some person who claims to know)
No. :P
He could be lying... you never know for sure.  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Orcaryo on January 22, 2014, 03:44:24 am
So where did all these death ideas come from?

They came from other users on the forums  ::)

but srsly though
Some hoax was concocted that Audiate had delayed the release/destroyed the mod just before release
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Onii on January 22, 2014, 09:30:47 am
Damnit photobucket, killing all the cool pics on this thread  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AdamOr on January 22, 2014, 09:36:51 am
Damnit photobucket, killing all the cool pics on this thread  :'(
Don't worry, this pics are in our heart ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 22, 2014, 11:27:20 am
Damnit photobucket, killing all the cool pics on this thread  :'(
imgur ftw
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 22, 2014, 03:35:35 pm
Can't wait, hope it can release before the month ends :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Waterbeetle on January 22, 2014, 05:21:07 pm
You can still see the pics when you put the url in a new tab, it's just a matter of uploading the pics somewhere else and changing all the urls.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 22, 2014, 05:24:43 pm
ain't nobody got time for that
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 22, 2014, 05:27:04 pm

Can't wait, hope it can release before the month ends :)

Don't we all



Why are you reading this. What are you hoping to get out of this?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Sasuau on January 22, 2014, 06:36:04 pm

Can't wait, hope it can release before the month ends :)

Don't we all



Why are you reading this. What are you hoping to get out of this?

I have to. I have to check in on this thread every 15 minutes and look at the new posts. Or I'll get the shakes...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gizmo on January 22, 2014, 06:48:17 pm
I
Need
To
Play
This
Mod
Otherwise
I
Will
Be
Upset.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 22, 2014, 06:48:46 pm
jimmies are being rustled
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Mathias on January 22, 2014, 07:01:41 pm
Waiting must be hard on folks like you..  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 22, 2014, 07:03:38 pm
Do you consider yourself upperclass? I got the feeling alot of testers do.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 22, 2014, 07:11:52 pm
Do you consider yourself upperclass? I got the feeling alot of testers do.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 22, 2014, 07:23:15 pm

Do you consider yourself upperclass? I got the feeling alot of testers do.
Cough cough Jdf cough cough


Why are you reading this. What are you hoping to get out of this?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Commissar Jdf on January 22, 2014, 07:35:45 pm

Do you consider yourself upperclass? I got the feeling alot of testers do.
Cough cough Jdf cough cough


Why are you reading this. What are you hoping to get out of this?

What are you talking about? I haven't posted on this thread in ages/pages.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 22, 2014, 07:41:28 pm
What are you talking about? I haven't posted on this thread in ages/pages.
This is a phenomena called "sour grapes". Somehow, you are in the wrong for having privileged access to the beta that many do not. Anything you say about the beta will be perceived as bragging about your privileged access. Don't take it personally, just go play the beta.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Commissar Jdf on January 22, 2014, 07:46:18 pm
What are you talking about? I haven't posted on this thread in ages/pages.
This is a phenomena called "sour grapes". Somehow, you are in the wrong for having privileged access to the beta that many do not. Anything you say about the beta will be perceived as bragging about your privileged access. Don't take it personally, just go play the beta.

This is why I love 5arge. If anything get mad at the people who made the decisions, not the common tester.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Hawke on January 22, 2014, 07:51:03 pm
What are you talking about? I haven't posted on this thread in ages/pages.
This is a phenomena called "sour grapes". Somehow, you are in the wrong for having privileged access to the beta that many do not. Anything you say about the beta will be perceived as bragging about your privileged access. Don't take it personally, just go play the beta.
That's why I don't actually post on this thread now.
Wait, oops.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: LordAdder on January 22, 2014, 08:04:20 pm
What are you talking about? I haven't posted on this thread in ages/pages.
This is a phenomena called "sour grapes". Somehow, you are in the wrong for having privileged access to the beta that many do not. Anything you say about the beta will be perceived as bragging about your privileged access. Don't take it personally, just go play the beta.

Thanks 5arge
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Commissar Jdf on January 22, 2014, 08:11:59 pm
What are you talking about? I haven't posted on this thread in ages/pages.
This is a phenomena called "sour grapes". Somehow, you are in the wrong for having privileged access to the beta that many do not. Anything you say about the beta will be perceived as bragging about your privileged access. Don't take it personally, just go play the beta.

Thanks 5arge

I would say it, but I know people would cry moderator haha.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: asagek on January 22, 2014, 09:34:19 pm
wow 10 pages less what is going on?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TomaHawkAU on January 22, 2014, 09:41:39 pm
Iz needz more strayans
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 22, 2014, 09:47:55 pm
Iz needz more strayans

it would be nice to have some strayacunts in ze mod...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Sasuau on January 22, 2014, 09:56:08 pm
wow 10 pages less what is going on?

I had a feeling that something went strange when I updated the page.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on January 22, 2014, 10:24:21 pm
wow 10 pages less what is going on?

Wut... That's weird.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 22, 2014, 10:26:41 pm
wow 10 pages less what is going on?

Wut... That's weird.
Woah, we lost more, it was at 304 before, now it's 302
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on January 22, 2014, 10:28:16 pm
wow 10 pages less what is going on?

Wut... That's weird.
Woah, we lost more, it was at 304 before, now it's 302

It was above 310, I think. Well, if someone wants to take it upon themselves to look through all 300 pages in this thread and find whatever's missing, then go ahead ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 22, 2014, 10:30:04 pm
There are moderators lurking in these corners...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 22, 2014, 10:30:09 pm
wow 10 pages less what is going on?

Wut... That's weird.
Woah, we lost more, it was at 304 before, now it's 302

It was above 310, I think. Well, if someone wants to take it upon themselves to look through all 300 pages in this thread and find whatever's missing, then go ahead ::)
I know, but they had brought it down to around 304 from 314 or 318 or something, now it's 302.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on January 22, 2014, 10:32:52 pm
Probably some mass clean-up of the thread in preparation for release. Or just a glitch. Or aliens.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 22, 2014, 10:33:49 pm
wow 10 pages less what is going on?

Wut... That's weird.
Woah, we lost more, it was at 304 before, now it's 302

It was above 310, I think. Well, if someone wants to take it upon themselves to look through all 300 pages in this thread and find whatever's missing, then go ahead ::)

You aren't missing anything important, unless you guys really liked the pointless +1/image spam/needless 5 page long arguments about race/nations in this mod. All relevant stuff is still here.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Death by EMP on January 22, 2014, 10:34:45 pm
It was actually up to page 322.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 22, 2014, 10:36:20 pm
Time to reclaim the lost pages!


Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 22, 2014, 10:37:05 pm
Who got rid of them?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 22, 2014, 10:38:43 pm
There are moderators lurking in these corners...

ooooohh theres one! found one! come have a look! This is a moderator, they are a rare species on these forums. just watch and learn how it does things.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TomaHawkAU on January 22, 2014, 10:43:57 pm
Probably some mass clean-up of the thread in preparation for release. Or just a glitch. Or aliens.

DEFINITELY ALIENS
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Hoffmann on January 22, 2014, 10:49:47 pm
Maybe the evil child of Hitler and Stalin is rising up to power, his first victims were these now lost pages.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 22, 2014, 10:53:37 pm
lets make this into a really dramatic thing, shall we?

the thing is to think of the most dramatic thing that you can think of that the pages had on them, and make up a story as to why they need to be recovered.

GO!  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Death by EMP on January 22, 2014, 10:57:25 pm
lets make this into a really dramatic thing, shall we?

the thing is to think of the most dramatic thing that you can think of that the pages had on them, and make up a story as to why they need to be recovered.

GO!  ::)
I farted while typing my last post. Do I win?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 22, 2014, 10:57:47 pm
GO!  ::)

Let's not, and instead wait patiently for this mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Frederik on January 22, 2014, 11:02:14 pm
Page 300  :o
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MagicTeatowel on January 22, 2014, 11:03:50 pm
But . . .the . . . the update isnt on pg 235 now D; AlumiNaughty :O

EDIT: put 23, should of put 235, gg.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 22, 2014, 11:24:15 pm
All the bad posts are now gone from this thread.

No more +1 or any single word, emotes or image macro posts please guys. And if somebody goes crazy with certain subjects just report the situation to the moderator.

Looking forward to the eventual mod release keep it up.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 22, 2014, 11:30:21 pm
All the bad posts are now gone from this thread.

No more +1 or any single word, emotes or image macro posts please guys. And if somebody goes crazy with certain subjects just report the situation to the moderator.

Looking forward to the eventual mod release keep it up.
Why tamper with something that doesn't need tampering with?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 22, 2014, 11:37:51 pm
All the bad posts are now gone from this thread.

No more +1 or any single word, emotes or image macro posts please guys. And if somebody goes crazy with certain subjects just report the situation to the moderator.

Looking forward to the eventual mod release keep it up.
Why tamper with something that doesn't need tampering with?

I'm sure our forum Guests just love reading three pages of people ranting about nationalism and +1 posts to learn about the development of this mod. Sometimes you have to just trust me on these things.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 22, 2014, 11:41:05 pm
All the bad posts are now gone from this thread.

No more +1 or any single word, emotes or image macro posts please guys. And if somebody goes crazy with certain subjects just report the situation to the moderator.

Looking forward to the eventual mod release keep it up.
Why tamper with something that doesn't need tampering with?

I'm sure our forum Guests just love reading three pages of people ranting about nationalism and +1 posts to learn about the development of this mod. Sometimes you have to just trust me on these things.

den i say welcome to FSE...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Colonel Howe on January 22, 2014, 11:43:03 pm
Everyone, we've done it. We've time traveled...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fweknowmemes.com%2Fwp-content%2Fuploads%2F2011%2F10%2Fgreat-scott-doc-back-to-the-future-drawing.jpg&hash=ab426794b3872ccc40f5187dc1774ba2a9fb57a1)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 22, 2014, 11:45:44 pm
well, better get to 300 before too many americans arrive
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Madbull on January 22, 2014, 11:46:02 pm
All the bad posts are now gone from this thread.

No more +1 or any single word, emotes or image macro posts please guys. And if somebody goes crazy with certain subjects just report the situation to the moderator.

Looking forward to the eventual mod release keep it up.
Why tamper with something that doesn't need tampering with?

I'm sure our forum Guests just love reading three pages of people ranting about nationalism and +1 posts to learn about the development of this mod. Sometimes you have to just trust me on these things.

den i say welcome to FSE...

He's a moderator and it's his obligation to save us from the repressive +1's, you should know that.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 22, 2014, 11:46:20 pm
i think we are going to make up all those last pages with the same shit that caused them to get deleted...

lesson learned mods: dont delete our shit :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 22, 2014, 11:48:35 pm
ok, so did anyone read the beauty and the sorrow, its a great ww1 book
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: LordAdder on January 22, 2014, 11:51:49 pm
ok, so did anyone read the beauty and the sorrow, its a great ww1 book
I didn't yet
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Thvle on January 22, 2014, 11:52:49 pm
We are awaiting the release ...  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BSM 'Shut up' Williams on January 22, 2014, 11:53:43 pm
Come on 300th page!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 22, 2014, 11:54:40 pm
kthxbai

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1331.photobucket.com%2Falbums%2Fw589%2FCluelessWill%2Frejeontheoomm_zps70880c07.png&hash=f73617bcc2e7c011d17cf306925d5ff96531c75a)

Victory 4 Reje
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Death by EMP on January 22, 2014, 11:54:58 pm
Come on 300th page!!
haha, you failed too :p

Edit: Fuck x2
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 23, 2014, 12:06:56 am
This is as weird as when I got the 250th page.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 23, 2014, 12:21:35 am
What did you guys do this time?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Noodlenrice on January 23, 2014, 12:23:19 am
I is confused ples stop man
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 23, 2014, 12:23:28 am
What did you guys do this time?

I haven't the slightest fuckin' clue man.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 23, 2014, 12:24:23 am
What did you guys do this time?

we dont even know and we cant go back and look at what we did, so no friggin clue :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 23, 2014, 12:25:13 am
Look back two pages for my post telling you guys what I deleted from the thread.

To get things on topic, how will this mod handle the bloodier side of things? will there be a light spray or mist if possible or will things be kept clean?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 23, 2014, 12:27:33 am
I'd hope that they don't overdo the blood, I like realistic gore not Shogun 2 blood pack level.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 23, 2014, 12:29:56 am
I'd hope that they don't overdo the blood, I like realistic gore not Shogun 2 blood pack level.

lel. rome II's aswell :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 23, 2014, 12:32:31 am
I'd hope that they don't overdo the blood, I like realistic gore not Shogun 2 blood pack level.

lel. rome II's aswell :P

We do  not mention the sin that is Rome II here George. Shogun II was the newest Total War and they're merely taking a small break until they make Victoria Total War.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Olafson on January 23, 2014, 12:47:08 am
Just a small teaser...
Spoiler
(https://abload.de/img/andtherearealsofrenchp3r4x.jpg)
[close]

I think Dany will show you more later.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 23, 2014, 12:48:25 am
What did you guys do this time?
There's a new moderator trying to make a name for himself... I've got a name for him already...  :-X

Spoiler
(https://abload.de/img/andtherearealsofrenchp3r4x.jpg)
[close]

I think Dany will show you more later. Just a sneak peak.
You sick bastard...... you just gave all these addicts a taste!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 23, 2014, 12:49:39 am
Just a small teaser...
Spoiler
(https://abload.de/img/andtherearealsofrenchp3r4x.jpg)
[close]

I think Dany will show you more later.
ASDafjhgbsjvfgajmgfnAKFHVJKGNBKFDAGAKHFGafdhafgahfgajfhbahfasdjkfasdh I need this :/
Title: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 23, 2014, 12:51:47 am
Spoiler
(https://abload.de/img/andtherearealsofrenchp3r4x.jpg)
[close]

I think Dany will show you more later. Just a sneak peak.

Quote
You sick bastard...... you just gave all these addicts a taste!

more
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Sasuau on January 23, 2014, 12:56:54 am
Just a small teaser...
Spoiler
(https://abload.de/img/andtherearealsofrenchp3r4x.jpg)
[close]

I think Dany will show you more later.

That MG was bootiful. The machine gunner's moustache was even bootifuller, like booterfliez.

It was a nice hit, but I can feel my body needing more soon. Getting the shakes again
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 23, 2014, 12:58:17 am
A very nice looking Maxim.

Also, another question. Will there be a Trench Raider class? armed with carbines, shotguns, trench clubs and knives?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 23, 2014, 01:04:00 am
Where did pages 301-318 go xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: McEwan on January 23, 2014, 01:14:19 am
Where's that gif Audiate posted...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Thvle on January 23, 2014, 01:15:40 am
Why not disable the crosshair and do more FPS style?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: EdwardC on January 23, 2014, 01:16:41 am
Just a small teaser...
Spoiler
(https://abload.de/img/andtherearealsofrenchp3r4x.jpg)
[close]

I think Dany will show you more later.

It's so beautiful..  o.o
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KurassierNixon on January 23, 2014, 01:17:11 am
Are there any plans in the future to add a miner class that can dig tunnels under no man's land and place mines?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on January 23, 2014, 01:17:15 am
I see what happening the devs want to realise the mod on page 300 hence why it keeps being brought back. Also that mg-08 looks great but It won't stop any of my charges :p
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 23, 2014, 01:17:26 am
Where's that gif Audiate posted...

do you mean the gif that said ''Read the mother fucking thread''?

i hope you mean that... i dont want to see that spammed like it was on TW...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 23, 2014, 01:21:26 am
Are there any plans in the future to add a miner class that can dig tunnels under no man's land and place mines?

That'd be awesome, but sadly the Warband Engine crushes any sort of overtly complex ideas outside shoot dudes/hit dudes.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Dom13WorstNW on January 23, 2014, 01:24:24 am
Where's that gif Audiate posted...

do you mean the gif that said ''Read the mother fucking thread''?

i hope you mean that... i dont want to see that spammed like it was on TW...

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi145.photobucket.com%2Falbums%2Fr220%2Fmajesstik1%2FThreads%2Ffunny.gif&hash=beb0c33ab984206ef07058ffaa16398802602e33)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 23, 2014, 01:25:14 am
Where's that gif Audiate posted...

do you mean the gif that said ''Read the mother fucking thread''?

i hope you mean that... i dont want to see that spammed like it was on TW...

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi145.photobucket.com%2Falbums%2Fr220%2Fmajesstik1%2FThreads%2Ffunny.gif&hash=beb0c33ab984206ef07058ffaa16398802602e33)

dom i ill rek u m8
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Noodlenrice on January 23, 2014, 01:35:36 am
Just a small teaser...
Spoiler
(https://abload.de/img/andtherearealsofrenchp3r4x.jpg)
[close]

I think Dany will show you more later.

when dany shows us later, do you mean to give us the ability to operate it..... in game.......with the mod
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Olafson on January 23, 2014, 01:46:17 am
Are there any plans in the future to add a miner class that can dig tunnels under no man's land and place mines?

That'd be awesome, but sadly the Warband Engine crushes any sort of overtly complex ideas outside shoot dudes/hit dudes.

Actually, during NW development we created a simple way to make digging tunnels possible.
Buuuut.. It sucks.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 23, 2014, 01:46:58 am
Are there any plans in the future to add a miner class that can dig tunnels under no man's land and place mines?

That'd be awesome, but sadly the Warband Engine crushes any sort of overtly complex ideas outside shoot dudes/hit dudes.

Actually, during NW development we created a simple way to make digging tunnels possible.
Buuuut.. It sucks.

must see :3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 23, 2014, 01:52:28 am
Are there any plans in the future to add a miner class that can dig tunnels under no man's land and place mines?

That'd be awesome, but sadly the Warband Engine crushes any sort of overtly complex ideas outside shoot dudes/hit dudes.

Actually, during NW development we created a simple way to make digging tunnels possible.
Buuuut.. It sucks.

Woah really?

That is pretty cool. Any pictures? and did you stop because of clipping/stability issues?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Paul on January 23, 2014, 02:00:00 am
I once found a trench digging feature in the editor. It was a lump of dirt that you hit with a shovel, and it slowly submerges the earth under the ground. I've never actually seen it used in a map however.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Colbac on January 23, 2014, 02:00:16 am
Spoiler
(https://abload.de/img/andtherearealsofrenchp3r4x.jpg)
[close]

I think Dany will show you more later. Just a sneak peak.
You sick bastard...... you just gave all these addicts a taste!
So Olafson... you got the stuff?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Olafson on January 23, 2014, 02:26:42 am
Spoiler
(https://abload.de/img/andtherearealsofrenchp3r4x.jpg)
[close]

I think Dany will show you more later. Just a sneak peak.
You sick bastard...... you just gave all these addicts a taste!
So Olafson... you got the stuff?

What do you mean?

I once found a trench digging feature in the editor. It was a lump of dirt that you hit with a shovel, and it slowly submerges the earth under the ground. I've never actually seen it used in a map however.

Yes, that feature works perfectly well and is an easy way to make diggable trenches/tunnels.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Death by EMP on January 23, 2014, 02:31:27 am
What did you guys do this time?
There's a new moderator trying to make a name for himself... I've got a name for him already...  :-X

Spoiler
(https://abload.de/img/andtherearealsofrenchp3r4x.jpg)
[close]

I think Dany will show you more later. Just a sneak peak.
You sick bastard...... you just gave all these addicts a taste!
Lol, +1. He thinks he was clever by deleting my reply to his comment, but really he just helped me steal page 300 from Sven. Hooah.

Spoiler
(https://abload.de/img/andtherearealsofrenchp3r4x.jpg)
[close]

I think Dany will show you more later. Just a sneak peak.
You sick bastard...... you just gave all these addicts a taste!
So Olafson... you got the stuff?
Yeah, he's got the stuff alright  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Colbac on January 23, 2014, 03:23:00 am
Spoiler
(https://abload.de/img/andtherearealsofrenchp3r4x.jpg)
[close]

I think Dany will show you more later. Just a sneak peak.
You sick bastard...... you just gave all these addicts a taste!
So Olafson... you got the stuff?

What do you mean?
You know...
That stuff...
It begins with an I and ends with an E...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: munky-wunky on January 23, 2014, 04:21:27 am
Spoiler
(https://abload.de/img/andtherearealsofrenchp3r4x.jpg)
[close]

I think Dany will show you more later. Just a sneak peak.
You sick bastard...... you just gave all these addicts a taste!
So Olafson... you got the stuff?

What do you mean?
You know...
That stuff...
It begins with an I and ends with an E...


it better be the good stuff
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Danik on January 23, 2014, 12:07:14 pm
Will there be a Trench Raider class? armed with carbines, shotguns, trench clubs and knives?
The German stormtroopers are pretty close to a trench raiding class. They have many grenades and probably trench clubs.

Are there any plans in the future to add a miner class that can dig tunnels under no man's land and place mines?

That'd be awesome, but sadly the Warband Engine crushes any sort of overtly complex ideas outside shoot dudes/hit dudes.

Actually, during NW development we created a simple way to make digging tunnels possible.
Buuuut.. It sucks.
How? By making sappers able to spawn tunnel props in different directions? Also, you never told anyone about it until now? D:
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Colbac on January 23, 2014, 12:28:43 pm
With regards to the picture that Olafson posted, will the MG's be easy to aim? I can see it being a little difficult seeing as cannons are sometimes a bitch to aim.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Furrnox on January 23, 2014, 01:04:56 pm
I haven't really been around here much lately is the release still sometime in January or is it postponed?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 23, 2014, 01:12:11 pm
I haven't really been around here much lately is the release still sometime in January or is it postponed?
I think it's scheduled for 11:59 pm Hawaii time, January 31st.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 23, 2014, 01:14:20 pm
I got a Navy SEAL team waiting to extract the mod if it isn't released by February 1st, 12:02 AM.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 23, 2014, 02:34:04 pm
Yes olafson got the stuff and he also makes the stuff...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Prince_Eugen on January 23, 2014, 02:56:15 pm
I'll faster receive Ground Forces mode in Warthunder then this mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 23, 2014, 05:42:26 pm
So no shotguns at all? :(


Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: zarenx on January 23, 2014, 06:10:08 pm
I got a Navy SEAL team waiting to extract the mod if it isn't released by February 1st, 12:02 AM.

i got the FSK ready to. to help extracting the data for the mod, if fail to release before given date ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 23, 2014, 07:26:48 pm
Or we could just wait a few more days :p


Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 23, 2014, 08:01:52 pm
Or we could just wait a few more days :p

Thats way too reasonable.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 23, 2014, 08:15:47 pm

Or we could just wait a few more days :p

Thats way too reasonable.

I'd rather have the mod then no mod.


Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 23, 2014, 08:38:15 pm

Or we could just wait a few more days :p

Thats way too reasonable.

I'd rather have the mod then no mod.

which is exactly why i hired a Navy SEALS team
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Madbull on January 23, 2014, 08:52:34 pm

Or we could just wait a few more days :p

Thats way too reasonable.

I'd rather have the mod then no mod.

which is exactly why i hired a Navy SEALS team

You don't hire Navy SEALS nub, you hire personal contractors m8.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: LordAdder on January 23, 2014, 08:54:11 pm

Or we could just wait a few more days :p

Thats way too reasonable.

I'd rather have the mod then no mod.

which is exactly why i hired a Navy SEALS team

You don't hire Navy SEALS nub, you hire personal contractors m8.

He's is soo pro, he hired Navy SEALS
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Danik on January 23, 2014, 09:21:42 pm
Why was Europe freed from slavery in 1991 though?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Bramif on January 23, 2014, 09:27:07 pm
Why was Europe freed from slavery in 1991 though?
Fall of the Soviet Union...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KurassierNixon on January 23, 2014, 09:30:12 pm
Who needs Navy SEALs when we can throw together a FSE Posse  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 23, 2014, 09:32:14 pm
Who needs Navy SEALs when we can throw together a FSE Posse  :P

I doubt Rig can stop me when I've got my 3 Band Enfield on me :D

No, I am nto going to assault Rig or any other team members. Let them take their time -_-
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 23, 2014, 09:57:59 pm
I doubt Rig can stop me when I've got my 3 Band Enfield on me :D
Ha! An Enfield... Rigadoon has machine guns!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: munky-wunky on January 23, 2014, 10:17:27 pm
Who needs Navy SEALs when we can throw together a FSE Posse  :P

we may go overboard!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 23, 2014, 10:34:18 pm
You may have special forces, but I have a team of Asian hackers ready to extract the download from all the dev's computers. All arguments irrevelant


Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 23, 2014, 10:48:35 pm
I have a team of Asian hackers ready to extract the download from all the dev's computers.
Sir Audiate is at is again!  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Death by EMP on January 23, 2014, 10:49:57 pm
It seems I have been "banned" from Iron Europe by Betaknight. Oh dear oh dear.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 23, 2014, 11:11:05 pm
Ignore it. :P

We are doing our best to push the mod out as fast as possible, I myself have been busy IRL but will try to finish my side jobs so the mod can come out.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 23, 2014, 11:12:28 pm
Take your time :)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fts4.mm.bing.net%2Fth%3Fid%3DH.4541576965391315%26amp%3Bpid%3D15.1&hash=72816f361c6d3386f760702f33ffff6d71e16e3c)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Commissar Jdf on January 23, 2014, 11:14:07 pm
The hard work the devs have put into this has really paid off.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 23, 2014, 11:15:49 pm
Funny how it only started with 2 mods and ended up with one and with the first models a uniform.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Carson on January 24, 2014, 02:17:41 am
You may have special forces, but I have a team of Asian hackers ready to extract the download from all the dev's computers. All arguments irrevelant

The things that happen on FSE  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 24, 2014, 02:44:04 am
Almost end of the month, I hope the devs can pump it out before I start to cry myself to sleep
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Colonel Howe on January 24, 2014, 02:44:56 am
Almost end of the month, I hope the devs can pump it out before I start to cry myself to sleep
mai mommy said the same thing about me
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Thvle on January 24, 2014, 04:31:57 am
hello??????? no news???
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 24, 2014, 04:40:21 am
hello??????? no news???

Try reading the thread, I'm sure you'll get plenty of news and junk.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 24, 2014, 06:40:10 am
hello??????? no news???

Try reading the thread, I'm sure you'll get plenty of news and junk.

#bestdramana
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Noodlenrice on January 24, 2014, 01:43:38 pm
You may have special forces, but I have a team of Asian hackers ready to extract the download from all the dev's computers. All arguments irrevelant

dood I told you not to call me, mathias, and skyz out you dirty bastard
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: zarenx on January 24, 2014, 07:22:24 pm
You may have special forces, but I have a team of Asian hackers ready to extract the download from all the dev's computers. All arguments irrevelant

faak, Level: Asian! :/
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Johan on January 24, 2014, 10:18:34 pm
I want this shit to get released.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 24, 2014, 10:22:09 pm
I want this shit to get released.

k.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: asagek on January 24, 2014, 10:40:15 pm
I want this shit to get released.
We all want but be patient my friend and you will get rewarded!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Dom13WorstNW on January 24, 2014, 11:05:29 pm
I want this shit to get released.

I think all of us can say that
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on January 24, 2014, 11:11:51 pm
bump, this thread is dying. Last post was more than 5 minutes ago. Panic mode activated
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gizmo on January 24, 2014, 11:38:32 pm
bump, this thread is dying. Last post was more than 5 minutes ago. Panic mode activated
Your sig says it all.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Salcos on January 25, 2014, 01:38:02 am
No one is replying!!!??!?! Tsarist White Russia Best Russian, Down with the Reds!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: LordAdder on January 25, 2014, 01:51:39 am
No one is replying!!!??!?! Tsarist White Russia Best Russian, Down with the Reds!
Nope, you're wrong

Shoulda left Japan Alone

Shoulda not messed with the Workers

Shoulda have a better tactics
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 25, 2014, 04:01:37 am
Only a few more days! (hopefully) <3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 25, 2014, 04:26:16 am
Keep hoping. I myself am praying at the church.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 25, 2014, 04:29:34 am
If you guys need an Ottoman researcher in 2 or 3 releases, feel free to ask. I can provide a decent bit about the French also if you still need some info.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Xanderman on January 25, 2014, 02:38:29 pm
The time frame is closing with only 6 more days to go which means the mod is close.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 25, 2014, 03:28:04 pm
Excited is an understatement
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 25, 2014, 04:01:34 pm
Rigadoon should start a poll again.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Snowz on January 25, 2014, 04:41:48 pm
Ehm, im scared! The mod is coming out in January and it't not many days left before it's over! HURRY! :) Can't wait!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Thvle on January 25, 2014, 04:54:44 pm
Iron Europe not exist, they are the parents.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Snowz on January 25, 2014, 05:39:35 pm
Huh? What do you mean? Is it not coming out?...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Thvle on January 25, 2014, 05:45:29 pm
Huh? What do you mean? Is it not coming out?...

I guess, but here no one says anything, I'm afraid not release xDDD for January, time will tell.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on January 25, 2014, 05:46:06 pm
Huh? What do you mean? Is it not coming out?...

Nope.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Angry_Piper on January 25, 2014, 05:53:55 pm
If there are already people on the beta then it must be playable and so no reason not to release when they said they will. I just hope it's sooner rather than later  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Bramif on January 25, 2014, 06:18:23 pm
If there are already people on the beta then it must be playable and so no reason not to release when they said they will. I just hope it's sooner rather than later  :D
I just hope they release it when it's ready... No matter when!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 25, 2014, 07:33:25 pm
If there are already people on the beta then it must be playable and so no reason not to release when they said they will. I just hope it's sooner rather than later  :D
I just hope they release it when it's ready... No matter when!
It is very playable in beta form right now. I can only think of a handful of things that need to be done for it to be pretty polished for release, and honestly Dany and Rig probably have those things fixed in some build that the testers haven't seen yet. It's time to get excited fellas, Iron Europe is coming... and it's going to be pretty soon.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Colonel Howe on January 25, 2014, 09:38:29 pm
If there are already people on the beta then it must be playable and so no reason not to release when they said they will. I just hope it's sooner rather than later  :D
I just hope they release it when it's ready... No matter when!
It is very playable in beta form right now. I can only think of a handful of things that need to be done for it to be pretty polished for release, and honestly Dany and Rig probably have those things fixed in some build that the testers haven't seen yet. It's time to get excited fellas, Iron Europe is coming... and it's going to be pretty soon.
Oh 5arge, you know how to please a man
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Slawtering on January 25, 2014, 09:43:53 pm
I really need to get in with the cool kids on this forum more often, sticking to Taleworlds has only got me into like 10 betas.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Marceaux on January 25, 2014, 09:45:05 pm
Cmon Iron Europe! WHERE YOU AT!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 25, 2014, 09:52:00 pm
Imagine all the suicides if Iron Europe was cancelled now.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 25, 2014, 09:54:20 pm
Imagine all the suicides if Iron Europe was cancelled now.

just u
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Hawke on January 25, 2014, 09:55:26 pm
Nope, Jelly can play it. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 25, 2014, 10:10:06 pm
You guys might want to start discussing some kind of event rule set since the release is getting closer to save time.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MagicTeatowel on January 25, 2014, 10:22:09 pm
I will start.

Rule 1: There will no shooting, community bans for all offenders.  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gokiller on January 25, 2014, 10:26:41 pm
I really need to get in with the cool kids on this forum more often, sticking to Taleworlds has only got me into like 10 betas.
Beta whore pls.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 25, 2014, 10:29:09 pm
Stick to your unit and have fun.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 25, 2014, 10:54:12 pm
You probably want to limit the amount of troops wearing bodyarmor.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BSM 'Shut up' Williams on January 25, 2014, 10:59:52 pm
The armed knights of Germany.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 26, 2014, 12:19:24 am
Can't wait to jump in trenches, lob nades and pistol spam
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 26, 2014, 12:22:49 am
Can't wait to jump in trenches, lob nades and pistol spam

Corrected it:

Can't wait to get shot trying to jump into a trench, get shot while I try to throw a grenade, and get shot while I try to pistol spam
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 26, 2014, 12:25:17 am
Still want to stab a German with his own Picklehaub...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Madbull on January 26, 2014, 12:31:50 am
N&S Pistol spam was horrific at times.......................now we'll have Semi-Automatic Lugers and Colts.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 26, 2014, 02:10:46 am
N&S Pistol spam was horrific at times.......................now we'll have Semi-Automatic Lugers and Colts.

...but in trenches.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 26, 2014, 02:34:41 am
You guys might want to start discussing some kind of event rule set since the release is getting closer to save time.
Here are the rules I have roughed out so far. I am going to try and host a conquest event on Mondays.

EVENT GUIDELINES AND EXPECTATIONS
General Expectations:

-Regimental Officers and NCOs are responsible for enforcing the event rules within their ranks. Failure to do so will result in the entire regiment being punished.

-All regiments must agree that they understand and intend to follow the event rules before they are allowed to attend.

-Violation of any written event rule may result in an automatic slay, kick, or ban. This is your warning.

-Team Killing will not be tolerated at any time during the event, for any reason. Accidental TKs may be punished per admin discretion.

Guidelines for Infantry:

-Troops may only leave their trenches (or the immediate area around a flag spawn) in squads of 3 or more. They may not be spread out more than 5 paces apart at any time. Certain units may ignore this rule.

-If a squad suffers casualties and has less than 3 troops or if one of the squad are separated by more than 5 paces, they must either Retreat or Dig In.
               -While Retreating all squad members must move directly towards a friendly unit and may use cover and defend themselves but may not reload their weapons.
               -While Dug In all surviving troops of a squad may find cover and fight the enemy until reinforcements arrive, but may not advance or stray from their position unless in Retreat.

-All players must choose the regular Rifleman class (Escouade de Fusiliers or Schutzentrupp) unless defined by the rules below.

-No player may pickup a Machine Gun or Sniper Rifle unless they spawned with it according to the rules.

-Each regiment may choose one person to play as the Infantry Officer class. Officers ignore rules for squad size and spacing.

-For every 5 troops in a regiment (rounded down), an Officer may assign 1 Special Class. The Special Classes are:
               -Officer (may ignore rules for squad size and spacing)
               -Rifleman Support
               -Grenadier
               -Engineer (may ignore rules for squad size and spacing)
               -Medical Corps (may ignore rules for squad size and spacing)
               -Sentry (Germans only)

-If troops enter a building they may ignore the rules for spacing.

Guidelines for Special Roles

-One of each Special Role will be assigned per faction.

-Assault Squads may choose 10 Special Classes regardless of their numbers.

-Snipers (one per faction) may ignore rules for squad size and spacing and act independently.

-Machine Gun teams may spawn 1 Gunner and 1 Ammo Carrier per 30 players on the opposing faction.

-Engineer teams may have an Officer and 4 Engineers.

-Artillery teams may have 2 Artillerymen and 2 Artillery Officers. Any or all 4 may also spawn as Grenadiers or Engineers if they choose.

-Any player in command of 40 or more other players via TeamSpeak, may play as the Officer class and ignore rules for squad size and spacing.
 
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 26, 2014, 02:43:12 am
I dunno, I think Officers should be allowed to execute with a pistol to inspire morale.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 26, 2014, 03:12:22 am
I dunno, I think Officers should be allowed to execute with a pistol to inspire morale.

Or execute an enemy to inspire fear
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Matthew on January 26, 2014, 03:15:36 am
Would shooting a cowering man covered in dirt and urine really increase troop morale?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Kammin on January 26, 2014, 04:07:16 am
"You will serve on the front line or on the firing line!"
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Hazzard on January 26, 2014, 10:58:35 am
"Follow my example or I will make you one!"
"Fear me, not the enemy!"
It's funny how Warhammer 40K and WW1 blend together so well.

Also, I think you should be able to pick up the smaller weapons off corpses, like the LMGs and Sniper Rifles.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on January 26, 2014, 11:16:33 am
You guys might want to start discussing some kind of event rule set since the release is getting closer to save time.
Here are the rules I have roughed out so far. I am going to try and host a conquest event on Mondays.

EVENT GUIDELINES AND EXPECTATIONS
General Expectations:

-Regimental Officers and NCOs are responsible for enforcing the event rules within their ranks. Failure to do so will result in the entire regiment being punished.

-All regiments must agree that they understand and intend to follow the event rules before they are allowed to attend.

-Violation of any written event rule may result in an automatic slay, kick, or ban. This is your warning.

-Team Killing will not be tolerated at any time during the event, for any reason. Accidental TKs may be punished per admin discretion.

Guidelines for Infantry:

-Troops may only leave their trenches (or the immediate area around a flag spawn) in squads of 3 or more. They may not be spread out more than 5 paces apart at any time. Certain units may ignore this rule.

-If a squad suffers casualties and has less than 3 troops or if one of the squad are separated by more than 5 paces, they must either Retreat or Dig In.
               -While Retreating all squad members must move directly towards a friendly unit and may use cover and defend themselves but may not reload their weapons.
               -While Dug In all surviving troops of a squad may find cover and fight the enemy until reinforcements arrive, but may not advance or stray from their position unless in Retreat.

-All players must choose the regular Rifleman class (Escouade de Fusiliers or Schutzentrupp) unless defined by the rules below.

-No player may pickup a Machine Gun or Sniper Rifle unless they spawned with it according to the rules.

-Each regiment may choose one person to play as the Infantry Officer class. Officers ignore rules for squad size and spacing.

-For every 5 troops in a regiment (rounded down), an Officer may assign 1 Special Class. The Special Classes are:
               -Officer (may ignore rules for squad size and spacing)
               -Rifleman Support
               -Grenadier
               -Engineer (may ignore rules for squad size and spacing)
               -Medical Corps (may ignore rules for squad size and spacing)
               -Sentry (Germans only)

-If troops enter a building they may ignore the rules for spacing.

Guidelines for Special Roles

-One of each Special Role will be assigned per faction.

-Assault Squads may choose 10 Special Classes regardless of their numbers.

-Snipers (one per faction) may ignore rules for squad size and spacing and act independently.

-Machine Gun teams may spawn 1 Gunner and 1 Ammo Carrier per 30 players on the opposing faction.

-Engineer teams may have an Officer and 4 Engineers.

-Artillery teams may have 2 Artillerymen and 2 Artillery Officers. Any or all 4 may also spawn as Grenadiers or Engineers if they choose.

-Any player in command of 40 or more other players via TeamSpeak, may play as the Officer class and ignore rules for squad size and spacing.
 
[close]

EDIT: ignnore me, sorry, misunderstood...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 26, 2014, 11:22:28 am
You guys might want to start discussing some kind of event rule set since the release is getting closer to save time.
Here are the rules I have roughed out so far. I am going to try and host a conquest event on Mondays.

EVENT GUIDELINES AND EXPECTATIONS
General Expectations:

-Regimental Officers and NCOs are responsible for enforcing the event rules within their ranks. Failure to do so will result in the entire regiment being punished.

-All regiments must agree that they understand and intend to follow the event rules before they are allowed to attend.

-Violation of any written event rule may result in an automatic slay, kick, or ban. This is your warning.

-Team Killing will not be tolerated at any time during the event, for any reason. Accidental TKs may be punished per admin discretion.

Guidelines for Infantry:

-Troops may only leave their trenches (or the immediate area around a flag spawn) in squads of 3 or more. They may not be spread out more than 5 paces apart at any time. Certain units may ignore this rule.

-If a squad suffers casualties and has less than 3 troops or if one of the squad are separated by more than 5 paces, they must either Retreat or Dig In.
               -While Retreating all squad members must move directly towards a friendly unit and may use cover and defend themselves but may not reload their weapons.
               -While Dug In all surviving troops of a squad may find cover and fight the enemy until reinforcements arrive, but may not advance or stray from their position unless in Retreat.

-All players must choose the regular Rifleman class (Escouade de Fusiliers or Schutzentrupp) unless defined by the rules below.

-No player may pickup a Machine Gun or Sniper Rifle unless they spawned with it according to the rules.

-Each regiment may choose one person to play as the Infantry Officer class. Officers ignore rules for squad size and spacing.

-For every 5 troops in a regiment (rounded down), an Officer may assign 1 Special Class. The Special Classes are:
               -Officer (may ignore rules for squad size and spacing)
               -Rifleman Support
               -Grenadier
               -Engineer (may ignore rules for squad size and spacing)
               -Medical Corps (may ignore rules for squad size and spacing)
               -Sentry (Germans only)

-If troops enter a building they may ignore the rules for spacing.

Guidelines for Special Roles

-One of each Special Role will be assigned per faction.

-Assault Squads may choose 10 Special Classes regardless of their numbers.

-Snipers (one per faction) may ignore rules for squad size and spacing and act independently.

-Machine Gun teams may spawn 1 Gunner and 1 Ammo Carrier per 30 players on the opposing faction.

-Engineer teams may have an Officer and 4 Engineers.

-Artillery teams may have 2 Artillerymen and 2 Artillery Officers. Any or all 4 may also spawn as Grenadiers or Engineers if they choose.

-Any player in command of 40 or more other players via TeamSpeak, may play as the Officer class and ignore rules for squad size and spacing.
 
[close]
So is this going to be a EU or NA or AU event
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KArantukki on January 26, 2014, 11:29:02 am
Screenshot of a new map
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.fotos-hochladen.net%2Fuploads%2F201401260000jcr15vwzk6.png&hash=816be6fba495a5fd7f708f051296088cac5d10e2)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 26, 2014, 11:30:19 am
You guys might want to start discussing some kind of event rule set since the release is getting closer to save time.
Here are the rules I have roughed out so far. I am going to try and host a conquest event on Mondays.

EVENT GUIDELINES AND EXPECTATIONS
General Expectations:

-Regimental Officers and NCOs are responsible for enforcing the event rules within their ranks. Failure to do so will result in the entire regiment being punished.

-All regiments must agree that they understand and intend to follow the event rules before they are allowed to attend.

-Violation of any written event rule may result in an automatic slay, kick, or ban. This is your warning.

-Team Killing will not be tolerated at any time during the event, for any reason. Accidental TKs may be punished per admin discretion.

Guidelines for Infantry:

-Troops may only leave their trenches (or the immediate area around a flag spawn) in squads of 3 or more. They may not be spread out more than 5 paces apart at any time. Certain units may ignore this rule.

-If a squad suffers casualties and has less than 3 troops or if one of the squad are separated by more than 5 paces, they must either Retreat or Dig In.
               -While Retreating all squad members must move directly towards a friendly unit and may use cover and defend themselves but may not reload their weapons.
               -While Dug In all surviving troops of a squad may find cover and fight the enemy until reinforcements arrive, but may not advance or stray from their position unless in Retreat.

-All players must choose the regular Rifleman class (Escouade de Fusiliers or Schutzentrupp) unless defined by the rules below.

-No player may pickup a Machine Gun or Sniper Rifle unless they spawned with it according to the rules.

-Each regiment may choose one person to play as the Infantry Officer class. Officers ignore rules for squad size and spacing.

-For every 5 troops in a regiment (rounded down), an Officer may assign 1 Special Class. The Special Classes are:
               -Officer (may ignore rules for squad size and spacing)
               -Rifleman Support
               -Grenadier
               -Engineer (may ignore rules for squad size and spacing)
               -Medical Corps (may ignore rules for squad size and spacing)
               -Sentry (Germans only)

-If troops enter a building they may ignore the rules for spacing.

Guidelines for Special Roles

-One of each Special Role will be assigned per faction.

-Assault Squads may choose 10 Special Classes regardless of their numbers.

-Snipers (one per faction) may ignore rules for squad size and spacing and act independently.

-Machine Gun teams may spawn 1 Gunner and 1 Ammo Carrier per 30 players on the opposing faction.

-Engineer teams may have an Officer and 4 Engineers.

-Artillery teams may have 2 Artillerymen and 2 Artillery Officers. Any or all 4 may also spawn as Grenadiers or Engineers if they choose.

-Any player in command of 40 or more other players via TeamSpeak, may play as the Officer class and ignore rules for squad size and spacing.
 
[close]
So is this going to be a EU or NA or AU event

wouldnt be AU, because there are little to none AU guys on these forums, and im pretty much aware of all of them. And im pretty sure 5arge is EU, so im guessing it would be EU.  ;)

Screenshot of a new map
(https://www7.pic-upload.de/26.01.14/3kc154mxh4m.png)
[close]

m8 i cant see it
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KArantukki on January 26, 2014, 11:33:26 am
Now better?
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.fotos-hochladen.net%2Fuploads%2F201401260000jcr15vwzk6.png&hash=816be6fba495a5fd7f708f051296088cac5d10e2)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 26, 2014, 11:34:52 am
Now better?
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.fotos-hochladen.net%2Fuploads%2F201401260000jcr15vwzk6.png&hash=816be6fba495a5fd7f708f051296088cac5d10e2)
[close]

looks gewd...

im guessing you made it?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KArantukki on January 26, 2014, 11:41:03 am
Yes, its just a small part of the map, but it looks epic with the rising sun :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BSM 'Shut up' Williams on January 26, 2014, 01:14:59 pm
It's amazing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 26, 2014, 02:39:45 pm
You guys might want to start discussing some kind of event rule set since the release is getting closer to save time.
Here are the rules I have roughed out so far. I am going to try and host a conquest event on Mondays.

EVENT GUIDELINES AND EXPECTATIONS
General Expectations:

-Regimental Officers and NCOs are responsible for enforcing the event rules within their ranks. Failure to do so will result in the entire regiment being punished.

-All regiments must agree that they understand and intend to follow the event rules before they are allowed to attend.

-Violation of any written event rule may result in an automatic slay, kick, or ban. This is your warning.

-Team Killing will not be tolerated at any time during the event, for any reason. Accidental TKs may be punished per admin discretion.

Guidelines for Infantry:

-Troops may only leave their trenches (or the immediate area around a flag spawn) in squads of 3 or more. They may not be spread out more than 5 paces apart at any time. Certain units may ignore this rule.

-If a squad suffers casualties and has less than 3 troops or if one of the squad are separated by more than 5 paces, they must either Retreat or Dig In.
               -While Retreating all squad members must move directly towards a friendly unit and may use cover and defend themselves but may not reload their weapons.
               -While Dug In all surviving troops of a squad may find cover and fight the enemy until reinforcements arrive, but may not advance or stray from their position unless in Retreat.

-All players must choose the regular Rifleman class (Escouade de Fusiliers or Schutzentrupp) unless defined by the rules below.

-No player may pickup a Machine Gun or Sniper Rifle unless they spawned with it according to the rules.

-Each regiment may choose one person to play as the Infantry Officer class. Officers ignore rules for squad size and spacing.

-For every 5 troops in a regiment (rounded down), an Officer may assign 1 Special Class. The Special Classes are:
               -Officer (may ignore rules for squad size and spacing)
               -Rifleman Support
               -Grenadier
               -Engineer (may ignore rules for squad size and spacing)
               -Medical Corps (may ignore rules for squad size and spacing)
               -Sentry (Germans only)

-If troops enter a building they may ignore the rules for spacing.

Guidelines for Special Roles

-One of each Special Role will be assigned per faction.

-Assault Squads may choose 10 Special Classes regardless of their numbers.

-Snipers (one per faction) may ignore rules for squad size and spacing and act independently.

-Machine Gun teams may spawn 1 Gunner and 1 Ammo Carrier per 30 players on the opposing faction.

-Engineer teams may have an Officer and 4 Engineers.

-Artillery teams may have 2 Artillerymen and 2 Artillery Officers. Any or all 4 may also spawn as Grenadiers or Engineers if they choose.

-Any player in command of 40 or more other players via TeamSpeak, may play as the Officer class and ignore rules for squad size and spacing.
 
[close]

Makes sense and it is pretty much solid if you ask me. Regiments should be encouraged to either do the traditional style French mass attack or be sensible and split their guys up into attack and support squads with a couple of men each ;).

It will be interesting to see how it will work out. I just hope events don't encourage trench squatting and sniping on both sides. That would be just boring and deadly with the artillery.

Map looks pretty good, I want to see some of the half smash 19th century fortresses being fought over too when possible.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Danik on January 26, 2014, 02:56:02 pm
Does it mean it's released on monday?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 26, 2014, 03:29:01 pm
So is this going to be a EU or NA or AU event
NA. I'm 'Murican.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 26, 2014, 03:31:03 pm
Considering the rules are pretty sensible, I don't think that needlessly complicated regionist BS is really needed.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Danik on January 26, 2014, 03:42:20 pm
I don't like the rules cause you cannot pick up an MG when the gunner is dead.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 26, 2014, 03:43:01 pm
Well I have a pro tip: if you're the machine gunner, don't die.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 26, 2014, 04:16:30 pm
Don't rush out and get killed so nobody can protect the machine gun team.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on January 26, 2014, 04:17:02 pm
Ask madman for tips on MGs, he's put his tip in one...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 26, 2014, 04:18:18 pm
While most people fap to porn, MadMan faps to the thought of an mg.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 26, 2014, 04:28:11 pm
Considering the rules are pretty sensible, I don't think that needlessly complicated regionist BS is really needed.
I think the question about region was pertaining to the server location, with regard to ping. That is typically why a host calls an event NA, EU, or AU. So people know where the server is located.

I don't like the rules cause you cannot pick up an MG when the gunner is dead.
But it is a conquest event. So if a machine gunner dies, he leaves behind a MG on the ground, and then respawns with a MG. Within minutes there will be whole machine gun squads.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BSM 'Shut up' Williams on January 26, 2014, 04:34:55 pm
4 days people to the end of January!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Sasuau on January 26, 2014, 05:06:15 pm
4 days people to the end of January!

isn't it five?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: DanyEle on January 26, 2014, 05:09:44 pm
Considering the rules are pretty sensible, I don't think that needlessly complicated regionist BS is really needed.
I think the question about region was pertaining to the server location, with regard to ping. That is typically why a host calls an event NA, EU, or AU. So people know where the server is located.

I don't like the rules cause you cannot pick up an MG when the gunner is dead.
But it is a conquest event. So if a machine gunner dies, he leaves behind a MG on the ground, and then respawns with a MG. Within minutes there will be whole machine gun squads.

You're forgetting one thing. Codes. After 240 seconds any artillery piece left unused on the ground is automatically de-spawned. And MGs are considered artillery pieces too. Also, heavy MG's can't be used but by members of the Heavy Machine Gun squad, which is limited by our class limiter
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 26, 2014, 05:13:07 pm
Kind of odd that isn't a thing with flags during sieges.

Alright this is some important info for those planning on hosting some events, EMP manages the general active event schedule now for the FSE forums and has agreed to letting me set up a separate table for active mod events in both time zones beneath the NW ones to make people more attentive of the growing mod community for the DLC.

This means when everything is ready for your Iron Europe events you can post in that thread and have him put them in the nice orderly tables for people to read and hopefully apply for. I'll be adding the general stickied thread directing people browsing the IU sub-forum to that thread when said sub-forum exists.

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 26, 2014, 05:19:43 pm
I'm a bit confused by that, but I'll leave it up to you two.

Remember this: What is the one sound you don't want to hear on the battlefield?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Jelly on January 26, 2014, 05:21:22 pm
Me.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BSM 'Shut up' Williams on January 26, 2014, 05:29:40 pm
Aaaaaaargh!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Major Sharpe on January 26, 2014, 05:40:33 pm
Bagpipes


Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: LordAdder on January 26, 2014, 05:47:42 pm
*click*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Menelaos on January 26, 2014, 05:48:16 pm
Remember this: What is the one sound you don't want to hear on the battlefield?

Kind of odd that isn't a thing with flags during sieges.

Alright this is some important info for those planning on hosting some events, EMP manages the general active event schedule now for the FSE forums and has agreed to letting me set up a separate table for active mod events in both time zones beneath the NW ones to make people more attentive of the growing mod community for the DLC.

This means when everything is ready for your Iron Europe events you can post in that thread and have him put them in the nice orderly tables for people to read and hopefully apply for. I'll be adding the general stickied thread directing people browsing the IU sub-forum to that thread when said sub-forum exists.

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Stefiboy on January 26, 2014, 05:48:47 pm
I'm a bit confused by that, but I'll leave it up to you two.

Remember this: What is the one sound you don't want to hear on the battlefield?

A Whistle :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Xanderman on January 26, 2014, 07:04:00 pm
Me when I'm angry
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 26, 2014, 07:19:17 pm
I'm a bit confused by that, but I'll leave it up to you two.

Remember this: What is the one sound you don't want to hear on the battlefield?

I don't want to hear the traveling salesmen on their way

(Anyone who's seen the Lost Battalion will get what I mean)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 26, 2014, 07:22:46 pm
How do you guys plan to advertise this outside of the FSE community? As in, to the pubs?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 26, 2014, 07:26:01 pm
How do you guys plan to advertise this outside of the FSE community? As in, to the pubs?

It's called Diplex and his YuTub powers.

That and I'll try and see if I can get some people involved through some other communities I'm in.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Barbaneth on January 26, 2014, 07:51:20 pm
I really hate those rules...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Colbac on January 26, 2014, 07:59:17 pm
Question: Is there any way I can donate Iron to Europe to help with development?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 26, 2014, 08:01:40 pm
yes you can on their website.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 26, 2014, 08:04:03 pm
Must. Stab. Germans. In. Facial. Area.

DON'T DENY AN ADDICT! OR ELSE I'LL STAB TORN BECAUSE BELGIUM'S FLAG LOOKS GERMAN-LIKE!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 26, 2014, 08:07:49 pm
I'd rather not hear the whistle of a mortar shell and screams of my guys in TS :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 26, 2014, 08:11:08 pm
Must. Stab. Germans. In. Facial. Area.

DON'T DENY AN ADDICT! OR ELSE I'LL STAB TORN BECAUSE BELGIUM'S FLAG LOOKS GERMAN-LIKE!

such resemblance
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2Fe%2Fec%2FFlag_of_the_German_Empire.svg%2F125px-Flag_of_the_German_Empire.svg.png&hash=89166dd3f6b179e2111626386c87e6dc7b032d9d)   (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F6%2F65%2FFlag_of_Belgium.svg&hash=bfbd7e55b47c2aae0341f8d6d3a21ebdbd8529f0)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 26, 2014, 08:15:05 pm
Must. Stab. Germans. In. Facial. Area.

DON'T DENY AN ADDICT! OR ELSE I'LL STAB TORN BECAUSE BELGIUM'S FLAG LOOKS GERMAN-LIKE!

such resemblance
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2Fe%2Fec%2FFlag_of_the_German_Empire.svg%2F125px-Flag_of_the_German_Empire.svg.png&hash=89166dd3f6b179e2111626386c87e6dc7b032d9d)   (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F6%2F65%2FFlag_of_Belgium.svg&hash=bfbd7e55b47c2aae0341f8d6d3a21ebdbd8529f0)
[close]

an addict sees no colors, he hears them
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 26, 2014, 08:22:05 pm
? Is it me or has Rig been watching the In Development board for ages now?

Hm. Belgium's flag isn't like that of the 2nd Reich. Well I'll just go destroy Montenegro then.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Lecourbe on January 26, 2014, 08:30:02 pm
Rhaaaa, I wait this fuc****g mod ! :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 26, 2014, 08:31:58 pm
Must. Stab. Germans. In. Facial. Area.

DON'T DENY AN ADDICT! OR ELSE I'LL STAB TORN BECAUSE BELGIUM'S FLAG LOOKS GERMAN-LIKE!

such resemblance
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2Fe%2Fec%2FFlag_of_the_German_Empire.svg%2F125px-Flag_of_the_German_Empire.svg.png&hash=89166dd3f6b179e2111626386c87e6dc7b032d9d)   (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F6%2F65%2FFlag_of_Belgium.svg&hash=bfbd7e55b47c2aae0341f8d6d3a21ebdbd8529f0)
[close]
Someone pissed on the german flag and then kicked it over. There you got Belgium.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 26, 2014, 08:39:12 pm
From the piss we rose and defeated the shit country that pretended to be an empire.
And no I'm not talking about Russia or Austro-Hungary or the ottomans ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 26, 2014, 08:41:09 pm
From the piss we rose and defeated the shit country that pretended to be an empire.
And no I'm not talking about Russia or Austro-Hungary or the ottomans ;)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx338%2Fwallid_kanaan1%2Foie_3025710beCgELO21.gif&hash=1c70b29c4e16bafe12c2e0ca91c2393da8b6a304)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 26, 2014, 08:44:42 pm
So, how about those words you forgot to type with that  :P?

Anything released about the background music at all with the mod? Or will it just be ambient sound of the WW1 Battlefield?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Killington on January 26, 2014, 08:47:35 pm
So, how about those words you forgot to type with that  :P?

Anything released about the background music at all with the mod? Or will it just be ambient sound of the WW1 Battlefield?
I'm hoping for Unreal Tournament soundtrack.

EDIT: 1918th post :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 26, 2014, 08:47:53 pm
From the piss we rose and defeated the shit country that pretended to be an empire.
And no I'm not talking about Russia or Austro-Hungary or the ottomans ;)
I must have rustled your nationalistic jimmies.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 26, 2014, 08:50:12 pm
Yes indeed. I'm very rustled and nationalistic right now i'm going outside with the belgian flag and beat up foreigners
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BSM 'Shut up' Williams on January 26, 2014, 09:13:25 pm
What happened to the Released Mods section?

Iron Europe is nigh!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F906940e0907e28f7fdf054cc73e6e5f6.png&hash=5da3a145461f6e23850ebd65973cf4bd1c038eae)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 26, 2014, 09:15:02 pm
released mods is now it's own sub-board instead of a section.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on January 26, 2014, 09:16:06 pm
So, how about those words you forgot to type with that  :P?

Anything released about the background music at all with the mod? Or will it just be ambient sound of the WW1 Battlefield?
it would be nice if there were songs from oh what a lovely war but I think they have already said it will be songs without lyrics they use
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 26, 2014, 09:16:52 pm
Why move the board-

Unless...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 26, 2014, 09:23:35 pm
What happened to the Released Mods section?

Iron Europe is nigh!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F906940e0907e28f7fdf054cc73e6e5f6.png&hash=5da3a145461f6e23850ebd65973cf4bd1c038eae)

Er... Petchie isn't on the mod team. How does that prove anything.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 26, 2014, 09:25:07 pm
Petschie is probally on the buddy list of baktech
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: kpetschulat on January 26, 2014, 09:35:57 pm
Is that what black names are? I see those quite often. Idk how to open a buddy list or anything, but I see black names and some are italicized and shit too... But, no... I'm not actually a developer, or moderator on these forums. So, don't speculate if you see me on there, guys. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Hawke on January 26, 2014, 09:38:09 pm
Normal black names are donators, while the black names in bold are on that person's buddy list.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Dom13WorstNW on January 26, 2014, 09:38:29 pm
Is that what black names are? I see those quite often. Idk how to open a buddy list or anything, but I see black names and some are italicized and shit too... But, no... I'm not actually a developer, or moderator on these forums. So, don't speculate if you see me on there, guys. :P


yes.  kpetschulat  for moderator  2k14     8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: kpetschulat on January 26, 2014, 09:54:20 pm
Not to toot mine own horn, but I think I'd do very good. Of course, that's just me being me...

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 26, 2014, 10:00:54 pm
I'm sure you would ;)

*Quickly opens door with fire extinguisher*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 26, 2014, 10:06:19 pm
Spoiler
Not to toot mine own horn, but I think I'd do very good. Of course, that's just me being me...

As long as you're not like the current admins who give 15% warnings for spam within two posts, while they let several personal attacks slide.
https://www.fsegames.eu/forum/index.php?topic=10544.0
[close]

Don't get all indignant again, please. We've been busy as hell and personally I have my own work to do. So, be a good user and report things you feel need to be dealt with.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 26, 2014, 10:30:52 pm
This is getting frustrating now. Any news at all?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Barbaneth on January 26, 2014, 10:34:52 pm
This is getting frustrating now. Any news at all?
+1
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: KurassierNixon on January 26, 2014, 10:37:09 pm
This mod is so close but yet so far away ;_;
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 26, 2014, 10:38:38 pm
THIS JUST IN: Riots all over the FSE forums begin due to people being impatient

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi294.photobucket.com%2Falbums%2Fmm114%2Fbpt94%2FRIOT.gif&hash=0d5fdd557f92451b780b9ce33ae9fc4c1e8bd176)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.giphy.com%2Fmedia%2FAZECdEHAnhDtS%2Fgiphy.gif&hash=37843890c7aa80144cf3537bef9b96af6a5f473c)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.saltypeaks.com%2Fwordpress%2Fwp-content%2Fuploads%2F2012%2F10%2Fskate-destroy-riot-gif.gif&hash=04aac707153929b8f7266640fb874e5c575e7681)
[close]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstatic.fjcdn.com%2Fgifs%2FFlashbang_8b81b3_2239961.gif&hash=d0b568819a16502599db50643f0bb99443bdd102)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmrwgifs.com%2Fwp-content%2Fuploads%2F2013%2F06%2FTurkey-Protester-Giving-The-Finger-In-The-Mist-Of-a-Riot.gif&hash=b4ee13ad17f5878037e50ab558768b6f9e643a83)


FSE moderators en route to control the populace!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fferalcatfilms.com%2Fimages%2Friot.gif&hash=1b4fb691c9eb0bc3c52118b05e965b66c543e483)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fnews.bbcimg.co.uk%2Fmedia%2Fimages%2F59977000%2Fgif%2F_59977278_policewomen2.gif&hash=ed2236d5c413494f4b38e9966cfc2c861b283cb6)
[close]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.infiniteunknown.net%2Fwp-content%2Fuploads%2F2011%2F11%2FG20-riot-police.gif&hash=18860e479698592f70e45245a22bcffdadb881d2)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.strangecosmos.com%2Fimages%2Fcontent%2F165236.gif&hash=5b58030356b240afa4263eb0383ec4857b1eff37)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 26, 2014, 10:39:21 pm
This just in, Clearly warned for spam, wait, muted!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 26, 2014, 10:40:01 pm
This just in, Clearly warned for spam, wait, muted!

If that's spam then I'm Pol Pot.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on January 26, 2014, 10:40:49 pm
This is getting frustrating now. Any news at all?

Obviously if there were news they would post it in this thread. They're not going to divulge a "secret" just because people are spamming their thread about it. They most likely have a release date in mind, and they're going to release it when they feel comfortable doing it. And besides, what makes you think their response to your own post will be any different from their responses to the hundreds of other posts begging for information?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 26, 2014, 10:41:16 pm
This just in, Clearly warned for spam, wait, muted!

If that's spam then I'm Pol Pot.

+1

I got a feeling we are gona have to wait until Feb for this
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 26, 2014, 10:45:05 pm
This just in, Clearly warned for spam, wait, muted!

Now you people are being needlessly silly.

And I'd rather wait until February if I must. Rushing quality never ends well.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 26, 2014, 10:48:11 pm
This just in, Clearly warned for spam, wait, muted!

Now you people are being needlessly silly.

And I'd rather wait until February if I must. Rushing quality never ends well.

getting annoyed by some people talking about how IE is playable now etc...

Doesn't help when they turn out to be wrong :s
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 26, 2014, 10:49:29 pm
I'd break into a new game of something on STEAM, from what I understand in STEAM conversations there might be a bit of a delay to sort out and bring in a few more maps.

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 26, 2014, 10:59:26 pm
Well, why not just release the mod as is, and update it in like two weeks?

FSE moderators en route to control the populace!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.strangecosmos.com%2Fimages%2Fcontent%2F165236.gif&hash=5b58030356b240afa4263eb0383ec4857b1eff37)

Seems legit.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 26, 2014, 11:00:20 pm
...Actually yeah, that's a good idea...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 26, 2014, 11:03:05 pm
If I'm reading this right, and we're just waiting for maps... seriously, why are we waiting for that? Custom maps will be added almost immediately anyway, I just don't see the point...

Add maps as a part of the updates is what I, personally, would prefer.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 26, 2014, 11:06:14 pm
If I'm reading this right, and we're just waiting for maps... seriously, why are we waiting for that? Custom maps will be added almost immediately anyway, I just don't see the point...

Add maps as a part of the updates is what I, personally, would prefer.

+1
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 26, 2014, 11:06:51 pm
Small Patches kill mods, just wait longer and release it finished.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Thvle on January 26, 2014, 11:07:59 pm
Damn, but tell us a date at least tell us if it will come out at the end this month, which is that this is becoming a junk thread.

Small Patches kill mods, just wait longer and release it finished.

I have not read most stupid in my life, no offense.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 26, 2014, 11:09:37 pm
The month ends in a few days, a lot of people are going to get upset if yet another mod gets delayed past a projected due date. Again.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 26, 2014, 11:09:56 pm
I have not read most stupid in my life, no offense.

What?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Thvle on January 26, 2014, 11:10:36 pm
I have not read most stupid in my life, no offense.

What?

I have not read anything so stupid in my life.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 26, 2014, 11:12:27 pm
You can't have read much then because it's a very good point.

Every time you release a patch you lose players who cant be bothered to update, players who don't realise there has been a patch and cant play on servers anymore, and players incapable of figuring out how to patch a game. It also puts people off in general to have downloaded the mod to then have to download a patch a short time later.

I have experience in releasing patches to this community.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 26, 2014, 11:18:22 pm
Damn, but tell us a date at least tell us if it will come out at the end this month, which is that this is becoming a junk thread.

Small Patches kill mods, just wait longer and release it finished.

I have not read most stupid in my life, no offense.

He made Blood & Iron and helped Hinkel with Bello Civili. That is over half the mods for the community itself. Dude knows what he is talking about.

Same thing happens with line battles, you don't tell a regiment you moved TeamSpeak or you are gone for a week and an event is off you'll never see them again. We are our worst enemy sometimes.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 26, 2014, 11:18:59 pm
But it's maps. Something that can be added directly through the servers and downloaded immediately in-game. If it's really just maps we're waiting for, I don't understand why the devs can't just give those maps to server hosts everywhere and let them use it as they please.

If not that, just wait until it's time to add a new faction or something.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 26, 2014, 11:21:29 pm
I don't really think the random map generator will work for this mod really. It'd feel just like Blood And Iron but with guns and artillery that will end things in seconds.

At least with custom maps you'll have proper cover, places to fight and with conquest objectives to take.

It might work for people and be fun for a week or two, then people will lose interest.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 26, 2014, 11:25:25 pm
I'm not saying anything about the randomized maps.

I'm saying: these custom maps, that you say are worth value (as do I), can be added later, even without a patch. If the maps are all that we're waiting for, then this mod should be out already, because we don't really need to wait for that. They can be added literally whenever, and will be via people outside of the team regardless.

It might work for people and be fun for a week or two, then people will lose interest.

No offense to him (I actually like his work a lot), but Wilhelm's mods aren't exactly known for being extensively popular for more than a few weeks.

Maps will be added constantly anyway... so, if it REALLY IS maps that we're waiting for... we shouldn't be. That's all I'm getting at.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 26, 2014, 11:31:30 pm
Let's leave it to Rig and the team, they'll do what they think is best
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 26, 2014, 11:31:48 pm
If people want custom maps, then mappers can make custom maps and those can be put on display for people to download. Essentially, a mapping section for the mod.


Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 26, 2014, 11:32:48 pm
Well mods would have lot less issue with maps in getting maps in general if we all become map makers. Keep in mind Iron Europe sort of has its own set of props, textures and other things post release map making might take a while for non developers to get a feel of things.

I expect the developers of Iron Europe also have a pretty solid road map worked out and they have specific plans for the 2nd patch. I expect they'd rather would want to at least make sure we have enough maps to keep people satisfied for a few months post release.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Colbac on January 26, 2014, 11:34:08 pm
I'm not saying anything about the randomized maps.

I'm saying: these custom maps, that you say are worth value (as do I), can be added later, even without a patch. If the maps are all that we're waiting for, then this mod should be out already, because we don't really need to wait for that. They can be added literally whenever, and will be via people outside of the team regardless.

It might work for people and be fun for a week or two, then people will lose interest.

No offense to him (I actually like his work a lot), but Wilhelm's mods aren't exactly known for being extensively popular for more than a few weeks.

Maps will be added constantly anyway... so, if it REALLY IS maps that we're waiting for... we shouldn't be. That's all I'm getting at.
You know what was a problem with Blood and Iron in the beginning? (no offense to you, Willhelm, you've added several new maps I believe in the latest patch) There wasn't enough custom maps to play on, and the maps that were there were either unbalanced, broken, or the default NW maps. Granted, there were good maps, but they got over-played because they were apart of the minority of the maps. That's why I felt Blood and Iron got so boring for me so quickly.

Give them time to make the maps. Especially in a mod like this, it's nothing without it's maps.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 26, 2014, 11:36:24 pm
And as stated before, patches kill the community, release something that will work for a long time, like B&I. Then add in a lot of stuff with a new patch. Please don't end up like bello civili and get patched a bunch to where it kills the community. That is one of the worse things that could happen to this mod.


Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 26, 2014, 11:36:47 pm
I'm sure many people would spend many sleepless nights (maybe more than they had waiting for this mod to come out) just to "figure out" the new props and things. There's talented mappers everywhere in this community, it's practically easier to find than expert melee in public NA servers.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Olafson on January 26, 2014, 11:38:03 pm
There is more than "just" maps missing...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 26, 2014, 11:41:25 pm
Small Patches kill mods, just wait longer and release it finished.
Agree. Wait and release it in it's full glory.

There is more than "just" maps missing...
Nah, there's more than that, trust me.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 26, 2014, 11:41:35 pm
There is more than "just" maps missing...

Then that should be said.

Guys. This is getting patched sooner or later. There's other factions that are planned to be added, from what I know. Look at MM, the only patch that really killed that for some time was NW.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Colbac on January 26, 2014, 11:46:36 pm
There is more than "just" maps missing...

Then that should be said.

Guys. This is getting patched sooner or later. There's other factions that are planned to be added, from what I know. Look at MM, the only patch that really killed that for some time was NW.
Or alternatively they can have most, if not all, of the maps done and ready for the release. I would prefer that than waiting for new maps to be created while playing a small list of over played maps.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Hazzard on January 26, 2014, 11:57:53 pm
I have not read most stupid in my life, no offense.

What?

I have not read anything so stupid in my life.

I'd say Will was perfectly accurate. Constant patches mean people need to keep grabbing new versions to play multiplayer. Less so with single player, I can keep playing an old version of a single player mod and nothing forces me to get a new download.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 27, 2014, 12:01:30 am
I'm not saying anything about the randomized maps.

I'm saying: these custom maps, that you say are worth value (as do I), can be added later, even without a patch. If the maps are all that we're waiting for, then this mod should be out already, because we don't really need to wait for that. They can be added literally whenever, and will be via people outside of the team regardless.

It might work for people and be fun for a week or two, then people will lose interest.

No offense to him (I actually like his work a lot), but Wilhelm's mods aren't exactly known for being extensively popular for more than a few weeks.

Maps will be added constantly anyway... so, if it REALLY IS maps that we're waiting for... we shouldn't be. That's all I'm getting at.
You know what was a problem with Blood and Iron in the beginning? (no offense to you, Willhelm, you've added several new maps I believe in the latest patch) There wasn't enough custom maps to play on, and the maps that were there were either unbalanced, broken, or the default NW maps. Granted, there were good maps, but they got over-played because they were apart of the minority of the maps. That's why I felt Blood and Iron got so boring for me so quickly.

Give them time to make the maps. Especially in a mod like this, it's nothing without it's maps.

That's exactly the reason i think they should get more for IE. Also there isn't just maps missing, theres some kinks to be worked out.
And incidently, AZW which i did 50% of the work for is still popular and played and B&I has 2 mostly full events a week, and BC is dead but i dont think this is the right community for a roman mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Colbac on January 27, 2014, 12:03:35 am
Changing the subject a bit, has chemical gas been implemented into the closed beta yet, and if so, how does it work?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 27, 2014, 12:08:28 am
Ask madman for tips on MGs, he's put his tip in one...
I am more taken to the German Rifle than most guns but I really like the light MGs the heavy Mgs however are so difficult to work with
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 27, 2014, 12:09:43 am
Perhaps the thread could do with a lock for a bit so people will stop whining about the release date?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 27, 2014, 12:16:07 am
Spoiler
Changing the subject a bit, has chemical gas been implemented into the closed beta yet, and if so, how does it work?
Ask madman for tips on MGs, he's put his tip in one...
I am more taken to the German Rifle than most guns but I really like the light MGs the heavy Mgs however are so difficult to work with
[close]

Perhaps the thread could do with a lock for a bit so people will stop whining about the release date?

Read... the thread... like literally right above... just...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: zarenx on January 27, 2014, 02:22:29 am
Perhaps the thread could do with a lock for a bit so people will stop whining about the release date?

i think the biggest factor for people "whining" about the release date is because it looks awesome in the videos we have been provided and people is very excited about the mod. not so many companies, friend gangs, etc have made good ww1 fps games. but this looks like it meets almost all the features that will make the mod one of the best i will have played ever! time will show ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 27, 2014, 02:28:09 am
That's not an excuse for causing an uproar. I want to play this mod as much as the next guy, but the devs don't need more shit to deal with when people start bitching.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: fireboy on January 27, 2014, 03:03:43 am
Changing the subject a bit, has chemical gas been implemented into the closed beta yet, and if so, how does it work?

I believe it has not, or at least it hasn't been shown in any of the updates.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 27, 2014, 03:19:36 am
i am so pumped for release...

i still have dibs on 31st January.  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 27, 2014, 03:20:35 am
I demand a feature where we hold pee soaked handkerchiefs to our faces to survive gas attacks.

Complete with a sickly yellow green filter to emulate the cloth on our faces.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 27, 2014, 03:28:41 am
what do you guys think when the mod will come out?
27th
28th
29th
30th
31st
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Bakon on January 27, 2014, 03:29:29 am
hopefully 31st
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Menelaos on January 27, 2014, 03:29:38 am
I think it should be released when it's ready.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 27, 2014, 03:30:07 am
32nd
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Bakon on January 27, 2014, 03:31:18 am
32nd
yessssssssssssssssssssss
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: crazy8headshot on January 27, 2014, 03:52:38 am
hopefully 31st
yeah I agree with the 31st but i think it will be out the 30th or 29th
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Lanius on January 27, 2014, 03:54:47 am
32nd

I knew it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Colbac on January 27, 2014, 03:56:05 am
29th, so that way my regiment's number will forever be a lucky number :)

But in all seriousness, I don't care when it gets released. As long as it works, they can take all the time they need.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 27, 2014, 03:56:13 am
I think it should be released when it's ready.

This man, he speaks logic.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 27, 2014, 04:01:27 am
My opinion:
Spoiler
(https://i.imgur.com/d2uFOLw.jpg)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Pinkamena on January 27, 2014, 04:08:38 am
I think it should be released when it's ready.

This man, he speaks logic.

While I agree, I also think it ought to be released when it is slated to be released.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 27, 2014, 04:10:56 am
While I agree, I also think it ought to be released when it is slated to be released.

+1, it's not worth delaying if what's being added is insignificant. That said, we still don't know for sure what is being added still...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Noodlenrice on January 27, 2014, 04:14:30 am
Patience is a virtue...... which I do not have GEFFFFFFF NAO
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 27, 2014, 04:19:45 am
2 years of waiting is to mush patience
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Salcos on January 27, 2014, 06:52:24 am
Release it on Christmas or New Years, That way it can be a bigger surprise...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Who- on January 27, 2014, 07:24:20 am
It will die within 2 months of coming out like every other mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 27, 2014, 07:41:04 am
It will die within 2 months of coming out like every other mod.

Can't tell if stupid or troll...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 27, 2014, 08:50:49 am
It will die within 2 months of coming out like every other mod.

Can't tell if stupid or troll...

It's true...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: JohnPrice on January 27, 2014, 09:10:51 am
This Module is going to be the best   ;D 
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BNS Marko on January 27, 2014, 10:04:40 am
It will die within 2 months of coming out like every other mod.

Can't tell if stupid or troll...

It's true...
No, because it's something innovative and not seen before. People will stick on it as long as there are updates coming.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Waterbeetle on January 27, 2014, 10:53:22 am
The negative people who say the mod is going to die before it's even released yet are the problem.

BURN THE UNBELIEVERS!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: JohnPrice on January 27, 2014, 11:06:40 am

No, because it's something innovative and not seen before. People will stick on it as long as there are updates coming.
[/quote]
You are completely write you basically spelled out what I was thinking when I read these comments..  ;) :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 27, 2014, 12:07:56 pm
It will die within 2 months of coming out like every other mod.

Can't tell if stupid or troll...

It's true...
I'm pretty sure both N&S and B&I have big weekly events and those two are the majority of mods released for NW...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 27, 2014, 12:19:49 pm
To some people a mod is dead if they go online and don't instantly see full servers, regardless of events going on.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 27, 2014, 12:33:17 pm
To some people a mod is dead if they go online and don't instantly see full servers, regardless of events going on.
I think they are called pubbers.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 27, 2014, 12:57:37 pm
It will die within 2 months of coming out like every other mod.

Can't tell if stupid or troll...

It's true...
No, because it's something innovative and not seen before. People will stick on it as long as there are updates coming.

People said the same thing about TGW 5.0, the biggest mod for NTW, took them some 3 years to make. It petered out rather quickly, the majority stopped playing it after a month or so.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 27, 2014, 01:04:39 pm
It will die within 2 months of coming out like every other mod.

Can't tell if stupid or troll...

It's true...
No, because it's something innovative and not seen before. People will stick on it as long as there are updates coming.

People said the same thing about TGW 5.0, the biggest mod for NTW, took them some 3 years to make. It petered out rather quickly, the majority stopped playing it after a month or so.
Did you forget that TGW was broken on release? No multiplayer, no saves and glitches all over the place. Of course people will lose interest.
If you don't have anything better to say, please leave.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: adamapple on January 27, 2014, 01:06:47 pm
What do you guys think Rigadoon and the IE team are going to do once the mod is released? I think they are secretly going to work on Iron Europe 2: Poland's Revenge   :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 27, 2014, 01:12:51 pm
Please leave? haha

Oscar, as if you could make me leave. Don't be silly with me broseph :P I don't even know what i did that aroused you so much  :-*
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 27, 2014, 01:29:18 pm
Please leave? haha

Oscar, as if you could make me leave. Don't be silly with me broseph :P I don't even know what i did that aroused you so much  :-*
It was just an unnecessary comment that did nothing in helping the development of IE.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 27, 2014, 01:29:55 pm
It will die within 2 months of coming out like every other mod.

Can't tell if stupid or troll...

It's true...
No, because it's something innovative and not seen before. People will stick on it as long as there are updates coming.

People said the same thing about TGW 5.0, the biggest mod for NTW, took them some 3 years to make. It petered out rather quickly, the majority stopped playing it after a month or so.
Did you forget that TGW was broken on release? No multiplayer, no saves and glitches all over the place. Of course people will lose interest.
If you don't have anything better to say, please leave.

WW1 simply doesn't work for Total war. Battle of Empires, a ww1 mod for Men of War will work much better.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: FKP_Blucher on January 27, 2014, 01:40:41 pm
Please leave? haha

Oscar, as if you could make me leave. Don't be silly with me broseph :P I don't even know what i did that aroused you so much  :-*
It was just an unnecessary comment that did nothing in helping the development of IE.

Does over half the conversations on here help the development of IE?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 27, 2014, 01:44:47 pm
Please leave? haha

Oscar, as if you could make me leave. Don't be silly with me broseph :P I don't even know what i did that aroused you so much  :-*
It was just an unnecessary comment that did nothing in helping the development of IE.

90% of your comments don't help the development of Iron Europe either, i don't think you're in a position to claim moral superiority. 90% of this thread is composed of rather unnecessary comments.



Well Will, although the TW engines may not be the best of a WW1 mod, it's not like the warband engine is much better suited. Especially with the movement mechanics which feel rather clumsy and the lack of destruction (Trees for example). Not meant to be a comment to drag the team down, just being realistic.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: FKP_Blucher on January 27, 2014, 01:52:57 pm
Please leave? haha

Oscar, as if you could make me leave. Don't be silly with me broseph :P I don't even know what i did that aroused you so much  :-*
It was just an unnecessary comment that did nothing in helping the development of IE.

90% of your comments don't help the development of Iron Europe either, i don't think you're in a position to claim moral superiority. 90% of this thread is composed of rather unnecessary comments.



Well Will, although the TW engines may not be the best of a WW1 mod, it's not like the warband engine is much better suited. Especially with the movement mechanics which feel rather clumsy and the lack of destruction (Trees for example). Not meant to be a comment to drag the team down, just being realistic.

Agreed, most of this forum page talks about things that have nothing to due with IE. Other then the few occasional "when is the mod being released?" blah blah blah. Anyway sorry im tired.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Olafson on January 27, 2014, 02:10:24 pm
Well Will, although the TW engines may not be the best of a WW1 mod, it's not like the warband engine is much better suited. Especially with the movement mechanics which feel rather clumsy and the lack of destruction (Trees for example). Not meant to be a comment to drag the team down, just being realistic.

Well.. Warband has no destruction... NW introduced that feature. And it is possible to make trees destructible. Just make them sceneprops and make them destructible in code.

But it is damn expensive on server perfromance. So I would not do that. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Prince_Eugen on January 27, 2014, 02:10:32 pm
3-4 days to release
Insider?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gokiller on January 27, 2014, 02:12:22 pm
3-4 days to release
Insider?
Considering they said it would be released around january I guess that is where he is pointing at.

Eitherway looking it at so far. I couldn't say that they will be enable to release it this month. But you never know...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 27, 2014, 02:18:50 pm
Warband isn't the best engine for a shooter, but the 200 player cap is the real selling point.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 27, 2014, 02:19:44 pm
All the jimmies that would be rustled if it wasn't released this month
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: W.Bishop on January 27, 2014, 02:27:17 pm
MY poor Jimmies! Great mod We need more WW1 mods and games! Also i haven't slept all month for this mod! bwahahhahahaha 0.0 its the pre ptsd im getting from the artillery that has yet to kill me a billion times. Also would like to see a PW version of this with trench digging function. lol i can dream. I also wonder how many Regiments will support this mod cause i would like to join one of them.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Stefiboy on January 27, 2014, 02:28:36 pm
All the jimmies that would be rustled if it wasn't released this month
All the Stefi's that will riot if it isn't released this month.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Confuzzled on January 27, 2014, 02:38:30 pm
MY poor Jimmies! Great mod We need more WW1 mods and games! Also i haven't slept all month for this mod! bwahahhahahaha 0.0 its the pre ptsd im getting from the artillery that has yet to kill me a billion times. Also would like to see a PW version of this with trench digging function. lol i can dream. I also wonder how many Regiments will support this mod cause i would like to join one of them.

WWI RP would be great, except theres not that much you can do other than charge them or run around
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 27, 2014, 02:52:35 pm
Heh, WW1 RP server.

You have caught the Spanish Flu.

.
.
.
.
.
You are dead.

I am curious though on what the developers have planned for the other factions? will there be 2 or 3? It is certain the British and Russians will make an appearance but will it be the Turks or Austrians who get the last alliance slot?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Museal on January 27, 2014, 02:53:00 pm
MY poor Jimmies! Great mod We need more WW1 mods and games! Also i haven't slept all month for this mod! bwahahhahahaha 0.0 its the pre ptsd im getting from the artillery that has yet to kill me a billion times. Also would like to see a PW version of this with trench digging function. lol i can dream. I also wonder how many Regiments will support this mod cause i would like to join one of them.

I'll be making a regiment on this but what I recommend you do is go look at the regiment reservation page and look for a regiment that takes your interest as there a lot of regiments out there.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Noodlenrice on January 27, 2014, 02:54:58 pm
Please don't allow there to be 5 man regiments of screaming kids.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 2teSGI_Crossphazer on January 27, 2014, 03:48:50 pm
Please don't allow there to be 5 man regiments of screaming kids.

Implying a 100 man regiment of screaming kids would be more preferable...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 27, 2014, 03:53:07 pm
You really cannot police how many people want to play officially. It is sort of one of those things out of the power of anyone.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Stefiboy on January 27, 2014, 04:11:15 pm
MY poor Jimmies! Great mod We need more WW1 mods and games! Also i haven't slept all month for this mod! bwahahhahahaha 0.0 its the pre ptsd im getting from the artillery that has yet to kill me a billion times. Also would like to see a PW version of this with trench digging function. lol i can dream. I also wonder how many Regiments will support this mod cause i would like to join one of them.
Mine :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: W.Bishop on January 27, 2014, 04:14:44 pm
I hate getting the Spanish flu T__T lol. I imagined the pw going like this. Your start with 2-4 main faction 2 side factions. (Also the map would need to be huge and well made) then basically you get a few regs per faction give them specific orders hold here defend here. ect.... then the waiting bwahahahahahahahahahahahaha im tired of playing Pw where people just charge 1 at a time to a fort instead of massing there forces. Sorry tangent. So then 2 main factions battle for parts of the map a town here a forward operating base here. Trench raids for prisoners, Stealing enemy artillery there are many possibility but for some reason i keep imagining a bunch of 14 year olds who blindly rush through no mans land and then get shot by the poster above me bwahahahahahahaha. Also Small group infantry tactics could be used like they where by the end of the war.   
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Waterbeetle on January 27, 2014, 04:15:26 pm
Please don't allow there to be 5 man regiments of screaming kids.

Indeed and we should definitely not allow Stefiboy to run a regiment.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Baillie on January 27, 2014, 05:15:07 pm
At the end of the day, it is a game. In my opinion, everyone has a right to play it, whether that's in a serious group of 100 men, or with 5 mates.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 27, 2014, 05:16:18 pm
At the end of the day, it is a game. In my opinion, everyone has a right to play it, whether that's in a serious group of 100 men, or with 5 mates.
How dare you?! NW is not a game! It's a way of life!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 27, 2014, 05:22:12 pm

MY poor Jimmies! Great mod We need more WW1 mods and games! Also i haven't slept all month for this mod! bwahahhahahaha 0.0 its the pre ptsd im getting from the artillery that has yet to kill me a billion times. Also would like to see a PW version of this with trench digging function. lol i can dream. I also wonder how many Regiments will support this mod cause i would like to join one of them.
63e Iron Europe Regiment, 40+ pledged to download and play. Feel free to join, PM me



Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 27, 2014, 05:23:16 pm
I still dunno which regiment I'm gonna join for IE. 26e or 63e.... God dammit....
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Kammin on January 27, 2014, 05:27:33 pm
Join my Japanese regiment ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Davout on January 27, 2014, 05:28:45 pm
21e has got about 25+ so far.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 27, 2014, 05:33:48 pm
Is there any fairly big EU german regiments out there?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nardu on January 27, 2014, 05:37:32 pm
Heh, WW1 RP server.

You have caught the Spanish Flu.

.
.
.
.
.
You are dead.

I am curious though on what the developers have planned for the other factions? will there be 2 or 3? It is certain the British and Russians will make an appearance but will it be the Turks or Austrians who get the last alliance slot?

Guess it will be a better thing to implant another triplice member like austrians ( which could offer a nice diversity of units) or Ottoman Empire ( but for this one we need a good specialist cuz must be hard to find well documented informations in non turk language about weapons and troops).

We could have a nice 3vs2 by so.

in another way, to be more attractive toward our dear US amigos, the devs could give  the last faction  to muricans.



Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 27, 2014, 05:48:03 pm
What are some map designs you'd like to see?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: BSM 'Shut up' Williams on January 27, 2014, 05:48:12 pm
Add this song to the mod.


[youtube]http://www.youtube.com/watch?v=LJfJPxLntZU[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 27, 2014, 06:17:58 pm
What are some map designs you'd like to see?

Fights over the remains of a artillery smashed French Fortress, early morning raids against light communications trenches and of course the mandatory struggle over the occupied village of French or Belgium origin.

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 27, 2014, 06:21:22 pm
What are some map designs you'd like to see?

Mountain warfare map, based on the Vosges mountain area would be pretty dench.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 27, 2014, 06:25:27 pm
Snowy alps map would be nice.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 27, 2014, 06:26:33 pm
An assault through a copse of trees to capture some sort of supply dump would also be nice.

Basically, anything but the same few churned up muddy fields with trench systems would be awesome really.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 27, 2014, 06:27:00 pm
Helms deep with mortars and artillery for both sides.


Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 27, 2014, 06:27:10 pm
I'd love to see villages that are bombarded to dust. But Olafson the great person he is already made a map of Ypres :-* :-* :-*

and Baktech pls no. Any music with lyrics would just break my immersion and be bad in my opinion.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: SeanBeansShako on January 27, 2014, 06:28:50 pm
You know some of the Urban maps that came with NW? battle damage them a little and tear down some buildings to make them more 'open' for some great urban skirmishing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TORN on January 27, 2014, 06:31:39 pm
That's a good idea! Maybe also a map with a bridge of a river with trenches on each side.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Fridericus Rex on January 27, 2014, 06:46:53 pm
Something like River crossing or Hungarian Plains ?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: W.Bishop on January 27, 2014, 06:50:09 pm
Id like a map of a large urban area with a farm out next to it and long dirt road with forest off to the side and a river. on each side of the river is a trench system. you ether fight through the river, go through the woods, or take the road. on the other side of the woods is the barn with a cache of weapons or a look out point or forward communications or something worth taking. then a light trench system around part of the town. and the town to be shelled to im lots of places but the fields around it to be a mixture of nice green and muddy holes. also maybe a fort on a hill some ways away.

Really i want to re do Battle of Thiepval Ridge, 26–28 September. or similar./
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Barbaneth on January 27, 2014, 06:52:36 pm
I'd like to see a few maps with just heavy trenches and fields, with different terrains.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Kamov on January 27, 2014, 06:56:44 pm
Wouldn't mind seeing asymmetrical maps with different heights on parts of a trenchline myself.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Fridericus Rex on January 27, 2014, 06:59:09 pm
Id like a map of a large urban area with a farm out next to it and long dirt road with forest off to the side and a river. on each side of the river is a trench system. you ether fight through the river, go through the woods, or take the road. on the other side of the woods is the barn with a cache of weapons or a look out point or forward communications or something worth taking. then a light trench system around part of the town. and the town to be shelled to im lots of places but the fields around it to be a mixture of nice green and muddy holes. also maybe a fort on a hill some ways away.

Really i want to re do Battle of Thiepval Ridge, 26–28 September. or similar./

Wow ... nice idea sounds interesting and really epic !
Dirt everywhre and the ruins of a bombardet city with some decaying corpses. Craters everywhere! You here a sound of a whistle and you have to go out and storm the bridge to get across the river! Everyone around you dies untill ... you ... get... shot... into...pieces !
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 27, 2014, 07:02:53 pm
Something like this would be amazing! An urban map with MG nests and open buildings!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fusarmy.vo.llnwd.net%2Fe2%2F-images%2F2010%2F08%2F29%2F84089%2Fsize0-army.mil-84089-2010-08-27-150834.jpg&hash=60e5b6cc1443252441d553f1b718e1d14ee03cf1)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 27, 2014, 07:05:18 pm
A bit too much WW2 m8, remember this mod is in 1916 and the villages around the front are flattened by artillery.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wismar on January 27, 2014, 07:07:06 pm
A bit too much WW2 m8, remember this mod is in 1916 and the villages around the front are flattened by artillery.
but but urban?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Major Sharpe on January 27, 2014, 07:08:31 pm

Helms deep with mortars and artillery for both sides.

Been there, done that. :)


Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 27, 2014, 07:11:41 pm
A bit too much WW2 m8, remember this mod is in 1916 and the villages around the front are flattened by artillery.
but but urban?

Well, you can play the Champs Elysees map, pretending the Germans got to Paris in 1914?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Fridericus Rex on January 27, 2014, 07:16:49 pm
Would be nice alternate history :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 27, 2014, 07:17:50 pm
There still needs to be some actual ww1 trench style maps with no mans land. They can't all just be an NW style map with a trench in it. This isn't the early war even.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 27, 2014, 07:18:24 pm
An open map conquest map with various small towns to fight at would be cool. Maybe add in some rivers and bridges, some heavy MG's


Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Fridericus Rex on January 27, 2014, 07:22:54 pm
The didnt dig Trenches at the beginning because the German forces wanted to make a "Blitzkrieg"  called the "Schlieffen Plan"
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 27, 2014, 07:24:33 pm
And the mod is set in 1916 not the beginning.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Fridericus Rex on January 27, 2014, 07:27:49 pm
But I think some 1914 maps would be varied, and we don't have to be 100% "mod accurate"
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: asagek on January 27, 2014, 07:29:57 pm
3-4 days to release
Insider?
Considering they said it would be released around january I guess that is where he is pointing at.

Eitherway looking it at so far. I couldn't say that they will be enable to release it this month. But you never know...
We have to find the ones responsible for that and kill their leaders rebellion is the only way !!! XP
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: asagek on January 27, 2014, 07:32:58 pm
The didnt dig Trenches at the beginning because the German forces wanted to make a "Blitzkrieg"  called the "Schlieffen Plan"
Well didn't really work out that way but wan't WW2 Blitzkrieg like fuck the french in the ass with fast tank they didn't have tanks in 1914
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Fridericus Rex on January 27, 2014, 07:36:20 pm
Yeah I know but there were really a military tactic to defeat the french in 1914 to have only one front in russia.

http://en.wikipedia.org/wiki/Schlieffen_Plan
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 27, 2014, 07:37:37 pm
But I think some 1914 maps would be varied, and we don't have to be 100% "mod accurate"

Currently all the maps are the 1914 type.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Fridericus Rex on January 27, 2014, 07:50:00 pm
Ahhh ... when the mod start ... the war begins :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: asagek on January 27, 2014, 07:53:41 pm
Yeah I know but there were really a military tactic to defeat the french in 1914 to have only one front in russia.

http://en.wikipedia.org/wiki/Schlieffen_Plan
I know the Schlieffen Plan but it wasnt a Blitzkrieg XD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Olafson on January 27, 2014, 07:55:42 pm
Is there any fairly big EU german regiments out there?

Feel free to join our Serbian regiment! We only play as germany tho, because germany is more awesome than serbia.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Fridericus Rex on January 27, 2014, 07:57:56 pm
Yeah I know but there were really a military tactic to defeat the french in 1914 to have only one front in russia.

http://en.wikipedia.org/wiki/Schlieffen_Plan
I know the Schlieffen Plan but it wasnt a Blitzkrieg XD

It was an epic fail !
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Fridericus Rex on January 27, 2014, 08:02:44 pm
Is there any fairly big EU german regiments out there?

Feel free to join our Serbian regiment! We only play as germany tho, because germany is more awesome than serbia.

Olaffson I wanna join !!! PM ME PLEASE :D

IN TREUE FEST !!!


EDIT: Too late !
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 27, 2014, 09:33:40 pm
Jesus guys, only a few days and already back to the amount we had...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: zarenx on January 27, 2014, 09:36:13 pm
im no were near were i was last year XD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: MadManYo on January 27, 2014, 10:21:20 pm
Well if you want to join a regiment with 3 beta testers in it join the Welsh Guards
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 27, 2014, 10:22:51 pm
Well if you want to join a regiment with 3 beta testers in it join the Welsh Guards

Sheep shaggers.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Gokiller on January 27, 2014, 10:27:09 pm
Well if you want to join a regiment with 3 beta testers in it join the Welsh Guards
Lol...  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Wigster600 on January 27, 2014, 10:39:40 pm
Well if you want to join a regiment with 3 beta testers in it join the Welsh Guards
That is a pretty poor recruitment attempt  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Waterbeetle on January 27, 2014, 10:42:09 pm
I did not know this was a recruitment topic too, damn this topic is everything in one!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Noodlenrice on January 27, 2014, 11:14:37 pm
Well if you want to join a regiment with 3 beta testers in it join the Welsh Guards

So convincing
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 27, 2014, 11:31:38 pm
Well if you want to join a regiment with 3 beta testers in it join the Welsh Guards

I really don't want to see you on this thread.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: fireboy on January 27, 2014, 11:36:36 pm
Well if you want to join a regiment with 3 beta testers in it join the Welsh Guards

I really don't want to see you on this thread.

I got so happy to see Rigadoon post on this thread.... then i saw the post ;(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: DanyEle on January 28, 2014, 12:07:09 am
Don't worry.... Something big is coming.... Brace yourselves.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 28, 2014, 12:09:00 am
Don't worry.... Something big is coming.... Brace yourselves.

better be public release... waited long enough.

Spoiler
jk luv u <3
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: William on January 28, 2014, 12:09:30 am
Well if you want to join a regiment with 3 beta testers in it join the Welsh Guards

I really don't want to see you on this thread.

Just made my day. Get rekt kid
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 28, 2014, 12:12:03 am
Don't worry.... Something big is coming.... Brace yourselves.

Dany, you better not be kidding or else I will mentally shank you with my knife shiv made out of imaginary poison obsidian.

In all seriousness though, as much as I think patience is important, I want this mod :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 28, 2014, 12:14:11 am
Can't wait to shrek kids with master class sturmtruppen
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TomaHawkAU on January 28, 2014, 12:19:04 am
SOMETHING BIG IS COMING!!!

Spoiler
A delay to the release date
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 28, 2014, 12:20:06 am
SOMETHING BIG IS COMING!!!

Spoiler
A delay to the release date
[close]

If that happens I shall be forced to commit Sudoku until I pass out from the sheer boredom.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 28, 2014, 12:22:42 am
dany, just for future referance, its much more fun if you use a meme for that sort of thing, especially when you say ''brace yourselves''.  ;)

SOMETHING BIG IS COMING!!!

Spoiler
A delay to the release date
[close]

goddamnit tom, stop, you are giving the developers ideas like audiate did...

im sorry but we have no choice but to brun you at the stake for heresy crimes against the IE community.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 28, 2014, 12:23:40 am
Ah ah ah George, the CROSS stake. We must burn him while also crucifying him while ALSO growing bamboo through his torso.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 28, 2014, 12:28:14 am
Ah ah ah George, the CROSS stake. We must burn him while also crucifying him while ALSO growing bamboo through his torso.

surely we can fit one more thing in there to do with him cant we?

ooohh ooohh, i know, how about we do it over the grand canyon? we literally put the cross over the grand canyon like its lying down, and then do all those things to him  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TomaHawkAU on January 28, 2014, 12:29:09 am
Ah ah ah George, the CROSS stake. We must burn him while also crucifying him while ALSO growing bamboo through his torso.

but wouldnt the bamboo burn before it grew through me?

mabe you can crucify me on a bamboo cross and burn it?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 28, 2014, 12:29:27 am
Ergh, too difficult.

How about we just send him to Somalia and let them have at 'im.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 28, 2014, 12:31:10 am
Ergh, too difficult.

How about we just send him to Somalia and let them have at 'im.

but... but they will do it too quick...

Ah ah ah George, the CROSS stake. We must burn him while also crucifying him while ALSO growing bamboo through his torso.

but wouldnt the bamboo burn before it grew through me?

mabe you can crucify me on a bamboo cross and burn it?

your logic is not needed here, we will do as we please, heretic  >:(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 28, 2014, 12:31:30 am
Ergh, too difficult.

How about we just send him to Somalia and let them have at 'im.

Direct injection of AIDS would be the quicker alternative with similar results instead of sending him to Somalia.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Dom13WorstNW on January 28, 2014, 12:32:52 am
Ergh, too difficult.

How about we just send him to Somalia and let them have at 'im.

Direct injection of AIDS would be the quicker alternative with similar results instead of sending him to Somalia.

lol   :P




release ples   :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 28, 2014, 12:36:58 am
Ergh, too difficult.

How about we just send him to Somalia and let them have at 'im.

Direct injection of AIDS would be the quicker alternative with similar results instead of sending him to Somalia.

You've obviously not seen what happens when you give insane militants a white guy to mess with, if I could record this and post it on YouTube I'd probably get 1,000 hits a day!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: TomaHawkAU on January 28, 2014, 12:39:37 am
Ergh, too difficult.

How about we just send him to Somalia and let them have at 'im.

Direct injection of AIDS would be the quicker alternative with similar results instead of sending him to Somalia.

You've obviously not seen what happens when you give insane militants a white guy to mess with, if I could record this and post it on YouTube I'd probably get 1,000 hits a day!

your dad's anus gets more then that
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 28, 2014, 12:40:31 am
Ergh, too difficult.

How about we just send him to Somalia and let them have at 'im.

Direct injection of AIDS would be the quicker alternative with similar results instead of sending him to Somalia.

You've obviously not seen what happens when you give insane militants a white guy to mess with, if I could record this and post it on YouTube I'd probably get 1,000 hits a day!

your dad's anus gets more then that

Aw come on Tommy, you know I'd never let any crazy militants do anything to you.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 28, 2014, 12:43:22 am
goddamnit tom, stop, you are giving the developers ideas like audiate did...

What?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 28, 2014, 12:44:15 am
goddamnit tom, stop, you are giving the developers ideas like audiate did...

What?

Shut up other infidel! You're next and you know it!

Spoiler
Wonder if people just coming in realize we're joking
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Joseph Graham on January 28, 2014, 12:44:22 am
Thought is a crime. Remember that. ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Archduke Sven on January 28, 2014, 12:45:37 am
Ergh, too difficult.

How about we just send him to Somalia and let them have at 'im.

Direct injection of AIDS would be the quicker alternative with similar results instead of sending him to Somalia.

You've obviously not seen what happens when you give insane militants a white guy to mess with, if I could record this and post it on YouTube I'd probably get 1,000 hits a day!

your dad's anus gets more then that

Shit, that made me laugh for a good minute :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 28, 2014, 12:46:09 am
Thought is a crime. Remember that. ;)

I didn't know we were in the near year of 1984...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 28, 2014, 12:50:04 am
Ergh, too difficult.

How about we just send him to Somalia and let them have at 'im.

Direct injection of AIDS would be the quicker alternative with similar results instead of sending him to Somalia.

You've obviously not seen what happens when you give insane militants a white guy to mess with, if I could record this and post it on YouTube I'd probably get 1,000 hits a day!

your dad's anus gets more then that

Aw come on Tommy, you know I'd never let any crazy militants do anything to you.

i would  ::)

Spoiler
jk pls no hurt  :'(
[close]




Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 28, 2014, 12:50:25 am
Thought is a crime. Remember that. ;)

I didn't know we were in the near year of 1984...

Really? That sounded more McCarthyistic than anything else.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Who- on January 28, 2014, 12:50:35 am
Will still die within 2 months of coming out.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 28, 2014, 12:51:48 am
goddamnit tom, stop, you are giving the developers ideas like audiate did...

What?

you know what you did... heretic!  >:(

Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Willhelm on January 28, 2014, 01:11:06 am
Will still die within 2 months of coming out.

Because of people like you with comments like that.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 28, 2014, 01:11:40 am
Will still die within 2 months of coming out.
Such positivity, I understand you see this in a realistic manor, but we can atleast keep the positivity. For example, some mods die after 2 weeks. So I'm glad that this mod will last ( by your prediction ) so long.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Commissar Jdf on January 28, 2014, 01:16:06 am
I have so much hope for this mod and its community. The negativity has to cease though.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 28, 2014, 01:17:09 am
That's the kind of positivity that will get IE released today!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 28, 2014, 01:39:07 am
Thought is a crime. Remember that. ;)

I didn't know we were in the near year of 1984...

Really? That sounded more McCarthyistic than anything else.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_lbo1swQf6x1qb50kc.jpg&hash=1c3673d87a29c8633ecd93127c85278f8da6d446)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 28, 2014, 01:41:12 am
If this mod managed to die within the first two months, then this community is the saddest thing I've seen in my life.

I mean come on, this is a great work! How could this die off?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Audiate on January 28, 2014, 01:42:10 am
The same has been said about an uncountable amount of things in history.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 28, 2014, 01:47:11 am
The same has been said about an uncountable amount of things in history.

...It is honestly scary how truthful that is...


[youtube]http://www.youtube.com/watch?v=VOeju9eMnuc&list=PL4jhN_YEKay0eJvoQl9MiGduQX7xg6uaQ[/youtube]

How the FSE community makes me feel.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Olafson on January 28, 2014, 02:32:01 am
If this mod managed to die within the first two months, then this community is the saddest thing I've seen in my life.

I mean come on, this is a great work! How could this die off?

If this dies off in such a short time, I will personally go to Taleworlds and demand to make it a DLC, so it gets more players :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 28, 2014, 02:34:40 am
If this mod managed to die within the first two months, then this community is the saddest thing I've seen in my life.

I mean come on, this is a great work! How could this die off?

If this dies off in such a short time, I will personally go to Taleworlds and demand to make it a DLC, so it gets more players :P

Good man!

....will we need to buy it?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: George385 on January 28, 2014, 02:36:18 am
If this mod managed to die within the first two months, then this community is the saddest thing I've seen in my life.

I mean come on, this is a great work! How could this die off?

If this dies off in such a short time, I will personally go to Taleworlds and demand to make it a DLC, so it gets more players :P

Good man!

....will we need to buy it?

i hope not... i want it to be free as can be  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Paul on January 28, 2014, 02:39:43 am
Well I'm quite sure the IE team deserve all the money they can get.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 28, 2014, 02:42:33 am
Well yeah, but for us FSE members who don't have a job currently that would a be a wee bit of a pain in the dorsal regions.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Colbac on January 28, 2014, 02:42:44 am
Well I'm quite sure the IE team deserve all the money they can get.
Well, considering how much money NW made FSE...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: fireboy on January 28, 2014, 02:43:22 am
Well yeah, but for us FSE members who don't have a job currently that would a be a wee bit of a pain in the dorsal regions.

Where's my dorsal region at Clearly?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Paul on January 28, 2014, 02:45:12 am
Well I'm quite sure the IE team deserve all the money they can get.
Well, considering how much money NW made FSE...

I'm not sure how much they made, but I heard it was quite low. I think.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Colbac on January 28, 2014, 02:46:00 am
I'm not sure how much they made, but I heard it was quite low. I think.
Exactly.

Also, this could be good music for the main menu/credits or something.

http://www.youtube.com/watch?v=N-L9ZGFCN7s

Perhaps only the slow bits.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 28, 2014, 02:46:53 am
Well yeah, but for us FSE members who don't have a job currently that would a be a wee bit of a pain in the dorsal regions.

Where's my dorsal region at Clearly?

Well... you know... down there... with the crack and stuff... it's just a pain ok!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Olafson on January 28, 2014, 03:07:21 am
Pfff, I would pay Taleworlds to release it for free.


I just... have to win in Lotto.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: zac on January 28, 2014, 03:21:27 am
Hey guys, just a quickie, did a quick search and couldnt find anything, and been on a break for a while, so just wanted to know, besides the basic classes, will their be basic rank choices, i.e. Pte, *Sgt*, officer obviously in
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Who- on January 28, 2014, 03:24:44 am
Will still die within 2 months of coming out.
Such positivity, I understand you see this in a realistic manor, but we can atleast keep the positivity. For example, some mods die after 2 weeks. So I'm glad that this mod will last ( by your prediction ) so long.
I like to stay optimistic.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Betaknight on January 28, 2014, 03:26:53 am
Alright then :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: AntonioTheWorstAtMelee on January 28, 2014, 04:00:31 am
#safeintheknowledgethatIEwillbereleasedbeforeLAigle
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Thvle on January 28, 2014, 04:32:05 am
Rigadoon ??  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: 5arge on January 28, 2014, 04:34:00 am
Rigadoon ??  ::)
He's busy.  >:(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Commissar Jdf on January 28, 2014, 04:35:24 am
Rigadoon ??  ::)
He's busy.  >:(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: ClearlyInvsible on January 28, 2014, 04:36:28 am
Seriously, locking the thread wouldn't be a poor idea.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Thvle on January 28, 2014, 04:46:07 am
The females will be disabled in the mod? I mean for the vote to #1
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Lanius on January 28, 2014, 04:54:37 am
The females will be disabled in the mod? I mean for the vote to #1

The females would only really make sense as nurses on the battlefield. I don't think very many male players that use female characters or female characters using female characters are going to enjoy having to run up and heal everyone with barely any defense for themselves during a battle. I know I wouldn't.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Rigadoon on January 28, 2014, 06:01:34 am
We've set a specific release date. However, it's not exactly all good news. Unfortunately, the mod will release outside of our previously set time frame on February 14th, 2014. We, the team, apologize deeply for this and hope people will show understanding. After evaluating our resources, we've determined that this is the best course of action to ensure a successful mod release.

Before I move on, I'd like to remind everybody that this is a non-profit mod that is being developed by people dedicating their free time to create something for the community to enjoy. It is our call when to release the mod.

Now, the question is 'why?'. The answer is that we're halfway through implementation of some features and we're lacking maps. These extra days will allow us to finish some big features that we've been working on, the most important of which are the heavy machine-guns. We do not want to cut out any work-in-progress features out of release. We have considered releasing the mod in it's current state and patching it shortly, however, we decided against it. The first release is of utmost importance to a Warband multiplayer mod's survival which is why we want ours to be as complete as possible. The IE team consists of many veteran modders who've modded for years and have participated in the creation of multiple mods and we are certain that this is the best course of action for a successful mod release. As well, these extra days give us the opportunity to work on some fancy surprise features.

Originally, there was going to be a large update with lots of new stuff along with this announcement, but due to closed beta leaks, it'll be a smaller one as I've spent my entire day trying to suppress the leak. A warning for all of you, if you somehow obtain the Iron Europe closed beta through a leak and are caught playing on the server, you will be banned from all IE servers and it will last a certain, very long, period time even after release. Plus, if you're smart, you'll tell a team member how you obtained the mod. If you are someone who leaked the mod, and have contributed to its spread, then you will receive a permanent ban from all IE servers.

Anyways, here's a bit of stuff for you guys to enjoy, showing some gameplay, gramophones, and heavy machineguns. All a work in progress of course. Sorry for the quality, I messed up the export and don't have the time to fix it due to the above reason.

[youtube]http://www.youtube.com/watch?v=4vnMrjNyCgo&feature=youtu.be[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LordAdder on January 28, 2014, 06:10:00 am
Huh, so It's not coming out in January :/
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: George385 on January 28, 2014, 06:12:14 am
nooooooo!!  :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Paul on January 28, 2014, 06:13:16 am
Will gas be included in this new release?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Eatjello on January 28, 2014, 06:17:17 am
can't wait to see what the editor looks like
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
Post by: Nipplestockings on January 28, 2014, 06:23:08 am
Spoiler
We've set a specific release date. However, it's not exactly all good news. Unfortunately, the mod will release outside of our previously set time frame on February 14th, 2014. We, the team, apologize deeply for this and hope people will show understanding. After evaluating our resources, we've determined that this is the best course of action to ensure a successful mod release.

Before I move on, I'd like to remind everybody that this is a non-profit mod that is being developed by people dedicating their free time to create something for the community to enjoy. It is our call when to release the mod.

Now, the question is 'why?'. The answer is that we're halfway through implementation of some features and we're lacking maps. These extra days will allow us to finish some big features that we've been working on, the most important of which are the heavy machine-guns. We do not want to cut out any work-in-progress features out of release. We have considered releasing the mod in it's current state and patching it shortly, however, we decided against it. The first release is of utmost importance to a Warband multiplayer mod's survival which is why we want ours to be as complete as possible. The IE team consists of many veteran modders who've modded for years and have participated in the creation of multiple mods and we are certain that this is the best course of action for a successful mod release. As well, these extra days give us the opportunity to work on some fancy surprise features.

Originally, there was going to be a large update with lots of new stuff along with this announcement, but due to closed beta leaks, it'll be a smaller one as I've spent my entire day trying to suppress the leak. You can thank MadManYo and TomahawkAU for that. A warning for all of you, if you somehow obtain the Iron Europe closed beta through a leak and are caught playing on the server, you will be banned from all IE servers and it will last a certain, very long, period time even after release. Plus, if you're smart, you'll tell a team member how you obtained the mod. If you are the one who leaked the mod, and have contributed to its spread, then you will receive a permanent ban from all IE servers.

Anyways, here's a bit of stuff for you guys to enjoy, showing some gameplay, gramophones, and heavy machineguns. All a work in progress of course. Sorry for the quality, I messed up the export and don't have the time to fix it due to the above reason.

[youtube]http://www.youtube.com/watch?v=4vnMrjNyCgo&feature=youtu.be[/youtube]
[close]

All is well. A finished, slightly delayed mod is far preferable to an unfinished prematurely released mod. I trust this will ensure its quality and long term survival.

People who complain about the release date need to remember exactly what they're waiting for. Will a buggy, unfinished product really live up to your massive expectations that you've accrued over the long wait? I'm fairly sure that if the mod is released in its current state these same people will just begin to complain about the very things that the devs warned against, that they completely ignored for their lust of immediate gratification. Good things come to people with patience.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Killington on January 28, 2014, 06:29:55 am
yaaaaaaaaaaay! The mod will be released fairly complete, and in the near future too! :) :) :) :) :) :) :) :)!
fix'd ;)

Spoiler
We've set a specific release date. However, it's not exactly all good news. Unfortunately, the mod will release outside of our previously set time frame on February 14th, 2014. We, the team, apologize deeply for this and hope people will show understanding. After evaluating our resources, we've determined that this is the best course of action to ensure a successful mod release.

Before I move on, I'd like to remind everybody that this is a non-profit mod that is being developed by people dedicating their free time to create something for the community to enjoy. It is our call when to release the mod.

Now, the question is 'why?'. The answer is that we're halfway through implementation of some features and we're lacking maps. These extra days will allow us to finish some big features that we've been working on, the most important of which are the heavy machine-guns. We do not want to cut out any work-in-progress features out of release. We have considered releasing the mod in it's current state and patching it shortly, however, we decided against it. The first release is of utmost importance to a Warband multiplayer mod's survival which is why we want ours to be as complete as possible. The IE team consists of many veteran modders who've modded for years and have participated in the creation of multiple mods and we are certain that this is the best course of action for a successful mod release. As well, these extra days give us the opportunity to work on some fancy surprise features.

Originally, there was going to be a large update with lots of new stuff along with this announcement, but due to closed beta leaks, it'll be a smaller one as I've spent my entire day trying to suppress the leak. You can thank MadManYo and TomahawkAU for that. A warning for all of you, if you somehow obtain the Iron Europe closed beta through a leak and are caught playing on the server, you will be banned from all IE servers and it will last a certain, very long, period time even after release. Plus, if you're smart, you'll tell a team member how you obtained the mod. If you are the one who leaked the mod, and have contributed to its spread, then you will receive a permanent ban from all IE servers.

Anyways, here's a bit of stuff for you guys to enjoy, showing some gameplay, gramophones, and heavy machineguns. All a work in progress of course. Sorry for the quality, I messed up the export and don't have the time to fix it due to the above reason.

[youtube]http://www.youtube.com/watch?v=4vnMrjNyCgo&feature=youtu.be[/youtube]
[close]

All is well. A finished, slightly delayed mod is far preferable to an unfinished prematurely released mod. I trust this will ensure its quality and long term survival.

People who complain about the release date need to remember exactly what they're waiting for. Will a buggy, unfinished product really live up to your massive expectations that you've accrued over the long wait? I'm fairly sure that if the mod is released in its current state these same people will just begin to complain about the very things that the devs warned against, that they completely ignored for their lust of immediate gratification. Good things come to people with patience.
+1
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Museal on January 28, 2014, 06:42:12 am
Hahaha oh well you can claim it's a slightly l8 birthday present for me if it's coming out that day and if we are w8ing for those things then no one can complain they can only complain if they have lost there bets.

Note: those hmg's won't be able to stop me when I'm seeking glory in a grand glory charge ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: George385 on January 28, 2014, 06:49:14 am
really sorry about the download link that was posted everyone, we here in AUS are going to find those responsible. we have a hunch as to who it may be, but wont say anything yet as its just a hunch.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on January 28, 2014, 06:50:20 am
Anyone who leaks the mod before the intended release date in these forums will get a mute and even a possible ban. Do not try it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Rigadoon on January 28, 2014, 06:52:24 am
Anyone who leaks the mod before the intended release date in these forums will get a mute and even a possible ban. Do not try it.

As I said in the PM, thanks so much for your quick response. I imagine dupes are coming.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on January 28, 2014, 06:57:31 am
No problem. I'd make the TaleWorlds mods aware too.

Once again, to make this official it isn't worth leaking this mod will be punished with mutes and possible bans from the forums. Just wait two weeks or more like everyone else. It isn't worth getting locked out from the mod or the community.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on January 28, 2014, 06:58:26 am
Anyone who leaks the mod before the intended release date in these forums will get a mute and even a possible ban. Do not try it.

You what now? Look, I'm all for preventing people from leaking the mod, but this forum is a place for discussing FSE products, not third party mods. Besides the fact that your job as a moderator of this forum does not cover Iron Europe, it's not your place to suddenly decide that people can now be warned and muted for something so completely inane and unrelated to the official ruleset. I'd like to have an FSE staffmember or a senior mod verify that this is actually allowed before we just go off accepting that we can be muted for leaking a free modification.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Rigadoon on January 28, 2014, 07:00:05 am
Anyone who leaks the mod before the intended release date in these forums will get a mute and even a possible ban. Do not try it.

You what now? Look, I'm all for preventing people from peaking the mod, but this forum is a place for discussing FSE products, not third party mods. Besides the fact that your job as a moderator of this forum does not cover Iron Europe, it's not your place to suddenly decide that people can now be warned and muted for something so completely inane and unrelated to the official ruleset. I'd like to have an FSE staffmember or a senior mod verify that this is actually allowed before we just go off accepting that we can be muted for leaking a free modification.

Are you fucking serious? This leak will seriously affect our development and possibly kill the mod before release.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on January 28, 2014, 07:15:29 am
Anyone who leaks the mod before the intended release date in these forums will get a mute and even a possible ban. Do not try it.

You what now? Look, I'm all for preventing people from peaking the mod, but this forum is a place for discussing FSE products, not third party mods. Besides the fact that your job as a moderator of this forum does not cover Iron Europe, it's not your place to suddenly decide that people can now be warned and muted for something so completely inane and unrelated to the official ruleset. I'd like to have an FSE staffmember or a senior mod verify that this is actually allowed before we just go off accepting that we can be muted for leaking a free modification.

Are you fucking serious? This leak will seriously affect our development and possibly kill the mod before release.

Did you read the second sentence of my post? I sure hope so, because I specifically stated that I support efforts to prevent people from leaking the mod. Now, if you read the rest of my post, you'll see what I was disagreeing with. Two different things, eh?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: W.Bishop on January 28, 2014, 07:16:04 am
Dont let them leak it i need this mod to be perfect!! While im sad it wont be out in January, I am much happier with a definitive release date, please keep up the good work you guys are awesome and i hope to mass infantry charge with you soon! the 14th man and i had such a nice date with my Lady planed well she will under stand bwhahahahahhaha jk i might not play day 1 but ill play for the rest of the mods life which will be many years i hope.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Rigadoon on January 28, 2014, 07:18:05 am
Anyone who leaks the mod before the intended release date in these forums will get a mute and even a possible ban. Do not try it.

You what now? Look, I'm all for preventing people from peaking the mod, but this forum is a place for discussing FSE products, not third party mods. Besides the fact that your job as a moderator of this forum does not cover Iron Europe, it's not your place to suddenly decide that people can now be warned and muted for something so completely inane and unrelated to the official ruleset. I'd like to have an FSE staffmember or a senior mod verify that this is actually allowed before we just go off accepting that we can be muted for leaking a free modification.

Are you fucking serious? This leak will seriously affect our development and possibly kill the mod before release.

Did you read the second sentence of my post? I sure hope so, because I specifically stated that I support efforts to prevent people from leaking the mod. Now, if you read the rest of my post, you'll see what I was disagreeing with. Two different things, eh?

I read your entire message. And I will say again. These people will destroy more than a year of work if they are not stopped. They need to be muted/banned as soon as possible.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LucasAvis on January 28, 2014, 07:18:32 am
However I have to agree. This is a forum for FSE and its products.

Having something to do with third party mods that do not go against the forum rules as laid down by FSE itself that could end up in bans and warnings. That is actually wrong and contradicts the rules.


Look at it like a law case, there is no standing for it.


That said, people shouldn't be dicks and leak it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Who- on January 28, 2014, 07:21:21 am
Nipplestockings is completely in the right here.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Noodlenrice on January 28, 2014, 07:25:53 am
Nipplestockings is completely in the right here.

I kinda agree with nipplestockings.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kammin on January 28, 2014, 07:32:50 am
Either way gentlemen this is not the place to discuss this.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on January 28, 2014, 07:33:12 am
Spoiler
Anyone who leaks the mod before the intended release date in these forums will get a mute and even a possible ban. Do not try it.

You what now? Look, I'm all for preventing people from peaking the mod, but this forum is a place for discussing FSE products, not third party mods. Besides the fact that your job as a moderator of this forum does not cover Iron Europe, it's not your place to suddenly decide that people can now be warned and muted for something so completely inane and unrelated to the official ruleset. I'd like to have an FSE staffmember or a senior mod verify that this is actually allowed before we just go off accepting that we can be muted for leaking a free modification.

Are you fucking serious? This leak will seriously affect our development and possibly kill the mod before release.

Did you read the second sentence of my post? I sure hope so, because I specifically stated that I support efforts to prevent people from leaking the mod. Now, if you read the rest of my post, you'll see what I was disagreeing with. Two different things, eh?

I read your entire message. And I will say again. These people will destroy more than a year of work if they are not stopped. They need to be muted/banned as soon as possible.
[close]

Yes, the leakers need to be stopped. It's disgusting and incredibly inconsiderate to the mod team to potentially render months of hard work invalid by doing something like that, and those people need to be silenced with the utmost swiftness. How can that be done? Well, if a post like that shows up on the forum, all mods have this nifty tool that lets them edit users' posts. If a mod is dilligent, he can delete the posts in question in a matter of seconds. There, problem solved. If the mod is leaked outside of the forum, there is no way that a moderator on the forum can get involved. That would be like muting someone on the forums because I called my friend a racial slur over steam. It simply doesn't translate over to the forum. Yes, mods can technically do whatever they want because it's their forum, but that doesn't make it right, and it'd be breaking their own rules. I really don't see how anyone could think this acceptable.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Rigadoon on January 28, 2014, 07:36:33 am
No. Not problem solved. Then the person creates a new thread and posts the link again. Do you seriously want the mods to babysit this forum 24/7?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LucasAvis on January 28, 2014, 07:42:38 am
Moderators, if unable to be fully impartial and obey their own rules, have no place being a moderator.

If a leak happens, just get all server hosters and event organisers to ban them from their servers and events.

EDIT:

We do this without pay in our free time. You might want to reconsider some of these viewpoints guys.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on January 28, 2014, 07:43:31 am
-snip- fuck me I'm going to bed
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Who- on January 28, 2014, 07:44:28 am
Moderators, if unable to be fully impartial and obey their own rules, have no place being a moderator.

If a leak happens, just get all server hosters and event organisers to ban them from their servers and events.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Rigadoon on January 28, 2014, 07:54:07 am
Do you really think banning someone will stop them? Let's go over this in your own logic:

Step 1: Said person creates a thread containing a link with a leaked version of Iron Europe
Step 2: Said person is banned
Step 3: Everyone feels good that they stopped the mod from being leaked. Nipplestockings is supposedly proved wrong.
Step 4: Uh oh, said person is back again, with a dupe using an incredibly easy to obtain and use proxy. I didn't see that one coming!
Step 5: People realized that a determined person will not be stopped by a simple ban, and that the ban will just create unrest in the community, while not actually solving the original problem.

Edit: Boy, that was a lot of sarcasm, sorry. Look, I'm on your side, I'm sorry if I'm coming on too aggressive or self-confident. I'm merely arguing against banning people as an agent against leaking. It simply won't work. It's also against the rules laid out by FSE. There really is no good way to stop leakers with the resources that are readily available.

Honestly, I'm incredibly stressed out right now, as I've spent the entire day trying to deal with the leak, create the update, I haven't slept well the past week and just the knowledge that your mod is being leaked is painful. So I'm seriously unfit to be debating anything. Still. First of all, stop with the assumptions that I am not aware of anything and just state your argument without the added immature bullshit. I know what a fucking proxy is. Obviously there's no good solution to this but clearly making a hundred posts with the leak is easier than making a hundred accounts each posting one link. I'm trying to limit this leak as much as possible. When an mod edits out the leak in a post, a new one can be up in two seconds. If the person is banned, he at least needs to go through the trouble of setting up another account. It's not an ideal solution, and only creates the difference of a couple minutes, but it makes the situation just a bit more manageable. And I don't see how banning somebody who created an account on FSE just to distribute the closed beta will cause any unrest in the community.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Gunny on January 28, 2014, 07:55:00 am
I think you will find that it is covered under the rules, Once under Rule 2: "or as a means to cause harm to another individual or group, in whatever shape or form, then FSE reserves the right to refuse service to the individual or group in question. ",  once under a (albeit liberal) interpretation of Rule 5: "This rule also applies to the unauthorised use of other user's game assets", and again under the elastic clause noted in the disclaimer.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Who- on January 28, 2014, 08:00:26 am
I give it a month and a half at the least now.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on January 28, 2014, 08:00:53 am
Do you really think banning someone will stop them? Let's go over this in your own logic:

Step 1: Said person creates a thread containing a link with a leaked version of Iron Europe
Step 2: Said person is banned
Step 3: Everyone feels good that they stopped the mod from being leaked. Nipplestockings is supposedly proved wrong.
Step 4: Uh oh, said person is back again, with a dupe using an incredibly easy to obtain and use proxy. I didn't see that one coming!
Step 5: People realized that a determined person will not be stopped by a simple ban, and that the ban will just create unrest in the community, while not actually solving the original problem.

Edit: Boy, that was a lot of sarcasm, sorry. Look, I'm on your side, I'm sorry if I'm coming on too aggressive or self-confident. I'm merely arguing against banning people as an agent against leaking. It simply won't work. It's also against the rules laid out by FSE. There really is no good way to stop leakers with the resources that are readily available.

Honestly, I'm incredibly stressed out right now, as I've spent the entire day trying to deal with the leak, create the update, I haven't slept well the past week and just the knowledge that your mod is being leaked is painful. So I'm seriously unfit to be debating anything. Still. First of all, stop with the assumptions that I am not aware of anything and just state your argument without the added immature bullshit. I know what a fucking proxy is. Obviously there's no good solution to this but clearly making a hundred posts with the leak is easier than making a hundred accounts each posting one link. I'm trying to limit this leak as much as possible. When an mod edits out the leak in a post, a new one can be up in two seconds. If the person is banned, he at least needs to go through the trouble of setting up another account. It's not an ideal solution, and only creates the difference of a couple minutes, but it makes the situation just a bit more manageable. And I don't see how banning somebody who created an account on FSE just to distribute the closed beta will cause any unrest in the community.

I'm incredibly tired and stressed out right now as well - too much so to carry out an argument without coming off as an ass, so I'm just going to leave it at the fact that we both agree that there is no ideal way to deal with the threat of leakers. I still disagree with your proposed methods but I'm sorry for my needless sarcasm and arrogance. Good night.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LucasAvis on January 28, 2014, 08:01:33 am
Hmm. That would need clarification from FSE itself.

Again it's their forums, and banning their own consumers over a third party item is something that most companies would not consider.

But they might!

Leaking the mod without the creators permission is an abusive and malicious act and pretty much changes the game for them. Nobody forces people to be dicks, they do it on their own accord.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Rigadoon on January 28, 2014, 08:03:48 am
I'm incredibly tired and stressed out right now as well - too much so to carry out an argument without coming off as an ass, so I'm just going to leave it at the fact that we both agree that there is no ideal way to deal with the threat of leakers. I still disagree with your proposed methods but I'm sorry for my needless sarcasm and arrogance. Good night.
I'm really sorry, mate. It may not seem like it, but I do get what you're saying. Hopefully, there's no hard feelings between us, as I do respect you.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Gunny on January 28, 2014, 08:06:17 am
I think that it's easy to consider that FSE would see mods, particularly one as large as IE, as important to their product's longevity. After all, it is not entirely unreasonable to postulate that people will purchase NW for the sake of a well done World War One mod (Hell, people even purchased NTW for TGW) and it would make sense for FSE to want to make their forums conducive to people who will add on to their product that will increase awareness both for their released product (NW) and their upcoming project BCoF.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Pinkamena on January 28, 2014, 08:13:10 am
Sigh

Back to doing nothing for a while longer.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SonOfApollo on January 28, 2014, 08:46:33 am
Oh damn. Tom & Walrus even made sigs for this mod. Sort of adds salt to the wound.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Rigadoon on January 28, 2014, 09:00:44 am
Locking for the night.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Rejenorst on January 28, 2014, 09:01:14 am
The IP of the leaker did not match any known IP on the forum. The account was created with a likely fake email address and only to make a single post leaking the mod. I don't think it had anything to do with UOG either.

Anyway account banned.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on January 28, 2014, 04:54:58 pm
Release is still a few weeks away, It might be time to start considering good event times, setting up the TeamSpeak channels and checking server payments for preparation.

Also, if you feel the need to form a new regiment now might be the best time get in on early using the regiment reservation thread. I'd also prepare templates and tables for threads in the Iron Europe sub-forum that will be set up soon.

You got some prep time gents, use it the best ways you can for a smooth community release.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 28, 2014, 05:09:58 pm
Release is still a few weeks away, It might be time to start considering good event times
We are planning to host our Hardcore Conquest event on Monday evenings at 8:00pm EST.

Also, if you feel the need to form a new regiment now might be the best time get in on early using the regiment reservation thread.
That thread can be found here: https://www.fsegames.eu/forum/index.php?topic=8179.0
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: William on January 28, 2014, 05:18:46 pm
Oh boy, a hardcore Lb hosted by Sarge, prepare for mass slays


Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: fireboy on January 28, 2014, 05:24:13 pm
Oh boy, a hardcore Lb hosted by Sarge, prepare for mass slays


He always slays me as a sacrafice to the map gods!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Hoffmann on January 28, 2014, 05:36:11 pm
Fireboy just deserves it. Hail Satan.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Karth on January 28, 2014, 05:40:11 pm
When can the regiments section be posted (so we can post regiment threads as official release date is announced)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on January 28, 2014, 05:44:08 pm
I think you'd have to ask Olafson™ he's the forum code wizard guide. Soon-ish I expect.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 28, 2014, 05:47:59 pm
Oh boy, a hardcore Lb hosted by Sarge, prepare for mass slays
Was that supposed to be funny? But on a serious note, as this will be a conquest event, slays will not be as effective for keeping order... temp bans are the new slay!  >:(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Hoffmann on January 28, 2014, 05:48:29 pm
Mass slays are so 2013.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: William on January 28, 2014, 05:53:56 pm
Sarge, that scares me. Temp bans=rage, rage=frustration, frustration=quit the mod, quit the mod=say the mod is bad, when you say the mod is bad=people don't download, when people don't download=mod dies, when mod dies, dev's QQ. Don't have the dev's QQ. (Insert direct tv commercial slogan)


Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: TORN on January 28, 2014, 05:55:04 pm
I fully support a public teamspeak like there was in MM and the beginning of NW
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on January 28, 2014, 05:57:03 pm
Sarge, that scares me. Temp bans=rage, rage=frustration, frustration=quit the mod, quit the mod=say the mod is bad, when you say the mod is bad=people don't download, when people don't download=mod dies, when mod dies, dev's QQ. Don't have the dev's QQ. (Insert direct tv commercial slogan)

Mature sane people will judge by their own opinions and experiences, not fully on the opinions of somebody with a general disagree who needs to grow a thicker skin. I usually don't judge my own opinions on rage quitting, I just enjoy the hilarity of it.

Stay the course, 5arge. (http://futurama-o-rama.tumblr.com/image/5205995870)

Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: William on January 28, 2014, 05:57:11 pm

I fully support a public teamspeak like there was in MM and the beginning of NW
I support this as well. Would also be nice to only have 1 official NA server, and 1 official EU server to keep the community together. Blood and Iron actually survived until people started getting their own server.


Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on January 28, 2014, 05:59:49 pm
Get a good solid mod team for a official server in both time zones and the minor regiments servers will eventually be surpassed.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 28, 2014, 06:00:58 pm
Sarge, that scares me. Temp bans=rage, rage=frustration, frustration=quit the mod, quit the mod=say the mod is bad, when you say the mod is bad=people don't download, when people don't download=mod dies, when mod dies, dev's QQ. Don't have the dev's QQ. (Insert direct tv commercial slogan)
Yeah... that equation doesn't really mean anything to me. If you don't want to get banned from an event, follow the rules. It's a private event after all... if you don't like the ruleset, don't apply for an invitation.

And if I see you join the event William, I will have to test your ragequation.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Killington on January 28, 2014, 06:04:20 pm
A quick question about the gramophones, are they like pianos where you have to stay seated and play them, or will you be able to start the gramophone and then move away and continue the battle?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: TORN on January 28, 2014, 06:09:01 pm
If you have to stay with them. Then I'll guess you found your job Killington. :p
And another question. Are there females in the game? I really hope so otherwise my regiment has little purpose.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Davout on January 28, 2014, 06:56:48 pm
Why does it have to be released on Valentines day?!?!?!?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 28, 2014, 07:07:14 pm
Why does it have to be released on Valentines day?!?!?!?
Because most gamers don't have plans on that particular day?  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wigster600 on January 28, 2014, 07:07:24 pm
Why does it have to be released on Valentines day?!?!?!?
Because it takes some of the pain from all the loners that make up the FSE forums.  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: asagek on January 28, 2014, 07:08:12 pm
Why does it have to be released on Valentines day?!?!?!?
Because most gamers don't have plans on that particular day?  :P
lol XD
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Davout on January 28, 2014, 07:08:50 pm
:'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Parrot on January 28, 2014, 07:32:03 pm
Release date on the 14th of February... eagerly waiting for the download will be better than going out and socialising with members of the opposite sex!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Davout on January 28, 2014, 07:39:20 pm
Release date on the 14th of February... eagerly waiting for the download will be better than going out and socialising with members of the opposite sex!
But there are rewards with this socialising
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Charles William on January 28, 2014, 08:05:26 pm
February 14...... looks like im gonna spend the whole night playing Iron Europe instead of going out with my GF lol   
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Willhelm on January 28, 2014, 08:16:58 pm
Why does it have to be released on Valentines day?!?!?!?

We all know you don't have any plans.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LordAdder on January 28, 2014, 08:21:07 pm
Why does it have to be released on Valentines day?!?!?!?

We all know you don't have any plans.
That wasn't nice Willhelm :(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 28, 2014, 08:29:53 pm
Why does it have to be released on Valentines day?!?!?!?

We all know you don't have any plans.
That wasn't nice Willhelm :(
Davout and Adder have plans for Valentine's Day apparently...  :-X
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BSM 'Shut up' Williams on January 28, 2014, 08:36:02 pm
On Valentine's day, I'm just a loner  :'(

Spoiler
Jokes, I got a girl.  ;)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LordAdder on January 28, 2014, 08:38:25 pm
Why does it have to be released on Valentines day?!?!?!?

We all know you don't have any plans.
That wasn't nice Willhelm :(
Davout and Adder have plans for Valentine's Day apparently...  :-X

Don't worry 5arge, we agreed to play Iron Europe that day ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Jelly on January 28, 2014, 08:38:40 pm
On Valentine's day, I'm just a loner  :'(

Spoiler
Jokes, I got a girl.  ;)
[close]
Is she a toilet plunger? :o
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BSM 'Shut up' Williams on January 28, 2014, 08:39:13 pm
No.  :)


By the way, Rigadoon, and only Rigadoon, what has filled up the Cavalry section on the unit selection screen?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Jelly on January 28, 2014, 08:43:11 pm
Would you be annoyed if I were to answer, seeming as I am not Rig?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 28, 2014, 08:44:51 pm
No.  :)


By the way, Rigadoon, and only Rigadoon, what has filled up the Cavalry section on the unit selection screen?
I know the answer, but you only want to hear it from Rigadoon so...  :-X

Don't worry 5arge, we agreed to play Iron Europe that day ;)
How romantic!  :-*
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BSM 'Shut up' Williams on January 28, 2014, 08:54:07 pm
Fine, anyone can answer!  :)  I just want to know!!!!!  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wismar on January 28, 2014, 08:54:45 pm
I am a girl. Will anyone have me?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Bramif on January 28, 2014, 08:56:50 pm
I am a girl. Will anyone have me?
Of course bby!  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BSM 'Shut up' Williams on January 28, 2014, 08:58:24 pm
So many pages ever since the update.

Can anyone answer my question?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Lanius on January 28, 2014, 09:04:36 pm
If you have to stay with them. Then I'll guess you found your job Killington. :p
And another question. Are there females in the game? I really hope so otherwise my regiment has little purpose.

According to the poll on the first page of this thread, it seems like there will not be, considering the majority of 166 votes voted ''No'' (68.1%)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Gokiller on January 28, 2014, 09:07:12 pm
So many pages ever since the update.

Can anyone answer my question?
Nope testers can't just give details about what the mod includes... Thats for the devs to answer. So have fun waiting!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: TomaHawkAU on January 28, 2014, 09:08:18 pm
So many pages ever since the update.

Can anyone answer my question?

A Heavy section made up of artillery and the heavy machine gun
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BSM 'Shut up' Williams on January 28, 2014, 09:08:54 pm
Cool.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on January 28, 2014, 09:32:17 pm
So many pages ever since the update.

Can anyone answer my question?

A Heavy section made up of artillery and the heavy machine gun

By your signature do you mean Austria?  :-*
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LucasAvis on January 28, 2014, 09:36:14 pm
Release is still a few weeks away, It might be time to start considering good event times, setting up the TeamSpeak channels and checking server payments for preparation.

Also, if you feel the need to form a new regiment now might be the best time get in on early using the regiment reservation thread. I'd also prepare templates and tables for threads in the Iron Europe sub-forum that will be set up soon.

You got some prep time gents, use it the best ways you can for a smooth community release.

Regarding your moderations to my posts:
Yes I agree it is a dick manoeuvre. That's why I support mass server and event bans, gets the pout across very well :-P
No I do not need to reconsider my views sorry, I have been a moderator and administrator on many boards (Renaissance Kingdoms being the one with the most numbers I would guess). And yes it's unpaid, but we alway went by if you can't act impartial on something, then you hand it to a different moderator to deal with.
That said, you have done a good job. (Except for cancelling an event :-( that was just mean :-( ) are you the main moderator for the BCoF boards too. By any chance?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: George385 on January 28, 2014, 09:37:02 pm
So many pages ever since the update.

Can anyone answer my question?

A Heavy section made up of artillery and the heavy machine gun

By your signature do you mean Austria?  :-*

u wot m8
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Davout on January 28, 2014, 09:38:07 pm
Why does it have to be released on Valentines day?!?!?!?

We all know you don't have any plans.
What about our date?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: George385 on January 28, 2014, 09:58:20 pm
Why does it have to be released on Valentines day?!?!?!?

you just have to bring that up, dont you?

i didnt even realise until you said it.

Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Killington on January 28, 2014, 10:02:38 pm
I think my legitimate inquiry was lost in the Valentines' Day spam, so here it is.

A quick question about the gramophones, are they like pianos where you have to stay seated and play them, or will you be able to start the gramophone and then move away and continue the battle?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: TomaHawkAU on January 28, 2014, 10:33:46 pm
I think my legitimate inquiry was lost in the Valentines' Day spam, so here it is.

A quick question about the gramophones, are they like pianos where you have to stay seated and play them, or will you be able to start the gramophone and then move away and continue the battle?

for the moment when I played it you have to stay with it - the position is like attention and you cant walk away
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Killington on January 28, 2014, 10:36:09 pm
I think my legitimate inquiry was lost in the Valentines' Day spam, so here it is.

A quick question about the gramophones, are they like pianos where you have to stay seated and play them, or will you be able to start the gramophone and then move away and continue the battle?

for the moment when I played it you have to stay with it - the position is like attention and you cant walk away
:( That's a shame, it would be awesome to turn it on and then charge :/
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: George385 on January 28, 2014, 10:36:56 pm
I think my legitimate inquiry was lost in the Valentines' Day spam, so here it is.

A quick question about the gramophones, are they like pianos where you have to stay seated and play them, or will you be able to start the gramophone and then move away and continue the battle?

for the moment when I played it you have to stay with it - the position is like attention and you cant walk away

that means that the video is false advertising because it played while they were running around.  >:(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 28, 2014, 10:38:53 pm
that means that the video is false advertising because it played while they were running around.  >:(
You should ask for your money back.  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LordAdder on January 28, 2014, 10:56:46 pm
I think my legitimate inquiry was lost in the Valentines' Day spam, so here it is.

A quick question about the gramophones, are they like pianos where you have to stay seated and play them, or will you be able to start the gramophone and then move away and continue the battle?

for the moment when I played it you have to stay with it - the position is like attention and you cant walk away

that means that the video is false advertising because it played while they were running around.  >:(

Hmm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F500x%2F45341039.jpg&hash=18e142e6ae5078ac6238f891b3c253ab8c660690)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Colbac on January 28, 2014, 11:02:13 pm
Haha, I checked the release date this morning, and its also the day it seems like I'll have my midterm.
Guess it works out for me, I won't be busy playing Iron Europe when I should be studying. ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Danik on January 28, 2014, 11:14:58 pm
So... someone among the beta-testers actually decided to publically post download of the beta of a game which was about to be released in the upcoming week? And how many people actually downloaded from the link? I could wish to hope that if just a few people downloaded it it's not too dangerous and that he consider not sharing it again, but it's good it didn't happen even earlier than at this point.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: KurassierNixon on January 28, 2014, 11:18:27 pm
So... someone among the beta-testers actually decided to publically post download of the beta of a game which was about to be released in the upcoming week? And how many people actually downloaded from the link? I could wish to hope that if just a few people downloaded it it's not too dangerous and that he consider not sharing it again, but it's good it didn't happen even earlier than at this point.

From when I saw it (no, I didn't download it) there were very few people on the in development board and the mods took it down rather quickly. I assume very few if any downloaded it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Commissar Jdf on January 28, 2014, 11:23:20 pm
I have a very suspicious feeling as to who it was too. Just pass around the IDs like Betty's IDs and we'll be fine.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: William on January 28, 2014, 11:26:26 pm
Regarding Betty, have you gathered his keys from FSE to have him log banned? Would be nice to not have trolling.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: George385 on January 28, 2014, 11:36:26 pm
For those wondering, the leak has been subdued and the person has been caught.

If a developer could PM me asking for their details and steam account etc then I will happily give it to them so that proper punishment can be given.

And for event organisers too, if you wish to have this person banned from events/servers etc PM me for details when the mod comes out.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Betaknight on January 28, 2014, 11:37:43 pm
I spotted one of Betty's buddy. So I presume he knows. 

Please pm me. Thanks for the help
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Rejenorst on January 28, 2014, 11:38:35 pm
Just thought I'd mention that Tomahawk, George, Ryan and Rigadoon (From UOG) all asked me to find out who was behind the leak and/or if I could share any information on the origins of said leak as soon as it happened via PM on the FSE forums. I doubt any of them had much to do with contributing to the leak and I am glad that the issue has been sorted.
The leaker was found:  https://unitedoceanicgaming.com.au/showthread.php?5655-Iron-Europe-Announced-Released-Date-February-14th-Due-to/page4
 
The account in question was created for the sole purpose of the leak and made one post via a proxy. The account name was UOG Official and I can only assume that the use of a proxy and the use of UOG as a name was intended to troll/frame UOG.

I know that when stuff like this happens its easy to jump to conclusions or play out and entertain every possible scenario. This is best avoided as it will likely cause problems down the track as can be seen. But I know that all individuals had the best interests of the mod at heart.

Peace.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: George385 on January 28, 2014, 11:45:37 pm
Just thought I'd mention that Tomahawk, George, Ryan and Rigadoon (From UOG) all asked me to find out who was behind the leak and/or if I could share any information on the origins of said leak as soon as it happened via PM on the FSE forums. I doubt any of them had much to do with contributing to the leak and I am glad that the issue has been sorted.
The leaker was found:  https://unitedoceanicgaming.com.au/showthread.php?5655-Iron-Europe-Announced-Released-Date-February-14th-Due-to/page4
 
The account in question was created for the sole purpose of the leak and made one post via a proxy. The account name was UOG Official and I can only assume that the use of a proxy and the use of UOG as a name was intended to troll/frame UOG.

I know that when stuff like this happens its easy to jump to conclusions or play out and entertain every possible scenario. This is best avoided as it will likely cause problems down the track as can be seen. But I know that all individuals had the best interests of the mod at heart.

Peace.

silly nub, you dont have to copy and paste the exact same message on 2 different forums...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on January 28, 2014, 11:46:29 pm
It was Rejenorst who did it!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Rejenorst on January 28, 2014, 11:47:17 pm
Oh how thou dost shineth light unto deeds most foul.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Olafson on January 29, 2014, 01:08:35 am
Hail Rejenorst!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Friedrich on January 29, 2014, 01:15:31 am
Oh, praise the lord I'm a beta tester. Valentines Day is my birthday, so I will not be available this evening (only at the next pubs) or able to play.  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Olafson on January 29, 2014, 02:21:12 am
I was bored yesterday night, so I started reworking a few more Iron Europe maps.

The camera is not at the exact places due to heavy changes on the terrain...
Spoiler
(https://abload.de/img/ironeuropescreenshotsyqs5q.jpg)
(https://abload.de/img/ironeuropescreenshots54sc6.jpg)
(https://abload.de/img/ironeuropescreenshotssnspq.jpg)
(https://abload.de/img/ironeuropescreenshotsa5sz4.jpg)
(https://abload.de/img/ironeuropescreenshotsvws1s.jpg)
(https://abload.de/img/ironeuropescreenshots35spa.jpg)
(https://abload.de/img/ironeuropescreenshotsamsg5.jpg)
(https://abload.de/img/ironeuropescreenshotswystj.jpg)
(https://abload.de/img/ironeuropescreenshotstasvb.jpg)
(https://abload.de/img/ironeuropescreenshots3cs3g.jpg)
(https://abload.de/img/ironeuropescreenshots6js6x.jpg)
(https://abload.de/img/ironeuropescreenshots0rutc.jpg)
(https://abload.de/img/ironeuropescreenshotsgpu4c.jpg)
(https://abload.de/img/ironeuropescreenshots5qunb.jpg)
(https://abload.de/img/ironeuropescreenshotsygs4u.jpg)
(https://abload.de/img/ironeuropescreenshots1jshi.jpg)
[close]

You will also notice that I finally changed the outer border... Now it actually fits to most of our muddy maps.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 29, 2014, 02:26:24 am
Argh... as much as I like the creativity, can we have more straight up trench maps? The one thing I look forward to in this mod is just to feel like I'm in WWI.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Madbull on January 29, 2014, 02:37:46 am
Argh... as much as I like the creativity, can we have more straight up trench maps? The one thing I look forward to in this mod is just to feel like I'm in WWI.

Yep, it is 1916 so we should be dug in by now.

I would like to see a Battle of the Marne map though putting historical accuracy to the side. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: George385 on January 29, 2014, 02:44:47 am
Argh... as much as I like the creativity, can we have more straight up trench maps? The one thing I look forward to in this mod is just to feel like I'm in WWI.

Yep, it is 1916 so we should be dug in by now.

I would like to see a Battle of the Marne map though putting historical accuracy to the side. :P

oh my god, you finally did a post that isnt a grammar fail... and it actually makes sense...  ::)

and devmc wanted me to give him the link to the closed beta. ban pls. k thx bai.

Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 29, 2014, 03:06:45 am
George, at this time that joke is in probably the shittiest taste I've ever seen.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Betaknight on January 29, 2014, 03:09:12 am
Really distasteful, I don't want to imagine Rigadoons face when he sees that. I already look ugly... Please avoid such jokes at the moment.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Rigadoon on January 29, 2014, 03:12:23 am
I don't get what the big deal is.  :P But yeah, none of that.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Olafson on January 29, 2014, 03:16:50 am
Argh... as much as I like the creativity, can we have more straight up trench maps? The one thing I look forward to in this mod is just to feel like I'm in WWI.

All these maps have quite a lot of trenches to shoot from. There are a few maps with just a long line of trenches, but to be honest, these are rather boring, are shit in gameplay and look horrible :P
And another reason why no one makes those maps is because this is Warband, placing trenches is horrible, even placing a small trench takes 20 minutes or more. Placing several that reach over the whole map is going to take days.

Btw... Did you actually look at aerial photographs from 1916? There are only a few places where it really is as you want it to be, 2 long lines of trenches facing each other. On most places, you have small trenches scattered all over the place, in between no mans land with hundreds of shell holes.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Commissar Jdf on January 29, 2014, 03:18:22 am
Argh... as much as I like the creativity, can we have more straight up trench maps? The one thing I look forward to in this mod is just to feel like I'm in WWI.

All these maps have quite a lot of trenches to shoot from. There are a few maps with just a long line of trenches, but to be honest, these are rather boring, are shit in gameplay and look horrible :P
And another reason why no one makes those maps is because this is Warband, placing trenches is horrible, even placing a small trench takes 20 minutes or more. Placing several that reach over the whole map is going to take days.

Btw... Did you actually look at aerial photographs from 1916? There are only a few places where it really is as you want it to be, 2 long lines of trenches facing each other. On most places, you have small trenches scattered all over the place, in between no mans land with hundreds of shell holes.

Quite the opposite of what was I thinking. The maps are perfect :D.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Olafson on January 29, 2014, 03:28:03 am
Anyways, I have made a sceneprop for one of these large battle maps.. But hthe problem is that it is too large. It is taking way to long to finish, and I have no idea how to make it work in conquest. If I were to make it realistic, I have to make several lines of trenches on each side, and infront of that atleast 10 rows of barbed wire. In between the rows of barbed wire is nothing, just some shell holes, maybe a few trees, and thats it.

How do I make that work in conquest? I can place conquest flags on each trench, but that is stupid, it makes no sense, all you would have to do is run over, hope that you not get shot while breaking 20 rows of barbed wire, and once you are there, trying to capture the trench, while a ton of new players keep respawning there.
The maps I have seen, that had 3 long trenches always ended up with 1 team holding a trench and the other team just stupidly running against it, trying to somehow get in. In terms of gameplay, such a map is just horrible and does not work. It offers nothing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 29, 2014, 03:41:46 am
You could try and use the flag capture system from the Crusaders mod for Warband, that looks really sick.

Just have 5 trenches , two on each side and one really windy one in No Man's land. That'd be a good conquest map to simulate late war stormtruppen tactics,
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Olafson on January 29, 2014, 03:54:55 am
So, how does this Crusader thing work?

Also.. That would be horribly boring. We already have a map similiar to your design, with 3 trenches. The team that can run the fastest to capture the middle trench wins, because once that is done, the other team will never be able to charge over.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 29, 2014, 04:02:10 am
Give me a second, I'll get the video....

[youtube]http://www.youtube.com/watch?v=unoq9PIqvu4&feature=youtu.be[/youtube]

I'm impressed that they set this up so well. Even got the flag shaders down properly.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Audiate on January 29, 2014, 04:05:23 am
I just happened to take a look at that, I wasn't up to date with Crusader. A lot of the features in that mod make it seem really worth the wait.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: George385 on January 29, 2014, 04:08:19 am
what did i do? i dont know what i did...  ???

pls someone explain...  :'(

but that guy is running so fast in that video i thought he was on a horse.  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Olafson on January 29, 2014, 04:08:29 am
Hmm.. that would only make it worse though. Because you would actually have to stand around, and hold f to bring down flags.
If someone spawns in while doing that, there is no way you can continue capturing the point, while trying to fight off the enemies.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 29, 2014, 04:12:22 am
Well yes, which is why I'd try to give the flags a very wide spawning area. Besides this would actually mean you'd have to cover the person capturing the point rather than stand around as a flag magically rises into the air.

I'm just spewing ideas at this point, but I'd imagine it'd be cool.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Paul on January 29, 2014, 04:19:38 am
You could use the crusader system to 'capture' a flag, but to neutralise it you just need to be near it, when neutralised the flag goes white, and no one can spawn on it until it is captured by holding F. This allows you to get the trench secure before people spawn on it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: William on January 29, 2014, 04:19:52 am
So can we finally get a sub board for Iron Europe where people can put their regiments, events and the like. This way the community will be ready to go and the community will already be ready.

edit
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 29, 2014, 04:21:58 am
So can we finally get a sub board for Iron Europe where people can their regiments, events and the like. This way the community will be ready to go and the community will already be ready.

It'd be nice to have this, I want to get started on my regimental thread. Also it'd be nice to have a good event rule list. It would make us much more ready once the mod finally drops.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Commissar Jdf on January 29, 2014, 04:28:36 am
So can we finally get a sub board for Iron Europe where people can their regiments, events and the like. This way the community will be ready to go and the community will already be ready.

It'd be nice to have this, I want to get started on my regimental thread. Also it'd be nice to have a good event rule list. It would make us much more ready once the mod finally drops.

No. It will not be available until the mod is at a public state.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 29, 2014, 04:32:00 am
So can we finally get a sub board for Iron Europe where people can their regiments, events and the like. This way the community will be ready to go and the community will already be ready.

It'd be nice to have this, I want to get started on my regimental thread. Also it'd be nice to have a good event rule list. It would make us much more ready once the mod finally drops.

No. It will not be available until the mod is at a public state.

Commisar, unless you were just made a mod dev I'm gonna take that statement with a grain of salt.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: William on January 29, 2014, 04:32:31 am
So can we finally get a sub board for Iron Europe where people can their regiments, events and the like. This way the community will be ready to go and the community will already be ready.

It'd be nice to have this, I want to get started on my regimental thread. Also it'd be nice to have a good event rule list. It would make us much more ready once the mod finally drops.

No. It will not be available until the mod is at a public state.
Sorry unofficial moderator whose opinion we can not ignore.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Commissar Jdf on January 29, 2014, 04:33:04 am
So can we finally get a sub board for Iron Europe where people can their regiments, events and the like. This way the community will be ready to go and the community will already be ready.

It'd be nice to have this, I want to get started on my regimental thread. Also it'd be nice to have a good event rule list. It would make us much more ready once the mod finally drops.

No. It will not be available until the mod is at a public state.

Commisar, unless you were just made a mod dev I'm gonna take that statement with a grain of salt.

Spoiler
https://www.fsegames.eu/forum/index.php?topic=129.0

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fbloviate.net%2Fimages%2Fmisc%2Fposdsm%2Fcomedy%2Fgrain-of-salt.jpg&hash=d490af5d475bbcbe1d563245972e979673f1b1f9)
[close]

*edit* Sorry people, I didn't know you had to be a developer to answer a question. Do I get a 50% for your woes?

Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: AntonioTheWorstAtMelee on January 29, 2014, 05:36:38 am
Starting to look up some info on Sturmtrupper! Getting ready to make this reg thread
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BSM 'Shut up' Williams on January 29, 2014, 08:26:22 am
I made my regt thread,
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Betaknight on January 29, 2014, 12:47:34 pm
So can we finally get a sub board for Iron Europe where people can their regiments, events and the like. This way the community will be ready to go and the community will already be ready.

It'd be nice to have this, I want to get started on my regimental thread. Also it'd be nice to have a good event rule list. It would make us much more ready once the mod finally drops.

No. It will not be available until the mod is at a public state.

Commisar, unless you were just made a mod dev I'm gonna take that statement with a grain of salt.
:P You really don't have to be a dev to say that... It's on the forum's rules. It states that you need to have such amount of pages and the mod has to be publicly released.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Willhelm on January 29, 2014, 02:09:50 pm
If anyone sees a supposed link going around for IE, do not download it, it's a virus.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: MagicTeatowel on January 29, 2014, 02:32:48 pm
Just found this, might help with threads etc (http://en.wikipedia.org/wiki/Comparative_military_ranks_of_World_War_I)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: George385 on January 29, 2014, 02:36:24 pm
If anyone sees a supposed link going around for IE, do not download it, it's a virus.

And you know that how?  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Willhelm on January 29, 2014, 02:43:49 pm
Because I've been helping Danyele.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Noodlenrice on January 29, 2014, 03:01:38 pm
Because I've been helping Danyele.

I'm pretty sure Wilhelm is a developer if not at least a beta tester. He wouldn't be trying to get into a beta early that he is already in.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Commissar Jdf on January 29, 2014, 06:27:15 pm
Spoiler
So can we finally get a sub board for Iron Europe where people can their regiments, events and the like. This way the community will be ready to go and the community will already be ready.

It'd be nice to have this, I want to get started on my regimental thread. Also it'd be nice to have a good event rule list. It would make us much more ready once the mod finally drops.

No. It will not be available until the mod is at a public state.

Commisar, unless you were just made a mod dev I'm gonna take that statement with a grain of salt.
:P You really don't have to be a dev to say that... It's on the forum's rules. It states that you need to have such amount of pages and the mod has to be publicly released.
[close]

MasterCoderDeveloperSkinnerWings3DExpert Dev. Commissar Jdf on board.

*edit* Also in reply to the virus, do you know how many have spread? I heard it was centered around the AU community.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BSM 'Shut up' Williams on January 29, 2014, 06:55:21 pm
I wonder who started the spread though.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Barbaneth on January 29, 2014, 06:57:36 pm
Up to mighty London
Came an Irishman one day.

(Add the next 2 lines!)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: KArantukki on January 29, 2014, 07:08:10 pm
As the streets are paved with gold
Sure, everyone was gay
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: MagicTeatowel on January 29, 2014, 07:12:38 pm
Did we find a solution to the server issue? Limited amounts of servers?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on January 29, 2014, 07:13:11 pm
As the streets are paved with gold
Sure, everyone was gay
Singing songs of Piccadilly
Strand and Leicester Square
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: MadManYo on January 29, 2014, 07:28:21 pm
As the streets are paved with gold
Sure, everyone was gay
Singing songs of Piccadilly
Strand and Leicester Square
Till Paddy got excited
Then he shouted to them there
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: George385 on January 29, 2014, 07:31:49 pm
Commissar, yes, the leak was centred around the AU community, both UOG and MOV. Everyone now in the AU community does have the DL link and the password and username to get in and play.

They have been warned, like us, that if they are caught playing or they leak it again then there will be further action.

However, we do not know who leaked it in the first place, because Tom swore he didn't. But my line of thought is that someone squeezed it out of him without him without knowing he would do this much damage, or that he even knew he was giving it out. Either that or the website was hacked. Because I'm pretty damn sure that the only beta tester who is aware of UOG and MoV, is Tom, so honestly, I trust him and all, but he is the only source that could have leaked it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on January 29, 2014, 07:33:44 pm
As the streets are paved with gold
Sure, everyone was gay
Singing songs of Piccadilly
Strand and Leicester Square
Till Paddy got excited
Then he shouted to them there

IT'S A LONG WAY TO TIPPERARY,
IT'S A LONG WAY TO GO!
IT'S A LONG WAY TO TIPPERARY,
TO THE SWEETEST GIRL I KNOW!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Davout on January 29, 2014, 07:38:32 pm
As the streets are paved with gold
Sure, everyone was gay
Singing songs of Piccadilly
Strand and Leicester Square
Till Paddy got excited
Then he shouted to them there

IT'S A LONG WAY TO TIPPERARY,
IT'S A LONG WAY TO GO!
IT'S A LONG WAY TO TIPPERARY,
TO THE SWEETEST GIRL I KNOW!
In your Liverpool slums
In your Liverpool slums

You p*ss in the sink
and you sh*t in the bath
You finger your nan cos you think its a laugh

In your Liverpool slums
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Hawke on January 29, 2014, 07:40:19 pm
Marched to 'It's a Long Way to Tipperary' on my Remembrance Parade last year.
Pretty cool.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BSM 'Shut up' Williams on January 29, 2014, 08:00:05 pm
It was TomahawkAU.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: TORN on January 29, 2014, 08:01:18 pm
If it was true I frown upon you just to say it like that openly.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BNS Marko on January 29, 2014, 08:14:13 pm
Why?
I don't know who he is. I'm sure the devs know or have a narrow choice of who's responsible.
If their names were known they should be publically exposed as an example of shame and a lack of matureness. When I am in the phase of near-release of my mod, I will want to know who I can trust and who I can't with the beta.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Noodlenrice on January 29, 2014, 08:17:40 pm
Why?
I don't know who he is. I'm sure the devs know or have a narrow choice of who's responsible.
If their names were known they should be publically exposed as an example of shame and a lack of matureness. When I am in the phase of near-release of my mod, I will want to know who I can trust and who I can't with the beta.
I'm sure the man has had enough embarrassment amongst developers and the AU community. There is no need to publicly humiliate him especially over a MOD not even a game
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: George385 on January 29, 2014, 08:18:25 pm
We know who is responsible. And he has been announced publicly.

We don't know who leaked it to that guy in the first place, though.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: munky-wunky on January 29, 2014, 08:24:53 pm
very soon! i can't wait
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 29, 2014, 08:46:57 pm
Can we please stop throwing names around like a bunch of fucking idiots? What the hell is this a which hunt? Is this 1600s Salem?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: George385 on January 29, 2014, 09:00:21 pm
Can we please stop throwing names around like a bunch of fucking idiots? What the hell is this a which hunt? Is this 1600s Salem?

yep. and by posts that you have made on this thread, id say you think this is 1600's Salem  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 29, 2014, 09:02:11 pm
Can we please stop throwing names around like a bunch of fucking idiots? What the hell is this a which hunt? Is this 1600s Salem?

yep. and by posts that you have made on this thread, id say you think this is 1600's Salem  ::)

How about this, you stop inciting conflict like a complete dingbat and leave it be. You aren't a mod, nor a dev, you have no reason to be involved in this at all.

Honestly people, where's your damned tact?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on January 29, 2014, 09:10:58 pm
Stop the finger pointing, this is not the Red Scare and nobody here is McCarthy.

The mod developers and forum staff will deal with the leak stuff, you guys just continue doing your thing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: George385 on January 29, 2014, 09:16:29 pm
Can we please stop throwing names around like a bunch of fucking idiots? What the hell is this a which hunt? Is this 1600s Salem?

yep. and by posts that you have made on this thread, id say you think this is 1600's Salem  ::)

How about this, you stop inciting conflict like a complete dingbat and leave it be. You aren't a mod, nor a dev, you have no reason to be involved in this at all.

Honestly people, where's your damned tact?

well, i did, i protected the AUS community from harm, but honestly, after constant insults thrown at me, i have ceased to protect the AUS community. so i dont care what happens to them.

and chill clearly, twas a joke...  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 29, 2014, 09:42:46 pm
Remember what I said about shit taste?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on January 29, 2014, 09:51:58 pm
Can we please stop throwing names around like a bunch of fucking idiots? What the hell is this a which hunt? Is this 1600s Salem?

yep. and by posts that you have made on this thread, id say you think this is 1600's Salem  ::)

How about this, you stop inciting conflict like a complete dingbat and leave it be. You aren't a mod, nor a dev, you have no reason to be involved in this at all.

Honestly people, where's your damned tact?

well, i did, i protected the AUS community from harm, but honestly, after constant insults thrown at me, i have ceased to protect the AUS community. so i dont care what happens to them.

and chill clearly, twas a joke...  :P

Normally I'm all for people not getting pissy at jokes, but come on, what kind of humor is that? Straight out insulting someone who you don't talk to often personally and then saying "AHAHA got you, I was joking!!!" doesn't really lead down a good road. There's a difference between light banter and "humorous" insults.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 29, 2014, 09:57:53 pm
Normally I'm all for people not getting pissy at jokes, but come on, what kind of humor is that? Straight out insulting someone who you don't talk to often personally and then saying "AHAHA got you, I was joking!!!" doesn't really lead down a good road. There's a difference between light banter and "humorous" insults.
It's like saying "no offense but..." right before you say something offensive.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on January 29, 2014, 10:08:55 pm
Stop the finger pointing, this is not the Red Scare and nobody here is McCarthy.

The mod developers and forum staff will deal with the leak stuff, you guys just continue doing your thing.

Seriously, you guys need to actually start listening to me here.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on January 29, 2014, 10:10:43 pm
I don't have to listen to anybody! Don't touch mah FREEDOM.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Audiate on January 29, 2014, 10:11:04 pm
Position doesn't entitle authority, actions entitle authority.

MAKE THEM LISTEN, NURD.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Killington on January 29, 2014, 10:11:11 pm
So how about that mod eh? I have a question, how many shots can the Heavy MG fire before it has to be reloaded?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 29, 2014, 10:22:54 pm
I don't have to listen to anybody! Don't touch mah FREEDOM.
You literally have no freedom here on this forum. The moderators can do whatever they want, when they want to do it, and you have no say in the matter.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BSM 'Shut up' Williams on January 29, 2014, 10:24:27 pm
Why ignore Killington?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on January 29, 2014, 10:39:26 pm
Why ignore Killington?

Why be civil when we can BURNNNNNNNN? The people demand blood! just kodding
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Willhelm on January 29, 2014, 10:45:43 pm
I don't have to listen to anybody! Don't touch mah FREEDOM.
You literally have no freedom here on this forum. The moderators can do whatever they want, when they want to do it, and you have no say in the matter.

Good, humanity ruins everything they touch if someone doesn't keep them in line.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on January 29, 2014, 10:53:28 pm
I don't have to listen to anybody! Don't touch mah FREEDOM.
You literally have no freedom here on this forum. The moderators can do whatever they want, when they want to do it, and you have no say in the matter.

No, you can actually sue people on the internet for harrasment. That goes for everyone.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Commissar Jdf on January 29, 2014, 11:05:52 pm
You guys should really quit it with the insults. The hypocrisy in these posts isn't lacking in better terms.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on January 29, 2014, 11:08:46 pm
Angry pointless post deleted everyone calm down, change the subject to the mod again.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: TORN on January 29, 2014, 11:11:04 pm
Aus  community seems like a violent place :p
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on January 29, 2014, 11:15:07 pm
Aus  community seems like a violent place :p

They need to compensate for their... less than exemplary military history. Wouldn't want to emulate their behavior ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: MagicTeatowel on January 29, 2014, 11:15:30 pm
Aus  community seems like a violent place :p
No, it just "James. Moore" lets just say he has a bit of history  :-X
Anyway draw a line under this

(see what I did there)

Are we going to have servers for all or a limited amount of them? Launch is soon, We must decide!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 29, 2014, 11:24:09 pm
Why ignore Killington?
I do not know the answer to that question. As far as I know that is being worked out by the devs right now and may or may not be one of the reasons for the delayed release. If I knew, I'd tell him.

No, you can actually sue people on the internet for harrasment. That goes for everyone.
That is beyond stupid. Did your mommy tell you that when someone was being a big meanie head to you on the internet? Well it's not true, we all live in different countries and there is no international law pertaining to the internet. You would make a good American throwing around threats of lawsuits when you can't win an argument otherwise. Kudos my Swedamerikan brother!  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: TORN on January 29, 2014, 11:25:53 pm
Well this forum is hosted in Germany so wouldn't German laws apply here?

And why is it always when 5arge says something to someone it sounds super-offensive  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 29, 2014, 11:28:22 pm
Well this forum is hosted in Germany so wouldn't German laws apply here?
No, German law would not have jurisdiction over an American telling a Swede to go F himself.

And why is it always when 5arge says something to someone it sounds super-offensive  :P
Because I am a cunning linguist.  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: DanyEle on January 29, 2014, 11:30:41 pm
Um, I'm better with codes than laws. I finished coding limited heavy MG ammo yesterday with ammo belts. Each ammo belt will contain 250 bullets @Olafson.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Paul on January 29, 2014, 11:45:56 pm
Will engineers be given guns in the mod?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on January 29, 2014, 11:48:16 pm
Do heavy machine guns overheat after firing a certain amount of rounds?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 29, 2014, 11:48:56 pm
Will engineers be given guns in the mod?

Not giving a soldier a gun in a combat environment is effectively telling him "You're gonna die"
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Killington on January 29, 2014, 11:50:05 pm
Why ignore Killington?
Someone has to :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on January 29, 2014, 11:51:45 pm

No, you can actually sue people on the internet for harrasment. That goes for everyone.
That is beyond stupid. Did your mommy tell you that when someone was being a big meanie head to you on the internet? Well it's not true, we all live in different countries and there is no international law pertaining to the internet. You would make a good American throwing around threats of lawsuits when you can't win an argument otherwise. Kudos my Swedamerikan brother!  ;)

My mother never had the chance to tell me anything of the sort.

Anyhow there are international laws regarding cybercrimes, not to mention it overlappin with article 5 of the declaration of human rights, brosephski.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: KurassierNixon on January 29, 2014, 11:52:32 pm
Will engineers be given guns in the mod?

Not giving a soldier a gun in a combat environment is effectively telling him "You're gonna die"

*Cue World War Two Russian Army flashback*
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Commissar Jdf on January 29, 2014, 11:52:45 pm

No, you can actually sue people on the internet for harrasment. That goes for everyone.
That is beyond stupid. Did your mommy tell you that when someone was being a big meanie head to you on the internet? Well it's not true, we all live in different countries and there is no international law pertaining to the internet. You would make a good American throwing around threats of lawsuits when you can't win an argument otherwise. Kudos my Swedamerikan brother!  ;)

My mother never had the chance to tell me anything of the sort.

Anyhow there are international laws regarding cybercrimes, not to mention it overlappin with article 5 of the declaration of human rights, brosephski.

5arge v. US Supreme Court; landmark case
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Davout on January 29, 2014, 11:55:11 pm
Its amazing to see people bitch at each other. Its cute
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Xaime on January 29, 2014, 11:57:19 pm
i feel a lock coming...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on January 30, 2014, 12:04:22 am
i feel a lock coming...

Who r u?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Betaknight on January 30, 2014, 12:05:58 am
Like I've said before, don't mess with 5arge.

In other news, we are on full alert for other people who have an unauthorized mod. Anyone that has it will be banned.

Now end the fued and answer me this:
Why would you fire a mortar at a trench eventhough the trench protects them from indirect hit, hinting at mortars not being too accurate.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Willhelm on January 30, 2014, 12:07:25 am
Because if you get a lucky hit you can kill a lot, and there's nothing else to shoot at when an assault isn't happening.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on January 30, 2014, 12:09:58 am
Because you have nothing better to do.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Bakon on January 30, 2014, 12:18:21 am
Like I've said before, don't mess with 5arge.

In other news, we are on full alert for other people who have an unauthorized mod. Anyone that has it will be banned.

Now end the fued and answer me this:
Why would you fire a mortar at a trench eventhough the trench protects them from indirect hit, hinting at mortars not being too accurate.

Because drooping a good old mortar round doesn't just hammer the trench but can also kill a man. If that doesn't work the warrior can become wounded or worse shell-shocked where he has to be removed from the fight making him causality and the defenders lose a man to hold the line with.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 30, 2014, 12:25:27 am
Now end the fued and answer me this:
Why would you fire a mortar at a trench eventhough the trench protects them from indirect hit, hinting at mortars not being too accurate.
Mortars are against the Declaration of Human Rights!  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Bluehawk on January 30, 2014, 01:51:01 am
The trench protects against direct fire, not indirect fire. If the mortar round is fired in a high arc, it will fall nearly straight down the depth of the trench and vaporize everyone inside. That's assuming you can get the range just right of course.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kevo on January 30, 2014, 03:22:21 am
Looking Good!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LordAdder on January 30, 2014, 05:41:29 am
Now end the fued and answer me this:
Why would you fire a mortar at a trench eventhough the trench protects them from indirect hit, hinting at mortars not being too accurate.
Mortars are against the Declaration of Human Rights!  :'(
Like that matters, psh
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: George385 on January 30, 2014, 05:47:58 am
i feel a lock coming...

dont know how to change IP's huh? once an account is banned the IP is banned, so you obviously do know how to change your IP as you just did.

anyway, if a mortar hits you, you are fucking dead, no questions about it. i win. k thx bai.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Xaime on January 30, 2014, 05:50:00 am
i feel a lock coming...

dont know how to change IP's huh? once an account is banned the IP is banned, so you obviously do know how to change your IP as you just did.

anyway, if a mortar hits you, you are fucking dead, no questions about it. i win. k thx bai.

"dont know how to change IP's huh? once an account is banned the IP is banned, so you obviously do know how to change your IP as you just did." Dont you know how to change topic?

and

If a mortar hits you your dead unless if you in somewhat good cover.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on January 30, 2014, 06:06:37 am
What are you two babbling about?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 2teSGI_Crossphazer on January 30, 2014, 06:11:48 am
i feel a lock coming...

dont know how to change IP's huh? once an account is banned the IP is banned, so you obviously do know how to change your IP as you just did.

anyway, if a mortar hits you, you are fucking dead, no questions about it. i win. k thx bai.

It's very serious business this warbandexpansionmod...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Xaime on January 30, 2014, 06:36:25 am
What are you two babbling about?

Oh george just hates me so if i post anywhere he always has something to say to me.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: lolability on January 30, 2014, 06:49:51 am
What are you two babbling about?

Just two of the more unfortunately immature examples of the oceanic community.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Killington on January 30, 2014, 06:50:21 am
Sooo... Bayonets, I wonder how they'll perform with regards to speed, damage, and reach compared to in NW, eh?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Xaime on January 30, 2014, 07:27:17 am
What are you two babbling about?

Just two of the more unfortunately immature examples of the oceanic community.

lola plz dont aboose
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Prince_Eugen on January 30, 2014, 10:15:21 am
*Cue World War Two Russian Army flashback*
Wait a second. God, let tihs stereotype die  :-\
There were atleast 10 millions only of Mosin rifles in the Soviet army and the mass production of weapons continued after. Can you, who use this steretype back your view with some info?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Bluehawk on January 30, 2014, 10:27:13 am
Ironically it's a Russian Imperial Army stereotype from WW1, which the dipshits behind Enemy at the Gates transplanted onto WW2.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Olafson on January 30, 2014, 10:36:46 am
Assuming Enemy at the Gates was a good and historically accurate movie.

So how about that mod eh? I have a question, how many shots can the Heavy MG fire before it has to be reloaded?

Historically the MG08 was able to shoot up to 450 rounds a minute and was supplied with 250 round belts.

The french machine gun could shoot up to 650 rounds a minute and was supplied by either 25 round strips, or 350(I think) round belts. In the game we have strips, but we still let them have 250 rounds for balance. Their speed is also locked at 400 rounds a minute, which is more than enough to kill a few players...

I told Dany to lock both machine guns at a fire rate of 400 rounds a minute and have 250 round belts/strips.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Museal on January 30, 2014, 01:30:19 pm
Sooo... Bayonets, I wonder how they'll perform with regards to speed, damage, and reach compared to in NW, eh?

I have a feeling they will have the reach of BI bayonets but be quicker but I think they will be just as effective. I do believe though when a melee begins it will be quickly over if it's in a trench as depending on the trench there won't be much moving round with people replacing the fallen quickly until there non of one side left as it cannot brake up into lots of little 1v1 or 2v1  which is what occurs in NW or it could take a while if the guy at the front is really good at blocking  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 2teSGI_Crossphazer on January 30, 2014, 02:28:49 pm
Assuming Enemy at the Gates was a good and historically accurate movie.

So how about that mod eh? I have a question, how many shots can the Heavy MG fire before it has to be reloaded?

Historically the MG08 was able to shoot up to 450 rounds a minute and was supplied with 250 round belts.

The french machine gun could shoot up to 650 rounds a minute and was supplied by either 25 round strips, or 350(I think) round belts. In the game we have strips, but we still let them have 250 rounds for balance. Their speed is also locked at 400 rounds a minute, which is more than enough to kill a few players...

I told Dany to lock both machine guns at a fire rate of 400 rounds a minute and have 250 round belts/strips.

Are there any instances of faction weapons that are (historically) different from one another i.e. different stats, or has the playing field been more or less evenly balanced for gameplay purposes?

NB I am not implying I would prefer one over another.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 30, 2014, 02:33:16 pm
Are there any instances of faction weapons that are (historically) different from one another i.e. different stats, or has the playing field been more or less evenly balanced for gameplay purposes?
Yes, there are a few. No spoilers!  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Willhelm on January 30, 2014, 02:34:52 pm
It's pretty difficult to get into melee so far in the testing, only really happens if you both run out of ammo.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Killington on January 30, 2014, 02:44:29 pm
Can the machine guns run out of ammo? Not just have to be reloaded, but actually run out?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Museal on January 30, 2014, 03:09:34 pm
It's pretty difficult to get into melee so far in the testing, only really happens if you both run out of ammo.

You are clearly doing it wrong and when I get going in a full charge I'll be getting in melee if the enemy like it or not as me and my regiment are professionals at glory charges now  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kammin on January 30, 2014, 03:26:44 pm
It is well known in the 6th Guard that cannon balls swerve in fear of our commanders! Bullets shall meet the same fate when I come charging across no mans land!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LordAdder on January 30, 2014, 03:38:59 pm
If you're lucky enough to Survive, you can get an Iron Cross from the Kaiser ;)

Spoiler
http://youtu.be/MxIjbMPq_TI
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Madbull on January 30, 2014, 04:12:42 pm
RIP Melee February 14th. :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wismar on January 30, 2014, 04:18:05 pm
Melee does happen quite often indoors.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Gokiller on January 30, 2014, 04:43:14 pm
It's pretty difficult to get into melee so far in the testing, only really happens if you both run out of ammo.

You are clearly doing it wrong and when I get going in a full charge I'll be getting in melee if the enemy like it or not as me and my regiment are professionals at glory charges now  ;)
Have fun getting sniped down. Lol
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Commissar Jdf on January 30, 2014, 04:44:29 pm
As someone who loves the sniper class, I try not to shoot infantrymen. Only important people. :D aka beta
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Karth on January 30, 2014, 05:15:14 pm
Ill need a meatshield from the enemy sniper trying to shoot meh
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LOL on January 30, 2014, 06:21:30 pm
Does it exist a beta? (Open Beta)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on January 30, 2014, 06:24:45 pm
Does it exist a beta? (Open Beta)

Closed beta.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Rigadoon on January 30, 2014, 06:26:26 pm
It's pretty difficult to get into melee so far in the testing, only really happens if you both run out of ammo.

I've seen some pretty sick trench club kill streaks. Surprisingly, I got a couple knife kills myself. The melee situation will most likely improve when we have better trench maps.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Jelly on January 30, 2014, 06:29:44 pm
And when you're not being a sweaty sniper Rig!  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 30, 2014, 06:35:36 pm
It's pretty difficult to get into melee so far in the testing, only really happens if you both run out of ammo.

I've seen some pretty sick trench club kill streaks. Surprisingly, I got a couple knife kills myself. The melee situation will most likely improve when we have better trench maps.
I think Conquest will include plenty of melee fights around the flags and in the trenches leading to the flags. Also as was said before, inside buildings the fighting gets nasty and up close.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on January 30, 2014, 06:36:13 pm
This shit's gonna be dope.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 30, 2014, 06:36:56 pm
This shit's gonna be dope.
There is "dope" in the mod actually. We can get wasted!  :o
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on January 30, 2014, 06:40:03 pm
Is there a rat hunting mini game? I demand rats we can shoot like the birds!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Barbaneth on January 30, 2014, 06:43:51 pm
Never mind melee will only be 50% of the time. There will always be those unhonourable NO BAD WORD who point blank you.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Commissar Jdf on January 30, 2014, 06:46:42 pm
Never mind melee will only be 50% of the time. There will always be those unhonourable NO BAD WORD who point blank you.

As much as I love melee, it's hard to complain about getting shot in an era of which shooting was key.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on January 30, 2014, 06:53:35 pm
20th century warfare is amazingly very different from 18th century warfare. Who knew?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 30, 2014, 06:53:53 pm
Never mind melee will only be 50% of the time. There will always be those unhonourable faggots who point blank you.

As much as I love melee, it's hard to complain about getting shot in an era of which shooting was key.
The nerve of some people! Dishonorable bastards hiding in their trenches behind all that barbed wire. Come out where I can shoot you damn it!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Willhelm on January 30, 2014, 07:14:35 pm
Yeah I'm definitely going to shoot the bayonet man charging at me rather than thinking it will be more honourable to have a fight with him.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BSM 'Shut up' Williams on January 30, 2014, 07:16:07 pm
Something should replace the flag, like a radio antenna, or something smaller.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Rosas on January 30, 2014, 07:21:46 pm
make it a command post with a radio on a table(and other assorted things) and the nation flags currently controlling it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BSM 'Shut up' Williams on January 30, 2014, 08:17:48 pm
Yes. And maybe put tiny flags on it to show whose it is.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Commissar Jdf on January 30, 2014, 08:22:18 pm
Mehr mehr mehr!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Olafson on January 30, 2014, 08:25:34 pm
To be honest, with the new aiming system I end up trying to shoot people point blank instead of going into melee. Which is a bit stupid, it is an easy kill for them.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Gokiller on January 30, 2014, 08:31:51 pm
To be honest, with the new aiming system I end up trying to shoot people point blank instead of going into melee. Which is a bit stupid, it is an easy kill for them.
This.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Parrot on January 30, 2014, 08:42:22 pm
To be honest, with the new aiming system I end up trying to shoot people point blank instead of going into melee. Which is a bit stupid, it is an easy kill for them.

If people will still insist on trying to point blank the mad man charging them with a bayonet I'm going to be very disappointed. I, personally, will be using a grenade to point blank that man.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Noodlenrice on January 30, 2014, 11:00:07 pm
Allaying Akbar that shit
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: asagek on January 30, 2014, 11:03:08 pm
Sorry for off topic but is steam down to for you guys?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: zac on January 30, 2014, 11:05:56 pm
for me, its seems to be down
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: asagek on January 30, 2014, 11:07:07 pm
k so im not the only XP
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on January 30, 2014, 11:08:54 pm
This shit's gonna be dope.
There is "dope" in the mod actually. We can get wasted!  :o

That sounds legit.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: William on January 30, 2014, 11:34:03 pm
If they found a way to actually include morphine addiction, I would make sure this mod never dies.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Apollo on January 30, 2014, 11:49:45 pm
Sorry for off topic but is steam down to for you guys?
Useful link for you next time:
http://www.issteamdown.com/

To be honest, with the new aiming system I end up trying to shoot people point blank instead of going into melee. Which is a bit stupid, it is an easy kill for them.
And, I also noticed this.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 30, 2014, 11:56:10 pm
That's because people tend to take for granted that the large reticule in NW usually means that if they're in your face, you have a better chance of slotting the bastard.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: AntonioTheWorstAtMelee on January 31, 2014, 12:02:32 am
Point blanks are only for the dishonorable scum who don't deserve my bayonet in their chest.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: TORN on January 31, 2014, 12:03:05 am
The fight of the honourable was last century
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 31, 2014, 12:04:44 am
Point blanks are only for the dishonorable scum who don't deserve my bayonet in their chest.

God put a gun in my hand, I'm gonna freakin' use it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wigster600 on January 31, 2014, 12:06:08 am
Point blanks are only for the dishonorable scum who don't deserve my bayonet in their chest.

God put a gun in my hand, I'm gonna freakin' use it.
Allah put a bomb in my rucksack, I'm gonna freakin' use it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 31, 2014, 12:08:23 am
Point blanks are only for the dishonorable scum who don't deserve my bayonet in their chest.

God put a gun in my hand, I'm gonna freakin' use it.
Allah put a bomb in my rucksack, I'm gonna freakin' use it.

Allah=God in Arabic, Jews and Christians there say it also -_-

And yeah, if I'm playing IE and I have portable explosives I'm gonna freakin use them.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Gokiller on January 31, 2014, 12:09:25 am
The fight of the honourable was last century
This.

Lol, if you want honorable fighting then this is the wrong theme mod for you.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wigster600 on January 31, 2014, 12:11:19 am
Point blanks are only for the dishonorable scum who don't deserve my bayonet in their chest.

God put a gun in my hand, I'm gonna freakin' use it.
Allah put a bomb in my rucksack, I'm gonna freakin' use it.

Allah=God in Arabic, Jews and Christians there say it also
-_-

And yeah, if I'm playing IE and I have portable explosives I'm gonna freakin use them.

Thanks for telling me something that's quite common knowledge, I wasn't trying to get at you in any way.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Commissar Jdf on January 31, 2014, 12:12:56 am
Usually I find it pretty honorable to charge across something that is being bombarded by gas, shells, and enemy fire.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 31, 2014, 12:13:09 am
Sorry, most of the people I interact with on a daily basis don't know said "common" knowledge. I assumed you were in that group.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 31, 2014, 12:44:38 am
Usually I find it pretty honorable to charge across something that is being bombarded by gas, shells, and enemy fire.
Exactly! If the War Gods favor you, then you will make it safely across no-man's land to deliver death to your foe. If not... you die in the mud.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: munky-wunky on January 31, 2014, 01:27:37 am
Sorry, most of the people I interact with on a daily basis don't know said "common" knowledge. I assumed you were in that group.


hmnn new york?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 31, 2014, 01:50:27 am
Sorry, most of the people I interact with on a daily basis don't know said "common" knowledge. I assumed you were in that group.


hmnn new york?

Bostonians, but people from New York were equally as unknowing.

We're off topic anyhow. Are there any form of shotties in the mod?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: MadManYo on January 31, 2014, 01:58:25 am
To be honest, with the new aiming system I end up trying to shoot people point blank instead of going into melee. Which is a bit stupid, it is an easy kill for them.

If people will still insist on trying to point blank the mad mancharging them with a bayonet I'm going to be very disappointed. I, personally, will be using a grenade to point blank that man.
WHY ME???
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on January 31, 2014, 02:06:44 am
Sorry, most of the people I interact with on a daily basis don't know said "common" knowledge. I assumed you were in that group.


hmnn new york?

Bostonians, but people from New York were equally as unknowing.

We're off topic anyhow. Are there any form of shotties in the mod?

I've never met anyone who didn't know that, and I've met some pretty ignorant people. dumb Bostonians lel
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: munky-wunky on January 31, 2014, 02:08:33 am
Sorry, most of the people I interact with on a daily basis don't know said "common" knowledge. I assumed you were in that group.


hmnn new york?

Bostonians

your post now makes complete sense. seing that your talking about bostonians( including new yorkers also you could add Washingtonians)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 31, 2014, 02:27:00 am
You know, for having the world's most famous engineering university, almost every single Bostonian I've met is extremely.... average. Well, they're nicer than the New Yorkers at least.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: munky-wunky on January 31, 2014, 02:34:36 am
thats true!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on January 31, 2014, 02:39:39 am
You know, for having the world's most famous engineering university, almost every single Bostonian I've met is extremely.... average. Well, they're nicer than the New Yorkers at least.

The average person in any given location is not any different from the average person in another.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 31, 2014, 03:02:29 am
Enough craptalk about the city of my birth.  >:(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 31, 2014, 03:05:43 am
Enough craptalk about the city of my birth.  >:(

I was talking about Upstate New York, or as I like to call it, Alabama North. Seriously what kind of New Yorkers have fuckin' Confederate flags???
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on January 31, 2014, 03:09:54 am
Enough craptalk about the city of my birth.  >:(

I was talking about Upstate New York, or as I like to call it, Alabama North. Seriously what kind of New Yorkers have fuckin' Confederate flags???

Once at an outdoor party in my neighborhood in the city some trashy Irish family put up a Confederate flag with the words "PADDIES FOR DIXIE" written on it. It was in pretty horrible taste and they were asked to take it down multiple times, which eventually led to a fight between a drunk Irishman and a batshit insane Italian grandma. At the end of the day the flag was still up, except it had a giant rip through the center of it and someone poured their beer on it. Fun.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: munky-wunky on January 31, 2014, 03:17:15 am
Enough craptalk about the city of my birth.  >:(

I was talking about Upstate New York, or as I like to call it, Alabama North. Seriously what kind of New Yorkers have fuckin' Confederate flags???

Once at an outdoor party in my neighborhood in the city some trashy Irish family put up a Confederate flag with the words "PADDIES FOR DIXIE" written on it. It was in pretty horrible taste and they were asked to take it down multiple times, which eventually led to a fight between a drunk Irishman and a batshit insane Italian grandma. At the end of the day the flag was still up, except it had a giant rip through the center of it and someone poured their beer on it. Fun.

fun neighborhood!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on January 31, 2014, 03:36:14 am
America seems like a messed up place.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 31, 2014, 03:40:13 am
America seems like a messed up place.

It's no more fucked up then any other place in the world.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on January 31, 2014, 03:41:04 am
America seems like a messed up place.

Well keep in mind that was the only excitement we'd had in my neighborhood for well over a year. Usually the area is pretty quiet, aside from four years ago when some guy strangled and killed a store clerk because she charged him sales tax on a bag of chips without telling him that there would be a tax on it beforehand... even though it's common knowledge. Anyway, don't worry about it heh.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 31, 2014, 03:46:52 am
And that is why I carry.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Madbull on January 31, 2014, 03:51:25 am
And that is why I carry.

What you packin?

If Guns law in NY don't go through the roof in a few years I plan to get a nice Sig p226.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 31, 2014, 03:53:32 am
M1911 with a skeleton trigger. I'm not old enough to have a permit yet, but once I do I can finally use that thing outside of hunting and on a range.

Always preferred the .45 pistols over the rudimentary 9mms. Makes sure what you hit actually stays down without being overkill.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: munky-wunky on January 31, 2014, 03:55:05 am
And that is why I carry.

What you packin?

If Guns law in NY don't go through the roof in a few years I plan to get a nice Sig p226.



Sig are pretty nice. I like the trigger pull on the p224 never had the chance to fire the p226 though.

America seems like a messed up place.

It's no more fucked up then any other place in the world.



very good point by clearly Invisible. Its all relative man, just all relative. Living in any city means you gonna hear and see violence. I know i have in the District.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on January 31, 2014, 04:01:07 am
This is now an arms & ammunition thread. So I was looking to pick up a Mosin because they're incredibly cheap and can be found pretty much everywhere. What are some factors to look for in condition and quality so I can ensure a good buy? I don't want one that's too beat up, but I don't mind if it isn't in pristine condition.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 31, 2014, 04:01:48 am
Go to any gun shop ever and you'll find one in decent condition.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Commissar Jdf on January 31, 2014, 04:02:29 am
This is now an arms & ammunition thread. So I was looking to pick up a Mosin because they're incredibly cheap and can be found pretty much everywhere. What are some factors to look for in condition and quality so I can ensure a good buy? I don't want one that's too beat up, but I don't mind if it isn't in pristine condition.

Look for a hex receiver if you want something rare and anything made in the 40s is usually good...do you guys want a gun discussion thread? :D

*edit* personal insight I like a rounded receiver with cherry wood finish made in izhevsk arsenal. I hate refurbished mosins with laminated wood etc
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Rigadoon on January 31, 2014, 04:05:46 am
This is now an arms & ammunition thread.

No it's not.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: munky-wunky on January 31, 2014, 04:15:13 am
This is now an arms & ammunition thread. So I was looking to pick up a Mosin because they're incredibly cheap and can be found pretty much everywhere. What are some factors to look for in condition and quality so I can ensure a good buy? I don't want one that's too beat up, but I don't mind if it isn't in pristine condition.

http://www.thetruthaboutguns.com/2011/03/ralph/ralphs-guide-to-buying-your-first-mosin-nagant-9130/ (http://www.thetruthaboutguns.com/2011/03/ralph/ralphs-guide-to-buying-your-first-mosin-nagant-9130/)

This is a good website on getting your first one but these site generality talking about getting one in person and checking on its condition. Now all mosin will be a little beat up if your looking for one that is built around ww2 naturally  they will be beat up. 

Hexagonal receivers were ceased when WW2 began so as a general rule will be better overall finish. And with that note buying one that is pre-war would be better because corners  would be else likely to have been cut because of the demand during the war.

Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Killington on January 31, 2014, 04:20:56 am
So, Iron Europe eh? Is it possible to have a Bear Force II kind of dual-wielding pistols and trench-weapons for the Trench Raiders?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: William on January 31, 2014, 04:25:05 am
The idea of dual pistols would be pretty cool. Would make it easier to try and clear trenches. Granted, two melee weapons wouldn't work with the warband system of combat I believe.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Killington on January 31, 2014, 04:27:51 am
If I remember correctly (probably don't) they did vibro blade - blaster pistol dual-wielding by just giving the pistol a melee mode that is the knife. Couldn't do then both at once, but it was cool to shoot and stab without swapping out weapons.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: AntonioTheWorstAtMelee on January 31, 2014, 05:06:33 am
Itching to have a IE Reg Board up!

Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Audiate on January 31, 2014, 05:15:38 am
Itching to have a IE Reg Board up!

I assume it'll go up on Feb 14th, right?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Killington on January 31, 2014, 05:22:07 am
Itching to have a IE Reg Board up!

I assume it'll go up on Feb 14th, right?
I think they're going to wait until the crack of dawn on the 15th, just to fuck with everyone :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Dan the Seagull Chef on January 31, 2014, 06:27:13 am
Itching to have a IE Reg Board up!

I assume it'll go up on Feb 14th, right?
I think they're going to wait until the crack of dawn on the 15th, just to fuck with everyone :P
True
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Davout on January 31, 2014, 12:53:37 pm
Will it be released in US time or EU time as Rig isnt EU?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: DanyEle on January 31, 2014, 01:15:42 pm
So, Iron Europe eh? Is it possible to have a Bear Force II kind of dual-wielding pistols and trench-weapons for the Trench Raiders?

Hey, you're talking to Bear Force 2's coder :D . We could definitely have that in our mod, I'm just not totally sure it would fit with our knives.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: KArantukki on January 31, 2014, 01:18:11 pm
It needz JETPACKS !!! :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 31, 2014, 03:13:33 pm
I was talking about Upstate New York, or as I like to call it, Alabama North. Seriously what kind of New Yorkers have fuckin' Confederate flags???
You were talking about Boston also.  5arge is packing too! >:(

So, Iron Europe eh? Is it possible to have a Bear Force II kind of dual-wielding pistols and trench-weapons for the Trench Raiders?

Hey, you're talking to Bear Force 2's coder :D . We could definitely have that in our mod, I'm just not totally sure it would fit with our knives.
Wouldn't you have to redo models and animations so the knife is in the left hand though?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kammin on January 31, 2014, 04:12:39 pm
So what did you learn ?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on January 31, 2014, 04:16:47 pm
Diplex said to me: It will be released this month... And now they changed release date to february? :o :o You have got to be kidding me...

There are good reasons, getting a few nice maps is worth the two week wait really.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Betaknight on January 31, 2014, 04:38:28 pm
Can someone recap what is happening since page 325? I'm lost.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 31, 2014, 04:50:31 pm
Can someone recap what is happening since page 325? I'm lost.
Nothing important. Nothing at all.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Captain America on January 31, 2014, 05:03:40 pm
Awww, I missed the nugget debate! I never get to talk guns!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Betaknight on January 31, 2014, 05:06:51 pm
Next question:
What does a soldier think when he goes over the trench?

(I'll have a contest later on)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Dan the Seagull Chef on January 31, 2014, 05:10:05 pm
Next question:
What does a soldier think when he goes over the trench?

(I'll have a contest later on)
Shit.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Killington on January 31, 2014, 05:13:11 pm
Next question:
What does a soldier think when he goes over the trench?

(I'll have a contest later on)
Forcefields, engage! (What I think when we're about to take a volley)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: William on January 31, 2014, 05:15:12 pm
Next question:
What does a soldier think when he goes over the trench?

(I'll have a contest later on)

I dun goofed. Why did I even sign up for this war? Lord help me. I hope my family is doing fine. What are the chances of me actually making it? What if I make it? Do we shoot them? Do we stab them? Questions, so many questions, I need to concentrate, but what if I can't concentrate? Damn it, think, think soldier, is this what you would do?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LordAdder on January 31, 2014, 05:20:04 pm
Next question:
What does a soldier think when he goes over the trench?

(I'll have a contest later on)
Depends on the Soldier I guess.
If the war started and they are one of the original men who either Enlisted or went to go fight may think they will give the Enemy a thrashing and come home for cake (or something similar)
If they are a veteran they may say 'oh no, not again' (Hitchhikers :P) or 'Let's get this over with'
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 31, 2014, 05:35:19 pm
Next question:
What does a soldier think when he goes over the trench?

(I'll have a contest later on)
You say a prayer to the War Gods: "War Gods give me the strength to kill the enemy before he kills me. Let no bullet find me until I have fulfilled my destiny to slay my Nation's foe."
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Betaknight on January 31, 2014, 05:35:59 pm
Pretend the soldier is you.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LordAdder on January 31, 2014, 05:41:06 pm
Pretend the soldier is you.
Oh, that clarifies it

'Oh no, not again'
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Parrot on January 31, 2014, 05:54:25 pm
Next question:
What does a soldier think when he goes over the trench?

(I'll have a contest later on)

"I think I've left the cooker on..."
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BSM 'Shut up' Williams on January 31, 2014, 05:59:56 pm
It's the 31st boys, 14 and a few hours left ma peeps!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kammin on January 31, 2014, 06:27:37 pm
It's the 31st boys, 14 and a few hours left ma peeps!
 

14 hours until what ? Hmmmm?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Killington on January 31, 2014, 06:29:38 pm
It's the 31st boys, 14 and a few hours left ma peeps!
 

14 hours until what ? Hmmmm?
14 days and a few hours until release :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kammin on January 31, 2014, 06:37:31 pm
Oh I see, derp haha
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BSM 'Shut up' Williams on January 31, 2014, 07:39:08 pm
Oh I see, derp haha

:) I should'a really said 14 days in their.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Danik on January 31, 2014, 07:41:14 pm
Will the MGs jam?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 31, 2014, 08:45:59 pm
Next question:
What does a soldier think when he goes over the trench?

(I'll have a contest later on)

Maybe taking toilet duty was the better idea...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 31, 2014, 08:58:47 pm
Maybe taking toilet duty was the better idea...
They are called "latrines".  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Commissar Jdf on January 31, 2014, 09:01:41 pm
Maybe taking toilet duty was the better idea...
They are called "latrines".  ;)

Head.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on January 31, 2014, 09:14:42 pm
Maybe taking toilet duty was the better idea...
They are called "latrines".  ;)

Head.

That's how they say it in Department of the Navy, most of the cadets just call it the shitter.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Bakon on January 31, 2014, 09:23:53 pm
Maybe taking toilet duty was the better idea...
They are called "latrines".  ;)

Head.
"Head" a naval term...

"Latrine" a foot slogger term

"Toilet" an airman term
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Stefiboy on January 31, 2014, 10:36:25 pm
Quote from: Bakon
"Latrine" a foot slogger term

"Toilet" an airman term

That's why we "foot sloggers" tip over Air Cadet's in the "toilet"
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on January 31, 2014, 10:54:44 pm
Quote from: Bakon
"Latrine" a foot slogger term

"Toilet" an airman term

That's why we "foot sloggers" tip over Air Cadet's in the "toilet"
Stefi, don't lie. The Air Cadet's hold your head in the toilet and give you a swirly.  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Bluehawk on January 31, 2014, 11:30:39 pm
That would require upper body strength, which all air cadets lack.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Museal on January 31, 2014, 11:32:08 pm
Next question:
What does a soldier think when he goes over the trench?

(I'll have a contest later on)

"Onward to glory and for king and country" that's what I think
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Galadhion on January 31, 2014, 11:32:48 pm
Next question:
What does a soldier think when he goes over the trench?

(I'll have a contest later on)

"What's that beautiful whistling nois-..."
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: MadManYo on February 01, 2014, 12:14:33 am
Next question:
What does a soldier think when he goes over the trench?

(I'll have a contest later on)
Where's my lucky Bible......shit
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Pinkamena on February 01, 2014, 12:28:01 am
I'm not sure what they think when they go over, but I know what they think when they're sitting in the trench quietly, waiting for the order.

(https://i.imgur.com/xGH6VhO.png)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: KurassierNixon on February 01, 2014, 12:40:17 am
Next question:
What does a soldier think when he goes over the trench?

(I'll have a contest later on)

I have a bad feeling about this.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: KArantukki on February 01, 2014, 12:46:27 am
Next question:
What does a soldier think when he goes over the trench?

(I'll have a contest later on)

definitely:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fdigitalnoms.files.wordpress.com%2F2012%2F09%2F35ru2c.jpeg&hash=23d4225e59c4d1dce770d434923b44ceac92e953)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: George385 on February 01, 2014, 12:49:52 am
Next question:
What does a soldier think when he goes over the trench?

(I'll have a contest later on)

definitely:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fdigitalnoms.files.wordpress.com%2F2012%2F09%2F35ru2c.jpeg&hash=23d4225e59c4d1dce770d434923b44ceac92e953)
[close]

koalas are nice and cuddly, and their fur is soooooo soft. but if you piss one off, then they kill you, by scratching you to death, literally.

anyway, i dont think anyone would know unless you actually asked a WWI verteran yourself, which wont happen because the last WWI vet died 2 years ago... i think. it must have been extremely scary, both mentally and visually, by visually i mean seeing people die right in front of your eyes.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: KArantukki on February 01, 2014, 12:52:49 am
Someone asked me for my signature some weeks ago, i remembered i made two more of this signatures:

the old german one:

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg5.fotos-hochladen.net%2Fuploads%2Fger14yndhm13u2.png&hash=6b3ffd8972a8b08a5cd2aafd546f0e8792bef749)
Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][img]http://img5.fotos-hochladen.net/uploads/ger14yndhm13u2.png[/img][/url]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg5.fotos-hochladen.net%2Fuploads%2Fuk12wqeuzsymj.png&hash=f8b105359831bc363ccbd17b5d74eca1f9b4e0d1)
Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][img]http://img5.fotos-hochladen.net/uploads/uk12wqeuzsymj.png[/img][/url]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg5.fotos-hochladen.net%2Fuploads%2Fuk2aw49y5uhb2.png&hash=a0b4c3a2bdca44468b60bc307c867ce87ccca6e0)
Code
[url=https://www.fsegames.eu/forum/index.php?topic=184.0][img]http://img5.fotos-hochladen.net/uploads/uk2aw49y5uhb2.png[/img][/url]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 01, 2014, 12:56:25 am
Can't someone make me a signature? My regiment needs sig representation QQ
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: MagicTeatowel on February 01, 2014, 01:09:00 am
I can't wait for this. I'm gonna be a medic, either SSA or RAMC. You better respected the Geneva convention guys!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Snowz on February 01, 2014, 01:41:16 am
Wow, coming out this January.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Willhelm on February 01, 2014, 01:44:02 am
Uh no, feb 14
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wigster600 on February 01, 2014, 02:04:20 am
Uh no, feb 14
Put the tin to troll food away will...  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: adamapple on February 01, 2014, 02:56:32 am
Next question:
What does a soldier think when he goes over the trench?

(I'll have a contest later on)

argh dammit I really need to piss.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Stefiboy on February 01, 2014, 03:10:32 am
Next question:
What does a soldier think when he goes over the trench?

(I'll have a contest later on)
Uhm, BYDAND!


Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: TomaHawkAU on February 01, 2014, 05:19:32 am
Next question:
What does a soldier think when he goes over the trench?

(I'll have a contest later on)

*As an Australian* "Who do you think is shooting at us, the Germans or the stupid bloody poms"
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Audiate on February 01, 2014, 05:33:29 am
Uh no, feb 14

He was being sarcastic.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BSM 'Shut up' Williams on February 01, 2014, 09:42:18 am
It's hard to tell sarcasm on the internet.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Willhelm on February 01, 2014, 10:24:07 am
Uh no, feb 14

He was being sarcastic.

Heh look at his post history and tell me that
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: crazy8headshot on February 01, 2014, 12:00:57 pm
so the mod will be release out the 14 or what?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: asagek on February 01, 2014, 12:36:09 pm
so the mod will be release out the 14 or what?
It will be released 14th of february read the anouncement like 10 pages back
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BSM 'Shut up' Williams on February 01, 2014, 03:22:53 pm
Psh ten pages, 23 pages mate.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Audiate on February 01, 2014, 04:07:45 pm
I had a dream last night.

I had a dream that I was playing this module.

It functioned eloquently, and it surprised me at every turn.

It was so accurate to Warband, I thought it was real.

But then I heard Under the Bridge playing out of no where.

It was coming from my headphones.

I became more and more conscious of my surroundings.

That's when I realized it.

That's when everything I knew was shattered.

The two week wait officially began.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Cara on February 01, 2014, 05:19:21 pm
Two weeks are nothing  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: asagek on February 01, 2014, 07:21:40 pm
Psh ten pages, 23 pages mate.  ;)
ya got ma point mate XD
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Audiate on February 01, 2014, 07:31:27 pm
We've waited a long time, but these next two weeks, they will feel so much longer...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BSM 'Shut up' Williams on February 01, 2014, 07:48:39 pm
I know right, it's just like when we thought it was coming on January.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Commissar Jdf on February 01, 2014, 07:50:20 pm
Just be patient.  >:(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 01, 2014, 07:58:11 pm
Just be patient.  >:(

Another man who speaks the logic.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Captain America on February 01, 2014, 08:03:19 pm
Bah! Logic? In the Great War? Nonsense! Send your hopeless dreams and desires over the top and we can break the late release line! Care not for casualties boys, we'll be in the loading screen before Christmas!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: munky-wunky on February 01, 2014, 08:12:32 pm
two weeks is not a lot of time :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Gizmo on February 01, 2014, 08:33:10 pm
two weeks is not a lot of time :D
Yus, it's only 1 209 600 seconds!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: asagek on February 01, 2014, 10:41:42 pm
two weeks is not a lot of time :D
Yus, it's only 1 209 600 seconds!
That's alot of seconds
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Killington on February 01, 2014, 10:52:16 pm
two weeks is not a lot of time :D
Yus, it's only 1 209 600 seconds!
That's alot of seconds
Yeah, it's like, 2 weeks worth.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Dan the Seagull Chef on February 01, 2014, 10:59:22 pm
two weeks is not a lot of time :D
Yus, it's only 1 209 600 seconds!
That's alot of seconds
Yeah, it's like, 2 weeks worth.
That's like one fortnight
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: AntonioTheWorstAtMelee on February 01, 2014, 11:00:39 pm
two weeks is not a lot of time :D
Yus, it's only 1 209 600 seconds!
That's alot of seconds
Yeah, it's like, 2 weeks worth.

howd u know that
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LordAdder on February 01, 2014, 11:51:32 pm
We should release the mod when WWI Started, since this year is the anniversary ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: KArantukki on February 01, 2014, 11:53:31 pm
Good idea, lets release it in sommer.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: asagek on February 02, 2014, 12:35:48 am
Good idea, lets release it in sommer.
28 july ill kill myself XD
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 02, 2014, 12:50:09 am
We should release the mod when WWI Started, since this year is the anniversary ;)

I will shoot you so many times your ass will look like your toes.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Audiate on February 02, 2014, 01:30:19 am
Nah, an event for that would be better.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Davout on February 02, 2014, 01:57:55 am
stfu and your fly gif. I flicked my screen and left a mark
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LordAdder on February 02, 2014, 02:32:26 am
We should release the mod when WWI Started, since this year is the anniversary ;)

I will shoot you so many times your ass will look like your toes.
OI!
 A  WWI mod coming out on the day WWI Started? Sorry if I think it's a cool Idea!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: EdwardC on February 02, 2014, 02:39:12 am
stfu and your fly gif. I flicked my screen and left a mark

Just highlight it :P, Now we only have to wait 1209600 seconds.  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 02, 2014, 02:50:26 am
We should release the mod when WWI Started, since this year is the anniversary ;)

I will shoot you so many times your ass will look like your toes.
OI!
 A  WWI mod coming out on the day WWI Started? Sorry if I think it's a cool Idea!

Bitch, I'm not waiting 6 months for this!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LordAdder on February 02, 2014, 03:16:16 am
We should release the mod when WWI Started, since this year is the anniversary ;)

I will shoot you so many times your ass will look like your toes.
OI!
 A  WWI mod coming out on the day WWI Started? Sorry if I think it's a cool Idea!

Bitch, I'm not waiting 6 months for this!
Bitch, if we wait it might have more stuff and make it more awesome? Or maybe shoot for the next update for the day WWI Started?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Commissar Jdf on February 02, 2014, 03:29:03 am
People are stealing my fly gif. Noooooooooo :(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LordAdder on February 02, 2014, 03:57:38 am
People are stealing my fly gif. Noooooooooo :(

Poor JDF
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Audiate on February 02, 2014, 04:04:05 am
People are stealing my fly gif. Noooooooooo :(

Yours is obvious.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: AntonioTheWorstAtMelee on February 02, 2014, 07:02:03 am
13 days to go!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: asagek on February 02, 2014, 12:15:53 pm
13 days to go!
no 12 you fascist harharhar XD
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Fridericus Rex on February 02, 2014, 12:22:52 pm
13 days to go!
no 12 you fascist harharhar XD

WTF ?!? What is going up with you ?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Turin Turambar on February 02, 2014, 12:33:14 pm
13 days to go!
no 12 you fascist harharhar XD

WTF ?!? What is going up with you ?
Didn't you know? 13 is a fascist number!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Fridericus Rex on February 02, 2014, 02:25:45 pm
13 ? Never heard it in connection with fascists
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: asagek on February 02, 2014, 02:40:45 pm
13 days to go!
no 12 you fascist harharhar XD

WTF ?!? What is going up with you ?
Didn't you know? 13 is a fascist number!
that is disturbing news i will kill myself now so i can ask hitler in hell
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Ronan6793 on February 02, 2014, 03:17:30 pm
We should release the mod when WWI Started, since this year is the anniversary ;)

Or instead have a Major Event in the mod set for that date.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Baillie on February 02, 2014, 03:52:43 pm
Timoooooooooo! <3
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Audiate on February 02, 2014, 04:03:05 pm
We should release the mod when WWI Started, since this year is the anniversary ;)

Or instead have a Major Event in the mod set for that date.

Nah, an event for that would be better.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: asagek on February 02, 2014, 04:07:56 pm
Timoooooooooo! <3
Baillieeeee! <3
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Jelly on February 02, 2014, 04:10:49 pm
Timoooooooooo! <3
Watch out, he wants your D!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: asagek on February 02, 2014, 04:17:33 pm
Timoooooooooo! <3
Watch out, he wants your D!
oh noes!!! XP 8===D    XD
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Jelly on February 02, 2014, 04:20:12 pm
No, I'm serious :U
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: asagek on February 02, 2014, 07:02:53 pm
No, I'm serious :U
ow thats bad
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: asagek on February 02, 2014, 08:48:36 pm
NO POST FOR 2 HOURS IS THE MOD DEAD?!?!?!  :'(   XD
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Audiate on February 02, 2014, 08:51:20 pm
Calm down, dude.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Hoffmann on February 02, 2014, 09:00:21 pm
Audiate, this is serious, 2 hours is a full 120 minutes, which is a full 7200 seconds.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: asagek on February 02, 2014, 10:34:58 pm
Audiate, this is serious, 2 hours is a full 120 minutes, which is a full 7200 seconds.
I agree
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Marsh on February 02, 2014, 11:26:27 pm
Audiate, this is serious, 2 hours is a full 120 minutes, which is a full 7200 seconds.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: EdwardC on February 02, 2014, 11:35:59 pm
Audiate, this is serious, 2 hours is a full 120 minutes, which is a full 7200 seconds.
interesting..
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 03, 2014, 12:15:56 am
Don't actually spam the mod thread guys, be respectful now come on.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Betaknight on February 03, 2014, 05:15:25 am
Question: When we release the mod, what would you want us to do? Further improve the factions or add a third faction? (Just asking, nothing will happen until we decide)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 03, 2014, 05:16:18 am
Question: When we release the mod, what would you want us to do? Further improve the factions or add a third faction? (Just asking, nothing will happen until we decide)

Eastern front update, because CAV!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: William on February 03, 2014, 05:16:59 am
Question: When we release the mod, what would you want us to do? Further improve the factions or add a third faction? (Just asking, nothing will happen until we decide)
Fix any bugs, add in more units perhaps, then a 3rd faction. Look at what Willhelm did with B&I. Added a ton of new playability to the mod with new factions, granted, I hope IE doesn't lose its playability, but we'll see.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LordAdder on February 03, 2014, 05:19:46 am
Question: When we release the mod, what would you want us to do? Further improve the factions or add a third faction? (Just asking, nothing will happen until we decide)

I think fixing any issues the players have and then adding onto the game would be a great idea
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Killington on February 03, 2014, 05:20:46 am
Question: When we release the mod, what would you want us to do? Further improve the factions or add a third faction? (Just asking, nothing will happen until we decide)

Moar factions, and more mechanics like gas, mines, and dual-wielding (if those aren't in at release).



Question: When we release the mod, what would you want us to do? Further improve the factions or add a third faction? (Just asking, nothing will happen until we decide)

Eastern front update, because CAV!
+1!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Paul on February 03, 2014, 05:53:16 am
I'd like to see maps (ones you hold) like how N&S is adding, and maybe an artillery feature where we can call in big guns at a radio. Because lets face it, we aren't going to be seeing many rolling barrages without it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: KurassierNixon on February 03, 2014, 06:14:29 am
Question: When we release the mod, what would you want us to do? Further improve the factions or add a third faction? (Just asking, nothing will happen until we decide)

I would like to see a third faction but that's of course after any bugs/issues are fixed. I think that a third faction would give players some options after a few months of Germany v France.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Hazzard on February 03, 2014, 10:51:09 am
It really depends on what the factions have on release. I would rather have two fleshed out factions with variety than three near identical ones.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: CharlesVasser on February 03, 2014, 10:56:59 am
I would love another faction.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: G.Drew on February 03, 2014, 11:51:46 am
Question: When we release the mod, what would you want us to do? Further improve the factions or add a third faction? (Just asking, nothing will happen until we decide)
For me the priority should be bug fixing and introducing more maps.
After that I would say implementing Gas, since it is already being worked on (?), then after that introducing a third faction.

Adding more units to the already existing factions I would leave to the mod teams' discretion, since this is something that could be worked on by the modelers as a side project while the rest are implementing other things.

And besides, since I don't know how many units are going to be in each faction in the first place, I question if adding more units would be necessary.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BlackPanda on February 03, 2014, 01:18:25 pm
It really depends on what the factions have on release. I would rather have two fleshed out factions with variety than three near identical ones.

I agree.   ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 03, 2014, 03:07:50 pm
I'm happy to wait 3-6 months for the addition of Russians and British. The bug fixes and usual stuff of course take the real priority post release.

I'm hoping for some really good post release custom maps that could get added myself.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Olafson on February 03, 2014, 03:28:13 pm
Meh. I would rather add Austrians and Italians.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Willhelm on February 03, 2014, 03:31:46 pm
The British are a must, I'm not saying that because I am British, in fact i think nationalism and wanting your favorite country should stay out of it. It should be the British because they're the other major power on the western front and the one the majority of people want to see.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Turin Turambar on February 03, 2014, 03:38:34 pm
I think this will end up in Brits fighting French. :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Tavington on February 03, 2014, 03:57:54 pm
I think this will end up in Brits fighting French. :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 03, 2014, 04:36:41 pm
Meh. I would rather add Austrians and Italians.

Well making custom maps for that part of the war would be really easy with the random map generator :p.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 03, 2014, 04:37:29 pm
I think three nations each for both the Allied and Central Powers would be best.

Allied:

Third French Republic

United Kingdom of Great Britain and Ireland

Rossiyskaya Imperiya/Russian Empire(With Slavic nation subunits, like the Bavarians in NW)

Central:

Deutsches Reich/German Empire

Austro-Hungarian Empire

Devlet-i ʿAliyyeh-yi ʿOs̱mâniyyeh/Ottoman Empire



I want Italy to play a part also, but I want both sides to have an equal amount of factions.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 03, 2014, 04:42:37 pm
Isn't five factions the limit though? if the five limit could be bypassed I'm up for the classic 3 on 3 match up ;).

Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 03, 2014, 04:43:36 pm
DanyEle said earlier that the team knew a way to bypass it. It'd be awesome if they could.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 03, 2014, 04:45:20 pm
DanyEle said earlier that the team knew a way to bypass it. It'd be awesome if they could.

Oh awesome. I would be interested then to see how they'd make the Austrians look very unique from the Germans.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Audiate on February 03, 2014, 04:54:23 pm
My ideal updates would be:

First: Polishes out France and Germany, possibly adding troops. Bugfixes. A few maps.
Second: New faction (Russia?), further polishing on the first two factions if need be. Bugfixes. More maps.
Third: Either more polish, or another new faction (Austria?), bugfixes, maps.
Fourth: United Kingdom added, bugfixes, maps.

The reason there should be so many bugfixes is the likelihood that more features will be added as time goes on, and in mods like NaS, that often added some bugs that weren't caught before release. Also, maps can often have some minor (or major) design flaws, and in this mod particularly, it's important to work them out for maps.

These updates, obviously, should be spaced out quite a bit.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 03, 2014, 04:56:45 pm
But... but the Cav. I must see Spahis bydand swag charge Uhlans by the time this mod runs it's course! GOD WILLS IT!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Captain America on February 03, 2014, 05:01:21 pm
I would rather like to see the Ottomans and Ruskis, Eastern and Middle Eastern front factions might mix up the combat some
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 03, 2014, 05:02:54 pm
My ideal updates would be:

First: Polishes out France and Germany, possibly adding troops. Bugfixes. A few maps.
Second: New faction (Russia?), further polishing on the first two factions if need be. Bugfixes. More maps.
Third: Either more polish, or another new faction (Austria?), bugfixes, maps.
Fourth: United Kingdom added, bugfixes, maps.

The reason there should be so many bugfixes is the likelihood that more features will be added as time goes on, and in mods like NaS, that often added some bugs that weren't caught before release. Also, maps can often have some minor (or major) design flaws, and in this mod particularly, it's important to work them out for maps.

These updates, obviously, should be spaced out quite a bit.

A logical route indeed when it comes to development.

Also, change your avatar man Christmas is long gone!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Matthew on February 03, 2014, 06:41:26 pm
Tell McJuden that =P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: KurassierNixon on February 03, 2014, 09:00:40 pm
IRA faction pls  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 03, 2014, 09:33:03 pm
IRA faction pls  :P

Aye, because everyone wants to play as a terrorist organization.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: asagek on February 03, 2014, 09:38:20 pm
IRA faction pls  :P

Aye, because everyone wants to play as a terrorist organization.
THEY ARE NO TERRORISTS!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 03, 2014, 09:42:34 pm
IRA faction pls  :P

Aye, because everyone wants to play as a terrorist organization.
THEY ARE NO TERRORISTS!!!

Yeah, and the Taliban are just people fighting for the freedom of Afghanistan.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LordAdder on February 03, 2014, 10:14:31 pm
IRA faction pls  :P

Aye, because everyone wants to play as a terrorist organization.
THEY ARE NO TERRORISTS!!!

Yeah, and the Taliban are just people fighting for the freedom of Afghanistan.

It's more of a pov. Some see them as Terrorists and some see them as Freedom Fighters
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: EdwardC on February 03, 2014, 10:24:14 pm
IRA faction pls  :P

Aye, because everyone wants to play as a terrorist organization.
THEY ARE NO TERRORISTS!!!

Yeah, and the Taliban are just people fighting for the freedom of Afghanistan.

It's more of a pov. Some see them as Terrorists and some see them as Freedom Fighters

Or Criminals, during "the Troubles."
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Olafson on February 03, 2014, 10:25:30 pm
A freedom fighter can also be a terrorist...

Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 03, 2014, 10:26:54 pm
A freedom fighter can also be a terrorist...

#BlackHands
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LordAdder on February 03, 2014, 10:27:51 pm
A freedom fighter can also be a terrorist...
Like I said, it's based on someone's pov
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BSM 'Shut up' Williams on February 03, 2014, 10:32:35 pm
The Polish Underground State were seen as Freedom Fighters and were Freedom Fighters.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LordAdder on February 03, 2014, 10:35:28 pm
The Polish Underground State were seen as Freedom Fighters and were Freedom Fighters.

The people they were probably fighting against were seen as terrorists
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Roald Hoffmann on February 03, 2014, 11:08:07 pm
February 14th? Cool ! Got nothing to do then that day !

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.thebuzzmedia.com%2Fwp-content%2Fuploads%2F2011%2F02%2F4char-forever-alone-guy-high-resolution.png&hash=31c11c34ca642e4a31f0acd1b242891cae036bf6)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 03, 2014, 11:27:33 pm
February 14th? Cool ! Got nothing to do then that day !

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.thebuzzmedia.com%2Fwp-content%2Fuploads%2F2011%2F02%2F4char-forever-alone-guy-high-resolution.png&hash=31c11c34ca642e4a31f0acd1b242891cae036bf6)
[close]

buy a Russian wife bro
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BlackPanda on February 03, 2014, 11:54:00 pm
February 14th? Cool ! Got nothing to do then that day !

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.thebuzzmedia.com%2Fwp-content%2Fuploads%2F2011%2F02%2F4char-forever-alone-guy-high-resolution.png&hash=31c11c34ca642e4a31f0acd1b242891cae036bf6)
[close]

buy a Russian wife bro
There out of stock :(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 04, 2014, 03:21:50 am
But... but the Cav. I must see Spahis bydand swag charge Uhlans by the time this mod runs it's course! GOD WILLS IT!

I'm sure it's called Sipahi. They're basically Turkish lancers during the Ottoman period. The French however called their Algerian colonial Cavalry guys Sipahi too, though I belive they spelled it Spahi.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 04, 2014, 03:24:52 am
I'm referencing the French North African colonial Cavalry. Why? Because Spahis were BADASS!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kammin on February 04, 2014, 03:36:57 am
I'm glad to see yelling GOD WILLS IT! Is catching on...!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Bakon on February 04, 2014, 03:43:33 am
February 14th? Cool ! Got nothing to do then that day !

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.thebuzzmedia.com%2Fwp-content%2Fuploads%2F2011%2F02%2F4char-forever-alone-guy-high-resolution.png&hash=31c11c34ca642e4a31f0acd1b242891cae036bf6)
[close]

Me thinks that is the reason for its release....
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: George385 on February 04, 2014, 03:59:49 am
i swear to god, just realising its on valentines day sucks shit.

but then realising that Australia is a day forward then everyone else is awesome  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Killington on February 04, 2014, 04:30:14 am
i swear to god, just realising its on valentines day sucks shit.

but then realising that Australia is a day forward then everyone else is awesome  8)
Damn time-travelling Aussies!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: George385 on February 04, 2014, 05:07:14 am
i swear to god, just realising its on valentines day sucks shit.

but then realising that Australia is a day forward then everyone else is awesome  8)
Damn time-travelling Aussies!

hehehe.

sucked in guys.  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: asagek on February 04, 2014, 07:56:31 am
Only 10 more DayZ it is getting closer and closer !!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BlackPanda on February 04, 2014, 01:54:53 pm
(Excitement Intensifies)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: AntonioTheWorstAtMelee on February 04, 2014, 03:25:02 pm
(Excitement Intensifies)

Got a trip week after Valentines, won't be on for too long till I gota miss a week. Sad face gota IE it up all weekend 8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: lukesky36 on February 04, 2014, 04:45:52 pm
ready to play :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 04, 2014, 04:48:04 pm
I'm glad to see yelling GOD WILLS IT! Is catching on...!

Saying it in english is too mainstream...

Inshallah!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Willhelm on February 04, 2014, 04:52:13 pm
It's Masha'Allah, Insha'Allah is "If God wills/allows it".

The Latin is Deus Vult, but Latin isn't really the Christian language, it's Aramaic and I don't know the translation in that.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 04, 2014, 04:57:26 pm
Rly? My syrian friend told me insha allah worked fine  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wigster600 on February 04, 2014, 04:59:32 pm
Sim Sim Sala Bim!*
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Willhelm on February 04, 2014, 05:14:30 pm
Rly? My syrian friend told me insha allah worked fine  :-\

He's probably distracted because he's shooting at rebels or government forces.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 04, 2014, 05:33:16 pm
Rly? My syrian friend told me insha allah worked fine  :-\

He's probably distracted because he's shooting at rebels or government forces.

but he goes to my school :(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 04, 2014, 06:05:05 pm
I'm referencing the French North African colonial Cavalry. Why? Because Spahis were BADASS!

Personally, I'd take these guys
Ottoman Sipahi
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffeatures.cgsociety.org%2Fnewgallerycrits%2Fg27%2F347027%2F347027_1288378131_large.jpg&hash=eb5727b9aa01685a718ed22d015872888a2bc174)
[close]
over the Algerians anyday.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kammin on February 04, 2014, 06:08:52 pm
Ewwww charging a machine gun with armored knights on armored horses! Why aren't we investing in this!?! My team of highly trained chimps must begin work!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Turin Turambar on February 04, 2014, 06:17:27 pm
French cuirassiers, anyone?
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg831.imageshack.us%2Fimg831%2F4641%2Fcufrmarne14.jpg&hash=297eb6968b1c37c5478e3b0b4d12d1d72c718502)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Willhelm on February 04, 2014, 06:20:20 pm
Ewwww charging a machine gun with armored knights on armored horses! Why aren't we investing in this!?! My team of highly trained chimps must begin work!

Not all the maps are trenches and MGs. Cavalry could work if they actually dismount and fire, charging won't work.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kammin on February 04, 2014, 06:21:56 pm
Close! But not enough armor! 

Willhelm..... Where is the glory in that.... sometimes I question if you even hunt...

Spoiler
[youtube]http://youtu.be/ZNcBcxxm3kc?t=19m38s[/youtube]http://youtu.be/ZNcBcxxm3kc?t=19m38s
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Betaknight on February 04, 2014, 06:50:57 pm
Rly? My syrian friend told me insha allah worked fine  :-\

He's probably distracted because he's shooting at rebels or government forces.
Please avoid saying things like that, it can cause probs. This goes to everyone.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wigster600 on February 04, 2014, 07:17:35 pm
Rly? My syrian friend told me insha allah worked fine  :-\

He's probably distracted because he's shooting at rebels or government forces.
Please avoid saying things like that, it can cause probs. This goes to everyone.
Wow, I am so offended by the lack of free speech on this forum.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BlackPanda on February 04, 2014, 07:21:49 pm
Free speech? on the internet? good one.  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 04, 2014, 07:26:33 pm
No, that is a pretty stupid thing to say about a sensitive topic right now. Keep such comments to yourself now, people are sort of dying out there right this minute.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 04, 2014, 07:43:26 pm
Even though I am a "free-speech" type guy, I have to agree with Betaknight and Nurdbot here. Syria is going through some though times and we could easily offend people here, and things like that must not happen in a civilized forum.  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 04, 2014, 07:49:21 pm
Not to mention it isn't relevant at all to the awesome WW1 Mod coming out in a few days time ;).
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Lilja Mariasdóttir on February 04, 2014, 07:50:10 pm
Hmm, in world war I there were still cavcharges ;)

German Cav vs french infantry:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fde%2Fe%2Fee%2FLagarde.JPG&hash=639775fae796dfe3e4f3b7bba6a9b486a8e0bd9b)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 04, 2014, 07:51:58 pm
That was in 1914. This mod is set a few years later.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 04, 2014, 08:04:32 pm
And we know what happened when Cavalry charged trenches with MG bunkers...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: DanyEle on February 04, 2014, 08:32:50 pm
The British NW faction and its units haven't been removed from the game so far, since Britain will be the next faction. So you could actually try cavalry vs Heavy MGs.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Hakblok on February 04, 2014, 08:50:23 pm
The British NW faction and its units haven't been removed from the game so far, since Britain will be the next faction. So you could actually try cavalry vs Heavy MGs.
Sounds like the perfect fun round for events
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 04, 2014, 09:10:16 pm
The British NW faction and its units haven't been removed from the game so far, since Britain will be the next faction. So you could actually try cavalry vs Heavy MGs.
Sounds like the perfect fun round for events

It does indeed. I'm very interested to see just how screwed the Cavalry will get.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kammin on February 04, 2014, 09:53:00 pm
I will lead the charge! And if we host events cavalry will be allowed (as I'm going to put ww1 skins on them).
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: asagek on February 04, 2014, 10:33:37 pm
I will lead the charge! And if we host events cavalry will be allowed (as I'm going to put ww1 skins on them).
Sounds InTeReStInG!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: KArantukki on February 04, 2014, 10:48:44 pm
Thread of the official EU friday trenchbattle (https://www.fsegames.eu/forum/index.php?topic=12994.msg482669#msg482669)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Hoffmann on February 04, 2014, 10:57:58 pm
Exciting. A shame I'll have to wait for either a weekend EU or an NA linebattle.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LordAdder on February 05, 2014, 01:21:37 am
Exciting. A shame I'll have to wait for either a weekend EU or an NA linebattle.

I think 5argey is making an NA one :3
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 05, 2014, 01:23:28 am
Exciting. A shame I'll have to wait for either a weekend EU or an NA linebattle.

I think 5argey is making an NA one :3

Please tell me FiC is going to be allowed...

Also, make each regiment have a single designated sniper instead of one regiment gets all snipers.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Noodlenrice on February 05, 2014, 01:50:19 am
Exciting. A shame I'll have to wait for either a weekend EU or an NA linebattle.

I think 5argey is making an NA one :3

Please tell me FiC is going to be allowed...

Also, make each regiment have a single designated sniper instead of one regiment gets all snipers.

L33T Snipes
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: MadManYo on February 05, 2014, 01:51:29 am
Exciting. A shame I'll have to wait for either a weekend EU or an NA linebattle.

I think 5argey is making an NA one :3

Please tell me FiC is going to be allowed...

Also, make each regiment have a single designated sniper instead of one regiment gets all snipers.
2 snipers a team is a good balance.1 per regiment that's too much, there are going to be lots of regiments going to events which means lots of snipers which lots of long range killing that would make the event pointless.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on February 05, 2014, 01:58:07 am
Exciting. A shame I'll have to wait for either a weekend EU or an NA linebattle.

I think 5argey is making an NA one :3
Yup.

Also, make each regiment have a single designated sniper instead of one regiment gets all snipers.
Nope.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 05, 2014, 02:00:22 am
Why the heck not? Snipers won't work well in their own squads anyhow, they're supposed to act as support.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Commissar Jdf on February 05, 2014, 02:00:50 am
Why the heck not? Snipers won't work well in their own squads anyhow, they're supposed to act as support.

Snipers...are...OOOOOOOOOOPPPPPPPPPPP
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Matthew on February 05, 2014, 02:02:14 am
Why are they OP, they are using the same rifle as everyone else but they have extra precision.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 05, 2014, 02:03:46 am
Why are they OP, they are using the same rifle as everyone else but they have extra precision.

Hope that they don't get an excessive benefit, but I'm pretty sure the devs got the balancing down.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Betaknight on February 05, 2014, 02:43:41 am
COOKIE TO THE FIRST PERSON WHO SHOWS ME A PIC OF A BRITISH RIFLEMAN IN 1916!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Commissar Jdf on February 05, 2014, 02:52:46 am
COOKIE TO THE FIRST PERSON WHO SHOWS ME A PIC OF A BRITISH RIFLEMAN IN 1916!

Spoiler
(https://dl.dropboxusercontent.com/u/67823144/amigood.png)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Betaknight on February 05, 2014, 02:58:30 am
Meant uniform
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 05, 2014, 03:40:06 am
(https://2.bp.blogspot.com/-LS500ilZKzo/USX9t9w7plI/AAAAAAAAABA/fuse8H7whKY/s1600/soldiers'%2Buniforms%2B3.gif)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: kpetschulat on February 05, 2014, 03:43:54 am
COOKIE TO THE FIRST PERSON WHO SHOWS ME A PIC OF A BRITISH RIFLEMAN IN 1916!

Front: http://www.google.com/search?q=ww1+british+infantry+1916&client=safari&hl=en&source=lnms&tbm=isch&sa=X&ei=eKTxUqCqJKmqsASv6IHIBw&ved=0CAkQ_AUoAA&biw=1024&bih=672#biv=i%7C10%3Bd%7C9fN6ftdUYuc7PM%3A
Side: http://www.google.com/search?q=ww1+british+infantry+1916&client=safari&hl=en&source=lnms&tbm=isch&sa=X&ei=eKTxUqCqJKmqsASv6IHIBw&ved=0CAkQ_AUoAA&biw=1024&bih=672#biv=i%7C28%3Bd%7Cc_8JhkuY20vrqM%3A
Back: http://www.google.com/search?q=ww1+british+infantry+1916&client=safari&hl=en&source=lnms&tbm=isch&sa=X&ei=eKTxUqCqJKmqsASv6IHIBw&ved=0CAkQ_AUoAA&biw=1024&bih=672#biv=i%7C27%3Bd%7C_C4KVx-vrFtEjM%3A
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 05, 2014, 03:53:26 am
Beat you to the punch mate
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 05, 2014, 09:06:35 am
omg a colonial said mate!!11

much british many wows.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wismar on February 05, 2014, 09:59:56 am
Hmm, in world war I there were still cavcharges ;)

German Cav vs french infantry:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fde%2Fe%2Fee%2FLagarde.JPG&hash=639775fae796dfe3e4f3b7bba6a9b486a8e0bd9b)
[close]
French tasting the lance :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 05, 2014, 10:07:42 am
Or German tasting the 8.50mm Lebel Cartdrige.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Betaknight on February 05, 2014, 11:24:42 am
Cookie goes to Petschie, and clearlyinvisible gets a peanut. Thanks guys
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: kpetschulat on February 05, 2014, 01:38:58 pm
I M 2 GUD M8S PWNT PWNT PWNT GET REKT I WILL 3AT MUH KEWKEE WID DIGNITAY
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Gokiller on February 05, 2014, 01:39:40 pm
I ate your cookie.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: kpetschulat on February 05, 2014, 01:40:10 pm
That was a decoy, kiddie.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Gokiller on February 05, 2014, 01:40:45 pm
No decoys allowed! kiddie.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: kpetschulat on February 05, 2014, 01:42:04 pm
Don't get upset that you ate a fake cookie, Dutchie.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Gokiller on February 05, 2014, 01:42:21 pm
I cry.  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: kpetschulat on February 05, 2014, 01:45:26 pm
*Hugs* I know those feels, I feel those feels with you.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Millander on February 05, 2014, 04:02:35 pm
Question: When we release the mod, what would you want us to do? Further improve the factions or add a third faction? (Just asking, nothing will happen until we decide)

 Improve the current ones.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Willhelm on February 05, 2014, 04:18:57 pm
Add a third, Britain.

Improvements can also be made, you don't have to pick one thing to do and only one thing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Prince_Eugen on February 05, 2014, 04:19:24 pm
Gib
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wismar on February 05, 2014, 04:40:01 pm

Question: When we release the mod, what would you want us to do? Further improve the factions or add a third faction? (Just asking, nothing will happen until we decide)

That's a no brainer. Add Britain.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 05, 2014, 04:43:09 pm
And Russia.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Death by EMP on February 05, 2014, 04:46:20 pm
And Russia.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Willhelm on February 05, 2014, 04:55:12 pm
Russia seems boring, what do they have over other factions to make them interesting.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Davout on February 05, 2014, 05:01:00 pm
Austria?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Barbaneth on February 05, 2014, 05:02:17 pm
What about Serbia?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Davout on February 05, 2014, 05:03:19 pm
What about Serbia?

That should come after Montenegro
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 05, 2014, 05:16:12 pm
Russia seems boring, what do they have over other factions to make them interesting.

The Mosin Nagant and the revolver counter part? some really nice looking uniforms? that cute machine gun on a sled? Cossacks?

Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Hawke on February 05, 2014, 05:18:06 pm
Revolutions?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 05, 2014, 05:19:54 pm
What about Serbia?

Serbs should just have a few troops in the Russian faction, like the Bavarians for France in NW.

Cookie goes to Petschie, and clearlyinvisible gets a peanut. Thanks guys

The fuck is this!? I posted first! I call German favoritism! GIVE ME COOKIE OR I REMOVE SAUERKRAUT FROM THE PREMISES!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Prince_Eugen on February 05, 2014, 05:22:13 pm
Revolutions?
There were no Revolution in 1915-16.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 05, 2014, 05:23:54 pm
Seriously, scroll down in this and just look at their uniforms alone! (http://www.scribd.com/doc/145319911/Cornish-N-2001-The-Russian-Army-1914-18-Osprey-Men-at-Arms-No-364)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 05, 2014, 05:26:22 pm
...The Russians had a Bicycle company?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 05, 2014, 05:27:57 pm
Seriously, scroll down in this and just look at their uniforms alone! (http://www.scribd.com/doc/145319911/Cornish-N-2001-The-Russian-Army-1914-18-Osprey-Men-at-Arms-No-364)

Dude, all armies had uniforms extremely similar to that in this era. They practically look like british P08s.



For new factions i would like the setting to shift either to the middle east, with the Ottomans+Asienkorps(one faction) vs. British Army+ British India army (one faction)

Or, eastern Africa with the forces of Colonel Lettow Vorbeck vs. British colonial troops.

Rather than the eastern front which doesn't intrigue me at all.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Prince_Eugen on February 05, 2014, 05:28:33 pm
...The Russians had a Bicycle company?
Yes. And even had two aircraft carriers xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 05, 2014, 05:29:29 pm
...The Russians had a Bicycle company?

Considering they had a shortage of radios, It'd be the wisest thing to have for communications reasons.

And to your practiced expert eye those uniforms might look bland but to me they look pretty nice.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LordAdder on February 05, 2014, 05:30:15 pm
I think everyone used a bicycle in the war.

and am I the only person who thinks the Gewher 98's Sights are wonky?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.hoosiergunworks.com%2Fimages%2Fmauser_gew98_rearsite.jpg&hash=70f097a909e024be6e556e2f838a46f78d208ba9)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 05, 2014, 05:30:30 pm
...The Russians had a Bicycle company?
Yes. And even had two aircraft carriers xD

Holy shit. Russian Army best Army 19... oh wait yeah the Germans. Nvm.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kamov on February 05, 2014, 05:31:36 pm
Why not just have a poll?

Hell i'd rather have brits and ottomans for the desert.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 05, 2014, 05:35:24 pm
I'd pick the Middle East campaign Brits over Western Front Brits too.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 05, 2014, 05:35:47 pm
I'm pretty sure that they can simulate the Western, Eastern and Middle Eastern fronts. They'll need the French, British, Germans and Ottomans. I think the Austro-Hungarians had some troops there also, not 100% sure...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 05, 2014, 05:36:06 pm
I think everyone used a bicycle in the war.

and am I the only person who thinks the Gewher 98's Sights are wonky?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.hoosiergunworks.com%2Fimages%2Fmauser_gew98_rearsite.jpg&hash=70f097a909e024be6e556e2f838a46f78d208ba9)
[close]

Those are from the Turkish G98's, rollercoaster sights up to 2000m.

here's a visorless Stahlhelm of which 5,400 were issued to Turkish troops:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fantique-photos.com%2Fimages%2Fstories%2FUniforms%2FGerman_Empire%2Fstahlhelm%2Fstahlhelm_5.jpg&hash=f911da461859954e1aec61d48b1e8732e3aac3cc)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Hawke on February 05, 2014, 06:00:11 pm
I don't mind if they pick either front. I had ancestors serving in both.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 05, 2014, 06:01:07 pm
I don't mind if they pick either front. I had ancestors serving in both.

I had an ancestor who served in both.

Seriously, being a Colonial troop in WWI sucked.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Hawke on February 05, 2014, 06:04:26 pm
Sadly, my ancestor in the Middle-East was killed by a Turkish shell, I believe.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LordAdder on February 05, 2014, 06:13:50 pm
I think everyone used a bicycle in the war.

and am I the only person who thinks the Gewher 98's Sights are wonky?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.hoosiergunworks.com%2Fimages%2Fmauser_gew98_rearsite.jpg&hash=70f097a909e024be6e556e2f838a46f78d208ba9)
[close]

Those are from the Turkish G98's, rollercoaster sights up to 2000m.

here's a visorless Stahlhelm of which 5,400 were issued to Turkish troops:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fantique-photos.com%2Fimages%2Fstories%2FUniforms%2FGerman_Empire%2Fstahlhelm%2Fstahlhelm_5.jpg&hash=f911da461859954e1aec61d48b1e8732e3aac3cc)
[close]

So is this a Turkish G98?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F2%2F2b%2FMauser_m98.jpg&hash=9114ac627380304a9c266d95d1e38a87d7040504)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 05, 2014, 06:52:01 pm
I wish the Warband engine was more flexible, It'd be lovely to have multiple fronts represented by many factions :(.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Hazzard on February 05, 2014, 07:08:15 pm
I wish the Warband engine was more flexible, It'd be lovely to have multiple fronts represented by many factions :(.

I believe they said somewhere about finding a way to have more than 5 factions.

I don't mind if they pick either front. I had ancestors serving in both.

I had an ancestor who served in both.

Seriously, being a Colonial troop in WWI sucked.
Do you mind explaining? I can't think of how this worked.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 05, 2014, 07:21:35 pm
? It's not uncommon knowledge that the Colonial troops were usually the first to be thrown into shitstorm situations. Ypres would be a prime example, they were the first troops who had to deal with the effects of Toxic gas. Many Algerians and Canadians died that day.

I've also got some stories from my Great Grandfather about stuff he saw in the War, but I won't talk about it unless an IE dev gives me the permission.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 05, 2014, 07:25:34 pm
Despite fighting just as hard as their Western Imperial counter parts, non-white Colonial Troops got the bum deal with attitudes still tinged with 19th century ignorance and racism.

Some Colonial Troops still sadly don't have their own seperate memorials dedicated to their actions during the Great War.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 05, 2014, 07:26:48 pm
I find it a tad annoying how the Moroccan Tiralieurs have no WWI memorial in France, but the Canadians built one for them in Vancouver.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 05, 2014, 07:27:32 pm
Russia The United Kingdom of Great Britain and Ireland seems boring, what do they have over other factions to make them interesting.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: DanyEle on February 05, 2014, 07:28:48 pm
Bacon
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Matthew on February 05, 2014, 07:28:57 pm
I wish the Warband engine was more flexible, It'd be lovely to have multiple fronts represented by many factions :(.

I believe they said somewhere about finding a way to have more than 5 factions.
He means more than 2 factions fighting simultaneously.

I don't mind if they pick either front. I had ancestors serving in both.

I had an ancestor who served in both.

Seriously, being a Colonial troop in WWI sucked.
Do you mind explaining? I can't think of how this worked.
Are you from Alabama, some people have family trees that fork.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Jelly on February 05, 2014, 07:29:17 pm
Top-hats and monocles.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 05, 2014, 07:33:11 pm
After the Battle of Sarikamis against the Russians, the Turks participation in WW1 was over.

Except for Gallipoli actually, but after that they were mostly done. And then after that you've got the independence war when somehow Turkish troops, outnumbered and outgunned, wrecked the Greeks and Armenians occupying their country.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 05, 2014, 07:37:15 pm
? It's not uncommon knowledge that the Colonial troops were usually the first to be thrown into shitstorm situations. Ypres would be a prime example, they were the first troops who had to deal with the effects of Toxic gas. Many Algerians and Canadians died that day.

I've also got some stories from my Great Grandfather about stuff he saw in the War, but I won't talk about it unless an IE dev gives me the permission.

The Colonial troops at Ypres were there by chance. It's not like the French knew the Germans would launch a gas attack there and purposely placed colonial troops there... Colonial soldiers on the Western front were employed in the same way as the white soldiers, claiming that high command always sent them first into the attacks to get the killed is a preposterous claim. Colonial troops were even viewed as elite soldiers, like the French Colonial corps being a prime example. They may have gotten discrimination from white soldiers, but saying they were specifically chosen for suicide missions is a huge misconception.

After the Battle of Sarikamis against the Russians, the Turks participation in WW1 was over.

Except for Gallipoli actually, but after that they were mostly done. And then after that you've got the independence war when somehow Turkish troops, outnumbered and outgunned, wrecked the Greeks and Armenians occupying their country.

No, the Ottoman troops still fought hard, for example surrounding the Brits at Kut, and fending off the Brits at Gaza as late as 1917. Saying they were done after a single battle is an oversimplification and a rather uninformed answer.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 05, 2014, 07:39:41 pm
Well, like I said I do have first hand accounts, but I'd prefer to get a dev's permission in fear of causing a major tangent.

Found a site with WWI color photos, if anyone's interested:

http://www.worldwaronecolorphotos.com/index.html
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: MagicTeatowel on February 05, 2014, 08:06:43 pm
...The Russians had a Bicycle company?
The Brits had a whole Corps dedicated to Cycling.
Spoiler
25th (County of London) Cyclist Battalion, The London Regiment (from the 26th Middlesex)
10th (Cyclist) Battalion, The Royal Scots
5th (Cyclist) Battalion, The East Yorkshire Regiment
8th (Cyclist) Battalion, The Royal Highland Regiment (The Black Watch); later the Highland Cyclist Battalion
6th (Cyclist) Battalion, The Norfolk Regiment
7th (Cyclist) Battalion, The Welsh Regiment
8th (Cyclist) Battalion, The Northumberland Fusiliers; later the Northern Cyclist Battalion
6th (Cyclist) Battalion, The Queen's Own (Royal West Kent Regiment); later the Kent Cyclist Battalion
The Essex and Suffolk Cyclist Battalion

. . . with even more Battalions once the war broke out.
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wismar on February 05, 2014, 08:19:18 pm
Russia seems boring, what do they have over other factions to make them interesting.
This. If you are looking after a faction other after the UK it should be Austria imo. Tbh I think you should do a poll.

Austrian uniforms
Spoiler
(https://2.bp.blogspot.com/_r-gllVag9Ww/SwRMVWS-v_I/AAAAAAAAFp8/TOVhneCO3Pw/s1600/Austro-Hungarian%2BSoldiers.JPG)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F5%2F52%2FWorld_War_I_reenactments_of_Austria-Hungary_army_in_Pisek_in_2011_%286%29.JPG&hash=16ad1699c443f794961946e6b1b61d36c80ed36d)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F4%2F4f%2FWorld_War_I_reenactments_of_Austria-Hungary_army_in_Pisek_in_2011_%289%29.JPG&hash=7bd4ee37bab2429e9a56b45db89488ffeb11c776)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi5.photobucket.com%2Falbums%2Fy189%2Fmitchtanz%2Fasss3.jpg&hash=543c52128276acadd49c7458e570b15003428f25)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fweaponsandwarfare.com%2Fwp-content%2Fuploads%2F2010%2F12%2Fdsaefdefe-500x494.jpg&hash=94d2f58928c01313bbf4d045eca61d82e86e7f77)
[close]
[close]


Other than that it would be aswesome if anyone made a pickelhaube for the mod! Since there isn't any at the moment. I know it isn't historically accurate but it would be for the general at least.
So any talented modelers and texturers out there???

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffarm5.staticflickr.com%2F4047%2F4548021968_e936989a6d_b.jpg&hash=10a190c8a2e562b52e0ef74e013d0397e10bbc7f)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fww1inonesix.files.wordpress.com%2F2012%2F02%2Fdscn0661.jpg&hash=1f137505da200fc49a26d53e3075b172793201aa)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.richter-kafitz.de%2Ftypo3temp%2Fpics%2Fb5a8fc0e8a.jpg&hash=d0977cf0df68f60fb2c1d81169a5d2c45805e73b)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages-00.delcampe-static.net%2Fimg_large%2Fauction%2F000%2F209%2F551%2F514_001.jpg&hash=8bddb1ce171adc1fdc6c251f317128edcb22fdf9)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F0%2F05%2FBundesarchiv_Bild_183-R11105%2C_Kaiser_Wilhelm_II.%2C_August_v._Mackensen_crop.jpg&hash=aa271ba1438002fdb78007de65acaa5990c56850)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-22fJGwtGpik%2FUdGuv0oXGJI%2FAAAAAAAADbA%2F1wqqEnM2U4U%2Fs1600%2FpickelhaubeHATS.jpg&hash=263efc3001b8c86316316dd0110a0810d9f839d6)
[close]
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Prince_Eugen on February 05, 2014, 08:39:12 pm
If not Russia, Paris could fall to Germans in 1914. Russian East-Prussian operation actually saved a day there.
Also in first years of war Russian Empire fought on multiple fronts and decapitated two opponents: Austria and Turkey, but had lack of time and resources for Germany. However, they made a huge effort in total victory deal.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Killington on February 05, 2014, 08:45:31 pm
Seriously, scroll down in this and just look at their uniforms alone! (http://www.scribd.com/doc/145319911/Cornish-N-2001-The-Russian-Army-1914-18-Osprey-Men-at-Arms-No-364)

Those are some pretty excellent uniforms!

My favourites

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1281.photobucket.com%2Falbums%2Fa501%2FKillington007%2FHat_zps377a7ae0.png&hash=8779075f187c03059de498584ea903bb097b2e96)



(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1281.photobucket.com%2Falbums%2Fa501%2FKillington007%2FHair_zps0626dd6f.png&hash=8c776bcfd229ab7d0877aedef7c463faa8079d6d)



(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1281.photobucket.com%2Falbums%2Fa501%2FKillington007%2FPoofy_zps491d45c0.png&hash=bad55a6be15855aac8920e27bdcf93856bef468c)



(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1281.photobucket.com%2Falbums%2Fa501%2FKillington007%2FStache_zps723d5061.png&hash=a247d3b674b15717db7905c8cd3e7bf529ca4801)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wismar on February 05, 2014, 11:23:40 pm
If not Russia, Paris could fall to Germans in 1914. Russian East-Prussian operation actually saved ruined the day there.
Germany really deserved to win. Why did they have to invade through Belgium? If they just went straight for France they wouldn't have the UK against them...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 05, 2014, 11:25:35 pm
Blah blah blah hindsight's a bitch we get it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wismar on February 05, 2014, 11:27:15 pm
I just don't get why people think Germany were the 'evil' ones. I guess history is written by the victor.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wigster600 on February 05, 2014, 11:35:04 pm
I just don't get why people think Germany were the 'evil' ones. I guess history is written by the victor.
Well the Spikey picklehaubs didn't help.  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 05, 2014, 11:36:43 pm
I just don't get why people think Germany were the 'evil' ones. I guess history is written by the victor.

In World War I? Well they violated a nation's neutrality so yeah, they weren't the good guys.

But in WWI no one was the good guys. So what're you gonna do.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: KArantukki on February 05, 2014, 11:41:41 pm
I just don't get why people think Germany were the 'evil' ones. I guess history is written by the victor.

Of course the most nations in the WWI were "evil" and provoked the war, the problem was that the germans thought that they were stronger than all the others together and provoked the war maybe more than every other nation. Also the german leader Wilhelm II. wasn't very smart, he dismissed Bismarck . I really wish Friedrich III. havent died from cancer, he would have been a better leader for germany.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on February 05, 2014, 11:50:24 pm
I just don't get why people think Germany were the 'evil' ones. I guess history is written by the victor.

Nobody thinks Germany was the bad guy in world war 1, except maybe ultra-nationalists like Raddeo or something. 
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: TomaHawkAU on February 05, 2014, 11:51:49 pm
If the Germans didnt invade through belgium they would've had to face the full force of the French defences, I think people only think they are the evil ones because of the propoganda and also World War 2 (even though its not WW1)

On the bright side, I dont think anyone ever calls Australia the bad guys, I mean we defeated the Japs in WW2 at Kokoda but after the war Japan became Australia's biggest trading partner and they also helped clean up darwin from the bombings and shizzle
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 06, 2014, 12:01:55 am
There are very, very few wars where there were "Good guys"
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: KArantukki on February 06, 2014, 12:02:47 am
If the Germans didnt invade through belgium they would've had to face the full force of the French defences, I think people only think they are the evil ones because of the propoganda and also World War 2 (even though its not WW1)

On the bright side, I dont think anyone ever calls Australia the bad guys, I mean we defeated the Japs in WW2 at Kokoda but after the war Japan became Australia's biggest trading partner and also helped clean up darwin from the bombings are shizzle

Well, as a german who see it objectively, i have to say germany was "bad" in WW1 (like austria, russia anf france too) but WW2 was in fact a fail of the allies after the first world war. The Treaty of Versailles destroyed germanys economy and germany lost all his colonies and a lot of land in europe, how ever, the germanys feelt angry and choose hitler and the NSDAP, they promised to bring the old power back and ... you know the rest.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: TomaHawkAU on February 06, 2014, 12:07:47 am
There are very, very few wars where there were "Good guys"

I didnt say we were the good guys, but no one says we are the bad guys :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: George385 on February 06, 2014, 12:11:55 am
If the Germans didnt invade through belgium they would've had to face the full force of the French defences, I think people only think they are the evil ones because of the propoganda and also World War 2 (even though its not WW1)

On the bright side, I dont think anyone ever calls Australia the bad guys, I mean we defeated the Japs in WW2 at Kokoda but after the war Japan became Australia's biggest trading partner and they also helped clean up darwin from the bombings and shizzle

Well Australia sorta had it coming, I mean look at how racist Australia was to the Japanese and all other Asian countries during 1901, the time of the Immigration Restriction Act, which for those who don't know, was an extremely racist law that was passed to restrict everyone who was not white skinned, and from Northern European descent.

And the Japanese did swear revenge after Australia refused to change the laws, so you can't say that they didn't warn us. They gave us a lot of chances to change them.

Because of Australia's extreme ignorance, a lot of people died on Kokoda Track and in the Darwin invasion. Which is sad, because it wasn't their fault, it was the governments fault. Even at the time of WWII, the act was still in place, and it was still in place until the 1950's.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 06, 2014, 12:13:51 am
Not forgetting all the ethnic cleansing...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 06, 2014, 12:15:01 am
There are very, very few wars where there were "Good guys"

I didnt say we were the good guys, but no one says we are the bad guys :)

Looking back on the 20th century as a whole, It really is more of a case of either shades of ignorant self serving grey or just plain pure evil. Most of WW1 aside from the genocide was more or less just shades of grey.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 06, 2014, 12:20:58 am
There was an genocide in WWI?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wismar on February 06, 2014, 12:21:10 am
There was an genocide in WWI?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Fungus on February 06, 2014, 12:26:11 am
There are very, very few wars where there were "Good guys"

I didnt say we were the good guys, but no one says we are the bad guys :)

Looking back on the 20th century as a whole, It really is more of a case of either shades of ignorant self serving grey or just plain pure evil. Most of WW1 aside from the genocide was more or less just shades of grey.

You mean the Armenian Genocide??
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Commissar Jdf on February 06, 2014, 12:26:26 am
There was an genocide in WWI?

I think he just means more of a general slaughter on all sides.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 06, 2014, 12:27:28 am
There was an genocide in WWI?

Armenian genocide, hellloooo? 1.5 christian armenians massacred systematically. The Turkish gov't still refuses to recognise it as a genocide.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 06, 2014, 12:28:29 am
Thought that happened pre-WWI
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 06, 2014, 12:30:23 am
No, mostly in 1915.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 06, 2014, 12:59:51 am
Eh, the Armenian Genocide is such a weird topic. I've heard so many conflicting reports it's odd.

"He had a gun!"

"He fired first"

"They were harboring rebels"!

I dunno. Knowing what the Turks did to the Arabs in the Middle Eastern campaign I wouldn't put it past them if they did just start killin' civvies.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: William on February 06, 2014, 01:01:37 am
This thread has turned into "Clearly making himself look like a fool 24/7". I like this
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Killington on February 06, 2014, 01:10:03 am
This thread has turned into "Clearly making himself look like a fool 24/7". I like this
It's spelt foo'.



I'm curious if it is possible to include chambering bullets in the mod?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kammin on February 06, 2014, 01:11:35 am
Eh, the Armenian Genocide is such a weird topic. I've heard so many conflicting reports it's odd.

"He had a gun!"

"He fired first"

"They were harboring rebels"!

I dunno. Knowing what the Turks did to the Arabs in the Middle Eastern campaign I wouldn't put it past them if they did just start killin' civvies.


Shhhh you're going to start a flame war...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 06, 2014, 01:14:42 am
How am I going to start a flame war? Genocide is genocide.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Noodlenrice on February 06, 2014, 01:14:48 am
The Armenian genocide is a really sensitive event to both parties
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kammin on February 06, 2014, 01:17:02 am
Exactly best not to talk about it here.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 06, 2014, 01:24:24 am
The date is getting closer and closer now, can we have some form of teaser?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: kpetschulat on February 06, 2014, 01:30:51 am
I may be a little late to the discussion about factions, but if we have just 5 factions, I think the last three should be Britain with colonial troops that served in Europe, Austria, and Italy. If we get six factions, I think they should be Britain with colonial troops that were in Europe and troops in the Middle East, Austria-Hungary, Italy, and the Ottomans...

Tbh, I really think this mod should stick to the western front and the Alps (Italy vs. Austria). It's definitely the more well known theatre of the war, and I think the mod should be based around it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: stylish on February 06, 2014, 01:31:52 am
The date is getting closer and closer now, can we have some form of teaser?

[youtube]http://www.youtube.com/watch?v=oeJkpsOqQgc[/youtube]

Great movie aswell btw, worth watching.

http://www.imdb.com/title/tt0344510/
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on February 06, 2014, 03:22:06 am
The date is getting closer and closer now, can we have some form of teaser?

[youtube]http://www.youtube.com/watch?v=oeJkpsOqQgc[/youtube]

Great movie aswell btw, worth watching.

http://www.imdb.com/title/tt0344510/

Now if only that was Iron Europe gameplay... muh dick
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: munky-wunky on February 06, 2014, 05:49:10 am
thats would be crazy
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kammin on February 06, 2014, 06:57:45 am
Nice to see lots of armys and brigades are forming. I know that large armies like DA/UA and the British Army plan to stride in and give it a go, wonder if it will become very army based like North and South ?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 06, 2014, 07:47:34 am
The good 'ol French mass human waves.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nardu on February 06, 2014, 12:12:32 pm
Quote
? It's not uncommon knowledge that the Colonial troops were usually the first to be thrown into shitstorm situations. Ypres would be a prime example, they were the first troops who had to deal with the effects of Toxic gas. Many Algerians and Canadians died that day.

I've also got some stories from my Great Grandfather about stuff he saw in the War, but I won't talk about it unless an IE dev gives me the permission.


The Colonial troops at Ypres were there by chance. It's not like the French knew the Germans would launch a gas attack there and purposely placed colonial troops there... Colonial soldiers on the Western front were employed in the same way as the white soldiers, claiming that high command always sent them first into the attacks to get the killed is a preposterous claim. Colonial troops were even viewed as elite soldiers, like the French Colonial corps being a prime example. They may have gotten discrimination from white soldiers, but saying they were specifically chosen for suicide missions is a huge misconception.

That is true, and we can add to that, it's only pure misfortune because most of time, colonial troops were retired from the front during the cold period of winter, because HC was thinking they can't deal with the extreme climat. Of course in a very difficult case, like big german offensive, whatever the climate, all forces were called back.

The fact is that colonial troops, especially those from north africa, were also composed of white peoples, at least "european peoples". My great grand uncle was an european from algeria, and he served in the Tunisian infantrymen (Tirailleurs tunisiens) with alot of other "pieds noirs" from North Africa. And also my great uncle was in the Algerians infantrymen during the WW2, but the comon legend want that these regiments were fully indigenous (which is totaly wrong).

Some others colonial troops, like Zouaves, were mainly (perhaps fully) europeans from metropolitan area (parisians, Bretons, people from the Loire area), but deployed in the colonies.

i don't know what was the feeling of HC about the utilisation of Colonial troops, but they were not always used in first line, as french believed germans were affraid of the colonial troops, so we can guess they were used mainly in offensive phases to add a psychological benefit to the assault and that's maybe why people start to think they were using more than metropolitans as first wave. I think it's not because of their skins colour or their origin, but for their so estimated skill in combat, and we can check it by another story:

The meridional french soldiers were less estimated than any forces, and they had a bad publicity in the french army, High officers sayin that they were only good to received shot in the ass and raise their rifles in the air, calling them "Prussian from the south ("Prussiens du midi" in french). And they were not used in first wave from september 1914 until mid-late 1915 because of this bad publicity that they will retreat. But after the doubts were dissiped by their extrem bravery (they themselves said they have to do 2 times more brave things to be respected) that thing changed (a bit).

So you right, the Colonial troops, from what i read, were not used as first attacking troops because of their origins, especially because French officers though they were very good fighters (so not something you can waste in a very difficult and indecisive war). But that not means Black soldiers or arabic soldiers were estimated at the same level as white soldiers in the human way of course.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Prince_Eugen on February 06, 2014, 12:19:54 pm
If not Russia, Paris could fall to Germans in 1914. Russian East-Prussian operation actually saved ruined the day there.
Germany really deserved to win. Why did they have to invade through Belgium? If they just went straight for France they wouldn't have the UK against them...
Please, explain to me, poor educated man, how Russia ruined day?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nardu on February 06, 2014, 12:27:41 pm
If not Russia, Paris could fall to Germans in 1914. Russian East-Prussian operation actually saved ruined the day there.
Germany really deserved to win. Why did they have to invade through Belgium? If they just went straight for France they wouldn't have the UK against them...
Please, explain to me, poor educated man, how Russia ruined day?

With "if", the war could have be very different. IF austrians didnt followed the german in the triplice, then serbian troops with Romanians and all the eastern troops from Russia would have defeated the germans and the triple entente would have taken Berlin in 1914. In fact, this war never happened at all with this "If"

And then, the invasion of Belgium was a part of the german war plan, so if they didnt invaded the Belgium, they have to face the full french army and the fortified area in the North Eastern area.

That is why they were so close to Paris  around 1914, because of this plan.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nardu on February 06, 2014, 12:28:32 pm
Edit: double post
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 06, 2014, 12:29:15 pm
If not Russia, Paris could fall to Germans in 1914. Russian East-Prussian operation actually saved ruined the day there.
Germany really deserved to win. Why did they have to invade through Belgium? If they just went straight for France they wouldn't have the UK against them...

You don't deserve to say Deutsches Reich deserved to win if you don't even know the Schliffen plan. That's also a very, very bold assumption. The UK might have joined the war to make sure France wasn't completly occupied by German troops.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 06, 2014, 12:38:09 pm
If not Russia, Paris could fall to Germans in 1914. Russian East-Prussian operation actually saved ruined the day there.
Germany really deserved to win. Why did they have to invade through Belgium? If they just went straight for France they wouldn't have the UK against them...

As if it was strategically feaseable to attack across the border. The German would have gotten shit on had they walked into France's field fortifications on the border, would have no element of surprise and generally the operation would end in a terrible state. The French would be on the west border and the Russians the other side would have ended the war in way earlier.

The Schlieffen plan was made to fight a two front war. I don't think you realise how close the Germans were to winning. Had they not moved a whole army east (including the very valuable mobile cavalry corps) and had the time frames not been messed up due to delays, the German's would definetly have won the western engagement.

The Russians really saved France by scaring the Germans with their East Prussian operation.

l2war
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Von Alten on February 06, 2014, 12:38:47 pm
pls no history
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 06, 2014, 12:44:54 pm
pls no history

dis mod wuld nut exst widowt hysteri
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nardu on February 06, 2014, 12:45:00 pm
UK have things to win with the defeat of Germany, in the economic way, the gain of the colonies they could add to their empire was more attractive than the belgium neutrality.

Like for all wars, you can"t say to your public "We will fight against germany the first military power to espect thief 'em their colonies and get some economical gains after the war". It's better to say "we will fight for the neutrality and the freedom of people in Belgium". As Bush never said we will fight for Oil in Iraq, but "we will give them freedom".

UK could not also tolerate a full domination of Germany in europe and the fact of that Germany could have claim most of the french colonies if they had won. Because without any decent allies around, UK could had be the next target of the kinda german expansionism.

You really think Great Britain only goes to war for belgians neutrality?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 06, 2014, 12:46:12 pm
Indeed, you also have to remember the rivalries, Wismar. The British and the Germans were having their own little naval cold war for a while before and during WW1.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kammin on February 06, 2014, 12:51:43 pm
However the Germans forgot once again who rules the waves it would seem

[youtube]http://www.youtube.com/watch?v=eVzBcIXJXTo[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Turin Turambar on February 06, 2014, 12:54:50 pm
We stopped being scared of the russians when suddenly a random Tannenberg appeared.
We started being scared again in 1945. ::)

But in regard to how it really happened (not how it was planed by Schlieffen) invading Belgium was useless. However I think Britain would have joined anyway.

Close to winning is wrong. It's true, 1918 there were no non-captured enemied soldiers on German ground.
But the German forces were really decimated and the allies got supplies en masse from the USA. It was a good decision from Wilhelm II. not to do a total war like Hitler did.

@who the victory deserves: I really think it would have been better if Germany had won. Not because I am German, but because many bad things would not have happened like for example the financial crisis, Hitler's takeover or the conflicts in the mideast or the balcans.

@Kammin:
Google "Seabattle of Jutland" :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 06, 2014, 12:55:50 pm
We stopped being scared of the russians when suddenly a random Tannenberg appeared.
We started being scared again in 1945. ::)

But in regard to how it really happened (not how it was planed by Schlieffen) invading Belgium was useless. However I think Britain would have joined anyway.

Close to winning is wrong. It's true, 1918 there were no non-captured enemied soldiers on German ground.
But the German forces were really decimated and the allies got supplies en masse from the USA.

@who the victory deserves: I really think it would have been better if Germany had won. Not because I am German, but because many bad things would not have happened like for example the financial crisis, Hitler's takeover or the conflicts in the mideast or the balcans.

@Kammin:
Google "Seabattle of Jutland" :P

No need for Nationalism. I think the Germans started truly fearing the Russians after Operation Citadel.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Turin Turambar on February 06, 2014, 12:58:34 pm
This is everything you can answer to my post? :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kammin on February 06, 2014, 01:01:32 pm
There is always need for nationalism. Without it countries would be empty husks where people lived!

@Turin. The battle was part of the North sea campaign in which the Royal Fleet blockaded Germany the entire war, although the British lost a lot of men they still maintained the blockade.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 06, 2014, 01:02:40 pm
Lol, the Germans wrecked the Russians at Zitadelle, especially taking into account the numbers they were facing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Turin Turambar on February 06, 2014, 01:02:51 pm
@Turin. The battle was part of the North sea campaign in which the Royal Fleet blockaded Germany the entire war, although the British lost a lot of men they still maintained the blockade.
That's true, just kidding. ;)
The battle was useless for the war.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Prince_Eugen on February 06, 2014, 01:03:25 pm
This is everything you can answer to my post? :D
Remember Seven Years War, le lern2fight pls, Russians didnt lose any battle to Prussians. kthxbye
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Prince_Eugen on February 06, 2014, 01:04:15 pm
Lol, the Germans wrecked the Russians at Zitadelle, especially taking into account the numbers they were facing.
But why they retreated if they wrecked Russians? Magic?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 06, 2014, 01:04:38 pm
Lol, the Germans wrecked the Russians at Zitadelle, especially taking into account the numbers they were facing.

After Citadel the German Armies were racing eachother to reach Berlin first.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Turin Turambar on February 06, 2014, 01:06:15 pm
This is everything you can answer to my post? :D
Remember Seven Years War, le lern2fight pls, Russians didnt lose any battle to Prussians. kthxbye
Yeah, there were some Austrians, Frenchies and the rest of central Europe fighting them so they couldn't be that concentrated on the Russians.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kammin on February 06, 2014, 01:08:06 pm
I think we can all agree that anyone who calls the French cowards during the first world war was an idiot right ?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 06, 2014, 01:09:25 pm
This is everything you can answer to my post? :D
Remember Seven Years War, le lern2fight pls, Russians didnt lose any battle to Prussians. kthxbye
Yeah, there were some Austrians, Frenchies and the rest of central Europe fighting them so they couldn't be that concentrated on the Russians.

I thought the German wouldn't fear the Slavic scum Russian?

I think we can all agree that anyone who calls the French cowards during the first world war was an idiot right ?

Pretty much, considering they had some serious balls with their mass human wave doctrine.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 06, 2014, 01:11:02 pm
Spoiler
Lol, the Germans wrecked the Russians at Zitadelle, especially taking into account the numbers they were facing.
But why they retreated if they wrecked Russians? Magic?

Are you forgetting the Orel counterattack, and then the Smolensk offensive? The Germans didn't have enough soldiers to keep up a full blown attack while defending against the Russians. Remember they were outnumbered 2.5/7 million all along the front. Sure the North shoulder didn't get anywhere far because they lacked tanks, but  the south shoulder with the SS-Panzerkorps as a spearhead had basically broken through. The Russians could pick any point in the line to attack and be guaranteed 3-1 superiority in soldiers, 7-1 in tanks, 5-1 in artillery without even moving any troops.

Lol, the Germans wrecked the Russians at Zitadelle, especially taking into account the numbers they were facing.

After Citadel the German Armies were racing eachother to reach Berlin first.

k
[close]
/offtopic
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kammin on February 06, 2014, 01:11:13 pm
"When in doubt throw more men at them"
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kammin on February 06, 2014, 01:12:07 pm
Spoiler
Lol, the Germans wrecked the Russians at Zitadelle, especially taking into account the numbers they were facing.
But why they retreated if they wrecked Russians? Magic?

Are you forgetting the Orel counterattack, and then the Smolensk offensive? The Germans didn't have enough soldiers to keep up a full blown attack while defending against the Russians. Remember they were outnumbered 2.5/7 million all along the front. Sure the North shoulder didn't get anywhere far because they lacked tanks, but  the south shoulder with the SS-Panzerkorps as a spearhead had basically broken through. The Russians could pick any point in the line to attack and be guaranteed 3-1 superiority in soldiers, 7-1 in tanks, 5-1 in artillery without even moving any troops.

Lol, the Germans wrecked the Russians at Zitadelle, especially taking into account the numbers they were facing.

After Citadel the German Armies were racing eachother to reach Berlin first.

k
[close]
/offtopic


It's a mod about the first world war. It's kinda on topic.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 06, 2014, 01:12:55 pm
did i just meet captain oblivious?

WW2 has nothing to do with the course of WW1 since it was 20 years later
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nardu on February 06, 2014, 01:13:39 pm
We stopped being scared of the russians when suddenly a random Tannenberg appeared.
We started being scared again in 1945. ::)

But in regard to how it really happened (not how it was planed by Schlieffen) invading Belgium was useless. However I think Britain would have joined anyway.

Close to winning is wrong. It's true, 1918 there were no non-captured enemied soldiers on German ground.
But the German forces were really decimated and the allies got supplies en masse from the USA. It was a good decision from Wilhelm II. not to do a total war like Hitler did.

@who the victory deserves: I really think it would have been better if Germany had won. Not because I am German, but because many bad things would not have happened like for example the financial crisis, Hitler's takeover or the conflicts in the mideast or the balcans.

@Kammin:
Google "Seabattle of Jutland" :P

As a French i agree with you on the victory of germans. If it had cancelled the ww2 it could have been better, my country is not about 1 more defeat in its history :D (joke, my dear fellows french)


But we can't guess what would happened in this case. Ww1 was acceptable in the French opinion because of the 1870 humiliation, so with another humiliation, things could have go worse. Even for ourselves french because as german did with jews and communists, french nationalists could have say it´s all the fault of defeatist meridionals or jews or idunnowhoelse.

I personnaly don't think about winners because of the issue of  this war. Life of people didnt changed in the good way because of the victory, we had spanish flu and ww2, families had lost alot of their members etc.

But good things came from this conflict: Surgery, blood transfert, pacfisim, feeling of that war was useless and it could be avoided etc...









Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kammin on February 06, 2014, 01:15:31 pm
@ Sven

Don't post stupid comments if you don't want an obvious and blank answer. WW2 has everything to do with world war one...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Prince_Eugen on February 06, 2014, 01:17:19 pm
2Sven

It's their deal, that they attacked USSR, they werent forced too, or they came to murderize liberate slavic folk? Dont make a victims from them, they came and received a payback.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nardu on February 06, 2014, 01:34:59 pm
This is everything you can answer to my post? :D
Remember Seven Years War, le lern2fight pls, Russians didnt lose any battle to Prussians. kthxbye
Yeah, there were some Austrians, Frenchies and the rest of central Europe fighting them so they couldn't be that concentrated on the Russians.

I thought the German wouldn't fear the Slavic scum Russian?

I think we can all agree that anyone who calls the French cowards during the first world war was an idiot right ?

Pretty much, considering they had some serious balls with their mass human wave doctrine.

This wasnt clearly an "human wave doctrine", we were outnumbered by germans. This was the ideology of that machineguns and artillery were useless, cowards weapons, and as the revolution armies did with their victorious bayonet charges, they should do the same. No defence, no trenches, only attacking attacking and attacking. It looks like human waves because of the lack of covers and the serious wounds inflicted by modern weapons, but it´s not the same thing. French though even with a less number of soldiers they could defeat germans by the superiority of their close combat training and skill, not because they would have overwhelmed them by number.

It was different after december 1914, when bloody offensives were only motivated by poor minded officers and the fact of that the "holy land" was occuped by germany and it was not tolerable to the french public opinion. Germans could stay and defend their positions as their territory was safe and they were inside the ennemy country. So the same tactics were repeated: attacking and attacking again, only defend when they face a counter attack or an ennemy offensive.

We get the same problem in ww2, on the opposit way: defend defend and only defend. Tanks and planes are useless, we can win with good old trenches and fortifications made for position war.  ::)

Germans always were  a way ahead of french since 1870.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 06, 2014, 01:38:25 pm
@ Sven

Don't post stupid comments if you don't want an obvious and blank answer. WW2 has everything to do with world war one...

Course of WW1.., Read the post.

2Sven

It's their deal, that they attacked USSR, they werent forced too, or they came to murderize liberate slavic folk? Dont make a victims from them, they came and received a payback.

Im not victmizing them, im looking at the strategic situation.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wismar on February 06, 2014, 02:11:11 pm
If not Russia, Paris could fall to Germans in 1914. Russian East-Prussian operation actually saved ruined the day there.
Germany really deserved to win. Why did they have to invade through Belgium? If they just went straight for France they wouldn't have the UK against them...
Please, explain to me, poor educated man, how Russia ruined day?
Germany would have had a better chance of winning the war.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nardu on February 06, 2014, 02:24:34 pm
No sens, France went to war because Russia did, it was its allied duty.

If Russia didn't go to war to protect Serbia, France neither.


We can go in the other way, without Austria, Bulgaria and Ottomans, Germany was surrounded by ennemy forces: Serbians, Romanians, Russians, Italians (in 1915), UK, France, Belgians. No Victory for them.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BNS Marko on February 06, 2014, 03:03:22 pm
If not Russia, Paris could fall to Germans in 1914. Russian East-Prussian operation actually saved ruined the day there.
Germany really deserved to win. Why did they have to invade through Belgium? If they just went straight for France they wouldn't have the UK against them...
Please, explain to me, poor educated man, how Russia ruined day?
Germany would have had a better chance of winning the war.
Basically what happened is the General in charge of the Paris offensive, after making it through the worst and coming close with full momentum and a large advantage, received news of the Russian offensive in the East, doubted german defenses there and decided to send a few entire divisions to the East. Those forces would've most likely been enough to replenish troop losses and keep the momentum to Paris.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wismar on February 06, 2014, 03:09:09 pm
That is sad.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Willhelm on February 06, 2014, 03:16:49 pm
None of us would exist if Germany had won the first world war though.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wismar on February 06, 2014, 03:20:08 pm
wat.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 06, 2014, 03:22:17 pm
Lol Germany doing a good job with europe if they won the war...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Willhelm on February 06, 2014, 03:29:14 pm
wat.

Because the entire timeline would change in such a massive way that you wouldn't be born. Even if your parents still met and had a child it wouldn't be you because it would be a different sperm, same for them and their grandparents. That's why whenever someone prefers an alternate history i just think i prefer existing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Turin Turambar on February 06, 2014, 04:46:49 pm
wat.

Because the entire timeline would change in such a massive way that you wouldn't be born. Even if your parents still met and had a child it wouldn't be you because it would be a different sperm, same for them and their grandparents. That's why whenever someone prefers an alternate history i just think i prefer existing.
Well, this discussion is about history and not about determinism.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: William on February 06, 2014, 05:05:32 pm
Release draws near...


Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 06, 2014, 05:05:55 pm
I suggest taking such discussion to the History section for further debate, before things get out of hand. I see the official launch event is packed to the gills already.

Looking forward to watching that one on the YouTube.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: William on February 06, 2014, 05:21:59 pm
Ask FSE to put a featured mod like TW's forum. Would be good for promoting the mod.


Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Betaknight on February 06, 2014, 06:48:08 pm
Will ask on TW, the head admin there would be glad to know I actually accomplished something with modding, instead of like MnG
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Museal on February 06, 2014, 06:53:15 pm
I suggest taking such discussion to the History section for further debate, before things get out of hand. I see the official launch event is packed to the gills already.

Looking forward to watching that one on the YouTube.

Can someone link me to this or some event occurring on the release day? Did not know sign ups had started
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 06, 2014, 06:57:28 pm
I suggest taking such discussion to the History section for further debate, before things get out of hand. I see the official launch event is packed to the gills already.

Looking forward to watching that one on the YouTube.

Can someone link me to this or some event occurring on the release day? Did not know sign ups had started

It is directly posted in the event forum, but it appears to already be maxed out with applicants.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Museal on February 06, 2014, 07:06:08 pm
Don't worry found it and it says there is a second server so fingers crossed  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Landrik on February 07, 2014, 03:33:36 am
Fuck moving. It keeps me from checking here DAILY. OR TESTING DAILY. ;c
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 07, 2014, 03:37:05 am
Only one more week.

Also one more week until the Titanfall Open Beta.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Dom13WorstNW on February 07, 2014, 03:39:40 am
Only one more week.

Also one more week until the Titanfall Open Beta.

meh Titanfall is overrated  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Death by EMP on February 07, 2014, 03:56:29 am
Only one more week.

Also one more week until the Titanfall Open Beta.

meh Titanfall is overrated  :P
You play CoD, you can't make that accusation.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Dom13WorstNW on February 07, 2014, 03:57:51 am
Only one more week.

Also one more week until the Titanfall Open Beta.

meh Titanfall is overrated  :P
You play CoD, you can't make that accusation.

meh  4 hours of it  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Death by EMP on February 07, 2014, 03:58:56 am
Only one more week.

Also one more week until the Titanfall Open Beta.

meh Titanfall is overrated  :P
You play CoD, you can't make that accusation.

meh  4 hours of it  :P
You told me just yesterday you played like 2,000 hours on it on your Xbox 360, don't even try and lie m888y
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Dom13WorstNW on February 07, 2014, 04:02:15 am
Spoiler
Only one more week.

Also one more week until the Titanfall Open Beta.

meh Titanfall is overrated  :P
You play CoD, you can't make that accusation.

meh  4 hours of it  :P
You told me just yesterday you played like 2,000 hours on it on your Xbox 360, don't even try and lie m888y
[close]

what? 

many jokes  ...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Slawtering on February 07, 2014, 04:02:43 am
CoD4 is the shizzle, everything after CoD5 shouldn't be called a game.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Death by EMP on February 07, 2014, 04:03:01 am
Spoiler
Only one more week.

Also one more week until the Titanfall Open Beta.

meh Titanfall is overrated  :P
You play CoD, you can't make that accusation.

meh  4 hours of it  :P
You told me just yesterday you played like 2,000 hours on it on your Xbox 360, don't even try and lie m888y
[close]

what? 

many jokes  ...
Only 1 year late on that meme m8yy
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kammin on February 07, 2014, 04:06:37 am
I've just seen Titanfall for the first time, looks like lost planet but more awesome!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Who- on February 07, 2014, 04:11:40 am
whale porn
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on February 07, 2014, 06:21:55 am
CoD4 is the shizzle, everything after CoD5 shouldn't be called a game.

Why do people always say this? COD 4 wasn't any better than the later titles. There are really no noticeable differences, aside from the fact that there weren't many games like it before it came out. It can claim the title of heralding the beginning of the end of the Call of Duty franchise, and the rest of the FPS genre along with it, but that's about it
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Waterbeetle on February 07, 2014, 06:41:15 am
CoD4 is the shizzle, everything after CoD5 shouldn't be called a game.

Why do people always say this? COD 4 wasn't any better than the later titles. There are really no noticeable differences, aside from the fact that there weren't many games like it before it came out. It can claim the title of heralding the beginning of the end of the Call of Duty franchise, and the rest of the FPS genre along with it, but that's about it

Yes It was, did you ever play it on PC?

The dedicated servers the mods and the possibilities is what made COD4 the last good COD game.

and:

Spoiler
"The action in the campaign pushed beyond the normal shooter conventions of the time, and made a first-person cinematic experience that put players in the boots of a blockbuster-caliber action hero. Within the first level, you’re running through a flooding cargo ship as SAS operative Soap McTavish, with water splashing on your face, alarm lights flashing, and explosions shaking the ground out from under your feet. Later, you snap attack dogs’ necks with your bare hands. Things get even more intense when you’re chased by a helicopter as you fire rockets at your pursuers from a moving truck."
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Getty on February 07, 2014, 06:55:04 am
For every day this mod is not out passed release date I take one of Reje's fingers.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: George385 on February 07, 2014, 06:56:32 am
For every day this mod is not out passed release date I take one of Reje's fingers.

wao. ban pls.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: asagek on February 07, 2014, 07:36:24 am
Only 7 more day let's dance let's dance let's dance let's dance let's dance!!!  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Betaknight on February 07, 2014, 12:14:00 pm
Dont get too overhyped
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wismar on February 07, 2014, 12:15:10 pm
Some1 pls make pickelhaube...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Charles William on February 07, 2014, 12:38:58 pm
Some1 pls make pickelhaube...

you mean this?
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcmrfirearms.com%2Fshop%2Fimages%2FImage9.jpg%2520Pickelhaube%2520cover.jpg&hash=0c99a651ae983f5b8f2ae7a3731ee669e7c193ef)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wigster600 on February 07, 2014, 12:42:13 pm
Some1 pls make pickelhaube...
I'm thinking of making one, can't say it'll be in the mod though, they do indeed look swaggy.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wolfy on February 07, 2014, 12:48:32 pm
They look for more like a mobile cooking pan you stick into the ground upside down to me. ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wigster600 on February 07, 2014, 12:49:55 pm
They look for more like a mobile cooking pan you stick into the ground upside down to me. ;D
Swaggy and has practical uses... such as being a plant-pot.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wismar on February 07, 2014, 02:24:47 pm
Some1 pls make pickelhaube...

you mean this?
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcmrfirearms.com%2Fshop%2Fimages%2FImage9.jpg%2520Pickelhaube%2520cover.jpg&hash=0c99a651ae983f5b8f2ae7a3731ee669e7c193ef)
[close]
If it's for the rankers, yes but for the general you could remove that cover.

EDIT: Found this awesome pic, maybe someone can make a signature with it?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.worldwar1.com%2Ftripwire%2Fjpg%2Ftw0107germany.jpg&hash=8007c1b0a7536deeeecfb85543d816856d83093a)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: stylish on February 07, 2014, 03:03:18 pm
Some1 pls make pickelhaube...

you mean this?
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcmrfirearms.com%2Fshop%2Fimages%2FImage9.jpg%2520Pickelhaube%2520cover.jpg&hash=0c99a651ae983f5b8f2ae7a3731ee669e7c193ef)
[close]
If it's for the rankers, yes but for the general you could remove that cover.

EDIT: Found this awesome pic, maybe someone can make a signature with it?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.worldwar1.com%2Ftripwire%2Fjpg%2Ftw0107germany.jpg&hash=8007c1b0a7536deeeecfb85543d816856d83093a)
[close]

Now this should be made into a signature/avatar banner sort of thingy;

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fdulceetdecorumest.org%2Fwp-content%2Fuploads%2F2006%2F08%2FSturmtruppeGehtUnterGasVor1924&hash=027bdd51a616512cdbfb9ca20c6f6e723eb113f8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 07, 2014, 03:21:05 pm
I love Otto Dix's work. I don't think he'd approve though :p.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: stylish on February 07, 2014, 03:25:30 pm
I love Otto Dix's work. I don't think he'd approve though :p.

Probably not :p but he's not around to complain, haha.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Yde on February 07, 2014, 05:03:55 pm
Now, this is a very small suggestion and i completely understand if you will pass over it in these hectic last days (whether it be because you disagree with me or because of time constraints), but looking at the texture when you are looking through the binoculars, you have made the classic mistake of representing it with two circles overlapping. Now, this is not how it looks in real life as your brain simply combines the circular view from each eye into one. If this was done on purpose to widen the field of view through the binoculars, i would recommend simply making the circle larger.

I am sorry if this was mentioned before, as i only did a quick search for "binoculars" and "spyglass".

Good luck in this frantic last week, I am greatly looking forward to the release,
Yde
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Von Alten on February 07, 2014, 07:58:15 pm
Now, this is a very small suggestion and i completely understand if you will pass over it in these hectic last days (whether it be because you disagree with me or because of time constraints), but looking at the texture when you are looking through the binoculars, you have made the classic mistake of representing it with two circles overlapping. Now, this is not how it looks in real life as your brain simply combines the circular view from each eye into one. If this was done on purpose to widen the field of view through the binoculars, i would recommend simply making the circle larger.

I am sorry if this was mentioned before, as i only did a quick search for "binoculars" and "spyglass".

Good luck in this frantic last week, I am greatly looking forward to the release,
Yde
wow.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wismar on February 07, 2014, 07:59:28 pm
A bird whispered in my ear that Dix was a traitor?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Turin Turambar on February 07, 2014, 08:08:25 pm
A bird whispered in my ear that Dix was a traitor?
How was Dix a traitor?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wismar on February 07, 2014, 08:09:35 pm
A bird whispered in my ear that Dix was a traitor?
How was Dix a traitor?
Dunno, it was a question.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Turin Turambar on February 07, 2014, 08:30:52 pm
A bird whispered in my ear that Dix was a traitor?
How was Dix a traitor?
Dunno, it was a question.
You mean in the war?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wismar on February 07, 2014, 08:33:37 pm
A bird whispered in my ear that Dix was a traitor?
How was Dix a traitor?
Dunno, it was a question.
You mean in the war?
I think it was treason.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Turin Turambar on February 07, 2014, 08:36:09 pm
He served in both wars (WW2 "only" in the Volkssturm), but the Nazis disliked his pictures ... somehow.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 07, 2014, 09:11:05 pm
He served in both wars (WW2 "only" in the Volkssturm), but the Nazis disliked his pictures ... somehow.

They hated degenerate art. They banned it almost immediatly after coming to power.

Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 07, 2014, 09:23:47 pm
Dix wasn't a traitor, the Nazi's were cultural bores.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Olafson on February 07, 2014, 09:27:47 pm
I haven't read anywhere that Dix was a traitor. That Nazi thing does indeed make sense.
His pictures are very "critical", I do not think that the Nazis like that too much, given that they were in desperate need of more and more soldiers.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Yde on February 07, 2014, 10:33:57 pm
Now, this is a very small suggestion and i completely understand if you will pass over it in these hectic last days (whether it be because you disagree with me or because of time constraints), but looking at the texture when you are looking through the binoculars, you have made the classic mistake of representing it with two circles overlapping. Now, this is not how it looks in real life as your brain simply combines the circular view from each eye into one. If this was done on purpose to widen the field of view through the binoculars, i would recommend simply making the circle larger.

I am sorry if this was mentioned before, as i only did a quick search for "binoculars" and "spyglass".

Good luck in this frantic last week, I am greatly looking forward to the release,
Yde
wow.
Erh, i'm not sure i follow. Do you disapprove of my post?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Noodlenrice on February 07, 2014, 10:58:31 pm
Spoiler
Now, this is a very small suggestion and i completely understand if you will pass over it in these hectic last days (whether it be because you disagree with me or because of time constraints), but looking at the texture when you are looking through the binoculars, you have made the classic mistake of representing it with two circles overlapping. Now, this is not how it looks in real life as your brain simply combines the circular view from each eye into one. If this was done on purpose to widen the field of view through the binoculars, i would recommend simply making the circle larger.

I am sorry if this was mentioned before, as i only did a quick search for "binoculars" and "spyglass".

Good luck in this frantic last week, I am greatly looking forward to the release,
Yde
wow.
Erh, i'm not sure i follow. Do you disapprove of my post?
[close]

I'm think it was quite a good post
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: TomaHawkAU on February 07, 2014, 11:15:17 pm
Spoiler
Now, this is a very small suggestion and i completely understand if you will pass over it in these hectic last days (whether it be because you disagree with me or because of time constraints), but looking at the texture when you are looking through the binoculars, you have made the classic mistake of representing it with two circles overlapping. Now, this is not how it looks in real life as your brain simply combines the circular view from each eye into one. If this was done on purpose to widen the field of view through the binoculars, i would recommend simply making the circle larger.

I am sorry if this was mentioned before, as i only did a quick search for "binoculars" and "spyglass".

Good luck in this frantic last week, I am greatly looking forward to the release,
Yde
wow.
Erh, i'm not sure i follow. Do you disapprove of my post?
[close]

I'm think it was quite a good post

my brain cant comprehend such complexity, just leave it be I reckon
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Yde on February 07, 2014, 11:40:00 pm
Spoiler
Now, this is a very small suggestion and i completely understand if you will pass over it in these hectic last days (whether it be because you disagree with me or because of time constraints), but looking at the texture when you are looking through the binoculars, you have made the classic mistake of representing it with two circles overlapping. Now, this is not how it looks in real life as your brain simply combines the circular view from each eye into one. If this was done on purpose to widen the field of view through the binoculars, i would recommend simply making the circle larger.

I am sorry if this was mentioned before, as i only did a quick search for "binoculars" and "spyglass".

Good luck in this frantic last week, I am greatly looking forward to the release,
Yde
wow.
Erh, i'm not sure i follow. Do you disapprove of my post?
[close]

I'm think it was quite a good post

my brain cant comprehend such complexity, just leave it be I reckon
Oh. I suppose it did become a bit overly formal, out of my fear of sounding ungrateful by adding another request so close to the release.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 08, 2014, 12:05:37 am
When you look through binoculars, they don't do what they do in the teaser footage in real life.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Yde on February 08, 2014, 12:06:10 am
Exactly ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 08, 2014, 12:24:37 am
Spoiler
Lol, the Germans wrecked the Russians at Zitadelle, especially taking into account the numbers they were facing.
But why they retreated if they wrecked Russians? Magic?

Are you forgetting the Orel counterattack, and then the Smolensk offensive? The Germans didn't have enough soldiers to keep up a full blown attack while defending against the Russians. Remember they were outnumbered 2.5/7 million all along the front. Sure the North shoulder didn't get anywhere far because they lacked tanks, but  the south shoulder with the SS-Panzerkorps as a spearhead had basically broken through. The Russians could pick any point in the line to attack and be guaranteed 3-1 superiority in soldiers, 7-1 in tanks, 5-1 in artillery without even moving any troops.

Lol, the Germans wrecked the Russians at Zitadelle, especially taking into account the numbers they were facing.

After Citadel the German Armies were racing eachother to reach Berlin first.

k
[close]
/offtopic

Can't accept the truth that the glorious and invincible Heer and the Luftwaffe got their asses handed to them.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wismar on February 08, 2014, 12:32:43 am
No, they didn't
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 08, 2014, 12:34:05 am
We have a thread for talking about your boners over the WW2 Germans in the history section. Use it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Fungus on February 08, 2014, 12:37:36 am
We have a thread for talking about your boners over the WW2 Germans in the history section. Use it.
Instructions were not clear enough, got my boner stuck in a 1 to 200 scale model panzer tank 
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Landrik on February 08, 2014, 12:42:49 am
muh invinsibel natsees
muh glorius red arme
muh muricn endustreee
muh brotich stif upr lips
muh elementary knowledge of WWII slapping dicks with other people with the same shit amount of knowledge on the subject on such a huge and diverse war

k den gb2 >>>historical discussion
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: William on February 08, 2014, 12:44:07 am
What time is it going to be released? Late enough for NA to be home or no?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 08, 2014, 12:50:35 am
Nevermind
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Killington on February 08, 2014, 12:52:37 am
So how about that Iron Europe (WW1 mod) eh?

I'm curious about how large the blast radius of the mortars are compared to in NW?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on February 08, 2014, 12:53:21 am
What time is it going to be released? Late enough for NA to be home or no?
3:30pm.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 08, 2014, 12:54:28 am
Did my posts just get deleted?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 08, 2014, 12:55:43 am
Did my posts just get deleted?

Well they do have a thread for that in the other section.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Landrik on February 08, 2014, 12:56:29 am
I think mortar blasts are a little larger than NW and same with Howie blasts. Artillery units will have to be on top of their game to get shit done in events.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 08, 2014, 01:01:40 am
Did my posts just get deleted?

Well they do have a thread for that in the other section.

True, but if my posts did indeed get deleted without the admin who did so telling my anything, then there is something wrong, in my opinion...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: 5arge on February 08, 2014, 02:19:50 am
True, but if my posts did indeed get deleted without the admin who did so telling my anything, then there is something wrong, in my opinion...
Go cry about it. I think there is a thread for that...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 08, 2014, 02:24:08 am
I'm crying over the fascist FSE regime. Fucking oppresion!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: LordAdder on February 08, 2014, 04:19:14 am
True, but if my posts did indeed get deleted without the admin who did so telling my anything, then there is something wrong, in my opinion...
Go cry about it. I think there is a thread for that...

Thanks 5arge
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: crazy8headshot on February 08, 2014, 06:31:05 am
7 MORE DAYS PEOPLE WOOOOOOOOOOOO!!!!!!!!!!!!!!! :) :) :) :) :) :) :) :) :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Dom13WorstNW on February 08, 2014, 06:42:41 am
7 MORE DAYS PEOPLE WOOOOOOOOOOOO!!!!!!!!!!!!!!! :) :) :) :) :) :) :) :) :)

only a week. After a year of waiting. So close  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 08, 2014, 10:56:53 am
Six more days. Can't wait to go over the top!

Spoiler
Said not a single soldier in WW1...
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Von Alten on February 08, 2014, 01:02:05 pm
I'm Still hoping for an early release..
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Kammin on February 08, 2014, 01:04:44 pm
Place your bets! Will the game be released early or will it be delayed !
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Willhelm on February 08, 2014, 01:20:53 pm
It will be released on the 14th.

Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wismar on February 08, 2014, 01:22:30 pm
I'm sorry guys. The MG script got messed up. It will probably take at least another month to get it done...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Von Alten on February 08, 2014, 01:23:10 pm
I'm sorry guys. The MG script got messed up. It will probably take at least another month to get it done...
moor like a year..
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: DanyEle on February 08, 2014, 01:44:59 pm
I'm sorry guys. The MG script got messed up. It will probably take at least another month to get it done...

Exactly, and this is what happened last time we tested them

Spoiler
(https://www7.pic-upload.de/08.02.14/nwwwbhkhchdu.jpg)[/URL]
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 08, 2014, 01:58:32 pm
How many men will it require to move a heavy MG around?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Von Alten on February 08, 2014, 02:30:34 pm
How many men will it require to move a heavy MG around?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nardu on February 08, 2014, 02:41:10 pm

Do we know or do IE staff plan to use the "Humans vs bots" system on their servers? Sorry if it has already been asked before, i'm a bit lazy to search on the 371 pages of this topic :(

or only battle/siege mod?

thanks
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 08, 2014, 02:51:28 pm

Do we know or do IE staff plan to use the "Humans vs bots" system on their servers? Sorry if it has already been asked before, i'm a bit lazy to search on the 371 pages of this topic :(

or only battle/siege mod?

thanks

That would actually be really cool.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Xanderman on February 08, 2014, 03:40:34 pm

Do we know or do IE staff plan to use the "Humans vs bots" system on their servers? Sorry if it has already been asked before, i'm a bit lazy to search on the 371 pages of this topic :(

or only battle/siege mod?

thanks
Dear God no, please for the love of God do not do a humans vs bots server.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wismar on February 08, 2014, 03:48:00 pm

Do we know or do IE staff plan to use the "Humans vs bots" system on their servers? Sorry if it has already been asked before, i'm a bit lazy to search on the 371 pages of this topic :(

or only battle/siege mod?

thanks
I did suggest an invasion game mode like the deluge and full invasion.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 08, 2014, 03:57:59 pm
How many men will it require to move a heavy MG around?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Hawke on February 08, 2014, 04:14:25 pm
One guy carries the gun, another has the ammo.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Betaknight on February 08, 2014, 04:32:35 pm
We prefer to keep it players vs players, we don't want to let happen what to AZW mod happened (no offense willhelm).
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nardu on February 08, 2014, 04:48:22 pm
Thanks to you all for your answers.

I didn't know it was possible to have an invasion mod on NW.

I don't know what happened on AZW mod, but i can understand if it creates some troubles to stay away of course.

Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Xanderman on February 08, 2014, 04:54:00 pm
Thanks to you all for your answers.

I didn't know it was possible to have an invasion mod on NW.

I don't know what happened on AZW mod, but i can understand if it creates some troubles to stay away of course.
What happens is that everyone decides to go on player vs ai servers and all PvP slowly lose players. humans vs bots servers then quickly become very boring with the unintelligent ai bots. Players then become bored and leave. The end result is that a really good mod with lots of potential is flushed down the toilet because people want to get easy ai kills.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 08, 2014, 05:00:58 pm
Warband bots are terrible for going against them with accurate setting mods. Remember playing that China Mod bot invasion game mode?

They were freaking super snipers who could easily headshot you.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: kpetschulat on February 08, 2014, 05:30:41 pm

Do we know or do IE staff plan to use the "Humans vs bots" system on their servers? Sorry if it has already been asked before, i'm a bit lazy to search on the 371 pages of this topic :(

or only battle/siege mod?

thanks

This wouldn't work. Bots are used to using left click to shoot. In the mod, you have to right click to aim and left click to shot. Testing of my own with boots proved the only weapons they can use is melee and grenades. So, humans vs. bots would not work... Unless...

Maps are made long field, and one trench. The trench is the humans base, and they have to survive against a never ending horde of bots just attacking the trench...

But, that's gotta' get boring fast.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Willhelm on February 08, 2014, 05:34:39 pm
Bots should get weapons of the same stats but based off the NW release to shoot method.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nardu on February 08, 2014, 06:11:47 pm
Thanks to you all for your answers.

I didn't know it was possible to have an invasion mod on NW.

I don't know what happened on AZW mod, but i can understand if it creates some troubles to stay away of course.
What happens is that everyone decides to go on player vs ai servers and all PvP slowly lose players. humans vs bots servers then quickly become very boring with the unintelligent ai bots. Players then become bored and leave. The end result is that a really good mod with lots of potential is flushed down the toilet because people want to get easy ai kills.

Yep i understand this trouble, that is why i said i can understand if they choose to don't use humans vs bots :)
 


Do we know or do IE staff plan to use the "Humans vs bots" system on their servers? Sorry if it has already been asked before, i'm a bit lazy to search on the 371 pages of this topic :(

or only battle/siege mod?

thanks

This wouldn't work. Bots are used to using left click to shoot. In the mod, you have to right click to aim and left click to shot. Testing of my own with boots proved the only weapons they can use is melee and grenades. So, humans vs. bots would not work... Unless...

Maps are made long field, and one trench. The trench is the humans base, and they have to survive against a never ending horde of bots just attacking the trench...

But, that's gotta' get boring fast.

I didn.t know it´s right then left click. I was thinking it will be like the vanilla mod, in this case lol yeah gonna be shitin to foght against em. :)


Warband bots are terrible for going against them with accurate setting mods. Remember playing that China Mod bot invasion game mode?

They were freaking super snipers who could easily headshot you.

True, but with modern weapons i though they were less accurates but more veloce in the fire speed rate.


Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Audiate on February 08, 2014, 06:19:32 pm
Nice to see lots of armys and brigades are forming. I know that large armies like DA/UA and the British Army plan to stride in and give it a go, wonder if it will become very army based like North and South ?

Let's hope not. Armies are what sucked NaS dry, and what was left in armies was just power-hungry freaks that knocked out half the playerbase. NW is much more healthy because there's more individual regiments than there are brigades and armies.

Please brigade with caution and reason.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: kpetschulat on February 08, 2014, 07:07:09 pm
Nice to see lots of armys and brigades are forming. I know that large armies like DA/UA and the British Army plan to stride in and give it a go, wonder if it will become very army based like North and South ?

Let's hope not. Armies are what sucked NaS dry, and what was left in armies was just power-hungry freaks that knocked out half the playerbase. NW is much more healthy because there's more individual regiments than there are brigades and armies.

Please brigade with caution and reason.

I can't agree anymore with this. If you gys insist on forming armies, at least do it with other regiment looking to propser from it, not regiments looking to be the best. Armies are meant for regiments to work together, prosper together, grow together. Unfortunately, like Audi said, NaS got destroyed by armies since every army had a bunch of power hungry children up at the top who literally destroyed regiments.

KISS=Keep it simple, stupid...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: SeanBeansShako on February 08, 2014, 07:08:28 pm
Lets wait for a solid nicely populated community before we start needlessly carving it up.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Xanderman on February 08, 2014, 09:37:06 pm
Lets wait for a solid nicely populated community before we start needlessly carving it up.
ITS FEEDING TIME!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: kpetschulat on February 08, 2014, 09:38:10 pm
Lets wait for a solid nicely populated community before we start needlessly carving it up.
ITS FEEDING TIME!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fpersephonemagazine.com%2Fwp-content%2Fuploads%2F2012%2F05%2Fhungryhungryhippos.gif&hash=52afaef8fc889aa7e99660df5c786cb5aa33225b)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Willhelm on February 08, 2014, 10:05:12 pm
Thanks to you all for your answers.

I didn't know it was possible to have an invasion mod on NW.

I don't know what happened on AZW mod, but i can understand if it creates some troubles to stay away of course.
What happens is that everyone decides to go on player vs ai servers and all PvP slowly lose players. humans vs bots servers then quickly become very boring with the unintelligent ai bots. Players then become bored and leave. The end result is that a really good mod with lots of potential is flushed down the toilet because people want to get easy ai kills.

To be fair AZW has never died and you can usually fine 5-10 players on it, and sometimes it gets spikes of up to 50. I guess with invasion you can always go back to it without needing other players unlike PvP. Kind of like how an SP mod can't really die either.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Xanderman on February 08, 2014, 10:12:30 pm
Lets wait for a solid nicely populated community before we start needlessly carving it up.
ITS FEEDING TIME!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fpersephonemagazine.com%2Fwp-content%2Fuploads%2F2012%2F05%2Fhungryhungryhippos.gif&hash=52afaef8fc889aa7e99660df5c786cb5aa33225b)
[close]
I love you petshie!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: kpetschulat on February 08, 2014, 10:23:51 pm
Lets wait for a solid nicely populated community before we start needlessly carving it up.
ITS FEEDING TIME!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fpersephonemagazine.com%2Fwp-content%2Fuploads%2F2012%2F05%2Fhungryhungryhippos.gif&hash=52afaef8fc889aa7e99660df5c786cb5aa33225b)
[close]
I love you petshie!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2Ftumblr_m8738dKX7E1rop03zo1_500.jpg&hash=0f7feba84c7bcdbc5edb159232f500c1006da232)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BSM 'Shut up' Williams on February 09, 2014, 12:12:05 am
The release of IE is going to be on an awesome day, last day before half term, plus it's Citizenship Day! Yay no lessons.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: kpetschulat on February 09, 2014, 12:15:54 am
I'm beginning to realize why the 14th was chosen... It's Valentine's Day! It's a Valentine's Day gift to all of us! ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Willhelm on February 09, 2014, 12:36:54 am
Or because its exactly two weeks from the original release date.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: kpetschulat on February 09, 2014, 12:43:04 am
Go with the joke, Will... :-[
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: MagicTeatowel on February 09, 2014, 12:46:30 am
Why do I have to go on a Geography field trip next week D:
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 09, 2014, 12:50:01 am
I'm beginning to realize why the 14th was chosen... It's Valentine's Day! It's a Valentine's Day gift to all of us! ;D

for the people who cant manage to get laid on valentines day that is
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Joseph Graham on February 09, 2014, 12:51:07 am
It's kind of sad; I'm seriously considering cancelling my plans just to come and play. x__x
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 09, 2014, 12:52:49 am
lol, who even plans for that

i just call the day before or on the actual day, always works 4 me

- not trying to sound like an absolute cock or anything, sry
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Joseph Graham on February 09, 2014, 12:53:42 am
I wasn't given a choice; it was more of a "you will be here, or there will be blunt force trauma" situation.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on February 09, 2014, 12:54:40 am
lol, who even plans for that

i just call the day before or on the actual day, always works 4 me

u such a lady's man sven, pls teach me how 2 get girls while arguinf wiht people on an internet forum
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Archduke Sven on February 09, 2014, 12:56:36 am
I wasn't given a choice; it was more of a "you will be here, or there will be blunt force trauma" situation.

haha, really? would not like to be in that situation, i feel 4 u  :P

lol, who even plans for that

i just call the day before or on the actual day, always works 4 me

u such a lady's man sven, pls teach me how 2 get girls while arguinf wiht people on an internet forum

top tip: pretend to be a feminist
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Lanius on February 09, 2014, 04:28:29 am
I wasn't given a choice; it was more of a "you will be here, or there will be blunt force trauma" situation.

Looks like you're gonna have to fight your way out.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 09, 2014, 05:11:43 am
I'm beginning to realize why the 14th was chosen... It's Valentine's Day! It's a Valentine's Day gift to all of us! ;D

for the people who cant manage to get laid on valentines day that is

Wow big guy Sven get's all the bitches mayne.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Jelly on February 09, 2014, 09:55:53 am
It's only Peter's sister; no need to be jealous.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Wolfy on February 09, 2014, 11:26:11 am
Ah Valentine's Day, the day I am forced to cry myself to sleep. But it's not so bad, I just put this song on and I feel a little better  ;D 
[youtube]http://www.youtube.com/watch?v=-J0ABq9TnCw[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Sir_Spill on February 09, 2014, 02:29:27 pm
I Really Really cant wait for this Mod!!!! :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Hoffmann on February 09, 2014, 07:59:19 pm
You and everyone else that ever visited this thread
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Noodlenrice on February 09, 2014, 09:01:25 pm
Lol no need to be a dick about it
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: asagek on February 09, 2014, 10:53:56 pm
Eagerly Waiting

(https://www.fsegames.eu/forum/index.php?action=dlattach;topic=184.0;attach=14087;image)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Audiate on February 09, 2014, 11:08:19 pm
I thought y'all might like my visual representation of WWI that I did for an officer of mine. Of course it's kind of hard to understand since the steps weren't shown, but, hey.

Spoiler
(https://i.imgur.com/Sjn2mfY.png)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: asagek on February 09, 2014, 11:10:52 pm
I thought y'all might like my visual representation of WWI that I did for an officer of mine. Of course it's kind of hard to understand since the steps weren't shown, but, hey.

Spoiler
(https://i.imgur.com/Sjn2mfY.png)
[close]
LoL XD!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Odysseus on February 10, 2014, 03:05:22 am
Has the Iron Europe team figured out a way to fix the "you don't own NW" glitch with the installer? I'm pretty sure N&S found a way to fix it, and I hope it's implemented into the game.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BlackPanda on February 10, 2014, 04:17:35 am
Hopefully they find a way. The more people, the marrier.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 10, 2014, 04:19:31 am
Just open up NW right before you start downloading, it should bypass it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Killington on February 10, 2014, 06:15:13 am
Only 4 more days :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 10, 2014, 08:37:25 am
I thought y'all might like my visual representation of WWI that I did for an officer of mine. Of course it's kind of hard to understand since the steps weren't shown, but, hey.

Spoiler
(https://i.imgur.com/Sjn2mfY.png)
[close]

That looks like the European map of 1917!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Bakon on February 10, 2014, 01:41:13 pm
Seriously when I come back from Valentines's Day I had better see the greatness that is Iron Europe or

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fawesomelyluvvie.com%2Fwp-content%2Fuploads%2F2013%2F09%2FBitches-die.gif&hash=c7f3fa53985ffb2d9ca8c53d6a14146810f37113)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Hoffmann on February 11, 2014, 01:23:31 am
When it comes out, I'll celebrate Valentine's day with the love of my life, my hand.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Colonel Howe on February 11, 2014, 01:42:18 am
Rigadoon is seducing us with Valentines Day rewards.

While everyone else is enjoying their chocolate-deluded fantasies, I'll be in the trenches fighting for my life.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: William on February 11, 2014, 01:43:49 am
Yeah, I had to convince my high school class that I was going to be out of town and couldn't help with the Valentines day dance that was planned for Friday. Such no life, but it has to be done for this mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Charles William on February 11, 2014, 01:44:08 am
Shall we commence the countdown starting tomorrow eh?  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Colonel Howe on February 11, 2014, 01:46:37 am
Yeah, I had to convince my high school class that I was going to be out of town and couldn't help with the Valentines day dance that was planned for Friday. Such no life, but it has to be done for this mod.
Being social is overrated.

I claim myself Rigadoons Private Concubine. I shall service him well for early access :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Nipplestockings on February 11, 2014, 01:48:40 am
Lel @ the people here pretending they would have plans for valentines day even if Iron Europe wasn't coming out.

I'm personally glad that IE is coming out just so I have an excuse for having nothing to show for myself.

For a good cause... r-right guys? :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Colonel Howe on February 11, 2014, 01:52:01 am
Ah...loniless...

I'll just start crying and fapping on Friday.  :-* :'( >:( :-[ :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 11, 2014, 01:54:57 am
Sad part is... I actually have a date on the 14th. I dunno what to do.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Colonel Howe on February 11, 2014, 01:57:14 am
"Look baby/sweetums/sweetcums, it's not you or me. It's Iron Europe..."
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 11, 2014, 01:59:33 am
Sad part is... I actually have a date on the 14th. I dunno what to do.

What you do is go have that date with the girl, after the date come back home and play IE. IE is not going anywhere.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 11, 2014, 02:04:24 am
Sad part is... I actually have a date on the 14th. I dunno what to do.

What you do is go have that date with the girl, after the date come back home and play IE. IE is not going anywhere.  ;)

Well... yeah actually that makes complete sense. Fuck all o y'all I'm going on a date!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 11, 2014, 02:07:00 am
That's the spirit!
Title: Re: [NW][M]Iron Europe - WWI Mod (Closed Beta Gameplay)
Post by: Rigadoon on February 11, 2014, 03:49:06 am
Here's a bit of closed beta game play.
http://www.youtube.com/watch?v=lRTkgoxbi_I
Title: Re: [NW][M]Iron Europe - WWI Mod (Closed Beta Gameplay)
Post by: kpetschulat on February 11, 2014, 03:50:49 am
Here's a bit of closed beta game play.
http://www.youtube.com/watch?v=lRTkgoxbi_I

That was me, 00:20, the officer pistol spamming across the bridge... Haha.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: ClearlyInvsible on February 11, 2014, 03:52:20 am
Nice vid, but now you're making me rethink going on my date just so I can play more IE. God damn it Rig!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: George385 on February 11, 2014, 03:55:07 am
Nice vid, but now you're making me rethink going on my date just so I can play more IE. God damn it Rig!

we are a day forward, ahahaha. so it gets released on the 15th for us Aussies...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: EdwardC on February 11, 2014, 04:31:10 am
Nice vid, but now you're making me rethink going on my date just so I can play more IE. God damn it Rig!

we are a day forward, ahahaha. so it gets released on the 15th for us.

That's not good, Half the people in my regiment are Australian.  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Orcaryo on February 11, 2014, 04:32:37 am
Looks really good! Excited for this mod!   ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Closed Beta Gameplay)
Post by: Killington on February 11, 2014, 04:35:13 am
Here's a bit of closed beta game play.
http://www.youtube.com/watch?v=lRTkgoxbi_I
:) ;D :D 8) :P Must have... MOAR...!  :-\  :-X  :-[ :)

Spoiler
I apologize for my abuse of the emoticons, I couldn't resist. :-X
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Hoffmann on February 11, 2014, 05:39:33 am
Welp, there goes my plans for Friday.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Noodlenrice on February 11, 2014, 06:25:33 am
I didn't have any plans *snif*
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: LordAdder on February 11, 2014, 07:29:31 am
Welp, there goes my plans for Friday.
The zoo can survive a day without you Hoffy
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Hawke on February 11, 2014, 08:41:42 am
That match was fun.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: Johan on February 11, 2014, 09:51:03 am
Nice vid, but now you're making me rethink going on my date just so I can play more IE. God damn it Rig!

NO! You go to that date, bro!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 11, 2014, 02:02:12 pm
Damn, nice video.

Do this mod has cavalery units? Or "only" infatry and artillery have been implanted yet?

Also i know this mod is very "confidential" until it will be out , but do we know how many classes/ different units will be in IE? Or it will be the release surprise?

I hope there will be alot of players on, this mod really deserv it after more than one year of labour.

That's always sad to see NW servers are full of players but it seems like if they dońt know that it exists some nice modifications for it. A nice switch with even 20% of the mainly reccurent players from NW to IE could make the gameplay fabulous.

Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Lutz on February 11, 2014, 02:33:11 pm
Damn, nice video.

Do this mod has cavalery units? Or "only" infatry and artillery have been implanted yet?

Also i know this mod is very "confidential" until it will be out , but do we know how many classes/ different units will be in IE? Or it will be the release surprise?

I hope there will be alot of players on, this mod really deserv it after more than one year of labour.

That's always sad to see NW servers are full of players but it seems like if they dońt know that it exists some nice modifications for it. A nice switch with even 20% of the mainly reccurent players from NW to IE could make the gameplay fabulous.

You know nothing about this mod
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nipplestockings on February 11, 2014, 03:05:55 pm
Damn, nice video.

Do this mod has cavalery units? Or "only" infatry and artillery have been implanted yet?

Also i know this mod is very "confidential" until it will be out , but do we know how many classes/ different units will be in IE? Or it will be the release surprise?

I hope there will be alot of players on, this mod really deserv it after more than one year of labour.

That's always sad to see NW servers are full of players but it seems like if they dońt know that it exists some nice modifications for it. A nice switch with even 20% of the mainly reccurent players from NW to IE could make the gameplay fabulous.

You know nothing about this mod

Yes, that's generally why people ask questions. Nardu, read the first page of the thread. Most of your questions should be answered there.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Coconut on February 11, 2014, 03:14:06 pm
Look Who's popular.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 11, 2014, 03:21:07 pm
Damn, nice video.

Do this mod has cavalery units? Or "only" infatry and artillery have been implanted yet?

Also i know this mod is very "confidential" until it will be out , but do we know how many classes/ different units will be in IE? Or it will be the release surprise?

I hope there will be alot of players on, this mod really deserv it after more than one year of labour.

That's always sad to see NW servers are full of players but it seems like if they dońt know that it exists some nice modifications for it. A nice switch with even 20% of the mainly reccurent players from NW to IE could make the gameplay fabulous.

You know nothing about this mod

No, I just enjoy applying all the time.



Nipplestockings, i did , i also checked the Moddb page and steam group before. I saw informations about the medic class, weapons., i was just asking what will replace cavalery units as i was thinking you can't delete em from the game.

Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Kammin on February 11, 2014, 04:34:21 pm
I imagine that the cavalry will be like AZW for the Zulu faction. Where it's just NW units.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Davout on February 11, 2014, 04:44:43 pm
Damn valentines day :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Wismar on February 11, 2014, 05:25:52 pm
[youtube]http://www.youtube.com/watch?v=-o9gf_soFBM[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Parrot on February 11, 2014, 05:26:55 pm
I imagine that the cavalry will be like AZW for the Zulu faction. Where it's just NW units.

Unless they renamed the "cavalry" tab to "Elite Infantry" or something and added more infantry options for us to mess around with ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 11, 2014, 05:27:15 pm
I imagine that the cavalry will be like AZW for the Zulu faction. Where it's just NW units.

Hell i hope no....lol.  You mean vanilla units?  Well sad for them at least, i imagine a poor hussard getting machinegunned.. Poor bastard.

Could be nice with cuirassiers and carabiniers as they were still used at the begining of the war.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Hawke on February 11, 2014, 05:37:59 pm
Quote from: FAQ
12.Will there be cavalry?
Cavalry did not see much success on the Western Front due to advances in weaponry and ruggedness of terrain. While it was used occasionally, it's use was so limited that we feel it's not justifiable to be included in the mod, at least for early versions. However, if we start to work on other theaters of the war, for example, the Eastern Front, where combat was very mobile, you can be sure that cavalry will be included.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Willhelm on February 11, 2014, 05:53:28 pm
I imagine that the cavalry will be like AZW for the Zulu faction. Where it's just NW units.

IE is not that sloppy.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nimza on February 11, 2014, 05:55:57 pm
This will be great. Hope to see you all on the battlefield gunning eachother down like animals.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 11, 2014, 06:02:53 pm
Hope to see you all on the battlefield gunning eachother down like animals.
*sigh* Just another Valentine's Day.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 11, 2014, 06:08:43 pm
Quote from: FAQ
12.Will there be cavalry?
Cavalry did not see much success on the Western Front due to advances in weaponry and ruggedness of terrain. While it was used occasionally, it's use was so limited that we feel it's not justifiable to be included in the mod, at least for early versions. However, if we start to work on other theaters of the war, for example, the Eastern Front, where combat was very mobile, you can be sure that cavalry will be included.

Thanks Hawke, you my hero.

And yes i feel miserable to haven't  taken a look at the FAQ. 
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: TORN on February 11, 2014, 07:21:59 pm
Say I know it's on the different front but I want to make a shout out to all the mappers out there.

I'd be very gratefull if someone could make a map of the Osowiec Fortress. A siege map ofcourse.

Check out the third and most famous assault on it. There is a song made about it. (http://en.wikipedia.org/wiki/Osowiec_Fortress)

Spoiler
[youtube]http://www.youtube.com/watch?v=XnVQe662ngk[/youtube]
[close]

I haven't found any good pictures of the fortress yet, but this right here show that Russians just don't get the concept of dying.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 11, 2014, 07:42:28 pm
What time does it come out on Friday? It sucks for me because I'm going on a weekend away on Friday night xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 5arge on February 11, 2014, 07:51:55 pm
What time does it come out on Friday? It sucks for me because I'm going on a weekend away on Friday night xD
3:30pm.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 11, 2014, 07:54:13 pm
What time does it come out on Friday? It sucks for me because I'm going on a weekend away on Friday night xD
3:30pm.
Is that GMT?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: DaMonkey on February 11, 2014, 07:55:10 pm
Dammit 5arge.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: LordAdder on February 11, 2014, 08:00:02 pm
What time does it come out on Friday? It sucks for me because I'm going on a weekend away on Friday night xD
3:30pm.
Thanks 5arge
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 11, 2014, 08:02:27 pm
Still wanna know if that was GMT or 3 30 on Mars
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 5arge on February 11, 2014, 08:45:34 pm
Dammit 5arge.
Some jokes never die... Ever.  :P

Thanks 5arge
Just performing my duty.  ;)

Still wanna know if that was GMT or 3 30 on Mars
I'll give you hint: It's not 3:30pm Martian time.  8)

Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 11, 2014, 09:08:28 pm
Dammit 5arge.
Some jokes never die... Ever.  :P

Thanks 5arge
Just performing my duty.  ;)

Still wanna know if that was GMT or 3 30 on Mars
I'll give you hint: It's not 3:30pm Martian time.  8)

I'll take it as GMT then


Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Prince_Eugen on February 11, 2014, 09:10:47 pm
Omg, 14 of February + War Thunder (tonks!!!11oneoneone) Closed Beta Test + Iron Europe. Why? Why? Why?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 11, 2014, 09:24:51 pm
IE, date, or Titanfall beta.

#GamerProblems
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 11, 2014, 09:33:14 pm
IE, date, or Titanfall beta.

#GamerProblems

pics or nu believe you have a date  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Hinkel on February 11, 2014, 10:05:42 pm
3:30pm.
[/quote]

Wasnt it 3:15 ?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 11, 2014, 10:06:37 pm
nevermind then.. i cant see how to quote either xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 11, 2014, 10:20:23 pm
IE, date, or Titanfall beta.

#GamerProblems

pics or nu believe you have a date  ::)

Dude if she found out I posted her pic on a random site to a bunch of wierd people from all over the world she'd hang me by earlobes.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 11, 2014, 10:25:15 pm
IE, date, or Titanfall beta.

#GamerProblems

pics or nu believe you have a date  ::)

Dude if she found out I posted her pic on a random site to a bunch of wierd people from all over the world she'd hang me by earlobes.

then do it, would do us all a favour.

Spoiler
jk luv u clearly <3
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Wismar on February 11, 2014, 10:27:24 pm
IE, date, or Titanfall beta.

#GamerProblems

pics or nu believe you have a date  ::)

Dude if she found out I posted her pic on a random site to a bunch of wierd people from all over the world she'd hang me by earlobes.

then do it, would do us all a favour.

Spoiler
jk luv u clearly <3
[close]

I think it's betty...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 11, 2014, 10:28:41 pm
IE, date, or Titanfall beta.

#GamerProblems

pics or nu believe you have a date  ::)

Dude if she found out I posted her pic on a random site to a bunch of wierd people from all over the world she'd hang me by earlobes.

then do it, would do us all a favour.

Spoiler
jk luv u clearly <3
[close]

I think it's betty...

You're just asking for me to disembowel your ass aren't you?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 11, 2014, 10:33:11 pm
IE, date, or Titanfall beta.

#GamerProblems

pics or nu believe you have a date  ::)

Dude if she found out I posted her pic on a random site to a bunch of wierd people from all over the world she'd hang me by earlobes.

then do it, would do us all a favour.

Spoiler
jk luv u clearly <3
[close]

I think it's betty...

You're just asking for me to disembowel your ass aren't you?

like i said, pics or no believe.  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 5arge on February 11, 2014, 10:33:35 pm
3:30pm.

Wasnt it 3:15 ?
No dude. First someone asked what date Secession would be released (or was it North and South?) so I said 3/30. Then someone asked for a specific time, so I replied 3:30. So the joke for any mod's release date and time, whenever some meathead asks is 3/30 @ 3:30pm. You should know this best of all! I trolled your mod thread for weeks with the 3/30 stuff!  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 11, 2014, 10:33:52 pm
Just forget I ever mentioned the girl *facedesk*
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Wismar on February 11, 2014, 10:34:16 pm
pls take my intestines and wrap them around my co*k while you spit jerk it. I love that stuff.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 11, 2014, 10:36:00 pm
pls take my intestines and wrap them around my co*k while you spit jerk it. I love that stuff.
Wut
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 5arge on February 11, 2014, 10:36:56 pm
Just forget I ever mentioned the girl *facedesk*
If you want, you can take my wife out for dinner on Friday and I will stay home and play IE. We have reservations for a fantastic German restaurant. Award winning schnitzel and spätzle, if you like that kind of food. Be warned however, Mrs. 5arge is pregnant... so she is not a pleasure to be around these days.  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 11, 2014, 10:39:24 pm
Just forget I ever mentioned the girl *facedesk*
If you want, you can take my wife out for dinner on Friday and I will stay home and play IE. We have reservations for a fantastic German restaurant. Award winning schnitzel and spätzle, if you like that kind of food. Be warned however, Mrs. 5arge is pregnant... so she is not a pleasure to be around these days.  :-\

Er... you're wife is probably a bit too old for me mate. I'll just stick to my company.

Also she's pregnant? That's awesome! I mean the baby is going to give you hell for a little white but still awesome!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 5arge on February 11, 2014, 10:41:56 pm
the baby is going to give you hell
You've made a grown man cry! I hope you're proud of yourself!  :'(

I'll never play Warband again after 5arge Jr. arrives... Mrs. 5arge told me so.  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 11, 2014, 10:45:24 pm
Sorry, I just had to help raise a cousin of mine for a little bit after he was born. It's worth it, being around kids is awesome.

Also, rebel against your wife and make 5arge Jr. even more 5arge-esqe so you have a line of succession to running events. The next generation must prevail!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Hinkel on February 11, 2014, 10:48:05 pm
3:30pm.

Wasnt it 3:15 ?
No dude. First someone asked what date Secession would be released (or was it North and South?) so I said 3/30. Then someone asked for a specific time, so I replied 3:30. So the joke for any mod's release date and time, whenever some meathead asks is 3/30 @ 3:30pm. You should know this best of all! I trolled your mod thread for weeks with the 3/30 stuff!  :P

Ahhh, damnit! I know that you was refering to that joke.. but I mixed the time with 3/15... silly me :(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 5arge on February 11, 2014, 11:47:28 pm
Also, rebel against your wife and make 5arge Jr. even more 5arge-esqe so you have a line of succession to running events. The next generation must prevail!
I can see it now... 5arge Jr. banning Wismar Jr. for his profanity laced posts on FSE. Slaying Adder Jr. for being a member of the cancerous 13te. And then telling Mrs. 5arge he needs to stay up 10 more minutes to finish a line battle in some musket mod for Warband 3.

Now I'm crying again...  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: DaMonkey on February 12, 2014, 12:08:14 am
Does Monkey Jr. come into the equation at any point in time?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Hoffmann on February 12, 2014, 12:09:56 am
Donate to a Sperm bank, that way you can have kids AND LB too.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Archduke Sven on February 12, 2014, 12:13:38 am
Sorry, I just had to help raise a cousin of mine for a little bit after he was born. It's worth it, being around kids is awesome.

Also, rebel against your wife and make 5arge Jr. even more 5arge-esqe so you have a line of succession to running events. The next generation must prevail!

Yeah it's fun for a little bit...

Until they shit their pants (diaper changing...), cry for hours for the most menial things to the point you want to cut your ears off and literally being childish. Although those few moments were they are content are quite priceless and make it worthwhile.

- Brother of a 4 and 2 year old
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 12, 2014, 12:15:57 am
Well, I dealt with all of that. Butthen I realize I was as bad when I was their age so, GG
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Wismar on February 12, 2014, 12:23:36 am
I'm going to donate so much sperm.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 12, 2014, 12:27:08 am
Note to self, destroy all Swedish sperm bank catalouges which hold Oskar's DNA so that the world won't have to deal with what I do everytime I log into this damned forum...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Wismar on February 12, 2014, 12:30:14 am
Who said I would just donate in Sweden??  :o
I'll spread my minions all over ze world! *evil laugh*
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: TORN on February 12, 2014, 12:31:58 am
no! you'll destroy diversity and make eveything dull!!! DDDD: pls staph!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 12, 2014, 12:32:03 am
Who said I would just donate in Sweden??  :o
I'll spread my minions all over ze world! *evil laugh*

Note to self, help Pope Francis reinstate the Holy Roman Empire to cease any chance of Oskar's sperm ever surviving anywhere.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Wismar on February 12, 2014, 12:34:38 am
But the pope doesn't have any power over the middle east. I'm cumming for you, muhahahahha!

btw, is there any pickelhaube related porn out there? I need to cool off my fetish.

no! you'll destroy diversity and make eveything dull!!! DDDD: pls staph!
Yes, because we know white skin, blond hair and blue eyes are all dominant traits, right?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 12, 2014, 12:36:38 am
Note #3: Help Iran take over all of the Middle East so that people like Oskar get executed on the spot
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 12, 2014, 12:37:00 am
Three days until Iron Europe! :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Wismar on February 12, 2014, 12:38:29 am
Note #3: Help Iran take over all of the Middle East so that people like Oskar get executed on the spot
I have a genetics test tomorrow. I'll find a way *creeps away into dark cave*
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 5arge on February 12, 2014, 12:44:19 am
Does Monkey Jr. come into the equation at any point in time?
Monkey Jr. would found the 16th iteration of the 16th and attend 5arge Jr.'s line battles until he is bored and then disappear for a few months. Months later he will recreate the 16th for the 17th time and reapply to 5arge Jr.'s event...

And 5arge Jr. will not be surprised at all.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: MadManYo on February 12, 2014, 01:07:06 am
I remember when Persistent Frontier was released the download links broke due to 300 ish people trying to get it. This will be so much worse
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 12, 2014, 01:09:15 am
I'd recommend setting up about 5 different download areas before actually *releasing* the mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: DaMonkey on February 12, 2014, 02:14:33 am
Does Monkey Jr. come into the equation at any point in time?
Monkey Jr. would found the 16th iteration of the 16th and attend 5arge Jr.'s line battles until he is bored and then disappear for a few months. Months later he will recreate the 16th for the 17th time and reapply to 5arge Jr.'s event...

And 5arge Jr. will not be surprised at all.  ;)

I hope 5arge Sr. won't be too surprised when I reappear for a week or two soon.  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: crazy8headshot on February 12, 2014, 02:18:51 am
3 MORE DAYS WHOOO
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 5arge on February 12, 2014, 03:32:11 am
Does Monkey Jr. come into the equation at any point in time?
Monkey Jr. would found the 16th iteration of the 16th and attend 5arge Jr.'s line battles until he is bored and then disappear for a few months. Months later he will recreate the 16th for the 17th time and reapply to 5arge Jr.'s event...

And 5arge Jr. will not be surprised at all.  ;)

I hope 5arge Sr. won't be too surprised when I reappear for a week or two soon.  ::)
Like father, like son.

You're going to like this mod dude. I'm going to throw a grenade at you when I see you!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release Announced: Feb 14, 2014 Pg325)
Post by: BlackPanda on February 12, 2014, 03:53:30 am
When it comes out, I'll celebrate Valentine's day with the love of my life, my hand.
  -mostly every person in this thread.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Landrik on February 12, 2014, 03:58:16 am
Teamwork makes the dream work. Like HMGs.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: crazy8headshot on February 12, 2014, 04:33:03 am
Hey guys have we talked about events yet, because its 3 more days till the mod is out sooo i mean when should we have events in NA?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Commissar Jdf on February 12, 2014, 04:37:26 am
Hey guys have we talked about events yet, because its 3 more days till the mod is out sooo i mean when should we have events in NA?

Here. (https://www.fsegames.eu/forum/index.php?topic=13162.0)

Also, check out Getty's Sunday IE event.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Getty on February 12, 2014, 04:44:02 am
Hey guys have we talked about events yet, because its 3 more days till the mod is out sooo i mean when should we have events in NA?

Here. (https://www.fsegames.eu/forum/index.php?topic=13162.0)

Also, check out Getty's Sunday IE event.
Aww shucks thanks it's full though so you should probly check out Eatjello's event unless you wanna be on the waitlist.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: crazy8headshot on February 12, 2014, 04:50:10 am
Hey guys have we talked about events yet, because its 3 more days till the mod is out sooo i mean when should we have events in NA?

Here. (https://www.fsegames.eu/forum/index.php?topic=13162.0)

Also, check out Getty's Sunday IE event.
thanks
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: crazy8headshot on February 12, 2014, 05:02:24 am
Hey guys have we talked about events yet, because its 3 more days till the mod is out sooo i mean when should we have events in NA?

Here. (https://www.fsegames.eu/forum/index.php?topic=13162.0)

Also, check out Getty's Sunday IE event.
Aww shucks thanks it's full though so you should probly check out Eatjello's event unless you wanna be on the waitlist.
where is eatjellos website for it but wait i also need to read his rules.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Eatjello on February 12, 2014, 08:44:24 am
Hey guys have we talked about events yet, because its 3 more days till the mod is out sooo i mean when should we have events in NA?

Here. (https://www.fsegames.eu/forum/index.php?topic=13162.0)

Also, check out Getty's Sunday IE event.
Aww shucks thanks it's full though so you should probly check out Eatjello's event unless you wanna be on the waitlist.
where is eatjellos website for it but wait i also need to read his rules.
here u go duder
https://www.fsegames.eu/forum/index.php?topic=13166.0 (https://www.fsegames.eu/forum/index.php?topic=13166.0)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gizmo on February 12, 2014, 11:32:28 am
3 days for Iron Europe
3 days for Valentine's day

Also 3 days of exams until there :'(

i so sad atm :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 12, 2014, 12:23:16 pm
Look Who's popular.
Hehe, I can't help it, I was already well known
Spoiler
joke, no deaths, I know you meant the mod ;)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: SeanBeansShako on February 12, 2014, 12:30:19 pm
You guys are aware ladies can be romanced any time of the year, not just a day regulated to sell bollocks?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Johan on February 12, 2014, 12:38:31 pm
You guys are aware ladies can be romanced any time of the year, not just a day regulated to sell bollocks?

Words of wisdom.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Lecourbe on February 12, 2014, 12:42:08 pm
2 DAYYYS !!!

(https://image.noelshack.com/fichiers/2014/07/1392205315-18.gif)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 12, 2014, 01:24:07 pm
We are releasing mod on Friday 14th of February 2014, at 14:14
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Ronan6793 on February 12, 2014, 01:51:57 pm
We are releasing mod on Friday 14th of February 2014, at 14:14
GMT?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 12, 2014, 01:55:28 pm
14-02-14 02:14 pm +2 GMT
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Sasuau on February 12, 2014, 02:03:04 pm
14-02-14 02:14 pm +2 GMT

I see what you did there. If that is when it really releases then it will be released when I get home from school :P.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nipplestockings on February 12, 2014, 02:50:51 pm
Stop using photobucket you plebs, your shit's all expired.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: SeanBeansShako on February 12, 2014, 03:05:52 pm
I'd use IMGUR really. Possibly TinyPic, too.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nipplestockings on February 12, 2014, 03:12:49 pm
Imgur is probably the best out there currently.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Code on February 12, 2014, 04:45:16 pm
My god, this looks amazing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nimza on February 12, 2014, 05:34:19 pm
I am skipping my mothers funeral to play this on Friday
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Mr. Logic on February 12, 2014, 06:06:10 pm
I have made some Iron Europe Sigs, pls add to op:

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Fin7v50.jpg&hash=83e48637d49bcfa769e49b0c467729467d540543)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F2ez0f9i.jpg&hash=0f1530a3a938b6aa7606e80b039b4b29664164b2)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BSM 'Shut up' Williams on February 12, 2014, 06:13:08 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F20a89dd05d11ab63b55597ac0b3898e2.png&hash=fbf7ff0658c2f5cc385cde30d71af61520f5c967)

The waves of IE will strike the world.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BSM 'Shut up' Williams on February 12, 2014, 06:14:24 pm
Gyazo for the win!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 12, 2014, 06:15:16 pm
Wow double post please ban
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: munky-wunky on February 12, 2014, 06:49:54 pm
ze two more days yay
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BSM 'Shut up' Williams on February 12, 2014, 07:13:34 pm
Oops I didn't realize that.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gizmo on February 12, 2014, 07:26:27 pm
I have made some Iron Europe Sigs, pls add to op:

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Fin7v50.jpg&hash=83e48637d49bcfa769e49b0c467729467d540543)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F2ez0f9i.jpg&hash=0f1530a3a938b6aa7606e80b039b4b29664164b2)
dem sigs
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Sir_Spill on February 12, 2014, 07:31:55 pm
2 more days!!!!!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Charles William on February 12, 2014, 09:02:35 pm
14-02-14 02:14 pm +2 GMT
is that 9:00 PM for EST?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 12, 2014, 09:08:52 pm
14-02-14 02:14 pm +2 GMT
is that 9:00 PM for EST?

No please, I'll cry D:

Actually I'll be back by 9:00, sweet.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gurkha on February 12, 2014, 09:28:37 pm
Nooby question, but is it only Germany and France as the factions in this game?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 12, 2014, 09:29:11 pm
Nooby question, but is it only Germany and France as the factions in this game?
At first release, but there will be more in the future.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 12, 2014, 09:32:03 pm
Nooby question, but is it only Germany and France as the factions in this game?
At first release, but there will be more in the future.

^

Next will be GB, we aren't sure on the last two. Tbh I'd prefer having Austria Hungary and the Ottomans.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 12, 2014, 09:33:09 pm
Nooby question, but is it only Germany and France as the factions in this game?
At first release, but there will be more in the future.

^

Next will be GB, we aren't sure on the last two. Tbh I'd prefer having Austria Hungary and the Ottomans.
Didn't someone say somewhere that the maximum isn't 5, they just kept it at that in NW? Don't quote me on that though, probably wrong  :-X
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 12, 2014, 09:54:51 pm
Nooby question, but is it only Germany and France as the factions in this game?
At first release, but there will be more in the future.

^

Next will be GB, we aren't sure on the last two. Tbh I'd prefer having Austria Hungary and the Ottomans.
Didn't someone say somewhere that the maximum isn't 5, they just kept it at that in NW? Don't quote me on that though, probably wrong  :-X

I'm not 100% whether they meant they can have more than 5 factions or more than two in one battle.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gummy on February 12, 2014, 09:57:33 pm
Yey Iron Europe
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 12, 2014, 10:15:33 pm
Nooby question, but is it only Germany and France as the factions in this game?
At first release, but there will be more in the future.

^

Next will be GB, we aren't sure on the last two. Tbh I'd prefer having Austria Hungary and the Ottomans.
Didn't someone say somewhere that the maximum isn't 5, they just kept it at that in NW? Don't quote me on that though, probably wrong  :-X

I'm not 100% whether they meant they can have more than 5 factions or more than two in one battle.

Well Native has six factions, so the limit should be at least six, I would think.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Frederik on February 12, 2014, 10:19:32 pm
There is no Limit, it is just a question of Performance
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Feus.scheiro.de%2Ffiles%2Fscreenshots%2Fallfactions.png&hash=8c7da428bf79979351ba943e7d7590faeba1b93c)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 12, 2014, 10:22:52 pm
...WHY THE FUCK DO WE NOT HAVE THOSE?!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: zarenx on February 12, 2014, 10:24:34 pm
There is no Limit, it is just a question of Performance
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Feus.scheiro.de%2Ffiles%2Fscreenshots%2Fallfactions.png&hash=8c7da428bf79979351ba943e7d7590faeba1b93c)

what mod is that ? :O
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: EdwardC on February 12, 2014, 10:25:02 pm
There is no Limit, it is just a question of Performance
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Feus.scheiro.de%2Ffiles%2Fscreenshots%2Fallfactions.png&hash=8c7da428bf79979351ba943e7d7590faeba1b93c)

Damn.. That would make it 10x better.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Wigster600 on February 12, 2014, 10:27:42 pm
The Warband engine allows for multiple factions, which is clearly demonstrated by the masterpiece of modding The Deluge.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Charles William on February 12, 2014, 10:28:00 pm
There is no Limit, it is just a question of Performance
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Feus.scheiro.de%2Ffiles%2Fscreenshots%2Fallfactions.png&hash=8c7da428bf79979351ba943e7d7590faeba1b93c)

Damn.. That would make it 10x better.
haha wish it will happen but we have a problem here and thats *Performance*  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Frederik on February 12, 2014, 10:28:48 pm
The mod isnt done.
http://eus.scheiro.de/index.php/module.html
I think if the factions dont have to many Units, ist no Problem.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Wismar on February 12, 2014, 10:34:50 pm
Med Gud och Svearikes allmoge, för Konung och Fosterland!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 12, 2014, 10:52:10 pm
Why is there no thread for this mod in this section?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Frederik on February 12, 2014, 10:56:46 pm
because ist german, look in the german subboard
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 12, 2014, 11:03:00 pm
Dammit I'm trilingual not quadlingual.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Frederik on February 12, 2014, 11:05:50 pm
Quote

So now you are here and there is only one question in your head: "What is EuS?".

 

So my friend let my help you with you question.

 

Europe under Siege is a new and a little bit special tournament for the Warband DLC: Napoleonic Wars.

 

What is the tournament about and what is so special about it?

 

This is easy to anwser: Your faction wants to rule the World or simply Europe.
The special part of this tournament is a bit more complicated. To explain it as simple as possible I hope you know any of the Total War games (i.e. Rome II: Total War). The system is the same: 1 strategy-map and many nations/armies who wants to win. But there are only players ... no Bots. So there are multiple/different regiments in a nation (i.e. Prussia: 1te_GLR, 9te_Gren, 6te_Ulan, ...). So every regiment who take part could have one or more armies in a nation.

 

To get a point on my first message: There are about 13 Nations, many Armies and every Nation has the target to rule the hole strategy-map.

 

PS: You don't have to be a regimentsmember to take part in this tournament: Mercenaries are allowed!
There isn't done much more.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Charles William on February 13, 2014, 12:28:37 am
I'll be making a skin for the French Faction once the mod is out here is an example: May i present you the Early French Infantry during the Great War                                                                                                                                                                                                                 
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmultimedia.fnac.com%2Fmultimedia%2Fimages_produits%2FZoom_Planche_BD%2F4%2F3%2F8%2F9782352500834_1.jpg&hash=c5c48224642f90260c4f6910cef747d6c906312f)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Wismar on February 13, 2014, 12:36:45 am
Very nice. Will you do the same for Germany?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.squadron.com%2Fv%2Fvspfiles%2Fphotos%2FZV8083-2.jpg&hash=3754138c3a8a10beb4e6050f7762043d0329abb2)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Charles William on February 13, 2014, 12:39:19 am
Very nice. Will you do the same for Germany?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.squadron.com%2Fv%2Fvspfiles%2Fphotos%2FZV8083-2.jpg&hash=3754138c3a8a10beb4e6050f7762043d0329abb2)
[close]

Frederik will work on the Pickelhaulbe so only the helmet will change for now i should say on the weekends he will have it ready and i will give the download link to the public etc. but give me another week or so to work on the uniform since were also quite busy with War of 1812  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gunny on February 13, 2014, 12:40:32 am
https://www.fsegames.eu/forum/index.php?topic=13251

Hardcore Conquest thread, awaaaay.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 5arge on February 13, 2014, 12:41:41 am
https://www.fsegames.eu/forum/index.php?topic=13251

Hardcore Conquest thread, awaaaay.
Yay!  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: LordAdder on February 13, 2014, 04:17:57 am
https://www.fsegames.eu/forum/index.php?topic=13251

Hardcore Conquest thread, awaaaay.
Yay!  ;D
Thanks 5arge
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: kpetschulat on February 13, 2014, 04:20:19 am
With the mod just around the corner, make sure y'all get your reservations in! The creation of regiments will explode with the release of the mod, and you never know, someone may take your desired regiment!!!

https://www.fsegames.eu/forum/index.php?topic=8179.0
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Moldplayer on February 13, 2014, 04:25:17 am
Spoiler

(https://i.imgur.com/wmeWLnr.jpg)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Commissar Jdf on February 13, 2014, 04:31:58 am
Spoiler

(https://i.imgur.com/wmeWLnr.jpg)
[close]

mungo jerry ayee
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 13, 2014, 06:20:27 am
It's coming out tomorrow! ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Romulus on February 13, 2014, 07:12:22 am
My nipples are ready.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Kammin on February 13, 2014, 08:08:02 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg.izismile.com%2Fimg%2Fimg5%2F20120224%2F640%2Fsoon_meme_collection_640_04.jpg&hash=12466b73615dd10a20924970934a2efa393db99b)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Dom13WorstNW on February 13, 2014, 09:02:28 am
I have a feeling today (Thursday) will be a very slow day.  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 13, 2014, 09:11:44 am
I have a feeling today (Thursday) will be a very slow day.  :P

no shit sherlock  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Wismar on February 13, 2014, 10:14:16 am
A bird whispered in my ear that some Germand didn't use the pickelhaube cover on the eastern front. Is it true or am I wrong?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Archduke Sven on February 13, 2014, 12:02:08 pm
You do realise 90% of Picklhaubes were boiled leather and why wouldn't they use the helmet cover on the eastern front?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Turin Turambar on February 13, 2014, 12:12:18 pm
You do realise 90% of Picklhaubes were boiled leather and why wouldn't they use the helmet cover on the eastern front?
You had more dynamic combat at the eastern front and more melee fights.

But I think it was used as well.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Archduke Sven on February 13, 2014, 12:56:01 pm
So you wouldn't wear a helmet cover because there was melee fights? Come on that makes no sense. They're not going to use a helmet spike when they have knives and riflebutts.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Turin Turambar on February 13, 2014, 01:21:25 pm
I just tried to explain it IF there was no use of Pickelhauben at the eastern front.

So I have no clue neither. :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Davout on February 13, 2014, 01:47:30 pm
I just tried to explain it IF there was no use of Pickelhauben at the eastern front.

So I have no clue neither. :D
Wat?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gishank on February 13, 2014, 02:55:03 pm
To celebrate the planned release of Iron Europe on February 14th, 2014 - we the 17th Regiment of Foot (http://www.17thregiment.co.uk) will be providing a special discount (indefinately) of 10% on Iron Europe servers. Should you select this offer, your gameserver will come with only the Iron Europe module installed. Should you solely run Iron Europe and not upload any additional modules this discount will rollover with your next renewal date for continued savings.

And as our Valentine's day offer ends at 11:59pm GMT/UTC tomorrow, for that limited time you WILL be able to stack it with this offer.

This offer stacks in the following formulae with our normal 3/6/12 month discounts;
Base Price - 10% = NEW VALUE x <3/6/12> - <3/6/12 month discount> = FINAL VALUE

To take advantage of this offer you must also order a MINIMUM slotcount of 40.

PS;
Want to test out an Iron Europe server provided by us (try before you buy)? Then hop on one of the Official EU Iron Europe servers, provided by us.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 5arge on February 13, 2014, 04:08:01 pm
I love the smell of commerce in the morning!  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: fireboy on February 13, 2014, 04:28:39 pm
I will be shoveling snow tommorrow when this comes out. :(   Curse you snowstorm Gods!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Sir_Spill on February 13, 2014, 04:40:18 pm
i have to go to uni tomorrow -_- :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Madbull on February 13, 2014, 05:05:54 pm
Hope the download servers don't have a seizure once hundreds of people start spamming it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Audiate on February 13, 2014, 05:18:42 pm
[youtube]http://www.youtube.com/watch?v=KM3MzWYa_-Y[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BSM 'Shut up' Williams on February 13, 2014, 06:15:14 pm
I got one bloody hour detention tomorrow for being late twice to school last week and I didn't go then, so I have to go tomorrow, the day I  break up from school for half-term!

BLOODY HELL!!!!!!!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: EdwardC on February 13, 2014, 06:20:24 pm
[youtube]http://www.youtube.com/watch?v=KM3MzWYa_-Y[/youtube]

"One more day before the storm!"
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 13, 2014, 06:44:11 pm
Iron Europe has been delayed for another week. Someone seems to have messed up the MG codes again.

Spoiler
Joke, plase no keell
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Charles William on February 13, 2014, 06:45:13 pm
Iron Europe has been delayed for another week. Someone seems to have messed up the MG codes again.
..................  haha nice joke man  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 5arge on February 13, 2014, 06:46:00 pm
Iron Europe has been delayed for another week. Someone seems to have messed up the MG codes again.
What do you mean "someone"? We all know it was YOU!  >:(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 13, 2014, 06:48:51 pm
Iron Europe has been delayed for another week. Someone seems to have messed up the MG codes again.
What do you mean "someone"? We all know it was YOU!  >:(
I can't touch Olaf's codes, they would burn my fingers. Although I do admit that dp sometimes adds old python files in the dp and then someone yells at me
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Charles William on February 13, 2014, 06:50:24 pm
Iron Europe has been delayed for another week. Someone seems to have messed up the MG codes again.
What do you mean "someone"? We all know it was YOU!  >:(
I can't touch Olaf's codes, they would burn my fingers. Although I do admit that dp sometimes adds old python files in the dp and then someone yells at me

Don't tell me that was really not a legit joke???!! Don't tell me you serious?!  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: G.Drew on February 13, 2014, 06:53:54 pm
Iron Europe has been delayed for another week. Someone seems to have messed up the MG codes again.
What do you mean "someone"? We all know it was YOU!  >:(
I can't touch Olaf's codes, they would burn my fingers. Although I do admit that dp sometimes adds old python files in the dp and then someone yells at me

Don't tell me that was really not a legit joke???!! Don't tell me you serious?!  :'(
Illegitimate joke. We're still trying to track the father.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Dekkers on February 13, 2014, 07:03:15 pm
A nice change from PW. This better be good
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Xanderman on February 13, 2014, 07:45:26 pm
can you release it in the morning so I can download it while I'm at school.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Thvle on February 13, 2014, 07:48:26 pm
Please devs of Iron Europe, give an hour at least about the launch. Thank you.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 13, 2014, 07:57:10 pm
Please devs of Iron Europe, give an hour at least about the launch. Thank you.
I'm not sure what you mean?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Thvle on February 13, 2014, 08:09:09 pm
Please devs of Iron Europe, give an hour at least about the launch. Thank you.
I'm not sure what you mean?

We want to know what time the mod will be released.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 13, 2014, 08:11:06 pm
Please devs of Iron Europe, give an hour at least about the launch. Thank you.
I'm not sure what you mean?

We want to know what time the mod will be released.
Tomorrow.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Thvle on February 13, 2014, 08:13:56 pm
Please devs of Iron Europe, give an hour at least about the launch. Thank you.
I'm not sure what you mean?

We want to know what time the mod will be released.
Tomorrow.

What I am saying is please give us at least an approximate time.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: fireboy on February 13, 2014, 08:17:36 pm
Please devs of Iron Europe, give an hour at least about the launch. Thank you.
I'm not sure what you mean?

We want to know what time the mod will be released.
Tomorrow.

What I am saying is please give us at least an approximate time.


Anywhere between 12am gmt through 11pm gmt tommorow.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Thvle on February 13, 2014, 08:24:26 pm
omg.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Eatjello on February 13, 2014, 08:24:54 pm
made this for fun this is no way pointed at anyone but I thought it was funny thought, and in honor of the coming mod this was fun making


(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1364.photobucket.com%2Falbums%2Fr732%2Featjello85%2Fitstopshereforumfunny_zpsf6dbf6dd.jpg&hash=0cae0e64abbf2d158d36a7ef79f670d92a9ac7d4)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 5arge on February 13, 2014, 11:06:28 pm
What I am saying is please give us at least an approximate time.
3:30pm.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 13, 2014, 11:07:00 pm
Wait, I thought the 1st official IE event is at 12:00PM
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 13, 2014, 11:08:07 pm
3:30PM GMT?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 5arge on February 13, 2014, 11:08:32 pm
Wait, I thought the 1st official IE event is at 12:00PM
Don't interrupt me while I'm trolling!  >:(

3:30PM GMT?
If that will make you happy, sure.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 13, 2014, 11:11:20 pm
3:30PM GMT?
If that will make you happy, sure.  ;)

nu, id rather today my time because its the 14th for me.. i demand mod nao pl0x.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Rupert on February 13, 2014, 11:30:47 pm
Awww, I was planning on doing a countdown to midnight, like on new Years Eve ;_; My plans are ruined.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gizmo on February 13, 2014, 11:32:53 pm
I will be shoveling snow tommorrow when this comes out. :(   Curse you snowstorm Gods!
At least you have snow :-\

We've got rain :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 13, 2014, 11:46:00 pm
I will be shoveling snow tommorrow when this comes out. :(   Curse you snowstorm Gods!
At least you have snow :-\

We've got rain :'(
I got an umbrella recently, and it has a katana handle and a sheathe that goes on my back ;D, but any precipitation won't be rain for the next few months :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Commissar Jdf on February 13, 2014, 11:52:22 pm
I will be shoveling snow tommorrow when this comes out. :(   Curse you snowstorm Gods!
At least you have snow :-\

We've got rain :'(
I got an umbrella recently, and it has a katana handle and a sheathe that goes on my back ;D, but any precipitation won't be rain for the next few months :'(

Do you have a matching golden desert eagle to go with it?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 13, 2014, 11:58:34 pm
I will be shoveling snow tommorrow when this comes out. :(   Curse you snowstorm Gods!
At least you have snow :-\

We've got rain :'(
I got an umbrella recently, and it has a katana handle and a sheathe that goes on my back ;D, but any precipitation won't be rain for the next few months :'(

Do you have a matching golden desert eagle to go with it?
No, but with practice I've gotten pretty good at whipping out the umbrella really fast and making a "Schwing!" onomatopoeia at the same time :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 12:08:35 am
When are we getting sub-section forum already to post our regimental threads >.<?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Sasuau on February 14, 2014, 12:20:22 am
Is 00.20 CET, 14/2

no mod, mod is ded, long liv teh mod!  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: TomaHawkAU on February 14, 2014, 12:31:26 am
tis already 10:30am 14/2/14 in Australia, wehr is de moad
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 14, 2014, 12:32:43 am
tis already 10:30am 14/2/14 in Australia, wehr is de moad

m8 u have ze closed beta, y u complaining?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Rupert on February 14, 2014, 12:51:06 am
k I'll give it 10 mins then It will be 00:00am GMT. Then I start killing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 14, 2014, 12:52:43 am
I'll start with this kid. xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 14, 2014, 12:53:08 am
k I'll give it 10 mins then It will be 00:00am GMT. Then I start killing.

halp me pl0x
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Willhelm on February 14, 2014, 12:57:24 am
Realistically It probably won't be released until well into the day.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 14, 2014, 12:58:11 am
Realistically It probably won't be released until well into the day.

You just killed everything
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 14, 2014, 01:01:04 am
Realistically It probably won't be released until well into the day.

im going to go down to my local shops and starting setting shops on fire. every hour that its not released, there will be one shop burnt down, understand?  >:(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 14, 2014, 01:02:05 am
00:02am GMT
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: MadManYo on February 14, 2014, 01:04:02 am
It is now 0:04 am GMT Where is ze mod
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: [15th]Harvain on February 14, 2014, 01:05:35 am
It is now 0:04 am GMT Where is ze mod

The mod will be released at 11:59:59 pm GMT. Cya there!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 14, 2014, 01:08:33 am
It is now 0:04 am GMT Where is ze mod

The mod will be released at 11:59:59 pm GMT. Cya there!

y u crush mah dreams?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: [15th]Harvain on February 14, 2014, 01:11:53 am
It is now 0:04 am GMT Where is ze mod

The mod will be released at 11:59:59 pm GMT. Cya there!

y u crush mah dreams?

I got the final time of Friday covered now. Plus, its a good a guess as any, still Friday and if its released before, all the better.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: MadManYo on February 14, 2014, 01:14:46 am
It is now 0:04 am GMT Where is ze mod

The mod will be released at 11:59:59 pm GMT. Cya there!

y u crush mah dreams?

I got the final time of Friday covered now. Plus, its a good a guess as any, still Friday and if its released before, all the better.
Your guess however is not correct due to IE team hosting events at 19:00GMT
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 14, 2014, 01:36:11 am
Tense.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 5arge on February 14, 2014, 01:39:35 am
The mod is being worked on as we speak. 100 monkeys sitting at 100 keyboards typing away furiously trying to finish the code. It will be finished...eventually.  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 14, 2014, 01:40:50 am
Well... Whip them or something
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Archduke Sven on February 14, 2014, 01:42:44 am
wtf i came here for a midnight release...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 14, 2014, 01:44:12 am
So did I, I was told it was going to be released then
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Keita on February 14, 2014, 01:45:11 am
So what time will it release?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Charles William on February 14, 2014, 01:45:24 am
Patience lads how much time do we have left till the release?  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Keita on February 14, 2014, 01:57:55 am
Umm idk ):
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: G.Drew on February 14, 2014, 01:58:16 am
I would imagine the mod would be released late afternoon/evening GMT (barring any hiccups). Again just speculation on my part, but I feel its a more realistic expectation.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Rigadoon on February 14, 2014, 01:59:07 am
Unfortunately for you guys, I'm on PST time.  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BlackPanda on February 14, 2014, 02:02:00 am
Unfortunately for you guys, I'm on PST time.  :P

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.tumblr.com%2F3f31e1641d866ad4624d420e8e537b92%2Ftumblr_inline_mihi4qCBbC1qz4rgp.gif&hash=4ac4e8d92a4f218548d3c74919c1c4334f399836)
Why u do dis
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 14, 2014, 02:02:31 am
Unfortunately for you guys, I'm on PST time.  :P

why?!?!!?!??!??!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Eoin on February 14, 2014, 02:12:00 am
Unfortunately for you guys, I'm on PST time.  :P

so 8am GMT then?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: MadManYo on February 14, 2014, 02:12:34 am
The mod is being worked on as we speak. 100 monkeys sitting at 100 keyboards typing away furiously trying to finish the code. It will be finished...eventually.  :-\
http://m.youtube.com/watch?v=JwdfBpnC1vc
Plz don't be mean to monkeys
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: lukesky36 on February 14, 2014, 02:31:57 am
Download?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Keita on February 14, 2014, 02:40:32 am
Download?
  :-X
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 14, 2014, 02:44:03 am
Download?

lern2read?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Friedrich on February 14, 2014, 02:49:28 am
Guys, did you ever noticed a mod which was released at 00:00 AM on release day? Cmon!  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Randolph on February 14, 2014, 02:57:04 am
I can remember when people were only dreaming for the release of Iron Europe and it's only a few hours away now. I offer my most sincere thanks to the developers for putting their free time into something that all of us can now enjoy and I hope they take pride in their accomplishment.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Charles William on February 14, 2014, 03:01:10 am
Few more hours? or no  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 14, 2014, 03:18:03 am
Few more hours? or no  :-\

nup, rig is PST... so no mod for a while :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 03:25:35 am
Well at least I'll be back in time then.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Miller on February 14, 2014, 04:35:52 am
good show Iron Europe Development Team, from the Irish Guard and their grateful Captain Miller  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Hippity-Actual on February 14, 2014, 04:37:04 am
This mod is going to be epic
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 14, 2014, 04:40:35 am
This mod is going to be epic

no shit sherlock :3
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Orcaryo on February 14, 2014, 05:11:03 am
Comes out very soon  :D :D :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Saga on February 14, 2014, 05:21:03 am
inb4release  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: TheZach_Attack on February 14, 2014, 05:27:37 am
Can't wait dammit
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 14, 2014, 05:53:12 am
Can't wait dammit

youre not the only one  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: AntonioTheWorstAtMelee on February 14, 2014, 06:11:17 am
I can remember when people were only dreaming for the release of Iron Europe and it's only a few hours away now. I offer my most sincere thanks to the developers for putting their free time into something that all of us can now enjoy and I hope they take pride in their accomplishment.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 14, 2014, 06:16:46 am
I can remember when people were only dreaming for the release of Iron Europe and it's only a few hours away now. I offer my most sincere thanks to the developers for putting their free time into something that all of us can now enjoy and I hope they take pride in their accomplishment.

if this dies in a few weeks, i swear to god ill commit seppuku.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Noodlenrice on February 14, 2014, 06:32:44 am
Dear god I hope not
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Eatjello on February 14, 2014, 07:23:00 am
Unfortunately for you guys, I'm on PST time.  :P

Not for me! hahaha

I can remember when people were only dreaming for the release of Iron Europe and it's only a few hours away now. I offer my most sincere thanks to the developers for putting their free time into something that all of us can now enjoy and I hope they take pride in their accomplishment.

if this dies in a few weeks, i swear to god ill commit seppuku.

So long as the mod fuctions I'm willing to throw money at it (aka servers)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Xanderman on February 14, 2014, 07:42:34 am
Can one of the European developers give us a download link in the morning because I have a slow internet and don't want to miss out which will happen if it is released in the afternoon.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: TunganNinja on February 14, 2014, 07:55:59 am
Screw it guys, I can't wait a few hours so I'm just going to pirate it.  The wait was just crushing me!

Jk, I can't wait for the release like everyone else, but I feel like i have needles in my spine waiting for the mod to release.
Here's to a long life for the mod.

*Ninjedited for a grammatical error
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BSM 'Shut up' Williams on February 14, 2014, 08:09:04 am
It's today!! Hurrah!!

Got my bloody detention, it's like the cooler from The Great Escape.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: AeroNinja on February 14, 2014, 08:35:00 am
Can't wait to get from this ****** school and play this D:
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: TomaHawkAU on February 14, 2014, 08:38:09 am
I am home from school its 18:37 and its still not out... damn AEDT time
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 14, 2014, 08:41:05 am
I am home from school its 18:37 and its still not out... damn AEDT time

welcome, to ze club.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Commissar Jdf on February 14, 2014, 08:41:50 am
Why so much instant gratification? Patience people!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 14, 2014, 08:45:47 am
Why so much instant gratification? Patience people!

gee, maybe because we have been waiting for the mod for over a year? :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: TomaHawkAU on February 14, 2014, 08:49:17 am
cause its fun to be like where is de mod but in truth its great that a mod that has had so much effort put into it finally get released.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 14, 2014, 08:50:49 am
oh yeah, and it pluses out post counts!  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: MadManYo on February 14, 2014, 08:52:15 am
Right I'm off ill be back from school in 6 hours and if its not released by then....
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Mr. Logic on February 14, 2014, 08:56:57 am
Right I'm off ill be back from school in 6 hours and if its not released by then....

calm down don't spring a leak
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: TunganNinja on February 14, 2014, 08:59:23 am
It's happening! 12:01am!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Lanius on February 14, 2014, 09:02:40 am
It's happening! 12:01am!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ft2.gstatic.com%2Fimages%3Fq%3Dtbn%3AANd9GcS2aWJ62KDG_bYbkf9lRt06AcwyArOwtTrrYhotmHF-loIBAds9&hash=79074e7323159db479c2039ddf7599f1e07fbb5a)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 14, 2014, 09:18:32 am
cause its fun to be like where is de mod but in truth its great that a mod that has had so much effort put into it finally get released.

you Australians have to wait to 00h00 to get the mod. Thats so sad to imagine the 14th of february was a full journey without this mod when others get it at mid day.

BTW why they choose 14h14 GMT +2 (Eastern europe) and not GMT+1 (western europe)? Just asking. Of course maybe it was just a joke and the mod can comes at every moment.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 14, 2014, 09:20:23 am
cause its fun to be like where is de mod but in truth its great that a mod that has had so much effort put into it finally get released.

you Australians have to wait to 00h00 to get the mod. Thats so sad to imagine the 14th of february was a full journey without this mod when others get it at mid day.

BTW why they choose 14h14 GMT +2 (Eastern europe) and not GMT+1 (western europe)? Just asking. Of course maybe it was just a joke and the mod can comes at every moment.

This is a guessing game. it's annoying
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 14, 2014, 09:20:58 am
guess what?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 14, 2014, 09:22:38 am
The time :p
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Eatjello on February 14, 2014, 09:23:18 am
this is how ppl get there postings so high?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 14, 2014, 09:24:22 am
this is how ppl get there postings so high?

only realising that now? bit late for it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Eatjello on February 14, 2014, 09:26:01 am
this is how ppl get there postings so high?

only realising that now? bit late for it.

im so jelly maybe ill have some jello with it
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 14, 2014, 09:35:31 am
(https://www.onnit.com/emails/_modules/timer/?end=2014-02-14+14:14:00UTC&amp;amp;dark=1)

So now you can just sit and watch every second to the final surprise.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Museal on February 14, 2014, 09:40:27 am
Looking forward to going over the top and no one will be able to stop me getting my glory ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Wolfy on February 14, 2014, 09:42:19 am
I can name a few things that will :D Mortars, MG's, snipers and about 100+ people shooting at you with rifles.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gokiller on February 14, 2014, 10:46:40 am
Can't wait for that fps lagg with 200 players on a server...  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: TomaHawkAU on February 14, 2014, 10:48:04 am
Can't wait for that fps lagg with 200 players on a server...  :'(

sounds yummy
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: George385 on February 14, 2014, 10:51:37 am
Can't wait for that fps lagg with 200 players on a server...  :'(

sounds yummy

K tom.

@Gokiller yup, I'm expecting to crash. alot.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Hinkel on February 14, 2014, 10:52:05 am
Can't wait for that fps lagg with 200 players on a server...  :'(

So.. max 50 player on 50 different servers might be better  :P

But yes, hope there won't be that much lagg... or well.... no crashes!  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BNS Marko on February 14, 2014, 11:15:31 am
There's still room to optimise.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Galadhion on February 14, 2014, 11:17:23 am
I haven't really been keeping too much track. Will poison gas be in this release or a later one?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Joseph Graham on February 14, 2014, 11:19:17 am
There's still room to optimise.

I'm pretty sure that the M&B: Warband engine itself hasn't been properly optimised.

Not long now! :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 14, 2014, 11:23:55 am
I'm excited but that clock is wrong.

Edit:
Btw, Death by EMP is unbanned from Iron Europe.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: DasKinkyWalrus on February 14, 2014, 11:40:57 am
Can't wait for that fps lagg with 200 players on a server...  :'(

sounds yummy

Too bad we can't experience it aye Tom.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: CharlesVasser on February 14, 2014, 11:57:17 am
What time is the mod released?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Wismar on February 14, 2014, 11:59:13 am
What time is the mod released?
3:30
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 14, 2014, 12:00:11 pm
What time is the mod released?
3:30

Ehmergerrrrd Just no
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Superbad on February 14, 2014, 12:05:40 pm
What time is the mod released?
3:30

For what timezone? XD
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Wismar on February 14, 2014, 12:06:13 pm
What time is the mod released?
3:30

For what timezone? XD
3:30
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 3eSuisse_Batman on February 14, 2014, 12:07:16 pm
What time for the UK??? :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Joseph Graham on February 14, 2014, 12:07:48 pm
Never.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Romulus on February 14, 2014, 12:08:16 pm
4:20

Its 4:20 somewhere.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 14, 2014, 12:17:35 pm
I'm excited but that clock is wrong.

Edit:
Btw, Death by EMP is unbanned from Iron Europe.

You mean, my clock?

I hope it's wrong in the good way ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 14, 2014, 12:21:07 pm
Yes, it might take longer, big files to upload, a lot of equipment and juice to go through.
In the meantime, Hapy Valentines.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 14, 2014, 12:23:13 pm
Oh ok, well 1 hour or more is nothing. Can you give us an approximation about the size of the mod please? Like 1GB or 800 mo.

If you dońt bother O.C
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gokiller on February 14, 2014, 12:25:16 pm
Doubt they will hunt me down for saying this. But it's approximately around 1,6 +/- GB
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 14, 2014, 12:27:13 pm
Thanks, with that some can prepare their HDD to the mod reception in advance. :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 14, 2014, 12:33:32 pm
Doubt they will hunt me down for saying this. But it's approximately around 1,6 +/- GB
Quite right.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Keita on February 14, 2014, 12:40:23 pm
Will it release 13:30?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:07:16 pm
The wait is killing me, ARGHHH!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 14, 2014, 01:08:44 pm
The wait is killing me, ARGHHH!

We all have to do it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Flopz on February 14, 2014, 01:13:01 pm
I can't waiiiit, let us play this afternoon !  :-*
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BlackPanda on February 14, 2014, 01:14:20 pm
The wait is killing me, ARGHHH!

We all have to do it.

Just like cocaine.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 01:15:25 pm
I'm excited but that clock is wrong.

Edit:
Btw, Death by EMP is unbanned from Iron Europe.
How kind.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:16:06 pm
The wait is killing me, ARGHHH!

We all have to do it.

Just like cocaine.

Some yeyo would be appreciated now to pass by the time until this mod is released.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BlackPanda on February 14, 2014, 01:19:48 pm
The wait is killing me, ARGHHH!

We all have to do it.

Just like cocaine.

Some yeyo would be appreciated now to pass by the time until this mod is released.

Get some yourself you cheap bastard
Spoiler
(https://i.imgur.com/XGE3U.gif)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 14, 2014, 01:22:25 pm
Can someone direct me where to make a countdown clock?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Superbad on February 14, 2014, 01:23:30 pm
The wait is killing me, ARGHHH!

We all have to do it.

Just like cocaine.

Some yeyo would be appreciated now to pass by the time until this mod is released.

Get some yourself you cheap bastard
Spoiler
(https://i.imgur.com/XGE3U.gif)
[close]

That is one of the best gifs I have seen in a long time. It may be cause it is 6 AM and I am on zero sleep. ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Olafson on February 14, 2014, 01:23:36 pm
Google.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Superbad on February 14, 2014, 01:24:47 pm
Google.

Google is everyone's best friend, Olaf. I learned that fast. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 01:33:12 pm
Well, I got a two hour school delay. I'll just watch the thread until then.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Bramif on February 14, 2014, 01:35:19 pm
Come on guys, let's get to 400 pages!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Keita on February 14, 2014, 01:35:54 pm
Les goooo
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BlackPanda on February 14, 2014, 01:37:00 pm
We can so do diz
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 01:37:08 pm
...Fuck it, to 400!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Bramif on February 14, 2014, 01:37:56 pm
Let the crusade for 400 COMMENCE!  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:38:25 pm
I'm here, so np we can do it in 5 mins.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 01:38:32 pm
Can the admins please delete 350 or so pages? Thanks in advance.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BlackPanda on February 14, 2014, 01:38:46 pm
We need best spammers NA and EU.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 14, 2014, 01:39:00 pm
If you're going to spam, at least spam with a meager bit of content in your posts :P

Happy Iron Europe Day everyone!  :-*

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fts1.mm.bing.net%2Fth%3Fid%3DH.4712740039558048%26amp%3Bpid%3D15.1&hash=40bf09c6c8bf8c4085aeca96ad05afb7ed2f1cbe)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:39:02 pm
Represent. I will get Herishey in here, sec.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Keita on February 14, 2014, 01:39:21 pm
:o
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 01:39:47 pm
We need the 60th SS! (Super Spammers)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BlackPanda on February 14, 2014, 01:40:17 pm
It has BEGUN!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Desert Thunda on February 14, 2014, 01:40:37 pm
I came from my sleep to witness the titan awaken. Am I here in time?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:40:48 pm
Easy job, dw.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Herishey on February 14, 2014, 01:41:05 pm
Yoloswagmuffins mod?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 01:41:27 pm
I came from my sleep to witness the titan awaken. Am I here in time?
inb4 I'm first NA to play the release.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Herishey on February 14, 2014, 01:41:56 pm
NO me.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:41:59 pm
We are here to conquer in name of the 3rdFG.

Get the flag, Herishey!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Eoin on February 14, 2014, 01:42:06 pm
Does something special happen at 400?  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BlackPanda on February 14, 2014, 01:42:12 pm
Mod will release after we get 400 pgs. Hopefully..... :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Fridericus Rex on February 14, 2014, 01:42:25 pm
Oh my god the 14th is here so many guys lookig on dat board waiting for 1 link !!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Herishey on February 14, 2014, 01:42:33 pm
Yes, me and Stylish "borrow" the page.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Vaeguir on February 14, 2014, 01:42:56 pm
Hello there, I help to reach 400 pages.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: DanyEle on February 14, 2014, 01:42:59 pm
Here's an approximate time and date of the release

http://www.timeanddate.com/countdown/generic?iso=20140214T23&p0=2080&fg1=b3b3b3&fg2=000&msg=Iron+Europe+Release
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Herishey on February 14, 2014, 01:43:25 pm
The board is released in 1 hour 18 minutes Olaf told me.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:43:30 pm
Mod release in 30 seconds.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 01:43:55 pm
I came from my sleep to witness the titan awaken. Am I here in time?

YES! JOIN US COMRADE THUNDA!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 01:43:59 pm
Here's an approximate time and date of the release

http://www.timeanddate.com/countdown/generic?iso=20140214T23&p0=2080&fg1=b3b3b3&fg2=000&msg=Iron+Europe+Release
9 hours. LOL trolled.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Herishey on February 14, 2014, 01:44:23 pm
If the mod is released in 9 hours that event at 7pm GMT will go well.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BlackPanda on February 14, 2014, 01:44:39 pm
9 hours!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 01:44:42 pm
If the mod is released in 9 hours that event at 7pm GMT will go well.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: jason0422 on February 14, 2014, 01:44:49 pm
6 Hours 15 minutes to go
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:44:52 pm
Lol I do hope they release it before all the ''events'' yes.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Vaeguir on February 14, 2014, 01:45:04 pm
you lie
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:45:19 pm
9 hours!!!

No. NOOO.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 01:45:28 pm
6 Hours 15 minutes to go
uwot. That says 9 hours m8y.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Herishey on February 14, 2014, 01:45:34 pm
Nah m8 Olaf is trolling us!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:45:52 pm
Nah m8 Olaf is trolling us!

Traitor troll.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Herishey on February 14, 2014, 01:46:07 pm
CENKRIS would not be happy with him.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 01:46:12 pm
Nah m8 Olaf is trolling us!
Olaf trolls me all the time, something to do with server boxes and my IP (;
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Vaeguir on February 14, 2014, 01:46:22 pm
I think too
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Fridericus Rex on February 14, 2014, 01:46:30 pm
Nah m8 Olaf is trolling us!

It's Olaf guys :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: alpkerem on February 14, 2014, 01:46:45 pm
u 2* go get a lyf pl0x ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 14, 2014, 01:46:49 pm
Can someone direct me where to make a countdown clock?

Sure, use this link:

https://www.onnit.com/emails/_modules/timer/?end=2014-02-14+14:14:00UTC&amp;amp;dark=1

Then, replace 14+14:14 by the time of the release (exemple if you think it will be release at 17h, use end=2014-02-14+17:00:00UTC&amp;amp;dark=1.

Then copy the new link here, and use (http://) (but i guess you know that, sorry just explaining in case )
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Herishey on February 14, 2014, 01:46:58 pm
The mod is actually already out he just hasn't told us.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:47:08 pm
Spam gods 4 lif.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BlackPanda on February 14, 2014, 01:47:19 pm
 :'( :'( :'( :'( dont DO THIS TO US !!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Herishey on February 14, 2014, 01:47:26 pm
+10000
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 01:47:38 pm
Oh god, now Rejenorst is here to troll.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 14, 2014, 01:47:47 pm
Can someone direct me where to make a countdown clock?

Sure, use this link:

https://www.onnit.com/emails/_modules/timer/?end=2014-02-14+14:14:00UTC&amp;amp;dark=1

Then, replace 14+14:14 by the time of the release (exemple if you think it will be release at 17h, use end=2014-02-14+17:00:00UTC&amp;amp;dark=1.

Then copy the new link here, and use "[ IMG]      /[  /img]" (but i guess you know that, sorry just explaining in case )

too much troll betaknight, here the explanation again.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Desert Thunda on February 14, 2014, 01:47:51 pm
I wake up to see this witch craft. I'm out.



GG
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:47:57 pm
Release the mod already!!!!!!!!!!!

We demand it, revolution time!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Dom_ on February 14, 2014, 01:48:05 pm
all this hype tho
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Vaeguir on February 14, 2014, 01:48:14 pm
Can't wait
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Herishey on February 14, 2014, 01:48:25 pm
For Scottish rights!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 14, 2014, 01:48:43 pm
Vive la Iron Europe!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Fridericus Rex on February 14, 2014, 01:48:50 pm
Release the mod already!!!!!!!!!!!

We demand it, revolution time!

REVOLUTION !!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BlackPanda on February 14, 2014, 01:48:55 pm
ITS A REVOLUTION! !!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Markle_Dyke on February 14, 2014, 01:49:02 pm
FFS TODAY !
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:49:04 pm
Trench hopping 4 life.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Herishey on February 14, 2014, 01:49:08 pm
Viva la Herishey and Stylish!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 01:49:36 pm
Don't start singing the song of angry men please
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:49:42 pm
We shall spam if the mod is not released in a timely fashion.

OUR DEMANDS.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Vaeguir on February 14, 2014, 01:49:45 pm
I want more potatoes at breakfast
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Herishey on February 14, 2014, 01:49:55 pm
apple!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Patrykus on February 14, 2014, 01:50:00 pm
This waiting is killing me!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BlackPanda on February 14, 2014, 01:50:29 pm
#TrenchSw3g
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:50:31 pm
I might die if the mod is not released soon.

SUFFICIENT REASON TO RELEASE IT!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Dom_ on February 14, 2014, 01:50:37 pm
can't wait for the order "OVER THE TOP"
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Herishey on February 14, 2014, 01:50:41 pm
So close!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Fridericus Rex on February 14, 2014, 01:50:46 pm
This waiting is killing me!!!

me too !!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:50:52 pm
Come oooooon!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Vaeguir on February 14, 2014, 01:51:00 pm
OMG 400 pages ???
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:51:06 pm
Dooo it!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 14, 2014, 01:51:08 pm
Well let betaknight insert his countdown then
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Dom_ on February 14, 2014, 01:51:12 pm
so close qq
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Herishey on February 14, 2014, 01:51:15 pm
YEY! Our work here is done lets leave Stylish.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Vaeguir on February 14, 2014, 01:51:19 pm
gollum
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:51:22 pm
NOOOO.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Fridericus Rex on February 14, 2014, 01:51:31 pm
WE DID IT
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 01:51:39 pm
My post count doe.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Vaeguir on February 14, 2014, 01:51:44 pm
Let's try 500 page
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BlackPanda on February 14, 2014, 01:51:51 pm
400 pages! !
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Marsh on February 14, 2014, 01:51:55 pm
Quote
Pajti, Marsh, Eoin, Death by EMP, adamapple, AdamOr, jason0422, stylish, Hammerstout, Barbaneth, Vaeguir, Fridericus Rex, BlackPanda, Bianco, Wolff, 3eSuisse_Batman, Gurkha, Lefranc, Markle_Dyke, DanyEle, Sasuau, Gokiller, Desert Thunda, zarenx, Dlineman, TheGreek, Elling, KoetroX, Volkonski, Jantero, Connodd, CharlesVasser, CavanJL, Flopz, Barnard, Bramif, deSaul, Charles William, Steve Mckee, Cenkris, Rejenorst, Purp, PrincessElemix and 17 Guests are viewing this topic.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:52:00 pm
Well let betaknight insert his countdown then

Stole our 400 page GLORY, #%$%#%
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Eoin on February 14, 2014, 01:52:19 pm
merry valentines day
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 01:52:28 pm
Let's try 500 page

Ok, now we really need the 60th SS. Someone, get Reginald and Sven on now! GO GO GO GO GO!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:52:31 pm
merry valentines day

SCREW LOVE.


WE WANT IRON EUROPE.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 14, 2014, 01:52:33 pm
I fucked your 6 full spam pages in a delirious effort with my 400 serious message, sorry guys.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: alpkerem on February 14, 2014, 01:52:38 pm
My post count doe.
lel :o

edutt - i clickd fur times 2 post dis shit -.-
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Vaeguir on February 14, 2014, 01:52:59 pm
How many time left ?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Herishey on February 14, 2014, 01:53:15 pm
Well this is boring time to:

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstatic.fjcdn.com%2Fgifs%2FAbandon_d8f175_2643930.gif&hash=c065e2737689901e0903231d02666e70a1ec791a)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:53:24 pm
500.

Next target.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Fridericus Rex on February 14, 2014, 01:53:28 pm
How many time left ?

too many
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BlackPanda on February 14, 2014, 01:53:38 pm
Let's try 500 page

Ok, now we really need the 60th SS. Someone, get Reginald and Sven on now! GO GO GO GO GO!

Lets do this! 500!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 14, 2014, 01:53:40 pm
We dont know, and they don't know either
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Herishey on February 14, 2014, 01:54:12 pm
The board for Iron Europe on forums will be up in 1 hour roughly. But the mod no one knows.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Vaeguir on February 14, 2014, 01:54:27 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fa%2Fab%2FPatates.jpg&hash=be9f04ab916fbf82f69773a91fca95cc009c9b20)

SO MUCH POTATOES
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:54:56 pm
A accurate releasedate would be nice about now :(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Fridericus Rex on February 14, 2014, 01:55:17 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fa%2Fab%2FPatates.jpg&hash=be9f04ab916fbf82f69773a91fca95cc009c9b20)

SO MUCH POTATOES

MOAR POTATOES
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Dom_ on February 14, 2014, 01:55:24 pm
potatoes pls
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BlackPanda on February 14, 2014, 01:56:00 pm
Maybe the devs have a date??!??!? With a girl
xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Vaeguir on February 14, 2014, 01:56:10 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foregonrural.org%2Fwp-content%2Fuploads%2F2010%2F10%2FPotato.jpeg&hash=4233e10ef205cdf2812d747b130caf92e21b8917)

Valentine potatoe
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: alpkerem on February 14, 2014, 01:56:21 pm
what if..? lel
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:56:46 pm
Maybe the devs have a date??!??!?
xD

Hahahahhaha.

No.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Vaeguir on February 14, 2014, 01:57:04 pm
Never
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Herishey on February 14, 2014, 01:57:18 pm
Stylish I know you are getting irate, but calm down please.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Desert Thunda on February 14, 2014, 01:57:23 pm
ClearlyInvsible, Mad Vixen, Nuekboi, Desert Thunda, Vaeguir, Flopz, Bianco, Parrot, D-O-M, Eoin, Fridericus Rex, BlackPanda, Sasuau, Gurkha, Shine, Yoshi182, Pajti, Volkonski, AdamOr, Elling, Barbaneth, SherlockCat, 3eSuisse_Batman, Markle_Dyke, Gishank, KoetroX, Mortem, Hinkel, SGT_Harper, Marsh, jason0422, adamapple, Starkz., Lefranc, DanyEle, Gokiller, zarenx, Dlineman, TheGreek, Jantero, Connodd, CharlesVasser, CavanJL and 17 Guests are viewing this topic.



Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Dom_ on February 14, 2014, 01:57:57 pm
stylish y u heff to be mahd
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 01:58:02 pm
GG no re
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 01:58:40 pm
Bored.


Release the mod ok.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gokiller on February 14, 2014, 01:59:26 pm
Get a life ok.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Dom_ on February 14, 2014, 01:59:56 pm
Get a life ok.
no u
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Hinkel on February 14, 2014, 02:00:03 pm
Ahh well... will log in the latest beta version of Iron Europe now and enjoy the action of war...  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nuekboi on February 14, 2014, 02:00:06 pm
Where is the countdown clock... THE EXCITEMENT ITS KILLING ME!

only game launch i've ever been stoked for. Servers will most likely explode once the link comes on
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 14, 2014, 02:00:09 pm
Jesus, we're at like a page a minute.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Bianco on February 14, 2014, 02:00:23 pm
best na here to demand this mod be released, I haven't posted in months so what I say goes now
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BlackPanda on February 14, 2014, 02:00:54 pm
Well am in school so ill comeback in a few hours. It better be out by then   :'( .
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 02:01:02 pm
best na here to demand this mod be released, I haven't posted in months so what I say goes now

Shaddup Bianco, you're worst NA
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Patrykus on February 14, 2014, 02:01:09 pm
Give us ww1 pls
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Bianco on February 14, 2014, 02:01:43 pm
best na here to demand this mod be released, I haven't posted in months so what I say goes now

Shaddup Bianco, you're worst NA
YOU WANNA GO SCRUB?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 02:01:55 pm
So much spam you guys.

It's a disgrace.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Marsh on February 14, 2014, 02:02:05 pm
Ahh well... will log in the latest beta version of Iron Europe now and enjoy the action of war...  8)

Plz no
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Dom_ on February 14, 2014, 02:02:21 pm
So much spam you guys.

It's a disgrace.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 02:02:31 pm
best na here to demand this mod be released, I haven't posted in months so what I say goes now

Shaddup Bianco, you're worst NA
YOU WANNA GO SCRUB?

Last I checked last time we fought I covered the walls with your innards.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 02:03:02 pm
Considering that their is only like 5 NA online, when this releases I'm going to bring democracy to you Euronubs. Better be prepared.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Bianco on February 14, 2014, 02:03:18 pm
best na here to demand this mod be released, I haven't posted in months so what I say goes now

Shaddup Bianco, you're worst NA
YOU WANNA GO SCRUB?

Last I checked last time we fought I covered the walls with your innards.
Last time I checked you still sucked at melee, get wrekt.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: alpkerem on February 14, 2014, 02:03:47 pm
<snip>

defo worth sigging it dom :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 02:03:58 pm
best na here to demand this mod be released, I haven't posted in months so what I say goes now

Shaddup Bianco, you're worst NA
YOU WANNA GO SCRUB?

Last I checked last time we fought I covered the walls with your innards.
Last time I checked you still sucked at melee, get wrekt.

Bitch? You don't even know how to chamber!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Dom_ on February 14, 2014, 02:04:12 pm
lol so much NW beef on this thread
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Marsh on February 14, 2014, 02:04:14 pm
Considering that their is only like 5 NA online, when this releases I'm going to bring democracy to you Euronubs. Better be prepared.

We invented u. Rekt.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Bramif on February 14, 2014, 02:04:45 pm
I jsut played Magicka for 15 mins and i miss the 400 page!! Q.Q
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Hinkel on February 14, 2014, 02:05:02 pm
 8)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg513%2F6055%2Fl53l.jpg&hash=b19867592398487c3851e2b32545813af25a1f5a)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Sasuau on February 14, 2014, 02:05:06 pm
The pages are rising by the minute!  :o
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 02:05:13 pm
Considering that their is only like 5 NA online, when this releases I'm going to bring democracy to you Euronubs. Better be prepared.

We invented u. Rekt.
pls, I'm half Iroquois.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Bianco on February 14, 2014, 02:05:24 pm
Considering that their is only like 5 NA online, when this releases I'm going to bring democracy to you Euronubs. Better be prepared.

We invented u. Rekt.
wot the fook r u m8?  r u avin a giggle then? I swear on me mum ill shag ur sis m8
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Colbac on February 14, 2014, 02:05:31 pm
Considering that their is only like 5 NA online, when this releases I'm going to bring democracy to you Euronubs. Better be prepared.

We invented u. Rekt.
we invented fr33d0m. rekt'd.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gokiller on February 14, 2014, 02:05:34 pm
Hinkel come on plox im so lonely.  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Marsh on February 14, 2014, 02:06:20 pm
Spoiler
8)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg513%2F6055%2Fl53l.jpg&hash=b19867592398487c3851e2b32545813af25a1f5a)
[close]

Die. Plz.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 02:06:22 pm
Considering that their is only like 5 NA online, when this releases I'm going to bring democracy to you Euronubs. Better be prepared.

We invented u. Rekt.

You invented nothing but tea and bad bearskins!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: King_evil118 on February 14, 2014, 02:06:37 pm
http://www.youtube.com/watch?v=3DSbowW5j34
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 02:07:31 pm
http://www.youtube.com/watch?v=3DSbowW5j34
Why?WHY!?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 02:07:52 pm
Oh fuck you Hinkel  >:(
Rude.

Oh come on, Hinkel knows I'm just kidding. He made my second favorite NW mod.
Rude.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Fridericus Rex on February 14, 2014, 02:08:10 pm
He's strange
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gurkha on February 14, 2014, 02:08:14 pm
I can wait. Titanfall PC Beta is keeping me busy.  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 02:08:45 pm
This song sums up how I feel right now:

[youtube]http://www.youtube.com/watch?v=VOeju9eMnuc[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Charles William on February 14, 2014, 02:09:13 pm
Alright where's the countdown??!!  :o
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 02:09:26 pm
Alright where's the countdown??!!  :o

http://www.timeanddate.com/countdown/generic?iso=20140214T23&p0=2080&fg1=b3b3b3&fg2=000&msg=Iron+Europe+Release
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: zarenx on February 14, 2014, 02:09:45 pm
Chill people, it is like 1 post a second now XD
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Davout on February 14, 2014, 02:09:50 pm
My Valentines duties officially start at 16:00GMT so i hope its released before then?!?!?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: zarenx on February 14, 2014, 02:10:25 pm
4 min to go :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 02:10:35 pm
This situation calls for a celebratory quote pyramid.

It's like champagne but not disgusting.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Furrnox on February 14, 2014, 02:10:41 pm
I wantz my Iron Europe cri.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 02:10:47 pm
This song sums up how I feel right now:

[youtube]http://www.youtube.com/watch?v=VOeju9eMnuc[/youtube]
http://tunnelsnakes.com/
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Charles William on February 14, 2014, 02:10:51 pm
Alright where's the countdown??!!  :o

http://www.timeanddate.com/countdown/generic?iso=20140214T23&p0=2080&fg1=b3b3b3&fg2=000&msg=Iron+Europe+Release

8 hours of torture eh......  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: alpkerem on February 14, 2014, 02:10:55 pm
This situation calls for a celebratory quote pyramid.

It's like champagne but not disgusting.
+1
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: zarenx on February 14, 2014, 02:11:38 pm
Alright where's the countdown??!!  :o

http://www.timeanddate.com/countdown/generic?iso=20140214T23&p0=2080&fg1=b3b3b3&fg2=000&msg=Iron+Europe+Release

8 hours of torture eh......  :'(


i tought someone said 14:14 gmt +2 cause then it is only 3 min left ...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 02:11:42 pm
This situation calls for a celebratory quote pyramid.

It's like champagne but not disgusting.
+1

FOR FRANCE! LONG LIVE THE REPUBLIC!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 02:12:18 pm
Alright where's the countdown??!!  :o

http://www.timeanddate.com/countdown/generic?iso=20140214T23&p0=2080&fg1=b3b3b3&fg2=000&msg=Iron+Europe+Release

8 hours of torture eh......  :'(


i tought someone said 14:14 gmt +2 cause then it is only 3 min left ...
Pretty sure Olaf is editing the links to troll.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Davout on February 14, 2014, 02:12:43 pm
Alright where's the countdown??!!  :o

http://www.timeanddate.com/countdown/generic?iso=20140214T23&p0=2080&fg1=b3b3b3&fg2=000&msg=Iron+Europe+Release

8 hours of torture eh......  :'(
Haha Bolzano time XD

75 people watching this
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 14, 2014, 02:12:55 pm
I'm here to show you the clock enjoy!
(https://www.onnit.com/emails/_modules/timer/?end=2014-02-14+22:00GMT&amp;amp;dark=1)

This is official countdown
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: SherlockCat on February 14, 2014, 02:13:40 pm
I'm here to show you the clock enjoy!
(https://www.onnit.com/emails/_modules/timer/?end=2014-02-14+22:00GMT&amp;amp;dark=1)

Ooooooooh green clock.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 02:13:44 pm
Alright where's the countdown??!!  :o

http://www.timeanddate.com/countdown/generic?iso=20140214T23&p0=2080&fg1=b3b3b3&fg2=000&msg=Iron+Europe+Release

8 hours of torture eh......  :'(


i tought someone said 14:14 gmt +2 cause then it is only 3 min left ...
Pretty sure Olaf is editing the links to troll.

He wouldn't do something that evil... right?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 14, 2014, 02:14:11 pm
8)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg513%2F6055%2Fl53l.jpg&hash=b19867592398487c3851e2b32545813af25a1f5a)
[close]
Gather the pitchforks, gentlemen.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 02:14:38 pm
I'm here to show you the clock enjoy!
(https://www.onnit.com/emails/_modules/timer/?end=2014-02-14+22:00GMT&amp;amp;dark=1)
You can't do that. That is not even the 14th for half the world nao. lrn2releasedate m8.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 02:15:07 pm
8)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg513%2F6055%2Fl53l.jpg&hash=b19867592398487c3851e2b32545813af25a1f5a)
[close]
Gather the pitchforks, gentlemen.

I'll get my 12 gauge.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Yoshi182 on February 14, 2014, 02:15:14 pm
Devs, you are ruining my birthday. Get it oot!






















Please. ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Sasuau on February 14, 2014, 02:15:19 pm
I'm here to show you the clock enjoy!
(https://www.onnit.com/emails/_modules/timer/?end=2014-02-14+22:00GMT&amp;amp;dark=1)

This is official countdown

more than 8 hours... this is gonna be one hell of a day.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 02:15:53 pm
Alright where's the countdown??!!  :o

http://www.timeanddate.com/countdown/generic?iso=20140214T23&p0=2080&fg1=b3b3b3&fg2=000&msg=Iron+Europe+Release

8 hours of torture eh......  :'(


i tought someone said 14:14 gmt +2 cause then it is only 3 min left ...
Pretty sure Olaf is editing the links to troll.

He wouldn't do something that evil... right?
The moderators are evil.... don't underestimate them.
Spoiler
(https://i.imgur.com/Z5PhN2P.png)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 02:16:01 pm
Times like this I'm glad I have shit to do in the meantime before the mod comes out.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Mr. Logic on February 14, 2014, 02:16:28 pm
Devs, you are ruining my birthday. Get it oot!




















Please. ::)
happy birthday
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 02:16:58 pm
Alright where's the countdown??!!  :o

http://www.timeanddate.com/countdown/generic?iso=20140214T23&p0=2080&fg1=b3b3b3&fg2=000&msg=Iron+Europe+Release

8 hours of torture eh......  :'(


i tought someone said 14:14 gmt +2 cause then it is only 3 min left ...
Pretty sure Olaf is editing the links to troll.

He wouldn't do something that evil... right?
The moderators are evil.... don't underestimate them.
Spoiler
(https://i.imgur.com/Z5PhN2P.png)
[close]

Times like this I wish I wasn't illiterate in Arabic...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Bianco on February 14, 2014, 02:17:40 pm
Im going to make sweet sweet love to a fine lady tonight
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Dom_ on February 14, 2014, 02:18:46 pm
Im going to make sweet sweet love to a fine lady tonight
k den
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 02:18:56 pm
Im going to make sweet sweet love to a fine lady tonight

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fblogs.browardpalmbeach.com%2Fpulp%2Fbullshit%2520detector.jpg&hash=d29a8792a68a148668781e3d1bfebe2738769122)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Wismar on February 14, 2014, 02:19:16 pm
Spoiler
(https://i.imgur.com/siR69jO.jpg)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Charles William on February 14, 2014, 02:19:21 pm
8)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg513%2F6055%2Fl53l.jpg&hash=b19867592398487c3851e2b32545813af25a1f5a)
[close]
Gather the pitchforks, gentlemen.

I'll get my 12 gauge.

alright where's my C4..........  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Balien on February 14, 2014, 02:19:28 pm
Just look at all these people, spamming the refresh page waiting for the mod to come out...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 02:20:44 pm
8)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg513%2F6055%2Fl53l.jpg&hash=b19867592398487c3851e2b32545813af25a1f5a)
[close]
Gather the pitchforks, gentlemen.

I'll get my 12 gauge.

alright where's my C4..........  8)

I already got the C4 and the IEDs. Just need to find my damned firebombs...

Who's bringing the damned Molotovs!?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Keita on February 14, 2014, 02:20:48 pm
Wait is it really 8 hours left?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Marsh on February 14, 2014, 02:21:22 pm
Wait is it really 8 hours left?

#Gullable
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: SherlockCat on February 14, 2014, 02:21:53 pm
Come on guys release the mod before I break my f5 button.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 14, 2014, 02:22:00 pm
8)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg513%2F6055%2Fl53l.jpg&hash=b19867592398487c3851e2b32545813af25a1f5a)
[close]
Gather the pitchforks, gentlemen.

I'll get my 12 gauge.

alright where's my C4..........  8)

I already got the C4 and the IEDs. Just need to find my damned firebombs...

Who's bringing the damned Molotovs!?
I got it covered.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Dlineman on February 14, 2014, 02:22:43 pm
Me right now - F5 FUCK F5 DAMMIT
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 14, 2014, 02:23:00 pm
(https://www.onnit.com/emails/_modules/timer/?end=2014-02-14+22:00GMT&amp;amp;dark=1)
This is official countdown
[/size]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Charles William on February 14, 2014, 02:23:06 pm
8)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg513%2F6055%2Fl53l.jpg&hash=b19867592398487c3851e2b32545813af25a1f5a)
[close]
Gather the pitchforks, gentlemen.

I'll get my 12 gauge.

alright where's my C4..........  8)

I already got the C4 and the IEDs. Just need to find my damned firebombs...

Who's bringing the damned Molotovs!?
I got it covered.

got some RPG's with you?  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 02:23:31 pm
8)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg513%2F6055%2Fl53l.jpg&hash=b19867592398487c3851e2b32545813af25a1f5a)
[close]
Gather the pitchforks, gentlemen.

I'll get my 12 gauge.

alright where's my C4..........  8)

I already got the C4 and the IEDs. Just need to find my damned firebombs...

Who's bringing the damned Molotovs!?
I got it covered.

Good man!

Now we need a Frenchie or a Brit who can get us either some FAMASs or a bunch of L85A1s. Or I could call in a favor and get some AK-47s or Galils.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 02:23:49 pm
(https://www.onnit.com/emails/_modules/timer/?end=2014-02-14+22:00GMT&amp;amp;dark=1)
This is official countdown
[/size]
*Official Olafson Countdown
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 02:24:20 pm
Gotta head to the bus in 3 minutes.

God damn it QQ
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 14, 2014, 02:25:50 pm
No really guys, this is the clock. It will be released at 10PM GMT +00
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 02:26:19 pm
No really guys, this is the clock. It will be released at 10PM GMT +00

So, we're taking the mob to your house then?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Wolff on February 14, 2014, 02:26:32 pm
8)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg513%2F6055%2Fl53l.jpg&hash=b19867592398487c3851e2b32545813af25a1f5a)

hope ya got never back to ur comrade in the hole
http://www.youtube.com/watch?v=owBKdZDDOtE
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 14, 2014, 02:26:42 pm
No really guys, this is the clock. It will be released at 10PM GMT +00

NO.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Keita on February 14, 2014, 02:26:47 pm
No really guys, this is the clock. It will be released at 10PM GMT +00
):
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 02:27:01 pm
No really guys, this is the clock. It will be released at 10PM GMT +00
But then it is no longer the 14th for half the world.

I live in Tasmania, how am I supposed to cope with these lies?!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Brewtifull on February 14, 2014, 02:27:57 pm
so may people viewing right now 0.o
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: William on February 14, 2014, 02:28:00 pm
I'm crying because this comes out while I'm at school when this comes out ;_; regardless, good luck to everyone when this comes out, a toast to the mod


Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: ClearlyInvsible on February 14, 2014, 02:28:54 pm
I'm crying because this comes out while I'm at school when this comes out ;_; regardless, good luck to everyone when this comes out, a toast to the mod

Someone in the 26e shoot Dany or Wilhelm in the face for me!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 14, 2014, 02:29:08 pm
No really guys, this is the clock. It will be released at 10PM GMT +00
But then it is no longer the 14th for half the world.
But, they get to wake up early to the joy of a mod release, we in the western hemisphere have to wait until mid day to play :(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: jason0422 on February 14, 2014, 02:29:16 pm
I'm crying because this comes out while I'm at school when this comes out ;_; regardless, good luck to everyone when this comes out, a toast to the mod

Someone in the 26e shoot Dany or Wilhelm in the face for me!

Wath
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Ronan6793 on February 14, 2014, 02:30:09 pm
Looking at the number of people viewing atm,

to quote my friend from the other day
Quote
Dont bother With Iron Europe all the hype has died down.

yeah obviously GG friend
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 02:30:25 pm
No really guys, this is the clock. It will be released at 10PM GMT +00
But then it is no longer the 14th for half the world.
But, they get to wake up early to the joy of a mod release, we in the western hemisphere have to wait until mid day to play :(
Unless they stayed up waiting for the mod. Then they are just boned in general.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 14, 2014, 02:31:19 pm
(https://www.onnit.com/emails/_modules/timer/?end=2014-02-14+22:00GMT&amp;amp;dark=1)


Guys it's getting released and you have a clock. What more do you want me to do. Danyele nor willhem has nothing to do with the time of the mod and we try our best, we are also anxious to push it out the door. So we have to wait as well.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Charles William on February 14, 2014, 02:31:24 pm
No really guys, this is the clock. It will be released at 10PM GMT +00

So, we're taking the mob to your house then?
Alright that's fine for me what's his address??
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 14, 2014, 02:31:41 pm
No really guys, this is the clock. It will be released at 10PM GMT +00
But then it is no longer the 14th for half the world.
But, they get to wake up early to the joy of a mod release, we in the western hemisphere have to wait until mid day to play :(
Unless they stayed up waiting for the mod. Then they are just boned in general.
Yeah :-/
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 14, 2014, 02:31:58 pm
(https://www.onnit.com/emails/_modules/timer/?end=2014-02-14+22:00GMT&amp;amp;dark=1)


Guys it's getting released and you have a clock. What more do you want me to do. Danyele nor willhem has nothing to do with the time of the mod and we try our best, we are also anxious to push it out the door. So we have to wait as well.

NO.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: zarenx on February 14, 2014, 02:32:27 pm
14-02-14 02:14 pm +2 GMT

well you kinda promised us this time... which was several hours ago...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 02:33:08 pm
No really guys, this is the clock. It will be released at 10PM GMT +00
But then it is no longer the 14th for half the world.
But, they get to wake up early to the joy of a mod release, we in the western hemisphere have to wait until mid day to play :(
Unless they stayed up waiting for the mod. Then they are just boned in general.
Yeah :-/
*Looks at Rejenorst*
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 14, 2014, 02:33:56 pm
14-02-14 02:14 pm +2 GMT

well you kinda promised us this time... which was several hours ago...
It was a joke. This one is real though.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: TunganNinja on February 14, 2014, 02:34:23 pm
(https://www.onnit.com/emails/_modules/timer/?end=2014-02-14+22:00GMT&amp;amp;dark=1)


Guys it's getting released and you have a clock. What more do you want me to do. Danyele nor willhem has nothing to do with the time of the mod and we try our best, we are also anxious to push it out the door. So we have to wait as well.

YOU ANIMAL!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: zarenx on February 14, 2014, 02:34:29 pm
14-02-14 02:14 pm +2 GMT

well you kinda promised us this time... which was several hours ago...
It was a joke. This one is real though.

well i dont like jokes like that, and i think the rest of the communtiy dosent like it either....
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 14, 2014, 02:35:22 pm
14-02-14 02:14 pm +2 GMT

well you kinda promised us this time... which was several hours ago...
It was a joke. This one is real though.


well i dont like jokes like that, and i think the rest of the communtiy dosent like it either....

Devs trolling
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 14, 2014, 02:35:39 pm
Well now you have the official time, in no way have I said that that was official.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Joseph Graham on February 14, 2014, 02:36:02 pm
Insert generic angry comment here.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 3eSuisse_Batman on February 14, 2014, 02:37:08 pm
Which one is the joke, 8 hours or 2Oclock???
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 2teSGI_Crossphazer on February 14, 2014, 02:37:31 pm
(https://i.imgur.com/TYIrkr1.gif)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: TheBritishLoyalist on February 14, 2014, 02:38:56 pm
8 hours to go?! that's what the timer says!! YAY Soon enough I can shoot up those frenchies with my regiment buddy's in the 14. Hessian Infanterie  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 14, 2014, 02:39:31 pm
(https://www.onnit.com/emails/_modules/timer/?end=2014-02-14+22:00GMT&amp;amp;dark=1)
This one is real and the others are fake. Give us time. We want to present the right things. Danyele is working very hard on the mod. And so is the rest of the team. We hope to get it out by the end of the clock. Respect the moderators and their words. And keep calm. Getting mad won't fasten the process.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Flopz on February 14, 2014, 02:39:50 pm
Wow funny joke. You should tell us the 15th and not 14th 11pm...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: zarenx on February 14, 2014, 02:40:59 pm
We are releasing mod on Friday 14th of February 2014, at 14:14
14-02-14 02:14 pm +2 GMT


well making 2 statements about it and then call it a joke is childish, people have planed events, their day etc for this time atleast i have ...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Marsh on February 14, 2014, 02:41:20 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs2.quickmeme.com%2Fimg%2F02%2F02edf04aafd1166b07bb9802424ffeee8adbd2ccbc71123a57fd849614a056b9.jpg&hash=9365df0c24747a96cf063e661eba74307e90ebc2)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Johan on February 14, 2014, 02:42:26 pm
Guess it's getting released the 15th for the Europeans, which is where the majority of the community is from.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 14, 2014, 02:42:57 pm
(https://www.onnit.com/emails/_modules/timer/?end=2014-02-14+22:00GMT&amp;amp;dark=1)
This one is real and the others are fake. Give us time. We want to present the right things. Danyele is working very hard on the mod. And so is the rest of the team. We hope to get it out by the end of the clock. Respect the moderators and their words. And keep calm. Getting mad won't fasten the process.

I swear I'm not even downloading this mod now... Anyway I'm away for the weekend so I won't be able to play it
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Marsh on February 14, 2014, 02:43:08 pm
Guess it's getting released the 15th for the Europeans, which is where the majority of the community is from.

10pm here
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Bramif on February 14, 2014, 02:44:41 pm
What time zone are you??
 ???

EDIT:
Quote
SherlockCat, Bramif, Pajti, Betaknight, zarenx, 2teSGI_Crossphazer, Barbaneth, Marsh, KurassierNixon, CharlesVasser, Lord_John, alpkerem, Gishank, Hammerstout, Flopz, TheBritishLoyalist, Death by EMP, Killington, madareklaw, Vanguard, Angry_Piper, AdamOr, Mack, SpiderPig, 3eSuisse_Batman, TunganNinja, CrumpetAwesome, Yoshi182, Volume61, Charles William, Starkz., Miller, Vaeguir, AlphaKnight, Shine, Petrovick, Arcturus, Sasuau, Balien, gimcat93, BlackPanda, Dlineman, MrVoodoo, G.Drew, Olafson™, Nipplestockings, Madbull, Scase, Ronan6793, Thorontur, Colbac, ibsocal, EmpressPrincessFluffilina, Carolus_Rex, Volkonski, Rebelboy1, Euklyb, jason0422, Major Sharpe and 46 Guests are viewing this topic.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 02:44:54 pm
If its the 15th, that would be such BS.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Marsh on February 14, 2014, 02:45:08 pm
What time zone are you??
 ???
UTC (GMT) (UK)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Marsh on February 14, 2014, 02:45:25 pm
If its the 15th, that would be such BS.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi2.kym-cdn.com%2Fphotos%2Fimages%2Fnewsfeed%2F000%2F076%2F655%2Fshitstorm-flyer.jpg&hash=da9797d70610dfd442a25867f90b598eb9d016eb)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 2teSGI_Crossphazer on February 14, 2014, 02:45:38 pm
Only going to release around 5 PM here ;)

Spoiler
(https://i.imgur.com/QjdVH.gif)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Jigstas on February 14, 2014, 02:46:20 pm
10PM GMT Is what I here 0.o
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Angry_Piper on February 14, 2014, 02:46:39 pm
 :-\ IE standing up loads of people on it's valentine date
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Mack on February 14, 2014, 02:48:50 pm
What does it matter in what timezone you life? It's in 8 hours.
Title: Re: [NW][M]Iron Europe - WWI Mod(Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 02:49:55 pm
(https://www.onnit.com/emails/_modules/timer/?end=2014-02-14+22:00GMT&amp;amp;dark=1)
This one is real and the others are fake. Give us time. We want to present the right things. Danyele is working very hard on the mod. And so is the rest of the team. We hope to get it out by the end of the clock. Respect the moderators and their words. And keep calm. Getting mad won't fasten the process.

>Will be released in January
>Release: Feb 14, 2014
>Going to be released on a whole other day

>BetaKnight's contribution to the mod <= 0
uwot
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 14, 2014, 02:50:42 pm
Hold up, now can someone assist me then, 14th of february is the date, correct?
We are an international team, so we choose 14 on the friday, now we didn't think so much about the other half. It is 14th of february here in america. So when this clock hits 0 what time will it be and what date. Cause I'm trying to figure things out.

If it's another date then I apologize, but that's what we have.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 02:51:41 pm
Hold up, now can someone assist me then, 14th of february is the date, correct?
We are an international team, so we choose 14 on the friday, now we didn't think so much about the other half. It is 14th of february here in america. So when this clock hits 0 what time will it be and what date. Cause I'm trying to figure things out.

If it's another date then I apologize, but that's what we have.
It will be the next day for Eastern Europe and beyond.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 02:52:12 pm
Try and warn us beforehand, and not on the day of the supossed ''release''.

GG to all planned EU events lads XDXD
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Rejenorst on February 14, 2014, 02:52:23 pm
It'll be 15th is Australia by the time that clock hits 0.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Johan on February 14, 2014, 02:53:04 pm
Well it's technically the 14th, but it get's released 10PM GMT. I suppose luckily it's Friday so alot of people are probably just gonna pull an all-nighter.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Mack on February 14, 2014, 02:53:25 pm
Hold up, now can someone assist me then, 14th of february is the date, correct?
We are an international team, so we choose 14 on the friday, now we didn't think so much about the other half. It is 14th of february here in america. So when this clock hits 0 what time will it be and what date. Cause I'm trying to figure things out.

If it's another date then I apologize, but that's what we have.

Dont worry. Everyone just knows its in 8 hours, if they can't wait. Let them stay up :p ! In the Netherlands its at 11 pm. In the UK 10 pm.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Joseph Graham on February 14, 2014, 02:53:31 pm
I'm with what other people are stating; a more definitive date and time should have been set, or at least some warning given to allow people to reschedule events.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: AlphaKnight on February 14, 2014, 02:54:37 pm
Hold up, now can someone assist me then, 14th of february is the date, correct?
We are an international team, so we choose 14 on the friday, now we didn't think so much about the other half. It is 14th of february here in america. So when this clock hits 0 what time will it be and what date. Cause I'm trying to figure things out.

If it's another date then I apologize, but that's what we have.

>"International Team"
>7 EU, 4 Americans
>"didn't think so much about the other half"

>Majority of the player base isn't European
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Marsh on February 14, 2014, 02:55:06 pm
It is quite annoying how there is still coding to do 8 hrs before release after 2 yrs development.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: DanyEle on February 14, 2014, 02:56:47 pm
We're doing our best to finish the installer and the very last things before the release to make sure you get the best product possible.

@Europeans like me, see it this way: enjoy your Valentine's day, hang out with your girls, then go back to the PC and play Iron Europe :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 02:57:00 pm
Hold up, now can someone assist me then, 14th of february is the date, correct?
We are an international team, so we choose 14 on the friday, now we didn't think so much about the other half. It is 14th of february here in america. So when this clock hits 0 what time will it be and what date. Cause I'm trying to figure things out.

If it's another date then I apologize, but that's what we have.

>"International Team"
>7 EU, 4 Americans
>"didn't think so much about the other half"

>Majority of the player base isn't European

This.

But it wouldn't be so bad if we were just given a warning beforehand, now a dozen regiments will have to cancel their events because the people who created the mod don't understand the timezone difference when stating a release date.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Johan on February 14, 2014, 02:57:08 pm
It is quite annoying how there is still coding to do 8 hrs before release after 2 yrs development.

Hehe now someone's gonna say "but their putting their free time in it!!1" Well, no shit. But you could be more specific about the release date.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Hinkel on February 14, 2014, 02:57:59 pm
Just a small Valentine present by me... since I checked up with one dev, I think its allowed to show this..  :-*

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg809%2F2956%2Fxsdq.jpg&hash=f21996bf0bae836bf5bab5f42ec8301435ce7fd5)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gokiller on February 14, 2014, 02:58:11 pm
It is quite annoying how there is still coding to do 8 hrs before release after 2 yrs development.
How is it annoying? You want them to release the mod with bugs everywhere with the excuse that it was in development for two years so it didn't matter anymore?

Be patienced jesus christ.. You've waited for two years, now one day extra won't kill you.  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Marsh on February 14, 2014, 02:58:17 pm
We're doing our best to finish the installer and the very last things before the release to make sure you get the best product possible.

@Europeans like me, see it this way: enjoy your Valentine's day, hang out with your girls, then go back to the PC and play Iron Europe :D

What if our PCs are our GF?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: AlphaKnight on February 14, 2014, 02:58:26 pm
We're doing our best to finish the installer and the very last things before the release to make sure you get the best product possible.

@Europeans like me, see it this way: enjoy your Valentine's day, hang out with your girls, then go back to the PC and play Iron Europe :D

Nice try getting out of that one, Buddy
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: MackCW on February 14, 2014, 02:58:37 pm
The thread views  :o :o
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Marsh on February 14, 2014, 02:58:56 pm
Spoiler
Just a small Valentine present by me... since I checked up with one dev, I think its allowed to show this..  :-*

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg809%2F2956%2Fxsdq.jpg&hash=f21996bf0bae836bf5bab5f42ec8301435ce7fd5)
[close]

Kindly f off.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Joseph Graham on February 14, 2014, 02:59:26 pm
What if our PCs are our GF?

This guy got it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Hammerstout on February 14, 2014, 02:59:39 pm
enjoy your Valentine's day, hang out with your girls
(https://i.imgur.com/6zuRPIh.jpg)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 14, 2014, 02:59:51 pm
Hold up, now can someone assist me then, 14th of february is the date, correct?
We are an international team, so we choose 14 on the friday, now we didn't think so much about the other half. It is 14th of february here in america. So when this clock hits 0 what time will it be and what date. Cause I'm trying to figure things out.

If it's another date then I apologize, but that's what we have.

>"International Team"
>7 EU, 4 Americans
>"didn't think so much about the other half"

>Majority of the player base isn't European
I know you are mad but we are trying, give us space, and relax. I am contributing on the mod, I am going to help as much as I can, I have school as well, so I am as stuck as you guys.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Hinkel on February 14, 2014, 02:59:58 pm
Just a small Valentine present by me... since I checked up with one dev, I think its allowed to show this..  :-*

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg809%2F2956%2Fxsdq.jpg&hash=f21996bf0bae836bf5bab5f42ec8301435ce7fd5)

Kindly f off.

Come on, its a cute move by me  :-*
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 03:00:05 pm
We're doing our best to finish the installer and the very last things before the release to make sure you get the best product possible.

@Europeans like me, see it this way: enjoy your Valentine's day, hang out with your girls, then go back to the PC and play Iron Europe :D

I swear to god lol, we Europeans always get fucked over when it comes to releasedates.

Even EU developers do it, its just GG.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: CharlesVasser on February 14, 2014, 03:00:44 pm
Wow guys the amount of spam on this thread...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Parrot on February 14, 2014, 03:01:06 pm
Good grief, one leaves to grab a cup of tea and some biscuits, and there are an additional 50 pages of stuff...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Marsh on February 14, 2014, 03:01:14 pm
Spoiler
Just a small Valentine present by me... since I checked up with one dev, I think its allowed to show this..  :-*

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg809%2F2956%2Fxsdq.jpg&hash=f21996bf0bae836bf5bab5f42ec8301435ce7fd5)

Kindly f off.

Come on, its a cute move by me  :-*
[close]

Several people suicided that day...

xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Joseph Graham on February 14, 2014, 03:01:21 pm
I swear to god lol, we Europeans always get fucked over when it comes to releasedates.

Even EU developers do it, its just GG.

It's easier to release a game in the US than it is the EU.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 03:02:03 pm
I swear to god lol, we Europeans always get fucked over when it comes to releasedates.

Even EU developers do it, its just GG.

It's easier to release a game in the US than it is the EU.

Maybe so.

But not a mod last I checked.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 14, 2014, 03:02:33 pm
Can I ask how many events are not going to make it because of the release date?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Herishey on February 14, 2014, 03:02:47 pm
Releasing a mod in America and releasing a mod in EU is no different.... But it would have been nice if you specified when it would be released rather than now giving people false hope they would be going to an event tonight.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Marsh on February 14, 2014, 03:03:14 pm
Can I ask how many events are not going to make it because of the release date?

Because it will be 2am in some host's countries :|
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gokiller on February 14, 2014, 03:03:26 pm
Can I ask how many events are not going to make it because of the release date?

The official release event is sunday.. Don't think there is another event?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gokiller on February 14, 2014, 03:04:07 pm
"We're doing our best to finish the installer"

>That you can't just copy and paste from a RAR or ZIP file

People who want to play this mod would have the knowledge to un-rar and copy and paste into a folder.
Can't do, it has to be an installer with NW
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Herishey on February 14, 2014, 03:04:13 pm
Gokiller there was an event arranged for tonight. (As we were told the mod would be released today.)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: alpkerem on February 14, 2014, 03:04:17 pm
The thread views  :o :o
lel its even out-viewed the combined 60th thread

#60thgetsrektagain
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 03:04:31 pm
Just a small Valentine present by me... since I checked up with one dev, I think its allowed to show this..  :-*

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg809%2F2956%2Fxsdq.jpg&hash=f21996bf0bae836bf5bab5f42ec8301435ce7fd5)
Such sunglare, many wow.

I'm cuter
(https://i.imgur.com/JB6Jp1n.png)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Charles William on February 14, 2014, 03:05:08 pm
"We're doing our best to finish the installer"

>That you can't just copy and paste from a RAR or ZIP file

People who want to play this mod would have the knowledge to un-rar and copy and paste into a folder.

+1 This is a another good way to do it and faster i dont think no one knows how to extract a RAR or ZIP file.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gokiller on February 14, 2014, 03:06:11 pm
Gokiller there was an event arranged for tonight. (As we were told the mod would be released today.)

It's never smart to host events on a day of the mods release while you have no clue at what time it will be released.  ;) I've my bets on it that it is the reason why the official release event is two days after the day of the release.

#Charles check my last post.  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: alpkerem on February 14, 2014, 03:06:54 pm
dun b a smart-ass as u hef alvayz been -.-
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Mack on February 14, 2014, 03:07:19 pm
Just a small Valentine present by me... since I checked up with one dev, I think its allowed to show this..  :-*

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg809%2F2956%2Fxsdq.jpg&hash=f21996bf0bae836bf5bab5f42ec8301435ce7fd5)

Kindly f off.

Come on, its a cute move by me  :-*

You're a cuty Hinky pinky! Would you be my valentine?  :-*
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 03:07:27 pm
I appreciate all the hard work on the mod and all, but it do find it shocking that mere hours before the release they are still occupied with the launcher/installer lol.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Ronan6793 on February 14, 2014, 03:08:23 pm
"We're doing our best to finish the installer"

>That you can't just copy and paste from a RAR or ZIP file

People who want to play this mod would have the knowledge to un-rar and copy and paste into a folder.

T

+1 This is a another good way to do it and faster i dont think no one knows how to extract a RAR or ZIP file.

This and also I'm pretty sure its a rule that they need a installer
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 03:08:39 pm
dun b a smart-ass as u hef alvayz been -.-
Rather a smart-ass then a arab. Plox now out plox.  :-*
Abandon thread!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Charles William on February 14, 2014, 03:08:55 pm
Gokiller there was an event arranged for tonight. (As we were told the mod would be released today.)

It's never smart to host events on a day of the mods release while you have no clue at what time it will be released.  ;) I've my bets on it that it is the reason why the official release event is two days after the day of the release.

#Charles check my last post.  :-\
ah your right so we got no choice but to really wait for 8 hours eh..... enjoy the rest of the day lads  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Desert Thunda on February 14, 2014, 03:09:26 pm
dun b a smart-ass as u hef alvayz been -.-
Rather a smart-ass then a arab. Plox now out plox.  :-*

I feel disgusted.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gokiller on February 14, 2014, 03:09:39 pm
dun b a smart-ass as u hef alvayz been -.-
Rather a smart-ass then a arab. Plox now out plox.  :-*

I feel disgusted.
You should be.  :-*
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 03:10:02 pm
dun b a smart-ass as u hef alvayz been -.-
Rather a smart-ass then a arab. Plox now out plox.  :-*

I feel disgusted.
You should be.  :-*
wowowow
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gokiller on February 14, 2014, 03:10:33 pm
No hate plox, only love plox.  :-* :-* :-* ploxploxploxploxplox
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: vini60 on February 14, 2014, 03:11:06 pm
Gokiller there was an event arranged for tonight. (As we were told the mod would be released today.)

It's never smart to host events on a day of the mods release while you have no clue at what time it will be released.  ;) I've my bets on it that it is the reason why the official release event is two days after the day of the release.

#Charles check my last post.  :-\

I agree so much.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: adamapple on February 14, 2014, 03:12:28 pm
Alright Rigadoon you have 8 hours to finish the mod, better start coding like mad.  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 03:12:35 pm
Here is an idea, to keep the EUs from being pissed off that they can't do their planned event, release the beta download for tonight until you are finished.... can't see what harm that would bring.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 14, 2014, 03:15:16 pm
"We're doing our best to finish the installer"

>That you can't just copy and paste from a RAR or ZIP file

People who want to play this mod would have the knowledge to un-rar and copy and paste into a folder.

+1 This is a another good way to do it and faster i dont think no one knows how to extract a RAR or ZIP file.
Guys, understand, Vincenzo won't let us release the mod without an installer, it's not his fault and not ours either, please understand, and I again I do apologize if people got mixed up. I will see what I can do for the EU users.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 14, 2014, 03:15:38 pm
Lol so much drama for a 7 hours mod incoming.

Come on i though u were all alright with that after 1 year and a half of waiting, one day in more would be nothing. Everypeople will have their copy of this mod, today or tomorow or next week, no worry


Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: BlackPanda on February 14, 2014, 03:16:00 pm
Here is an idea, to keep the EUs from being pissed off that they can't do their planned event, release the beta download for tonight until you are finished.... can't see what harm that would bring.
I agree
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 03:16:06 pm
"We're doing our best to finish the installer"

>That you can't just copy and paste from a RAR or ZIP file

People who want to play this mod would have the knowledge to un-rar and copy and paste into a folder.

+1 This is a another good way to do it and faster i dont think no one knows how to extract a RAR or ZIP file.
Guys, understand, Vincenzo won't let us release the mod without an installer, it's not his fault and not ours either, please understand, and I again I do apologize if people got mixed up. I will see what I can do for the EU users.
Look up one post.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Wolff on February 14, 2014, 03:16:31 pm
I think we can get to 500 pages till the mod is released :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: KingHenryV on February 14, 2014, 03:17:06 pm
When is this being released? I though it was today.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gokiller on February 14, 2014, 03:17:36 pm
Guys, understand, Vincenzo won't let us release the mod without an installer, it's not his fault and not ours either, please understand, and I again I do apologize if people got mixed up. I will see what I can do for the EU users.
U can take us out for dinner. Plox
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 03:18:02 pm
When is this being released? I though it was today.
(https://www.onnit.com/emails/_modules/timer/?end=2014-02-14+22:00GMT&amp;amp;dark=1)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: alpkerem on February 14, 2014, 03:20:51 pm
Guys, understand, Vincenzo won't let us release the mod without an installer, it's not his fault and not ours either, please understand, and I again I do apologize if people got mixed up. I will see what I can do for the EU users.
U can take us out for dinner. Plox

stahp it nubzilla
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Madbull on February 14, 2014, 03:22:06 pm
Devs playing with mah emoticons  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Mathias on February 14, 2014, 03:22:43 pm
This is the most people I've seen on a thread since the 91st fallout.

#ReadyforIE

zac, Hammerstout, Mathias, Charles William, Polski_Jerbil, Colbac, Arista, storm0711, Grimnaldus, Siberian Cossack, TiCz, Sasuau, Pajti, Patrykus, Barbaneth, adamapple, Eoin, SpiderPig, Death by EMP, Vaeguir, UnlosingBuddy, Vliegende Hollander, vini60, Betaknight, AlphaKnight, Nardu, zarenx, stylish, Vanguard, Elling, SherlockCat, SlothFather, Connodd, Flopz, CharlesVasser, Mack, Aranos92, Ronan6793, Colonel_Will, Marsh, Parrot, Galadhion, Skittles, TheGreek, Willhelm, Hinkel, Wilson, Yoshi182, Lord_John, Carolus_Rex, Steve Mckee and 33 Guests are viewing this topic.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Siberian Cossack on February 14, 2014, 03:24:47 pm
НАЕБАЛИ С РЕЛИЗОМ! АХАХАХ  ;D ;D >:(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Diplex on February 14, 2014, 03:28:19 pm
This is the most people I've seen on a thread since the 91st fallout.

#ReadyforIE

zac, Hammerstout, Mathias, Charles William, Polski_Jerbil, Colbac, Arista, storm0711, Grimnaldus, Siberian Cossack, TiCz, Sasuau, Pajti, Patrykus, Barbaneth, adamapple, Eoin, SpiderPig, Death by EMP, Vaeguir, UnlosingBuddy, Vliegende Hollander, vini60, Betaknight, AlphaKnight, Nardu, zarenx, stylish, Vanguard, Elling, SherlockCat, SlothFather, Connodd, Flopz, CharlesVasser, Mack, Aranos92, Ronan6793, Colonel_Will, Marsh, Parrot, Galadhion, Skittles, TheGreek, Willhelm, Hinkel, Wilson, Yoshi182, Lord_John, Carolus_Rex, Steve Mckee and 33 Guests are viewing this topic.

I linked one of my regiments thread on one of my YouTube videos once, it had 185 guests viewing lol.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Diofant on February 14, 2014, 03:39:19 pm
НАЕБАЛИ С РЕЛИЗОМ! АХАХАХ  ;D ;D >:(

Таки наебали...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Lecourbe on February 14, 2014, 03:39:23 pm
Some minutes more..  :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Colonel Howe on February 14, 2014, 03:40:27 pm
All these viewers...

It's like a pack of wolves ready to devour a tender lamb
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Millander on February 14, 2014, 03:42:30 pm
Keep up the good work Beta and the rest of the crew.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 14, 2014, 03:45:30 pm
Keep up the good work Beta and the rest of the crew.
+1 Don't be too pressured to do it super fast, take your time and get it right the first time ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Herishey on February 14, 2014, 03:45:57 pm
Hmmmm, Olaf said the board would be up by now. GG again. xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: SeanBeansShako on February 14, 2014, 03:51:26 pm
All needless spam and hate posts now are gonna be deleted by myself. Lets keep things clean people, if you want to insult the developers send them PM's they can ignore.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Joseph Graham on February 14, 2014, 03:54:32 pm
(https://www.onnit.com/emails/_modules/timer/?end=2014-02-14+22:00GMT&amp;amp;dark=1)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 14, 2014, 03:59:47 pm
What was the conclusion about the releasing of mod server files?  ???
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: TAG Will on February 14, 2014, 04:03:10 pm
Just to clarify, at exactly what timezone 3:30pm will the mod be released?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: SeanBeansShako on February 14, 2014, 04:03:26 pm
To occupy yourselves, please visit and check out the following mods in development as well:

War of 1812. (https://www.fsegames.eu/forum/index.php?topic=4567.0)

Red & Blue 1936: Spanish Civil War Mod (https://www.fsegames.eu/forum/index.php?topic=6989.0)

High Water Mark (https://www.fsegames.eu/forum/index.php?topic=798.0)

North And South: Gettysburg (https://www.fsegames.eu/forum/index.php?topic=11163.0)

War Of The French Intervention In Mexico (https://www.fsegames.eu/forum/index.php?topic=12510.0)

Victoria's Colonial Wars (https://www.fsegames.eu/forum/index.php?topic=11373.0)

The Century Of War: 30 Years War (https://www.fsegames.eu/forum/index.php?topic=10155.0)

The Second Boer War (https://www.fsegames.eu/forum/index.php?topic=7804.0)

 (http://)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nipplestockings on February 14, 2014, 04:06:33 pm
Will this thread be locked upon release? I'd think the sub board would render it useless, as every issue and discussion here will be covered there in various other threads.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: SeanBeansShako on February 14, 2014, 04:08:35 pm
Will this thread be locked upon release? I'd think the sub board would render it useless, as every issue and discussion here will be converted there.

It will be moved to the sub-board and locked to seal in the 2 years of people being obsessed with the mods development. So if you have any regrets on what you've posted here now is the time to start worrying! :).
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Commissar Jdf on February 14, 2014, 04:09:35 pm
[youtube]http://www.youtube.com/watch?v=bUo1PgKksgw[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 5arge on February 14, 2014, 04:13:34 pm
Will this thread be locked upon release? I'd think the sub board would render it useless, as every issue and discussion here will be converted there.

It will be moved to the sub-board and locked to seal in the 2 years of people being obsessed with the mods development. So if you have any regrets on what you've posted here now is the time to start worrying! :).
I have no regrets! The mod will be released at 3:30 somewhere!  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: G.Drew on February 14, 2014, 04:15:18 pm
So IE devs, since we're in the final hours till your first release, what would you say has been the most challenging thing in the mod to develop so far?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 04:15:46 pm
Hmmmm, Olaf said the board would be up by now. GG again. xD

Any update on this? It atleast gives the EU side something to occupy us with ;/
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: SeanBeansShako on February 14, 2014, 04:16:33 pm
So IE devs, since we're in the final hours till your first release, what would you say has been the most challenging thing in the mod the develop so far?

I expect the sniper rifle, medic and machine gun stuff might have been the hardest things they had to tackle.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 5arge on February 14, 2014, 04:18:40 pm
So IE devs, since we're in the final hours till your first release, what would you say has been the most challenging thing in the mod the develop so far?
They can't answer you Drew, they are busy! I can tell you from beta testing though, that heavy machine gun has been a bastard. Or maybe Olafson is the bastard...?  ;)

Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Turin Turambar on February 14, 2014, 04:18:50 pm
lawl

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg853%2F5094%2Fpwnu.png&hash=3b8e356b19f327cbfaff3c6bf3df84a941d73eb5)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Commissar Jdf on February 14, 2014, 04:19:13 pm
So IE devs, since we're in the final hours till your first release, what would you say has been the most challenging thing in the mod the develop so far?
They can't answer you Drew, they are busy! I can tell you from beta testing though, that heavy machine gun has been a bastard. Or maybe Olafson is the bastard...?  ;)

Yeah HMG would've taken a lot of time, especially with the ammo carrier and all imo.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Karth on February 14, 2014, 04:19:31 pm
Oh you guys will def love it, its worth the wait!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Wismar on February 14, 2014, 04:20:33 pm
Oh you guys will def love it, its worth the wait!
+1
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: MadManYo on February 14, 2014, 04:22:47 pm
I'm back fom school 6 hours later and they haven't released... Killing time
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: SeanBeansShako on February 14, 2014, 04:29:38 pm
I'm back fom school 6 hours later and they haven't released... Killing time

Long story short, they are setting up an Installer for the mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 14, 2014, 04:30:41 pm
I'm back fom school 6 hours later and they haven't released... Killing time

Long story short, they are setting up an Installer for the mod.

-_-
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 14, 2014, 04:31:02 pm
I'm back fom school 6 hours later and they haven't released... Killing time
Start a marathon Civ V game as India and turtle your way to victory, 7 hours later, awaken and download the mod <-- My plan.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: SeanBeansShako on February 14, 2014, 04:32:28 pm
I'm back fom school 6 hours later and they haven't released... Killing time

Long story short, they are setting up an Installer for the mod.

-_-

Warband and NW are coded like the devil. It isn't easy at all modding it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 14, 2014, 04:34:11 pm
So IE devs, since we're in the final hours till your first release, what would you say has been the most challenging thing in the mod to develop so far?
Apperantly the installer ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Saga on February 14, 2014, 04:35:35 pm
The amount of people viewing this board is tooooooo damn high!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 04:35:45 pm
I'm back fom school 6 hours later and they haven't released... Killing time

Long story short, they are setting up an Installer for the mod.
Yeah, that definitely is the long story short. Installers don't take 8 hours to make, especially not with 12 people. Regardless, it's Friday, I'll just play it tonight.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Hawke on February 14, 2014, 04:36:52 pm
So many people on the thread.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 14, 2014, 04:37:28 pm
I'm back fom school 6 hours later and they haven't released... Killing time

Long story short, they are setting up an Installer for the mod.
Yeah, that definitely is the long story short. Installers don't take 8 hours to make, especially not with 12 people. Regardless, it's Friday, I'll just play it tonight.
Maybe it's a really pretty installer? :3
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Salcos on February 14, 2014, 04:38:19 pm
I'm back fom school 6 hours later and they haven't released... Killing time

Long story short, they are setting up an Installer for the mod.
Yeah, that definitely is the long story short. Installers don't take 8 hours to make, especially not with 12 people. Regardless, it's Friday, I'll just play it tonight.
Maybe it's a really pretty installer? :3

Sounds pretty sexy.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Lord_John on February 14, 2014, 04:41:54 pm
löl russians......
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 14, 2014, 04:43:03 pm
I'm back fom school 6 hours later and they haven't released... Killing time

Long story short, they are setting up an Installer for the mod.
Yeah, that definitely is the long story short. Installers don't take 8 hours to make, especially not with 12 people. Regardless, it's Friday, I'll just play it tonight.
Umh... The installer is one thing and a few extra stuff too. Plus danyele is trying to modify the installer to something else, although we might need to hold off if we want to try and release earlier then said.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Dom_ on February 14, 2014, 04:43:21 pm
Ничего не понимаю! И это разработчики?. Говно какое-то, пидоры, блядь. Движок им дал возможность делать моды — делайте! Делайте моды, блядь! Не хочу, хочу жрать говно ,задерживать релиз ! Что такое? Это мододелы? Это мододелы? Суки, мудачьё — разработчики. темы понасоздавали , говно жрут,релиз задерживают — пидоры, блядь, ёбаные.
I couldn't agree more
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Turin Turambar on February 14, 2014, 04:44:22 pm
löl russians......
löl, we are cool, we have Ös
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Earth Bby on February 14, 2014, 04:44:46 pm
Look at all the mod hungry viewers above us ^
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Fridericus Rex on February 14, 2014, 04:46:53 pm
And wer are one of them :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Turin Turambar on February 14, 2014, 04:47:27 pm
Look at all the mod hungry viewers above us ^
omnomnom

Spoiler
I just post trash.
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: stylish on February 14, 2014, 04:47:35 pm
Nasty Russian language post deleted and translation removed.

Are you making fun of us behind your backs?!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 14, 2014, 04:48:00 pm
I'm back fom school 6 hours later and they haven't released... Killing time

Long story short, they are setting up an Installer for the mod.
Yeah, that definitely is the long story short. Installers don't take 8 hours to make, especially not with 12 people. Regardless, it's Friday, I'll just play it tonight.
Umh... The installer is one thing and a few extra stuff too. Plus danyele is trying to modify the installer to something else, although we might need to hold off if we want to try and release earlier then said.
Something new and special? :o
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Bluehawk on February 14, 2014, 04:48:32 pm
I couldn't agree more

I wouldn't, it was quite rude.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Hawke on February 14, 2014, 04:49:04 pm
Nasty Russian language post deleted and translation removed.

Oh, ok.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Commissar Jdf on February 14, 2014, 04:50:30 pm
I'm back fom school 6 hours later and they haven't released... Killing time

Long story short, they are setting up an Installer for the mod.
Yeah, that definitely is the long story short. Installers don't take 8 hours to make, especially not with 12 people. Regardless, it's Friday, I'll just play it tonight.

Are you not appeased?!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Diofant on February 14, 2014, 04:51:46 pm

Are you making fun of us behind your backs?!

This Russian anger
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: SeanBeansShako on February 14, 2014, 04:52:52 pm

Are you making fun of us behind your backs?!

This Russian anger

Keep it to yourself will you please?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Prince_Eugen on February 14, 2014, 04:56:43 pm
Gib IE, nao.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Miller on February 14, 2014, 04:57:58 pm
uh no =/

wouldnt click that if i were u...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 14, 2014, 04:59:28 pm
What a trustworthy link.

EDIT: Wow, quickdraw mods.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: KingHenryV on February 14, 2014, 05:04:32 pm
Still no release? *Goes back into EU4 Hibernation until release*
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 14, 2014, 05:07:38 pm
I think the FSE forum header needs to be temporarily changed to that countdown clock :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Archduke Sven on February 14, 2014, 05:07:57 pm
ok
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Polski_Jerbil on February 14, 2014, 05:08:35 pm
I think the FSE forum header needs to be temporarily changed to that countdown clock :P

YES!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nuekboi on February 14, 2014, 05:21:04 pm
What if this is a ploy by the devs to generate more attention towards the mod. I know you sneaky types you
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Ser Thomas on February 14, 2014, 05:22:17 pm
~Thomas~, crazy8headshot, Desert Thunda, Killington, Spanker, Hammerstout, 5arge, TheBoberton, Percussor, Nipplestockings, Pafldings, usnavy30, Viktor 90th, Colbac, Kaasovic, Gishank, Barbaneth, zac, Lucifear, Mack, fireboy, Nany, Darksniper, Neom, Diofant, Mati, Von Alten, Thvle, James Grant, KingHenryV, LordAdder, Museal, G.Drew, Kamov, TheSmooth, JD, DanyEle, preussen6, Pajti, TAG Will, SpiderPig, Hakblok, deSaul, SheldonCooper, Nikvonbond, Purp, MadManYo, Vaeguir, Vliegende Hollander, SherlockCat, Sasuau, Mocotaugan, Jumper721, Bolvark, Angry_Piper, Lowlander, vini60, j0ck33, Partisan, Tavington, Thorontur, gimcat93 and 50 Guests are viewing this topic.

Ok.

Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Pajti on February 14, 2014, 05:24:59 pm
Poor Europeans waiting for the release.  :'(
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Hinkel on February 14, 2014, 05:25:22 pm
For the new guys, who haven't looked into all pages:

Spoiler
(https://imagizer.imageshack.us/v2/1200x665q90/809/xsdq.jpg)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 14, 2014, 05:28:19 pm
For the new guys, who haven't looked into all pages:

Spoiler
(https://imagizer.imageshack.us/v2/1200x665q90/809/xsdq.jpg)
[close]

NO,pls.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 14, 2014, 05:28:44 pm
For the new guys, who haven't looked into all pages:

Spoiler
(https://imagizer.imageshack.us/v2/1200x665q90/809/xsdq.jpg)
[close]
inb4 Hinkel is lynched
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Charles William on February 14, 2014, 05:28:52 pm
For the new guys, who haven't looked into all pages:

Spoiler
(https://imagizer.imageshack.us/v2/1200x665q90/809/xsdq.jpg)
[close]

man Hinkel this is why i loved you man *Bromance*   :-*
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 5arge on February 14, 2014, 05:30:19 pm
For the new guys, who haven't looked into all pages:

Spoiler
(https://imagizer.imageshack.us/v2/1200x665q90/809/xsdq.jpg)
[close]
I'll see you at 3:30 handsome...  :-*
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Hinkel on February 14, 2014, 05:33:41 pm
For the new guys, who haven't looked into all pages:

Spoiler
(https://imagizer.imageshack.us/v2/1200x665q90/809/xsdq.jpg)
[close]
I'll see you at 3:30 handsome...  :-*

 :-* 3:30 on the 3/30 .. of the year 330  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Xanderman on February 14, 2014, 05:34:26 pm
Gib mod!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gizmo on February 14, 2014, 05:35:09 pm
Y U NO RELEASE ZIP OR RAR?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gokiller on February 14, 2014, 05:37:10 pm
Y U NO RELEASE ZIP OR RAR?
CUS THEY HAZ TO INCLUDE INSTALLER OR THEY CANT RELEASE plox
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gizmo on February 14, 2014, 05:39:17 pm
.....really? --"
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Madbull on February 14, 2014, 05:42:25 pm
THE CROWD IS GROWING RESTLESS
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Von Alten on February 14, 2014, 05:44:32 pm
THE CROWD IS GROWING RESTLESS
u bet
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Petrovick on February 14, 2014, 05:44:46 pm
SWAG
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Barbaneth on February 14, 2014, 05:45:05 pm
SWAG

Wow Petro
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: DarthTaco on February 14, 2014, 05:46:11 pm
The waiting physically hurts.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Marsh on February 14, 2014, 05:46:15 pm
SWAG

Wow Petro

Barb pls.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Prince_Eugen on February 14, 2014, 05:46:34 pm
Gib gib gib
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Von Alten on February 14, 2014, 05:47:57 pm
wens it out UK time?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Xanderman on February 14, 2014, 05:50:18 pm
Gib mod nao!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: MadManYo on February 14, 2014, 05:54:16 pm
GIB MEH DEH MOD
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 14, 2014, 05:55:26 pm
Gib meh patience, for I haz none ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: madareklaw on February 14, 2014, 05:55:37 pm
[youtube]http://www.youtube.com/watch?v=1tER_2xmVlU[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: preussen6 on February 14, 2014, 05:56:19 pm
Gib us mod !
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Willhelm on February 14, 2014, 05:59:43 pm
Thread needs locking. Be patient.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: SeanBeansShako on February 14, 2014, 06:00:48 pm
Stop spamming or I'll lock this thread until the mod is actually released.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Flopz on February 14, 2014, 06:04:26 pm
Why do the devs have to make an installer? It's easier to install with a .rar, just have to copy past.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Von Alten on February 14, 2014, 06:05:21 pm
Why do the devs have to make an installer? It's easier to install with a .rar, just have to copy past.
^^
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: adamapple on February 14, 2014, 06:05:52 pm
If only there was a fast paced shooter with robots that could tide me over until Iron Europe comes out. It would be called IronFall or TitanEurope.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Killington on February 14, 2014, 06:06:20 pm
Why do the devs have to make an installer? It's easier to install with a .rar, just have to copy past.
^^
Apparently for some reason with NW you have to do an installer, or something  ???
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gokiller on February 14, 2014, 06:06:37 pm
Because they have no choice...  If they don't,  they aren't allowed to release it. Christ sake people read back!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: SeanBeansShako on February 14, 2014, 06:06:59 pm
Why do the devs have to make an installer? It's easier to install with a .rar, just have to copy past.
^^
Apparently for some reason with NW you have to do an installer, or something  ???

NW and NW modding is slightly different from default Warband. To break it down, NW has a seperate CD key.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Willhelm on February 14, 2014, 06:07:06 pm
Why do the devs have to make an installer? It's easier to install with a .rar, just have to copy past.

Because the Installer does the key check to make sure you own NW, with a .rar, anyone who owns warband but not NW would be able to play IE, which isn't fair because they don't own NW so why should they get an NW mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Von Alten on February 14, 2014, 06:09:52 pm
112 Guests are viewing this topic.
gawd
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Desert Thunda on February 14, 2014, 06:10:59 pm
8 GMT is the release.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Archduke Sven on February 14, 2014, 06:11:53 pm
löl dessurt u leif komuniti!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Von Alten on February 14, 2014, 06:12:06 pm
8 GMT is the release.
srs?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Eatjello on February 14, 2014, 06:13:45 pm
8 GMT is the release.

When I think EU time I just go to this site http://wwp.greenwichmeantime.com/to/pst/ make every thing ez  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Von Alten on February 14, 2014, 06:15:57 pm
8 GMT is the release.

When I think EU time I just go to this site http://wwp.greenwichmeantime.com/to/pst/ make every thing ez  8)
I am Birtish  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Jelly on February 14, 2014, 06:16:36 pm
Quote
Jelly, TheBoberton, Matim, Willhelm, G.Drew, Flopz, Chieef, Turin Turambar, BSM 'Shut up' Williams, Jefferson, Spanker, TheSmooth, Sasuau, SBetz30, SeanBeansShako, Wismar, Charles William, Hammerstout, TiCz, Mati, DarthTaco, Prince_Eugen, Volkonski, Gaham, Rome, eyeball, Mr. Logic, Hawke, joren860, Anderson, Diofant, SpiderPig, Colbac, Deacon, adamapple, asagek, Tuvius, usnavy30, TerrorFish, Commissar Jdf, Senseless, Polski_Jerbil, Parrot, Kamov, TheProxJack, Partisan, Lord_John, madareklaw, McDirty, Nuekboi, Nany, 3eSuisse_Batman, Samuel J. Ahonen, Mekkil the Revolutionary, SirJamesJohnston, CrumpetAwesome, BlackPanda, Mocotaugan, Palfer, 19thLV_Reznov, Waterbeetle, Harybo, Viriathus, Petrovick, Dikzie, Hazzard, Barbaneth, Gummy, Small, Hugonaut, Zaib, Cyco_Tatertot, MackCW, Frappiller, MadManYo, Kaasovic, Tomäus, Lewis96 and 133 Guests are viewing this topic.
Jesus...
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Flopz on February 14, 2014, 06:16:55 pm
Ok thanks for your answers !
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Charles William on February 14, 2014, 06:18:47 pm
Quote
Jelly, TheBoberton, Matim, Willhelm, G.Drew, Flopz, Chieef, Turin Turambar, BSM 'Shut up' Williams, Jefferson, Spanker, TheSmooth, Sasuau, SBetz30, SeanBeansShako, Wismar, Charles William, Hammerstout, TiCz, Mati, DarthTaco, Prince_Eugen, Volkonski, Gaham, Rome, eyeball, Mr. Logic, Hawke, joren860, Anderson, Diofant, SpiderPig, Colbac, Deacon, adamapple, asagek, Tuvius, usnavy30, TerrorFish, Commissar Jdf, Senseless, Polski_Jerbil, Parrot, Kamov, TheProxJack, Partisan, Lord_John, madareklaw, McDirty, Nuekboi, Nany, 3eSuisse_Batman, Samuel J. Ahonen, Mekkil the Revolutionary, SirJamesJohnston, CrumpetAwesome, BlackPanda, Mocotaugan, Palfer, 19thLV_Reznov, Waterbeetle, Harybo, Viriathus, Petrovick, Dikzie, Hazzard, Barbaneth, Gummy, Small, Hugonaut, Zaib, Cyco_Tatertot, MackCW, Frappiller, MadManYo, Kaasovic, Tomäus, Lewis96 and 133 Guests are viewing this topic.
Jesus...

.....This is why no one can't sleep without playing IE
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 14, 2014, 06:19:39 pm
Desert thunda, the mod is out whn it's out.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nuekboi on February 14, 2014, 06:23:45 pm
8 GMT release fo sho?

Then thats a midnight launch for me in GMT + 4

Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 14, 2014, 06:24:27 pm
Official timeout

8 GMT is the release.
srs?

(https://www.onnit.com/emails/_modules/timer/?end=2014-02-14+22:00GMT&amp;amp;dark=1)

It´ll 22h here in W.E.

That means it will be out at 9 PM if you are brit, at 11 if you are central eastern european and 4 pm if you are eastern american.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Joseph Graham on February 14, 2014, 06:25:54 pm
Release time doesn't phase me in the slightest; just waiting for that sub-board. :c
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Gizmo on February 14, 2014, 06:26:07 pm
It´ll 22h here in W.E.
Western Ethiopia?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: DaMonkey on February 14, 2014, 06:27:13 pm
Should release at 3:30pm, so 5arge's credibility remains in tact.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 14, 2014, 06:27:43 pm
If you are australian: good night and cya tom. For da mod



Yeah sorryfor the troll
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: MrSt3fan on February 14, 2014, 06:28:03 pm
Nardu, Eugene, MrSt3fan, Mad Vixen, gimcat93, Galadhion, Parrot, Arcturus, Deuce, Conuput, Faucheur, stylish, Pajti, Von Alten, AdamOr, Xanderman, Spanker, Sasuau, brata123, Charles William, Gaham, Sicarius, Comrade Temuzu, Samuel J. Ahonen, Griff Redstorm, DarthTaco, Michael Fish, Minister_Of_Prussia, Hugonaut, Grimnaldus, Zango, Viriathus, Mati, Ronan6793, Bellefontei, Gummy, 3eSuisse_Batman, Deacon, zac, Fridericus Rex, Connodd, Braderz, Partisan, Percussor, SlothFather, Banana, EzGT, Flopz, BlackPanda, vini60, Pafldings, Willhelm, Skittles, Betaknight, UnlosingBuddy, Death by EMP, Kamov, Steffan, Bucken, BSM 'Shut up' Williams, j0ck33, Anderson, Matim, Jefferson, SBetz30, SeanBeansShako, Wismar, TiCz, Rome, eyeball, Mr. Logic, joren860, Diofant and 70 Guests are viewing this topic.

Not bad
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 14, 2014, 06:28:23 pm
It´ll 22h here in W.E.
Western Ethiopia?

Eskimotopia
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: MackCW on February 14, 2014, 06:30:27 pm
Can't wait to try this out. Can't imagine the coding that went into something like this.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Slawtering on February 14, 2014, 06:33:02 pm
Can't wait to try this out. Can't imagine the coding that went into something like this.
Alot
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 14, 2014, 06:34:01 pm
Long time no see slawtering
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 5arge on February 14, 2014, 06:35:04 pm
Should release at 3:30pm, so 5arge's credibility remains in tact.
I sent Rigadoon a message on Steam before I went to bed lastnight: "You have until 3:30. Good luck." And then this morning I sent Olafson a message on Steam: "It's 3:30 somewhere!"

I'm doing my best...  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Evil_Irish on February 14, 2014, 06:35:11 pm
If only I didnt have to work tonight exactly when the mod releases here in the east coast US.  :'( Gonna play the shit out of it when i get home.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Betaknight on February 14, 2014, 06:36:05 pm
Its 1:35 here, maybe in an hour and a half?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Charles William on February 14, 2014, 06:37:11 pm
Should release at 3:30pm, so 5arge's credibility remains in tact.
I sent Rigadoon a message on Steam before I went to bed lastnight: "You have until 3:30. Good luck." And then this morning I sent Olafson a message on Steam: "It's 3:30 somewhere!"

I'm doing my best...  :-\

you meant by 3:30 EST?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 14, 2014, 06:38:48 pm
Its 1:35 here, maybe in an hour and a half?

Too much hope for 'em, you gonna make themlike that in 1 hour and an half :



(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.hilariousgifs.com%2Fgifs%2Fkfc-bankrupt.gif&hash=973ed1474a956d14d878b333158e537f06f61cfa)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: fireboy on February 14, 2014, 06:39:16 pm
Should release at 3:30pm, so 5arge's credibility remains in tact.
I sent Rigadoon a message on Steam before I went to bed lastnight: "You have until 3:30. Good luck." And then this morning I sent Olafson a message on Steam: "It's 3:30 somewhere!"

I'm doing my best...  :-\

you meant by 3:30 EST?

It's a joke he just means 3:30...... No timezone to troll people. 5arge is confirmed troll 2014.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 5arge on February 14, 2014, 06:43:30 pm
you meant by 3:30 EST?
While I live in the EST time zone, I know that Rigadoon is three hours behind me in PST and that Olafson is 6 hours ahead of me in GMT +1 (I think). I have never, nor will I ever, specify which time zone I mean by 3:30. It is a tradition dating back to mods like Secession and North and South whenever someone asks a goofy question, like when will the mod be released, they must be trolled with a simple answer: 3:30.

Seriously though, I have been spying on the devs all morning, and I have a feeling that if the mod isn't already uploaded, it will be soon. Very soon. Get excited, but stop with the "gib me modz nao" spam, it isn't helping anyone. Keep in mind the server hosts need to setup the servers and people will need time to download and install the mod. Be patient... and soon enough you will be setting up a heavy machine gun with your pals. But don't be surprised when a mortar lands on your head!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Charles William on February 14, 2014, 06:48:03 pm
you meant by 3:30 EST?
While I live in the EST time zone, I know that Rigadoon is three hours behind me in PST and that Olafson is 6 hours ahead of me in GMT +1 (I think). I have never, nor will I ever, specify which time zone I mean by 3:30. It is a tradition dating back to mods like Secession and North and South whenever someone asks a goofy question, like when will the mod be released, they must be trolled with a simple answer: 3:30.

Seriously though, I have been spying on the devs all morning, and I have a feeling that if the mod isn't already uploaded, it will be soon. Very soon. Get excited, but stop with the "gib me modz nao" spam, it isn't helping anyone. Keep in mind the server hosts need to setup the servers and people will need time to download and install the mod. Be patient... and soon enough you will be setting up a heavy machine gun with your pals. But don't be surprised when a mortar lands on your head!
haha yeah its not that im not patient just asking what timezone it is and besides the mod will be out very soon anyways.  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Mexican on February 14, 2014, 06:52:51 pm
Mexican, Kaasovic, 17eMike, DanyEle, AdamOr, Hammerstout, Vanguard, Turin Turambar, Nation, TAG Will, Mortem, usnavy30, Spanker, SeanBeansShako, MrVoodoo, TerrorFish, TheBoberton, Gurkha, Deuce, Matim, Jigstas, alpkerem, asagek, Pajti, deSaul, Diofant, DarthTaco, Vliegende Hollander, MadManYo, Museal, Swordsman, aleks[NOR], Thorontur, Miller, Von Alten, preussen6, alexander6377, Peter Tochman, Fridericus Rex, Cthulhu, Parrot, BlackPanda, Mack, Mac, Xanderman, Marton, Partisan, Dlineman, WodzuUK, Volkonski, Nardu, Nipplestockings, Sasuau, TheProtagonist, Skittles, Angry_Piper, ChosenMan, Galadhion, Jefferson, Lord_John, SirJamesJohnston, Mati, Polski_Jerbil, JD, SherlockCat, KillerShark, Madbull, GDA_Soda, Olafson™, toby, Hippity-Actual, Carolus_Rex, Lordofthewatch and 79 Guests are viewing this topic.         Jesus.....
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: 5arge on February 14, 2014, 06:55:02 pm
the mod will be out very soon anyways.  8)
Yup, very soon. But I will be at work, and then taking my wife out for dinner for V-Day. But after I eat my schniztel... time for mud and blood!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: alpkerem on February 14, 2014, 06:55:25 pm
179 Guests, 196 Users (9 Buddies, 19 Spiders)

Users active in past 15 minutes:

Draken193, Random`e, Painmace, Take, Mexican, Tournesol, Duuring, Hammerstout, alpkerem, ONE2TRI, BlaueLauneSchalke, BreizH, KArantukki, TORN, Gojkov, Markle_Dyke, Adamov, Joseph Graham, Newkirk, HawkonPC, Oxford_, Fwuffy, Pajti, Gishank, Nekro, Diofant, EliasMartinW, Vanguard, Cenkris, Eoin, 5arge, DarthTaco, Charles William, Xanderman, Barnard, MadManYo, Steffan, MrTiki, Jurkan, AdamOr, Augy, Matim, Nasoori, WodzuUK, SpiderPig, Magner, Bobmarley, TAG Will, Mortem, Crunk, Roach, Michael Fish, Hekko, 17eMike, Miller, Martastik, Porkins, Ian MacGregor, ztree, Charme, Gizmo, Rizzet, MrSt3fan, Kaasovic, Waterbeetle, Kleist, Shredder, Hazzard, DanyEle, Sinjide, Major Sharpe, Celtichugs, Kammin, Turin Turambar, Nation, Posh, madskyfall, usnavy30, Spanker, SeanBeansShako, MrVoodoo, TerrorFish, philippegr55, MithrellaS, TheBoberton, Gurkha, Jorini, Deuce, Lorenzi, CrumpetAwesome, Blackburn, Nicos, Zzehth, fireboy, dams14, Togtja, Jigstas, Furrnox, Walko, Lord Lionheart, asagek, 75e_Dovahkiin, Reginald Schneider, deSaul, Oposum, CraZy_Fish, Godygamer, Vaeguir, Zaib, Hugh MacKay, Vliegende Hollander, CharlieWJM, Captain_Ageati, Museal, Captain America, Swordsman, Robb, Jelly, Beorning, Matt Lewis, aleks[NOR], Thorontur, McEwanMaster, DeoVindice61, SlothFather, HappyBanana, Davout, Vorposten, Von Alten, TWking, preussen6, Mr T, alexander6377, Emperor Napoleon, Viktor 90th, Gozi, Peter Tochman, Fridericus Rex, Wibpaint, Bolvark, Cthulhu, Marks, Parrot, Darkmirror, BlackPanda, genie, Shortshorts, Mack, Mac, greener161, TheItalianoX, Griff, Commissar Jdf, Marton, PineappleEmperor, MagicTeatowel, J.Frank, Hanover, Faucheur, Mac Aaron, Partisan, Dlineman, toasti, Volkonski, Tuvius, Nardu, Nipplestockings, Sasuau, Hawke, TheProtagonist, Skittles, ~Thomas~, SwissGronkh, Alfred, Angry_Piper, ChosenMan, Von Gressien, Galadhion, Chieef, Jefferson, VSharp, eXiR62, Rallix, Jack Bandy, Death by EMP, Lord_John, SirJamesJohnston, bboyka, Mati, Polski_Jerbil, Nettelbeck, MackCW, Richard_Miller, Admaa, joer5835, JD, MSN, Google, Baidu (17)

Most Online Today: 482. Most Online Ever: 482 (Today at 06:20:22 pm)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: SeanBeansShako on February 14, 2014, 06:56:54 pm
We get it. Lots of people are paying attention/lurking in this thread guys.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: TORN on February 14, 2014, 06:58:16 pm
We're waiting

(https://i.imgur.com/RJWYwEY.png)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Archduke Sven on February 14, 2014, 06:58:49 pm
is dis mod ded???/?//?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Xanderman on February 14, 2014, 06:58:59 pm
best mod 2k14 EU
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: TORN on February 14, 2014, 06:59:34 pm
If you haven't played it you can't rate it ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: alpkerem on February 14, 2014, 06:59:57 pm
is dis mod ded???/?//?
xDDDDDDDDDDDD
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 07:02:22 pm
you meant by 3:30 EST?
While I live in the EST time zone, I know that Rigadoon is three hours behind me in PST and that Olafson is 6 hours ahead of me in GMT +1 (I think). I have never, nor will I ever, specify which time zone I mean by 3:30. It is a tradition dating back to mods like Secession and North and South whenever someone asks a goofy question, like when will the mod be released, they must be trolled with a simple answer: 3:30.

Seriously though, I have been spying on the devs all morning, and I have a feeling that if the mod isn't already uploaded, it will be soon. Very soon. Get excited, but stop with the "gib me modz nao" spam, it isn't helping anyone. Keep in mind the server hosts need to setup the servers and people will need time to download and install the mod. Be patient... and soon enough you will be setting up a heavy machine gun with your pals. But don't be surprised when a mortar lands on your head!
I'll have my server up in a jiffy #FirstServerNA  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Augustin on February 14, 2014, 07:07:04 pm
On est tous très presser d'avoir le mod ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Polski_Jerbil on February 14, 2014, 07:07:59 pm
On est tous très presser d'avoir le mod ;)
ah le oui oui non non le baguette
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: asagek on February 14, 2014, 07:09:04 pm
For the new guys, who haven't looked into all pages:

Spoiler
(https://imagizer.imageshack.us/v2/1200x665q90/809/xsdq.jpg)
[close]
I'll see you at 3:30 handsome...  :-*

 :-* 3:30 on the 3/30 .. of the year 330  8)
Yea so we can play the mod before ww1 !!  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Hugonaut on February 14, 2014, 07:13:39 pm
So, who is hosting a NA event tonight? 29th is looking!
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: fireboy on February 14, 2014, 07:19:54 pm
So, who is hosting a NA event tonight? 29th is looking!

None that i know of, but i know 5arge and the EPI are hosting one this monday. 

https://www.fsegames.eu/forum/index.php?topic=13251.0
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 14, 2014, 07:23:45 pm
On est tous très presser d'avoir le mod ;)
ah le oui oui non non le baguette

Baguette is a ladygirl, it's "la"

Ps: and no it's not vivA la France neither.

Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Polski_Jerbil on February 14, 2014, 07:33:38 pm
On est tous très presser d'avoir le mod ;)
ah le oui oui non non le baguette

Baguette is a ladygirl, it's "la"

Ps: and no it's not vivA la France neither.

Wat?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: SeanBeansShako on February 14, 2014, 07:35:45 pm
Vive= Masculine.
Viva= Feminine.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Eatjello on February 14, 2014, 07:36:19 pm
So, who is hosting a NA event tonight? 29th is looking!

JDF's No Man's Land Event - Saturdays 6:00pm EST

https://www.fsegames.eu/forum/index.php?topic=13162.0 (https://www.fsegames.eu/forum/index.php?topic=13162.0)

♕ North American Coalition Event ♕ [NA] Iron Europe [ Apps Closed] 8pm Sundays

https://www.fsegames.eu/forum/index.php?topic=13061.0 (https://www.fsegames.eu/forum/index.php?topic=13061.0)

☠Forlorn Hope☠ANZAC Corps☠ Trench Assault [IRON EUROPE]8pm Sundays

https://www.fsegames.eu/forum/index.php?topic=13166.0 (https://www.fsegames.eu/forum/index.php?topic=13166.0)
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Flopz on February 14, 2014, 07:39:10 pm
Vive= Masculine.
Viva= Feminine.

Viva doesn't exist in French.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Largoras on February 14, 2014, 07:41:42 pm
(https://www.onnit.com/emails/_modules/timer/?end=2014-02-14+22:00GMT&amp;amp;dark=1)
This one is real and the others are fake. Give us time. We want to present the right things. Danyele is working very hard on the mod. And so is the rest of the team. We hope to get it out by the end of the clock. Respect the moderators and their words. And keep calm. Getting mad won't fasten the process.
I apprectiate that you are putting your time and effort into this mod to make it the best mod so far. Guys, if you wait a while then this will be the most enjoyable mod for this game. Just be patient. Because if they released it earlier, it would be very unplayable and unpopular. Give these people some time. Thank you, for this wonderful mod, I cannot wait until it is released.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: SeanBeansShako on February 14, 2014, 07:43:49 pm
Vive= Masculine.
Viva= Feminine.

Viva doesn't exist in French.

That too. I believe it is more of a Spanish thing isn't it?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: TheSmooth on February 14, 2014, 07:44:32 pm
Vive= Masculine.
Viva= Feminine.
OMG LEARN FRENCH BEFORE TEACHING
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 07:44:52 pm
Vive= Masculine.
Viva= Feminine.

Viva doesn't exist in French.

That too. I believe it is more of a Spanish thing isn't it?
An English thing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Jelly on February 14, 2014, 07:46:01 pm
Vive= Masculine.
Viva= Feminine.

Viva doesn't exist in French.

That too. I believe it is more of a Spanish thing isn't it?
An English thing.
u wot m8
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Flopz on February 14, 2014, 07:46:24 pm
Vive= Masculine.
Viva= Feminine.

Viva doesn't exist in French.

That too. I believe it is more of a Spanish thing isn't it?

Yes in spanish they say Viva like in Viva Espana  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Death by EMP on February 14, 2014, 07:50:13 pm
Vive= Masculine.
Viva= Feminine.

Viva doesn't exist in French.

That too. I believe it is more of a Spanish thing isn't it?
An English thing.
u wot m8
Just go with it shhhhhhhhhh
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Turin Turambar on February 14, 2014, 07:59:53 pm
In German it's "Es lebe...".
Much cooler.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Hawke on February 14, 2014, 08:00:25 pm
Everything is much cooler in German.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: KurassierNixon on February 14, 2014, 08:07:22 pm
Just got out of surgery not two hours ago and Im sitting here for Iron Europe. pls giv mod pl0x.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Prince_Eugen on February 14, 2014, 08:08:43 pm
Just got out of surgery not two hours ago and Im sitting here for Iron Europe. pls giv mod pl0x.
no
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Thompson on February 14, 2014, 08:13:29 pm
oh the wait :O
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 14, 2014, 08:14:37 pm
 viva does not exist on french anyway as a word or a verb temp.

In french you don't pût an A to the feminine gender as on italian, only an "E".
 articles like Le La, mon, ma , ton, ta are exceptions.


Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Emperor Napoleon on February 14, 2014, 08:14:55 pm
Remind me again, why is it being delayed?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Willhelm on February 14, 2014, 08:15:31 pm
It's not delayed. It's still the 14th?
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Thompson on February 14, 2014, 08:16:37 pm
Austria got rekkt by Canada
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Thvle on February 14, 2014, 08:17:49 pm
And the release??? o.O 20:17 in GMT+1
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Nardu on February 14, 2014, 08:19:51 pm
Remind me again, why is it being delayed?

It's not delayed cause they didnt gave à clear hour for release. From what we know it takes some time to finish installer + put 1.6 GO on an hoster.

Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Rigadoon on February 14, 2014, 08:20:09 pm
It's not delayed, I'm on a different timezone than most of you. Whining about it doesn't help. And I have no idea why Betaknight put up a clock.
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: McEwan on February 14, 2014, 10:50:06 pm
Well. I guess I feel compelled to congratulate this mod for the catalyzing of the new Users Online record of 634 users as of 4:21 EST today.

Spoiler
Maybe some of you should go outside on this fine Valentine's Day... :P
[close]

And people, people. Please be patient. Rigadoon is currently out (as in, away from home) and cannot coordinate the full release. You all have waited this long; I have faith that you can wait a little bit more. :)

EDIT: And forget that last puny record. I almost choked on my Kit-Kat when I saw that there have been a total of 1088 users online today (probably still climbing  :P).
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Archduke Sven on February 14, 2014, 11:59:55 pm
ok
Title: Re: [NW][M]Iron Europe - WWI Mod (Release: Feb 14, 2014. Gameplay Video pg375)
Post by: Zzehth on February 15, 2014, 12:00:08 am
no
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED!)
Post by: Rigadoon on February 15, 2014, 12:00:12 am
Release
Greetings everybody! The day you've been eagerly anticipating is finally here. For some of you, due to time zone differences, this may have com a bit later then you expected. Hopefully, wherever you live, we hope the long long wait for the mod has been worth it. We've worked incredibly hard on this mod for over a year to bring you an experience worthy of the wait. Do remember to give your thanks to the team and contributors if you see them around, both lists can be found on the front page.

Downloads
Be aware that this is just our first public release. There are multiple issues which we haven't had the time to deal with. We have yet to get many items in the mod and some are using placeholders, such as the artillery. We will have big updates in the future, fixing issues and adding much more content. Enjoy.

Download Link 1 (http://ironeurope.eu/downloads/Iron_Europe_1.0_Installer.exe)
Download Link 2 (https://drive.google.com/file/d/0B9iKF2wyXYYSRmFjajRYWklYUUU/edit?usp=sharing)
Download Link 3 (http://www.axifile.com/en/29D9CA9340)
Download Link 4 (https://www.fsegames.eu/Iron_Europe_1.0_Installer.exe)
Download Link 5 (http://www.mediafire.com/download/p7ps35og92kx24o/Iron_Europe_1.0_Installer.exe)

Servers
We have two EU servers up and one NA server up at the moment. Courtesy of the 17th Regiment of Foot and the Prussian Army, respectively. An Oceania server will be up as soon as we can. Server files will be released on Sunday.

Basic Controls
Until I can get a proper game guide up, here are some basic new controls you'll want to know.
Aim: Right Click
Fire: Left Click
Load: Q
Bayonet: P
Bandages & Morphine: Left Click
Whistles: Right Click
Binoculars: Right Click
Scope Zoom: Shift
Leave Heavy Machine Gun: Hold Right Click
Leave Gramophone: F

Oh and Happy Valentine's Day folks!
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Killington on February 15, 2014, 12:01:01 am
We love you.
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED!)
Post by: Death by EMP on February 15, 2014, 12:01:16 am
Release
Greetings everybody! The day you've been eagerly anticipating is finally here. For some of you, due to time zone differences, this may have com a bit later then you expected. Hopefully, wherever you live, we hope the long long wait for the mod has been worth it. We've worked incredibly hard on this mod for over a year to bring you an experience worthy of the wait. Do remember to give your thanks to the team and contributors if you see them around, both lists can be found on the front page.

Downloads
Be aware that this is just our first public release. There are multiple issues which we haven't had the time to deal with. We have yet to get many items in the mod and some are using placeholders, such as the artillery. We will have big updates in the future, fixing issues and adding much more content. Enjoy.

Download Link 1 (http://ironeurope.eu/super_secret_1.0_download_folder/Iron_Europe_1.0_Installer.exe)
Download Link 2 (https://drive.google.com/file/d/0B9iKF2wyXYYSRmFjajRYWklYUUU/edit?usp=sharing)
Download Link 3 (http://www.axifile.com/en/29D9CA9340)
Download Link 4 (https://www.fsegames.eu/Iron_Europe_1.0_Installer.exe)

Servers
We have two EU servers up and one NA server up at the moment. Courtesy of the 17th Regiment of Foot and the Prussian Army, respectively. An Oceania server will be up as soon as we can. Server files will be released on Sunday.

Basic Controls
Until I can get a proper game guide up, here are some basic new controls you'll want to know.
Aim: Right Click
Fire: Left Click
Load: Q
Bayonet: P
Bandages & Morphine: Left Click
Whistles: Right Click
Binoculars: Right Click
Scope Zoom: Shift
Leave Heavy Machine Gun: Hold Right Click
Leave Gramophone: F

Oh and Happy Valentine's Day folks!
Thanks based Rigadoon, happy valentines day.
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Devmc99 on February 15, 2014, 12:01:28 am
YES!
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Fungus on February 15, 2014, 12:01:42 am
[youtube]http://www.youtube.com/watch?v=-aS3yhRqllU[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Orcaryo on February 15, 2014, 12:01:54 am
FINALLY  ;D ;D ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Roach on February 15, 2014, 12:02:19 am
First two downloads not working for anyone else?
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Archduke Sven on February 15, 2014, 12:02:35 am
It's the 15th for people living in GMT +1, such delay.
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: George385 on February 15, 2014, 12:02:44 am
YUUUUUUUUUUUUUUUUUUUUSSSSSSS!!!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Superbad on February 15, 2014, 12:03:00 am
Thanks, Rigadoon! Have a good Valentines Day!
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Spanker on February 15, 2014, 12:03:16 am
Its finally here! inb4 download links are slow.
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Wismar on February 15, 2014, 12:03:22 am
DU GAMLA DU FRIA!
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Audiate on February 15, 2014, 12:04:18 am
this download rate wow
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Davout on February 15, 2014, 12:05:09 am
half an hour to dl :D
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Baillie on February 15, 2014, 12:06:06 am
Thank you to all who have supported the mod, and especially donators.

We hope you enjoy the mod!

regards, Baillie
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Diplex on February 15, 2014, 12:06:29 am
Congratulations to myself and the rest of the crew, we did good.
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Dodo on February 15, 2014, 12:07:37 am
Don't you have a portable version ? (compressed one, no .exe).
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Ste on February 15, 2014, 12:08:30 am
Installing WAAAAAAAAAAAAAAAAAAY
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Gishank on February 15, 2014, 12:08:45 am
It would appear that the sheer demand is capping the limits preset for the ironeurope.eu mirror. As such some of you may have issues and thus I'd recommend an alternative mirror :)

Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Sir_Spill on February 15, 2014, 12:10:01 am
 :-* :-* :-* :-* :-* :-*
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Archduke Sven on February 15, 2014, 12:10:25 am
10 hour download time :p
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: William on February 15, 2014, 12:11:07 am
This will be epic!
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Roald Hoffmann on February 15, 2014, 12:11:29 am
Sweet baby jesus...

Spoiler
(https://i.imgur.com/PVAmwv9.jpg)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Rigadoon on February 15, 2014, 12:12:37 am
You barbarians took down the first link in like 20 seconds.
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Nipplestockings on February 15, 2014, 12:13:23 am
Great job guys. Congratulations.
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Fungus on February 15, 2014, 12:14:37 am
estimated download time - 3 days

-_________________________-

why did I cancel the first one when it said 2 hours??

Anyway congratz on the release looking forward to playing it, eventually 
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: usnavy30 on February 15, 2014, 12:15:35 am
OP delivered  ;D
Congratz to all on the modding team and now we all play the waiting game.
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: MagicTeatowel on February 15, 2014, 12:17:30 am
6 hour download.  :) were in for along night.

Spoiler
not really. I will play it in le morning
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: CharlesVasser on February 15, 2014, 12:18:07 am
to much people downloading.... ;_;
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: SpaceKiller on February 15, 2014, 12:18:46 am
Let's enjoy the mod :P
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Roald Hoffmann on February 15, 2014, 12:19:15 am
23 DL minutes for me (:
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Brewtifull on February 15, 2014, 12:19:51 am
downloaded, failed to connect to server D:
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Nidhoegr on February 15, 2014, 12:20:37 am
all mirrors down :( only fse is working - with 15,6kb/s :((
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Eatjello on February 15, 2014, 12:22:18 am
I have like 2 servers waiting for this mod lol
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: AlekoTheGreek on February 15, 2014, 12:22:52 am
what on earth is axifile? :P
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Comrade Temuzu on February 15, 2014, 12:23:24 am
The axifile mirror requires us to register, which requires our credit card info or something.

Anyway, get some more mirrors ASAP.
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: DarkLight on February 15, 2014, 12:24:38 am
I cant download from any link
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Gizmo on February 15, 2014, 12:25:41 am
Cya in 6 days guys!
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Nardu on February 15, 2014, 12:26:04 am
Thanks to the team, will try it saturday.


Thats funny to see people saying "oh shieeet 10 hours downloading" but continuing to download. Be smart, come back later or tomorow with all mirrors up and less people on. Seriously, 700 peoples on the same page, i'm sure it can crash FSE forums.

Seems like devs told us there will be one and only one copy of this mod for the whole community lol

titanic syndrom
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: AlekoTheGreek on February 15, 2014, 12:26:41 am
i still wonder wtf is axifile....
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Parrot on February 15, 2014, 12:27:46 am
[youtube]http://www.youtube.com/watch?v=vH3-Gt7mgyM[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Samuel J. Ahonen on February 15, 2014, 12:30:34 am
Torrent link?
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Turin Turambar on February 15, 2014, 12:32:59 am
7 more minutes left for downloading. :)
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Slawtering on February 15, 2014, 12:33:42 am
Torrent link?

[youtube]http://www.youtube.com/watch?v=vfol_TLLnIw&feature=kp[/youtube]
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Nidhoegr on February 15, 2014, 12:34:14 am
NEW MIRROR: (for faster downloading only)
I hope the developers won't hate me for this :)

https://drive.google.com/file/d/0B9z9hokER699dDlGMXJmVm9VN3c/edit?usp=sharing
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: SpaceKiller on February 15, 2014, 12:35:42 am
I'm downloading it with a dedicated server, i will reupload it in another host if you want.
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Samuel J. Ahonen on February 15, 2014, 12:37:11 am
NEW MIRROR: (for faster downloading only)
I hope the developers won't hate me for this :)

https://drive.google.com/file/d/0B9z9hokER699dDlGMXJmVm9VN3c/edit?usp=sharing

GOD, YOU ARE!
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: 2teSGI_Crossphazer on February 15, 2014, 12:38:18 am
Torrent link?

[youtube]http://www.youtube.com/watch?v=vfol_TLLnIw&feature=kp[/youtube]

Torrenting =/= piracy, you halfwit
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Comrade Temuzu on February 15, 2014, 12:39:10 am
NEW MIRROR: (for faster downloading only)
I hope the developers won't hate me for this :)

https://drive.google.com/file/d/0B9z9hokER699dDlGMXJmVm9VN3c/edit?usp=sharing
Cheers!
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Slawtering on February 15, 2014, 12:39:29 am
NEW MIRROR: (for faster downloading only)
I hope the developers won't hate me for this :)

https://drive.google.com/file/d/0B9z9hokER699dDlGMXJmVm9VN3c/edit?usp=sharing

My pc will hate you if this is spyware.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.quickmeme.com%2Fimg%2F28%2F282b93ffbdd027a05291d016e14bc0712b2f9ab2c33a60fb560a528b03913b0e.jpg&hash=08cd9a0ffabcdc452b81717f228809299fd9bf31)
[close]
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Nidhoegr on February 15, 2014, 12:41:27 am
NEW MIRROR: (for faster downloading only)
I hope the developers won't hate me for this :)

https://drive.google.com/file/d/0B9z9hokER699dDlGMXJmVm9VN3c/edit?usp=sharing

My pc will hate you if this is spyware.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.quickmeme.com%2Fimg%2F28%2F282b93ffbdd027a05291d016e14bc0712b2f9ab2c33a60fb560a528b03913b0e.jpg&hash=08cd9a0ffabcdc452b81717f228809299fd9bf31)
[close]

This is no spyware... this is the installer directly from the official gdrive :/
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Wilhelmrk on February 15, 2014, 12:42:53 am
At least it is faster then official release.. allthough I missed the time when it was really fast..
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Slawtering on February 15, 2014, 12:43:44 am
Spoiler
Torrent link?

[youtube]http://www.youtube.com/watch?v=vfol_TLLnIw&feature=kp[/youtube]

Torrenting =/= piracy, you halfwit
[close]

No shit Sherlock, its a joke

Spoiler
NEW MIRROR: (for faster downloading only)
I hope the developers won't hate me for this :)

https://drive.google.com/file/d/0B9z9hokER699dDlGMXJmVm9VN3c/edit?usp=sharing

My pc will hate you if this is spyware.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.quickmeme.com%2Fimg%2F28%2F282b93ffbdd027a05291d016e14bc0712b2f9ab2c33a60fb560a528b03913b0e.jpg&hash=08cd9a0ffabcdc452b81717f228809299fd9bf31)
[close]

This is no spyware... this is the installer directly from the official gdrive :/
[close]
Don't worry I'm just joking
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Nidhoegr on February 15, 2014, 12:47:36 am
3 more mirrors from google drive:

https://drive.google.com/file/d/0B9z9hokER699Q0M5MWJ0UV85bzQ/edit?usp=sharing

https://drive.google.com/file/d/0B9z9hokER699RE5LVGNPSlMtU0k/edit?usp=sharing

https://drive.google.com/file/d/0B9z9hokER699eEx2cmRZaGRYYnM/edit?usp=sharing

:D hope this helps
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: SpaceKiller on February 15, 2014, 12:48:47 am
If it's still lagging for some people : http://uptobox.com/mvni7g5kefs7
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Paul on February 15, 2014, 12:49:19 am
You people are saints.
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Sleek on February 15, 2014, 01:01:05 am
This link which was just edited in the download post is working just fine for me.

http://www.mediafire.com/download/p7ps35og92kx24o/Iron_Europe_1.0_Installer.exe

Downloading at around 600 KB/s
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Llano on February 15, 2014, 01:01:41 am
You people are saints.
SpaceKiller is my valentine
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: DarkLight on February 15, 2014, 01:20:00 am
I love you all, man, All of you who posted the links for president
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Mathias on February 15, 2014, 01:21:11 am
Downloading at 6.2 MB/s 1 min download ^^
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: SeanBeansShako on February 15, 2014, 01:22:13 am
I suggest one of the developers get a torrent and Mod DB link up as well.
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Nimza on February 15, 2014, 01:26:36 am
tybg
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Thvle on February 15, 2014, 01:32:50 am
Why is the female gender, if the survey clearly NOT wanted out?
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Alpharion on February 15, 2014, 01:33:53 am
Seems sound goes away when you fire the howitzer alot. Playing on a 20 man server and after firing around 15 rounds of explosive the whistling didnt go away but the other sounds glitched and you couldn't hear most of them. (Was told if found a bug to post so...) Still love the mod though :D
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Death by EMP on February 15, 2014, 01:36:54 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F3318328593640775447%2F4877B2351F814C3350F59A38DEE16A045F130C48%2F&hash=b9c8348368ccf4cc6e8866044ea3763fe99babfb)
[close]

Was first player in the world besides Gunny, the server host, who already had download, to enter Iron Europe. My internet is god tier, apparently.
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Volkonski on February 15, 2014, 02:05:33 am
Sights on sniper rifles are a tad bugged, it refuses to hit anything even though I was standing in an open field with no obstructions pointing directly at the enemy.
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: Diplex on February 15, 2014, 02:07:32 am
http://speedy.sh/wBWTm/Iron-Europe-1.0-Installer.exe should work too!
 
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED)
Post by: EdwardC on February 15, 2014, 02:07:58 am
The french medic is not working,  :( So many  died because of that.
Title: Re: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread
Post by: SeanBeansShako on February 15, 2014, 04:02:27 am
Can I ask the developers to create a general feedback and discussion threads on Saturday for the sub-forum so I can lock this rather large thread for good now?