UPDATEDThe following is a list of all troop stats in the game. By "all troop stats," I of course mean Infantry Rankers. Cavalry is a bit different.
Note that is is correct as of .5Here's a brief rundown on the various skills and what they mean in terms of N&S. The higher the number, the bigger the bonus.
Note that I only listed the skills that are relevant; there are many, many more, but the majority of weapon skills aren't used and the vast majority of party/personal skills only affect gameplay in Vanilla SP.
Weapon Skills:- 1h Weapons: Damage and attack speed of weapons like swords.
- Polearms: Damage and attack speed with weapons like bayonets, the sapper axe, ect. If it's wielded in both hands and rests on your shoulder when you're standing still, it's affected by this skill.
- Crossbows: Accuracy with all firearms. (Does not affect reloading speed.)
Combat Skills:- Ironflesh: Increases your character's HP by 2 points.
- Power Strike: Increases melee damage by 8%.
- Athletics: Increases your run speed.
(The following stats were taken directly from the module files using
Morgh's Mount and Blade WB/WFAS Editor.)
Class Stats:All the infantry units generally have one of four sets of stats, those being
Line Infantry, Light Infantry/Grenzers, Skirmishers, and Foot Guards. They are generally exactly the same as their Napoleonic Wars counterparts. Any exceptions will be noted in the last section.
Line Infantry:- 1h Weapons: 50
- Polearms: 130
- Crossbows: 150
- Ironflesh: 3
- Power Strike: 3
- Athletics: 3
Light Infantry/Grenzers:- 1h Weapons: 50
- Polearms: 105
- Crossbows: 170
- Ironflesh: 2
- Power Strike: 1
- Athletics: 3
Skirmishers:- 1h Weapons: 50
- Polearms: 90
- Crossbows: 206
- Ironflesh: 2
- Power Strike: 1
- Athletics: 3
Foot Guard:- 1h Weapons: 50
- Polearms: 145
- Crossbows: 150
- Ironflesh: 3
- Power Strike: 3
- Athletics: 3
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Looking through the stats from the recent update, it seems Hinkel (or some other Dev) rebalanced the classes. So here's an updated of which troops are to be considered which classes. Any troops that deviate from the template above will be listed at the bottom.
CONFEDERATE STATES OF AMERICA:Line Infantry:- 1st MD Battalion Infantry (Elzey's Brigade)
- 4th AL Volunteer Infantry
- 7th GA Volunteer Infantry
Skirmishers:- 1st Special Battalion LA Infantry (Tiger Rifles)
- 2nd Kentucky Battalion Sharpshooters
UNITED STATES OF AMERICALine Infantry:- 1st MN Volunteer Infantry
- 2nd RI Volunteer Infantry
- 2nd WI Volunteer Infantry
- U.S. Marine Corps Battalion
Light Infantry/Grenzers:- 14th NYSM (Red Legged Devils)
Skirmishers:- 11th NY Volunteer Infantry (Fire Zouaves)
- Illinois Militia Sharpshooters (Sturgis' Rifles)
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EXCEPTIONSThis is where I list the troops that don't stick to one of the templates in the top section.
69th NYSM(USA) and 11th MS(CSA):It appears that Hinkel decided to change these guys from Grenzers/Skirmishers to standard infantry, but forgot to change their combat skills to match. So they have the weapon skills of Line Infantry, but the combat skills of Grenzers/Light Infantry/Skirmishers. So for simplicity's sake, consider them unnoticeably under-powered Line Infantry.
- 1h Weapons: 50
- Polearms: 130
- Crossbows: 150
- Ironflesh: 2
- Power Strike: 1
- Athletics: 3
Foot Guards and Hinkel's Apparent Insanity:Right. So you may have noticed that I left out Foot Guards up above. Well, that's because Hinkel went crazy and decided to give them the crossbow skill of Skirmishers whilst keeping their superior (145)polearm skill. These classes are the
33rd VA (CSA), and the
US Battalion Infantry(USA). They are now the absolute best infantry class you could play as.
33rd VA(Ranker):- 1h Weapons: 50
- Polearms: 145
- Crossbow: 206
- Ironflesh: 3
- Power Strike: 3
- Athletics: 3
33rd VA(Sgt): - 1h Weapons: 50
- Polearms: 145
- Crossbow: 210
- Ironflesh: 3
- Power Strike: 3
- Athletics: 3
US Battalion Infantry: (Sgts have the same stats as rankers.)
- 1h Weapons: 50
- Polearms: 145
- Crossbow: 190
- Ironflesh: 3
- Power Strike: 3
- Athletics: 3
Tl;DR Hinkel's gone crazy, and there's no reason to play as anything but the two Foot Guard classes if you're infantry.