Author Topic: Developer Blog 18 - Napoleonic Wars Patch 1.104  (Read 76423 times)

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Offline Olafson

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Developer Blog 18 - Napoleonic Wars Patch 1.104
« on: July 24, 2013, 06:25:55 pm »
Hello all!

First off we would like to apologise for the lack of recent updates. Although it looks ominous when we go quiet it tends to mean our faces are inches away from our screens furiously beavering away bringing BCoF and the newest Napoleonic Wars Patch to life. Anyway we stopped to begin our yearly consumption of carbon based nutrients and realised we had neglected our followers.Prepare to be pleased!




We have a few things to show you today, but to begin we would like to include a couple of rather dashing warriors for your viewing pleasure. Ladies (and gentlemen), feast your optical lenses on our new range of soldiers! Featuring the awesome 1st KGL Hussars, leading the frontal charges and seducing anything with two, four or eight legs!




And for those with a taste for the infantry, enjoy our latest addition to the French army, arriving from Bavaria, it’s the 2. Linien Infanterie Kronprinz Bayern!




While giving you all of these nice new units to brutalise your friends with is pretty fantastic enough, we decided to take a few steps over the awesome line and give you some more. On top of these new units, here is a sneak peak of some of the new ships and boats we have added into the game, and to go along with our new naval scenery. In addition you now also get to roam the sea in fitting outfits with the new Naval Troops for the United Kingdom and France.


British

All aboard the HMS Neptune!
- Sailor: Keep her afloat, board the enemy, and finish off the Gin!
- Marine: 1st Battalion Royal Marines
- Post-Captain: Command your boat to swift victory on the high seas!


French

Watch out for the Intrepide!
- Sailor, show those scurvy ridden British scum how to handle the seas!
- Marine, 24e Bataillon des Equipages.
- Capitaine de Vaisseau, Intrepide.




And because that is not enough, we made a couple of new maps, including two brand new Naval Siege maps.





And for those of you who like the good old Feature list, here it is:

New Features
- Added the following new British units; Sailor, Marine and Post Captain.
- Added the following new British units; First Kings German Legion Hussars.
- Added the following new French units; Sailor, Marine and Post Captain.
- Added the following new French units; 2nd Kronprinz Bavarian Infantry.
- Added pirate voices for the British sailors.
- Added a new big Frigate ship scene prop.
- Added a new sailable Sloop.
- Added a new sailable Rowboat.
- Added a new sailable Rowboat with 1 mast.
- Added a new sailable Rowboat with 2 masts.
- Added a new sailable Cannonboat (Can not fire)
- Added a new sailable Rocketboat (Can not fire)
- Added a lot of exciting new maps and map fixes.

New Maps
Battle
- Ambush
- Saint’s Isle
- Forest Palisade
- Sjotofta
- Naval Battle

Siege
- Fort al Hafya
- Fort de Chartres
- Citadelle Napoleon (Naval)
- Charge to the Rhine
- Siege of Toulon (Naval)
- Fort George
- Fort Bashir
- Fort Nylas
- Fort Brochet

General Changes
- When a unit dies that carries a shovel in his backpack, it will always be dropped on the floor so people can pick it up and use it to remove earthworks that might be in the way.
- When a unit dies that carries a Ramrod in his backpack, it will always be dropped on the floor so people can pick it up and use it.
- Added a extra caption to Internal Admin chat, so you can tell them apart.

Balance Changes
- Reduced the length of the cavalry swords a bit, they had ghostly long range.
- Made all artillery less accurate on long range to balance the powerfull destruction force.
- Reduced the range an explosion would have by 30%, to balance the extremely powerful howitzers and mortars.
- Made cannonballs lose more force on ground hit and bounce less to make them less unstoppable.
- Made pistols some more accurate, it will now really hit within the player visible circle, to balance them, the reload is now slightly slower though.
- Decreased the damage the rifle in melee would inflict, they were more powerful than most real melee weapons
- Increased the Rifle Melee swing animation speed.
- Reduced the health of all medium and heavy horses to balance their classes.
- Made the armor points of the british cavalry helmets to be on par with other factions helmets.
- Removed the blunderbuss from the selection for russian dragoon cavalry they were too powerfull for that class.
- Boats respawn much faster now.
- Changed several maps to make them more balanced.

Bug Fixes
- Fixed a bug with some rocks uses in maps that were not having a collision mesh which allowed people to hide in.
- Fixed all collision meshes for trees, should now not block bullets on wrong places, and some trees were walk through, now not anymore.
- Fixed collision mesh for the sandbags which will now block bullets on the right places and not in thin air.
- Fixed collision mesh of the couch so it won't block bullets in thin air.
- Fixed that when you switch your weapon to melee you would walk slower.
- Fixed all cases that some ranks and some units were running faster or slower than others.
- Fixed several bugged collision meshes.
- Fixed several bugs on maps.
- Fixed a bug in the admin panel that it sometimes selected the wrong player, or does not work at all when clicking a player.
- Fixed a bug that allowed the prussian guard drummer to ride horses.
- Fixed a glitch that allowed you to teleport into a building by playing a piano from it’s backside.
- Fixed an exploit that allowed you to play two tunes at once as a musician.
- Fixed a bug in siege that some doors are reversed, can be walked through when closed and so on.
- ze_treasure prop will now always give out pirate hats to the user.
- Fixed a bug that spawned birds randomly on all custom maps.

Thats all folks, rejoin us next time for more news from the battlefield!
Flying Squirrel Enterainment




Good news everyone, Warband 1.158 + Napoleonic Wars 1.104 is ready!

Steam will auto update, around this evening, so you guys that use steam sadly have to wait till steam updates their servers!


Balance Changes
- Tweaked the accuracy of the british and austrian light dragoons to make them more balanced with the other dragoon classes.
- Changed several maps to make them more balanced.

Bug Fixes
- Fixed a bug with commander battles, that did not allow anyone to spawn.
- Fixed a client side crash that happened often when joining a busy server.
- Fixed a melee exploit, that worked through switching a musket between melee and fire mode rapidly.
- Fixed a exploit that allowed a player to instantly reload a weapon that has recently been picked up from the ground.
- Fixed a lot of small map errors and glitches, and battle spawnpoints that were outside of the map border.
- Fixed a lot of small troop skill problems, like some troops were able to ride horses whilst their not supposed to, or could run faster than troops of the same class.


Non-steam patches;


Mount & Blade: Warband 1.158
Napoleonic Wars needs the latest version of Warband installed!

Client Patch:
http://download2.taleworlds.com/mb_warband_upgrade_1100_to_1158.exe

Client Full installer:
http://download2.taleworlds.com/mb_warband_setup_1158.exe



Napoleonic Wars 1.104
What it's all about :)

Client patch: (Needs 1.000 or higher installed!)
www.fsegames.eu/mb_warband_napoleonic_wars_upgrade_1000_to_1104.exe

Client full installer:
www.fsegames.eu/mb_warband_napoleonic_wars_setup_1104.exe

Module system:
www.fsegames.eu/mb_warband_napoleonic_wars_source_1104.zip

Dedicated server files:
www.fsegames.eu/mb_warband_napoleonic_wars_dedicated_1158_nw_1104.zip
« Last Edit: August 06, 2013, 03:39:00 pm by Vincenzo »

Offline Wismar

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #1 on: July 24, 2013, 06:28:29 pm »
Finally!
Heja Sverige

Ok, some serious critics coming:
1.Why did you make all the classes equally fast? Light is called light for a reason.
2. The Blunderbuss is useless, why not buff it?
3. No fix bayonet?
4. Why make the reload time longer for the pistols? It's not like it's going to outclass the infantry musket anyway.
5. Did you have to nerf the rifle butt? Now rifles are even more useless in melee. Couldn't you atleast buff the "butter" knife (sword bayonet) so there was a reason to use it?
6. I see no reason to nerf the accuracy of the cannons, I have never been in a game where the arty dominates.


Other than that the patch looks nice.
Really looking forward to exploring all the naval stuff and seeing how it's going to play out in events.
This also opens new spaces for modders to fill out.
« Last Edit: July 24, 2013, 07:00:05 pm by Oscar XI Hederlööf »

Offline Skyz

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #2 on: July 24, 2013, 06:29:27 pm »
The Client Patch download will not work for me :/

Horrah!
« Last Edit: July 24, 2013, 06:39:07 pm by Skyz »

Offline Croken

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #3 on: July 24, 2013, 06:32:47 pm »
Brilliant work, really enjoying it so far.

Offline Onii

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #4 on: July 24, 2013, 06:37:45 pm »
Woo ^^

Offline Orcaryo

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #5 on: July 24, 2013, 06:38:36 pm »
At long last, the patch is here! :)

Offline Crusader

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #6 on: July 24, 2013, 06:39:50 pm »
Smexy shit
I hereby present Crusader with the Blobdominican medal for Bravery above and beyond the call of duty in his role as AdminBorn of the FSE servers. We have also arranged some lovely flowers & a kitten to commemorate the occasion.
Thanks Crusader for all of your work in the community!
[/quote]

Offline Cooper

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #7 on: July 24, 2013, 06:45:49 pm »
Very nice Work!  :D
Retired Clanleader, Cavalry, Student

Offline Karth

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #8 on: July 24, 2013, 06:47:56 pm »
Great Patch !  :D

Offline Dekkers

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #9 on: July 24, 2013, 06:47:59 pm »
Don't tell me I just saw Gokiller as model on the pictures above. I am so much sexier of the two of us. *Ugh*
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline Menelaos

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #10 on: July 24, 2013, 06:50:36 pm »
Would you guys happen to have any BCOF updates in the future? It's been a while.

Nice job with the addition of more units and ships, you guys really went over the top with this patch.

Offline InfamousBeats

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #11 on: July 24, 2013, 06:56:16 pm »
Approved.

Spoiler
loving some of the simple, but great changes. Like the ramrod and the admin chat thingies (apologies for my technical language)

Also awesome looking skins, can't wait to start recolouring and mix-and-matching :)
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Offline Croken

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #12 on: July 24, 2013, 06:57:05 pm »
Me and a couple of my friends are experiencing game crashes as soon as we enter a server, any help?

Offline Olafson

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #13 on: July 24, 2013, 06:57:28 pm »
Would you guys happen to have any BCOF updates in the future? It's been a while.

Nice job with the addition of more units and ships, you guys really went over the top with this patch.

BCOF update will follow soon.

Offline Shine

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Re: Developer Blog 18 - Napoleonic Wars Patch 1.103
« Reply #14 on: July 24, 2013, 06:57:52 pm »
Hooray! Very nice work FSE!
« Last Edit: July 24, 2013, 06:59:33 pm by Shine »