Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 979563 times)

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Offline Jacob

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #435 on: December 09, 2012, 04:48:41 pm »
Loving the look of this mod

Offline FAULTYscotsman

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #436 on: December 09, 2012, 05:16:34 pm »
does anyone have any WW1 maps tho?

I have a half finished one on NW but i dont know if it will work on N&S

a port will save a mans life, a rifle will only keep it safe


Offline Murray

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #437 on: December 09, 2012, 09:03:54 pm »
I think they have trench maps prepared for it (:

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Offline pod455

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #438 on: December 09, 2012, 09:23:17 pm »
It would be, but NaS and IE will be very much different... still, pretty interesting.
well its better than normal NW. Fixable bayonets, more accurate rifles etc.

Offline Hoffmann

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #439 on: December 10, 2012, 03:21:41 am »
Who can possibly wait for such an epic mod. My Bavarians are ready to engage the enemies of the Reich!

Offline Landrik

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #440 on: December 10, 2012, 11:03:30 am »
Hmm... A bit mad; a bit brave. Someone has to take the trenches eventually!

You have no idea of the uplift in morale of fixing bayonets in unison. It may carry you over the top with us, kamerad.
Humans are extremely complicated creatures. Death uncomplicates them to a frightening degree...

Offline Murray

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #441 on: December 10, 2012, 07:55:50 pm »
LEEEEEEEEEEEEEEEEEEEROOOOOOOOOOOOOOOY JEEEEEEEEENK-

Never might I can't be arsed.

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Offline Xanderman

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #442 on: December 11, 2012, 09:18:45 pm »
Can i have a bit of rum before i go over the top.

Offline PJ

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #443 on: December 11, 2012, 10:50:31 pm »
It's looking good. ;D
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Offline Delta901

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #444 on: December 12, 2012, 06:00:21 pm »
The Mapping Module Doesnt Work.

Offline CHARLES111MAC

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #445 on: December 12, 2012, 08:21:21 pm »
i canny wait tay play this :)

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Offline Rigadoon

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #446 on: December 12, 2012, 08:21:31 pm »
The Mapping Module Doesnt Work.

I've already responded to this several times.

Offline FAULTYscotsman

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #447 on: December 13, 2012, 11:01:23 pm »
The Mapping Module Doesnt Work.

I've already responded to this several times.

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a port will save a mans life, a rifle will only keep it safe


Offline Cyco_Tatertot

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #448 on: December 14, 2012, 02:30:00 am »
The Mapping Module Doesnt Work.

I've already responded to this several times.

Rigadoon isnt a happy chappy
I wouldn't be happy if I would have to constantly answer a question multiple times :P
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Offline Windbusche

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Re: Iron Europe - WWI Mod (Update #12 German Weapons)
« Reply #449 on: December 14, 2012, 05:03:03 am »
Rigadoon & team,

I'd personally like to say astonishing work thus far. Every time I see a new post on this thread I leap into action to check and see if it's an update. The quality of the items being presented in these updates is astonishing, you're all extremely talented at what you do. Great historical accuracy, great looking textures and models, and great concepts. All I've seen from this thread so far.

Keep up the great work.