Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 976359 times)

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Offline Nipplestockings

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #930 on: March 31, 2013, 06:26:50 pm »
Hey, the mod looks like an awesome idea. How far along are you with it because I’m looking for a mod to potentially fill our empty event on Tuesday.

It says everything in the FAQ :P

Offline Wismar

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #931 on: March 31, 2013, 06:29:01 pm »
Hey, the mod looks like an awesome idea. How far along are you with it because I’m looking for a mod to potentially fill our empty event on Tuesday.
Like how you copy,pasted this question from the blood & iron thread.

Offline Rigadoon

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #932 on: March 31, 2013, 07:11:42 pm »
Any updates on the German uniforms, eh? eh? -nudge nudge-

Very close to finishing them.  ;)

Offline Murray

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #933 on: March 31, 2013, 11:05:50 pm »
Any updates on the German uniforms, eh? eh? -nudge nudge-

Very close to finishing them.  ;)


Urr god.

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Offline asagek

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #934 on: March 31, 2013, 11:21:21 pm »
Any updates on the German uniforms, eh? eh? -nudge nudge-

Very close to finishing them.  ;)


Urr god.

You Can't Be God But He's Getting Very Close XD  ;D
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No, I would recommend removing a faction to reduce the lag. I would suggest removing France.
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Offline KillerMongoose

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #935 on: April 01, 2013, 09:02:27 am »
I was wondering if there will ever potentially be Belgians in this mod? They would be really easy to make, just reskin the French uniforms and give them mausers. However if any modeling did need to be done I would happily do it for you!

Offline Wolfy

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #936 on: April 01, 2013, 03:22:33 pm »
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.

Offline Connzcdf

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #937 on: April 01, 2013, 03:27:16 pm »
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
In my opinion I  think it's pointless to add Russia as they left the war in 1917, and it's equipment was very irregular. I think it was literally one weapon to two people.

Offline Cara

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #938 on: April 01, 2013, 03:41:52 pm »
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
In my opinion I  think it's pointless to add Russia as they left the war in 1917, and it's equipment was very irregular. I think it was literally one weapon to two people.

Same in WW2  ;D

Offline Wismar

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #939 on: April 01, 2013, 03:58:49 pm »
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
In my opinion I  think it's pointless to add Russia as they left the war in 1917, and it's equipment was very irregular. I think it was literally one weapon to two people.

Same in WW2  ;D
What would the 2nd guy be good for then?
Picking up his buddies gun after he dies?

Offline König

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #940 on: April 01, 2013, 04:15:32 pm »
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
In my opinion I  think it's pointless to add Russia as they left the war in 1917, and it's equipment was very irregular. I think it was literally one weapon to two people.

Same in WW2  ;D
What would the 2nd guy be good for then?
Picking up his buddies gun after he dies?
Basically, yes.
I don't trust anything but pizza from a pizza place.

Offline TORN

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #941 on: April 01, 2013, 06:35:33 pm »
I was wondering if there will ever potentially be Belgians in this mod? They would be really easy to make, just reskin the French uniforms and give them mausers. However if any modeling did need to be done I would happily do it for you!
i was already planning on making a reskin when IE comes out...  ;)

Offline Agovich

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #942 on: April 01, 2013, 07:04:48 pm »
Happy 198th birthday to herr Otto von Bismarck!
Had enough, left the forum

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Offline KillerMongoose

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #943 on: April 02, 2013, 05:09:29 am »
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
If there's anything I can do to help (models, research, unit names, publicity) just let me know!

Offline TORN

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Re: Iron Europe - WWI Mod (Update #14 Knives)
« Reply #944 on: April 02, 2013, 02:55:08 pm »
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
If there's anything I can do to help (models, research, unit names, publicity) just let me know!
you should read the FAQ