Author Topic: Have a question about Modding? Ask Here!  (Read 309628 times)

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Offline usnavy30

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Re: Have a question about Modding? Ask Here!
« Reply #1635 on: April 16, 2017, 08:22:31 am »
Spoiler
If I understood correctly, you want the officer to wear different trousers than the current one. If thats the case, I posted a solution for that while ago.
You could remove the pants and attach them to models separately (the grenzer, line and grenadier one). So you would copy the pants and paste them under each main model of the unit you want to add it to
Then you will rename them, for example for grenzers, like this: austrian_grenzer.3 (number 3 represents the number of attached separate models to main model). Then you will just change the material of the pants


I hope you understood, im not very good at explaining  :D
I included an example picture of how it should look like
Spoiler
[close]


I tried replicating what you have done, sadly it would appear the two different trousers have merged...

see attached

Spoiler
[close]
[close]
The Russian pants you mentioned are pants shared by multiple factions including UK. To do this you can disable the pants model but then you need to individually re-add pants to certain units by adding the pants to the model itself, as shown in Dazzer's reply image. Such as new pants called austrian_grenzer.3 that is an 'attached' model to the base torso model.
You want to entirely disable the old default pants. Including the lods meshes.

I'm glad this thread is still active and useful information is being relayed time and time again. A relief and such to me.
« Last Edit: April 16, 2017, 08:30:13 am by usnavy30 »
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Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline PelvicThrust

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Re: Have a question about Modding? Ask Here!
« Reply #1636 on: April 16, 2017, 11:37:41 am »
Spoiler
If I understood correctly, you want the officer to wear different trousers than the current one. If thats the case, I posted a solution for that while ago.
You could remove the pants and attach them to models separately (the grenzer, line and grenadier one). So you would copy the pants and paste them under each main model of the unit you want to add it to
Then you will rename them, for example for grenzers, like this: austrian_grenzer.3 (number 3 represents the number of attached separate models to main model). Then you will just change the material of the pants


I hope you understood, im not very good at explaining  :D
I included an example picture of how it should look like
Spoiler
[close]


I tried replicating what you have done, sadly it would appear the two different trousers have merged...

see attached

Spoiler
[close]
[close]
The Russian pants you mentioned are pants shared by multiple factions including UK. To do this you can disable the pants model but then you need to individually re-add pants to certain units by adding the pants to the model itself, as shown in Dazzer's reply image. Such as new pants called austrian_grenzer.3 that is an 'attached' model to the base torso model.
You want to entirely disable the old default pants. Including the lods meshes.

I'm glad this thread is still active and useful information is being relayed time and time again. A relief and such to me.


Ah Thankyou, it is a tad annoying just how many units copy stuff from each other, especially in regards to Specmaps! Thanks for all the help boys; If I run into any further issues I know where to come :)

Offline PelvicThrust

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Re: Have a question about Modding? Ask Here!
« Reply #1637 on: April 16, 2017, 01:13:48 pm »
Right... I think I might need a step-by-step guide to this.

So I removed the pants from the Russian Uniforms (will re-add them to the relevant units)
I liked the look of the Austrian Ranker Pants, so I got them in the BRF, copied them and pasted them in the class's Trousers I wanted to replace,
Tried to rename them the relevant stuff, which I think I have got wrong.

What it looks like in BRF vs Ingame...

Spoiler
[close]

officer lod6
officer lod7
officer 5

are the trousers.

Offline Dazzer

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Re: Have a question about Modding? Ask Here!
« Reply #1638 on: April 16, 2017, 03:16:17 pm »
Right... I think I might need a step-by-step guide to this.

So I removed the pants from the Russian Uniforms (will re-add them to the relevant units)
I liked the look of the Austrian Ranker Pants, so I got them in the BRF, copied them and pasted them in the class's Trousers I wanted to replace,
Tried to rename them the relevant stuff, which I think I have got wrong.

What it looks like in BRF vs Ingame...

Spoiler
[close]

officer lod6
officer lod7
officer 5

are the trousers.
I think the lods are causing this, just remove them and create them again by clicking on the trousers and selecting Compute LODs

Offline PelvicThrust

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Re: Have a question about Modding? Ask Here!
« Reply #1639 on: April 16, 2017, 03:47:59 pm »
Right... I think I might need a step-by-step guide to this.

So I removed the pants from the Russian Uniforms (will re-add them to the relevant units)
I liked the look of the Austrian Ranker Pants, so I got them in the BRF, copied them and pasted them in the class's Trousers I wanted to replace,
Tried to rename them the relevant stuff, which I think I have got wrong.

What it looks like in BRF vs Ingame...

Spoiler
[close]

officer lod6
officer lod7
officer 5

are the trousers.
I think the lods are causing this, just remove them and create them again by clicking on the trousers and selecting Compute LODs


So, does this sound right -

Example:
british_artillery_officer  (this is the chest)
british_artillery_officer.1  (this is the straps. ect.)
british_artillery_officer.2  (this is the red waist ribbon thing)
british_artillery_officer.3  (medallion/jewelry)
british_artillery_officer.lod4  (the chest again, though in a lower texture)

the trousers used are Russian, though I have removed those trousers from the Russian BRF, so they have an invisible texture,

I add the following trousers to the brituniforms -
austrian_infantry_pants   (the trousers)
austrian_infantry_pants.lod2   (the trousers, though not as HQ)
austrian_infantry_pants.lod4   (the trousers, but low quality)

I paste these at the bottom of the british_artillery_officer.lod4.  what would I rename the austrian_infantry_pants?

in my mind it would look like this:

british_artillery_officer  (this is the chest)
british_artillery_officer.1  (this is the straps. ect.)
british_artillery_officer.2  (this is the red waist ribbon thing)
british_artillery_officer.3  (medallion/jewelry)
british_artillery_officer.lod4  (the chest again, though in a lower texture)
british_artillery_officer.4           (austrian_infantry_pants)
british_artillery_officer.4.1  (austrian_infantry_pants.lod2)
british_artillery_officer.4.2  (austrian_infantry_pants.lod4)


Sorry, I have literally no experience in BRF

« Last Edit: April 16, 2017, 03:59:14 pm by PelvicThrust »

Offline PelvicThrust

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Re: Have a question about Modding? Ask Here!
« Reply #1640 on: April 16, 2017, 05:53:24 pm »
Worry not lads, I was concerned that the white legs would look stupid on every single unit which was using the Russian legs,

I changed the Russians legs to the Austrian legs, and I am actually really happy with the results, bit of a short cut, but still rather good!

Thanks for all the help!

Offline usnavy30

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Re: Have a question about Modding? Ask Here!
« Reply #1641 on: April 16, 2017, 08:09:09 pm »
Quote from: PelvicThrust
I add the following trousers to the brituniforms -
austrian_infantry_pants   (the trousers)
austrian_infantry_pants.lod2   (the trousers, though not as HQ)
austrian_infantry_pants.lod4   (the trousers, but low quality)
You want to rename these pants to the same name of the British rank model you are working with. Using the same model name as the 'base' torso.

Worry not lads, I was concerned that the white legs would look stupid on every single unit which was using the Russian legs,

I changed the Russians legs to the Austrian legs, and I am actually really happy with the results, bit of a short cut, but still rather good!

Thanks for all the help!
When you rename say, pants model in openBRF, it is best to keep the model in the BRF file for name reference instead of outright deleting it. As you never know at first what troop or unit uses the same pants, and then you discover legless ranks.

But I am glad you found a solution, having to redistribute pants shared can be a tad tedious actually.
« Last Edit: April 16, 2017, 08:15:30 pm by usnavy30 »
How To Run A Mod Installer.exe
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Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline Johny_Nawalony

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Re: Have a question about Modding? Ask Here!
« Reply #1642 on: April 30, 2017, 12:33:28 am »
I don't know why, but some models even thought they have a material and a texture specified and look fine in brf, in-game they are blank.
As far as i've seen this happens only to 2 models.
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I can do paid skin comissions so yeah msg if ya want one

Offline usnavy30

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Re: Have a question about Modding? Ask Here!
« Reply #1643 on: April 30, 2017, 01:12:13 am »
I don't know why, but some models even thought they have a material and a texture specified and look fine in brf, in-game they are blank.
As far as i've seen this happens only to 2 models.
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Did you add the new textures to the module's Textures folder?
How To Run A Mod Installer.exe
Quote
Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline Johny_Nawalony

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Re: Have a question about Modding? Ask Here!
« Reply #1644 on: April 30, 2017, 02:02:41 pm »
I don't know why, but some models even thought they have a material and a texture specified and look fine in brf, in-game they are blank.
As far as i've seen this happens only to 2 models.
Spoiler
[close]
Did you add the new textures to the module's Textures folder?
Sure i added them. The models that don't work were fine sometime ago.
I can do paid skin comissions so yeah msg if ya want one

Offline usnavy30

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Re: Have a question about Modding? Ask Here!
« Reply #1645 on: April 30, 2017, 10:29:07 pm »
Could of been shader related change. You can also check if there is any same named unused texture lying about in the BRF files.
How To Run A Mod Installer.exe
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Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline Silverey

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Re: Have a question about Modding? Ask Here!
« Reply #1646 on: May 16, 2017, 07:35:26 pm »
How would you change the speed of a reload animation?
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Offline Thunderstormer

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Re: Have a question about Modding? Ask Here!
« Reply #1647 on: May 17, 2017, 12:34:52 am »
How would you change the speed of a reload animation?
May not be the answer you are looking for, but you can speed up the reload speed by using one of the commands in a script.  its why in  my version of "god mode"(that you may of seen on various servers), you reload in  a second or so.
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Offline Johny_Nawalony

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Re: Have a question about Modding? Ask Here!
« Reply #1648 on: June 03, 2017, 11:45:08 pm »
Suddenly, whenever i try to click on "materials" tab of a specific brf file, it crashes. I'm looking for help!
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Offline usnavy30

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Re: Have a question about Modding? Ask Here!
« Reply #1649 on: June 04, 2017, 12:57:14 am »
Suddenly, whenever i try to click on "materials" tab of a specific brf file, it crashes. I'm looking for help!
OpenBRF is a fickle old program. My only guess is you may have many models or total meshes/materials/textures in one BRF file causing it to crash for some reason. May also depend on computer.
How To Run A Mod Installer.exe
Quote
Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.