Author Topic: Space Engineers - This game is never going to be finished  (Read 64060 times)

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Offline Dom13WorstNW

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Re: Space Engineers- Cargo Ship,Max speed of character & MORE
« Reply #30 on: March 27, 2014, 04:26:35 pm »
Update 01.023 has been released.   :D




Multi-player: we are working on an improved multi-player code where all known issues should get resolved (reduced lag, predictions, variable time step, etc.). We are aware that some of you are experiencing various issues in multiplayer. We expect that this new code will be ready in a few weeks.

Features
- added cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
- changed the priority of how devices consume power (solar panels first, then nuclear reactors)
- increased the max speed of astronaut character to 111.5 m/s  – this speed is higher than the max speed of ships (players are now able to catch up ships flying at max speed)
- silver refinement is 4x faster (used in reactor and medical components)
- added support for surround sound systems

Fixes
- fixed small thrust damaging large heavy armor
- fixed sound when exiting world
- fixed landing gear weird sound
- fixed crash in Character movement
- fixed issue when placing a block next to a door
- fixed issue when the player can join incompatible version using invite
- fixed death after load when the player is in narrow corridors
- fixed broken mirroring of solar panels
- fixed wrong collision model of ship drill after deformations
- fixed painting without preview
- replaced some non-localizable texts with localizable
- fixed crash caused by particle effect
- fixed landing gear green light after landing gear was turned off
- fixed toolbar issues and slot activation/deactivation
- fixed player death in cockpit hit by warhead
- fixed crash in Gravity Generator
- fixed rare infinite loading caused by refinery
- fixed issues with large weapons on toolbar
« Last Edit: March 27, 2014, 06:23:30 pm by Dom13WorstNW »

Offline Dom13WorstNW

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Re: Space Engineers- NEW UPDATE! environmental hazards & More
« Reply #31 on: April 03, 2014, 07:14:15 pm »
Update 01.024 has been released.  :D




Features
- environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
- more types of blocks can be colored (large and small ship thrusters, antenna, pillar, catwalk, stairs, ore detector, passage, windows, door - except the moving parts which is temporary not possible)
- crosshair can be disabled in Game Options
- game fonts are now more legible

Fixes
- fixed character leaving the cockpit when it's destroyed
- fixed music issue in main menu

Offline Dom13WorstNW

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Update 01.025 has been released.




Features
- glass window blocks
- two new types of large ship cockpits - can be used in first and third person view
- artificial mass block – can be used to add gravity-affected mass to ships, useful in machine ships or cars
- toolbar config screen: list of building blocks is scrollable
- save game is executed on background
- reduced meteor velocity
- rendering and game-updating are now independent (increased performance, removed FPS limit) --- this is a first step in our performance enhancements initiative

Fixes
- fixed lag caused by 3rd person camera
- fixed startup issues caused by FIPS policy enforcement in registry
- fixed issues with copying cargo ships
- fixed medbay sounds
- fixed painting without preview in survival

Update 01.025.015:
- fixed the unsupported graphics card issue (Please update the game - restart steam in case there is no auto update)

Offline Dom13WorstNW

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Re: Space Engineers- HUGE UPDATE- Conveyor System!!! & MORE
« Reply #33 on: April 17, 2014, 10:19:31 pm »
Conveyors are now available in Space Engineers! This is the first WIP version and a realistic and more complete version will be added later.




Features
- conveyor tube - move items from inventory to inventory (IMPORTANT: this is just a first work-in-progress version and a realistic version will be added later)
- collector block - can collect small objects (ore, ingots, components, tools...) into inventory (IMPORTANT: this is just a first work-in-progress version and a realistic version will be added later)
- connector block - first work in progress version, can throw items from inventory to space, in future update could be used to connect two ships/stations and transfer items (IMPORTANT: this is just a first work-in-progress version and a realistic version will be added later)
- server connectivity status notification

NOTE: the assembler can now "see" all materials in the conveyor system and can use them. It does not gather the material automatically (for now - WIP), so you don't need to transfer them manually

Fixes
- removed lag caused by texture load when opening Toolbar config screen for the first time
- fixed beacon shining when it was out of power
- fixed join game screen which was cleared after alt-tab, but not refreshed
- improved 3rd person camera performance
- fixed disabled anti-aliasing

Offline Jelly

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Re: Space Engineers- HUGE UPDATE- Conveyor System!!! & MORE
« Reply #34 on: April 17, 2014, 10:20:33 pm »
asduhasdyo;uibasfsdufbasdf so fun

Offline Dom13WorstNW

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Re: Space Engineers- HUGE UPDATE- Conveyor System!!! & MORE
« Reply #35 on: April 24, 2014, 05:10:49 am »
Should be an update tomorrow.

Usually an update every thursday  ;D

Offline Dom13WorstNW

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Re: Space Engineers- HUGE UPDATE- Wheels, Turrets, & MORE 4/24
« Reply #36 on: April 24, 2014, 10:21:50 pm »
New Update  ;D ;D




Features
- wheels - use them with rotors and artificial mass to build vehicles
- automatic turrets – gatling and interior turrets are now functional. They aim automatically and can destroy meteorites, decoys and anything that is connected to the decoy. They can be used mostly as defense mechanism and not for shooting other players, but if a decoy is placed inside a space ship or space station, the turrets will shoot and damage it
- decoy block – they are used as aiming targets for turrets; they don’t require electricity to function
- missile launcher block for large ships and platforms
- added Pause button (pause/break) in offline mode – now when you open the inventory in the offline mode, the game does not pause by itself (as it was until now by default) but keeps running. In order to do so you must do it manually by pressing the Pause button
- collector, connector and conveyor systems now require power (electricity) in order to function

Fixes
- memory peak after load (32-bit system)
- fixed sprinting and running sounds disappear
- fixed hand animation when adding/removing objects in creative mode
- fixed few crashes and game not starting issues
- fixed launch issues on cards without HDR support
- fixed assembler sounds
- fixed custom names
« Last Edit: April 24, 2014, 10:24:25 pm by Dom13WorstNW »

Offline Dom13WorstNW

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Re: Space Engineers- Large ship Grinders 5/1
« Reply #37 on: May 01, 2014, 10:17:00 pm »
Update 01.028




Features
- large ship grinder – disassemble blocks faster and in larger amount
- gyro force can be adjusted (useful for small sized ships)
- decreased the durability of the glass blocks
- pause button is now configurable in options
- silicon is now refined 2x faster
- large ship missile launcher cost increased

Fixes
- fixed ALT+TAB game crashes (happened mostly when in fullscreen)
- fixed items with zero amount
- fixed game hang-up caused by items with zero amount
- fixed thruster destroying block with 99% integrity left
- fixed music issues
- fixed turret animation on clients
- fixed leaving invisible wall after grinding the doo

Offline Dom13WorstNW

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Re: Space Engineers- 500,000 Copies Sold!!
« Reply #38 on: May 06, 2014, 10:59:17 pm »

Offline El_Presidente

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Re: Space Engineers- 500,000 Copies Sold!!!
« Reply #39 on: May 07, 2014, 12:21:27 am »
SPREADING SOME STAR CITIZEN MAGIC ON THIS THREAD!

Offline Dom13WorstNW

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Re: Space Engineers- 500,000 Copies Sold!!!
« Reply #40 on: May 07, 2014, 12:24:53 am »
SPREADING SOME STAR CITIZEN MAGIC ON THIS THREAD!

U TROLL

Space engineers best


Offline Dom13WorstNW

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Re: Space Engineers- Important Update! Grouping items
« Reply #41 on: May 08, 2014, 08:27:41 pm »
Update 01.029




Features
- grouping items in Control Panel (this is a first work-in-progress version, keybinding will come later)
- pause indicator is now visible in the Control Panel screen
- added landing gear in Control Panel
- added 'reverse' button to rotors in Control Panel (changes rotor direction)

Fixes
- fixed drill damage to character done twice (multiplayer)
- fixed sounds when placing ship grinder
- fixed weapons and tools in multiplayer
- fixed mirroring issues with new blocks
- improved explosions performance on ships and station
- fixed turret particle effect visible when turret was not shooting
- fixed Mod tools (mwmbuilder.exe)


How to use grouping:
1) Select the items you want to group (use SHIFT and CTRL as in windows explorer)
2) Add the name on the right part of the screen
3) Press “Save”

Groups are visible on the top of the list with asterisks *Group*

How to add/remove items:
1) Click on the group
2) Use CTRL to add/remove items
3) Click “Save” (group will be overwritten)
Note: when you change the name first and then click “Save”, you'll create a new group

Landing gear in terminal:
Landing gear is now featured in Control Panel
You can group them and switch them separately
Landing gear can now be disabled (it will stay locked/unlocked but unable to change state). This is useful when you don't want to switch all the landing gears by using 'P' key

Offline Dom13WorstNW

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Update 01.030




Features
- added missile turrets
- added curved conveyor tube
- redesigned default ships (blue, red, cargo, respawn) and starting platform in order to be used for new features
- small ship cockpit is more durable and also more expensive (increased the number of bullet-proof glass from 5 to 30)
- balanced damage of projectile weapons/turrets – now everything does 4x more damage
- turret targeting can be changed in control panel, all moving objects can be set as targets
- player can switch between gun fire modes by using the middle mouse button (it's possible to fire from just one missile launcher)
 
Fixes
- fixed memory leaks (caused by audio)
- fixed slowdowns near asteroids
- fixed minor audio issues
- fixed minor conveyor issues (energy usage)
- fixed crash during painting
- fixed crash when client dies inside cockpit
- fixed missile launchers consuming ammo in creative mode

Offline Dom13WorstNW

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Update 01.031



Features
- large ship welder
- small ship welder and grinder
- new larger conveyors for small ships (able to transport every item)
- large cargo container on small ship has now large doors
- connector and ejector won't throw items when the area in front of them is blocked by too many objects  (fixes performance issues with many small objects on pile)
- new models for thrusters and wheels
- connector inventory can be accessed by door

Fixes
- fixed memory leaks caused by audio
- fixed issue when opening workshop from the main menu
- fixed assault rifle sound during ALT+TAB
- fixed issues with character remaining visible in cockpit after leaving
- fixed missile exploding without a cause
- fixed multiplayer client dying when drilling


The following items will fit inside the small tubes, others will need large tubes. The rule is simple (although it might change in the future) - items that have
any of their dimensions larger than 25cm will need large tubes.

Small items:
Ores and ingots,
Construction component,
Motor,
Computer,
Reactor component,
Thruster component,
Explosives,
Rifle ammo,
Gatling gun ammo

Offline Dom13WorstNW

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Re: Space Engineers- NEW UPDATE! Dedicated Servers!
« Reply #44 on: May 29, 2014, 08:29:57 pm »
Update 01.032



Features
- dedicated servers
- ship info in terminal screen (e.g. Triangles – number of render triangles on your ship/station, so you can estimate how will you ship impact the performance/FPS. Higher the number of triangles, more GPU power is required.)

Fixes
- optimized conveyor tube glass rendering
- reduced lag caused by new players joining the game in multiplayer
- reduced lag caused by spawning cargo ship in multiplayer

Dedicated Server Guide: http://www.spaceengineersgame.com/dedicated-servers.html
Marek's blog-post about Dedicated Servers and Multiplayer: http://blog.marekrosa.org/2014/05/space-engineers-dedicated-servers-and_29.html

How to join
- open Steam Server browser
- click filters and choose "Space Engineers"
- double click one of server in list

How to install & run
- extract SteamApps/Common/SpaceEngineers/Tools/DedicatedServer.zip anywhere you want
- run DedicatedServer64/SpaceEngineersDedicated.exe, screen will appear
- if you want to run as console (black screen with letters), double click "Local / Console"
- if you want to run as service, click "Add new instance", fill the info and confirm, then double click the item you've just added
- configuration screen will open, you can setup many things here, after doing so, press "Save and start"
- if you're not running as console, now you can go back and configure another instance (be sure to choose different Server Port) or close the screen
- to make the game visible in Steam Server Browser or in-game browser, you have to forward/open UDP port, this port is referred as "Server Port"

Saves, config, logfile
- when running as console, data is stored in C:\Users\{Username}\AppData\Roaming\SpaceEngineersDedicated\Default
- when running as service, data is stored in C:\ProgramData\SpaceEngineersDedicated\{InstanceName}