("multiplayer_cannon_crosshair", prsntf_read_only|prsntf_manual_end_only, 0, [ #MM
(ti_on_presentation_load,
[(set_fixed_point_multiplier, 1000),
(assign,"$g_close_crosshair",0),
(create_mesh_overlay,reg0,"mesh_white_plane"),
(overlay_set_color,reg0,0xFFFFFF),
(overlay_set_alpha,reg0,0xD6),
(position_set_x,pos1,500),
(position_set_y,pos1,335),
(overlay_set_position,reg0,pos1),
(position_set_x,pos1,80),
(position_set_y,pos1,2000),
(overlay_set_size,reg0,pos1),
(create_mesh_overlay,reg0,"mesh_white_plane"),
(overlay_set_color,reg0,0xFFFFFF),
(overlay_set_alpha,reg0,0xD6),
(position_set_x,pos1,480),
(position_set_y,pos1,375),
(overlay_set_position,reg0,pos1),
(position_set_x,pos1,2000),
(position_set_y,pos1,80),
(overlay_set_size,reg0,pos1),
(create_mesh_overlay,reg0,"mesh_white_plane"),
(overlay_set_color,reg0,0xFFFFFF),
(overlay_set_alpha,reg0,0xD6),
(position_set_x,pos1,485),
(position_set_y,pos1,360),
(overlay_set_position,reg0,pos1),
(position_set_x,pos1,1500),
(position_set_y,pos1,90),
(overlay_set_size,reg0,pos1),
(create_mesh_overlay,reg0,"mesh_white_plane"),
(overlay_set_color,reg0,0xFFFFFF),
(overlay_set_alpha,reg0,0xD6),
(position_set_x,pos1,490),
(position_set_y,pos1,345),
(overlay_set_position,reg0,pos1),
(position_set_x,pos1,1000),
(position_set_y,pos1,80),
(overlay_set_size,reg0,pos1),
(presentation_set_duration, 999999),
]),
(ti_on_presentation_run, [
#(store_trigger_param_1,":cur_time"),
(eq,"$g_close_crosshair",1),
(presentation_set_duration, 0),
]),
]),