Hello, and welcome to my new RP!
So, how's this going to work? This is somewhat similar to a "roll-to-dodge" game, though I'm inexperienced in such so I'm unsure to what extent it is.
Each of the players will make a character, with stats for various aspects of the character, as well as three abilities to make combat more than just "Hit. Miss. Hit. 2 damage. Hit. 1 damage." These will either be passive, or be active with a cooldown.
Each character will be placed into a fight against one another, potentially including several of my own, with the success of each move being calculated by yours truly. Fights will always be done initially inside a Titanpad, and then posted within the thread once completed.
Characters can be reused after death, as I intend fully for every fight to end with the death of one character or another.
The setting is a roman-style gladiatorial arena within a colosseum full of avid spectators.
Abilities are an alternative attack or a background effect that your character has, for example an attack with +1 power. These kinds must have a cool down. A passive ability might be that every third round they have +2 durability.
Rules:
1) GM's word is final, especially in balancing of abilities, though that can be up for discussion.
2) No toxicity, arguments (civilised debates are fine), bitching, etc. in the thread please, let's keep it all friendly. I'm cool with swearing though.
3) Have fun, by pain of death. NO EXCEPTIONS!
Calculations
A= attacker
B=defender
Hit success:
A(prec*d10) vs. B(agil*d10)
If A's roll is higher than B's roll, the hit is successful.
Hit damage:
A(stre*d10) vs. B(dura*d10)
1 damage = A's roll exceeds B's
2 damage = A's roll exceeds B's by 20 or more
3 damage = A's roll exceeds B's by 50 or more
Character sheet
Name:
Arena title:
Appearance (picture or a description):
Weaponry:
Stats (add up to 20 total):
Strength: (attack power)
Precision: (hit chance)
Agility: (chance of avoiding attacks, likelihood of attacking first)
Durability: (damage resistance)
Vitality: (health points)
Abilities (three, will be discussed with you once made):
NPCs (just one so far!):
Basic grunt
Stats:
Strength: 3
Precision: 3
Agility: 3
Durability: 3
Vitality: 3
Abilities:
Piercing strike: grunt performs a stab that rolls against (dura-2) with a two-turn cooldown