Author Topic: siege event maps  (Read 195 times)

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Offline dooomninja

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siege event maps
« on: August 06, 2017, 11:48:24 pm »
with an end to the 95th sunday siege i'm going to dump all the maps we used here for others to use. no pics cos i'm to lazy to find some way to upload them, all maps have been optimized as well for events, less props and balanced around 20-25 min rounds (also invisible walls on top of the real ones so sappers cant build over them(thanks 77y :P )

Halle Gate (Leipzig) by Blitz_craig
Spoiler
http://www.mediafire.com/file/we0gzkz3b9y9k8l/scn_mp_citadelle_napoleon.sco

scn_mp_citadelle_napoleon mp_citadelle_napoleon 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000130010e0e0005fd84000011c60000285b00005cbe
  0
  0
 outer_terrain_plain
attackers spawn together and i made some tweaks to reduce the grind up the main street


citadelle napoleon by unknown (fse?)
Spoiler
http://www.mediafire.com/file/0aw45ca4stoa9lr/scn_mp_citadelle_napoleon_morning.sco

scn_mp_citadelle_napoleon_morning mp_citadelle_napoleon_morning 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000330004563000d23480000074800005c49000021c5
  0
  0
 outer_terrain_beach
with land for attackers, i also added a large boat off the the back side of the fort with more arty for attackers or defender (both can get to it and it's good for both) also the bridge starts broken and no tnt to stop the rush for the bridge at the start


Halloween island? by ewen?
Spoiler
http://www.mediafire.com/file/ehswi8zx7mrm5aj/scn_mp_hougoumont.sco

scn_mp_hougoumont mp_hougoumont 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b
  0
  0
 outer_terrain_beach
made it Halloweenie for 2016 i thing, you know fog, skulls and the like. also made the boat better for defenders, you can jump off the wall if you do it right and siege ladders. not sure about this but i think it was me who added build able crossing over the broken bridge rather than a ladder


Port Fortress by Dekkers
Spoiler
http://www.mediafire.com/file/1tmp9isbat79liu/scn_mp_la_haye_sainte_night.sco

scn_mp_la_haye_sainte_night mp_la_haye_sainte_night 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b
  0
  0
 outer_terrain_plain
i rebuilt the walls from scratch and played around with attackers arty
chadman did a vid on this map if you want to see

fort al hafya by fse
Spoiler
http://www.mediafire.com/file/27bikdbobbn4w0j/scn_mp_fort_al_hafya.sco

scn_mp_fort_al_hafya mp_fort_al_hafya 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001500000000004b12c000041ef00005ae800003c55
  0
  0
 outer_terrain_desert
i have rebuilt the whole flow of this fort, the flags on the other side and the defender spawn is protected, forts mostly the same on the outside but plays alot different


Spandau Zitadelle by blitz_craig
Spoiler
http://www.mediafire.com/file/2tflmzvvknzbd9u/scn_mp_fort_al_hafya_night.sco

scn_mp_fort_al_hafya_night mp_fort_al_hafya_night 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000130010e0e0005fd84000011c60000285b00005cbe
  0
  0
 outer_terrain_plain
mostly just optimizing, blitz_craig make beautiful maps if a bit laggy when in play
also in vid format


fort bashir by fse
Spoiler
http://www.mediafire.com/file/to36sq6e9ar1pvi/scn_mp_fort_bashir.sco

scn_mp_fort_bashir mp_fort_bashir 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000000500b1d158005394c00001230800072880000018f
  0
  0
 outer_terrain_desert
lots of little balance changes nothing major though, still the same fort we know and love

erebor by aztir
Spoiler
http://www.mediafire.com/file/yh9x9al4xtw8laj/scn_mp_fort_bashir_morning.sco

scn_mp_fort_bashir_morning mp_fort_bashir_morning 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000330004563000d23480000074800005c49000021c5
  0
  0
 outer_terrain_beach
i just made balance tweaks to aztir's wonderful work as was needed in events

fort boyd by fse
Spoiler
http://www.mediafire.com/file/gsudzmrff030i06/scn_mp_fort_boyd.sco

scn_mp_fort_boyd mp_fort_boyd 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000130010e0e0005fd84000011c60000285b00005cbe
  0
  0
 outer_terrain_plain

lots of tweaks to arty, boats and bridges for balance and optimization


clover fort by hiporcat
Spoiler
http://www.mediafire.com/file/uveu1g1ak3xnt7d/scn_mp_fort_brochet.sco

scn_mp_fort_brochet mp_fort_brochet 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000000b003ca3a0006499200004ed800005ae800003c55
  0
  0
outer_terrain_beach 
made lots of changes some not good ones. map is untested and unbalanced, would need lots of work to fix too :(


fort brochet by fse
Spoiler
http://www.mediafire.com/file/kugr3i333jj38bd/scn_mp_fort_brochet_raining.sco

scn_mp_fort_brochet_raining mp_fort_brochet_raining 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000003009cde1000599630000423b00005756000000af
  0
  0
outer_terrain_plain
white walls and double layer towers, some arty tweaks too i think


fort de chartres by fse
Spoiler
http://www.mediafire.com/file/mmt479j74w1lop9/scn_mp_fort_de_chartres.sco

scn_mp_fort_de_chartres mp_fort_de_chartres 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001b0000000000709c2000041ef00005ae800003c55
  0
  0
 outer_terrain_plain
no cheat ladder in make outer fort less useless and better mortar positions so they don't just tk and more attacker arty to help 'level' the odds


fort fleetwood by fse
Spoiler
http://www.mediafire.com/file/wo62n6j9nc7n3w2/scn_mp_fort_fleetwood.sco

scn_mp_fort_fleetwood mp_fort_fleetwood 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000330004563000d23480000074800005c49000021c5
  0
  0
 outer_terrain_beach
still has problems with lag even after i added a build able bridge, also added a small outer defensive fort


coast fort by unknown
Spoiler
http://www.mediafire.com/file/pub4db51uw0yah6/scn_mp_fort_fleetwood_storm.sco

scn_mp_fort_fleetwood_storm mp_fort_fleetwood_storm 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000330004563000d23480000074800005c49000021c5
  0
  0
 outer_terrain_beach
just some small stuff make mortars better and probably more i have forgotten


fort hohenfels by fse
Spoiler
http://www.mediafire.com/file/dq9jn77dchngof4/scn_mp_fort_hohenfels.sco

scn_mp_fort_hohenfels mp_fort_hohenfels 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b
  0
  0
 outer_terrain_plain
a whole lot added to one side to fight through and blocked up the sides of the gate to block up the cut through and also set up a mini fort at the flag area so last stands, normally among the rubble


fort george by fse
Spoiler
http://www.mediafire.com/file/j9qu5cicof3ijqk/scn_mp_fort_george.sco

scn_mp_fort_george mp_fort_george 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000330004563000d23480000074800005c49000021c5 
  0
  0
 outer_terrain_beach
not much changed beyond clean up, it should run better though


fort leon by fse
Spoiler
http://www.mediafire.com/file/dzz3v5c1pm1345w/scn_mp_fort_lyon.sco

scn_mp_fort_lyon mp_fort_lyon 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b
  0
  0
 outer_terrain_plain
bigger and better walls, raised arty for 93% less tks and improved inner defenses


desat island fortress by unknown
Spoiler
http://www.mediafire.com/file/b455nkz5bbrd3yq/scn_mp_fort_mackinaw.sco

scn_mp_fort_mackinaw mp_fort_mackinaw 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000013000000080064190000041ef00005ae800003c55
  0
  0
 outer_terrain_beach
moved ladders inside (they kept letting dirty frenchies in) and played around with arty positions


fort nylas by fse
Spoiler
http://www.mediafire.com/file/r5aim2a7lbfqatk/scn_mp_fort_nylas.sco

scn_mp_fort_nylas mp_fort_nylas 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b
  0
  0
 outer_terrain_plain
moved some arty and fixed attacker spawn

ಠ_ರೃ Quite!
2 most satisfying shots- a rider off a moving horse and officers who think they are safe :b

Offline Garrel

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Re: siege event maps
« Reply #1 on: August 07, 2017, 02:48:07 pm »
Nice, siege maps. :D

Spoiler
That's a lot of maps. xd