Author Topic: The Effect of Ping on Combat Performance  (Read 11491 times)

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Offline Riddlez

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Re: The Effect of Ping on Combat Performance
« Reply #15 on: May 29, 2017, 07:11:37 pm »
TP does include a rather wide range of skill, not so much on GF.

I'd say TP has a more average of player skill:  good testing grounds
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Re: The Effect of Ping on Combat Performance
« Reply #16 on: May 30, 2017, 01:54:11 pm »
Ping and X Factor.
As as specialist of ping i can say that, i do play with the best ping you can dream of and i did with the worse too (on na servers), yet i have to say something more is involved, an X factor which mainly influence the server reactivity, it always happen  when your really far from the country the server is hosted in, you don't just have 120 ping, the x factor apply too, generally players call it "bad server, laggin", sometime the server just suck then it's not the x factor that provoke the damages but sometime you're  havin quite good pings on it yet still the server got trouble, so what happen exactly there ? We don't know, it's not just a matter of good or bad server, for most player it's all about good or bad server but for example , it can be decisive on how i'm playing especially with chambers or some momentum/timing that can end up a lot more dangerous than usual,  you can feel this factor that change servers mechanics if you're experienced enough, move and feint a bit.

NA vs EU
As for americans better or not that europeans, i know the answer, before i tell you i must say riddlez that comparing eu and na servers data won't bring you anything close to truth.
So as for me i think most of the community is about the same level both EU and NA, for 90% of the people i don't think all that really matters, na noobs equal eu noobs, same goes with mid-skilled people, they are about the same, one way or another as long as your not really focused on your skill (so a good or compet player)  you'll keep being a "no-reliable player" that can die quite easily, napolĂ©onic wars is about situation, what you do at what moment, we all feel like we can ez rape noobs in 1v5, either you are a decent or  a top player on your community, you can do that 1v5 easily but when it's come to people that block and answer precisely, 2 of them is enouh to kill  you easily either your skill is decent, good or top.
So what i want to tell you is that all that bounce a lot, there's a big hole between 90% of the people that mostly play on lb or public servers and the remaining 10%.
1)do you compare competitive communities  ? 2) do you compare overall communities ?

1)10% comp players?
 from my experience, i often watch NA players videos, challonge or play against some, looking how they play, and well NA guys are clearly weaker than EU, your best 1v1 player wouldn't pass any EU 1v1 tournament quarter-final and let's not talk about your groupfighting community, it's even worse, you just don't know how to play groupfighting  ???
Why ? :'(  don't be mad at me, i don't do that to disrepect you at all, thats why (i give some quick theme) : you have way less players/country/regiments in NA comparing to EU,  you don't have developed custom and tactics when its come to groupfighting, not much amount of tournaments , gf teams and competitive players,  you need the most possible of theses to get better or some very rare environment like NBA is.
You got some  great ping differentials, North America is big, that doesn't fit well with internet (Weast Coast, East Coast, Canada vs Mexican,etc..) doesn't give you good conditions to play or to train at european level where we can fight each other with pretty nice differentials of ping that allow us to actually analyze  and discuss it in having a good record of what is actually going on, the ping doesn't alter the game as much as it does in na , all this has given european competitive community a nice and prolific environment for players and teams to develop pushing competitions further.

2)Overall?
there's not really a better community.

I end this post by saying something important,  all this is not about NA being untalented,  you guys have as much potential as EU.
« Last Edit: May 30, 2017, 02:06:49 pm by Drake »

Offline MnB_ExpS_g0ldenroman

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Re: The Effect of Ping on Combat Performance
« Reply #17 on: May 30, 2017, 05:37:17 pm »
Ping and X Factor.
As as specialist of ping i can say that, i do play with the best ping you can dream of and i did with the worse too (on na servers), yet i have to say something more is involved, an X factor which mainly influence the server reactivity, it always happen  when your really far from the country the server is hosted in, you don't just have 120 ping, the x factor apply too, generally players call it "bad server, laggin"

A big (N=2000+) multi-server data set in combination with a model, which controlls for every server, might be able to solve this issue (but there remains uncertainty and given the few servers with an active community, it is also impractical).  Furthermore, some public server data set is probably unable to provide valuable results that apply for the competitive scene. So you are right to draw a line between these segments. I totally agree on your NA/EU comparison.
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Offline Theodin

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Re: The Effect of Ping on Combat Performance
« Reply #18 on: May 30, 2017, 06:03:15 pm »
Your use of econometric equations delights me

1x NA Duel- Runner up |  3x 3v3- 3rd place (Seadderol Deflatriots) (Ez Money) (71st Guards + Russian) | 1x Duel League- 4th place | 1x Regimental Groupfighting- 1st place (71st)  l  1x 2v2- 3rd Place (Vortex/Theodin) | TNWL Season 2 - 1st Place l 1x 2v2- 1st Place (Theodin/Elite) l 2x NANWL-
 71st, Nr8(LG) l 1x 4v4- 1st Place (RussianFury, Waste, NickCole, Theodin) l 1x Cav Joust- 2nd Place l 1x 4v4-
 3rd Place (Theodin, AsianP, Sleek, Godfried, Lurvy) l 1x 5v5 - 1st Place (RussianFury, Yoshie, Krastinov, Jorge, Theodin - Thanos and his children)

Offline Nero_

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Re: The Effect of Ping on Combat Performance
« Reply #19 on: May 30, 2017, 06:07:15 pm »
i smell a troll

Offline Riddlez

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Re: The Effect of Ping on Combat Performance
« Reply #20 on: May 30, 2017, 07:15:08 pm »
About my comments on NA vs EU
Spoiler

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Offline bobertini

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Re: The Effect of Ping on Combat Performance
« Reply #21 on: May 30, 2017, 07:29:10 pm »
About my comments on NA vs EU
Spoiler

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Offline Dan the Seagull Chef

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Re: The Effect of Ping on Combat Performance
« Reply #22 on: May 30, 2017, 08:21:56 pm »
Spoiler
Ping and X Factor.
As as specialist of ping i can say that, i do play with the best ping you can dream of and i did with the worse too (on na servers), yet i have to say something more is involved, an X factor which mainly influence the server reactivity, it always happen  when your really far from the country the server is hosted in, you don't just have 120 ping, the x factor apply too, generally players call it "bad server, laggin", sometime the server just suck then it's not the x factor that provoke the damages but sometime you're  havin quite good pings on it yet still the server got trouble, so what happen exactly there ? We don't know, it's not just a matter of good or bad server, for most player it's all about good or bad server but for example , it can be decisive on how i'm playing especially with chambers or some momentum/timing that can end up a lot more dangerous than usual,  you can feel this factor that change servers mechanics if you're experienced enough, move and feint a bit.

NA vs EU
As for americans better or not that europeans, i know the answer, before i tell you i must say riddlez that comparing eu and na servers data won't bring you anything close to truth.
So as for me i think most of the community is about the same level both EU and NA, for 90% of the people i don't think all that really matters, na noobs equal eu noobs, same goes with mid-skilled people, they are about the same, one way or another as long as your not really focused on your skill (so a good or compet player)  you'll keep being a "no-reliable player" that can die quite easily, napolĂ©onic wars is about situation, what you do at what moment, we all feel like we can ez rape noobs in 1v5, either you are a decent or  a top player on your community, you can do that 1v5 easily but when it's come to people that block and answer precisely, 2 of them is enouh to kill  you easily either your skill is decent, good or top.
So what i want to tell you is that all that bounce a lot, there's a big hole between 90% of the people that mostly play on lb or public servers and the remaining 10%.
1)do you compare competitive communities  ? 2) do you compare overall communities ?

1)10% comp players?
 from my experience, i often watch NA players videos, challonge or play against some, looking how they play, and well NA guys are clearly weaker than EU, your best 1v1 player wouldn't pass any EU 1v1 tournament quarter-final and let's not talk about your groupfighting community, it's even worse, you just don't know how to play groupfighting  ???
Why ? :'(  don't be mad at me, i don't do that to disrepect you at all, thats why (i give some quick theme) : you have way less players/country/regiments in NA comparing to EU,  you don't have developed custom and tactics when its come to groupfighting, not much amount of tournaments , gf teams and competitive players,  you need the most possible of theses to get better or some very rare environment like NBA is.
You got some  great ping differentials, North America is big, that doesn't fit well with internet (Weast Coast, East Coast, Canada vs Mexican,etc..) doesn't give you good conditions to play or to train at european level where we can fight each other with pretty nice differentials of ping that allow us to actually analyze  and discuss it in having a good record of what is actually going on, the ping doesn't alter the game as much as it does in na , all this has given european competitive community a nice and prolific environment for players and teams to develop pushing competitions further.

2)Overall?
there's not really a better community.

I end this post by saying something important,  all this is not about NA being untalented,  you guys have as much potential as EU.
[close]
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Offline Riddlez

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Re: The Effect of Ping on Combat Performance
« Reply #23 on: June 01, 2017, 12:13:06 pm »
I suggest a ship. Try Holland-America Lines.
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Offline Dan the Seagull Chef

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Re: The Effect of Ping on Combat Performance
« Reply #24 on: June 01, 2017, 12:44:46 pm »
I suggest a ship. Try Holland-America Lines.
Nah my guy. We're doing it in a sub so it's a boat.
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Offline Riddlez

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Re: The Effect of Ping on Combat Performance
« Reply #25 on: June 01, 2017, 01:03:26 pm »
Subs don't have internet...
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Offline Dan the Seagull Chef

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Re: The Effect of Ping on Combat Performance
« Reply #26 on: June 01, 2017, 01:12:05 pm »
Subs don't have internet...
Not yet but they will
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Offline Riddlez

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Re: The Effect of Ping on Combat Performance
« Reply #27 on: June 01, 2017, 05:48:19 pm »
Really... they won't. Unless you attatch a beacon with a wired cable that has a floating comm buoy at the surfcae... otherwise Subs will not have internet.
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Offline Havoc

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Re: The Effect of Ping on Combat Performance
« Reply #28 on: June 01, 2017, 10:05:56 pm »
First, this post makes me happy.

Second, I've noticed that high ping or low ping doesn't particularly make a difference in how well you play. Having consistent ping is far more important as skilled players can adjust their timing accordingly to the ping they're playing with. Example: Colonys22, consistent 90 ping and a top fragger in groupfights.

Third, NA is best NW, let's do a LAN!

Offline Dan the Seagull Chef

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Re: The Effect of Ping on Combat Performance
« Reply #29 on: June 01, 2017, 11:33:15 pm »
Really... they won't. Unless you attatch a beacon with a wired cable that has a floating comm buoy at the surfcae... otherwise Subs will not have internet.
Who said we would submerge the sub? I wouldn't want to be trapped in a metal tube with me let alone some of the mouth breathers in NW
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