Author Topic: D-Day Siege Map - Beach+Airborne Assault (Working 'parachutes' & Landing Craft)  (Read 3895 times)

0 Members and 1 Guest are viewing this topic.

Offline JamJon1822

  • Corporal
  • *
  • Posts: 43
    • View Profile
  • Nick: 51st_JamJon1822
  • Side: Union
Can I use this on a server? Looks fun

thats fine :)

Offline |Heinrich|

  • Lieutenant Colonel
  • *
  • Posts: 8076
  • ex - 92nd Colonel 2015-2017 Versions
    • View Profile
  • Nick: [9e] Heinrich
  • Side: Neutral
Nice map this should turn out good :)


Offline Gurkha

  • Donator
  • ***
  • Posts: 2349
  • eh
    • View Profile
    • Official 33rd Regiment of Foot Website
  • Nick: Former 33rd LtCol
  • Side: Union
Re: D-Day Siege Map - Beach + Airborne Assault (Working 'parachutes')
« Reply #17 on: December 16, 2015, 11:51:22 pm »
When you jump out of the plane, they are player limiters in place to slow your descent at the bottom and there for, you will not die. You just slide down the 'invisible slide' till you reach the bottom

If I can remember correctly the player limiters don't work if a player falls through them vertically. I could be wrong but I'm pretty sure.

Offline JamJon1822

  • Corporal
  • *
  • Posts: 43
    • View Profile
  • Nick: 51st_JamJon1822
  • Side: Union
Re: D-Day Siege Map - Beach + Airborne Assault (Working 'parachutes')
« Reply #18 on: January 02, 2016, 10:32:20 pm »
When you jump out of the plane, they are player limiters in place to slow your descent at the bottom and there for, you will not die. You just slide down the 'invisible slide' till you reach the bottom

If I can remember correctly the player limiters don't work if a player falls through them vertically. I could be wrong but I'm pretty sure.

I have tested going down the 'slide' or player limiters and i haven't fallen through it unless there was a gap in it

Offline JamJon1822

  • Corporal
  • *
  • Posts: 43
    • View Profile
  • Nick: 51st_JamJon1822
  • Side: Union
V1.6
-Less cannons defending against airborne
-More cannons defending against beach(include howitzers + Swivels)
-Craters
-No more wheat field(Improves fps)
-Less likely of dying when jumping out of plane
-Other things i forgot

Offline Karth

  • Donator
  • ***
  • Posts: 3595
  • General of 63e| NW Official Admin
    • View Profile
  • Nick: 63e_General_Karth
  • Side: Union
Looks cool, may test it out sometime

But nvr forget:
Spoiler
« Last Edit: March 22, 2016, 10:04:50 pm by Karth »

Offline Alistair

  • Sergeant Major
  • *
  • Posts: 346
  • Your Shako wielding gentleman
    • View Profile
    • 116th Regiment of Foot
  • Nick: 116th_Pte_Alistair
  • Side: Confederacy
Looks cool, may test it out sometime

But nvr forget:
Spoiler

https://m.

Good map as well. Nr3 should use it on their next Siege.

Offline JamJon1822

  • Corporal
  • *
  • Posts: 43
    • View Profile
  • Nick: 51st_JamJon1822
  • Side: Union
Looks cool, may test it out sometime

But nvr forget:
Spoiler

https://m.

Good map as well. Nr3 should use it on their next Siege.
When i have time ill add theses at some point

Offline Bevramos

  • First Sergeant
  • *
  • Posts: 155
    • View Profile
  • Side: Neutral
A-W-E-S-O-M-E

Online NickCole

  • Captain
  • *
  • Posts: 6636
  • [93rd]NickCole
    • View Profile
  • Nick: WorstNANickCole
  • Side: Confederacy
Cool map :D

Offline JamJon1822

  • Corporal
  • *
  • Posts: 43
    • View Profile
  • Nick: 51st_JamJon1822
  • Side: Union


Offline JamJon1822

  • Corporal
  • *
  • Posts: 43
    • View Profile
  • Nick: 51st_JamJon1822
  • Side: Union
If anyone has any problems or found anything seriously bad or wrong i will be having some time fixing some of this map for 'business' purposes. Details for my steam are some where on the page, near the bottom i reckon ............ Ty

Offline Nitram

  • Major
  • *
  • Posts: 969
  • Goodbye NW
    • View Profile
  • Nick: Papabean
  • Side: Neutral
btw sweet maps

Offline JamJon1822

  • Corporal
  • *
  • Posts: 43
    • View Profile
  • Nick: 51st_JamJon1822
  • Side: Union