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Topics - Zebaad

Pages: 1
1
Servers / Peritz Arena - New Server!
« on: June 20, 2020, 05:20:44 pm »


The Peritz Arena Server is a melee only deathmatch server run by the Peritz family, proudly sponsored by Bastion Maps.

Owned By Zebaad Peritz, and Floris Peritz

The Peritz family is a long standing and deep rooted collective, formed in 2016. Since then they have expanded, and started a groupfighting team, this server being the latest of their endeavors.
Peritz Arena is an EU 30 slot melee only Deathmatch server. It contains an array of maps donated by Bastion Maps for plenty of variation and diversity.
In addition, the server runs several scripts- the main focus being a leaderboard system (All players Kills and Deaths are recorded onto a database which can be accessed when in the server through the 'V' key menu).

Server is Peritz_Arena in the browser.





  • No Racism, Sexism or otherwise offensive comments.
  • No impersonating other users.
  • Respect Admins
  • Do not spam the chat
  • No cheating
Admin Application
Name:
User ID:
Steam:
Reason:
Admin experience (if any):


             
Unban Request
Name:
User ID:
Banned by:
Reason:
Statement:



Zebaad Peritz
Floris Peritz

Trial Admins
Maskman Peritz
Chicken / Ckne




2


Introducing Bastion Maps'
Video Tutorial on How to Upload a Map/ Scene to a Dedicated Server




This is a Tutorial on how to add a custom map to a server for Mount and Blade Warband. It demonstrates how to upload a map to Napoleonic Wars DLC, but the same method can be applied to other DLCs or mods.
 
This process will require the following programs*:

*If your host offers ftp access within your browser, the process remains the same, but you won't require FileZilla, or Notepad++.

Video Synopsis:
Transfer .sco file into SceneOBJ folder, making sure to rename it after an existing vanilla map (with the exception of Napoleonic Wars maps, where custom maps are enabled, so scn_mp_custom_map_1.sco works), then navigate back to the module folder, such as Napoleonic Wars, right click on the file scenes.txt and click view/edit, then replace the module code for the scene you downloaded, with the map code corresponding to the vanilla map you replaced. Finally, restart the server.

Original tutorial for this, made in 2016
[close]

Got any questions? Comment below! Or contact Zebaad directly on steam

3
Events: EU / 16th Tuesday Melee Only Siege (Happened)
« on: April 24, 2018, 12:39:40 am »

Melee Only Tuesday Siege (Test event)
Tuesday 1st May 7:00pm BST (British Time)



Introduction


The 16th Regiment of Foot is an EU Line & Lights Regiment who like to back new and interesting ideas like this one (when pressured to agree). This event will also be running two custom maps, created specifically for this event and we hope will work better for this than default maps.



Rules


Signing up

-Hosted on Tuesday 1st May at 7:00pm BST only (British Summer Time).

-Each Regiment representative  should add Zebaad on steam.

-This event will work by lines assaulting a fortress, destroying defences along the way before meleeing the defenders to capture the flag.

-Please be as accurate as possible with expected attendance as we don't want a large event aiming to keep pings as low as possible, and enjoyable as possible.

-Signups must use the following format:
Code
[b]Regiment Name:[/b]
[b]Class:[/b]
[b]Expected attendance:[/b]
[b]Regiment representative(s) steam[/b]

During the event


-Regiments must only play as the class the sign up for.

-Rambo, ie leaving your regiment and wandering across the map is not permitted.

-The entire unit must stay together as you move.

-Lines may not fire at all, and Groupfighting Mode will be enabled.

-The event will last until 8pm BST, unless circumstances arise to affect this.

-Artillery may use as many cannons available to them, but be aware that we will be using custom maps and the amount of available cannons at any one point may be low.

-If the majority of a line is killed on the defending team, you may either hold position and continue defending until a friendly line joins you, or retreat to a friendly line.

-If the majority of a line is killed on the attacking team, but you are no longer engaging enemies, withdraw to a friendly line, or hold your position until reinforcements arrive.

-Line is any unit with a musket, however they must adopt the line formation.

-No insulting any other player for any reason, in any way.

-The admin's word is final- do not disagree with the admins.

-Regiments may sign up for multiple units.



Units Available

Artillery (6-15 Men)
Artillery Rules
This unit is formed of the following:
5 Artillery Rankers
0-8 Artillery Guards
1-2 Officers
[close]
Line (5-20 Men)
Line Rules
This unit is formed of the following:
Whatever you want to play as, provided you have muskets or pikes and play on the correct team.
[close]



Current Layout


Team 1:
Artillery:

18e (6-10)

Lines:
18e (18-25)
15thYR (15)
16th (10)
83rd (7-8)
1stelvN (8-13)
Total number:64-81

Team 2:
Artillery:

Nr.12 (6)

Lines:
Nr.12 (7-10)
45thN (15-20)
K-KA (15-20)
Nr.55 (15-15)
13pa 7-7)
Total number:65-78





Contacts


Admins




Thanks to those of you willing to give this event a go :D




4
So I updated the game to V1.2 as steam requested, but as soon as I downloaded the update and loaded the game, it still said V1.04. Anyhow I verified game cache and then it replaced 2.5GB worth. I played in an event after that for an hour then closed the game, however, when I launched the game up 15 mins later for a groupfighting match it reverted back to the old version. No matter how many times I verify game cache it still reverts to the old update as soon as I close the game. To me it seems the only solution is to reinstall the game, however naturally I would prefer a better solution :p
Many thanks

5
Mapping / Map/ Scene Making Video Tutorials- By Bastion Maps
« on: January 24, 2018, 02:49:35 pm »


Introducing Bastion Maps'
Video Tutorials on Scene Making



What does this mean?

Hello Community!

We are Bastion Maps, and have worked hard to bring you a series of Tutorials on how to create new scenes or maps. Please use these resources well to improve the quality of maps in the community as well as bringing new blood to the map making table. We hope that these tutorials will make it easier to solve problems that you have when creating new scenes- happy creating :)



Click here for tutorials


6
Clans / Ullrs Bane Viking & Norman Clan -for Bannerlord EU & NA
« on: February 12, 2017, 02:59:41 pm »




Ullrs Bane Viking & Norman Clan










Who We Are

We are an English speaking EU Viking clan with Norman allies for the game Mount & Blade II: Bannerlord. Created at the beginning of 2017 by a group of committed players of the original and renowned game Mount & Blade: Warband. We are a clan aiming to provide fun events as well as competitive events for those wanting to improve their skill and make a name for themselves in battle. We try to maximize what the game offers, and we wish to provide the chance to play as infantry, archers, cavalry, in the guard company the most skilled of our members, or to even play as an engineer operating siege equipment or artillery. Additionally, we aim to play other games within the community like Europa Universallis IV, Civilization V & VI as well as older games like Rome Total War, Age of Empires and Stronghold.


What We Do

We play Mount & Blade II: Bannerlord as a clan in large scale events and in competitive events as well as participating in tournaments both as a clan and individually. We aim to have fun and enjoy the game, so if you’re looking to play competitively with friends or casually, we might be the clan for you.




About Us

The creators of Ullrs-Bane were primarily from the Mount & Blade: Warband scene, with players who played Napoleonic Wars, Native and Persistent world, This means we have a large variety of skill and historical preference with what we do. We try to keep as much of what we do historically accurate as possible, within the way we do things, however since it is a game there are certain limitations of what we can do. Ullrs-Bane is not a historical clan originally rather Ullr was one of the great viking leaders and his bow which was well renowned was called Ullrs Bane, and thus the name Ullrs-Bane for this clan was formed.




Rank Structure

Royalty    Guards    Archers    Engineers
KingHuscarlSharpshooterEngineer
PrinceBeserkerArcherCraftsman
MarauderBowmanApprentice
OfficersInfantryCavalrySpecial Ranks
JarlSergeantKnightFlikbera
ThaneVeteranSquireHorn Bláser
SkaldFootmanHorsemanSeer

                         Recruits
Thegn
Brang
Thrall


Joining Us

If you are interested joining either the clan or the community, there is a link below titled “join us” if you click that tell us a bit about yourself and then you access the forum as well as be introduced to our members. If you wish to join the clan itself however your application must receive admin approval before you can fully join but that is just a precaution. Our teamspeak is public however, so anyone can join it, just speak to a member when you join, poke them or send a pm asking for tags so you can move freely.



Further Details

Our website has additional information that provided here and will be updated more frequently, you can access it here.

To join us, you need to fill out the registration here, which gives us information about your experience in the game as well as the past franchise.

Our teamspeak ip is ts.ullrs-bane.com however to join it you need to have contacted someone beforehand to get permissions when you join- all members have permission to do this so when you apply to join add Zebaad Peritz on steam and he should be able to give you the groups when you join, alternatively pm a member on the forum.


Links











Ullrs Bane Website





ts.ullrs-bane.com




7
Mapping / Bastion Maps
« on: November 14, 2016, 07:11:23 pm »





Who're we?

Hello Community!

We are Bastion Maps, and we are a team of developers from across the globe with over seven years experience in scene and map development. The most experienced of our members started mapping when we wanted to add more to the community, so we developed maps for specific servers. After a few years of doing this, we decided it was time to train up some new members so we can advance in knowledge and skill. We offer a selection of pre-made maps as well as a map request system and support with both uploading maps and general support. We currently make scenes for Mount and Blade, but we are hoping towards more advanced software and games like Cryengine and developing our own engine.



What do we have to offer?


Currently, we can offer you the following:

- Pre-made maps including groupfighting, linebattle and training maps.
- Map Requests specific to what you ask for.
- Detailed support.
- Training in Scene making.




Contact!


Spoiler
- Zebaad
- Zebaad
                              - support@bastionmaps.com
          - Bastion Maps
[close]

8
In Development / Teamspeak Icons & Mod (in progress)
« on: October 01, 2016, 05:38:16 pm »
Hello all! I have started working developing a selection of things including a load of new teamspeak icons and a mod. I won't explain what the mod is yet as it way too early to say what it will do, but I can show you what the icons look like for now which will be released in the near future:
















If you have anything you want to suggest to add, please do, in the meantime I will continue work on this.

9
Events: EU / 47th Thursday Pike and Shot event (Finished)
« on: May 06, 2016, 10:40:26 pm »

Pike & Shot Event
Thursday 19th May 7:00pm GMT



Introduction


The 47th Regiment of Foot is an EU Artillery Regiment, however we felt we should use all the classes more, thus the idea for a pike & shot event was created. Thanks to Sam, it was made possible.



Rules


Signing up

-Hosted on Thursday 19th May at 7:00pm GMT only.

-Each Regiment representative  should add Zebaad on steam, or Zebaad(2)

-This event will work by a ratio of 2:1 as in 2 muskets to 1 pike.

-Signups must use the following format:
Code
[b]Regiment Name:[/b]
[b]Class:[/b]
[b]Expected attendance:[/b]
[b]Regiment representative(s) steam[/b]

During the event

-This event will be using custom scripts to make sure units spawn with the correct items, the only units allowed for this event are 1st unit of infantry (33rd and 45e), Foot guard and Hussars. Artillery may play the Artillery class as well, and may have a sapper.

-Regiments must only play as the class the sign up for.

-Rambo, ie leaving your regiment and wandering across the map is not permitted.

-The entire unit must stay together as you move.

-Lines MAY FiC*, but MAY NOT RiC* or OA*.

-The event will last until 8pm GMT, unless circumstances arise to affect this.

-Cavalry may shoot from horseback in a line, and MAY FiC*.

-When 3 or less Cavalry staff is still mounted, you must dismount and join a friendly line.

-Pike & Musket Units may only play first unit of infantry and footguard with a ratio of 2:1 in each line.

-Cavalry may only play Hussars.

-Artillery may take up two artillery piece- either canon or howitzer.

-Artillery may only take 1 Sapper.

-The guard for artillery may contain no more than 2 pikemen.

-No insulting any other player for any reason, in any way.

-The admin's word is final- do not disagree with the admins.

-Regiments may sign up for multiple units.

*FiC means Fire in charge
*OA means Officer aim
*FoL means Fire out of line



Units Available

Pike & Shot (6-24 Men)
Infantry
This unit is formed of the following:
4-16 Musketeers (first unit of infantry)
2-8 Pikes (Footguard)

Please note, Musketeers spawn with the following:
Cavalry Musket,
Sword

Please note, Pikes spawn with the following:
Pike,
Sword
[close]
Cavalry (5-15 Men)
Cavalry
This unit is formed of the following:
5-15 Hussars

Please note, Hussars spawn with the following:
Lance,
short Carbine,
Light Cavalry Sabre
[close]
Artillery (5-10 Men)
Artillery
This unit is formed of the following:
1 Officer,
2 Artillery Trains,
2-3 Artillery tankers,
1 Dapper
3-4 Guards (No more than two pikemen- rest must be first unit of infantry)

Please note, Artillery will spawn with the same things as normal.
[close]



Current Layout


Team 1:
Artillery:

6te (10)

Cavalry:
AC 4th (15)

Pike & Shot:
47th Regiment (8-15)
61e régiment  (10-15)
1st Siberian (15-25)
<<Space>>

Total number:58-80

Team 2:
Artillery:

51st (6-10)

Cavalry:
7e Régiment (10-15)

Pike & Shot:
Nr.6 (10-15)
51st (15-20)
<<Space>>
<<Space>>

Total Number:41-60





Contacts


Admins





With thanks to Sam for the custom scripts




10
Events: EU / 47th Rocket Artillery LB Finished (One time only)
« on: April 24, 2016, 06:47:18 pm »

Rocket Artillery LB
Thursday 5th May 7:00pm GMT



Introduction


The 47th Regiment of Foot is an EU Artillery Regiment, and being artillery we felt we should use all the classes more, thus the idea for a rocket artillery LB was born.



Rules


Signing up

-Hosted on Thursday 5th May at 7:00pm GMT only.

-Each Regiment representative  should add Zebaad on steam, or Zebaad(2)

-This event will work by small lines of 5 with 2 rockets each, ie regiments must field 7 men to participate

-Signups must use the following format:
Code
[b]Regiment Name:[/b]
[b]Class:[/b]
[b]Expected attendance:[/b]
[b]Regiment representative(s) steam[/b]

During the event

-This event will be using scripts that alter the stats of the rockets, so far we have changed the time it takes to pick the rocket up to 5 seconds, and the reload time to 8.

-Regiments must only play as the class the sign up for.

-Rambo, ie leaving your regiment and wandering across the map is not permitted.

-The entire unit must stay together as you move.

-Lines may not FiC* RiC* or OA*, however rockets can.

-The event will last until 8pm GMT, unless circumstances arise to affect this.

-Generals staff may go dragoons, and may shoot from stationary horses.

-When 3 or less Generals staff is still mounted, you must play as a line.

-If a line is killed, but the rockets of the line still live, you must drop your rockets and join a friendly unit (unless that friendly unit has less than 2 rocketeers left, in which case you may fill the gap- see the next rule for more info.

-A unit may never play with more than 2 rockets, no matter the size.

-Line is any unit with a musket, however they must adopt the line formation.

-No insulting any other player for any reason, in any way.

-The admin's word is final- do not disagree with the admins.

-Regiments may sign up for multiple units.



Units Available

Rocket Artillery (7-12 Men)
Rocket Artillery
This unit is formed of the following:
2 Rockets
5-10 line
[close]
Generals Staff (4-5 Men)
Rocket Artillery
This unit is formed of the following:
1 General
3-4 Cavalry
[close]



Current Layout


Team 1:
Generals Staff:

47th Regiment of foot (4-5)

Rocket Artillery:
47th Regiment of foot (7-10)
4th Kings Regiment (7-13)
1stPKM (7-10)
11th Texas (8 )
Nr.6 (10+)
<<Space>>
<<Space>>
Total number:43-56

Team 2:
Generals Staff:

47th Artillery No.2 (5)

Rocket Artillery:
83rd (8 )
61e régiment de ligne (10-12)
2te Garde (7-12)
6te (10)
KP (10-12)
<<Space>>
<<Space>>
Total Number:50-59





Contacts


Admins





With thanks to Sam for the custom scripts




11
Mapping / HipsterRich's custom map made by Zebaad
« on: October 15, 2015, 05:20:23 pm »
Hipster Rich ordered a TrenchBattle map off of me a while ago, sometime around Easter, and he has requested that it be made public. Since he bought the map, he retains all rights to it, and I am doing this under his instruction. In other words, if you choose to download it, he can request to have it removed, and since he reserves all rights to it, we must obey. Anyhow, this probably won't happen, so enjoy the map that I made :)
Spoiler
(testing idea of a form of a trench)


Tunnel


Exemplar spawn

Exemplar artillery placement

[close]
Download here

12
Events: EU / [EU] 51st & 47th Thursday Linebattle *cancelled/closed*
« on: June 23, 2015, 11:55:37 pm »


We are Proud to present the 51st Regiment of foot, and the 47th Regiment of foot joint Thursday linebattle. This will be an event to match all others, or just to fill that gap in your event schedule, but either way, it will be enjoyable.


Next event on the 27th August



Rules


Line
Cavalry
Artillery
Lights/Rifles
8-308-136-106-15
Line Rules
-May not be greater than
the number specified
-May not FiC*, RiC* or OA*
-Must remain in formation
(shoulder to shoulder)
-May not crouch- unless in
a double firing line, when
the front line may crouch.
[close]
Cavalry Rules
-May not be greater than
the number specified
-May not FiC*, RiC* or OA*
-Must dismount before
firing, and when
dismounted must obey line
rules.
-Dragoons are allowed.
-When 3 or less cavalry
are alive, they must
dismount and join a
friendly line.
[close]
Artillery Rules
-May not be greater than
the number specified
-The cannons can OA
-Artillery guard may not
FiC*, RiC* or OA*
-Artillery guard are
subject to the rules of
lights
-May only take a
maximum of two cannons
per reg.
-No Rockets.
-Only one sapper can
be used per team. 
-The number of build
points will be announced
at the beginning of the
event
[close]
Lights/Rifle Rules
-May not be greater than
the number specified
-May not FiC*, RiC* or OA*
-The spacing is 2 man
for lights, and 5 men
for rifles, and the reg
must stay in formation.
-May crouch.
[close]


General Rules


Before the event
  • Each regiment must sign up on this thread using the required format.
  • A representative from the regiment must get on the specified teamspeak by 6:30pm GMT.
During the Event
  • All regiments, and users must obey the rules, and not troll in any way.
  • Each user must bear the tags of the regiment they are playing with.
  • No spam in either global or team chat.
  • Everyone on the server must obey the admins without complaint or discourse.
  • Teamkilling is not permitted, and if it is found to be intentional, you will be banned from the server.
  • When a regiment, excluding artillery numbers at 3 or less, they must join a friendly regiment.
  • Since every player must remain with their regiment, ramboing is not allowed
  • If the command "all charge" is given by an admin, everyone must charge the enemy, without shooting, anyone who shoots will be slain.



Steam Contacts


Main admins






Signing up


Use the following format for signing up:
Code
Regiment name:
Regiment representative steam name:
Class to play as:
Expected attendance:
Have you read and agree to the rules?
Weekly?:

Teamspeak to be on by 6:30pm GMT 85.236.100.27:20677





13
Events: EU / 47th Boxing Duel Tournament [EU] Steam games prizes
« on: February 01, 2015, 12:19:17 am »

Boxing Tournament
27th February 7:30pm GMT
Past tournament winner: [47th] Timlef



Introduction


The 47th Regiment of Foot is an EU line regiment,
We felt a lack of tournaments which use fully the components of
this game, so we decided to host a boxing tournament to fill this gap.



Rules


Signing up

-Hosted on Friday 27th Feb at 7:30pm GMT.

-Each combatant should add Zebaad on steam to be invited to the steam group.

-This is a duel tournament, so each sign up is for an individual player.

-Please do not sign up with offensive or abusive names.

During the event

-The health of partisans will be reduced so duels last a shorter time, but the exact quantity will be decided soon.

-The only troop type permitted is partzani, of which only rankers can be used.

-No weapons are permitted inside any arena, only fists are allowed.

-The only methods of fighting allowed is kicking and punching.

-The Combatants are not permitted to leave the arena until the fight is over.

-The fights will be either first to 1 or best of 3, depending how many people sign up, this will be altered closer to the date.

-No insulting any other player for any reason, in any way.

-No complaining about the outcome of a duel, or disagreeing with an admin's decisions



Prizes
(steam games)

1st Place: Shadow of Mordor
2nd Place: Stronghold collection
3rd Place: Commandos 3: Destination Berlin


Results:
1st place: [10thLR] Momchilo
2nd place: [47th] Pazza
3rd place: [47th] Floris
4th place: [91st] Kore

gg guys, and sorry about the admining, if we ever host anything else i assure you i will not be organizing the brackets :p



Contacts


Zebaad

Arminius
Teamspeak: vs15.tserverhq.com:6258



Donators







14
Mapping / Available map makers - Now working with Bastion Maps
« on: August 08, 2014, 03:24:35 pm »
  Zebaad & Co's maps
   Welcome, we are a group of map makers, lead by Zebaad, who have been making maps for Mount and Blade for a while now, and we still aspire to making maps to the best of our ability to satisfy any demand. Recently we have been discovering the limits of the game, however believe me they are still very high. Essentially we can make almost anything, and where we can't, we can make as close to the required as possible, but in the example of a destructible medieval castle like our Burgos Castle, it simply cannot be achieved, but we can get as close to it as can be possible within the game limits. We have been working with various regiments providing training maps, gf maps etc, and if you keep a close eye, we will be doing much more :p. We are currently working on a series of HvB maps and  GF  maps both for big servers to use, which will remain nameless until completion.  We have also decided to test the limits of the game, by making a bush of Christmas style maps, of which some will be available to the public, screenshots and information will be published soon.

Our steam group means you can get previews of maps from all the mods We're working on ;) https://steamcommunity.com/groups/Zebaadmaps
   
   We cannot promise being able to make the maps you may ask us for since larger projects will take a much longer time because we all have college to worry about too, There will be small fees for larger projects too, but I don't think I'll need to charge for groupfighting maps or small maps that don't require much time.

Current mapping team:
Zebaad
Gandalf (part time)
PoshPanda (part time)
Klender (part time)
Ace (Part Time)

  If you wish to inquire about a certain map or ask me to make one, either add Zebaad on steam or visit our teamspeak vs15.tserverhq.com:6258 if you want to talk personally.
Thanks guys :) glhf
Zebaad & team.

Format that would help me so much if you used when requesting maps:
Spoiler
Steam name:
Map type Requested:
i.e. groupfighting jail break etc
Intended Server:
Time limit : How long till the map is required
Cost: How much money are you willing to pay for the map since this will limit how much time I am able to spend on the Mao, and the quality of the end result, but please note I will do my best with the quality of all the maps.
Detailed description of map(s):
Any thing else to note:
general prices
Spoiler
General Prices of the hours spent on each map
This is no longer done on a scale, since the maps we produce we can do much faster at the same or better quality than we used to.
payments will be made through PayPal
[close]
Thank so much :)
[close]

Please note all the maps I make as one offs will only be used by the person who buys it and whoever he/ she sells it to, I only retain a copy in case you want modifications or if you lose your copy.


Old MAP: Artillery training (public)made by Zebaad
Was exclusive to steam group but now to the whole world ;) I made it a while ago, but it is v good for arty in most situations :)
Spoiler

Canister range

Naval shooting

Dummy targeting

Siege style shooting range

Distance fort shooting

Massive cannon just caus it's arty


Canister range 2

Line battle practice with dummies

Range practice with brick walls

Debrief if needed

Defending siege practice


Cannon placement practice on tough hills

Long range shooting


[close]
Download link: https://mega.nz/#!DYAzHLTR!ol-9AWppVtbqBEiTwhmjRkTRbPaXqoRhnNZ6_qy78T4

First map I made (jail break) made by Zebaad
Spoiler
The first map I made in napoleonic Wars (jail break)
[close]

Open air arena made by Zebaad
Spoiler
[close]

Burgos Castle (working progress ~ historical to my knowledge and what I could find out about this castle) made by Klender & Zebaad
Spoiler
tunnels below the castle (castle was taken by explosives in the tunnelsvery rough shell of the cathedral/ chapelinner gateouter gate tunnels beneath the wallsopen spiral staircase
[close]

Groupfighting map (aimed at 5v5) made by Zebaad
Spoiler
[close]

Groupfighting maps (for nr48) made by Zebaad
Spoiler
[close]

Jail Break made by Zebaad
Spoiler
[close]


Franco-Spanish Cavalry 2v2 Tournament ~ 15th Huss: made by Zebaad
https://www.fsegames.eu/forum/index.php?topic=18450.0
Spoiler
[close]

9th EN Training map made by Zebaad
Spoiler


Spawn/ Groupfighting

Firing Range

Paintball Zone

The melee plank

1v1 area

Artillery range 1

Artillery Debrief

Canister Range

Artillery range 2


Debrief



Open plains/ Dummy area





[close]

9th EN Trenchbattle map made by Zebaad
Spoiler


Dead man's land


Left side: shooting field

Right side: forest

One spawn: Church


Other spawn: Officer/ commandeered cabin

[close]

26th RR Trenchbattle map made by Zebaad
Spoiler
(testing idea of a form of a trench)


Tunnel


Exemplar spawn

Exemplar artillery placement

[close]

23rd Promotion map made by Zebaad
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Cav GF (11e) made by Zebaad
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Map1



Map 2



Map 3


Map 4





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Halloween gf map (cav) (no owner) made by Zebaad
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please note screenshots of a foggy map do not represent it very well, the map requires a video to represent it well enough but I don't have the bandwidth to do that, so viewings are what we do. Also please note this can be modified for more/ less fog, or for diff purpose etc.







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23rd Training map made by Klender and Zebaad
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Inspection/spawns area

Firing range

Groupfighting

Plank/ Duel plank

Dummies surrounding

Canister range

Artillery range 1

Artillery range 2

Fort




Jousting

Dummies


Random pit


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84e / 1tes Training map made by PoshPanda and Zebaad
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Groupfighting

Dueling


Firing range


Artillery



Parkore village

Fully siegable castle


Debrief

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GF arena made by PoshPanda
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New MAP: Warlace Gameserver Battle map made by Zebaad
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The islands

British spawn (flag ship)


Small islands to the north


Trader



Orchard

Part of the integrated trench system that goes around the edge of the island

Farmhouse & barn in the center










Wheat field

Lumberjack hut and saw-pit

Fishing shack


Music house (as easter egg)



French spawn

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New MAP:63e Commander battle map made by Zebaad
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Oasis

The village

Desert forest

Ruined building

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