Author Topic: The Forest - Alpha version 0.60  (Read 8005 times)

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Offline MackCW

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Re: The Forest - New trailer and Release Date!
« Reply #15 on: May 30, 2014, 08:40:59 pm »
Such a dope game. I'm serious!

Offline Andrew

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Re: The Forest - New trailer and Release Date!
« Reply #16 on: May 31, 2014, 09:41:31 am »
The game is awesome :D Played it hole night. But there are some bugs here and there but yea, It's only beta.

Offline MackCW

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Re: The Forest - New trailer and Release Date!
« Reply #17 on: May 31, 2014, 04:27:11 pm »
Alpha actually.  :D

Also a hot fix is coming out for the Save issue.

Offline Herishey

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Re: The Forest - New trailer and Release Date!
« Reply #18 on: May 31, 2014, 04:42:38 pm »
I would only play it if it was Co-op, not really into many single player games nowadays.
I won lots of things, I came 2nd and 3rd in lots of things, I guess I did some other shit too........ I'm also an FSE legend, probably most commonly described as a cunt. If the shit I do doesn't make sense in your head, well fuck you because it makes sense in mine.

Which i did, against known and reputed player, some of them considered legend, such as, Mandarin, Ledger, Tiberias, Herishey, Hokej, Troister, Axiom, Evanovic, Stark, Eddie, Jammo, Bagins, Freddie, Python. I didn't had a good relationship with most of them, but i congratulate them for what they did, and i had pleasure facing them.

Offline FrithBiscuit

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Re: The Forest - New trailer and Release Date!
« Reply #19 on: May 31, 2014, 05:24:31 pm »
Saw Robbaz's video on it. Dem seagulls.
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Offline SlothFather

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Re: The Forest - New trailer and Release Date!
« Reply #20 on: May 31, 2014, 05:50:34 pm »
Unlimited flare gun ammo is the best

Offline MackCW

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Re: The Forest - New trailer and Release Date!
« Reply #21 on: June 01, 2014, 01:03:24 am »
I would only play it if it was Co-op, not really into many single player games nowadays.

Co-Op is supposedly coming in the next alpha release. Or that is the rumor. Seems a bit soon.

Offline Ser Thomas

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Re: The Forest - New trailer and Release Date!
« Reply #22 on: June 01, 2014, 08:58:05 pm »
I would only play it if it was Co-op, not really into many single player games nowadays.

Co-Op is supposedly coming in the next alpha release. Or that is the rumor. Seems a bit soon.
It might not be next release, but it is coming out. Go read over the steam page and it says it  ;)

Offline SlothFather

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Re: The Forest - New trailer and Release Date!
« Reply #23 on: June 01, 2014, 09:09:30 pm »
The official website says this "Co-op is not planned for the initial release.  However adding some form of co-op play will be one of our focuses after the initial release of the game."

 

Offline TheZach_Attack

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Re: The Forest - New trailer and Release Date!
« Reply #24 on: June 01, 2014, 09:42:25 pm »
I will definitely get it if Co-op is put in u feel me?

Offline Dom13WorstNW

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Re: The Forest - New trailer and Release Date!
« Reply #25 on: July 01, 2014, 11:46:15 am »
Version 0.03 Changelog:


Features/improvements:

No enemies mode! Type “veganmode” on title screen to activate (without the “”)
Player head added! And held items now correctly cast shadows
New suprise item added to plane
Yacht location is now random
Bats now correctly fly out of cave entrances
Partially built structures are now saved
Fixed water not accumulating on terrain when raining
Cassette player can now be turned off by clicking it a second time if it’s already playing
Log Cabin now has a floor, a door with hinge and a sleeping/saving spot
Birds will now land on window ledge of your built log cabin
Molotov will extinguish if in contact with water
Improved sunset/sunrise lighting
Two new effigies buildable, simple head on stick and arms pointing to sky
House boat buildable (Warning : buggy!! - especially with sharks. Also, may sink)
Stick marker added to custom building, quickly build yourself waypoints
Coral and seaweed added under water (rough)
New buildable item : Stick holder
Inventory can now carry 1 additional stick (to make shelter construction easier)
Small texture tweaks/improvements
Shadow distance increased for High and mid settings
Improved motion blur on held items
Hanging rope pick ups added to deep in caves
New cave lighting prop: Laptop
11 new filmic inspired grade options added to graphic options menu
Bench now buildable via book section ‘Furniture’
Single bat prefab added to parts of caves
Improved lilypad pop-in
Med pickups now go direct to inventory instead of being eaten on pickup


Sounds:

Improved cannibal village track implementation
‘Lake’ track added to Geese Lake
Bash pass at all ambient sound implementation, better transitions, better positioning, fall off and ranges
Thunder and rain sounds randomized
Cave audio pass, adding reverb and echo, better balancing
Underwater sound filter added
Water footsteps sounds now play when you walk into water


Performance:

More memory optimizations should improve stability
Lowered memory usage further if 32bit windows is detected, should fix crash on opening if less than 4gbs of usable memory is available (note: 4gb usable is still recommended)

Bugs:

Head no longer pokes through collision!
Fixed some items missing from inventory when game was loaded
Fixed collision where you could wall walk out of plane
Fixed can’t carry more raw fish message that would appear when you had too many rocks.
Fixed pond covered in logs
Fixed left hand held conflicts between lighter, torch walkman etc
Removed gleam on inventory coins and flares
Fixed floating garden
Fixed leaf vertex colors on small leaf hut
Fixed flare gun falling through yacht
Fixed log going to -1 if you died whilst holding a log
Fixed small effigy construction shader being too faint
Removed grass cutting from opening inventory (was causing crashes on some pc’s)

Offline Ser Thomas

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Re: The Forest - Alpha version 0.09b
« Reply #26 on: December 01, 2014, 08:47:42 pm »
It's been a while but this game has developed a ton since it was first posted about on here.
co-op was added, and just today a patch came out and the new player cap onto servers was up to 8(max it like 128 but yeah would not even try.) Looking forward to it developing even more.

Offline Olafson

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Re: The Forest - Alpha version 0.09b
« Reply #27 on: December 01, 2014, 10:18:57 pm »
That sounds good? Can you eat your friends?

Offline Ser Thomas

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Re: The Forest - Alpha version 0.09b
« Reply #28 on: December 02, 2014, 12:37:41 am »
That sounds good? Can you eat your friends?
After we colonize the savages we bring some back to our camp and eat them.

Offline Dom13WorstNW

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Re: The Forest - Alpha version 0.12!
« Reply #29 on: January 17, 2015, 10:08:00 pm »
http://survivetheforest.com/2015/01/v0-012-steam-multiplayer-integration-craftable-paint-stealth-armour-building-inside-caves-improved-crafting/

Version 0.12 Changelog
Steam multiplayer! No more manual ip entering or having to open ports! You can now invite friends to play and they can easily join your game through steam!
MP Client loading added – will now keep client player stats and inventory when client continues a multiplayer game (buildings are still saved on server)
Improved craft item multiview placement on crafting mat
New item added: Rabbit skin
New item added: Rabbit Pouch (can be crafted with 2 rabbit skins)
New items added: Collectable blueberries, snowberries and twinberries (approach bushes whilst holding rabbit pouch to collect)
New item added: Blue Paint (can be crafted by combining 2x blueberries with tree sap)
New item added: Orange Paint (can be crafted by combining 2x Marigold with tree sap)
New upgrade recipes: Stick/Upgraded Stick + Blue/Orange paint
New upgrade recipes: Rock/Upgraded Rock + Blue/Orange paint
New upgrade recipes: Plane Axe + Blue/Orange paint
New upgrade recipe: LizardSkin + tree sap + 15 Leaves = Stealth armour!
(audio)New leaf wind rustle and ambient wind sounds zones added
(performance) Optimized collision on cave wall chunks
(performance) Added some optimizations to distant enemies, disabling physics checks etc
(performance) Improved material memory usage in inventory
(performance)Improved memory usage over time
Added some small streams to world
Entering water in caves will now make player cold. (Hint: Build a fire to warm up)
Entering water at night will also make players cold
(audio)New cave 2 waterfall sounds added
Fixed cassette player overlapping pedometer in inventory making it unselectable
Fixed tree houses not falling when tree is cut down after loading
Fixed bug where you could build structures in trees which already have something built
Fixed crash clearing not removing trees on loading a save game (fixing issue where trees would sometimes block exit from plane or from home you’ve built near crash site)
Fixed bug that caused inventory to stay up when dying while in inventory
Fixed bug that allowed players to craft items for free after closing inventory while having a valid recipe ready on the crafting mat
Fixed missing material cave dead ground
Fixed energy mix inventory info
Fixed generic meat floating above fire
Fixed some a.i. issues where enemies would find players almost instantly
Fixed bug where building would sometimes break near standing fires
Rock and stick pickups added to caves, along with some new body parts
Crafting progress bar! You can now see if the items you are adding to the crafting mat are building towards something.
Crafting recipe output images! You can now see what item you are building towards on crafting mat
Fixed overbright moon
Enemies will now attempt to jump over small player built items (benches etc) instead of getting stuck
Cave 2 – added sky opening to big lake room letting some light in
Tree attack animations added to armsy
Mid and close trees can now be torn up by armsy
(multiplayer)After being downed in a multiplayer game, player will enter an injured state. In this state they can choose to restart, or wait to be revived by another player. A kind player with medicine can approach downed player and heal them, or a mean player can hit them with a stick.
(multiplayer) Days survived screen will appear for a few seconds after players are killed and before they can respawn.
Balanced enemy amounts at night to limit players being swarmed by 15 enemies at a time
(multiplayer) First bash at performance improvements.
Increased range animals will spawn from player to avoid pop-in
Fixed some bugs with enemy pathfinding
Added a repeat delay for enemies spotting player and screaming
Increased vision range on enemies slightly
Fixed bug where placing a building near a fallen log could break the placement orientation
(multiplayer) Fixed bug where fire would appear overbright for other players who didn’t start fire
(multiplayer) Increased chat log visibility length and history
WalkyTalky locking feature removed (can now equip another utility item without stashing it first)
(audio) Fixed missing underwater sounds
(audio) Fixed bunch of 2d sounds which could be heard in multiplayer by both players (hammer audio, enter water etc)
(Multiplayer) Can no longer have more than one set of corpse items waiting to be retrieved. Dying will cause your current items and location to be the corpse items.
(audio) cave rock sound will now correctly play when walking in caves
Added more stick, rock and cash pickups to caves
Fixed bug where opening inventory would sometimes give you a black screen!!!
(audio)Player jump breath and land sound effects added
Fixed bug where killing leader of a group could sometimes cause the other members to stand around corpse doing nothing
Toy robot added to sleeping timmy hand
Broken toy pickups added to world, along with new examine item animation
Paper money can now be used in place of leaves to start fires
Paper money can now be found in some suitcases
You can now build structures inside caves (although fires are most practical)
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