Would you guys happen to have any BCOF updates in the future? It's been a while.
Nice job with the addition of more units and ships, you guys really went over the top with this patch.
Me and a couple of my friends are experiencing game crashes as soon as we enter a server, any help?Please note that none of us have experienced these crashes before the patch.
We have also introduced two brand new servers, one for battle (FSE_Official_EU_1) and one for siege (FSE_Official_EU_2).
Enjoy the patch lads!
Hurrah, I hope this brings lots of peopel to the servers this wknd.
also how do you update your server?
Finally!Shuuuuush let us enjoy number 3 for as long as possible ;)
Heja Sverige
Ok, some serious critics coming:
1.Why did you make all the classes equally fast? Light is called light for a reason.
2. The Blunderbuss is useless, why not buff it?
3. No fix bayonet?
4. Why make the reload time longer for the pistols? It's not like it's going to outclass the infantry musket anyway.
5. Did you have to nerf the rifle butt? Now rifles are even more useless in melee. Couldn't you atleast buff the "butter" knife (sword bayonet) so there was a reason to use it?
6. I see no reason to nerf the accuracy of the cannons, I have never been in a game where the arty dominates.
Other than that the patch looks nice.
Really looking forward to exploring all the naval stuff and seeing how it's going to play out in events.
This also opens new spaces for modders to fill out.
Hurrah, I hope this brings lots of peopel to the servers this wknd.
With the Steam sale the servers ought to be packed for a while.
I'll put Millander's quote so they can see:also how do you update your server?
# Module versioning
module_version = 1103 # can be used for multiplayer and single player (saved game) module versioning
compatible_module_version = 1103 # can be used for multiplayer module versioning
Another thing to report.Those Austrian Grenzers can mount up on horses.Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1274.photobucket.com%2Falbums%2Fy422%2Fkuromori0%2Fmb60_zpsfaf9287a.jpg&hash=4d36889cc10c3a9adf252b9d5993e3f96c052524)[close]Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1274.photobucket.com%2Falbums%2Fy422%2Fkuromori0%2Fmb58_zps8d5f91b2.jpg&hash=52a57615a59cf5ab85d7c473a6c468123409757f)[close]
Finally!3.I don't see the point of it.Lower the accuracy even more then it is now when bayonet is equip.Then making it the same accuracy then it was before the the unfix bayonets.
Heja Sverige
Ok, some serious critics coming:
1.Why did you make all the classes equally fast? Light is called light for a reason.
2. The Blunderbuss is useless, why not buff it?
3. No fix bayonet?
4. Why make the reload time longer for the pistols? It's not like it's going to outclass the infantry musket anyway.
5. Did you have to nerf the rifle butt? Now rifles are even more useless in melee. Couldn't you atleast buff the "butter" knife (sword bayonet) so there was a reason to use it?
6. I see no reason to nerf the accuracy of the cannons, I have never been in a game where the arty dominates.
Other than that the patch looks nice.
Really looking forward to exploring all the naval stuff and seeing how it's going to play out in events.
This also opens new spaces for modders to fill out.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fassets.diylol.com%2Fhfs%2Fcc0%2F611%2F141%2Fresized%2Fpraise-the-lord-meme-generator-praise-the-lord-5d7260.jpg&hash=3ba1a56e009840abca3f1ac40168b1cda31d8133)
Also I crash now and then when I join a server? Anyone else getting this?
Also I crash now and then when I join a server? Anyone else getting this?A lot of people have been getting that. Although I just restarted it(the game) and join a server and it fix it.
5. Did you have to nerf the rifle butt? Now rifles are even more useless in melee. Couldn't you atleast buff the "butter" knife (sword bayonet) so there was a reason to use it?5.The bayonet is still the same strength as it was before.Still kills in about 3-4 slices.So use it.
Also I crash now and then when I join a server? Anyone else getting this?
Yeah, that was me.Also I crash now and then when I join a server? Anyone else getting this?
Someone else had the same problem, forgot his name, earlier in the thread I believe.
5. Did you have to nerf the rifle butt? Now rifles are even more useless in melee. Couldn't you atleast buff the "butter" knife (sword bayonet) so there was a reason to use it?5.The bayonet is still the same strength as it was before.Still kills in about 3-4 slices.So use it.
if anything i have found melee kills with rifle butt easier as they have to be quicker to block and the damage difference isn't really noticeable though i haven't done any proper practice only a few random fights vs randoms, i would like to see if fights vs swords are possible now (as opposed to almost uncountable spam)
5. Did you have to nerf the rifle butt? Now rifles are even more useless in melee. Couldn't you atleast buff the "butter" knife (sword bayonet) so there was a reason to use it?5.The bayonet is still the same strength as it was before.Still kills in about 3-4 slices.So use it.
if anything i have found melee kills with rifle butt easier as they have to be quicker to block and the damage difference isn't really noticeable though i haven't done any proper practice only a few random fights vs randoms, i would like to see if fights vs swords are possible now (as opposed to almost uncountable spam)
though i would prefer if the rifle knife was as good as the inf one. but i'm not too worried i prefer the butt anyway
[/spoiler]Spoiler[snip][close]
- Decreased the damage the rifle in melee would inflict, they were more powerful than most real melee weapons
- Increased the Rifle Melee swing animation speed.
I noticed allot of the custom made skins on the forums do not work with the new patch.Oh jeez...
The damage of the rifle do is 22(Same thing I believe before the patch), and I can still kill people with 3 hits. Most admins in NA 1 agree to this.
Why would sailors of the Royal Navy have pirate voices ?
I agree the royal navy should not have the pirate voices, although other than that the patch sounds great, can't wait to get home and try it.Why would sailors of the Royal Navy have pirate voices ?
Yeah, this bothered me in the patch beta, and now it really annoys me that they kept them. I suggested they add pirate voices for anyone who looted the pirate treasure, not the Royal Navy. I was also expecting to see something about BCoF with this dev-blog update.
You can change it yourself.Why would sailors of the Royal Navy have pirate voices ?
Yeah, this bothered me in the patch beta, and now it really annoys me that they kept them. I suggested they add pirate voices for anyone who looted the pirate treasure, not the Royal Navy. I was also expecting to see something about BCoF with this dev-blog update.
Technically only the lower ranking and higher officers were employed by the Royal Navy. The regular sailors were really only citizens employed by the ship they were serving on. Who knows? Maybe they were pirates, among the gutter-rats of British cities.
Technically only the lower ranking and higher officers were employed by the Royal Navy. The regular sailors were really only citizens employed by the ship they were serving on. Who knows? Maybe they were pirates, among the gutter-rats of British cities.
If you could add the ability to disable sailors but not marines in-game that'd be great; it's a pain in the ass for groupfighting servers that don't allow them.Why would you not allow them? People ussually allow russian patizanis.
If you could add the ability to disable sailors but not marines in-game that'd be great; it's a pain in the ass for groupfighting servers that don't allow them.Why would you not allow them? People ussually allow russian patizanis.
Best fix ever. Well done!It will probably calm down over time.
Sad news, the boat maps don't work. The amount of trolls... people get kicked off etc. and it's to hard for admins to overlook :/
Was double X-ing removed? Please fix that in the next mini patch if you havent already!
Best fix ever. Well done!
Sad news, the boat maps don't work. The amount of trolls... people get kicked off etc. and it's to hard for admins to overlook :/
So....what about those gunboats and rocket boats, i saw their models and they were really interesting ideas ;), are they going to actually fire something in future updates?
Also I crash now and then when I join a server? Anyone else getting this?Yep, been doing it all day. Good thing I didn't stay up for this, crashed for a good 18 hours when I got home (: Hopefully I find a fix.
I know this is unlikely to be changed, but I have to point a few things out.Well researched.
Firstly, the colour of the Bavarian uniforms is completely wrong. You've given them late 19th century 'cornflower' blue. It was much darker, as I will illustrate with a few pictures of surviving uniforms and contemporary prints.Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg823.imageshack.us%2Fimg823%2F8127%2F9j6n.jpg&hash=17d8dae84691fa1801fa8a322f0cba3555c32bfd)[close]
Secondly, the officer is wrong for the time period; the sashes were abolished in 1812 and replaced with gorgets. Seems odd to include the pre-1812 uniform with the rest of the post-1812 French uniforms.
The last thing, though not really a mistake, is that I think it's a bit odd to make the officer a full colonel (Oberst). You could have multiple colonels running around as it is.
Otherwise, nice work.
Can someone let me know the stats of the marines and Balverian units? To me, their turning speed is a bit faster than normal units. (which = complete wreckage)I think they are identical to line infantry
Question: Are the big ships sinkable?
People, I think this patch completely destroyed the commander battle gamemode. The gamemode is heavily bugged and unplayable!
Everytime someone in the server spawns they get automaticly kicked for cheating. It also takes ages to spawn and then that happens!
I'm not sure if this happens to everyone but me and a couple friends of mine are experiencing this horrific bug.
R.I.P Commander Battle
If I were to try out mapping a bit, would it be possible for me to attach stuff to the movable sloop? Like those little rail-cannons, or a ladder?
If I were to try out mapping a bit, would it be possible for me to attach stuff to the movable sloop? Like those little rail-cannons, or a ladder?short answer no
I don't suppose you edited the tutorial to show how the heck to use a ship?
Now I can't stab with out poking, and there are axe spammers everywhere.
I dont know if this is just because I have been on vacation, but the melee seems like absolute shit. I just hope they havent fucked up again making the melee easier. Game also crashes A LOT. Please fix that. Anyone else feel like they made the melee even shittier than it was? I mean at first before any patches it was great. Then it became ok, and then gradually developed to absolute shit.Maybe you're just getting crappier at melee? ;)
Well Ive spoken to like 10 other people and they all say the melee is slower. Make it faster please, dont ruin the game again.
-Reduced cap on turn speed in multiplayer.
having looked though both change logs the only thing i can see (remember there was a warband patch too) is in t+he t+aleworl oneQuote-Reduced cap on turn speed in multiplayer.
do you think this may have had the effect on melee?
also this is taleworld side to don't mane at FSE about it
Well Ive spoken to like 10 other people and they all say the melee is slower. Make it faster please, dont ruin the game again.
New Features
- Added the following new British units; Sailor, Marine and Post Captain.
- Added the following new British units; First Kings German Legion Hussars.
- Added the following new French units; Sailor, Marine and Post Captain.
- Added the following new French units; 2nd Kronprinz Bavarian Infantry.
- Added pirate voices for the British sailors.
- Added a new big Frigate ship scene prop.
- Added a new sailable Sloop.
- Added a new sailable Rowboat.
- Added a new sailable Rowboat with 1 mast.
- Added a new sailable Rowboat with 2 masts.
- Added a new sailable Cannonboat (Can not fire)
- Added a new sailable Rocketboat (Can not fire)
- Added a lot of exciting new maps and map fixes.
New Maps
Battle
- Ambush
- Saint’s Isle
- Forest Palisade
- Sjotofta
- Naval Battle
Siege
- Fort al Hafya
- Fort de Chartres
- Citadelle Napoleon (Naval)
- Charge to the Rhine
- Siege of Toulon (Naval)
- Fort George
- Fort Bashir
- Fort Nylas
- Fort Brochet
General Changes
- When a unit dies that carries a shovel in his backpack, it will always be dropped on the floor so people can pick it up and use it to remove earthworks that might be in the way.
- When a unit dies that carries a Ramrod in his backpack, it will always be dropped on the floor so people can pick it up and use it.
- Added a extra caption to Internal Admin chat, so you can tell them apart.
Balance Changes
- Reduced the length of the cavalry swords a bit, they had ghostly long range.
- Made all artillery less accurate on long range to balance the powerfull destruction force.
- Reduced the range an explosion would have by 30%, to balance the extremely powerful howitzers and mortars.
- Made cannonballs lose more force on ground hit and bounce less to make them less unstoppable.
- Made pistols some more accurate, it will now really hit within the player visible circle, to balance them, the reload is now slightly slower though.
- Decreased the damage the rifle in melee would inflict, they were more powerful than most real melee weapons
- Increased the Rifle Melee swing animation speed.
- Reduced the health of all medium and heavy horses to balance their classes.
- Made the armor points of the british cavalry helmets to be on par with other factions helmets.
- Removed the blunderbuss from the selection for russian dragoon cavalry they were too powerfull for that class.
- Boats respawn much faster now.
- Changed several maps to make them more balanced.
Bug Fixes
- Fixed a bug with some rocks uses in maps that were not having a collision mesh which allowed people to hide in.
- Fixed all collision meshes for trees, should now not block bullets on wrong places, and some trees were walk through, now not anymore.
- Fixed collision mesh for the sandbags which will now block bullets on the right places and not in thin air.
- Fixed collision mesh of the couch so it won't block bullets in thin air.
- Fixed that when you switch your weapon to melee you would walk slower.
- Fixed all cases that some ranks and some units were running faster or slower than others.
- Fixed several bugged collision meshes.
- Fixed several bugs on maps.
- Fixed a bug in the admin panel that it sometimes selected the wrong player, or does not work at all when clicking a player.
- Fixed a bug that allowed the prussian guard drummer to ride horses.
- Fixed a glitch that allowed you to teleport into a building by playing a piano from it’s backside.
- Fixed an exploit that allowed you to play two tunes at once as a musician.
- Fixed a bug in siege that some doors are reversed, can be walked through when closed and so on.
- ze_treasure prop will now always give out pirate hats to the user.
- Fixed a bug that spawned birds randomly on all custom maps.
Well Ive spoken to like 10 other people and they all say the melee is slower. Make it faster please, dont ruin the game again.
When will you people learn, melee combat in Warband in general is a turd due to the engine. No matter how many times you will polish the thing it'll still be a shiny piece of poop and not the thing you ever thought it was.
This community will complain about the melee no matter what change is done because they have unreasonably high expectations and the biggest pair of rose tinted glasses ever.
You dont know what I am talking about.You have to remember that one of the goals for FSE was to make NW a game players of many skill levels could play and enjoy the presence of a melee system that is not too difficult to learn and use. If FSE made the melee as fast as they possibly could while keeping it playable, there would be but a select group of veterans who could use the system to full enjoyment. So, sorry you find the system to be below average, but I'm afraid you'll have to live with the possibility that a new player could beat you in melee.
When they first released NW the melee was perfect, then they made it worse. If they could make the melee just a tad bit faster I think everyone would be happy.
If you crash make sure your files are not corrupt due to old mods.Verifying integrity of the local game cache seemed to work for me, haven't crashed at all today.
Verify integrity of the local game cache on steam.
if you are using non-steam, re install Warband 1.157 and NW 1.103 from scratch.
-Reduced cap on turn speed in multiplayer.
Could you make it so you can board the big ships from little ships? It's too limited...
Also it would be nice if you added something like throw able ropes that are attached to the boat or ladders on the boats so you can actually board ships...
Luv yah :-*
having looked though both change logs the only thing i can see (remember there was a warband patch too) is in the taleworl oneQuote-Reduced cap on turn speed in multiplayer.
do you think this may have had the effect on melee?
also this is taleworld side to don't mane at FSE about it
Actually, I think this is possible. NW and Native seem to share similar base files, according to my friend.
having looked though both change logs the only thing i can see (remember there was a warband patch too) is in the taleworl oneQuote-Reduced cap on turn speed in multiplayer.
do you think this may have had the effect on melee?
also this is taleworld side to don't mane at FSE about it
Actually, I think this is possible. NW and Native seem to share similar base files, according to my friend.
You realize that reduced turning cap means you can turn faster than before (in native) although NW turning speed should have stayed the same? I can't really see how would ability to turn around faster screw up melee. Also, NW and native share the same engine (and all it's bugs, of course), since NW is pretty much high-quality mod with price tag on it ;)
We did not change melee speed or anything at all, if taleworlds did in-engine then its not my fault... please check if native is changed in the same way.Words straight from the horses mouth. Listen to him.
Looking at the Warband change log, also nothing like this was changed...
1.Why did you make all the classes equally fast? Light is called light for a reason.
Curious, are we going to see boats and ships in BCoF like in NW?Did they have naval fights in the civil war? ???
Not many naval battles, considering the Confederacy had little to no navy short of blockade runners, but there occasions when the two navies squared off in small skirmishes, nothing major. Most of the Union navy was devoted to the naval blockade of the South or controlling the Mississippi river. The Confederate navy, oh wait, yeah, lol.Curious, are we going to see boats and ships in BCoF like in NW?Did they have naval fights in the civil war? ???
Curious, are we going to see boats and ships in BCoF like in NW?Did they have naval fights in the civil war? ???
A little request from the modders out here: where can we download the new Module System?
Whats this we still have horribly broken melee? Imagine that.
Please get off the bandwagon and have an individual thought for yourself.We did not change melee speed or anything at all, if taleworlds did in-engine then its not my fault... please check if native is changed in the same way.Words straight from the horses mouth. Listen to him.
Looking at the Warband change log, also nothing like this was changed...
We did not change melee speed or anything at all, if taleworlds did in-engine then its not my fault... please check if native is changed in the same way.Words straight from the horses mouth. Listen to him.
Looking at the Warband change log, also nothing like this was changed...
is it possible to repair the ships?That's a spiffin' idea! Sappers are basically useless on naval so why not make it so they can repair the massive ships...? And maybe make it so the ships lose a little health when shot by a musket...?
I can see it now.is it possible to repair the ships?That's a spiffin' idea! Sappers are basically useless on naval so why not make it so they can repair the massive ships...? And maybe make it so the ships lose a little health when shot by a musket...?
We did not change melee speed or anything at all, if taleworlds did in-engine then its not my fault... please check if native is changed in the same way.Words straight from the horses mouth. Listen to him.
Looking at the Warband change log, also nothing like this was changed...
Luckily, this is so individual and thought through.
What I said was a fact, and what he said was just what everyone else is saying.
The Newest patch for Nw Has been crashing alot for ppl. i think it's cuz when you join a game and you start selcting you'r team it just crashs and when you have a windows 8 Pc you have to log of you'r Pc. And you can't find the games as fast as you could in the other patch.
Basically...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1119.photobucket.com%2Falbums%2Fk621%2FJohnosuper%2Flol2.gif&hash=9e45ade31f2c9442f991589f9122ffeaac264eb7)
The good news is that after a day of testing I finally reproduced the crash whilst joining one of our servers, The bad news is that It is most definatly caused by something Taleworlds changed in the engine for Warband patch 1.157....
I have send the gathered information off to them and they will look into it.
Uhh. There were requests for changed melee, and so it is not ''useless'. Besides, I love the melee changes!Those requests must've missed me because the North American Community at least has hated all melee changes as of yet, including the one of last year. I do feel like FSE and Taleworlds listen to The EU side of the community more than the NA community
Changing turn speed on multiplayer? That affected the melee for sure there was no need for that change to be made, therefore it makes no sense.
We did not change anything about the melee, except the things mentioned, very small stat changes.Uhh. There were requests for changed melee, and so it is not ''useless'. Besides, I love the melee changes!Those requests must've missed me because the North American Community at least has hated all melee changes as of yet, including the one of last year. I do feel like FSE and Taleworlds listen to The EU side of the community more than the NA community
Uhh. There were requests for changed melee, and so it is not ''useless'. Besides, I love the melee changes!Those requests must've missed me because the North American Community at least has hated all melee changes as of yet, including the one of last year. I do feel like FSE and Taleworlds listen to The EU side of the community more than the NA community
Upper or lower stuns, they are anoying as ****. How can you defeat a group if you stun after somebody blocked ur attack? :(
O course there are 'Stuns'
Should Riddlez bash a sword in a full-on strength forehand slash against you blocking sideways with a musket?
Riddlez bets you cannot instantly attack him again.
Yes, during this time you cannot attack or block, it's basically to stop people for spamming.Or making melee more slow?
It has been like this since forever in Native and MM and then NW, Like I said nothing that would be new... but it could ofcource be wrong, though I dont think its smart changing it at this point late into the release.
Good news everyone, Warband 1.158 + Napoleonic Wars 1.104 is ready!
Steam will auto update, around this evening, so you guys that use steam sadly have to wait till steam updates their servers!
Balance Changes
- Tweaked the accuracy of the british and austrian light dragoons to make them more balanced with the other dragoon classes.
- Changed several maps to make them more balanced.
Bug Fixes
- Fixed a bug with commander battles, that did not allow anyone to spawn.
- Fixed a client side crash that happened often when joining a busy server.
- Fixed a melee exploit, that worked through switching a musket between melee and fire mode rapidly.
- Fixed a exploit that allowed a player to instantly reload a weapon that has recently been picked up from the ground.
- Fixed a lot of small map errors and glitches, and battle spawnpoints that were outside of the map border.
- Fixed a lot of small troop skill problems, like some troops were able to ride horses whilst their not supposed to, or could run faster than troops of the same class.
Non-steam patches;
Mount & Blade: Warband 1.158
Napoleonic Wars needs the latest version of Warband installed!
Client Patch:
http://download2.taleworlds.com/mb_warband_upgrade_1100_to_1158.exe
Client Full installer:
http://download2.taleworlds.com/mb_warband_setup_1158.exe
Napoleonic Wars 1.104
What it's all about :)
Client patch: (Needs 1.000 or higher installed!)
www.fsegames.eu/mb_warband_napoleonic_wars_upgrade_1000_to_1104.exe
Client full installer:
www.fsegames.eu/mb_warband_napoleonic_wars_setup_1104.exe
Module system:
www.fsegames.eu/mb_warband_napoleonic_wars_source_1104.zip
Dedicated server files:
www.fsegames.eu/mb_warband_napoleonic_wars_dedicated_1158_nw_1104.zip
You can download it right now here or wait for it to be available on our Website and Steam in a few hours.._.
Good news everyone, Warband 1.158 + Napoleonic Wars 1.104 is ready!Special thanks to Crunch for being a sport and helping rid of the double x glitch :P
Steam will auto update, around this evening, so you guys that use steam sadly have to wait till steam updates their servers!
Balance Changes
- Tweaked the accuracy of the british and austrian light dragoons to make them more balanced with the other dragoon classes.
- Changed several maps to make them more balanced.
Bug Fixes
- Fixed a bug with commander battles, that did not allow anyone to spawn.
- Fixed a client side crash that happened often when joining a busy server.
- Fixed a melee exploit, that worked through switching a musket between melee and fire mode rapidly.
- Fixed a exploit that allowed a player to instantly reload a weapon that has recently been picked up from the ground.
- Fixed a lot of small map errors and glitches, and battle spawnpoints that were outside of the map border.
- Fixed a lot of small troop skill problems, like some troops were able to ride horses whilst their not supposed to, or could run faster than troops of the same class.
Non-steam patches;
Mount & Blade: Warband 1.158
Napoleonic Wars needs the latest version of Warband installed!
Client Patch:
http://download2.taleworlds.com/mb_warband_upgrade_1100_to_1158.exe
Client Full installer:
http://download2.taleworlds.com/mb_warband_setup_1158.exe
Napoleonic Wars 1.104
What it's all about :)
Client patch: (Needs 1.000 or higher installed!)
www.fsegames.eu/mb_warband_napoleonic_wars_upgrade_1000_to_1104.exe
Client full installer:
www.fsegames.eu/mb_warband_napoleonic_wars_setup_1104.exe
Module system:
www.fsegames.eu/mb_warband_napoleonic_wars_source_1104.zip
Dedicated server files:
www.fsegames.eu/mb_warband_napoleonic_wars_dedicated_1158_nw_1104.zip
Good news everyone, Warband 1.158 + Napoleonic Wars 1.104 is ready!
Steam will auto update, around this evening, so you guys that use steam sadly have to wait till steam updates their servers!
Balance Changes
- Tweaked the accuracy of the british and austrian light dragoons to make them more balanced with the other dragoon classes.
- Changed several maps to make them more balanced.
Bug Fixes
- Fixed a bug with commander battles, that did not allow anyone to spawn.
- Fixed a client side crash that happened often when joining a busy server.
- Fixed a melee exploit, that worked through switching a musket between melee and fire mode rapidly.
- Fixed a exploit that allowed a player to instantly reload a weapon that has recently been picked up from the ground.
- Fixed a lot of small map errors and glitches, and battle spawnpoints that were outside of the map border.
- Fixed a lot of small troop skill problems, like some troops were able to ride horses whilst their not supposed to, or could run faster than troops of the same class.
Non-steam patches;
Mount & Blade: Warband 1.158
Napoleonic Wars needs the latest version of Warband installed!
Client Patch:
http://download2.taleworlds.com/mb_warband_upgrade_1100_to_1158.exe
Client Full installer:
http://download2.taleworlds.com/mb_warband_setup_1158.exe
Napoleonic Wars 1.104
What it's all about :)
Client patch: (Needs 1.000 or higher installed!)
www.fsegames.eu/mb_warband_napoleonic_wars_upgrade_1000_to_1104.exe
Client full installer:
www.fsegames.eu/mb_warband_napoleonic_wars_setup_1104.exe
Module system:
www.fsegames.eu/mb_warband_napoleonic_wars_source_1104.zip
Dedicated server files:
www.fsegames.eu/mb_warband_napoleonic_wars_dedicated_1158_nw_1104.zip
Good news everyone, Warband 1.158 + Napoleonic Wars 1.104 is ready!
Steam will auto update, around this evening, so you guys that use steam sadly have to wait till steam updates their servers!
Balance Changes
- Tweaked the accuracy of the british and austrian light dragoons to make them more balanced with the other dragoon classes.
- Changed several maps to make them more balanced.
Bug Fixes
- Fixed a bug with commander battles, that did not allow anyone to spawn.
- Fixed a client side crash that happened often when joining a busy server.
- Fixed a melee exploit, that worked through switching a musket between melee and fire mode rapidly.
- Fixed a exploit that allowed a player to instantly reload a weapon that has recently been picked up from the ground.
- Fixed a lot of small map errors and glitches, and battle spawnpoints that were outside of the map border.
- Fixed a lot of small troop skill problems, like some troops were able to ride horses whilst their not supposed to, or could run faster than troops of the same class.
Non-steam patches;
Mount & Blade: Warband 1.158
Napoleonic Wars needs the latest version of Warband installed!
Client Patch:
http://download2.taleworlds.com/mb_warband_upgrade_1100_to_1158.exe
Client Full installer:
http://download2.taleworlds.com/mb_warband_setup_1158.exe
Napoleonic Wars 1.104
What it's all about :)
Client patch: (Needs 1.000 or higher installed!)
www.fsegames.eu/mb_warband_napoleonic_wars_upgrade_1000_to_1104.exe
Client full installer:
www.fsegames.eu/mb_warband_napoleonic_wars_setup_1104.exe
Module system:
www.fsegames.eu/mb_warband_napoleonic_wars_source_1104.zip
Dedicated server files:
www.fsegames.eu/mb_warband_napoleonic_wars_dedicated_1158_nw_1104.zip
I'm afraid we will never agree when it comes to melee.
I'm afraid we will never agree when it comes to melee.
And this is pretty much why most melee discussion about this DLC is hot air. Everyone thinks their own idea of the perfect melee system is better than the other persons perfect idea for a melee system.
Mount and Blade was never really designed for multiplayer at all. The engine is a clunky indie thing that just feels different for every person. Let it go guys. Melee will always be terrible. Quit obsessing over it and enjoy the rest of the game.
And the steam update is here. Behold!I didnt got him :(
What is this double x anyway?
Something that people yelled "exploit exploit!" At because they didn't know how to counter it, in the competitive melee world it made melee extremely interesting and those who claim it's unblock able or that you can't see the animation honestly have not played the game. I have nearly 1,000 hours all attributed to NW. The double x is when you hold your bayonet up and you tap x twice so the bayonet goes down smoothly and quicker then if you feinted. People, don't remove things you don't understand just because you can't beat them. Next thing you know they're going to take out chambers.Okay, so I have played the Mount and Blade series since the very beginning, and have nearly 3k hours throughout the entire series. That means nothing however, because the double x exploit is not an exploit because it was hard to counter, but because it was never meant to be in the game. Saying it spiced up the game is like saying saper glitching a tower up to the rooftops in Arabian Harbor makes the game more interesting. It's an exploit but opens to new areas of the map, making it more interesting, right? People who complain about it call it an exploit because they can't counter it, right?
Ehh double x seems to be cheating to me. Since it shows not animation of holding the attack direction of where you are attacking,and another good thing is no more musketoon cav!(Those Grenzers acted like them when they had the chance.)Coming from you I would expect you to say double x is all luck.
Well the jump stab is for fun and giggles, but the reason I'm so peeved is because the double x spiced up the competitive melee world.
The North American Community is different than the European community and I can say it did indeed make it more exciting. This community is split with Europeans and North Americans. And NA players can vouch for me, they are allowed to double double x in tournaments and it's allowed in group fighting servers. I have always felt the European community has had more say and or Blind bias when it comes to these issues. And even though they deny it, I do feel as if Vincenzo will listen to the European community more over the North American one. The past has so far proved that. All players so far that have agreed with the patch have been Europeans, ask any North American and they will disagree with this patch and the Europeans opinion.
... ask any North American and they will disagree with this patch and the Europeans opinion.
Well I would say it is a form of exploiting a bug... I dont want new players to be outsmarted with buggyness from ramming your weapon type button a lot.
I'm surprised Pets didn't even mention that.
So since I'm American, my opinion regarding a melee technique is polarized automatically?Ofcourse what did you expect? Freedom of speech?
And this is where the bias begins, I've had discussions with Vincenzo about the melee before the took out the double x. And my local North American friends have often got in arguments with Vincenzo over steam. I do feel as if he does choose to ignore the north Ameircan communities opinion because of all the Europeans backing him up and telling him to do what the North Americans don't want. You don't hear about it because Vincenzo ignores the complaints of the North Americans and that's honestly a fact, if he did acknowledge any complaints on the North American side he wouldn't have nerfed the melee a year ago. Please, ask any North American and many will have the same opinion as I do. Yet ask a European and they will disagree. I would but honestly there's no point anymore, this is the last I'll say of this. And I am talking about European born people.Wow you're whiny. And wrong and paranoid. What does the average European player have against the North American community to the point of "telling him to do what the North Americans don't want"? Also, why would a game developer choose to ignore probably around 50% percent of the community? I think you and a couple of your friends who can only get kills through the exploit of the double X are the only ones being described as North Americans in this. And I certainly do not have the same opinion as you.
*excuse my typos I am on a phone*
You just went along with him saying it was only Europeans who shared that opinion knowing well that I am American.I'm surprised Pets didn't even mention that.
Not sure what you mean...
That's not at all what I meant. Idk how you got that from what I said. :onvm ::)
I joined a MM game 1 month before release for the first time since 6 months, I found a complete broken melee system, people spinning like mad, holding down-block constantly and generally being elitist pigs that take out new people within 0.1 second.
Something had to be done, spinning removed to stop the people from being some weird ninja
An exploit (from the verb to exploit, in the meaning of using something to one’s own advantage) is a piece of software, a chunk of data, or sequence of commands that takes advantage of a bug, glitch or vulnerability in order to cause unintended or unanticipated behaviour to occur on computer software, hardware, or something electronic (usually computerised).
Deep and engaging melee
Bla bla bla. In the end, it is as it is.
Coconut, you're my new best friend. I've been arguing this point yet nobody has agreed. Add me on steam I need to rant to somebody lol [3eVolt] Fallout. Vincenzo just lost all credibility with that quote you caught of him saying MM melee was broken, MM melee is the most fun I've had in a Game ever.MM was fun however compared to NW it makes my eyes bleed when I load it up again. Also this has been argued for over a year now and they are not going to change anything that has been changed from MM to NW melee related so don't waste your breath.
If double X was a win button I would have used it much much more. I enjoyed figuring out ways to counter Double x'ing and even figuring out ways to counter someone who was countering my double x. It was confusing yet I enjoyed it because of the challenge.Deep and engaging melee
Oh yes spamming the x button whilst making weird annimations is so deep and engaging!SpoilerSarcasm[close]
It's is NOT banned on North American servers. And it does NOT make the animation disappear. I've had nearly 1,000 hours of Napoleonic Wars alone and I can tell straight from experiences in competitive melee tournaments that the animation does NOT disappear.Ehh depending on your ping, how many people are in the server, and how good the server is.It makes it look like the animation is gone.Which mean that all you see is him preparing to attack up then suddenly halfway attacking down when you notice it.
We do not only listen to the EU community, hell this was reported mostly by NA people, and most of all, I do not care who reports bugs or what nation their from, I care about fixing bugs.
We have not dumbed down melee as much as possible to annoy the pro's, the melee is hardly dumbed down, and works very well right now..
MM melee was just silly, all people had to do to block an attack is holding the down block or attack whilst turning 360 degrees in 0.2 seconds, there is no way you can convince me that was better..
the upper stab added 100% more killable option and made it more challenging for the pros.
In either case, nothing is going to be changed anymore, were too far into the release to change anything drastically...
And in my opinion, and this one is shared by many prominent figures in this community, the current system works well.
I didn't bring up MM to say that MM>NW in melee. My point was that when MM transitioned to NW they nerfed spinning, and when I say nerf they almost but completely made it useless in melee. They got rid or at least severely damaged a play-style. Now double x which I know a lot of peoples play styles are dependent on double x or at least use some aspect of it is now gone. Melee should not be just attack, block attack block attack block. Each fighter should have their own unique play-style and I want to recognize someone I know from my regiment from the way they fight. What is next removal of chambering or kicking? I don't want to see NW reduced to two people dueling with no uniqueness to their fighting style. My point is with spinning and xx removed two play-styles have been destroyed and I am disappointed. Now all the playstyles that are left are feinters, chamberers, kickers and holders and frankly that is not enough.
Idk, maybe some of us are not making ourselves clear, nor is Vincenzo when he says there will be no return of the double-x, etc. etc. etc., including no future patch for NW that is going to change NW melee drastically.NW melee has been changed twice drastically already. Once in beta when Hekko got FSE to implement aiming with the up attacks, they were locked into place back then. And second with the speed decrease on the up attack decreasing it by .15 seconds I believe? I don't see why FSE would not change the melee if they thought it was for the better for the entire community including pros, newbies, EU, NA, AU and everyone else not that it should matter where you come from or what your skill level is.
The small changes we did to melee since release were all for the better, the up attack was changed to make it a bit more realistic, it takes 0.15 seconds longer to raise the weapon above your head, which makes it look a lot more realistically (try raising a musket above your head in real life). Naming this DRASTICAL is just silly.Idk, maybe some of us are not making ourselves clear, nor is Vincenzo when he says there will be no return of the double-x, etc. etc. etc., including no future patch for NW that is going to change NW melee drastically.NW melee has been changed twice drastically already. Once in beta when Hekko got FSE to implement aiming with the up attacks, they were locked into place back then. And second with the speed decrease on the up attack decreasing it by .15 seconds I believe? I don't see why FSE would not change the melee if they thought it was for the better for the entire community including pros, newbies, EU, NA, AU and everyone else not that it should matter where you come from or what your skill level is.
I am just afraid for Napoleonic wars melee, I've had talks with my friends previously and chamfering and kicks aren't supposed to be allowed for melee, and if my memory serves me right if il not please correct me, but Vincenzo never intended for kicks and chambering to even happen. I do know his stance on chambering is similar to double x'ing. But for now I will keep shut and play the game. Just please, stop changing the game. It's FINE.Wuuuuuut? :o
To all of you that claim to have played this for XXXXXXXXXXXX thousand hours and in addition claim that the double X was not an exploit: shut up will ya.Everyone knows that, and everyone knows that argument against xx as well. However I welcome this exploit as a part of the game and I recognize that it is not some overpowered exploit that is a win button. A lot of video games have exploits that are recognized in their competitive fields.
This bug / exploit is originating from native and has been around for a very long time, if you haven't even detected or noticed that the animation was not displayed properly then quite frankly; you lack the intelligence to even be allowed to have an opinion.
As somebody who owns a Musket and bayonet I tried to DoubleX in my backyard. It does not work.You would have to dislocate half the joints in your arms to pull off the normal bayonet attacks lol.
I am just afraid for Napoleonic wars melee, I've had talks with my friends previously and chamfering and kicks aren't supposed to be allowed for melee, and if my memory serves me right if il not please correct me, but Vincenzo never intended for kicks and chambering to even happen. I do know his stance on chambering is similar to double x'ing. But for now I will keep shut and play the game. Just please, stop changing the game. It's FINE.
As somebody who owns a Musket and bayonet I tried to DoubleX in my backyard. It does not work.
As somebody who owns a Musket and bayonet I tried to DoubleX in my backyard. It does not work.
Chambering and kicking were purposely added.I am just afraid for Napoleonic wars melee, I've had talks with my friends previously and chamfering and kicks aren't supposed to be allowed for melee, and if my memory serves me right if il not please correct me, but Vincenzo never intended for kicks and chambering to even happen. I do know his stance on chambering is similar to double x'ing. But for now I will keep shut and play the game. Just please, stop changing the game. It's FINE.
Sorry mate but that is just hilarious. That are Warband's Native functions for melee. Their only function is melee.
As somebody who owns a Musket and bayonet I tried to DoubleX in my backyard. It does not work.I got two friends and we tried to chamber back in forth in our backyard, it didn't work either.
As somebody who owns a Musket and bayonet I tried to DoubleX in my backyard. It does not work.
I guess now is the time for shooting to become supreme.(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2F5290acd4afb5a7b67d45e6ef9ea389a4%2Ftumblr_mp8g18xbw31r0tytoo1_500.gif&hash=1174c0a713056e2a5db2b9debe5f4cfe3a65d6d3)
I guess now is the time for shooting to become supreme.Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2F5290acd4afb5a7b67d45e6ef9ea389a4%2Ftumblr_mp8g18xbw31r0tytoo1_500.gif&hash=1174c0a713056e2a5db2b9debe5f4cfe3a65d6d3)[close]
As somebody who owns a Musket and bayonet I tried to DoubleX in my backyard. It does not work.I got two friends and we tried to chamber back in forth in our backyard, it didn't work either.
K-Style in Gunz
As somebody who owns a Musket and bayonet I tried to DoubleX in my backyard. It does not work.
Enjoy le noobs, may your voice be heard, but without the insults and hate please. Just let the numbers speak for themselves.the numbers Are not correct. People Are assuming you mean earlier patches where as of those who wanted the old melee back, only half meant they want xx back. I also enjoyed the earlier melee, but Im also glad they removed the xx glitch. Just stating my opinion. And we once had a poll about the same thing long ago where 400-500 wanted the old melee back and only 50-60 wanted the new and nothing was done, which means nothing is going to happen when you barely have more yes than no in the poll (which cant be completely trusted)Spoilerhttps://www.fsegames.eu/forum/index.php?topic=7752.0[close]
First of all its not an exploit because it can be easily countered. Second this quote from Vince shows that whenever things are removed from the melee system it is always to dumb it down and make it so there cannot be "elitist pigs that take out new people within 0.1 second."SpoilerI joined a MM game 1 month before release for the first time since 6 months, I found a complete broken melee system, people spinning like mad, holding down-block constantly and generally being elitist pigs that take out new people within 0.1 second.
Something had to be done, spinning removed to stop the people from being some weird ninja[close]
Some people might think that double x and old MM spinning was a broken melee system and even exploitation but I think that a form of complex yet deep and engaging melee where new fighting styles and skills are invented each day.
Alot of people will buy BCoF because of the historical period or the uniforms and ect... But in the end most of our time in the actual game will be in either shooting or melee combat. If the melee system in BCoF is dull to the point where a new player can easily defeat a seasoned veteran then this is not a game that I would put in countless hours honing my melee skills when there is no big payoff in the end in terms of skill.
To refer to a reply of Duuring:If you want to talk about realism, everytime I see a regiment form a square in a linebattle. The Cav just jumps into it and kills everyone. Realism.(Sarcasm)
Melee in neither NW nor MM is histirically accurate, you wouldn't see a spread out field, with people 1v1ing each other.
Thats was the bettest patch EVER
The patch is quite poor in my eyes, i didnt really see anything wrong with the game to begin with. Now i can't melee as good because downspam is now over powered and it is easier to block chambers, feels like i have to change my techniques. The game also crashes more frequently for me.
Hope the next one comes soon!The next one won't come, they are finished with NW. :(