Author Topic: Developer Blog 28 - Napoleonic Wars Patch 1.2  (Read 8626 times)

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Offline Duuring

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #30 on: January 17, 2018, 04:22:54 pm »
Well, this isn't minecraft, so no more plank-spamming sounds pretty good to me.

Offline Younes9969

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #31 on: January 17, 2018, 04:25:52 pm »
Well, this isn't minecraft, so no more plank-spamming sounds pretty good to me.

scripts to disable planks exist in servers like minisiege if i remember correctly.

Offline Zahari

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #32 on: January 17, 2018, 04:40:18 pm »
Well Rhein faction looks pretty nice
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Offline Wursti

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #33 on: January 17, 2018, 04:55:09 pm »
Groupfight mode enables = rip xglitches

how am i gunna make kills now ;=;

Offline Freestyler

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #34 on: January 17, 2018, 05:07:54 pm »
niceee




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Offline Krowbar

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #35 on: January 17, 2018, 05:17:48 pm »
Looks great. Good job!

Offline Lurvy

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #36 on: January 17, 2018, 05:27:08 pm »
Love the update. The new maps are also very good.

Imagine what this game would have been if we got 1-2 of these every year  ::)

Offline Glenn

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #37 on: January 17, 2018, 05:32:25 pm »
Oh yes, more regiments Skitty and Kuni can rename to.


Forreal tho, great update  ;D
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Offline Sgt.Winters

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #38 on: January 17, 2018, 05:47:29 pm »
Fantastic update

Offline Mohawky

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #39 on: January 17, 2018, 05:57:25 pm »
Nice update - but you might want to warn mappers that it rewrites over their existing maps on download - I take regular backups - but I know some don't.

Also - did you implement the TNT disable per team that Vince promised? If so, how does it work.

Love the new props ! 


EDIT:  Ignore that - found it:  ("mm_disable_explosives", 0, "0", "0", []), #  If this prop is in the map, the sappers cannot place explosives. var1 = team limit; 0 = both, 1 = only team1, 2 = only team2


THANK YOU SO MUCH!
« Last Edit: January 17, 2018, 06:06:06 pm by Mohawky »

Offline Johny_Nawalony

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #40 on: January 17, 2018, 06:13:46 pm »
Without the Bavarians France seems a bit empty, i think adding swiss infantry for them would be nice?
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Offline VetroG

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #41 on: January 17, 2018, 06:26:00 pm »
Nice job guys  :)

Offline Hitokiri Battousai

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #42 on: January 17, 2018, 06:27:15 pm »
I'm sad about the new faction. But everyone would have different opinions about it. It's also not a major problem. I'm really happy about the melee. It feels more smooth and faster. Chambering became more fun. It's also interesting to see that artillery doesn't have infinite shots anymore. Would surely help in these bigger linebattles for maximum immersive realism. When I first started the game and saw EU 1 populated, it felt like the release date of the actual DLC.  ;D

Offline Adelon

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #43 on: January 17, 2018, 06:37:34 pm »
Can you update the links of the warband installers? They are not working.

Offline airsoft31

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #44 on: January 17, 2018, 06:45:39 pm »
Nice work ,the new faction is amazing,but i don't understand one thing,why you waited until six years for make this update..
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