i know it's not that hard, I did it once already lel. I was just wondering why you did just include it with the whitelist? They're not that different tbh
Any reason why tiered admin powers/levels wasn't included in the update?if you are referring to admins being able to ban admins, then that will be in the hotfix. you will have to go into the file and enable the code, and put your IDs in. if you are referring to what i did with LB admins on NA1, then that will have to be something your do on your own. its not too complicated to do.
I think you mean didn't so i will post with that in mind.
there were some things that i made before the last patch was a thing, and i decided to bring them over into the patch. Revive, spawn and god mode are the main 3. Things like medics were something i wanted added, but my old system for that was meh.(probably OP tbf) especially when you can do it a lot better with a full patch, and not a server side only thing. Vince worked on that stuff though.
there were a bunch of other minor stuff that most people had on their servers. aka welcome messages and logging teamwounding and teamkilling. those 2 changed numerous times as what we wanted out of them changed.(multiple people worked on them at one time or another) i added round and map changes to the logs. plus all the other random fixes i made like healing a player heals their horse or refilling ammo gives them ammo if they have none. some of the stuff i didn't bring over because i didn't feel it was worth it, or i just forgot. most of the code i brought over from the old patch had to be redone by me, because when i originally made it years ago, i really sucked at coding and wasn't that well done.(my old revive code was just awful. complete garbage even tho it worked) i still have plenty to learn, but i think the code i did for the current patch runs better, looks better, and makes the game better compared to my old code. i did a lot of other stuff, but the above are the main stuff i wanted in and put in.
anyways, back to the stuff at hand. it is probably possible to try and tie in the whitelist with the ability for admins to ban admins or to find other ways to tier the admins. it wouldn't be something that can be done quickly and would require a bunch of changes to the existing admin stuff. i believe the hotfix is done or very close to be, so i don't think it would be worth redoing it at this point.(plus what defines each tier would be debatable) my code for banning admins is good enough for now. most servers will be modifying their files so going up and enabling and changing the IDs would be quick and easy.
something i did add that anyone that has played on NA1 over the years knows about is the automatic friendly fire toggle. You can leave it off, and FF will stay whatever the server has it set to like usual. or you can change the time you want it to automatically turn on. So lets say after 30 seconds in the round, FF will turn on and when the round ends, it will turn off. When the round ends, map is reset, or the time is under said timer(say 30 seconds) FF will turn off until the time has passed. This cut down the work load for NA1 admins by like 90%. Alt tab teamkills were a thing of the past. Not being able to mass teamkill/wound at the start of the round. and at the end of the round, no more having to deal with people teamkilling. some servers may not care about teamkilling at rounds end, and that is fine. NA1 doesn't allow it. If you really want people to teamkill at rounds end, you can modify the MT or find other ways to get around it.
This is also nice at events. Prevents people from teamkilling or teamwounding. Tired of admins reseting or you having to revive/heal because someone decided it would be fun to attack someone else in spawn? Well, this should stop that stuff too.
GF servers would be able to make use of it as well.