Author Topic: Developer Blog 22 - In-game Teaser  (Read 88134 times)

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Offline Sleek

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Re: Developer Blog 22 - In-game Teaser
« Reply #15 on: January 14, 2014, 09:40:10 pm »
On the 2nd to last picture, it kinda looks like they are falling forward, it looks kind of awkward. Besides that, BEAUTIFUL.
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Offline SeanBeansShako

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Re: Developer Blog 22 - In-game Teaser
« Reply #16 on: January 14, 2014, 09:40:14 pm »
Worth the wait of keeping some of this stuff quiet ;). Great job guys!

Offline Davout

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Re: Developer Blog 22 - In-game Teaser
« Reply #17 on: January 14, 2014, 09:40:20 pm »
Will the uniforms be a bit less cartoony?

Offline McEwan

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Re: Developer Blog 22 - In-game Teaser
« Reply #18 on: January 14, 2014, 09:40:28 pm »
So will all ranks be per-determind like in NW (Sgt/Off) or will we get every specific rank?
If you remember back to the "Clan System" blog, you will be able to use a complete list of ranks* which will show up in-game. So I'm assuming that the system will read your in-game class and place your specific rank from the system onto the uniform (or something to that effect).

Will the uniforms be a bit less cartoony?
It's pre-alpha, so I think you know the answer to that one. ;)
« Last Edit: January 14, 2014, 09:42:35 pm by McEwanMaster »


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Offline Hadhod

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Re: Developer Blog 22 - In-game Teaser
« Reply #19 on: January 14, 2014, 09:41:03 pm »
Looks very tasty. I like the idea of variability in melee depending on which fighting style you prefer.  :)

Offline Mac Aaron

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Re: Developer Blog 22 - In-game Teaser
« Reply #20 on: January 14, 2014, 09:41:50 pm »
Keep up the good work !  :)
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Offline SeanBeansShako

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Re: Developer Blog 22 - In-game Teaser
« Reply #21 on: January 14, 2014, 09:44:27 pm »
Looks very tasty. I like the idea of variability in melee depending on which fighting style you prefer.  :)

I really like the idea of the Percussion Cap Musket being the jack of all trades master of none firearm and melee weapon :).

Offline Coconut

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Re: Developer Blog 22 - In-game Teaser
« Reply #22 on: January 14, 2014, 09:44:41 pm »
Looks fantastic

Offline Lord-Havregryn

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Re: Developer Blog 22 - In-game Teaser
« Reply #23 on: January 14, 2014, 09:45:00 pm »
Looks great  ;D, very curious how the animations looks tho
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Offline Olafson

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Re: Developer Blog 22 - In-game Teaser
« Reply #24 on: January 14, 2014, 09:45:54 pm »
Will the uniforms be a bit less cartoony?

Yeh, I thought the same. We are currently only Using Unity standard shaders, which are not that great...
Once we got the time we will implement new shaders, that will hopefully make it look better and make the Bumpmaps look out a little bit better.

Offline McPero

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Re: Developer Blog 22 - In-game Teaser
« Reply #25 on: January 14, 2014, 09:46:57 pm »
lol, is it first April already?

Offline DeoVindice61

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Re: Developer Blog 22 - In-game Teaser
« Reply #26 on: January 14, 2014, 09:47:30 pm »
-mind completely blown-  :o

Offline MrSt3fan

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Re: Developer Blog 22 - In-game Teaser
« Reply #27 on: January 14, 2014, 09:47:47 pm »
This looks awesome ! :)

Offline George385

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Re: Developer Blog 22 - In-game Teaser
« Reply #28 on: January 14, 2014, 09:48:02 pm »
i knew dis was coming before all of you!  ;)

jk, but it does look great! keep up ze good work guys!

Offline DrByeBYe

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Re: Developer Blog 22 - In-game Teaser
« Reply #29 on: January 14, 2014, 09:48:23 pm »
Looks good. I hope melee becomes interesting :)
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