Poll

How do you want this patch to be applied?

The melee patch should be applied to the game with the next patch.
21 (37.5%)
The melee patch should only be used as server files so it can be chosen whether used or not.
11 (19.6%)
We don't want a melee patch.
24 (42.9%)

Total Members Voted: 54

Author Topic: Competitive Community Melee Patch  (Read 7495 times)

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Offline Theodin

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Re: Competitive Community Melee Patch
« Reply #30 on: September 01, 2017, 01:14:39 am »
Messing with bayonet range or health creates an unstable environment. As I said previously movement causes ghost range, not the bayonet itself. Obv hitboxes are unstable and armour issues need to be addressed but the bayonet itself is fairly balanced.

1x NA Duel- Runner up |  3x 3v3- 3rd place (Seadderol Deflatriots) (Ez Money) (71st Guards + Russian) | 1x Duel League- 4th place | 1x Regimental Groupfighting- 1st place (71st)  l  1x 2v2- 3rd Place (Vortex/Theodin) | TNWL Season 2 - 1st Place l 1x 2v2- 1st Place (Theodin/Elite) l 2x NANWL-
 71st, Nr8(LG) l 1x 4v4- 1st Place (RussianFury, Waste, NickCole, Theodin) l 1x Cav Joust- 2nd Place l 1x 4v4-
 3rd Place (Theodin, AsianP, Sleek, Godfried, Lurvy) l 1x 5v5 - 1st Place (RussianFury, Yoshie, Krastinov, Jorge, Theodin - Thanos and his children)

Offline UniversitasMetal

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Re: Competitive Community Melee Patch
« Reply #31 on: September 01, 2017, 01:30:26 am »
1. I don't think pokes are that random and I'm pretty sure some people know how to bait others into poking them.

2. I think stabs are well balanced.

3. 5 stabs yes, but to arms and legs maybe. People should aim for the chest or the head and problem solved.

4. ok.


Offline Maple™

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Re: Competitive Community Melee Patch
« Reply #32 on: September 01, 2017, 03:57:35 am »
I think the melee should be sped up because, on NA side at least, the meta is pretty much blocking until you get a blockchamber/blockstun. If the melee was sped up, there would be new ways to play and it'd force defensive players to do more than block. I mean, come on, bayo v bayo is only 2 attack directions.

Offline Theodin

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Re: Competitive Community Melee Patch
« Reply #33 on: September 01, 2017, 04:35:32 am »
I think the melee should be sped up because, on NA side at least, the meta is pretty much blocking until you get a blockchamber/blockstun. If the melee was sped up, there would be new ways to play and it'd force defensive players to do more than block. I mean, come on, bayo v bayo is only 2 attack directions.
Or at least improve server/client relationships so stabs don't disappear or some shit.

1x NA Duel- Runner up |  3x 3v3- 3rd place (Seadderol Deflatriots) (Ez Money) (71st Guards + Russian) | 1x Duel League- 4th place | 1x Regimental Groupfighting- 1st place (71st)  l  1x 2v2- 3rd Place (Vortex/Theodin) | TNWL Season 2 - 1st Place l 1x 2v2- 1st Place (Theodin/Elite) l 2x NANWL-
 71st, Nr8(LG) l 1x 4v4- 1st Place (RussianFury, Waste, NickCole, Theodin) l 1x Cav Joust- 2nd Place l 1x 4v4-
 3rd Place (Theodin, AsianP, Sleek, Godfried, Lurvy) l 1x 5v5 - 1st Place (RussianFury, Yoshie, Krastinov, Jorge, Theodin - Thanos and his children)

Offline Dan the Seagull Chef

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Re: Competitive Community Melee Patch
« Reply #34 on: September 01, 2017, 04:39:27 am »
1. I don't think pokes are that random and I'm pretty sure some people know how to bait others into poking them.

2. I think stabs are well balanced.

3. 5 stabs yes, but to arms and legs maybe. People should aim for the chest or the head and problem solved.

4. ok.
For the first one, I try to bait people into either glances or pokes and I would say that most of the time, it works.
Wanna help the Wiki, join the Discord! Here are also the FSE Thread and Taleworlds Thread.

Offline Theodin

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Re: Competitive Community Melee Patch
« Reply #35 on: September 01, 2017, 05:18:26 am »
1. I don't think pokes are that random and I'm pretty sure some people know how to bait others into poking them.

2. I think stabs are well balanced.

3. 5 stabs yes, but to arms and legs maybe. People should aim for the chest or the head and problem solved.

4. ok.
For the first one, I try to bait people into either glances or pokes and I would say that most of the time, it works.
For the last time, for everyone to hear, there is no such thing as a force glance, there is always a random element

1x NA Duel- Runner up |  3x 3v3- 3rd place (Seadderol Deflatriots) (Ez Money) (71st Guards + Russian) | 1x Duel League- 4th place | 1x Regimental Groupfighting- 1st place (71st)  l  1x 2v2- 3rd Place (Vortex/Theodin) | TNWL Season 2 - 1st Place l 1x 2v2- 1st Place (Theodin/Elite) l 2x NANWL-
 71st, Nr8(LG) l 1x 4v4- 1st Place (RussianFury, Waste, NickCole, Theodin) l 1x Cav Joust- 2nd Place l 1x 4v4-
 3rd Place (Theodin, AsianP, Sleek, Godfried, Lurvy) l 1x 5v5 - 1st Place (RussianFury, Yoshie, Krastinov, Jorge, Theodin - Thanos and his children)

Offline Caskie

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Re: Competitive Community Melee Patch
« Reply #36 on: September 01, 2017, 06:01:04 am »
I think the melee should be sped up because, on NA side at least, the meta is pretty much blocking until you get a blockchamber/blockstun. If the melee was sped up, there would be new ways to play and it'd force defensive players to do more than block. I mean, come on, bayo v bayo is only 2 attack directions.
Or swap melee speed from fastest to medium and would never have this problem as us inferior EU players don't have this problem

Offline Janne

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Re: Competitive Community Melee Patch
« Reply #37 on: September 01, 2017, 08:01:14 am »
2. Slightly decreasing downstab's range


nice fucking joke lads

Offline McPero

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Re: Competitive Community Melee Patch
« Reply #38 on: September 01, 2017, 08:18:24 am »
1. Yes poke baiting is a thing but there is still a lot of random pokes.
2. No.
3. With NW hitboxes you never know what you actually hit, I find that most deadly stab is in crutch/legs.

I don't know what are you doing in NA but here melee is mostly range, chambers, block/stunchambers. I don't see FSE actually implanting these changes so you don't have to concern yourselves.

Offline Herishey

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Re: Competitive Community Melee Patch
« Reply #39 on: September 01, 2017, 09:49:45 am »
1. I don't think pokes are that random and I'm pretty sure some people know how to bait others into poking them.

2. I think stabs are well balanced.

3. 5 stabs yes, but to arms and legs maybe. People should aim for the chest or the head and problem solved.

4. ok.
With point 1 I know how to bait someone into poking me of course, but at times the pokes are very inconsistent and just happen when you are neither too close or too far from your opponent, I tend to call these 'soft spots'.
I won lots of things, I came 2nd and 3rd in lots of things, I guess I did some other shit too........ I'm also an FSE legend, probably most commonly described as a cunt. If the shit I do doesn't make sense in your head, well fuck you because it makes sense in mine.

Which i did, against known and reputed player, some of them considered legend, such as, Mandarin, Ledger, Tiberias, Herishey, Hokej, Troister, Axiom, Evanovic, Stark, Eddie, Jammo, Bagins, Freddie, Python. I didn't had a good relationship with most of them, but i congratulate them for what they did, and i had pleasure facing them.

Offline Maharbaal

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Re: Competitive Community Melee Patch
« Reply #40 on: September 01, 2017, 04:54:38 pm »
2. Slightly decreasing downstab's range


nice fucking joke lads
have you ever tried the upstabs yet?  :-*

Offline Janne

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Re: Competitive Community Melee Patch
« Reply #41 on: September 01, 2017, 04:57:41 pm »
2. Slightly decreasing downstab's range


nice fucking joke lads
have you ever tried the upstabs yet?  :-*
why would i when downattacks are apparently so fucking op it needs a nerf

haha xd

Offline Hypno

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Re: Competitive Community Melee Patch
« Reply #42 on: September 03, 2017, 06:33:34 pm »
or u could 'git gud' at the game
GG to everybody who played in it. Was a great match to watch and surely an incredibly intense one to play. Hypnos beginner luck turned it around.
get out of here jack i wanna cum

Offline ~NickCole~

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Re: Competitive Community Melee Patch
« Reply #43 on: September 03, 2017, 06:50:14 pm »

Offline Keita

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Re: Competitive Community Melee Patch
« Reply #44 on: September 03, 2017, 06:54:08 pm »
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