CancelledDue to dwindling numbers of attending regiments, and especially line infantry regiments, we no longer feel able to continue the linebattle. Instead this chapter must come to a close for the sake of everyone involved. Walter and I wish the best for all regiments who have attended throughout the event's existence and thank you all for helping make our Sundays something to look forward to. A special thanks to Dubie and the Suisse for their help admining.
Best wishes,
Walter and Yde
Head Admin:Supporting Admin:
General Rules
1. Global chat is for officers only
3. No teamkilling
4. No officer aiming. The officer must keep a reasonable distance to the rankers and not stand in the line of fire for this rule to take effect.
5. If one is in charge, everyone is in charge.
6. No reloading out of formation
7. No ramboing
8. Respect the admin’s decisions
All Charge Rules
1. No firing
2. No delaying
If you have issues with the admin’s decision, contact him over Steam. If it is too late for the issue to be solved, please wait until after the linebattle.
Join our teamspeak at 18:45 pm GMT for server information
Teamspeak: 85.236.107.38:10757
TeamSpeak Password: Kaninhylster
Class Rules:
Line Infantry:
4 -
251. No firing out of formation
2. No reloading out of formation
3. No firing in charge
5. If less than 3 members remain alive, they must join a friendly line
6. No firing while crouched
Lights:
4 -
151. May use three man spacings in firing formations
2. May fire in charge
3. May spawn with Infantry Muskets or Cavalry Muskets
4. If less than 3 members remain alive, they must join a friendly line
Rifles:
4 -
151. May use three man spacings in firing formations
2. May fire in charge
3. If less than 3 members remain alive, they must join a friendly line
Cavalry:
5 -
151. Dragoons may not fire in charge
2. Dragoons have to be stationary and in a line to fire
3. Pistols may be fired in charge, but not reloaded
4. If less than 3 members remain alive, they must dismount and join a friendly line
Artillery:
4 -
101. Artillery may bring either (a) cannon(s) or (a) howitzer(s)
2. Artillery guards may choose to play as either line infantry or foot guards
3. Artillery guards share the rules of light infantry when near the artillery piece
4. Artillery guards share the rules of line infantry when not near the artillery piece
4. Artillery may bring one or more sappers
4. Sappers may not build floating sapperworks