Seamarshal Ben sends out his word being the pirate king that another sea battle will take place!
ARRRR.
However for this time it will be even more unique! Due to unique scripts we are doing something which has never been done before in the entirity of Napoleonic Wars, having a sea battle
with ships which can bear cannons and move at the same time! Hoho, therefore we will have three ships per side each bearing 10 cannons, 5 per side to be exact. Our Permanent Artilleries are being positioned at the flag ships to make flag ships the most deadliest. The Other units are all obliged to play on foot since cavalry will be disabled during this event. 20 cannons may be filled up on each side and regiments are asked to choose a few of their fighters to act as additional artillerymen. When there are 5 Regiments per side (w/o the Artillery Regiment being counted) every Regiment would be able to choose 4 Artillerymen. However the amount of artillerymen each regiment can choose will be decided once the sign ups are done. We are excpecting a full house... or boat, in this case.
If three ships per side are too much and are causing lags we will play on another map with two ships per map.
Unique Rules are taking place:+ Since we can only get in line while walking down the plank our CLOSE COMBAT RULES apply all the time.
+ Dont fight over the cannons.
Take a note that...... This will be an unique conquest event, which means you will spawn on the boats.
... Once a boat sinks you cant spawn on it anymore.
... You are more a melee man? You will be able to enter enemy boats and you can BLOW THEM UP HAR HAR HAR HAR...
... Once you played this event you will be marked as a pirate.This will be the battlefield - Look closely to spot the cannons