Author Topic: Space Engineers - This game is never going to be finished  (Read 64096 times)

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Offline Dom13WorstNW

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Re: Space Engineers- NEW UPDATE! Refinery and Assembler
« Reply #15 on: January 02, 2014, 07:19:05 pm »
yet another update   ;D 

Offline Who-

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Re: Space Engineers- NEW UPDATE! Refinery and Assembler
« Reply #16 on: January 09, 2014, 10:42:54 pm »
Bump cause I have the game
I'm like a reincarnated Saltyy But I actually have some talent.

Offline Dom13WorstNW

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Re: Space Engineers- NEW UPDATE! Refinery and Assembler
« Reply #17 on: January 09, 2014, 11:01:34 pm »
new update today  8)



Offline Dom13WorstNW

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Re: Space Engineers- NEW UPDATE! MULTIPLAYER RELEASED!
« Reply #18 on: January 16, 2014, 10:19:29 pm »
The update we have all been waiting for has been released    ;D ;D ;D


Offline Super

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Re: Space Engineers- NEW UPDATE! MULTIPLAYER RELEASED
« Reply #19 on: January 16, 2014, 10:40:34 pm »
Amazing Game... No reason whatsoever not to buy it, unless you are sad. Might post some of my ships up here.

Offline Dom13WorstNW

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New Update today   ;D ;D ;D
http://forums.keenswh.com/post/update-01-017-010-6745848


patch notes
Features
- multi-player chat added (press Enter to write, another Enter to send)
- heavy armor resistance. In the previous update we added heavy armor, but its resistance when compared to light armor wasn't large enough. This update rebalanced heavy armor strength and now it can sustain a lot more damage (missile explosions, bullet impacts, collisions, warhead explosion). Try it!
- ammo models and icons
- when pasting, CTRL + mouse wheel can be used to move paste position closer/further
- option to disable multiplayer weapons
- ladders have been replaced with passage blocks due to complicated implementation of the climbing in various gravity settings. Now, you can create passages either horizontaly or verticaly and fly or walk through by using your jetpack.

Fixes
- fixed velocity of rotating blocks when split
- rewritten toolbar, now saved with world
- fixed missile collision damaged blocks (sometimes it went through)
- fixed open/close door issue
- fixed cube building gizmo
- fixed pasting active drill
- fixed 3rd person camera rotation

Update 01.017.011
- fixed player count slider in player screen (F3)
[close]

[youtube]http://www.youtube.com/watch?v=Qfw1_XmKwUU[/youtube]

Offline Dom13WorstNW

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Re: Space Engineers- Custom colors,Gravity generator range settings
« Reply #21 on: February 17, 2014, 07:28:42 pm »
Update 01.018.021 has been released.

Features
- create custom colors for blocks (default by P key, SHIFT+P is color picker)
- configurable range of gravity generator
- multiplayer synchronization of ship systems - Lights, spotlight, motors, landing gears and the other functional blocks that can be used on ships are now synchronized
- rename most of the objects that are available on the Control Panel (gyroscope, refinery, etc.)
- added a construction deck (magnetic deck) on the platform when starting a new game (world)
- added a second (back) entrance to small ship cockpit
- renamed thrusts to thrusters
- renamed reflector light to spotlight
- added passage block (replaces the ladder block)

Fixes
- minor performance optimizations
- fixed slowdown on some systems caused by timer frequency
- fixed explosion lags
- fixed explosion particle effect
- fixed projectile damage dealt to heavy armor (now it's more durable)
- fixed physical shape of drill
- fixed missiles ghosting through ship which launched it
- fixed mirroring of some blocks
- reduced memory usage when building blocks

[youtube]http://www.youtube.com/watch?v=x2aI_yQc6do[/youtube]

Offline Dom13WorstNW

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Update 01.019.010 has been released.

[youtube]http://www.youtube.com/watch?v=uLJqaXhHIJ0&list=UUiIu5_NeaCkv3Nt8R5u7pNg&feature=c4-overview[/youtube]

Full list of new Features and Fixes:

Features
- inventory synchronization in Multiplayer
- player’s name tag above character (will be replaced later by correct radio visibility with ID)
- game option: disable headbob
- added more space in G screen for modders
- added more sounds
- asteroids are now visible from a larger distance

Fixes
- fixed door animation (instant closing in some cases)
- fixed shadow stripes visible with some FOV settings
- fixed sound fade-out for looping sounds

Offline Dom13WorstNW

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Update 01.020.005 has been released.



Features
- synchronized small floating objects in Multi-Player
- refinery sends items into the assembler when it’s built next to it and shares a conveyor door
- added new sounds: player movements, assembler, refinery. Full list below (Work in progress, sounds are likely to change in the following weeks)
- power output is now visible in the reactor’s control panel
- shadow rendering optimization for distant shadows
- increased the size of the slider in the control panel
- improved animations of the assault rifle in hands

Fixes
- fixed big performance issue
- fixed character bouncing
- fixed collision model for cargo container
- fixed drilling with hand drill, sometimes it won't drill even when in collision with an asteroid
- fixed black screen during start-up
- fixed deleting rotors
- fixed crash in cockpit
- fixed start-up issue caused by missing windows update
- fixed floating object picking in Multi-Player
- fixed synchronization of uncontrolled ships
- fixed sound crashes
- better visibility test for player name tag


New sounds:
- HUD sounds
- player movements (run, sprint, crouch, iron sight, jetpack)
- player rifle shoot
- player drill
- small ship drill
- player rifle bullet impacts (one sound per surface type)
- assembler, refinery

Existing sounds:
- small ship Gatling
- small ship missile launcher
- small ship missile launch
- missile flight
- small ship Gatling bullets impacts (one sound per surface type)
- small ship small missile explosion (one sound per surface type)

Offline Jelly

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I love this.  ;D

Offline Dom13WorstNW

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are you good at building?  Enter into the competition!!     :D


Offline Dom13WorstNW

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HUGE Update   today.  ;D

Update 01.021.024 has been released. Survival mode is now available in Space Engineers!



Features
- survival mode (manual building, death, re-spawn)
- new game scenarios: Crashed Red Ship, Two Platforms, Lone Survivor, Asteroids
- ore detector block
- ore detector in hand drill
- new custom world screen
- new assembler screen
- world generator change: most asteroids have iron core
- assembler can be switched to disassembling mode
- new assembler production queue hotkeys: Ctrl+click (adds stack of 10) and Shift+click (adds stack of 100)
- placing new ship block - now you can place a landing gear which can be attached to any surface instead of a light armor block cube
- reduced electricity production and consumption
- reduced uranium consumption
- reduced available uranium after starting a new game
- block info in Cube Builder screen and when placing a new block in Survival
- explosives component
- new music and sounds
- changed tools animations
- floating objects can be destroyed
- HUD is now more legible
- balanced materials required for assembling components
- changed mass and volume of some components and tools
- changed ore and ingot display unit from volume to mass
- Join game screen (contains a list of games which the player can join)
- game runs in window mode when it is unable to run in full screen
- character can now walk on a ship when it’s flying in max speed
- inventory names now show the name of the block

Fixes
- improved explosion performance
- improved 3rd person camera performance
- fixed symmetry mode
- fixed few sounds
- fixed friend games in join game screen
- fixed ore movement
- fixed crash when creating particle effect
- fixed crash when using symmetry mode
- fixed few typing errors
- fixed chat and gravity window overlapping
- fixed crashes in landing gears
- fixed color/texture of ore
- fixed copy/paste issues
- fixed small ship drill blind spot
- fixed doors spinning on rotors
- fixed passage collision model
- fixed asteroid collision shape in large worlds
- fixed landing gear synchronization in MP
- reduced number of additional asteroids in Easy Start 2
- fixed character's backpack in MP

New sounds
- assembler (idle, processing)
- door
- gravity generator
- medical room (idle, healing)
- refinery (idle, processing)
- reactor
- rotor
- landing gear
- grinder and welder
- construction and deconstruction sounds for survival
- HUD failure (inventory full, not enough material)

Offline Jelly

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are you good at building?  Enter into the competition!!     :D


I'm absolutely terrible. xD

Offline Dom13WorstNW

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Spoiler
are you good at building?  Enter into the competition!!     :D


I'm absolutely terrible. xD
[close]


Offline Dom13WorstNW

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Re: Space Engineers- Solar Panels, and thruster damage
« Reply #29 on: March 20, 2014, 09:19:52 pm »
New Update  ;D



Full list of new features and fixes:
Features
- added solar panels (energy production depends on the amount of light they catch from the sun – which depends on the angle and clear visibility to the sun)
- world generator spawns more uranium
- inventory size can now be edited in world settings
- assembler efficiency can now be edited in world settings
- refinery speed can now be edited in world settings
- thrusters now deal damage to objects, except:
    * small ship thrusters that don’t damage heavy armor blocks (so you can build landing platforms)
    * asteroids
- more detailed production screen in assembler
    * all components and blocks which you don't have ingots for are now shown in red
    * players can see the amount of required ingots to create a component or a tool
    * “Disassemble all” button that allows you to easily convert all components inside the assembler back into ingots
    * new queue shortcuts: ctrl+click (add 10), shift+click (add 100)
- increased character’s damage after falling from heights (3 blocks: 32% damage, 4 blocks: 72% damage, 5 blocks and more: 100% damage = instant death)
- red overlay is shown when the player runs low on health level
- increased the uranium refinement speed by 20%
- auto-save is now disabled on multiplayer clients
- added tooltips to join game screen
- increased damage done by drill to blocks
- changed red injury-overlay texture to a less gore version

Fixes
- fixed client ore mining (client received less ore than server)
- fixed copy-paste of stations
- fixed uranium consumption in Multiplayer
- fixed thruster "flame" in Multiplayer
- fixed disappearing crosshair
- fixed unit display in refinery and assembler
- fixed production screen which does not react to name changes
- fixed join screen text alignment
- fixed suicide dialog which was shown when the player dies
- fixed client can't see repairs done by server
- fixed out of ammo notification during sprint