Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 980924 times)

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Offline Wismar

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1410 on: August 05, 2013, 12:21:12 am »
Spoiler
Spoiler
Also will you be able to use a whistle while using your revolver (Like a static prop in the mouth of the officer with a altered sound pack where they will make whistle noises) or will they be a instrument like a Bugle, Trumpet or Fife etc, Sorry if it seems nit-picky for asking about this, but an officer whistle is a trademark of WW1.
They'll be treated as an instrument. If we find a way to allow the player to use both a pistol and whistle at the same time in the future, we'd certainly do it.

Quote
Also what will be the officer melee weapon? A pistol whip or is this set earlier in the war when swords were still popular with officers?
The mod is set mid-late war so no swords. A pistol and trench knife should be adequate for self defense. They may not be the most effective in combat, but we'll try to find ways to make playing them worthwhile.
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Very good, although the static prop sound file edit might be a viable option in my opinion however if you can find a way to do the pistol-whistle duel use that would be preferable.

On the other hand if you could do that with an instrument - Firearm mix, then maybe the ability to hold a pistol and the trench knife with the static whistle might be a good way do go, as it avoids the need to switch to the knife, which would possibly balance it against the rifles.

Also ammo runners might be a good idea for a specialist class for support, as I noticed in BaI ammo runs out quickly, and ammo runners will give a new dynamic to both public play and organised battles having a small dedicated team to resupply teammates would be a great piece of tactical play, Obviously these are just suggestions and I am not too experienced with the modding of games at all so I may be suggesting things that will only make more work for you.
[close]

I don't think it is possible to add duel wielding since they are going to implement a new shooting system to my understanding.
You would hold right mouse button to aim and press left mouse button to fire.
I might be horribly wrong but I think I remembered this from the mists of this thread.
« Last Edit: August 05, 2013, 10:58:37 am by Oscar XI Hederlööf »

Offline Hoffmann

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1411 on: August 05, 2013, 04:38:33 am »
Rigadoon, I command you to work a normal shift of 17 hours a day on this mod.

Offline Dom13WorstNW

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1412 on: August 05, 2013, 04:55:04 am »
Rigadoon, I command you to work a normal shift of 17 hours a day on this mod.
No. >:(

23 hours of the day  ;D

Offline Colonel Howe

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1413 on: August 05, 2013, 05:08:29 am »
Rigadoon, I command you to work a normal shift of 17 hours a day on this mod.
No. >:(

23 hours of the day  ;D
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Offline Charles William

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1414 on: August 05, 2013, 06:01:53 am »
For you people who enjoy WW1 stuff:

http://www.moddb.com/mods/the-great-war-mod

Oldest guard told me of this.
It's apparently coming out the 10th of august this year, so only 6 days left!
It looks like alot of fun and I can't wait to play some.

There may be some stuff that the Iron Europe devs can learn from this aswell.

Holy shit. Those still-frames and panoramic shots in the video were incredible. I know what I'm getting for my birthday! (August 10th) :D

freaking amazing mod early present for my Birthday haha (August 14th)  8)
Head Developer of the Mexican American War Mod and War of 1812 Mod

 

Offline Rigadoon

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1415 on: August 05, 2013, 10:37:39 am »
While I can't work 24/7, it's been a very very productive summer and we're making tons of progress.  ;) Also, happy early birthdays, I'm probably not going to have the time to wish you two well later on.

Offline Bramif

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1416 on: August 05, 2013, 11:05:46 am »
For you people who enjoy WW1 stuff:

http://www.moddb.com/mods/the-great-war-mod

Oldest guard told me of this.
It's apparently coming out the 10th of august this year, so only 6 days left!
It looks like alot of fun and I can't wait to play some.

There may be some stuff that the Iron Europe devs can learn from this aswell.

Holy shit. Those still-frames and panoramic shots in the video were incredible. I know what I'm getting for my birthday! (August 10th) :D

freaking amazing mod early present for my Birthday haha (August 14th)  8)
Well its going to be a one day late birthday present for me! (August 9th)

Offline Baillie

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1417 on: August 05, 2013, 12:34:32 pm »
Spoiler
For you people who enjoy WW1 stuff:

http://www.moddb.com/mods/the-great-war-mod

Oldest guard told me of this.
It's apparently coming out the 10th of august this year, so only 6 days left!
It looks like alot of fun and I can't wait to play some.

There may be some stuff that the Iron Europe devs can learn from this aswell.

Holy shit. Those still-frames and panoramic shots in the video were incredible. I know what I'm getting for my birthday! (August 10th) :D

freaking amazing mod early present for my Birthday haha (August 14th)  8)
Well its going to be a one day late birthday present for me! (August 9th)
[close]
Make that 2 days late, august 8th ;)
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NW Immersion Mod. -  UPDATE RELEASED 26/09/2015

Offline kpetschulat

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1418 on: August 05, 2013, 02:25:32 pm »
A lot of Leo's, eh? Lol.

Rigadoon, it's been clear that significant progress has been made with iron Europe. We can wait, at least I can, another few months for the mod release, if need be.

Offline Wismar

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1419 on: August 05, 2013, 02:46:24 pm »
A lot of Leo's, eh? Lol.

Rigadoon, it's been clear that significant progress has been made with iron Europe. We can wait, at least I can, another few months for the mod release, if need be.
No! Don't delay it!

Offline Windbusche

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1420 on: August 05, 2013, 03:08:10 pm »
If it's not ready then they should delay it.

Rigadoon will release it whenever it IS ready. No need to rush.

EDIT: Reworded.
« Last Edit: August 05, 2013, 03:16:28 pm by Windbusche »

Offline Olafson

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1421 on: August 05, 2013, 04:40:11 pm »
Nice.

Offline Betaknight

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1422 on: August 05, 2013, 06:43:20 pm »
O....Olaf? Said nice? nice to what?
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Offline BSM 'Shut up' Williams

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1423 on: August 05, 2013, 08:00:53 pm »
O....Olaf? Said nice? nice to what?

Maybe ze Reichsrevolver!

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Offline Colonel Howe

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1424 on: August 05, 2013, 08:40:18 pm »
While I can't work 24/7, it's been a very very productive summer and we're making tons of progress.  ;) Also, happy early birthdays, I'm probably not going to have the time to wish you two well later on.
Nonesense. It'll be like Stephen King's "Misery". I break your legs and handcuff you to a computer. Good motivation
Fuck off, Nazi scum