Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 980564 times)

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Offline LordAdder

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Re: Iron Europe - WWI Mod
« Reply #360 on: November 29, 2012, 06:59:55 pm »
I only suggested an answer, not the real answer... But anyways
No
Yes

Offline Betaknight

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Re: Iron Europe - WWI Mod
« Reply #361 on: November 29, 2012, 07:05:29 pm »
im confused now
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Offline LordAdder

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Re: Iron Europe - WWI Mod
« Reply #362 on: November 29, 2012, 08:27:52 pm »

Offline Wolfy

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Re: Iron Europe - WWI Mod
« Reply #363 on: November 29, 2012, 09:42:45 pm »
I have been trying to understand what you two are on about but cant  :P

Offline Windbusche

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Re: Iron Europe - WWI Mod
« Reply #364 on: November 29, 2012, 09:50:00 pm »
Nor can I.

And on the subject of America... I'd love to see them aswell, but in MUCH MUCH MUCH MUCH later patches. There's no need until like, the 10000th version. We didn't play much of a role until much later in the war. (Obviously.)

Offline Audiate

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Re: Iron Europe - WWI Mod
« Reply #365 on: November 29, 2012, 09:58:57 pm »
Nor can I.

And on the subject of America... I'd love to see them aswell, but in MUCH MUCH MUCH MUCH later patches. There's no need until like, the 10000th version. We didn't play much of a role until much later in the war. (Obviously.)

 Anyone, please feel free to correct me on this since I may very well be wrong, but I'm pretty sure this mod isn't going to have the episode system that NaS will, or will it have anything similar to it. Sure, if players want to play through the game's development, as the war had developed, I can fully understand why. But when making a game or mod, what gets finished, gets finished. If the United States can be added earlier than other things... they get added earlier  than other things, and this goes for just about anything and everything.
 Basically, what I'm trying to get at, is that this mod is far too early into development to start discussing things that aren't on the agenda just yet. What gets added, gets added. What gets added later, gets added later. What doesn't get added, doesn't get added.

Offline Xeroth

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Re: Iron Europe - WWI Mod
« Reply #366 on: November 29, 2012, 11:35:16 pm »
Some new signatures. c:


Code
[url=www.fsegames.eu/forum/index.php?topic=184.0][IMG]http://i1089.photobucket.com/albums/i356/AtomicB01/076_Great_War-703x1024.png[/IMG][/url]


Code
[url=http://[IMG]http://i1089.photobucket.com/albums/i356/AtomicB01/075_Zeebrugge-762x1024.jpg[/img][/IMG][/url]
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Offline Hoffmann

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Re: Iron Europe - WWI Mod
« Reply #367 on: November 30, 2012, 12:12:26 am »
Nice!

Offline Rigadoon

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Re: Iron Europe - WWI Mod
« Reply #368 on: November 30, 2012, 05:19:19 am »
It's probably about time you guys got some news since it has been so long since our last update. We're in the final stages of our next update which will be an updated mapping module with lots of new scene props. The update after that, which should follow shortly, will show a bunch of German weapons that we have.

Offline Desparin

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Re: Iron Europe - WWI Mod
« Reply #369 on: November 30, 2012, 10:23:56 am »
It's probably about time you guys got some news since it has been so long since our last update. We're in the final stages of our next update which will be an updated mapping module with lots of new scene props. The update after that, which should follow shortly, will show a bunch of German weapons that we have.

I should probably do some research but feel it's easier to ask a qualified individual such as yourself :)

Was there much variation in the weaponry deployed on the battlefield by French/German/British forces during WW1 - as in were the firing mechanisms different. Were similar calibre bullets used? Were the deployment of rifled weapons (or an increased rate of fire (clips of ammo)) widespread along the main lines of engagement or was the use of single-fire, or bolt-action weapons being implemented at this time (I'm thinking similar sort of weapons to WW2)?

Offline Slick

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Re: Iron Europe - WWI Mod
« Reply #370 on: November 30, 2012, 10:38:23 am »
Can't wait for this.

Offline Wolfy

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Re: Iron Europe - WWI Mod
« Reply #371 on: November 30, 2012, 10:41:32 am »
It's probably about time you guys got some news since it has been so long since our last update. We're in the final stages of our next update which will be an updated mapping module with lots of new scene props. The update after that, which should follow shortly, will show a bunch of German weapons that we have.
God has spoke xD

Offline Betaknight

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Re: Iron Europe - WWI Mod
« Reply #372 on: November 30, 2012, 06:52:39 pm »
It's probably about time you guys got some news since it has been so long since our last update. We're in the final stages of our next update which will be an updated mapping module with lots of new scene props. The update after that, which should follow shortly, will show a bunch of German weapons that we have.

Was there much variation in the weaponry deployed on the battlefield by German forces during WW1 - as in were the firing mechanisms different. deployment of weapons?
Keep an eye here you will know ;)
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Offline Sanada

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Re: Iron Europe - WWI Mod
« Reply #373 on: December 01, 2012, 07:12:59 pm »
Pretty ironic Advertising with Tommies and not having them in the first release :P.

Offline Connzcdf

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Re: Iron Europe - WWI Mod
« Reply #374 on: December 01, 2012, 09:13:13 pm »
Hey no advertising here!

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« Last Edit: December 01, 2012, 09:24:06 pm by Connzcdf »