Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 982387 times)

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Offline Wismar

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1395 on: August 04, 2013, 05:32:28 pm »
Aren't the holidays over now?
Yeah...

Offline Killington

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1396 on: August 04, 2013, 05:40:45 pm »
Not for me, my summer holiday ends beginning of September. But it only started in July, which I've heard tell is later than for other people.
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline DanyEle

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1397 on: August 04, 2013, 06:11:10 pm »
Is there a possible chance that there is going to be release in the summer holidays? Hint please.

If Rigadoon will feed me enough  ;D  ;D



Offline BSM 'Shut up' Williams

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1398 on: August 04, 2013, 06:28:26 pm »
Not for me, my summer holiday ends beginning of September. But it only started in July.

Me too.

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Offline Wismar

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1399 on: August 04, 2013, 07:33:59 pm »
For you people who enjoy WW1 stuff:

http://www.moddb.com/mods/the-great-war-mod

Oldest guard told me of this.
It's apparently coming out the 10th of august this year, so only 6 days left!
It looks like alot of fun and I can't wait to play some.

There may be some stuff that the Iron Europe devs can learn from this aswell.

Offline DanyEle

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1400 on: August 04, 2013, 07:42:02 pm »
For you people who enjoy WW1 stuff:

http://www.moddb.com/mods/the-great-war-mod

Oldest guard told me of this.
It's apparently coming out the 10th of august this year, so only 6 days left!
It looks like alot of fun and I can't wait to play some.

There may be some stuff that the Iron Europe devs can learn from this aswell.

Looks great, also WW1 source released an update! Its release doesn't seem to be far either.

http://www.moddb.com/mods/ww1-source



Offline Wismar

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1401 on: August 04, 2013, 08:38:48 pm »
For you people who enjoy WW1 stuff:

http://www.moddb.com/mods/the-great-war-mod

Oldest guard told me of this.
It's apparently coming out the 10th of august this year, so only 6 days left!
It looks like alot of fun and I can't wait to play some.

There may be some stuff that the Iron Europe devs can learn from this aswell.

Looks great, also WW1 source released an update! Its release doesn't seem to be far either.

http://www.moddb.com/mods/ww1-source
Looks nice!
Will probably get it when it comes to steam.
Hope it will be able to hold a bigger scale of players than the most generic FPS:s.

Offline kpetschulat

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1402 on: August 04, 2013, 08:54:39 pm »
For you people who enjoy WW1 stuff:

http://www.moddb.com/mods/the-great-war-mod

Oldest guard told me of this.
It's apparently coming out the 10th of august this year, so only 6 days left!
It looks like alot of fun and I can't wait to play some.

There may be some stuff that the Iron Europe devs can learn from this aswell.

Holy shit. Those still-frames and panoramic shots in the video were incredible. I know what I'm getting for my birthday! (August 10th) :D

Offline Racoon

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1403 on: August 04, 2013, 09:07:47 pm »
Cannot wait :3
Remember, an education is important but big biceps are importanter

Offline Rigadoon

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1404 on: August 04, 2013, 09:32:33 pm »
For you people who enjoy WW1 stuff:

http://www.moddb.com/mods/the-great-war-mod

Oldest guard told me of this.
It's apparently coming out the 10th of august this year, so only 6 days left!
It looks like alot of fun and I can't wait to play some.

There may be some stuff that the Iron Europe devs can learn from this aswell.
I know one of the devs and he has been very helpful in sharing research.

Holy shit. Those still-frames and panoramic shots in the video were incredible. I know what I'm getting for my birthday! (August 10th) :D
Agreed. You don't often see mod trailers of that quality.

Offline Betaknight

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1405 on: August 04, 2013, 10:07:56 pm »
I am hyped. :D
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Offline Oldest_Guard

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1406 on: August 04, 2013, 10:27:26 pm »
The mod looks so nice, Almost as excited for that as I am for this, great work on the revolver by the way Beta and Rig!

Also will you be able to use a whistle while using your revolver (Like a static prop in the mouth of the officer with a altered sound pack where they will make whistle noises) or will they be a instrument like a Bugle, Trumpet or Fife etc, Sorry if it seems nit-picky for asking about this, but an officer whistle is a trademark of WW1.

Also what will be the officer melee weapon? A pistol whip or is this set earlier in the war when swords were still popular with officers?

Offline Rigadoon

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1407 on: August 04, 2013, 11:02:09 pm »
Also will you be able to use a whistle while using your revolver (Like a static prop in the mouth of the officer with a altered sound pack where they will make whistle noises) or will they be a instrument like a Bugle, Trumpet or Fife etc, Sorry if it seems nit-picky for asking about this, but an officer whistle is a trademark of WW1.
They'll be treated as an instrument. If we find a way to allow the player to use both a pistol and whistle at the same time in the future, we'd certainly do it.

Quote
Also what will be the officer melee weapon? A pistol whip or is this set earlier in the war when swords were still popular with officers?
The mod is set mid-late war so no swords. A pistol and trench knife should be adequate for self defense. They may not be the most effective in combat, but we'll try to find ways to make playing them worthwhile.

Offline Colonel Howe

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1408 on: August 04, 2013, 11:15:28 pm »
For you people who enjoy WW1 stuff:

http://www.moddb.com/mods/the-great-war-mod

Oldest guard told me of this.
It's apparently coming out the 10th of august this year, so only 6 days left!
It looks like alot of fun and I can't wait to play some.

There may be some stuff that the Iron Europe devs can learn from this aswell.

Holy shit. Those still-frames and panoramic shots in the video were incredible. I know what I'm getting for my birthday! (August 10th) :D
OMG, thats amazing. I hated that mod at first but now...
Fuck off, Nazi scum

Offline Oldest_Guard

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Re: [NW][M]Iron Europe - WWI Mod (Reichsrevolver Preview)
« Reply #1409 on: August 05, 2013, 12:04:44 am »
Spoiler
Also will you be able to use a whistle while using your revolver (Like a static prop in the mouth of the officer with a altered sound pack where they will make whistle noises) or will they be a instrument like a Bugle, Trumpet or Fife etc, Sorry if it seems nit-picky for asking about this, but an officer whistle is a trademark of WW1.
They'll be treated as an instrument. If we find a way to allow the player to use both a pistol and whistle at the same time in the future, we'd certainly do it.

Quote
Also what will be the officer melee weapon? A pistol whip or is this set earlier in the war when swords were still popular with officers?
The mod is set mid-late war so no swords. A pistol and trench knife should be adequate for self defense. They may not be the most effective in combat, but we'll try to find ways to make playing them worthwhile.
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Very good, although the static prop sound file edit might be a viable option in my opinion however if you can find a way to do the pistol-whistle duel use that would be preferable.

On the other hand if you could do that with an instrument - Firearm mix, then maybe the ability to hold a pistol and the trench knife with the static whistle might be a good way do go, as it avoids the need to switch to the knife, which would possibly balance it against the rifles.

Also ammo runners might be a good idea for a specialist class for support, as I noticed in BaI ammo runs out quickly, and ammo runners will give a new dynamic to both public play and organised battles having a small dedicated team to resupply teammates would be a great piece of tactical play, Obviously these are just suggestions and I am not too experienced with the modding of games at all so I may be suggesting things that will only make more work for you.