Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Released Modifications => Iron Europe => Topic started by: Rigadoon on November 11, 2012, 06:09:18 pm

Title: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread
Post by: Rigadoon on November 11, 2012, 06:09:18 pm
Download (http://www.fsegames.eu/forum/index.php?topic=184.msg498678#msg498678)



(http://tw.greywool.com/i/oXOsB.png)





Mod Team
Most people in our mod team have extensive modding experience. Details on how to join are in the FAQ.

Joseph (http://forums.taleworlds.com/index.php?action=profile;u=56549):Coder|Rigger

Rigadoon (http://forums.taleworlds.com/index.php?action=profile;u=108402): Modeler|Texturer

DiplexHeated (http://forums.taleworlds.com/index.php?action=profile;u=159990): Sound Designer|2D Artist

Baillie (http://forums.taleworlds.com/index.php?action=profile;u=127581): Texturer

Hudson (http://forums.taleworlds.com/index.php?action=profile;u=221388): Modeler

BetaKnight (http://forums.taleworlds.com/index.php?action=profile;u=183221): Modeler|Texturer

DiffusionXI (http://forums.taleworlds.com/index.php?action=profile;u=220907): Modeler|Texturer

Bsnott (http://forums.taleworlds.com/index.php?action=profile;u=248564): Modeler

DanyEle (http://forums.taleworlds.com/index.php?action=profile;u=101730): Coder|Animator

Peppe019 (http://forums.taleworlds.com/index.php?action=profile;u=32800): Modeler|Texturer|Animator

KArantukki (http://forums.taleworlds.com/index.php?action=profile;u=176438): Modeler|Texturer|Mapper

Wigster (http://www.fsegames.eu/forum/index.php?action=profile;u=4641): Modeler

Credits
Thanks goes to these incredible people for their contributions to the mod. If you should be on this list but aren't, notify me immediately so I can get you up here! This list is not in any particular order.

Azrooh (http://forums.taleworlds.com/index.php?action=profile;u=94418): Allowed us to use his complex shooting system, toggable bayonets, and bleeding/bandaging from Secession as well as coding for Iron Europe itself.

Wolfstar97 (http://forums.taleworlds.com/index.php?action=profile;u=84677): Starting the original mod. His work on BF Europe is why Iron Europe exists.

Kapellan (http://forums.taleworlds.com/index.php?action=profile;u=127183): Allowing us to use his German weapons.

Lucke189 (http://forums.taleworlds.com/index.php?action=profile;u=15329): Creating the  WWI OSP (http://forums.taleworlds.com/index.php/topic,50086.0.html)

AndreusAs (http://forums.taleworlds.com/index.php?action=profile;u=62070): Allowing us to use sandbags from his mod. (http://forums.taleworlds.com/index.php/topic,200923.0.html)

ThatSillyLucas (http://forums.taleworlds.com/index.php?action=profile;u=150334): Provided us info on the French.

Rojen (http://forums.taleworlds.com/index.php?action=profile;u=101187): Former team member.

The Great War Team (http://www.twcenter.net/forums/showthread.php?t=374692): Allowing us to use their research.

Harry (http://forums.taleworlds.com/index.php?action=profile;u=155795): Providing incredibly detailed diagrams on a bunch of WWI weapons as well as bringing our attention to historical inaccuracies.

Skot the Sanguine (http://forums.taleworlds.com/index.php?action=profile;u=23651): Gave us very useful information and photos of German equipment. He's always there for us when we need historical guidance.

Gallipoli 1915-1916 Team (http://forums.taleworlds.com/index.php/topic,242888.0.html): Allowing us to use their resources including a rifle animation and battleship scene prop.

Willhelm (http://forums.taleworlds.com/index.php?action=profile;u=119625): Provided coding assistance and created

Schinider (http://www.fsegames.eu/forum/index.php?action=profile;u=8149): Bayonet charging animation.

Vornne (http://forums.taleworlds.com/index.php?action=profile;u=39923): Coding Inspiration.

Faradon (http://forums.taleworlds.com/index.php?action=profile;u=30734): Allowing us to use his Lightsabers, for admin weapons.

Hampus Norlander (http://forums.taleworlds.com/index.php?action=profile;u=68454): Former team member who created models, textures, and art.

Croosaid.R (http://forums.taleworlds.com/index.php?action=profile;u=91473): Former team member who created models and textures.

Poll Results
Poll results help us get an idea of what the community wants but do not make the final decisions.

Should there be females?
Yes:53 (31.9%)
No:113 (68.1%)
Total Members Voted: 166

Units Poll (http://forums.taleworlds.com/index.php/topic,244964.msg6074004.html#msg6074004)
Variety of different units: 61 (52.1%)
Standard unit but with uniform randomization: 56 (47.9%)
Total Members Voted: 117

Other Links
Total War Center Thread (http://www.twcenter.net/forums/showthread.php?t=564537)
For the TWC forumers. This one is usually out of date.

Steam Group (http://steamcommunity.com/groups/ironeuropewwi)
Join up to get notifications on updates and be able to ask questions to developers! In the future we hope that the steam group will also make event hosting easier.

Mod DB Page (http://www.moddb.com/mods/iron-europe-ww1-mod)
Pretty much the same as the page here. We just want to reach out to more people.

French Thread (http://forums.taleworlds.com/index.php/topic,253952.0.html)
For French speakers.

The Great War (http://www.twcenter.net/forums/forumdisplay.php?f=1608)
A released WWI mod for Napoleon total war. It's a ton of fun. Be sure to try out the tanks.


(http://tw.greywool.com/i/MR7J3.png)
(http://tw.greywool.com/i/MR7J3.png)
(http://tw.greywool.com/i/3VF7B.png)

Introduction
Iron Europe is a mod in progress for Mount&Blade Napoleonic Wars. We aim to fully immerse players in the brutal battlefields of World War I with new gameplay features, weapons, sounds, scene props, maps and animations. You'll be able to pick from a variety of classes with different weapon sets, strengths and weaknesses, allowing you to decide how you want to play. Then you'll be thrown into muddy, worn down trenches where you'll either be fighting off enemy assault troops, cowering from artillery fire, or preparing attacks to punch through enemy lines.

Some history of the mod. The first WWI mod for Warband to ever be completed was The Vast Fields of Europe. While it had many interesting features, it was killed by buggy releases and lack of interest. Several months after the death of TVFoE, the team created Battlefield Europe 1916 with a whole new vision in mind. Iron Europe continues that vision and we grow ever closer delivering a grand WWI mod.

For those who remember Battlefield Europe 1916
Well here it is. Battlefield Europe is finally back but under a new name and some changes. Big change number one is that we'll be making our mod for Napoleonic Wars. Also, Wolfstar has moved on so the mod is no longer under his leadership. Our goals remain mostly the same and we hope to deliver you a mod that makes the long wait worth it. Thanks so much to those who have followed us since The Vast Fields of Europe or Battlefield Europe.

Planned Features
These are features that we plan to have in our first public release. Depending how much time we have, we may include extra or take away features for the release. In any case, you can expect us to patch the mod constantly after the first release, adding new features and factions.
-New Factions; French Third Republic, German Empire
-A wide variety of classes to choose from providing different strengths, weaknesses, and equipment sets
-Tons and tons of new weapons including revolvers, semi-autos, machine guns, and bolt action rifles
-New sounds for firing, shooting, melee and background music
-Both fuse and percussion grenades
-Working whistles and binoculars
-Attachable and detachable bayonets
-Mortars, infantry support guns, and other short range artillery
-Portable ammunition boxes
-Bleeding and bandaging

Frequently Asked Questions
Spoiler
1.How can I help?
   a.I don't have any modding skills at all but I still want to do what I can to help.
Even without modding skills you can be tons of help to the mod. Just spread the word around and wear one of our signatures (http://forums.taleworlds.com/index.php/topic,244964.msg5862986.html#msg5862986). This will help us a lot because every mod/game needs a strong player base to succeed. Also, posts on the thread are very encouraging to our team. Criticism helps us know how to improve our work and praise encourages us to work harder.
   b.I can research and/or map.
Sorry, but we don't allow researchers or mappers into the team. However, research and mapping help is still appreciated and of course, you'll be credited. For mappers, we've made a mapping module(NW with WWI props) so that mappers can get started before the release of the mod. However, it is currently bugged and it's best to wait until we fix it up.
   c.I can be a tester.
See #3.
   d.I have actual modding skills like modeling, coding, or animating.
We accept modders that are serious about helping the mod and have some modding experience. If you want to join, make a post on the forums(pm if you prefer) showing the position you want, past experiences, and some work you've done.

2.When will this mod be released?
Short Answer: We don't know
At this point in the development of the mod, there is really no way to determine when this mod will be released. Since we arn't getting paid to do this, we can only work on this in our freetime, still needing to worry about real work and school. There are also things that can put team members out of action for a long time. So for now, any release date that we give out will most likely be wrong and we'd rather not disappoint anyone.
    b.Will this mod be out by ------ ?
Again, we don't know. Why people believe that asking the same question in a slightly different way will yield them a better answer is beyond me.

3.Can I be apart of the closed beta?
Closed beta will be very small, exclusive to the team, contributors, and a few others. It doesn't take a huge amount of people to get the bug finding and feedback we need. Don't ask to be one of the 'few others', you will be denied.

4.Is this mod dead?
No. Unless if I state specifically that this mod is dead, you can assume that it is alive and kicking. If it has been some time since the last update, don't worry, know that we will not stop working on it until we have a release.

5.Why is the mod taking so long?
As said in #2, this is a non-profit mod. We can only work on this mod in our free time, still needing to worry about work and school. The time we have to work on the mod is very limited and you can imagine that after a long day of hard work there are more entertaining and relaxing options than working on a mod. This mod is the product of team members giving up their free time for the community so we ask that you respect the team and their efforts by letting us take our time and not complaining about how long the mod is taking.

6.When does the mod take place?
We're going for a late 1916 to early 1917 time frame, encompassing important battles such as Verdun(late), the Somme, and the Neville Offensive. This allows us to recreate an interesting period of the war where trench deadlock had set in and the first trials of many deadly new technologies were introduced to the battlefield.

7.Will there be machine guns?
Light machine guns that are easily portable will be available to both factions. This goes for heavy machine guns as well but they will be difficult to transport and you may not see them in the first version of the mod.

8.Will there be artillery?
We'll have a variety of shorter range artillery like mortars, infantry support guns, and light field guns. Anything heavier than those wouldn't make any sense because of the small size of Warband maps. There will also be a variety of ammunition like explosive and gas.

9.What about stuff like flamethrowers, tanks, armored cars and planes?
As you can probably guess, stuff like this is very difficult to do. Other mods have proven that such features are possible so you may see them in the far future but it's definitely not a priority at the moment.

10.What other factions will there be?
Once France and Germany are fleshed out we'll work on the UK. We'll decide where to go from there once the UK has been released.
   a.Montenegro?
No.

11.Will German troops be able to wear the Pickelhaube?
Unfortunately, no. It was not used during combat during the mod's time frame.

12.Will there be cavalry?
Cavalry did not see much success on the Western Front due to advances in weaponry and ruggedness of terrain. While it was used occasionally, it's use was so limited that we feel it's not justifiable to be included in the mod, at least for early versions. However, if we start to work on other theaters of the war, for example, the Eastern Front, where combat was very mobile, you can be sure that cavalry will be included.

13.Do you take donations?
Not at the moment, however, in the future, they will be quite useful for site and server hosting. So hold onto your cash, stay tuned for more info on this, and give yourself a pat on the back for being awesome.

Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 11, 2012, 06:09:39 pm
Updates!
All the work we have done and are willing to show will be released in updates every once in a while.
 The spoilers contain a list of what the updates contain. Click on the updates themselves to view the whole thing.

Update #1 (8/25) (http://www.fsegames.eu/forum/index.php?topic=184.msg3772#msg3772)
Spoiler
-French Uniform
-Lebel Rifle
-Trench Wall
-Adrian Helmet
Update #2 (8/26) (http://www.fsegames.eu/forum/index.php?topic=184.msg3773#msg3773)
Spoiler
-Crates
-Stahlhelm
-Barbed Wire
Update #3 Just News (8/27) (http://www.fsegames.eu/forum/index.php?topic=184.msg3778#msg3778)
Spoiler
-New team members
-Steam group
Update #4 (8/29) (http://www.fsegames.eu/forum/index.php?topic=184.msg3781#msg3781)
Spoiler
-French Officer progress
-New dirt texture
-French infantry uniform and helmet ingame
Update #5 (9/3) (http://www.fsegames.eu/forum/index.php?topic=184.msg3784#msg3784)
Spoiler
-New team members
-Brodie helmet
-Bridge scene prop
-Stahlhelm shape corrected
-Dirtier faces
-Lebel rifle ingame
Update #6 (9/9) (http://www.fsegames.eu/forum/index.php?topic=184.msg3785#msg3785)
Spoiler
-Officer Uniform
-New Trench Prop
Update #7 (9/19) (http://www.fsegames.eu/forum/index.php?topic=184.msg3786#msg3786)
Spoiler
-Trench Weapons
-Banners
Update #8 (9/29) (http://www.fsegames.eu/forum/index.php?topic=184.msg3788#msg3788)
Spoiler
-Big plans
Update #9 (10/6) (http://www.fsegames.eu/forum/index.php?topic=184.msg3791#msg3791)
Spoiler
-New Adrian Helmet
-Lebel Bayonet
-Shovel(for melee)
-French Officer in game
-Auto-fire and bayonet system demonstration
Update #10 (10/21) (http://www.fsegames.eu/forum/index.php?topic=184.msg3792#msg3792)
Spoiler
-French backpack variation
-French boots
-French Mortier de 58 mm type 2
-Gas warning bell
-Trench from WWI OSP and destroyed version
Update #11 Mapping Module (10/28) (http://www.fsegames.eu/forum/index.php?topic=184.msg3794#msg3794)
Spoiler
-Mapping module released
Update #12 German Weapons (12/5) (http://www.fsegames.eu/forum/index.php?topic=184.msg28632#msg28632)
Spoiler
German firearms, includes the K98az, Gewehr 98, MG08 and MG08/15
Update #13 German Weapons.2 (1/3) (http://www.fsegames.eu/forum/index.php?topic=184.msg50823#msg50823)
Spoiler
Update #12's guns textured and a couple new models.
Update #14 Knives (2/7) (http://www.fsegames.eu/forum/index.php?topic=184.msg88434#msg88434)
Spoiler
A couple French and German trench knives and bayonets.
Update #15 German Uniforms (4/9) (http://www.fsegames.eu/forum/index.php?topic=184.msg147345#msg147345)
Spoiler
German tunics and a great coat, no gear yet.
Update #16 Rigged Uniforms and Hats (5/6) (http://www.fsegames.eu/forum/index.php?topic=184.msg172591#msg172591)
Spoiler
A look at our uniforms and hats in game.
Update #17 German Uniforms.2 (6/14) (http://www.fsegames.eu/forum/index.php?topic=184.msg208234#msg208234)
Spoiler
A look at our uniforms and hats in game.
Update #18 Officer Equipment (7/20) (http://www.fsegames.eu/forum/index.php?topic=184.msg248331#msg248331)
Spoiler
Colmont and Feldglas Binoculars, a whistle, and a field phone scene prop.
Update #19 Pistols, Sentinels and Stormtroopers(8/4) (http://www.fsegames.eu/forum/index.php?topic=184.msg269624#msg269624)
Spoiler
Updated pistols + Ruby pistol. Sentinel Grabenpanzer body armor and Stormtrooper gear.
Update #20 Scopes, Grenades, In-game Screens(9/7) (http://www.fsegames.eu/forum/index.php?topic=184.msg303705#msg303705)
Spoiler
Update focusing more on in-game and coding. Video demonstrating shooting, scopes, bleeding, bandaging, binoculars, whistles and grenades. Grenade and new stalhlelm renders.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 11, 2012, 06:10:00 pm
Community Stuff


Signatures
Here are some signatures made by the community. Putting one of these in your
signature helps us a lot and is much appreciated.

By Mack (http://forums.taleworlds.com/index.php?action=profile;u=201257) (2)
Spoiler
(http://i48.tinypic.com/2005guw.png) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code: [Select]
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]http://i48.tinypic.com/2005guw.png[/img][/url]
(http://oi40.tinypic.com/10xvde9.jpg) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code: [Select]
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][IMG]http://oi40.tinypic.com/10xvde9.jpg[/img][/url]
By Rigadoon (1)
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/ironeuropesignature-1.png) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code: [Select]
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html]
[IMG]http://i1167.photobucket.com/albums/q639/J12-19/ironeuropesignature-1.png[/IMG][/url]
By Lloydski (http://forums.taleworlds.com/index.php?action=profile;u=162162) (4)
Spoiler
(http://filesmelt.com/dl/ironeusig1.jpg) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code: (Generic Signature) [Select]
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]http://filesmelt.com/dl/ironeusig1.jpg[/img][/url]
(http://filesmelt.com/dl/ironeusigbritish.jpg) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code: (Support Britain) [Select]
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]http://filesmelt.com/dl/ironeusigbritish.jpg[/img][/url]
(http://filesmelt.com/dl/ironeusigfrench.jpg) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code: (Support France) [Select]
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]http://filesmelt.com/dl/ironeusigfrench.jpg[/img][/url]
(http://filesmelt.com/dl/ironeusiggerman.jpg) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code: (Support Germany) [Select]
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]http://filesmelt.com/dl/ironeusiggerman.jpg[/img][/url]
By Tomdebomb (http://forums.taleworlds.com/index.php?action=profile;u=163187) (1)
Spoiler
(http://i1240.photobucket.com/albums/gg491/TheTomdebomb/Lighthorsemen.jpg) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code: [Select]
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]http://i1240.photobucket.com/albums/gg491/TheTomdebomb/Lighthorsemen.jpg[/img][/url]
By DiplexHeated (http://forums.taleworlds.com/index.php?action=profile;u=159990) (2)
Spoiler
(http://i1216.photobucket.com/albums/dd371/DiplexHeated/FrenchSig.png?t=1350003469) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code: [Select]
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][IMG]http://i1216.photobucket.com/albums/dd371/DiplexHeated/FrenchSig.png?t=1350003469[/img][/url]
(http://i1216.photobucket.com/albums/dd371/DiplexHeated/GermanSig.png?t=1350003470) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code: [Select]
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][IMG]http://i1216.photobucket.com/albums/dd371/DiplexHeated/GermanSig.png?t=1350003470[/img][/url]

By DasKinkyWalrus (http://forums.taleworlds.com/index.php?action=profile;u=236512) (1)
Spoiler
(http://i.imgur.com/dOJYy.jpg) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code: [Select]
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][IMG]http://i.imgur.com/dOJYy.jpg[/img][/url]

By Colonel Howe (http://www.fsegames.eu/forum/index.php?action=profile;u=559) (1)
Spoiler
(http://fotos.fotoflexer.com/ea245cd09d6dc69181dd02b1ca2435be.jpg) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code: [Select]
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]http://fotos.fotoflexer.com/ea245cd09d6dc69181dd02b1ca2435be.jpg[/img][/url]

By Aumashy (http://www.fsegames.eu/forum/index.php?action=profile;u=519) (3)
Spoiler
(http://i.imgur.com/XFUNe.png) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code: [Select]
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]http://i.imgur.com/XFUNe.png[/img][/url](http://i.imgur.com/xjEyi.png) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code: [Select]
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]http://i.imgur.com/xjEyi.png[/img][/url](http://i.imgur.com/uxeWT.png) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code: [Select]
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]http://i.imgur.com/uxeWT.png[/img][/url]

By Waterbeetle (http://www.fsegames.eu/forum/index.php?action=profile;u=4893) (2)
Spoiler
(http://img41.imageshack.us/img41/4889/ironengland.png)
Code: [Select]
[URL=http://forums.taleworlds.com/index.php/topic,244964.0.html][img]http://img41.imageshack.us/img41/4889/ironengland.png[/img][/URL](http://img252.imageshack.us/img252/7947/ironfrench.png)
Code: [Select]
[URL=http://forums.taleworlds.com/index.php/topic,244964.0.html][img]http://img252.imageshack.us/img252/7947/ironfrench.png[/img][/URL]

By Peppe (http://forums.taleworlds.com/index.php?action=profile;u=32800) (1)
Spoiler
(http://img10.imageshack.us/img10/3071/kbf5.png) (http://forums.taleworlds.com/index.php/topic,244964.0.html)
Code: [Select]
[URL=http://forums.taleworlds.com/index.php/topic,244964.0.html][img]http://img10.imageshack.us/img10/3071/kbf5.png[/img][/URL]

By Ronan6793 (http://www.fsegames.eu/forum/index.php?action=profile;u=222) (1)
Spoiler
(http://i1152.photobucket.com/albums/p492/Ronan6793/tte_zpsd70c0208.png) (http://forums.taleworlds.com/index.php/topic,244964.0.html)
Code: [Select]
[URL=http://forums.taleworlds.com/index.php/topic,244964.0.html][img]http://i1152.photobucket.com/albums/p492/Ronan6793/tte_zpsd70c0208.png[/img][/URL]

Maps

To be added.



Regiments
For reserving a regiment and other clan related things, please go to the [Iron Europe Regimental Thread] (http://www.fsegames.eu/forum/index.php?topic=858.0)
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 11, 2012, 06:10:58 pm
Reserved.
Title: Re: Iron Europe - WWI Mod
Post by: PhonieX on November 11, 2012, 06:12:04 pm
Sure, ^^
Title: Re: Iron Europe - WWI Mod
Post by: Connzcdf on November 11, 2012, 06:12:26 pm
Hurray for Iron Europe!  ;D
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 11, 2012, 06:12:34 pm
Sure, ^^

Thanks!
Title: Re: Iron Europe - WWI Mod
Post by: PhonieX on November 11, 2012, 06:13:00 pm
Np Chap^^
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 11, 2012, 06:14:09 pm
WOOOH!You have joined us!
Title: Re: Iron Europe - WWI Mod
Post by: Tali on November 11, 2012, 06:22:16 pm
Good luck with this mod, Gentlemen. It is looking great
Title: Re: Iron Europe - WWI Mod
Post by: PhonieX on November 11, 2012, 06:22:54 pm
I hope this forum will be more friendly than the other one:)
Title: Re: Iron Europe - WWI Mod
Post by: Maia on November 11, 2012, 06:35:36 pm
And once more,good luck with this project.

Title: Re: Iron Europe - WWI Mod
Post by: Menelaos on November 11, 2012, 06:49:39 pm
Good luck again!
First page!
Title: Re: Iron Europe - WWI Mod
Post by: Rogov on November 11, 2012, 07:13:38 pm
Still can't wait! :D
Title: Re: Iron Europe - WWI Mod
Post by: GoblinOverlord on November 11, 2012, 07:56:54 pm
New forum! Yay!

*The Goblins are settling down a bit on the new forums now, nice cave you got here*  ;D
Title: Re: Iron Europe - WWI Mod
Post by: Moogs on November 11, 2012, 08:06:24 pm
Looks prettier on the new forum.

Standard thread watching post.
Title: Re: Iron Europe - WWI Mod
Post by: Coconut on November 11, 2012, 08:18:25 pm
Looking good, cant wait to play this
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 11, 2012, 08:25:27 pm
The mod has arrived here, great!
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 11, 2012, 08:36:09 pm
The 77y would like to reserve the name Bavarian Reserve Infantry Regiment 16.
We will be setting up on launch and probably bringing a lot of guys with us.
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 11, 2012, 08:55:57 pm
Spoiler
(http://i1216.photobucket.com/albums/dd371/DiplexHeated/Sample.png?t=1352076268)

Reserved for a near future.
Title: Re: Iron Europe - WWI Mod
Post by: James Grant on November 11, 2012, 10:13:01 pm
 Just leaving this here for safekeeping.

Spoiler
(http://img109.imageshack.us/img109/5315/krrc.png)



The Kings Royal Rifle Corps is a regiment of the 3rd division, British army. During the Great War the regiment fought on three fronts in 22 Battalions. The Western front, the Italian and the Macedonian front. During the war the regiment lost Twelve thousand eight hundred and forty men dead with seven Victoria Crosses and a further 2000 other decorations awarded. The regiment itself gained a further sixty battle honours on top of what had already been earnt over 158 years of active service.
At the infamous battle of the Somme the Regiment fared much better than most of the British army capturing most of it's objectives. At Courcellette in September the 18th battalion lost it's Commanding Officer, Adjutant, Signalling and Trench Mortar Officers in a single artillery strike, nevertheless the battalion fought hard, gaining more ground than any other regiment present at the Somme. On the 4th of April,1917, the 10th & 11th battalions were able to fight in the best Rifles tradition as the regiment would have a hundred years prior in the Peninsula. The two battalions attacked at 2 p.m. over quite open ground in a snowstorm; about half-way to the village the snow lifted and heavy enemy fire was en-countered. Accurate fire and good skirmishing carried the battalions on, though both flank companies were in difficulties from strong-points held with machine guns. The resolute advance and the initiative of junior leaders made success complete. The whole village was taken at 6 p.m. Ninety prisoners, many weapons, food and stores of all sorts were captured.


Rank Structure
Officers
Colonel    Col(http://img9.imageshack.us/img9/6104/colj.png) (http://img26.imageshack.us/img26/3441/colbd.png)
Lieutenant Colonel    LtCol(http://img827.imageshack.us/img827/6966/ltcoli.png) (http://img534.imageshack.us/img534/5327/ltcol.png)
Major    Maj(http://img10.imageshack.us/img10/1165/majg.png) (http://img542.imageshack.us/img542/2676/majl.png)
Captain    Cpt(http://img832.imageshack.us/img832/30/cptc.png) (http://img703.imageshack.us/img703/5793/cptq.png)
Lieutenant   Lt(http://img855.imageshack.us/img855/3190/38320199.png) (http://img12.imageshack.us/img12/5115/34464878.png)
2nd Lieutenant   SLt(http://img607.imageshack.us/img607/5544/2ltp.png) (http://img27.imageshack.us/img27/1849/2ltk.png)
NCOs
Warrant Officer First Class   WO1(http://img38.imageshack.us/img38/1161/w01.png) (http://img90.imageshack.us/img90/1161/w01.png)
Warrant Officer Second Class   WO2(http://img141.imageshack.us/img141/1566/w02b.png) (http://img33.imageshack.us/img33/8882/w02l.png)
Staff Serjeant   SSjt(http://img694.imageshack.us/img694/3678/ssgt.png) (http://img819.imageshack.us/img819/3678/ssgt.png)
Serjeant   Sjt(http://img821.imageshack.us/img821/9519/sgtf.png) (http://img546.imageshack.us/img546/3826/sgt.png)
Corporal   Cpl(http://img33.imageshack.us/img33/2536/cplx.png) (http://img89.imageshack.us/img89/2536/cplx.png)
Enlisted
Lance Corporal LCpl(http://img217.imageshack.us/img217/5932/lcpl.png) (http://img818.imageshack.us/img818/5932/lcpl.png)
Rifleman Rfl(http://img69.imageshack.us/img69/9862/rflm.png) (http://img547.imageshack.us/img547/2953/rfl.png)
Private  Pte(http://img202.imageshack.us/img202/1492/pte.png) (http://img341.imageshack.us/img341/1492/pte.png)
Recruit             Rec (http://img252.imageshack.us/img252/9483/rctv.png) (http://img441.imageshack.us/img441/7127/rct.png)

Title: Re: Iron Europe - WWI Mod
Post by: Slawtering on November 11, 2012, 10:31:42 pm
Do I or do I not reserve a regiment. Again good luck WW1 is a brilliant setting severley under appreciated compared to modern and WW2.
Title: Re: Iron Europe - WWI Mod
Post by: Windbusche on November 11, 2012, 11:23:42 pm
Hey Rigadoon,

Have you started on the Germans yet? I really want to see some of their uniforms ;).
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 11, 2012, 11:25:45 pm
Hey Rigadoon,

Have you started on the Germans yet? I really want to see some of their uniforms ;).

Started on the uniform but it'll be quite a bit before I'm done.
Title: Re: Iron Europe - WWI Mod
Post by: Windbusche on November 11, 2012, 11:32:25 pm
Hey Rigadoon,

Have you started on the Germans yet? I really want to see some of their uniforms ;).

Started on the uniform but it'll be quite a bit before I'm done.
Can't wait. ;)
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 11, 2012, 11:49:38 pm
Just want to say, thanks for all those supporting us. We hope you continue to do so and post often in our new thread.  ;)


Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 12, 2012, 12:04:35 am
New thread! I shall verily commence posting!

(http://i.imgur.com/5FVKX.jpg)

Love me some Ottomans.
Title: Re: Iron Europe - WWI Mod
Post by: Davout on November 12, 2012, 12:06:49 am
Cant wait
Title: Re: Iron Europe - WWI Mod
Post by: Refleax on November 12, 2012, 12:44:54 am
Keep up the good work mates.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:00:25 am
Damn, I'll have to repost all the updates or they'll be deleted. Ignore my next few posts everybody.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:00:38 am
Update #1

Alright guys, here is your first update. We've got some great models done but serious coding work has not started yet.

Two French uniforms
Spoiler
Made by Rigadoon. We've already got this one in game but there are still some minor issues we'd like to fix before showing in game shots.
(http://i1167.photobucket.com/albums/q639/J12-19/frenchinfrender.png)
Spoiler
This one by Hampus Norlander is not yet finished.
(http://i1167.photobucket.com/albums/q639/J12-19/french_inf_unif.png)

Lebel Rifle
Spoiler
Here we have a rifle by Kapellan. It's still not ready for ingame use but we're working on it.
(http://i1167.photobucket.com/albums/q639/J12-19/Lebel.png)

Trench Wall
Spoiler
Made by Rigadoon. We plan to have very detailed trenches with a huge variety of props. Here's the first of many,
(http://i1167.photobucket.com/albums/q639/J12-19/trenchwall.png)

Adrian Helmet
Spoiler
Modeled by Rigadoon, Textured by Hampus Norlander
(http://i1167.photobucket.com/albums/q639/J12-19/adrian-1.jpg)

Be on the look out for more updates!
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:00:59 am
Update #2

Thanks for all the good luck wishes and compliments! So here we've got a small update for you guys with some awesome items from Hampus Norlander. We're still trying to fix the issues that the French Uniform has in game but it shouldn't be long now before we show an ingame shot.

Crates
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/crates.png)
Stahlhelm
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/stalhelm.jpg)

Barbed Wire
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/barbedwire.png)

Also, Joseph has made a Moddb page for us.
http://www.moddb.com/mods/iron-europe-ww1-mod



Oh and big shout out to ThatSillyLucus for helping us out with info on France
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:03:09 am
Update #3

Sorry to disappoint you but we have no new items to show today. However, we do have important news we want to share.

First of all, we have another coder to help out Joseph, Gaham. He's also studying animation so it's possible he'll be able to help us with animations in the future. Also, we now have a steam group (http://steamcommunity.com/groups/ironeuropewwi)! You can ask the dev team questions and get notifications when we release an update. Later on it'll be used to organize events. So join up!

Okay. Now for something very very important. After hours of discussion, we've agreed to allow the active members of the Mount&Shovel team join us. This will greatly speed up development of the mod and basically reduce the work load on all of us. 

OP will be updated soon with the new team members. Thanks for reading and stay tuned for more info!
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:04:14 am
Update #4

We've all been pretty busy so work has been a bit slower, but here's a small update.

Joseph has got the French Uniform  and helmet in game. He's still working on the rigging and getting the spec in though so this is still far from the finished product. The helmet especially will look much better when spec is added.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/frenchinfingame.jpg)
And yes, that is a new dirt texture.

And here's a sneak peak at the French officer. Still a lot to do.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/frenchofficer.png)

Last, Hampus Norlander has made some awesome art!
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/launcher.png)
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:04:31 am
Update #5
Hey everybody! Here's update #5. First of all, please welcome Rojen, Baillie, Hudson and Diplex Heated to the team!

So Rojen and Baillie were actually working on their own WWI mod before but is now part of the Iron Europe team. Here is a Brodie Helmet they made.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/brodie.jpg)

Bridge prop from Croosaid.r
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/bridgesegment.png)

So we were told by Docm that the shape that our Stahlhelm was wrong, so Hampus corrected it. The color is still wrong but at least the shape is now more like the real thing.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/stalhelm-1.jpg)

Another issue we were told about is that the faces were too clean. That's completely right so we got our new team member Baillie to put some mud splatters on them.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/newfaces.jpg)

And now, we have some pictures of the Lebel Rifle in game. Ignore the crossbow bolts  :lol:
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/lebelshooting.jpg)

Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:04:50 am
Update #6

Small update. I have a headache from working too long so I won't write much. Enjoy.

French Officer Uniform
Spoiler
Made by Rigadoon. Normal map issues will be fixed
(http://i1167.photobucket.com/albums/q639/J12-19/frenchofficer3.png)

New Trench Wall ingame
Spoiler
By Rojen and Baillie
(http://i1167.photobucket.com/albums/q639/J12-19/trenchwall2.png)

kthxbai Thank you all for continuing to follow us!
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:05:08 am
Update #7
Thanks to all those that voted in the poll and posted opinions in the thread. We have a pretty good idea on what we're going to do about females now. Now to the models.  :wink:

We have tons of trench melee weapons now. You'll have a wide variety of weapons to bash your enemies with!
Hampus Norlander
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/trenchclubs2_zpsab9c1cd9.png)
Rigadoon
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/trenchclubs_zps78063e7a.png)


Also, we have a bunch of banners made by Hampus Norlander.
Warning, large amount of images
(http://i1167.photobucket.com/albums/q639/J12-19/wrtemburg_zps3dd77649.png)
(http://i1167.photobucket.com/albums/q639/J12-19/saxony_zps090d0323.png)
(http://i1167.photobucket.com/albums/q639/J12-19/prussia_zps48cbe766.png)
(http://i1167.photobucket.com/albums/q639/J12-19/oldenburg_zps8eabd809.png)
(http://i1167.photobucket.com/albums/q639/J12-19/mecklenburg_zpsaf0dc420.png)
(http://i1167.photobucket.com/albums/q639/J12-19/germany4_zpsf927f920.png)
(http://i1167.photobucket.com/albums/q639/J12-19/germany3_zpscfaf3cd0.png)
(http://i1167.photobucket.com/albums/q639/J12-19/germany2_zps234ffb05.png)
(http://i1167.photobucket.com/albums/q639/J12-19/germany1_zpsf8e35e0b.png)
(http://i1167.photobucket.com/albums/q639/J12-19/french6_zps12203851.png)
(http://i1167.photobucket.com/albums/q639/J12-19/french5_zps0422ff46.png)
(http://i1167.photobucket.com/albums/q639/J12-19/french4_zps524dc338.png)
(http://i1167.photobucket.com/albums/q639/J12-19/french3_zpsf82f77ec.png)
(http://i1167.photobucket.com/albums/q639/J12-19/french2_zps89d48102.png)
(http://i1167.photobucket.com/albums/q639/J12-19/french1_zpsfb9fb37e.png)
(http://i1167.photobucket.com/albums/q639/J12-19/bavaria_zps2a09f9c1.png)
(http://i1167.photobucket.com/albums/q639/J12-19/alsaac_zps48ff5a19.png)
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:06:20 am
Update #8

Alright, as Azrooh just said, he'll be working on this mod as a contributor. Now this is some really good news for us because Azrooh is a very skilled, very experienced coder. This opens up tons and tons of possibilities for us. He's going to help us with things like deployable machine guns, artillery, bayonets, medpacks, and poison gas. Some more info:

Machineguns : We'll have light machineguns that you fire on the move and heavy machineguns that you'll need to deploy like a rocket to use. They'll also overheat, forcing the player to fire in bursts.
Artillery and Gas : Artillery will be breechloaded, so no ramming. It'll also be able to fire percussive shell shot and canister will be replaced with poison gas.
Gas Masks : Gasmaks can be toggled with a key and will allow the player to pass through poison gas safely
Bayonets : Bayonets will work just like in Secession, you press a key to toggle it on and off. While the bayonet is on,  your rifle is a little bit less accurate but is a much deadlier weapon in melee
Medkits: Medkits will be very simple, just throwing weapons that can heal players.

Edit:Note that none of this is set in stone and may be changed.

We're also almost ready to release a mapping module for mappers that want to get started early. It'll have a bunch of WWI props that we've created.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:06:36 am
Update #9

A week ago, we showed some big plans for the future. Azrooh has gotten started on some of the features but let's start off with some models.

The Adrian Helmet! Again!
Spoiler
But now it has a cap badge, leather strap, and the texture has been changed a little. There will be some variation with the helmets so you'll find that on the battlefield not every Adrian helmet with have the strap.
(http://i1167.photobucket.com/albums/q639/J12-19/adrianhelmet.png)

Lebel Bayonet
Spoiler
By Rigadoon. Right now it is not showing up properly in game(as you'll see in the video) but it'll be fixed.
(http://i1167.photobucket.com/albums/q639/J12-19/lebelbayonet-1.png)

Shovel
Spoiler
Here's a shovel from Lucke189's WWI osp that will be available as a melee weapon.
(http://i1167.photobucket.com/albums/q639/J12-19/mb2-2.jpg)

French Officer Uniform ingame
Spoiler
Note that the officer most likely won't have a sword in the actual release. Also, the helmet badge isn't showing up properly on the Adrian Helmet yet.
(http://cloud.steampowered.com/ugc/921242735978022609/DA00C5588A0EE71714028FAE1474999403E9072E/)

So here is what Azrooh has done in coding! This video shows the French Chauchat Light Machine Gun in action with auto fire! It also shows the attachable/detachable bayonet feature.
http://www.youtube.com/watch?v=Ssue0F2irAE
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:06:52 am
Update #10

It's been a while since the last update but like I said, we're still working. For those who don't know, BetaKnight is now part of the team! He is a very skilled modeler/texturer and will be helping me finish up the uniforms. Here are all the models we've made in the past couple weeks.

A French backpack variation made by BetaKnight.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/newbackpack.png)

Also if you take a closer look at the previous picture, you'll notice that we have new shoes! Also made by BetaKnight. Here's a closeup.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/brodequin.png)

I've been working on a French Mortier de 58 mm type 2, also known as the Crapouillot.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/58mmMortar.png)

Here's a gas warning bell. Modeled by Hudson and textured by Baillie.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/gasbell.png)

This trench here is from the WWI OSP made by Lucke. Since we'd like our trenches to be destructible by artillery fire, I made a destroyed version.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/trench1312.png)
(http://i1167.photobucket.com/albums/q639/J12-19/trenchdestroyed.png)
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 01:07:04 am
Update #11
We finally have a version of the mapping module out, sorry for the long delay. This is just Napoleonic Wars with all the WWI props we made. The idea is to allow mappers to get started on mapping before the release of the mod. Here are some screenshots of some of the props on low graphics.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/update2.png)
(http://i1167.photobucket.com/albums/q639/J12-19/update1.png)
As you can see it's still very rough so we'll be fixing it up as we go along. Please let us know how to improve it!

Here's the link!
Spoiler
Wait stop. To those people who like clicking links without reading anything - Just be sure that you know this is just a mapping module.
http://www.mediafire.com/?rdycc9gol0uac89

Oh and the textures and models of many of the props are from the WWI OSP made by Lucke189. AndreusAs was also kind enough to let us use his sandbags that he made for his Warhammer 40k mod. Thank them for making this possible.

Edit:Note that users have found the mapping module to have multiple issues. I recommend those to wait for the module update we will be releasing in some time.
Title: Re: Iron Europe - WWI Mod
Post by: Viktor 90th on November 12, 2012, 01:59:01 am
Can't wait  ;D
Title: Re: Iron Europe - WWI Mod
Post by: ElectroTerapin on November 12, 2012, 04:35:59 am
The 49y would like to reserve His Imperial Majesty's Own 49y Regiment of Dragoons. Thank you!
Title: Re: Iron Europe - WWI Mod
Post by: Coconut on November 12, 2012, 05:05:20 am
So much enthusiasm for regiments for this mod cant wait
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 12, 2012, 05:22:58 am
 So this DID make it to the new forums! I'm glad. Good luck to the team, I'm dying to see this released! ;D
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 12, 2012, 05:51:01 am
Spoiler
(http://i1216.photobucket.com/albums/dd371/DiplexHeated/Sample.png?t=1352076268)

Reserved for a near future.

Very cool!
Title: Re: Iron Europe - WWI Mod
Post by: BSM 'Shut up' Williams on November 12, 2012, 09:36:59 am
i honestly CANT wait for this WONDERFUL mod
Title: Re: Iron Europe - WWI Mod
Post by: Desert Thunda on November 12, 2012, 01:50:12 pm
Time to re-populate this thread!
Title: Re: Iron Europe - WWI Mod
Post by: Desparin on November 12, 2012, 01:54:59 pm
I must say! But, by jove, this mod has me giggling like a schoolgirl at the anticipation of her first kiss xD
Title: Re: Iron Europe - WWI Mod
Post by: Davout on November 12, 2012, 02:10:04 pm
When will we see some more screenies?
Title: Re: Iron Europe - WWI Mod
Post by: James on November 12, 2012, 04:19:12 pm
I'd like to reserve the regiment "Kaiser's Trench Hunters" for the German Empire.
Title: Re: Iron Europe - WWI Mod
Post by: Desparin on November 12, 2012, 04:29:40 pm
Can't wait to see how the other faction's uniforms turn out. Er Mah Gerd, this is going to be sooooo amazing xD
Title: Re: Iron Europe - WWI Mod
Post by: Sir Henri on November 12, 2012, 04:38:53 pm
Yeah, great idea and great mod
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 12, 2012, 05:41:46 pm
Spoiler
(http://i.imgur.com/s11Bz.jpg?1?9515)

A banner I had made for the 84e Infantrie d'regiment, using a picture of an Italian Lippmann helmet :P
Title: Re: Iron Europe - WWI Mod
Post by: XtremeBadger on November 12, 2012, 06:32:35 pm
Hey could you reserve our regiment name for IE please? It is the 1st Regiment of Foot Guards, Grenadier Guards and ofcourse it is for the British Empire. Thank you :)
Title: Re: Iron Europe - WWI Mod
Post by: Frappiller on November 12, 2012, 06:39:49 pm
i think this mod might take priority over NW for me  ;D
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 12, 2012, 07:23:28 pm
so we change here eh?
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 12, 2012, 07:46:11 pm
Well, looks like I'll be just about done with the Taleworlds Forums. LONG LIVE FLYING SQUIRREL AND IRON EUROPE!
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 12, 2012, 09:06:49 pm
This sucks, I wanted to use this to increase my TW ranks  :'(
Title: Re: Iron Europe - WWI Mod
Post by: Colonel Howe on November 13, 2012, 03:27:08 am
thanks for adding my sig Rigadoon! Do you mind if I made a few more?
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 13, 2012, 03:31:33 am
God, I cannot wait, Riga!
Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 13, 2012, 03:33:37 am
Just re-posting the 4th's claims.

45nci İstanbul Deniz Piyade Alayı, for the Ottoman Empire!

And again, I cannot wait for this magnificent piece of work to be finished!
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 13, 2012, 03:41:19 am
Nice Ottoman Sig.  :D
Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 13, 2012, 04:16:18 am
Nice Ottoman Sig.  :D

Thank you kindly!
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 13, 2012, 04:29:23 am
BTW, Are we reserving regiments yet?
Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 13, 2012, 04:38:02 am
Well...

Just re-posting the 4th's claims.

45nci İstanbul Deniz Piyade Alayı, for the Ottoman Empire!

And again, I cannot wait for this magnificent piece of work to be finished!

I think so, there's also a few spoilers in the OP about who has what for whom.
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 13, 2012, 04:41:10 am
Hoffmann and the 1stWFI request and reserve the Königlich Bayerisches Infanterie-Regiment "Franz Josef I. Kaiser von Österreich und Apostolischer König von Ungarn" Nr.13 
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 13, 2012, 04:42:20 am
Don't ask how our tags will go, we're still working on it.
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 13, 2012, 05:38:35 am
Königlich Bayerisches Infanterie-Regiment "Franz Josef I. Kaiser von Österreich und Apostolischer König von Ungarn" Nr.13 

 ...loooord...
Title: Re: Iron Europe - WWI Mod
Post by: Aumashy on November 13, 2012, 05:39:19 am
Nice Ottoman Sig.  :D

Thank you kindly!
I hope you know who made that signature... *Cough* *Cough*....  >:(  ???
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 13, 2012, 05:40:51 am
If you could make one for my Bavarian Infantry, I would be very happy.
Title: Re: Iron Europe - WWI Mod
Post by: Aumashy on November 13, 2012, 06:18:56 am
If you could make one for my Bavarian Infantry, I would be very happy.
I could, depends on:
>How lazy I am at the moment (i.e. If I have photoshop open)
>How elaborate/complicated you want it.
>If I can think of a design.
>If I have time.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 13, 2012, 06:24:05 am
Don't ask how our tags will go, we're still working on it.
How about KBIR-FJIKvOuAKvU-Nr.13_(rank)_(name)?
Title: Re: Iron Europe - WWI Mod
Post by: joren860 on November 13, 2012, 10:57:52 am
how accurate is the artillery going to be?

if it's 100% accurate as the artillery in napoleonic wars it's going to be overpowered
Title: Re: Iron Europe - WWI Mod
Post by: MackCW on November 13, 2012, 02:12:08 pm
Artillery is only accurate in NW because people frontal charge artillery batteries 95 percent of the time. Which our arty detachment thanks you for.
Title: Re: Iron Europe - WWI Mod
Post by: Ropin on November 13, 2012, 02:45:15 pm
Hoffmann and the 1stWFI request and reserve the Königlich Bayerisches Infanterie-Regiment "Franz Josef I. Kaiser von Österreich und Apostolischer König von Ungarn" Nr.13 

what a name Hoffmann Your Kaiser Ropin is very happy
Title: Re: Iron Europe - WWI Mod
Post by: joren860 on November 13, 2012, 03:22:49 pm
Artillery is only accurate in NW because people frontal charge artillery batteries 95 percent of the time. Which our arty detachment thanks you for.
so the arty is going to be less accurate in iron europe ?
Title: Re: Iron Europe - WWI Mod
Post by: Desert Thunda on November 13, 2012, 04:25:02 pm
Artillery is only accurate in NW because people frontal charge artillery batteries 95 percent of the time. Which our arty detachment thanks you for.
so the arty is going to be less accurate in iron europe ?

I am not sure you will be able to have a clear view of the  battlefield at the back of the trenches, but I don't know.
Title: Re: Iron Europe - WWI Mod
Post by: joren860 on November 13, 2012, 05:46:08 pm
Artillery is only accurate in NW because people frontal charge artillery batteries 95 percent of the time. Which our arty detachment thanks you for.
so the arty is going to be less accurate in iron europe ?

I am not sure you will be able to have a clear view of the  battlefield at the back of the trenches, but I don't know.

i hope it's going to be less accurate, i mean it's trench warfare if the arty is 100% accurate the guys in the trecnh are ****ed
Title: Re: Iron Europe - WWI Mod
Post by: Aldemar on November 13, 2012, 06:04:01 pm
Reserved Regiments

84e Regiment d'Infanterie de Ligne - bdd458


its in use dude , change it to another regiment whats not already taken.


www.84e-regiment.com
http://www.fsegames.eu/forum/index.php?topic=73.0
Title: Re: Iron Europe - WWI Mod
Post by: James MacKnight on November 13, 2012, 06:51:18 pm
 Can't wait to play it ! and is it possible to created Camels'? 8)
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 13, 2012, 07:37:26 pm
Reserved Regiments

84e Regiment d'Infanterie de Ligne - bdd458


its in use dude , change it to another regiment whats not already taken.


www.84e-regiment.com
http://www.fsegames.eu/forum/index.php?topic=73.0

It's in use for Napoleonic Wars not Iron Europe, thus I can use it. Besides, I can make the tags something along the lines of 84eIdR_[Rank]_[Name]. Not too difficult.

We're a WWI Clan, for WWI things. Verdun Online, Iron Europe, etc... (Hopefully THE TRENCH:1916 as well, if they decide to implement some sort of multiplayer function).

Rigadoon, would you mind taking the De Ligne off of our name?
Title: Re: Iron Europe - WWI Mod
Post by: James Grant on November 13, 2012, 09:35:56 pm
Reserved Regiments

84e Regiment d'Infanterie de Ligne - bdd458


its in use dude , change it to another regiment whats not already taken.


www.84e-regiment.com
http://www.fsegames.eu/forum/index.php?topic=73.0

It's in use for Napoleonic Wars not Iron Europe, thus I can use it. Besides, I can make the tags something along the lines of 84eIdR_[Rank]_[Name]. Not too difficult.

We're a WWI Clan, for WWI things. Verdun Online, Iron Europe, etc... (Hopefully THE TRENCH:1916 as well, if they decide to implement some sort of multiplayer function).

Rigadoon, would you mind taking the De Ligne off of our name?

Aldemar clearly intends to use it for his own regiment in Iron Europe and so has the say.
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 13, 2012, 09:49:18 pm
Reserved Regiments

84e Regiment d'Infanterie de Ligne - bdd458


its in use dude , change it to another regiment whats not already taken.


www.84e-regiment.com
http://www.fsegames.eu/forum/index.php?topic=73.0

It's in use for Napoleonic Wars not Iron Europe, thus I can use it. Besides, I can make the tags something along the lines of 84eIdR_[Rank]_[Name]. Not too difficult.

We're a WWI Clan, for WWI things. Verdun Online, Iron Europe, etc... (Hopefully THE TRENCH:1916 as well, if they decide to implement some sort of multiplayer function).

Rigadoon, would you mind taking the De Ligne off of our name?

Aldemar clearly intends to use it for his own regiment in Iron Europe and so has the say.
I really don't intend to have this spill over, we had a lovely private chat. But I shall tell you something.

I reserved my 84e on AUGUST 26TH 2012.
 http://forums.taleworlds.com/index.php/topic,244964.msg5864997.html#msg5864997

I was told TODAY by Aldemar that he discovered Iron Europe TODAY.
Title: Re: Iron Europe - WWI Mod
Post by: James Grant on November 13, 2012, 09:51:02 pm
Yes and NW regiments have first say on the name of their descendant regiment.
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 13, 2012, 09:57:24 pm
However, they didn't have first say. They were 3-4 months late. It's a first come, first serve system. We wouldn't even have the same tags. 84e Vs. 84eIdR.

You don't get first say if you're late to the party.

Even then, it's a part of the 8th King's Battalion/Regiment of Foot. Yet you don't see us complaining about the similar name that Mc_0wn3d made for Iron Europe?

Either way, at this point in time it is a private matter.
Title: Re: Iron Europe - WWI Mod
Post by: TheBoberton on November 13, 2012, 10:00:17 pm
Wow, and here I was, still hoping that there might still be some form of respect in this community. Clearly I was mistaken from the beginning.

One would believe that it'd be common decency (Something this community sorely lacks.) to allow a regiment that has used that name for YEARS within MM/NW to use their name within this mod as well, but apparently not.
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 13, 2012, 10:04:05 pm
Wow, and here I was, still hoping that there might still be some form of respect in this community. Clearly I was mistaken from the beginning.

One would believe that it'd be common decency (Something this community sorely lacks.) to allow a regiment that has used that name for YEARS within MM/NW to use their name within this mod as well, but apparently not.
This is a private matter, please stop commenting on this.

Aldemar, instead of having the decency to PM me of the matter, MADE IT PUBLIC. So please, this is a PRIVATE MATTER so I ask that you STOP COMMENTING ON IT.
Title: Re: Iron Europe - WWI Mod
Post by: TheBoberton on November 13, 2012, 10:06:23 pm
It becomes a public matter the moment it comes to a public forum. Unsurprisingly, saying 'this is a private matter' doesn't really change that. As such, I would advise you both to delete your posts if you wish for it to remain 'private'.

I can USE CAPS WHILE EDITING TOO. Because I'm COOL LIKE THAT.

I would certainly appreciate it if you didn't 'yell' at everyone.

And I can certainly understand the need to bring this to light with the 'public', actually. There's a saying; 'Never give an order that won't be obeyed.' that fits this situation nicely. Basically, don't waste your effort if the person isn't going to listen.
Title: Re: Iron Europe - WWI Mod
Post by: jorgesi101 on November 13, 2012, 10:10:40 pm
Well the 84e treats this like they created the regiment in the late 1600, but the 84e in this game is an idea which anybody can call upon.    84e     and 84eIDR seems different , stop pissing your pants about it , he has the full right and he also reserved it before the 84e even knew about this mod
Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 13, 2012, 10:10:55 pm
When you put something like this on a forum, what do you think people will do?

Also, I do not envy the task of finding Ottoman unit names...scarce records oh my...
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 13, 2012, 10:11:50 pm
It becomes a public matter the moment it comes to a public forum. Unsurprisingly, saying 'this is a private matter' doesn't really change that. As such, I would advise you both to delete your posts if you wish for it to remain 'private'.
You try preaching to me "decency", yet Aldmar has not expressed any towards me or my fellows.

I can USE CAPS WHILE EDITING TOO. Because I'm COOL LIKE THAT.

I would certainly appreciate it if you didn't 'yell' at everyone.
I use it as bold to exemplify certain points. Some boards and websites I visit do not have a code for Bold, thus I use Caps instead as a substitute.

And I can certainly understand the need to bring this to light with the 'public', actually. There's a saying; 'Never give an order that won't be followed.' that fits this situation nicely. Basically, don't waste your effort if the person isn't going to listen.
Because Aldmar needs his "fanbois" to back him up.

When you put something like this on a forum, what do you think people will do?
I didn't confront Aldmar, Aldmar confronted me.
Title: Re: Iron Europe - WWI Mod
Post by: TheBoberton on November 13, 2012, 10:24:35 pm
You try preaching to me "decency", yet Aldmar has not expressed any towards me or my fellows.

Well seeing as he's posted here.. what, once? I must base my assumptions upon what I see, which in this case results in you being the aggressor after he asks you to change your name.

I use it as bold to exemplify certain points. Some boards and websites I visit do not have a code for Bold, thus I use Caps instead as a substitute.

Given that bold is a very prominent code within the menu for constructing a post, that's a tad silly.

Because Aldmar needs his "fanbois" to back him up.

No, but rather because it seems you're so consumed with the idea of being the 84th of Line that you haven't taken into account that someone else might want to use the name, seeing as they've used it for years.

And Jorge, I imagine you'd idly sit by and allow someone to reserve the 8th Battalion of The King's Regiment, correct? Or would you pitch a holy fit until they change their name?
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 13, 2012, 10:30:02 pm
It's a force of habit. I'm sorry if it bugs you.

Jorge would sit by. And guess what, there is an 8th's Battalion for Iron Europe, and Jorge doesn't care! Because it's just a game!

I invited Aldemar to our Teamspeak for a friendly conversation. What I got was a brash man, unable to compromise, who would not accept anything we would say, and was very confrontational. Using language such as "you've made me resort to threats", "We're waging war with you now" etc... Not a good impression of him, his regiment, or supporters.

It's very frustrating to me to have someone be so rude to you, especially when I am trying to compromise.

As I said, Aldmer and I are trying to get this worked out in private, and I really don't want to talk of it publicly until anything is truly finalized.
Title: Re: Iron Europe - WWI Mod
Post by: Davout on November 13, 2012, 10:31:09 pm
May i reserve the 84e but rename it 784692eTYD ?
Title: Re: Iron Europe - WWI Mod
Post by: TheBoberton on November 13, 2012, 10:33:32 pm
It's a force of habit.

Jorge would sit by. And guess what, there is an 8th's Battalion for Iron Europe, and Jorge doesn't care! Because it's just a game!

I invited Aldemar to our Teamspeak for a friendly conversation. What I got was a brash man, unable to compromise, who would not accept anything we would say, and was very confrontational. Using language such as "you've made me resort to threats", "We're waging war with you now" etc... Not a good impression of him, his regiment, or supporters.

There's an 8th Battalion, aye, but not one specifically from the regiment that the 8th RoF became in 1881. (That being "The King's Regiment")

I'd be confrontational too, and I actually should be, seeing as the 9th Light merged with the 84th Line before the Great War, thus I theoretically have as much right to the name as Aldemar.
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 13, 2012, 10:38:57 pm
It's a force of habit.

Jorge would sit by. And guess what, there is an 8th's Battalion for Iron Europe, and Jorge doesn't care! Because it's just a game!

I invited Aldemar to our Teamspeak for a friendly conversation. What I got was a brash man, unable to compromise, who would not accept anything we would say, and was very confrontational. Using language such as "you've made me resort to threats", "We're waging war with you now" etc... Not a good impression of him, his regiment, or supporters.

There's an 8th Battalion, aye, but not one specifically from the regiment that the 8th RoF became in 1881. (That being "The King's Regiment")

I'd be confrontational too, and I actually should be, seeing as the 9th Light merged with the 84th Line before the Great War, thus I theoretically have as much right to the name as Aldemar.
I did it as a gesture of good will, looking to find a solution that everyone can agree upon peacefully. I was fully ready to comprise and work it out like grown men, and not like small children. But he left angrily, without accomplishing anything. Myself and Jorge, we tried being nice, we tried compromising. But all we got was a man too big for others.

Maybe my replies have seemed brash, but when someone throws the hospitality I have shown away, I'm going to be a bit brash.
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 13, 2012, 10:42:17 pm
Ok every body take a deep breath and chill.I am going to back bdd here because he reved the regiment name some time ago and the NW regs getting first pick of there later brother regimets is something some people made just to have a failsafe incase some one got the reg name before them.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 13, 2012, 10:57:15 pm
Guys please keep this out of the thread. I'm trying to come up with a solution with those involved through personal messages.
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 14, 2012, 01:06:43 am
Anyway. Jaja, it appears I have indeed created tags... "13tes_"

Surprise surprise. Took 2 hours to decide on them though... >:(
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 14, 2012, 01:08:12 am
And, for a sig. I'd like something like you would have, except Bavarian(Or just German, if you're lazy) WW1 Era soldiers with the Bavarian flag fading, like in your Ottoman one.
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 14, 2012, 01:44:03 am
 This thread got posted into the ground... as in, up to the top of the in development mods, where I think it will remain for quite some time... poor other mods... anyways, good luck again, IE team! I'm going to be setting up something pretty big soon, so everyone, hold thine breaths.
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 14, 2012, 03:28:49 am
Glory to the Iron Europe Mod and Bavaria!...mainly Bavaria... :D
Title: Re: Iron Europe - WWI Mod
Post by: Karth on November 14, 2012, 04:26:18 am
I would like to reserve the regiment: 63eme Regiment d'Infanterie
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 14, 2012, 04:40:19 am
Good, more targets for my rifles.
Title: Re: Iron Europe - WWI Mod
Post by: Aldemar on November 14, 2012, 04:46:50 am
Wow, and here I was, still hoping that there might still be some form of respect in this community. Clearly I was mistaken from the beginning.

One would believe that it'd be common decency (Something this community sorely lacks.) to allow a regiment that has used that name for YEARS within MM/NW to use their name within this mod as well, but apparently not.

Yes and NW regiments have first say on the name of their descendant regiment.

Thanks for the support guys, i told bdd458 to rename the regiment but they seems to not understand that using the same Regiment/Clan name in the same community is a really bad idea. This is one community and we are all part of it. There cant be a second 84e Régiment d'Infanterie de Ligne without having trouble.

We have a reputation to maintain, we don't want the risk of others dragging it through the mud.

Un Contre Dix

Aldemar
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 14, 2012, 04:48:41 am
Thanks for the support guys, i told bdd458 to rename the regiment but they seems to not understand that using the same Regiment/Clan name in the same community is a really bad idea. This is one community and we are all part of it. There cant be a second 84e Régiment d'Infanterie de Ligne without having trouble.

Un Contre Dix

Aldemar
Guys please keep this out of the thread. I'm trying to come up with a solution with those involved through personal messages.

Ok every body take a deep breath and chill.I am going to back bdd here
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 14, 2012, 04:49:08 am
Anyway...let's just...umm...chat about this elsewhere.
Title: Re: Iron Europe - WWI Mod
Post by: Karth on November 14, 2012, 04:51:10 am
I suggest they just work it out via private messages.  But it would be confusing to the community, as personally if I didnt see this thread and saw "84e" in a linebattle on Iron Europe I would immediately think it was Aldemar's regiment when it is not.  But, still discuss it privately =p
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 14, 2012, 04:51:39 am
I suggest they just work it out via private messages.  But it would be confusing to the community, as personally if I didnt see this thread and saw "84e" in a linebattle on Iron Europe I would immediately think it was Aldemar's regiment when it is not.  But, still discuss it privately =p
84eIdR :P

Considering I've been distancing my 84eIdR from his from the beginning...
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 14, 2012, 04:54:00 am
Despite all of this bickering, let's get back to chatting about our regiments(no conflicts), and about the war we're about to take to the trenches of NW.
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 14, 2012, 04:55:14 am
Well, our partial realisms in WWI Source have been good, been gearing up for Iron Europe. Have the beginnings of an Arty Division. Infantry is going swell. Thunda is Thunda as usual.

Life as Merechal De France is fine.

Mostly 8th members for the Iron Europe part of the regiment (so North American), and the other ones are wholly international, with Mc_0wn3d being part of us for the WWI Source escapades.
Title: Re: Iron Europe - WWI Mod
Post by: Windbusche on November 14, 2012, 04:58:16 am
Can't bloody wait for this mod. Or for ze germans! <3
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 14, 2012, 05:01:25 am
Can't bloody wait for this mod. Or for ze germans! <3
France :D.

http://www.thetrench1916.com/
Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 14, 2012, 05:03:01 am
Ya know what the worst part was? We were trying to figure out a regiment to be for the Ottomans, but ffs it's damn near impossible to find any names. So, voila, we BS'd a regiment, and Ottoman Marines we are.
Title: Re: Iron Europe - WWI Mod
Post by: Karth on November 14, 2012, 05:08:32 am
If you want to find a French regiment during world war 1 and its historical engagements listings go to http://www.chtimiste.com/
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 14, 2012, 05:15:06 am
Yea, the 13tes Infanterie Regiment actually fought in Verdun and both battles of the Somme. Including a few skirmishes near Passchendaele. Long career.
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 14, 2012, 05:26:05 am
It was named after the current(WW1) Kaiser of Austria, Franz Josef I. von Habsburg(died 1916). This is due to Bavaria's close...CLOSE ties to Austria
Title: Re: Iron Europe - WWI Mod
Post by: Furrnox on November 14, 2012, 02:38:06 pm
I really can't wait for this mod. Mostly posting this so I get updated when people posts :D
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 14, 2012, 05:24:02 pm

Thanks for the support guys, i told bdd458 to rename the regiment but they seems to not understand that using the same Regiment/Clan name in the same community is a really bad idea. This is one community and we are all part of it. There cant be a second 84e Régiment d'Infanterie de Ligne without having trouble.

We have a reputation to maintain, we don't want the risk of others dragging it through the mud.

Un Contre Dix

Aldemar

I sent you a PM for a reason, if you want me to help resolve this issue then respond to it. Don't bring it on here.
Title: Re: Iron Europe - WWI Mod
Post by: Menelaos on November 14, 2012, 05:30:50 pm
Riga, less drama and group fighting  ;). More content and machine guns.
Title: Re: Iron Europe - WWI Mod
Post by: Karth on November 14, 2012, 05:31:55 pm
I cant wait for this mod ahmagoderghhh!!!

No but seriously, France shall prevail!
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 14, 2012, 05:56:01 pm
Our German machinegun crews will tear the Allies to pieces ;)
Title: Re: Iron Europe - WWI Mod
Post by: MackCW on November 14, 2012, 06:42:47 pm
The nice thing is because this is going to be less melee based, the pings aren't going to matter as much as they do in NW.

I'm going to enjoy playing against some EU players for once  ;D
Title: Re: Iron Europe - WWI Mod
Post by: Father Jack on November 14, 2012, 06:48:04 pm
I really can't wait for this mod. Mostly posting this so I get updated when people posts :D

Same xD
Title: Re: Iron Europe - WWI Mod
Post by: Bacon on November 14, 2012, 06:57:18 pm
rigadoon you should have reserved 2 page sor something it look quit cool to have all the updateds after eachother  stilll a nice system with the 2nd post having all the links
Title: Re: Iron Europe - WWI Mod
Post by: Desert Thunda on November 14, 2012, 07:46:18 pm
When will we be able to feast our eyes on some new screens Rigadoon? :D
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 14, 2012, 08:09:51 pm
When will we be able to feast our eyes on some new screens Rigadoon? :D

Soon. You'll see an updated mapping module with tons of new props.
Title: Re: Iron Europe - WWI Mod
Post by: LedZepp1109 on November 14, 2012, 08:44:46 pm
Love it :D
Title: Re: Iron Europe - WWI Mod
Post by: Hinkel on November 14, 2012, 09:41:14 pm
As your new next door moderator, I finally say: welcome ww1!  8)
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 14, 2012, 09:50:02 pm
As your new next door moderator, I finally say: welcome ww1!  8)

Congrats Hinkel!
Title: Re: Iron Europe - WWI Mod
Post by: Aldemar on November 14, 2012, 09:54:06 pm
I would like to reserve the regiment: 84e Regiment d'Infanterie d´ligne
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 14, 2012, 10:25:03 pm
I would like to reserve the regiment: Sturm-Bataillon Nr. 5 (Rohr) for Imperial Germany.  :)
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 14, 2012, 10:33:40 pm
As your new next door moderator, I finally say: welcome ww1!  8)
Whaat! moderator? congrats!
Title: Re: Iron Europe - WWI Mod
Post by: Jay_One on November 14, 2012, 11:27:45 pm
This is a mod for Napoleonic Wars. As such, you should understand that when you try to use the name of a reputable regiment in this community, there could be a disagreement.

The fact is the 84e already existed before you decided to reserve it for this mod, and now you've been asked not to use it. If you had any respect at all for the larger NW community as a whole, I would ask that you revoke or change your reservation.

Doesn't anyone else see why there is this public reaction? What if it was your regiment that someone was trying to impersonate.
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 14, 2012, 11:29:33 pm
eh? In what way? Its for Iron Europe not NW 2 separate thing. so fort i do say it is possible. they are not impersonating you (whoever it is) unless they claim the 84e there own on NW.

but anyways keep it to pm
Title: Re: Iron Europe - WWI Mod
Post by: Windbusche on November 14, 2012, 11:35:36 pm
This is a mod for Napoleonic Wars. As such, you should understand that when you try to use the name of a reputable regiment in this community, there could be a disagreement.

The fact is the 84e already existed before you decided to reserve it for this mod, and now you've been asked not to use it. If you had any respect at all for the larger NW community as a whole, I would ask that you revoke or change your reservation.

Doesn't anyone else see why there is this public reaction? What if it was your regiment that someone was trying to impersonate.
If you had any respect for Rigadoon you'd listen and leave it between Aldemar and whats-his-name via PMs.
Spoiler
(http://i0.kym-cdn.com/photos/images/newsfeed/000/154/912/berneydidnotread.gif?1318992465)
Title: Re: Iron Europe - WWI Mod
Post by: Frappiller on November 14, 2012, 11:37:47 pm
i understand how they feel but lets let them deal with it and no longer bump the thread with an argument that does not effect us
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 14, 2012, 11:38:43 pm
 Oh, Windy, how you make thee laugh.
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 14, 2012, 11:48:37 pm
As Beta said, we're not impersonating them, we're distancing ourselves from Aldemar's 84e since the beginning.

And a few points:

EU =/= NA.
We're the NA 8th. Yet there are EU 8ths, and sometimes some of their more trollish members get reported to Jorge, but he just lets 'em know that it isn't ours, it was a member from an EU one. But it causes no pain, no harm, no "muddied reputations".

and

84eIdR =/= 84e.

~ Matt

I feel part of this is because Rig accidentally (not putting any blame on you here Rig, but I feel that may be where some of this sprouted from. Completely accidental on all parties involved.) put the De Ligne into the reserved regiment part, even though I just wanted 84e Infantrie d'regiment. A different order of words, different tags, and not even the same thing. But yeah.

PM me if you want to know what my true frustration with the entire situation is. C'mon, I know you want to know.

Anyway, these are my last public words on the situation and I feel we should all listen to Rigadoon now.


Title: Re: Iron Europe - WWI Mod
Post by: Aldemar on November 14, 2012, 11:53:45 pm
We are not separating this community and people saying "you are only in NW", i think thats our decision, and to discous this over PM will bring nothing.

Exemple PM:


We have a reputation to maintain, we don't want the risk of others dragging it through the mud.
You don't need others to drag it through the mud, because you already did.


And putting the words i na wrong order is not a solution.

Title: Re: Iron Europe - WWI Mod
Post by: Bacon on November 14, 2012, 11:57:41 pm
how about PM's ?
Title: Re: Iron Europe - WWI Mod
Post by: Davout on November 15, 2012, 12:01:47 am
Aldemar, your first words to me were "You've made me resort to threats". Jorge and I tried to come up with a solution that could work, but for you it's your way or no way at all. You were there to compromise.

You acted so disrespectfully towards me, the 8th, 84eIdR, and anyone in our teamspeak. We invited you to talk, to compromise. You threw our goodwill back in our face. Don't talk about upholding a reputation when you pull what you pulled with Jorge and I. You're one of the most disrespectful people I've ever talked to.

Don't talk about reputations when you're garnering one for crap like that. Threatening us, declaring "war" on us. You don't have a leg to stand on at this point. You really don't.

At this point, it should be noted that the 15e left this community because of you Aldemar. Everyone should know how you treat others when not in the spotlight.
This is boring me now PM's or shut up.
Title: Re: Iron Europe - WWI Mod
Post by: Aldemar on November 15, 2012, 12:05:22 am
Aldemar, your first words to me were "You've made me resort to threats". Jorge and I tried to come up with a solution that could work, but for you it's your way or no way at all. You were there to compromise.

You acted so disrespectfully towards me, the 8th, 84eIdR, and anyone in our teamspeak. We invited you to talk, to compromise. You threw our goodwill back in our face. Don't talk about upholding a reputation when you pull what you pulled with Jorge and I. You're one of the most disrespectful people I've ever talked to.

Don't talk about reputations when you're garnering one for crap like that. Threatening us, declaring "war" on us. You don't have a leg to stand on at this point. You really don't.

At this point, it should be noted that the 15e left this community because of you Aldemar. Everyone should know how you treat others when not in the spotlight.


Your friend started the conversation with words like "Dont cry you cant claim this name e.t.c" ofcourse i talk after that directly and tell you "The only solution is that you rename yourself"   

And to talk about 15e doesnt make sence , and they didnt left the community.
Title: Re: Iron Europe - WWI Mod
Post by: Friedrich on November 15, 2012, 12:06:54 am
At this point, it should be noted that the 15e left this community because of you Aldemar. Everyone should know how you treat others when not in the spotlight.
Explain! What happened? What do you know about that? Tell me? Can you?

And btw, 15e is still active in this community: http://www.fsegames.eu/forum/index.php?topic=260.0 (http://www.fsegames.eu/forum/index.php?topic=260.0)

EDIT: please don't talk about things you don't know. Thank you.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 15, 2012, 12:11:34 am
Guys please keep this out of the thread. I'm trying to come up with a solution with those involved through personal messages.
Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 15, 2012, 12:22:23 am
Guys please keep this out of the thread. I'm trying to come up with a solution with those involved through personal messages.

ffs do it now and get out so we can talk about trenches n' shit.
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 15, 2012, 12:30:46 am
Back to the Historical Discussion
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 15, 2012, 12:31:10 am
You can kill each other in Private.
Title: Re: Iron Europe - WWI Mod
Post by: Aumashy on November 15, 2012, 12:33:43 am
For Hoffmann:
signature
(http://i.imgur.com/ZbqrU.png)
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 15, 2012, 12:36:29 am
For Hoffmann:
signature
(http://i.imgur.com/ZbqrU.png)



You are the best, comrade!
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 15, 2012, 12:39:44 am
While some of my replies may have seem heated and I am sorry if they were. They stem from the frustration of how I have been trying to stay calm through the entire debacle, how many have posted their uneducated opinions on it, and how I extended my hand in a gesture of good will to figure a solution out, yet my hand was batted down.

I'm am once again sorry for my more heated comments. This has been a stressful two days for me, and that can take a toll on the Psyche, both outward and inward appearances.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 15, 2012, 12:42:30 am
Here's a video of the N&S trench event that was hosted a couple days ago. You can read all about the event here (http://forums.taleworlds.com/index.php/topic,244964.msg6083298.html#msg6083298).

http://www.youtube.com/watch?v=kvqUfajbJOo
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 15, 2012, 12:48:36 am
Awww... I wish i went
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 15, 2012, 12:48:52 am
Here's a video of the N&S trench event that was hosted a couple days ago. You can read all about the event here (http://forums.taleworlds.com/index.php/topic,244964.msg6083298.html#msg6083298).

http://www.youtube.com/watch?v=kvqUfajbJOo


Looked amazingly fun...sad I couldn't make it...
Title: Re: Iron Europe - WWI Mod
Post by: Bacon on November 15, 2012, 12:49:22 am
Just wondering I had a mpa ready for the evtn I sneded everything to the hoster but he didn't even download it :'( ?
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 15, 2012, 12:50:10 am
Here's a video of the N&S trench event that was hosted a couple days ago. You can read all about the event here (http://forums.taleworlds.com/index.php/topic,244964.msg6083298.html#msg6083298).

http://www.youtube.com/watch?v=kvqUfajbJOo


Looked amazingly fun...sad I couldn't make it...

Hopefully someone will host another one!



Just wondering I had a mpa ready for the evtn I sneded everything to the hoster but he didn't even download it :'( ?

Read the video description. None of the maps for the event worked at all.
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 15, 2012, 12:51:37 am
Riga, how is development coming?
Title: Re: Iron Europe - WWI Mod
Post by: Llano on November 15, 2012, 01:45:06 am
I would like to reserve the Troitskii 107y Infantry Regiment.
Title: Re: Iron Europe - WWI Mod
Post by: Colonel Howe on November 15, 2012, 02:54:02 am
Finished Blackadder, need IE now  ;D
Title: Re: Iron Europe - WWI Mod
Post by: Karth on November 15, 2012, 05:43:34 am
Here's a video of the N&S trench event that was hosted a couple days ago. You can read all about the event here (http://forums.taleworlds.com/index.php/topic,244964.msg6083298.html#msg6083298).

http://www.youtube.com/watch?v=kvqUfajbJOo

Wow that looked like fun =D I wanna attend the next one (if theres gonna be)
Title: Re: Iron Europe - WWI Mod
Post by: Aumashy on November 15, 2012, 07:25:17 am
Have this, it isn't safe to support alone.
(http://i.imgur.com/3WpdI.png)
For you guys that just want to support the mod. I felt like I should contribute.
Don't worry, I'll be making different versions, like for France, etc...
Title: Re: Iron Europe - WWI Mod
Post by: Frappiller on November 15, 2012, 08:07:30 am
that does look nice but i think ill wait for a french one  ;D
Title: Re: Iron Europe - WWI Mod
Post by: Sanada on November 15, 2012, 09:06:00 am
I would like to reserve the 6th Armoured Division for United Kingdom(Note: I know tanks are not going to be in but armoured divisions were backed up by infantry they were not just only tanks, they also had assault infantry to support the tanks).
Title: Re: Iron Europe - WWI Mod
Post by: Xanderman on November 15, 2012, 09:08:32 am
Will you add in the ability to go prone. Can't wait for this mod.
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 15, 2012, 02:10:45 pm
To extend on to the above question, will there also be the option of sprinting? After playing on a custom trench map on NW I realised it is near impossible to run at a group of entrenched infantrymen with muskets let alone accurate bolt action rifles and machine guns, so I hope there will be a sprint mode so my Sturmtruppen can raid trenches and get into hand to hand combat before being shot to bits when they climb out the trench.   ;)
Title: Re: Iron Europe - WWI Mod
Post by: Hinkel on November 15, 2012, 02:25:01 pm
To extend on to the above question, will there also be the option of sprinting? After playing on a custom trench map on NW I realised it is near impossible to run at a group of entrenched infantrymen with muskets let alone accurate bolt action rifles and machine guns, so I hope there will be a sprint mode so my Sturmtruppen can raid trenches and get into hand to hand combat before being shot to bits when they climb out the trench.   ;)

Sprinting is pretty much impossible to code, cause warband only support 2 movement types: Walk / Run  :-[
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 15, 2012, 02:33:31 pm
Damn, that's going to hamper the fighting a lot, seeing as initially there will only be a handful of players like the start of N&S, if theres a machine-gun squad either side, the MG-08 and Lewis guns are going to have to either be reduced or players will rage-quit over dying anytime they pop their head over, Guessing this is why there isn't that many World War One mods on most games. But heres hoping there is a way to get round the sprinting, If the admin horse can run faster than an ordinary horse and the admin tools on PW4 allow the admins to run 2x as fast as standard players, I'm sure there must be some way around it.  :P
Title: Re: Iron Europe - WWI Mod
Post by: MackCW on November 15, 2012, 02:35:41 pm
Damn, that's going to hamper the fighting a lot, seeing as initially there will only be a handful of players like the start of N&S, if theres a machine-gun squad either side, the MG-08 and Lewis guns are going to have to either be reduced or players will rage-quit over dying anytime they pop their head over, Guessing this is why there isn't that many World War One mods on most games. But heres hoping there is a way to get round the sprinting, If the admin horse can run faster than an ordinary horse and the admin tools on PW4 allow the admins to run 2x as fast as standard players, I'm sure there must be some way around it.  :P

Rather than pub servers, I believe IE is going to be best served by events and my god they will be fantastic!
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 15, 2012, 02:40:27 pm
Damn, that's going to hamper the fighting a lot, seeing as initially there will only be a handful of players like the start of N&S, if theres a machine-gun squad either side, the MG-08 and Lewis guns are going to have to either be reduced or players will rage-quit over dying anytime they pop their head over, Guessing this is why there isn't that many World War One mods on most games. But heres hoping there is a way to get round the sprinting, If the admin horse can run faster than an ordinary horse and the admin tools on PW4 allow the admins to run 2x as fast as standard players, I'm sure there must be some way around it.  :P

Rather than pub servers, I believe IE is going to be best served by events and my god they will be fantastic!

I'm sure they will be! My battalion will be specialsied in raiding trenches, grenades and melee, so I'm hoping the sprint feature can be worked out!
Title: Re: Iron Europe - WWI Mod
Post by: dion1195 on November 15, 2012, 02:44:08 pm
Damn, that's going to hamper the fighting a lot, seeing as initially there will only be a handful of players like the start of N&S, if theres a machine-gun squad either side, the MG-08 and Lewis guns are going to have to either be reduced or players will rage-quit over dying anytime they pop their head over, Guessing this is why there isn't that many World War One mods on most games. But heres hoping there is a way to get round the sprinting, If the admin horse can run faster than an ordinary horse and the admin tools on PW4 allow the admins to run 2x as fast as standard players, I'm sure there must be some way around it.  :P

Rather than pub servers, I believe IE is going to be best served by events and my god they will be fantastic!

I'm sure they will be! My battalion will be specialsied in raiding trenches, grenades and melee, so I'm hoping the sprint feature can be worked out!

the mod light and darkness made an option to sprint.
Maybe ask them?

http://forums.taleworlds.com/index.php/board,314.0.html
Title: Re: Iron Europe - WWI Mod
Post by: Sanada on November 15, 2012, 03:11:26 pm
To extend on to the above question, will there also be the option of sprinting? After playing on a custom trench map on NW I realised it is near impossible to run at a group of entrenched infantrymen with muskets let alone accurate bolt action rifles and machine guns, so I hope there will be a sprint mode so my Sturmtruppen can raid trenches and get into hand to hand combat before being shot to bits when they climb out the trench.   ;)

You obviously never played Battlefield 1916 during an event :P.

Machine gun posts are the prime targets during a charge, the rifles have got average accuracy to take them out from long range, just hop from cover to cover like real ww1 :P


I won't want any sprinting option this shouldn't be a cod-look-a-like the normal running speed is just fine, if you get killed fast isn't that obvious during a trench war.
Title: Re: Iron Europe - WWI Mod
Post by: James Grant on November 15, 2012, 04:22:49 pm
Just occured to me I have something else to reserve, an army as opposed to a regiment. 3rd Division please :) By the way I'm more reserving these on behalf of people in my army/division. I'm not greedy ;)
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 15, 2012, 04:23:28 pm
To extend on to the above question, will there also be the option of sprinting? After playing on a custom trench map on NW I realised it is near impossible to run at a group of entrenched infantrymen with muskets let alone accurate bolt action rifles and machine guns, so I hope there will be a sprint mode so my Sturmtruppen can raid trenches and get into hand to hand combat before being shot to bits when they climb out the trench.   ;)

You obviously never played Battlefield 1916 during an event :P.

Machine gun posts are the prime targets during a charge, the rifles have got average accuracy to take them out from long range, just hop from cover to cover like real ww1 :P


I won't want any sprinting option this shouldn't be a cod-look-a-like the normal running speed is just fine, if you get killed fast isn't that obvious during a trench war.

Nope I haven't played Battlefield 1916 at all. And if you take out the MG team by an easy peasy sniping, that defeats the point of an MG team being able to play due to them getting killed within seconds. If the MG team will be similar to the Arty team, having to set up the gun, reload it, piece it together etc If they die whenever they attempt to reach it because of campers, that'll be just like COD. And run from cover to cover, real WWI? I'm not sure what version of WWI your talking about but there was barely 'cover'.

Spoiler
(http://www.worldaffairsboard.com/attachments/world-wars/28093d1326777298-field-kit-animals-trenches-wwi-how-they-affected-battle-corpse7.jpg)

The ground had been bombarded, there was barbed wire in the way, wooden pikes, stakes, mines, it was initially open countryside that had turned muddy, what cover is there on an open field? Besides you were told to advance, not crater hop to the enemy like people would do in COD or on Omaha Beach, they hadn't learnt that lesson yet. Another point is, In WWI they had regiments and battalions of hundreds and thousands of men to 'spare' in suicidal charges. Whereas I'm sure there won't be 1000 player regiments, because if its using NW Battle mode, you get one life a round, the round will be over in about 30 seconds with no melee, however if the walk and sprint options accompanied the standard jog option, I think it would be all round more realistic:

Spoiler
(http://images2.wikia.nocookie.net/__cb20110404184825/deadliestfiction/images/8/81/German_Stormtrooper.jpg)

And this will look absolutely nothing-at-all like COD, I'm not too sure where you got that from. You have a sprint option in most games, for example Red Orchestra, you can barely play without sprinting in-case of snipers and artillery. I understand you may not want people sprinting at you, but if you were a soldier in WWI, I'm quite sure you wouldn't want a nice brisk jog across the field like the Napoleonic run speed, because you'll be an easy target. Just look at the Somme, our boys were told to advance by walking, worst day in our military history. So I think a sprint option would come in handy if it was limited with a form of 'stamina' bar, like most games. And yes, it is obvious you will get killed fast, but that is the main reason why a lot of people stopped playing the WWI mod for Battlefield 1942 (Battlefield 1918) because there was only 4-5 players on a server due to there being no way to sprint so they'd die, die and die some more with a little extra death on top of that, and just a sprinkle of dyingnessly deathness. They had no chance to enjoy the full benefits of the mod, because it was a great mod, the feeling 'Will I make it?' that went through many soldiers minds. Hopping above onto no-mans land with a 'I've got to 'cover hop' to the enemy side according to Sanada, probably won't make it but hey ho thats life' way of thinking, I'm sure isn't going to be the best way to enjoy the mod. Much like the feeling I get whenever I attend a 77y line battle "Theres no chance we're going to win." because there are impossible odds against us, so in the end people ragequit and don't enjoy it.  ;)
That was my point as to why I think a sprint option would be useful.  :)
Title: Re: Iron Europe - WWI Mod
Post by: Desparin on November 15, 2012, 04:24:06 pm
Right, I know this is a somewhat derpy question. But is/will there be the option of some form of grenades in this mod?Not sure how they'd be implemented - perhaps remodeled bottles that the Partizani sometimes spawn with...
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 15, 2012, 04:33:07 pm
Right, I know this is a somewhat derpy question. But is/will there be the option of some form of grenades in this mod?Not sure how they'd be implemented - perhaps remodeled bottles that the Partizani sometimes spawn with...

Well if you base it off the Holy Handgrenade in the Admin options, I'm sure they'll be fairly easy to remodel and maybe tone down the explosion slightly. :D
Title: Re: Iron Europe - WWI Mod
Post by: Menelaos on November 15, 2012, 04:35:28 pm
This is a mod for Napoleonic Wars. As such, you should understand that when you try to use the name of a reputable regiment in this community, there could be a disagreement.

The fact is the 84e already existed before you decided to reserve it for this mod, and now you've been asked not to use it. If you had any respect at all for the larger NW community as a whole, I would ask that you revoke or change your reservation.

Doesn't anyone else see why there is this public reaction? What if it was your regiment that someone was trying to impersonate.
He reserved it, get your pathetic argument out of here and vent at something else. We go an entire page without this bullshit and you bring it back up.
Title: Re: Iron Europe - WWI Mod
Post by: Sanada on November 15, 2012, 04:42:53 pm
There was plenty of cover in late WW1(which is the mod located) because of the shelling..

your pic is from early WW1
Title: Re: Iron Europe - WWI Mod
Post by: Desparin on November 15, 2012, 04:45:56 pm
Right, I know this is a somewhat derpy question. But is/will there be the option of some form of grenades in this mod?Not sure how they'd be implemented - perhaps remodeled bottles that the Partizani sometimes spawn with...

Well if you base it off the Holy Handgrenade in the Admin options, I'm sure they'll be fairly easy to remodel and maybe tone down the explosion slightly. :D

Fair point. Didn't even consider than :P With me only being a measly Lance-Corporal I hardly ever witness the Holy Hand-grenades - though is a nice Monty Python reference xD
Title: Re: Iron Europe - WWI Mod
Post by: John Cameron on November 15, 2012, 05:02:14 pm
Hello dear folks.

The problem with the 84e is not when Aldemar discovered it or if he intended to reserve anything.

The problem is that the 84e is here since more than 2 years now. And they have a reputation to loose if others use their tags. And it is obviously the exact same tags. I am sure some of the folks who play Iron Europe will play NW as well... and other way around. So there will be people with 84e tags in both games but from different regiments. It can only lead to confusion.

People who used regimental tags without being allowed to do so on NW were always banned after a first warning and their refusal to remove / change it. Do you want that to happen to your fellow members? I guess not.

Just be so mature and change it. Shouldn't be a big deal as you do not actively use it yet anyway. The game is not even out yet. You have nothing to loose... just a lot of fights and confusion to avoid.

Best regards,
John Cameron

PS: I have nothing to do with Iron Europe. I just post this here on behalf of admins. As it seems it will cause trouble not only here but also ingame when people use the exact same tags for different regiments.

As for the future I would like to ask both sides to discuss this matter privately or together with mediators such as myself, any other moderator or the heads of the community, namely FSE. I think it is pretty rude to have such a fight on the Iron Europe developer forum.

May i take the chance though. To wish the developers the best of luck with their modification. It sure looks promising :)
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 15, 2012, 05:24:57 pm
There was plenty of cover in late WW1(which is the mod located) because of the shelling..

your pic is from early WW1

Battle of Passchendaele July to November 1917:
Spoiler
(http://upload.wikimedia.org/wikipedia/commons/3/3e/Second_Battle_of_Passchendaele_-_Barbed_wire_and_Mud.jpg)

Still pretty flat, pretty open and pretty muddy. I'm sure if you speak to a veteran of the Great War they didn't 'cover hop' because either your officer would accuse you of being a coward and shoot you or drag you to the front of the line or you'd go over the top hoping for cover to find the only cover is broken burnt tree bases. This is why sprint and prone is needed, much like in every war game, Red Orchestra has sprint and prone, if you train well using both to your advantage you can actually survive quite a while.

I believe the sprint function should be implemented but if you wish to implement rules to accompany it, for example, if you are basic infantry advancing, you have to walk together in a line, holding steady either walking or jogging, whereas specific troops such as Stormtroopers and Pioneers are allowed to advance via sprint in order to assault specified positions and do what they do best with the infantry following up behind.
Title: Re: Iron Europe - WWI Mod
Post by: Desert Thunda on November 15, 2012, 05:52:49 pm
To extend on to the above question, will there also be the option of sprinting? After playing on a custom trench map on NW I realised it is near impossible to run at a group of entrenched infantrymen with muskets let alone accurate bolt action rifles and machine guns, so I hope there will be a sprint mode so my Sturmtruppen can raid trenches and get into hand to hand combat before being shot to bits when they climb out the trench.   ;)

You obviously never played Battlefield 1916 during an event :P.

Machine gun posts are the prime targets during a charge, the rifles have got average accuracy to take them out from long range, just hop from cover to cover like real ww1 :P


I won't want any sprinting option this shouldn't be a cod-look-a-like the normal running speed is just fine, if you get killed fast isn't that obvious during a trench war.

He does have a point.

EDIT: Will the sappers be able to build new things such as barbed wire, trenches and mines?
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 15, 2012, 06:34:18 pm
To extend on to the above question, will there also be the option of sprinting? After playing on a custom trench map on NW I realised it is near impossible to run at a group of entrenched infantrymen with muskets let alone accurate bolt action rifles and machine guns, so I hope there will be a sprint mode so my Sturmtruppen can raid trenches and get into hand to hand combat before being shot to bits when they climb out the trench.   ;)

You obviously never played Battlefield 1916 during an event :P.

Machine gun posts are the prime targets during a charge, the rifles have got average accuracy to take them out from long range, just hop from cover to cover like real ww1 :P


I won't want any sprinting option this shouldn't be a cod-look-a-like the normal running speed is just fine, if you get killed fast isn't that obvious during a trench war.

He does have a point.

EDIT: Will the sappers be able to build new things such as barbed wire, trenches and mines?

Lets take the map Strangefields (Fog) on NW for example. Perfect WWI Early War map, small french village, the autumn fog, forest to the sides, cornfields and a farmhouse. Now I made a small trench quickly using the ground elevation tool on the map making tools, chose a soldier with a rifle, dropped my briquet and tried to re-enact 'going over the top'. Dependant on how far away the enemy trenches are, the first chance of death is the top of the ladder due to the slow walk. But that is inevitable, once up-top, it took me a while to reach where I imagined the enemy trenches using the standard run, I certainly couldn't imagine a machine gunner being threatened by a storm trooper having a little jog up to his gun. Now we could have a go at Sanadas tactics of hiding behind things back and forth till you reach the trench, but what is there as cover? Tree stumps, a log, a small cornfield that bullets can fly through, maybe one or two burnt out trees left standing and maybe the odd crater. But most of the craters won't be like the Hawthorn ridge, where a whole regiment can sit in it, theyll only be big enough for about one or two men if you're being historically accurate, so still, hopping in the crater there is a chance it will be re-bombarded or the moment you hop up, someones been camping you the moment they saw you enter it and boom, your head flys off. So as I said before, I think the option for the sprint should be included, but have rules imposed on it. Much like the rules of firing out of line unless your a skirmisher or non-officer aiming which don't make it impossible to do it because I'm sure you'll find it's better to have an option than to have no options.
Title: Re: Iron Europe - WWI Mod
Post by: Bacon on November 15, 2012, 07:05:07 pm
Here's a video of the N&S trench event that was hosted a couple days ago. You can read all about the event here (http://forums.taleworlds.com/index.php/topic,244964.msg6083298.html#msg6083298).

http://www.youtube.com/watch?v=kvqUfajbJOo


Looked amazingly fun...sad I couldn't make it...

Hopefully someone will host another one!



Just wondering I had a mpa ready for the evtn I sneded everything to the hoster but he didn't even download it :'( ?

Read the video description. None of the maps for the event worked at all.
ye but it didn't even get downloaded by the hoster himself :'(
Title: Re: Iron Europe - WWI Mod
Post by: Desert Thunda on November 15, 2012, 07:14:18 pm
To extend on to the above question, will there also be the option of sprinting? After playing on a custom trench map on NW I realised it is near impossible to run at a group of entrenched infantrymen with muskets let alone accurate bolt action rifles and machine guns, so I hope there will be a sprint mode so my Sturmtruppen can raid trenches and get into hand to hand combat before being shot to bits when they climb out the trench.   ;)

You obviously never played Battlefield 1916 during an event :P.

Machine gun posts are the prime targets during a charge, the rifles have got average accuracy to take them out from long range, just hop from cover to cover like real ww1 :P


I won't want any sprinting option this shouldn't be a cod-look-a-like the normal running speed is just fine, if you get killed fast isn't that obvious during a trench war.

He does have a point.

EDIT: Will the sappers be able to build new things such as barbed wire, trenches and mines?

Lets take the map Strangefields (Fog) on NW for example. Perfect WWI Early War map, small french village, the autumn fog, forest to the sides, cornfields and a farmhouse. Now I made a small trench quickly using the ground elevation tool on the map making tools, chose a soldier with a rifle, dropped my briquet and tried to re-enact 'going over the top'. Dependant on how far away the enemy trenches are, the first chance of death is the top of the ladder due to the slow walk. But that is inevitable, once up-top, it took me a while to reach where I imagined the enemy trenches using the standard run, I certainly couldn't imagine a machine gunner being threatened by a storm trooper having a little jog up to his gun. Now we could have a go at Sanadas tactics of hiding behind things back and forth till you reach the trench, but what is there as cover? Tree stumps, a log, a small cornfield that bullets can fly through, maybe one or two burnt out trees left standing and maybe the odd crater. But most of the craters won't be like the Hawthorn ridge, where a whole regiment can sit in it, theyll only be big enough for about one or two men if you're being historically accurate, so still, hopping in the crater there is a chance it will be re-bombarded or the moment you hop up, someones been camping you the moment they saw you enter it and boom, your head flys off. So as I said before, I think the option for the sprint should be included, but have rules imposed on it. Much like the rules of firing out of line unless your a skirmisher or non-officer aiming which don't make it impossible to do it because I'm sure you'll find it's better to have an option than to have no options.

I support Your sprinting idea but you can use your weapons to suppress that machine gunner if he keeps firing, say 4 men keep continuous fire on the machine gunner, the gunner will feel unsafe and will stop firing until he feels safe to do so, making an easy solution to the whole machine gunner problem, and if that doesn't work, well than welcome to WWI.
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 15, 2012, 08:54:10 pm
To extend on to the above question, will there also be the option of sprinting? After playing on a custom trench map on NW I realised it is near impossible to run at a group of entrenched infantrymen with muskets let alone accurate bolt action rifles and machine guns, so I hope there will be a sprint mode so my Sturmtruppen can raid trenches and get into hand to hand combat before being shot to bits when they climb out the trench.   ;)

You obviously never played Battlefield 1916 during an event :P.

Machine gun posts are the prime targets during a charge, the rifles have got average accuracy to take them out from long range, just hop from cover to cover like real ww1 :P


I won't want any sprinting option this shouldn't be a cod-look-a-like the normal running speed is just fine, if you get killed fast isn't that obvious during a trench war.

He does have a point.

EDIT: Will the sappers be able to build new things such as barbed wire, trenches and mines?

Lets take the map Strangefields (Fog) on NW for example. Perfect WWI Early War map, small french village, the autumn fog, forest to the sides, cornfields and a farmhouse. Now I made a small trench quickly using the ground elevation tool on the map making tools, chose a soldier with a rifle, dropped my briquet and tried to re-enact 'going over the top'. Dependant on how far away the enemy trenches are, the first chance of death is the top of the ladder due to the slow walk. But that is inevitable, once up-top, it took me a while to reach where I imagined the enemy trenches using the standard run, I certainly couldn't imagine a machine gunner being threatened by a storm trooper having a little jog up to his gun. Now we could have a go at Sanadas tactics of hiding behind things back and forth till you reach the trench, but what is there as cover? Tree stumps, a log, a small cornfield that bullets can fly through, maybe one or two burnt out trees left standing and maybe the odd crater. But most of the craters won't be like the Hawthorn ridge, where a whole regiment can sit in it, theyll only be big enough for about one or two men if you're being historically accurate, so still, hopping in the crater there is a chance it will be re-bombarded or the moment you hop up, someones been camping you the moment they saw you enter it and boom, your head flys off. So as I said before, I think the option for the sprint should be included, but have rules imposed on it. Much like the rules of firing out of line unless your a skirmisher or non-officer aiming which don't make it impossible to do it because I'm sure you'll find it's better to have an option than to have no options.

I support Your sprinting idea but you can use your weapons to suppress that machine gunner if he keeps firing, say 4 men keep continuous fire on the machine gunner, the gunner will feel unsafe and will stop firing until he feels safe to do so, making an easy solution to the whole machine gunner problem, and if that doesn't work, well than welcome to WWI.

True. I agree you can suppress the machine gunner but Pioneers and Stormtroopers will require the Infantry to supress, like Line infantry require the Rifles to suppress whilst they go in and melee as teamwork. The sprint was merely a 'life or death' option for most infantry that would act as a sort of failsafe. I'd just prefer the option, but Sanada seems to want to see everyone die miserably and slowly.  :P But with rules and guidelines on its use, such as only for specific units or only if your one of the last of your regiment as a foot-soldier, it doesn't have to be a Garrys Mod type sprint, where you go 100mph in the space of a second, Just maybe a little bit or 2x as fast as the standard run for a set amount of time.
Title: Re: Iron Europe - WWI Mod
Post by: Sanada on November 15, 2012, 09:48:11 pm
well(not to cause a spoiler pyramid)

I want the charge to be longer than like a 10 second charge and then do all the melee fighting at the enemy trench, the distance has to be atleast 5 minutes of walking/running so you get to see that it is not all about fighting in the trench but also the charge.

this is just my opinion*

Also cover hopping was pretty normal late WW1 and I never said the cover would be good but hey atleast it proves cover, but I also think that that images are not the real battlefield places but just taken for the public home.

The real battle had large craters because of the artillery shelling, you can't say the grounds were all flat after a week long barrage(Which was common).
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 15, 2012, 10:20:33 pm
Right, I know this is a somewhat derpy question. But is/will there be the option of some form of grenades in this mod?Not sure how they'd be implemented - perhaps remodeled bottles that the Partizani sometimes spawn with...

Opening Post.


Also cover hopping was pretty normal late WW1 and I never said the cover would be good but hey atleast it proves cover, but I also think that that images are not the real battlefield places but just taken for the public home.

The real battle had large craters because of the artillery shelling, you can't say the grounds were all flat after a week long barrage(Which was common).

During the Somme I know that the British soldiers were ordered to march towards the enemy in a line but it's correct that they started getting smarter about it and using cover later on.


On the sprint debate. Sprint is definitely possible, I've seen it in at least two mods. I'm not entirely sure it would work with NW's walking though but I'll have to double check on that. In any case, sprinting is really important with accurate rifles and machine guns on the battlefields so we may just replace NW's walk/jog system with jog/sprint.
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 16, 2012, 12:12:48 am
I think having jog/sprint is the best idea, I know we were ordered to advance at a walking pace but I think for the sake of the game we should be allowed to peg it for our lives.

Title: Re: Iron Europe - WWI Mod
Post by: James Grant on November 16, 2012, 12:15:39 am
One simple way to do it would simply to eliminate the walk function and swap it for a sprint function. Slow down the default speed and make the 'walk' double or more that. Though I do appreciate walking sometimes...
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 16, 2012, 12:22:54 am
One simple way to do it would simply to eliminate the walk function and swap it for a sprint function. Slow down the default speed and make the 'walk' double or more that. Though I do appreciate walking sometimes...

 Perhaps there could be walking, jogging, and a sort of sprint key that initiates a sprint until the player stops moving?
Title: Re: Iron Europe - WWI Mod
Post by: Aumashy on November 16, 2012, 12:23:54 am
For the Frenchies :)
(http://i.imgur.com/XFUNe.png)
More versions will come it possibly
Title: Re: Iron Europe - WWI Mod
Post by: James Grant on November 16, 2012, 12:27:18 am
One simple way to do it would simply to eliminate the walk function and swap it for a sprint function. Slow down the default speed and make the 'walk' double or more that. Though I do appreciate walking sometimes...

 Perhaps there could be walking, jogging, and a sort of sprint key that initiates a sprint until the player stops moving?

I'm certain it's possible. So much more has been modded into warband, simply silly if something so (on the surface) simple is impossible.
Regardless I am no modder outside of dabbling into R:TW and CKII. (Did make rather a good mod for CKII actually)
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 16, 2012, 12:28:07 am
GERMANY! GERMANY!
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 16, 2012, 12:55:37 am
One simple way to do it would simply to eliminate the walk function and swap it for a sprint function. Slow down the default speed and make the 'walk' double or more that. Though I do appreciate walking sometimes...

 Perhaps there could be walking, jogging, and a sort of sprint key that initiates a sprint until the player stops moving?

I'm certain it's possible. So much more has been modded into warband, simply silly if something so (on the surface) simple is impossible.
Regardless I am no modder outside of dabbling into R:TW and CKII. (Did make rather a good mod for CKII actually)

Thats what I thought. Incase people wanted to re-create the Somme for those historical accuracy lovers, they'd want the walk. So if we can make options for all 3 it would be good. If not, jog and shift for sprint would be good.  :D
Title: Re: Iron Europe - WWI Mod
Post by: Branok on November 16, 2012, 01:18:24 am
I would like to reserve Füsilier-Regiment Brandenburgisches Nr. 35
Title: Re: Iron Europe - WWI Mod
Post by: Aumashy on November 16, 2012, 01:48:02 am
nienniennien
(http://i.imgur.com/xjEyi.png)
Germany has arrived, more to come.
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 16, 2012, 04:09:30 am
well the conflict is over. Now onto more stuff to do! :D
Title: Re: Iron Europe - WWI Mod
Post by: Sanada on November 16, 2012, 09:08:20 am
the sprint will only be a duration right? Otherwise it would totally ruin the game imo.

Or make rifle not fireable while sprinting but then again the normal WW1 run is fine imo.
Title: Re: Iron Europe - WWI Mod
Post by: Llano on November 16, 2012, 12:42:36 pm
nienniennien
(http://i.imgur.com/xjEyi.png)
Germany has arrived, more to come.
RUSSIA!
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 16, 2012, 02:59:22 pm
the sprint will only be a duration right? Otherwise it would totally ruin the game imo.

Or make rifle not fireable while sprinting but then again the normal WW1 run is fine imo.
I honestly cannot see what the big deal about sprinting is, you seem to absolutely hate it, you want everyone to walk very slowly for 5 minutes till they reach the other trench? In some areas of the front the trenches were only 50 yards apart. As Rigadoon said, sprinting is vital to this game.

And yes make the rifle non fireable during sprinting, if I was running over no mans land I don't reckon I'd be hip firing my rifle and doing the bolt action whilst making sure I'm not tripping over shrapnel, bodies and wood. But sprinting is needed.
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 16, 2012, 03:01:57 pm
I think current way of running and walking is fine.It will be a bitch to code(I guess)and will not make that much of a diffrence when people have such weapons a MGs,Rifles and subs
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 16, 2012, 03:11:06 pm
I think current way of running and walking is fine.It will be a bitch to code(I guess)and will not make that much of a diffrence when people have such weapons a MGs,Rifles and subs

It won't be a 'bitch' seeing as it's already been done in 2-3 mods. And MG gunners wouldn't really pick up their 30kg MG08 and run with it. And how would the infantry use the SMGs, which are close quarter combat weaponry if when they hop out the trenches they get sniped and mowed down by arty, MGs and accurate quick firing rifles whilst jogging?

What I don't think you realise and understand is the difference between this and NW. In NW you can try dodge and weave by zig-zagging back and forth which ends up in your character going very slow but may help stop you being shot due to the musket being horribly inaccurate. This is due to the gunpowder with a chance the bullet can fly anywhere. I'm sure in real napoloenic times or on sharpe you don't seen soldiers running side to side going 'You can't hit me, Na na na na naaa!'.
In WWI the bullets were now catridges as we know today, brass casings. Barrels were rifled for accuracy, there was no 30 second ramrod reload time, just a 1-2 second pulling the bolt back time. If you want to attempt to run across no mans land against accurate rifles like the Lee-Enfield and Gewehr 98 whilst taking a nice brisk jog, be my guest, I'll gladly let you take my place in the line, I'm sure I'll be stepping over your cold body as you hit the floor  :P

Take North & South as an example. The rifles are more accurate than NW, You don't have to aim as higher as usual in-case of bullet drop, but guns weren't perfect then. However in WWI all you had to do was aim forwards and bam, his down. Why do you think so many died in comparison to Napoloenic battles? Imagine N&S accuracy but 2x that. Try 'jog' into that.
Title: Re: Iron Europe - WWI Mod
Post by: Sanada on November 16, 2012, 04:40:26 pm
the sprint will only be a duration right? Otherwise it would totally ruin the game imo.

Or make rifle not fireable while sprinting but then again the normal WW1 run is fine imo.
I honestly cannot see what the big deal about sprinting is, you seem to absolutely hate it, you want everyone to walk very slowly for 5 minutes till they reach the other trench? In some areas of the front the trenches were only 50 yards apart. As Rigadoon said, sprinting is vital to this game.

And yes make the rifle non fireable during sprinting, if I was running over no mans land I don't reckon I'd be hip firing my rifle and doing the bolt action whilst making sure I'm not tripping over shrapnel, bodies and wood. But sprinting is needed.

Sprinting is not needed.

as I mentioned earlier(there I have explained why I don't want sprinting)

the trench warfare is more than just over the top sprint like a cod look a like and then do the melee in the enemy trench and be done in 30 seconds.

The whole POINT of the ww1 warfare was that the charge was the most terrifying they didn't sprint much either because of the barbed wire and they had to look at the ground where they walked.

Honestly sprinting would only ruin the game.
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 16, 2012, 05:27:02 pm
the sprint will only be a duration right? Otherwise it would totally ruin the game imo.

Or make rifle not fireable while sprinting but then again the normal WW1 run is fine imo.
I honestly cannot see what the big deal about sprinting is, you seem to absolutely hate it, you want everyone to walk very slowly for 5 minutes till they reach the other trench? In some areas of the front the trenches were only 50 yards apart. As Rigadoon said, sprinting is vital to this game.

And yes make the rifle non fireable during sprinting, if I was running over no mans land I don't reckon I'd be hip firing my rifle and doing the bolt action whilst making sure I'm not tripping over shrapnel, bodies and wood. But sprinting is needed.

Sprinting is not needed.

as I mentioned earlier(there I have explained why I don't want sprinting)

the trench warfare is more than just over the top sprint like a cod look a like and then do the melee in the enemy trench and be done in 30 seconds.

The whole POINT of the ww1 warfare was that the charge was the most terrifying they didn't sprint much either because of the barbed wire and they had to look at the ground where they walked.

Honestly sprinting would only ruin the game.

One word. No.

Mate, let me put this into perspective like I have done already because you don't seem to understand...You climb out of the trench, correct? You still with me here or have you drifted off into imagination land? Good. Right once your over the top, what do you do? Slowly decide to start walking towards the trenches for 5 minutes losing 57,470 men in the process? Then slowly take out your bayonet as the enemy slowly rises their guns but don't fire at you? And the bullets slowly fly out of the barrels completely missing you because your in the Matrix? No. This is reality, Not fairytale. You have to take all the factors in, there will be machine guns, accurate rifles and in these events there won't be 1000 people servers. It'll be like Line battle and siege events, you keep trying till you get there eventually, if you keep jogging and being ripped to shreds by machine gun fire, I'm sure you'll get a few ragequitters after a while, sounds like you would.

Soldiers sprinted, I'm not sure what 'sprint' means to you. I don't mean go 30-40mph in the space of 3 seconds. I mean 2x the normal run speed as an option, go do a test on Napoloenic Wars. Now, jog towards the fortress on a 84e Siege server, I'll come along and watch, see if you survive very long. If bullets land near you or hit you, think what it would be like if those muskets were 3x more accurate, 3x as fast and 3x as deadly as they are? You'd die. Die some more. Die again, then a little bit of death ontop of that, plus some more death with a sprinkle of pain and misery plus, not forgetting the most important ingredient, Death! I don't really understand where you get the 'COD' idea from, so stop relating the two games, they're nothing like each other. If you implement the basic run that is already in NW, keeping it the same, I don't see how having the 'option' to sprint, would 'ruin the game' and make you want to ragequit and run home crying? You think 'Storm' troopers walked briskly? You think they just had a relaxing jog waving at the French 'Alright lads! Good day isn't it? :)' No. They ran, ran and assaulted. Ever heard of 'Blitzkrieg' the Germans didn't name it 'lightning' warfare for nothing. Personally to me, having 'options' doesn't ruin anything. Nothing can ruin this game except moaning players and laser cannons.
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 16, 2012, 05:35:35 pm
You are right men ran for there bloody lives But the ones that made it to the trench were the ones that take cover and stay low.The ones that ran head on got shot,blow up and trap in wire.So yes we could put a sprint in but is it that importent?Lets face it  VERY few men will live whhen charging and then have to face a fully maned regiment with two other guys.So i going with no sprint and man up.

EDIT:Use spoilers be for you get warned
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 16, 2012, 05:36:25 pm
the sprint will only be a duration right? Otherwise it would totally ruin the game imo.

Or make rifle not fireable while sprinting but then again the normal WW1 run is fine imo.
I honestly cannot see what the big deal about sprinting is, you seem to absolutely hate it, you want everyone to walk very slowly for 5 minutes till they reach the other trench? In some areas of the front the trenches were only 50 yards apart. As Rigadoon said, sprinting is vital to this game.

And yes make the rifle non fireable during sprinting, if I was running over no mans land I don't reckon I'd be hip firing my rifle and doing the bolt action whilst making sure I'm not tripping over shrapnel, bodies and wood. But sprinting is needed.

Sprinting is not needed.

as I mentioned earlier(there I have explained why I don't want sprinting)

the trench warfare is more than just over the top sprint like a cod look a like and then do the melee in the enemy trench and be done in 30 seconds.

The whole POINT of the ww1 warfare was that the charge was the most terrifying they didn't sprint much either because of the barbed wire and they had to look at the ground where they walked.

Honestly sprinting would only ruin the game.

One word. No.

Mate, let me put this into perspective like I have done already because you don't seem to understand...You climb out of the trench, correct? You still with me here or have you drifted off into imagination land? Good. Right once your over the top, what do you do? Slowly decide to start walking towards the trenches for 5 minutes? Then slowly take out your bayonet as the enemy slowly rises their guns but don't fire at you? And the bullets slowly fly out of the barrels completely missing you because your in the Matrix? No. This is reality, Not fairytale.

Soldiers sprinted, I'm not sure what 'sprint' means to you. I don't mean go 30-40mph in the space of 3 seconds. I mean 2x the normal run speed as an option, go do a test on Napoloenic Wars. Now, jog towards the fortress on a 84e Siege server, I'll come along and watch, see if you survive very long. If bullets land near you or hit you, think what it would be like if those muskets were 3x more accurate, 3x as fast and 3x as deadly as they are? You'd die. Die some more. Die again, then a little bit of death ontop of that, plus some more death with a sprinkle of pain and misery plus, not forgetting the most important ingredient, Death! I don't really understand where you get the 'COD' idea from, so stop relating the two games, they're nothing like each other. If you implement the basic run that is already in NW, keeping it the same, I don't see how having the 'option' to sprint, would 'ruin the game' and make you want to ragequit and run home crying? You think 'Storm' troopers walked briskly? You think they just had a relaxing jog waving at the French 'Alright lads! Good day isn't it? :)' No. They ran, ran and assaulted. Ever heard of 'Blitzkrieg' the Germans didn't name it 'lightning' warfare for nothing.

You. I like you.

100% Agree. Sprinting is needed, otherwise you'd never survive going over the top. Therefore I strongly hope that Rigadoon will implement Sprinting.
Title: Re: Iron Europe - WWI Mod
Post by: Desparin on November 16, 2012, 05:38:58 pm
the sprint will only be a duration right? Otherwise it would totally ruin the game imo.

Or make rifle not fireable while sprinting but then again the normal WW1 run is fine imo.
I honestly cannot see what the big deal about sprinting is, you seem to absolutely hate it, you want everyone to walk very slowly for 5 minutes till they reach the other trench? In some areas of the front the trenches were only 50 yards apart. As Rigadoon said, sprinting is vital to this game.

And yes make the rifle non fireable during sprinting, if I was running over no mans land I don't reckon I'd be hip firing my rifle and doing the bolt action whilst making sure I'm not tripping over shrapnel, bodies and wood. But sprinting is needed.

Sprinting is not needed.

as I mentioned earlier(there I have explained why I don't want sprinting)

the trench warfare is more than just over the top sprint like a cod look a like and then do the melee in the enemy trench and be done in 30 seconds.

The whole POINT of the ww1 warfare was that the charge was the most terrifying they didn't sprint much either because of the barbed wire and they had to look at the ground where they walked.

Honestly sprinting would only ruin the game.

One word. No.

Mate, let me put this into perspective like I have done already because you don't seem to understand...You climb out of the trench, correct? You still with me here or have you drifted off into imagination land? Good. Right once your over the top, what do you do? Slowly decide to start walking towards the trenches for 5 minutes losing 57,470 men in the process? Then slowly take out your bayonet as the enemy slowly rises their guns but don't fire at you? And the bullets slowly fly out of the barrels completely missing you because your in the Matrix? No. This is reality, Not fairytale.

Soldiers sprinted, I'm not sure what 'sprint' means to you. I don't mean go 30-40mph in the space of 3 seconds. I mean 2x the normal run speed as an option, go do a test on Napoloenic Wars. Now, jog towards the fortress on a 84e Siege server, I'll come along and watch, see if you survive very long. If bullets land near you or hit you, think what it would be like if those muskets were 3x more accurate, 3x as fast and 3x as deadly as they are? You'd die. Die some more. Die again, then a little bit of death ontop of that, plus some more death with a sprinkle of pain and misery plus, not forgetting the most important ingredient, Death! I don't really understand where you get the 'COD' idea from, so stop relating the two games, they're nothing like each other. If you implement the basic run that is already in NW, keeping it the same, I don't see how having the 'option' to sprint, would 'ruin the game' and make you want to ragequit and run home crying? You think 'Storm' troopers walked briskly? You think they just had a relaxing jog waving at the French 'Alright lads! Good day isn't it? :)' No. They ran, ran and assaulted. Ever heard of 'Blitzkrieg' the Germans didn't name it 'lightning' warfare for nothing.

Agreed with you on those points. Though I do have to pernickety about the Blitzkrieg point - that was only applicable for WW2 as the advances made in technology enable entire mechanised divisions to speedily thrust through enemy strong-points and secure ground for the infantry.
Title: Re: Iron Europe - WWI Mod
Post by: Slawtering on November 16, 2012, 05:43:16 pm
Yeah blitzkrieg is based entirely on fast mechanical (tanks,SPG and arty) assault with troops mopping up the mess.

Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 16, 2012, 05:44:15 pm
You are right men ran for there bloody lives But the ones that made it to the trench were the ones that take cover and stay low.The ones that ran head on got shot,blow up and trap in wire.So yes we could put a sprint in but is it that importent?Lets face it  VERY few men will live whhen charging and then have to face a fully maned regiment with two other guys.So i going with no sprint and man up.

EDIT:Use spoilers be for you get warned

Spoiler
Yes very few men will live when charging. Yes that is the 'historically accurate' way. But you haven't considered storm troopers, pioneers etc. Storm troopers did not jog or walk, they had bandoliers of grenades on their chest, if they walked a soldier would have to shoot the bag and he'd go kablooweh along with the rest of his men, that is why they ran. That is why sprinting is needed as an option for certain groups.

Your an infantryman in a NW regiment correct? You know the rules of 'No firing out of line' and 'no officer aiming' and light infantry and rifles can only skirmish correct? Some people may moan 'OMG THATS RUINING THE GAME, WAHHHH THEY KILLING ME.' The sprint option should only be designated to specific groups such as stormtroopers, pioneers because otherwise there would be no point in them being in the game which would in-turn cancel out a huge chunk of the German Army in WWI leaving nothing but one line walking up, getting shot, another line getting shot, then another. That was early war, later in the war leaders started to develop brains, something you seem to have yet too if you think sprinting isn't needed. No offense.
Title: Re: Iron Europe - WWI Mod
Post by: rocknok2 on November 16, 2012, 05:59:35 pm
Posting to subscribe for updates ^^
Title: Re: Iron Europe - WWI Mod
Post by: Sanada on November 16, 2012, 06:21:10 pm
Spoiler

You are right men ran for there bloody lives But the ones that made it to the trench were the ones that take cover and stay low.The ones that ran head on got shot,blow up and trap in wire.So yes we could put a sprint in but is it that importent?Lets face it  VERY few men will live whhen charging and then have to face a fully maned regiment with two other guys.So i going with no sprint and man up.

EDIT:Use spoilers be for you get warned

Spoiler
Yes very few men will live when charging. Yes that is the 'historically accurate' way. But you haven't considered storm troopers, pioneers etc. Storm troopers did not jog or walk, they had bandoliers of grenades on their chest, if they walked a soldier would have to shoot the bag and he'd go kablooweh along with the rest of his men, that is why they ran. That is why sprinting is needed as an option for certain groups.

Your an infantryman in a NW regiment correct? You know the rules of 'No firing out of line' and 'no officer aiming' and light infantry and rifles can only skirmish correct? Some people may moan 'OMG THATS RUINING THE GAME, WAHHHH THEY KILLING ME.' The sprint option should only be designated to specific groups such as stormtroopers, pioneers because otherwise there would be no point in them being in the game which would in-turn cancel out a huge chunk of the German Army in WWI leaving nothing but one line walking up, getting shot, another line getting shot, then another. That was early war, later in the war leaders started to develop brains, something you seem to have yet too if you think sprinting isn't needed. No offense.


you are totally right i live in a fairy tale where infantry men are getting brutally murderd(Hey sounds like WW1 does it not?)
Once again you don't know the true purpose of a ww1 game it is not some kind of heroic the last samurai shit, look at All quiet on the western fronts that is pretty accurate(though not completely).

Men were getting killed before they reached the trenches, they fell back they did not fully run because before they charged they fixed their bayonets thus making their weapon very heavy.(you haev to consider that most men there late ww1 were many conscripted men they had not the full expierence of holding a rifle + bayonet.

Clearly you have not seen a ww1 battlefield because you never been there before so why are you judging on pictures?
The true WW1 battlefields had landscape like hell.

as I said before it is fine as it is, the maps are gonna be medium sized so everything is gonna be just fine.

Why I make the cod reference is the fact that if you include sprinting you will get run and gun movements like no tomorrow.
It will be more like you run as fast as you could go in the enemy trench in less than 20 seconds and shoot everyone, this is a long paced game not a short paced game if you want running go play cod.

Tell my why do you want the charge to take so short?
An infantry charge should take a considerable amount of time(Not long) but you also must think of that they dug the trenches and when they were 50 yards asside why would an Infantry man dig a trench if he could just shoot the enemy?

Edit I leave the discussion since it is pointless the devs will decide I am out of here.
Title: Re: Iron Europe - WWI Mod
Post by: Xanderman on November 16, 2012, 06:46:45 pm
Googly i must promote you on your latest display of courage and ..ur..well.. common sense.
Bravo old chap! :D
Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 16, 2012, 10:21:33 pm
(http://www.bbc.co.uk/history/worldwars/wwone/images/middle_east_turkish.jpg)
The Ottomans demand running! For the sake of all!
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 16, 2012, 10:41:20 pm
Are you planning on writing up IE specific rules for the events Rigadoon? Just though there is a uniform list that can't be disputed until private servers set up their own tweaks
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 16, 2012, 11:29:33 pm
Are you planning on writing up IE specific rules for the events Rigadoon? Just though there is a uniform list that can't be disputed until private servers set up their own tweaks

It's up to event hosters what they want their own event to be like. I'm looking forward to a wide variety of events, each providing players a different gameplay experience.
Title: Re: Iron Europe - WWI Mod
Post by: Davout on November 16, 2012, 11:32:18 pm
We haven't had any news in ages!!!
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 17, 2012, 12:05:16 am
Fair enough (:  expect event hosters will decide between them on the basic rules and then go into their own detail, gonna be very exciting
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 17, 2012, 12:32:45 am
We haven't had any news in ages!!!

 It's not easy making a mod. Mods are commonly made in modders' spare time, when they want to use their spare time to actually work on it. It will come when it is ready. ;)
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 17, 2012, 01:00:00 am
We haven't had any news in ages!!!

 It's not easy making a mod. Mods are commonly made in modders' spare time, when they want to use their spare time to actually work on it. It will come when it is ready. ;)

Aye, several team members are busy with important exams and another broke a finger, making it difficult for him to model. We're still working though and we'll try to get another update out as soon as possible.
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 17, 2012, 01:01:34 am
 Take your time, guys! We can/can't wait, but the mod should get as much work as it requires. :D
Title: Re: Iron Europe - WWI Mod
Post by: Cyco_Tatertot on November 17, 2012, 04:19:35 am
Don't feel rushed with the mod Rigadoon, we can wait as long as we need to :P
Title: Re: Iron Europe - WWI Mod
Post by: Aumashy on November 17, 2012, 06:21:47 am
communists
(http://i.imgur.com/uxeWT.png)
Russian Empire
Title: Re: Iron Europe - WWI Mod
Post by: rocknok2 on November 17, 2012, 12:44:23 pm
Reserving 1° Reggimento Bersaglieri
for the kingdom of Italy please!
Title: Re: Iron Europe - WWI Mod
Post by: Desert Thunda on November 17, 2012, 03:10:45 pm
Just wondering, will the French be wearing their red trousers? Because in 1 book it said that the French Army discarded it soon after the war broke out because it made them all too visible in the battlefield.
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 17, 2012, 03:18:35 pm
From the model images we've seen so far the French are in their all blue uniform
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 17, 2012, 04:59:04 pm
I think it should be made clear to all the UK regiments that they didnt use a number after 1881. The 22nd 'Cheshire' Regiment of Foot was simply renamed to the "Cheshire Regiment". Same goes for the rest.

Look through this list (http://en.wikipedia.org/wiki/List_of_British_Army_regiments_(1881)) <



The name and number below the main titles are what they used to be called, and what number they had.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 17, 2012, 05:24:01 pm
Just wondering, will the French be wearing their red trousers? Because in 1 book it said that the French Army discarded it soon after the war broke out because it made them all too visible in the battlefield.

Time of the mod is 1916-1917.
Title: Re: Iron Europe - WWI Mod
Post by: Googly on November 17, 2012, 05:28:49 pm
Just wondering, will the French be wearing their red trousers? Because in 1 book it said that the French Army discarded it soon after the war broke out because it made them all too visible in the battlefield.

Time of the mod is 1916-1917.

The Germans and the British issued their early war uniforms like the M1910 tunic due to shortages, so there is a chance the Frenchmen could have kept the red trousers but it's unlikely.
Title: Re: Iron Europe - WWI Mod
Post by: pod455 on November 17, 2012, 05:52:56 pm
Anyway, reserving the "Queens Own Cameron Highlanders"
but didnt you reserve the 5th Infantry Division on the TW forum?
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 17, 2012, 05:54:43 pm
Thats a whole division, containing several brigades and battalions. Sort of hard to represent them all :P
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 17, 2012, 05:57:17 pm
Just wondering, will the French be wearing their red trousers? Because in 1 book it said that the French Army discarded it soon after the war broke out because it made them all too visible in the battlefield.

Time of the mod is 1916-1917.

The Germans and the British issued their early war uniforms like the M1910 tunic due to shortages, so there is a chance the Frenchmen could have kept the red trousers but it's unlikely.

No chance at all except maybe with some colonial troops. German and British early war uniforms were still issued far into the war because they did not have extreme disadvantages like bright red trousers and kepis.
Title: Re: Iron Europe - WWI Mod
Post by: pod455 on November 17, 2012, 05:58:54 pm
Thats a whole division, containing several brigades and battalions. Sort of hard to represent them all :P
oh, ok, haha good luck then
Title: Re: Iron Europe - WWI Mod
Post by: KArantukki on November 18, 2012, 12:23:02 am
I want to reserve a regiment, the Königlich Bayerisches 1. Feldartillerie-Regiment „Prinzregent Luitpold“

German artillery.
Title: Re: Iron Europe - WWI Mod
Post by: Llano on November 18, 2012, 03:03:31 am
communists
(http://i.imgur.com/uxeWT.png)
Russian Empire
Ummmmm, how do i make it my signature?lol
Title: Re: Iron Europe - WWI Mod
Post by: Cyco_Tatertot on November 18, 2012, 03:28:57 am
communists
(http://i.imgur.com/uxeWT.png)
Russian Empire
Ummmmm, how do i make it my signature?lol
http://i.imgur.com/uxeWT.png

Put this link in the image command
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 18, 2012, 04:28:57 am
communists
(http://i.imgur.com/uxeWT.png)
Russian Empire
Ummmmm, how do i make it my signature?lol

Code: [Select]
[url=http://www.fsegames.eu/forum/index.php?topic=184.0][img]http://i.imgur.com/uxeWT.png[/img][/url]
 I remember I made a tutorial for McEwan once, lol. Here's how it works...

( = [
) = ]

(url=link)text(/url) will appear as just "text", but if it is clicked on, it will direct to the link provided. This works just the same with images, so if a (img)link(/img) code was put in between the brackets of (url=link)(/url), the picture will appear, and will direct to the link when clicked. Hope this helps! ;)
Title: Re: Iron Europe - WWI Mod
Post by: Cyco_Tatertot on November 18, 2012, 05:30:08 am
Trying to one up me Sir Audiate?! HOW DARE YOU!

:P
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 18, 2012, 05:31:01 am
Trying to one up me Sir Audiate?! HOW DARE YOU!

 What? I'm only doing what should have been done in the first place. ::)
Title: Re: Iron Europe - WWI Mod
Post by: Llano on November 18, 2012, 05:41:59 am
communists
(http://i.imgur.com/uxeWT.png)
Russian Empire
Ummmmm, how do i make it my signature?lol

Code: [Select]
[url=http://www.fsegames.eu/forum/index.php?topic=184.0][img]http://i.imgur.com/uxeWT.png[/img][/url]
 I remember I made a tutorial for McEwan once, lol. Here's how it works...

( = [
) = ]

(url=link)text(/url) will appear as just "text", but if it is clicked on, it will direct to the link provided. This works just the same with images, so if a (img)link(/img) code was put in between the brackets of (url=link)(/url), the picture will appear, and will direct to the link when clicked. Hope this helps! ;)
Thanks man!
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 18, 2012, 05:47:08 am
Llano, you and your traitorous Russian cult of the Wi-FI!
Title: Re: Iron Europe - WWI Mod
Post by: Bluehawk on November 18, 2012, 05:48:57 am
Blitzkrieg was a propaganda term; the actual doctrine was Bewegungskrieg - Maneuver Warfare. And it's at least as old as the 1820s, when the Prussian General Staff began to analyze their defeats in the Napoleonic Wars. It was on the Eastern Front of WW1 however where they saw the potential for mechanized maneuvering and deep-penetration as a viable operational and strategic element, and they understood that cutting off an enemy is worth disrupting your own clean "lines" in the process, and that is what led to the Wehrmacht's stunning victories in France in 1940, and the initial success of Barbarossa in 1941.

On the western front, with the trenches being so long and so close together in places, and the ground so muddy, you couldn't use cavalry or trucks for those swift operations that would carry you to Paris, and the tank and airplane (at least as a bomber) were still in embryonic form... it took much of the Bewegung out of the Krieg pretty quickly.
Title: Re: Iron Europe - WWI Mod
Post by: Llano on November 18, 2012, 05:49:54 am
How date you accuse me a traitor. I shall have you shot and hung at the same time. Afterwards, I will put your body on display .
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 18, 2012, 05:51:02 am
Why did you betray Hauptmann Hoffmann and his 13th Royal Bavarian Infantry Regiment?!
Title: Re: Iron Europe - WWI Mod
Post by: Llano on November 18, 2012, 05:52:09 am
Because Kapitan Llano wanted to run a regiment for once!
Title: Re: Iron Europe - WWI Mod
Post by: Llano on November 18, 2012, 05:54:55 am
The Troitskii 107y Infantry Regiment WILL prevail.
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 18, 2012, 05:55:12 am
That is all, Llano, I shall see you on the end of my sword. Good day, Kind sir.
Title: Re: Iron Europe - WWI Mod
Post by: Llano on November 18, 2012, 05:57:31 am
And to you, German Swine.
Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 18, 2012, 06:07:35 am
Pah! My German brethren will crush you silly Ruskies, and they can count on the Ottoman's glorious army to support them!

Osmanlı Imparatorluğu için ileriye! Rusça tehdit ile aşağı!
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 18, 2012, 06:11:25 am
 I bet everyone on these forums $0.52 that Pinkamena didn't type "Osmanlı Imparatorluğu için ileriye! Rusça tehdit ile aşağı!". Yeah, sure, $0.52 doesn't seem like much, but that's for all 914 members of these forums, excluding me of course.
Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 18, 2012, 06:18:24 am
...I never claimed I knew how to speak Turkish. Google Translate isn't a crime my friend.
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 18, 2012, 06:20:28 am
 I just wanted to make ~500 bucks. Alright everyone, pay up.
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 18, 2012, 06:29:59 am
Damn... here you go you sly arse!
Title: Re: Iron Europe - WWI Mod
Post by: Llano on November 18, 2012, 07:21:21 am
Pah! My German brethren will crush you silly Ruskies, and they can count on the Ottoman's glorious army to support them!

Osmanlı Imparatorluğu için ileriye! Rusça tehdit ile aşağı!
We will put your bold words to the test soon enough!
Title: Re: Iron Europe - WWI Mod
Post by: CHARLES111MAC on November 18, 2012, 12:53:18 pm
I wonder if it will be possible to reserve the Blackwatch in this mod ?
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 18, 2012, 03:47:49 pm
Check the reserved regiments, if they're not reserved, fair game.
Title: Re: Iron Europe - WWI Mod
Post by: KArantukki on November 18, 2012, 03:58:04 pm
@ everyone who created a bavarian regiment, are you interested in forming a bavarian division or army ?  :D

 Maybe we can form with all the german regiments something like in N&S (With a big army, divisions and small brigades).
Title: Re: Iron Europe - WWI Mod
Post by: Desert Thunda on November 18, 2012, 04:12:43 pm
@ everyone who created a bavarian regiment, are you interested in forming a bavarian division or army ?  :D

 Maybe we can form with all the german regiments something like in N&S (With a big army, divisions and small brigades).

And so the raising of entire armies begin!
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 18, 2012, 04:41:44 pm
There is already a fairly big German army, I think.
Title: Re: Iron Europe - WWI Mod
Post by: Desert Thunda on November 18, 2012, 05:05:22 pm
There is already a fairly big German army, I think.

Ya the German army is 2x larger than the French. :(
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 18, 2012, 05:33:46 pm
The difference is that there are more Entente units then Central Power units reserved. In other words, we're outnumbered.
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 18, 2012, 06:47:12 pm
Outnumbered? We Bavarians don't know the meaning of the word! Maybe we shall create an army and destroy the Kaisers enemies...
Title: Re: Iron Europe - WWI Mod
Post by: Marbo on November 18, 2012, 06:59:32 pm
In all fairness i don't think they have enough regiments. Give them some more and it'll be a bit fairer.
Title: Re: Iron Europe - WWI Mod
Post by: CHARLES111MAC on November 18, 2012, 11:28:04 pm
Id like to reserve the Blackwatch name please :)
Title: Re: Iron Europe - WWI Mod
Post by: Pinkamena on November 18, 2012, 11:28:16 pm
Anyone want to make an...Ottoman army...?

Oh...there's no other Ottoman regiments...well then...I'll just, ehh...go...

(http://i.imgur.com/H6ABF.gif)
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 18, 2012, 11:40:24 pm
I would save my words for the release of the mod, your enemy and most importantly, battlefield, is currently nonexistent and in the works. Many will arise for when the time comes.
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 19, 2012, 12:03:31 am
Wise words   8)
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 19, 2012, 12:06:56 am
Id like to reserve the Blackwatch name please :)

Added.

Oh by the way guys, if you haven't checked the reserve list recently, we've made it so that NW regiments have automatic rights to their ancestor regiment. So anybody can still reserve names of NW regiments, but if the leader from the NW regiment wants to expand to IE, they can take the name. This is just so that we don't have any further instances like the 84e thing.
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 19, 2012, 12:09:59 am
There are however two types of the 84e in the list though.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 19, 2012, 12:15:31 am
There are however two types of the 84e in the list though.

That's an exception because Bdd reserved the 84e before the rule was made(just now).
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 19, 2012, 12:19:00 am
Alright  ;)
Title: Re: Iron Europe - WWI Mod
Post by: Mike on November 19, 2012, 09:04:17 am
May i reserve the 93rd Sutherland Highlanders?  :)
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 19, 2012, 09:28:43 am
You may,if its not on the regiment list on the first page then its yours.  :D
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 19, 2012, 08:13:58 pm
May i reserve the 93rd Sutherland Highlanders?  :)

They werent around as the 93rd during WW1. They merged the 91st and 93rd turning it into this http://en.wikipedia.org/wiki/Argyll_and_Sutherland_Highlanders

Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 19, 2012, 08:56:56 pm
May i reserve the 93rd Sutherland Highlanders?  :)

They werent around as the 93rd during WW1. They merged the 91st and 93rd turning it into this http://en.wikipedia.org/wiki/Argyll_and_Sutherland_Highlanders
Rally?hum never new that xD And the argyll sutherland highlanders is my regiment ;) and i belive we resvered it before the rule(i think :?) :D
Title: Re: Iron Europe - WWI Mod
Post by: FAULTYscotsman on November 19, 2012, 09:13:32 pm
I reserved The Argyll and Sutherland Highlanders earlier this month before this rule was said like what Wolfy stated.



So this rule shouldn't apply to me ?
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 19, 2012, 09:16:02 pm
I reserved The Argyll and Sutherland Highlanders earlier this month before this rule was said.



So this rule shouldn't apply to me ?
The rule about regients should not applysince you revd the reg before the rule plus  he has not tryed to  rev the Argyll highlanders  :D
Title: Re: Iron Europe - WWI Mod
Post by: FAULTYscotsman on November 19, 2012, 09:25:15 pm
I reserved The Argyll and Sutherland Highlanders earlier this month before this rule was said.



So this rule shouldn't apply to me ?
The rule about regients should not applysince you revd the reg before the rule plus  he has not tryed to  rev the Argyll highlanders  :D


yeh but the 93rd along with the 91st turned into The Argyll and sutherland highlanders
Title: Re: Iron Europe - WWI Mod
Post by: James Grant on November 19, 2012, 09:45:37 pm
By reserving the 93rd you did not reserve the Argyll & Sutherland Highlanders. You reserved the non-existent 93rd. Not anyone elses fault if you reserved the wrong thing.
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 19, 2012, 10:58:28 pm
I think we need to start a new thread JUST for regiments...having these arguments in here risks burying important stuff and isn't going to make Rig's job any easier.
Title: Re: Iron Europe - WWI Mod
Post by: James Grant on November 19, 2012, 11:09:07 pm
Not a terrible idea.
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 19, 2012, 11:36:29 pm
I think we need to start a new thread JUST for regiments...having these arguments in here risks burying important stuff and isn't going to make Rig's job any easier.
+1
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 19, 2012, 11:42:47 pm
Sorted,

http://www.fsegames.eu/forum/index.php?topic=858.msg15476#msg15476
Title: Re: Iron Europe - WWI Mod
Post by: 2teSGI_Crossphazer on November 19, 2012, 11:48:46 pm
I would like to reserve a regiment for Austro-Hungary under the name "Infanterieregiment  Freiherr von Schwitzer Nr.82". Unfortunately 2. Szekler Grenz-Infanterieregiment was not found to exist by 1916, and through careful research this is the closest relative to that regiment that I have found.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 19, 2012, 11:48:54 pm
Sorted,

http://www.fsegames.eu/forum/index.php?topic=858.msg15476#msg15476

Thanks!
Title: Re: Iron Europe - WWI Mod
Post by: Diplex on November 19, 2012, 11:49:40 pm
I would like to reserve a regiment for Austro-Hungary under the name "Infanterieregiment  Freiherr von Schwitzer Nr.82". Unfortunately 2. Szekler Grenz-Infanterieregiment was not found to exist by 1916, and through careful research this is the closest relative to that regiment that I have found.

Post exactly what you posted here, but on this thread. Will sort you out asap.

http://www.fsegames.eu/forum/index.php?topic=858.msg15476#msg15476
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 20, 2012, 12:08:22 am
Diplex was obviously for it.
Title: Re: Iron Europe - WWI Mod
Post by: Tavington on November 20, 2012, 02:18:12 am
Really looking forward to it, thank you for all the effort and time you're putting into this.  :)
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 20, 2012, 05:04:28 pm
Awesome job of the Regiment thread Diplex (:
Title: Re: Iron Europe - WWI Mod
Post by: Mike on November 20, 2012, 07:05:25 pm
Take back what i said about 93rd charles already has "The Blackwatch" Reserved  8)
Title: Re: Iron Europe - WWI Mod
Post by: HammingtonMuffin on November 21, 2012, 07:34:20 am
I hope there will be organized battles, not just chaos
Title: Re: Iron Europe - WWI Mod
Post by: Desparin on November 21, 2012, 10:20:43 am
I hope there will be organized battles, not just chaos

Shouldn't really be too different to NW Linebattles with respect to commanding. I imagine the admins will designate different parts of trenches to various regiments. Of course, this all depends on the size of regiments playing and what the terrain is like. Can't really see small regiments charging across no-man's land - would be kind of counter productive.
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 21, 2012, 11:24:04 pm
As someone who participates in WWI: Source realisms, I'd say that it should/will be like those. One team defends, the other attacks. Attackers try taking enemy trenches.

Alternate every round. I'd think that would work well. :P
Title: Re: Iron Europe - WWI Mod
Post by: MackCW on November 22, 2012, 12:22:36 am
I've never played WW 1 source...have to look that up.
Title: Re: Iron Europe - WWI Mod
Post by: Millander on November 22, 2012, 12:32:29 am
I did A pub ww1 event in that mod. It's was interesting.
Title: Re: Iron Europe - WWI Mod
Post by: bdd458 on November 22, 2012, 05:42:06 am
You should join us sometime when we set another one up :P
Title: Re: Iron Europe - WWI Mod
Post by: Cyco_Tatertot on November 23, 2012, 02:27:09 am
Now I am definitely excited for this mod, I am getting a regiment together to conquer... IRON EUROPE!
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 23, 2012, 02:26:02 pm
This mod is going to be great, Rig do you have any plans to move it across to FSE's new game in the future?
Title: Re: Iron Europe - WWI Mod
Post by: Desert Thunda on November 23, 2012, 04:00:09 pm
This mod is going to be great, Rig do you have any plans to move it across to FSE's new game in the future?

Slow down, The new game might not be released until 2014.
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 23, 2012, 05:35:33 pm
This mod is going to be great, Rig do you have any plans to move it across to FSE's new game in the future?

Slow down, The new game might not be released until 2014.

 Knowing the team, I think they can work something out mid-late 2013.
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 23, 2012, 07:03:20 pm
Hey it's worth asking (: the Engine would be perfect for IE  ;D
Title: Re: Iron Europe - WWI Mod
Post by: Xanderman on November 24, 2012, 05:08:35 pm
Any news or any other updates, sorry , I'm just really excited for this mod.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 25, 2012, 01:41:54 am
Any news or any other updates, sorry , I'm just really excited for this mod.

If we have an update ready we'll show you. Please be patient, not much longer now.  ;)
Title: Re: Iron Europe - WWI Mod
Post by: Cyco_Tatertot on November 25, 2012, 01:43:01 am
Any news or any other updates, sorry , I'm just really excited for this mod.

If we have an update ready we'll show you. Please be patient, not much longer now.  ;)
SPOILERS!
Title: Re: Iron Europe - WWI Mod
Post by: Viktor 90th on November 25, 2012, 02:29:35 am
Any news or any other updates, sorry , I'm just really excited for this mod.

If we have an update ready we'll show you. Please be patient, not much longer now.  ;)
Spoiler
(http://i.qkme.me/3rwozy.jpg)
- Edit
Also wondering, Will unit types be named after regiments? it would be nice if there was not the opportunity for one regiment to have the name of an entire class.
 
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 25, 2012, 03:11:58 am
Any news or any other updates, sorry , I'm just really excited for this mod.

If we have an update ready we'll show you. Please be patient, not much longer now.  ;)
Spoiler
(http://i.qkme.me/3rwozy.jpg)
- Edit
Also wondering, Will unit types be named after regiments? it would be nice if there was not the opportunity for one regiment to have the name of an entire class.

We have a different class system in mind that is still being thought out.
Title: Re: Iron Europe - WWI Mod
Post by: Cyco_Tatertot on November 25, 2012, 03:15:20 am
Any news or any other updates, sorry , I'm just really excited for this mod.

If we have an update ready we'll show you. Please be patient, not much longer now.  ;)
Spoiler
(http://i.qkme.me/3rwozy.jpg)
- Edit
Also wondering, Will unit types be named after regiments? it would be nice if there was not the opportunity for one regiment to have the name of an entire class.

We have a different class system in mind that is still being thought out.
That must mean the mod isn't ready to come out yet :(

Oh well, worth the wait!
Title: Re: Iron Europe - WWI Mod
Post by: BSM 'Shut up' Williams on November 25, 2012, 03:56:22 pm
This mod is going to be great, Rig do you have any plans to move it across to FSE's new game in the future?

Slow down, The new game might not be released until 2014.

 Knowing the team, I think they can work something out mid-late 2013.




LOOKEY HERE its coming out next year http://www.flyingsquirrelent.eu/announcment.html
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 25, 2012, 06:56:44 pm
 Which is why I said that. ;)
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 25, 2012, 07:22:02 pm
Rigadoon knows how to tease...damn you Sir
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 25, 2012, 09:11:25 pm
Rigadoon knows how to tease...damn you Sir
.........anyone else thinking what i am thinking
Title: Re: Iron Europe - WWI Mod
Post by: Marbo on November 26, 2012, 12:09:33 am
Rigadoon knows how to tease...damn you Sir
.........anyone else thinking what i am thinking
Ofc we all are...
Title: Re: Iron Europe - WWI Mod
Post by: reTARDIS on November 26, 2012, 02:29:38 am
Is the new FSE expansion going to be released on the Warband engine? Mount & Blade 2 is just around the corner, ya' know.
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 26, 2012, 03:15:21 am
Is the new FSE expansion going to be released on the Warband engine? Mount & Blade 2 is just around the corner, ya' know.

It's not an expansion, it's a new game that is unrelated to the M&B series.
Title: Re: Iron Europe - WWI Mod
Post by: HammingtonMuffin on November 26, 2012, 03:26:38 am
What's going to happen after Freedom? I hope we won't have to deal with a port that could take months
Title: Re: Iron Europe - WWI Mod
Post by: reTARDIS on November 26, 2012, 03:30:36 am
Is the new FSE expansion going to be released on the Warband engine? Mount & Blade 2 is just around the corner, ya' know.

It's not an expansion, it's a new game that is unrelated to the M&B series.
Oops, my bad. :-X
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 26, 2012, 03:39:19 am
Is the new FSE expansion going to be released on the Warband engine? Mount & Blade 2 is just around the corner, ya' know.

It's not an expansion, it's a new game that is unrelated to the M&B series.

 Mount & Blade 2 isn't a part of the Mount & Blade series?? ???
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 26, 2012, 03:39:25 am
Is the new FSE expansion going to be released on the Warband engine? Mount & Blade 2 is just around the corner, ya' know.

It's not an expansion, it's a new game that is unrelated to the M&B series.

 Mount & Blade 2 isn't a part of the Mount & Blade series? ???
Title: Re: Iron Europe - WWI Mod
Post by: Windbusche on November 26, 2012, 03:49:50 am
He's referring to Battle Cry of Freedom, I believe.
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 26, 2012, 03:54:22 am
He's referring to Battle Cry of Freedom, I believe.

 That makes more sense.
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 26, 2012, 06:00:25 am
Completely going off topic. Hoffmann is back to entertain his fellow WW1 Participants.
Title: Re: Iron Europe - WWI Mod
Post by: Hinkel on November 26, 2012, 12:33:08 pm
What's going to happen after Freedom? I hope we won't have to deal with a port that could take months

I don't want to be a pessimist, but I wouldnt count on BCoF before mid/end 2014, to be realistic. So I think the mod has a huge amount of time to offer some great fun and its to early to think about the future ;)
Title: Re: Iron Europe - WWI Mod
Post by: James Grant on November 26, 2012, 05:48:11 pm
Is the new FSE expansion going to be released on the Warband engine? Mount & Blade 2 is just around the corner, ya' know.

Expansion? You mean Battlecry?
It's a standalone and will be on a new engine.
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 26, 2012, 08:11:16 pm
Battlecry = Standalone nothing to do with M&B
M&B2 Bannerlord = Standalone sequel to M&B, also not an expansion
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 26, 2012, 09:17:49 pm
Battlecry = Standalone nothing to do with M&B
M&B2 Bannerlord = Standalone sequel to M&B, also not an expansion




This guy understands. READ THE QUOTE. IT IS TRUTH!
Title: Re: Iron Europe - WWI Mod
Post by: Humlenerd on November 27, 2012, 06:57:40 pm
I'm just here to report that I've finally decided to join the FSE forums. It will be a pleasure to follow you here(even though I'm uncomfortable with "volunteer" as my rang :D).

Sincerely, Humlenerd.


BTW: Battlecry is a standalone game.
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 27, 2012, 08:41:16 pm
Why.. are there no US Regiments? This takes place in 1917 right? or did the creators change that?
Title: Re: Iron Europe - WWI Mod
Post by: Humlenerd on November 27, 2012, 09:03:50 pm
Why.. are there no US Regiments? This takes place in 1917 right? or did the creators change that?
From Taleworlds: "We're going for the period of time around the battles of Somme and Verdun, basically late 1916. Exceptions may be made."
Title: Re: Iron Europe - WWI Mod
Post by: Xanderman on November 27, 2012, 09:23:12 pm
we don't need the American regiments they were only in it for 6 months. I just want to see the core factions: Britain, France, Germany, Turkey or Italy
Title: Re: Iron Europe - WWI Mod
Post by: Karth on November 27, 2012, 09:26:21 pm
Aye, the US was a formal participant in world war 1 from like April 1917 to the end November 1918 or something, and this is based as humlenerd said late 1916 =p
Title: Re: Iron Europe - WWI Mod
Post by: Odysseus on November 27, 2012, 09:28:02 pm
we don't need the American regiments they were only in it for 6 months. I just want to see the core factions: Britain, France, Germany, Turkey or Italy
^^
also, id like to see a variety of units, like the different foreign regiments that served for one of the nations up above. only in later release though.
http://en.wikipedia.org/wiki/Jewish_legion'
regiments like that
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 27, 2012, 10:08:34 pm
Why.. are there no US Regiments? This takes place in 1917 right? or did the creators change that?
From Taleworlds: "We're going for the period of time around the battles of Somme and Verdun, basically late 1916. Exceptions may be made."

Is that what it says? I need to update it then, we made it much broader, 1916-1917, which gives us more options.
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 28, 2012, 03:34:17 am
Well I obviously want to see all the other powers in the game, but that doesn't mean the US wasn't in the war, or that they are not interesting.
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 28, 2012, 03:37:58 am
all the other powers

 Woah. That's a LOT of factions... you know that, right?
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 28, 2012, 04:37:41 am
all the other powers

 Woah. That's a LOT of factions... you know that, right?
So literal, FINE Reword:
I want to see all the Allies and Central powers in the game. But I still mean that you can't say the US wasn't in the war and that they didn't affect its outcome. I also see this interesting for the US to be in, since it never really had the same experience of the other countries since it's latest conflicts were a few Colonial wars and the Spanish American war/ Phillipine American war.
Title: Re: Iron Europe - WWI Mod
Post by: Humlenerd on November 28, 2012, 08:35:16 am
all the other powers

 Woah. That's a LOT of factions... you know that, right?
So literal, FINE Reword:
I want to see all the Allies and Central powers in the game. But I still mean that you can't say the US wasn't in the war and that they didn't affect its outcome. I also see this interesting for the US to be in, since it never really had the same experience of the other countries since it's latest conflicts were a few Colonial wars and the Spanish American war/ Phillipine American war.
Well... If the US is added, then is wil come out in a later patch. I think Germany and France are the first factions to be released.
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 28, 2012, 01:29:37 pm
all the other powers

 Woah. That's a LOT of factions... you know that, right?
So literal, FINE Reword:
I want to see all the Allies and Central powers in the game. But I still mean that you can't say the US wasn't in the war and that they didn't affect its outcome. I also see this interesting for the US to be in, since it never really had the same experience of the other countries since it's latest conflicts were a few Colonial wars and the Spanish American war/ Phillipine American war.
Well... If the US is added, then is wil come out in a later patch. I think Germany and France are the first factions to be released.

I know, but people are making Regiments for Britain, Italy etc.
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 28, 2012, 06:23:06 pm
Tbh I agree, the Americans can be added later on. Lets get France and Germany sorted, then the Brits etc
Title: Re: Iron Europe - WWI Mod
Post by: MackCW on November 28, 2012, 06:53:02 pm
I'm American and it's amazing how quite a few American players insist on America being represented in every game...even if we didn't play a prominent role.

However that isn't to insinuate America did not play a pivotal role in WWI but rather a retort to some players insisting America should be a playable faction in NW.

Title: Re: Iron Europe - WWI Mod
Post by: Karth on November 28, 2012, 06:54:19 pm
Im also American and dont really care.... I mean yea America suffered hundreds of thousands of casualties in the war, not as much compared to the other factions, but me like FRANCE!  ;D
Title: Re: Iron Europe - WWI Mod
Post by: Cyco_Tatertot on November 28, 2012, 06:58:05 pm
I am an American playing for the Russian Empire. Problem? :D
Title: Re: Iron Europe - WWI Mod
Post by: Karth on November 28, 2012, 06:59:21 pm
I am an American playing for the Russian Empire. Problem? :D
Traitor!
Title: Re: Iron Europe - WWI Mod
Post by: LittleGuy on November 28, 2012, 07:02:50 pm
Pfeh. It is time for all true men to return and fight for the Fatherland.
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 28, 2012, 08:36:12 pm
Well some people want the US in the game, doesn't mean it will happen right away, but people are reserving regiments for other countries and I was wondering why not the US.
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 28, 2012, 08:57:00 pm
Guess its because of the name?
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 28, 2012, 09:01:22 pm
Guess its because of the name?
What?
Spoiler
(http://images.cpcache.com/merchandise/514_400x400_NoPeel.jpg?region=name:FrontCenter,id:29062582,w:16)
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 28, 2012, 09:18:45 pm
the name of the mod  ;)
Title: Re: Iron Europe - WWI Mod
Post by: Humlenerd on November 28, 2012, 09:23:19 pm
If they add the US, then they might as well add Canada :o
Canada did in matter of fact play quite the important role in WW1.  They did after all sacrifice 0.92 % of their population while USA onle gave 0.13 % :D
Title: Re: Iron Europe - WWI Mod
Post by: Humlenerd on November 28, 2012, 09:30:42 pm
the name of the mod  ;)
Hey Beta... When I see you in the trench:
Spoiler
(http://i.imgur.com/n4cYr.jpg)
I'm JeanBaptiste by the way  ::)
Title: Re: Iron Europe - WWI Mod
Post by: Humlenerd on November 28, 2012, 09:31:36 pm
How do I delete this comment?
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 28, 2012, 09:48:26 pm
Delete the third post your triple posting. And at that time I was literally raging (as i could not get into the freakin fort)
Title: Re: Iron Europe - WWI Mod
Post by: Karth on November 28, 2012, 10:40:41 pm
If they add the US, then they might as well add Canada :o
Canada did in matter of fact play quite the important role in WW1.  They did after all sacrifice 0.92 % of their population while USA onle gave 0.13 % :D

That doesnt really matter.. fact is both countries sacrificed many lives, but Id rather not have those incorporated at this current stage since I feel it should be focused more on European factions
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 28, 2012, 10:54:17 pm
If they add the US, then they might as well add Canada :o
Canada did in matter of fact play quite the important role in WW1.  They did after all sacrifice 0.92 % of their population while USA onle gave 0.13 % :D

That doesnt really matter.. fact is both countries sacrificed many lives, but Id rather not have those incorporated at this current stage since I feel it should be focused more on European factions

Fully agree
Title: Re: Iron Europe - WWI Mod
Post by: Humlenerd on November 28, 2012, 11:15:15 pm
If they add the US, then they might as well add Canada :o
Canada did in matter of fact play quite the important role in WW1.  They did after all sacrifice 0.92 % of their population while USA onle gave 0.13 % :D

That doesnt really matter.. fact is both countries sacrificed many lives, but Id rather not have those incorporated at this current stage since I feel it should be focused more on European factions

Fully agree
I do also agree. I was just making a point, and it seemed to work.
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 29, 2012, 04:37:00 am
'Merica
Spoiler
(http://images.fineartamerica.com/images-medium-large/world-war-i-us-marines-granger.jpg)
I love WWI Posters, and the Marines.
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 29, 2012, 07:41:03 am
First in the Fight?

...lol
Title: Re: Iron Europe - WWI Mod
Post by: Frappiller on November 29, 2012, 08:00:12 am
First in the Fight?

...lol
first in the fight of the American troops
Title: Re: Iron Europe - WWI Mod
Post by: Murray on November 29, 2012, 11:57:01 am
I know I know just a little dig ;)
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 29, 2012, 01:43:51 pm
the name of the mod  ;)
Yeah I dont see your point. The name is iron Europe because most of WWI took place in Europe. Doesn't mean the US can't be in it. it's not called Iron Africa, America or Middle East.
Spoiler
(http://content.lib.washington.edu/cgi-bin/getimage.exe?CISOROOT=/posters&CISOPTR=50&DMSCALE=100.00000&DMWIDTH=802&DMHEIGHT=534.66666666667&DMX=0&DMY=0&DMTEXT=&REC=1&DMTHUMB=0&DMROTATE=0)
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 29, 2012, 06:48:43 pm
I only suggested an answer, not the real answer... But anyways
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 29, 2012, 06:59:55 pm
I only suggested an answer, not the real answer... But anyways
No
Yes
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 29, 2012, 07:05:29 pm
im confused now
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on November 29, 2012, 08:27:52 pm
im confused now
Same
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 29, 2012, 09:42:45 pm
I have been trying to understand what you two are on about but cant  :P
Title: Re: Iron Europe - WWI Mod
Post by: Windbusche on November 29, 2012, 09:50:00 pm
Nor can I.

And on the subject of America... I'd love to see them aswell, but in MUCH MUCH MUCH MUCH later patches. There's no need until like, the 10000th version. We didn't play much of a role until much later in the war. (Obviously.)
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on November 29, 2012, 09:58:57 pm
Nor can I.

And on the subject of America... I'd love to see them aswell, but in MUCH MUCH MUCH MUCH later patches. There's no need until like, the 10000th version. We didn't play much of a role until much later in the war. (Obviously.)

 Anyone, please feel free to correct me on this since I may very well be wrong, but I'm pretty sure this mod isn't going to have the episode system that NaS will, or will it have anything similar to it. Sure, if players want to play through the game's development, as the war had developed, I can fully understand why. But when making a game or mod, what gets finished, gets finished. If the United States can be added earlier than other things... they get added earlier  than other things, and this goes for just about anything and everything.
 Basically, what I'm trying to get at, is that this mod is far too early into development to start discussing things that aren't on the agenda just yet. What gets added, gets added. What gets added later, gets added later. What doesn't get added, doesn't get added.
Title: Re: Iron Europe - WWI Mod
Post by: Xeroth on November 29, 2012, 11:35:16 pm
Some new signatures. c:

(http://i1089.photobucket.com/albums/i356/AtomicB01/076_Great_War-703x1024.png)
Code: [Select]
[url=www.fsegames.eu/forum/index.php?topic=184.0][IMG]http://i1089.photobucket.com/albums/i356/AtomicB01/076_Great_War-703x1024.png[/IMG][/url]
(http://i1089.photobucket.com/albums/i356/AtomicB01/075_Zeebrugge-762x1024.jpg)
Code: [Select]
[url=http://[IMG]http://i1089.photobucket.com/albums/i356/AtomicB01/075_Zeebrugge-762x1024.jpg[/img][/IMG][/url]
Title: Re: Iron Europe - WWI Mod
Post by: Hoffmann on November 30, 2012, 12:12:26 am
Nice!
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on November 30, 2012, 05:19:19 am
It's probably about time you guys got some news since it has been so long since our last update. We're in the final stages of our next update which will be an updated mapping module with lots of new scene props. The update after that, which should follow shortly, will show a bunch of German weapons that we have.
Title: Re: Iron Europe - WWI Mod
Post by: Desparin on November 30, 2012, 10:23:56 am
It's probably about time you guys got some news since it has been so long since our last update. We're in the final stages of our next update which will be an updated mapping module with lots of new scene props. The update after that, which should follow shortly, will show a bunch of German weapons that we have.

I should probably do some research but feel it's easier to ask a qualified individual such as yourself :)

Was there much variation in the weaponry deployed on the battlefield by French/German/British forces during WW1 - as in were the firing mechanisms different. Were similar calibre bullets used? Were the deployment of rifled weapons (or an increased rate of fire (clips of ammo)) widespread along the main lines of engagement or was the use of single-fire, or bolt-action weapons being implemented at this time (I'm thinking similar sort of weapons to WW2)?
Title: Re: Iron Europe - WWI Mod
Post by: Slick on November 30, 2012, 10:38:23 am
Can't wait for this.
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on November 30, 2012, 10:41:32 am
It's probably about time you guys got some news since it has been so long since our last update. We're in the final stages of our next update which will be an updated mapping module with lots of new scene props. The update after that, which should follow shortly, will show a bunch of German weapons that we have.
God has spoke xD
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on November 30, 2012, 06:52:39 pm
It's probably about time you guys got some news since it has been so long since our last update. We're in the final stages of our next update which will be an updated mapping module with lots of new scene props. The update after that, which should follow shortly, will show a bunch of German weapons that we have.

Was there much variation in the weaponry deployed on the battlefield by German forces during WW1 - as in were the firing mechanisms different. deployment of weapons?
Keep an eye here you will know ;)
Title: Re: Iron Europe - WWI Mod
Post by: Sanada on December 01, 2012, 07:12:59 pm
Pretty ironic Advertising with Tommies and not having them in the first release :P.
Title: Re: Iron Europe - WWI Mod
Post by: Connzcdf on December 01, 2012, 09:13:13 pm
Hey no advertising here!

Spoiler
This message was brought to you by the Welsh Guards! :3
Title: Re: Iron Europe - WWI Mod
Post by: Cyco_Tatertot on December 01, 2012, 09:23:23 pm
I think ye messed up the spoiler sir o.o
Title: Re: Iron Europe - WWI Mod
Post by: Connzcdf on December 01, 2012, 09:23:53 pm
Shhhh.  :-X
Title: Re: Iron Europe - WWI Mod
Post by: Odysseus on December 01, 2012, 10:29:45 pm
This mod, has too many signatures.

*Scuttles off to go make some sigs for IE*
Title: Re: Iron Europe - WWI Mod
Post by: TORN on December 02, 2012, 12:45:59 pm
This mod, has too many signatures.

*Scuttles off to go make some sigs for IE*
Kinda sloppy, but i'm pleased with the results
(http://i1144.photobucket.com/albums/o481/TORN365/belgischsig.png)

Code: [Select]
[url=http://www.fsegames.eu/forum/index.php?topic=184.0][IMG]http://i1144.photobucket.com/albums/o481/TORN365/belgischsig.png[/IMG][/url]
Title: Re: Iron Europe - WWI Mod
Post by: Audiate on December 02, 2012, 08:05:53 pm
 While most of the sigs for this mod look rather good, you can qualify a lot of them as sloppy. That's just how some were intended to look. Yours will fit right in, TORN, just say it was intentional. :D
Title: Re: Iron Europe - WWI Mod
Post by: Sweeney on December 02, 2012, 08:54:12 pm
It is going to epic....Keep up the progress:D
Title: Re: Iron Europe - WWI Mod
Post by: FAULTYscotsman on December 02, 2012, 10:49:35 pm
Will bagpipes and other instruments be added to the mod ( especially bagpipes ) ?
Title: Re: Iron Europe - WWI Mod
Post by: Cyco_Tatertot on December 02, 2012, 11:01:28 pm
I hope not, bands weren't really in the trenches, they would of been useless. Hopefully the IE team maybe made a more creative way to get buffs and such.
Title: Re: Iron Europe - WWI Mod
Post by: Odysseus on December 03, 2012, 12:10:33 am
I hope not, bands weren't really in the trenches, they would of been useless. Hopefully the IE team maybe made a more creative way to get buffs and such.
Bagpipers were, but other then that, no.
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on December 03, 2012, 09:29:20 pm
I hope not, bands weren't really in the trenches, they would of been useless. Hopefully the IE team maybe made a more creative way to get buffs and such.
Bagpipers were, but other then that, no.
But what ever happened to the musical not of...
(http://i.ebayimg.com/t/V-rare-New-Zealand-WW1-Officers-Trench-Warfare-Whistle-Dated-1914-/00/s/NDcwWDM4NA==/$(KGrHqJ,!o4F!JCSBYqdBQcV2-YBPQ~~60_35.JPG)
Title: Re: Iron Europe - WWI Mod
Post by: Murray on December 03, 2012, 10:37:13 pm
Please have a button that allows officers to blow their whistles!
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on December 03, 2012, 10:49:31 pm
Please have a button that allows officers to blow their whistles!
........Ok we were all thinking it....
Anyway it would be cool to yell
"Fix bayonets!"
"Company charge!"*Blows whistle*
Title: Re: Iron Europe - WWI Mod
Post by: Odysseus on December 04, 2012, 02:46:23 am
Please have a button that allows officers to blow their whistles!
........Ok we were all thinking it....
Anyway it would be cool to yell
"Fix bayonets!"
"Company charge!"*Blows whistle*
Don't forget a bugler to go *toodoodoodootootdootoodoodoo*
Title: Re: Iron Europe - WWI Mod
Post by: Humlenerd on December 04, 2012, 11:02:05 am
Spoiler
(http://chivethebrigade.files.wordpress.com/2012/07/strange-weapons-wwi-500-39.jpg)
Obviously the most used vehicle in ww1. If you don't add it, then it won't be historical accurate.
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on December 04, 2012, 01:11:21 pm
Spoiler
(http://chivethebrigade.files.wordpress.com/2012/07/strange-weapons-wwi-500-39.jpg)
Obviously the most used vehicle in ww1. If you don't add it, then it won't be historical accurate.
Lol
Title: Re: Iron Europe - WWI Mod
Post by: KillerMongoose on December 04, 2012, 03:57:54 pm
This mod, has too many signatures.

*Scuttles off to go make some sigs for IE*
Kinda sloppy, but i'm pleased with the results
(http://i1144.photobucket.com/albums/o481/TORN365/belgischsig.png)

Code: [Select]
[url=http://www.fsegames.eu/forum/index.php?topic=184.0][IMG]http://i1144.photobucket.com/albums/o481/TORN365/belgischsig.png[/IMG][/url]

Oh mai glob :D Belgians ;D I'm guessing they won't be in the game though? :(
Title: Re: Iron Europe - WWI Mod
Post by: FAULTYscotsman on December 04, 2012, 05:33:57 pm
Please have a button that allows officers to blow their whistles!
........Ok we were all thinking it....
Anyway it would be cool to yell
"Fix bayonets!"
"Company charge!"*Blows whistle*
Don't forget a bugler to go *toodoodoodootootdootoodoodoo*

But the most important aspect of WW1 was the Scottish bagpipes. They must be added to give men the courage to go over the top ( even tho they were shot if they didn't)
Title: Re: Iron Europe - WWI Mod
Post by: Hawke on December 04, 2012, 06:33:35 pm
Please have a button that allows officers to blow their whistles!
........Ok we were all thinking it....
Anyway it would be cool to yell
"Fix bayonets!"
"Company charge!"*Blows whistle*
Don't forget a bugler to go *toodoodoodootootdootoodoodoo*

But the most important aspect of WW1 was the Scottish bagpipes. They must be added to give men the courage to go over the top ( even tho they were shot if they didn't)
Courage?
I'd be more scared of a bagpiper, rather than going over the top. Sounds like cats being strangled.
Title: Re: Iron Europe - WWI Mod
Post by: TORN on December 04, 2012, 07:48:09 pm
Please have a button that allows officers to blow their whistles!
........Ok we were all thinking it....
Anyway it would be cool to yell
"Fix bayonets!"
"Company charge!"*Blows whistle*
Don't forget a bugler to go *toodoodoodootootdootoodoodoo*

But the most important aspect of WW1 was the Scottish bagpipes. They must be added to give men the courage to go over the top ( even tho they were shot if they didn't)
Courage?
I'd be more scared of a bagpiper, rather than going over the top. Sounds like cats being strangled.
Oh. Now the Scots will come after you. Better go hiding  :D
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on December 04, 2012, 08:28:16 pm
AH! Quote Pyramid!! Make it stoooop  :'(
Title: Re: Iron Europe - WWI Mod
Post by: FAULTYscotsman on December 04, 2012, 11:43:28 pm
Please have a button that allows officers to blow their whistles!
........Ok we were all thinking it....
Anyway it would be cool to yell
"Fix bayonets!"
"Company charge!"*Blows whistle*
Don't forget a bugler to go *toodoodoodootootdootoodoodoo*

But the most important aspect of WW1 was the Scottish bagpipes. They must be added to give men the courage to go over the top ( even tho they were shot if they didn't)
Courage?
I'd be more scared of a bagpiper, rather than going over the top. Sounds like cats being strangled.

lets hope you get shot before The Argyll's get you :)
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on December 04, 2012, 11:44:49 pm
Stop with the pyramid. Its going to hurt
Title: Re: Iron Europe - WWI Mod
Post by: Hawke on December 04, 2012, 11:46:11 pm
The only way that you're gonna get me is a teamkill!
Besides, the Royal Marines would beat a random Scottish regiment, eh?  :P
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on December 04, 2012, 11:47:29 pm
gotta finish gotta finish gotta finish gotta finish Ge
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on December 05, 2012, 12:17:52 am
gotta finish gotta finish gotta finish gotta finish Ge

GO GO GO! You can do it!  ;D
Title: Re: Iron Europe - WWI Mod
Post by: FAULTYscotsman on December 05, 2012, 07:45:21 pm
The only way that you're gonna get me is a teamkill!
Besides, the Royal Marines would beat a random Scottish regiment, eh?  :P

Not with the scottish bagpipes behind the Argyll's
Title: Re: Iron Europe - WWI Mod
Post by: Hawke on December 05, 2012, 08:26:21 pm
The only way that you're gonna get me is a teamkill!
Besides, the Royal Marines would beat a random Scottish regiment, eh?  :P

Not with the scottish bagpipes behind the Argyll's
What if we shot the airbags on the pipes, and then shot the Pipers?
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on December 05, 2012, 08:28:26 pm
The only way that you're gonna get me is a teamkill!
Besides, the Royal Marines would beat a random Scottish regiment, eh?  :P

Not with the scottish bagpipes behind the Argyll's
What if we shot the airbags on the pipes, and then shot the Pipers?
Then you will be shot by me, for I love all music, and murdering musicians is a crime against humanity.
Title: Re: Iron Europe - WWI Mod
Post by: Hawke on December 05, 2012, 08:29:50 pm
What if you missed, and got blown up by a mortar shell?
Title: Re: Iron Europe - WWI Mod
Post by: Windbusche on December 05, 2012, 09:16:23 pm
We can play 'what if' all day gentlemen, but let's leave this to the battlefield once this glory bound mod is released!
Title: Re: Iron Europe - WWI Mod
Post by: Hawke on December 05, 2012, 09:52:14 pm
We can play 'what if' all day gentlemen, but let's leave this to the battlefield once this glory bound mod is released!
What if it's never released?
Just joking, Windy!  :P
Title: Re: Iron Europe - WWI Mod
Post by: Wolfy on December 05, 2012, 09:57:56 pm
We can play 'what if' all day gentlemen, but let's leave this to the battlefield once this glory bound mod is released!
What if it's never released?
Just joking, Windy!  :P
Just dont........just dont....You cant joke about that....
Spoiler
;)
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on December 05, 2012, 11:34:24 pm
I dink i finisjed
Title: Re: Iron Europe - WWI Mod
Post by: Hawke on December 05, 2012, 11:35:43 pm
I dink i finisjed
Good Beta!
*Hands large cake over*
Title: Re: Iron Europe - WWI Mod
Post by: Betaknight on December 05, 2012, 11:38:51 pm
YES :D CAKE  My life is complete now  ;D
Title: Re: Iron Europe - WWI Mod
Post by: Hawke on December 05, 2012, 11:42:57 pm
 ;D
Title: Re: Iron Europe - WWI Mod
Post by: KillerMongoose on December 06, 2012, 03:41:43 am
This mod, has too many signatures.

*Scuttles off to go make some sigs for IE*
Kinda sloppy, but i'm pleased with the results
(http://i1144.photobucket.com/albums/o481/TORN365/belgischsig.png)

Code: [Select]
[url=http://www.fsegames.eu/forum/index.php?topic=184.0][IMG]http://i1144.photobucket.com/albums/o481/TORN365/belgischsig.png[/IMG][/url]

Oh mai glob :D Belgians ;D I'm guessing they won't be in the game though? :(
Title: Re: Iron Europe - WWI Mod
Post by: Viktor 90th on December 06, 2012, 05:08:28 am
The only way that you're gonna get me is a teamkill!
Besides, the Royal Marines would beat a random Scottish regiment, eh?  :P

Not with the scottish bagpipes behind the Argyll's
What if we shot the airbags on the pipes, and then shot the Pipers?
You...Would...Not..Get...Close
(Scottish riflemen ftw :P)
Title: Re: Iron Europe - WWI Mod
Post by: Rigadoon on December 06, 2012, 05:47:24 am
Update #12 German Weapons
So we're now shifting focus to the Germans now that the basics for France are complete. We'll still go back from time to time to flesh out France.

Three high poly German weapons made by Kapellan. We're in the process of getting them ready for ingame use.
Spoiler
Gweher 98
(http://i1167.photobucket.com/albums/q639/J12-19/gweher.png)

K98az
(http://i1167.photobucket.com/albums/q639/J12-19/k98az.png)

MG08/15
(http://i1167.photobucket.com/albums/q639/J12-19/mg08-15.png)

We also have a MG08 made by BetaKnight which is also WIP.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/mg08.png)

Sorry for the long wait, we'll try to get the next update out faster. Thanks for staying with us!
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Windbusche on December 06, 2012, 05:55:45 am
Rigadoon.

I think I'm going to faint.

I love it all!
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Wolfy on December 06, 2012, 09:12:41 am
Spoiler
(http://troll.me/images/atomic-rage/im-going-to-die.jpg)
:o How did i miss these?!
Title: Re: Iron Europe - WWI Mod
Post by: LordAdder on December 06, 2012, 06:03:34 pm
Update #12 German Weapons
So we're now shifting focus to the Germans now that the basics for France are complete. We'll still go back from time to time to flesh out France.

Three high poly German weapons made by Kapellan. We're in the process of getting them ready for ingame use.
Spoiler
Gweher 98
(http://i1167.photobucket.com/albums/q639/J12-19/gweher.png)

K98az
(http://i1167.photobucket.com/albums/q639/J12-19/k98az.png)

MG08/15
(http://i1167.photobucket.com/albums/q639/J12-19/mg08-15.png)

We also have a MG08 made by BetaKnight which is also WIP.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/mg08.png)

Sorry for the long wait, we'll try to get the next update out faster. Thanks for staying with us!
Can't wait for the final product :)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: TORN on December 06, 2012, 06:33:23 pm
sweet jesus.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: FAULTYscotsman on December 06, 2012, 10:13:13 pm
I know this be way way way to early to ask but can anyone recommend a hosting site to rent NW servers and can someone tell me how I would host a server for mods like N&S and IE  and is it possible to change servers from mod to another mod for example one day i need the server on N&S then the next i need it for IE. So can someone help?




Thanks.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Svensson on December 08, 2012, 10:27:52 am
I can imagine playing this mod will be something like this (start at 0;35).


http://www.youtube.com/watch?v=O65Lx1053D0
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Xanderman on December 08, 2012, 06:35:01 pm
I can imagine playing this mod will be something like this (start at 0;35).


http://www.youtube.com/watch?v=O65Lx1053D0

Svenson what is this.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: FAULTYscotsman on December 08, 2012, 06:58:53 pm
I can imagine playing this mod will be something like this (start at 0;35).


http://www.youtube.com/watch?v=O65Lx1053D0

simply. What the hell?
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Cyco_Tatertot on December 08, 2012, 07:24:57 pm
Obviously its the best video ever. IMO anyway
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Connzcdf on December 08, 2012, 11:29:25 pm
I havn't laughed so much in ages.
Title: Re: Iron Europe - WWI Mod
Post by: HammingtonMuffin on December 09, 2012, 06:36:38 am
Update #12 German Weapons
So we're now shifting focus to the Germans now that the basics for France are complete. We'll still go back from time to time to flesh out France.

Three high poly German weapons made by Kapellan. We're in the process of getting them ready for ingame use.
Spoiler
Gweher 98
(http://i1167.photobucket.com/albums/q639/J12-19/gweher.png)

K98az
(http://i1167.photobucket.com/albums/q639/J12-19/k98az.png)

MG08/15
(http://i1167.photobucket.com/albums/q639/J12-19/mg08-15.png)

We also have a MG08 made by BetaKnight which is also WIP.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/mg08.png)

Sorry for the long wait, we'll try to get the next update out faster. Thanks for staying with us!

Looks awesome
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Landrik on December 09, 2012, 06:51:57 am
That Mauser is spot on! Any chance of the Gewehr 88 being available? Good for those Austro-Hungarians and Turks. :P Actually own a Turkish 88.

Looking forward to this mod! I also do WWI reenacting and it all has me HOOKED.

On the topic of "going over the top", you really are an easy target climbing up that ladder. Do it as quickly as you can and fan out. Just like they did. Also, cover to cover is a no-brainer. Well, the Germans did it by the 16/17 timeframe. 1914 was already a huge bloodbath for those Germans that lined up all pretty and Napoleonic in front of Lee-Enfields rapid-firing.

Grenades, pistols, and billy clubs are musts in the trenches.

Fantastic to hear about gas and gas masks!

Instead of heavy artillery that we see in NW, I suggest use of mortars. Something that can still blow open a MG nest and makes sense for the ranges.



Can't wait to go over the top!
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Xanderman on December 09, 2012, 09:48:48 am
Can't wait to go over the top!
My God this man is mad.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Duuring on December 09, 2012, 11:29:52 am
Can't wait to go over the top!
My God this man is mad.

He's not mad! He's eager for glory!
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Pinkamena on December 09, 2012, 03:12:31 pm
No glory to be had for cowards and shirkers, now is there!?

Only through energy and force of will can we drive back the Sultan's enemies!
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Wolfy on December 09, 2012, 03:20:21 pm
Can't wait to go over the top!
My God this man is mad.
"Who dares wins!"
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Betaknight on December 09, 2012, 03:23:05 pm
Ill shoot everyone with this one machine (http://i1167.photobucket.com/albums/q639/J12-19/mg08.png)
Lets see if you seek glory or death
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Wolfy on December 09, 2012, 04:27:18 pm
(http://3.bp.blogspot.com/_4QlVRfDC7rs/TI83AngHRcI/AAAAAAAAGA4/HXV2hRLtiLI/s1600/8082.gif)

The Weekend Massacre

Some of you may remember the "weekend massacre"Well i remember many people said that they really enjoyed it or really wanted to go.So i am going to do a event much like that but for IE and NaS regiment alike.So if you want a feel of IE before its out,come along to The Weekend Massacre  ;)This is a small simulation of what IE might be like and might calm down all the regiment that are so desperate for this mod.The evemt will be played on NaS untill IE is out.


-Rules-

1:No cavalry
2:No trolling
3:No ramboing
4:Must stay together when charging
5:One side will be picked to charge(sides change with every round)
6:Total of six rounds
7:One sapper per regiment
8:Admins have the final word


Joining up

Code: [Select]
1)Regiment name:
2)Is your regiment NaS or IE:
3)How many people can you bring:
4)Leaders steam name:
5)Will you follow the rules:
PM me your applications

Times
The event will be hosted next Sunday at 7.30GMT.
Feel free to contact me via steam(Wolfy the wolf)
Join TS at 7.25 for PW and sever.The ip is 85.236.100.188:13467 

This will be updated soon :)


Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Audiate on December 09, 2012, 04:28:56 pm
 What mod will the event be played on until IE is released?
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Wolfy on December 09, 2012, 04:38:46 pm
NaS  ;) The new fix/unfix bayonets will be pretty cool for the charges
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Audiate on December 09, 2012, 04:42:33 pm
 It would be, but NaS and IE will be very much different... still, pretty interesting.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Jacob on December 09, 2012, 04:48:41 pm
Loving the look of this mod
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: FAULTYscotsman on December 09, 2012, 05:16:34 pm
does anyone have any WW1 maps tho?

I have a half finished one on NW but i dont know if it will work on N&S

Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Murray on December 09, 2012, 09:03:54 pm
I think they have trench maps prepared for it (:
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: pod455 on December 09, 2012, 09:23:17 pm
It would be, but NaS and IE will be very much different... still, pretty interesting.
well its better than normal NW. Fixable bayonets, more accurate rifles etc.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Hoffmann on December 10, 2012, 03:21:41 am
Who can possibly wait for such an epic mod. My Bavarians are ready to engage the enemies of the Reich!
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Landrik on December 10, 2012, 11:03:30 am
Hmm... A bit mad; a bit brave. Someone has to take the trenches eventually!

You have no idea of the uplift in morale of fixing bayonets in unison. It may carry you over the top with us, kamerad.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Murray on December 10, 2012, 07:55:50 pm
LEEEEEEEEEEEEEEEEEEEROOOOOOOOOOOOOOOY JEEEEEEEEENK-

Never might I can't be arsed.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Xanderman on December 11, 2012, 09:18:45 pm
Can i have a bit of rum before i go over the top.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: PJ on December 11, 2012, 10:50:31 pm
It's looking good. ;D
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Delta901 on December 12, 2012, 06:00:21 pm
The Mapping Module Doesnt Work.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: CHARLES111MAC on December 12, 2012, 08:21:21 pm
i canny wait tay play this :)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on December 12, 2012, 08:21:31 pm
The Mapping Module Doesnt Work.

I've already responded to this several times.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: FAULTYscotsman on December 13, 2012, 11:01:23 pm
The Mapping Module Doesnt Work.

I've already responded to this several times.

Rigadoon isnt a happy chappy
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Cyco_Tatertot on December 14, 2012, 02:30:00 am
The Mapping Module Doesnt Work.

I've already responded to this several times.

Rigadoon isnt a happy chappy
I wouldn't be happy if I would have to constantly answer a question multiple times :P
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Windbusche on December 14, 2012, 05:03:03 am
Rigadoon & team,

I'd personally like to say astonishing work thus far. Every time I see a new post on this thread I leap into action to check and see if it's an update. The quality of the items being presented in these updates is astonishing, you're all extremely talented at what you do. Great historical accuracy, great looking textures and models, and great concepts. All I've seen from this thread so far.

Keep up the great work.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on December 14, 2012, 07:34:42 am
Rigadoon & team,

I'd personally like to say astonishing work thus far. Every time I see a new post on this thread I leap into action to check and see if it's an update. The quality of the items being presented in these updates is astonishing, you're all extremely talented at what you do. Great historical accuracy, great looking textures and models, and great concepts. All I've seen from this thread so far.

Keep up the great work.

Thanks a ton! That goes to everybody else who has complimented on the work we've done. I'm too busy to respond to all of them, but know that your words are much appreciated.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Fyzzaraya on December 14, 2012, 08:13:07 am
I just discovered this and I feel like I discovered a gold mine....astonishing work guys...This will be a masterpiece..
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: SBetz30 on December 15, 2012, 05:58:34 am
Will there be Snipers?
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Snowball on December 15, 2012, 01:28:07 pm
Hello!
Its a bit premature but what wouuld you do if IE got really famous ie MM famous.Would you make a offical DLC or stand alone game  :D
Thanks
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Wolfy on December 15, 2012, 02:08:26 pm
IMPORTANT

Sadly the weekend massacre event is to be cancelled  :'( this is because Hinkel is having some RL problems and will not finish by Sunday.
There for the events postponed until further notice.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Budzinskiy on December 15, 2012, 02:09:45 pm
Quick question about this awesome mod :
Will there be cavalry ?(I want to know even if it's like dismounted cavalry like during the middle of the war)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: TORN on December 15, 2012, 02:16:31 pm
Quick question about this awesome mod :
Will there be cavalry ?(I want to know even if it's like dismounted cavalry like during the middle of the war)
FUHGFPiugqdfgjoµqdfghuioqsdgpdqh
Look at the FAQ jesus.
Read the thread before you post!
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: FAULTYscotsman on December 15, 2012, 04:32:59 pm
Quick question about this awesome mod :
Will there be cavalry ?(I want to know even if it's like dismounted cavalry like during the middle of the war)

Think. Cav V Repeating rifles in trench warfare with barbed wire and possibly machine guns
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: pod455 on December 15, 2012, 05:28:14 pm
IMPORTANT

Sadly the weekend massacre event is to be cancelled  :'( this is because Hinkel is having some RL problems and will not finish by Sunday.
There for the events postponed until further notice.
:'(
Spoiler
(http://nooooooooooooooo.com/vader.jpg)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on December 15, 2012, 08:45:16 pm
IMPORTANT

Sadly the weekend massacre event is to be cancelled  :'( this is because Hinkel is having some RL problems and will not finish by Sunday.
There for the events postponed until further notice.
Ah that's a shame. I hope Hinkel is doing alright.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Windbusche on December 15, 2012, 09:50:43 pm
By the gods I cannot wait for this mod.

You have my seal of approval, my blessing, my children and soul, and anything else you need to continue sexy-fying this mod.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: TORN on December 15, 2012, 09:52:13 pm
When it comes out i'll be focusing on it all.
My Regiment i'm  going to put alot of time into it
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Miller on December 16, 2012, 08:47:16 am
Alright everyone, its clear people are gonna start hurting themselves if they don't get some trench foot soon, so myself with the help of the glorious Union Army bring you all this (yes i am trying again :P):

TrencH FooT

(http://www.military-art.com/mall/images/800s/dhm1662.jpg)

This is a weekly event on Fridays at 4:00 pm est/ 9:00 gmt. It will be designed to simulate the combat of 1914 (very early war) on the Western Front yet using the mod North and South as our medium of doing so. Any and all Mount and Blade Warband clans (NW,Nas, IE, etc) are eligible for application. It will be required that you sign up each week for the event via pm'ing myself in the form of the following application:

Application:

Spoiler
What is the name of your clan:
How many soldiers can you muster:
What is the steam name of the 1st in command:
Can the 1st in command speak English:
How excited are you for Iron Europe to be released:

This event will be hosted on the Union Army Server (200 slots, great quality, etc). The following rules will be followed at all times:

Rules:

Spoiler
-Chat will remain clear except for officer communication and other important matters
-Respect for admins will be upheld at all times by every participant
-One of the sides will be designated to attack the opposing side, while the other primarily defends, unable to cross the center line of the map while defending. The roles will rotate after each round. There will be a total of 6 rounds per event, then a tiebreaker if necessary.

Infantry:


-One sapper may be taken per unit
-No double gunning
-No ramboing
-1 officer per 6 men is allowed per unit
-Although line tactics are not mandatory, they are suggested, as they were used during this time in the war, and all regiments will be expected to keep their men together in a similar/ mutual region of the map.
-Must have at least 8 men to apply

Cavalry:


-Firearms are free to be used as you see fit on horseback or on the ground
-Must stay together in the same general area
-No pistol spam
-Must have at least 5 men to apply

Artillery:

-Only artillery pieces provided on the map are eligible for use (usually mortars)
-Must have at least 4 men to apply


I will make a collections of maps for this event myself. I will not be accepting other maps from the public, however if there is a certain location or idea you have that you wish to be included on a future map then please post about it or message me. This event is not suppose to be a substitute for Iron Europe, but rather a temporary alternative to the agony of waiting to go over the top or use the creeping barrage tactic at a walking pace into uncut barbed wire only to amount to the worst military defeat in the history of Britannia. I hope to see many regiments participate, as a reflection of how popular this mod will eventually be. If there are any questions about this event then please do not hesitate to ask.

And if anyone was wondering about the inclusion of Hinkel's patch in this event... i don't quite understand the status of progress of the patch, nor do I understand its content fully, o as of right now this event will only be natural NaS, however this doesn't mean it cant be included in the future when it is completed. 

(http://www.military-art.com/mall/images/800s/dhm6072.jpg)








 
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Sweeney on December 16, 2012, 01:38:42 pm
Neat:D
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Betaknight on December 16, 2012, 04:04:53 pm
If only i could update like in my thread :/
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Desert Thunda on December 19, 2012, 09:46:18 am
So......How is it going?  :D
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: TORN on December 20, 2012, 05:09:12 pm
i'm crazy for an update :o
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on December 20, 2012, 10:57:35 pm
Sorry guys. I'll try to put up an update over the weekend. Everything for the mapping module is pretty much done but we're being held back by a certain somebody refusing to do a 5 minute job.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: TORN on December 20, 2012, 11:43:43 pm
Burn the heretic.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Betaknight on December 21, 2012, 01:50:41 am
Sorry guys. I'll try to put up an update over the weekend. Everything for the mapping module is pretty much done but we're being held back by a certain somebody refusing to do a 5 minute job.
Well ill hold till he is done
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Miller on December 21, 2012, 02:14:17 am
cant wait for the TrencH FooT event tomorrow  :)
anyone attending should try to get some footage if possible, to promote more regiments to sign up for it next week. We will have 6 as i count now, for tomorrow that is.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on December 21, 2012, 02:27:45 am
Sorry guys. I'll try to put up an update over the weekend. Everything for the mapping module is pretty much done but we're being held back by a certain somebody refusing to do a 5 minute job.
Well ill hold till he is done
Uh..what?

cant wait for the TrencH FooT event tomorrow  :)
anyone attending should try to get some footage if possible, to promote more regiments to sign up for it next week. We will have 6 as i count now, for tomorrow that is.
I'll try to attend and record it like I did to the last trench battle event.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Xanderman on December 21, 2012, 08:44:27 am
Will you guys be making a trailer soon?
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on December 21, 2012, 09:49:46 am
Will you guys be making a trailer soon?

Perhaps not soon. We don't have all the content we need yet.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: BSM 'Shut up' Williams on December 21, 2012, 01:27:15 pm
LOOK'S EXCITING CANT WAIT FOR THIS MOD!!!!
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Jorvasker on December 21, 2012, 04:51:32 pm
Cant wait of this mod :D
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: pod455 on December 22, 2012, 07:27:45 pm
Cant wait of this mod :D
+1
oooooo green! so fancy
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Wolff on December 23, 2012, 12:29:18 pm
too many colours are such gay ...
...and most of the people calling other persons homosexual want detract from their own homosexuality ....öhm.... :-[
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Bluehawk on December 23, 2012, 12:39:16 pm
For 'tis the sport to have the queer
Hoist with his own petar; and 't shall go hard

 :o
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Betaknight on December 23, 2012, 03:27:15 pm
Stop it. Lets get back to the guns. Any particular guns you guys interested in? (just asking)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: pod455 on December 23, 2012, 11:24:39 pm
Lee-Enfield SMLE .303
My favioute Bolt-action rifle  :D
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Hoffmann on December 24, 2012, 04:06:19 am
Going off the topic of weaponry. Just watched Joyeux Noël again. Love that movie! Certainly got me ready for a good old-fashioned hand to hand fist fight in the middle of an enemy trench! And, in the spirit of the Holidays;

Frohe Weihnachten!


Joyeux Noël!


Merry Christmas!



(Enjoy the Pretty Colors!)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Riotblade on December 24, 2012, 09:50:50 am
Cant wait for the Mod!
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Wolff on December 24, 2012, 04:10:40 pm
waiting for C96  ::)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Xanderman on December 24, 2012, 07:46:05 pm
You have come a long way with this mod, keep up the good work can't wait for release. Will you also have an updater system like Hinkel's North and South mod?
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Betaknight on December 24, 2012, 11:48:00 pm
I hope :D
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Reaver on December 25, 2012, 08:06:50 pm
Hello i am Reaver and i made a Pickelhaube,so i would like to hear your opioion on my creation
and also i am asking for a Texturer that can Texture me this. Would be awesome :)

(http://img16.imageshack.us/img16/4393/prussian.png)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: TORN on December 25, 2012, 10:03:25 pm
The helmet needs to me a bit more slick. It has to be less wider.

(sorry for incorrect use of english terms, if any)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on December 25, 2012, 11:04:30 pm
Copy paste from TW.

Hey guys. I was originally going to release an update, as a Christmas gift, but had to leave town for some sudden family stuff. So instead, using an iPad, I drew a little something for you guys on the way with my terrible art skills.  :wink:

(http://i1167.photobucket.com/albums/q639/J12-19/295739F6-0ED9-4288-9200-EFAA95B61B63-548-00000133D1EA7A1C.jpg)

Rather sloppy but it's something at least.  :lol: Stay tuned for the next update! Merry Christmas.



Reaver, not bad! When I have more time I'll type up some suggestions.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Wolfy on December 25, 2012, 11:36:23 pm
Hello i am Reaver and i made a Pickelhaube,so i would like to hear your opioion on my creation
and also i am asking for a Texturer that can Texture me this. Would be awesome :)

(http://img16.imageshack.us/img16/4393/prussian.png)
(http://cdn.memegenerator.net/instances/400x/31264204.jpg)
XD Its very good.I cant offer much in way of help but yeah not bad  ;)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Xanderman on December 25, 2012, 11:45:46 pm
Reaver that helmet is pretty good apart from its to wide at the top, needs to be slimmed down slightly.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: TORN on December 26, 2012, 12:16:42 pm
Reaver that helmet is pretty good apart from its to wide at the top, needs to be slimmed down slightly.
those were the words i was looking for
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Reaver on December 26, 2012, 05:10:51 pm
so here is a ingame preview with the optimized Helmet
and the crappy Textures cause i can only Texture Unifomes but i dont know how to this texture
this pickelhaube maybe its just too hard i dont know i did my best

Also asking you Guys do you like it and anything i can do better ? xD


(http://img855.imageshack.us/img855/9651/dadwa.png)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: James vanKliff on December 26, 2012, 05:55:49 pm
Indeed
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Reaver on December 26, 2012, 08:22:48 pm
Pickelhaube combined with Infantry coat of a German WW1 Soldier

Spoiler
(http://img10.imageshack.us/img10/5830/dwadw.png)

and here German WW1 Soldier in Summer Warfare Outfit WIP
Spoiler
(http://img203.imageshack.us/img203/1208/dwadawx.png)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Betaknight on December 26, 2012, 09:31:38 pm
Please us spoilers next time.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: pod455 on December 28, 2012, 01:01:06 am
Pickelhaube combined with Infantry coat of a German WW1 Soldier

Spoiler
(http://img10.imageshack.us/img10/5830/dwadw.png)

Colour messed up?
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on December 28, 2012, 02:59:25 am
Spoiler
(http://img855.imageshack.us/img855/9651/dadwa.png)

It's missing a few parts and the shape doesn't look quite right. I suggest really paying attention to your reference images when modeling, all the basic parts of the helmet definitely need to be there. I won't go into more detail on that, I'm sure you'll see what I'm talking about if you check your reference images. Using the import image plane function can help with this a lot. On the texture, more time needs to be spent on the transparency of the front plate, get those black spots out. Like I said earlier, not bad, it's a great start, but it can look much much better with some more time invested in it. Hope this helps a bit and good luck.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Colonel Howe on December 28, 2012, 07:18:24 pm
It gets better and better every time i visit this thread. Can't wait to fix bayonets and go over the top. And Rig, for marching, is the animation gonna be different were the soldier has his weapon slung over his shoulder or carrying it from the butt of the weapon? Just curious and I don't know if your the authority on this, but how would events be set-up? Because lines obviously wont work so I'm curious to know how formations will go or if its just gonna be everyone over the top. Thanks.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Xanderman on December 29, 2012, 09:27:26 am
I guess what will happen in events is that when your attacking you will been in a loose formation but you have to at least stay with your regiment while the defenders just have to make a line along the parapet.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rejestone on December 29, 2012, 09:34:50 am
I actually find it funny that there's this, Iron Europe, a WWI mod, and being created now, Cross of Europe, a mod for WWII.

-Skullz
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Dom13WorstNW on December 29, 2012, 10:10:58 am
OH MY GOD! I want it now....but I cant :'(
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Desert Thunda on December 29, 2012, 10:25:27 am
Just curious to know what will the sappers (or Engineers) be able to build in Iron Europe different than the constructions of NW and NaS? (Like Trenches, barbed wire etc)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: James Grant on December 29, 2012, 11:06:04 am
I actually find it funny that there's this, Iron Europe, a WWI mod, and being created now, Cross of Europe, a mod for WWII.

-Skullz


You make it sound like a coincidence...
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rejestone on December 29, 2012, 11:10:29 am
I actually find it funny that there's this, Iron Europe, a WWI mod, and being created now, Cross of Europe, a mod for WWII.

-Skullz


You make it sound like a coincidence...
Lol, the difference is that people are looking forward to this mod, and that its unlikely we'll get this mod done with this few people.

-Skullz
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: James Grant on December 29, 2012, 12:03:55 pm
Do you mean it's unlikely cross of Europe or iron Europe will finish? You make it sound  like you mean the former but it quite clearly will be finished.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rejestone on December 29, 2012, 12:11:32 pm
Yeah i realised that seemed "what".

I ment its unlikely CoE will finish, IE will totally finish.

But im actually going to leave CoE, Going to create a secret mod with a bunch of others, just brainstorming ideas for the name.

-Skullz
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Wolfy on December 29, 2012, 12:14:14 pm
Do you mean it's unlikely cross of Europe or iron Europe will finish? You make it sound  like you mean the former but it quite clearly will be finished.
We all know the ansewer to that......we all do  ;)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: pod455 on December 29, 2012, 12:50:25 pm
I doubt COE will finish, he has no work done from what ive seen
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Betaknight on December 29, 2012, 03:20:51 pm
Just curious to know what will the sappers (or Engineers) be able to build in Iron Europe different than the constructions of NW and NaS? (Like Trenches, barbed wire etc)
I Think the barbed wire should be able to be built by engineers but also as prop. I really dont know how mines would work, hence i dont know if the game engine will hold that or support that. They can construct walls of sand bags thats something thats already in...
and so on. But ill keep brainstorming
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Fyzzaraya on December 29, 2012, 04:21:00 pm
I Think the barbed wire should be able to be built by engineers but also as prop. I really dont know how mines would work, hence i dont know if the game engine will hold that or support that. They can construct walls of sand bags thats something thats already in...
and so on. But ill keep brainstorming

(Mines)I think its the same as a cannonball hitting the ground,but there must be something to trigger it...
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rejestone on December 29, 2012, 04:27:47 pm
I Think the barbed wire should be able to be built by engineers but also as prop. I really dont know how mines would work, hence i dont know if the game engine will hold that or support that. They can construct walls of sand bags thats something thats already in...
and so on. But ill keep brainstorming

(Mines)I think its the same as a cannonball hitting the ground,but there must be something to trigger it...
Why not have it bigger? sure it'll kill more people, but it should leave alot of smoke so the attackers have some concealment.

-Skullz
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Connzcdf on December 29, 2012, 04:33:19 pm
I Think the barbed wire should be able to be built by engineers but also as prop. I really dont know how mines would work, hence i dont know if the game engine will hold that or support that. They can construct walls of sand bags thats something thats already in...
and so on. But ill keep brainstorming

(Mines)I think its the same as a cannonball hitting the ground,but there must be something to trigger it...
Why not have it bigger? sure it'll kill more people, but it should leave alot of smoke so the attackers have some concealment.

-Skullz
Never forget those who have bad computers! That would lag alot of people out, as there is alot of people with just regular everyday PC's instead of gaming ones.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: baz44331 on December 29, 2012, 07:21:25 pm
epic mod, I love WW1 you guys are doing a great job.

Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: TORN on December 29, 2012, 08:41:15 pm
Spoiler
I Think the barbed wire should be able to be built by engineers but also as prop. I really dont know how mines would work, hence i dont know if the game engine will hold that or support that. They can construct walls of sand bags thats something thats already in...
and so on. But ill keep brainstorming

(Mines)I think its the same as a cannonball hitting the ground,but there must be something to trigger it...
Why not have it bigger? sure it'll kill more people, but it should leave alot of smoke so the attackers have some concealment.

-Skullz
Never forget those who have bad computers! That would lag alot of people out, as there is alot of people with just regular everyday PC's instead of gaming ones.
Connor we all know you have a bad pc :) but i'm pretty sure even with low settings your pc would be able to handle it. The mines shouldn't be to big I would say something like a howitzer shell maybe a tad bigger
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Connzcdf on December 29, 2012, 09:44:49 pm
Spoiler
I Think the barbed wire should be able to be built by engineers but also as prop. I really dont know how mines would work, hence i dont know if the game engine will hold that or support that. They can construct walls of sand bags thats something thats already in...
and so on. But ill keep brainstorming

(Mines)I think its the same as a cannonball hitting the ground,but there must be something to trigger it...
Why not have it bigger? sure it'll kill more people, but it should leave alot of smoke so the attackers have some concealment.

-Skullz
Never forget those who have bad computers! That would lag alot of people out, as there is alot of people with just regular everyday PC's instead of gaming ones.
Connor we all know you have a bad pc :) but i'm pretty sure even with low settings your pc would be able to handle it. The mines shouldn't be to big I would say something like a howitzer shell maybe a tad bigger
Howitzers lag me out.  :'( But I do like the idea and I will play not matter what.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: pod455 on December 30, 2012, 12:03:16 am
Yeah i realised that seemed "what".

I ment its unlikely CoE will finish, IE will totally finish.

But im actually going to leave CoE, Going to create a secret mod with a bunch of others, just brainstorming ideas for the name.

-Skullz
not very secret now that you just annouced it   ::)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Pinkamena on December 30, 2012, 02:41:53 am
Yeah i realised that seemed "what".

I ment its unlikely CoE will finish, IE will totally finish.

But im actually going to leave CoE, Going to create a secret mod with a bunch of others, just brainstorming ideas for the name.

-Skullz
not very secret now that you just annouced it   ::)

It's the thought that counts, mate!
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on December 30, 2012, 11:14:29 pm
And Rig, for marching, is the animation gonna be different were the soldier has his weapon slung over his shoulder or carrying it from the butt of the weapon?
We don't really have an animator(besides Azrooh, who has limited time) so there isn't much we can do with animations at the moment. We may do away with marching completely and change the system to jog/sprint instead of march/jog. Having all three would be nice but it really all depends on what is possible. In any case, I doubt a weapon-slung-over-shoulder animation would translate well into a shooting animation, or really anything else.
Quote
Just curious and I don't know if your the authority on this, but how would events be set-up? Because lines obviously wont work so I'm curious to know how formations will go or if its just gonna be everyone over the top.

It's really up to the event hosters on how they their regiments to fight. People have talked about simple squad battles, basically just line battles without the lines, people move and fight in loose blobs. There are tons of other ideas that were put up. Ideally, when the mod is released, there will be different events to suit different tastes.


Just curious to know what will the sappers (or Engineers) be able to build in Iron Europe different than the constructions of NW and NaS? (Like Trenches, barbed wire etc)
I don't have a solid answer for that yet. Personally, I would rather just do away with most of the building and limit it to digging small mounds. In NW being able to create fortifications comes in handy, but in WWI, where most of the maps already have trenches and bunkers, I don't really see the point. But that's just me. :P
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: HWMHall on December 31, 2012, 04:13:00 am
Just keep chugging guys and this will turn out great.  8) I'm pulling for you.  ;D
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Windbusche on December 31, 2012, 04:20:57 am
Any plans for some urban maps? Not like NW European City, but LOTS of buildings, alleys, so on and so fourth? (Preferably all the buildings able to be entered). Would make for some interesting squad on squad combat. ;)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Xanderman on December 31, 2012, 09:25:58 am
sounds great.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: TORN on December 31, 2012, 03:26:58 pm
Any plans for some urban maps? Not like NW European City, but LOTS of buildings, alleys, so on and so fourth? (Preferably all the buildings able to be entered). Would make for some interesting squad on squad combat. ;)
Well to be historical accurate it wouldn't be possible. Because WWI was the most destructive war ever. For some reason they had the thought of 'destroy' instead of 'capture'.

For example (i'm going to use belgians example)

The town of Ypres was leveled to the ground.
Spoiler
(http://upload.wikimedia.org/wikipedia/commons/e/eb/Ieper_WWI_devestation.jpg)
Spoiler
(http://1.bp.blogspot.com/_rxrDfmuL9pQ/TNRulUpEPSI/AAAAAAAAA2A/OYI0ocsoQ2s/s1600/Ypres.JPG)
They said that Antwerp was burning when captured.
Spoiler
(http://wholesale-prints.net/DDD1914/DDD1914545.jpg)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Connzcdf on December 31, 2012, 04:10:59 pm
Any plans for some urban maps? Not like NW European City, but LOTS of buildings, alleys, so on and so fourth? (Preferably all the buildings able to be entered). Would make for some interesting squad on squad combat. ;)
Well to be historical accurate it wouldn't be possible. Because WWI was the most destructive war ever. For some reason they had the thought of 'destroy' instead of 'capture'.

For example (i'm going to use belgians example)

The town of Ypres was leveled to the ground.
Spoiler
(http://upload.wikimedia.org/wikipedia/commons/e/eb/Ieper_WWI_devestation.jpg)
Spoiler
(http://1.bp.blogspot.com/_rxrDfmuL9pQ/TNRulUpEPSI/AAAAAAAAA2A/OYI0ocsoQ2s/s1600/Ypres.JPG)
They said that Antwerp was burning when captured.
Spoiler
(http://wholesale-prints.net/DDD1914/DDD1914545.jpg)
You could still have an urban map, just a little dirty thats all.
Spoiler
Okey maybe alot.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: TORN on December 31, 2012, 04:30:01 pm
Yeah it would be cool ofcourse. :)
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Gustav on January 02, 2013, 05:33:40 am
You MUST play this game while listening to this:

http://www.youtube.com/watch?v=ltAxoW7ltok

http://www.youtube.com/watch?v=PwTWew5W-I8

http://www.youtube.com/watch?v=BEY7Ton1gO4
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Xanderman on January 02, 2013, 09:29:58 am
I love price of a mile, could you possibly change the soundtrack and add this into it.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Jeljer007 on January 02, 2013, 08:22:00 pm
Just make the urban maps with destroyed buildings? Might be a bit much work. But it would be cool if you could still get up to the 2nd level or something.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Colonel Howe on January 02, 2013, 08:23:47 pm
A future Gallopoli map would be really nice
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on January 04, 2013, 05:48:35 am
Update #13 German Weapons.2

Welcome to update #13. Unfortunately, we had to delay the mapping module for even longer. I'm really sorry for those who've been waiting a long time. We'll do our best to get it out as soon as possible without it being a repeat of the current buggy mapping module. Hopefully these German weapons will be enough to satisfy you guys.

Last week we showed Kapellan's K98az, Gewehr 98, and MG08-15 models. Now see them in all their glory, fully textured! Many of these weapons are still a bit too high poly and we'll work on lowering them.
Gewehr 98
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/gewehr_zps38ee2b19.png)
K98az
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/k98az-1_zpsc7e2200e.png)
MG08-15
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/mg08-15-1_zps6c9ec741.png)

Austro kindly donated us his stielhandgranate model and texture.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/stick_zps3a886c3b.jpg)

From our own team, BetaKnight finished his MG08 model and I made a bayonet for the Gewehr.
MG08
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/mg08-1_zpsb9213501.png)
Seintengewehr 98/05
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/Seitengewehr_zps1adce19c.png)

Expect some more progress on these weapons in the future! We'll get the untextured ones textured and the textured ones optimized and in game. Of course, we'll work hard on the mapping module as well.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Windbusche on January 04, 2013, 06:14:57 am
HNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNG.
Title: Re: Iron Europe - WWI Mod (Update #12 German Weapons)
Post by: Rigadoon on January 04, 2013, 06:17:17 am
You MUST play this game while listening to this:

Spoiler
http://www.youtube.com/watch?v=ltAxoW7ltok

http://www.youtube.com/watch?v=PwTWew5W-I8

http://www.youtube.com/watch?v=BEY7Ton1gO4

Price of a Mile is the best!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Xanderman on January 04, 2013, 09:48:39 am
Its coming along very nicely.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Windbusche on January 04, 2013, 10:43:27 am
As a suggestion, (not sure if NW's are already like this) perhaps make the bayonet on it's own do more thrusting damage than slashing? Not sure if it's already done, as previously stated. Just thought I'd put that out there. ;)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: maximosGR on January 04, 2013, 05:32:37 pm
yeah but i like to hear that song. defence needs more  bravery when outnumber

http://www.youtube.com/watch?v=Cr00QE1uLU8
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: TORN on January 04, 2013, 06:15:23 pm
Bloody Briliant
Spoiler
(http://images5.fanpop.com/image/photos/25800000/Pooping-Rainbows-random-25866864-1600-1200.jpg)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Betaknight on January 04, 2013, 06:49:14 pm
ERMAGERD SO BEAUTIFUL :O
IM GOING TO CRY  :'( :'( :'( :'(
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: König on January 04, 2013, 11:05:40 pm
Awesome looking guns guys!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Connzcdf on January 04, 2013, 11:06:31 pm
ERMAGERD SO BEAUTIFUL :O
IM GOING TO CRY  :'( :'( :'( :'(
*sniff* I think I am too.  :'( :'( :'(
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: XtremeBadger on January 04, 2013, 11:52:44 pm
Love the look of those weapons  :D
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Xeroth on January 05, 2013, 03:48:21 am
That is looking excellent, keep up the good work.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Gustav on January 05, 2013, 04:14:10 am
Awesome Models!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Gustav on January 05, 2013, 04:23:10 am
Would be cool to have a trailer showing the battlefield after the fighting, picture this: Green fields scratched by artillery shells, corpses everywhere, men and horses taking a last breath, with this awesome music:
 
https://www.youtube.com/watch?v=8NGtL3HUPUo&list=PL7B16C924C1FAD7BD&shuffle=310
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Landrik on January 05, 2013, 07:25:10 am
Simply amazing, IE team.

I have a turtle head peaking just thinking about the German uniforms/kits and their full-on models in game!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Refleax on January 05, 2013, 07:47:36 am
Amazing lads.

Keep up the good work!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Delta901 on January 05, 2013, 05:45:20 pm
Would be cool to have a trailer showing the battlefield after the fighting, picture this: Green fields scratched by artillery shells, corpses everywhere, men and horses taking a last breath, with this awesome music:
 
https://www.youtube.com/watch?v=8NGtL3HUPUo&list=PL7B16C924C1FAD7BD&shuffle=310
Thats funny Im making a vid with that music
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Gustav on January 05, 2013, 06:37:54 pm
Would be cool to have a trailer showing the battlefield after the fighting, picture this: Green fields scratched by artillery shells, corpses everywhere, men and horses taking a last breath, with this awesome music:
 
https://www.youtube.com/watch?v=8NGtL3HUPUo&list=PL7B16C924C1FAD7BD&shuffle=310
Thats funny Im making a vid with that music

 cool :D
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Hoffmann on January 06, 2013, 07:09:50 pm
I just got a lot more excited. COME, GERMAN COMRADES, OUR WEAPONS ARE NEARLY DONE!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on January 06, 2013, 10:49:04 pm
Bavaria is ready!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Jorvasker on January 07, 2013, 03:57:10 am
When is this mod comming out i cant wait for it :D
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 07, 2013, 03:57:29 am
FAQ
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Japan on January 07, 2013, 04:06:24 am
FAQ
When will FAQ have a date for the mod's release?
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: TORN on January 07, 2013, 05:25:12 pm
FAQ
When will FAQ have a date for the mod's release?
When the mod will be near done.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Noodlenrice on January 07, 2013, 07:20:10 pm
Looks good, but I'm confused. Will all classes get a shovel instead of a sword/butterknife and be allowed to build section of trenches, which encourages teamwork/regiments and digging in as a group or will there be some muscle man that is a sapper that can build a trench as quick as 5 other guys.  I believe it would be easier for the latter but the former is more realistic.  I would be really disappointing is maps came with  trenches already and you couldn't build your own cause that would really blow in my opinion.  Well it doesn't matter anyways.  Everything else looks good can't wait!!!! *turns on can't touch this in background while moonwalking across room and counting off the day until the Dev. Team releases the well... release date and then start literally playing the shit out of this mod  8)*
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: LordAdder on January 07, 2013, 08:33:17 pm
Looks good, but I'm confused. Will all classes get a shovel instead of a sword/butterknife and be allowed to build section of trenches, which encourages teamwork/regiments and digging in as a group or will there be some muscle man that is a sapper that can build a trench as quick as 5 other guys.  I believe it would be easier for the latter but the former is more realistic.  I would be really disappointing is maps came with  trenches already and you couldn't build your own cause that would really blow in my opinion.  Well it doesn't matter anyways.  Everything else looks good can't wait!!!! *turns on can't touch this in background while moonwalking across room and counting off the day until the Dev. Team releases the well... release date and then start literally playing the shit out of this mod  8)*
Good Idea, last part.... no, you can't moonwalk bro.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: pod455 on January 07, 2013, 09:26:00 pm
Looks good, but I'm confused. Will all classes get a shovel instead of a sword/butterknife and be allowed to build section of trenches, which encourages teamwork/regiments and digging in as a group or will there be some muscle man that is a sapper that can build a trench as quick as 5 other guys.  I believe it would be easier for the latter but the former is more realistic.  I would be really disappointing is maps came with  trenches already and you couldn't build your own cause that would really blow in my opinion.  Well it doesn't matter anyways.  Everything else looks good can't wait!!!! *turns on can't touch this in background while moonwalking across room and counting off the day until the Dev. Team releases the well... release date and then start literally playing the shit out of this mod  8)*
when people create trenches in-game it wont feel as good as having a proper trench or do you expect people to build stuff like this?
Spoiler
(http://ww1facts.net/wp-content/uploads/2012/03/Life-in-the-trenches-1024x781.jpg)(http://3.bp.blogspot.com/-zbN28ng6c-Q/TvlBBFuL_XI/AAAAAAAAAJg/6mIGm0yE9Jg/s1600/Trench1.jpg)(http://jspivey.wikispaces.com/file/view/3.JPG/132644221/459x265/3.JPG)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 07, 2013, 11:40:32 pm
Looks good, but I'm confused. Will all classes get a shovel instead of a sword/butterknife and be allowed to build section of trenches, which encourages teamwork/regiments and digging in as a group or will there be some muscle man that is a sapper that can build a trench as quick as 5 other guys.  I believe it would be easier for the latter but the former is more realistic.  I would be really disappointing is maps came with  trenches already and you couldn't build your own cause that would really blow in my opinion.  Well it doesn't matter anyways.  Everything else looks good can't wait!!!! *turns on can't touch this in background while moonwalking across room and counting off the day until the Dev. Team releases the well... release date and then start literally playing the shit out of this mod  8)*

I have no clue how player made trenches would work. There is no way to implement such a feature and have the trenches resemble anything close to real trenches. And...seriously? You want clean maps with no trenches? That's really against the idea of WWI, long permanent lines of trenches, each side trying to break through. Trenches weren't made in a day, and definitely not in 5 minutes(which is what it would be like if trenches needed to be created in game).
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Francis Warren on January 08, 2013, 12:37:48 am
Not player created trenches, but maybe player created sapper lines that are created between the trenches, so men could avoid deadly machine gun fire (but not artillery), the only downfall with this would be the time span of how long it would take to create one of these...
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Noodlenrice on January 08, 2013, 07:02:31 am
True, maybe maps with those perma trenches but makeshift really shitty ones that give just basic cover and can be built within maybe a couple minute.  Should have gone a little more in depth with question tho.  The animation could be a makeshift one that looks like earthworks on top of another earthwork and mabye sandbags on top.  It is one sided and as I said already shitty.  It can still take a bullet or bullets.  It at least means that events are not totally biased towards the defenders.

Edit: I believe Sapper lines would be good but only for traveling from arty positions to the perma trenches and not to the makeshift trenches I proposed.  I'm not a modder but still believe it would be easy enough (since they have made badass weapons) to just replace the chavaux de fries's animation and such to the design like this except with only the side showing up and it being higher up at least to waist level which allows you to kneel behind cover.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Landrik on January 08, 2013, 07:30:41 am
I think something better would be planks for getting over barbed wire, barbed wire cutters, Small barbed wire sections (to block off trench paths), or possibly crappy little sandbags about 3 men wide and 1m tall.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Landrik on January 08, 2013, 07:59:01 am
There's been talk of being able to be prone and the ability to sprint, but could there also be the option for movement while crouched, possibly even prone if it is implemented?
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 08, 2013, 07:59:09 am
True, maybe maps with those perma trenches but makeshift really shitty ones that give just basic cover and can be built within maybe a couple minute.  Should have gone a little more in depth with question tho.  The animation could be a makeshift one that looks like earthworks on top of another earthwork and mabye sandbags on top.  It is one sided and as I said already shitty.  It can still take a bullet or bullets.  It at least means that events are not totally biased towards the defenders.

Edit: I believe Sapper lines would be good but only for traveling from arty positions to the perma trenches and not to the makeshift trenches I proposed.  I'm not a modder but still believe it would be easy enough (since they have made badass weapons) to just replace the chavaux de fries's animation and such to the design like this except with only the side showing up and it being higher up at least to waist level which allows you to kneel behind cover.

The terrain can't be edited during game play(to my knowledge, I've never seen any mod manage that) so player placed trenches would be on top of the ground. Basically, they would look completely awful.

Edit: I feel like I'm misunderstanding your post, but that may just be because it's late. So I'm probably blabbing silly things right now. xD Anyways, to the silliness. I don't know what an animation of a "earthwork on top of another earthwork" looks like. I don't see what some mounds of dirt would need an animation for. Still, I find a lack of need for these player constructed trenches. As I said, they would be above ground and look really stupid. Also, you already have normal NW mounds and sandbags to serve the purpose of cover in no man's land, and look exactly the same as what you're describing. Again, I'm probably misreading, and if you have a more detailed explanation I'd love to hear it.  ;)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Colonel Howe on January 08, 2013, 09:38:24 pm
New signatures for you Mr. Rigadoon
Spoiler
(http://fotos.fotoflexer.com/10ca5cd229fef52ebafd7107955b3387.jpg) (http://www.fsegames.eu/forum/index.php?topic=184.0)
Code: [Select]
[url=http://www.fsegames.eu/forum/index.php?topic=184.0][img width=397 height=290]http://fotos.fotoflexer.com/10ca5cd229fef52ebafd7107955b3387.jpg[/img][/url]
Spoiler
(http://fotos.fotoflexer.com/572a22b50cc4270bf4b4a2f40f9b182b.jpg) (http://www.fsegames.eu/forum/index.php?topic=184.0)
Code: [Select]
[url=http://www.fsegames.eu/forum/index.php?topic=184.0][img width=350 height=215]http://fotos.fotoflexer.com/572a22b50cc4270bf4b4a2f40f9b182b.jpg[/img][/url]
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Noodlenrice on January 08, 2013, 10:53:57 pm
Yeah what I meant was like the permanent trenches that come with the map.  Then like the chavaux due freis is already half way to waist then replace the animation with dirt piled up that is almost impossible to penetrate with bullets (due to the damage taken which will take some changes in the "stats" of the objects.  I'm not able to give example due to me being away from computer atm.  As soon as I can get to my computer I may post an example picture if I can scavenge for one.  One more question.  Will there be barbed wire that can only be destroyed through wire cutters or artillery fire. Love the texturing of the weapons.  Hope the battles and maps are not totally biased to defenders.  I don't expect to make fortified trenches but basic waist high dirt mounds to kneel or (hopefully) be prone behind.

Edit: I hope their is a prone position because if you could move only when fully erect then the scoreboard for the MG's score will blow up the scoreboard.

Here is Example of what it would look like: Just don't include the dug down part and make the dirt up to the waist.  Note: This is a British Trench that staged attacks.  Hopefully the brits are in the game cause they were the "smart alecs" that thought to always be on the offensive even when their (before the americans) only Major ally was this // close to losing it's capital.  (In my opinion Let's not start a Argument in this beautiful thread).
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Waterbeetle on January 10, 2013, 02:21:52 pm
Waterbeetle's sigs:

(http://img594.imageshack.us/img594/4898/irongermany.png)
Code: [Select]
[URL=http://www.fsegames.eu/forum/index.php?topic=184.0][img]http://img594.imageshack.us/img594/4898/irongermany.png[/img][/URL]Für den Kaiser und Vaterland!

(http://img41.imageshack.us/img41/4889/ironengland.png)
Code: [Select]
[URL=http://www.fsegames.eu/forum/index.php?topic=184.0][img]http://img41.imageshack.us/img41/4889/ironengland.png[/img][/URL]For King and country!

(http://img252.imageshack.us/img252/7947/ironfrench.png)
Code: [Select]
[URL=http://www.fsegames.eu/forum/index.php?topic=184.0][img]http://img252.imageshack.us/img252/7947/ironfrench.png[/img][/URL]Vive La France!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 11, 2013, 05:51:29 am
Much appreciated. Thanks!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Waterbeetle on January 11, 2013, 09:11:15 am
Much appreciated. Thanks!

You're welcome, can't wait for the mod.  :)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: LordAdder on January 11, 2013, 05:54:28 pm
Is there any way to make an animation for the player to bolt the gun after each shot?
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 11, 2013, 11:15:28 pm
Is there any way to make an animation for the player to bolt the gun after each shot?

Already in.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Matthew on January 12, 2013, 02:06:41 am
Is there any way to make an animation for the player to bolt the gun after each shot?

Already in.
Will you have to press a button to pull the bolt back or will it be automatic, if you had to click a button or left click to pull the bolt back that would be amazing :-)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 12, 2013, 02:57:44 am
Is there any way to make an animation for the player to bolt the gun after each shot?

Already in.
Will you have to press a button to pull the bolt back or will it be automatic, if you had to click a button or left click to pull the bolt back that would be amazing :-)
I can't say much about this now, perhaps we'll show a video detailing the shooting system.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: LordAdder on January 12, 2013, 05:51:27 am
Is there any way to make an animation for the player to bolt the gun after each shot?

Already in.
Will you have to press a button to pull the bolt back or will it be automatic, if you had to click a button or left click to pull the bolt back that would be amazing :-)
I can't say much about this now, perhaps we'll show a video detailing the shooting system.
I was worried it would be along the lines of you shoot the weapon and you stay aiming and the weapon auto bolts each shot
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on January 12, 2013, 11:21:50 am
Omg let us see a video of please Rigadoon  :-*

Yeh I like the idea of having to click to bolt the weapon
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: pod455 on January 12, 2013, 11:58:09 am
I like the idea of manual bolting, it adds to the game; I remember in WW1:S I forgot to bolt my rifle and it got me killed but it was completly my fault and it was funny
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: BSM 'Shut up' Williams on January 12, 2013, 06:31:20 pm
Me cant wait for this.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Windom on January 12, 2013, 10:46:45 pm
Just wanted to show some support by making a signature.

(http://i1303.photobucket.com/albums/ag155/WindomPole/BritsWWI1-1_zps3622b236-1_zpsbd4bc8a4.jpg)
Code: [Select]
[IMG]http://i1303.photobucket.com/albums/ag155/WindomPole/BritsWWI1-1_zps3622b236-1_zpsbd4bc8a4.jpg[/IMG]
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Betaknight on January 12, 2013, 10:48:54 pm
Hmm interesting image. What is the original image?
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Tiberius on January 13, 2013, 09:58:50 am
New signature I made. It is creepy, indeed.
(http://i1286.photobucket.com/albums/a619/TiberiusScipio/lwsm_3---trench_123_zps39cf440d-1_zps4dd6b27d.jpg)
Code: [Select]
[IMG]http://i1286.photobucket.com/albums/a619/TiberiusScipio/lwsm_3---trench_123_zps39cf440d-1_zps4dd6b27d.jpg[/IMG]
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: GEN0C1DE on January 13, 2013, 11:08:53 am
I cannot wait for this mod to be released! The multiplayer Line Battles will be amazing!!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on January 13, 2013, 01:00:08 pm
They're probably not going to LB's in the way we know, but you're correct they will be extremely fun! :D
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Windbusche on January 13, 2013, 04:23:40 pm
They're probably not going to LB's in the way we know, but you're correct they will be extremely fun! :D
+1.

With the quality of this team's work, traditional linebattles or not, it will be enjoyable. ;)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Branok on January 14, 2013, 02:55:29 pm
Trench Battles... cannot wait.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Xanderman on January 14, 2013, 05:23:37 pm
Over the top lads!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Willhelm on January 15, 2013, 12:57:04 am
Will the sappers be capable of building barbed wire?
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: GEN0C1DE on January 17, 2013, 01:08:28 am
Quote
Will the sappers be capable of building barbed wire?
WWI used miles and mile and miles of barbed wire. Why not put it in? :P
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Betaknight on January 17, 2013, 01:50:11 pm
Id be perplexed if we wouldnt. I mean it would be easy. Just make it as if we where making sand bags.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Davout on January 17, 2013, 01:51:38 pm
Make it so only wire cutters and explosions can destroy them. Not just anyone
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Betaknight on January 17, 2013, 01:54:50 pm
Im not sure how that would work... Plus its hard to type fast since people are staring at the ipad im using
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on January 17, 2013, 05:12:59 pm
Barbed wire would be good, as long as it can't be abused (such as barbed wire forts)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Colonel Howe on January 18, 2013, 01:10:36 am
Murray, im a bit of a cynical person and I can tell you, that will happen  :P
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Miller on January 18, 2013, 01:30:21 am
just an fyi that there are only 3 regiments signed up for tomorrows TrencH FooT event http://forums.taleworlds.com/index.php/topic,257538.msg6177035.html#msg6177035  so there is definitely room, so sign up your unit now if you wish to attend.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: TORN on January 18, 2013, 05:42:37 pm
Barbed wire would be good, as long as it can't be abused (such as barbed wire forts)
Barbed wire would be like sandbags. And sandbags can be abused.
Everything can be abused.
But I would make the height of the barbed wire higher so you can't jump over it. Because...it's barbed wire.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on January 18, 2013, 06:17:33 pm
Miller what time is the event tomorrow?
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Gewehr98 on January 19, 2013, 06:01:17 am
If you guys get to the point of developing Americans, I have an authentic, trench worn tunic my great grandad wore in WWI that I would be more than happy to take pictures of so you can get it juuuust right.

Are we going to get the Chauchat? My great grand uncle was killed near Gesnes-en-Argonne with a Chauchat in his hand.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: pod455 on January 19, 2013, 11:40:54 am
If you guys get to the point of developing Americans, I have an authentic, trench worn tunic my great grandad wore in WWI that I would be more than happy to take pictures of so you can get it juuuust right.

Are we going to get the Chauchat? My great grand uncle was killed near Gesnes-en-Argonne with a Chauchat in his hand.
I don't think they will be adding america any time soon. And thats what the internet is for.  ;)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Colonel Howe on January 19, 2013, 09:43:44 pm
Very excited and I can feel a release date with my psychic abilities Yoda taught me. I have made my French ranks and detachments for the 151e. The force is with you Rig
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Danik on January 19, 2013, 09:58:38 pm
Could this picture be used as a reference?

(http://i464.photobucket.com/albums/rr1/AGustafB/wwi21007.jpg)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: TORN on January 19, 2013, 10:04:18 pm
No.
That is from WWII
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Danik on January 19, 2013, 10:08:35 pm
I can say for sure it's not. This is not a ww2 stahlhelm.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: TORN on January 19, 2013, 10:11:55 pm
By the looks of the equipement. i wouldn't say it is WW1
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: pod455 on January 19, 2013, 10:27:44 pm
its WW1, though german WW1-2 uniforms are quite similar
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 19, 2013, 10:57:19 pm
No.
That is from WWII

WWII Stahlhelms don't have the brow plate lugs.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: TORN on January 19, 2013, 10:58:34 pm
I thought they had.
sorry my bad  ;)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: James Grant on January 19, 2013, 10:59:11 pm
I thought they had.
sorry my bad  ;)

Nub.



;)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: TORN on January 19, 2013, 11:15:34 pm
I thought they had.
sorry my bad  ;)

Nub.



;)
Join the club.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Betaknight on January 20, 2013, 01:02:57 am
I knew it was wwi once i saw the grenade on his belt
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Landrik on January 20, 2013, 01:09:05 am
@Gewehr98: I also had family fight as Doughboys during WWI. It's good to hear you're taking care of history.

@Danik: Yes and no. The picture is more of an assortment of WWI German items put together on a mannequin rather than an actual impression.

Here's a photo of a Grenadier from Grenadier-Regiment (5. Württembergische) Nr. 123. The Württembergers had unique ammunition pouches, many would recognize as medic pouches in WWII. Also, he has the Swedish Cuffs worn by certain units.
Spoiler
(http://sphotos-b.xx.fbcdn.net/hphotos-snc7/386855_395340817198579_1990800118_n.jpg)

Then here's a picture of two Stosstruppen.
Spoiler
(http://sphotos-b.xx.fbcdn.net/hphotos-prn1/69577_427702113962449_906705925_n.jpg)

These are much better reference pictures. If there's any particular units that you'd like to see as German, I have a ton of pictures.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Betaknight on January 20, 2013, 01:12:10 am
last one looks funny they look chubby
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Stefiboy on January 20, 2013, 04:05:24 am
last one looks funny they look chubby
Cough* Aztir Cough* Cough*
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on January 20, 2013, 12:03:45 pm
Heeeeeey be nice to the Ginger Ninja!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Aztir on January 20, 2013, 12:42:19 pm
last one looks funny they look chubby
Cough* Aztir Cough* Cough*

Wtf Stefi.
i havent talked to you since the ban from MM.
there is a reason half the community dislikes you...
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rejestone on January 20, 2013, 12:57:26 pm
Can't wait til its released, lots of Aussies waiting aswell.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: pod455 on January 20, 2013, 01:32:53 pm
last one looks funny they look chubby
Cough* Aztir Cough* Cough*

Wtf Stefi.
i havent talked to you since the ban from MM.
there is a reason half the community dislikes you...
hes trying to get his shit together
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Connzcdf on January 20, 2013, 01:48:54 pm
Please take it to PM's.

And also when can we axpect another update? Looking forward to them all.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Ralph on January 21, 2013, 09:13:28 am
I found a cool WW1 picture and decided to make the best of it.
(http://img716.imageshack.us/img716/4631/869bd3d692c34f46b6a9b2b.png) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code: [Select]
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]http://img716.imageshack.us/img716/4631/869bd3d692c34f46b6a9b2b.png[/img][/url]
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Willhelm on January 22, 2013, 04:14:41 am
Barbed wire would be good, as long as it can't be abused (such as barbed wire forts)
Barbed wire would be like sandbags. And sandbags can be abused.
Everything can be abused.
But I would make the height of the barbed wire higher so you can't jump over it. Because...it's barbed wire.

You can make the collision box follow the wire so it can't be used to hide behind as a wall, so a barbed wire fort would be useless and you could just shoot them through the giant gaps everywhere. Also making the collision box follow the wire would mean it would be hard to hit directly onto the wire in the heat of battle with a bayonet, meaning it isn't easily destroyable without a weapon which can swing, which most units won't have I believe.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Landrik on January 22, 2013, 12:36:21 pm
Honestly the barbed wire sections shouldn't be very long. If you have a guy who's going to cut a hole in the wire, it'd be silly if he destroys a large section of wire doing so. Also, it'd also fit inside of a trench, which attackers would do to hamper enemy reinforcements. Two in one. Badda bing.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on January 22, 2013, 07:12:39 pm
It would be good to have something, when forces pushed and took trenches, they often built barricades left and right so enemy still in the same trench couldn't reclaim them easily.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: James Grant on January 22, 2013, 10:25:37 pm
It would be good to have something, when forces pushed and took trenches, they often built barricades left and right so enemy still in the same trench couldn't reclaim them easily.

You do know of the Sapper class right?
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Jorvasker on January 23, 2013, 01:36:57 am
This is like the most talked about mod i think ever in NW maybe NaS was but i think this one beats it :P
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Landrik on January 23, 2013, 01:44:05 am
Off the forums, this mod is a very hot topic.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 23, 2013, 05:30:41 am
I'll get an update out for you guys before the end of the month. That should stop you guys trying to murder each other for another couple weeks.  ;)


I found a cool WW1 picture and decided to make the best of it.
Spoiler
(http://img716.imageshack.us/img716/4631/869bd3d692c34f46b6a9b2b.png) (http://forums.taleworlds.com/index.php/topic,245748.0.html)
Code: [Select]
[url=http://forums.taleworlds.com/index.php/topic,245748.0.html][img]http://img716.imageshack.us/img716/4631/869bd3d692c34f46b6a9b2b.png[/img][/url]
Much appreciated.  :)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on January 23, 2013, 06:46:01 pm
Of course I've heard of sappers, I'm talking about sappers being allowed to lay down barbed wire, pay attention please.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Landrik on January 24, 2013, 03:35:17 am
We'll have plenty of time to settle our quarrels in the Trenches of France.

ANGRIFF!
http://www.youtube.com/watch?v=X8KmKWLK9xE
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Wismar on January 27, 2013, 05:41:56 pm


(http://i1167.photobucket.com/albums/q639/J12-19/IronELogo-1.png)





Mod Team
Most people in our mod team have extensive modding experience. Details on how to join are in the FAQ.

Joseph (http://forums.taleworlds.com/index.php?action=profile;u=56549):Coder|Rigging

Rigadoon (http://forums.taleworlds.com/index.php?action=profile;u=108402): Modeler|Texturer

Hampus Norlander (http://forums.taleworlds.com/index.php?action=profile;u=68454): Modeler|Texturer|Art

Croosaid.R (http://forums.taleworlds.com/index.php?action=profile;u=91473): Modeler|Texturer

Gaham (http://forums.taleworlds.com/index.php?action=profile;u=108283): Coder

DiplexHeated (http://forums.taleworlds.com/index.php?action=profile;u=159990): Sound Design|Art

Baillie (http://forums.taleworlds.com/index.php?action=profile;u=127581): Texturer

Hudson (http://forums.taleworlds.com/index.php?action=profile;u=221388): Modeler

BetaKnight (http://forums.taleworlds.com/index.php?action=profile;u=183221): Modeler|Texturer

DiffusionXI (http://forums.taleworlds.com/index.php?action=profile;u=220907): Modeler|Texturer

Cheesemcboots (http://www.moddb.com/members/cheesemcboots): Texturer|Art

Credits
Thanks goes to these incredible people for their contributions to the mod. If you should be on this list but aren't, notify me immediately so I can get you up here! Besides the first person, this list is not in any particular order.

Azrooh (http://forums.taleworlds.com/index.php?action=profile;u=94418): Deserves a spot at the top of the list because of the amazing coding work that he has done and is still doing, for the mod.

Wolfstar97 (http://forums.taleworlds.com/index.php?action=profile;u=84677): Starting the original mod and doing a great job on it. His work on BF Europe is why Iron Europe exists.

Kapellan (http://forums.taleworlds.com/index.php?action=profile;u=127183): Worked on BF Europe, we're using his beautiful weapon models

Lucke189 (http://forums.taleworlds.com/index.php?action=profile;u=15329): For his  WWI OSP (http://forums.taleworlds.com/index.php/topic,50086.0.html)

AndreusAs (http://forums.taleworlds.com/index.php?action=profile;u=62070): Allowing us to use sandbags from his mod. (http://forums.taleworlds.com/index.php/topic,200923.0.html)

ThatSillyLucas (http://forums.taleworlds.com/index.php?action=profile;u=150334): Awesome guy who provided us tons of info on the French.

Rojen (http://forums.taleworlds.com/index.php?action=profile;u=101187): Former team member that had to leave due to work/school reasons.

The Great War Team (http://www.twcenter.net/forums/showthread.php?t=374692): Allowing us to use their research.

Harry (http://forums.taleworlds.com/index.php?action=profile;u=155795): Providing incredibly detailed diagrams on a bunch of WWI weapons.

Skot the Sanguine (http://forums.taleworlds.com/index.php?action=profile;u=23651): Gave us very useful information and photos of German equipment.

Signature makers (http://www.fsegames.eu/forum/index.php?topic=184.msg2090#msg2090): Helping us advertise the mod.


Poll Results
Poll results help us get an idea of what the community wants but do not make the final decisions.

Should there be females?
Yes:53 (31.9%)
No:113 (68.1%)
Total Members Voted: 166

Units Poll (http://forums.taleworlds.com/index.php/topic,244964.msg6074004.html#msg6074004)
Variety of different units: 61 (52.1%)
Standard unit but with uniform randomization: 56 (47.9%)
Total Members Voted: 117

Other Links
Total War Center Thread (http://www.twcenter.net/forums/showthread.php?t=564537)
For the TWC forumers. This one is usually out of date.

Steam Group (http://steamcommunity.com/groups/ironeuropewwi)
Join up to get notifications on updates and be able to ask questions to developers! In the future we hope that the steam group will also make event hosting easier.

Mod DB Page (http://www.moddb.com/mods/iron-europe-ww1-mod)
Pretty much the same as the page here. We just want to reach out to more people.

French Thread (http://forums.taleworlds.com/index.php/topic,253952.0.html)
For French speakers.

The Great War (http://www.twcenter.net/forums/forumdisplay.php?f=1608)
A WWI mod for Napoleon: Total War. They've made tons of new things including tanks!

Gallipoli 1915-1916 (http://forums.taleworlds.com/index.php/topic,242888.0.html)
A WWI mod for Mount&Blade Warband. They've shown some very high quality work. Definitely worth checking out.


(http://i1133.photobucket.com/albums/m584/Whisper99r/cizgii.png)
(http://i1133.photobucket.com/albums/m584/Whisper99r/cizgii.png)
(http://i1167.photobucket.com/albums/q639/J12-19/IE.png)

Introduction
Iron Europe is a mod in progress for Mount&Blade Napoleonic Wars. We aim to fully immerse players in the brutal battlefields of World War I with new gameplay features, weapons, sounds, scene props, maps and animations. You'll be able to pick from a variety of classes with different weapon sets, strengths and weaknesses, allowing you to decide how you want to play. Then you'll be thrown into muddy, worn down trenches where you'll either be fighting off enemy assault troops, cowering from artillery fire, or preparing attacks to punch through enemy lines.

Some history of the mod. The first WWI mod for Warband to ever be completed was The Vast Fields of Europe. While it had many interesting features, it was killed by buggy releases and lack of interest. Several months after the death of TVFoE, the team created Battlefield Europe 1916 with a whole new vision in mind. Iron Europe continues that vision and we grow ever closer delivering a grand WWI mod.

For those who remember Battlefield Europe 1916
Well here it is. Battlefield Europe is finally back but under a new name and some changes. Big change number one is that we'll be making our mod for Napoleonic Wars. Also, Wolfstar has moved on so the mod is no longer under his leadership. Our goals remain mostly the same and we hope to deliver you a mod that makes the long wait worth it. Thanks so much to those who have followed us since The Vast Fields of Europe or Battlefield Europe.

Planned Features
These are the features we'd like to have for our first public release. We'll definitely expand the mod to include more features in the future.
-New Factions; French Third Republic, German Empire
-A wide variety of classes to choose from providing different strenghts and weaknesses
-Tons and tons of new weapons including revolvers, semi-autos, machine guns, and bolt action rifles
-New sounds for firing, shooting, melee and background music
-Grenades with timer
-Working whistles and binoculars
-Attachable and detachable bayonets
-Mortars, infantry support guns, and other short range artillery
-Poison gas shells and gasmasks

Frequently Asked Questions
Spoiler
1.How can I help?
   a.I don't have any modding skills at all but I still want to do what I can to help.
Even without modding skills you can be tons of help to the mod. Just spread the word around and wear one of our signatures (http://forums.taleworlds.com/index.php/topic,244964.msg5862986.html#msg5862986). This will help us tons because every mod/game needs a strong player base to succeed. Also, posts on the thread are very encouraging to our team. Criticism helps us know how to improve our work and praise encourages us to work harder.
   b.I can research and/or map.
Sorry but we don't allow researchers or mappers into the team officially. It would just be too easy to abuse since that would mean that anyone who can provide a couple google links or a couple maps would have access to early testing versions. However, research and mapping help is still appreciated and of course, you'll be credited. For mappers, we've made a mapping module(NW with WWI props) so that mappers can get started before the release of the mod. However, it is currently bugged and it's best to wait until we fix it up.
   c.I have actual modding skills like modeling, coding, or animating.
We accept modders that are serious about helping the mod and have some modding experience. If you want to join, make a post on the forums(pm if you prefer) showing the position you want, past experiences, and some work you've done.

2.When does the mod take place?
We want to be flexible to allow us more options so we're going for a 1916-17 time frame.

3.When will this mod be released?
Short Answer: We don't know
At this point in the development of the mod, there is really no way to determine when this mod will be released. Since we arn't getting paid to do this, we can only work on this in our freetime, still needing to worry about real work and school. There are also things that can put team members out of action for a long time. So for now, any release date that we give out will most likely be wrong and we'd rather not disappoint anyone.
    b.Will this mod be out by ------ ?
Again, we don't know. Asking "when will this release," in a slightly different way will not yield you a better answer.

4.Will there be machineguns?
Yes. We'll have light machine guns that can be moved around quickly and heavy machine guns that you need to deploy to use. Update #9 shows a placeholder French Chauchat LMG in action.

5.Will there be artillery?
Yes! We'll have a variety of shorter range artillery like mortars, infantry support guns, and light field guns. Anything heavier than those wouldn't make any sense because of the small size of Warband maps. There will also be a wide variety of ammunition like explosive and gas.

6.What about stuff like flamethrowers, tanks, armored cars and planes?
As you can probably guess, stuff like this is very difficult to do. Other mods have proven that such features are possible so you may see them in the far future but it's definitely not a priority at the moment.

7.What other factions will there be?
Once France and Germany are fleshed out we'll work on the UK. After that we're thinking of doing the other major powers in this order; Austria-Hungarian Empire, Russian Empire, Ottoman Empire. If we actually make it that far, we may even try to include some minor factions.  :wink:
   b.Montenegro?
No.

8.Will German troops be able to wear the Pickelhaube?
Unfortunately, no. It was not used during combat during the mod's time frame.

9.Will there be cavalry?
For the first few versions, no. We're starting with creating the Western Front which means maps covered with trenches, barbed wire, and craters. Cavalry would hardly be able to maneuver. Machine guns and accurate rifles would annihilate horses at the start of every round. Cavalry is simply not good for game play. Furthermore, historically there are several countries that did not use cavalry significantly on the Western Front. Even the countries that did use cavalry found little use for them and they were often dismounted to fight in the trenches.

10.Can I be apart of the closed beta?
Closed beta will be very small, exclusive to the team, contributors, and a few others. Don't ask to be one of the 'few others', you will be denied.

Come on the pickelhaubes was used in WW1! But that is not the point. I am sure of that most of the people here want to be able to wear pickelhaubes because they are really awesome looking. If anyone know of any pickelhaube reskin for NW I would be very greatfull if you told me.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Wismar on January 27, 2013, 05:49:11 pm
Come on, look at the signature I am using. You can see that the Germans wear pickelhaube. I will admit I have a pickelhaube fetish but there has been no skin or mods that uses pickelhaubes. I doesn't make it that I can't create mods.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Apollo on January 27, 2013, 06:49:19 pm
If you could not triple post, that would be excellent. Although, I do agree, many grenadiers did wear pickelhaubes.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 27, 2013, 07:29:53 pm
Come on the pickelhaubes was used in WW1! But that is not the point. I am sure of that most of the people here want to be able to wear pickelhaubes because they are really awesome looking. If anyone know of any pickelhaube reskin for NW I would be very greatfull if you told me.
I don't recall where I said pickelhaubes weren't used in WWI. If people want a pickelhaube in the mod, they are free to reskin it. I'd even be up for making it myself. Also, use the edit button, it's there for a reason.  ;)

If you could not triple post, that would be excellent. Although, I do agree, many grenadiers did wear pickelhaubes.
On the Western Front, in late 1916 and beyond, the Pickelhaube was already restricted to being worn by high ranking officers away from the front lines.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Wismar on January 28, 2013, 11:08:04 am
Come on the pickelhaubes was used in WW1! But that is not the point. I am sure of that most of the people here want to be able to wear pickelhaubes because they are really awesome looking. If anyone know of any pickelhaube reskin for NW I would be very greatfull if you told me.
I don't recall where I said pickelhaubes weren't used in WWI. If people want a pickelhaube in the mod, they are free to reskin it. I'd even be up for making it myself. Also, use the edit button, it's there for a reason.  ;)

If you could not triple post, that would be excellent. Although, I do agree, many grenadiers did wear pickelhaubes.
On the Western Front, in late 1916 and beyond, the Pickelhaube was already restricted to being worn by high ranking officers away from the front lines.

Would you like to make a pickelhaube reskin? I would like to pay you some for the service, pm me if you are interested.

Sorry for posting alot, I am just so eager to play this and I was a bit dissapointed that pickelhaubs wouldn't make it through. I wish you good luck with this mod and I hope to play it soon.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Lutz on January 28, 2013, 04:25:00 pm
We know all swedens like Pickelhaube  ;D
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Betaknight on January 28, 2013, 08:05:32 pm
Come on the pickelhaubes was used in WW1! But that is not the point. I am sure of that most of the people here want to be able to wear pickelhaubes because they are really awesome looking. If anyone know of any pickelhaube reskin for NW I would be very greatfull if you told me.
I don't recall where I said pickelhaubes weren't used in WWI. If people want a pickelhaube in the mod, they are free to reskin it. I'd even be up for making it myself. Also, use the edit button, it's there for a reason.  ;)

If you could not triple post, that would be excellent. Although, I do agree, many grenadiers did wear pickelhaubes.
On the Western Front, in late 1916 and beyond, the Pickelhaube was already restricted to being worn by high ranking officers away from the front lines.
ooooh. :D Crimean War hats :D
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Fyzzaraya on January 28, 2013, 08:42:39 pm
ooooh. :D Crimean War hats :D

MONGOLESE hats...they were used a lot in the war,HOW CAN YOU NOT PUT THEM???????(joking  ;))
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: IWelly on January 28, 2013, 11:16:56 pm
not that im getting restless but..... Cant wait for this mod.... get more people to work for it.. increase work rate! com'on people want the mod! :D
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 28, 2013, 11:21:30 pm
not that im getting restless but..... Cant wait for this mod.... get more people to work for it.. increase work rate! com'on people want the mod! :D

Don't you worry about that, we've got some very talented artists that joined us recently and you'll see some of their work soon. The "update before end of the month" promise is getting a little iffy now. My main computer suddenly broke down and is now getting fixed.  :-\ We'll see but don't get your hopes up for an update before the start of February.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: FAULTYscotsman on January 29, 2013, 12:22:59 am
not that im getting restless but..... Cant wait for this mod.... get more people to work for it.. increase work rate! com'on people want the mod! :D

Don't you worry about that, we've got some very talented artists that joined us recently and you'll see some of their work soon. The "update before end of the month" promise is getting a little iffy now. My main computer suddenly broke down and is now getting fixed.  :-\ We'll see but don't get your hopes up for an update before the start of February.

Just wonderin why wont yous release a crappy alpha to keep everyone quiet and actually have something to play instead of making us wait for the mod to be a release that is probably ment to be almost perfect , but youve got to have some planned release date?

if you dont have a estimated release date for the mod then why release updates about it? and do what the jocobite mod team is doing and just not say anything at all because all you have done is got people excited and now annoyed at the point your not giving any approximations of a release date to look forward too.

and if you hold back until you release a finalised mod then what if there is something that community really did not like within the mod? then you would have to work on the mod after it was all supposed to be finished.

This is just all curiosity and showing that it is really annoying that your giving out updates but not a approximate release date.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 29, 2013, 06:19:30 am
How silly of us to release updates. You're right, we'll just stop. Truly sorry about annoying you.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Windbusche on January 29, 2013, 06:48:11 am
not that im getting restless but..... Cant wait for this mod.... get more people to work for it.. increase work rate! com'on people want the mod! :D

Don't you worry about that, we've got some very talented artists that joined us recently and you'll see some of their work soon. The "update before end of the month" promise is getting a little iffy now. My main computer suddenly broke down and is now getting fixed.  :-\ We'll see but don't get your hopes up for an update before the start of February.

Just wonderin why wont yous release a crappy alpha to keep everyone quiet and actually have something to play instead of making us wait for the mod to be a release that is probably ment to be almost perfect , but youve got to have some planned release date?

if you dont have a estimated release date for the mod then why release updates about it? and do what the jocobite mod team is doing and just not say anything at all because all you have done is got people excited and now annoyed at the point your not giving any approximations of a release date to look forward too.

and if you hold back until you release a finalised mod then what if there is something that community really did not like within the mod? then you would have to work on the mod after it was all supposed to be finished.

This is just all curiosity and showing that it is really annoying that your giving out updates but not a approximate release date.
Really? Look at any mod that has alot of supporters, and backing. L'aigle, The Veiled Stars, there is no SET release date for those, yet nobody complains. Sure, people ask, but not as rudely as you.
You don't want to see updates? That means no screenshots. No screenshots? Where's the drive to download the mod?

You're thinking selfishly, and not tactically, as Rigadoon has to do. I'm sure he and his team are working hard every day to present this mod to you all, but once it's ready. Not on any set release as of yet, but you don't seem to get that.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Landrik on January 29, 2013, 07:24:51 am
I'm ready for 2014 if need be. WWI's just worth it if done right. L'Aigle was announced in like, 2010? These sort of mods take a lot of work, especially if you're going to have the modern warfare of devastating bolt-action rifles, machineguns, artillery, and poison gas to be implemented. Modern, for the time period. Also, I want this mod to look good. I'm sure you've looked at other mods and everything is just so poor and rushed.

TL;DR: Patience!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 29, 2013, 08:19:01 am
Hmm...yeah Windbusche, I suppose that's a better way of putting it than my five paragraph rage essay. I'll just post the shortened version.

Seriously, Crash, if you're "annoyed" by the standard practice for all MB:Warband mods than you probably should stop following mods. I find it hilarious that you say it's annoying that we post updates and phrase it like the IE team is trying to harass you by posting updates without giving you a definite release. All I have to say to that is; you're alone in that matter. I have never heard an IE follower, or a follower of ANY mod, say that. After each update, I receive pm's and steam messages, thanking the IE team members for the work. So I can stop posting updates to make you happy, but that would alienate everybody else who follows the mod. Yeahh...that's not happening. Either change your ridiculous mindset, or stop following the mod all mods.

Now, if you excuse me. I will be sending a stern message to the FSE team because of the way they release Developer Diaries but don't give a definite release date. The nerve of them! How dare they keep my informed on what they're doing. That's just sick, rude, and most of all, annoying. I'd much rather just be completely left in the dark.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Waterbeetle on January 29, 2013, 09:44:11 am
Hmm...yeah Windbusche, I suppose that's a better way of putting it than my five paragraph rage essay. I'll just post the shortened version.

Seriously, Crash, if you're "annoyed" by the standard practice for all MB:Warband mods than you probably should stop following mods. I find it hilarious that you say it's annoying that we post updates and phrase it like the IE team is trying to harass you by posting updates without giving you a definite release. All I have to say to that is; you're alone in that matter. I have never heard an IE follower, or a follower of ANY mod, say that. After each update, I receive pm's and steam messages, thanking the IE team members for the work. So I can stop posting updates to make you happy, but that would alienate everybody else who follows the mod. Yeahh...that's not happening. Either change your ridiculous mindset, or stop following the mod all mods.

Now, if you excuse me. I will be sending a stern message to the FSE team because of the way they release Developer Diaries but don't give a definite release date. The nerve of them! How dare they keep my informed on what they're doing. That's just sick, rude, and most of all, annoying. I'd much rather just be completely left in the dark.

Take your time, and I love the little updates (or big ones :-X).
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Fritz on January 29, 2013, 10:34:22 am
Patience is a virtue  ;) When the time comes, I'll win the war for the Kaiser.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: FAULTYscotsman on January 29, 2013, 11:52:27 am
Hmm...yeah Windbusche, I suppose that's a better way of putting it than my five paragraph rage essay. I'll just post the shortened version.

Seriously, Crash, if you're "annoyed" by the standard practice for all MB:Warband mods than you probably should stop following mods. I find it hilarious that you say it's annoying that we post updates and phrase it like the IE team is trying to harass you by posting updates without giving you a definite release. All I have to say to that is; you're alone in that matter. I have never heard an IE follower, or a follower of ANY mod, say that. After each update, I receive pm's and steam messages, thanking the IE team members for the work. So I can stop posting updates to make you happy, but that would alienate everybody else who follows the mod. Yeahh...that's not happening. Either change your ridiculous mindset, or stop following the mod all mods.

Now, if you excuse me. I will be sending a stern message to the FSE team because of the way they release Developer Diaries but don't give a definite release date. The nerve of them! How dare they keep my informed on what they're doing. That's just sick, rude, and most of all, annoying. I'd much rather just be completely left in the dark.

Did you see sentance at the bottem saying " just out of curisoity "?, and didnt the FSE team say the game may be out by 2014?, im not asking for a date, i asked for an estimate, as in mid 2013 or mid 2014 so simmer down. Dont get all worked up about it  ;)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Humlenerd on January 29, 2013, 12:12:11 pm
Did you see sentance at the bottem saying " just out of curisoity "?, and didnt the FSE team say the game may be out by 2014?, im not asking for a date, i asked for an estimate, as in mid 2013 or mid 2014 so simmer down. Dont get all worked up about it  ;)
It will be released 28 July, 2014  ;)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Fritz on January 29, 2013, 12:24:31 pm
It will be released 28 July, 2014  ;)

So that means we are done with the fighting by Christmas '14 right?
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Karth on January 29, 2013, 02:23:44 pm
If you are that excited about it why dont you come up with your own imaginary release date (make it at least 10 months+) and then when the mod comes out before then, you will be happy!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on January 29, 2013, 06:24:25 pm
Hmm...yeah Windbusche, I suppose that's a better way of putting it than my five paragraph rage essay. I'll just post the shortened version.

Seriously, Crash, if you're "annoyed" by the standard practice for all MB:Warband mods than you probably should stop following mods. I find it hilarious that you say it's annoying that we post updates and phrase it like the IE team is trying to harass you by posting updates without giving you a definite release. All I have to say to that is; you're alone in that matter. I have never heard an IE follower, or a follower of ANY mod, say that. After each update, I receive pm's and steam messages, thanking the IE team members for the work. So I can stop posting updates to make you happy, but that would alienate everybody else who follows the mod. Yeahh...that's not happening. Either change your ridiculous mindset, or stop following the mod all mods.

Now, if you excuse me. I will be sending a stern message to the FSE team because of the way they release Developer Diaries but don't give a definite release date. The nerve of them! How dare they keep my informed on what they're doing. That's just sick, rude, and most of all, annoying. I'd much rather just be completely left in the dark.

Did you see sentance at the bottem saying " just out of curisoity "?, and didnt the FSE team say the game may be out by 2014?, im not asking for a date, i asked for an estimate, as in mid 2013 or mid 2014 so simmer down. Dont get all worked up about it  ;)

I did in fact read that sentence and in the same sentence you said the post was to show how annoying our updates were. If you ask a question in a rude way then you will get an aggressive response.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: LordAdder on January 29, 2013, 06:35:52 pm
Spoiler
Hmm...yeah Windbusche, I suppose that's a better way of putting it than my five paragraph rage essay. I'll just post the shortened version.

Seriously, Crash, if you're "annoyed" by the standard practice for all MB:Warband mods than you probably should stop following mods. I find it hilarious that you say it's annoying that we post updates and phrase it like the IE team is trying to harass you by posting updates without giving you a definite release. All I have to say to that is; you're alone in that matter. I have never heard an IE follower, or a follower of ANY mod, say that. After each update, I receive pm's and steam messages, thanking the IE team members for the work. So I can stop posting updates to make you happy, but that would alienate everybody else who follows the mod. Yeahh...that's not happening. Either change your ridiculous mindset, or stop following the mod all mods.

Now, if you excuse me. I will be sending a stern message to the FSE team because of the way they release Developer Diaries but don't give a definite release date. The nerve of them! How dare they keep my informed on what they're doing. That's just sick, rude, and most of all, annoying. I'd much rather just be completely left in the dark.

Did you see sentance at the bottem saying " just out of curisoity "?, and didnt the FSE team say the game may be out by 2014?, im not asking for a date, i asked for an estimate, as in mid 2013 or mid 2014 so simmer down. Dont get all worked up about it  ;)
Calm down Crash, don't be a jerk. And don't rage and delete everything you own.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on January 29, 2013, 07:34:37 pm
Stfu Crash you're being an idiot. Guild Wars 2 did the exact same thing Riga is doing, "no release date, it'll be done when it's done" and no one complained about that. You're being childish because you can't have what you want when you want it.

But seriously Riga I'm dying for another update  :o maybe some ingame footage/stills?  ;D
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: FAULTYscotsman on January 29, 2013, 10:07:47 pm
Stfu Crash you're being an idiot. Guild Wars 2 did the exact same thing Riga is doing, "no release date, it'll be done when it's done" and no one complained about that. You're being childish because you can't have what you want when you want it.

But seriously Riga I'm dying for another update  :o maybe some ingame footage/stills?  ;D

I'm not being childish, if i was being childish i would be spamming being increasingly rude ect


Hmm...yeah Windbusche, I suppose that's a better way of putting it than my five paragraph rage essay. I'll just post the shortened version.

Seriously, Crash, if you're "annoyed" by the standard practice for all MB:Warband mods than you probably should stop following mods. I find it hilarious that you say it's annoying that we post updates and phrase it like the IE team is trying to harass you by posting updates without giving you a definite release. All I have to say to that is; you're alone in that matter. I have never heard an IE follower, or a follower of ANY mod, say that. After each update, I receive pm's and steam messages, thanking the IE team members for the work. So I can stop posting updates to make you happy, but that would alienate everybody else who follows the mod. Yeahh...that's not happening. Either change your ridiculous mindset, or stop following the mod all mods.

Now, if you excuse me. I will be sending a stern message to the FSE team because of the way they release Developer Diaries but don't give a definite release date. The nerve of them! How dare they keep my informed on what they're doing. That's just sick, rude, and most of all, annoying. I'd much rather just be completely left in the dark.

Did you see sentance at the bottem saying " just out of curisoity "?, and didnt the FSE team say the game may be out by 2014?, im not asking for a date, i asked for an estimate, as in mid 2013 or mid 2014 so simmer down. Dont get all worked up about it  ;)

I did in fact read that sentence and in the same sentence you said the post was to show how annoying our updates were. If you ask a question in a rude way then you will get an aggressive response.

I did not say your updates was annoying, and i did not ask in a rude way i was not swearing or calling names or anything like that,
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Humlenerd on January 29, 2013, 11:19:09 pm
Let's avoid turning this into a flame-thread and stay on topic, guys  ;)

Anyways... A delay on the update won't be a problem to me as long as you make progress :D
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Windbusche on January 29, 2013, 11:19:45 pm
Aye aye, Humlenerd just summed it up.

Can't wait for the next update, Rig. ;)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Hoffmann on February 01, 2013, 12:51:46 am
I await good tidings of battlefield cheer, in the hope that many updates will be released this year.


Can't wait, Rig!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on February 01, 2013, 12:32:32 pm
Don't forget guys if you have N&S installed their should be the TrencH FooT event tonight ^^
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Jeljer007 on February 01, 2013, 11:10:45 pm
We want more updates! or the modrealease. That will do too  ::)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on February 01, 2013, 11:17:28 pm
We literally just finished playing the trench foot event so we're dying for the mod lol
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Jeljer007 on February 01, 2013, 11:21:37 pm
^^ :)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Windbusche on February 01, 2013, 11:23:47 pm
I want it as much as either of you fine fellows do, I assure you.

However I suppose we'll just have to wait until it's absolutely ready, not that I can really answer this. ;).

Can't wait for the update!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Wolfy on February 01, 2013, 11:55:29 pm
Tuff,you will get nothing and like it!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Baillie on February 02, 2013, 02:02:32 pm
I don't think you'll be dissapointed with the next updates or so ;)  :-X
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Landrik on February 02, 2013, 02:07:31 pm
Thanks Baillie for twisting the bayonet plugged in my side. :c
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Waterbeetle on February 02, 2013, 02:09:11 pm
I don't think you'll be dissapointed with the next updates or so ;)  :-X
It's the first release?  ;D
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Baillie on February 02, 2013, 04:18:34 pm
Naah :P It'll be fap-material though, don't worry :D But that's everything eh? :)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: BSM 'Shut up' Williams on February 03, 2013, 08:41:19 am
Oh yeah....
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Betaknight on February 03, 2013, 06:38:42 pm
I suppose its an important update of things. But Yeah after this one I can see bigger updates coming out.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Menelaos on February 04, 2013, 01:08:42 am
I'm excited for the mod but there's been little progress lately. Some screens would be nice, that is if you are finished with anything.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on February 04, 2013, 01:13:45 am
I'm excited for the mod but there's been little progress lately. Some screens would be nice, that is if you are finished with anything.

There should be an update very soon if all goes according to plan.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Baillie on February 04, 2013, 05:34:33 pm
Spoiler
I'm excited for the mod but there's been little progress lately. Some screens would be nice, that is if you are finished with anything.

There should be an update very soon if all goes according to plan.
Everyone is working hard on the team, and we are all doing our very best to produce things you might be interested to see! Updates will come when they are ready, there is no way to speed them up! Think about it -  The longer you wait, the longer the time we've spent on it, the better the quality of the product!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Colonel Howe on February 04, 2013, 06:36:45 pm
I was reading a little book today and it mentioned the Battle of Verdun. And now it made me want this mod more :P

[attachment deleted by admin]
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Murray on February 04, 2013, 08:01:20 pm
I hate you all for that level of teasing, it's too much!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: pod455 on February 04, 2013, 09:49:15 pm
I was reading a little book today and it mentioned the Battle of Verdun. And now it made me want this mod more :P
:o
I have that same book!
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Colonel Howe on February 04, 2013, 10:23:28 pm
I was reading a little book today and it mentioned the Battle of Verdun. And now it made me want this mod more :P
:o
I have that same book!
Sweet mother of God... :o
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Wismar on February 06, 2013, 08:46:26 pm
Is the update coming anytime soon?
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Waterbeetle on February 06, 2013, 08:48:52 pm
Is the update coming anytime soon?

I recommend reading back.  ;)

There should be an update very soon if all goes according to plan.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: sodaman on February 07, 2013, 10:16:54 am
Can i request that you make a skin for the Australian regiments??? Even if its included in the list of classes on the British side, the main feature that would be required in the uniform would be the iconic Slouch Hat, if it is possible to include and Australian soldier class, it would be greatly appreciated as Australia was heavily involved in World War 1. Also just a simple Australian flag or something like that for one of the emblems so we can set ourselves apart from the rest.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: James Grant on February 07, 2013, 04:21:41 pm
Well considering the only factions for the first release are France and Germany that would be a rather odd class to have.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Landrik on February 07, 2013, 04:25:21 pm
...list of classes on the British side...

Were you paying attention, Grant?
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: James Grant on February 07, 2013, 04:32:21 pm
...list of classes on the British side...

Were you paying attention, Grant?

Yes, there isn't yet a British side. It is merely a possibility for a later release.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: BSM 'Shut up' Williams on February 07, 2013, 05:03:35 pm
...list of classes on the British side...

Were you paying attention, Grant?

Yes, there isn't yet a British side. It is merely a possibility for a later release.

Or there maybe a suprise.who knows? Apart from riggy.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: TORN on February 07, 2013, 07:55:30 pm
Well since the UK and France both used alot of colonial troops in WW1.
I maybe suggest the faction of 'Commonwealth of Nations'
or 'The British Commonwealth'
or just simple 'The Commonwealth'
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: James Grant on February 07, 2013, 08:04:12 pm
Well since the UK and France both used alot of colonial troops in WW1.
I maybe suggest the faction of 'Commonwealth of Nations'
or 'The British Commonwealth'
or just simple 'The Commonwealth'

Considering how similar each regiment is doomed to look I think the variation from colonial troops will add alot.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: TORN on February 07, 2013, 08:07:18 pm
Indeed the Australians with their cool hat and the indians with their towel hat...
You would also have south africans and canadians and Chinese people from Hong Kong.
As France you would have alot of north africans.
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Rigadoon on February 07, 2013, 11:38:03 pm
Update #14 Knives

The team has been working hard on many big things. Unfortunately, they aren't quite ready to be shown. However, it's been far too long since the last update, so I cooked up a little something for you guys. Consider it a little treat for your patience. ;) A while ago, we showed our extensive collection of clubs. Of course, if you have the mashy things, you need the stabby and slashy things. So this update will feature several knives to be included in the mod. Thank Diplex for these incredible looking preview layouts!

The Lebel bayonet was something that was shown before but I discovered that the references I used were of a pre-war model. This is a more WWI appropriate version, with a removed quillon. The blade has also been improved, now having a cruciform shape, which create wounds that were very difficult to heal. A popular nickname for the bayonet was Rosalie.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/n92Y7w4poghnukwwfbDi98QVn8DYMhnMZMwtI5MPGwg_zps86499e7e.png)

The Poignard-Baïonnette Lebel M1886/14 was developed by Lt. Col. Coutrot of the French Army, who saw the need of knives in trench warfare. A Lebel Bayonet's blade could be turned into three Poignard-Baïonnettes.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/Poignard_zpsbe9f7e76.png)

The Couteau Poignard Mle 1916 was a much deadlier trench knife produced later in the war. It was called the Vengeur(Avenger).
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/Couteau_zps8d1990cb.png)

Now to the Germans. The main bayonet the Germans used during WWI was the Seitengewehr 98/05. Because of its distinctive shape, it was often called the Butcher's Blade by Allied soldiers
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/Seitengewehr_zps8b6b9bd6.png)

Last is the German Nahkampfmesser fighting knife.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/Nahkampfmesser_zpsc94629b0.png)

There are some things that still need improving but they're done for the most part. Stay tuned for the next update! Like I said, big things are on the way.   ;)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Hawke on February 07, 2013, 11:41:32 pm
Beautiful as always, Rigadoon!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Windbusche on February 07, 2013, 11:58:12 pm
Gorgeous work, Rigadoon.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on February 08, 2013, 12:07:43 am
Fantastic. I can't wait for release. :D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Dom13WorstNW on February 08, 2013, 02:21:52 am
    nice Cant wait for more  updates 

Edited by Rejenorst: "Police that smiley!!!"
 
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Edited by Dom13 : I added more  ;D

Edited by Olafson: I added even more :)

                                                                             
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Venom on February 08, 2013, 07:36:44 am
one more smiley and someone dies
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Waterbeetle on February 08, 2013, 08:16:01 am
one more smiley and someone dies

*I died

Super sexy Knives, to stab some boche with!  :)
Title: Re: Iron Europe - WWI Mod (Update #13 German Weapons.2)
Post by: Stefiboy on February 08, 2013, 04:54:50 pm
Update #14 Knives

The team has been working hard on many big things. Unfortunately, they aren't quite ready to be shown. However, it's been far too long since the last update, so I cooked up a little something for you guys. Consider it a little treat for your patience. ;) A while ago, we showed our extensive collection of clubs. Of course, if you have the mashy things, you need the stabby and slashy things. So this update will feature several knives to be included in the mod. Thank Diplex for these incredible looking preview layouts!

The Lebel bayonet was something that was shown before but I discovered that the references I used were of a pre-war model. This is a more WWI appropriate version, with a removed quillon. The blade has also been improved, now having a cruciform shape, which create wounds that were very difficult to heal. A popular nickname for the bayonet was Rosalie.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/n92Y7w4poghnukwwfbDi98QVn8DYMhnMZMwtI5MPGwg_zps86499e7e.png)

The Poignard-Baïonnette Lebel M1886/14 was developed by Lt. Col. Coutrot of the French Army, who saw the need of knives in trench warfare. A Lebel Bayonet's blade could be turned into three Poignard-Baïonnettes.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/Poignard_zpsbe9f7e76.png)

The Couteau Poignard Mle 1916 was a much deadlier trench knife produced later in the war. It was called the Vengeur(Avenger).
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/Couteau_zps8d1990cb.png)

Now to the Germans. The main bayonet the Germans used during WWI was the Seitengewehr 98/05. Because of its distinctive shape, it was often called the Butcher's Blade by Allied soldiers
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/Seitengewehr_zps8b6b9bd6.png)

Last is the German Nahkampfmesser fighting knife.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/Nahkampfmesser_zpsc94629b0.png)

There are some things that still need improving but they're done for the most part. Stay tuned for the next update! Like I said, big things are on the way.   ;)
Beautiful Rigadoon, now i can Stab the Damn brits with Some Fine Zerman Enzineering...
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Waterbeetle on February 09, 2013, 02:39:55 am
one more smiley and someone dies

*I died

Super sexy Knives, to stab some boche with!  :)
You french lover!

Is that a insult? I'm Dutch and I love French in history, warfare and the people.
I was just joking around.

Oooh, joking with me! You bad boy. ;)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 09, 2013, 12:29:14 pm
Rigadoon I happen to notice that on the german blades have stripes on it's handle.
Were they part of the design or just something soldiers did to keep the 'bodycount'?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Murray on February 09, 2013, 01:44:47 pm
Rigadoon I happen to notice that on the german blades have stripes on it's handle.
Were they part of the design or just something soldiers did to keep the 'bodycount'?

I was thinking it was to help add more grip
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on February 09, 2013, 02:18:21 pm
Yeah, it's for grip. It's on all of the bayonets.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 09, 2013, 04:13:18 pm
Dammit it would be cool if it were the death stripes.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on February 09, 2013, 05:11:14 pm
Dammit it would be cool if it were the death stripes.
So, would everyone have the same kill count?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Reaver on February 09, 2013, 09:27:23 pm
Hey a quick Update from me

Mauser C96 without Texture
Spoiler
(http://img138.imageshack.us/img138/1061/c96.png)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on February 09, 2013, 11:03:09 pm
Hey a quick Update from me

Mauser C96 without Texture
Spoiler
(http://img138.imageshack.us/img138/1061/c96.png)
Nice!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Reaver on February 09, 2013, 11:05:32 pm
Thanks
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Francis Warren on February 10, 2013, 04:24:16 pm
Rigadoon I happen to notice that on the german blades have stripes on it's handle.
Were they part of the design or just something soldiers did to keep the 'bodycount'?

Cutting notches into a knife with another knife makessense.jpg
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 10, 2013, 05:37:08 pm
I don't need to make sense.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TheSnowHindu on February 10, 2013, 06:40:47 pm
 I've been following this mod for months but now i got an account i can finally say it. Good luck and please dont make machine guns too over powered  :)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on February 10, 2013, 06:46:15 pm
You dodge machinegun fire in other games just fine, don't you? I think old fears die hard. :P
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Willhelm on February 10, 2013, 10:07:08 pm
Render with f12 in blender reaver.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Marsh on February 11, 2013, 01:41:21 pm
Will there be tanks? You could use the arty horse for the speed of movemt and then texture it up :)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Menelaos on February 11, 2013, 01:48:39 pm
Will there be tanks? You could use the arty horse for the speed of movemt and then texture it up :)
Given the set time and amount of work that would require. No.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Marsh on February 11, 2013, 01:52:39 pm
Will there be tanks? You could use the arty horse for the speed of movemt and then texture it up :)
Given the set time and amount of work that would require. No.
Why not do it at a slow pace and add it in as an update?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Francis Warren on February 11, 2013, 03:20:30 pm
Will there be tanks? You could use the arty horse for the speed of movemt and then texture it up :)
Given the set time and amount of work that would require. No.
Why not do it at a slow pace and add it in as an update?

Because it would have wildly varying amounts of players needed in each tank for each side. the Mk I. required just 8 men to operate it, where as the A7V required from 18-24 men to operate it, plus there would be massive balancing issues due to the different designs and different size cannons used.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Menelaos on February 11, 2013, 06:15:58 pm
Will there be tanks? You could use the arty horse for the speed of movemt and then texture it up :)
Given the set time and amount of work that would require. No.
Why not do it at a slow pace and add it in as an update?
I welcome you to script a moving object in warband that allows multiple people to operate it, this object being destructible and able to utilize a weapon system.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Marsh on February 11, 2013, 11:30:56 pm
It's perfectly possibe.
http://www.youtube.com/watch?v=kcSWf3DAw5w

If Festung_Breslau can do it then I'm sure this team of professionals can! Ask them how to do it and then all that needs doing is texturing
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 11, 2013, 11:38:32 pm
You do know that is still in developement.
and he is working on that for some time now.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 11, 2013, 11:44:17 pm
It's perfectly possibe.
http://www.youtube.com/watch?v=kcSWf3DAw5w

If Festung_Breslau can do it then I'm sure this team of professionals can! Ask them how to do it and then all that needs doing is texturing
But what about more than one person operating it? Making it more realistic?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 11, 2013, 11:46:36 pm
there are a few problems here.
the module we are currently speaking of is for Mount and Blade
this module is for singleplayer and not multiplayer.
multiple people operating it would be impossible.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on February 12, 2013, 12:36:41 am
Meh. I'm not so much for the inclusion of tanks because of the huge work load involved and how it'd be difficult to get a way to counter the machine beasts. Perhaps in another engine or game.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 12, 2013, 12:43:43 am
and the tank would be different than shown in the video.
The tanks in WW1 would have 4 guns if i'm not correct


or more?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Rigadoon on February 12, 2013, 01:45:22 am
If Festung_Breslau can do it then I'm sure this team of professionals can! Ask them how to do it and then all that needs doing is texturing
Just texturing? A texture is quite useless without a model. xD Anyways, Mat, in past experience, completely ignores messages asking for resources, so that's not an option. Azrooh is probably capable of implementing tanks but he's very busy and we're lucky to have him helping us at all. I'm sure you guys would agree that his incredible skills are better spent doing things like mortars, artillery, machine guns and poison gas.

this module is for singleplayer and not multiplayer.
Festung Breslau has multiplayer in which the tanks work perfectly fine.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Baillie on February 12, 2013, 08:55:13 am
Entirely agree with what you said there Rig!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 12, 2013, 12:12:11 pm
this module is for singleplayer and not multiplayer.

IE is for Multiplayer........
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Danik on February 12, 2013, 01:21:37 pm
Have you thought about how to make the bots not to cluster up in the trench? Preset bot formations for every individual in map spawns, for instance. I saw this feature in Crusader mod. Maybe you could go further and make them able to jump to reach the target?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Baillie on February 12, 2013, 05:33:40 pm
He meant Festung Breslau, but he is still wrong there, however I do believe someone has already commented to his post, correcting him.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on February 12, 2013, 05:46:52 pm
Anyone heard, Gallipoli1915 mod is in making.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on February 12, 2013, 05:51:34 pm
AV7 Is A Beautiful Tank.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 12, 2013, 05:55:37 pm
Anyone heard, Gallipoli1915 mod is in making.
That mod has good model's in it however progess is VERY slow
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: a_Sniegu on February 14, 2013, 01:05:03 am
Yep! I should wait now for this mod when it's coming out!
Can you add Kingdom of Poland (Poland)?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on February 14, 2013, 01:35:09 am
Is it bad I check this thread at least two times a day?

Yes. Yes it is.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Windbusche on February 14, 2013, 02:48:21 am
I check every new post. :P
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on February 14, 2013, 03:06:14 am
Any screenshots going to be released soon? I'm very excited for this mod.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 14, 2013, 01:19:45 pm
I check even when there isn't a new post ........
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on February 14, 2013, 07:59:07 pm
Yep! I should wait now for this mod when it's coming out!
Can you add Kingdom of Poland (Poland)?

Me (Im Polish) have to say that there should be but the Polskie Zolnierzy were hired by the damned ruskie (i hate russians) Austro's and the french but good idea cant wait for this mod and hopefuly for the Kngdom Of Poland to be added.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 14, 2013, 08:05:31 pm
Racist???
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Willhelm on February 14, 2013, 08:14:23 pm
Yep! I should wait now for this mod when it's coming out!
Can you add Kingdom of Poland (Poland)?

Me (Im Polish) have to say that there should be but the Polskie Zolnierzy were hired by the damned ruskie (i hate russians) Austro's and the french but good idea cant wait for this mod and hopefuly for the Kngdom Of Poland to be added.

You hate millions of people you've never met?

Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 14, 2013, 08:29:35 pm
tbh I don't think that Poland will be a faction.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wolfy on February 14, 2013, 09:38:07 pm
No it will not.Almost all the nations in the world  where involed in WW1.Hence the name "world war".
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Londnred on February 15, 2013, 03:08:28 pm
Yep! I should wait now for this mod when it's coming out!
Can you add Kingdom of Poland (Poland)?

Me (Im Polish) have to say that there should be but the Polskie Zolnierzy were hired by the damned ruskie (i hate russians) Austro's and the french but good idea cant wait for this mod and hopefuly for the Kngdom Of Poland to be added.

You hate millions of people you've never met?

Obviously this fellow is quite reasonable and not racist at all.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on February 15, 2013, 03:38:38 pm
Yep! I should wait now for this mod when it's coming out!
Can you add Kingdom of Poland (Poland)?

Me (Im Polish) have to say that there should be but the Polskie Zolnierzy were hired by the damned ruskie (i hate russians) Austro's and the french but good idea cant wait for this mod and hopefuly for the Kngdom Of Poland to be added.

You hate millions of people you've never met?

Obviously this fellow is quite reasonable and not racist at all.

I don't think Russians are a race, unless you want to be racist and categorize them as one  :P
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 15, 2013, 04:45:55 pm
Yep! I should wait now for this mod when it's coming out!
Can you add Kingdom of Poland (Poland)?

Me (Im Polish) have to say that there should be but the Polskie Zolnierzy were hired by the damned ruskie (i hate russians) Austro's and the french but good idea cant wait for this mod and hopefuly for the Kngdom Of Poland to be added.

You hate millions of people you've never met?

Obviously this fellow is quite reasonable and not racist at all.

I don't think Russians are a race, unless you want to be racist and categorize them as one  :P
each nation is a race, I think
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 15, 2013, 05:04:06 pm
your nationality doesn't define you to a race.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on February 15, 2013, 08:06:44 pm
tbh I don't think that Poland will be a faction.

Yeah they should at least put Blue Hallers army to the Francais if not then i will rename my Favorite looking regiment (w/Greatcoat's) to Blue Haller's 1st Polish Legion.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: James Grant on February 15, 2013, 09:54:23 pm
tbh I don't think that Poland will be a faction.

Yeah they should at least put Blue Hallers army to the Francais if not then i will rename my Favorite looking regiment (w/Greatcoat's) to Blue Haller's 1st Polish Legion.

Will you please stop shouting about Poland everywhere.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on February 16, 2013, 01:15:03 am
I dunno guys. We should have the mod focus on the Polish, Montenegrins, and Americans. Nevermind working on those silly mainstream countries. First three factions. Bam.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on February 16, 2013, 02:32:16 am
I dunno guys. We should have the mod focus on the Polish, Montenegrins, and Americans. Nevermind working on those silly mainstream countries. First three factions. Bam.
I don't think there are any American nationalists on this forum. I do know Anti-american sentiment is pretty extreme here so I think we should make a faction called the "Angsty Euro Teenager Brigade"
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 16, 2013, 02:45:20 am
I think the mod is based in 1916 and the U.S joined in 1917
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Windbusche on February 16, 2013, 03:21:23 am
I dunno guys. We should have the mod focus on the Polish, Montenegrins, and Americans. Nevermind working on those silly mainstream countries. First three factions. Bam.
I don't think there are any American nationalists on this forum. I do know Anti-american sentiment is pretty extreme here so I think we should make a faction called the "Angsty Euro Teenager Brigade"
I'm American, yet I hate America. So I'd say you're right.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on February 16, 2013, 04:44:01 am
I dunno guys. We should have the mod focus on the Polish, Montenegrins, and Americans. Nevermind working on those silly mainstream countries. First three factions. Bam.
I don't think there are any American nationalists on this forum. I do know Anti-american sentiment is pretty extreme here so I think we should make a faction called the "Angsty Euro Teenager Brigade"
I'm American, yet I hate America. So I'd say you're right.

You don't know how lucky you are to live in America. Most people who hated America throughout their teenage years and resolved to leave America as soon as they turned 18 or settled down in a well paying job decided to stay in America after they had traveled around a little bit. Living in Sweden, Switzerland, or other parts of Europe with extremely high HDIs and low crime rates seems cool at first, but there are so many things that they don't have there that you don't appreciate when you've lived in the US for your whole life.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Rigadoon on February 16, 2013, 04:49:38 am
Is it bad I check this thread at least two times a day?

Yes. Yes it is.
No! Not at all.  ;D

each nation is a race, I think
Nope.

Yep! I should wait now for this mod when it's coming out!
Can you add Kingdom of Poland (Poland)?
FAQ.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on February 16, 2013, 09:55:51 am
Don't get me wrong, I love America. I wouldn't want to live anywhere else. I'm just not bursting through the seams with moto. xD

Thanks Rigadoon, for supporting my addiction.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Carabino on February 16, 2013, 11:24:33 am
What are the news about your fantastic mod ? I cant wait  ;D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Duuring on February 16, 2013, 11:59:15 am
I was really waiting for someone to call Baktech a Polish Agovic.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Windbusche on February 16, 2013, 12:01:44 pm
I was really waiting for someone to call Baktech a Polish Agovic.
Which I did.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Danik on February 16, 2013, 01:02:07 pm
Spoiler
tbh I don't think that Poland will be a faction.

Yeah they should at least put Blue Hallers army to the Francais if not then i will rename my Favorite looking regiment (w/Greatcoat's) to Blue Haller's 1st Polish Legion.

Will you please stop shouting about Poland everywhere.

+1
+2!! It's fine to be patriotic but the level you are doing it as is just annoying
+3. Don't be a Polish Agovic.
+4 Or spouting racist, anti-Russian bull about the forums.
+5!
Shut up, Baktech.

+6, I'm Russian but my great-grandfather was Polish-Ukrainian.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 16, 2013, 01:07:50 pm
each nation is a race, I think
Nope.
hm ok, my mistake
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on February 16, 2013, 01:47:02 pm
Yep! I should wait now for this mod when it's coming out!
Can you add Kingdom of Poland (Poland)?

Me (Im Polish) have to say that there should be but the Polskie Zolnierzy were hired by the damned ruskie (i hate russians) Austro's and the french but good idea cant wait for this mod and hopefuly for the Kngdom Of Poland to be added.

You hate millions of people you've never met?

Obviously this fellow is quite reasonable and not racist at all.

I don't think Russians are a race, unless you want to be racist and categorize them as one  :P
each nation is a race, I think
I wouldn't say each nation but more like continents or bigger parts of the world have there own race (unless they are really multicultural, like the US) like Northern europe got aryas, southern europe got semites and so on. There is nothing such as a "human race", it's a specie. Just like dogs have various races. Have you ever heard anyone say "the dog race"? I'm tired of people that someone is racist because they said something bad about a race. Racism is when you categorize people. You don't need to think less of any of the races. Get your facts right next time.







JK
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Baillie on February 16, 2013, 01:48:49 pm
Please stop the quote tree spam.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on February 16, 2013, 02:31:32 pm
I dunno guys. We should have the mod focus on the Polish, Montenegrins, and Americans. Nevermind working on those silly mainstream countries. First three factions. Bam.

Thanks Landrik +1
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Desert Thunda on February 16, 2013, 02:36:31 pm
I dunno guys. We should have the mod focus on the Polish, Montenegrins, and Americans. Nevermind working on those silly mainstream countries. First three factions. Bam.

Thanks Landrik +1

I think he was joking...
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 16, 2013, 02:38:46 pm
He was, and baktech was only agreeing with him because he said poland  ::)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 16, 2013, 04:29:40 pm
no need to read comment. If there is Poland in the comment it is a good comment!
Polish greatness!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Duuring on February 16, 2013, 04:40:27 pm
I was really waiting for someone to call Baktech a Polish Agovic.
Which I did.

And I love you for it.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Rigadoon on February 16, 2013, 11:22:12 pm
I dunno guys. We should have the mod focus on the Polish, Montenegrins, and Americans. Nevermind working on those silly mainstream countries. First three factions. Bam.

Thanks Landrik +1
(http://img299.imageshack.us/img299/952/facepalmf.gif)

Thanks Rigadoon, for supporting my addiction.
I have the same addiction.  ;) I check the thread more than five times a day to see what you guys are talking about. It seems there are always interesting discussions or lols to be had from posts like Backtech's or heartwarming compliments to the team.

What are the news about your fantastic mod ? I cant wait  ;D
Well, I've got an entire week off school so I'll be able to devote tons of time to the mod. I really hate making you guys wait a whole month for each update which was the case for the last three.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 17, 2013, 12:07:53 am
I have it! Chinese Labour Corps!
Rigadoon you know what to do!


Edit: I found a British enlistement poster it is actually quite cool.

Spoiler
(http://upload.wikimedia.org/wikipedia/commons/thumb/7/7e/The_Scrap_of_Paper_-_Enlist_Today.jpg/394px-The_Scrap_of_Paper_-_Enlist_Today.jpg)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Murray on February 17, 2013, 06:32:14 pm
FUCK YEH! PATRIOTISM!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 17, 2013, 07:05:18 pm
Fuck poland we need Montenegro!

Fuck montenegro we need Polska
Fuck both of them.
I don't agree with you due to the fact that its racism but baktech is really annoying me with his poland spam so i kinda agree with you..........kinda
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on February 17, 2013, 07:06:19 pm
I'm looking forward to the sight of a regiment charging out of threre trench, getting gunned down immediately as they are crawling out of there hiding holes.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Hawke on February 17, 2013, 07:16:28 pm
Fuck poland we need Montenegro!

Fuck montenegro we need Polska
Fuck both of them.
I don't agree with you due to the fact that its racism but baktech is really annoying me with his poland spam so i kinda agree with you..........kinda
Wut?
As far as I'm aware, Poles and Montenegrins are white.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Diplex on February 17, 2013, 07:20:21 pm
Poland wasnt even an independent state during WW1. Why should they have a faction :P ?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Hawke on February 17, 2013, 07:54:52 pm
Spoiler
Fuck poland we need Montenegro!

Fuck montenegro we need Polska
Fuck both of them.
I don't agree with you due to the fact that its racism but baktech is really annoying me with his poland spam so i kinda agree with you..........kinda
Wut?
As far as I'm aware, Poles and Montenegrins are white.
So you can only be racist if you insult black people? Racism is nothing to do with discriminating another race. It's about categorizing people in races! You don't need to think that anyone is less worth.
I'm... Not?
I simply stated "Fuck them both" to put and end to that. Then Pod came in with his disillusioned talk of racism.  ::)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Rigadoon on February 17, 2013, 08:19:36 pm
but that's a discussion for another forum  ;)

All of this race discussion is for another thread/forum. Take it elsewhere please.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Waterbeetle on February 18, 2013, 09:11:56 am
Because of this awesome mod I almost forgot how retarded the Napoleonic wars "kid movement" community actually is.
I pray for you Iron Europe.  :'(
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Desert Thunda on February 18, 2013, 02:24:04 pm
Because of this awesome mod I almost forgot how retarded the Napoleonic wars "kid movement" community actually is.
I pray for you Iron Europe.  :'(

+1
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Murray on February 26, 2013, 06:36:32 pm
Mandatory comment about wanting an update  ;D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Dom13WorstNW on February 26, 2013, 11:53:37 pm
I want more updates ;(   It has been so long ;(
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Waterbeetle on February 27, 2013, 09:05:07 am
I'll get an update out for you guys before the end of the month. That should stop you guys trying to murder each other for another couple weeks.  ;)

you were right.  :P

But I join in the knives update was not enough to pleasure me, I want to be entertained!  :-X
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wolfy on February 27, 2013, 12:42:01 pm
Spoiler
(http://www.acmeclimateaction.com/files/imagecache/acmewatch_full/watch/boris-johnson-yawn_667484n.jpg)
No,i am not.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Gokiller on February 27, 2013, 01:56:45 pm
Guy's, if you post either post something that actually add something useful to the thread, or don't post at all. Over the last pages more then 50% we're off-toptic "crap" posts. Just spam.

You're not supporting the mod with doing this. If you wish to support them, suggest things! Or help promoting! :)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on February 27, 2013, 03:09:59 pm
This has probably already been asked, but what other factions do you see yourself realistically implementing after the initial two? Are you going to go for all of the major powers or do you think that'll take too much time in the long run?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 27, 2013, 03:10:56 pm
Russia, British empire, Austro-Hungary?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on February 27, 2013, 03:14:57 pm
Of course, those are the logical choices, but my question was asking whether or not it was a realistic assumption to make that all of these will actually get added in the long run.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 27, 2013, 03:17:06 pm
tbh I think the awnser is no.
Because judging how much stuff they're adding i'm not quite sure they'll have enough space.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on February 27, 2013, 03:21:29 pm
Well if only one of these were to be added, I would vote for Russia. Gotta get summa dat eastern front action.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 27, 2013, 03:24:39 pm
gotta agree.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on February 27, 2013, 11:51:24 pm
A banner I made from a re-enactment photograph I took:

Spoiler
(http://i92.photobucket.com/albums/l38/narutokan/IronEuropeBanner_zpsb20c7590.jpg)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Hoffmann on February 28, 2013, 01:17:24 am
Very, VERY nice Googly. :D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: kpetschulat on February 28, 2013, 02:25:57 am
I would be way more than happy with just Prussian, French 3rd Empire, Britain, and Russian. That way, we can get the Eastern Front in there too. Four factions is more than enough. But, if they're able to, the Austrians, or Americans should be tossed in as that last, 5th faction. However, as long as it has French and Prussians, I'm fine.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on February 28, 2013, 02:30:19 am
And here's some more I made from editing my friends re-enactment photographs:

Spoiler
(http://i92.photobucket.com/albums/l38/narutokan/DEATH_zps02812822.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/ForMotherRussia_zps6f81487f.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IronEuropa_zps40e9bad0.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IronEruopa_zpsb38057f6.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IRONEUROPE_zpsae6bfdd6.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IRON_zps1ed9fc84.jpg)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on February 28, 2013, 02:32:13 am
And here's some more I made from editing my friends re-enactment photographs:

Spoiler
(http://i92.photobucket.com/albums/l38/narutokan/DEATH_zps02812822.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/ForMotherRussia_zps6f81487f.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IronEuropa_zps40e9bad0.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IronEruopa_zpsb38057f6.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IRONEUROPE_zpsae6bfdd6.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IRON_zps1ed9fc84.jpg)

Shit, those are good. Well done!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on February 28, 2013, 09:59:07 am
Very nice work!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Salugram on February 28, 2013, 12:43:16 pm
Well, this is gonna be awsome!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on February 28, 2013, 12:49:02 pm
And here's some more I made from editing my friends re-enactment photographs:

Spoiler
(http://i92.photobucket.com/albums/l38/narutokan/DEATH_zps02812822.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/ForMotherRussia_zps6f81487f.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IronEuropa_zps40e9bad0.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IronEruopa_zpsb38057f6.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IRONEUROPE_zpsae6bfdd6.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IRON_zps1ed9fc84.jpg)
I love the pickelhaube-gasmask combination! It looks wicked!
How can I use these as signatures?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on February 28, 2013, 05:49:38 pm
And here's some more I made from editing my friends re-enactment photographs:

Spoiler
(http://i92.photobucket.com/albums/l38/narutokan/DEATH_zps02812822.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/ForMotherRussia_zps6f81487f.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IronEuropa_zps40e9bad0.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IronEruopa_zpsb38057f6.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IRONEUROPE_zpsae6bfdd6.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IRON_zps1ed9fc84.jpg)
I love the pickelhaube-gasmask combination! It looks wicked!
How can I use these as signatures?

What's with you and the ugly pickelhuabes just these are ugly. What's with you and them?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on February 28, 2013, 05:56:36 pm
And here's some more I made from editing my friends re-enactment photographs:

Spoiler
(http://i92.photobucket.com/albums/l38/narutokan/DEATH_zps02812822.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/ForMotherRussia_zps6f81487f.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IronEuropa_zps40e9bad0.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IronEruopa_zpsb38057f6.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IRONEUROPE_zpsae6bfdd6.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IRON_zps1ed9fc84.jpg)
I love the pickelhaube-gasmask combination! It looks wicked!
How can I use these as signatures?

What's with you and the ugly pickelhuabes just these are ugly. What's with you and them?
Sure I'm allowed to have my own opinion? Aren't I?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 28, 2013, 06:15:51 pm
I would be way more than happy with just Prussian, French 3rd Empire, Britain, and Russian. That way, we can get the Eastern Front in there too. Four factions is more than enough. But, if they're able to, the Austrians, or Americans should be tossed in as that last, 5th faction. However, as long as it has French and Prussians, I'm fine.
Wasn't it French 3rd Republic and not empire?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on February 28, 2013, 06:40:30 pm
And here's some more I made from editing my friends re-enactment photographs:

Spoiler
(http://i92.photobucket.com/albums/l38/narutokan/DEATH_zps02812822.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/ForMotherRussia_zps6f81487f.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IronEuropa_zps40e9bad0.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IronEruopa_zpsb38057f6.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IRONEUROPE_zpsae6bfdd6.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IRON_zps1ed9fc84.jpg)
I love the pickelhaube-gasmask combination! It looks wicked!
How can I use these as signatures?

What's with you and the ugly pickelhuabes just these are ugly. What's with you and them?

The reason you may find them ugly is because of the helmet cover they wore, it was a beigey-grey as they began to realise a black helmet with a big eagle and point on the head wasn't the best of ideas. But it marked the end of the old Napoleonic prussian ideals so that is why they are popular amongst people, then you also get some others who like it merely because they imagine themselves head-butting people in trenches when in reality they would have most probably been mown down by mortar, machine gun and artillery fire before they even reached the trench in this game.  :P

I shall crop these down for signature sizes later today, but if you wish to have one as your signature just press 'View Image' and copy the URL  :)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: LordAdder on February 28, 2013, 06:43:02 pm
I would be way more than happy with just Prussian, French 3rd Empire, Britain, and Russian. That way, we can get the Eastern Front in there too. Four factions is more than enough. But, if they're able to, the Austrians, or Americans should be tossed in as that last, 5th faction. However, as long as it has French and Prussians, I'm fine.
Wasn't it French 3rd Republic and not empire?
Yes it was, and even though Prussia existed at the time, it was still part of the German Empire.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on February 28, 2013, 06:55:46 pm
And here's some more I made from editing my friends re-enactment photographs:

Spoiler
(http://i92.photobucket.com/albums/l38/narutokan/DEATH_zps02812822.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/ForMotherRussia_zps6f81487f.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IronEuropa_zps40e9bad0.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IronEruopa_zpsb38057f6.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IRONEUROPE_zpsae6bfdd6.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IRON_zps1ed9fc84.jpg)
I love the pickelhaube-gasmask combination! It looks wicked!
How can I use these as signatures?

What's with you and the ugly pickelhuabes just these are ugly. What's with you and them?

The reason you may find them ugly is because of the helmet cover they wore, it was a beigey-grey as they began to realise a black helmet with a big eagle and point on the head wasn't the best of ideas. But it marked the end of the old Napoleonic prussian ideals so that is why they are popular amongst people, then you also get some others who like it merely because they imagine themselves head-butting people in trenches when in reality they would have most probably been mown down by mortar, machine gun and artillery fire before they even reached the trench in this game.  :P

I shall crop these down for signature sizes later today, but if you wish to have one as your signature just press 'View Image' and copy the URL  :)
Thank u!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Murray on February 28, 2013, 06:59:46 pm
They're gorgeous! definitely wanted to play around with a new sig using them ;D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: pod455 on February 28, 2013, 07:19:35 pm
And here's some more I made from editing my friends re-enactment photographs:

Spoiler
(http://i92.photobucket.com/albums/l38/narutokan/DEATH_zps02812822.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/ForMotherRussia_zps6f81487f.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IronEuropa_zps40e9bad0.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IronEruopa_zpsb38057f6.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IRONEUROPE_zpsae6bfdd6.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IRON_zps1ed9fc84.jpg)
I love the pickelhaube-gasmask combination! It looks wicked!
How can I use these as signatures?

What's with you and the ugly pickelhuabes just these are ugly. What's with you and them?
We could say that about you and Poland....... It's the same thing
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: VonTawast on February 28, 2013, 08:25:12 pm
Wouldn't that be ethnic hatred?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Murray on February 28, 2013, 08:53:31 pm
No it would just be pointing out the irony
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on February 28, 2013, 08:54:50 pm
I need to get an update or i'll shoot someone  ;D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on February 28, 2013, 09:08:35 pm
I need to get an update or i'll shoot someone  ;D
Indeed
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on February 28, 2013, 11:16:43 pm
Spoiler
(http://i92.photobucket.com/albums/l38/narutokan/IronEurope2_zpse421f562.png)

(http://i92.photobucket.com/albums/l38/narutokan/IronEruopeForums_zpsde2bc4ef.png)

(http://i92.photobucket.com/albums/l38/narutokan/IronEurope4_zps8c184fa0.png)

(http://i92.photobucket.com/albums/l38/narutokan/IronEuropeAssault_zps96b57066.png)

(http://i92.photobucket.com/albums/l38/narutokan/IronEuropeForums_zps84360808.png)

These were cut down to be easier for signatures.  :)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on February 28, 2013, 11:51:07 pm
Spoiler
(http://i92.photobucket.com/albums/l38/narutokan/IronEurope2_zpse421f562.png)

(http://i92.photobucket.com/albums/l38/narutokan/IronEruopeForums_zpsde2bc4ef.png)

(http://i92.photobucket.com/albums/l38/narutokan/IronEurope4_zps8c184fa0.png)

(http://i92.photobucket.com/albums/l38/narutokan/IronEuropeAssault_zps96b57066.png)

(http://i92.photobucket.com/albums/l38/narutokan/IronEuropeForums_zps84360808.png)

These were cut down to be easier for signatures.  :)
Nice!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Duuring on March 01, 2013, 12:18:38 am
I was going to comment he probably clicked the post button too much by acciden, but then I noted the first is with capital letter and the 2nd without. Intresting...
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Windbusche on March 01, 2013, 12:37:13 am
My point exactly.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on March 01, 2013, 12:39:09 am
Why double post the same thing?
Sorry, the forum f*cked up.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on March 01, 2013, 12:41:39 am
I was going to comment he probably clicked the post button too much by acciden, but then I noted the first is with capital letter and the 2nd without. Intresting...
My internet crashed so I thought I didn't post anything so I posted is again.
Sorry, I know I should have looked.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: kpetschulat on March 01, 2013, 05:13:59 am
Dude, stop double posting. It's not hard to keep everything to Newport. I've seen on some threads where you have triple posted. Just, stop...
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on March 01, 2013, 06:17:47 pm
And here's some more I made from editing my friends re-enactment photographs:

Spoiler
(http://i92.photobucket.com/albums/l38/narutokan/DEATH_zps02812822.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/ForMotherRussia_zps6f81487f.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IronEuropa_zps40e9bad0.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IronEruopa_zpsb38057f6.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IRONEUROPE_zpsae6bfdd6.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IRON_zps1ed9fc84.jpg)
I love the pickelhaube-gasmask combination! It looks wicked!
How can I use these as signatures?

What's with you and the ugly pickelhuabes just these are ugly. What's with you and them?

The reason you may find them ugly is because of the helmet cover they wore, it was a beigey-grey as they began to realise a black helmet with a big eagle and point on the head wasn't the best of ideas. But it marked the end of the old Napoleonic prussian ideals so that is why they are popular amongst people, then you also get some others who like it merely because they imagine themselves head-butting people in trenches when in reality they would have most probably been mown down by mortar, machine gun and artillery fire before they even reached the trench in this game.  :P

I shall crop these down for signature sizes later today, but if you wish to have one as your signature just press 'View Image' and copy the URL  :)
Thank u!


Stalhelms For The Win.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on March 01, 2013, 06:27:12 pm
And here's some more I made from editing my friends re-enactment photographs:

Spoiler
(http://i92.photobucket.com/albums/l38/narutokan/DEATH_zps02812822.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/ForMotherRussia_zps6f81487f.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IronEuropa_zps40e9bad0.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IronEruopa_zpsb38057f6.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IRONEUROPE_zpsae6bfdd6.jpg)

(http://i92.photobucket.com/albums/l38/narutokan/IRON_zps1ed9fc84.jpg)
I love the pickelhaube-gasmask combination! It looks wicked!
How can I use these as signatures?

What's with you and the ugly pickelhuabes just these are ugly. What's with you and them?

The reason you may find them ugly is because of the helmet cover they wore, it was a beigey-grey as they began to realise a black helmet with a big eagle and point on the head wasn't the best of ideas. But it marked the end of the old Napoleonic prussian ideals so that is why they are popular amongst people, then you also get some others who like it merely because they imagine themselves head-butting people in trenches when in reality they would have most probably been mown down by mortar, machine gun and artillery fire before they even reached the trench in this game.  :P

I shall crop these down for signature sizes later today, but if you wish to have one as your signature just press 'View Image' and copy the URL  :)
Thank u!


Stalhelms For The Win.
Pickelhaubes For The Win.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Hoffmann on March 02, 2013, 07:42:45 am
Pickelhaube is better. :D. Then again, I don't care, I love both of the German Helmets!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 02, 2013, 08:37:35 am
I look forward to getting a pickelhaube for the 2014 reenacting, however, I don't look forward to how much it'll cost me. Q.Q
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on March 02, 2013, 02:35:32 pm
I look forward to getting a pickelhaube for the 2014 reenacting, however, I don't look forward to how much it'll cost me. Q.Q

Pickelhaubes from all the states in US Currency: (I'm guessing you're American)
http://www.hessenantique.com/German_Pickelhaube_s/54.htm

Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 03, 2013, 12:09:39 pm
You have no idea how many times I've gone on that page daily for Württemberg to come back in stock. -sigh-

IMA-USA has a generic Prussian one of cheaper quality for much cheaper. I don't know how to feel about it. It'll be covered up anyways and my wallet is pleading for its life, but my inner reenactor is sharking me like a DI to buy the right one. D:
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: GoblinOverlord on March 03, 2013, 08:31:09 pm
Any news of this mod? I'm curious!  :-[
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on March 03, 2013, 10:35:35 pm
You have no idea how many times I've gone on that page daily for Württemberg to come back in stock. -sigh-

IMA-USA has a generic Prussian one of cheaper quality for much cheaper. I don't know how to feel about it. It'll be covered up anyways and my wallet is pleading for its life, but my inner reenactor is sharking me like a DI to buy the right one. D:

Well I believe you can buy a Württemberg plate on Ebay, from what I remember seeing, so maybe you can convert a Prussian Pickelhaube and try find Württemberg cockades, or just cover it with the field cover unless you're a perfectionist as I know a few re-enactors who are xD
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Rigadoon on March 04, 2013, 12:11:28 am
Any news of this mod? I'm curious!  :-[

+1
+1

We have three people working on German uniforms and two others finishing up the French weapons. You can expect some German uniform updates soon. ;)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on March 04, 2013, 12:12:54 am
Any news of this mod? I'm curious!  :-[

+1
+1

We have three people working on German uniforms and two others finishing up the French weapons. You can expect some German uniform updates soon. ;)
Nice!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on March 04, 2013, 01:52:59 am
Any news of this mod? I'm curious!  :-[

+1
+1

We have three people working on German uniforms and two others finishing up the French weapons. You can expect some German uniform updates soon. ;)

Huzzah! I've wondering what the German Officer uniform will look like and also whether there's a choice between M1910, Transitional and M15 tunics for infantry.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: GoblinOverlord on March 04, 2013, 08:27:56 am
Yessssssss.......  ;D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Dom13WorstNW on March 04, 2013, 08:52:14 am
I like new news it keeps me updated  ::)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on March 04, 2013, 05:18:41 pm
Ooh yay!
Title: Re: Iron Europe - WWI Mod (M1915 Bluse)
Post by: Rigadoon on March 09, 2013, 12:01:39 am
Hello! Since Update 15 is taking quite a bit of time, I decided to release this little preview. You may see more of these in the future and they'll be bundled up into the full Update 15. Hopefully, that will mean more frequent updates for you guys to enjoy. Here is the M1915 Bluse modeled and textured by myself. This is what most of the German soldiers will be wearing. It was introduced in late 1915 and was similar to the older 1910 tunic, but was much less visible due to the lack of piping and hidden buttons.
(http://i1167.photobucket.com/albums/q639/J12-19/m1915bluse_zpsf7a50b23.png)

In the next few weeks you can expect more Update 15 previews showing the M15 Greatcoat, various hats and boots, and the 1910 tunic(and simplified version), which, while outdated, was still used quite frequently.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Hawke on March 09, 2013, 12:06:41 am
Looks great, Rigadoon!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on March 09, 2013, 12:07:13 am
Nice!
Title: Re: Iron Europe - WWI Mod (M1915 Bluse)
Post by: BSM 'Shut up' Williams on March 09, 2013, 10:30:23 am
Hello! Since Update 15 is taking quite a bit of time, I decided to release this little preview. You may see more of these in the future and they'll be bundled up into the full Update 15. Hopefully, that will mean more frequent updates for you guys to enjoy. Here is the M1915 Bluse modeled and textured by myself. This is what most of the German soldiers will be wearing. It was introduced in late 1915 and was similar to the older 1910 tunic, but was much less visible due to the lack of piping and hidden buttons.
(http://i1167.photobucket.com/albums/q639/J12-19/m1915bluse_zpsf7a50b23.png)

In the next few weeks you can expect more Update 15 previews showing the M15 Greatcoat, various hats and boots, and the 1910 tunic(and simplified version), which, while outdated, was still used quite frequently.

YAY! GreatCoat
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: GoblinOverlord on March 09, 2013, 11:48:49 am
Nerdgasm......  :D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on March 09, 2013, 12:06:01 pm
Nerdgasm......  :D
Historical accurategasm...:)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 09, 2013, 12:11:50 pm
I can even see the tinge of green on the collar. Excellent work, fellas. Low boots with the puttees should be up next!

Can't wait to see the rest! Excellent work!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wigster600 on March 11, 2013, 09:10:15 pm
Awesomesauce.   :D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Betaknight on March 12, 2013, 06:54:40 pm
I want to show much more but my pc is down..... ;-;
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on March 12, 2013, 11:46:30 pm
I want to show much more but my pc is down..... ;-;

Show much what?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on March 13, 2013, 12:20:51 am
I want to show much more but my pc is down..... ;-;

Show much what?

Progress/content
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on March 13, 2013, 12:26:09 am
Some new Russian banners:
Spoiler
(http://i92.photobucket.com/albums/l38/narutokan/01822c4c-f93d-4402-86f7-d5769d66ea2d_zps37e2326f.jpg)
(http://i92.photobucket.com/albums/l38/narutokan/a0adbe3f-beb5-4a64-95ec-546cc6fe3ba5_zps5546c76b.jpg)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 13, 2013, 12:27:25 am
Nice, Googly.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Noodlenrice on March 13, 2013, 09:31:45 am
Some sexy Banners Just wish they were for Germany :)  JK Russia is fine
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Scrat555 on March 15, 2013, 03:28:27 am
Spoiler
Last I checked Boy Scouts was a pretty nice group...

On an unrelated but slightly related note, WW1, and ponies.

(http://i.imgur.com/qu401RO.png)

On a slightly more related note, WW1 and ponies, reality edition.
(http://img204.imageshack.us/img204/1734/packmulesxj7.jpg)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Diplex on March 15, 2013, 03:29:32 am
I cant remember seeing a single horse die in "War Horse"..
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Pinkamena on March 15, 2013, 03:34:56 am
Can't we just let the glamorized version of ponies take the day? Eh?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Xanderman on March 15, 2013, 08:23:31 am
cannot wait ze new update.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: James Grant on March 15, 2013, 09:05:59 am
I cant remember seeing a single horse die in "War Horse"..

I commented that on youtube, quite literally had oddballs pestering me with replies for about 4 months.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Diplex on March 15, 2013, 04:02:44 pm
I cant remember seeing a single horse die in "War Horse"..

I commented that on youtube, quite literally had oddballs pestering me with replies for about 4 months.

Yeah, and in the first combat scene, when they charged the german MG positions, everyone got shot off of their horses, but the not a single bloody horse was killed haha
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: James Grant on March 15, 2013, 04:14:52 pm
I cant remember seeing a single horse die in "War Horse"..

I commented that on youtube, quite literally had oddballs pestering me with replies for about 4 months.

Yeah, and in the first combat scene, when they charged the german MG positions, everyone got shot off of their horses, but the not a single bloody horse was killed haha
http://youtu.be/sKUdxkaDoNo?t=2m21s
 (http://youtu.be/sKUdxkaDoNo?t=2m21s)
I swear they're only 20 meters behind the running infantry, no way the machine guns could open up in time to kill much of the cavalry. But I suppose the British must have stopped and reformed...only plausible explanation  ::)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 15, 2013, 05:16:05 pm
and i only posted a picture of a small kid with a pickelhaube.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Waterbeetle on March 15, 2013, 05:23:08 pm
and i only posted a picture of a small kid with a pickelhaube.

What did you do?! You started a chain reaction! The end of the world! Aaaaaah!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: LordAdder on March 15, 2013, 07:35:36 pm
to make it up i'll post this

big picture!
(http://farm9.staticflickr.com/8380/8467749135_03a7cbc302_o.jpg)
What is your Avatar a picture of? It looks like an American Officer during the time between 1865 and 1898.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 15, 2013, 07:37:03 pm
It's a Belgian Carabineer lieutenant in 1918
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Docm30 on March 15, 2013, 08:14:57 pm
I didn't know Poirot was in the army.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TheSnowHindu on March 15, 2013, 09:46:18 pm
Is it wierd that i am British yet i want to be in a german regiment?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 15, 2013, 09:46:47 pm
nope
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: kpetschulat on March 15, 2013, 09:56:50 pm
Is it wierd that i am British yet i want to be in a german regiment?

Is it weird that I'm German, and want to be in a German regiment?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 15, 2013, 09:57:03 pm
yes.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Frederik on March 15, 2013, 09:58:02 pm
But you life in the USA sice you are 3
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: kpetschulat on March 15, 2013, 09:58:55 pm
Yeah, but what does that have to do with anything?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Frederik on March 15, 2013, 10:08:02 pm
to my mind when you move with three years you dont realy belong to this country
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: kpetschulat on March 15, 2013, 10:08:50 pm
to my mind when you move with three years you dont realy belong to this country

Uhm, I was born in Germany. I'm German. What you're trying to say is ludicrous. Lol.  ::)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Frederik on March 15, 2013, 10:10:38 pm
but which language do you speak better?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 15, 2013, 10:12:27 pm
language doesn't define your nationality.

Here in Belgium we speak dutch, french and german (and we need to learn english aswell)

That doesn't make us all those nationalities.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Frederik on March 15, 2013, 10:17:16 pm
yes, but if you speak spanish as mother tounge, can you be belgish then?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Windbusche on March 15, 2013, 10:18:02 pm
....

Yes?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Betaknight on March 15, 2013, 10:19:41 pm
Stay on topic porfavor, please.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 15, 2013, 10:22:51 pm
Stay on topic porfavor, please.
i see what you did there.
But anyway let me contribute something else.

uniformed sailor from the German battleship "SMS Westfalen". Ca 1914
(http://farm9.staticflickr.com/8524/8553071123_4982ecc2e9_o.jpg)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Docm30 on March 15, 2013, 10:30:23 pm
What a ponce.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: kpetschulat on March 15, 2013, 10:52:46 pm
yes, but if you speak spanish as mother tounge, can you be belgish then?

Yes... Lol. I speak German almost as good as my English, but with minor grammatical mistakes at times. It's hard to say exactly what is my first language, English or German. My Father is German, I was born in the same town as him. But, my Mother is American. My Father speaks German to me, my mother speaks American English. So, I guess I can count my slight grammatical errors in German on account of English, where the grammar is almost opposite that of German, especially sentence formalities.

I'm German. Came to America. Have a duel-citizenship. I'm a German-American. I'm proud of it too. But, let's not stray to far from the village here.

I hope to find a large, German regiment when "Iron Europe" comes out. I'm almost certain most of my time will be playing this mod, and Wilhelm's "Blood and Iron" mod.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 15, 2013, 11:14:33 pm
Well said, Petschie.

I'm almost certain most of my time will be playing this mod, and Wilhelm's "Blood and Iron" mod.

Hear, hear!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on March 16, 2013, 03:08:21 am
To get us back on topic...

Another reason why we can't have the US Army in this game, they do too much sitting around far too late!

Spoiler
(http://www.gwpda.org/photos/coppermine/albums/uploads/troops/0100.jpg) (http://www.gwpda.org/photos/coppermine/albums/uploads/troops/0153.jpg) (http://www.gwpda.org/photos/coppermine/albums/uploads/troops/0121.jpg)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Rigadoon on March 16, 2013, 04:16:27 am
If it wasn't obvious enough, Googly was kidding. Just making sure we don't have more flame wars.  ;D

I know we've been pretty quite for some time now but be patient just a little longer. Work on German uniforms continues and not long after they're finished, we can have some game footage for you guys to enjoy.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on March 16, 2013, 04:28:34 am
Oh boy game footage :3
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Viktor 90th on March 16, 2013, 06:57:51 am
Stay on topic porfavor, please.
i see what you did there.
But anyway let me contribute something else.

uniformed sailor from the German battleship "SMS Westfalen". Ca 1914
(http://farm9.staticflickr.com/8524/8553071123_4982ecc2e9_o.jpg)
Anybody Else see a vague resemblance to Daniel Craig?  :o
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on March 16, 2013, 10:44:40 am
Looking forward playing this alongside Blood & Iron.
It's going to be nice.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Zoring on March 16, 2013, 01:31:22 pm
Hi guys, great looking mod, should be really fun to play, WW1 is my favorite historical period and I am loving that it is getting some attention.

I have a few errors to point out with your Gewehr 98 and Kar 98az models however, so I hope you indulge me in the spirit of assisting your excellent mod be accurate as possible. Apologies if these have been pointed out before. In the renders you have shown here.

Gewehr 98, from left to right
(http://imageshack.us/a/img687/5194/gewehrzps38ee2b19.png)
(http://imageshack.us/a/img208/5671/gew981.jpg)
Buttplate: Is a post 1942 style cupped buttplate, the buttplate should be flush against the stock.
Sling Attachment: The stock features a WW2 style through the stock hole for the sling, the G98 features a sling swivel attached to the underside.
Bolt Recess: The stock has a recess for the curved bolt for finger clearance, not present on WW1 G98's.
Rear Sight: This is a flat ladder sight, it should be a 'Lange Vizier' style 'rollercoaster'.
Rear barrel band: This should have the front sling swivel, the wooden hand grip should also extend past the barrel band slightly
Barrel band spring on the right side this should not run the entire length of the barrel to the front band, on the left side there is no spring present.
Front bandIs lacking the stacking hook
Front sightHas the WW2 reinforcement band around it, the front sight should sit directly on the barrel with no band around the underside.

K98az from left to right:
(http://imageshack.us/a/img826/5982/k98az1zpsc7e2200e.png)
(http://img402.imageshack.us/img402/8035/urlrs.jpg)
Buttplate: Is a post 1942 style cupped buttplate, the buttplate should be flush against the stock.
Stock Pre 1916 Kar98AZ had no stock take-down disc (the silver circle on the butt) and no groove in the front for the fingers, post 1916 Kar98az had the disc and the finger grooves (currently this model has stock disc but no finger grooves)
Rear barrel bandThis is a WW2 band currently, the Kar98az has a screw on the right side that holds the band in place.
Band SpringsThe Kar98az has no band springs.
Front bandThis is currently a WW2 barrel band, the real Kar98az differed in many details, the photo attached should show the correct front band.
(http://img163.imageshack.us/img163/9476/img0092ht.jpg)
Front sightThis currently has a WW2 sight hood, the Kar98az has a 'bunny ear' arrangement.

I can provide reference photos of any of the following German guns as i own them and can get any angle required
Luger P08, Mauser C96, Gewehr 88, Gewehr 91, Gewehr 98, Gewehr 98 with Grabbenmagazin (Trench Magazine) Kar 98AZ, 1918 T-Gewehr.
Plus bayonets
S71, S98, S98/05, S98/05 Sawback, Ersatz Bayonet

Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 16, 2013, 03:09:32 pm
wow :o
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Rigadoon on March 16, 2013, 05:58:31 pm
Yup we're already aware of all those from a couple other guys. Kapellan donated the models to us and I believe they were made for a different time period. It should be easy to make the fixes.

Oh and I think those images may prove useful. I'll talk to you soon. And I do appreciate the time you put into pointing out those errors. ;)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 16, 2013, 07:37:02 pm
I need to get to that tier of knowledge. D:
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: König on March 17, 2013, 01:40:12 am
I need to get to that tier of knowledge. D:
Silly nub.  :P

Also...
Work on German uniforms continues and not long after they're finished, we can have some game footage for you guys to enjoy.
+1000
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on March 17, 2013, 09:03:43 am
I need to get to that tier of knowledge. D:
Silly nub.  :P

Also...
Work on German uniforms continues and not long after they're finished, we can have some game footage for you guys to enjoy.
+1000

Seriously dude 1000 come on more than that.

Spoiler
+INFINITE




Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Xanderman on March 17, 2013, 09:13:05 am
Can't wait to see some in game footage, a trailer perhaps?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on March 17, 2013, 09:22:18 am
Can't wait to see some in game footage, a trailer perhaps?

You know what it means when a footage of gameplay shows up? THE ALPHA RELEASE IS CLOSE!!

I bet that Great Britain will be in the first release, a little surprise you know would be nice, nice? GREAT!!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Danik on March 17, 2013, 11:03:12 am
Can't wait to see some in game footage, a trailer perhaps?

You know what it means when a footage of gameplay shows up? THE ALPHA RELEASE IS CLOSE!!
How can you even say that after tons of "Crusader: way to expiation" gameplay videos and it's still not close to release after years D:
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on March 17, 2013, 01:37:20 pm
Can't wait to see some in game footage, a trailer perhaps?

You know what it means when a footage of gameplay shows up? THE ALPHA RELEASE IS CLOSE!!
How can you even say that after tons of "Crusader: way to expiation" gameplay videos and it's still not close to release after years D:

well this one first of all has WAY more Developers so quicker progress.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Pinkamena on March 17, 2013, 06:26:03 pm
Figured I ought to share neat stuff.

"Hell Fighters from Harlem" by Hugh Charles McBarron Jr.
Spoiler
(http://i.imgur.com/UoNkBPF.jpg)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: König on March 17, 2013, 06:49:06 pm
inb4harlemshakejokes

But on a more serious note, nice picture!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 17, 2013, 07:30:26 pm
Can't wait to see some in game footage, a trailer perhaps?

You know what it means when a footage of gameplay shows up? THE ALPHA RELEASE IS CLOSE!!

I bet that Great Britain will be in the first release, a little surprise you know would be nice, nice? GREAT!!
how can you even assume all those things?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on March 17, 2013, 08:35:26 pm
Can't wait to see some in game footage, a trailer perhaps?

You know what it means when a footage of gameplay shows up? THE ALPHA RELEASE IS CLOSE!!

I bet that Great Britain will be in the first release, a little surprise you know would be nice, nice? GREAT!!
how can you even assume all those things?


Um... Cos its happened before, Duh!! With NaS and AZW.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 17, 2013, 08:42:08 pm
I remember footage shown of IE like months ago.
And then there was no alpha.

If you get way to excited like a horny dog you'll just get dissapointed when it doesn't come out as soon as you wanted it to be.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Stefiboy on March 17, 2013, 08:46:14 pm
I remember footage shown of IE like months ago.
And then there was no alpha.

If you get way to excited like a horny dog you'll just get dissapointed when it doesn't come out as soon as you wanted it to be.
Point,But when a trailer comes on, its official, an Alpha comes on.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 17, 2013, 08:50:38 pm
game footage =/= trailer
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on March 17, 2013, 09:08:03 pm
I remember footage shown of IE like months ago.
And then there was no alpha.

If you get way to excited like a horny dog you'll just get dissapointed when it doesn't come out as soon as you wanted it to be.
Point,But when a trailer comes on, its official, an Alpha comes on.

Indeed.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on March 17, 2013, 09:33:07 pm
Guys, it's footage, you just have to wait. It's not going to be like the trailer for Dawn of War with explosions and amazing scenes like L'Aigle because they have been working on that thing for years with no release yet.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Rigadoon on March 18, 2013, 03:14:57 am
You know what it means when a footage of gameplay shows up? THE ALPHA RELEASE IS CLOSE!!

I bet that Great Britain will be in the first release, a little surprise you know would be nice, nice? GREAT!!
Well that's a pretty silly bet. Do have any clue how much time goes into creating a faction? We hardly have the man power to finish what we have planned. While it looks like we have a large team, many are inactive and most have little time.
 
And no, gameplay footage does not equal a release immediantly after. But it does mean that we're closer.  ;) Also, do remember that I said footage after we finish the basic German uniforms. Meaning that you won't see footage extremely soon, but you will see some more uniform updates to give you all something to look at while we work towards getting the video.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Xanderman on March 18, 2013, 08:13:49 am
The first release will have people playing as the germans and french like it was at the start of the war and the second release will introduce the British.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: GoblinOverlord on March 18, 2013, 08:44:51 am
OMG, release it pleeaaase.......  :'(

(Sorry but I had to say it)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Zoring on March 19, 2013, 08:06:29 am
Yup we're already aware of all those from a couple other guys. Kapellan donated the models to us and I believe they were made for a different time period. It should be easy to make the fixes.

Oh and I think those images may prove useful. I'll talk to you soon. And I do appreciate the time you put into pointing out those errors. ;)

No worries Rigadoon, i also have some German infantry uniforms and helmets and such also.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on March 19, 2013, 09:45:12 am
Yup we're already aware of all those from a couple other guys. Kapellan donated the models to us and I believe they were made for a different time period. It should be easy to make the fixes.

Oh and I think those images may prove useful. I'll talk to you soon. And I do appreciate the time you put into pointing out those errors. ;)

No worries Rigadoon, i also have some German infantry uniforms and helmets and such also.

Wow have you been collecting them?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Xanderman on March 19, 2013, 05:23:22 pm
Hey guys I found a source mod for Half life 2 which is called WW1 source.
http://www.youtube.com/watch?v=oEA8Ww5ExRQ
http://www.youtube.com/watch?v=7jxJiYk800g
Basically I'm going satisfy my excitment with this game until Iron Europe comes out.
If any body is interested the mod download page
http://www.moddb.com/mods/ww1-source/downloads/wwi-source-113b-full-installer
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on March 19, 2013, 10:38:57 pm
Hey guys I found a source mod for Half life 2 which is called WW1 source.
http://www.youtube.com/watch?v=oEA8Ww5ExRQ
http://www.youtube.com/watch?v=7jxJiYk800g
Basically I'm going satisfy my excitment with this game until Iron Europe comes out.
If any body is interested the mod download page
http://www.moddb.com/mods/ww1-source/downloads/wwi-source-113b-full-installer
Nice!
A bit to fast pace for my liking though.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 19, 2013, 10:59:26 pm
WWI would've been great for the first Red Orchestra.

WWI Source is a bit clumsy.

This is what got me to buy Red Orchestra. Too bad the server glitch killed a lot of the community.

http://www.youtube.com/watch?v=hQSkcZn8i3k
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Xanderman on March 20, 2013, 08:05:29 am
Then again ww1 source is still in Beta but I know what you mean.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Desert Thunda on March 20, 2013, 08:40:54 am
WWI source is close to dead with a community of about 20-30 actives.

Just wait for 2.0 and the flood shall begin.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: LordAdder on March 20, 2013, 02:32:42 pm
WWI source is close to dead with a community of about 20-30 actives.

Just wait for 2.0 and the flood shall begin.
A 2.0 that will never come, and this may even be out by then.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: König on March 20, 2013, 03:39:13 pm
WWI would've been great for the first Red Orchestra.
BEHOLD:
http://www.moddb.com/mods/grabenkrieg
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 20, 2013, 04:43:07 pm
WWI would've been great for the first Red Orchestra.
BEHOLD:
http://www.moddb.com/mods/grabenkrieg

I know about it, König, it's just they would have to make a heavy edit to the base gameplay for me to get into it. Things such as the return to the suppression system that DH has rather than the "everything is zoned in and deaf" system that RO2 has. Not only that, but heavily increase the weapon sway of unsupported weapons and get rid of the laser accuracy of all of the weapons. RO2 in its current state is much too arcadey for WWI or even WWII, since you just have idiots running around with prototype assault rifles that never saw Stalingrad to begin with.

The beauty of RO1 is if you're crossing open ground at 100-200 meters away, you have a pretty good chance at surviving. There are excellent marksmen in the game and I'd like to consider myself one of them, so you'd still have people picked off if you weren't making good use of micro-terrain or cover.

I have two in-game examples of the rediculous lethality of RO2 vs. RO1:

The map "Fallen Heroes" in RO2 is a remake of "Fallen Fighters" in RO1. In FF I can move from the rear areas of my respective base capture point towards the center and even make movements within the center without too much trouble. Most of the fire I'll take will either be flanking fire, artillery, or the machine-gun of a tank. However, in FH, if you're not moving without the aid of smoke or safety in numbers, you'll be sniped from everywhere and anywhere since everyone is laser accurate.

As I've already let everyone in the FKI know, I do (or rather did until RO:Ostfront and Darkest Hour died because of the server glitch) historical realism gaming with a unit. (We've since moved to Invasion '44 for ArmA II) However, we had just come from preparing for RO2 by playing Red Orchestra: Ostfront and we were at the top of our game, just getting out of a Battle of Berlin campaign with a multitude of other units also preparing for RO2. We were extremely efficient and deadly, tearing everyone to shreds even each other during trainings. (Dom Pavlova still gives me nightmares, haha!) However, the most suitable map for our realism type gaming was "Red October Factory" with the amount of differential terrain and room to maneuver compared to many other maps. However, no matter how well in cover or hidden defenders would be or how far back we'd have the attacker's starting point would be, we'd keep on running into cross-map sniping or attackers being able to ignore suppression and pick off machinegunners or riflemen in good positions... positions that would've been much more difficult to neutralize in RO1. Trainings would be over in a matter of minutes with the same result each time... 2-3 guys on each team skulking around to get the drop on each other and kill the last enemies.

I emotionally invested myself into RO2 and really tried to like it and forgive its downfalls, being very optimistic about features being fixed. However, even now, most of them still haven't been fixed or they've just been shirked off. Not to mention the terrible tanking. All of the realism units that did play RO2 abandoned ship about 3-4 months afterwards until it was us and one other unit. They moved back to DH and so did we. I don't know if I can ever look back, unless some mod would fix the terrible issues brought on by the TWI team.

TL;DR: I'm skeptical.

/rant
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on March 20, 2013, 04:55:07 pm
TL;DR: I'm skeptical.

thank god you wrote that.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: König on March 20, 2013, 04:55:42 pm
Well, a WWI mod for RO2 is still better than no WWI mod (not counting IE).
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Willhelm on March 20, 2013, 05:00:09 pm
http://www.moddb.com/mods/battle-of-empires-1914-1918
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: König on March 20, 2013, 05:05:51 pm
http://www.moddb.com/mods/battle-of-empires-1914-1918
Nice, but it's not a shooter the same way IE or Grabenkrieg will be.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 20, 2013, 06:07:37 pm
TL;DR: I'm skeptical.

thank god you wrote that.

I'm a considerate person. c:

Well, a WWI mod for RO2 is still better than no WWI mod (not counting IE).

You're right.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: DeoVindice61 on March 21, 2013, 05:34:36 am
WWI would've been great for the first Red Orchestra.
BEHOLD:
http://www.moddb.com/mods/grabenkrieg

I know about it, König, it's just they would have to make a heavy edit to the base gameplay for me to get into it. Things such as the return to the suppression system that DH has rather than the "everything is zoned in and deaf" system that RO2 has. Not only that, but heavily increase the weapon sway of unsupported weapons and get rid of the laser accuracy of all of the weapons. RO2 in its current state is much too arcadey for WWI or even WWII, since you just have idiots running around with prototype assault rifles that never saw Stalingrad to begin with.

The beauty of RO1 is if you're crossing open ground at 100-200 meters away, you have a pretty good chance at surviving. There are excellent marksmen in the game and I'd like to consider myself one of them, so you'd still have people picked off if you weren't making good use of micro-terrain or cover.

I have two in-game examples of the rediculous lethality of RO2 vs. RO1:

The map "Fallen Heroes" in RO2 is a remake of "Fallen Fighters" in RO1. In FF I can move from the rear areas of my respective base capture point towards the center and even make movements within the center without too much trouble. Most of the fire I'll take will either be flanking fire, artillery, or the machine-gun of a tank. However, in FH, if you're not moving without the aid of smoke or safety in numbers, you'll be sniped from everywhere and anywhere since everyone is laser accurate.

As I've already let everyone in the FKI know, I do (or rather did until RO:Ostfront and Darkest Hour died because of the server glitch) historical realism gaming with a unit. (We've since moved to Invasion '44 for ArmA II) However, we had just come from preparing for RO2 by playing Red Orchestra: Ostfront and we were at the top of our game, just getting out of a Battle of Berlin campaign with a multitude of other units also preparing for RO2. We were extremely efficient and deadly, tearing everyone to shreds even each other during trainings. (Dom Pavlova still gives me nightmares, haha!) However, the most suitable map for our realism type gaming was "Red October Factory" with the amount of differential terrain and room to maneuver compared to many other maps. However, no matter how well in cover or hidden defenders would be or how far back we'd have the attacker's starting point would be, we'd keep on running into cross-map sniping or attackers being able to ignore suppression and pick off machinegunners or riflemen in good positions... positions that would've been much more difficult to neutralize in RO1. Trainings would be over in a matter of minutes with the same result each time... 2-3 guys on each team skulking around to get the drop on each other and kill the last enemies.

I emotionally invested myself into RO2 and really tried to like it and forgive its downfalls, being very optimistic about features being fixed. However, even now, most of them still haven't been fixed or they've just been shirked off. Not to mention the terrible tanking. All of the realism units that did play RO2 abandoned ship about 3-4 months afterwards until it was us and one other unit. They moved back to DH and so did we. I don't know if I can ever look back, unless some mod would fix the terrible issues brought on by the TWI team.

TL;DR: I'm skeptical.

/rant


Woah woah woah, did you say you were in a DH realism unit ? May I ask what unit were you in? I used to be in the 10th SS Pzgren. b
And its really sad about the server glitch thing. Man DH used to be my life im not kidding, (I play it 24/7) sucks to see it ruined.  >:(
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 21, 2013, 06:04:33 am
Yeah, I knew of the 10.SS "Freundsberg". You guys got pretty torn up in the Battle of Berlin campaign. :P We didn't get shit for action, though. One battle against the Spearhead Division and we stomped their shit so hard we let them attack us twice. Then we stomped their shit again. It was on a crud map anyways to boot.

2.SS "Das Reich" here. Joined in May of '11 after stumbling on Red Orchestra on some Youtube videos. Time flies.

No, I'm with you on that. RO1 is my baby. xD
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Bluehawk on March 21, 2013, 06:27:01 am
I was in the RO1 2.SS, in... Christ, 2006 onward, the one run by Ostheim and Hoffner. Our rivals were the dreaded 181st Tank Brigade, founded by our former armour detachment leader. When I blew up his command tank with a satchel in one realism match, hoo doggy, it was better than any stupid scripted Call of Duty cinematic set-piece. I was a King among Men! They put a tank destruction badge on my dorky forum signature. I've lost the version with my later Gendarmerie gorget though, yet I still have the avatar with the gorget. Strange. Actually, Ostheim left/was ejected when I joined, and Hoffner shared command with Switzer (now calling himself Schweitzer).

(http://i.imgur.com/qOFZJwC.jpg)
The "insert rune here" was from after they issued warnings for the Wolfsangel. Ahh, the moral ambiguity, the petty arguments and shoddy talking-points... I remember it like it was yesterday.

I never made the transition to DH... something about the new community it attracted and some of the gameplay changes didn't agree with me.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Docm30 on March 21, 2013, 06:52:07 am
I kind of lost interest in RO after they added tanks. Not that they did a bad job or anything, I just preferred it when it was all infantry and the addition of tanks only made it hard to find infantry-only servers.

That said, I did get back into it for a while when it went commercial and had a good few years of fun. Still one of my all-time favourite games.

What's this server glitch mentioned? it's been probably a year since I've played, but I don't recall anything being wrong back then.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 21, 2013, 07:03:26 am
I found out about the game way too late. It's all I ever wanted and was on the Eastern Front to boot.

Believe me, there's been times where I was close to leaving. There's just a few individuals and the cameraderie I share with them that keeps me coming back. Also, being able to be a squad leader and just lead my guys to success is really rewarding and mentally challenging.

I've heard the horror stories from the 181st Tank Brigade. I hear they really shaped the German realism units into something formidiable because of how much the Axis units got wrecked time and time again. I really have to commend you on your satchel kill!

Probably my best experience in an actual battle would be directing MG fire into an unsuspecting enemy squad at long distance or picking off an infiltrator with my MP. Throw in the occasional suicide charge through MG fire and running into an objective between artillery salvos, counting on the man next to me not to take a hit since he's the only one with a panzerfaust well... you can't trade in those tense moments for anything!

It's now being led by Hoffmann, Reinhard long gone from being active, though he showed up a few times just to check in during my time in.

Ostheim was doing his own thing with the 24.Panzer in RO2 and then 12.SS in Iron Front: Liberation 1944 but retired in a sense. Schweitzer shows up occasionally, but the pessimistic bastard can't bring himself to do trainings with us right now.

(http://i968.photobucket.com/albums/ae164/Korgoth15/DasReich/DLandrik01.png)

Well, up until about 2-3 months ago everything was fine with RO1 and its mods such as Darkest Hour and Mare Nostrum until some sort of server glitch hit where you'd have either 1-2 servers show up or none at all. TWI completely ignored fixing it and it still plagues the game today. It's since then killed most of the community.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Zoring on March 21, 2013, 03:23:54 pm
Wow have you been collecting them?

You are correct :) I have a couple of uniforms and a bunch of WW1 guns and bayonets and things, all fun stuff. Here is a video of me shooting my G98.

http://www.youtube.com/watch?v=0i9WOLn_6qQ&list=UU9DAlEE2_hTDKi6NyR5od2w&index=1
(http://img10.imageshack.us/img10/9219/29084103.png)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on March 21, 2013, 03:47:58 pm
Wow have you been collecting them?

You are correct :) I have a couple of uniforms and a bunch of WW1 guns and bayonets and things, all fun stuff. Here is a video of me shooting my G98.

http://www.youtube.com/watch?v=0i9WOLn_6qQ&list=UU9DAlEE2_hTDKi6NyR5od2w&index=1
(http://img10.imageshack.us/img10/9219/29084103.png)
Nice
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 21, 2013, 04:30:59 pm
Excellent video, Zoring! It's amazing hearing the rapid fire from everyone on line. Amplify that by 3 and that's what we should be hearing in Iron Europe!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: VonTawast on March 21, 2013, 05:11:53 pm
What the hell was that third guy shooting in the beginning? So much smoke emerged from it. Some sort of musket?  :D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Zoring on March 21, 2013, 05:47:04 pm
VonTawast: That was a Martini-Henry, blackpowder makes a lot of smoke :D

Thanks Landrik, the noise of war most have been unbelievable, we are just firing a bunch of bolt action rifles, imagine machine guns, cannons, people screaming, etc.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on March 21, 2013, 05:56:03 pm
Wow have you been collecting them?

You are correct :) I have a couple of uniforms and a bunch of WW1 guns and bayonets and things, all fun stuff. Here is a video of me shooting my G98.

http://www.youtube.com/watch?v=0i9WOLn_6qQ&list=UU9DAlEE2_hTDKi6NyR5od2w&index=1
(http://img10.imageshack.us/img10/9219/29084103.png)

I subscribed to you, you are awesome.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 21, 2013, 06:41:06 pm
Thanks Landrik, the noise of war most have been unbelievable, we are just firing a bunch of bolt action rifles, imagine machine guns, cannons, people screaming, etc.

When WWI reenacting is in the thick of it, it's amazing. I have to ask, where are you from? I hear some UK/Aussie accents and I don't think I've ever been to a range that was cool with having a bayonet attached during firing.

I subscribed to you, you are awesome.

As did I.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Googly on March 22, 2013, 01:08:42 am
Thanks Landrik, the noise of war most have been unbelievable, we are just firing a bunch of bolt action rifles, imagine machine guns, cannons, people screaming, etc.
When WWI reenacting is in the thick of it, it's amazing. I have to ask, where are you from? I hear some UK/Aussie accents and I don't think I've ever been to a range that was cool with having a bayonet attached during firing.


I'm guessing Australia but if its the UK, what is your group? I know a re-enactment group in the UK that attends Military Odyessy in Kent but I'm not sure if your part of them?

Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: bdd458 on March 24, 2013, 12:20:12 am
Quick question, who made the maps for the NaS WWI event? I would love to contact him to see if we could use those for a possible WWI NW event Jorge is thinking of possibly doing.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Matthew on March 24, 2013, 12:30:12 am
Quick question, who made the maps for the NaS WWI event? I would love to contact him to see if we could use those for a possible WWI NW event Jorge is thinking of possibly doing.
Miller
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Zoring on March 25, 2013, 07:36:10 am
Thanks Landrik, the noise of war most have been unbelievable, we are just firing a bunch of bolt action rifles, imagine machine guns, cannons, people screaming, etc.
When WWI reenacting is in the thick of it, it's amazing. I have to ask, where are you from? I hear some UK/Aussie accents and I don't think I've ever been to a range that was cool with having a bayonet attached during firing.


I'm guessing Australia but if its the UK, what is your group? I know a re-enactment group in the UK that attends Military Odyessy in Kent but I'm not sure if your part of them?

Thanks chaps glad you liked it, the correct answer is Australia. I'm not with a re-enactment group, just a personal hobby (we have only one group in WA about half a dozen guys that do Australian WW1). But I have done displays for the local historical society here.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: adamapple on March 25, 2013, 01:52:09 pm


Thanks chaps glad you liked it, the correct answer is Australia. I'm not with a re-enactment group, just a personal hobby (we have only one group in WA about half a dozen guys that do Australian WW1). But I have done displays for the local historical society here.

Perth Region? or other because I've been trying to find re-enactment groups that include WW1 and anything pre 20th century but without luck. (I am with the Perth based SCA medieval group but alas no guns :'( )
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Zoring on March 29, 2013, 11:52:43 am
Perth Region indeed, in Cockburn, where are you at?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: adamapple on March 29, 2013, 04:51:26 pm
Awesome. I'm in Stirling. Where is the range at and how did you manage to get guns?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on March 29, 2013, 04:54:11 pm
Not to be a buzzkill, but can you guys take this to the re-enactment discussion board please? This is really off-topic.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on March 29, 2013, 07:40:59 pm
Any updates on the German uniforms, eh? eh? -nudge nudge-
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Col_Sloppy on March 31, 2013, 04:13:58 am
when will this mod be released?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Willhelm on March 31, 2013, 04:38:25 am
when will this mod be released?
When you read the FAQ.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Naens on March 31, 2013, 05:52:32 am
damn
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TheSnowHindu on March 31, 2013, 05:48:45 pm
Hey, the mod looks like an awesome idea. How far along are you with it because I’m looking for a mod to potentially fill our empty event on Tuesday.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on March 31, 2013, 06:26:50 pm
Hey, the mod looks like an awesome idea. How far along are you with it because I’m looking for a mod to potentially fill our empty event on Tuesday.

It says everything in the FAQ :P
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on March 31, 2013, 06:29:01 pm
Hey, the mod looks like an awesome idea. How far along are you with it because I’m looking for a mod to potentially fill our empty event on Tuesday.
Like how you copy,pasted this question from the blood & iron thread.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Rigadoon on March 31, 2013, 07:11:42 pm
Any updates on the German uniforms, eh? eh? -nudge nudge-

Very close to finishing them.  ;)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Murray on March 31, 2013, 11:05:50 pm
Any updates on the German uniforms, eh? eh? -nudge nudge-

Very close to finishing them.  ;)


Urr god. (http://www.google.co.uk/imgres?um=1&hl=en&safe=off&client=firefox-a&sa=N&rls=org.mozilla:en-US:official&biw=1440&bih=825&tbm=isch&tbnid=RUVS30EBgKjXMM:&imgrefurl=http://www.reactionface.info/face/andy-samberg-jizzed-my-pants&docid=hD4If4XG8Qj5jM&imgurl=http://www.reactionface.info/sites/default/files/images/1310650820313.jpg&w=308&h=313&ei=mKRYUcCCKMm0O4HugYAH&zoom=1&ved=1t:3588,r:0,s:0,i:96&iact=rc&dur=411&page=1&tbnh=185&tbnw=180&start=0&ndsp=23&tx=117&ty=74)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: asagek on March 31, 2013, 11:21:21 pm
Any updates on the German uniforms, eh? eh? -nudge nudge-

Very close to finishing them.  ;)


Urr god. (http://www.google.co.uk/imgres?um=1&hl=en&safe=off&client=firefox-a&sa=N&rls=org.mozilla:en-US:official&biw=1440&bih=825&tbm=isch&tbnid=RUVS30EBgKjXMM:&imgrefurl=http://www.reactionface.info/face/andy-samberg-jizzed-my-pants&docid=hD4If4XG8Qj5jM&imgurl=http://www.reactionface.info/sites/default/files/images/1310650820313.jpg&w=308&h=313&ei=mKRYUcCCKMm0O4HugYAH&zoom=1&ved=1t:3588,r:0,s:0,i:96&iact=rc&dur=411&page=1&tbnh=185&tbnw=180&start=0&ndsp=23&tx=117&ty=74)
You Can't Be God But He's Getting Very Close XD  ;D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: KillerMongoose on April 01, 2013, 09:02:27 am
I was wondering if there will ever potentially be Belgians in this mod? They would be really easy to make, just reskin the French uniforms and give them mausers. However if any modeling did need to be done I would happily do it for you!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wolfy on April 01, 2013, 03:22:33 pm
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Connzcdf on April 01, 2013, 03:27:16 pm
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
In my opinion I  think it's pointless to add Russia as they left the war in 1917, and it's equipment was very irregular. I think it was literally one weapon to two people.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Carabino on April 01, 2013, 03:41:52 pm
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
In my opinion I  think it's pointless to add Russia as they left the war in 1917, and it's equipment was very irregular. I think it was literally one weapon to two people.

Same in WW2  ;D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on April 01, 2013, 03:58:49 pm
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
In my opinion I  think it's pointless to add Russia as they left the war in 1917, and it's equipment was very irregular. I think it was literally one weapon to two people.

Same in WW2  ;D
What would the 2nd guy be good for then?
Picking up his buddies gun after he dies?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: König on April 01, 2013, 04:15:32 pm
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
In my opinion I  think it's pointless to add Russia as they left the war in 1917, and it's equipment was very irregular. I think it was literally one weapon to two people.

Same in WW2  ;D
What would the 2nd guy be good for then?
Picking up his buddies gun after he dies?
Basically, yes.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on April 01, 2013, 06:35:33 pm
I was wondering if there will ever potentially be Belgians in this mod? They would be really easy to make, just reskin the French uniforms and give them mausers. However if any modeling did need to be done I would happily do it for you!
i was already planning on making a reskin when IE comes out...  ;)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Agovich on April 01, 2013, 07:04:48 pm
Happy 198th birthday to herr Otto von Bismarck!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: KillerMongoose on April 02, 2013, 05:09:29 am
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
If there's anything I can do to help (models, research, unit names, publicity) just let me know!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: TORN on April 02, 2013, 02:55:08 pm
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
If there's anything I can do to help (models, research, unit names, publicity) just let me know!
you should read the FAQ
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on April 02, 2013, 11:25:00 pm
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
In my opinion I  think it's pointless to add Russia as they left the war in 1917, and it's equipment was very irregular. I think it was literally one weapon to two people.
Same in WW2  ;D
What would the 2nd guy be good for then?
Picking up his buddies gun after he dies?
Basically, yes.

This is the worst "Enemy at the Gates" propaganda I've ever heard. I hate hearing it time and time again. Sure the Russians may have lacked heavy equipment at times, but the whole "Man with a rifle, man with the ammo" bullshit runs rampant. There were no shortages of bolt action rifles for anyone in either war.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: VonTawast on April 03, 2013, 01:25:56 am
What I heard, they used the Mosin Nagant rifle, which at the time was incredibly cheap to produce.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: kpetschulat on April 03, 2013, 01:31:28 am
What I heard, they used the Mosin Nagant rifle, which at the time was incredibly cheap to produce.

Probably the cheapest gun to produce in WWI and WWII, yet one of the best. Surprisingly.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Audiate on April 03, 2013, 01:46:53 am
What I heard, they used the Mosin Nagant rifle, which at the time was incredibly cheap to produce.

Probably the cheapest gun to produce in WWI and WWII, yet one of the best. Surprisingly.

 I'm sure the designer of it did that on purpose. ::)
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: kpetschulat on April 03, 2013, 01:57:23 am
Lol, right? Hmmm... This gun is probably going to suck if it only costs 150 ruebels to make. BAM BOOM POW! Best gun for 40 years... Lol.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on April 03, 2013, 05:24:11 am
The MN is great. Huge kick and a very simple rifle. But after doing a bit of research on the Russians in WWII, they get a bad rep, although it's not all unfounded. I can't wait to play as them in IE.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: König on April 03, 2013, 07:00:50 am
The plan is to finish both the French and German factions followed by Britain.Once all those factions are fleshed out we plan on adding other factions such as russia ect.But we might add them :) in the far furture.
In my opinion I  think it's pointless to add Russia as they left the war in 1917, and it's equipment was very irregular. I think it was literally one weapon to two people.
Same in WW2  ;D
What would the 2nd guy be good for then?
Picking up his buddies gun after he dies?
Basically, yes.

This is the worst "Enemy at the Gates" propaganda I've ever heard. I hate hearing it time and time again. Sure the Russians may have lacked heavy equipment at times, but the whole "Man with a rifle, man with the ammo" bullshit runs rampant. There were no shortages of bolt action rifles for anyone in either war.
Well then, allow me to flesh out my sentence. In such a scenario as mentioned, yes, there is little for the "second man" to do. That is not to say however, that the said scenario happened with any sort of regularity in either World War. On the contrary, Russia had large quantities of SMGs (like the PPsh 41) that, especially as the war progressed, it equipped its troops with. Let alone bolt-actions. I also don't think they really "lacked" much of anything, if anything it would be more of problem with getting it to the soldier, rather than producing it in the first place.
I also think Russia would be an interesting faction to add in IE, though, at least in my opinion, should defiantly come after other additional factions like Britain and America. ( ;) )

tl;dr
Screw me, and add Russia eventually.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Archibald_Buchanan on April 03, 2013, 11:38:46 pm
Cant wait for trench-war. Will officers have whistles for charges?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Japan on April 04, 2013, 12:15:55 am
Cant wait for trench-war. Will officers have whistles for charges?
I hope not. Don't want them to keep playing it none stop and annoying the others.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: kpetschulat on April 04, 2013, 12:16:48 am
Cant wait for trench-war. Will officers have whistles for charges?
I hope not. Don't want them to keep playing it none stop and annoying the others.

+1 I don't want to hear non-stop whistles when I play.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Bluehawk on April 04, 2013, 03:15:28 am
This is the worst "Enemy at the Gates" propaganda I've ever heard. I hate hearing it time and time again. Sure the Russians may have lacked heavy equipment at times, but the whole "Man with a rifle, man with the ammo" bullshit runs rampant. There were no shortages of bolt action rifles for anyone in either war.

In 1914 the Russian army had more men than rifles, by a difference of about two million (six versus four), so when Russia launched its general advance, the reinforcements arriving often did not have anything to fight with besides their entrenching tools. The primary issue at the front though was ammunition and lack of artillery support, aerial reconnaissance, and an inability to encode communications properly (the Germans knew what they were doing at practically every step). The image then - if you need one - shouldn't be two men with one rifle, but two men with rifles and bayonets fixed but with empty magazines standing watch in a trench while a third man below digs.

Enemy at the Gates however couldn't have gotten it less correct. Soldiers were already armed before reaching the Volga, and in fact the 62nd Army had more weapons and ammunition than men in September. There was a shortage of food though, especially for the civilian population, since the Internal Forces conducted such a successful and early "grain victory" by evacuating stores and silos across the Volga, that there was a lull before the battle got underway and accurate supply could be calculated that severe rationing had to go into effect. Minor cases of theft and looting naturally took place and, under martial law, the Internal Forces shot these desperate people on sight. Unlike in the film though, army deserters would almost always be returned to their unit by the blocking detachments that caught them. To give a sense of proportion, on the "Stalingrad Front" as of 15th October 1942, 15,649 people were detained by blocking units: 244 were imprisoned, 278 were shot, 218 were sent to penal companies (of regular battalions), 42 were sent to penal battalions, and the remaining 14,833 were returned to their original units. So the scene where infantry are fired on by their own battalion-level Maxims is something out of a Warhammer 40K codex, and not any account of Stalingrad.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Docm30 on April 04, 2013, 04:14:00 am
Well, it was an awful, awful, awful movie, not even considering the inaccuracies. What'dya expect?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Audiate on April 04, 2013, 04:21:36 am
Well, it was an awful, awful, awful movie, not even considering the inaccuracies. What'dya expect?

 Oh Docm, we love you. We aaaall love you, Docm...
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Docm30 on April 04, 2013, 06:32:55 am
Seriously. If you want to see a movie about the Russian front, see a Russian one. Like Come and See or Ivan's Childhood.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on April 04, 2013, 07:21:52 am
This is the worst "Enemy at the Gates" propaganda I've ever heard. I hate hearing it time and time again. Sure the Russians may have lacked heavy equipment at times, but the whole "Man with a rifle, man with the ammo" bullshit runs rampant. There were no shortages of bolt action rifles for anyone in either war.

In 1914 the Russian army had more men than rifles, by a difference of about two million (six versus four), so when Russia launched its general advance, the reinforcements arriving often did not have anything to fight with besides their entrenching tools. The primary issue at the front though was ammunition and lack of artillery support, aerial reconnaissance, and an inability to encode communications properly (the Germans knew what they were doing at practically every step). The image then - if you need one - shouldn't be two men with one rifle, but two men with rifles and bayonets fixed but with empty magazines standing watch in a trench while a third man below digs.

Enemy at the Gates however couldn't have gotten it less correct. Soldiers were already armed before reaching the Volga, and in fact the 62nd Army had more weapons and ammunition than men in September. There was a shortage of food though, especially for the civilian population, since the Internal Forces conducted such a successful and early "grain victory" by evacuating stores and silos across the Volga, that there was a lull before the battle got underway and accurate supply could be calculated that severe rationing had to go into effect. Minor cases of theft and looting naturally took place and, under martial law, the Internal Forces shot these desperate people on sight. Unlike in the film though, army deserters would almost always be returned to their unit by the blocking detachments that caught them. To give a sense of proportion, on the "Stalingrad Front" as of 15th October 1942, 15,649 people were detained by blocking units: 244 were imprisoned, 278 were shot, 218 were sent to penal companies (of regular battalions), 42 were sent to penal battalions, and the remaining 14,833 were returned to their original units. So the scene where infantry are fired on by their own battalion-level Maxims is something out of a Warhammer 40K codex, and not any account of Stalingrad.

I knew very well of the horrible logistics, planning, and communication during WWI, but not of rifles and ammunition.

Stalingrad talk below.

Spoiler
Army Group South, Fall Blau, and the Stalingrad area of operations including the battle for the city itself is where my knowledge is the strongest, so you're very correct. A very famous Division in Stalingrad, the 13th Guards Division (portrayed in the movie as well as many video games) are seen in pictures with their signature loadout of greatcoats, helmets, PPShs, and a gas mask bag.
Spoiler
(http://farm7.static.flickr.com/6140/5977346284_c6904c8b2a.jpg)
(http://img28.imageshack.us/img28/3085/64272568703619825106146.jpg)

Starvation was a large problem for both sides in Stalingrad and the best way to feed the troops were to drop canisters and crates by air, although the amount of anti-aircraft capabilities by both sides were devastatingly huge.

I read a story about German troops in the Red October Factory complex noticing that the Russians holding their narrow strip of land on the banks of the Volga would show where they were by fires and would be dropped supplies. So the Germans did it themselves and received food that way until the Russians caught on.

Speaking of food, if not for the Lend-Lease program, thousands or more Russians would've starved to death during the Winter of '41 up until later in the war. The most recognizable item being... Spam. Yep.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Danik on April 04, 2013, 10:29:47 pm
I would love to see Russian expeditionary force/Russian Legion in the French faction. They were fighting at the Western front even after the Russian withdrawal from the war, and was mostly using French weapons.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: GoblinOverlord on April 04, 2013, 11:23:46 pm
So how will battles take place? Can both teams just wait in their trenches, do they have to coordinate and go ''over the top'' or is a team forced to go ''over the top''?

It's been so long now! But I still can't wait!  :D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Landrik on April 05, 2013, 03:51:01 am
So how will battles take place? Can both teams just wait in their trenches, do they have to coordinate and go ''over the top'' or is a team forced to go ''over the top''?

I'd rather have the teams coordinate. Going to see some hectic no-mans-land fighting for the maps that have them.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on April 05, 2013, 11:16:53 am
I prefer over the top one side charges other defends.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Xanderman on April 05, 2013, 01:17:33 pm
I prefer over the top one side charges other defends.
I agree
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on April 05, 2013, 03:01:15 pm
I prefer over the top one side charges other defends.
I agree

Thank you it would be much more realistic and it should be made for battle modes or sieges, it would match.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Warwick_the_Kingmaker on April 05, 2013, 08:25:17 pm
Seriously. If you want to see a movie about the Russian front, see a Russian one. Like Come and See or Ivan's Childhood.
Might take you up on that, been too long since I've seen a decent movie.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Loper543210 on April 05, 2013, 11:23:51 pm
I prefer over the top one side charges other defends.
I agree

Thank you it would be much more realistic and it should be made for battle modes or sieges, it would match.
I agree also , and then epic Counter attack ;D ! Official servers should be in conquest mode , where there are 3 places to capture :
Team 1 trench , No man's Land , Team 2 trench . And if one side will take the whole maps Capture points or for ex. their own trench and no man's land , the team 2 would have to counter attack to get back no man's land , so they won't loose because of losing their team points (You would loose teampoints if your enemy would have more controled points than you) , that would prevent people from camping in the trenches, and it would make them actually counter attacking ;) .
Regards !
Loper543210.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Reverse on April 06, 2013, 01:38:09 am
I prefer over the top one side charges other defends.
I agree

Thank you it would be much more realistic and it should be made for battle modes or sieges, it would match.
I agree also , and then epic Counter attack ;D ! Official servers should be in conquest mode , where there are 3 places to capture :
Team 1 trench , No man's Land , Team 2 trench . And if one side will take the whole maps Capture points or for ex. their own trench and no man's land , the team 2 would have to counter attack to get back no man's land , so they won't loose because of losing their team points (You would loose teampoints if your enemy would have more controled points than you) , that would prevent people from camping in the trenches, and it would make them actually counter attacking ;) .
Regards !
Loper543210.
That would be amazing! very similar to WWI Source
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Tavington on April 06, 2013, 01:57:07 am
Sounds awesome.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Murray on April 06, 2013, 12:23:48 pm
I'm hoping to use our current server to also host IE games, I plan on having the map set to conquest with several points to capture so you can move your forces closer up. Either have it on a time limit and the team with the most captures wins, or the team who caps all wins.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Xanderman on April 06, 2013, 02:57:34 pm
I guess siege game mode could works as well, The flag is in a trench and the attckers spawn in another trench and have to cross no mans land in order to get it.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on April 06, 2013, 06:32:29 pm
I guess siege game mode could works as well, The flag is in a trench and the attckers spawn in another trench and have to cross no mans land in order to get it.

Indeed.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Nipplestockings on April 06, 2013, 07:58:11 pm
I guess siege game mode could works as well, The flag is in a trench and the attckers spawn in another trench and have to cross no mans land in order to get it.

There is a custom native siege map called Agincourt which works pretty much exactly like this. The two teams spawn opposite one another on a torn up field with mounds and muddy declines, but the flag is only one one side. It's a good map.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: sovietgondor on April 07, 2013, 09:52:56 am
I could see a siege mode working. It would be interesting to see a Somme Offensive or Verdun map, at least I think that those would be fitting for it.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Xanderman on April 07, 2013, 10:54:24 am
I could see a siege mode working. It would be interesting to see a Somme Offensive or Verdun map, at least I think that those would be fitting for it.
That would be awesome, just imagine the atmosphere. I wish there could be a way to stop the attackers leaving the spawn straight away, which means that it gives everyone a chance to spawn and it means that all the attackers can charge at once which will look so cool. I would love to be the officer who blows the whistle to send men over the top.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wolfy on April 07, 2013, 11:01:38 am
If the attackers want to win  then they should charge together but I am sure that many regiments will act  independent.

EDIT: For all those loyal followers we have a treat for you soon :).
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Carabino on April 07, 2013, 11:12:41 am
If the attackers want to win  then they should charge together but I am sure that many regiments will act  independent.

EDIT: For all those loyal followers we have a treat for you soon :).

I don't want a threat from you nub  :P
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Museal on April 07, 2013, 07:01:29 pm
can u give us a idea of when your next update shall be?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wolfy on April 07, 2013, 07:19:36 pm
Soon.Very soon.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on April 07, 2013, 07:25:28 pm
Soon.Very soon.
Everyone brace yourself!
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: 2teSGI_Crossphazer on April 08, 2013, 05:04:18 pm
How many more updates will be shown before a release? I know dating updates and releases is nigh-impossible for non-professional game development, but I assume the stages of development are well enough known?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Xanderman on April 08, 2013, 10:37:48 pm
How many more updates will be shown before a release? I know dating updates and releases is nigh-impossible for non-professional game development, but I assume the stages of development are well enough known?
well apparently this update will be special so we'll have to wait and see.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: BSM 'Shut up' Williams on April 09, 2013, 09:38:49 am
How many more updates will be shown before a release? I know dating updates and releases is nigh-impossible for non-professional game development, but I assume the stages of development are well enough known?
well apparently this update will be special so we'll have to wait and see.

Indeed.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Museal on April 09, 2013, 01:22:44 pm
Well than this should be good I'm looking forward for when it comes out I have already set up ranks and a websight for my regiment and its not even out yet  ;D
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Betaknight on April 09, 2013, 04:46:35 pm
Its special alright. So keep an eye.
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Danik on April 09, 2013, 07:29:41 pm
Betaknight, fixed your PC yet?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Betaknight on April 09, 2013, 09:50:31 pm
Yup and im already working
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Wismar on April 09, 2013, 11:07:07 pm
Lookinf forward to the update!
Any hints on when it's coming?
Title: Re: Iron Europe - WWI Mod (Update #14 Knives)
Post by: Windbusche on April 10, 2013, 05:17:34 am
I love the pretty pictures and all, but how goes things on the coding end, Rigadoon? Much left to do?
Title: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Rigadoon on April 10, 2013, 05:42:08 am
Update #15 German Uniforms
This update shows the variety of German uniforms that I have been working on. In a preview some time ago I showed the standard M1915 Bluse. Added to the mix are early war tunics which, while outdated, were still used in large amounts throughout the war, and a greatcoat.

M1915 Bluse
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/m1915_fin_zpsaeb321d8.png)

M1910 Waffenrock Simplified
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/m1910sim_fin_zpsfcd56642.png)

M1910 Waffenrock
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/m1910_fin_zps7c7d9d34.png)

M1915 Mantel
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/m1915coat_fin_zps6fcc5a47.png)

There are some minor issues, such as cuff length or the greatcoat's collar color, that have yet to be fixed. Originally, rigged in-game screenshots were supposed to be part of this update but there are a couple things that Joseph is currently fixing. We'll be showing the in-game shots sometime over the weekend if all goes to plan.

I've heard a lot of concerns over how long the mod is taking. Honestly, there's nothing we can do about it. We're working as fast as we can and like I often say, we're not being paid so the time we can devote to the mod is limited. Work is still going strong, we're far from dead. I'm working on gear for the uniforms, Betaknight is working on boots, Hudson on hats, Joseph on rigging, other team members on various things. Just be patient and allow us to do the best we can to bring you a mod worthy of the long wait.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Docm30 on April 10, 2013, 06:09:09 am
If anyone complains about how long it's taking, just remind them that they're getting the mod for free and you're working as hard as you reasonably can, or tell them to eat a bag of dicks. Either one works.

Looking forward to seeing some equipment on those uniforms. I got a thing for brown leather straps.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: 2teSGI_Crossphazer on April 10, 2013, 06:17:30 am
I do not wish to ask about any timetables, which is rather unappreciative of the fact that all this nice content is provided free due to the good will and hard work from a good team of modders, but rather: is there some sort of "to do", "done" and "in progress" list of features for this mod? I think this would help bring some people's expectations about when the mod is going to be finished back to reasonable levels, or inform them of the mod's progress without having to ask how mod is going, which can irk some people.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Wismar on April 10, 2013, 07:04:16 am
Update #15 German Uniforms
This update shows the variety of German uniforms that I have been working on. In a preview some time ago I showed the standard M1915 Bluse. Added to the mix are early war tunics which, while outdated, were still used in large amounts throughout the war, and a greatcoat.

M1915 Bluse
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/m1915_fin_zpsaeb321d8.png)

M1910 Waffenrock Simplified
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/m1910sim_fin_zpsfcd56642.png)

M1910 Waffenrock
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/m1910_fin_zps7c7d9d34.png)

M1915 Mantel
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/m1915coat_fin_zps6fcc5a47.png)

There are some minor issues, such as cuff length or the greatcoat's collar color, that have yet to be fixed. Originally, rigged in-game screenshots were supposed to be part of this update but there are a couple things that Joseph is currently fixing. We'll be showing the in-game shots sometime over the weekend if all goes to plan.

I've heard a lot of concerns over how long the mod is taking. Honestly, there's nothing we can do about it. We're working as fast as we can and like I often say, we're not being paid so the time we can devote to the mod is limited. Work is still going strong, we're far from dead. I'm working on gear for the uniforms, Betaknight is working on boots, Hudson on hats, Joseph on rigging, other team members on various things. Just be patient and allow us to do the best we can to bring you a mod worthy of the long wait.
Nice greatcoat!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on April 10, 2013, 10:14:48 am
Update #15 German Uniforms
This update shows the variety of German uniforms that I have been working on. In a preview some time ago I showed the standard M1915 Bluse. Added to the mix are early war tunics which, while outdated, were still used in large amounts throughout the war, and a greatcoat.

M1915 Bluse
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/m1915_fin_zpsaeb321d8.png)

M1910 Waffenrock Simplified
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/m1910sim_fin_zpsfcd56642.png)

M1910 Waffenrock
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/m1910_fin_zps7c7d9d34.png)

M1915 Mantel
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/m1915coat_fin_zps6fcc5a47.png)

There are some minor issues, such as cuff length or the greatcoat's collar color, that have yet to be fixed. Originally, rigged in-game screenshots were supposed to be part of this update but there are a couple things that Joseph is currently fixing. We'll be showing the in-game shots sometime over the weekend if all goes to plan.

I've heard a lot of concerns over how long the mod is taking. Honestly, there's nothing we can do about it. We're working as fast as we can and like I often say, we're not being paid so the time we can devote to the mod is limited. Work is still going strong, we're far from dead. I'm working on gear for the uniforms, Betaknight is working on boots, Hudson on hats, Joseph on rigging, other team members on various things. Just be patient and allow us to do the best we can to bring you a mod worthy of the long wait.

I Love The M1915 Mantel.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TORN on April 10, 2013, 12:30:51 pm
lovely!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Matthew on April 10, 2013, 02:49:12 pm
Great job so happy when I saw update 15 =)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Museal on April 10, 2013, 05:48:35 pm
I guess it was close good job  ;) they look great.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Willhelm on April 10, 2013, 06:09:42 pm
Will the French Foreign Legion be a unit? They would be good to use for British and American regiments before those Nations are added.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on April 10, 2013, 07:24:20 pm
Looking good, guys. Awesome that beta got his computer fixed.

Also, with the mantel, I think there is some sort of design in the back almost the same as the tunics. I'm on my way home today so I'll check myself and take a picture in case it's different as I said.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Pinkamena on April 11, 2013, 10:41:50 am
Nice to see progress on this! I was getting secretly a little worried there for a while!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Waterbeetle on April 11, 2013, 11:28:06 am
Will the French Foreign Legion be a unit? They would be good to use for British and American regiments before those Nations are added.

Such a nice uniform also.

(http://img202.imageshack.us/img202/8467/uniform1.jpg)

 ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on April 11, 2013, 11:45:39 am
Will the French Foreign Legion be a unit? They would be good to use for British and American regiments before those Nations are added.

Such a nice uniform also.

(http://img202.imageshack.us/img202/8467/uniform1.jpg)

 ;D

Yeah.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Tavington on April 11, 2013, 01:37:45 pm
Excellent work!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Desert Thunda on April 11, 2013, 02:33:19 pm
I remember a long time ago Rigadoon gave us a list of French units that will be added, let me find them.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on April 11, 2013, 03:10:31 pm
I remember a long time ago Rigadoon gave us a list of French units that will be added, let me find them.

Oh, Please do.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Matthew on April 11, 2013, 06:41:37 pm
The subtle folds in the back of the M1910's look really good =)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on April 11, 2013, 07:49:12 pm
Just took an ass-load of reference pictures of my mantel. Going to figure out how to upload them.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Desert Thunda on April 11, 2013, 08:23:39 pm
Could not find the list, but I am 100% sure French Foreign Legion was on that list.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Desert Thunda on April 11, 2013, 08:46:28 pm
Could not find the list, but I am 100% sure French Foreign Legion was on that list.



Nub.

Oi, you go to TW thread and read every single page. (Jk)

Did not look in the thread cause was too busy, but still.

I am 100% sure French Foreign Legion was on that list.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on April 11, 2013, 08:53:53 pm
Could not find the list, but I am 100% sure French Foreign Legion was on that list.



Nub.

Oi, you go to TW thread and read every single page. (Jk)

Did not look in the thread cause was too busy, but still.

I am 100% sure French Foreign Legion was on that list.

I can still change the French Foreign Legion to Blue Haller's 1st Polish Legion Army. (I know how to Change Unit names)  :) ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 11, 2013, 08:57:06 pm
Could not find the list, but I am 100% sure French Foreign Legion was on that list.



Nub.

Oi, you go to TW thread and read every single page. (Jk)

Did not look in the thread cause was too busy, but still.

I am 100% sure French Foreign Legion was on that list.

I can still change the French Foreign Legion to Blue Haller's 1st Polish Legion Army. (I know how to Change Unit names)  :) ;)
Lol.
Maybe ill add it when im done with the boots. Ive done random things like the mg 08
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on April 11, 2013, 09:41:50 pm
I'm no photographer, but here it is, IE team. Love this mantel.

Spoiler
(http://imageshack.us/a/img854/6381/img20130411134329974.jpg)

(http://imageshack.us/a/img21/1238/img20130411134304414.jpg)

(http://imageshack.us/a/img855/4538/img20130411134245351.jpg)

(http://imageshack.us/a/img43/349/img20130411134224422.jpg)

(http://imageshack.us/a/img832/4363/img20130411134153936.jpg)

(http://imageshack.us/a/img203/8124/img20130411134012730.jpg)

(http://imageshack.us/a/img856/3711/img20130411133817718.jpg)

(http://imageshack.us/a/img827/9877/img20130411133756430.jpg)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Rigadoon on April 11, 2013, 10:10:12 pm
Could not find the list, but I am 100% sure French Foreign Legion was on that list.



Nub.

Oi, you go to TW thread and read every single page. (Jk)

Did not look in the thread cause was too busy, but still.

I am 100% sure French Foreign Legion was on that list.

It's an old list. Things have changed around.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Desert Thunda on April 11, 2013, 10:14:12 pm
Ah, but will we be seeing the new list anytime soon? And possibly the Germans too?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on April 12, 2013, 10:42:34 am
Could not find the list, but I am 100% sure French Foreign Legion was on that list.



Nub.

Oi, you go to TW thread and read every single page. (Jk)

Did not look in the thread cause was too busy, but still.

I am 100% sure French Foreign Legion was on that list.

I can still change the French Foreign Legion to Blue Haller's 1st Polish Legion Army. (I know how to Change Unit names)  :) ;)
Lol.
Maybe ill add it when im done with the boots. Ive done random things like the mg 08

Yay thanks Beta!!  ;D ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Museal on April 13, 2013, 01:07:52 am
Will the french have the Chauchat?
And will there be officer s with swords like the British 1897 Pattern British Infantry Officer's Sword?
 note this may be a dum question but u dont see many swords in ww1 so I was unsure


Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Willhelm on April 13, 2013, 01:18:06 am
Will the french have the Chauchat?
And will there be officer s with swords like the British 1897 Pattern British Infantry Officer's Sword?
 note this may be a dum question but u dont see many swords in ww1 so I was unsure
http://www.youtube.com/watch?v=Ssue0F2irAE
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 13, 2013, 04:26:07 am
Yes they will. Since Im the one that made them :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Docm30 on April 13, 2013, 07:08:43 am
Can we see a picture?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: zac on April 13, 2013, 02:17:47 pm
Cant wait :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: von_Bismarck on April 13, 2013, 02:23:05 pm
Will the french have the Chauchat?
And will there be officer s with swords like the British 1897 Pattern British Infantry Officer's Sword?
 note this may be a dum question but u dont see many swords in ww1 so I was unsure

I hope all the officers will have swords, just like Jack Churchill said, "any officer who goes into action without his sword is improperly armed."

By the way, if anyone just says "swagger sticks" then I am going to die of laughter  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Danik on April 13, 2013, 02:28:53 pm
Swagger sticks.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Docm30 on April 13, 2013, 02:30:52 pm
I think swords stopped being used once officers realised it made them a prime target for snipers. Also when they realised swords were totally useless in a trench.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: von_Bismarck on April 13, 2013, 02:31:46 pm
Swagger sticks.

 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

You made my year, sir!  ;D ;D ;D ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: von_Bismarck on April 13, 2013, 02:53:47 pm
I think swords stopped being used once officers realised it made them a prime target for snipers. Also when they realised swords were totally useless in a trench.

Okay, then I am just going to steal the sabre of a horseman at the start of every round  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 13, 2013, 05:51:20 pm
Can we see a picture?
Only if rigadoon wants to :D but it looks like to lungs. xD or half moons
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Museal on April 13, 2013, 09:45:09 pm
The reason I was unsure about swords was how by the end of the war there weren't many officers with them the reasons being

A) they slowed down the officer when he was crossing no mans land
B) they rusted after long service in the trench
C) they showed clearly who was the officer which has already pointed out made them clear targets
Ect

So as I believe I remember it being said that this mod is bast on the later part of the war I was unsure u would equip every officer with them as a result.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: von_Bismarck on April 13, 2013, 10:09:00 pm

So as I believe I remember it being said that this mod is bast on the later part of the war I was unsure u would equip every officer with them as a result.

Yeah, sadly everyone and specially almost all the modders are obsessed with the later war....  >:(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Museal on April 14, 2013, 12:58:32 am

So as I believe I remember it being said that this mod is bast on the later part of the war I was unsure u would equip every officer with them as a result.

Yeah, sadly everyone and specially almost all the modders are obsessed with the later war....  >:(

Well the early war was not great due to the fact that not many generals understood treanch warfare while it became more tactical by the end as there were more successful operations conpared to the sheer falior of british and french offensives at the beginig even the victorys came at a huge cost so I can see why this period was chosen
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: von_Bismarck on April 14, 2013, 01:04:49 am

So as I believe I remember it being said that this mod is bast on the later part of the war I was unsure u would equip every officer with them as a result.

Yeah, sadly everyone and specially almost all the modders are obsessed with the later war....  >:(

Well the early war was not great due to the fact that not many generals understood treanch warfare while it became more tactical by the end as there were more successful operations conpared to the sheer falior of british and french offensives at the beginig even the victorys came at a huge cost so I can see why this period was chosen

I am talking about the early war, before the trenches set on, not all the war was like the somme  ;). But in every case I could be more pleased if they had taken a period on which not all the factions used those steel cans.
What is important here is the gameplay, not what tactics did used the generals in the early war, yeah, bad try to argue.
 :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 14, 2013, 02:10:31 am

So as I believe I remember it being said that this mod is bast on the later part of the war I was unsure u would equip every officer with them as a result.

Yeah, sadly everyone and specially almost all the modders are obsessed with the later war....  >:(

Well the early war was not great due to the fact that not many generals understood treanch warfare while it became more tactical by the end as there were more successful operations conpared to the sheer falior of british and french offensives at the beginig even the victorys came at a huge cost so I can see why this period was chosen

I am talking about the early war, before the trenches set on, not all the war was like the somme  ;). But in every case I could be more pleased if they had taken a period on which not all the factions used those steel cans.
What is important here is the gameplay, not what tactics did used the generals in the early war, yeah, bad try to argue.
 :)
Steel Cans as in Muskets/Guns that use powder?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: von_Bismarck on April 14, 2013, 02:16:23 am

So as I believe I remember it being said that this mod is bast on the later part of the war I was unsure u would equip every officer with them as a result.

Yeah, sadly everyone and specially almost all the modders are obsessed with the later war....  >:(

Well the early war was not great due to the fact that not many generals understood treanch warfare while it became more tactical by the end as there were more successful operations conpared to the sheer falior of british and french offensives at the beginig even the victorys came at a huge cost so I can see why this period was chosen

I am talking about the early war, before the trenches set on, not all the war was like the somme  ;). But in every case I could be more pleased if they had taken a period on which not all the factions used those steel cans.
What is important here is the gameplay, not what tactics did used the generals in the early war, yeah, bad try to argue.
 :)
Steel Cans as in Muskets/Guns that use powder?

No, I am talking about this:
Spoiler
http://upload.wikimedia.org/wikipedia/commons/8/89/M1917helmet.jpg
Spoiler
http://upload.wikimedia.org/wikipedia/commons/2/28/Stahlhelm.jpg
Spoiler
http://upload.wikimedia.org/wikipedia/commons/9/93/Arian_helmet_1.jpg

I will be fair, I actually do like the adrian helmet, but the kepi is traditional.  :)
If I were a soldier in the real first world war... I'd shoot myself before wearing that Stahlhelm!  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Museal on April 14, 2013, 02:57:16 am

So as I believe I remember it being said that this mod is bast on the later part of the war I was unsure u would equip every officer with them as a result.

Yeah, sadly everyone and specially almost all the modders are obsessed with the later war....  >:(

Well the early war was not great due to the fact that not many generals understood treanch warfare while it became more tactical by the end as there were more successful operations conpared to the sheer falior of british and french offensives at the beginig even the victorys came at a huge cost so I can see why this period was chosen
I am talking about the early war, before the trenches set on, not all the war was like the somme  ;). But in every case I could be more pleased if they had taken a period on which not all the factions used those steel cans.
What is important here is the gameplay, not what tactics did used the generals in the early war, yeah, bad try to argue.
 :)


No I was not attempting to argue it in a sence of gameplay so it was not a bad argument I was mearly stating why people may be intrested more in the later parts of the war as it is a intresting period in terms of tactics used by both sides and yes I do know the war was not entirly trenchesas its was a new way of fighting developed due to the new wepons being developed but even if you take away the treanch section there was still herendus casultys for both sides so my point stil remains  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Willhelm on April 14, 2013, 04:27:58 am
Early WW1 French troops had almost the same uniform as the Franco Prussian war, I think a WW1 game should have the iconic uniforms of the later war which people are familiar with.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on April 14, 2013, 02:33:37 pm
The stahlhelm was a coveted piece of equipment when the pickelhaube offered no actual protection. Besides, I think I'd rather have a stahlhelm when it's raining as well. It was also equipped by the" elite" stosstruppen, seen as a status symbol of sorts.

The pistol has replaced the sword as the officer's arm in combat, although ceremoniously the sword remains.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Danik on April 16, 2013, 08:36:28 pm
I think swords stopped being used once officers realised it made them a prime target for snipers. Also when they realised swords were totally useless in a trench.

Okay, then I am just going to steal the sabre of a horseman at the start of every round  :P
I'm afraid this mod won't have cavalry either.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Willhelm on April 16, 2013, 08:40:48 pm
Cavalry would be useless.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: von_Bismarck on April 16, 2013, 08:41:06 pm
I think swords stopped being used once officers realised it made them a prime target for snipers. Also when they realised swords were totally useless in a trench.

Okay, then I am just going to steal the sabre of a horseman at the start of every round  :P
I'm afraid this mod won't have cavalry either.

You never read the FAQ, do you? There will be cavalry in the later versions.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: LordAdder on April 16, 2013, 08:44:37 pm
I think swords stopped being used once officers realised it made them a prime target for snipers. Also when they realised swords were totally useless in a trench.

Okay, then I am just going to steal the sabre of a horseman at the start of every round  :P
I'm afraid this mod won't have cavalry either.

You never read the FAQ, do you? There will be cavalry in the later versions.  ;)

Too bad it may take 500 years to add cavalry.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: von_Bismarck on April 16, 2013, 08:46:09 pm
No matter what will be in the mod or not, I will have my saber!  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 16, 2013, 08:52:10 pm
Cav will come later on. But it might not take so oong after release since the game has its horse already so...
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Rigadoon on April 16, 2013, 10:50:20 pm
No matter what will be in the mod or not, I will have my saber!  :P

Please just shut up already. We get that you want swords, it's not happening in the near future. Go make your own mod.

Edit: Just saw the mute. xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: GoblinOverlord on April 16, 2013, 10:53:35 pm
I don't care what will be in the mod, as long as you guys release it!  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 16, 2013, 10:58:05 pm
No matter what will be in the mod or not, I will have my saber!  :P

Please just shut up already. We get that you want swords, it's not happening in the near future. Go make your own mod.

Edit: Just saw the mute. xD
Haha... Well we strice to finish as fast as we can, ofcourse keeping up with quality. As I once said in MnG (When I was Dev), what would you prefer? A mod that comes out fast or a mod that has quality? In other words A mod with quality or a fast buggy made mod?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Windbusche on April 16, 2013, 11:00:21 pm
Bahaha, I still remember you saying that Beta.

Rig, he was muted for being silly on the Boston Bombing thread, not this. :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 16, 2013, 11:03:23 pm
Bahaha, I still remember you saying that Beta.

Rig, he was muted for being silly on the Boston Bombing thread, not this. :P
True...
Inremember Wind the community spammer xD the one who brought mng back alive with spams xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Windbusche on April 16, 2013, 11:07:04 pm
Ahaha. Let's save nostalgia for Steam, friend. This thread is dedicated to Rigadoon & his team's beautiful work. So unless you've got something to show I suggest we abandon thread and just steam about it. xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 16, 2013, 11:08:30 pm
Umh... Right. So what have I to show now... Hmmm.... Ill look around and see
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Museal on April 17, 2013, 12:18:30 am
Umh... Right. So what have I to show now... Hmmm.... Ill look around and see

I am intrigued please go on my good fellow enlighten us with the information you have locked away in the labyrinth of your mind  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Hugonaut on April 17, 2013, 05:17:32 am
(http://i1229.photobucket.com/albums/ee468/satrom66/Ironeurope2_zps09abfe48.jpg) (http://s1229.photobucket.com/user/satrom66/media/Ironeurope2_zps09abfe48.jpg.html)
I made this for fun. because I didn't like the other ones.  If you like it feel free to use it.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Docm30 on April 17, 2013, 07:04:02 am
"Relive The Great War" sounds like a warning.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on April 17, 2013, 08:58:55 am
Well, I'm going to be doing a bit of that this weekend in Newville, PA. WWI reenactment FTW. Nothing like dodging machine-gun fire and getting hit directly by mortars. -sigh- Good times.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Docm30 on April 17, 2013, 09:01:47 am
That's not exactly reliving the war.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 17, 2013, 02:11:32 pm
That's not exactly reliving the war.
More like pretend? Eh?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: bdd458 on April 18, 2013, 07:11:56 pm
Well, I'm going to be doing a bit of that this weekend in Newville, PA. WWI reenactment FTW. Nothing like dodging machine-gun fire and getting hit directly by mortars. -sigh- Good times.
What unit are you a part of?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Desert Thunda on April 18, 2013, 07:28:28 pm
Just thought I should say that Verdun Online released their open beta, but its the browser version.

http://www.verdungame.com/

WWI game :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TheSnowHindu on April 18, 2013, 07:46:10 pm
Just thought I should say that Verdun Online released their open beta, but its the browser version.

http://www.verdungame.com/

WWI game :D
Thanks for that link, I'll check it out and tell you guys how it was.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Jelly on April 18, 2013, 09:48:57 pm
Just thought I should say that Verdun Online released their open beta, but its the browser version.

http://www.verdungame.com/

WWI game :D
Not bad. Must check this out :o
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: GoblinOverlord on April 18, 2013, 10:28:54 pm
The problem is that there are too few players.  :-\
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Wismar on April 18, 2013, 10:39:54 pm
The problem is that there are too few players.  :-\
Yeah, I wasn't able to find any games :(
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TORN on April 18, 2013, 10:49:17 pm
go rogue guys it is like dm
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Olafson on April 18, 2013, 11:55:32 pm
Yeah... Its sad. They have no real marketing going on. :/
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: bdd458 on April 19, 2013, 02:18:18 am
I'll blame it on the fact they switched websites randomly, I was still waiting on their old website for an update, which is now just a white page that says "Update coming ASAP". So there are a lot of people who have been waiting since that project was started (about 6 years ago) who have no idea that it's actually happening. Why they switched websites, and to one without a forum is mind boggling.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Jelly on April 20, 2013, 11:23:07 am
A friend and I were trying to get into a Rogue server, and it wouldn't work. Only one of us could connect at a time.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TORN on April 20, 2013, 11:25:07 am
Rogue games are hosted by the player itself.

SO you probally had problems connecting to him, don't join at the  same time is my advice
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Jelly on April 20, 2013, 04:59:52 pm
Ah. Thanks.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Hammerstout on April 21, 2013, 12:25:12 am
They patched Verdun a few hours ago seems it's working now.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Danik on April 22, 2013, 07:33:10 pm
I liked this song during the waiting "Oui oui Marie", maybe you can have it in this mod also.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TomaHawkAU on April 23, 2013, 12:32:25 am
ANZAC Day (25th of April) is coming up.

https://www.youtube.com/watch?v=cAwvH8FbdjM

Lest we forget
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: bdd458 on April 23, 2013, 07:07:13 am
Couple days late, but April 21st was the anniversary of Manfred Von Richthofen death.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Danik on April 23, 2013, 03:54:40 pm
Just asking, will it be possible to use ironsights in fps mode ?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Rigadoon on April 23, 2013, 08:59:26 pm
Just asking, will it be possible to use ironsights in fps mode ?

We thought about including ironsights but they are incompatible with the new shooting system that Azrooh implemented.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: kpetschulat on April 23, 2013, 09:16:39 pm
... new shooting system...

Oh, my... Intrigued, and oh so very curious, I am. Lol.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Xanderman on April 24, 2013, 07:12:33 am
Will you have to manually pull back the bolt on rifles?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Docm30 on April 24, 2013, 07:52:07 am
We thought about including ironsights but they are incompatible with the new shooting system that Azrooh implemented.

Any chance we'll be seeing that soon? I think I've seen a new shooting system Azrooh made, but I don't know if it's the same as you're using.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Wismar on April 24, 2013, 07:58:48 am
Will you have to manually pull back the bolt on rifles?
I would guess that instead of holding down the left mouse button to aim and release to fire it's more like you press the right mounse button and then tap the left to fire more like a traditional shooting game.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: SBetz30 on April 25, 2013, 01:28:42 am
Will there be Sniper Rifles?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TomaHawkAU on April 25, 2013, 07:25:50 am
ANZAC Day today

lest we forget

(http://carmelrowley.com.au/blog/wp-content/uploads/2012/04/AnzacDayRemember.jpg)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Colonel Howe on April 26, 2013, 04:15:19 am
Talking about the First World War in Western recently and when I tell my teacher, "Hey I can almost reenact this stuff"-I then explain-admiration and disappointment occur in his eyes simultaneously. Anyways, keep up the good work Rigadoon. Can't wait to storm the Marne, Verdun, and go over the top
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Hugonaut on April 26, 2013, 05:32:32 am
That's not exactly reliving the war.

why? how? it was just a sig brah.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: MilfAndCookies on April 27, 2013, 10:33:55 pm
I really hope this turns out well.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: kpetschulat on April 27, 2013, 10:42:22 pm
I really hope this turns out well.

I just hope this gets released... Lol. I'm sure, if it's taking this long, some awesome things are going to be in the mod.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on April 28, 2013, 10:12:45 am
I really hope this turns out well.

I just hope this gets released... Lol. I'm sure, if it's taking this long, some awesome things are going to be in the mod.

Machine guns are implemented.

Can't wait I wonder if there is gonna be secret 'Untold to us' faction in the release we were never told about.....   ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Rigadoon on April 28, 2013, 10:42:50 am
I really hope this turns out well.

I just hope this gets released... Lol. I'm sure, if it's taking this long, some awesome things are going to be in the mod.

Machine guns are implemented.

Can't wait I wonder if there is gonna be secret 'Untold to us' faction in the release we were never told about.....   ;)

Dang you caught me. Yeah we were secretly planning to put UK in the release. Since including an entire new faction is just a little thing that we can do in our spare time. ;D But really, that's ridiculous. We already have lots on our list for the first release, it would be pointless to try to add tons and tons of content(that's what a faction is, no it's not a little thing) and adding a couple months to development time. Or would you guys rather have a 2014 release?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Millander on April 28, 2013, 10:46:20 am
Personally I dont want britian ever to be in the mod.l
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Hawke on April 28, 2013, 10:59:07 am
That's a shame. Because Britain is going to be added eventually. Can't say the same for the U.S, however.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Millander on April 28, 2013, 11:09:14 am
I say this because I prefer 2 more played faction than multiple less played ones.

Can't say the same for the U.S, however.
I dont really know where you got that from.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Docm30 on April 28, 2013, 11:14:06 am
The mod is set late 1916 to early 1917. The US was not a combatant in that time frame
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on April 28, 2013, 12:43:36 pm
I really hope this turns out well.

I just hope this gets released... Lol. I'm sure, if it's taking this long, some awesome things are going to be in the mod.

Machine guns are implemented.

Can't wait I wonder if there is gonna be secret 'Untold to us' faction in the release we were never told about.....   ;)

Dang you caught me. Yeah we were secretly planning to put UK in the release. Since including an entire new faction is just a little thing that we can do in our spare time. ;D But really, that's ridiculous. We already have lots on our list for the first release, it would be pointless to try to add tons and tons of content(that's what a faction is, no it's not a little thing) and adding a couple months to development time. Or would you guys rather have a 2014 release?

Wow, I actually exposed a dev secret  ;) sorry  ;D I personally think an any time now release would be best, becuase 2014 is gonna be lllloooonnnngggg, I think the British faction should be a patch, so people will stay happy.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: kpetschulat on April 28, 2013, 01:43:39 pm
I don't think you guys no what sarcasm is...  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Xanderman on April 28, 2013, 03:09:54 pm
I don't think you guys no what sarcasm is...  ::)
Still even if it was sarcasm you have to see that it is very difficult to detect sarcasm when it is in the form of writting.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Nipplestockings on April 28, 2013, 05:20:33 pm
I don't think you guys no what sarcasm is...  ::)
Still even if it was sarcasm you have to see that it is very difficult to detect sarcasm when it is in the form of writting.

I detected it immediately. Everyone knows Britain played a large role in the war, and docm is a reasonable person who would not claim otherwise, so I assumed he was joking around.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 28, 2013, 07:36:16 pm
I wonder what Korea is doing right now....

Just kidding. Back on topic. When I get my things back, I am going to finish what Rig-a-doon told me to do and probably make the foreign legion.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Rigadoon on April 28, 2013, 08:42:38 pm
Although, I do think that if Rigadoon and team are going to include the UK, then it should be in a patch, not in the first release.

It would be ridiculously pointless to do otherwise.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on April 28, 2013, 09:34:22 pm
Although, I do think that if Rigadoon and team are going to include the UK, then it should be in a patch, not in the first release.

It would be ridiculously pointless to do otherwise.

Yeah. I just wanna play!  :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Rigadoon on April 29, 2013, 06:03:14 am
A peek at what's coming up for the next update.

(http://i1167.photobucket.com/albums/q639/J12-19/feldmutze_zps28c64839.png)
(http://i1167.photobucket.com/albums/q639/J12-19/2013-04-28_00001_zps4425632d.jpg)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Japan on April 29, 2013, 06:09:19 am
Spoiler
A peek at what's coming up for the next update.

(http://i1167.photobucket.com/albums/q639/J12-19/feldmutze_zps28c64839.png)
(http://i1167.photobucket.com/albums/q639/J12-19/2013-04-28_00001_zps4425632d.jpg)
Now that looks interesting.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Dom13WorstNW on April 29, 2013, 06:40:04 am
Spoiler
A peek at what's coming up for the next update.

(http://i1167.photobucket.com/albums/q639/J12-19/feldmutze_zps28c64839.png)
(http://i1167.photobucket.com/albums/q639/J12-19/2013-04-28_00001_zps4425632d.jpg)

Looks great  ;D  The more I think About the mod the more I want it so I will never come on here again  ::)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Millander on April 29, 2013, 07:10:50 am
iz needz Japan
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on April 29, 2013, 09:28:43 am
Just wondering, will you put on the different state cockades on the cap (missing on your model, under the national cockade) for the different classes? If you're going for a generic one, I suggest the Prussian black and white.

Also, could use a good ol' palette swap for the German lowboots and feldgrau puttees.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 29, 2013, 06:17:20 pm
A peek at what's coming up for the next update.

(http://i1167.photobucket.com/albums/q639/J12-19/feldmutze_zps28c64839.png)
(http://i1167.photobucket.com/albums/q639/J12-19/2013-04-28_00001_zps4425632d.jpg)
I say: We should change their shoes.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TORN on April 29, 2013, 06:22:55 pm
lovely
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Rigadoon on April 29, 2013, 07:12:09 pm
Just wondering, will you put on the different state cockades on the cap (missing on your model, under the national cockade) for the different classes? If you're going for a generic one, I suggest the Prussian black and white.

The hat shown is one where the soldier removed the state cockade. I'll likely make another version where a slit was cut in the camo band so that the cockade could be pulled through.

Quote
Also, could use a good ol' palette swap for the German lowboots and feldgrau puttees.

Beta just finished modeling some new boots.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on April 29, 2013, 10:07:09 pm
Good to hear, Rigadoon. Beta has enough work to stack through the ceiling with all the mods he's in plus his requests.

A lot of people are highly enticipating this mod and cheering you on, including myself! The Germans are shaping up to look really good.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on April 30, 2013, 02:15:46 am
Good to hear, Rigadoon. Beta has enough work to stack through the ceiling with all the mods he's in plus his requests.

A lot of people are highly enticipating this mod and cheering you on, including myself! The Germans are shaping up to look really good.
What ceiling? That went down when I opened the Shack xD
Why do I help so many mods? Cause Of the Community; I give. ;)

Its for the love maaaaan
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: kpetschulat on April 30, 2013, 03:19:54 am
Its for the love maaaaan

And boy, do we love you, Beta.

XOXOXOXOXOXOXO <3<3<3<3<3<3<3<3<3<3
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on April 30, 2013, 07:43:48 am
Its for the love maaaaan

And boy, do we love you, Beta.

XOXOXOXOXOXOXO <3<3<3<3<3<3<3<3<3<3

^^^^^^^^^
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Baillie on May 03, 2013, 05:01:02 pm
We all love Beta, some more than others :S and some in a different way entirely :S
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Colonel Howe on May 03, 2013, 05:06:31 pm
Myself and Beta are life partners, he just doesn't know it  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on May 03, 2013, 05:34:03 pm
Umh.. Ok this is not the "Beta I love you" thread so let's keep it on topic ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on May 03, 2013, 09:29:41 pm
Only natural thing I could think of would be the equipment on the German uniforms.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BloodBeag on May 05, 2013, 06:44:11 pm
feels like this mod will never be finished
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: asagek on May 05, 2013, 07:26:18 pm
feels like this mod will never be finished
don't say that!!! Xd
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on May 05, 2013, 08:13:07 pm
feels like this mod will never be finished
L'aigle feels the same yet it keeps going. So shall we.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Wismar on May 05, 2013, 10:26:21 pm
Looking forward to seeing the large 15th in big trench battles :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: LordAdder on May 06, 2013, 06:04:44 pm
I wonder how the classes will play out.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on May 06, 2013, 06:44:43 pm
I wonder how the classes will play out.

Awesomely.  ;D  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Hawke on May 06, 2013, 09:56:48 pm
I wonder how the classes will play out.
I would imagine that they'd point guns at each-other and shoot.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #16 Rigged Uniforms and Hats)
Post by: Rigadoon on May 07, 2013, 03:01:26 am
Update #16 Rigged Uniforms and Hats
Back again with another update. This time we have the uniforms from Update #15 rigged and ingame. They still lack equipment, but it shouldn't be long before that's done and ready to go. Also, there are two new hats, one shown earlier in a preview.

Rigged by Joseph.The first picture's hat has not been changed and boots have not been modified at all. BetaKnight has finished modeling new ones and in currently working on texturing them.
(http://i1167.photobucket.com/albums/q639/J12-19/riggeduniformupdate_zps40b92122.jpg)


Modeled by Hudson/Wolfy, Textured by Rigadoon.

M1910 Schirmmütze
(http://i1167.photobucket.com/albums/q639/J12-19/schirmmutze_zpsecaa78b4.png)

M1910 Feldmütze
(http://i1167.photobucket.com/albums/q639/J12-19/feldmutze_zps28c64839.png)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Nipplestockings on May 07, 2013, 03:04:11 am
Wow, that looks fucking amazing.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Elhamer on May 07, 2013, 03:21:03 am
Looks Awsome  Good work!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Desert Thunda on May 07, 2013, 04:49:59 am
Sweet! :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on May 07, 2013, 05:52:27 am
Right on. :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Wismar on May 07, 2013, 08:05:48 am
Nice!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TomaHawkAU on May 07, 2013, 08:26:15 am
none of them are wearing the helmet :D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: asagek on May 07, 2013, 04:05:39 pm
They look awsome
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Wismar on May 07, 2013, 05:34:45 pm
Maybe make the character model a little more buff?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Nipplestockings on May 07, 2013, 05:41:25 pm
Maybe make the character model a little more buff?

I think they look fine. ww1 soldiers were by no means "buff". Malnutrition, starvation, etc. does not lead to good health!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Danik on May 07, 2013, 05:46:35 pm
Using improved face pack wouldn't be that bad. Oscar what's in your text Sverigesdemokraterna? xD
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #16 Rigged Uniforms and Hats)
Post by: BSM 'Shut up' Williams on May 07, 2013, 06:03:32 pm
Update #16 Rigged Uniforms and Hats
Back again with another update. This time we have the uniforms from Update #15 rigged and ingame. They still lack equipment, but it shouldn't be long before that's done and ready to go. Also, there are two new hats, one shown earlier in a preview.

Rigged by Joseph.The first picture's hat has not been changed and boots have not been modified at all. BetaKnight has finished modeling new ones and in currently working on texturing them.
(http://i1167.photobucket.com/albums/q639/J12-19/riggeduniformupdate_zps40b92122.jpg)


Modeled by Hudson/Wolfy, Textured by Rigadoon.

M1910 Schirmmütze
(http://i1167.photobucket.com/albums/q639/J12-19/schirmmutze_zpsecaa78b4.png)

M1910 Feldmütze
(http://i1167.photobucket.com/albums/q639/J12-19/feldmutze_zps28c64839.png)

Its beautiful.  ;D ;D ;D ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #16 Rigged Uniforms and Hats)
Post by: asagek on May 07, 2013, 07:20:23 pm
Update #16 Rigged Uniforms and Hats
Back again with another update. This time we have the uniforms from Update #15 rigged and ingame. They still lack equipment, but it shouldn't be long before that's done and ready to go. Also, there are two new hats, one shown earlier in a preview.

Rigged by Joseph.The first picture's hat has not been changed and boots have not been modified at all. BetaKnight has finished modeling new ones and in currently working on texturing them.
(http://i1167.photobucket.com/albums/q639/J12-19/riggeduniformupdate_zps40b92122.jpg)


Modeled by Hudson/Wolfy, Textured by Rigadoon.

M1910 Schirmmütze
(http://i1167.photobucket.com/albums/q639/J12-19/schirmmutze_zpsecaa78b4.png)

M1910 Feldmütze
(http://i1167.photobucket.com/albums/q639/J12-19/feldmutze_zps28c64839.png)

Its beautiful.  ;D ;D ;D ;D
You are right!!!
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TORN on May 07, 2013, 07:58:00 pm
it's looking good
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: DanyEle on May 07, 2013, 09:19:04 pm
Good job there! And Rigadoon, do i have your permission to post the map i made for this mod?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Connzcdf on May 07, 2013, 10:07:47 pm
(http://i1167.photobucket.com/albums/q639/J12-19/schirmmutze_zpsecaa78b4.png)
Sorry for being nub but;
On the right hat is the peek meant to be that square? It just looks a bit funny. Or it might just be me being stereotypical.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Landrik on May 07, 2013, 10:48:17 pm
It's a soft cap other than the band and visor, so it's perfectly fine. Even with the oblong shape.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Connzcdf on May 07, 2013, 11:19:17 pm
It's a soft cap other than the band and visor, so it's perfectly fine. Even with the oblong shape.
Ahhh I see, thanks Landrik. ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Rigadoon on May 07, 2013, 11:38:54 pm
Good job there! And Rigadoon, do i have your permission to post the map i made for this mod?
Yes of course!

(http://i1167.photobucket.com/albums/q639/J12-19/schirmmutze_zpsecaa78b4.png)
Sorry for being nub but;
On the right hat is the peek meant to be that square? It just looks a bit funny. Or it might just be me being stereotypical.

Just the perspective, it's quite round.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: DanyEle on May 10, 2013, 09:02:14 pm
(http://www10.pic-upload.de/10.05.13/rmgr5t3f9gi.png)
Here is a map I made in 1-2 weeks, based on one Temuze created previously. It's called Battle of Trentino and i named it after the Austro - Italian front zone I live in ( Trentino) . I was inspired by the beautiful mountains surrounding this area and Trentino itself was theatre of several battles in 1915-1916. In some of them (e.g: Monte Bondone, Vigolana, Monte Grappa) remnaints of trenches and forts built by the Austro Hungarians can still be seen and I used my knowledge acquired by actual visits to those places to portray a convincing and realistic battlefield adapted to NW's engine.  This map is compatible with Battle, Siege, Team Deathmatch, Deathmatch, Duel gamemodes.  Enjoy the screenshots!

Bird's eye view
(http://imageshack.us/a/img542/4426/mbwarband20130510193358.jpg)

Beautiful Trentino's alps
(http://imageshack.us/a/img607/4190/mbwarband20130510190349.jpg)


Faction 1 's spawn
(http://imageshack.us/a/img853/7666/mbwarband20130510190551.jpg)

Faction 1's trenches
(http://imageshack.us/a/img708/7207/mbwarband20130510190541.jpg)

View on a part of the battefield
(http://imageshack.us/a/img254/628/mbwarband20130510190534.jpg)

Some trenches
(http://imageshack.us/a/img16/2776/mbwarband20130510190502.jpg)

A hole for all those scared commanders like me and you
(http://imageshack.us/a/img811/7526/mbwarband20130510190520.jpg)

View from the hole, useful to hide in it
(http://imageshack.us/a/img21/9999/mbwarband20130510190526.jpg)

Another view of the battlefield
(http://imageshack.us/a/img706/4268/mbwarband20130510190454.jpg)

A trench made of mud, or snow
(http://imageshack.us/a/img837/5142/mbwarband20130510190435.jpg)

Defenders' trench
(http://imageshack.us/a/img21/1395/mbwarband20130510190424.jpg)

Defenders' first trench(es)
(http://imageshack.us/a/img16/7571/mbwarband20130510190342.jpg)

Defenders' second trench
(http://imageshack.us/a/img14/6811/mbwarband20130510190334.jpg)

View on the defenders' spawn
(http://imageshack.us/a/img4/3769/mbwarband20130510190326.jpg)

Now imagine all those empty trenches crowded with soldiers waiting for their commander's order to charge. Ain't that beautiful in Iron Europe?  While waiting for it to come out, you can enjoy a video I made of this map ( it was slightly modified since then, still you could get a general idea of the feeling :) .

http://www.youtube.com/watch?v=DzDMsnSYlDA


@Rigadoon: You can use that pic at the top of my post as signature for Austria ( i tried to make one since I noticed there was none for Austria).
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Wismar on May 10, 2013, 09:14:26 pm
Epic map :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on May 10, 2013, 09:24:46 pm
(http://www7.pic-upload.de/10.05.13/ejf8nh8cd1id.png)


Here is a map I made in 1-2 weeks, based on one Temuze created previously. It's called Battle of Trentino and i named it after the Austro - Italian front zone I live in ( Trentino) . I was inspired by the beautiful moutains surrounding and Trentino itself was theatre of several battles in 1915-1916. In some of them (e.g: Monte Bondone, Vigolana, Monte Grappa) remnaints of trenches and forts built by the Austro Hungarians can still be seen and I used my knowledge acquired by actual visits to those places to portray a convincing and realistic battlefield adapted to NW's engine.  This map is compatible with Battle, Siege, Team Deathmatch, Deathmatch, Duel gamemodes.  Enjoy the screenshots!

Bird's eye view
(http://imageshack.us/a/img542/4426/mbwarband20130510193358.jpg)

Beautiful Trentino's alps
(http://imageshack.us/a/img607/4190/mbwarband20130510190349.jpg)


Faction 1 's spawn
(http://imageshack.us/a/img853/7666/mbwarband20130510190551.jpg)

Faction 1's trenches
(http://imageshack.us/a/img708/7207/mbwarband20130510190541.jpg)

View on a part of the battefield
(http://imageshack.us/a/img254/628/mbwarband20130510190534.jpg)

Some trenches
(http://imageshack.us/a/img16/2776/mbwarband20130510190502.jpg)

A hole for all those scared commanders like me and you
(http://imageshack.us/a/img811/7526/mbwarband20130510190520.jpg)

View from the hole, useful to hide in it
(http://imageshack.us/a/img21/9999/mbwarband20130510190526.jpg)

Another view of the battlefield
(http://imageshack.us/a/img706/4268/mbwarband20130510190454.jpg)

A trench made of mud, or snow
(http://imageshack.us/a/img837/5142/mbwarband20130510190435.jpg)

Defenders' trench
(http://imageshack.us/a/img21/1395/mbwarband20130510190424.jpg)

Defenders' first trench(es)
(http://imageshack.us/a/img16/7571/mbwarband20130510190342.jpg)

Defenders' second trench
(http://imageshack.us/a/img14/6811/mbwarband20130510190334.jpg)

View on the defenders' spawn
(http://imageshack.us/a/img4/3769/mbwarband20130510190326.jpg)

Now imagine all those empty trenches crowded with soldiers waiting for their commander's order to charge. Ain't that beautiful in Iron Europe?  While waiting for it to come out, you can enjoy a video I made of this map ( it was slightly modified since then, still you could get a general idea of the feeling :) .

http://www.youtube.com/watch?v=DzDMsnSYlDA


@Rigadoon: You can use that pic at the top of my post as signature for Austria ( i tried to make one since I noticed there was none for Austria).

One thing for sure I'm gonna play that maps all the time,  ;D  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Sir Hal on May 11, 2013, 03:54:18 pm
I've been waiting for this mod for so long!!! Can't wait!  :D Looks so good, any idea of a release date or Alpha?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on May 11, 2013, 04:26:30 pm
You said that on B&I you copy and pasted, You lazy Son Of A B***h.  :P  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Nipplestockings on May 11, 2013, 04:42:40 pm
I've been waiting for this mod for so long!!! Can't wait!  :D Looks so good, any idea of a release date or Alpha?

Read the OP.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Wismar on May 11, 2013, 05:56:35 pm
You said that on B&I you copy and pasted, You lazy Son Of A B***h.  :P  ;D
That's one thing you got right Baktech!

If you really wanted the alpha then you could without problem write 500 words about why you should get the alpha.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on May 11, 2013, 06:17:57 pm
You said that on B&I you copy and pasted, You lazy Son Of A B***h.  :P  ;D
That's one thing you got right Baktech!

If you really wanted the alpha then you could without problem write 500 words about why you should get the alpha.


HAHAHA!!. I don't get it  :P
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Reverse on May 15, 2013, 12:29:59 am
I wish you lads good luck on this mod!
I'm a bit late, obviously
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TORN on May 15, 2013, 01:25:52 pm
just about more than a year late  ;D
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Menelaos on May 15, 2013, 01:39:14 pm
Rigadoon spotted in NA 1, confirmed slacker.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Betaknight on May 15, 2013, 07:33:51 pm
Wot? I thought we could enjoy slacking off.... Specially after the patch T-T
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: deThomas on May 16, 2013, 03:05:24 pm
Will the Partizan and Sankt-Petersburg units be replaced by something in the mod? Like Assyrian Resistance Militia? (Against the Ottomans) EDIT : There was Assyrians in the Russian army.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: TORN on May 16, 2013, 08:07:00 pm
Will the Partizan and Sankt-Petersburg units be replaced by something in the mod? Like Assyrian Resistance Militia? (Against the Ottomans) EDIT : There was Assyrians in the Russian army.
Read the OP
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Kaiser on May 18, 2013, 08:49:05 pm
I would like to reserve the 1st Neva Infantry for Imperial Russia. :)
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Rigadoon on May 18, 2013, 09:49:01 pm
Another little preview. Here's some German equipment. There are still some tweaks that need to be done before it can be added to the uniforms.
(http://i1167.photobucket.com/albums/q639/J12-19/GermanEquipmentPresentation_zps807265e4.png)

Also, DanyEle from Bearforce 2 recently started helping with coding work. Thanks to him we got a lot of stuff implemented and we're getting close to having a testing version.
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: Connzcdf on May 18, 2013, 09:53:34 pm
Another little preview. Here's some German equipment. There are still some tweaks that need to be done before it can be added to the uniforms.
(http://i1167.photobucket.com/albums/q639/J12-19/GermanEquipmentPresentation_zps807265e4.png)

Also, DanyEle from Bearforce 2 recently started helping with coding work. Thanks to him we got a lot of stuff implemented and we're getting close to having a testing version.
Thats cool, is that put in it's webbing order? Or is that just a compilation?
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rigadoon on May 18, 2013, 09:54:52 pm
Just randomly stacked together.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Connzcdf on May 18, 2013, 09:55:48 pm
Just randomly stacked together.
Thank you, and may I ask what is the tin on the right?
Title: Re: [NW][M]Iron Europe - WWI Mod (Update #15 German Uniforms)
Post by: BSM 'Shut up' Williams on May 18, 2013, 10:11:41 pm
Another little preview. Here's some German equipment. There are still some tweaks that need to be done before it can be added to the uniforms.
Spoiler
(http://i1167.photobucket.com/albums/q639/J12-19/GermanEquipmentPresentation_zps807265e4.png)

Also, DanyEle from Bearforce 2 recently started helping with coding work. Thanks to him we got a lot of stuff implemented and we're getting close to having a testing version.

This is amazing can't wait to play them.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rigadoon on May 18, 2013, 10:17:44 pm
Just randomly stacked together.
Thank you, and may I ask what is the tin on the right?
Gas mask canister.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: TORN on May 19, 2013, 02:21:10 am
Spoiler
(http://24.media.tumblr.com/tumblr_m9g0tsjEGv1rqfhi2o1_400.gif)

So many updates! You're spoiling us.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Landrik on May 19, 2013, 05:25:44 am
The equipment is very detailed. Excellent work.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: i put my pants on on May 19, 2013, 09:03:35 am
Best of luck too you!
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: BSM 'Shut up' Williams on May 19, 2013, 09:35:27 am
Spoiler
(http://24.media.tumblr.com/tumblr_m9g0tsjEGv1rqfhi2o1_400.gif)

So many updates! You're spoiling us.


Spoiler
(http://imageshack.us/a/img818/9470/1368351496172.gif)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Wolfy on May 19, 2013, 10:06:08 am
Spoiler
(http://24.media.tumblr.com/tumblr_m9g0tsjEGv1rqfhi2o1_400.gif)

So many updates! You're spoiling us.
Would you like it better if we just didn't give you any updates?
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: BSM 'Shut up' Williams on May 19, 2013, 10:11:20 am
Spoiler
(http://24.media.tumblr.com/tumblr_m9g0tsjEGv1rqfhi2o1_400.gif)

So many updates! You're spoiling us.
Would you like it better if we just didn't give you any updates?

Don't listen to him Wolfy.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: TORN on May 19, 2013, 03:14:13 pm
Spoiler
(http://24.media.tumblr.com/tumblr_m9g0tsjEGv1rqfhi2o1_400.gif)

So many updates! You're spoiling us.
Would you like it better if we just didn't give you any updates?
Moar or demerits wolfy  >:(
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rigadoon on May 19, 2013, 11:19:50 pm
Totally not spoiling you guys.

I was originally just going to leave you guys with that equipment render for a week or two while we prepared the next update. But an event I was attending got canceled so I just went ahead and finished it off with the extra time. Presenting German Equipment Preview++. Currently, it lacks a shovel and bayonet. This is one of the many uniform variations you'll see in the mod.

(http://i1167.photobucket.com/albums/q639/J12-19/germanuniform_zpscd1a203c.png)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Dom13WorstNW on May 19, 2013, 11:24:39 pm
Totally not spoiling you guys.

I was originally just going to leave you guys with that equipment render for a week or two while we prepared the next update. But an event I was attending got canceled so I just went ahead and finished it off with the extra time. Presenting German Equipment Preview++. Currently, it lacks a shovel and bayonet. This is one of the many uniform variations you'll see in the mod.

(http://i1167.photobucket.com/albums/q639/J12-19/germanuniform_zpscd1a203c.png)

I luv you  :-*
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Wismar on May 19, 2013, 11:27:47 pm
Me gusta ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Docm30 on May 19, 2013, 11:36:07 pm
Nice. There are a couple things, though.

No suspenders? what gives?

Your leather straps need work, as well. The leather pattern is too strong, there should be some light-coloured wear along the edges and the edges should probably be rounded a bit by the normal map.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Waterbeetle on May 19, 2013, 11:37:48 pm
Oh, that is very nice. Great work!

spoil us more.  8)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rigadoon on May 19, 2013, 11:45:56 pm
Nice. There are a couple things, though.

No suspenders? what gives?

Your leather straps need work, as well. The leather pattern is too strong, there should be some light-coloured wear along the edges and the edges should probably be rounded a bit by the normal map.

I've seen plenty of mid-late war German soldiers that don't use suspenders of any sort. Some assault troops used y-straps and it was common practice to use breadbag straps that hooked to the top of their ammunition pouches and went around the back of their neck, both of which will be in different uniform variations.

Yeah I'll be toning down the leather pattern. There is wear on the edges though, I suppose I need to strengthen it to make it more visible. I'm not quite sure what you mean by rounding the edges with normal maps.

Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Docm30 on May 19, 2013, 11:51:35 pm
I mean the edges look razor-sharp. The normal map should make the edges look slightly rounder or bevelled.

Also, suspenders look bad-ass, and that's the most important thing.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rigadoon on May 19, 2013, 11:55:55 pm
I mean the edges look razor-sharp. The normal map should make the edges look slightly rounder or bevelled.

Also, suspenders look bad-ass, and that's the most important thing.

Ah I see what you mean. I'll give it a shot. Thanks for the advice! Suspenders do indeed look really bad ass. Perhaps there will be some in the next update.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Landrik on May 19, 2013, 11:59:19 pm
Y-straps were assigned to Cavalry and Stoßtrupp. If Stoßtrupp guys weren't able to have Y-straps, they'd take breadbag straps and clip them onto their ammo pouches. Same with Infantry if they had them.

Looking good, Rig.
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Pinkamena on May 20, 2013, 12:03:15 am
Spoiler
(http://i.imgur.com/xGH6VhO.png)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Landrik on May 20, 2013, 12:41:00 am
That's perfect, hahahaha!
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Rigadoon on May 20, 2013, 12:59:49 am
Spoiler
(http://i.imgur.com/xGH6VhO.png)

My turn.
(http://i1167.photobucket.com/albums/q639/J12-19/iememe_zpsceadee52.png)

Not directed at you, Pinkamena. Just for those "RELEASE MOD NAO" people.  ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Mrscotland on May 20, 2013, 02:14:07 am
Good one Rig!
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Desert Thunda on May 20, 2013, 11:49:21 am
All these spoilers :3
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Wolfy on May 21, 2013, 12:04:05 pm
Spoiler
(http://24.media.tumblr.com/tumblr_m9g0tsjEGv1rqfhi2o1_400.gif)

So many updates! You're spoiling us.
Would you like it better if we just didn't give you any updates?
Moar or demerits wolfy  >:(
Well your only one rank above me TORN plus your arty, meaning you can only give demerits to arty or ranks. Or in other words
(http://cdn.memegenerator.net/instances/250x250/37889062.jpg)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Betaknight on May 21, 2013, 02:09:05 pm
Spoiler
(http://24.media.tumblr.com/tumblr_m9g0tsjEGv1rqfhi2o1_400.gif)

So many updates! You're spoiling us.
Would you like it better if we just didn't give you any updates?
Moar or demerits wolfy  >:(
Well your only one rank above me TORN plus your arty, meaning you can only give demerits to arty or ranks. Or in other words
(http://cdn.memegenerator.net/instances/250x250/37889062.jpg)
Neither do you ;)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Furrnox on May 27, 2013, 12:55:59 pm
Spoiler
(http://i.imgur.com/xGH6VhO.png)

My turn.
(http://i1167.photobucket.com/albums/q639/J12-19/iememe_zpsceadee52.png)

Not directed at you, Pinkamena. Just for those "RELEASE MOD NAO" people.  ;)

Yes, Yes do want release now :3
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: TORN on May 27, 2013, 07:31:15 pm
Oh Rigadoon what have you done :o
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: TomaHawkAU on May 28, 2013, 11:49:45 pm
Raddeo made these for me - its the 12th Australian Light Horse

Spoiler
(http://cloud-2.steampowered.com/ugc/867220656201167612/D52F061DAF0097CEF384F41E9E4BF6310615C8E4/)
Spoiler
(http://cloud-2.steampowered.com/ugc/867220656201160318/6998D63C015EFF62D4C60A124E9E493B5B592C9F/)
Spoiler
(http://cloud-2.steampowered.com/ugc/867220656201164507/FB657AB1635712406E66C1DEB3A4A11F65078E8A/)
Title: Re: [NW][M]Iron Europe - WWI Mod (German Equipment Preview)
Post by: Reverse on May 28, 2013, 11:57:52 pm
Raddeo made these for me - its the 12th Australian Light Horse

Spoiler
(http://cloud-2.steampowered.com/ugc/867220656201167612/D52F061DAF0097CEF384F41E9E4BF6310615C8E4/)
Spoiler
(http://cloud-2.steampowered.com/ugc/867220656201160318/6998D63C015EFF62D4C60A124E9E493B5B592C9F/)
Spoiler
(http://cloud-2.steampowered.com/ugc/867220656201164507/FB657AB1635712406E66C1DEB3A4A11F65078E8A/)
Thats really good!
Ti