Author Topic: Crimean war (1854-1855) mod  (Read 144251 times)

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Offline Ivkolya

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Re: Mod about Crimean war (1854-1855)
« Reply #30 on: March 05, 2015, 08:24:49 pm »
I feel offended about the Turkish units being "weak".

On a serious note, goodluck.
No offense, but Turkey called to help Britain and France because of weakness and bad equipment of their troops. Turkey soldiers were in the worst conditions in Crimea because of their bad supply and equipment, they frozen to death in hundreds,  they were often used to deliver weights from Balaclava Harbour to English camp, and it is not surprising, that in battles they or didn't take part at all, staying in reserve, and also they often flied (as example, Balaclava battle began with Turkey soldiers flied and lost cannons, and Charge of Light Brigade was purposed to re-take these lost cannons).
But you can play as French Zouave and imagine that it is a strong Turkish unit, their uniform was very similar to Turkish.
And so Russians can also be offended because they lost this war, but it is history :)
One thing I want to point out are the weapons used by line infantry at the time. There were a couple of different rifles used in the Crimea and the issue is balance:
Britain: Pattern 1853 Enfield rifle-musket (rifled)
France: Pattern 1851 Minié rifle(rifled)
Russia: Models 1844, 45 and 55 percussion musket (Smoothbore) and some Pattern 1851 Minié rifle (rifled)
Ottomans: Models 1845 and 55 percussion musket (Smoothbore) and some Pattern 1851 Minié rifle (rifled)
Sardinia: Pattern 1853 Enfield rifle-musket and Pattern 1851 Minié rifle(both rifled)

As you can see the allied forces had more rifled weapons then the Russians had as the Russians of often only gave their foot guards the Minié rifle. This creates the obvious problem of the allies would have the advantage in a pitch gun battle due to their rifles. This would need to be carefully balanced so has to not under power the allies and not to over power the Russians.
Thank you for suggestion, but it is not total correct: only in British army were a lot of rifles (but it didn't stopped Britain to almoust lost Inkerman battle), Turkish army had smoothbore muscets and only few rifles, it will be no Sardinians because of their late arrive to Crimea and almoust not taking part in battles.
But most French soldiers had smoothbore percussion muskets - there were special troops with rifles, as "african" troops or jaegers, but main infantry weapon of France was smoothbore musket. As for Russia - main weapon was smoothbore percussion musket (often made from old flintlock muskets), but there were, as in French army, special troops with rifles, like Shooter Battalions or Plastuns, and also in each batalion of each infantry regiment were 24 soldiers with rifles or rifled muskets (6 soldiers per company), so Russian army was not so backward as most people usually think. The myth about backward russian weapons was made to explain why Russia lost that war (and it was because of bad commanders, not weapons)
And that's why I want to make only two factions - Russians and Allies, so Allies will be not over powered - there will be almoust equal number of rifles and smoothbore muskets (allies will have more rifles, but not so many to heavy thinking about balance.
Besides, rifled weapons reloads slower than smoothbore muskets, so in close distances smoothbore muskets even have advantage in shooting speed. And also it will be interesting (if as example play russianline infantry vs. british line infantry) to maneuvre and make the distance closer as soon as possible or charge bayonets (it was main tactics of russian line infantry anyway, and also we can give Russians more HP or add them melee bonuses).
« Last Edit: March 06, 2015, 09:23:47 am by Ivkolya »

Offline Colonel Howe

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Re: Mod about Crimean war (1854-1855)
« Reply #31 on: March 07, 2015, 01:28:26 am »
Well I think in line battles admins could address this by giving Russians superior positions or you could make Russian classes faster with melee and more dangerous up close
Fuck off, Nazi scum

Offline Ivkolya

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Re: Mod about Crimean war (1854-1855)
« Reply #32 on: March 07, 2015, 05:32:32 pm »
Well I think in line battles admins could address this by giving Russians superior positions or you could make Russian classes faster with melee and more dangerous up close
I think balance is not such big problem and it can be solved pretty simply :)

Have an idea but don't know is it possible: I want change structure of squad in Commander Battle mode and add to squad musician (or two) and maybe colour bearer (not nececcary), so, as example, when you yell to your lancers "17th, CHARGE!" and trumpeter will play signal to attack (and sound will be from trumpet, not just in air somewhere near you).

And another idea - add to Specialists one female healer to each side - Dasha Sevastopolskaya for Russians and Lady Florence Nightingale for Allies. I know that there are Priests in Blood & Iron, but don't know if are they healers.
I thought I can give them speciall "weapons" with +HP damage, so I changed damage for pistol from "70" to "-70" but nothings changed. So it must be done in scripts, but unfortunatelly I'm not a bit scripter  :-[

So, does anyone have any suggestions how to make these ideas come true? :)
« Last Edit: March 07, 2015, 05:35:07 pm by Ivkolya »

Offline Merdic

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Re: Mod about Crimean war (1854-1855)
« Reply #33 on: March 08, 2015, 10:52:05 am »
looks awesome
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OOOOOOH MERDIC!Really brave man!
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Offline The Great Dictator

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Re: Mod about Crimean war (1854-1855)
« Reply #34 on: March 08, 2015, 11:15:46 pm »
Lookin' good,

Offline Ivkolya

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Re: Mod about Crimean war (1854-1855)
« Reply #35 on: March 09, 2015, 05:11:44 am »
Made some work with russian Mod. 1844 Helmet (i wish rigging was that easy LOL)
Spoiler






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Will work with texture later, there are some moments I don't like now.
« Last Edit: March 09, 2015, 05:26:01 am by Ivkolya »

Offline Ivkolya

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Crimean war (1854-1855) mod. Need help with scripts
« Reply #36 on: March 12, 2015, 07:49:56 am »
I'm searching for sripters, who can help me with this mod
I have a lot of ideas for mod, but without good scripter I doubt I can realize it.
Some ideas for realisation:
Spoiler
for Commander battle mode:
- add bot-musician to squad, and make him play signals when player gives orders
- make bots able to execute such commands as "to the right", "to the left", "turn around"
- make bot-controlled cannons and add to artillery squad artillery crew with 3 bots per cannon, so player only commands where they must shoot
- add artillery train with 6 horses and 3 bots on them
- add stamina (and also add ability to take off bags for more speed and stamina but less defense)

for Siege and other modes
- add female healers - Dasha Sevastopolskaya for Russians and Florence Nightingale for Allies, maybe make field hospitals, maybe add stretchers to carry wounded and to increase limit of defenders
- "mine warfare" - allied sappers can dig tonnels and try to blow up bastions, and russian sappers can dig counter-tonnels to blow up allied tonnels. Craters from explosions infantry can use as shelter
- make ability to move cannons on foot, not only with artillery train
- maybe  make for rifles fixable bayonets
- powder magazines, from where can fill ammo for muskets and cannons, but they can explode if it will be hitted by bomb
- add ability to creep (it it will be imbalance, so add it only for foot cossacks and zouaves)

And a lot of smaller changes I don't remember now.
[close]

Some of these features are already in other mods, some I can try to make on my own, but most of them need help of good scripter.
So, I really hope someone will help me with these scripts, 'cause without new features it will be another NW, just with new costumes, and I don't really like it.
Also I will appreciate any other help, there is a lot of work and will be enough for everyone :)
« Last Edit: March 12, 2015, 07:51:56 am by Ivkolya »

Offline BSM 'Shut up' Williams

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Re: Crimean war (1854-1855) mod. Need help, especially with scripts
« Reply #37 on: March 12, 2015, 08:10:50 am »
What kind of help do you need with the scripts?

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Offline Ivkolya

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Re: Crimean war (1854-1855) mod. Need help, especially with scripts
« Reply #38 on: March 12, 2015, 08:17:40 am »
To write it or share already existed, I think. I never worked with scripts before and it will take a lot of time if I will learn writing scripts on my own after I finish work with models and textures.

Offline Bravescot

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Re: Crimean war (1854-1855) mod. Need help with scripts
« Reply #39 on: March 12, 2015, 04:29:01 pm »
I'm searching for sripters, who can help me with this mod
I have a lot of ideas for mod, but without good scripter I doubt I can realize it.
Some ideas for realisation:
Spoiler
for Commander battle mode:
- add bot-musician to squad, and make him play signals when player gives orders
- make bots able to execute such commands as "to the right", "to the left", "turn around"
- make bot-controlled cannons and add to artillery squad artillery crew with 3 bots per cannon, so player only commands where they must shoot
- add artillery train with 6 horses and 3 bots on them
- add stamina (and also add ability to take off bags for more speed and stamina but less defense)

for Siege and other modes
- add female healers - Dasha Sevastopolskaya for Russians and Florence Nightingale for Allies, maybe make field hospitals, maybe add stretchers to carry wounded and to increase limit of defenders
- "mine warfare" - allied sappers can dig tonnels and try to blow up bastions, and russian sappers can dig counter-tonnels to blow up allied tonnels. Craters from explosions infantry can use as shelter
- make ability to move cannons on foot, not only with artillery train
- maybe  make for rifles fixable bayonets
- powder magazines, from where can fill ammo for muskets and cannons, but they can explode if it will be hitted by bomb
- add ability to creep (it it will be imbalance, so add it only for foot cossacks and zouaves)

And a lot of smaller changes I don't remember now.
[close]

Some of these features are already in other mods, some I can try to make on my own, but most of them need help of good scripter.
So, I really hope someone will help me with these scripts, 'cause without new features it will be another NW, just with new costumes, and I don't really like it.
Also I will appreciate any other help, there is a lot of work and will be enough for everyone :)

I think there is a lot of stuff there that is just asking too much for what Mount and Blade can deliver. You should lessen the scope and aim to make things in high detail.

Offline Ivkolya

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Re: Crimean war (1854-1855) mod. Need help, especially with scripts
« Reply #40 on: March 12, 2015, 11:28:14 pm »
Thank you for answer. I thought these ideas can be realized in M&B. But if I'm wrong and you are right - so it will be another re-skin for NW:(

Offline NicolasKiyoshi

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Re: Crimean war (1854-1855) mod. Need help, especially with scripts
« Reply #41 on: March 22, 2015, 11:11:49 pm »
Good luck! Also, i wanna play as a cossack : D

Offline GhostDog

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Re: Crimean war (1854-1855) mod. Need help, especially with scripts
« Reply #42 on: March 23, 2015, 05:21:11 pm »
Can you add Finnish guard as a unit for Russian faction? :P

Offline Ivkolya

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Re: Crimean war (1854-1855) mod. Need help, especially with scripts
« Reply #43 on: March 23, 2015, 11:14:26 pm »
Good luck! Also, i wanna play as a cossack : D
Thanks! As mounted cossack or as foot cossack (plastun)? :)

Can you add Finnish guard as a unit for Russian faction? :P
Sorry, but Russian guard didn't take part in Crimean war, so I can not add this regiment. Besides, all Russian army used the same uniform in that period - they all weared greatcoats, so visual difference between regiments was minimal.

Offline BSM 'Shut up' Williams

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Re: Crimean war (1854-1855) mod. Need help, especially with scripts
« Reply #44 on: March 24, 2015, 12:59:58 am »
He said Finnish, not Russian.

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