Author Topic: Royal Engineers Guide To The Engineer  (Read 3494 times)

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Offline lolman1c

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Royal Engineers Guide To The Engineer
« on: July 29, 2015, 02:17:23 am »
Royal Engineers Guide To The Engineer

Intro

The Engineer is one of the most useful classes to exist in Iron Europe. By himself the engineer can build fast bunkers that can give his regiment an edge but in a team of engineers you could change the entire layout of the map making it a death trap for the enemy team. This guide was produced to help train the Royal Engineer regiment in Iron Europe but it may be used by any regiments wanting to start an engineer section. This guide is only the basics and much of what is in this will make more sense to anyone trained in my regiment. The guide will go into the rules behind an engineer regiment, how an engineer might help, the structures an engineer might build and how an engineer is the most useful class for your team.


Section 1: Why an Engineer Regiment?

The engineer class is largely underused in Iron Europe. People perceive it as an NW Sapper and simply snuff it off. However, the engineer can single handedly win a game for any team. An example of this would be in a game of nearly 100 people. We were losing harshly and my squad, of about 7 people, had just flanked the enemy. Our Engineer built up a large defence of Iron and barbed wire as we knew the large mass of enemies was going to turn around and head straight for us. Due to the defence we held out and killed over half their team running in the open while we hid behind our makeshift walls. We won the game. This was one engineer! Imagine if an entire regiment of them was helping your team! This is where I also remind you that the engineer has a rifle. Although not as powerful as the standard rifle and engineer is in noway out of luck when it comes to sharp shooting. Two engineers who made their self a bunker can do large amounts of damage to an enemy team! These are just a few examples and stories to help you understand why I chose to make the Royal Engineers.

Section 2: Rules behind an Engineer Regiment

There has never been an engineer regiment in Iron Europe. This is why I have decided to write a standard set of rules for all engineer regiments in the future.


1. Engineers must never be alone.
2. There must be a minimum of two engineers if they are to leave spawn.
3. If an engineer is left alone they must find a safe squad immediately.
4. Always help out your fellow engineer and never build your own stuff alone.
5. Explosives must be used wisely and not for traps outside of trenches.
6. Always listen to the highest commanding engineer and build what they want where they want.
7. Engineers can exist in two forms.
  A.They must be with a partner engineer (or more) to be a engineer squad that is then allowed to roam freely together following  commands.
  B.Two Engineers are sent as mercenaries to another non engineer squad (doesn’t have to be    your regiment) 
If in a squad listen to their commander unless told otherwise by your own commander.
8. Always stick to the blue prints unless in emergencies.
9. An engineer must put the team first and risk their life to build when ordered too.
10. Don’t spam props!
11. A engineer regiment has four main tasks on the field:
A. Be a normal squad but with better defense.
B. Build assaulting positions for your team in No mans Land.
C. Build and repair defensive positions for your team in their trench and No mans Land.
D. Breach and destroy enemy engineer defenses, barbed wire and walls.


Section 3: Blue Prints and tactics.

To make things easier for command a set number of Blue Prints have been created to allow for easier and faster building while on the field. Each of these is given a short name for your commander to call out.

Here Is the Key for the blue prints:


Bunkers: A Bunker is used for one or two men to hold a position. A Machine gunner would be best in one of these.

Light Bunker: fast and easy to build if only a few incoming enemies.

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Medium Bunker: Good for capping a flag.

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Heavy Bunker: Good for Machine guns and holding a flag.

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Ladder wall: A ladder wall is a defensive wall in front of ladders to allow people to shoot from the trench and get out of the trench without fear of death.

Light Ladder wall: Fast to stop snipers.

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Medium Ladder wall: Lets you fire from trench.

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Heavy Ladder wall: Helps when enemies are in opposite trench.

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Trench wall: A trench wall is a great way to defend a trench.


Light Trench wall: Stops early flanking caps.

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Medium Trench wall: Slows down enemy caps.

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Heavy Trench wall: They have no hope of getting in....

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Iron Walkway: An Iron Walkway allows your team to safely move up or between trenches.

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Trench: A trench is a engineer build trench to make it easy to move from point A to point B. The trench can be built up during a match by two engineers.

Light Trench: Slow to build but great cover when moving across no mans land.

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Medium Trench: Stops enemies from using your trench.

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Heavy Trench: best way to move entire squads around.

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Base: A Base allows you to fully defend one or more squads to safely hold a position.

Light Base: Good for taking out incoming squad in open.

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[close]
Medium Base: Good for capping and holding flag

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Heavy Base: Great for holding a hot flag.

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Explosive!: Explosives can be used in a number of ways.

Use to destroy your bunkers to stop the enemy from using them. This is done by placing an explosive at every corner. Also can be used on enemy structures.

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Use explosives to brake barbed wire fast.

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Use explosives to breach a wall.

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Never use explosives as a weapon unless in a trench trap!

Trench traps: Trench traps let you build structures in trenches you know are about to be over run.

Iron Trap: This lets you trap them fully.

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Spike Trap: Fast and slows them down

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Sand Trap: Use for better cover in trenches

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Explosive Trap: Place near ladders for most effect. When an enemy jumps into the trench they will have no way of getting out. Ignite the trap from behind an iron wall and run!

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[close]

Remember that all of these tasks, in an Engineer regiment, would be done by 2-4 people so even a heavy base can be up in no time!

There is plenty more to learn but this requires experimentation. If you have any questions or would like to join the Royal Engineers IE regiment ask me on steam at: Lolman1c

Thanks for reading!
« Last Edit: July 29, 2015, 12:55:32 pm by lolman1c »

Offline OttoFIN

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Re: Royal Engineers Guide To The Engineer
« Reply #1 on: July 29, 2015, 11:15:27 am »
I can't see any of the pictures  :-\

Offline lolman1c

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Re: Royal Engineers Guide To The Engineer
« Reply #2 on: July 29, 2015, 12:53:15 pm »
I can't see any of the pictures  :-\

How about now?

Offline 26NC_Redcoat

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Re: Royal Engineers Guide To The Engineer
« Reply #3 on: July 29, 2015, 06:17:01 pm »
I remember that battle, I was with the seven man squad.  Fun times.

Proud to be an engineer!

Offline OttoFIN

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Re: Royal Engineers Guide To The Engineer
« Reply #4 on: July 30, 2015, 06:28:16 pm »
Ah, now I see the pictures. This will be useful, thanks.

Offline lolman1c

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Re: Royal Engineers Guide To The Engineer
« Reply #5 on: July 30, 2015, 07:31:41 pm »
Ah, now I see the pictures. This will be useful, thanks.

Well with the increase in the use of engineers, now that people are realizing they aren't as useless as the sapper, there needed to be some standardization in commands and rules, much like the rifles or arty. I hope that the Royal Engineers makes the way for many other specialized regiments in Iron Europe, like a machine gun regiment or Red Cross.

Offline Salcos

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Re: Royal Engineers Guide To The Engineer
« Reply #6 on: August 02, 2015, 07:26:09 pm »
I remember an engineer in the enemy team getting us trap with the Iron barricade, got us all kill so as long as engineers know what they are doing then they are pretty useful!
I hate it when people pass me a cup by holding on to the rim of it...

Offline Vir An

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Re: Royal Engineers Guide To The Engineer
« Reply #7 on: August 04, 2015, 01:09:00 pm »
It seems very cool, good luck!