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Messages - Black Watch 1745

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1
Pike & Shotte / Re: Official thread - DOWNLOAD
« on: January 19, 2018, 03:34:16 pm »
  Apologies for lack of updates of late. We have been doing some things over Christmas. I managed to get the first version of the Whitehall model done (credit to NPC99 for texturing it, please do check out his single player ECW mod he is working on: https://forums.taleworlds.com/index.php/topic,368595.0.html ):
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  I am currently reworking the model, it will be split into four different parts (the basement, the main hall, the roof and the annex on the side) and an interior will be added so people can go inside. These textures aren't final of course.
  I am also doing some work on some other models (will post about them in the future).

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Pike & Shotte / Re: Screenshots & Videos thread
« on: November 26, 2017, 04:11:26 pm »
Thought I would link this video TheMusketCommando did:

  To answer his criticisms of the voices (since I was the one who recorded them), no I am not a great voice actor but I wanted some more realistic battle cries rather than the default NW ones since soldiers would not have been saying things like 'Rule Britannia' etc. We have got a chap to do some new voices (and some for the Irish and Scots) so don't worry, they will be replaced at some point.

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Pike & Shotte / Re: Screenshots & Videos thread
« on: October 28, 2017, 10:18:02 pm »
A few screenshots from the 28/10/2017 event:
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Pike & Shotte / Re: [NW] [M] Pike & Shotte (RELEASED)
« on: October 03, 2017, 05:30:02 pm »
Just a quick reminder to join our Steam Group where we will notify you when we are playing Commander Battles on our server:
https://steamcommunity.com/groups/pikeshotte
   The discussion area has various topics where you can join companies/troops for MP battles as well as a few historical guides.

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Pike & Shotte / Re: [NW] [M] Pike & Shotte (RELEASED)
« on: September 29, 2017, 08:36:03 pm »
If it is any consolation, I am exactly in the same boat as you Penguin. I left mine a full hour and a half and it barely loaded beyond the 's' in textures. As Dazzer said though he is working on a patch.
  Dazzer told me as well that there were some issues with the maps, if I can get my old version of the mod working I will have a look over and see if I can iron out some of the issues (mainly relating to bots spawning in water and losing their ammo, also apparently Marston Moor was a little too taxing for peoples fps so I may remove some of the wheat and other plants and see).

6
If people want to form companies of foot or troops of horse (equivalent to a NW Regiment) then please do so over on our steam page:
https://steamcommunity.com/groups/pikeshotte/discussions/0/276237094318290455/
If you want advice on what unit to form then you can always PM me here on FSE. Hopefully we will be having a release event which the companies can participate in.

7
A quick update since it has been a few weeks since we last posted. We have had to go back to using a slightly earlier version of the mod that I had due to the reasons Dazzer has stated in previous posts. It is not too different though, primarily it is a matter of fixing some units that don't have the correct models/textures, fiddling with some stats and adding a few new regiments. The only serious problem I have noticed when mapping is that the weather seems to be bugged:
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example A is the Marston Moor map with the weather settings I had set for it in an even earlier version of the mod where it worked fine:
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example B is the same map, nothing changed, in the newer version. I have had the same problems with new maps I have made:
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  Something has probably got changed somewhere along the line that should not have, hopefully we should be able to solve it, if not it is not a huge deal but I am aiming to have the correct weather for certain historical battles.
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  In the meantime here is a new map I am working on based on the Battle of Modbury (1643). It happened in February so I am not 100% certain there was snow on the ground at the time but I wanted to have a snow map for variety, again previously mentioned bugs apply so it is not perfect and I still have to add/change a few things:
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  Hopefully then we should have the following maps in the mod:
- Naseby
- Marston Moor
- Philliphaugh
- Powick Bridge
- Old Artillery Ground (training map)
- Newark
- Modbury
- Auldearn (possibly)
- Oxburgh Hall (possibly)
- Whitehall (possibly)
- Westminster (possibly)

  Finally, I started to redo that model of the Banqueting House at Whitehall I started a while back:
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  It will probably be in a later version of the mod if things go well.

8
My apologies for the double post but I thought I would keep people up to date with progress. Here is the training map I am working on, it is based off of the Old Artillery Ground in London:
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  We may not have the model of the church in-game for the first release but it should be in a follow up patch. Our Community Manager will hopefully aim to host a proper server for us to host events for the mod for when we release, he aims to do this over the summer (July/August) so keep an eye out around that time.

9
It has been a little while since we posted anything, apologies for that. Dazzer is mainly trying to iron out a few bugs and is finalising a few bits here and there. I meanwhile have been doing a bit more mapping. Here is one based upon Newark c.1646, specifically the 'Queen's Sconce':
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  As you can see it still needs work and a few textures need to be fixed but it gives a rough idea of what it will look like. The plan is is that half the defenders will deploy in the scones (the central fort in the middle of the map, the other half in Newark (top left of the first picture)and the attackers will spawn at Colonel-General Sydenham Poyntz's Headquarters opposite the Sconce (centre right). The objective is to take the sconce, the defenders in Newark can either try to support the sconce with their artillery or sally out and try to reinforce the sconce, something the attackers will have to take into consideration.
  I am also working on a small training map based on the Old Artillery Grounds in London, here is a sneak preview of one of the features of the map:
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10
I have just posted a new historical guide on the forum discussing the tactics used by the infantry during the English Civil War:
https://steamcommunity.com/groups/pikeshotte/discussions/0/133263024014397104/
  It is not perfect but it should give a rough idea of how they fought and how companies should train their troops for events. We have been considering having a pre-release event using the Deluge mod as a test run to see how we can best run events using these tactics. We are in need of more companies to take part so if you do wish to form a company then please request one on this page on the steam forum:
https://steamcommunity.com/groups/pikeshotte/discussions/0/276237094318290455/
  There should be a link to the officers list I have complied, if you can't find them then PM me on here and I can send them over to you.
  Nothing is definitely organised yet with this event but it would be great if we could get something together.

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Pike & Shotte / Re: [NW][M] Pike & Shotte
« on: April 17, 2017, 12:23:48 pm »
Huzzah! Can't wait to play commander battle!

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Pike & Shotte / Re: [NW][M] Pike & Shotte
« on: March 18, 2017, 11:25:06 am »
Thanks for the replies chaps. I cannot specify a release date other than soon. We are getting a few new battle cries for the Scots and Irish recorded, I am finishing off a few maps and we have got someone in to try and add ensigns and musicians to commander battles. Once that is all done then I expect we will be ready to release although again I cannot specify.
  Just a heads up as well, the church won't be added as a scene prop till later since we want to release as soon as possible so it will appear in a future patch.

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Pike & Shotte / Re: [NW][M] Pike & Shotte
« on: March 14, 2017, 02:24:41 pm »
I have been working on a few new scene props for the mod recently. This one I did of a parish church is nearly complete:
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  Most of the textures are ones already used in Mount and Blade: Warband save for the Royal Coat of Arms. If I get time I may make some new textures but for now these ones will do. It needs a bit of tweaking here and there but it is nearly done. I did not make any pews, pulpits etc. since most of these things can be made using existing items, plus it means the churches can be laid out in different ways depending on the map.

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Pike & Shotte / Re: [NW][M] Pike & Shotte
« on: March 03, 2017, 06:38:47 pm »
Eh
I will have you know the Montero is very fashionable amongst the King's Oxford Army!
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Pike & Shotte / Re: [NW][M] Pike & Shotte
« on: March 01, 2017, 12:57:25 pm »
Quick update, we are slowly but surely getting there with the mod. We do apologise for the delay and all but as mentioned issues have cropped up that have delayed it a bit. Can't give an exact date at the moment I am afraid.
  In the meantime here is a map I have nearly finished based on Powick Bridge, the site of the first battle of the Civil War in 1642. Ironically the last Battle (Worcester) would be fought nearby in 1651:
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  I haven't quite done the right hand side of the map although from what I gather it was largely made up of enclosed fields so it will be fairly open.

  Also I an making an attempt to create a scene prop of the Banqueting House at Whitehall, please do note I am completely new to this:
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  I only put the picture of the ceiling in for reference for the moment (Ihave not textured anything else yet). If I get it finished then it may make an appearance in the mod.
  Not much else to report, again if you want to make a company or troop (equivalent to a NW regiment as previously discussed) then please get in touch, I have now uploaded some of the officer lists. We are also still looking for a female to record a few lines, anyone who is Scottish or Irish would be useful a well since there are some Scots and Irish regiments in the mod.

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