Author Topic: Developer Blog #3 - Revival Plans, Iron Europe 2.0  (Read 23044 times)

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Offline hairywarhero

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #15 on: August 04, 2014, 06:30:43 pm »
CAN NOT WAIT!!! Would love to see the Leeds Pals or the West Yorkshire regiment in the game. But obviously don't add anything until you have finished what you need to be done!
Are you even from Leeds M8?

Offline William

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #16 on: August 04, 2014, 06:30:48 pm »
Good to see, and sorry to be blunt, but will this new version lag less and not cause server boxes to implode at over 100 players?
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Offline OttoFIN

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #17 on: August 04, 2014, 06:46:14 pm »
Can someone make a Iron Europe 2.0 signature so I can spread the word?

Online Olafson

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #18 on: August 04, 2014, 06:49:30 pm »
Good to see, and sorry to be blunt, but will this new version lag less and not cause server boxes to implode at over 100 players?

Even the current available version should work. Vince promised me that it would. But because no one ever played the mod again, after the first version was released, there was no way to test and find out for sure.

Offline Fruble

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #19 on: August 04, 2014, 06:58:40 pm »
Can someone make a Iron Europe 2.0 signature so I can spread the word?
Yeah, that'd be great.

Offline Millander

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #20 on: August 04, 2014, 08:21:39 pm »
If the server problem has been fixed a well hosted event could get allot of traction like Jorvaskers North and South battle.
Of course, I also think lines should be able to move in double rank without having emotional breakdowns.

Offline Fruble

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #21 on: August 04, 2014, 08:22:29 pm »
Nevermind.
« Last Edit: August 04, 2014, 10:48:01 pm by Fruble »

Offline lolman1c

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #22 on: August 04, 2014, 11:05:47 pm »
CAN NOT WAIT!!! Would love to see the Leeds Pals or the West Yorkshire regiment in the game. But obviously don't add anything until you have finished what you need to be done!
Are you even from Leeds M8?

Yes I am.

Offline Baillie

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #23 on: August 05, 2014, 02:17:07 am »
CAN NOT WAIT!!! Would love to see the Leeds Pals or the West Yorkshire regiment in the game. But obviously don't add anything until you have finished what you need to be done!
Are you even from Leeds M8?

Yes I am.
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Offline Rival

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #24 on: August 05, 2014, 03:06:34 am »
Like many, I hope this mod comes back to life and keeps on kicking.
Working on headers in NW is like working on formula 1 2016 engines for 2017.

Offline Killington

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #25 on: August 05, 2014, 03:30:56 am »
Hoorah! Welcome back Iron Europe! :D
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline Gokiller

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #26 on: August 05, 2014, 04:32:48 am »
Good to hear it's going well. This time with the beta testing, mind who you pick. Not like last time where a big part of the people that were picked as beta testers barely came on. Which made stress testing quite impossible.

Offline Rigadoon

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #27 on: August 05, 2014, 06:47:43 am »
Good to see, and sorry to be blunt, but will this new version lag less and not cause server boxes to implode at over 100 players?
As mentioned earlier, the lag has been fixed for a while, as least, we believe it has. It has not been tested.

Can someone make a Iron Europe 2.0 signature so I can spread the word?
That's a good idea. I may try to spare some time to make one myself.

Offline hairywarhero

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #28 on: August 05, 2014, 08:13:26 am »

CAN NOT WAIT!!! Would love to see the Leeds Pals or the West Yorkshire regiment in the game. But obviously don't add anything until you have finished what you need to be done!
Are you even from Leeds M8?

Yes I am.
Top lad!! Where about's ?

Offline Moldplayer

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #29 on: August 05, 2014, 08:59:48 am »
Maybe to add a bit of uniqueness to the Canadian unit (to seperate it from the other English speaking regiments) you can have it be the Royal 22nd Regiment "The Van Doos" primarily a French speaking regiment.

At any rate, hope for the best!
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