Author Topic: 1914/1915 French&German Skins *Update* 17.02.14  (Read 4566 times)

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Offline Kaps

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1914/1915 French&German Skins *Update* 17.02.14
« on: February 15, 2014, 11:29:22 pm »

Hellow,

well i've done sum stuff for you guys.

The Germans

Got send back to 1914/1915 with Pickelhauben.

Screens:
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Downloads:

The Wachposten also got some change.
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Pickelhaube for Hindenburg, suggested by Wismar

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The French
*update*
The French got now a Late 1915 setting, means that the Adrian helmet wasn't completly removed because it was in service at that time already.

Screens:
Spoiler


Download:

Nettleback was so nice and hosted the files on another mirror! Thank you for that!

Fancy Downloads:

Hope you like it, i'd love to hear your opinions, suggestions and thoughts on it.

-> Don't Forget to check out Willhelms Blood and Iron mod all of the stuff here is basicly made possible by him.
« Last Edit: February 18, 2014, 06:52:08 pm by Kaps »

Offline Saga_The_King

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Re: 1914/1915 German Skins
« Reply #1 on: February 15, 2014, 11:32:26 pm »
Looks great, downloading now!  :)

Offline Rigadoon

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Re: 1914/1915 German Skins
« Reply #2 on: February 15, 2014, 11:43:36 pm »
Added to the Minor Mods sticky. Nice work!

Offline Vliegende Hollander

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Re: 1914/1915 German Skins
« Reply #3 on: February 15, 2014, 11:56:49 pm »
Does it work with the new patch?

Offline Charles William

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Re: 1914/1915 German Skins
« Reply #4 on: February 15, 2014, 11:57:53 pm »
Nice Goodluck!!   ;)
Head Developer of the Mexican American War Mod and War of 1812 Mod

 

Offline Kaps

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Re: 1914/1915 German Skins
« Reply #5 on: February 15, 2014, 11:58:16 pm »
Added to the Minor Mods sticky. Nice work!
Looks great, downloading now!  :)

Thank you and thank you!  ;D

Does it work with the new patch?

Yes, works fine.   ;)

Nice Goodluck!!   ;)

Also good luck to you! :)

Offline PunIsheR

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Re: 1914/1915 German Skins
« Reply #6 on: February 16, 2014, 04:43:32 pm »
Nice Work

Wurde auch Zeit ^^

Online Sturk

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Re: 1914/1915 German Skins
« Reply #7 on: February 16, 2014, 05:33:24 pm »
Nice, Downloading atm.

Offline 3eSuisse_Batman

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Re: 1914/1915 German Skins
« Reply #8 on: February 16, 2014, 06:30:00 pm »
Really nice thanks alot

Offline Wismar

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Re: 1914/1915 German Skins
« Reply #9 on: February 17, 2014, 12:07:51 pm »
I might as well just post this here.

Quote
Swedish infantry WWI

Spoiler
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Depending if you know some about Swedish military or not you might see that they are wearing tricornes. What?! it's the 20th century! Not the 18/17th century!

Well, you are right. It was supposed to be a patriotic memory of the military genius Charles XII and his carolean army.

Compare this

Offline Kaps

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Re: 1914/1915 German Skins
« Reply #10 on: February 17, 2014, 04:00:48 pm »
they look kinda hilarius  ;D but i donno if i can do that, i also did some research and found a swedish uniform from 1915

Spoiler

Anyway some french uniforms from 1915 got priority i guess

Offline Siberian Cossack

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Re: 1914/1915 French&German Skins *Update* 17.02.14
« Reply #11 on: February 18, 2014, 10:48:17 am »
 that  pickelhaube texture  looks strange. I could have to remake it but looking at this texture, i dont know where and what i must to edit in it ...  :-\

Spoiler


Offline Kaps

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Re: 1914/1915 French&German Skins *Update* 17.02.14
« Reply #12 on: February 18, 2014, 06:58:48 pm »
Well all the detail comes from the spec- and normalmap textures.

Offline Siberian Cossack

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Re: 1914/1915 French&German Skins *Update* 17.02.14
« Reply #13 on: February 19, 2014, 06:07:37 am »
Well all the detail comes from the spec- and normalmap textures.

you did not understand me. you just painted over the texture in one color. what part of the texture is responsible for the color of the spike? where is it located? and how to understand in your texture  where I need to paint?


Offline MadManYo

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Re: 1914/1915 French&German Skins *Update* 17.02.14
« Reply #14 on: February 19, 2014, 11:31:57 am »
Well all the detail comes from the spec- and normalmap textures.

you did not understand me. you just painted over the texture in one color. what part of the texture is responsible for the color of the spike? where is it located? and how to understand in your texture  where I need to paint?
Make a copy of the paint file and make lines of different colours on bits of it save it and go in game find out which is closest and then go back and etc etc find the place which you want to retexture