Author Topic: Developer Blog 11 - 1st Battle of Bull Run  (Read 35006 times)

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Offline Johan

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #30 on: February 17, 2013, 09:57:43 pm »
Goodjob lads!

Offline TheZach_Attack

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #31 on: February 17, 2013, 10:05:56 pm »
Bootyfuil.
Great Work!

Offline Olafson

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #32 on: February 17, 2013, 10:07:03 pm »
Thanks mates!

And yes, the Stonehouse was used as hospital during the battle and after it. It had about 20-40 wounded soldiers and one surgeon. Scales of the buildings are more or less exactly as they are in reality. They are just a bit taller. We have to make them taller, or otherwise the 3rd person camera will bump into the ceiling and will make it impossible to play indoors.

Can you like enter the houses? or are they just props?

All our buildings will have interior and will be fully destructible. There will be nothing that can not be entered or destructed.

 
Have you guys done any rough models yet? I'd like to scale this up with a player. Otherwise, this is getting me closer to donating.

We are currently working on it, but haven't finished it yet. I have some rulers in the game though. You can actually see one of them in the stonewall screenshot, at the far left. This white cube is a 1*1 meter cube I use for scaling.
« Last Edit: February 17, 2013, 10:09:23 pm by Olafson »

Offline Wismar

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #33 on: February 17, 2013, 10:44:20 pm »
Can you like enter the houses? or are they just props?
They have made a statement where they said that all buildings will be enterable.

Offline Betaknight

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #34 on: February 17, 2013, 10:45:23 pm »
Yes its clear now since Olaf just answered.
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Offline Wismar

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #35 on: February 17, 2013, 10:48:53 pm »
Really nice work! I will be donating this week.
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Offline MrVoodoo

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #36 on: February 17, 2013, 10:55:47 pm »
Beautiful :D Looks great!

Offline Nipplestockings

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #37 on: February 17, 2013, 11:00:01 pm »
Will there be destructible trees? I thought it was kind of cool how in bf3 you could knock down trees with artillery and explosives. Also, will rubble from fallen buildings become a dynamic part of the environment or will it disappear after the smoke has cleared like in NW?

Offline Japan

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #38 on: February 17, 2013, 11:04:56 pm »
Will there be destructible trees? I thought it was kind of cool how in bf3 you could knock down trees with artillery and explosives. Also, will rubble from fallen buildings become a dynamic part of the environment or will it disappear after the smoke has cleared like in NW?
https://www.fsegames.eu/forum/index.php?topic=2282.0 If you can go down to the picture after the Revolver I believe that what it will look like for the buildings.

Offline Betaknight

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #39 on: February 17, 2013, 11:07:40 pm »
I never saw that. QQ
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Offline zac

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #40 on: February 17, 2013, 11:15:56 pm »
as usual good Job :)

Offline Kaltenbrunner

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #41 on: February 17, 2013, 11:26:50 pm »
Looks cool o.o

Offline Savolainen5

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #42 on: February 17, 2013, 11:33:18 pm »
Looks awesome! Keep up the good work! I'll be interested to see how such a large map is used, even if there're 500 players.
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Offline Jacob

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #43 on: February 17, 2013, 11:34:36 pm »
Some more great stuff :D can't wait to see if there will be a map for Richmond, Virginia

Offline Nipplestockings

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Re: Developer Blog 11 - 1st Battle of Bull Run
« Reply #44 on: February 17, 2013, 11:42:39 pm »
Will there be destructible trees? I thought it was kind of cool how in bf3 you could knock down trees with artillery and explosives. Also, will rubble from fallen buildings become a dynamic part of the environment or will it disappear after the smoke has cleared like in NW?
https://www.fsegames.eu/forum/index.php?topic=2282.0 If you can go down to the picture after the Revolver I believe that what it will look like for the buildings.

It doesn't really show whether or not the rubble will stay there though. That's what I was asking about.